61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
a3b03efd47
feat: IPhysicsEngine2D.StepIndividual method for individual object simulation
2025-05-27 15:54:07 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
f9785462b0
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
e725a4e89c
refactor: Renamed Delegate Declarations as EventHandler
2024-11-23 23:14:44 +03:00
62e50aefc1
feat: IPhysicsEngine2D Events
2024-10-25 23:10:32 +03:00
ab0e868d52
style: IterationCount to IterationPerStep
2024-02-01 11:33:23 +03:00
2b19b24a26
docs(physics2d): Abstract
2024-02-01 11:20:40 +03:00
f61f71dfe0
BREAKING CHANGE: Removed Add & Remove Rigidbody Methods from IPhysicsEngine2D
2024-01-31 09:59:11 +03:00
a9485475c7
feat: Initial Physics Code From Previous Repo
2024-01-23 15:40:04 +03:00