61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
b0f8b0dad6
refactor: behaviour collector Count and indexer accessors added
2025-05-29 23:17:11 +03:00
67d7f401b8
refactor: memory leaks caused by behaviour collectors fixed
2025-05-29 22:34:01 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
803b670433
fix: IBehaviourCollector delegate parameter forgot on the concrete implementation
2025-04-01 12:19:12 +03:00
f9785462b0
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
58a9ada345
refactor: IBehaviourController & Sorted Collector
2024-11-24 22:20:11 +03:00