beecefec1c
refactor: switched from universe objects to behaviours on all managers like update, draw & physics etc.
2025-06-03 23:59:40 +03:00
61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
86b8cd9b55
feat!: GetRequiredBehaviour/HierarchyObject methods added for cleaner null handling
2025-04-13 12:52:27 +03:00
d1a289885b
refactor: IGameManager.Enumerable<IHierarchyObject>
2025-03-31 14:25:00 +03:00
b73c9ed0ae
refactor: got rid of the static Time class and implemented EngineTime on IGameManager
2025-03-30 20:27:22 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
7743ccadbf
fix: Typo on Namespace
2025-01-22 22:06:00 +03:00
cb60c71184
feat: ICoroutineYield for Delaying Coroutines
2024-11-02 22:27:04 +03:00
90370a2b43
feat: Physics Coroutine Manager
2024-10-29 23:14:08 +03:00