1 Commits

Author SHA1 Message Date
0215f8ef1f chore: debumped .NET Core version to 8 2025-05-07 19:30:36 +03:00
94 changed files with 780 additions and 1633 deletions

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@@ -8,7 +8,7 @@ public interface IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle. /// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
/// </summary> /// </summary>
Event<IAssignable>? OnUnassigned { get; } event UnassignEventHandler? OnUnassigned;
/// <summary> /// <summary>
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle. /// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
@@ -17,4 +17,6 @@ public interface IAssignable
/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not. /// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Unassign(); bool Unassign();
delegate void UnassignEventHandler(IAssignable sender);
} }

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@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value. /// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
/// </summary> /// </summary>
Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
/// <inheritdoc cref="IBehaviourController" /> /// <inheritdoc cref="IBehaviourController" />
IBehaviourController BehaviourController { get; } IBehaviourController BehaviourController { get; }
@@ -21,4 +21,6 @@ public interface IHasBehaviourController : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IBehaviourController behaviourController); bool Assign(IBehaviourController behaviourController);
delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
} }

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@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value. /// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
/// </summary> /// </summary>
Event<IHasEntity> OnEntityAssigned { get; } event EntityAssignedEventHandler? OnEntityAssigned;
/// <inheritdoc cref="IEntity" /> /// <inheritdoc cref="IEntity" />
IEntity Entity { get; } IEntity Entity { get; }
@@ -21,4 +21,6 @@ public interface IHasEntity : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IEntity entity); bool Assign(IEntity entity);
delegate void EntityAssignedEventHandler(IHasEntity sender);
} }

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@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value. /// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
/// </summary> /// </summary>
Event<IHasStateEnable> OnStateEnableAssigned { get; } event StateEnableAssignedEventHandler? OnStateEnableAssigned;
/// <inheritdoc cref="IStateEnable" /> /// <inheritdoc cref="IStateEnable" />
IStateEnable StateEnable { get; } IStateEnable StateEnable { get; }
@@ -21,4 +21,6 @@ public interface IHasStateEnable : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IStateEnable stateEnable); bool Assign(IStateEnable stateEnable);
delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
} }

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@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value. /// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
/// </summary> /// </summary>
Event<IHasUniverse> OnUniverseAssigned { get; } event UniverseAssignedEventHandler? OnUniverseAssigned;
/// <inheritdoc cref="IUniverse" /> /// <inheritdoc cref="IUniverse" />
IUniverse Universe { get; } IUniverse Universe { get; }
@@ -21,4 +21,6 @@ public interface IHasUniverse : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IUniverse universe); bool Assign(IUniverse universe);
delegate void UniverseAssignedEventHandler(IHasUniverse sender);
} }

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@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value. /// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
/// </summary> /// </summary>
Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
/// <inheritdoc cref="IUniverseObject" /> /// <inheritdoc cref="IUniverseObject" />
IUniverseObject UniverseObject { get; } IUniverseObject UniverseObject { get; }
@@ -21,4 +21,6 @@ public interface IHasUniverseObject : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IUniverseObject universeObject); bool Assign(IUniverseObject universeObject);
delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
} }

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@@ -8,12 +8,12 @@ public interface IActive
/// <summary> /// <summary>
/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes. /// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
/// </summary> /// </summary>
Event<IActive, ActiveChangedArguments> OnActiveChanged { get; } event ActiveChangedEventHandler? OnActiveChanged;
/// <summary> /// <summary>
/// The value indicating whether the <see cref="IActive"/> is enabled. /// The value indicating whether the <see cref="IActive"/> is enabled.
/// </summary> /// </summary>
bool IsActive { get; } bool IsActive { get; }
readonly record struct ActiveChangedArguments(bool PreviousState); delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
} }

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@@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
/// <summary> /// <summary>
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes. /// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
/// </summary> /// </summary>
Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; } event PriorityChangedEventHandler? OnPriorityChanged;
/// <summary> /// <summary>
/// The priority of the <see cref="IBehaviour"/>. /// The priority of the <see cref="IBehaviour"/>.
/// </summary> /// </summary>
int Priority { get; set; } int Priority { get; set; }
readonly record struct PriorityChangedArguments(int PreviousPriority); delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
} }

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@@ -1,3 +1,5 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
/// <summary> /// <summary>
@@ -5,38 +7,29 @@ namespace Syntriax.Engine.Core;
/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>. /// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
/// </summary> /// </summary>
/// <typeparam name="T">The type of objects tracked by the collector.</typeparam> /// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
public interface IBehaviourCollector<T> : IHasUniverse where T : class public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
{ {
/// <summary> /// <summary>
/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector. /// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
/// </summary> /// </summary>
Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; } event CollectedEventHandler? OnCollected;
/// <summary> /// <summary>
/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector. /// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
/// </summary> /// </summary>
Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; } event RemovedEventHandler? OnRemoved;
/// <summary>
/// Amount of <typeparamref name="T"/> collected.
/// </summary>
int Count { get; }
/// <summary>
/// Get a <typeparamref name="T"/> collected by it's index.
/// </summary>
T this[System.Index index] { get; }
/// <summary> /// <summary>
/// Delegate for handling the <see cref="OnCollected"/> event. /// Delegate for handling the <see cref="OnCollected"/> event.
/// </summary> /// </summary>
/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param> /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param> /// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
readonly record struct BehaviourCollectedArguments(T BehaviourCollected); delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
/// <summary> /// <summary>
/// Delegate for handling the <see cref="OnRemoved"/> event. /// Delegate for handling the <see cref="OnRemoved"/> event.
/// </summary> /// </summary>
/// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param> /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
readonly record struct BehaviourRemovedArguments(T BehaviourRemoved); /// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
} }

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@@ -3,29 +3,34 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
/// <summary> /// <summary>
/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>. /// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
/// </summary> /// </summary>
public interface IBehaviourController : IEntity, IHasUniverseObject public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
{ {
/// <summary>
/// Event triggered before the update of <see cref="IBehaviour"/>s.
/// </summary>
event PreUpdateEventHandler? OnPreUpdate;
/// <summary>
/// Event triggered during the update of <see cref="IBehaviour"/>s.
/// </summary>
event UpdateEventHandler? OnUpdate;
/// <summary>
/// Event triggered before the drawing phase.
/// </summary>
event PreDrawEventHandler? OnPreDraw;
/// <summary> /// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>. /// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
/// </summary> /// </summary>
Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; } event BehaviourAddedEventHandler? OnBehaviourAdded;
/// <summary> /// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>. /// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
/// </summary> /// </summary>
Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; } event BehaviourRemovedEventHandler? OnBehaviourRemoved;
/// <summary>
/// Amount of <see cref="IBehaviour"/> collected.
/// </summary>
int Count { get; }
/// <summary>
/// Get a <see cref="IBehaviour"/> collected by it's index.
/// </summary>
IBehaviour this[System.Index index] { get; }
/// <summary> /// <summary>
/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>. /// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
@@ -78,6 +83,20 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param> /// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour; void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded); /// <summary>
readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved); /// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
/// </summary>
void Update();
/// <summary>
/// Performs pre-draw operations.
/// </summary>
void UpdatePreDraw();
delegate void PreUpdateEventHandler(IBehaviourController sender);
delegate void UpdateEventHandler(IBehaviourController sender);
delegate void PreDrawEventHandler(IBehaviourController sender);
delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
} }

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@@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes. /// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>. /// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
/// </summary> /// </summary>
Event<IEntity, IdChangedArguments> OnIdChanged { get; } event IdChangedEventHandler? OnIdChanged;
/// <summary> /// <summary>
/// The ID of the <see cref="IEntity"/>. /// The ID of the <see cref="IEntity"/>.
/// </summary> /// </summary>
string Id { get; set; } string Id { get; set; }
readonly record struct IdChangedArguments(string PreviousId); delegate void IdChangedEventHandler(IEntity sender, string previousId);
} }

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@@ -8,12 +8,12 @@ public interface IInitializable
/// <summary> /// <summary>
/// Event triggered when the <see cref="Initialize"/> method is called successfully. /// Event triggered when the <see cref="Initialize"/> method is called successfully.
/// </summary> /// </summary>
Event<IInitializable> OnInitialized { get; } event InitializedEventHandler? OnInitialized;
/// <summary> /// <summary>
/// Event triggered when the <see cref="IInitializable"/> method is called successfully. /// Event triggered when the <see cref="IInitializable"/> method is called successfully.
/// </summary> /// </summary>
Event<IInitializable> OnFinalized { get; } event FinalizedEventHandler? OnFinalized;
/// <summary> /// <summary>
/// The value indicating whether the entity has been initialized. /// The value indicating whether the entity has been initialized.
@@ -31,4 +31,7 @@ public interface IInitializable
/// </summary> /// </summary>
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns> /// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
bool Finalize(); bool Finalize();
delegate void InitializedEventHandler(IInitializable sender);
delegate void FinalizedEventHandler(IInitializable sender);
} }

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@@ -8,12 +8,12 @@ public interface INameable
/// <summary> /// <summary>
/// Event triggered when the name of the entity changes. /// Event triggered when the name of the entity changes.
/// </summary> /// </summary>
Event<INameable, NameChangedArguments> OnNameChanged { get; } event NameChangedEventHandler? OnNameChanged;
/// <summary> /// <summary>
/// The name of the entity. /// The name of the entity.
/// </summary> /// </summary>
string Name { get; set; } string Name { get; set; }
readonly record struct NameChangedArguments(string PreviousName); delegate void NameChangedEventHandler(INameable sender, string previousName);
} }

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@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
/// <summary> /// <summary>
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes. /// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
/// </summary> /// </summary>
Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; } event EnabledChangedEventHandler? OnEnabledChanged;
/// <summary> /// <summary>
/// The value indicating whether the <see cref="IStateEnable"/> is enabled. /// The value indicating whether the <see cref="IStateEnable"/> is enabled.
/// </summary> /// </summary>
bool Enabled { get; set; } bool Enabled { get; set; }
readonly record struct EnabledChangedArguments(bool PreviousState); delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
} }

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@@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
/// <summary> /// <summary>
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes. /// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
/// </summary> /// </summary>
Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; } event PositionChangedEventHandler? OnPositionChanged;
/// <summary> /// <summary>
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes. /// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
/// </summary> /// </summary>
Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; } event ScaleChangedEventHandler? OnScaleChanged;
/// <summary> /// <summary>
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes. /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
/// </summary> /// </summary>
Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; } event RotationChangedEventHandler? OnRotationChanged;
/// <summary> /// <summary>
/// The world position of the <see cref="ITransform2D"/> in 2D space. /// The world position of the <see cref="ITransform2D"/> in 2D space.
@@ -51,20 +51,23 @@ public interface ITransform2D : IBehaviour
float LocalRotation { get; set; } float LocalRotation { get; set; }
/// <summary> /// <summary>
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes. /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary> /// </summary>
/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param> /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
readonly record struct PositionChangedArguments(Vector2D PreviousPosition); /// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
/// <summary> /// <summary>
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes. /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary> /// </summary>
/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param> /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
readonly record struct ScaleChangedArguments(Vector2D PreviousScale); /// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
/// <summary> /// <summary>
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes. /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary> /// </summary>
/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param> /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
readonly record struct RotationChangedArguments(float PreviousRotation); /// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
} }

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@@ -10,47 +10,32 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
/// <summary> /// <summary>
/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>. /// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
/// </summary> /// </summary>
Event<IUniverse, UpdateArguments> OnPreUpdate { get; } event UpdateEventHandler? OnPreUpdate;
/// <summary> /// <summary>
/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>. /// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
/// </summary> /// </summary>
Event<IUniverse, UpdateArguments> OnUpdate { get; } event UpdateEventHandler? OnUpdate;
/// <summary> /// <summary>
/// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>. /// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
/// </summary> /// </summary>
Event<IUniverse, UpdateArguments> OnPostUpdate { get; } event PreDrawEventHandler? OnPreDraw;
/// <summary>
/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse> OnPreDraw { get; }
/// <summary>
/// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse> OnDraw { get; }
/// <summary>
/// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse> OnPostDraw { get; }
/// <summary> /// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>. /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
/// </summary> /// </summary>
Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
/// <summary> /// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>. /// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
/// </summary> /// </summary>
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
/// <summary> /// <summary>
/// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>. /// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
/// </summary> /// </summary>
Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; } event TimeScaleChangedEventHandler? OnTimeScaleChanged;
/// <summary> /// <summary>
/// Current time scale the <see cref="IUniverse"/> operates on. /// Current time scale the <see cref="IUniverse"/> operates on.
@@ -99,12 +84,15 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
void Update(UniverseTime universeTime); void Update(UniverseTime universeTime);
/// <summary> /// <summary>
/// Performs operations that should be done to the draw. /// Performs operations that should be done before the draw calls.
/// </summary> /// </summary>
void Draw(); void PreDraw();
readonly record struct TimeScaleChangedArguments(float PreviousTimeScale); delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
readonly record struct UpdateArguments(UniverseTime EngineTime);
readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered); delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered); delegate void PreDrawEventHandler(IUniverse sender);
delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
} }

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@@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe. /// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
/// </summary> /// </summary>
Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; } event EnteredUniverseEventHandler? OnEnteredUniverse;
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> exits the universe. /// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
/// </summary> /// </summary>
Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; } event ExitedUniverseEventHandler? OnExitedUniverse;
/// <summary> /// <summary>
/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>. /// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
/// </summary> /// </summary>
Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; } event ParentChangedEventHandler? OnParentChanged;
/// <summary> /// <summary>
/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>. /// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
/// </summary> /// </summary>
Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; } event ChildrenAddedEventHandler? OnChildrenAdded;
/// <summary> /// <summary>
/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>. /// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
/// </summary> /// </summary>
Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; } event ChildrenRemovedEventHandler? OnChildrenRemoved;
/// <summary> /// <summary>
/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any. /// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
@@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
void RemoveChild(IUniverseObject universeObject); void RemoveChild(IUniverseObject universeObject);
/// <summary> /// <summary>
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">. /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param> /// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param> /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
readonly record struct EnteredUniverseArguments(IUniverse Universe); delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
/// <summary> /// <summary>
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">. /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param> /// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param> /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
readonly record struct ExitedUniverseArguments(IUniverse Universe); delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
/// <summary> /// <summary>
/// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes. /// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param> /// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param> /// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param> /// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent); delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
/// <summary> /// <summary>
/// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child. /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
/// </summary> /// </summary>
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param> /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param> /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded); delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
/// <summary> /// <summary>
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child. /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
/// </summary> /// </summary>
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param> /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param> /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved); delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
} }

