24 Commits

Author SHA1 Message Date
22b3a342a8 feat: basic universe object tests 2025-08-05 10:47:19 +03:00
d0aee7fe16 chore: slight improvements on test clarity 2025-08-05 10:46:50 +03:00
be15cba9e1 chore: moved core tests into subdirectory 2025-08-05 10:46:50 +03:00
ac0eac3fbb feat: basic behaviour tests 2025-08-05 10:46:50 +03:00
3c23ac7f1e feat: simple behaviour controller tests added 2025-08-05 10:46:50 +03:00
57807c2a62 chore: added tests project 2025-08-05 10:46:50 +03:00
3452194941 BREAKING CHANGE: removed IUniverseObject.SetParent and made Parent property settable 2025-08-05 10:46:25 +03:00
11612ff0db feat: removed IEnumerable from IUniverseObject for intellisense clarity
Use IUniverseObject.Children to access children
2025-08-05 09:11:46 +03:00
63bc94c7a6 fix: some factories not assigning fields correctly 2025-08-04 22:02:48 +03:00
e00319d7ff fix: active checks on behaviour base and universe object not working properly 2025-08-04 22:01:16 +03:00
11719440dc fix: behaviour controller extensions not null checking in case of uninitialized state 2025-08-04 20:26:45 +03:00
f246d68aa7 fix: remove behaviour not starting the reverse for loop from count - 1 2025-08-04 14:56:43 +03:00
6e87c67096 fix: wrong assert messages are corrected 2025-08-04 14:45:00 +03:00
b8217f2106 feat: last active frame interface 2025-08-03 09:43:18 +03:00
9824980cbf chore!: behaviour collector now removes behaviours on pre unregister 2025-08-03 09:23:30 +03:00
93a79cd075 feat: universe pre register and unregister events 2025-08-03 09:22:22 +03:00
f6e52abcc1 feat: testing universe entrance manager 2025-08-02 23:24:59 +03:00
03232f72e8 fix: LogTrace not having an optional stack trace parameter 2025-07-27 19:01:50 +03:00
37aca44e45 feat: monogame premultiplied color extension method added 2025-07-26 12:03:28 +03:00
9f4d95a57b perf: removed unnecessary operations on hsv colors 2025-07-26 11:59:36 +03:00
65eac57fce fix: color lerp methods fixed 2025-07-26 11:59:04 +03:00
08311acc9a chore!: removed FromTo methods from colors 2025-07-26 11:58:23 +03:00
f8fbae6130 feat: added HSVA 2025-07-26 11:56:58 +03:00
df06e8d134 feat: ticker is decoupled from stopwatch and added timer and stopwatch tickers 2025-07-25 23:24:08 +03:00
34 changed files with 1185 additions and 195 deletions

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@@ -37,11 +37,21 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
/// </summary> /// </summary>
Event<IUniverse> OnPostDraw { get; } Event<IUniverse> OnPostDraw { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is about to be registered to the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse, UniverseObjectRegisteredArguments> OnPreUniverseObjectRegistered { get; }
/// <summary> /// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>. /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
/// </summary> /// </summary>
Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is about to be unregistered from the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnPreUniverseObjectUnRegistered { get; }
/// <summary> /// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>. /// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
/// </summary> /// </summary>

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@@ -7,7 +7,7 @@ namespace Syntriax.Engine.Core;
/// This interface allows for tracking the object's presence in the universe and provides events /// This interface allows for tracking the object's presence in the universe and provides events
/// for notifying when the see enters or exits the universe. /// for notifying when the see enters or exits the universe.
/// </summary> /// </summary>
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IUniverseObject> public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController
{ {
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe. /// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
@@ -47,7 +47,7 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// <summary> /// <summary>
/// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>. /// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>.
/// </summary> /// </summary>
IUniverseObject? Parent { get; } IUniverseObject? Parent { get; set; }
/// <summary> /// <summary>
/// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>. /// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>.
@@ -75,12 +75,6 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// </returns> /// </returns>
internal bool ExitUniverse(); internal bool ExitUniverse();
/// <summary>
/// Sets the parent <see cref="IUniverseObject"/> of this <see cref="IUniverseObject"/>.
/// </summary>
/// <param name="universeObject">The parent <see cref="IUniverseObject"/> to set.</param>
void SetParent(IUniverseObject? universeObject);
/// <summary> /// <summary>
/// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>. /// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>.
/// </summary> /// </summary>

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@@ -44,6 +44,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_behaviourController = behaviourController; _behaviourController = behaviourController;
OnAssign(behaviourController); OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned); behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
if (behaviourController.UniverseObject is not null) if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController); OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this); OnBehaviourControllerAssigned?.Invoke(this);
@@ -68,6 +69,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged); BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged); StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned); BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
base.UnassignInternal(); base.UnassignInternal();
_behaviourController = null!; _behaviourController = null!;
} }
@@ -76,6 +78,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
{ {
Debug.Assert.AssertBehaviourControllerAssigned(this); Debug.Assert.AssertBehaviourControllerAssigned(this);
Debug.Assert.AssertStateEnableAssigned(this); Debug.Assert.AssertStateEnableAssigned(this);
UpdateActive();
} }
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive(); private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
@@ -84,7 +88,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
private void UpdateActive() private void UpdateActive()
{ {
bool previousActive = IsActive; bool previousActive = IsActive;
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive; _isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
if (previousActive != IsActive) if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, new(previousActive)); OnActiveChanged?.Invoke(this, new(previousActive));

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@@ -76,7 +76,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
OnUniverseObjectRegistered(universe, new(universeObject)); OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered); universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered); universe.OnPreUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
Universe = universe; Universe = universe;
OnAssign(universe); OnAssign(universe);
@@ -94,7 +94,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
OnUniverseObjectUnregistered(Universe, new(universeObject)); OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered); Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered); Universe.OnPreUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe = null!; Universe = null!;
OnUnassigned?.Invoke(this); OnUnassigned?.Invoke(this);

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@@ -72,7 +72,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
public void RemoveBehaviour<T>(bool removeAll = false) where T : class, IBehaviour public void RemoveBehaviour<T>(bool removeAll = false) where T : class, IBehaviour
{ {
for (int i = behaviours.Count; i >= 0; i--) for (int i = behaviours.Count - 1; i >= 0; i--)
{ {
if (behaviours[i] is not T behaviour) if (behaviours[i] is not T behaviour)
continue; continue;

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@@ -10,21 +10,21 @@ public static class Assert
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertBehaviourControllerAssigned(IHasBehaviourController assignable) public static void AssertBehaviourControllerAssigned(IHasBehaviourController assignable)
=> System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IBehaviourController)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertEntityAssigned(IHasEntity assignable) public static void AssertEntityAssigned(IHasEntity assignable)
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IEntity)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertUniverseAssigned(IHasUniverse assignable) public static void AssertUniverseAssigned(IHasUniverse assignable)
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverse)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable) public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable)
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverseObject)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertStateEnableAssigned(IHasStateEnable assignable) public static void AssertStateEnableAssigned(IHasStateEnable assignable)
=> System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IStateEnable)}");
} }

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@@ -29,7 +29,7 @@ public static class LoggerExtensions
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}", ILogger.Level.Trace); Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}", ILogger.Level.Trace);
} }
public static void LogTrace<T>(this ILogger logger, T caller, StackTrace stackTrace, bool force = false) public static void LogTrace<T>(this ILogger logger, T caller, StackTrace? stackTrace = null, bool force = false)
{ {
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{stackTrace ?? new()}", ILogger.Level.Trace, force); Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{stackTrace ?? new()}", ILogger.Level.Trace, force);
} }

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@@ -27,7 +27,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param> /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns> /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}"); => behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
/// <summary> /// <summary>
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist. /// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist.
@@ -93,7 +93,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param> /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns> /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent"); => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
/// <summary> /// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list. /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
@@ -140,7 +140,7 @@ public static class BehaviourControllerExtensions
if (behaviourController.GetBehaviour<T>() is T localBehaviour) if (behaviourController.GetBehaviour<T>() is T localBehaviour)
return localBehaviour; return localBehaviour;
foreach (IUniverseObject child in behaviourController.UniverseObject) foreach (IUniverseObject child in behaviourController.UniverseObject.Children)
if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour) if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour)
return behaviour; return behaviour;
@@ -154,7 +154,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param> /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns> /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children "); => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
/// <summary> /// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list. /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
@@ -176,7 +176,7 @@ public static class BehaviourControllerExtensions
foreach (T behaviour in cache) foreach (T behaviour in cache)
behaviours.Add(behaviour); behaviours.Add(behaviour);
foreach (IUniverseObject child in universeObject) foreach (IUniverseObject child in universeObject.Children)
TraverseChildrenForBehaviour(child, behaviours, cache); TraverseChildrenForBehaviour(child, behaviours, cache);
} }
} }

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@@ -12,7 +12,7 @@ public static class UniverseObjectExtensions
if (!string.IsNullOrWhiteSpace(name)) if (!string.IsNullOrWhiteSpace(name))
universeObject.Name = name; universeObject.Name = name;
if (parent is not null) if (parent is not null)
universeObject.SetParent(parent); universeObject.Parent = parent;
return universeObject; return universeObject;
} }
@@ -81,7 +81,7 @@ public static class UniverseObjectExtensions
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns> /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
{ {
if (universeObject.GetUniverseObject<T>() is T localUniverseObject) if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject; return localUniverseObject;
IUniverseObject? parent = universeObject; IUniverseObject? parent = universeObject;
@@ -129,10 +129,10 @@ public static class UniverseObjectExtensions
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns> /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
{ {
if (universeObject.GetUniverseObject<T>() is T localUniverseObject) if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject; return localUniverseObject;
foreach (IUniverseObject child in universeObject) foreach (IUniverseObject child in universeObject.Children)
if (GetUniverseObjectInChildren<T>(child) is T behaviour) if (GetUniverseObjectInChildren<T>(child) is T behaviour)
return behaviour; return behaviour;
@@ -246,7 +246,7 @@ public static class UniverseObjectExtensions
foreach (IUniverseObject universeObject in universeObjects) foreach (IUniverseObject universeObject in universeObjects)
{ {
universeObject.Find(cache); universeObject.Children.Find(cache);
foreach (T behaviour in cache) foreach (T behaviour in cache)
instances.Add(behaviour); instances.Add(behaviour);
} }

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@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourControllerFactory public class BehaviourControllerFactory
{ {
public static IBehaviourController Instantiate(IUniverseObject universeObject) public static IBehaviourController Instantiate(IUniverseObject universeObject, IStateEnable? stateEnable = null)
=> Instantiate<BehaviourController>(universeObject); => Instantiate<BehaviourController>(universeObject, stateEnable);
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable = null, params object?[]? args)
where T : class, IBehaviourController where T : class, IBehaviourController
{ {
T behaviourController = TypeFactory.Get<T>(args); T behaviourController = TypeFactory.Get<T>(args);
@@ -18,6 +18,17 @@ public class BehaviourControllerFactory
if (!behaviourController.Assign(universeObject)) if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject); throw AssignFailedException.From(behaviourController, universeObject);
if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviourController))
throw AssignFailedException.From(stateEnable, behaviourController);
if (!behaviourController.Assign(stateEnable))
throw AssignFailedException.From(behaviourController, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviourController);
return behaviourController; return behaviourController;
} }
} }

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@@ -12,12 +12,15 @@ public class BehaviourFactory
{ {
T behaviour = TypeFactory.Get<T>(args); T behaviour = TypeFactory.Get<T>(args);
stateEnable ??= TypeFactory.Get<StateEnable>(); if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviour)) if (!stateEnable.Assign(behaviour))
throw AssignFailedException.From(stateEnable, behaviour); throw AssignFailedException.From(stateEnable, behaviour);
if (!behaviour.Assign(stateEnable)) if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable); throw AssignFailedException.From(behaviour, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviour);
return behaviour; return behaviour;
} }

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@@ -18,18 +18,25 @@ public class UniverseObjectFactory
{ {
T universeObject = TypeFactory.Get<T>(args); T universeObject = TypeFactory.Get<T>(args);
behaviourController ??= TypeFactory.Get<BehaviourController>(); if (behaviourController is not null)
stateEnable ??= TypeFactory.Get<StateEnable>(); {
if (!behaviourController.Assign(universeObject)) if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject); throw AssignFailedException.From(behaviourController, universeObject);
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(behaviourController)) if (!universeObject.Assign(behaviourController))
throw AssignFailedException.From(universeObject, behaviourController); throw AssignFailedException.From(universeObject, behaviourController);
}
else
BehaviourControllerFactory.Instantiate(universeObject);
if (stateEnable is not null)
{
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(stateEnable)) if (!universeObject.Assign(stateEnable))
throw AssignFailedException.From(universeObject, stateEnable); throw AssignFailedException.From(universeObject, stateEnable);
}
else
StateEnableFactory.Instantiate(universeObject);
return universeObject; return universeObject;
} }

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@@ -27,49 +27,19 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
/// </summary> /// </summary>
public readonly float Value = value.Clamp(0f, 1f); public readonly float Value = value.Clamp(0f, 1f);
public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus().Clamp(0f, 1f), color.Saturation.OneMinus().Clamp(0f, 1f), color.Value.OneMinus().Clamp(0f, 1f)); public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus(), color.Saturation.OneMinus(), color.Value.OneMinus());
public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new((left.Hue + right.Hue).Clamp(0f, 1f), (left.Saturation + right.Saturation).Clamp(0f, 1f), (left.Value + right.Value).Clamp(0f, 1f)); public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new(left.Hue + right.Hue, left.Saturation + right.Saturation, left.Value + right.Value);
public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new((left.Hue - right.Hue).Clamp(0f, 1f), (left.Saturation - right.Saturation).Clamp(0f, 1f), (left.Value - right.Value).Clamp(0f, 1f)); public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new(left.Hue - right.Hue, left.Saturation - right.Saturation, left.Value - right.Value);
public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new((left.Hue * right.Hue).Clamp(0f, 1f), (left.Saturation * right.Saturation).Clamp(0f, 1f), (left.Value * right.Value).Clamp(0f, 1f)); public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new(left.Hue * right.Hue, left.Saturation * right.Saturation, left.Value * right.Value);
public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f)); public static ColorHSV operator *(ColorHSV color, float value) => new(color.Hue * value, color.Saturation * value, color.Value * value);
public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f)); public static ColorHSV operator *(float value, ColorHSV color) => new(color.Hue * value, color.Saturation * value, color.Value * value);
public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f)); public static ColorHSV operator /(ColorHSV color, float value) => new(color.Hue / value, color.Saturation / value, color.Value / value);
public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value; public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
public static bool operator !=(ColorHSV left, ColorHSV right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value; public static bool operator !=(ColorHSV left, ColorHSV right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba; public static implicit operator ColorHSV(ColorHSVA hsva) => new(hsva.Hue, hsva.Saturation, hsva.Value);
public static implicit operator ColorHSV(ColorRGB rgb) public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorHSVA)rgba;
{ public static implicit operator ColorHSV(ColorRGB rgb) => (ColorHSVA)rgb;
float hue;
float saturation;
float value;
float rd = rgb.R / 255f;
float gd = rgb.G / 255f;
float bd = rgb.B / 255f;
float max = Math.Max(rd, Math.Max(gd, bd));
float min = Math.Min(rd, Math.Min(gd, bd));
float delta = max - min;
if (delta.ApproximatelyEquals(0))
hue = 0f;
else if (max.ApproximatelyEquals(rd))
hue = 60f * ((gd - bd) / delta % 6f);
else if (max.ApproximatelyEquals(gd))
hue = 60f * (((bd - rd) / delta) + 2f);
else
hue = 60f * (((rd - gd) / delta) + 4f);
if (hue < 0f)
hue += 360f;
hue /= 360f;
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
value = max;
return new(hue, saturation, value);
}
/// <summary> /// <summary>
/// Inverts the given <see cref="ColorHSV"/>. /// Inverts the given <see cref="ColorHSV"/>.
@@ -110,14 +80,6 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
/// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns> /// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns>
public static ColorHSV Divide(ColorHSV color, float value) => color / value; public static ColorHSV Divide(ColorHSV color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorHSV"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorHSV"/> from the starting point to the ending point.</returns>
public static ColorHSV FromTo(ColorHSV from, ColorHSV to) => to - from;
/// <summary> /// <summary>
/// Performs linear interpolation between two <see cref="ColorHSV"/>s. /// Performs linear interpolation between two <see cref="ColorHSV"/>s.
/// </summary> /// </summary>
@@ -125,7 +87,14 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
/// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param> /// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param> /// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorHSV"/>.</returns> /// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t; public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t)
{
float hueDiff = to.Hue - from.Hue;
float saturationDiff = to.Saturation - from.Saturation;
float valueDiff = to.Value - from.Value;
return from + new ColorHSV(hueDiff * t, saturationDiff * t, valueDiff * t);
}
/// <summary> /// <summary>
/// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range. /// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
@@ -174,9 +143,6 @@ public static class ColorHSVExtensions
/// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" /> /// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" />
public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value); public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value);
/// <inheritdoc cref="ColorHSV.FromTo(ColorHSV, ColorHSV)" />
public static ColorHSV FromTo(this ColorHSV from, ColorHSV to) => ColorHSV.FromTo(from, to);
/// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" /> /// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" />
public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t); public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t);

