Compare commits
	
		
			5 Commits
		
	
	
		
			2335c3ec62
			...
			cf7061fd58
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| cf7061fd58 | |||
| e6b7b9953f | |||
| 4a3775a0de | |||
| 4d353662a1 | |||
| ca0b2de917 | 
@@ -63,12 +63,6 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
 | 
			
		||||
        return new(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="AABB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="AABB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="AABB"/>s are approximately equal.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -78,6 +72,25 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="AABB"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is AABB aabb && LowerBoundary.Equals(aabb.LowerBoundary) && UpperBoundary.Equals(aabb.UpperBoundary);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="AABB"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="AABB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="AABB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -77,6 +77,25 @@ public readonly struct Circle(Vector2D center, float radius)
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Circle"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Circle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Circle"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Circle"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Circle circle && Center.Equals(circle.Center) && Radius.Equals(circle.Radius);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Circle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Circle"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Circle"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Circle"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Circle)}({Center}, {Radius})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -127,12 +127,6 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorHSV"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -148,13 +142,19 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorHSV colorHSV && Hue.Equals(colorHSV.Hue) && Saturation.Equals(colorHSV.Saturation) && Value.Equals(colorHSV.Value);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorHSV"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorHSV"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -119,24 +119,24 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGB colorRGB && R.Equals(colorRGB.R) && G.Equals(colorRGB.G) && B.Equals(colorRGB.B);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(R, G, B);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -102,24 +102,24 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGBA"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGBA colorRGBA && R.Equals(colorRGBA.R) && G.Equals(colorRGBA.G) && B.Equals(colorRGBA.B) && A.Equals(colorRGBA.A);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGBA"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -186,6 +186,25 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Line2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Line2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Line2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Line2D line2D && From.Equals(line2D.From) && To.Equals(line2D.To);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Line2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Line2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(From, To);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Line2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Line2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Line2D)}({From}, {To})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -38,6 +38,25 @@ public readonly struct Line2DEquation(float slope, float offsetY)
 | 
			
		||||
    /// <returns>True if the line equations are approximately equal; otherwise, false.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Line2DEquation"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Line2DEquation"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2DEquation"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Line2DEquation lineEquation && Slope.Equals(lineEquation.Slope) && OffsetY.Equals(lineEquation.OffsetY);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Line2DEquation"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Line2DEquation"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Slope, OffsetY);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Line2DEquation"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Line2DEquation"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Line2DEquation)}({Slope}, {OffsetY})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -70,6 +70,25 @@ public readonly struct Projection1D(float min, float max)
 | 
			
		||||
        depth = 0f;
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Projection1D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Projection1D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Projection1D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Projection1D projection1D && Min.Equals(projection1D.Min) && Max.Equals(projection1D.Max);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Projection1D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Projection1D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Min, Max);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Projection1D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Projection1D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Projection1D)}({Min}, {Max})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -282,24 +282,24 @@ public readonly struct Quaternion(float x, float y, float z, float w)
 | 
			
		||||
    public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Quaternion"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Quaternion objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z) && W.Equals(objVec.W);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Quaternion quaternion && X.Equals(quaternion.X) && Y.Equals(quaternion.Y) && Z.Equals(quaternion.Z) && W.Equals(quaternion.W);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(W, X, Y, Z);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Quaternion"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -53,6 +53,25 @@ public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
 | 
			
		||||
 | 
			
		||||
        return ray.Origin + ray.Direction * dot;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Ray2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Ray2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Ray2D ray2D && Origin.Equals(ray2D.Origin) && Direction.Equals(ray2D.Direction);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Ray2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Ray2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Ray2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Ray2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Ray2D)}({Origin}, {Direction})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -122,7 +122,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
        triangles.Clear();
 | 
			
		||||
 | 
			
		||||
        for (int i = 2; i < shape.Vertices.Count; i++)
 | 
			
		||||
            triangles.Add(new Triangle(shape[0], shape[i - 1], shape[i]));
 | 
			
		||||
            triangles.Add(new Triangle(shape[0], shape[i], shape[i - 1]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
@@ -251,6 +251,34 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Shape2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Shape2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Shape2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Shape2D shape2D && _vertices.Equals(shape2D._vertices);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Shape2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Shape2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Vertices);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Shape2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Shape2D"/>.</returns>
 | 
			
		||||
    public override string ToString()
 | 
			
		||||
    {
 | 
			
		||||
        System.Text.StringBuilder stringBuilder = new(Vertices[0].ToString());
 | 
			
		||||
        for (int i = 1; i < Vertices.Count; i++)
 | 
			
		||||
        {
 | 
			
		||||
            stringBuilder.Append(", ");
 | 
			
		||||
            stringBuilder.Append(Vertices[i].ToString());
 | 
			
		||||
        }
 | 
			
		||||
        return $"{nameof(Shape2D)}({stringBuilder})";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc/>
 | 
			
		||||
    public IEnumerator<Vector2D> GetEnumerator() => Vertices.GetEnumerator();
 | 
			
		||||
 | 
			
		||||
@@ -270,7 +298,7 @@ public static class Shape2DExtensions
 | 
			
		||||
    public static Triangle ToSuperTriangle(this Shape2D shape) => Shape2D.GetSuperTriangle(shape);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D, IList{Triangle})" />
 | 
			
		||||
    public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> lines) => Shape2D.TriangulateConvex(shape, lines);
 | 
			
		||||
    public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> triangles) => Shape2D.TriangulateConvex(shape, triangles);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D)" />
 | 
			
		||||
    public static List<Triangle> ToTrianglesConvex(this Shape2D shape) => Shape2D.TriangulateConvex(shape);
 | 
			
		||||
 
 | 
			
		||||
@@ -44,6 +44,25 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
 | 
			
		||||
    /// <returns><c>true</c> if the <see cref="Triangle"/>s are approximately equal; otherwise, <c>false</c>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Triangle left, Triangle right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.A.ApproximatelyEquals(right.A, epsilon) && left.B.ApproximatelyEquals(right.B, epsilon) && left.C.ApproximatelyEquals(right.C, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Triangle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Triangle"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Triangle"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Triangle triangle && A.Equals(triangle.A) && B.Equals(triangle.B) && C.Equals(triangle.C);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Triangle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Triangle"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(A, B, C);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Triangle"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Triangle"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Triangle)}({A}, {B}, {C})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public static class TriangleExtensions
 | 
			
		||||
 
 | 
			
		||||
@@ -302,24 +302,24 @@ public readonly struct Vector2D(float x, float y)
 | 
			
		||||
    public static bool ApproximatelyEquals(Vector2D left, Vector2D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Vector2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Vector2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector2D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector2D vector2D && X.Equals(vector2D.X) && Y.Equals(vector2D.Y);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Vector2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Vector2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -271,24 +271,24 @@ public readonly struct Vector3D(float x, float y, float z)
 | 
			
		||||
    public static bool ApproximatelyEquals(Vector3D left, Vector3D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector3D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Vector3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Vector3D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector3D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector3D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector3D vector3D && X.Equals(vector3D.X) && Y.Equals(vector3D.Y) && Z.Equals(vector3D.Z);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Vector3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector3D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,10 @@ public static class EngineConverterExtensions
 | 
			
		||||
    public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Color ToColor(this ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B, rgba.A);
 | 
			
		||||
    public static Color ToColor(this ColorRGBA color) => new(color.R, color.G, color.B, color.A);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static ColorRGBA ToColorRGBA(this Color color) => new(color.R, color.G, color.B, color.A);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Shape2D _shapeWorld = Shape2D.Square.CreateCopy();
 | 
			
		||||
    private Shape2D _shapeWorld = Shape2D.Square;
 | 
			
		||||
    private Shape2D _shapeLocal = Shape2D.Square;
 | 
			
		||||
 | 
			
		||||
    public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user