View File

@@ -1,91 +1,89 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
{ {
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new(); public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new(); public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!; public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!; public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
private readonly List<T> monitoringBehaviours = new(32); private readonly List<T> monitoringBehaviours = new(32);
protected readonly List<T> activeBehaviours = new(32); protected readonly List<T> activeBehaviours = new(32);
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32); protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
public IReadOnlyList<T> Behaviours => activeBehaviours;
public IUniverse Universe { get; private set; } = null!; public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args) public T this[Index index] => activeBehaviours[index];
public ActiveBehaviourCollector() { }
public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
{ {
IUniverseObject universeObject = args.UniverseObjectRegistered; universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded); foreach (IBehaviour item in universeObject.BehaviourController)
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved); OnBehaviourAdded(universeObject.BehaviourController, item);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
} }
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args) private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
{ {
IUniverseObject universeObject = args.UniverseObjectUnregistered; universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded); foreach (IBehaviour item in universeObject.BehaviourController)
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved); OnBehaviourRemoved(universeObject.BehaviourController, item);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
} }
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { } protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args) private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
{ {
if (args.BehaviourAdded is not T tBehaviour) if (behaviour is not T tBehaviour)
return; return;
monitoringBehaviours.Add(tBehaviour); monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour); monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged); tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive)); OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
} }
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args) private void OnBehaviourStateChanged(IActive sender, bool previousState)
{ {
T behaviour = monitoringActiveToBehaviour[sender]; T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive) if (sender.IsActive)
{ {
activeBehaviours.Add(behaviour); activeBehaviours.Add(behaviour);
OnBehaviourAdd(behaviour); OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(behaviour)); OnCollected?.InvokeSafe(this, behaviour);
} }
else if (activeBehaviours.Remove(behaviour)) else if (activeBehaviours.Remove(behaviour))
{ {
OnBehaviourRemove(behaviour); OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, new(behaviour)); OnRemoved?.InvokeSafe(this, behaviour);
} }
} }
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { } protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args) private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
{ {
if (args.BehaviourRemoved is not T tBehaviour) if (behaviour is not T tBehaviour)
return; return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour)) if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return; return;
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged); tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
if (activeBehaviours.Remove(tBehaviour)) if (activeBehaviours.Remove(tBehaviour))
{ {
OnBehaviourRemove(tBehaviour); OnBehaviourRemove(tBehaviour);
OnRemoved?.Invoke(this, new(tBehaviour)); OnRemoved?.InvokeSafe(this, tBehaviour);
} }
} }
@@ -95,13 +93,13 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
return false; return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects) foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, new(universeObject)); OnUniverseObjectRegistered(universe, universeObject);
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered); universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered); universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
Universe = universe; Universe = universe;
OnUniverseAssigned?.Invoke(this); OnUniverseAssigned?.InvokeSafe(this);
return true; return true;
} }
@@ -112,36 +110,16 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
return false; return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects) foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, new(universeObject)); OnUniverseObjectUnregistered(Universe, universeObject);
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered); Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered); Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
Universe = null!; Universe = null!;
OnUnassigned?.Invoke(this); OnUnassigned?.InvokeSafe(this);
return true; return true;
} }
public int Count => activeBehaviours.Count; public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator();
public T this[Index index] => activeBehaviours[index]; IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
public ActiveBehaviourCollector()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public ActiveBehaviourCollector(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
Assign(universe);
}
} }

View File

@@ -4,11 +4,13 @@ namespace Syntriax.Engine.Core;
public abstract class BaseEntity : IEntity public abstract class BaseEntity : IEntity
{ {
public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new(); public event IEntity.IdChangedEventHandler? OnIdChanged = null;
public Event<IInitializable> OnInitialized { get; } = new();
public Event<IInitializable> OnFinalized { get; } = new(); public event IInitializable.InitializedEventHandler? OnInitialized = null;
public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new(); public event IInitializable.FinalizedEventHandler? OnFinalized = null;
public Event<IAssignable> OnUnassigned { get; } = new();
public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
private IStateEnable _stateEnable = null!; private IStateEnable _stateEnable = null!;
@@ -31,7 +33,7 @@ public abstract class BaseEntity : IEntity
string previousId = _id; string previousId = _id;
_id = value; _id = value;
OnIdChanged?.Invoke(this, new(previousId)); OnIdChanged?.InvokeSafe(this, previousId);
} }
} }
@@ -45,9 +47,9 @@ public abstract class BaseEntity : IEntity
_initialized = value; _initialized = value;
if (value) if (value)
OnInitialized?.Invoke(this); OnInitialized?.InvokeSafe(this);
else else
OnFinalized?.Invoke(this); OnFinalized?.InvokeSafe(this);
} }
} }
@@ -60,7 +62,7 @@ public abstract class BaseEntity : IEntity
_stateEnable = stateEnable; _stateEnable = stateEnable;
_stateEnable.Assign(this); _stateEnable.Assign(this);
OnAssign(stateEnable); OnAssign(stateEnable);
OnStateEnableAssigned?.Invoke(this); OnStateEnableAssigned?.InvokeSafe(this);
return true; return true;
} }
@@ -74,7 +76,7 @@ public abstract class BaseEntity : IEntity
_stateEnable = null!; _stateEnable = null!;
_stateEnable.Unassign(); _stateEnable.Unassign();
OnUnassigned?.Invoke(this); OnUnassigned?.InvokeSafe(this);
return true; return true;
} }

View File

@@ -1,23 +1,17 @@
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate, public abstract class Behaviour : BehaviourBase
IPreUpdate, IUpdate, IPostUpdate,
IPreDraw, IDraw, IPostDraw
{ {
private bool isInitializedThisFrame = false;
protected IUniverse Universe => BehaviourController.UniverseObject.Universe; protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject; protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
public Behaviour() public Behaviour()
{ {
OnInitialized.AddListener(OnInitialize); OnInitialized += OnInitialize;
OnFinalized.AddListener(OnFinalize); OnFinalized += OnFinalize;
OnUnassigned.AddListener(OnUnassign); OnUnassigned += OnUnassign;
delegateEnteredUniverse = EnteredUniverse;
delegateExitedUniverse = ExitedUniverse;
} }
protected virtual void OnUnassign() { } protected virtual void OnUnassign() { }
@@ -26,37 +20,38 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
protected virtual void OnInitialize() { } protected virtual void OnInitialize() { }
protected virtual void OnInitialize(IInitializable _) protected virtual void OnInitialize(IInitializable _)
{ {
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse); isInitializedThisFrame = true;
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
BehaviourController.OnPreUpdate += PreUpdate;
BehaviourController.OnPreDraw += PreDraw;
BehaviourController.OnUpdate += Update;
BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
OnInitialize(); OnInitialize();
if (UniverseObject.IsInUniverse) if (UniverseObject.IsInUniverse)
EnteredUniverse(UniverseObject, new(Universe)); EnteredUniverse(UniverseObject, Universe);
} }
protected virtual void OnFinalize() { } protected virtual void OnFinalize() { }
protected virtual void OnFinalize(IInitializable _) protected virtual void OnFinalize(IInitializable _)
{ {
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse); BehaviourController.OnPreUpdate -= PreUpdate;
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse); BehaviourController.OnPreDraw -= PreDraw;
BehaviourController.OnUpdate -= Update;
BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
OnFinalize(); OnFinalize();
if (UniverseObject.IsInUniverse) if (UniverseObject.IsInUniverse)
ExitedUniverse(UniverseObject, new(Universe)); ExitedUniverse(UniverseObject, Universe);
}
protected virtual void OnFirstActiveFrame() { }
void IFirstFrameUpdate.FirstActiveFrame()
{
Debug.Assert.AssertInitialized(this);
OnFirstActiveFrame();
} }
protected virtual void OnPreUpdatePreActiveCheck() { } protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { } protected virtual void OnPreUpdate() { }
void IPreUpdate.PreUpdate() protected virtual void PreUpdate(IBehaviourController _)
{ {
Debug.Assert.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
@@ -65,12 +60,22 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
if (!IsActive) if (!IsActive)
return; return;
if (isInitializedThisFrame)
FirstActiveFrame();
OnPreUpdate(); OnPreUpdate();
} }
protected virtual void OnFirstActiveFrame() { }
protected virtual void FirstActiveFrame()
{
OnFirstActiveFrame();
isInitializedThisFrame = false;
}
protected virtual void OnUpdatePreActiveCheck() { } protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { } protected virtual void OnUpdate() { }
void IUpdate.Update() protected virtual void Update(IBehaviourController _)
{ {
Debug.Assert.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
@@ -82,23 +87,9 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
OnUpdate(); OnUpdate();
} }
protected virtual void OnPostUpdatePreActiveCheck() { }
protected virtual void OnPostUpdate() { }
void IPostUpdate.PostUpdate()
{
Debug.Assert.AssertInitialized(this);
OnPostUpdatePreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostUpdate();
}
protected virtual void OnPreDrawPreActiveCheck() { } protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { } protected virtual void OnPreDraw() { }
void IPreDraw.PreDraw() protected virtual void PreDraw(IBehaviourController _)
{ {
Debug.Assert.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
@@ -110,37 +101,9 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
OnPreDraw(); OnPreDraw();
} }
protected virtual void OnDrawPreActiveCheck() { }
protected virtual void OnDraw() { }
void IDraw.Draw()
{
Debug.Assert.AssertInitialized(this);
OnDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnDraw();
}
protected virtual void OnPostDrawPreActiveCheck() { }
protected virtual void OnPostDraw() { }
void IPostDraw.PostDraw()
{
Debug.Assert.AssertInitialized(this);
OnPostDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostDraw();
}
protected virtual void OnEnteredUniverse(IUniverse universe) { } protected virtual void OnEnteredUniverse(IUniverse universe) { }
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe); protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
protected virtual void OnExitedUniverse(IUniverse universe) { } protected virtual void OnExitedUniverse(IUniverse universe) { }
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe); protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
} }

View File

@@ -17,6 +17,10 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
} }
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable); protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => base.EnteredUniverse(sender, args); protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => base.ExitedUniverse(sender, args); protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
} }

View File

@@ -3,13 +3,9 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")] [System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour public abstract class BehaviourBase : BaseEntity, IBehaviour
{ {
public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new(); public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new(); public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new(); public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
private IBehaviourController _behaviourController = null!; private IBehaviourController _behaviourController = null!;
public IBehaviourController BehaviourController => _behaviourController; public IBehaviourController BehaviourController => _behaviourController;
@@ -25,7 +21,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
int previousPriority = _priority; int previousPriority = _priority;
_priority = value; _priority = value;
OnPriorityChanged?.Invoke(this, new(previousPriority)); OnPriorityChanged?.InvokeSafe(this, previousPriority);
} }
} }
@@ -40,16 +36,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_behaviourController = behaviourController; _behaviourController = behaviourController;
OnAssign(behaviourController); OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned); behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
if (behaviourController.UniverseObject is not null) if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController); OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this); OnBehaviourControllerAssigned?.InvokeSafe(this);
return true; return true;
} }
private void OnUniverseObjectAssigned(IHasUniverseObject sender) private void OnUniverseObjectAssigned(IHasUniverseObject sender)
{ {
sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged); sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
UpdateActive(); UpdateActive();
} }
@@ -57,14 +53,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
{ {
base.OnAssign(stateEnable); base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged); stateEnable.OnEnabledChanged += OnStateEnabledChanged;
} }
protected override void UnassignInternal() protected override void UnassignInternal()
{ {
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged); StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged); BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
base.UnassignInternal(); base.UnassignInternal();
_behaviourController = null!; _behaviourController = null!;
} }
@@ -75,8 +70,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
Debug.Assert.AssertStateEnableAssigned(this); Debug.Assert.AssertStateEnableAssigned(this);
} }
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive(); private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive(); private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
private void UpdateActive() private void UpdateActive()
{ {
@@ -84,13 +79,6 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive; _isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
if (previousActive != IsActive) if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, new(previousActive)); OnActiveChanged?.InvokeSafe(this, previousActive);
}
protected BehaviourBase()
{
delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
delegateOnStateEnabledChanged = OnStateEnabledChanged;
} }
} }

View File

@@ -1,68 +1,67 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{ {
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new(); public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new(); public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!; public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!; public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
protected readonly List<T> behaviours = new(32); protected readonly List<T> behaviours = new(32);
public IReadOnlyList<T> Behaviours => behaviours;
public IUniverse Universe { get; private set; } = null!; public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args) public T this[Index index] => behaviours[index];
public BehaviourCollector() { }
public BehaviourCollector(IUniverse universe) => Assign(universe);
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
{ {
IUniverseObject universeObject = args.UniverseObjectRegistered; universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded); foreach (IBehaviour item in universeObject.BehaviourController)
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved); OnBehaviourAdded(universeObject.BehaviourController, item);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
} }
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args) private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
{ {
IUniverseObject universeObject = args.UniverseObjectUnregistered; universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded); foreach (IBehaviour item in universeObject.BehaviourController)
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved); OnBehaviourRemoved(universeObject.BehaviourController, item);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
} }
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { } protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args) private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
{ {
if (args.BehaviourAdded is not T tBehaviour) if (behaviour is not T tBehaviour)
return; return;
behaviours.Add(tBehaviour); behaviours.Add(tBehaviour);
OnBehaviourAdd(args.BehaviourAdded); OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(tBehaviour)); OnCollected?.InvokeSafe(this, tBehaviour);
} }
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { } protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args) private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
{ {
if (args.BehaviourRemoved is not T tBehaviour) if (behaviour is not T tBehaviour)
return; return;
if (!behaviours.Remove(tBehaviour)) if (!behaviours.Remove(tBehaviour))
return; return;
OnBehaviourRemove(args.BehaviourRemoved); OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, new(tBehaviour)); OnRemoved?.InvokeSafe(this, tBehaviour);
} }
protected virtual void OnAssign(IUniverse universe) { } protected virtual void OnAssign(IUniverse universe) { }
@@ -72,14 +71,14 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
return false; return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects) foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, new(universeObject)); OnUniverseObjectRegistered(universe, universeObject);
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered); universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered); universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
Universe = universe; Universe = universe;
OnAssign(universe); OnAssign(universe);
OnUniverseAssigned?.Invoke(this); OnUniverseAssigned?.InvokeSafe(this);
return true; return true;
} }
@@ -90,34 +89,16 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
return false; return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects) foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, new(universeObject)); OnUniverseObjectUnregistered(Universe, universeObject);
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered); Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered); Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
Universe = null!; Universe = null!;
OnUnassigned?.Invoke(this); OnUnassigned?.InvokeSafe(this);
return true; return true;
} }
public int Count => behaviours.Count; public IEnumerator<T> GetEnumerator() => behaviours.GetEnumerator();
public T this[Index index] => behaviours[index]; IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
public BehaviourCollector()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public BehaviourCollector(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
Assign(universe);
}
} }

View File

@@ -1,4 +1,5 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@@ -7,17 +8,19 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")] [System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : BaseEntity, IBehaviourController public class BehaviourController : BaseEntity, IBehaviourController
{ {
public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new(); public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new(); public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new(); public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL); public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
private IUniverseObject _universeObject = null!; private IUniverseObject _universeObject = null!;
public IUniverseObject UniverseObject => _universeObject; public IUniverseObject UniverseObject => _universeObject;
public int Count => behaviours.Count;
public IBehaviour this[Index index] => behaviours[index];
public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
{ {
@@ -27,17 +30,13 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (IsInitialized) if (IsInitialized)
behaviour.Initialize(); behaviour.Initialize();
behaviour.OnPriorityChanged += OnPriorityChange;
behaviour.OnPriorityChanged.AddListener(OnPriorityChange); OnBehaviourAdded?.InvokeSafe(this, behaviour);
OnBehaviourAdded?.Invoke(this, new(behaviour));
return behaviour; return behaviour;
} }
public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
{ => AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
return AddBehaviour(behaviour);
}
public T? GetBehaviour<T>() public T? GetBehaviour<T>()
{ {
@@ -94,10 +93,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (!behaviours.Contains(behaviour)) if (!behaviours.Contains(behaviour))
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}."); throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange); behaviour.OnPriorityChanged -= OnPriorityChange;
behaviour.Finalize(); behaviour.Finalize();
behaviours.Remove(behaviour); behaviours.Remove(behaviour);
OnBehaviourRemoved?.Invoke(this, new(behaviour)); OnBehaviourRemoved?.InvokeSafe(this, behaviour);
} }
protected virtual void OnAssign(IUniverseObject universeObject) { } protected virtual void OnAssign(IUniverseObject universeObject) { }
@@ -108,7 +107,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
_universeObject = universeObject; _universeObject = universeObject;
OnAssign(universeObject); OnAssign(universeObject);
OnUniverseObjectAssigned?.Invoke(this); OnUniverseObjectAssigned?.InvokeSafe(this);
return true; return true;
} }
@@ -126,6 +125,27 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviour.Finalize(); behaviour.Finalize();
} }
public void Update()
{
Debug.Assert.AssertInitialized(this);
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
return;
OnPreUpdate?.InvokeSafe(this);
OnUpdate?.InvokeSafe(this);
}
public void UpdatePreDraw()
{
Debug.Assert.AssertInitialized(this);
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
return;
OnPreDraw?.InvokeSafe(this);
}
public BehaviourController() { } public BehaviourController() { }
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject); public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
@@ -146,9 +166,12 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviours.Add(behaviour); behaviours.Add(behaviour);
} }
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args) private void OnPriorityChange(IBehaviour sender, int previousPriority)
{ {
behaviours.Remove(sender); behaviours.Remove(sender);
InsertBehaviourByPriority(sender); InsertBehaviourByPriority(sender);
} }
public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
} }

View File

@@ -20,15 +20,15 @@ public class CoroutineManager : UniverseObject
protected override void OnEnteringUniverse(IUniverse universe) protected override void OnEnteringUniverse(IUniverse universe)
{ {
universe.OnUpdate.AddListener(OnUpdate); universe.OnUpdate += OnUpdate;
} }
protected override void OnExitingUniverse(IUniverse universe) protected override void OnExitingUniverse(IUniverse universe)
{ {
universe.OnUpdate.RemoveListener(OnUpdate); universe.OnUpdate -= OnUpdate;
} }
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args) private void OnUpdate(IUniverse sender, UniverseTime time)
{ {
for (int i = enumerators.Count - 1; i >= 0; i--) for (int i = enumerators.Count - 1; i >= 0; i--)
{ {

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>false</ImplicitUsings> <ImplicitUsings>false</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Core</RootNamespace> <RootNamespace>Syntriax.Engine.Core</RootNamespace>

View File

@@ -1,3 +1,9 @@
using System;
namespace Syntriax.Engine.Core.Exceptions; namespace Syntriax.Engine.Core.Exceptions;
public class BehaviourNotFoundException(string? message) : NotFoundException(message); public class BehaviourNotFoundException(string? message) : Exception(message)
{
public static NotAssignedException FromType<TBehaviour>()
=> new($"{typeof(TBehaviour).FullName} was not found");
}

View File

@@ -1,9 +0,0 @@
using System;
namespace Syntriax.Engine.Core.Exceptions;
public class NotFoundException(string? message) : Exception(message)
{
public static NotAssignedException FromType<T>()
=> new($"{typeof(T).FullName} was not found");
}

View File

@@ -1,3 +1,9 @@
using System;
namespace Syntriax.Engine.Core.Exceptions; namespace Syntriax.Engine.Core.Exceptions;
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message); public class UniverseObjectNotFoundException(string? message) : Exception(message)
{
public static NotAssignedException FromType<TUniverseObject>()
=> new($"{typeof(TUniverseObject).FullName} was not found");
}

View File

@@ -1,4 +1,3 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Syntriax.Engine.Core.Exceptions; using Syntriax.Engine.Core.Exceptions;
@@ -39,19 +38,6 @@ public static class BehaviourControllerExtensions
public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args); => behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
/// <summary>
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
/// </summary>
/// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
/// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
/// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
/// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
where TOriginal : class
where TFallback : class, IBehaviour, TOriginal
=> behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
/// <summary> /// <summary>
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively. /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
/// </summary> /// </summary>
@@ -95,27 +81,6 @@ public static class BehaviourControllerExtensions
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent"); => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
/// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
{
IBehaviourController? controller = behaviourController;
List<T> cache = [];
behavioursInParent.Clear();
while (controller is not null)
{
controller.GetBehaviours(cache);
foreach (T behaviour in cache)
behavioursInParent.Add(behaviour);
controller = controller.UniverseObject.Parent?.BehaviourController;
}
}
/// <summary> /// <summary>
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively. /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
/// </summary> /// </summary>
@@ -155,28 +120,4 @@ public static class BehaviourControllerExtensions
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns> /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children "); => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
/// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
{
List<T> cache = [];
behavioursInChildren.Clear();
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
}
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
{
universeObject.BehaviourController.GetBehaviours(cache);
foreach (T behaviour in cache)
behaviours.Add(behaviour);
foreach (IUniverseObject child in universeObject)
TraverseChildrenForBehaviour(child, behaviours, cache);
}
} }

View File

@@ -0,0 +1,34 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Syntriax.Engine.Core;
public static class BehaviourExtensions
{
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
{
foreach (IUniverseObject universeObject in universeObjects)
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
return behaviour;
return default;
}
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = FindBehaviour<T>(universeObjects);
return behaviour is not null;
}
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
{
behaviours.Clear();
List<T> cache = [];
foreach (IUniverseObject universeObject in universeObjects)
{
universeObject.BehaviourController.GetBehaviours(cache);
behaviours.AddRange(cache);
}
}
}

View File

@@ -7,30 +7,9 @@ public static class UniverseExtensions
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args) public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
=> universe.InstantiateUniverseObject<UniverseObject>(args); => universe.InstantiateUniverseObject<UniverseObject>(args);
/// <summary>
/// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
/// </summary>
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
/// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}"); => universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
/// <summary>
/// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
/// </summary>
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
/// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}"); => universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
/// <summary>
/// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
/// </summary>
/// <remarks>
/// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
/// </remarks>
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
public static T FindRequired<T>(this IUniverse universe) where T : class
=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
} }

View File

@@ -1,8 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Syntriax.Engine.Core.Exceptions;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public static class UniverseObjectExtensions public static class UniverseObjectExtensions
@@ -16,13 +14,6 @@ public static class UniverseObjectExtensions
return universeObject; return universeObject;
} }
#region Universe Object Search
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
/// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
{ {
foreach (IUniverseObject universeObject in universeObjects) foreach (IUniverseObject universeObject in universeObjects)
@@ -32,224 +23,17 @@ public static class UniverseObjectExtensions
return default; return default;
} }
/// <summary> public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
/// Tries to get a <see cref="IUniverseObject"/> of the specified type.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
{ {
universeObject = GetUniverseObject<T>(universeObjects); behaviour = GetUniverseObject<T>(universeObjects);
return universeObject is not null;
}
/// <summary>
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
/// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
{
foundUniverseObjects.Clear();
foreach (IUniverseObject universeObject in universeObjects)
if (universeObject is T @object)
foundUniverseObjects.Add(@object);
}
#endregion
#region Universe Object Search In Parent
/// <summary>
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = GetUniverseObjectInParent<T>(universeObject);
return behaviour is not null; return behaviour is not null;
} }
/// <summary> public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
{
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject;
IUniverseObject? parent = universeObject;
while (parent is not null)
{
if (parent is T behaviour)
return behaviour;
parent = universeObject.Parent;
}
return default;
}
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
=> universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
#endregion
#region Universe Object Search In Children
/// <summary>
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = GetUniverseObjectInChildren<T>(universeObject);
return behaviour is not null;
}
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
{
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject;
foreach (IUniverseObject child in universeObject)
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
return behaviour;
return default;
}
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
=> universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
#endregion
#region Behaviour Search
/// <summary>
/// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
/// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
{
foreach (IUniverseObject universeObject in universeObjects)
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
return behaviour;
return default;
}
/// <summary>
/// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = FindBehaviour<T>(universeObjects);
return behaviour is not null;
}
/// <summary>
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
{ {
behaviours.Clear(); behaviours.Clear();
List<T> cache = [];
foreach (IUniverseObject universeObject in universeObjects) foreach (IUniverseObject universeObject in universeObjects)
{ if (universeObject is T @object)
universeObject.BehaviourController.GetBehaviours(cache); behaviours.Add(@object);
foreach (T behaviour in cache)
behaviours.Add(behaviour);
}
} }
#endregion
#region General Search
/// <summary>
/// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
/// </summary>
/// <remarks>
/// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
/// </remarks>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
/// <returns>The first found instance of the specified type; otherwise, null.</returns>
public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
{
if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
return foundUniverseObject;
if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
return foundBehaviour;
return null;
}
/// <summary>
/// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
/// </summary>
/// <remarks>
/// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
/// </remarks>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
/// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = Find<T>(universeObjects);
return behaviour is not null;
}
/// <summary>
/// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
/// </summary>
/// <remarks>
/// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
/// </remarks>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
/// <param name="instances">List of objects found wit the specified type.</param>
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
{
instances.Clear();
List<T> cache = [];
foreach (IUniverseObject universeObject in universeObjects)
{
universeObject.Find(cache);
foreach (T behaviour in cache)
instances.Add(behaviour);
}
}
#endregion
} }

View File

@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourFactory public class BehaviourFactory
{ {
public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
=> Instantiate<T>(stateEnable: null, args); => Instantiate<T>(universeObject, stateEnable: null, args);
public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args) public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
where T : class, IBehaviour where T : class, IBehaviour
{ {
T behaviour = TypeFactory.Get<T>(args); T behaviour = TypeFactory.Get<T>(args);
@@ -18,6 +18,8 @@ public class BehaviourFactory
if (!behaviour.Assign(stateEnable)) if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable); throw AssignFailedException.From(behaviour, stateEnable);
if (!behaviour.Assign(universeObject.BehaviourController))
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
return behaviour; return behaviour;
} }

View File

@@ -4,10 +4,9 @@ namespace Syntriax.Engine.Core;
public static class DelegateExtensions public static class DelegateExtensions
{ {
[Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
public static void InvokeSafe(this Delegate @delegate, params object?[] args) public static void InvokeSafe(this Delegate @delegate, params object?[] args)
{ {
foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate)) foreach (Delegate invocation in @delegate.GetInvocationList())
try { invocation.DynamicInvoke(args); } try { invocation.DynamicInvoke(args); }
catch (Exception exception) catch (Exception exception)
{ {

View File

@@ -1,46 +0,0 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class Event<TSender>
{
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke(TSender argument)
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(argument); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
public delegate void EventHandler(TSender sender);
}
public class Event<TSender, TArguments>
{
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke(TSender sender, TArguments args)
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(sender, args); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
public delegate void EventHandler(TSender sender, TArguments args);
}

View File

@@ -2,11 +2,12 @@ namespace Syntriax.Engine.Core;
public interface IReadOnlyProgressionTracker public interface IReadOnlyProgressionTracker
{ {
Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; } event ProgressionUpdatedEventHandler? OnUpdated;
Event<IReadOnlyProgressionTracker> OnEnded { get; } event ProgressionEndedEventHandler? OnEnded;
float Progression { get; } float Progression { get; }
string Status { get; } string Status { get; }
readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus); delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
} }

View File

@@ -2,8 +2,8 @@ namespace Syntriax.Engine.Core;
public class ProgressionTracker : IProgressionTracker public class ProgressionTracker : IProgressionTracker
{ {
public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new(); public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new(); public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
public float Progression { get; private set; } = 0f; public float Progression { get; private set; } = 0f;
public string Status { get; private set; } = "Default"; public string Status { get; private set; } = "Default";
@@ -19,10 +19,10 @@ public class ProgressionTracker : IProgressionTracker
Progression = progression.Clamp(Progression, 1f); Progression = progression.Clamp(Progression, 1f);
Status = status; Status = status;
OnUpdated?.Invoke(this, new(previousProgression, previousStatus)); OnUpdated?.InvokeSafe(this, previousProgression, previousStatus);
if (progression >= 1f) if (progression >= 1f)
OnEnded?.Invoke(this); OnEnded?.InvokeSafe(this);
} }
void IProgressionTracker.Reset() void IProgressionTracker.Reset()
@@ -30,7 +30,7 @@ public class ProgressionTracker : IProgressionTracker
Progression = 0f; Progression = 0f;
Status = "Default"; Status = "Default";
OnUpdated.Clear(); OnUpdated = null;
OnEnded.Clear(); OnEnded = null;
} }
} }

View File

@@ -18,7 +18,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up); public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right); public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
public Event<Shape2D> OnShapeUpdated { get; } = new(); public event ShapeUpdatedEventHandler? OnShapeUpdated = null;
private List<Vector2D> _vertices = vertices; private List<Vector2D> _vertices = vertices;
@@ -35,7 +35,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
foreach (Vector2D vertex in value) foreach (Vector2D vertex in value)
_vertices.Add(vertex); _vertices.Add(vertex);
OnShapeUpdated?.Invoke(this); OnShapeUpdated?.InvokeSafe(this);
} }
} }
@@ -229,7 +229,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
to._vertices.Add(transform.Transform(from[i])); to._vertices.Add(transform.Transform(from[i]));
to.OnShapeUpdated?.Invoke(to); to.OnShapeUpdated?.InvokeSafe(to);
} }
/// <summary> /// <summary>
@@ -256,6 +256,8 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <inheritdoc/> /// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
public delegate void ShapeUpdatedEventHandler(Shape2D shape2D);
} }
/// <summary> /// <summary>

View File

@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
public class EntityRegistry public class EntityRegistry
{ {
public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!; public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = []; private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
private readonly Dictionary<string, IEntity> registeredEntities = []; private readonly Dictionary<string, IEntity> registeredEntities = [];
@@ -14,7 +14,7 @@ public class EntityRegistry
public void Add(IEntity entity) public void Add(IEntity entity)
{ {
if (registeredEntities.TryAdd(entity.Id, entity)) if (registeredEntities.TryAdd(entity.Id, entity))
OnEntityRegistered?.Invoke(this, new(entity)); OnEntityRegistered?.InvokeSafe(this, entity);
} }
public void QueueAssign(string id, Action<IEntity> setMethod) public void QueueAssign(string id, Action<IEntity> setMethod)
@@ -26,7 +26,7 @@ public class EntityRegistry
public void AssignAll() public void AssignAll()
{ {
foreach ((string id, Action<IEntity>? action) in assignCallbacks) foreach ((string id, Action<IEntity>? action) in assignCallbacks)
action?.Invoke(registeredEntities[id]); action?.InvokeSafe(registeredEntities[id]);
} }
public void Reset() public void Reset()
@@ -35,5 +35,5 @@ public class EntityRegistry
registeredEntities.Clear(); registeredEntities.Clear();
} }
public readonly record struct EntityRegisteredArguments(IEntity Entity); public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
} }

View File

@@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable public class StateEnable : IStateEnable
{ {
public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new(); public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public Event<IHasEntity> OnEntityAssigned { get; } = new(); public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
public Event<IAssignable>? OnUnassigned { get; } = new(); public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
private bool _enabled = true; private bool _enabled = true;
private IEntity _entity = null!; private IEntity _entity = null!;
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
bool previousState = _enabled; bool previousState = _enabled;
_enabled = value; _enabled = value;
OnEnabledChanged?.Invoke(this, new(previousState)); OnEnabledChanged?.InvokeSafe(this, previousState);
} }
} }
@@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
_entity = entity; _entity = entity;
OnAssign(entity); OnAssign(entity);
OnEntityAssigned?.Invoke(this); OnEntityAssigned?.InvokeSafe(this);
return true; return true;
} }
@@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
return false; return false;
_entity = null!; _entity = null!;
OnUnassigned?.Invoke(this); OnUnassigned?.InvokeSafe(this);
return true; return true;
} }
} }

View File

@@ -1,12 +0,0 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IDraw : IBehaviour
{
/// <summary>
/// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
/// </summary>
void Draw();
}

View File

@@ -1,6 +0,0 @@
namespace Syntriax.Engine.Core;
public interface IFirstFrameUpdate : IBehaviour
{
void FirstActiveFrame();
}

View File

@@ -1,12 +0,0 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IPostDraw : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
/// </summary>
void PostDraw();
}

View File

@@ -1,12 +0,0 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IPostUpdate : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
/// </summary>
void PostUpdate();
}

View File

@@ -1,12 +0,0 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IPreDraw : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
/// </summary>
void PreDraw();
}

View File

@@ -1,12 +0,0 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IPreUpdate : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
/// </summary>
void PreUpdate();
}

View File

@@ -1,12 +0,0 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IUpdate : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/>.
/// </summary>
void Update();
}

View File

@@ -1,50 +0,0 @@
namespace Syntriax.Engine.Core;
public class DrawManager : UniverseObject
{
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
private void OnPreDraw(IUniverse sender)
{
for (int i = preDrawEntities.Count - 1; i >= 0; i--)
preDrawEntities[i].PreDraw();
}
private void OnDraw(IUniverse sender)
{
for (int i = drawEntities.Count - 1; i >= 0; i--)
drawEntities[i].Draw();
}
private void OnPostDraw(IUniverse sender)
{
for (int i = postDrawEntities.Count - 1; i >= 0; i--)
postDrawEntities[i].PostDraw();
}
protected override void OnEnteringUniverse(IUniverse universe)
{
preDrawEntities.Assign(universe);
drawEntities.Assign(universe);
postDrawEntities.Assign(universe);
universe.OnPreDraw.AddListener(OnPreDraw);
universe.OnDraw.AddListener(OnDraw);
universe.OnPostDraw.AddListener(OnPostDraw);
}
protected override void OnExitingUniverse(IUniverse universe)
{
preDrawEntities.Unassign();
drawEntities.Unassign();
postDrawEntities.Unassign();
universe.OnPreDraw.RemoveListener(OnPreDraw);
universe.OnDraw.RemoveListener(OnDraw);
universe.OnPostDraw.RemoveListener(OnPostDraw);
}
}

View File

@@ -1,73 +0,0 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class UpdateManager : UniverseObject
{
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
protected override void OnEnteringUniverse(IUniverse universe)
{
firstFrameUpdates.Assign(universe);
preUpdateEntities.Assign(universe);
updateEntities.Assign(universe);
postUpdateEntities.Assign(universe);
universe.OnPreUpdate.AddListener(OnPreUpdate);
universe.OnUpdate.AddListener(OnUpdate);
universe.OnPostUpdate.AddListener(OnPostUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
{
firstFrameUpdates.Unassign();
preUpdateEntities.Unassign();
updateEntities.Unassign();
postUpdateEntities.Unassign();
universe.OnPreUpdate.RemoveListener(OnPreUpdate);
universe.OnUpdate.RemoveListener(OnUpdate);
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
}
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
{
toCallFirstFrameUpdates[i].FirstActiveFrame();
toCallFirstFrameUpdates.RemoveAt(i);
}
for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
preUpdateEntities[i].PreUpdate();
}
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = updateEntities.Count - 1; i >= 0; i--)
updateEntities[i].Update();
}
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
postUpdateEntities[i].PostUpdate();
}
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
{
toCallFirstFrameUpdates.Add(args.BehaviourCollected);
}
public UpdateManager()
{
firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
}
}

View File

@@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")] [System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
public class Transform2D : Behaviour, ITransform2D public class Transform2D : Behaviour, ITransform2D
{ {
public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new(); public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new(); public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new(); public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
private Vector2D _position = Vector2D.Zero; private Vector2D _position = Vector2D.Zero;
private Vector2D _scale = Vector2D.One; private Vector2D _scale = Vector2D.One;
@@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
_position = value; _position = value;
UpdateLocalPosition(); UpdateLocalPosition();
OnPositionChanged?.Invoke(this, new(previousPosition)); OnPositionChanged?.InvokeSafe(this, previousPosition);
} }
} }
@@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
_scale = value; _scale = value;
UpdateLocalScale(); UpdateLocalScale();
OnScaleChanged?.Invoke(this, new(previousScale)); OnScaleChanged?.InvokeSafe(this, previousScale);
} }
} }
@@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
_rotation = value; _rotation = value;
UpdateLocalRotation(); UpdateLocalRotation();
OnRotationChanged?.Invoke(this, new(previousRotation)); OnRotationChanged?.InvokeSafe(this, previousRotation);
} }
} }
@@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
_localPosition = value; _localPosition = value;
UpdatePosition(); UpdatePosition();
OnPositionChanged?.Invoke(this, new(previousPosition)); OnPositionChanged?.InvokeSafe(this, previousPosition);
} }
} }
@@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale(); UpdateScale();
UpdatePosition(); UpdatePosition();
OnScaleChanged?.Invoke(this, new(previousScale)); OnScaleChanged?.InvokeSafe(this, previousScale);
OnPositionChanged?.Invoke(this, new(previousPosition)); OnPositionChanged?.InvokeSafe(this, previousPosition);
} }
} }
@@ -114,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
_localRotation = value; _localRotation = value;
UpdateRotation(); UpdateRotation();
OnRotationChanged?.Invoke(this, new(previousRotation)); OnRotationChanged?.InvokeSafe(this, previousRotation);
} }
} }
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args) private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
{ {
if (parentTransform is null) if (parentTransform is null)
return; return;
UpdatePosition(); UpdatePosition();
OnPositionChanged?.Invoke(this, args); OnPositionChanged?.InvokeSafe(this, previousPosition);
} }
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args) private void RecalculateScale(ITransform2D _, Vector2D previousScale)
{ {
if (parentTransform is null) if (parentTransform is null)
return; return;
@@ -138,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale(); UpdateScale();
UpdatePosition(); UpdatePosition();
OnScaleChanged?.Invoke(this, args); OnScaleChanged?.InvokeSafe(this, previousScale);
OnPositionChanged?.Invoke(this, new(previousPosition)); OnPositionChanged?.InvokeSafe(this, previousPosition);
} }
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args) private void RecalculateRotation(ITransform2D _, float previousRotation)
{ {
if (parentTransform is null) if (parentTransform is null)
return; return;
@@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
UpdateRotation(); UpdateRotation();
UpdatePosition(); UpdatePosition();
OnRotationChanged?.Invoke(this, args); OnRotationChanged?.InvokeSafe(this, previousRotation);
OnPositionChanged?.Invoke(this, new(previousPosition)); OnPositionChanged?.InvokeSafe(this, previousPosition);
} }
private void UpdateLocalPosition() private void UpdateLocalPosition()
@@ -207,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
protected override void InitializeInternal() protected override void InitializeInternal()
{ {
UpdateReferences(UniverseObject.Parent); UpdateReferences(UniverseObject.Parent);
UniverseObject.OnParentChanged.AddListener(OnParentChanged); UniverseObject.OnParentChanged += OnParentChanged;
} }
protected override void FinalizeInternal() protected override void FinalizeInternal()
{ {
UniverseObject.OnParentChanged.RemoveListener(OnParentChanged); UniverseObject.OnParentChanged -= OnParentChanged;
} }
private void UpdateReferences(IUniverseObject? parent) private void UpdateReferences(IUniverseObject? parent)
@@ -220,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
ITransform2D? previousParent = parentTransform; ITransform2D? previousParent = parentTransform;
if (previousParent is not null) if (previousParent is not null)
{ {
previousParent.OnPositionChanged.RemoveListener(RecalculatePosition); previousParent.OnPositionChanged -= RecalculatePosition;
previousParent.OnScaleChanged.RemoveListener(RecalculateScale); previousParent.OnScaleChanged -= RecalculateScale;
previousParent.OnRotationChanged.RemoveListener(RecalculateRotation); previousParent.OnRotationChanged -= RecalculateRotation;
previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged); previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D); previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
} }
parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>(); parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
if (parentTransform is not null) if (parentTransform is not null)
{ {
parentTransform.OnPositionChanged.AddListener(RecalculatePosition); parentTransform.OnPositionChanged += RecalculatePosition;
parentTransform.OnScaleChanged.AddListener(RecalculateScale); parentTransform.OnScaleChanged += RecalculateScale;
parentTransform.OnRotationChanged.AddListener(RecalculateRotation); parentTransform.OnRotationChanged += RecalculateRotation;
parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged); parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
UpdatePosition(); UpdatePosition();
UpdateScale(); UpdateScale();
UpdateRotation(); UpdateRotation();
} }
else if (UniverseObject.Parent is not null) else if (UniverseObject.Parent is not null)
UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D); UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
UpdateLocalPosition(); UpdateLocalPosition();
UpdateLocalScale(); UpdateLocalScale();
UpdateLocalRotation(); UpdateLocalRotation();
OnPositionChanged?.Invoke(this, new(Position)); OnPositionChanged?.InvokeSafe(this, Position);
OnScaleChanged?.Invoke(this, new(Scale)); OnScaleChanged?.InvokeSafe(this, Scale);
OnRotationChanged?.Invoke(this, new(Rotation)); OnRotationChanged?.InvokeSafe(this, Rotation);
} }
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args) private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
{ {
if (args.BehaviourAdded is not ITransform2D) if (behaviourAdded is not ITransform2D transform2D)
return; return;
UpdateReferences(UniverseObject.Parent); UpdateReferences(UniverseObject.Parent);
} }
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args) private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
{ {
UpdateReferences(args.CurrentParent); UpdateReferences(newParent);
} }
} }

