1acc8bdb8f
perf!: improved sorted behaviour collector by using binary insertion to reduce performance impact
2025-05-31 12:00:32 +03:00
61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
b1b5af94d3
perf!: behaviour controller memory allocation issues fixed by removing the enumerable interface
2025-05-30 13:04:09 +03:00
b0f8b0dad6
refactor: behaviour collector Count and indexer accessors added
2025-05-29 23:17:11 +03:00
67d7f401b8
refactor: memory leaks caused by behaviour collectors fixed
2025-05-29 22:34:01 +03:00
bf8fbebae3
perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed
2025-05-29 21:48:08 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
58eb373c79
feat: safe delegate invocation helper added
2025-04-13 19:08:47 +03:00
417ddca972
feat: IActive interface added for hierarchy active state
2025-04-01 13:22:14 +03:00
d4c6288b38
feat: added behaviour collector for active behaviours only
2025-04-01 12:19:58 +03:00