6 Commits

278 changed files with 1403 additions and 2469 deletions

4
.gitmodules vendored
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@@ -1,3 +1,3 @@
[submodule "Engine.Integration/YamlDotNet"]
path = Engine.Integration/YamlDotNet
[submodule "Engine.Serializers/YamlDotNet"]
path = Engine.Serializers/YamlDotNet
url = git@github.com:Syntriax/YamlDotNet.git

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the class implementing it has Assignable fields that are necessary for the engine to work properly.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IBehaviourController"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IEntity"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IStateEnable"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an entity which can be active or not.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface IBehaviour2D : IBehaviour
{

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a collector for the class type of <typeparamref name="T"/>.

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a 2D camera in the engine.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface ICoroutineYield
{

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a basic entity in the engine.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an entity that can be initialized and finalized. This information is useful for objects we know that are not in use and can be either recycled or dropped for garbage collection.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an entity with a name.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an entity with an enable state that can be toggled.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents the transformation properties of an object such as position, scale, and rotation in 2D space.

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a universe responsible for managing <see cref="IUniverseObject"/>s.

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an <see cref="IEntity"/> that can enter and exit a universe within the <see cref="IUniverse"/> system.

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@@ -1,12 +1,14 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> where T : class, IBehaviour
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
{
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
protected readonly FastList<T> monitoringBehaviours = new(32);
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
@@ -14,16 +16,80 @@ public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> w
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly List<T> monitoringBehaviours = new(32);
protected readonly List<T> activeBehaviours = new(32);
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
public abstract int Count { get; }
public abstract T this[Index index] { get; }
public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is not T tBehaviour)
return;
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
AddBehaviour(behaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(behaviour));
}
else if (activeBehaviours.Remove(behaviour))
{
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, new(behaviour));
}
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
if (activeBehaviours.Remove(tBehaviour))
{
OnBehaviourRemove(tBehaviour);
OnRemoved?.Invoke(this, new(tBehaviour));
}
}
public bool Assign(IUniverse universe)
{
if (Universe is not null)
@@ -57,75 +123,10 @@ public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> w
return true;
}
protected abstract void AddBehaviour(T behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is not T tBehaviour)
return;
public int Count => activeBehaviours.Count;
public T this[Index index] => activeBehaviours[index];
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
protected abstract bool RemoveBehaviour(T behaviour);
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
if (!RemoveBehaviour(tBehaviour))
return;
OnBehaviourRemove(tBehaviour);
OnRemoved?.Invoke(this, new(tBehaviour));
}
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
AddBehaviour(behaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(behaviour));
}
else if (RemoveBehaviour(behaviour))
{
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, new(behaviour));
}
}
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
public ActiveBehaviourCollectorBase()
public ActiveBehaviourCollector()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
@@ -134,7 +135,7 @@ public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> w
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public ActiveBehaviourCollectorBase(IUniverse universe)
public ActiveBehaviourCollector(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;

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@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
{
get => _sortBy;
set
{
_sortBy = value;
if (value is not null)
activeBehaviours.Sort(value);
}
}
protected override void AddBehaviour(T behaviour)
{
if (SortBy is null)
{
activeBehaviours.Add(behaviour);
return;
}
int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
activeBehaviours.Insert(insertionIndex, behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
activeBehaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public ActiveBehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
}
}

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@@ -1,6 +1,6 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public abstract class BaseEntity : IEntity
{

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public abstract class Behaviour : BehaviourBase
{

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public abstract class Behaviour2D : Behaviour, IBehaviour2D
{

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour

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@@ -1,25 +1,72 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T : class
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
protected readonly List<T> behaviours = new(32);
public IUniverse Universe { get; private set; } = null!;
public abstract int Count { get; }
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
public abstract T this[Index index] { get; }
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is not T tBehaviour)
return;
AddBehaviour(tBehaviour);
OnBehaviourAdd(args.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!behaviours.Remove(tBehaviour))
return;
OnBehaviourRemove(args.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
protected virtual void OnAssign(IUniverse universe) { }
public bool Assign(IUniverse universe)
{
if (Universe is not null)
@@ -54,57 +101,10 @@ public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T
return true;
}
protected virtual void OnAssign(IUniverse universe) { }
public int Count => behaviours.Count;
public T this[Index index] => behaviours[index];
protected abstract void AddBehaviour(T behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is not T tBehaviour)
return;
AddBehaviour(tBehaviour);
OnBehaviourAdd(args.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected abstract bool RemoveBehaviour(T tBehaviour);
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!RemoveBehaviour(tBehaviour))
return;
OnBehaviourRemove(args.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
public BehaviourCollectorBase()
public BehaviourCollector()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
@@ -112,7 +112,7 @@ public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public BehaviourCollectorBase(IUniverse universe)
public BehaviourCollector(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;

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@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
{
get => _sortBy;
set
{
_sortBy = value;
if (value is not null)
behaviours.Sort(value);
}
}
protected override void AddBehaviour(T behaviour)
{
if (SortBy is null)
{
behaviours.Add(behaviour);
return;
}
int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
behaviours.Insert(insertionIndex, behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
behaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public BehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
}
}

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : BaseEntity, IBehaviourController
@@ -10,7 +10,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
private readonly FastList<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
private IUniverseObject _universeObject = null!;

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@@ -1,16 +0,0 @@
using System;
namespace Engine.Core;
public class ActiveBehaviourCollector<T> : ActiveBehaviourCollectorBase<T> where T : class, IBehaviour
{
protected readonly FastList<T> activeBehaviours = new(32);
public override T this[Index index] => activeBehaviours[index];
public override int Count => activeBehaviours.Count;
public ActiveBehaviourCollector() { }
public ActiveBehaviourCollector(IUniverse universe) : base(universe) { }
protected override void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
protected override bool RemoveBehaviour(T tBehaviour) => activeBehaviours.Remove(tBehaviour);
}

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@@ -1,104 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCollector<TItem> where TItem : class, IBehaviour where TIndex : IComparable
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!;
private int count = 0;
public override int Count => count;
public override TItem this[Index index]
{
get
{
int actualIndex = index.IsFromEnd
? count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= count)
throw new IndexOutOfRangeException();
int leftIndex = actualIndex;
foreach ((TIndex i, FastList<TItem> list) in behaviours)
{
if (leftIndex < list.Count)
return list[leftIndex];
leftIndex -= list.Count;
}
throw new IndexOutOfRangeException();
}
}
protected override bool RemoveBehaviour(TItem tBehaviour)
{
TIndex index = getIndexFunc(tBehaviour);
if (!behaviours.TryGetValue(index, out FastList<TItem>? list))
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
if (!list.Remove(tBehaviour))
return false;
count--;
return true;
}
protected override void AddBehaviour(TItem behaviour)
{
TIndex key = getIndexFunc(behaviour);
if (!behaviours.TryGetValue(key, out FastList<TItem>? list))
behaviours[key] = list = [];
count++;
list.Add(behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
TItem behaviour = (TItem)sender;
RemoveBehaviour(behaviour);
AddBehaviour(behaviour);
}
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
delegateOnPriorityChanged = OnPriorityChanged;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
}

View File

@@ -1,17 +0,0 @@
using System;
namespace Engine.Core;
public class BehaviourCollector<T> : BehaviourCollectorBase<T> where T : class
{
protected readonly FastList<T> behaviours = new(32);
public override T this[Index index] => behaviours[index];
public override int Count => behaviours.Count;
protected override void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
protected override bool RemoveBehaviour(T tBehaviour) => behaviours.Remove(tBehaviour);
public BehaviourCollector() { }
public BehaviourCollector(IUniverse universe) : base(universe) { }
}

View File

@@ -1,104 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<TItem> where TItem : class where TIndex : IComparable
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!;
private int count = 0;
public override int Count => count;
public override TItem this[Index index]
{
get
{
int actualIndex = index.IsFromEnd
? count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= count)
throw new IndexOutOfRangeException();
int leftIndex = actualIndex;
foreach ((TIndex i, FastList<TItem> list) in behaviours)
{
if (leftIndex < list.Count)
return list[leftIndex];
leftIndex -= list.Count;
}
throw new IndexOutOfRangeException();
}
}
protected override bool RemoveBehaviour(TItem tBehaviour)
{
TIndex index = getIndexFunc(tBehaviour);
if (!behaviours.TryGetValue(index, out FastList<TItem>? list))
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
if (!list.Remove(tBehaviour))
return false;
count--;
return true;
}
protected override void AddBehaviour(TItem behaviour)
{
TIndex key = getIndexFunc(behaviour);
if (!behaviours.TryGetValue(key, out FastList<TItem>? list))
behaviours[key] = list = [];
count++;
list.Add(behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
TItem behaviour = (TItem)sender;
RemoveBehaviour(behaviour);
AddBehaviour(behaviour);
}
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
delegateOnPriorityChanged = OnPriorityChanged;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
}

View File

@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public class CoroutineManager : Behaviour, IUpdate
{

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public class CoroutineYield(Func<bool> condition) : ICoroutineYield
{

View File

@@ -1,6 +1,6 @@
using System.Runtime.CompilerServices;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public static class Assert
{

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public class ConsoleLogger : LoggerBase
{

View File

@@ -1,7 +1,7 @@
using System;
using System.IO;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public class FileLogger : LoggerBase
{
@@ -14,9 +14,6 @@ public class FileLogger : LoggerBase
public FileLogger(string filePath)
{
if (!filePath.EndsWith(".log"))
filePath += ".log";
FilePath = filePath;
bool isRelativePath = Path.GetFullPath(filePath).CompareTo(filePath) != 0;

View File

@@ -1,4 +1,4 @@
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public interface ILogger
{

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public abstract class LoggerBase : ILogger
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public class LoggerContainer : Behaviour, ILogger
{

View File

@@ -1,7 +1,7 @@
using System;
using System.Diagnostics;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public static class LoggerExtensions
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public class LoggerWrapper(ILogger firstLogger, ILogger secondLogger) : ILogger
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public static class LoggerWrapperExtensions
{

View File

@@ -1,71 +0,0 @@
using System;
using System.IO;
using System.Linq;
namespace Engine.Core.Debug;
public class RotatingFileLogger : ILogger
{
public readonly FileLogger FileLogger = null!;
public readonly string Directory = string.Empty;
public readonly int RotateLength = 3;
public RotatingFileLogger(string directory, string namePrefix, string nameSuffix = "", int rotateLength = 3)
{
RotateLength = rotateLength;
string fileName = Path.Combine(directory, namePrefix);
if (!string.IsNullOrWhiteSpace(nameSuffix))
fileName += $"_{nameSuffix}";
bool isRelativePath = Path.GetFullPath(fileName).CompareTo(fileName) != 0;
if (isRelativePath)
fileName = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, fileName));
if (File.Exists($"{fileName}.log"))
RenameExistingLogs(fileName, RotateLength);
FileLogger = new(fileName);
Directory = Path.GetDirectoryName(fileName) ?? throw new("Unexpected error on getting directory of logger path");
RotateLastLogs(Directory, namePrefix, RotateLength);
}
private static void RenameExistingLogs(string filePath, int rotateLength)
{
for (int i = rotateLength - 1; i >= 0; i--)
{
string source = i == 0
? $"{filePath}.log"
: $"{filePath}_{i}.log";
string dest = $"{filePath}_{i + 1}.log";
if (!File.Exists(source))
continue;
if (File.Exists(dest))
File.Delete(dest);
File.Move(source, dest);
}
}
private static void RotateLastLogs(string directory, string prefix, int rotateLength)
{
IOrderedEnumerable<string> logs = System.IO.Directory.GetFiles(directory, $"{prefix}*.log")
.OrderBy(File.GetCreationTime);
foreach (string file in logs.Skip(rotateLength))
try
{
ILogger.Shared.Log($"Removing log file located at \"{file}\" during rotation.");
File.Delete(file);
}
catch (Exception e) { ILogger.Shared.LogException($"Failed to rotate log file at \"{file}\"", e); }
}
public ILogger.Level FilterLevel { get => FileLogger.FilterLevel; set => FileLogger.FilterLevel = value; }
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) => FileLogger.Log(message, level, force);
}

