Commit Graph

9 Commits

Author SHA1 Message Date
988a6f67f2 BREAKING CHANGE: renamed original Behaviour class to BehaviourInternal, and replaced it with BehaviourBase
Original Behaviour was using old methods for detecting entering/exiting universe,
they are now all under the same hood and the original is kept for UniverseEntranceManager
because it needs to enter the universe without itself. The internal behaviour kept under
a subnamespace of "Core.Internal" for the purpose that it might come in handy for other use cases.
2025-10-22 16:50:19 +03:00
3d183b21cd BREAKING CHANGE: renamed namespace & assembly names 2025-08-05 19:41:35 +03:00
ac620264b1 refactor: removed unnecessary overrides from Behaviour class 2025-06-01 14:31:05 +03:00
61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
e7bd924494 refactor: update & draw calls have been refactored into systems 2025-05-22 23:51:08 +03:00
8293c58f9f refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace 2025-04-15 23:33:58 +03:00
70c884acfe refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject 2025-04-13 21:57:05 +03:00
86b8cd9b55 feat!: GetRequiredBehaviour/HierarchyObject methods added for cleaner null handling 2025-04-13 12:52:27 +03:00
4ec1a32db2 refactor!: IGameObject removed 2025-03-28 17:48:31 +03:00