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@@ -0,0 +1,189 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an HSV color.
/// </summary>
/// <param name="hue">Hue of the <see cref="ColorHSVA"/>.</param>
/// <param name="saturation">Saturation of the <see cref="ColorHSVA"/>.</param>
/// <param name="value">Value of the <see cref="ColorHSVA"/>.</param>
/// <param name="alpha">Alpha of the <see cref="ColorHSVA"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="ColorHSVA"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorHSVA(float hue, float saturation, float value, float alpha = 1)
{
/// <summary>
/// The Hue value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Hue = hue.Clamp(0f, 1f);
/// <summary>
/// The Saturation value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Saturation = saturation.Clamp(0f, 1f);
/// <summary>
/// The Value value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Value = value.Clamp(0f, 1f);
/// <summary>
/// The Alpha value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Alpha = alpha;
public static ColorHSVA operator -(ColorHSVA color) => new(color.Hue.OneMinus(), color.Saturation.OneMinus(), color.Value.OneMinus(), color.Alpha);
public static ColorHSVA operator +(ColorHSVA left, ColorHSVA right) => new(left.Hue + right.Hue, left.Saturation + right.Saturation, left.Value + right.Value, left.Alpha + right.Alpha);
public static ColorHSVA operator -(ColorHSVA left, ColorHSVA right) => new(left.Hue - right.Hue, left.Saturation - right.Saturation, left.Value - right.Value, left.Alpha - right.Alpha);
public static ColorHSVA operator *(ColorHSVA left, ColorHSVA right) => new(left.Hue * right.Hue, left.Saturation * right.Saturation, left.Value * right.Value, left.Alpha * right.Alpha);
public static ColorHSVA operator *(ColorHSVA color, float value) => new(color.Hue * value, color.Saturation * value, color.Value * value, color.Alpha * value);
public static ColorHSVA operator *(float value, ColorHSVA color) => new(color.Hue * value, color.Saturation * value, color.Value * value, color.Alpha * value);
public static ColorHSVA operator /(ColorHSVA color, float value) => new(color.Hue / value, color.Saturation / value, color.Value / value, color.Alpha / value);
public static bool operator ==(ColorHSVA left, ColorHSVA right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
public static bool operator !=(ColorHSVA left, ColorHSVA right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
public static implicit operator ColorHSVA(ColorHSV hsv) => new(hsv.Hue, hsv.Saturation, hsv.Value, 1f);
public static implicit operator ColorHSVA(ColorRGB rgb) => (ColorRGBA)rgb;
public static implicit operator ColorHSVA(ColorRGBA rgba)
{
float hue;
float saturation;
float value;
float rd = rgba.R / 255f;
float gd = rgba.G / 255f;
float bd = rgba.B / 255f;
float max = Math.Max(rd, Math.Max(gd, bd));
float min = Math.Min(rd, Math.Min(gd, bd));
float delta = max - min;
if (delta.ApproximatelyEquals(0))
hue = 0f;
else if (max.ApproximatelyEquals(rd))
hue = 60f * ((gd - bd) / delta % 6f);
else if (max.ApproximatelyEquals(gd))
hue = 60f * (((bd - rd) / delta) + 2f);
else
hue = 60f * (((rd - gd) / delta) + 4f);
if (hue < 0f)
hue += 360f;
hue /= 360f;
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
value = max;
return new(hue, saturation, value, rgba.A / 255f);
}
/// <summary>
/// Inverts the given <see cref="ColorHSVA"/>.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <returns>The inverted <see cref="ColorHSVA"/>.</returns>
public static ColorHSVA Invert(ColorHSVA color) => -color;
/// <summary>
/// Adds two <see cref="ColorHSVA"/>s.
/// </summary>
/// <param name="left">The first <see cref="ColorHSVA"/>.</param>
/// <param name="right">The second <see cref="ColorHSVA"/>.</param>
/// <returns>The sum of the two <see cref="ColorHSVA"/>s.</returns>
public static ColorHSVA Add(ColorHSVA left, ColorHSVA right) => left + right;
/// <summary>
/// Subtracts one <see cref="ColorHSVA"/> from another.
/// </summary>
/// <param name="left">The <see cref="ColorHSVA"/> to subtract from.</param>
/// <param name="right">The <see cref="ColorHSVA"/> to subtract.</param>
/// <returns>The result of subtracting the second <see cref="ColorHSVA"/> from the first.</returns>
public static ColorHSVA Subtract(ColorHSVA left, ColorHSVA right) => left - right;
/// <summary>
/// Multiplies a <see cref="ColorHSVA"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of multiplying the <see cref="ColorHSVA"/> by the scalar value.</returns>
public static ColorHSVA Multiply(ColorHSVA color, float value) => color * value;
/// <summary>
/// Divides a <see cref="ColorHSVA"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of dividing the <see cref="ColorHSVA"/> by the scalar value.</returns>
public static ColorHSVA Divide(ColorHSVA color, float value) => color / value;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorHSVA"/>s.
/// </summary>
/// <param name="from">The starting <see cref="ColorHSVA"/> (t = 0).</param>
/// <param name="to">The ending <see cref="ColorHSVA"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorHSVA"/>.</returns>
public static ColorHSVA Lerp(ColorHSVA from, ColorHSVA to, float t)
{
float hueDiff = to.Hue - from.Hue;
float saturationDiff = to.Saturation - from.Saturation;
float valueDiff = to.Value - from.Value;
float alphaDiff = to.Alpha - from.Alpha;
return from + new ColorHSVA(hueDiff * t, saturationDiff * t, valueDiff * t, alphaDiff * t);
}
/// <summary>
/// Checks if two <see cref="ColorHSVA"/>s are approximately equal within a specified epsilon range.
/// </summary>
/// <param name="left">The first <see cref="ColorHSVA"/>.</param>
/// <param name="right">The second <see cref="ColorHSVA"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="ColorHSVA"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(ColorHSVA left, ColorHSVA right, float epsilon = float.Epsilon)
=> left.Hue.ApproximatelyEquals(right.Hue, epsilon) && left.Saturation.ApproximatelyEquals(right.Saturation, epsilon) && left.Value.ApproximatelyEquals(right.Value, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorHSVA"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorHSVA"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSVA"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorHSVA colorHSVA && this == colorHSVA;
/// <summary>
/// Generates a hash code for the <see cref="ColorHSVA"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorHSVA"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
/// <summary>
/// Converts the <see cref="ColorHSVA"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorHSVA"/>.</returns>
public override string ToString() => $"{nameof(ColorHSVA)}({Hue}, {Saturation}, {Value})";
}
/// <summary>
/// Provides extension methods for <see cref="ColorHSVA"/> type.
/// </summary>
public static class ColorHSVAExtensions
{
/// <inheritdoc cref="ColorHSVA.Add(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Add(this ColorHSVA color, ColorHSVA value) => ColorHSVA.Add(color, value);
/// <inheritdoc cref="ColorHSVA.Subtract(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Subtract(this ColorHSVA color, ColorHSVA value) => ColorHSVA.Subtract(color, value);
/// <inheritdoc cref="ColorHSVA.Multiply(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Multiply(this ColorHSVA color, float value) => ColorHSVA.Multiply(color, value);
/// <inheritdoc cref="ColorHSVA.Divide(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Divide(this ColorHSVA color, float value) => ColorHSVA.Divide(color, value);
/// <inheritdoc cref="ColorHSVA.Lerp(ColorHSVA, ColorHSVA, float)" />
public static ColorHSVA Lerp(this ColorHSVA from, ColorHSVA to, float t) => ColorHSVA.Lerp(from, to, t);
/// <inheritdoc cref="ColorHSVA.ApproximatelyEquals(ColorHSVA, ColorHSVA, float) " />
public static bool ApproximatelyEquals(this ColorHSVA left, ColorHSVA right, float epsilon = float.Epsilon) => ColorHSVA.ApproximatelyEquals(left, right, epsilon);
}

View File

@@ -38,30 +38,8 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B; public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B;
public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B); public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B);
public static implicit operator ColorRGB(ColorHSV hsv) public static implicit operator ColorRGB(ColorHSVA hsva) => (ColorRGBA)hsva;
{ public static implicit operator ColorRGB(ColorHSV hsv) => (ColorRGBA)hsv;
float hue = hsv.Hue * 360f;
float chroma = hsv.Value * hsv.Saturation;
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
float m = hsv.Value - chroma;
float r1 = 0f;
float g1 = 0f;
float b1 = 0f;
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
return new(r, g, b);
}
/// <summary> /// <summary>
/// Inverts the given <see cref="ColorRGB"/>. /// Inverts the given <see cref="ColorRGB"/>.
@@ -102,14 +80,6 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
/// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns> /// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns>
public static ColorRGB Divide(ColorRGB color, float value) => color / value; public static ColorRGB Divide(ColorRGB color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorRGB"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorRGB"/> from the starting point to the ending point.</returns>
public static ColorRGB FromTo(ColorRGB from, ColorRGB to) => to - from;
/// <summary> /// <summary>
/// Performs linear interpolation between two <see cref="ColorRGB"/>s. /// Performs linear interpolation between two <see cref="ColorRGB"/>s.
/// </summary> /// </summary>
@@ -117,7 +87,14 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
/// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param> /// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param> /// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorRGB"/>.</returns> /// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t; public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t)
{
int redDiff = to.R - from.R;
int greenDiff = to.G - from.G;
int blueDiff = to.B - from.B;
return from + new ColorRGB((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t));
}
/// <summary> /// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>. /// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
@@ -156,9 +133,6 @@ public static class ColorRGBExtensions
/// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" /> /// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" />
public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value); public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value);
/// <inheritdoc cref="ColorRGB.FromTo(ColorRGB, ColorRGB)" />
public static ColorRGB FromTo(this ColorRGB from, ColorRGB to) => ColorRGB.FromTo(from, to);
/// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" /> /// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" />
public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t); public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t);
} }

View File

@@ -44,7 +44,31 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A; public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A;
public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255); public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255);
public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorRGB)hsv; public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorHSVA)hsv;
public static implicit operator ColorRGBA(ColorHSVA hsva)
{
float hue = hsva.Hue * 360f;
float chroma = hsva.Value * hsva.Saturation;
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
float m = hsva.Value - chroma;
float r1 = 0f;
float g1 = 0f;
float b1 = 0f;
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
return new(r, g, b, (byte)(hsva.Alpha * 255));
}
/// <summary> /// <summary>
/// Inverts the given <see cref="ColorRGBA"/>. /// Inverts the given <see cref="ColorRGBA"/>.
@@ -85,14 +109,6 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
/// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns> /// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns>
public static ColorRGBA Divide(ColorRGBA color, float value) => color / value; public static ColorRGBA Divide(ColorRGBA color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorRGBA"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorRGBA"/> from the starting point to the ending point.</returns>
public static ColorRGBA FromTo(ColorRGBA from, ColorRGBA to) => to - from;
/// <summary> /// <summary>
/// Performs linear interpolation between two <see cref="ColorRGBA"/>s. /// Performs linear interpolation between two <see cref="ColorRGBA"/>s.
/// </summary> /// </summary>
@@ -100,7 +116,15 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
/// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param> /// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param> /// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorRGBA"/>.</returns> /// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t; public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t)
{
int redDiff = to.R - from.R;
int greenDiff = to.G - from.G;
int blueDiff = to.B - from.B;
int alphaDiff = to.A - from.A;
return from + new ColorRGBA((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t), (byte)(alphaDiff * t));
}
/// <summary> /// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>. /// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
@@ -139,9 +163,6 @@ public static class ColorRGBAExtensions
/// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" /> /// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" />
public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value); public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value);
/// <inheritdoc cref="ColorRGBA.FromTo(ColorRGBA, ColorRGBA)" />
public static ColorRGBA FromTo(this ColorRGBA from, ColorRGBA to) => ColorRGBA.FromTo(from, to);
/// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" /> /// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" />
public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t); public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t);
} }

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@@ -0,0 +1,6 @@
namespace Syntriax.Engine.Core;
public interface IEnterUniverse : IBehaviour
{
void EnterUniverse(IUniverse universe);
}

View File

@@ -0,0 +1,6 @@
namespace Syntriax.Engine.Core;
public interface IExitUniverse : IBehaviour
{
void ExitUniverse(IUniverse universe);
}

View File

@@ -0,0 +1,6 @@
namespace Syntriax.Engine.Core;
public interface ILastFrameUpdate : IBehaviour
{
void LastActiveFrame();
}

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@@ -0,0 +1,71 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class UniverseEntranceManager : Behaviour
{
// We use Ascending order because we are using reverse for loop to call them
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private readonly ActiveBehaviourCollectorSorted<IEnterUniverse> enterUniverses = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IExitUniverse> exitUniverses = new() { SortBy = SortByAscendingPriority() };
private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
private readonly List<IExitUniverse> toCallExitUniverses = new(32);
protected override void OnEnteredUniverse(IUniverse universe)
{
enterUniverses.Assign(universe);
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectRegistered(Universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(OnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(OnUniverseObjectUnRegistered);
}
protected override void OnExitedUniverse(IUniverse universe)
{
enterUniverses.Unassign();
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnRegistered(Universe, new(universeObject));
universe.OnUniverseObjectRegistered.RemoveListener(OnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.RemoveListener(OnUniverseObjectUnRegistered);
}
private void OnUniverseObjectUnRegistered(IUniverse sender, IUniverse.UniverseObjectUnRegisteredArguments args)
{
for (int i = toCallExitUniverses.Count - 1; i >= 0; i--)
{
toCallExitUniverses[i].ExitUniverse(Universe);
toCallExitUniverses.RemoveAt(i);
}
}
private void OnUniverseObjectRegistered(IUniverse sender, IUniverse.UniverseObjectRegisteredArguments args)
{
for (int i = toCallEnterUniverses.Count - 1; i >= 0; i--)
{
toCallEnterUniverses[i].EnterUniverse(Universe);
toCallEnterUniverses.RemoveAt(i);
}
}
private void OnEnterUniverseCollected(IBehaviourCollector<IEnterUniverse> sender, IBehaviourCollector<IEnterUniverse>.BehaviourCollectedArguments args)
{
toCallEnterUniverses.Add(args.BehaviourCollected);
}
private void OnExitUniverseCollected(IBehaviourCollector<IExitUniverse> sender, IBehaviourCollector<IExitUniverse>.BehaviourCollectedArguments args)
{
toCallExitUniverses.Add(args.BehaviourCollected);
}
public UniverseEntranceManager()
{
enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected);
exitUniverses.OnCollected.AddListener(OnExitUniverseCollected);
}
}

View File

@@ -8,6 +8,7 @@ public class UpdateManager : Behaviour
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority)); private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollector<ILastFrameUpdate> lastFrameUpdates = new();
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() };
@@ -17,6 +18,7 @@ public class UpdateManager : Behaviour
protected override void OnEnteredUniverse(IUniverse universe) protected override void OnEnteredUniverse(IUniverse universe)
{ {
firstFrameUpdates.Assign(universe); firstFrameUpdates.Assign(universe);
lastFrameUpdates.Assign(universe);
preUpdateEntities.Assign(universe); preUpdateEntities.Assign(universe);
updateEntities.Assign(universe); updateEntities.Assign(universe);
postUpdateEntities.Assign(universe); postUpdateEntities.Assign(universe);
@@ -29,6 +31,7 @@ public class UpdateManager : Behaviour
protected override void OnExitedUniverse(IUniverse universe) protected override void OnExitedUniverse(IUniverse universe)
{ {
firstFrameUpdates.Unassign(); firstFrameUpdates.Unassign();
lastFrameUpdates.Unassign();
preUpdateEntities.Unassign(); preUpdateEntities.Unassign();
updateEntities.Unassign(); updateEntities.Unassign();
postUpdateEntities.Unassign(); postUpdateEntities.Unassign();
@@ -67,8 +70,14 @@ public class UpdateManager : Behaviour
toCallFirstFrameUpdates.Add(args.BehaviourCollected); toCallFirstFrameUpdates.Add(args.BehaviourCollected);
} }
private void OnLastFrameRemoved(IBehaviourCollector<ILastFrameUpdate> sender, IBehaviourCollector<ILastFrameUpdate>.BehaviourRemovedArguments args)
{
args.BehaviourRemoved.LastActiveFrame();
}
public UpdateManager() public UpdateManager()
{ {
firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected); firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
lastFrameUpdates.OnRemoved.AddListener(OnLastFrameRemoved);
} }
} }

View File

@@ -13,7 +13,9 @@ public class Universe : BaseEntity, IUniverse
public Event<IUniverse> OnPreDraw { get; } = new(); public Event<IUniverse> OnPreDraw { get; } = new();
public Event<IUniverse> OnDraw { get; } = new(); public Event<IUniverse> OnDraw { get; } = new();
public Event<IUniverse> OnPostDraw { get; } = new(); public Event<IUniverse> OnPostDraw { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnPreUniverseObjectRegistered { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new(); public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnPreUniverseObjectUnRegistered { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new(); public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new(); public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
@@ -53,6 +55,8 @@ public class Universe : BaseEntity, IUniverse
if (_universeObjects.Contains(universeObject)) if (_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}."); throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
OnPreUniverseObjectRegistered?.Invoke(this, new(universeObject));
universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize); universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse); universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
@@ -79,7 +83,7 @@ public class Universe : BaseEntity, IUniverse
public void Remove(IUniverseObject universeObject) public void Remove(IUniverseObject universeObject)
{ {
universeObject.SetParent(null); universeObject.Parent = null;
RemoveIncursive(universeObject); RemoveIncursive(universeObject);
} }
@@ -88,6 +92,8 @@ public class Universe : BaseEntity, IUniverse
if (!_universeObjects.Contains(universeObject)) if (!_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}."); throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
OnPreUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize); universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse); universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);

View File

@@ -1,4 +1,3 @@
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
@@ -21,8 +20,8 @@ public class UniverseObject : BaseEntity, IUniverseObject
private IBehaviourController _behaviourController = null!; private IBehaviourController _behaviourController = null!;
private bool _isActive = false; private bool _isActive = false;
private readonly List<IUniverseObject> _children = []; private readonly List<IUniverseObject> _children = [];
private IUniverseObject? _parent = null;
public IUniverseObject? Parent { get; private set; } = null;
public IReadOnlyList<IUniverseObject> Children => _children; public IReadOnlyList<IUniverseObject> Children => _children;
public IBehaviourController BehaviourController => _behaviourController; public IBehaviourController BehaviourController => _behaviourController;
public IUniverse Universe => _universe; public IUniverse Universe => _universe;
@@ -42,6 +41,40 @@ public class UniverseObject : BaseEntity, IUniverseObject
} }
} }
public IUniverseObject? Parent
{
get => _parent;
set
{
if (value == this)
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
if (_parent == value)
return;
IUniverseObject? previousParent = Parent;
if (previousParent is not null)
{
previousParent.RemoveChild(this);
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
}
_parent = value;
if (value is not null)
{
if (value.IsInUniverse && !IsInUniverse)
value.Universe.Register(this);
value.AddChild(this);
value.OnActiveChanged.AddListener(OnParentActiveChanged);
}
UpdateActive();
OnParentChanged?.Invoke(this, new(previousParent, value));
}
}
protected virtual void OnEnteringUniverse(IUniverse universe) { } protected virtual void OnEnteringUniverse(IUniverse universe) { }
bool IUniverseObject.EnterUniverse(IUniverse universe) bool IUniverseObject.EnterUniverse(IUniverse universe)
{ {
@@ -67,43 +100,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
return true; return true;
} }
public void SetParent(IUniverseObject? parent)
{
if (parent == this)
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
if (Parent == parent)
return;
IUniverseObject? previousParent = Parent;
if (previousParent is not null)
{
previousParent.RemoveChild(this);
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
}
Parent = parent;
if (parent is not null)
{
if (parent.IsInUniverse && !IsInUniverse)
parent.Universe.Register(this);
parent.AddChild(this);
parent.OnActiveChanged.AddListener(OnParentActiveChanged);
}
UpdateActive();
OnParentChanged?.Invoke(this, new(previousParent, parent));
}
public void AddChild(IUniverseObject parent) public void AddChild(IUniverseObject parent)
{ {
if (_children.Contains(parent)) if (_children.Contains(parent))
return; return;
_children.Add(parent); _children.Add(parent);
parent.SetParent(this); parent.Parent = this;
OnChildrenAdded?.Invoke(this, new(parent)); OnChildrenAdded?.Invoke(this, new(parent));
} }
@@ -112,7 +115,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
if (!_children.Remove(child)) if (!_children.Remove(child))
return; return;
child.SetParent(null); child.Parent = null;
OnChildrenRemoved?.Invoke(this, new(child)); OnChildrenRemoved?.Invoke(this, new(child));
} }
@@ -133,6 +136,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
base.OnAssign(stateEnable); base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged); stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
UpdateActive();
} }
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive(); private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
@@ -164,7 +168,4 @@ public class UniverseObject : BaseEntity, IUniverseObject
{ {
_name = GetType().Name; _name = GetType().Name;
} }
public IEnumerator<IUniverseObject> GetEnumerator() => _children.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
} }

View File

@@ -19,6 +19,12 @@ public static class EngineConverterExtensions
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Color ToColor(this ColorRGBA color) => new(color.R, color.G, color.B, color.A); public static Color ToColor(this ColorRGBA color) => new(color.R, color.G, color.B, color.A);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Color ToPreMultipliedColor(this ColorRGBA color)
{
float alphaMultiplier = color.A / 255f;
return new((byte)(color.R * alphaMultiplier), (byte)(color.G * alphaMultiplier), (byte)(color.B * alphaMultiplier), color.A);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ColorRGBA ToColorRGBA(this Color color) => new(color.R, color.G, color.B, color.A); public static ColorRGBA ToColorRGBA(this Color color) => new(color.R, color.G, color.B, color.A);

View File

@@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time; namespace Syntriax.Engine.Systems.Time;
public interface ITicker : IStopwatch public interface ITicker
{ {
Event<ITicker> OnTick { get; } Event<ITicker> OnTick { get; }

View File

@@ -2,14 +2,14 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time; namespace Syntriax.Engine.Systems.Time;
public class Ticker : Stopwatch, ITicker public class TickerStopwatch : Stopwatch, ITicker
{ {
public Event<ITicker> OnTick { get; } = new(); public Event<ITicker> OnTick { get; } = new();
public double Period { get; set; } = 1f; public double Period { get; set; } = 1f;
public int TickCounter { get; private set; } = 0; public int TickCounter { get; private set; } = 0;
private double nextTick = 0f; private double nextTick = double.MaxValue;
public override void Start() public override void Start()
{ {
@@ -22,7 +22,7 @@ public class Ticker : Stopwatch, ITicker
{ {
base.Update(); base.Update();
while (Time > nextTick) while (Time >= nextTick)
{ {
nextTick += Period; nextTick += Period;
TickCounter++; TickCounter++;

View File

@@ -0,0 +1,40 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public class TickerTimer : Timer, ITicker
{
public Event<ITicker> OnTick { get; } = new();
public double Period { get; set; } = 1f;
public int TickCounter { get; private set; } = 0;
private double nextTick = double.MinValue;
public override void Start(double time)
{
TickCounter = 0;
base.Start(time);
nextTick = Remaining - Period;
}
public override void Update()
{
base.Update();
while (Remaining <= nextTick)
{
nextTick -= Period;
TickCounter++;
OnTick?.Invoke(this);
}
}
protected override void OnFinalize()
{
base.OnFinalize();
TickCounter = 0;
nextTick = 0f;
}
}

View File

@@ -53,7 +53,7 @@ public class Timer : Behaviour, IUpdate, ITimer
OnStopped?.Invoke(this); OnStopped?.Invoke(this);
} }
public void Update() public virtual void Update()
{ {
if (State is not TimerState.Ticking) if (State is not TimerState.Ticking)
return; return;

View File

@@ -5,11 +5,14 @@ namespace Syntriax.Engine.Systems.Tween;
public static class TweenColorExtensions public static class TweenColorExtensions
{ {
public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod) public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGB.Lerp(targetColorRGB, t))); => TweenColor((ColorHSV)initialColorRGB, tweenManager, duration, (ColorHSV)targetColorRGB, color => setMethod?.Invoke(color));
public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod) public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGBA.Lerp(targetColorRGBA, t))); => TweenColor((ColorHSVA)initialColorRGBA, tweenManager, duration, (ColorHSVA)targetColorRGBA, color => setMethod?.Invoke(color));
public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod) public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorHSV.Lerp(targetColorHSV, t))); => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorHSV.Lerp(targetColorHSV, t)));
public static ITween TweenColor(this ColorHSVA initialColorHSVA, ITweenManager tweenManager, float duration, ColorHSVA targetColorHSVA, System.Action<ColorHSVA> setMethod)
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorHSVA.Lerp(targetColorHSVA, t)));
} }

