Syntriax
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c0c48c7d51
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refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
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2024-11-17 22:05:22 +03:00 |
Syntriax
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4856800f5f
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feat: Improved Entering & Exiting of Hierarchy Objects
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2024-11-03 20:13:25 +03:00 |
Syntriax
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43f1749b04
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refactor: IHierarchy Integration with Overall Code Base
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2024-10-26 13:46:04 +03:00 |
Syntriax
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91aa26e15a
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BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
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2024-10-22 22:05:22 +03:00 |
Syntriax
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ef21cdf213
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refactor: Actions to Delegates
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2024-07-15 01:13:39 +03:00 |
Syntriax
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4ce9c8e0d9
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docs: Core IAssignable
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2024-02-01 11:02:54 +03:00 |
Syntriax
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1438b19e35
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feat: GameObjects are now Connected to a Single IGameManager
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2024-01-30 13:17:02 +03:00 |
Syntriax
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81f9ef10bf
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BREAKING CHANGE: Removed MonoGame Package
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2024-01-22 22:45:40 +03:00 |
Syntriax
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5a01b01215
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feat: Added IAssignable.Unassign()
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2023-11-24 17:03:21 +03:00 |
Syntriax
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5fcf63c5a7
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |