Compare commits
3 Commits
8d49fb467c
...
beecefec1c
Author | SHA1 | Date | |
---|---|---|---|
beecefec1c | |||
24d1a1d764 | |||
9edf3b0aa6 |
@@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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public class CoroutineManager : UniverseObject
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public class CoroutineManager : Behaviour
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{
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private readonly List<IEnumerator> enumerators = [];
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@@ -18,12 +18,12 @@ public class CoroutineManager : UniverseObject
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enumerators.Remove(enumerator);
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}
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protected override void OnEnteringUniverse(IUniverse universe)
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protected override void OnEnteredUniverse(IUniverse universe)
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{
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universe.OnUpdate.AddListener(OnUpdate);
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}
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protected override void OnExitingUniverse(IUniverse universe)
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protected override void OnExitedUniverse(IUniverse universe)
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{
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universe.OnUpdate.RemoveListener(OnUpdate);
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}
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@@ -5,11 +5,14 @@ namespace Syntriax.Engine.Core;
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public class Event
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{
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private readonly List<EventHandler> listeners = new(8);
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private readonly List<EventHandler> listeners = new(4);
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private readonly List<EventHandler> onceListeners = new(2);
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public void AddListener(EventHandler listener) => listeners.Add(listener);
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public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
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public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
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public void Clear() => listeners.Clear();
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public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
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public void Clear() { listeners.Clear(); onceListeners.Clear(); }
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public void Invoke()
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{
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for (int i = 0; i < listeners.Count; i++)
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@@ -19,6 +22,17 @@ public class Event
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string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}()";
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Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
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}
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for (int i = onceListeners.Count - 1; i >= 0; i--)
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{
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try { onceListeners[i].Invoke(); }
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catch (Exception exception)
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{
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string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}()";
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Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
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}
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onceListeners.RemoveAt(i);
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}
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}
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public delegate void EventHandler();
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@@ -26,20 +40,34 @@ public class Event
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public class Event<TSender>
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{
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private readonly List<EventHandler> listeners = new(8);
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private readonly List<EventHandler> listeners = new(4);
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private readonly List<EventHandler> onceListeners = new(2);
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public void AddListener(EventHandler listener) => listeners.Add(listener);
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public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
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public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
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public void Clear() => listeners.Clear();
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public void Invoke(TSender argument)
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public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
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public void Clear() { listeners.Clear(); onceListeners.Clear(); }
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public void Invoke(TSender sender)
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{
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for (int i = 0; i < listeners.Count; i++)
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try { listeners[i].Invoke(argument); }
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try { listeners[i].Invoke(sender); }
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catch (Exception exception)
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{
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string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
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string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({sender})";
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Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
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}
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for (int i = onceListeners.Count - 1; i >= 0; i--)
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{
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try { onceListeners[i].Invoke(sender); }
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catch (Exception exception)
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{
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string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({sender})";
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Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
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}
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onceListeners.RemoveAt(i);
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}
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}
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public delegate void EventHandler(TSender sender);
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@@ -47,11 +75,14 @@ public class Event<TSender>
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public class Event<TSender, TArguments>
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{
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private readonly List<EventHandler> listeners = new(8);
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private readonly List<EventHandler> listeners = new(4);
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private readonly List<EventHandler> onceListeners = new(2);
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public void AddListener(EventHandler listener) => listeners.Add(listener);
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public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
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public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
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public void Clear() => listeners.Clear();
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public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
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public void Clear() { listeners.Clear(); onceListeners.Clear(); }
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public void Invoke(TSender sender, TArguments args)
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{
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for (int i = 0; i < listeners.Count; i++)
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@@ -61,6 +92,17 @@ public class Event<TSender, TArguments>
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string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})";
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Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
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}
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for (int i = onceListeners.Count - 1; i >= 0; i--)
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{
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try { onceListeners[i].Invoke(sender, args); }
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catch (Exception exception)
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{
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string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({string.Join(", ", sender, args)})";
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Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
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}
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onceListeners.RemoveAt(i);
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}
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}
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public delegate void EventHandler(TSender sender, TArguments args);
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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public class DrawManager : UniverseObject
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public class DrawManager : Behaviour
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{
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// We use Descending order because draw calls are running from last to first
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private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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@@ -29,7 +29,7 @@ public class DrawManager : UniverseObject
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postDrawEntities[i].PostDraw();
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}
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protected override void OnEnteringUniverse(IUniverse universe)
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protected override void OnEnteredUniverse(IUniverse universe)
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{
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preDrawEntities.Assign(universe);
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drawEntities.Assign(universe);
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@@ -40,7 +40,7 @@ public class DrawManager : UniverseObject
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universe.OnPostDraw.AddListener(OnPostDraw);
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}
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protected override void OnExitingUniverse(IUniverse universe)
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protected override void OnExitedUniverse(IUniverse universe)
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{
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preDrawEntities.Unassign();
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drawEntities.Unassign();
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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public class UpdateManager : UniverseObject
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public class UpdateManager : Behaviour
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{
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// We use Ascending order because draw calls are running from last to first
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private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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@@ -14,7 +14,7 @@ public class UpdateManager : UniverseObject
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private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
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protected override void OnEnteringUniverse(IUniverse universe)
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protected override void OnEnteredUniverse(IUniverse universe)
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{
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firstFrameUpdates.Assign(universe);
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preUpdateEntities.Assign(universe);
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@@ -26,7 +26,7 @@ public class UpdateManager : UniverseObject
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universe.OnPostUpdate.AddListener(OnPostUpdate);
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}
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protected override void OnExitingUniverse(IUniverse universe)
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protected override void OnExitedUniverse(IUniverse universe)
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{
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firstFrameUpdates.Unassign();
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preUpdateEntities.Unassign();
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@@ -1,10 +1,8 @@
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Integration.MonoGame;
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public interface IDrawableSprite : IBehaviour
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{
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void Draw(SpriteBatch spriteBatch);
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void Draw(ISpriteBatch spriteBatch);
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}
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@@ -0,0 +1,29 @@
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Integration.MonoGame;
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public interface ISpriteBatch
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{
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void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
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void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
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void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
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void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
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void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
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void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
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void Draw(Texture2D texture, Vector2D position, Color color);
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void Draw(Texture2D texture, AABB destinationAABB, Color color);
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void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
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void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
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void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
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void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
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void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color);
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void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
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void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
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void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
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void End();
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}
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@@ -0,0 +1,64 @@
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Integration.MonoGame;
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public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
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{
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private readonly SpriteBatch spriteBatch = new(graphicsDevice);
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public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
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=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
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public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
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=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
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public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
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=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
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public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
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=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
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public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
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=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
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public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
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=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
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public void Draw(Texture2D texture, Vector2D position, Color color)
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=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
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public void Draw(Texture2D texture, AABB destinationAABB, Color color)
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=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
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public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
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=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
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public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
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=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
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public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
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=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
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public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
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=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
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public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
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=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
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public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
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=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
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public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
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=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
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public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
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=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
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public void End()
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=> spriteBatch.End();
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}
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@@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Integration.MonoGame;
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@@ -9,8 +7,10 @@ namespace Syntriax.Engine.Integration.MonoGame;
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public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
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{
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private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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private SpriteBatch spriteBatch = null!;
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private ISpriteBatch spriteBatch = null!;
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private MonoGameCamera2DBehaviour camera2D = null!;
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private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
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public void FirstActiveFrame()
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@@ -18,7 +18,7 @@ public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
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MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
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camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
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spriteBatch = new(windowContainer.Window.GraphicsDevice);
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spriteBatch = new SpriteBatchWrapper(windowContainer.Window.GraphicsDevice);
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drawableSprites.Unassign();
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drawableSprites.Assign(Universe);
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}
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|
@@ -13,18 +13,25 @@ public static class EngineConverterExtensions
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Color ToColor(this ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B, rgba.A);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
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|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
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public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
|
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{
|
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@@ -33,4 +40,13 @@ public static class EngineConverterExtensions
|
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Width = rectangle.Width,
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Height = rectangle.Height
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};
|
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|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
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public static Rectangle ToRectangle(this AABB aabb) => new()
|
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{
|
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X = (int)(aabb.LowerBoundary.X * screenScale.X),
|
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Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
|
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Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X),
|
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Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y)
|
||||
};
|
||||
}
|
||||
|
@@ -5,7 +5,7 @@ using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsCoroutineManager : UniverseObject
|
||||
public class PhysicsCoroutineManager : Behaviour
|
||||
{
|
||||
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnUpdate = null!;
|
||||
|
||||
@@ -23,9 +23,9 @@ public class PhysicsCoroutineManager : UniverseObject
|
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enumerators.Remove(enumerator);
|
||||
}
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
||||
physicsEngine = universe.FindRequiredBehaviour<IPhysicsEngine2D>();
|
||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
|
||||
else
|
||||
@@ -44,11 +44,11 @@ public class PhysicsCoroutineManager : UniverseObject
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
|
||||
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
universe.OnUpdate.RemoveListener(delegateOnUpdate);
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||
@@ -56,11 +56,11 @@ public class PhysicsCoroutineManager : UniverseObject
|
||||
if (Universe is not IUniverse universe)
|
||||
return;
|
||||
|
||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
||||
physicsEngine = universe.FindRequiredBehaviour<IPhysicsEngine2D>();
|
||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||
{
|
||||
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
universe.OnUpdate.RemoveListener(delegateOnUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -4,7 +4,7 @@ using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
public class PhysicsEngine2D : Behaviour, IPhysicsEngine2D
|
||||
{
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
||||
@@ -174,7 +174,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||
}
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
physicsPreUpdateCollector.Assign(universe);
|
||||
physicsUpdateCollector.Assign(universe);
|
||||
@@ -185,7 +185,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
physicsPreUpdateCollector.Unassign();
|
||||
physicsUpdateCollector.Unassign();
|
||||
|
@@ -5,7 +5,7 @@ using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Tween;
|
||||
|
||||
public class TweenManager : UniverseObject, ITweenManager
|
||||
public class TweenManager : Behaviour, ITweenManager
|
||||
{
|
||||
private CoroutineManager coroutineManager = null!;
|
||||
|
||||
@@ -73,12 +73,12 @@ public class TweenManager : UniverseObject, ITweenManager
|
||||
Return((Tween)tween);
|
||||
}
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
coroutineManager = universe.GetRequiredUniverseObject<CoroutineManager>();
|
||||
coroutineManager = universe.FindRequiredBehaviour<CoroutineManager>();
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
coroutineManager = null!;
|
||||
}
|
||||
|
Reference in New Issue
Block a user