View File

@@ -4,8 +4,7 @@
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>false</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Engine.Core</RootNamespace>
<AssemblyName>Engine.Core</AssemblyName>
<RootNamespace>Syntriax.Engine.Core</RootNamespace>
</PropertyGroup>
</Project>

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class AssignFailedException(string? message) : Exception(message)
{

View File

@@ -1,3 +1,3 @@
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class BehaviourNotFoundException(string? message) : NotFoundException(message);

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class NotAssignedException(string? message) : Exception(message)
{

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class NotFoundException(string? message) : Exception(message)
{

View File

@@ -1,3 +1,3 @@
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class BehaviourControllerExtensions
{

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class EnumExtensions
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class FloatExtensions
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class TransformExtensions
{

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class UniverseExtensions
{

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class UniverseObjectExtensions
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core.Factory.Abstract;
namespace Syntriax.Engine.Core.Factory.Abstract;
public interface IFactory<TInterface> where TInterface : class
{

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class BehaviourControllerFactory
{

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class BehaviourFactory
{

View File

@@ -1,7 +1,7 @@
using System;
using Engine.Core.Factory.Abstract;
using Syntriax.Engine.Core.Factory.Abstract;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public abstract class FactoryBase<TInterface> : IFactory<TInterface>
where TInterface : class

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class StateEnableFactory
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class TransformFactory
{

View File

@@ -3,7 +3,7 @@ using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public static class TypeFactory
{

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class UniverseObjectFactory
{

View File

@@ -1,15 +1,9 @@
using System;
using System.Collections.Generic;
using Engine.Core.Debug;
using Syntriax.Engine.Core.Debug;
namespace Engine.Core;
// TODO!: every reverse loop has a chance to have more than 1 unsubscription,
// for (int i = listeners.Count - 1; i >= 0; i--)
// can be replaced with
// for (int i = listeners.Count - 1; i >= 0; i = Math.Min(i - 1, listeners.Count - 1))
// but this would causes possible double calls on already called callbacks, find a better method.
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a simple event with no parameters.

View File

@@ -1,78 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace Engine.Core;
public class FastList<T> : IList<T>, IReadOnlyList<T>, IEnumerable<T> where T : notnull
{
private readonly List<T> items = [];
private readonly Dictionary<T, int> indexMap = [];
public int Count => items.Count;
public bool IsReadOnly { get; set; } = false;
public T this[int index] { get => items[index]; set => items[index] = value; }
public void Add(T item)
{
indexMap[item] = items.Count;
items.Add(item);
}
public void RemoveAt(int i) => Remove(items[i], i);
public bool Remove(T item)
{
if (!indexMap.TryGetValue(item, out int index))
return false;
Remove(item, index);
return true;
}
private void Remove(T item, int index)
{
int lastIndex = items.Count - 1;
T lastItem = items[lastIndex];
items[index] = lastItem;
indexMap[lastItem] = index;
items.RemoveAt(lastIndex);
indexMap.Remove(item);
}
public void Insert(int index, T item)
{
items.Insert(index, item);
for (int i = index; i < items.Count; i++)
indexMap[items[i]] = i;
}
public void Clear()
{
items.Clear();
indexMap.Clear();
}
public bool Contains(T item) => indexMap.ContainsKey(item);
public int BinarySearch(T item, IComparer<T>? comparer = null) => items.BinarySearch(item, comparer);
public void Sort(IComparer<T> comparer)
{
items.Sort(comparer);
for (int i = 0; i < items.Count; i++)
indexMap[items[i]] = i;
}
public int IndexOf(T item) => items.IndexOf(item);
public void CopyTo(T[] array, int arrayIndex) => items.CopyTo(array, arrayIndex);
public IEnumerator<T> GetEnumerator() => items.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public FastList() { }
public FastList(int count) { items.Capacity = count; }
}

