Syntriax.Engine/Engine.Core/Abstract/Assignable
Syntriax c0c48c7d51 refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
2024-11-17 22:05:22 +03:00
..
IAssignable.cs refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
IAssignableBehaviourController.cs refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
IAssignableEntity.cs refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
IAssignableGameManager.cs refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
IAssignableGameObject.cs refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
IAssignableStateEnable.cs refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
IAssignableTransform.cs refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
IHierarchyObject.cs refactor: IHierarchyObject Nullable IGameManager to Non-Nullable 2024-11-17 22:05:22 +03:00