beecefec1c
refactor: switched from universe objects to behaviours on all managers like update, draw & physics etc.
2025-06-03 23:59:40 +03:00
61e2761580
perf!: events refactored throughout all the project to use Event<> class
...
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
eb5345dc77
refactor: CreateCoroutine to StartCoroutine
2024-11-24 21:44:10 +03:00
cb60c71184
feat: ICoroutineYield for Delaying Coroutines
2024-11-02 22:27:04 +03:00
0f3f1594d0
refactor: Wrong Accessibility Level On Field
2024-10-29 22:45:08 +03:00
6bc9043a86
feat: Basic CoroutineManager
2024-10-26 13:47:39 +03:00