Syntriax
c0c48c7d51
Since in a typical use case of these classes they are already in the hierarchy and it bloats the behaviour code with lots of null checks |
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IAssignable.cs | ||
IAssignableBehaviourController.cs | ||
IAssignableEntity.cs | ||
IAssignableGameManager.cs | ||
IAssignableGameObject.cs | ||
IAssignableStateEnable.cs | ||
IAssignableTransform.cs | ||
IHierarchyObject.cs |