View File

@@ -0,0 +1,271 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Tests;
public class BehaviourController_Tests
{
[Fact]
public void GetRequiredBehaviour()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
behaviourController.AddBehaviour<BehaviourX>();
Assert.NotNull(behaviourController.GetRequiredBehaviour<BehaviourX>());
}
[Fact]
public void GetRequiredBehaviourRaisesExceptionIfNotFound()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
Assert.Throws<BehaviourNotFoundException>(behaviourController.GetRequiredBehaviour<BehaviourX>);
}
[Fact]
public void AddSingleBehaviour()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
Assert.NotNull(behaviourController.AddBehaviour<BehaviourX>());
Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
}
[Fact]
public void AddMultipleBehaviours()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
BehaviourX behaviourX = behaviourController.AddBehaviour<BehaviourX>();
BehaviourY behaviourY = behaviourController.AddBehaviour<BehaviourY>();
bool isXFound = false;
bool isYFound = false;
foreach (IBehaviour behaviour in behaviourController.GetBehaviours<IBehaviour>())
{
if (behaviour == behaviourX) isXFound = true;
if (behaviour == behaviourY) isYFound = true;
}
Assert.True(isXFound && isYFound);
}
[Fact]
public void AddThenRemoveBehaviour()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
behaviourController.AddBehaviour<BehaviourX>();
behaviourController.RemoveBehaviour<BehaviourX>();
Assert.Null(behaviourController.GetBehaviour<BehaviourX>());
}
[Fact]
public void GetOrAddBehaviourExtension()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
Assert.Null(behaviourController.GetBehaviour<BehaviourX>());
Assert.NotNull(behaviourController.GetOrAddBehaviour<BehaviourX>());
}
[Fact]
public void GetOrAddBehaviourExtensionFallback()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
Assert.Null(behaviourController.GetBehaviour<IBehaviour>());
Assert.NotNull(behaviourController.GetOrAddBehaviour<IBehaviour, BehaviourX>());
}
[Fact]
public void RemoveSpecificBehaviourViaGeneric()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
behaviourController.AddBehaviour<BehaviourX>();
behaviourController.AddBehaviour<BehaviourY>();
behaviourController.RemoveBehaviour<BehaviourY>();
Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
Assert.Null(behaviourController.GetBehaviour<BehaviourY>());
}
[Fact]
public void RemoveSpecificBehaviourViaReference()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
behaviourController.AddBehaviour<BehaviourX>();
BehaviourY behaviourYFirst = behaviourController.AddBehaviour<BehaviourY>();
BehaviourY behaviourYSecond = behaviourController.AddBehaviour<BehaviourY>();
behaviourController.RemoveBehaviour(behaviourYFirst);
Assert.Equal(behaviourController.GetBehaviour<BehaviourY>(), behaviourYSecond);
Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
}
[Fact]
public void AddBehaviourSameTypeCreatesSeparateInstances()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
BehaviourY first = behaviourController.AddBehaviour<BehaviourY>();
BehaviourY second = behaviourController.AddBehaviour<BehaviourY>();
Assert.NotSame(first, second);
}
[Fact]
public void BehaviourAddedEvents()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
IBehaviourController? sender = null;
IBehaviourController.BehaviourAddedArguments? arguments = null;
behaviourController.OnBehaviourAdded.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
BehaviourX behaviour = behaviourController.AddBehaviour<BehaviourX>();
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(behaviourController, sender);
Assert.Equal(behaviour, arguments.Value.BehaviourAdded);
}
[Fact]
public void BehaviourRemovedEvents()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
IBehaviourController? sender = null;
IBehaviourController.BehaviourRemovedArguments? arguments = null;
behaviourController.OnBehaviourRemoved.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
BehaviourX behaviour = behaviourController.AddBehaviour<BehaviourX>();
behaviourController.RemoveBehaviour<BehaviourX>();
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(behaviourController, sender);
Assert.Equal(behaviour, arguments.Value.BehaviourRemoved);
}
#region Hierarchy Structure
private static IUniverseObject CreateUniverseObject()
{
UniverseObject universeObject = new();
BehaviourController behaviourController = new();
universeObject.Assign(new StateEnable());
universeObject.StateEnable.Assign(universeObject);
behaviourController.Assign(new StateEnable());
behaviourController.StateEnable.Assign(behaviourController);
behaviourController.Assign(universeObject);
universeObject.Assign(behaviourController);
universeObject.Initialize();
behaviourController.Initialize();
return universeObject;
}
public static IUniverseObject CreateParentChildScenario()
{
IUniverseObject parentUO = CreateUniverseObject().SetUniverseObject("Parent");
IUniverseObject middleUO = CreateUniverseObject().SetUniverseObject("Middle", parentUO);
IUniverseObject childUO = CreateUniverseObject().SetUniverseObject("Child", middleUO);
parentUO.BehaviourController.AddBehaviour<BehaviourY>();
middleUO.BehaviourController.AddBehaviour<BehaviourX>();
childUO.BehaviourController.AddBehaviour<BehaviourY>();
return middleUO;
}
[Fact]
public void ParentChildScenarioGetBehaviourInParent()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.NotNull(universeObject.BehaviourController.GetBehaviourInParent<BehaviourY>());
}
[Fact]
public void ParentChildScenarioGetBehaviourInChildren()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.NotNull(universeObject.BehaviourController.GetBehaviourInChildren<BehaviourY>());
}
[Fact]
public void ParentChildScenarioGetBehaviourInChildrenOnSameObject()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.NotNull(universeObject.BehaviourController.GetBehaviourInChildren<BehaviourX>());
}
[Fact]
public void ParentChildScenarioGetBehaviourInParentOnSameObject()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.NotNull(universeObject.BehaviourController.GetBehaviourInParent<BehaviourX>());
}
[Fact]
public void ParentChildScenarioGetBehaviourInParentRaisesExceptionIfNotFound()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInParent<BehaviourZ>);
}
[Fact]
public void ParentChildScenarioGetBehaviourInChildrenRaisesExceptionIfNotFound()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInChildren<BehaviourZ>);
}
[Fact]
public void ParentChildScenarioGetBehaviourInChildrenOnSameObjectRaisesExceptionIfNotFound()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInChildren<BehaviourZ>);
}
[Fact]
public void ParentChildScenarioGetBehaviourInParentOnSameObjectRaisesExceptionIfNotFound()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInParent<BehaviourZ>);
}
#endregion
private class BehaviourX : BehaviourBase;
private class BehaviourY : BehaviourBase;
private class BehaviourZ : BehaviourBase;
}