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface IPool<T>
{

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public class ListPool<T> : IPool<List<T>>
{

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public class Pool<T> : IPool<T>
{
@@ -10,25 +10,22 @@ public class Pool<T> : IPool<T>
private readonly Func<T> generator = null!;
private readonly Queue<T> queue = new();
private readonly HashSet<T> queuedHashes = [];
public T Get()
{
if (!queue.TryDequeue(out T? result))
result = generator();
queuedHashes.Remove(result);
OnRemoved?.Invoke(this, result);
return result;
}
public void Return(T item)
{
if (queuedHashes.Contains(item))
if (queue.Contains(item))
return;
queue.Enqueue(item);
queuedHashes.Add(item);
OnReturned?.Invoke(this, item);
}

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface IProgressionTracker : IReadOnlyProgressionTracker
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface IReadOnlyProgressionTracker
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public class ProgressionTracker : IProgressionTracker
{

View File

@@ -1,6 +1,6 @@
using System.Threading.Tasks;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public record struct ProgressiveTask<T>(IReadOnlyProgressionTracker ProgressionTracker, Task<T> Task)
{

View File

@@ -1,7 +1,7 @@
using System;
using System.Numerics;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class Math
{

View File

@@ -1,7 +1,7 @@
using System;
using System.Numerics;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class MathExtensions
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core
namespace Syntriax.Engine.Core
{
// This is pretty much so the assembly gets loaded automatically because
// the builds include the assembly but sometimes doesn't link load it at startup.

View File

@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.

View File

@@ -1,6 +1,6 @@
using System.Diagnostics;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a 2D circle.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an HSV color.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an HSV color.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an RGB color.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an RGBA color.

View File

@@ -1,6 +1,6 @@
using System.Diagnostics.CodeAnalysis;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a 2D line segment defined by two endpoints.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="Line2DEquation"/> in the form y = mx + b.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a range of values along a single axis.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a 3D space rotation.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an infinite ray in 2D space.

View File

@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a shape defined by a collection of vertices.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("A: {A.ToString(), nq}, B: {B.ToString(), nq}, B: {C.ToString(), nq}")]
public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a two-dimensional vector.

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a three-dimensional vector.

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Serialization;
namespace Syntriax.Engine.Core.Serialization;
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Class)]
public class IgnoreSerializationAttribute : Attribute;

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Serialization;
namespace Syntriax.Engine.Core.Serialization;
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
public class SerializeAllAttribute : Attribute;

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Serialization;
namespace Syntriax.Engine.Core.Serialization;
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class SerializeAttribute : Attribute;

View File

@@ -1,3 +1,3 @@
namespace Engine.Core.Serialization;
namespace Syntriax.Engine.Core.Serialization;
public record class EntityReference(string? Id = null);

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace Engine.Core.Serialization;
namespace Syntriax.Engine.Core.Serialization;
public class EntityRegistry
{

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Serialization;
namespace Syntriax.Engine.Core.Serialization;
public interface ISerializer
{

View File

@@ -2,9 +2,9 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using Engine.Core.Factory;
using Syntriax.Engine.Core.Factory;
namespace Engine.Core.Serialization;
namespace Syntriax.Engine.Core.Serialization;
public class SerializedClass
{

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