View File

@@ -7,28 +7,18 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")] [System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
public class Universe : BaseEntity, IUniverse public class Universe : BaseEntity, IUniverse
{ {
public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new(); public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new(); public event IUniverse.UpdateEventHandler? OnUpdate = null;
public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new(); public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
public Event<IUniverse> OnPreDraw { get; } = new();
public Event<IUniverse> OnDraw { get; } = new();
public Event<IUniverse> OnPostDraw { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!; public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!; public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL); private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
private float _timeScale = 1f; private float _timeScale = 1f;
public Universe()
{
delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
}
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects; public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
public UniverseTime Time { get; private set; } = new(); public UniverseTime Time { get; private set; } = new();
@@ -44,7 +34,7 @@ public class Universe : BaseEntity, IUniverse
float previousTimeScale = _timeScale; float previousTimeScale = _timeScale;
_timeScale = value; _timeScale = value;
OnTimeScaleChanged?.Invoke(this, new(previousTimeScale)); OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale);
} }
} }
@@ -53,8 +43,8 @@ public class Universe : BaseEntity, IUniverse
if (_universeObjects.Contains(universeObject)) if (_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}."); throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize); universeObject.OnFinalized += OnUniverseObjectFinalize;
universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse); universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
if (!universeObject.Initialize()) if (!universeObject.Initialize())
throw new Exception($"{universeObject.Name} can't be initialized"); throw new Exception($"{universeObject.Name} can't be initialized");
@@ -67,7 +57,7 @@ public class Universe : BaseEntity, IUniverse
if (!universeObject.EnterUniverse(this)) if (!universeObject.EnterUniverse(this))
throw new Exception($"{universeObject.Name} can't enter the universe"); throw new Exception($"{universeObject.Name} can't enter the universe");
OnUniverseObjectRegistered?.Invoke(this, new(universeObject)); OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
} }
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
@@ -88,8 +78,8 @@ public class Universe : BaseEntity, IUniverse
if (!_universeObjects.Contains(universeObject)) if (!_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}."); throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize); universeObject.OnFinalized -= OnUniverseObjectFinalize;
universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse); universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
for (int i = universeObject.Children.Count - 1; i >= 0; i--) for (int i = universeObject.Children.Count - 1; i >= 0; i--)
Remove(universeObject.Children[i]); Remove(universeObject.Children[i]);
@@ -102,7 +92,7 @@ public class Universe : BaseEntity, IUniverse
if (!universeObject.Finalize()) if (!universeObject.Finalize())
throw new Exception($"{universeObject.Name} can't be finalized"); throw new Exception($"{universeObject.Name} can't be finalized");
OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject)); OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
} }
protected override void InitializeInternal() protected override void InitializeInternal()
@@ -125,18 +115,22 @@ public class Universe : BaseEntity, IUniverse
UnscaledTime = engineTime; UnscaledTime = engineTime;
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale))); Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
OnPreUpdate?.Invoke(this, new(Time)); OnPreUpdate?.InvokeSafe(this, Time);
OnUpdate?.Invoke(this, new(Time));
OnPostUpdate?.Invoke(this, new(Time)); for (int i = 0; i < UniverseObjects.Count; i++)
UniverseObjects[i].BehaviourController.Update();
OnUpdate?.InvokeSafe(this, Time);
} }
public void Draw() public void PreDraw()
{ {
Debug.Assert.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
OnPreDraw?.Invoke(this); for (int i = 0; i < UniverseObjects.Count; i++)
OnDraw?.Invoke(this); UniverseObjects[i].BehaviourController.UpdatePreDraw();
OnPostDraw?.Invoke(this);
OnPreDraw?.InvokeSafe(this);
} }
private void OnUniverseObjectFinalize(IInitializable initializable) private void OnUniverseObjectFinalize(IInitializable initializable)
@@ -145,7 +139,7 @@ public class Universe : BaseEntity, IUniverse
Remove(universeObject); Remove(universeObject);
} }
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
{ {
if (sender is IUniverseObject universeObject) if (sender is IUniverseObject universeObject)
Remove(universeObject); Remove(universeObject);

View File

@@ -6,15 +6,14 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")] [System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class UniverseObject : BaseEntity, IUniverseObject public class UniverseObject : BaseEntity, IUniverseObject
{ {
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new(); public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new(); public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new(); public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new(); public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new(); public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new(); public event INameable.NameChangedEventHandler? OnNameChanged = null;
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new(); public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private string _name = nameof(UniverseObject); private string _name = nameof(UniverseObject);
private IUniverse _universe = null!; private IUniverse _universe = null!;
@@ -38,7 +37,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
string previousName = _name; string previousName = _name;
_name = value; _name = value;
OnNameChanged?.Invoke(this, new(previousName)); OnNameChanged?.InvokeSafe(this, previousName);
} }
} }
@@ -51,7 +50,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_universe = universe; _universe = universe;
UpdateActive(); UpdateActive();
OnEnteringUniverse(universe); OnEnteringUniverse(universe);
OnEnteredUniverse?.Invoke(this, new(universe)); OnEnteredUniverse?.InvokeSafe(this, universe);
return true; return true;
} }
@@ -63,7 +62,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
OnExitingUniverse(universe); OnExitingUniverse(universe);
_universe = null!; _universe = null!;
OnExitedUniverse?.Invoke(this, new(universe)); OnExitedUniverse?.InvokeSafe(this, universe);
return true; return true;
} }
@@ -79,7 +78,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
if (previousParent is not null) if (previousParent is not null)
{ {
previousParent.RemoveChild(this); previousParent.RemoveChild(this);
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged); previousParent.OnActiveChanged -= OnParentActiveChanged;
} }
Parent = parent; Parent = parent;
@@ -90,11 +89,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
parent.Universe.Register(this); parent.Universe.Register(this);
parent.AddChild(this); parent.AddChild(this);
parent.OnActiveChanged.AddListener(OnParentActiveChanged); parent.OnActiveChanged += OnParentActiveChanged;
} }
UpdateActive(); UpdateActive();
OnParentChanged?.Invoke(this, new(previousParent, parent)); OnParentChanged?.InvokeSafe(this, previousParent, parent);
} }
public void AddChild(IUniverseObject parent) public void AddChild(IUniverseObject parent)
@@ -104,7 +103,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_children.Add(parent); _children.Add(parent);
parent.SetParent(this); parent.SetParent(this);
OnChildrenAdded?.Invoke(this, new(parent)); OnChildrenAdded?.InvokeSafe(this, parent);
} }
public void RemoveChild(IUniverseObject child) public void RemoveChild(IUniverseObject child)
@@ -113,7 +112,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
return; return;
child.SetParent(null); child.SetParent(null);
OnChildrenRemoved?.Invoke(this, new(child)); OnChildrenRemoved?.InvokeSafe(this, child);
} }
protected virtual void OnAssign(IBehaviourController behaviourController) { } protected virtual void OnAssign(IBehaviourController behaviourController) { }
@@ -124,7 +123,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_behaviourController = behaviourController; _behaviourController = behaviourController;
OnAssign(behaviourController); OnAssign(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this); OnBehaviourControllerAssigned?.InvokeSafe(this);
return true; return true;
} }
@@ -132,11 +131,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
{ {
base.OnAssign(stateEnable); base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged); stateEnable.OnEnabledChanged += OnStateEnabledChanged;
} }
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive(); private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive(); private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
private void UpdateActive() private void UpdateActive()
{ {
@@ -144,13 +143,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true); _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
if (previousActive != IsActive) if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, new(previousActive)); OnActiveChanged?.InvokeSafe(this, previousActive);
} }
protected override void UnassignInternal() protected override void UnassignInternal()
{ {
base.UnassignInternal(); base.UnassignInternal();
StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged); StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
} }
protected override void InitializeInternal() protected override void InitializeInternal()

View File

@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
/// <summary> /// <summary>
/// Event triggered when a collision is detected. /// Event triggered when a collision is detected.
/// </summary> /// </summary>
Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } event CollisionDetectedEventHandler? OnCollisionDetected;
/// <summary> /// <summary>
/// Event triggered when a collision is resolved. /// Event triggered when a collision is resolved.
/// </summary> /// </summary>
Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } event CollisionResolvedEventHandler? OnCollisionResolved;
/// <summary> /// <summary>
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>. /// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
/// </summary> /// </summary>
Event<ICollider2D, ICollider2D> OnTriggered { get; } event TriggeredEventHandler? OnTriggered;
/// <inheritdoc cref="ITransform2D" /> /// <inheritdoc cref="ITransform2D" />
ITransform2D Transform { get; } ITransform2D Transform { get; }
@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
void Resolve(CollisionDetectionInformation collisionDetectionInformation); void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator); void Trigger(ICollider2D initiator);
readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation); delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation); delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider); delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
} }

View File

@@ -1,5 +1,3 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D; namespace Syntriax.Engine.Physics2D;
/// <summary> /// <summary>
@@ -10,12 +8,12 @@ public interface IPhysicsEngine2D
/// <summary> /// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration. /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
/// </summary> /// </summary>
Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } event PhysicsIterationEventHandler? OnPhysicsIteration;
/// <summary> /// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>. /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
/// </summary> /// </summary>
Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } event PhysicsStepEventHandler? OnPhysicsStep;
/// <summary> /// <summary>
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step. /// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
@@ -28,13 +26,6 @@ public interface IPhysicsEngine2D
/// <param name="deltaTime">The time step.</param> /// <param name="deltaTime">The time step.</param>
void Step(float deltaTime); void Step(float deltaTime);
/// <summary> delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
/// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>. delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
/// </summary>
/// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
/// <param name="deltaTime">The time step.</param>
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
} }

View File

@@ -1,15 +0,0 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
/// <summary>
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
/// </summary>
public interface IPostPhysicsUpdate : IBehaviour
{
/// <summary>
/// Execute logic that should occur after the physics simulation has been updated.
/// </summary>
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
void PostPhysicsUpdate(float delta);
}

View File

@@ -1,15 +0,0 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
/// <summary>
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
/// </summary>
public interface IPrePhysicsUpdate : IBehaviour
{
/// <summary>
/// Execute logic that should occur before the physics simulation is updated.
/// </summary>
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
void PrePhysicsUpdate(float delta);
}

View File

@@ -4,30 +4,13 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{ {
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new(); public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new(); public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new(); public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAddedToController = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemovedFromController = null!;
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler delegateSetNeedsRecalculationFromScale = null!;
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
protected bool NeedsRecalculation { get; set; } = true; protected bool NeedsRecalculation { get; set; } = true;
protected IRigidBody2D? _rigidBody2D = null; protected IRigidBody2D? _rigidBody2D = null;
protected Collider2DBehaviourBase()
{
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
delegateUpdateRigidBody2D = UpdateRigidBody2D;
}
public IRigidBody2D? RigidBody2D => _rigidBody2D; public IRigidBody2D? RigidBody2D => _rigidBody2D;
public bool IsTrigger { get; set; } = false; public bool IsTrigger { get; set; } = false;
@@ -46,47 +29,47 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{ {
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D); BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController); BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController); BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition); Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation); Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale); Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D); UniverseObject.OnParentChanged += UpdateRigidBody2D;
} }
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args) private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
{ {
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D); BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
} }
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args) private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
{ {
if (args.BehaviourAdded is IRigidBody2D rigidBody) if (behaviour is IRigidBody2D rigidBody)
_rigidBody2D = rigidBody; _rigidBody2D = rigidBody;
} }
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args) private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
{ {
if (args.BehaviourRemoved is IRigidBody2D) if (behaviour is IRigidBody2D _)
_rigidBody2D = null; _rigidBody2D = null;
} }
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true; private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true; private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true; private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
protected override void OnFinalize() protected override void OnFinalize()
{ {
BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController); BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController); BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale); Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition); Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation); Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
} }
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation); public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation);
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation); public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation);
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator); public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator);
} }

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings> <ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Physics2D</RootNamespace> <RootNamespace>Syntriax.Engine.Physics2D</RootNamespace>

View File

@@ -7,8 +7,6 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsCoroutineManager : UniverseObject public class PhysicsCoroutineManager : UniverseObject
{ {
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnUpdate = null!;
private readonly List<IEnumerator> enumerators = []; private readonly List<IEnumerator> enumerators = [];
private IPhysicsEngine2D? physicsEngine = null; private IPhysicsEngine2D? physicsEngine = null;
@@ -27,9 +25,9 @@ public class PhysicsCoroutineManager : UniverseObject
{ {
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>(); physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine) if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep); foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
else else
universe.OnUpdate.AddListener(OnUpdate); universe.OnUpdate += OnUpdate;
} }
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime) private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
@@ -47,11 +45,11 @@ public class PhysicsCoroutineManager : UniverseObject
protected override void OnExitingUniverse(IUniverse universe) protected override void OnExitingUniverse(IUniverse universe)
{ {
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine) if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep); existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
universe.OnUpdate.RemoveListener(OnUpdate); universe.OnUpdate -= OnUpdate;
} }
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args) private void OnUpdate(IUniverse sender, UniverseTime engineTime)
{ {
if (Universe is not IUniverse universe) if (Universe is not IUniverse universe)
return; return;
@@ -59,13 +57,8 @@ public class PhysicsCoroutineManager : UniverseObject
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>(); physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine) if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{ {
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep); foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
universe.OnUpdate.RemoveListener(OnUpdate); universe.OnUpdate -= OnUpdate;
} }
} }
public PhysicsCoroutineManager()
{
delegateOnUpdate = OnUpdate;
}
} }

View File

@@ -4,10 +4,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{ {
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new(); public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new(); public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnPreUpdate = null!;
private float physicsTicker = 0f; private float physicsTicker = 0f;
private int _iterationPerStep = 1; private int _iterationPerStep = 1;
@@ -16,12 +14,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
protected readonly ICollisionDetector2D collisionDetector = null!; protected readonly ICollisionDetector2D collisionDetector = null!;
protected readonly ICollisionResolver2D collisionResolver = null!; protected readonly ICollisionResolver2D collisionResolver = null!;
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new(); protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
protected BehaviourCollector<ICollider2D> colliderCollector = new(); protected BehaviourCollector<ICollider2D> colliderCollector = new();
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; } public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); } public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
@@ -30,137 +25,77 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{ {
float intervalDeltaTime = deltaTime / IterationPerStep; float intervalDeltaTime = deltaTime / IterationPerStep;
for (int i = physicsPreUpdateCollector.Count - 1; i >= 0; i--)
physicsPreUpdateCollector[i].PrePhysicsUpdate(deltaTime);
for (int i = physicsUpdateCollector.Count - 1; i >= 0; i--)
physicsUpdateCollector[i].PhysicsUpdate(deltaTime);
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++) for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{ {
// Can Parallel // Can Parallel
for (int i = rigidBodyCollector.Count - 1; i >= 0; i--) foreach (IRigidBody2D rigidBody in rigidBodyCollector)
StepRigidBody(rigidBodyCollector[i], intervalDeltaTime); StepRigidBody(rigidBody, intervalDeltaTime);
// Can Parallel // Can Parallel
for (int i = colliderCollector.Count - 1; i >= 0; i--) foreach (ICollider2D collider in colliderCollector)
colliderCollector[i].Recalculate(); collider.Recalculate();
// Can Parallel // Can Parallel
for (int x = 0; x < colliderCollector.Count; x++) for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
{ {
ICollider2D? colliderX = colliderCollector[x]; ICollider2D? colliderX = colliderCollector.Behaviours[x];
if (!colliderX.IsActive) if (!colliderX.IsActive)
continue; return;
for (int y = x + 1; y < colliderCollector.Count; y++) for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
{ {
ICollider2D? colliderY = colliderCollector[y]; ICollider2D? colliderY = colliderCollector.Behaviours[y];
if (!colliderY.IsActive) if (!colliderY.IsActive)
return;
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
continue; continue;
ResolveColliders(colliderX, colliderY); bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
if (bothCollidersAreTriggers)
continue;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
if (bothCollidersAreStatic)
continue;
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
{
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
continue;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderX);
continue;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
collisionResolver?.Resolve(information);
}
} }
} }
OnPhysicsIteration?.Invoke(this, intervalDeltaTime); OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
} }
for (int i = physicsPostUpdateCollector.Count - 1; i >= 0; i--) foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
physicsPostUpdateCollector[i].PostPhysicsUpdate(deltaTime);
OnPhysicsStep?.Invoke(this, deltaTime);
}
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
{
float intervalDeltaTime = deltaTime / IterationPerStep;
System.Collections.Generic.List<ICollider2D> childColliders = [];
System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
physicsUpdate.PhysicsUpdate(deltaTime); physicsUpdate.PhysicsUpdate(deltaTime);
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++) OnPhysicsStep?.InvokeSafe(this, deltaTime);
{
StepRigidBody(rigidBody, intervalDeltaTime);
for (int i = childColliders.Count - 1; i >= 0; i--)
childColliders[i].Recalculate();
for (int x = 0; x < childColliders.Count; x++)
{
ICollider2D? colliderX = childColliders[x];
if (!colliderX.IsActive)
continue;
for (int y = 0; y < colliderCollector.Count; y++)
{
ICollider2D? colliderY = colliderCollector[y];
if (!colliderY.IsActive)
continue;
ResolveColliders(colliderX, colliderY);
}
}
}
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
}
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
{
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
return;
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
if (bothCollidersAreTriggers)
return;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
if (bothCollidersAreStatic)
return;
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
return;
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
return;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderX);
return;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
collisionResolver?.Resolve(information);
} }
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime) private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
@@ -174,29 +109,25 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
protected override void OnEnteringUniverse(IUniverse universe) protected override void OnEnteringUniverse(IUniverse universe)
{ {
physicsPreUpdateCollector.Assign(universe);
physicsUpdateCollector.Assign(universe); physicsUpdateCollector.Assign(universe);
physicsPostUpdateCollector.Assign(universe);
colliderCollector.Assign(universe); colliderCollector.Assign(universe);
rigidBodyCollector.Assign(universe); rigidBodyCollector.Assign(universe);
universe.OnPreUpdate.AddListener(OnEnginePreUpdate); universe.OnPreUpdate += OnEnginePreUpdate;
} }
protected override void OnExitingUniverse(IUniverse universe) protected override void OnExitingUniverse(IUniverse universe)
{ {
physicsPreUpdateCollector.Unassign();
physicsUpdateCollector.Unassign(); physicsUpdateCollector.Unassign();
physicsPostUpdateCollector.Unassign();
colliderCollector.Unassign(); colliderCollector.Unassign();
rigidBodyCollector.Unassign(); rigidBodyCollector.Unassign();
universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate); universe.OnPreUpdate -= OnEnginePreUpdate;
} }
private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments args) private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
{ {
physicsTicker += args.EngineTime.DeltaTime; physicsTicker += engineTime.DeltaTime;
while (physicsTicker >= IterationPeriod) while (physicsTicker >= IterationPeriod)
{ {
@@ -209,15 +140,11 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{ {
collisionDetector = new CollisionDetector2D(); collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D(); collisionResolver = new CollisionResolver2D();
delegateOnPreUpdate = OnEnginePreUpdate;
} }
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver) public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{ {
this.collisionDetector = collisionDetector; this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver; this.collisionResolver = collisionResolver;
delegateOnPreUpdate = OnEnginePreUpdate;
} }
} }

View File

@@ -6,11 +6,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2DStandalone : IPhysicsEngine2D public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{ {
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new(); public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new(); public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly List<IRigidBody2D> rigidBodies = new(32); private readonly List<IRigidBody2D> rigidBodies = new(32);
private readonly List<ICollider2D> colliders = new(64); private readonly List<ICollider2D> colliders = new(64);
@@ -32,16 +29,13 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>()) foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
colliders.Add(collider2D); colliders.Add(collider2D);
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded); rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved); rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
} }
public void RemoveRigidBody(IRigidBody2D rigidBody) public void RemoveRigidBody(IRigidBody2D rigidBody)
{ {
rigidBodies.Remove(rigidBody); rigidBodies.Remove(rigidBody);
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
} }
public void Step(float deltaTime) public void Step(float deltaTime)
@@ -51,122 +45,69 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++) for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{ {
// Can Parallel // Can Parallel
for (int i = rigidBodies.Count - 1; i >= 0; i--) for (int i = 0; i < rigidBodies.Count; i++)
StepRigidBody(rigidBodies[i], intervalDeltaTime); StepRigidBody(rigidBodies[i], intervalDeltaTime);
// Can Parallel // Can Parallel
for (int i = colliders.Count - 1; i >= 0; i--) foreach (ICollider2D collider in colliders)
colliders[i].Recalculate(); collider.Recalculate();
// Can Parallel // Can Parallel
for (int x = 0; x < colliders.Count; x++) for (int x = 0; x < colliders.Count; x++)
{ {
ICollider2D? colliderX = colliders[x]; ICollider2D? colliderX = colliders[x];
if (!colliderX.IsActive) if (!colliderX.IsActive)
continue; return;
for (int y = x + 1; y < colliders.Count; y++) for (int y = x + 1; y < colliders.Count; y++)
{ {
ICollider2D? colliderY = colliders[y]; ICollider2D? colliderY = colliders[y];
if (!colliderY.IsActive) if (!colliderY.IsActive)
return; return;
ResolveColliders(colliderX, colliderY); if (colliderX.RigidBody2D == colliderY.RigidBody2D)
}
}
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
}
OnPhysicsStep?.Invoke(this, deltaTime);
}
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
{
float intervalDeltaTime = deltaTime / IterationPerStep;
List<ICollider2D> childColliders = [];
List<IPrePhysicsUpdate> physicsPreUpdates = [];
List<IPhysicsUpdate> physicsUpdates = [];
List<IPostPhysicsUpdate> physicsPostUpdates = [];
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
physicsUpdate.PhysicsUpdate(deltaTime);
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
StepRigidBody(rigidBody, intervalDeltaTime);
foreach (ICollider2D collider in childColliders)
collider.Recalculate();
for (int x = 0; x < childColliders.Count; x++)
{
ICollider2D? colliderX = childColliders[x];
if (!colliderX.IsActive)
continue;
for (int y = 0; y < colliders.Count; y++)
{
ICollider2D? colliderY = colliders[y];
if (!colliderY.IsActive)
continue; continue;
ResolveColliders(colliderX, colliderY); bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
if (bothCollidersAreTriggers)
continue;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
if (bothCollidersAreStatic)
continue;
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
{
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
continue;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderX);
continue;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
collisionResolver?.Resolve(information);
}
} }
} }
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
} }
OnPhysicsStep?.InvokeSafe(this, deltaTime);
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
}
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
{
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
return;
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
if (bothCollidersAreTriggers)
return;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
if (bothCollidersAreStatic)
return;
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
return;
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
return;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderX);
return;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
collisionResolver?.Resolve(information);
} }
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime) private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
@@ -178,17 +119,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime; rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
} }
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args) private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
{ {
if (args.BehaviourAdded is not ICollider2D collider2D) if (behaviour is not ICollider2D collider2D)
return; return;
colliders.Add(collider2D); colliders.Add(collider2D);
} }
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args) private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
{ {
if (args.BehaviourRemoved is not ICollider2D collider2D) if (behaviour is not ICollider2D collider2D)
return; return;
colliders.Remove(collider2D); colliders.Remove(collider2D);
@@ -198,17 +139,11 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{ {
collisionDetector = new CollisionDetector2D(); collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D(); collisionResolver = new CollisionResolver2D();
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
} }
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver) public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{ {
this.collisionDetector = collisionDetector; this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver; this.collisionResolver = collisionResolver;
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
} }
} }

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings> <ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Serializers.Yaml</RootNamespace> <RootNamespace>Syntriax.Engine.Serializers.Yaml</RootNamespace>

View File

@@ -20,7 +20,7 @@ public class YamlSerializer : Core.Serialization.ISerializer
private readonly EntityRegistry entityRegistry = null!; private readonly EntityRegistry entityRegistry = null!;
private readonly IProgressionTracker progressionTracker = null!; private readonly IProgressionTracker progressionTracker = null!;
private readonly System.Threading.Lock Lock = new(); private readonly object Lock = new();
public YamlSerializer() public YamlSerializer()
{ {

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings> <ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Systems</RootNamespace> <RootNamespace>Syntriax.Engine.Systems</RootNamespace>

View File

@@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
public interface IButtonInputs<T> : IHasStateEnable public interface IButtonInputs<T> : IHasStateEnable
{ {
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; } event ButtonCallbackEventHandler? OnAnyButtonPressed;
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; } event ButtonCallbackEventHandler? OnAnyButtonReleased;
void RegisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback); void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
void UnregisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback); void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
void RegisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback); void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
void UnregisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback); void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
bool IsPressed(T button); bool IsPressed(T button);
readonly record struct ButtonCallbackArguments(T Button); delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
} }

View File

@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Systems.StateMachine;
public interface IState : IEntity, INameable public interface IState : IEntity, INameable
{ {
Event<IState> OnStateUpdate { get; } event StateUpdateEventHandler? OnStateUpdate;
Event<IState, StateTransitionedFromArguments> OnStateTransitionedFrom { get; } event StateTransitionedFromEventHandler? OnStateTransitionedFrom;
Event<IState, StateTransitionedToArguments> OnStateTransitionedTo { get; } event StateTransitionedToEventHandler? OnStateTransitionedTo;
Event<IState, StateTransitionReadyArguments> OnStateTransitionReady { get; } event StateTransitionReadyEventHandler? OnStateTransitionReady;
IState? GetNextState(); IState? GetNextState();
@@ -15,7 +15,8 @@ public interface IState : IEntity, INameable
void TransitionTo(IState from); void TransitionTo(IState from);
void TransitionFrom(IState to); void TransitionFrom(IState to);
readonly record struct StateTransitionedFromArguments(IState ToState); delegate void StateUpdateEventHandler(IState sender);
readonly record struct StateTransitionedToArguments(IState FromState); delegate void StateTransitionedFromEventHandler(IState sender, IState toState);
readonly record struct StateTransitionReadyArguments(IState ToState); delegate void StateTransitionedToEventHandler(IState sender, IState fromState);
delegate void StateTransitionReadyEventHandler(IState sender, IState toState);
} }

View File

@@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
public class State : BaseEntity, IState public class State : BaseEntity, IState
{ {
public Event<IState> OnStateUpdate { get; } = new(); public event IState.StateUpdateEventHandler? OnStateUpdate = null;
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new(); public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new(); public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new(); public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new(); public event INameable.NameChangedEventHandler? OnNameChanged = null;
private readonly List<StateTransition> transitions = []; private readonly List<StateTransition> transitions = [];
private readonly Dictionary<string, StateTransition> possibleTransitions = []; private readonly Dictionary<string, StateTransition> possibleTransitions = [];
@@ -28,7 +28,7 @@ public class State : BaseEntity, IState
string previousName = _name; string previousName = _name;
_name = value; _name = value;
OnNameChanged?.Invoke(this, new(previousName)); OnNameChanged?.Invoke(this, previousName);
} }
} }
@@ -53,12 +53,12 @@ public class State : BaseEntity, IState
public void Update() public void Update()
{ {
if (GetNextState() is IState transitionState) if (GetNextState() is IState transitionState)
OnStateTransitionReady?.Invoke(this, new(transitionState)); OnStateTransitionReady?.InvokeSafe(this, transitionState);
OnStateUpdate?.Invoke(this); OnStateUpdate?.InvokeSafe(this);
} }
public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, new(from)); public void TransitionTo(IState from) => OnStateTransitionedTo?.InvokeSafe(this, from);
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, new(to)); public void TransitionFrom(IState to) => OnStateTransitionedFrom?.InvokeSafe(this, to);
public IState? GetNextState() public IState? GetNextState()
{ {

View File

@@ -4,11 +4,12 @@ namespace Syntriax.Engine.Systems.StateMachine;
public abstract class StateBehaviourBase : Behaviour, IState public abstract class StateBehaviourBase : Behaviour, IState
{ {
public Event<IState> OnStateUpdate { get; } = new(); public event IState.StateUpdateEventHandler? OnStateUpdate = null;
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new(); public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new(); public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new(); public event INameable.NameChangedEventHandler? OnNameChanged = null;
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
private string _name = string.Empty; private string _name = string.Empty;
public string Name public string Name
@@ -21,7 +22,7 @@ public abstract class StateBehaviourBase : Behaviour, IState
string previousName = _name; string previousName = _name;
_name = value; _name = value;
OnNameChanged?.Invoke(this, new(previousName)); OnNameChanged?.Invoke(this, previousName);
} }
} }
@@ -29,21 +30,21 @@ public abstract class StateBehaviourBase : Behaviour, IState
public void Update() public void Update()
{ {
OnUpdateState(); OnUpdateState();
OnStateUpdate?.Invoke(this); OnStateUpdate?.InvokeSafe(this);
} }
protected virtual void OnTransitionedToState(IState from) { } protected virtual void OnTransitionedToState(IState from) { }
public void TransitionTo(IState from) public void TransitionTo(IState from)
{ {
OnTransitionedToState(from); OnTransitionedToState(from);
OnStateTransitionedTo?.Invoke(this, new(from)); OnStateTransitionedTo?.InvokeSafe(this, from);
} }
protected virtual void OnTransitionedFromState(IState to) { } protected virtual void OnTransitionedFromState(IState to) { }
public void TransitionFrom(IState to) public void TransitionFrom(IState to)
{ {
OnTransitionedFromState(to); OnTransitionedFromState(to);
OnStateTransitionedFrom?.Invoke(this, new(to)); OnStateTransitionedFrom?.InvokeSafe(this, to);
} }
public abstract IState? GetNextState(); public abstract IState? GetNextState();

View File

@@ -5,17 +5,9 @@ namespace Syntriax.Engine.Systems.StateMachine;
public class StateMachine : Behaviour public class StateMachine : Behaviour
{ {
public Event<StateMachine, StateChangedArguments> OnStateChanged { get; } = new(); public event StateChangedEventHandler? OnStateChanged = null;
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler delegateOnStateTransitionReady = null!;
private IState _state = new State(); private IState _state = new State();
public StateMachine()
{
delegateOnStateTransitionReady = OnStateTransitionReady;
}
[Serialize] [Serialize]
public IState State public IState State
{ {
@@ -26,20 +18,20 @@ public class StateMachine : Behaviour
return; return;
IState previousState = _state; IState previousState = _state;
previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady); previousState.OnStateTransitionReady -= OnStateTransitionReady;
_state = value; _state = value;
previousState.TransitionFrom(value); previousState.TransitionFrom(value);
value.TransitionTo(_state); value.TransitionTo(_state);
OnStateChanged?.Invoke(this, new(value, previousState)); OnStateChanged?.InvokeSafe(this, previousState, value);
value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady); value.OnStateTransitionReady += OnStateTransitionReady;
} }
} }
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args) private void OnStateTransitionReady(IState sender, IState toState)
{ {
State = args.ToState; State = toState;
while (State.GetNextState() is IState nextState) while (State.GetNextState() is IState nextState)
State = nextState; State = nextState;
} }
@@ -55,5 +47,5 @@ public class StateMachine : Behaviour
State.Update(); State.Update();
} }
public readonly record struct StateChangedArguments(IState CurrentState, IState PreviousState); public delegate void StateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
} }

View File

@@ -1,19 +1,18 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time; namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyStopwatch public interface IReadOnlyStopwatch
{ {
Event<IReadOnlyStopwatch> OnStarted { get; } event StopwatchEventHandler? OnStarted;
Event<IReadOnlyStopwatch, StopwatchDeltaArguments> OnDelta { get; } event StopwatchDeltaEventHandler? OnDelta;
Event<IReadOnlyStopwatch> OnStopped { get; } event StopwatchEventHandler? OnStopped;
double Time { get; } double Time { get; }
TimerState State { get; } TimerState State { get; }
Event<IReadOnlyStopwatch> OnPaused { get; } event StopwatchEventHandler? OnPaused;
Event<IReadOnlyStopwatch> OnResumed { get; } event StopwatchEventHandler? OnResumed;
readonly record struct StopwatchDeltaArguments(double Delta); delegate void StopwatchEventHandler(IReadOnlyStopwatch sender);
delegate void StopwatchDeltaEventHandler(IReadOnlyStopwatch sender, double delta);
} }

View File

@@ -1,11 +1,11 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time; namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyTicker : IReadOnlyStopwatch public interface IReadOnlyTicker : IReadOnlyStopwatch
{ {
Event<IReadOnlyTicker> OnTick { get; } event TickerTickEventHandler? OnTick;
int TickCounter { get; } int TickCounter { get; }
double TickPeriod { get; set; } double TickPeriod { get; set; }
delegate void TickerTickEventHandler(IReadOnlyTicker sender);
} }

View File

@@ -1,15 +1,13 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time; namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyTimer public interface IReadOnlyTimer
{ {
Event<IReadOnlyTimer> OnStarted { get; } event TimerEventHandler? OnStarted;
Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; } event TimerDeltaEventHandler? OnDelta;
Event<IReadOnlyTimer> OnStopped { get; } event TimerEventHandler? OnStopped;
Event<IReadOnlyTimer> OnPaused { get; } event TimerEventHandler? OnPaused;
Event<IReadOnlyTimer> OnResumed { get; } event TimerEventHandler? OnResumed;
double StartTime { get; } double StartTime { get; }
double Remaining { get; } double Remaining { get; }
@@ -18,6 +16,7 @@ public interface IReadOnlyTimer
TimerState State { get; } TimerState State { get; }
readonly record struct TimerDeltaArguments(double delta); delegate void TimerEventHandler(IReadOnlyTimer sender);
delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
} }

View File

@@ -1,11 +1,11 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time; namespace Syntriax.Engine.Systems.Time;
public interface ITicker : IStopwatch public interface ITicker : IStopwatch
{ {
Event<ITicker> OnTick { get; } event TickerTickEventHandler? OnTick;
int TickCounter { get; } int TickCounter { get; }
double Period { get; set; } double Period { get; set; }
delegate void TickerTickEventHandler(ITicker sender);
} }

View File

@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
public class StopwatchBehaviour : Behaviour, IStopwatch public class StopwatchBehaviour : Behaviour, IStopwatch
{ {
public Event<IReadOnlyStopwatch> OnStarted { get; } = new(); public event IReadOnlyStopwatch.StopwatchEventHandler? OnStarted = null;
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new(); public event IReadOnlyStopwatch.StopwatchDeltaEventHandler? OnDelta = null;
public Event<IReadOnlyStopwatch> OnStopped { get; } = new(); public event IReadOnlyStopwatch.StopwatchEventHandler? OnStopped = null;
public Event<IReadOnlyStopwatch> OnPaused { get; } = new(); public event IReadOnlyStopwatch.StopwatchEventHandler? OnPaused = null;
public Event<IReadOnlyStopwatch> OnResumed { get; } = new(); public event IReadOnlyStopwatch.StopwatchEventHandler? OnResumed = null;
public double Time { get; protected set; } = 0f; public double Time { get; protected set; } = 0f;
public TimerState State { get; protected set; } = TimerState.Idle; public TimerState State { get; protected set; } = TimerState.Idle;
@@ -35,7 +35,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
shouldBeTicking = false; shouldBeTicking = false;
State = TimerState.Stopped; State = TimerState.Stopped;
OnStopped?.Invoke(this); OnStopped?.InvokeSafe(this);
} }
protected override void OnUpdate() protected override void OnUpdate()
@@ -46,7 +46,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
double delta = Universe.Time.DeltaSpan.TotalSeconds; double delta = Universe.Time.DeltaSpan.TotalSeconds;
Time += delta; Time += delta;
OnDelta?.Invoke(this, new(delta)); OnDelta?.InvokeSafe(this, delta);
} }
protected override void OnEnteredUniverse(IUniverse universe) protected override void OnEnteredUniverse(IUniverse universe)
@@ -71,13 +71,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
public virtual void Pause() public virtual void Pause()
{ {
State = TimerState.Paused; State = TimerState.Paused;
OnPaused?.Invoke(this); OnPaused?.InvokeSafe(this);
} }
public virtual void Resume() public virtual void Resume()
{ {
State = TimerState.Ticking; State = TimerState.Ticking;
OnResumed?.Invoke(this); OnResumed?.InvokeSafe(this);
} }
private void StartStopwatch() private void StartStopwatch()
@@ -85,7 +85,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
hasStartedTickingBefore = true; hasStartedTickingBefore = true;
State = TimerState.Ticking; State = TimerState.Ticking;
OnStarted?.Invoke(this); OnStarted?.InvokeSafe(this);
} }
protected override void OnFinalize() protected override void OnFinalize()

View File

@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Systems.Time;
public class TickerBehaviour : StopwatchBehaviour, ITicker public class TickerBehaviour : StopwatchBehaviour, ITicker
{ {
public Event<ITicker> OnTick { get; } = new(); public event ITicker.TickerTickEventHandler? OnTick = null;
public double Period { get; set; } = 1f; public double Period { get; set; } = 1f;
public int TickCounter { get; private set; } = 0; public int TickCounter { get; private set; } = 0;
@@ -26,7 +26,7 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
{ {
nextTick += Period; nextTick += Period;
TickCounter++; TickCounter++;
OnTick?.Invoke(this); OnTick?.InvokeSafe(this);
} }
} }

View File

@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
public class TimerBehaviour : Behaviour, ITimer public class TimerBehaviour : Behaviour, ITimer
{ {
public Event<IReadOnlyTimer> OnStarted { get; } = new(); public event IReadOnlyTimer.TimerEventHandler? OnStarted = null;
public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new(); public event IReadOnlyTimer.TimerDeltaEventHandler? OnDelta = null;
public Event<IReadOnlyTimer> OnStopped { get; } = new(); public event IReadOnlyTimer.TimerEventHandler? OnStopped = null;
public Event<IReadOnlyTimer> OnPaused { get; } = new(); public event IReadOnlyTimer.TimerEventHandler? OnPaused = null;
public Event<IReadOnlyTimer> OnResumed { get; } = new(); public event IReadOnlyTimer.TimerEventHandler? OnResumed = null;
public TimerState State { get; protected set; } = TimerState.Idle; public TimerState State { get; protected set; } = TimerState.Idle;
public double StartTime { get; protected set; } = 0f; public double StartTime { get; protected set; } = 0f;
@@ -50,7 +50,7 @@ public class TimerBehaviour : Behaviour, ITimer
shouldBeTicking = false; shouldBeTicking = false;
State = TimerState.Stopped; State = TimerState.Stopped;
OnStopped?.Invoke(this); OnStopped?.InvokeSafe(this);
} }
protected override void OnUpdate() protected override void OnUpdate()
@@ -61,7 +61,7 @@ public class TimerBehaviour : Behaviour, ITimer
double delta = Universe.Time.DeltaSpan.TotalSeconds; double delta = Universe.Time.DeltaSpan.TotalSeconds;
Remaining -= delta; Remaining -= delta;
OnDelta?.Invoke(this, new(delta)); OnDelta?.InvokeSafe(this, delta);
if (Remaining <= .0f) if (Remaining <= .0f)
Stop(); Stop();
@@ -89,13 +89,13 @@ public class TimerBehaviour : Behaviour, ITimer
public virtual void Pause() public virtual void Pause()
{ {
State = TimerState.Paused; State = TimerState.Paused;
OnPaused?.Invoke(this); OnPaused?.InvokeSafe(this);
} }
public virtual void Resume() public virtual void Resume()
{ {
State = TimerState.Ticking; State = TimerState.Ticking;
OnResumed?.Invoke(this); OnResumed?.InvokeSafe(this);
} }
private void StartTimer() private void StartTimer()
@@ -103,7 +103,7 @@ public class TimerBehaviour : Behaviour, ITimer
hasStartedTickingBefore = true; hasStartedTickingBefore = true;
State = TimerState.Ticking; State = TimerState.Ticking;
OnStarted?.Invoke(this); OnStarted?.InvokeSafe(this);
} }
protected override void OnFinalize() protected override void OnFinalize()

View File

@@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
public static class TweenAABBExtensions public static class TweenAABBExtensions
{ {
public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, Action<AABB> setMethod) public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, Action<AABB> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t)))); => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
} }

View File

@@ -6,7 +6,7 @@ public static class TweenCircleExtensions
{ {
public static ITween TweenCircle(this Circle initialCircle, ITweenManager tweenManager, float duration, Circle targetCircle, System.Action<Circle> setMethod) public static ITween TweenCircle(this Circle initialCircle, ITweenManager tweenManager, float duration, Circle targetCircle, System.Action<Circle> setMethod)
=> tweenManager.StartTween(duration, => tweenManager.StartTween(duration,
t => setMethod?.Invoke( t => setMethod?.InvokeSafe(
new Circle( new Circle(
initialCircle.Center.Lerp(targetCircle.Center, t), initialCircle.Center.Lerp(targetCircle.Center, t),
initialCircle.Diameter.Lerp(targetCircle.Diameter, t) initialCircle.Diameter.Lerp(targetCircle.Diameter, t)

View File

@@ -5,11 +5,11 @@ namespace Syntriax.Engine.Systems.Tween;
public static class TweenColorExtensions public static class TweenColorExtensions
{ {
public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod) public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGB.Lerp(targetColorRGB, t))); => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGB.Lerp(targetColorRGB, t)));
public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod) public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGBA.Lerp(targetColorRGBA, t))); => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGBA.Lerp(targetColorRGBA, t)));
public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod) public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorHSV.Lerp(targetColorHSV, t))); => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorHSV.Lerp(targetColorHSV, t)));
} }

View File

@@ -6,7 +6,7 @@ public static class TweenLine2DEquationExtensions
{ {
public static ITween TweenLine2DEquation(this Line2DEquation initialLine2DEquation, ITweenManager tweenManager, float duration, Line2DEquation targetLine2DEquation, System.Action<Line2DEquation> setMethod) public static ITween TweenLine2DEquation(this Line2DEquation initialLine2DEquation, ITweenManager tweenManager, float duration, Line2DEquation targetLine2DEquation, System.Action<Line2DEquation> setMethod)
=> tweenManager.StartTween(duration, => tweenManager.StartTween(duration,
t => setMethod?.Invoke( t => setMethod?.InvokeSafe(
new Line2DEquation( new Line2DEquation(
initialLine2DEquation.Slope.Lerp(targetLine2DEquation.Slope, t), initialLine2DEquation.Slope.Lerp(targetLine2DEquation.Slope, t),
initialLine2DEquation.OffsetY.Lerp(targetLine2DEquation.OffsetY, t) initialLine2DEquation.OffsetY.Lerp(targetLine2DEquation.OffsetY, t)

View File

@@ -6,7 +6,7 @@ public static class TweenLine2DExtensions
{ {
public static ITween TweenLine2D(this Line2D initialLine2D, ITweenManager tweenManager, float duration, Line2D targetLine2D, System.Action<Line2D> setMethod) public static ITween TweenLine2D(this Line2D initialLine2D, ITweenManager tweenManager, float duration, Line2D targetLine2D, System.Action<Line2D> setMethod)
=> tweenManager.StartTween(duration, => tweenManager.StartTween(duration,
t => setMethod?.Invoke( t => setMethod?.InvokeSafe(
new Line2D( new Line2D(
initialLine2D.From.Lerp(targetLine2D.From, t), initialLine2D.From.Lerp(targetLine2D.From, t),
initialLine2D.To.Lerp(targetLine2D.To, t) initialLine2D.To.Lerp(targetLine2D.To, t)

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@@ -7,7 +7,7 @@ public static class TweenProjection1DExtensions
{ {
public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, Action<Projection1D> setMethod) public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, Action<Projection1D> setMethod)
=> tweenManager.StartTween(duration, => tweenManager.StartTween(duration,
t => setMethod?.Invoke( t => setMethod?.InvokeSafe(
new Projection1D( new Projection1D(
initialProjection1D.Min.Lerp(targetProjection1D.Min, t), initialProjection1D.Min.Lerp(targetProjection1D.Min, t),
initialProjection1D.Max.Lerp(targetProjection1D.Max, t) initialProjection1D.Max.Lerp(targetProjection1D.Max, t)

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@@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
public static class TweenQuaternionExtensions public static class TweenQuaternionExtensions
{ {
public static ITween TweenQuaternion(this Quaternion initialQuaternion, ITweenManager tweenManager, float duration, Quaternion targetQuaternion, Action<Quaternion> setMethod) public static ITween TweenQuaternion(this Quaternion initialQuaternion, ITweenManager tweenManager, float duration, Quaternion targetQuaternion, Action<Quaternion> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialQuaternion.SLerp(targetQuaternion, t))); => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialQuaternion.SLerp(targetQuaternion, t)));
} }

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@@ -39,69 +39,4 @@ public static class TweenTransform2DExtensions
float initialLocalRotation = transform2D.LocalRotation; float initialLocalRotation = transform2D.LocalRotation;
return tweenManager.StartTween(duration, t => transform2D.LocalRotation = initialLocalRotation.Lerp(targetLocalRotation, t)); return tweenManager.StartTween(duration, t => transform2D.LocalRotation = initialLocalRotation.Lerp(targetLocalRotation, t));
} }
public static ITween TweenPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additivePosition)
{
Vector2D progressedPosition = Vector2D.Zero;
return tweenManager.StartTween(duration, t =>
{
Vector2D displacement = Vector2D.Zero.Lerp(additivePosition, t) - progressedPosition;
transform2D.Position += displacement;
progressedPosition += displacement;
});
}
public static ITween TweenScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveScale)
{
Vector2D progressedScale = Vector2D.Zero;
return tweenManager.StartTween(duration, t =>
{
Vector2D displacement = Vector2D.Zero.Lerp(additiveScale, t) - progressedScale;
transform2D.Scale += displacement;
progressedScale += displacement;
});
}
public static ITween TweenRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveRotation)
{
float progressedRotation = 0f;
return tweenManager.StartTween(duration, t =>
{
float displacement = 0f.Lerp(additiveRotation, t) - progressedRotation;
transform2D.Rotation += displacement;
progressedRotation += displacement;
});
}
public static ITween TweenLocalPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalPosition)
{
Vector2D progressedLocalPosition = Vector2D.Zero;
return tweenManager.StartTween(duration, t =>
{
Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalPosition, t) - progressedLocalPosition;
transform2D.LocalPosition += displacement;
progressedLocalPosition += displacement;
});
}
public static ITween TweenLocalScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalScale)
{
Vector2D progressedLocalScale = Vector2D.Zero;
return tweenManager.StartTween(duration, t =>
{
Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalScale, t) - progressedLocalScale;
transform2D.LocalScale += displacement;
progressedLocalScale += displacement;
});
}
public static ITween TweenLocalRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveLocalRotation)
{
float progressedLocalRotation = 0f;
return tweenManager.StartTween(duration, t =>
{
float displacement = 0f.Lerp(additiveLocalRotation, t) - progressedLocalRotation;
transform2D.LocalRotation += displacement;
progressedLocalRotation += displacement;
});
}
} }

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@@ -7,7 +7,7 @@ public static class TweenTriangleExtensions
{ {
public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod) public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod)
=> tweenManager.StartTween(duration, => tweenManager.StartTween(duration,
t => setMethod?.Invoke( t => setMethod?.InvokeSafe(
new Triangle( new Triangle(
initialTriangle.A.Lerp(targetTriangle.A, t), initialTriangle.A.Lerp(targetTriangle.A, t),
initialTriangle.B.Lerp(targetTriangle.B, t), initialTriangle.B.Lerp(targetTriangle.B, t),

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@@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
public static class TweenVector2DExtensions public static class TweenVector2DExtensions
{ {
public static ITween TweenVector2D(this Vector2D initialVector2D, ITweenManager tweenManager, float duration, Vector2D targetVector2D, System.Action<Vector2D> setMethod) public static ITween TweenVector2D(this Vector2D initialVector2D, ITweenManager tweenManager, float duration, Vector2D targetVector2D, System.Action<Vector2D> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector2D.Lerp(targetVector2D, t))); => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector2D.Lerp(targetVector2D, t)));
} }

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@@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
public static class TweenVector3DExtensions public static class TweenVector3DExtensions
{ {
public static ITween TweenVector3D(this Vector3D initialVector3D, ITweenManager tweenManager, float duration, Vector3D targetVector3D, System.Action<Vector3D> setMethod) public static ITween TweenVector3D(this Vector3D initialVector3D, ITweenManager tweenManager, float duration, Vector3D targetVector3D, System.Action<Vector3D> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector3D.Lerp(targetVector3D, t))); => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector3D.Lerp(targetVector3D, t)));
} }

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@@ -1,18 +1,16 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween; namespace Syntriax.Engine.Systems.Tween;
public interface ITween public interface ITween
{ {
Event<ITween> OnStarted { get; } event TweenEventHandler? OnStarted;
Event<ITween> OnPaused { get; } event TweenEventHandler? OnPaused;
Event<ITween> OnResumed { get; } event TweenEventHandler? OnResumed;
Event<ITween> OnCancelled { get; } event TweenEventHandler? OnCancelled;
Event<ITween> OnCompleted { get; } event TweenEventHandler? OnCompleted;
Event<ITween> OnEnded { get; } event TweenEventHandler? OnEnded;
Event<ITween> OnUpdated { get; } event TweenEventHandler? OnUpdated;
Event<ITween, TweenDeltaArguments> OnDeltaUpdated { get; } event TweenDeltaEventHandler? OnDeltaUpdated;
TweenState State { get; set; } TweenState State { get; set; }
@@ -21,6 +19,7 @@ public interface ITween
float Progress { get; } float Progress { get; }
float Value { get; } float Value { get; }
readonly record struct TweenDeltaArguments(float Delta); delegate void TweenEventHandler(ITween sender);
delegate void TweenDeltaEventHandler(ITween sender, float delta);
} }

View File

@@ -4,14 +4,14 @@ namespace Syntriax.Engine.Systems.Tween;
internal class Tween : ITween internal class Tween : ITween
{ {
public Event<ITween> OnStarted { get; } = new(); public event ITween.TweenEventHandler? OnStarted = null;
public Event<ITween> OnPaused { get; } = new(); public event ITween.TweenEventHandler? OnPaused = null;
public Event<ITween> OnResumed { get; } = new(); public event ITween.TweenEventHandler? OnResumed = null;
public Event<ITween> OnCancelled { get; } = new(); public event ITween.TweenEventHandler? OnCancelled = null;
public Event<ITween> OnCompleted { get; } = new(); public event ITween.TweenEventHandler? OnCompleted = null;
public Event<ITween> OnEnded { get; } = new(); public event ITween.TweenEventHandler? OnEnded = null;
public Event<ITween> OnUpdated { get; } = new(); public event ITween.TweenEventHandler? OnUpdated = null;
public Event<ITween, ITween.TweenDeltaArguments> OnDeltaUpdated { get; } = new(); public event ITween.TweenDeltaEventHandler? OnDeltaUpdated = null;
private TweenState _state = TweenState.Idle; private TweenState _state = TweenState.Idle;
public TweenState State public TweenState State
@@ -26,14 +26,14 @@ internal class Tween : ITween
_state = value; _state = value;
switch (value) switch (value)
{ {
case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break; case TweenState.Completed: OnCompleted?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
case TweenState.Cancelled: OnCancelled?.Invoke(this); OnEnded?.Invoke(this); break; case TweenState.Cancelled: OnCancelled?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
case TweenState.Paused: OnPaused?.Invoke(this); break; case TweenState.Paused: OnPaused?.InvokeSafe(this); break;
case TweenState.Playing: case TweenState.Playing:
if (previousState == TweenState.Idle) if (previousState == TweenState.Idle)
OnStarted?.Invoke(this); OnStarted?.InvokeSafe(this);
else else
OnResumed?.Invoke(this); OnResumed?.InvokeSafe(this);
break; break;
} }
} }
@@ -58,9 +58,9 @@ internal class Tween : ITween
_counter = value.Min(Duration).Max(0f); _counter = value.Min(Duration).Max(0f);
Progress = Counter / Duration; Progress = Counter / Duration;
OnUpdated?.Invoke(this); OnUpdated?.InvokeSafe(this);
OnDeltaUpdated?.Invoke(this, new(Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress))); OnDeltaUpdated?.InvokeSafe(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
if (_counter >= Duration) if (_counter >= Duration)
State = TweenState.Completed; State = TweenState.Completed;
@@ -74,22 +74,6 @@ internal class Tween : ITween
State = TweenState.Idle; State = TweenState.Idle;
} }
internal void Wipe()
{
OnStarted.Clear();
OnPaused.Clear();
OnResumed.Clear();
OnCancelled.Clear();
OnCompleted.Clear();
OnEnded.Clear();
OnUpdated.Clear();
OnDeltaUpdated.Clear();
Easing = EaseLinear.Instance;
Reset();
}
public Tween() { } public Tween() { }
public Tween(float duration) public Tween(float duration)
{ {

View File

@@ -1,5 +1,7 @@
using System; using System;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween; namespace Syntriax.Engine.Systems.Tween;
public static class TweenExtensions public static class TweenExtensions
@@ -9,14 +11,14 @@ public static class TweenExtensions
Tween tweenConcrete = (Tween)tween; Tween tweenConcrete = (Tween)tween;
int counter = count; int counter = count;
tweenConcrete.OnCompleted.AddListener(_ => tweenConcrete.OnCompleted += _ =>
{ {
if (counter-- <= 0) if (counter-- <= 0)
return; return;
tweenConcrete.Reset(); tweenConcrete.Reset();
tweenConcrete.State = TweenState.Playing; tweenConcrete.State = TweenState.Playing;
}); };
return tween; return tween;
} }
@@ -24,11 +26,11 @@ public static class TweenExtensions
public static ITween LoopInfinitely(this ITween tween) public static ITween LoopInfinitely(this ITween tween)
{ {
Tween tweenConcrete = (Tween)tween; Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCompleted.AddListener(_ => tweenConcrete.OnCompleted += _ =>
{ {
tweenConcrete.Reset(); tweenConcrete.Reset();
tweenConcrete.State = TweenState.Playing; tweenConcrete.State = TweenState.Playing;
}); };
return tween; return tween;
} }
@@ -43,49 +45,57 @@ public static class TweenExtensions
public static ITween OnStart(this ITween tween, Action callback) public static ITween OnStart(this ITween tween, Action callback)
{ {
tween.OnStarted.AddListener(_ => callback.Invoke()); Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnStarted += _ => callback.InvokeSafe();
return tween; return tween;
} }
public static ITween OnPause(this ITween tween, Action callback) public static ITween OnPause(this ITween tween, Action callback)
{ {
tween.OnPaused.AddListener(_ => callback.Invoke()); Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnPaused += _ => callback.InvokeSafe();
return tween; return tween;
} }
public static ITween OnResume(this ITween tween, Action callback) public static ITween OnResume(this ITween tween, Action callback)
{ {
tween.OnResumed.AddListener(_ => callback.Invoke()); Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnResumed += _ => callback.InvokeSafe();
return tween; return tween;
} }
public static ITween OnCancel(this ITween tween, Action callback) public static ITween OnCancel(this ITween tween, Action callback)
{ {
tween.OnCancelled.AddListener(_ => callback.Invoke()); Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCancelled += _ => callback.InvokeSafe();
return tween; return tween;
} }
public static ITween OnComplete(this ITween tween, Action callback) public static ITween OnComplete(this ITween tween, Action callback)
{ {
tween.OnCompleted.AddListener(_ => callback.Invoke()); Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCompleted += _ => callback.InvokeSafe();
return tween; return tween;
} }
public static ITween OnEnd(this ITween tween, Action callback) public static ITween OnEnd(this ITween tween, Action callback)
{ {
tween.OnEnded.AddListener(_ => callback.Invoke()); Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnEnded += _ => callback.InvokeSafe();
return tween; return tween;
} }
public static ITween OnUpdate(this ITween tween, Action callback) public static ITween OnUpdate(this ITween tween, Action callback)
{ {
tween.OnUpdated.AddListener(_ => callback.Invoke()); Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnUpdated += _ => callback.InvokeSafe();
return tween; return tween;
} }
public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback) public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback)
{ {
tween.OnDeltaUpdated.AddListener((_, arguments) => callback.Invoke(arguments.Delta)); Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnDeltaUpdated += (_, delta) => callback.InvokeSafe(delta);
return tween; return tween;
} }
} }

View File

@@ -8,36 +8,17 @@ namespace Syntriax.Engine.Systems.Tween;
public class TweenManager : UniverseObject, ITweenManager public class TweenManager : UniverseObject, ITweenManager
{ {
private CoroutineManager coroutineManager = null!; private CoroutineManager coroutineManager = null!;
private readonly Queue<Tween> queue = new();
private readonly Dictionary<ITween, IEnumerator> runningCoroutines = []; private readonly Dictionary<ITween, IEnumerator> runningCoroutines = [];
public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null) public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
{ {
Tween tween = Get(duration); Tween tween = new(duration);
tween.OnUpdated.AddListener(tween => setCallback?.Invoke(tween.Value)); tween.OnUpdated += tween => setCallback?.InvokeSafe(tween.Value);
runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween))); runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
return tween; return tween;
} }
private Tween Get(float duration)
{
if (!queue.TryDequeue(out Tween? result))
result = new(duration);
result.Duration = duration;
return result;
}
private void Return(Tween tween)
{
if (queue.Contains(tween))
return;
tween.Wipe();
queue.Enqueue(tween);
}
private IEnumerator RunTween(Tween tween) private IEnumerator RunTween(Tween tween)
{ {
tween.State = TweenState.Playing; tween.State = TweenState.Playing;
@@ -59,7 +40,6 @@ public class TweenManager : UniverseObject, ITweenManager
} }
runningCoroutines.Remove(tween); runningCoroutines.Remove(tween);
Return(tween);
} }
public void CancelTween(ITween tween) public void CancelTween(ITween tween)

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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings> <ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine</RootNamespace> <RootNamespace>Syntriax.Engine</RootNamespace>