View File

@@ -0,0 +1,72 @@
using Syntriax.Engine.Core;
namespace Engine.Tests;
public class Behaviour_Tests
{
private static IUniverseObject CreateUniverseObject()
{
UniverseObject universeObject = new();
BehaviourController behaviourController = new();
universeObject.Assign(new StateEnable());
universeObject.StateEnable.Assign(universeObject);
behaviourController.Assign(new StateEnable());
behaviourController.StateEnable.Assign(behaviourController);
behaviourController.Assign(universeObject);
universeObject.Assign(behaviourController);
universeObject.Initialize();
behaviourController.Initialize();
return universeObject;
}
[Fact]
public void BehaviourActive()
{
IUniverseObject universeObject = CreateUniverseObject();
BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
behaviourX.StateEnable.Enabled = true;
Assert.True(behaviourX.IsActive);
}
[Fact]
public void BehaviourNotActiveOnDisabled()
{
IUniverseObject universeObject = CreateUniverseObject();
BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
behaviourX.StateEnable.Enabled = false;
Assert.False(behaviourX.IsActive);
}
[Fact]
public void BehaviourNotActiveOnBehaviourControllerDisabled()
{
IUniverseObject universeObject = CreateUniverseObject();
BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
universeObject.BehaviourController.StateEnable.Enabled = false;
Assert.False(behaviourX.IsActive);
}
[Fact]
public void BehaviourNotActiveOnUniverseObjectDisabled()
{
IUniverseObject universeObject = CreateUniverseObject();
BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
universeObject.StateEnable.Enabled = false;
Assert.False(behaviourX.IsActive);
}
public class BehaviourX : BehaviourBase;
}

View File

@@ -0,0 +1,272 @@
using Syntriax.Engine.Core;
namespace Engine.Tests;
public class UniverseObject_Tests
{
private static IUniverseObject CreateUniverseObject()
{
UniverseObject universeObject = new();
BehaviourController behaviourController = new();
universeObject.Assign(new StateEnable());
behaviourController.Assign(new StateEnable());
behaviourController.StateEnable.Assign(behaviourController);
behaviourController.Assign(universeObject);
universeObject.Assign(behaviourController);
universeObject.Initialize();
behaviourController.Initialize();
return universeObject;
}
[Fact]
public void AddChildren()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
parentUO.AddChild(childUO);
Assert.NotEmpty(parentUO.Children);
Assert.Equal(parentUO.Children[0], childUO);
Assert.Equal(childUO.Parent, parentUO);
}
[Fact]
public void RemoveChildren()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
parentUO.AddChild(childUO);
Assert.NotEmpty(parentUO.Children);
Assert.Contains(childUO, parentUO.Children);
Assert.Equal(childUO.Parent, parentUO);
parentUO.RemoveChild(childUO);
Assert.Empty(parentUO.Children);
Assert.Null(childUO.Parent);
}
[Fact]
public void SetParentValue()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
childUO.Parent = parentUO;
Assert.Contains(childUO, parentUO.Children);
Assert.Equal(childUO.Parent, parentUO);
}
[Fact]
public void SetParentNull()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
parentUO.AddChild(childUO);
childUO.Parent = null;
Assert.Empty(parentUO.Children);
Assert.Null(childUO.Parent);
}
[Fact]
public void AddChildrenEvents()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
IUniverseObject? sender = null;
IUniverseObject.ChildrenAddedArguments? arguments = null;
parentUO.OnChildrenAdded.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
parentUO.AddChild(childUO);
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(parentUO, sender);
Assert.Equal(childUO, arguments.Value.ChildrenAdded);
}
[Fact]
public void RemoveChildrenEvents()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
IUniverseObject? sender = null;
IUniverseObject.ChildrenRemovedArguments? arguments = null;
parentUO.AddChild(childUO);
parentUO.OnChildrenRemoved.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
parentUO.RemoveChild(childUO);
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(parentUO, sender);
Assert.Equal(childUO, arguments.Value.ChildrenRemoved);
}
[Fact]
public void SetParentEvents()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
IUniverseObject? sender = null;
IUniverseObject.ParentChangedArguments? arguments = null;
childUO.OnParentChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
childUO.Parent = parentUO;
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(childUO, sender);
Assert.Null(arguments.Value.PreviousParent);
Assert.Equal(parentUO, arguments.Value.CurrentParent);
}
[Fact]
public void UnsetParentEvents()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
IUniverseObject? sender = null;
IUniverseObject.ParentChangedArguments? arguments = null;
childUO.Parent = parentUO;
childUO.OnParentChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
childUO.Parent = null;
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(childUO, sender);
Assert.Equal(parentUO, arguments.Value.PreviousParent);
Assert.Null(arguments.Value.CurrentParent);
}
[Fact]
public void Active()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.StateEnable.Enabled = true;
Assert.True(universeObject.IsActive);
}
[Fact]
public void NotActiveWhenDisabled()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.StateEnable.Enabled = false;
Assert.False(universeObject.IsActive);
}
[Fact]
public void ActiveEvents()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.StateEnable.Enabled = true;
IActive? sender = null;
IActive.ActiveChangedArguments? arguments = null;
universeObject.OnActiveChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
universeObject.StateEnable.Enabled = false;
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.False(universeObject.IsActive);
Assert.True(arguments.Value.PreviousState);
}
[Fact]
public void NotActiveEvents()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.StateEnable.Enabled = false;
IActive? sender = null;
IActive.ActiveChangedArguments? arguments = null;
universeObject.OnActiveChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
universeObject.StateEnable.Enabled = true;
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.True(universeObject.IsActive);
Assert.False(arguments.Value.PreviousState);
}
[Fact]
public void SetName()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.Name = "Test";
Assert.Equal("Test", universeObject.Name);
}
[Fact]
public void SetNameEvents()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.Name = "Previous";
INameable? sender = null;
INameable.NameChangedArguments? arguments = null;
universeObject.OnNameChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
universeObject.Name = "Test";
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal("Test", universeObject.Name);
Assert.Equal("Previous", arguments.Value.PreviousName);
}
}

View File

@@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="xunit" Version="2.9.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Engine\Engine.csproj" />
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
<ProjectReference Include="..\Engine.Physics2D\Engine.Physics2D.csproj" />
<ProjectReference Include="..\Engine.Systems\Engine.Systems.csproj" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
</Project>

View File

@@ -19,7 +19,9 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YamlDotNet", "Engine.Serial
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Integration", "Integration", "{823D4020-332D-2C13-F261-6F510F11A57E}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Integration", "Integration", "{823D4020-332D-2C13-F261-6F510F11A57E}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Integration.MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Tests", "Engine.Tests\Engine.Tests.csproj", "{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -115,6 +117,18 @@ Global
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.Build.0 = Release|Any CPU {C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.Build.0 = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.ActiveCfg = Release|Any CPU {C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.ActiveCfg = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.Build.0 = Release|Any CPU {C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.Build.0 = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x64.ActiveCfg = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x64.Build.0 = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x86.ActiveCfg = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x86.Build.0 = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|Any CPU.Build.0 = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x64.ActiveCfg = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x64.Build.0 = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x86.ActiveCfg = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE