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52 Commits

Author SHA1 Message Date
ce3cc895f4 fix: tween reset caused issues 2025-05-30 23:44:59 +03:00
76ad60fad3 perf: tween pooling 2025-05-30 20:55:09 +03:00
1b123a3cc0 chore: get init to only get for events 2025-05-30 20:13:32 +03:00
0d61735ae5 fix: button input methods having wrong signatures 2025-05-30 19:57:37 +03:00
b5140a94de Amend Me 2025-05-30 18:37:35 +03:00
846aa75dd5 perf: regular events to custom events 2025-05-30 13:06:11 +03:00
b1b5af94d3 perf!: behaviour controller memory allocation issues fixed by removing the enumerable interface 2025-05-30 13:04:09 +03:00
b0f8b0dad6 refactor: behaviour collector Count and indexer accessors added 2025-05-29 23:17:11 +03:00
67d7f401b8 refactor: memory leaks caused by behaviour collectors fixed 2025-05-29 22:34:01 +03:00
9bf17cc191 perf: physics engine memory leaks fixed 2025-05-29 22:33:47 +03:00
bf8fbebae3 perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed 2025-05-29 21:48:08 +03:00
1b0f25e854 perf: update manager list precache 2025-05-29 10:30:30 +03:00
61a7f685c1 perf: delegate InvokeSafe method allocations are lowered 2025-05-29 00:16:00 +03:00
feb2a05aa3 feat: additive transform tweens added 2025-05-28 16:55:48 +03:00
cd30047e4a feat: GetOrAddBehaviour with fallback type added 2025-05-28 16:55:38 +03:00
a3b03efd47 feat: IPhysicsEngine2D.StepIndividual method for individual object simulation 2025-05-27 15:54:07 +03:00
4213b3f8b5 fix: fixed an issue where when there is an inactive collider in the universe messing up the physics engine 2025-05-27 13:52:53 +03:00
d3fb612904 feat: extension methods for parent & children behaviour list search 2025-05-27 13:36:42 +03:00
8f8558a262 docs: added performance warnings to find methods 2025-05-25 13:56:59 +03:00
2df41e1881 docs: added universe and universe object extension documentation comments 2025-05-25 13:28:36 +03:00
114fa82b9d feat: Find & FindRequired for general type search 2025-05-25 12:59:37 +03:00
bcce427376 feat: added GetUniverseObject/InChildren/InParent to UniverseObjectExtensions 2025-05-25 12:20:37 +03:00
6a750f8ce0 refactor: organized extension methods 2025-05-25 12:05:02 +03:00
3e02ee7b6f refactor: changed concrete list arguments to interface list arguments 2025-05-25 11:43:05 +03:00
6b9020bd24 fix: update manager not calling first frame methods once 2025-05-24 19:56:22 +03:00
832514ba7d docs: added documentation to draw & update interfaces 2025-05-24 13:59:36 +03:00
877a004a13 refactor: added pre, regular & post physics update interfaces 2025-05-24 13:59:07 +03:00
b1970d93f9 refactor: draw & update managers to use active & sorted by priority collector 2025-05-23 22:39:32 +03:00
e7bd924494 refactor: update & draw calls have been refactored into systems 2025-05-22 23:51:08 +03:00
37b87f0f85 feat: added post, regular & post events for Update and Draw 2025-05-22 23:10:47 +03:00
3b6a93d37a refactor: behaviour factory universe object parameter removed 2025-05-18 00:38:49 +03:00
0bf38234c6 feat: async serializer methods 2025-05-04 19:00:54 +03:00
ed6969c16a feat: progression trackers added 2025-05-04 18:57:26 +03:00
b0b421151f refactor: TypeFactory ReloadTypes made multithread friendly 2025-05-04 18:57:01 +03:00
41c5def097 refactor: renamed DelegateHelpers to DelegateExtensions 2025-05-04 18:52:47 +03:00
fbbdfb07fa chore: bumped .netcore version to 9 2025-05-04 18:46:21 +03:00
bf283d804c chore: updated Shape2D tween to look more aesthetic by choosing more linearly distributed vertices instead of the last vertex 2025-05-03 23:31:06 +03:00
063ea08707 feat: added RoundToInt RoundMode for midway values 2025-05-03 23:30:02 +03:00
fd11a94ddf refactor: easings have a singleton base so we don't create an unnecessary instance or cache everytime 2025-05-03 22:38:40 +03:00
be2295b92d feat: added engine member tween extensions 2025-05-03 22:23:52 +03:00
a93e55619c refactor: extracted interface from TweenManager 2025-05-03 22:23:28 +03:00
48ae24af47 chore: added safeguard value clamps for color operations 2025-05-03 22:21:58 +03:00
1366a417f1 feat: added Math.OneMinus method 2025-05-03 22:16:14 +03:00
4bfe98852c refactor: tween extensions method spacings fixed 2025-05-03 20:46:20 +03:00
98edbe1af5 chore: disabled all ImplicitUsings 2025-05-03 20:41:26 +03:00
3725a3b0fd feat: added preserver class & method to preserve assembly loading 2025-05-03 20:22:35 +03:00
f43ab36742 feat: added loggers 2025-05-03 17:01:58 +03:00
c7aafd85bc refactor: renamed assert helper and moved to Debug subfolder 2025-05-03 15:37:52 +03:00
5de08b8fe4 refactor: primitives now use Core.Math for math 2025-05-02 18:57:42 +03:00
16e4077d40 chore: HSV hue is normalized between 0 and 1 2025-05-02 18:54:08 +03:00
fc3c1ed1f9 refactor: Shape2D converted into a class as it has a reference type 2025-05-02 12:46:23 +03:00
b100b5c2fe feat: added color primitives 2025-05-02 00:51:58 +03:00
139 changed files with 2902 additions and 893 deletions

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@ -482,3 +482,5 @@ $RECYCLE.BIN/
# Vim temporary swap files # Vim temporary swap files
*.swp *.swp
!Debug

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@ -8,7 +8,7 @@ public interface IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle. /// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
/// </summary> /// </summary>
event UnassignEventHandler? OnUnassigned; Event<IAssignable>? OnUnassigned { get; }
/// <summary> /// <summary>
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle. /// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
@ -17,6 +17,4 @@ public interface IAssignable
/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not. /// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Unassign(); bool Unassign();
delegate void UnassignEventHandler(IAssignable sender);
} }

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@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value. /// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
/// </summary> /// </summary>
event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned; Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
/// <inheritdoc cref="IBehaviourController" /> /// <inheritdoc cref="IBehaviourController" />
IBehaviourController BehaviourController { get; } IBehaviourController BehaviourController { get; }
@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IBehaviourController behaviourController); bool Assign(IBehaviourController behaviourController);
delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
} }

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@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value. /// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
/// </summary> /// </summary>
event EntityAssignedEventHandler? OnEntityAssigned; Event<IHasEntity> OnEntityAssigned { get; }
/// <inheritdoc cref="IEntity" /> /// <inheritdoc cref="IEntity" />
IEntity Entity { get; } IEntity Entity { get; }
@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IEntity entity); bool Assign(IEntity entity);
delegate void EntityAssignedEventHandler(IHasEntity sender);
} }

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@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value. /// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
/// </summary> /// </summary>
event StateEnableAssignedEventHandler? OnStateEnableAssigned; Event<IHasStateEnable> OnStateEnableAssigned { get; }
/// <inheritdoc cref="IStateEnable" /> /// <inheritdoc cref="IStateEnable" />
IStateEnable StateEnable { get; } IStateEnable StateEnable { get; }
@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IStateEnable stateEnable); bool Assign(IStateEnable stateEnable);
delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
} }

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@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value. /// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
/// </summary> /// </summary>
event UniverseAssignedEventHandler? OnUniverseAssigned; Event<IHasUniverse> OnUniverseAssigned { get; }
/// <inheritdoc cref="IUniverse" /> /// <inheritdoc cref="IUniverse" />
IUniverse Universe { get; } IUniverse Universe { get; }
@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IUniverse universe); bool Assign(IUniverse universe);
delegate void UniverseAssignedEventHandler(IHasUniverse sender);
} }

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@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value. /// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
/// </summary> /// </summary>
event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned; Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
/// <inheritdoc cref="IUniverseObject" /> /// <inheritdoc cref="IUniverseObject" />
IUniverseObject UniverseObject { get; } IUniverseObject UniverseObject { get; }
@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IUniverseObject universeObject); bool Assign(IUniverseObject universeObject);
delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
} }

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@ -8,12 +8,12 @@ public interface IActive
/// <summary> /// <summary>
/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes. /// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
/// </summary> /// </summary>
event ActiveChangedEventHandler? OnActiveChanged; Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
/// <summary> /// <summary>
/// The value indicating whether the <see cref="IActive"/> is enabled. /// The value indicating whether the <see cref="IActive"/> is enabled.
/// </summary> /// </summary>
bool IsActive { get; } bool IsActive { get; }
delegate void ActiveChangedEventHandler(IActive sender, bool previousState); readonly record struct ActiveChangedArguments(bool PreviousState);
} }

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@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
/// <summary> /// <summary>
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes. /// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
/// </summary> /// </summary>
event PriorityChangedEventHandler? OnPriorityChanged; Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
/// <summary> /// <summary>
/// The priority of the <see cref="IBehaviour"/>. /// The priority of the <see cref="IBehaviour"/>.
/// </summary> /// </summary>
int Priority { get; set; } int Priority { get; set; }
delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority); readonly record struct PriorityChangedArguments(int PreviousPriority);
} }

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@ -1,5 +1,3 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
/// <summary> /// <summary>
@ -7,29 +5,38 @@ namespace Syntriax.Engine.Core;
/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>. /// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
/// </summary> /// </summary>
/// <typeparam name="T">The type of objects tracked by the collector.</typeparam> /// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class public interface IBehaviourCollector<T> : IHasUniverse where T : class
{ {
/// <summary> /// <summary>
/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector. /// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
/// </summary> /// </summary>
event CollectedEventHandler? OnCollected; Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
/// <summary> /// <summary>
/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector. /// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
/// </summary> /// </summary>
event RemovedEventHandler? OnRemoved; Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
/// <summary>
/// Amount of <typeparamref name="T"/> collected.
/// </summary>
int Count { get; }
/// <summary>
/// Get a <typeparamref name="T"/> collected by it's index.
/// </summary>
T this[System.Index index] { get; }
/// <summary> /// <summary>
/// Delegate for handling the <see cref="OnCollected"/> event. /// Delegate for handling the <see cref="OnCollected"/> event.
/// </summary> /// </summary>
/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param> /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param> /// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected); readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
/// <summary> /// <summary>
/// Delegate for handling the <see cref="OnRemoved"/> event. /// Delegate for handling the <see cref="OnRemoved"/> event.
/// </summary> /// </summary>
/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param> /// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
/// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param> readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
} }

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@ -3,34 +3,29 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
/// <summary> /// <summary>
/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>. /// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
/// </summary> /// </summary>
public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour> public interface IBehaviourController : IEntity, IHasUniverseObject
{ {
/// <summary>
/// Event triggered before the update of <see cref="IBehaviour"/>s.
/// </summary>
event PreUpdateEventHandler? OnPreUpdate;
/// <summary>
/// Event triggered during the update of <see cref="IBehaviour"/>s.
/// </summary>
event UpdateEventHandler? OnUpdate;
/// <summary>
/// Event triggered before the drawing phase.
/// </summary>
event PreDrawEventHandler? OnPreDraw;
/// <summary> /// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>. /// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
/// </summary> /// </summary>
event BehaviourAddedEventHandler? OnBehaviourAdded; Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
/// <summary> /// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>. /// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
/// </summary> /// </summary>
event BehaviourRemovedEventHandler? OnBehaviourRemoved; Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
/// <summary>
/// Amount of <see cref="IBehaviour"/> collected.
/// </summary>
int Count { get; }
/// <summary>
/// Get a <see cref="IBehaviour"/> collected by it's index.
/// </summary>
IBehaviour this[System.Index index] { get; }
/// <summary> /// <summary>
/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>. /// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
@ -83,20 +78,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable
/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param> /// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour; void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
/// <summary> readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
/// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>. readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
/// </summary>
void Update();
/// <summary>
/// Performs pre-draw operations.
/// </summary>
void UpdatePreDraw();
delegate void PreUpdateEventHandler(IBehaviourController sender);
delegate void UpdateEventHandler(IBehaviourController sender);
delegate void PreDrawEventHandler(IBehaviourController sender);
delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
} }

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@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes. /// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>. /// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
/// </summary> /// </summary>
event IdChangedEventHandler? OnIdChanged; Event<IEntity, IdChangedArguments> OnIdChanged { get; }
/// <summary> /// <summary>
/// The ID of the <see cref="IEntity"/>. /// The ID of the <see cref="IEntity"/>.
/// </summary> /// </summary>
string Id { get; set; } string Id { get; set; }
delegate void IdChangedEventHandler(IEntity sender, string previousId); readonly record struct IdChangedArguments(string PreviousId);
} }

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@ -8,12 +8,12 @@ public interface IInitializable
/// <summary> /// <summary>
/// Event triggered when the <see cref="Initialize"/> method is called successfully. /// Event triggered when the <see cref="Initialize"/> method is called successfully.
/// </summary> /// </summary>
event InitializedEventHandler? OnInitialized; Event<IInitializable> OnInitialized { get; }
/// <summary> /// <summary>
/// Event triggered when the <see cref="IInitializable"/> method is called successfully. /// Event triggered when the <see cref="IInitializable"/> method is called successfully.
/// </summary> /// </summary>
event FinalizedEventHandler? OnFinalized; Event<IInitializable> OnFinalized { get; }
/// <summary> /// <summary>
/// The value indicating whether the entity has been initialized. /// The value indicating whether the entity has been initialized.
@ -31,7 +31,4 @@ public interface IInitializable
/// </summary> /// </summary>
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns> /// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
bool Finalize(); bool Finalize();
delegate void InitializedEventHandler(IInitializable sender);
delegate void FinalizedEventHandler(IInitializable sender);
} }

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@ -8,12 +8,12 @@ public interface INameable
/// <summary> /// <summary>
/// Event triggered when the name of the entity changes. /// Event triggered when the name of the entity changes.
/// </summary> /// </summary>
event NameChangedEventHandler? OnNameChanged; Event<INameable, NameChangedArguments> OnNameChanged { get; }
/// <summary> /// <summary>
/// The name of the entity. /// The name of the entity.
/// </summary> /// </summary>
string Name { get; set; } string Name { get; set; }
delegate void NameChangedEventHandler(INameable sender, string previousName); readonly record struct NameChangedArguments(string PreviousName);
} }

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@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
/// <summary> /// <summary>
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes. /// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
/// </summary> /// </summary>
event EnabledChangedEventHandler? OnEnabledChanged; Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
/// <summary> /// <summary>
/// The value indicating whether the <see cref="IStateEnable"/> is enabled. /// The value indicating whether the <see cref="IStateEnable"/> is enabled.
/// </summary> /// </summary>
bool Enabled { get; set; } bool Enabled { get; set; }
delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState); readonly record struct EnabledChangedArguments(bool PreviousState);
} }

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@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
/// <summary> /// <summary>
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes. /// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
/// </summary> /// </summary>
event PositionChangedEventHandler? OnPositionChanged; Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
/// <summary> /// <summary>
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes. /// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
/// </summary> /// </summary>
event ScaleChangedEventHandler? OnScaleChanged; Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
/// <summary> /// <summary>
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes. /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
/// </summary> /// </summary>
event RotationChangedEventHandler? OnRotationChanged; Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
/// <summary> /// <summary>
/// The world position of the <see cref="ITransform2D"/> in 2D space. /// The world position of the <see cref="ITransform2D"/> in 2D space.
@ -51,23 +51,20 @@ public interface ITransform2D : IBehaviour
float LocalRotation { get; set; } float LocalRotation { get; set; }
/// <summary> /// <summary>
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes. /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param> /// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param> readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
/// <summary> /// <summary>
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes. /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param> /// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param> readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
/// <summary> /// <summary>
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes. /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param> /// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param> readonly record struct RotationChangedArguments(float PreviousRotation);
delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
} }

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@ -10,32 +10,47 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
/// <summary> /// <summary>
/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>. /// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
/// </summary> /// </summary>
event UpdateEventHandler? OnPreUpdate; Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
/// <summary> /// <summary>
/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>. /// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
/// </summary> /// </summary>
event UpdateEventHandler? OnUpdate; Event<IUniverse, UpdateArguments> OnUpdate { get; }
/// <summary> /// <summary>
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>. /// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
/// </summary> /// </summary>
event PreDrawEventHandler? OnPreDraw; Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
/// <summary>
/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse> OnPreDraw { get; }
/// <summary>
/// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse> OnDraw { get; }
/// <summary>
/// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse> OnPostDraw { get; }
/// <summary> /// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>. /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
/// </summary> /// </summary>
event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered; Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
/// <summary> /// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>. /// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
/// </summary> /// </summary>
event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered; Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
/// <summary> /// <summary>
/// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>. /// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
/// </summary> /// </summary>
event TimeScaleChangedEventHandler? OnTimeScaleChanged; Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
/// <summary> /// <summary>
/// Current time scale the <see cref="IUniverse"/> operates on. /// Current time scale the <see cref="IUniverse"/> operates on.
@ -84,15 +99,12 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
void Update(UniverseTime universeTime); void Update(UniverseTime universeTime);
/// <summary> /// <summary>
/// Performs operations that should be done before the draw calls. /// Performs operations that should be done to the draw.
/// </summary> /// </summary>
void PreDraw(); void Draw();
delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale); readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
readonly record struct UpdateArguments(UniverseTime EngineTime);
delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime); readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
delegate void PreDrawEventHandler(IUniverse sender); readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
} }

View File

@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe. /// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
/// </summary> /// </summary>
event EnteredUniverseEventHandler? OnEnteredUniverse; Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> exits the universe. /// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
/// </summary> /// </summary>
event ExitedUniverseEventHandler? OnExitedUniverse; Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
/// <summary> /// <summary>
/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>. /// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
/// </summary> /// </summary>
event ParentChangedEventHandler? OnParentChanged; Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
/// <summary> /// <summary>
/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>. /// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
/// </summary> /// </summary>
event ChildrenAddedEventHandler? OnChildrenAdded; Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
/// <summary> /// <summary>
/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>. /// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
/// </summary> /// </summary>
event ChildrenRemovedEventHandler? OnChildrenRemoved; Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
/// <summary> /// <summary>
/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any. /// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
void RemoveChild(IUniverseObject universeObject); void RemoveChild(IUniverseObject universeObject);
/// <summary> /// <summary>
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">. /// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param> /// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param> /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe); readonly record struct EnteredUniverseArguments(IUniverse Universe);
/// <summary> /// <summary>
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">. /// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param> /// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param> /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe); readonly record struct ExitedUniverseArguments(IUniverse Universe);
/// <summary> /// <summary>
/// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes. /// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
/// </summary> /// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param> /// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param> /// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param> /// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent); readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
/// <summary> /// <summary>
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child. /// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
/// </summary> /// </summary>
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param> /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param> /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded); readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
/// <summary> /// <summary>
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child. /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
/// </summary> /// </summary>
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param> /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param> /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved); readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
} }

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@ -1,89 +1,91 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
{ {
public event IAssignable.UnassignEventHandler? OnUnassigned = null; public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null; public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null; private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null; private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnBehaviourStateChanged = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
private readonly List<T> monitoringBehaviours = new(32); private readonly List<T> monitoringBehaviours = new(32);
protected readonly List<T> activeBehaviours = new(32); protected readonly List<T> activeBehaviours = new(32);
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32); protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
public IReadOnlyList<T> Behaviours => activeBehaviours;
public IUniverse Universe { get; private set; } = null!; public IUniverse Universe { get; private set; } = null!;
public T this[Index index] => activeBehaviours[index]; private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
public ActiveBehaviourCollector() { }
public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
{ {
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded; IUniverseObject universeObject = arguments.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
foreach (IBehaviour item in universeObject.BehaviourController) universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
OnBehaviourAdded(universeObject.BehaviourController, item); universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
} }
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject) private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
{ {
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded; IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
foreach (IBehaviour item in universeObject.BehaviourController) universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
OnBehaviourRemoved(universeObject.BehaviourController, item); universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
} }
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { } protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour) private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
{ {
if (behaviour is not T tBehaviour) if (arguments.BehaviourAdded is not T tBehaviour)
return; return;
monitoringBehaviours.Add(tBehaviour); monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour); monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged += OnBehaviourStateChanged; tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive); OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
} }
private void OnBehaviourStateChanged(IActive sender, bool previousState) private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments arguments)
{ {
T behaviour = monitoringActiveToBehaviour[sender]; T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive) if (sender.IsActive)
{ {
activeBehaviours.Add(behaviour); activeBehaviours.Add(behaviour);
OnBehaviourAdd(behaviour); OnBehaviourAdd(behaviour);
OnCollected?.InvokeSafe(this, behaviour); OnCollected?.Invoke(this, new(behaviour));
} }
else if (activeBehaviours.Remove(behaviour)) else if (activeBehaviours.Remove(behaviour))
{ {
OnBehaviourRemove(behaviour); OnBehaviourRemove(behaviour);
OnRemoved?.InvokeSafe(this, behaviour); OnRemoved?.Invoke(this, new(behaviour));
} }
} }
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { } protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour) private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
{ {
if (behaviour is not T tBehaviour) if (arguments.BehaviourRemoved is not T tBehaviour)
return; return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour)) if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return; return;
tBehaviour.OnActiveChanged -= OnBehaviourStateChanged; tBehaviour.OnActiveChanged.RemoveListener(cachedOnBehaviourStateChanged);
if (activeBehaviours.Remove(tBehaviour)) if (activeBehaviours.Remove(tBehaviour))
{ {
OnBehaviourRemove(tBehaviour); OnBehaviourRemove(tBehaviour);
OnRemoved?.InvokeSafe(this, tBehaviour); OnRemoved?.Invoke(this, new(tBehaviour));
} }
} }
@ -93,13 +95,13 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
return false; return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects) foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, universeObject); OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered; universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered; universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe; Universe = universe;
OnUniverseAssigned?.InvokeSafe(this); OnUniverseAssigned?.Invoke(this);
return true; return true;
} }
@ -110,16 +112,25 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
return false; return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects) foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, universeObject); OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered; Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered; Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!; Universe = null!;
OnUnassigned?.InvokeSafe(this); OnUnassigned?.Invoke(this);
return true; return true;
} }
public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator(); public int Count => activeBehaviours.Count;
IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator(); public T this[Index index] => activeBehaviours[index];
public ActiveBehaviourCollector()
{
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnBehaviourStateChanged = OnBehaviourStateChanged;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
} }

View File

@ -22,7 +22,4 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
if (SortBy is not null) if (SortBy is not null)
activeBehaviours.Sort(SortBy); activeBehaviours.Sort(SortBy);
} }
public ActiveBehaviourCollectorSorted() { }
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
} }

View File

@ -4,13 +4,11 @@ namespace Syntriax.Engine.Core;
public abstract class BaseEntity : IEntity public abstract class BaseEntity : IEntity
{ {
public event IEntity.IdChangedEventHandler? OnIdChanged = null; public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
public Event<IInitializable> OnInitialized { get; } = new();
public event IInitializable.InitializedEventHandler? OnInitialized = null; public Event<IInitializable> OnFinalized { get; } = new();
public event IInitializable.FinalizedEventHandler? OnFinalized = null; public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
public Event<IAssignable> OnUnassigned { get; } = new();
public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
private IStateEnable _stateEnable = null!; private IStateEnable _stateEnable = null!;
@ -33,7 +31,7 @@ public abstract class BaseEntity : IEntity
string previousId = _id; string previousId = _id;
_id = value; _id = value;
OnIdChanged?.InvokeSafe(this, previousId); OnIdChanged?.Invoke(this, new(previousId));
} }
} }
@ -47,9 +45,9 @@ public abstract class BaseEntity : IEntity
_initialized = value; _initialized = value;
if (value) if (value)
OnInitialized?.InvokeSafe(this); OnInitialized?.Invoke(this);
else else
OnFinalized?.InvokeSafe(this); OnFinalized?.Invoke(this);
} }
} }
@ -62,7 +60,7 @@ public abstract class BaseEntity : IEntity
_stateEnable = stateEnable; _stateEnable = stateEnable;
_stateEnable.Assign(this); _stateEnable.Assign(this);
OnAssign(stateEnable); OnAssign(stateEnable);
OnStateEnableAssigned?.InvokeSafe(this); OnStateEnableAssigned?.Invoke(this);
return true; return true;
} }
@ -76,7 +74,7 @@ public abstract class BaseEntity : IEntity
_stateEnable = null!; _stateEnable = null!;
_stateEnable.Unassign(); _stateEnable.Unassign();
OnUnassigned?.InvokeSafe(this); OnUnassigned?.Invoke(this);
return true; return true;
} }

View File

@ -1,17 +1,23 @@
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public abstract class Behaviour : BehaviourBase public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
IPreUpdate, IUpdate, IPostUpdate,
IPreDraw, IDraw, IPostDraw
{ {
private bool isInitializedThisFrame = false;
protected IUniverse Universe => BehaviourController.UniverseObject.Universe; protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject; protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler cachedEnteredUniverse = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedExitedUniverse = null!;
public Behaviour() public Behaviour()
{ {
OnInitialized += OnInitialize; OnInitialized.AddListener(OnInitialize);
OnFinalized += OnFinalize; OnFinalized.AddListener(OnFinalize);
OnUnassigned += OnUnassign; OnUnassigned.AddListener(OnUnassign);
cachedEnteredUniverse = EnteredUniverse;
cachedExitedUniverse = ExitedUniverse;
} }
protected virtual void OnUnassign() { } protected virtual void OnUnassign() { }
@ -20,64 +26,53 @@ public abstract class Behaviour : BehaviourBase
protected virtual void OnInitialize() { } protected virtual void OnInitialize() { }
protected virtual void OnInitialize(IInitializable _) protected virtual void OnInitialize(IInitializable _)
{ {
isInitializedThisFrame = true; BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(cachedEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(cachedExitedUniverse);
BehaviourController.OnPreUpdate += PreUpdate;
BehaviourController.OnPreDraw += PreDraw;
BehaviourController.OnUpdate += Update;
BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
OnInitialize(); OnInitialize();
if (UniverseObject.IsInUniverse) if (UniverseObject.IsInUniverse)
EnteredUniverse(UniverseObject, Universe); EnteredUniverse(UniverseObject, new(Universe));
} }
protected virtual void OnFinalize() { } protected virtual void OnFinalize() { }
protected virtual void OnFinalize(IInitializable _) protected virtual void OnFinalize(IInitializable _)
{ {
BehaviourController.OnPreUpdate -= PreUpdate; BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(cachedEnteredUniverse);
BehaviourController.OnPreDraw -= PreDraw; BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(cachedExitedUniverse);
BehaviourController.OnUpdate -= Update;
BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
OnFinalize(); OnFinalize();
if (UniverseObject.IsInUniverse) if (UniverseObject.IsInUniverse)
ExitedUniverse(UniverseObject, Universe); ExitedUniverse(UniverseObject, new(Universe));
}
protected virtual void OnFirstActiveFrame() { }
void IFirstFrameUpdate.FirstActiveFrame()
{
Debug.Assert.AssertInitialized(this);
OnFirstActiveFrame();
} }
protected virtual void OnPreUpdatePreActiveCheck() { } protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { } protected virtual void OnPreUpdate() { }
protected virtual void PreUpdate(IBehaviourController _) void IPreUpdate.PreUpdate()
{ {
Debug.AssertHelpers.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
OnPreUpdatePreActiveCheck(); OnPreUpdatePreActiveCheck();
if (!IsActive) if (!IsActive)
return; return;
if (isInitializedThisFrame)
FirstActiveFrame();
OnPreUpdate(); OnPreUpdate();
} }
protected virtual void OnFirstActiveFrame() { }
protected virtual void FirstActiveFrame()
{
OnFirstActiveFrame();
isInitializedThisFrame = false;
}
protected virtual void OnUpdatePreActiveCheck() { } protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { } protected virtual void OnUpdate() { }
protected virtual void Update(IBehaviourController _) void IUpdate.Update()
{ {
Debug.AssertHelpers.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
OnUpdatePreActiveCheck(); OnUpdatePreActiveCheck();
@ -87,11 +82,25 @@ public abstract class Behaviour : BehaviourBase
OnUpdate(); OnUpdate();
} }
protected virtual void OnPostUpdatePreActiveCheck() { }
protected virtual void OnPostUpdate() { }
void IPostUpdate.PostUpdate()
{
Debug.Assert.AssertInitialized(this);
OnPostUpdatePreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostUpdate();
}
protected virtual void OnPreDrawPreActiveCheck() { } protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { } protected virtual void OnPreDraw() { }
protected virtual void PreDraw(IBehaviourController _) void IPreDraw.PreDraw()
{ {
Debug.AssertHelpers.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
OnPreDrawPreActiveCheck(); OnPreDrawPreActiveCheck();
@ -101,9 +110,37 @@ public abstract class Behaviour : BehaviourBase
OnPreDraw(); OnPreDraw();
} }
protected virtual void OnDrawPreActiveCheck() { }
protected virtual void OnDraw() { }
void IDraw.Draw()
{
Debug.Assert.AssertInitialized(this);
OnDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnDraw();
}
protected virtual void OnPostDrawPreActiveCheck() { }
protected virtual void OnPostDraw() { }
void IPostDraw.PostDraw()
{
Debug.Assert.AssertInitialized(this);
OnPostDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostDraw();
}
protected virtual void OnEnteredUniverse(IUniverse universe) { } protected virtual void OnEnteredUniverse(IUniverse universe) { }
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe); protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => OnEnteredUniverse(arguments.Universe);
protected virtual void OnExitedUniverse(IUniverse universe) { } protected virtual void OnExitedUniverse(IUniverse universe) { }
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe); protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => OnExitedUniverse(arguments.Universe);
} }

View File

@ -17,10 +17,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
} }
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable); protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController); protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => base.EnteredUniverse(sender, arguments);
protected sealed override void FirstActiveFrame() => base.FirstActiveFrame(); protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => base.ExitedUniverse(sender, arguments);
protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
} }

View File

@ -3,9 +3,13 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")] [System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour public abstract class BehaviourBase : BaseEntity, IBehaviour
{ {
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null; public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null; public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null; public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private readonly Event<IHasUniverseObject>.EventHandler cachedOnUniverseObjectAssigned = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnUniverseObjectActiveChanged = null!;
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler cachedOnStateEnabledChanged = null!;
private IBehaviourController _behaviourController = null!; private IBehaviourController _behaviourController = null!;
public IBehaviourController BehaviourController => _behaviourController; public IBehaviourController BehaviourController => _behaviourController;
@ -21,7 +25,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
int previousPriority = _priority; int previousPriority = _priority;
_priority = value; _priority = value;
OnPriorityChanged?.InvokeSafe(this, previousPriority); OnPriorityChanged?.Invoke(this, new(previousPriority));
} }
} }
@ -36,16 +40,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_behaviourController = behaviourController; _behaviourController = behaviourController;
OnAssign(behaviourController); OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned; behaviourController.OnUniverseObjectAssigned.AddListener(cachedOnUniverseObjectAssigned);
if (behaviourController.UniverseObject is not null) if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController); OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.InvokeSafe(this); OnBehaviourControllerAssigned?.Invoke(this);
return true; return true;
} }
private void OnUniverseObjectAssigned(IHasUniverseObject sender) private void OnUniverseObjectAssigned(IHasUniverseObject sender)
{ {
sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged; sender.UniverseObject.OnActiveChanged.AddListener(cachedOnUniverseObjectActiveChanged);
UpdateActive(); UpdateActive();
} }
@ -53,25 +57,26 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
{ {
base.OnAssign(stateEnable); base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged += OnStateEnabledChanged; stateEnable.OnEnabledChanged.AddListener(cachedOnStateEnabledChanged);
} }
protected override void UnassignInternal() protected override void UnassignInternal()
{ {
StateEnable.OnEnabledChanged -= OnStateEnabledChanged; BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(cachedOnUniverseObjectActiveChanged);
BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned; StateEnable.OnEnabledChanged.RemoveListener(cachedOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(cachedOnUniverseObjectAssigned);
base.UnassignInternal(); base.UnassignInternal();
_behaviourController = null!; _behaviourController = null!;
} }
protected override void InitializeInternal() protected override void InitializeInternal()
{ {
Debug.AssertHelpers.AssertBehaviourControllerAssigned(this); Debug.Assert.AssertBehaviourControllerAssigned(this);
Debug.AssertHelpers.AssertStateEnableAssigned(this); Debug.Assert.AssertStateEnableAssigned(this);
} }
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive(); private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive(); private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
private void UpdateActive() private void UpdateActive()
{ {
@ -79,6 +84,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive; _isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
if (previousActive != IsActive) if (previousActive != IsActive)
OnActiveChanged?.InvokeSafe(this, previousActive); OnActiveChanged?.Invoke(this, new(previousActive));
}
protected BehaviourBase()
{
cachedOnUniverseObjectAssigned = OnUniverseObjectAssigned;
cachedOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
cachedOnStateEnabledChanged = OnStateEnabledChanged;
} }
} }

View File

@ -1,67 +1,68 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{ {
public event IAssignable.UnassignEventHandler? OnUnassigned = null; public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null; public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null; private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null; private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
protected readonly List<T> behaviours = new(32); protected readonly List<T> behaviours = new(32);
public IReadOnlyList<T> Behaviours => behaviours;
public IUniverse Universe { get; private set; } = null!; public IUniverse Universe { get; private set; } = null!;
public T this[Index index] => behaviours[index]; private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
public BehaviourCollector() { }
public BehaviourCollector(IUniverse universe) => Assign(universe);
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
{ {
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded; IUniverseObject universeObject = arguments.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
foreach (IBehaviour item in universeObject.BehaviourController) universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
OnBehaviourAdded(universeObject.BehaviourController, item); universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
} }
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject) private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
{ {
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded; IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
foreach (IBehaviour item in universeObject.BehaviourController) universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
OnBehaviourRemoved(universeObject.BehaviourController, item); universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
} }
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { } protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour) private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
{ {
if (behaviour is not T tBehaviour) if (arguments.BehaviourAdded is not T tBehaviour)
return; return;
behaviours.Add(tBehaviour); behaviours.Add(tBehaviour);
OnBehaviourAdd(behaviour); OnBehaviourAdd(arguments.BehaviourAdded);
OnCollected?.InvokeSafe(this, tBehaviour); OnCollected?.Invoke(this, new(tBehaviour));
} }
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { } protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour) private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
{ {
if (behaviour is not T tBehaviour) if (arguments.BehaviourRemoved is not T tBehaviour)
return; return;
if (!behaviours.Remove(tBehaviour)) if (!behaviours.Remove(tBehaviour))
return; return;
OnBehaviourRemove(behaviour); OnBehaviourRemove(arguments.BehaviourRemoved);
OnRemoved?.InvokeSafe(this, tBehaviour); OnRemoved?.Invoke(this, new(tBehaviour));
} }
protected virtual void OnAssign(IUniverse universe) { } protected virtual void OnAssign(IUniverse universe) { }
@ -71,14 +72,14 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
return false; return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects) foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, universeObject); OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered; universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered; universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe; Universe = universe;
OnAssign(universe); OnAssign(universe);
OnUniverseAssigned?.InvokeSafe(this); OnUniverseAssigned?.Invoke(this);
return true; return true;
} }
@ -89,16 +90,24 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
return false; return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects) foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, universeObject); OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered; Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered; Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!; Universe = null!;
OnUnassigned?.InvokeSafe(this); OnUnassigned?.Invoke(this);
return true; return true;
} }
public IEnumerator<T> GetEnumerator() => behaviours.GetEnumerator(); public int Count => behaviours.Count;
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator(); public T this[Index index] => behaviours[index];
public BehaviourCollector()
{
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
} }

View File

@ -22,7 +22,4 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
if (SortBy is not null) if (SortBy is not null)
behaviours.Sort(SortBy); behaviours.Sort(SortBy);
} }
public BehaviourCollectorSorted() { }
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
} }

View File

@ -1,5 +1,4 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -8,19 +7,17 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")] [System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : BaseEntity, IBehaviourController public class BehaviourController : BaseEntity, IBehaviourController
{ {
public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null; public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new();
public event IBehaviourController.UpdateEventHandler? OnUpdate = null; public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null; public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null; private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
private IUniverseObject _universeObject = null!; private IUniverseObject _universeObject = null!;
public IUniverseObject UniverseObject => _universeObject; public IUniverseObject UniverseObject => _universeObject;
public int Count => behaviours.Count;
public IBehaviour this[Index index] => behaviours[index];
public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
{ {
@ -30,13 +27,16 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (IsInitialized) if (IsInitialized)
behaviour.Initialize(); behaviour.Initialize();
behaviour.OnPriorityChanged += OnPriorityChange; behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
OnBehaviourAdded?.InvokeSafe(this, behaviour); OnBehaviourAdded?.Invoke(this, new(behaviour));
return behaviour; return behaviour;
} }
public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args)); {
T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
return AddBehaviour(behaviour);
}
public T? GetBehaviour<T>() public T? GetBehaviour<T>()
{ {
@ -93,10 +93,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (!behaviours.Contains(behaviour)) if (!behaviours.Contains(behaviour))
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}."); throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
behaviour.OnPriorityChanged -= OnPriorityChange; behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
behaviour.Finalize(); behaviour.Finalize();
behaviours.Remove(behaviour); behaviours.Remove(behaviour);
OnBehaviourRemoved?.InvokeSafe(this, behaviour); OnBehaviourRemoved?.Invoke(this, new(behaviour));
} }
protected virtual void OnAssign(IUniverseObject universeObject) { } protected virtual void OnAssign(IUniverseObject universeObject) { }
@ -107,13 +107,13 @@ public class BehaviourController : BaseEntity, IBehaviourController
_universeObject = universeObject; _universeObject = universeObject;
OnAssign(universeObject); OnAssign(universeObject);
OnUniverseObjectAssigned?.InvokeSafe(this); OnUniverseObjectAssigned?.Invoke(this);
return true; return true;
} }
protected override void InitializeInternal() protected override void InitializeInternal()
{ {
Debug.AssertHelpers.AssertUniverseObjectAssigned(this); Debug.Assert.AssertUniverseObjectAssigned(this);
foreach (IBehaviour behaviour in behaviours) foreach (IBehaviour behaviour in behaviours)
behaviour.Initialize(); behaviour.Initialize();
@ -125,27 +125,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviour.Finalize(); behaviour.Finalize();
} }
public void Update()
{
Debug.AssertHelpers.AssertInitialized(this);
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
return;
OnPreUpdate?.InvokeSafe(this);
OnUpdate?.InvokeSafe(this);
}
public void UpdatePreDraw()
{
Debug.AssertHelpers.AssertInitialized(this);
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
return;
OnPreDraw?.InvokeSafe(this);
}
public BehaviourController() { } public BehaviourController() { }
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject); public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
@ -166,12 +145,9 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviours.Add(behaviour); behaviours.Add(behaviour);
} }
private void OnPriorityChange(IBehaviour sender, int previousPriority) private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments arguments)
{ {
behaviours.Remove(sender); behaviours.Remove(sender);
InsertBehaviourByPriority(sender); InsertBehaviourByPriority(sender);
} }
public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
} }

View File

@ -20,15 +20,15 @@ public class CoroutineManager : UniverseObject
protected override void OnEnteringUniverse(IUniverse universe) protected override void OnEnteringUniverse(IUniverse universe)
{ {
universe.OnUpdate += OnUpdate; universe.OnUpdate.AddListener(OnUpdate);
} }
protected override void OnExitingUniverse(IUniverse universe) protected override void OnExitingUniverse(IUniverse universe)
{ {
universe.OnUpdate -= OnUpdate; universe.OnUpdate.RemoveListener(OnUpdate);
} }
private void OnUpdate(IUniverse sender, UniverseTime time) private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{ {
for (int i = enumerators.Count - 1; i >= 0; i--) for (int i = enumerators.Count - 1; i >= 0; i--)
{ {

View File

@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
namespace Syntriax.Engine.Core.Debug; namespace Syntriax.Engine.Core.Debug;
public class AssertHelpers public static class Assert
{ {
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertInitialized(IInitializable initializable) public static void AssertInitialized(IInitializable initializable)

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@ -0,0 +1,8 @@
using System;
namespace Syntriax.Engine.Core.Debug;
public class ConsoleLogger : LoggerBase
{
protected override void Write(string message) => Console.WriteLine(message);
}

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@ -0,0 +1,20 @@
using System;
using System.IO;
namespace Syntriax.Engine.Core.Debug;
public class FileLogger : LoggerBase
{
public readonly string FilePath;
public FileLogger(string filePath)
{
FilePath = filePath;
File.Open(filePath, FileMode.Create).Close();
}
protected override void Write(string message)
{
File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}");
}
}

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@ -0,0 +1,15 @@
namespace Syntriax.Engine.Core.Debug;
public interface ILogger
{
Level FilterLevel { get; set; }
void Log(string message, Level level = Level.Info, bool force = false);
enum Level
{
Info,
Warning,
Error,
};
}

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@ -0,0 +1,20 @@
using System;
namespace Syntriax.Engine.Core.Debug;
public abstract class LoggerBase : ILogger
{
public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Info;
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
{
if (!force && level < FilterLevel)
return;
string timestamp = DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss tt");
Write($"[{timestamp}] [{level}] \t{message}");
}
protected abstract void Write(string message);
}

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@ -0,0 +1,28 @@
using System;
using System.Diagnostics;
namespace Syntriax.Engine.Core.Debug;
public static class LoggerExtensions
{
public static void Log<T>(this ILogger logger, T caller, string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
{
string body = $"{caller?.GetType().Name ?? typeof(T).Name}: {message}";
logger.Log(body, level, force);
}
public static void LogWarning<T>(this ILogger logger, T caller, string message, bool force = false) => Log(logger, caller, message, ILogger.Level.Info, force);
public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
{
Log(logger, caller, message, ILogger.Level.Error, force);
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{new StackTrace()}");
}
public static void LogException<T>(this ILogger logger, T caller, Exception exception, bool force = false)
{
Log(logger, caller, $"Message: {exception.Message}", ILogger.Level.Error, force);
Log(logger, caller, $"InnerException: {exception.InnerException}", ILogger.Level.Error, force);
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}");
}
}

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>false</ImplicitUsings> <ImplicitUsings>false</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Core</RootNamespace> <RootNamespace>Syntriax.Engine.Core</RootNamespace>

View File

@ -1,9 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Exceptions; namespace Syntriax.Engine.Core.Exceptions;
public class BehaviourNotFoundException(string? message) : Exception(message) public class BehaviourNotFoundException(string? message) : NotFoundException(message);
{
public static NotAssignedException FromType<TBehaviour>()
=> new($"{typeof(TBehaviour).FullName} was not found");
}

View File

@ -0,0 +1,9 @@
using System;
namespace Syntriax.Engine.Core.Exceptions;
public class NotFoundException(string? message) : Exception(message)
{
public static NotAssignedException FromType<T>()
=> new($"{typeof(T).FullName} was not found");
}

View File

@ -1,9 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Exceptions; namespace Syntriax.Engine.Core.Exceptions;
public class UniverseObjectNotFoundException(string? message) : Exception(message) public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
{
public static NotAssignedException FromType<TUniverseObject>()
=> new($"{typeof(TUniverseObject).FullName} was not found");
}

View File

@ -1,3 +1,4 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Syntriax.Engine.Core.Exceptions; using Syntriax.Engine.Core.Exceptions;
@ -38,6 +39,19 @@ public static class BehaviourControllerExtensions
public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args); => behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
/// <summary>
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
/// </summary>
/// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
/// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
/// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
/// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
where TOriginal : class
where TFallback : class, IBehaviour, TOriginal
=> behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
/// <summary> /// <summary>
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively. /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
/// </summary> /// </summary>
@ -81,6 +95,27 @@ public static class BehaviourControllerExtensions
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent"); => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
/// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
{
IBehaviourController? controller = behaviourController;
List<T> cache = [];
behavioursInParent.Clear();
while (controller is not null)
{
controller.GetBehaviours(cache);
foreach (T behaviour in cache)
behavioursInParent.Add(behaviour);
controller = controller.UniverseObject.Parent?.BehaviourController;
}
}
/// <summary> /// <summary>
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively. /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
/// </summary> /// </summary>
@ -120,4 +155,28 @@ public static class BehaviourControllerExtensions
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns> /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children "); => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
/// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
{
List<T> cache = [];
behavioursInChildren.Clear();
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
}
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
{
universeObject.BehaviourController.GetBehaviours(cache);
foreach (T behaviour in cache)
behaviours.Add(behaviour);
foreach (IUniverseObject child in universeObject)
TraverseChildrenForBehaviour(child, behaviours, cache);
}
} }

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@ -1,34 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Syntriax.Engine.Core;
public static class BehaviourExtensions
{
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
{
foreach (IUniverseObject universeObject in universeObjects)
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
return behaviour;
return default;
}
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = FindBehaviour<T>(universeObjects);
return behaviour is not null;
}
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
{
behaviours.Clear();
List<T> cache = [];
foreach (IUniverseObject universeObject in universeObjects)
{
universeObject.BehaviourController.GetBehaviours(cache);
behaviours.AddRange(cache);
}
}
}

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@ -7,9 +7,30 @@ public static class UniverseExtensions
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args) public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
=> universe.InstantiateUniverseObject<UniverseObject>(args); => universe.InstantiateUniverseObject<UniverseObject>(args);
/// <summary>
/// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
/// </summary>
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
/// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}"); => universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
/// <summary>
/// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
/// </summary>
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
/// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}"); => universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
/// <summary>
/// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
/// </summary>
/// <remarks>
/// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
/// </remarks>
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
public static T FindRequired<T>(this IUniverse universe) where T : class
=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
} }

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@ -1,6 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Syntriax.Engine.Core.Exceptions;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public static class UniverseObjectExtensions public static class UniverseObjectExtensions
@ -14,6 +16,13 @@ public static class UniverseObjectExtensions
return universeObject; return universeObject;
} }
#region Universe Object Search
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
/// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
{ {
foreach (IUniverseObject universeObject in universeObjects) foreach (IUniverseObject universeObject in universeObjects)
@ -23,17 +32,224 @@ public static class UniverseObjectExtensions
return default; return default;
} }
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class /// <summary>
/// Tries to get a <see cref="IUniverseObject"/> of the specified type.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
{ {
behaviour = GetUniverseObject<T>(universeObjects); universeObject = GetUniverseObject<T>(universeObjects);
return universeObject is not null;
}
/// <summary>
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
/// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
{
foundUniverseObjects.Clear();
foreach (IUniverseObject universeObject in universeObjects)
if (universeObject is T @object)
foundUniverseObjects.Add(@object);
}
#endregion
#region Universe Object Search In Parent
/// <summary>
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = GetUniverseObjectInParent<T>(universeObject);
return behaviour is not null; return behaviour is not null;
} }
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class /// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
{
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject;
IUniverseObject? parent = universeObject;
while (parent is not null)
{
if (parent is T behaviour)
return behaviour;
parent = universeObject.Parent;
}
return default;
}
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
=> universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
#endregion
#region Universe Object Search In Children
/// <summary>
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = GetUniverseObjectInChildren<T>(universeObject);
return behaviour is not null;
}
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
{
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject;
foreach (IUniverseObject child in universeObject)
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
return behaviour;
return default;
}
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
/// </summary>
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
=> universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
#endregion
#region Behaviour Search
/// <summary>
/// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
/// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
{
foreach (IUniverseObject universeObject in universeObjects)
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
return behaviour;
return default;
}
/// <summary>
/// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = FindBehaviour<T>(universeObjects);
return behaviour is not null;
}
/// <summary>
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
{ {
behaviours.Clear(); behaviours.Clear();
List<T> cache = [];
foreach (IUniverseObject universeObject in universeObjects) foreach (IUniverseObject universeObject in universeObjects)
if (universeObject is T @object) {
behaviours.Add(@object); universeObject.BehaviourController.GetBehaviours(cache);
foreach (T behaviour in cache)
behaviours.Add(behaviour);
}
} }
#endregion
#region General Search
/// <summary>
/// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
/// </summary>
/// <remarks>
/// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
/// </remarks>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
/// <returns>The first found instance of the specified type; otherwise, null.</returns>
public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
{
if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
return foundUniverseObject;
if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
return foundBehaviour;
return null;
}
/// <summary>
/// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
/// </summary>
/// <remarks>
/// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
/// </remarks>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
/// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
behaviour = Find<T>(universeObjects);
return behaviour is not null;
}
/// <summary>
/// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
/// </summary>
/// <remarks>
/// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
/// </remarks>
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
/// <param name="instances">List of objects found wit the specified type.</param>
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
{
instances.Clear();
List<T> cache = [];
foreach (IUniverseObject universeObject in universeObjects)
{
universeObject.Find(cache);
foreach (T behaviour in cache)
instances.Add(behaviour);
}
}
#endregion
} }

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@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourFactory public class BehaviourFactory
{ {
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
=> Instantiate<T>(universeObject, stateEnable: null, args); => Instantiate<T>(stateEnable: null, args);
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args) public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
where T : class, IBehaviour where T : class, IBehaviour
{ {
T behaviour = TypeFactory.Get<T>(args); T behaviour = TypeFactory.Get<T>(args);
@ -18,8 +18,6 @@ public class BehaviourFactory
if (!behaviour.Assign(stateEnable)) if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable); throw AssignFailedException.From(behaviour, stateEnable);
if (!behaviour.Assign(universeObject.BehaviourController))
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
return behaviour; return behaviour;
} }

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@ -1,4 +1,5 @@
using System; using System;
using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -6,7 +7,7 @@ namespace Syntriax.Engine.Core.Factory;
public static class TypeFactory public static class TypeFactory
{ {
private static readonly Dictionary<string, Type> registeredTypes = []; private static readonly ConcurrentDictionary<string, Type> registeredTypes = [];
public static string GetTypeName(Type type) => type.FullName ?? throw new ArgumentException($"{type.Name} must be a resolvable type"); public static string GetTypeName(Type type) => type.FullName ?? throw new ArgumentException($"{type.Name} must be a resolvable type");

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@ -2,11 +2,12 @@ using System;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public static class DelegateHelpers public static class DelegateExtensions
{ {
[Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
public static void InvokeSafe(this Delegate @delegate, params object?[] args) public static void InvokeSafe(this Delegate @delegate, params object?[] args)
{ {
foreach (Delegate invocation in @delegate.GetInvocationList()) foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
try { invocation.DynamicInvoke(args); } try { invocation.DynamicInvoke(args); }
catch (Exception exception) catch (Exception exception)
{ {

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class Event<TSender>
{
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke(TSender argument)
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(argument); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
public delegate void EventHandler(TSender sender);
}
public class Event<TSender, TArguments>
{
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke(TSender sender, TArguments arguments)
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(sender, arguments); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, arguments)})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
public delegate void EventHandler(TSender sender, TArguments arguments);
}

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@ -0,0 +1,7 @@
namespace Syntriax.Engine.Core;
public interface IProgressionTracker : IReadOnlyProgressionTracker
{
void Set(float progression, string status);
void Reset();
}

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@ -0,0 +1,12 @@
namespace Syntriax.Engine.Core;
public interface IReadOnlyProgressionTracker
{
Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
Event<IReadOnlyProgressionTracker> OnEnded { get; }
float Progression { get; }
string Status { get; }
readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
}

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@ -0,0 +1,36 @@
namespace Syntriax.Engine.Core;
public class ProgressionTracker : IProgressionTracker
{
public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new();
public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new();
public float Progression { get; private set; } = 0f;
public string Status { get; private set; } = "Default";
void IProgressionTracker.Set(float progression, string status)
{
if (Progression >= 1f)
return;
float previousProgression = Progression;
string previousStatus = Status;
Progression = progression.Clamp(Progression, 1f);
Status = status;
OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
if (progression >= 1f)
OnEnded?.Invoke(this);
}
void IProgressionTracker.Reset()
{
Progression = 0f;
Status = "Default";
OnUpdated.Clear();
OnEnded.Clear();
}
}

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@ -0,0 +1,9 @@
using System.Threading.Tasks;
namespace Syntriax.Engine.Core;
public record struct ProgressiveTask<T>(IReadOnlyProgressionTracker ProgressionTracker, Task<T> Task)
{
public static implicit operator (IReadOnlyProgressionTracker progressionTracker, Task<T> task)(ProgressiveTask<T> value) => (value.ProgressionTracker, value.Task);
public static implicit operator ProgressiveTask<T>((IReadOnlyProgressionTracker progressionTracker, Task<T> task) value) => new(value.progressionTracker, value.task);
}

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@ -30,6 +30,13 @@ public static class Math
/// </summary> /// </summary>
public const float DegreeToRadian = PI / 180f; public const float DegreeToRadian = PI / 180f;
/// <summary>
/// Gets one minus of given <see cref="T"/>.
/// </summary>
/// <param name="value">The value <see cref="T"/>.</param>
/// <returns>One minus of given <see cref="T"/>.</returns>
public static T OneMinus<T>(T value) where T : INumber<T> => T.One - value;
/// <summary> /// <summary>
/// Adds two <see cref="T"/>s. /// Adds two <see cref="T"/>s.
/// </summary> /// </summary>
@ -242,13 +249,13 @@ public static class Math
public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode); public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode);
/// <summary> /// <summary>
/// Rounds a number to a specified number of fractional digits. /// Rounds a number to an integer.
/// </summary> /// </summary>
/// <param name="x">The number to round.</param> /// <param name="x">The number to round.</param>
/// <param name="digits">The number of fractional digits in the return value.</param> /// <param name="roundMode">Specification for how to round <paramref name="x"/> if it's midway between two numbers</param>
/// <param name="mode">Specification for how to round <paramref name="x"/> if it is midway between two other numbers.</param> /// <returns></returns>
/// <returns>The number <paramref name="x"/> rounded to <paramref name="digits"/> fractional digits.</returns> public static int RoundToInt(float x, RoundMode roundMode = RoundMode.Ceil) => (int)MathF.Round(x, 0, roundMode == RoundMode.Ceil ? MidpointRounding.ToPositiveInfinity : MidpointRounding.ToNegativeInfinity);
public static int RoundToInt(float x) => (int)MathF.Round(x, 0, MidpointRounding.ToEven); public enum RoundMode { Ceil, Floor };
/// <summary> /// <summary>
/// Returns the square of a number. /// Returns the square of a number.

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@ -5,6 +5,9 @@ namespace Syntriax.Engine.Core;
public static class MathExtensions public static class MathExtensions
{ {
/// <inheritdoc cref="Math.OneMinus{T}(T)" />
public static T OneMinus<T>(this T value) where T : INumber<T> => Math.OneMinus(value);
/// <inheritdoc cref="Math.Add{T}(T, T)" /> /// <inheritdoc cref="Math.Add{T}(T, T)" />
public static T Add<T>(this T left, T value) where T : INumber<T> => Math.Add(left, value); public static T Add<T>(this T left, T value) where T : INumber<T> => Math.Add(left, value);
@ -80,8 +83,8 @@ public static class MathExtensions
/// <inheritdoc cref="Math.Round(float, int, MidpointRounding)" /> /// <inheritdoc cref="Math.Round(float, int, MidpointRounding)" />
public static float Round(this float x, int digits, MidpointRounding mode) => Math.Round(x, digits, mode); public static float Round(this float x, int digits, MidpointRounding mode) => Math.Round(x, digits, mode);
/// <inheritdoc cref="Math.RoundToInt(float)" /> /// <inheritdoc cref="Math.RoundToInt(float, Math.RoundMode)" />
public static int RoundToInt(this float x) => Math.RoundToInt(x); public static int RoundToInt(this float x, Math.RoundMode roundMode = Math.RoundMode.Ceil) => Math.RoundToInt(x, roundMode);
/// <inheritdoc cref="Math.Sqr{T}(T)" /> /// <inheritdoc cref="Math.Sqr{T}(T)" />
public static T Sqr<T>(this T x) where T : INumber<T> => Math.Sqr(x); public static T Sqr<T>(this T x) where T : INumber<T> => Math.Sqr(x);

10
Engine.Core/Preserver.cs Normal file
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@ -0,0 +1,10 @@
namespace Syntriax.Engine.Core
{
// This is pretty much so the assembly gets loaded automatically because
// the builds include the assembly but sometimes doesn't link load it at startup.
// I will hopefully one day fix it and remove this.
public static class Preserver
{
public static void Preserve() { }
}
}

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@ -0,0 +1,185 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an HSV color.
/// </summary>
/// <param name="hue">Hue of the <see cref="ColorHSV"/>.</param>
/// <param name="saturation">Saturation of the <see cref="ColorHSV"/>.</param>
/// <param name="value">Value of the <see cref="ColorHSV"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="ColorHSV"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorHSV(float hue, float saturation, float value)
{
/// <summary>
/// The Hue value of the <see cref="ColorHSV"/>.
/// </summary>
public readonly float Hue = hue.Clamp(0f, 1f);
/// <summary>
/// The Saturation value of the <see cref="ColorHSV"/>.
/// </summary>
public readonly float Saturation = saturation.Clamp(0f, 1f);
/// <summary>
/// The Value value of the <see cref="ColorHSV"/>.
/// </summary>
public readonly float Value = value.Clamp(0f, 1f);
public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus().Clamp(0f, 1f), color.Saturation.OneMinus().Clamp(0f, 1f), color.Value.OneMinus().Clamp(0f, 1f));
public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new((left.Hue + right.Hue).Clamp(0f, 1f), (left.Saturation + right.Saturation).Clamp(0f, 1f), (left.Value + right.Value).Clamp(0f, 1f));
public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new((left.Hue - right.Hue).Clamp(0f, 1f), (left.Saturation - right.Saturation).Clamp(0f, 1f), (left.Value - right.Value).Clamp(0f, 1f));
public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new((left.Hue * right.Hue).Clamp(0f, 1f), (left.Saturation * right.Saturation).Clamp(0f, 1f), (left.Value * right.Value).Clamp(0f, 1f));
public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f));
public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue.ApproximatelyEquals(right.Hue) && left.Saturation.ApproximatelyEquals(right.Saturation) && left.Value.ApproximatelyEquals(right.Value);
public static bool operator !=(ColorHSV left, ColorHSV right) => !left.Hue.ApproximatelyEquals(right.Hue) || !left.Saturation.ApproximatelyEquals(right.Saturation) || !left.Value.ApproximatelyEquals(right.Value);
public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba;
public static implicit operator ColorHSV(ColorRGB rgb)
{
float hue;
float saturation;
float value;
float rd = rgb.R / 255f;
float gd = rgb.G / 255f;
float bd = rgb.B / 255f;
float max = Math.Max(rd, Math.Max(gd, bd));
float min = Math.Min(rd, Math.Min(gd, bd));
float delta = max - min;
if (delta.ApproximatelyEquals(0))
hue = 0f;
else if (max.ApproximatelyEquals(rd))
hue = 60f * ((gd - bd) / delta % 6f);
else if (max.ApproximatelyEquals(gd))
hue = 60f * (((bd - rd) / delta) + 2f);
else
hue = 60f * (((rd - gd) / delta) + 4f);
if (hue < 0f)
hue += 360f;
hue /= 360f;
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
value = max;
return new(hue, saturation, value);
}
/// <summary>
/// Inverts the given <see cref="ColorHSV"/>.
/// </summary>
/// <param name="color">The <see cref="ColorHSV"/>.</param>
/// <returns>The inverted <see cref="ColorHSV"/>.</returns>
public static ColorHSV Invert(ColorHSV color) => -color;
/// <summary>
/// Adds two <see cref="ColorHSV"/>s.
/// </summary>
/// <param name="left">The first <see cref="ColorHSV"/>.</param>
/// <param name="right">The second <see cref="ColorHSV"/>.</param>
/// <returns>The sum of the two <see cref="ColorHSV"/>s.</returns>
public static ColorHSV Add(ColorHSV left, ColorHSV right) => left + right;
/// <summary>
/// Subtracts one <see cref="ColorHSV"/> from another.
/// </summary>
/// <param name="left">The <see cref="ColorHSV"/> to subtract from.</param>
/// <param name="right">The <see cref="ColorHSV"/> to subtract.</param>
/// <returns>The result of subtracting the second <see cref="ColorHSV"/> from the first.</returns>
public static ColorHSV Subtract(ColorHSV left, ColorHSV right) => left - right;
/// <summary>
/// Multiplies a <see cref="ColorHSV"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorHSV"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of multiplying the <see cref="ColorHSV"/> by the scalar value.</returns>
public static ColorHSV Multiply(ColorHSV color, float value) => color * value;
/// <summary>
/// Divides a <see cref="ColorHSV"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorHSV"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns>
public static ColorHSV Divide(ColorHSV color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorHSV"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorHSV"/> from the starting point to the ending point.</returns>
public static ColorHSV FromTo(ColorHSV from, ColorHSV to) => to - from;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorHSV"/>s.
/// </summary>
/// <param name="from">The starting <see cref="ColorHSV"/> (t = 0).</param>
/// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
/// <summary>
/// Converts the <see cref="ColorHSV"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
/// <summary>
/// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
/// </summary>
/// <param name="left">The first <see cref="ColorHSV"/>.</param>
/// <param name="right">The second <see cref="ColorHSV"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="ColorHSV"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(ColorHSV left, ColorHSV right, float epsilon = float.Epsilon)
=> left.Hue.ApproximatelyEquals(right.Hue, epsilon) && left.Saturation.ApproximatelyEquals(right.Saturation, epsilon) && left.Value.ApproximatelyEquals(right.Value, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorHSV"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value);
/// <summary>
/// Generates a hash code for the <see cref="ColorHSV"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
}
/// <summary>
/// Provides extension methods for <see cref="ColorHSV"/> type.
/// </summary>
public static class ColorHSVExtensions
{
/// <inheritdoc cref="ColorHSV.Add(ColorHSV, ColorHSV)" />
public static ColorHSV Add(this ColorHSV color, ColorHSV value) => ColorHSV.Add(color, value);
/// <inheritdoc cref="ColorHSV.Subtract(ColorHSV, ColorHSV)" />
public static ColorHSV Subtract(this ColorHSV color, ColorHSV value) => ColorHSV.Subtract(color, value);
/// <inheritdoc cref="ColorHSV.Multiply(ColorHSV, ColorHSV)" />
public static ColorHSV Multiply(this ColorHSV color, float value) => ColorHSV.Multiply(color, value);
/// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" />
public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value);
/// <inheritdoc cref="ColorHSV.FromTo(ColorHSV, ColorHSV)" />
public static ColorHSV FromTo(this ColorHSV from, ColorHSV to) => ColorHSV.FromTo(from, to);
/// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" />
public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t);
/// <inheritdoc cref="ColorHSV.ApproximatelyEquals(ColorHSV, ColorHSV, float) " />
public static bool ApproximatelyEquals(this ColorHSV left, ColorHSV right, float epsilon = float.Epsilon) => ColorHSV.ApproximatelyEquals(left, right, epsilon);
}

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@ -0,0 +1,164 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an RGB color.
/// </summary>
/// <param name="r">Red value of the <see cref="ColorRGB"/>.</param>
/// <param name="g">Green value of the <see cref="ColorRGB"/>.</param>
/// <param name="b">Blue value of the <see cref="ColorRGB"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="ColorRGB"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorRGB(byte r, byte g, byte b)
{
/// <summary>
/// The Red value of the <see cref="ColorRGB"/>.
/// </summary>
public readonly byte R = r;
/// <summary>
/// The Green value of the <see cref="ColorRGB"/>.
/// </summary>
public readonly byte G = g;
/// <summary>
/// The Blue value of the <see cref="ColorRGB"/>.
/// </summary>
public readonly byte B = b;
public static ColorRGB operator -(ColorRGB color) => new((byte)(255 - color.R), (byte)(255 - color.G), (byte)(255 - color.B));
public static ColorRGB operator +(ColorRGB left, ColorRGB right) => new((byte)(left.R + right.R).Clamp(0, 255), (byte)(left.G + right.G).Clamp(0, 255), (byte)(left.B + right.B).Clamp(0, 255));
public static ColorRGB operator -(ColorRGB left, ColorRGB right) => new((byte)(left.R - right.R).Clamp(0, 255), (byte)(left.G - right.G).Clamp(0, 255), (byte)(left.B - right.B).Clamp(0, 255));
public static ColorRGB operator *(ColorRGB left, ColorRGB right) => new((byte)(left.R * right.R).Clamp(0, 255), (byte)(left.G * right.G).Clamp(0, 255), (byte)(left.B * right.B).Clamp(0, 255));
public static ColorRGB operator *(ColorRGB color, float value) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255));
public static ColorRGB operator *(float value, ColorRGB color) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255));
public static ColorRGB operator /(ColorRGB color, float value) => new((byte)(color.R / value).Clamp(0, 255), (byte)(color.G / value).Clamp(0, 255), (byte)(color.B / value).Clamp(0, 255));
public static bool operator ==(ColorRGB left, ColorRGB right) => left.R == right.R && left.G == right.G && left.B == right.B;
public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B;
public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B);
public static implicit operator ColorRGB(ColorHSV hsv)
{
float hue = hsv.Hue * 360f;
float chroma = hsv.Value * hsv.Saturation;
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
float m = hsv.Value - chroma;
float r1 = 0f;
float g1 = 0f;
float b1 = 0f;
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
return new(r, g, b);
}
/// <summary>
/// Inverts the given <see cref="ColorRGB"/>.
/// </summary>
/// <param name="color">The <see cref="ColorRGB"/>.</param>
/// <returns>The inverted <see cref="ColorRGB"/>.</returns>
public static ColorRGB Invert(ColorRGB color) => -color;
/// <summary>
/// Adds two <see cref="ColorRGB"/>s.
/// </summary>
/// <param name="left">The first <see cref="ColorRGB"/>.</param>
/// <param name="right">The second <see cref="ColorRGB"/>.</param>
/// <returns>The sum of the two <see cref="ColorRGB"/>s.</returns>
public static ColorRGB Add(ColorRGB left, ColorRGB right) => left + right;
/// <summary>
/// Subtracts one <see cref="ColorRGB"/> from another.
/// </summary>
/// <param name="left">The <see cref="ColorRGB"/> to subtract from.</param>
/// <param name="right">The <see cref="ColorRGB"/> to subtract.</param>
/// <returns>The result of subtracting the second <see cref="ColorRGB"/> from the first.</returns>
public static ColorRGB Subtract(ColorRGB left, ColorRGB right) => left - right;
/// <summary>
/// Multiplies a <see cref="ColorRGB"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorRGB"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of multiplying the <see cref="ColorRGB"/> by the scalar value.</returns>
public static ColorRGB Multiply(ColorRGB color, float value) => color * value;
/// <summary>
/// Divides a <see cref="ColorRGB"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorRGB"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns>
public static ColorRGB Divide(ColorRGB color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorRGB"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorRGB"/> from the starting point to the ending point.</returns>
public static ColorRGB FromTo(ColorRGB from, ColorRGB to) => to - from;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorRGB"/>s.
/// </summary>
/// <param name="from">The starting <see cref="ColorRGB"/> (t = 0).</param>
/// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
/// <summary>
/// Converts the <see cref="ColorRGB"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B);
/// <summary>
/// Generates a hash code for the <see cref="ColorRGB"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(R, G, B);
}
/// <summary>
/// Provides extension methods for <see cref="ColorRGB"/> type.
/// </summary>
public static class ColorRGBExtensions
{
/// <inheritdoc cref="ColorRGB.Add(ColorRGB, ColorRGB)" />
public static ColorRGB Add(this ColorRGB color, ColorRGB value) => ColorRGB.Add(color, value);
/// <inheritdoc cref="ColorRGB.Subtract(ColorRGB, ColorRGB)" />
public static ColorRGB Subtract(this ColorRGB color, ColorRGB value) => ColorRGB.Subtract(color, value);
/// <inheritdoc cref="ColorRGB.Multiply(ColorRGB, ColorRGB)" />
public static ColorRGB Multiply(this ColorRGB color, float value) => ColorRGB.Multiply(color, value);
/// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" />
public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value);
/// <inheritdoc cref="ColorRGB.FromTo(ColorRGB, ColorRGB)" />
public static ColorRGB FromTo(this ColorRGB from, ColorRGB to) => ColorRGB.FromTo(from, to);
/// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" />
public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t);
}

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@ -0,0 +1,147 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an RGBA color.
/// </summary>
/// <param name="r">Red value of the <see cref="ColorRGBA"/>.</param>
/// <param name="g">Green value of the <see cref="ColorRGBA"/>.</param>
/// <param name="b">Blue value of the <see cref="ColorRGBA"/>.</param>
/// <param name="a">Alpha value of the <see cref="ColorRGBA"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="ColorRGBA"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
{
/// <summary>
/// The Red value of the <see cref="ColorRGBA"/>.
/// </summary>
public readonly byte R = r;
/// <summary>
/// The Green value of the <see cref="ColorRGBA"/>.
/// </summary>
public readonly byte G = g;
/// <summary>
/// The Blue value of the <see cref="ColorRGBA"/>.
/// </summary>
public readonly byte B = b;
/// <summary>
/// The Alpha value of the <see cref="ColorRGBA"/>.
/// </summary>
public readonly byte A = a;
public static ColorRGBA operator -(ColorRGBA color) => new((byte)(255 - color.R), (byte)(255 - color.G), (byte)(255 - color.B), color.A);
public static ColorRGBA operator +(ColorRGBA left, ColorRGBA right) => new((byte)(left.R + right.R).Clamp(0, 255), (byte)(left.G + right.G).Clamp(0, 255), (byte)(left.B + right.B).Clamp(0, 255), (byte)(left.A + right.A).Clamp(0, 255));
public static ColorRGBA operator -(ColorRGBA left, ColorRGBA right) => new((byte)(left.R - right.R).Clamp(0, 255), (byte)(left.G - right.G).Clamp(0, 255), (byte)(left.B - right.B).Clamp(0, 255), (byte)(left.A - right.A).Clamp(0, 255));
public static ColorRGBA operator *(ColorRGBA left, ColorRGBA right) => new((byte)(left.R * right.R).Clamp(0, 255), (byte)(left.G * right.G).Clamp(0, 255), (byte)(left.B * right.B).Clamp(0, 255), (byte)(left.A * right.A).Clamp(0, 255));
public static ColorRGBA operator *(ColorRGBA color, float value) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255), (byte)(color.A * value).Clamp(0, 255));
public static ColorRGBA operator *(float value, ColorRGBA color) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255), (byte)(color.A * value).Clamp(0, 255));
public static ColorRGBA operator /(ColorRGBA color, float value) => new((byte)(color.R / value).Clamp(0, 255), (byte)(color.G / value).Clamp(0, 255), (byte)(color.B / value).Clamp(0, 255), (byte)(color.A / value).Clamp(0, 255));
public static bool operator ==(ColorRGBA left, ColorRGBA right) => left.R == right.R && left.G == right.G && left.B == right.B && left.A == right.A;
public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A;
public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255);
public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorRGB)hsv;
/// <summary>
/// Inverts the given <see cref="ColorRGBA"/>.
/// </summary>
/// <param name="color">The <see cref="ColorRGBA"/>.</param>
/// <returns>The inverted <see cref="ColorRGBA"/>.</returns>
public static ColorRGBA Invert(ColorRGBA color) => -color;
/// <summary>
/// Adds two <see cref="ColorRGBA"/>s.
/// </summary>
/// <param name="left">The first <see cref="ColorRGBA"/>.</param>
/// <param name="right">The second <see cref="ColorRGBA"/>.</param>
/// <returns>The sum of the two <see cref="ColorRGBA"/>s.</returns>
public static ColorRGBA Add(ColorRGBA left, ColorRGBA right) => left + right;
/// <summary>
/// Subtracts one <see cref="ColorRGBA"/> from another.
/// </summary>
/// <param name="left">The <see cref="ColorRGBA"/> to subtract from.</param>
/// <param name="right">The <see cref="ColorRGBA"/> to subtract.</param>
/// <returns>The result of subtracting the second <see cref="ColorRGBA"/> from the first.</returns>
public static ColorRGBA Subtract(ColorRGBA left, ColorRGBA right) => left - right;
/// <summary>
/// Multiplies a <see cref="ColorRGBA"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorRGBA"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of multiplying the <see cref="ColorRGBA"/> by the scalar value.</returns>
public static ColorRGBA Multiply(ColorRGBA color, float value) => color * value;
/// <summary>
/// Divides a <see cref="ColorRGBA"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorRGBA"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns>
public static ColorRGBA Divide(ColorRGBA color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorRGBA"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorRGBA"/> from the starting point to the ending point.</returns>
public static ColorRGBA FromTo(ColorRGBA from, ColorRGBA to) => to - from;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorRGBA"/>s.
/// </summary>
/// <param name="from">The starting <see cref="ColorRGBA"/> (t = 0).</param>
/// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
/// <summary>
/// Converts the <see cref="ColorRGBA"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A);
/// <summary>
/// Generates a hash code for the <see cref="ColorRGBA"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
}
/// <summary>
/// Provides extension methods for <see cref="ColorRGBA"/> type.
/// </summary>
public static class ColorRGBAExtensions
{
/// <inheritdoc cref="ColorRGBA.Add(ColorRGBA, ColorRGBA)" />
public static ColorRGBA Add(this ColorRGBA color, ColorRGBA value) => ColorRGBA.Add(color, value);
/// <inheritdoc cref="ColorRGBA.Subtract(ColorRGBA, ColorRGBA)" />
public static ColorRGBA Subtract(this ColorRGBA color, ColorRGBA value) => ColorRGBA.Subtract(color, value);
/// <inheritdoc cref="ColorRGBA.Multiply(ColorRGBA, ColorRGBA)" />
public static ColorRGBA Multiply(this ColorRGBA color, float value) => ColorRGBA.Multiply(color, value);
/// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" />
public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value);
/// <inheritdoc cref="ColorRGBA.FromTo(ColorRGBA, ColorRGBA)" />
public static ColorRGBA FromTo(this ColorRGBA from, ColorRGBA to) => ColorRGBA.FromTo(from, to);
/// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" />
public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t);
}

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@ -1,4 +1,3 @@
using System;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
@ -68,12 +67,12 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
/// </summary> /// </summary>
public static float GetT(Line2D line, Vector2D point) public static float GetT(Line2D line, Vector2D point)
{ {
float fromX = MathF.Abs(line.From.X); float fromX = Math.Abs(line.From.X);
float toX = MathF.Abs(line.To.X); float toX = Math.Abs(line.To.X);
float pointX = MathF.Abs(point.X); float pointX = Math.Abs(point.X);
float min = MathF.Min(fromX, toX); float min = Math.Min(fromX, toX);
float max = MathF.Max(fromX, toX) - min; float max = Math.Max(fromX, toX) - min;
pointX -= min; pointX -= min;
@ -114,8 +113,8 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
/// </summary> /// </summary>
public static bool OnSegment(Line2D line, Vector2D point) public static bool OnSegment(Line2D line, Vector2D point)
{ {
if (point.X <= MathF.Max(line.From.X, line.To.X) && point.X >= MathF.Min(line.From.X, line.To.X) && if (point.X <= Math.Max(line.From.X, line.To.X) && point.X >= Math.Min(line.From.X, line.To.X) &&
point.Y <= MathF.Max(line.From.Y, line.To.Y) && point.Y >= MathF.Min(line.From.Y, line.To.Y)) point.Y <= Math.Max(line.From.Y, line.To.Y) && point.Y >= Math.Min(line.From.Y, line.To.Y))
return true; return true;
return false; return false;
@ -173,7 +172,7 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y); float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
t = MathF.Max(0, MathF.Min(1, t)); t = Math.Max(0, Math.Min(1, t));
float closestX = line.From.X + t * edgeVector.X; float closestX = line.From.X + t * edgeVector.X;
float closestY = line.From.Y + t * edgeVector.Y; float closestY = line.From.Y + t * edgeVector.Y;

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
/// <summary> /// <summary>
@ -178,11 +176,11 @@ public readonly struct Quaternion(float x, float y, float z, float w)
if (dot > 0.9995f) if (dot > 0.9995f)
return Lerp(from, to, t); return Lerp(from, to, t);
float angle = MathF.Acos(dot); float angle = Math.Acos(dot);
float sinAngle = MathF.Sin(angle); float sinAngle = Math.Sin(angle);
float fromWeight = MathF.Sin((1f - t) * angle) / sinAngle; float fromWeight = Math.Sin((1f - t) * angle) / sinAngle;
float toWeight = MathF.Sin(t * angle) / sinAngle; float toWeight = Math.Sin(t * angle) / sinAngle;
return from * fromWeight + to * toWeight; return from * fromWeight + to * toWeight;
} }
@ -213,8 +211,8 @@ public readonly struct Quaternion(float x, float y, float z, float w)
public static Quaternion FromAxisAngle(Vector3D axis, float angle) public static Quaternion FromAxisAngle(Vector3D axis, float angle)
{ {
float halfAngle = angle * .5f; float halfAngle = angle * .5f;
float sinHalf = MathF.Sin(halfAngle); float sinHalf = Math.Sin(halfAngle);
return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, MathF.Cos(halfAngle)); return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
} }
/// <summary> /// <summary>
@ -301,7 +299,7 @@ public readonly struct Quaternion(float x, float y, float z, float w)
/// Generates a hash code for the <see cref="Quaternion"/>. /// Generates a hash code for the <see cref="Quaternion"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="Quaternion"/>.</returns> /// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
public override int GetHashCode() => HashCode.Combine(X, Y, Z); public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
} }
/// <summary> /// <summary>

View File

@ -11,19 +11,33 @@ namespace Syntriax.Engine.Core;
/// Initializes a new instance of a <see cref="Shape2D"/> struct with the specified vertices. /// Initializes a new instance of a <see cref="Shape2D"/> struct with the specified vertices.
/// </remarks> /// </remarks>
[System.Diagnostics.DebuggerDisplay("Vertices Count: {Vertices.Count}")] [System.Diagnostics.DebuggerDisplay("Vertices Count: {Vertices.Count}")]
public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D> public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
{ {
public static readonly Shape2D Triangle = CreateNgon(3, Vector2D.Up); public static Shape2D Triangle => CreateNgon(3, Vector2D.Up);
public static readonly Shape2D Square = CreateNgon(4, Vector2D.One); public static Shape2D Square => CreateNgon(4, Vector2D.One);
public static readonly Shape2D Pentagon = CreateNgon(5, Vector2D.Up); public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
public static readonly Shape2D Hexagon = CreateNgon(6, Vector2D.Right); public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
private readonly List<Vector2D> _verticesList = vertices; public Event<Shape2D> OnShapeUpdated { get; } = new();
private List<Vector2D> _vertices = vertices;
/// <summary> /// <summary>
/// Gets the vertices of the <see cref="Shape2D"/>. /// Gets the vertices of the <see cref="Shape2D"/>.
/// </summary> /// </summary>
public IReadOnlyList<Vector2D> Vertices => _verticesList; public IReadOnlyList<Vector2D> Vertices
{
get => _vertices;
set
{
_vertices.Clear();
foreach (Vector2D vertex in value)
_vertices.Add(vertex);
OnShapeUpdated?.Invoke(this);
}
}
/// <summary> /// <summary>
/// The vertex at the specified index. /// The vertex at the specified index.
@ -207,13 +221,15 @@ public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <param name="from">The <see cref="Shape2D"/> to transform.</param> /// <param name="from">The <see cref="Shape2D"/> to transform.</param>
/// <param name="transform">The <see cref="ITransform2D"/> to apply.</param> /// <param name="transform">The <see cref="ITransform2D"/> to apply.</param>
/// <param name="to">The transformed <see cref="Shape2D"/>.</param> /// <param name="to">The transformed <see cref="Shape2D"/>.</param>
public static void Transform(Shape2D from, ITransform2D transform, ref Shape2D to) public static void Transform(Shape2D from, ITransform2D transform, Shape2D to)
{ {
to._verticesList.Clear(); to._vertices.Clear();
int count = from._verticesList.Count; int count = from._vertices.Count;
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
to._verticesList.Add(transform.Transform(from[i])); to._vertices.Add(transform.Transform(from[i]));
to.OnShapeUpdated?.Invoke(to);
} }
/// <summary> /// <summary>
@ -240,6 +256,8 @@ public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <inheritdoc/> /// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
public readonly record struct ShapeUpdatedArguments(Shape2D shape2D);
} }
/// <summary> /// <summary>
@ -275,13 +293,13 @@ public static class Shape2DExtensions
public static Shape2D Transform(this ITransform2D transform, Shape2D shape) => Shape2D.Transform(shape, transform); public static Shape2D Transform(this ITransform2D transform, Shape2D shape) => Shape2D.Transform(shape, transform);
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, Shape2D)" /> /// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, Shape2D)" />
public static void Transform(this ITransform2D transform, Shape2D from, ref Shape2D to) => Shape2D.Transform(from, transform, ref to); public static void Transform(this ITransform2D transform, Shape2D from, Shape2D to) => Shape2D.Transform(from, transform, to);
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D)" /> /// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D)" />
public static Shape2D Transform(this Shape2D shape, ITransform2D transform) => Shape2D.Transform(shape, transform); public static Shape2D Transform(this Shape2D shape, ITransform2D transform) => Shape2D.Transform(shape, transform);
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, ref Shape2D)" /> /// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D,Shape2D)" />
public static void Transform(this Shape2D from, ITransform2D transform, ref Shape2D to) => Shape2D.Transform(from, transform, ref to); public static void Transform(this Shape2D from, ITransform2D transform, Shape2D to) => Shape2D.Transform(from, transform, to);
/// <inheritdoc cref="Shape2D.ApproximatelyEquals(Shape2D, Shape2D, float)" /> /// <inheritdoc cref="Shape2D.ApproximatelyEquals(Shape2D, Shape2D, float)" />
public static bool ApproximatelyEquals(this Shape2D left, Shape2D right, float epsilon = float.Epsilon) => Shape2D.ApproximatelyEquals(left, right, epsilon); public static bool ApproximatelyEquals(this Shape2D left, Shape2D right, float epsilon = float.Epsilon) => Shape2D.ApproximatelyEquals(left, right, epsilon);

View File

@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("A: {A.ToString(), nq}, B: {B.ToString(), nq}, B: {C.ToString(), nq}")] [System.Diagnostics.DebuggerDisplay("A: {A.ToString(), nq}, B: {B.ToString(), nq}, B: {C.ToString(), nq}")]
@ -10,7 +8,7 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
public readonly Vector2D C { get; init; } = C; public readonly Vector2D C { get; init; } = C;
public readonly float Area public readonly float Area
=> .5f * MathF.Abs( => .5f * Math.Abs(
A.X * (B.Y - C.Y) + A.X * (B.Y - C.Y) +
B.X * (C.Y - A.Y) + B.X * (C.Y - A.Y) +
C.X * (A.Y - B.Y) C.X * (A.Y - B.Y)
@ -25,7 +23,7 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
float slopeBC = (triangle.C.Y - triangle.B.Y) / (triangle.C.X - triangle.B.X); float slopeBC = (triangle.C.Y - triangle.B.Y) / (triangle.C.X - triangle.B.X);
Vector2D center; Vector2D center;
if (MathF.Abs(slopeAB - slopeBC) > float.Epsilon) if (Math.Abs(slopeAB - slopeBC) > float.Epsilon)
{ {
float x = (slopeAB * slopeBC * (triangle.A.Y - triangle.C.Y) + slopeBC * (triangle.A.X + triangle.B.X) - slopeAB * (triangle.B.X + triangle.C.X)) / (2f * (slopeBC - slopeAB)); float x = (slopeAB * slopeBC * (triangle.A.Y - triangle.C.Y) + slopeBC * (triangle.A.X + triangle.B.X) - slopeAB * (triangle.B.X + triangle.C.X)) / (2f * (slopeBC - slopeAB));
float y = -(x - (triangle.A.X + triangle.B.X) / 2f) / slopeAB + (triangle.A.Y + triangle.B.Y) / 2f; float y = -(x - (triangle.A.X + triangle.B.X) / 2f) / slopeAB + (triangle.A.Y + triangle.B.Y) / 2f;

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
/// <summary> /// <summary>
@ -316,7 +314,7 @@ public readonly struct Vector2D(float x, float y)
/// Generates a hash code for the <see cref="Vector2D"/>. /// Generates a hash code for the <see cref="Vector2D"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="Vector2D"/>.</returns> /// <returns>A hash code for the <see cref="Vector2D"/>.</returns>
public override int GetHashCode() => HashCode.Combine(X, Y); public override int GetHashCode() => System.HashCode.Combine(X, Y);
} }
/// <summary> /// <summary>

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
/// <summary> /// <summary>
@ -290,7 +288,7 @@ public readonly struct Vector3D(float x, float y, float z)
/// Generates a hash code for the <see cref="Vector3D"/>. /// Generates a hash code for the <see cref="Vector3D"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="Vector3D"/>.</returns> /// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
public override int GetHashCode() => HashCode.Combine(X, Y, Z); public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
} }
/// <summary> /// <summary>

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@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
public class EntityRegistry public class EntityRegistry
{ {
public event EntityRegisteredEventHandler? OnEntityRegistered = null!; public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = []; private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
private readonly Dictionary<string, IEntity> registeredEntities = []; private readonly Dictionary<string, IEntity> registeredEntities = [];
@ -14,7 +14,7 @@ public class EntityRegistry
public void Add(IEntity entity) public void Add(IEntity entity)
{ {
if (registeredEntities.TryAdd(entity.Id, entity)) if (registeredEntities.TryAdd(entity.Id, entity))
OnEntityRegistered?.InvokeSafe(this, entity); OnEntityRegistered?.Invoke(this, new(entity));
} }
public void QueueAssign(string id, Action<IEntity> setMethod) public void QueueAssign(string id, Action<IEntity> setMethod)
@ -26,7 +26,7 @@ public class EntityRegistry
public void AssignAll() public void AssignAll()
{ {
foreach ((string id, Action<IEntity>? action) in assignCallbacks) foreach ((string id, Action<IEntity>? action) in assignCallbacks)
action?.InvokeSafe(registeredEntities[id]); action?.Invoke(registeredEntities[id]);
} }
public void Reset() public void Reset()
@ -35,5 +35,5 @@ public class EntityRegistry
registeredEntities.Clear(); registeredEntities.Clear();
} }
public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity); public readonly record struct EntityRegisteredArguments(IEntity Entity);
} }

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@ -9,4 +9,10 @@ public interface ISerializer
T Deserialize<T>(string configuration); T Deserialize<T>(string configuration);
string Serialize(object instance); string Serialize(object instance);
ProgressiveTask<object> DeserializeAsync(string configuration);
ProgressiveTask<object> DeserializeAsync(string configuration, Type type);
ProgressiveTask<T> DeserializeAsync<T>(string configuration);
ProgressiveTask<string> SerializeAsync(object instance);
} }

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@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable public class StateEnable : IStateEnable
{ {
public event IAssignable.UnassignEventHandler? OnUnassigned = null; public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new();
public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null; public Event<IHasEntity> OnEntityAssigned { get; } = new();
public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null; public Event<IAssignable>? OnUnassigned { get; } = new();
private bool _enabled = true; private bool _enabled = true;
private IEntity _entity = null!; private IEntity _entity = null!;
@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
bool previousState = _enabled; bool previousState = _enabled;
_enabled = value; _enabled = value;
OnEnabledChanged?.InvokeSafe(this, previousState); OnEnabledChanged?.Invoke(this, new(previousState));
} }
} }
@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
_entity = entity; _entity = entity;
OnAssign(entity); OnAssign(entity);
OnEntityAssigned?.InvokeSafe(this); OnEntityAssigned?.Invoke(this);
return true; return true;
} }
@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
return false; return false;
_entity = null!; _entity = null!;
OnUnassigned?.InvokeSafe(this); OnUnassigned?.Invoke(this);
return true; return true;
} }
} }

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@ -0,0 +1,12 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IDraw : IBehaviour
{
/// <summary>
/// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
/// </summary>
void Draw();
}

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@ -0,0 +1,6 @@
namespace Syntriax.Engine.Core;
public interface IFirstFrameUpdate : IBehaviour
{
void FirstActiveFrame();
}

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@ -0,0 +1,12 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IPostDraw : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
/// </summary>
void PostDraw();
}

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@ -0,0 +1,12 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IPostUpdate : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
/// </summary>
void PostUpdate();
}

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@ -0,0 +1,12 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IPreDraw : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
/// </summary>
void PreDraw();
}

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@ -0,0 +1,12 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IPreUpdate : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
/// </summary>
void PreUpdate();
}

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@ -0,0 +1,12 @@
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
/// </summary>
public interface IUpdate : IBehaviour
{
/// <summary>
/// Updates the state of the <see cref="IBehaviour"/>.
/// </summary>
void Update();
}

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@ -0,0 +1,51 @@
namespace Syntriax.Engine.Core;
public class DrawManager : UniverseObject
{
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
private void OnPreDraw(IUniverse sender)
{
for (int i = preDrawEntities.Count - 1; i >= 0; i--)
preDrawEntities[i].PreDraw();
}
private void OnDraw(IUniverse sender)
{
for (int i = drawEntities.Count - 1; i >= 0; i--)
drawEntities[i].Draw();
}
private void OnPostDraw(IUniverse sender)
{
for (int i = postDrawEntities.Count - 1; i >= 0; i--)
postDrawEntities[i].PostDraw();
}
protected override void OnEnteringUniverse(IUniverse universe)
{
preDrawEntities.Assign(universe);
drawEntities.Assign(universe);
postDrawEntities.Assign(universe);
universe.OnPreDraw.AddListener(OnPreDraw);
universe.OnDraw.AddListener(OnDraw);
universe.OnPostDraw.AddListener(OnPostDraw);
}
protected override void OnExitingUniverse(IUniverse universe)
{
preDrawEntities.Unassign();
drawEntities.Unassign();
postDrawEntities.Unassign();
universe.OnPreDraw.RemoveListener(OnPreDraw);
universe.OnDraw.RemoveListener(OnDraw);
universe.OnPostDraw.RemoveListener(OnPostDraw);
}
}

View File

@ -0,0 +1,74 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class UpdateManager : UniverseObject
{
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
protected override void OnEnteringUniverse(IUniverse universe)
{
firstFrameUpdates.Assign(universe);
preUpdateEntities.Assign(universe);
updateEntities.Assign(universe);
postUpdateEntities.Assign(universe);
universe.OnPreUpdate.AddListener(OnPreUpdate);
universe.OnUpdate.AddListener(OnUpdate);
universe.OnPostUpdate.AddListener(OnPostUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
{
firstFrameUpdates.Unassign();
preUpdateEntities.Unassign();
updateEntities.Unassign();
postUpdateEntities.Unassign();
universe.OnPreUpdate.RemoveListener(OnPreUpdate);
universe.OnUpdate.RemoveListener(OnUpdate);
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
}
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
{
toCallFirstFrameUpdates[i].FirstActiveFrame();
toCallFirstFrameUpdates.RemoveAt(i);
}
for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
preUpdateEntities[i].PreUpdate();
}
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
for (int i = updateEntities.Count - 1; i >= 0; i--)
updateEntities[i].Update();
}
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
postUpdateEntities[i].PostUpdate();
}
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments arguments)
{
toCallFirstFrameUpdates.Add(arguments.BehaviourCollected);
}
public UpdateManager()
{
firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
}
}

View File

@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")] [System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
public class Transform2D : Behaviour, ITransform2D public class Transform2D : Behaviour, ITransform2D
{ {
public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null; public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null; public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null; public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
private Vector2D _position = Vector2D.Zero; private Vector2D _position = Vector2D.Zero;
private Vector2D _scale = Vector2D.One; private Vector2D _scale = Vector2D.One;
@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
_position = value; _position = value;
UpdateLocalPosition(); UpdateLocalPosition();
OnPositionChanged?.InvokeSafe(this, previousPosition); OnPositionChanged?.Invoke(this, new(previousPosition));
} }
} }
@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
_scale = value; _scale = value;
UpdateLocalScale(); UpdateLocalScale();
OnScaleChanged?.InvokeSafe(this, previousScale); OnScaleChanged?.Invoke(this, new(previousScale));
} }
} }
@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
_rotation = value; _rotation = value;
UpdateLocalRotation(); UpdateLocalRotation();
OnRotationChanged?.InvokeSafe(this, previousRotation); OnRotationChanged?.Invoke(this, new(previousRotation));
} }
} }
@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
_localPosition = value; _localPosition = value;
UpdatePosition(); UpdatePosition();
OnPositionChanged?.InvokeSafe(this, previousPosition); OnPositionChanged?.Invoke(this, new(previousPosition));
} }
} }
@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale(); UpdateScale();
UpdatePosition(); UpdatePosition();
OnScaleChanged?.InvokeSafe(this, previousScale); OnScaleChanged?.Invoke(this, new(previousScale));
OnPositionChanged?.InvokeSafe(this, previousPosition); OnPositionChanged?.Invoke(this, new(previousPosition));
} }
} }
@ -114,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
_localRotation = value; _localRotation = value;
UpdateRotation(); UpdateRotation();
OnRotationChanged?.InvokeSafe(this, previousRotation); OnRotationChanged?.Invoke(this, new(previousRotation));
} }
} }
private void RecalculatePosition(ITransform2D _, Vector2D previousPosition) private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments arguments)
{ {
if (parentTransform is null) if (parentTransform is null)
return; return;
UpdatePosition(); UpdatePosition();
OnPositionChanged?.InvokeSafe(this, previousPosition); OnPositionChanged?.Invoke(this, arguments);
} }
private void RecalculateScale(ITransform2D _, Vector2D previousScale) private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments arguments)
{ {
if (parentTransform is null) if (parentTransform is null)
return; return;
@ -138,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale(); UpdateScale();
UpdatePosition(); UpdatePosition();
OnScaleChanged?.InvokeSafe(this, previousScale); OnScaleChanged?.Invoke(this, arguments);
OnPositionChanged?.InvokeSafe(this, previousPosition); OnPositionChanged?.Invoke(this, new(previousPosition));
} }
private void RecalculateRotation(ITransform2D _, float previousRotation) private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments arguments)
{ {
if (parentTransform is null) if (parentTransform is null)
return; return;
@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
UpdateRotation(); UpdateRotation();
UpdatePosition(); UpdatePosition();
OnRotationChanged?.InvokeSafe(this, previousRotation); OnRotationChanged?.Invoke(this, arguments);
OnPositionChanged?.InvokeSafe(this, previousPosition); OnPositionChanged?.Invoke(this, new(previousPosition));
} }
private void UpdateLocalPosition() private void UpdateLocalPosition()
@ -207,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
protected override void InitializeInternal() protected override void InitializeInternal()
{ {
UpdateReferences(UniverseObject.Parent); UpdateReferences(UniverseObject.Parent);
UniverseObject.OnParentChanged += OnParentChanged; UniverseObject.OnParentChanged.AddListener(OnParentChanged);
} }
protected override void FinalizeInternal() protected override void FinalizeInternal()
{ {
UniverseObject.OnParentChanged -= OnParentChanged; UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
} }
private void UpdateReferences(IUniverseObject? parent) private void UpdateReferences(IUniverseObject? parent)
@ -220,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
ITransform2D? previousParent = parentTransform; ITransform2D? previousParent = parentTransform;
if (previousParent is not null) if (previousParent is not null)
{ {
previousParent.OnPositionChanged -= RecalculatePosition; previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
previousParent.OnScaleChanged -= RecalculateScale; previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
previousParent.OnRotationChanged -= RecalculateRotation; previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged; previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D; previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
} }
parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>(); parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
if (parentTransform is not null) if (parentTransform is not null)
{ {
parentTransform.OnPositionChanged += RecalculatePosition; parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
parentTransform.OnScaleChanged += RecalculateScale; parentTransform.OnScaleChanged.AddListener(RecalculateScale);
parentTransform.OnRotationChanged += RecalculateRotation; parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged; parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
UpdatePosition(); UpdatePosition();
UpdateScale(); UpdateScale();
UpdateRotation(); UpdateRotation();
} }
else if (UniverseObject.Parent is not null) else if (UniverseObject.Parent is not null)
UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D; UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
UpdateLocalPosition(); UpdateLocalPosition();
UpdateLocalScale(); UpdateLocalScale();
UpdateLocalRotation(); UpdateLocalRotation();
OnPositionChanged?.InvokeSafe(this, Position); OnPositionChanged?.Invoke(this, new(Position));
OnScaleChanged?.InvokeSafe(this, Scale); OnScaleChanged?.Invoke(this, new(Scale));
OnRotationChanged?.InvokeSafe(this, Rotation); OnRotationChanged?.Invoke(this, new(Rotation));
} }
private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded) private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
{ {
if (behaviourAdded is not ITransform2D transform2D) if (arguments.BehaviourAdded is not ITransform2D)
return; return;
UpdateReferences(UniverseObject.Parent); UpdateReferences(UniverseObject.Parent);
} }
private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent) private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
{ {
UpdateReferences(newParent); UpdateReferences(arguments.CurrentParent);
} }
} }

View File

@ -7,18 +7,28 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")] [System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
public class Universe : BaseEntity, IUniverse public class Universe : BaseEntity, IUniverse
{ {
public event IUniverse.UpdateEventHandler? OnPreUpdate = null; public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new();
public event IUniverse.UpdateEventHandler? OnUpdate = null; public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new();
public event IUniverse.PreDrawEventHandler? OnPreDraw = null; public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new();
public Event<IUniverse> OnPreDraw { get; } = new();
public Event<IUniverse> OnDraw { get; } = new();
public Event<IUniverse> OnPostDraw { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null; private readonly Event<IInitializable>.EventHandler cachedOnUniverseObjectFinalize = null!;
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null; private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedOnUniverseObjectExitedUniverse = null!;
public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL); private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
private float _timeScale = 1f; private float _timeScale = 1f;
public Universe()
{
cachedOnUniverseObjectFinalize = OnUniverseObjectFinalize;
cachedOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
}
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects; public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
public UniverseTime Time { get; private set; } = new(); public UniverseTime Time { get; private set; } = new();
@ -34,7 +44,7 @@ public class Universe : BaseEntity, IUniverse
float previousTimeScale = _timeScale; float previousTimeScale = _timeScale;
_timeScale = value; _timeScale = value;
OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale); OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
} }
} }
@ -43,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
if (_universeObjects.Contains(universeObject)) if (_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}."); throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
universeObject.OnFinalized += OnUniverseObjectFinalize; universeObject.OnFinalized.AddListener(cachedOnUniverseObjectFinalize);
universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse; universeObject.OnExitedUniverse.AddListener(cachedOnUniverseObjectExitedUniverse);
if (!universeObject.Initialize()) if (!universeObject.Initialize())
throw new Exception($"{universeObject.Name} can't be initialized"); throw new Exception($"{universeObject.Name} can't be initialized");
@ -57,7 +67,7 @@ public class Universe : BaseEntity, IUniverse
if (!universeObject.EnterUniverse(this)) if (!universeObject.EnterUniverse(this))
throw new Exception($"{universeObject.Name} can't enter the universe"); throw new Exception($"{universeObject.Name} can't enter the universe");
OnUniverseObjectRegistered?.InvokeSafe(this, universeObject); OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
} }
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
@ -78,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
if (!_universeObjects.Contains(universeObject)) if (!_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}."); throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
universeObject.OnFinalized -= OnUniverseObjectFinalize; universeObject.OnFinalized.RemoveListener(cachedOnUniverseObjectFinalize);
universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse; universeObject.OnExitedUniverse.RemoveListener(cachedOnUniverseObjectExitedUniverse);
for (int i = universeObject.Children.Count - 1; i >= 0; i--) for (int i = universeObject.Children.Count - 1; i >= 0; i--)
Remove(universeObject.Children[i]); Remove(universeObject.Children[i]);
@ -92,7 +102,7 @@ public class Universe : BaseEntity, IUniverse
if (!universeObject.Finalize()) if (!universeObject.Finalize())
throw new Exception($"{universeObject.Name} can't be finalized"); throw new Exception($"{universeObject.Name} can't be finalized");
OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject); OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
} }
protected override void InitializeInternal() protected override void InitializeInternal()
@ -110,27 +120,23 @@ public class Universe : BaseEntity, IUniverse
public void Update(UniverseTime engineTime) public void Update(UniverseTime engineTime)
{ {
Debug.AssertHelpers.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
UnscaledTime = engineTime; UnscaledTime = engineTime;
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale))); Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
OnPreUpdate?.InvokeSafe(this, Time); OnPreUpdate?.Invoke(this, new(Time));
OnUpdate?.Invoke(this, new(Time));
for (int i = 0; i < UniverseObjects.Count; i++) OnPostUpdate?.Invoke(this, new(Time));
UniverseObjects[i].BehaviourController.Update();
OnUpdate?.InvokeSafe(this, Time);
} }
public void PreDraw() public void Draw()
{ {
Debug.AssertHelpers.AssertInitialized(this); Debug.Assert.AssertInitialized(this);
for (int i = 0; i < UniverseObjects.Count; i++) OnPreDraw?.Invoke(this);
UniverseObjects[i].BehaviourController.UpdatePreDraw(); OnDraw?.Invoke(this);
OnPostDraw?.Invoke(this);
OnPreDraw?.InvokeSafe(this);
} }
private void OnUniverseObjectFinalize(IInitializable initializable) private void OnUniverseObjectFinalize(IInitializable initializable)
@ -139,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
Remove(universeObject); Remove(universeObject);
} }
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe) private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments)
{ {
if (sender is IUniverseObject universeObject) if (sender is IUniverseObject universeObject)
Remove(universeObject); Remove(universeObject);

View File

@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")] [System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class UniverseObject : BaseEntity, IUniverseObject public class UniverseObject : BaseEntity, IUniverseObject
{ {
public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null; public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null; public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null; public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null; public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null; public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public event INameable.NameChangedEventHandler? OnNameChanged = null; public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null; public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private string _name = nameof(UniverseObject); private string _name = nameof(UniverseObject);
private IUniverse _universe = null!; private IUniverse _universe = null!;
@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
string previousName = _name; string previousName = _name;
_name = value; _name = value;
OnNameChanged?.InvokeSafe(this, previousName); OnNameChanged?.Invoke(this, new(previousName));
} }
} }
@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_universe = universe; _universe = universe;
UpdateActive(); UpdateActive();
OnEnteringUniverse(universe); OnEnteringUniverse(universe);
OnEnteredUniverse?.InvokeSafe(this, universe); OnEnteredUniverse?.Invoke(this, new(universe));
return true; return true;
} }
@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
OnExitingUniverse(universe); OnExitingUniverse(universe);
_universe = null!; _universe = null!;
OnExitedUniverse?.InvokeSafe(this, universe); OnExitedUniverse?.Invoke(this, new(universe));
return true; return true;
} }
@ -78,7 +79,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
if (previousParent is not null) if (previousParent is not null)
{ {
previousParent.RemoveChild(this); previousParent.RemoveChild(this);
previousParent.OnActiveChanged -= OnParentActiveChanged; previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
} }
Parent = parent; Parent = parent;
@ -89,11 +90,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
parent.Universe.Register(this); parent.Universe.Register(this);
parent.AddChild(this); parent.AddChild(this);
parent.OnActiveChanged += OnParentActiveChanged; parent.OnActiveChanged.AddListener(OnParentActiveChanged);
} }
UpdateActive(); UpdateActive();
OnParentChanged?.InvokeSafe(this, previousParent, parent); OnParentChanged?.Invoke(this, new(previousParent, parent));
} }
public void AddChild(IUniverseObject parent) public void AddChild(IUniverseObject parent)
@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_children.Add(parent); _children.Add(parent);
parent.SetParent(this); parent.SetParent(this);
OnChildrenAdded?.InvokeSafe(this, parent); OnChildrenAdded?.Invoke(this, new(parent));
} }
public void RemoveChild(IUniverseObject child) public void RemoveChild(IUniverseObject child)
@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
return; return;
child.SetParent(null); child.SetParent(null);
OnChildrenRemoved?.InvokeSafe(this, child); OnChildrenRemoved?.Invoke(this, new(child));
} }
protected virtual void OnAssign(IBehaviourController behaviourController) { } protected virtual void OnAssign(IBehaviourController behaviourController) { }
@ -123,7 +124,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_behaviourController = behaviourController; _behaviourController = behaviourController;
OnAssign(behaviourController); OnAssign(behaviourController);
OnBehaviourControllerAssigned?.InvokeSafe(this); OnBehaviourControllerAssigned?.Invoke(this);
return true; return true;
} }
@ -131,11 +132,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
{ {
base.OnAssign(stateEnable); base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged += OnStateEnabledChanged; stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
} }
private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive(); private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive(); private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
private void UpdateActive() private void UpdateActive()
{ {
@ -143,13 +144,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true); _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
if (previousActive != IsActive) if (previousActive != IsActive)
OnActiveChanged?.InvokeSafe(this, previousActive); OnActiveChanged?.Invoke(this, new(previousActive));
} }
protected override void UnassignInternal() protected override void UnassignInternal()
{ {
base.UnassignInternal(); base.UnassignInternal();
StateEnable.OnEnabledChanged -= OnStateEnabledChanged; StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
} }
protected override void InitializeInternal() protected override void InitializeInternal()

View File

@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
/// <summary> /// <summary>
/// Event triggered when a collision is detected. /// Event triggered when a collision is detected.
/// </summary> /// </summary>
event CollisionDetectedEventHandler? OnCollisionDetected; Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; }
/// <summary> /// <summary>
/// Event triggered when a collision is resolved. /// Event triggered when a collision is resolved.
/// </summary> /// </summary>
event CollisionResolvedEventHandler? OnCollisionResolved; Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; }
/// <summary> /// <summary>
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>. /// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
/// </summary> /// </summary>
event TriggeredEventHandler? OnTriggered; Event<ICollider2D, ICollider2D> OnTriggered { get; }
/// <inheritdoc cref="ITransform2D" /> /// <inheritdoc cref="ITransform2D" />
ITransform2D Transform { get; } ITransform2D Transform { get; }
@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
void Resolve(CollisionDetectionInformation collisionDetectionInformation); void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator); void Trigger(ICollider2D initiator);
delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation); readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation); readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider); readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
} }

View File

@ -1,3 +1,5 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D; namespace Syntriax.Engine.Physics2D;
/// <summary> /// <summary>
@ -8,12 +10,12 @@ public interface IPhysicsEngine2D
/// <summary> /// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration. /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
/// </summary> /// </summary>
event PhysicsIterationEventHandler? OnPhysicsIteration; Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; }
/// <summary> /// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>. /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
/// </summary> /// </summary>
event PhysicsStepEventHandler? OnPhysicsStep; Event<IPhysicsEngine2D, float> OnPhysicsStep { get; }
/// <summary> /// <summary>
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step. /// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
@ -26,6 +28,13 @@ public interface IPhysicsEngine2D
/// <param name="deltaTime">The time step.</param> /// <param name="deltaTime">The time step.</param>
void Step(float deltaTime); void Step(float deltaTime);
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime); /// <summary>
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime); /// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>.
/// </summary>
/// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
/// <param name="deltaTime">The time step.</param>
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
} }

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@ -0,0 +1,15 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
/// <summary>
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
/// </summary>
public interface IPostPhysicsUpdate : IBehaviour
{
/// <summary>
/// Execute logic that should occur after the physics simulation has been updated.
/// </summary>
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
void PostPhysicsUpdate(float delta);
}

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@ -0,0 +1,15 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
/// <summary>
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
/// </summary>
public interface IPrePhysicsUpdate : IBehaviour
{
/// <summary>
/// Execute logic that should occur before the physics simulation is updated.
/// </summary>
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
void PrePhysicsUpdate(float delta);
}

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@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{ {
public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null; public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null; public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
public event ICollider2D.TriggeredEventHandler? OnTriggered = null; public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAddedToController = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemovedFromController = null!;
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler cachedSetNeedsRecalculationFromPosition = null!;
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler cachedSetNeedsRecalculationFromRotation = null!;
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler cachedSetNeedsRecalculationFromScale = null!;
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler cachedUpdateRigidBody2D = null!;
protected bool NeedsRecalculation { get; set; } = true; protected bool NeedsRecalculation { get; set; } = true;
protected IRigidBody2D? _rigidBody2D = null; protected IRigidBody2D? _rigidBody2D = null;
protected Collider2DBehaviourBase()
{
cachedOnBehaviourAddedToController = OnBehaviourAddedToController;
cachedOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
cachedSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
cachedSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
cachedSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
cachedUpdateRigidBody2D = UpdateRigidBody2D;
}
public IRigidBody2D? RigidBody2D => _rigidBody2D; public IRigidBody2D? RigidBody2D => _rigidBody2D;
public bool IsTrigger { get; set; } = false; public bool IsTrigger { get; set; } = false;
@ -29,47 +46,47 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{ {
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D); BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController; BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController; BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemovedFromController);
Transform.OnPositionChanged += SetNeedsRecalculationFromPosition; Transform.OnPositionChanged.AddListener(cachedSetNeedsRecalculationFromPosition);
Transform.OnRotationChanged += SetNeedsRecalculationFromRotation; Transform.OnRotationChanged.AddListener(cachedSetNeedsRecalculationFromRotation);
Transform.OnScaleChanged += SetNeedsRecalculationFromScale; Transform.OnScaleChanged.AddListener(cachedSetNeedsRecalculationFromScale);
UniverseObject.OnParentChanged += UpdateRigidBody2D; UniverseObject.OnParentChanged.AddListener(cachedUpdateRigidBody2D);
} }
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent) private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
{ {
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D); BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
} }
private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour) private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
{ {
if (behaviour is IRigidBody2D rigidBody) if (arguments.BehaviourAdded is IRigidBody2D rigidBody)
_rigidBody2D = rigidBody; _rigidBody2D = rigidBody;
} }
private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour) private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
{ {
if (behaviour is IRigidBody2D _) if (arguments.BehaviourRemoved is IRigidBody2D)
_rigidBody2D = null; _rigidBody2D = null;
} }
private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true; private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments arguments) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true; private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments arguments) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true; private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments arguments) => NeedsRecalculation = true;
protected override void OnFinalize() protected override void OnFinalize()
{ {
BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController; BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController; BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemovedFromController);
Transform.OnScaleChanged -= SetNeedsRecalculationFromScale; Transform.OnScaleChanged.RemoveListener(cachedSetNeedsRecalculationFromScale);
Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition; Transform.OnPositionChanged.RemoveListener(cachedSetNeedsRecalculationFromPosition);
Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation; Transform.OnRotationChanged.RemoveListener(cachedSetNeedsRecalculationFromRotation);
} }
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation); public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation); public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator); public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
} }

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@ -18,7 +18,7 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
private Shape2D _shapeWorld = Shape2D.Square.CreateCopy(); private Shape2D _shapeWorld = Shape2D.Square.CreateCopy();
private Shape2D _shapeLocal = Shape2D.Square; private Shape2D _shapeLocal = Shape2D.Square;
public override void CalculateCollider() => Transform.Transform(ShapeLocal, ref _shapeWorld); public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
public Collider2DShapeBehaviour() { } public Collider2DShapeBehaviour() { }
public Collider2DShapeBehaviour(Shape2D shape) public Collider2DShapeBehaviour(Shape2D shape)

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings> <ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Physics2D</RootNamespace> <RootNamespace>Syntriax.Engine.Physics2D</RootNamespace>

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@ -7,6 +7,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsCoroutineManager : UniverseObject public class PhysicsCoroutineManager : UniverseObject
{ {
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnUpdate = null!;
private readonly List<IEnumerator> enumerators = []; private readonly List<IEnumerator> enumerators = [];
private IPhysicsEngine2D? physicsEngine = null; private IPhysicsEngine2D? physicsEngine = null;
@ -25,9 +27,9 @@ public class PhysicsCoroutineManager : UniverseObject
{ {
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>(); physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine) if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep; foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
else else
universe.OnUpdate += OnUpdate; universe.OnUpdate.AddListener(OnUpdate);
} }
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime) private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
@ -45,11 +47,11 @@ public class PhysicsCoroutineManager : UniverseObject
protected override void OnExitingUniverse(IUniverse universe) protected override void OnExitingUniverse(IUniverse universe)
{ {
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine) if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep; existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
universe.OnUpdate -= OnUpdate; universe.OnUpdate.RemoveListener(OnUpdate);
} }
private void OnUpdate(IUniverse sender, UniverseTime engineTime) private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{ {
if (Universe is not IUniverse universe) if (Universe is not IUniverse universe)
return; return;
@ -57,8 +59,13 @@ public class PhysicsCoroutineManager : UniverseObject
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>(); physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine) if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{ {
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep; foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
universe.OnUpdate -= OnUpdate; universe.OnUpdate.RemoveListener(OnUpdate);
} }
} }
public PhysicsCoroutineManager()
{
cachedOnUpdate = OnUpdate;
}
} }

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@ -4,8 +4,10 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{ {
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null; public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null; public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnPreUpdate = null!;
private float physicsTicker = 0f; private float physicsTicker = 0f;
private int _iterationPerStep = 1; private int _iterationPerStep = 1;
@ -14,9 +16,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
protected readonly ICollisionDetector2D collisionDetector = null!; protected readonly ICollisionDetector2D collisionDetector = null!;
protected readonly ICollisionResolver2D collisionResolver = null!; protected readonly ICollisionResolver2D collisionResolver = null!;
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new(); protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
protected BehaviourCollector<ICollider2D> colliderCollector = new(); protected BehaviourCollector<ICollider2D> colliderCollector = new();
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; } public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); } public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
@ -25,77 +30,137 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{ {
float intervalDeltaTime = deltaTime / IterationPerStep; float intervalDeltaTime = deltaTime / IterationPerStep;
for (int i = physicsPreUpdateCollector.Count - 1; i >= 0; i--)
physicsPreUpdateCollector[i].PrePhysicsUpdate(deltaTime);
for (int i = physicsUpdateCollector.Count - 1; i >= 0; i--)
physicsUpdateCollector[i].PhysicsUpdate(deltaTime);
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++) for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{ {
// Can Parallel // Can Parallel
foreach (IRigidBody2D rigidBody in rigidBodyCollector) for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
StepRigidBody(rigidBody, intervalDeltaTime); StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
// Can Parallel // Can Parallel
foreach (ICollider2D collider in colliderCollector) for (int i = colliderCollector.Count - 1; i >= 0; i--)
collider.Recalculate(); colliderCollector[i].Recalculate();
// Can Parallel // Can Parallel
for (int x = 0; x < colliderCollector.Behaviours.Count; x++) for (int x = 0; x < colliderCollector.Count; x++)
{ {
ICollider2D? colliderX = colliderCollector.Behaviours[x]; ICollider2D? colliderX = colliderCollector[x];
if (!colliderX.IsActive) if (!colliderX.IsActive)
return; continue;
for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++) for (int y = x + 1; y < colliderCollector.Count; y++)
{ {
ICollider2D? colliderY = colliderCollector.Behaviours[y]; ICollider2D? colliderY = colliderCollector[y];
if (!colliderY.IsActive) if (!colliderY.IsActive)
return;
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
continue; continue;
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger; ResolveColliders(colliderX, colliderY);
if (bothCollidersAreTriggers)
continue;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
if (bothCollidersAreStatic)
continue;
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
{
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
continue;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderX);
continue;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
collisionResolver?.Resolve(information);
}
} }
} }
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime); OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
} }
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector) for (int i = physicsPostUpdateCollector.Count - 1; i >= 0; i--)
physicsPostUpdateCollector[i].PostPhysicsUpdate(deltaTime);
OnPhysicsStep?.Invoke(this, deltaTime);
}
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
{
float intervalDeltaTime = deltaTime / IterationPerStep;
System.Collections.Generic.List<ICollider2D> childColliders = [];
System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
physicsUpdate.PhysicsUpdate(deltaTime); physicsUpdate.PhysicsUpdate(deltaTime);
OnPhysicsStep?.InvokeSafe(this, deltaTime); for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
StepRigidBody(rigidBody, intervalDeltaTime);
for (int i = childColliders.Count - 1; i >= 0; i--)
childColliders[i].Recalculate();
for (int x = 0; x < childColliders.Count; x++)
{
ICollider2D? colliderX = childColliders[x];
if (!colliderX.IsActive)
continue;
for (int y = 0; y < colliderCollector.Count; y++)
{
ICollider2D? colliderY = colliderCollector[y];
if (!colliderY.IsActive)
continue;
ResolveColliders(colliderX, colliderY);
}
}
}
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
}
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
{
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
return;
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
if (bothCollidersAreTriggers)
return;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
if (bothCollidersAreStatic)
return;
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
return;
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
return;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderX);
return;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
collisionResolver?.Resolve(information);
} }
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime) private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
@ -109,25 +174,29 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
protected override void OnEnteringUniverse(IUniverse universe) protected override void OnEnteringUniverse(IUniverse universe)
{ {
physicsPreUpdateCollector.Assign(universe);
physicsUpdateCollector.Assign(universe); physicsUpdateCollector.Assign(universe);
physicsPostUpdateCollector.Assign(universe);
colliderCollector.Assign(universe); colliderCollector.Assign(universe);
rigidBodyCollector.Assign(universe); rigidBodyCollector.Assign(universe);
universe.OnPreUpdate += OnEnginePreUpdate; universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
} }
protected override void OnExitingUniverse(IUniverse universe) protected override void OnExitingUniverse(IUniverse universe)
{ {
physicsPreUpdateCollector.Unassign();
physicsUpdateCollector.Unassign(); physicsUpdateCollector.Unassign();
physicsPostUpdateCollector.Unassign();
colliderCollector.Unassign(); colliderCollector.Unassign();
rigidBodyCollector.Unassign(); rigidBodyCollector.Unassign();
universe.OnPreUpdate -= OnEnginePreUpdate; universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
} }
private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime) private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{ {
physicsTicker += engineTime.DeltaTime; physicsTicker += arguments.EngineTime.DeltaTime;
while (physicsTicker >= IterationPeriod) while (physicsTicker >= IterationPeriod)
{ {
@ -140,11 +209,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{ {
collisionDetector = new CollisionDetector2D(); collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D(); collisionResolver = new CollisionResolver2D();
cachedOnPreUpdate = OnEnginePreUpdate;
} }
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver) public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{ {
this.collisionDetector = collisionDetector; this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver; this.collisionResolver = collisionResolver;
cachedOnPreUpdate = OnEnginePreUpdate;
} }
} }

View File

@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2DStandalone : IPhysicsEngine2D public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{ {
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null; public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null; public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly List<IRigidBody2D> rigidBodies = new(32); private readonly List<IRigidBody2D> rigidBodies = new(32);
private readonly List<ICollider2D> colliders = new(64); private readonly List<ICollider2D> colliders = new(64);
@ -29,13 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>()) foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
colliders.Add(collider2D); colliders.Add(collider2D);
rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded; rigidBody.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved; rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
} }
public void RemoveRigidBody(IRigidBody2D rigidBody) public void RemoveRigidBody(IRigidBody2D rigidBody)
{ {
rigidBodies.Remove(rigidBody); rigidBodies.Remove(rigidBody);
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
} }
public void Step(float deltaTime) public void Step(float deltaTime)
@ -45,69 +51,122 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++) for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{ {
// Can Parallel // Can Parallel
for (int i = 0; i < rigidBodies.Count; i++) for (int i = rigidBodies.Count - 1; i >= 0; i--)
StepRigidBody(rigidBodies[i], intervalDeltaTime); StepRigidBody(rigidBodies[i], intervalDeltaTime);
// Can Parallel // Can Parallel
foreach (ICollider2D collider in colliders) for (int i = colliders.Count - 1; i >= 0; i--)
collider.Recalculate(); colliders[i].Recalculate();
// Can Parallel // Can Parallel
for (int x = 0; x < colliders.Count; x++) for (int x = 0; x < colliders.Count; x++)
{ {
ICollider2D? colliderX = colliders[x]; ICollider2D? colliderX = colliders[x];
if (!colliderX.IsActive) if (!colliderX.IsActive)
return; continue;
for (int y = x + 1; y < colliders.Count; y++) for (int y = x + 1; y < colliders.Count; y++)
{ {
ICollider2D? colliderY = colliders[y]; ICollider2D? colliderY = colliders[y];
if (!colliderY.IsActive) if (!colliderY.IsActive)
return; return;
if (colliderX.RigidBody2D == colliderY.RigidBody2D) ResolveColliders(colliderX, colliderY);
continue;
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
if (bothCollidersAreTriggers)
continue;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
if (bothCollidersAreStatic)
continue;
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
{
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
continue;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderX);
continue;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
collisionResolver?.Resolve(information);
}
} }
} }
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime); OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
} }
OnPhysicsStep?.InvokeSafe(this, deltaTime); OnPhysicsStep?.Invoke(this, deltaTime);
}
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
{
float intervalDeltaTime = deltaTime / IterationPerStep;
List<ICollider2D> childColliders = [];
List<IPrePhysicsUpdate> physicsPreUpdates = [];
List<IPhysicsUpdate> physicsUpdates = [];
List<IPostPhysicsUpdate> physicsPostUpdates = [];
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
physicsUpdate.PhysicsUpdate(deltaTime);
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
StepRigidBody(rigidBody, intervalDeltaTime);
foreach (ICollider2D collider in childColliders)
collider.Recalculate();
for (int x = 0; x < childColliders.Count; x++)
{
ICollider2D? colliderX = childColliders[x];
if (!colliderX.IsActive)
continue;
for (int y = 0; y < colliders.Count; y++)
{
ICollider2D? colliderY = colliders[y];
if (!colliderY.IsActive)
continue;
ResolveColliders(colliderX, colliderY);
}
}
}
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
}
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
{
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
return;
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
if (bothCollidersAreTriggers)
return;
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
if (bothCollidersAreStatic)
return;
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
return;
if (colliderX.IsTrigger)
{
colliderX.Trigger(colliderY);
return;
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderX);
return;
}
if (information.Detector == colliderX)
{
colliderX.Detect(information);
colliderY.Detect(information.Reverse());
}
else
{
colliderX.Detect(information.Reverse());
colliderY.Detect(information);
}
collisionResolver?.Resolve(information);
} }
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime) private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
@ -119,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime; rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
} }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour) private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
{ {
if (behaviour is not ICollider2D collider2D) if (arguments.BehaviourAdded is not ICollider2D collider2D)
return; return;
colliders.Add(collider2D); colliders.Add(collider2D);
} }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour) private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
{ {
if (behaviour is not ICollider2D collider2D) if (arguments.BehaviourRemoved is not ICollider2D collider2D)
return; return;
colliders.Remove(collider2D); colliders.Remove(collider2D);
@ -139,11 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{ {
collisionDetector = new CollisionDetector2D(); collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D(); collisionResolver = new CollisionResolver2D();
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
} }
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver) public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{ {
this.collisionDetector = collisionDetector; this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver; this.collisionResolver = collisionResolver;
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
} }
} }

View File

@ -0,0 +1,10 @@
namespace Syntriax.Engine.Physics2D
{
// This is pretty much so the assembly gets loaded automatically because
// the builds include the assembly but sometimes doesn't link load it at startup.
// I will hopefully one day fix it and remove this.
public static class Preserver
{
public static void Preserve() { }
}
}

View File

@ -1,3 +1,4 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Serialization; using Syntriax.Engine.Core.Serialization;
using YamlDotNet.Serialization; using YamlDotNet.Serialization;
@ -8,4 +9,5 @@ public interface IEngineTypeYamlConverter : IYamlTypeConverter
{ {
YamlSerializer Serializer { get; set; } YamlSerializer Serializer { get; set; }
EntityRegistry EntityRegistry { get; set; } EntityRegistry EntityRegistry { get; set; }
IProgressionTracker ProgressionTracker { get; set; }
} }

View File

@ -17,6 +17,9 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
public override IBehaviourController? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer) public override IBehaviourController? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{ {
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Reading behaviour controller");
string id; string id;
IBehaviourController behaviourController; IBehaviourController behaviourController;
@ -32,6 +35,7 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0) if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
throw new(); throw new();
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!; SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
behaviourController = (IBehaviourController)instanceSerializedClass.CreateInstance(EntityRegistry); behaviourController = (IBehaviourController)instanceSerializedClass.CreateInstance(EntityRegistry);
string value = parser.Consume<Scalar>().Value; string value = parser.Consume<Scalar>().Value;
@ -53,6 +57,7 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
foreach (IBehaviour behaviour in behaviours) foreach (IBehaviour behaviour in behaviours)
behaviourController.AddBehaviour(behaviour); behaviourController.AddBehaviour(behaviour);
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
return behaviourController; return behaviourController;
} }
@ -60,6 +65,9 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
{ {
IBehaviourController behaviourController = (IBehaviourController)value!; IBehaviourController behaviourController = (IBehaviourController)value!;
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing behaviour controller");
emitter.Emit(new MappingStart()); emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(IBehaviourController.Id))); emitter.Emit(new Scalar(nameof(IBehaviourController.Id)));
@ -74,6 +82,7 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
emitter.Emit(new Scalar(BEHAVIOURS_SCALAR_NAME)); emitter.Emit(new Scalar(BEHAVIOURS_SCALAR_NAME));
serializer(behaviourController.GetBehaviours<IBehaviour>().Where(b => !b.GetType().HasAttribute<IgnoreSerializationAttribute>())); serializer(behaviourController.GetBehaviours<IBehaviour>().Where(b => !b.GetType().HasAttribute<IgnoreSerializationAttribute>()));
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized behaviour controller");
emitter.Emit(new MappingEnd()); emitter.Emit(new MappingEnd());
} }
} }

View File

@ -13,6 +13,9 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
{ {
public override IBehaviour? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer) public override IBehaviour? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{ {
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Reading behaviour information");
string id; string id;
int priority; int priority;
@ -32,6 +35,7 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0) if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
throw new(); throw new();
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!; SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
behaviour = (IBehaviour)instanceSerializedClass.CreateInstance(EntityRegistry); behaviour = (IBehaviour)instanceSerializedClass.CreateInstance(EntityRegistry);
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IBehaviour.StateEnable)) != 0) if (parser.Consume<Scalar>().Value.CompareTo(nameof(IBehaviour.StateEnable)) != 0)
@ -46,6 +50,7 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
stateEnable.Assign(behaviour); stateEnable.Assign(behaviour);
behaviour.Assign(stateEnable); behaviour.Assign(stateEnable);
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
return behaviour; return behaviour;
} }
@ -53,6 +58,9 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
{ {
IBehaviour behaviour = (IBehaviour)value!; IBehaviour behaviour = (IBehaviour)value!;
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing behaviour");
emitter.Emit(new MappingStart()); emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(IBehaviour.Id))); emitter.Emit(new Scalar(nameof(IBehaviour.Id)));
@ -67,6 +75,7 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
emitter.Emit(new Scalar(nameof(IBehaviour.StateEnable))); emitter.Emit(new Scalar(nameof(IBehaviour.StateEnable)));
serializer(behaviour.StateEnable); serializer(behaviour.StateEnable);
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized behaviour");
emitter.Emit(new MappingEnd()); emitter.Emit(new MappingEnd());
} }
} }

View File

@ -14,6 +14,7 @@ public abstract class EngineTypeYamlSerializerBase<T> : IEngineTypeYamlConverter
public EntityRegistry EntityRegistry { get; set; } = null!; public EntityRegistry EntityRegistry { get; set; } = null!;
public YamlSerializer Serializer { get; set; } = null!; public YamlSerializer Serializer { get; set; } = null!;
public IProgressionTracker ProgressionTracker { get; set; } = null!;
public bool Accepts(Type type) => typeof(T).IsAssignableFrom(type); public bool Accepts(Type type) => typeof(T).IsAssignableFrom(type);

View File

@ -0,0 +1,28 @@
using System;
using Syntriax.Engine.Core;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Syntriax.Engine.Serializers.Yaml;
public class ColorHSVConverter : EngineTypeYamlSerializerBase<ColorHSV>
{
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorHSV).Length + 1;
public override ColorHSV Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{
string value = parser.Consume<Scalar>().Value;
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
string[] values = insideParenthesis.Split(", ");
return new ColorHSV(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]));
}
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
{
ColorHSV hsv = (ColorHSV)value!;
emitter.Emit(new Scalar($"{nameof(ColorHSV)}({hsv.Hue}, {hsv.Saturation}, {hsv.Value})"));
}
}

View File

@ -0,0 +1,28 @@
using System;
using Syntriax.Engine.Core;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Syntriax.Engine.Serializers.Yaml;
public class ColorRGBAConverter : EngineTypeYamlSerializerBase<ColorRGBA>
{
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorRGBA).Length + 1;
public override ColorRGBA Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{
string value = parser.Consume<Scalar>().Value;
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
string[] values = insideParenthesis.Split(", ");
return new ColorRGBA(byte.Parse(values[0]), byte.Parse(values[1]), byte.Parse(values[2]), byte.Parse(values[3]));
}
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
{
ColorRGBA rgb = (ColorRGBA)value!;
emitter.Emit(new Scalar($"{nameof(ColorRGBA)}({rgb.R}, {rgb.G}, {rgb.B}, {rgb.A})"));
}
}

View File

@ -0,0 +1,28 @@
using System;
using Syntriax.Engine.Core;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Syntriax.Engine.Serializers.Yaml;
public class ColorRGBConverter : EngineTypeYamlSerializerBase<ColorRGB>
{
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorRGB).Length + 1;
public override ColorRGB Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{
string value = parser.Consume<Scalar>().Value;
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
string[] values = insideParenthesis.Split(", ");
return new ColorRGB(byte.Parse(values[0]), byte.Parse(values[1]), byte.Parse(values[2]));
}
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
{
ColorRGB rgb = (ColorRGB)value!;
emitter.Emit(new Scalar($"{nameof(ColorRGB)}({rgb.R}, {rgb.G}, {rgb.B})"));
}
}

View File

@ -2,8 +2,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Syntriax.Engine.Core.Serialization; using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Factory; using Syntriax.Engine.Core.Factory;
using Syntriax.Engine.Core.Serialization;
using YamlDotNet.Core; using YamlDotNet.Core;
using YamlDotNet.Core.Events; using YamlDotNet.Core.Events;
@ -15,6 +16,9 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
{ {
public override SerializedClass? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer) public override SerializedClass? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{ {
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .1f : ProgressionTracker.Progression, $"Reading class");
SerializedClass serializedClass = new(); SerializedClass serializedClass = new();
Dictionary<string, TypeContainer> publicDictionary = []; Dictionary<string, TypeContainer> publicDictionary = [];
Dictionary<string, TypeContainer> privateDictionary = []; Dictionary<string, TypeContainer> privateDictionary = [];
@ -39,6 +43,7 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
foreach ((string key, TypeContainer typeContainer) in privateDictionary) foreach ((string key, TypeContainer typeContainer) in privateDictionary)
serializedClass.Private.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type))); serializedClass.Private.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Read {serializedClass.Type}");
return serializedClass; return serializedClass;
} }
@ -46,6 +51,9 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
{ {
SerializedClass serializedClass = (SerializedClass)value!; SerializedClass serializedClass = (SerializedClass)value!;
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing {serializedClass.Type}");
Dictionary<string, TypeContainer> publics = []; Dictionary<string, TypeContainer> publics = [];
Dictionary<string, TypeContainer> privates = []; Dictionary<string, TypeContainer> privates = [];
@ -72,6 +80,7 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
serializer(privates); serializer(privates);
} }
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized {serializedClass.Type}");
emitter.Emit(new MappingEnd()); emitter.Emit(new MappingEnd());
} }
} }

View File

@ -13,6 +13,9 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
{ {
public override IStateEnable? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer) public override IStateEnable? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{ {
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Reading state enable");
bool enabled; bool enabled;
IStateEnable stateEnable; IStateEnable stateEnable;
@ -32,6 +35,7 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
stateEnable.Enabled = enabled; stateEnable.Enabled = enabled;
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Read state enable");
return stateEnable; return stateEnable;
} }
@ -39,6 +43,9 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
{ {
IStateEnable stateEnable = (IStateEnable)value!; IStateEnable stateEnable = (IStateEnable)value!;
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing state enable");
emitter.Emit(new MappingStart()); emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(IStateEnable.Enabled))); emitter.Emit(new Scalar(nameof(IStateEnable.Enabled)));
@ -47,6 +54,7 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
emitter.Emit(new Scalar(SERIALIZED_SCALAR_NAME)); emitter.Emit(new Scalar(SERIALIZED_SCALAR_NAME));
serializer(new SerializedClass(stateEnable)); serializer(new SerializedClass(stateEnable));
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized state enable");
emitter.Emit(new MappingEnd()); emitter.Emit(new MappingEnd());
} }
} }

View File

@ -15,6 +15,9 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
{ {
public override IUniverse? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer) public override IUniverse? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{ {
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? 0.1f : ProgressionTracker.Progression, "Reading universe");
string id; string id;
IUniverse universe; IUniverse universe;
@ -30,12 +33,14 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0) if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
throw new(); throw new();
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!; SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
ProgressionTracker.Set(isTrackingController ? .2f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
universe = (IUniverse)instanceSerializedClass.CreateInstance(EntityRegistry); universe = (IUniverse)instanceSerializedClass.CreateInstance(EntityRegistry);
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.StateEnable)) != 0) if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.StateEnable)) != 0)
throw new(); throw new();
stateEnable = (IStateEnable)rootDeserializer(typeof(IStateEnable))!; stateEnable = (IStateEnable)rootDeserializer(typeof(IStateEnable))!;
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Reading universe objects");
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.UniverseObjects)) != 0) if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.UniverseObjects)) != 0)
throw new(); throw new();
universeObjects = (List<IUniverseObject>)rootDeserializer(typeof(List<IUniverseObject>))!; universeObjects = (List<IUniverseObject>)rootDeserializer(typeof(List<IUniverseObject>))!;
@ -47,9 +52,16 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
stateEnable.Assign(universe); stateEnable.Assign(universe);
universe.Assign(stateEnable); universe.Assign(stateEnable);
foreach (IUniverseObject uo in universeObjects) ProgressionTracker.Set(isTrackingController ? .9f : ProgressionTracker.Progression, "Registering universe objects");
universe.Register(uo); for (int i = 0; i < universeObjects.Count; i++)
{
IUniverseObject uo = universeObjects[i];
ProgressionTracker.Set(isTrackingController ? .9f + .1f * ((float)i / universeObjects.Count) : ProgressionTracker.Progression, $"Registering {uo.Name}");
universe.Register(uo);
}
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
return universe; return universe;
} }
@ -57,16 +69,10 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
{ {
IUniverse universe = (IUniverse)value!; IUniverse universe = (IUniverse)value!;
IEnumerable<IUniverseObject> rootUniverseObjects = universe.UniverseObjects bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
.Select(uo => ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing universe");
{
IUniverseObject root = uo; IEnumerable<IUniverseObject> rootUniverseObjects = universe.UniverseObjects.Where(uo => uo.Parent is null);
while (root.Parent is IUniverseObject parent)
root = parent;
return root;
})
.Where(uo => !uo.GetType().HasAttribute<IgnoreSerializationAttribute>())
.Distinct();
emitter.Emit(new MappingStart()); emitter.Emit(new MappingStart());
@ -82,6 +88,7 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
emitter.Emit(new Scalar(nameof(IUniverse.UniverseObjects))); emitter.Emit(new Scalar(nameof(IUniverse.UniverseObjects)));
serializer(rootUniverseObjects); serializer(rootUniverseObjects);
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized universe");
emitter.Emit(new MappingEnd()); emitter.Emit(new MappingEnd());
} }
} }

View File

@ -15,6 +15,8 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
{ {
public override IUniverseObject? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer) public override IUniverseObject? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{ {
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
string name; string name;
string id; string id;
@ -28,6 +30,7 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Name)) != 0) if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Name)) != 0)
throw new(); throw new();
name = parser.Consume<Scalar>().Value; name = parser.Consume<Scalar>().Value;
ProgressionTracker.Set(isTrackingController ? .1f : ProgressionTracker.Progression, $"Reading {name}");
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Id)) != 0) if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Id)) != 0)
throw new(); throw new();
@ -36,6 +39,7 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0) if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
throw new(); throw new();
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!; SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
ProgressionTracker.Set(isTrackingController ? .3f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
universeObject = (IUniverseObject)instanceSerializedClass.CreateInstance(EntityRegistry); universeObject = (IUniverseObject)instanceSerializedClass.CreateInstance(EntityRegistry);
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.StateEnable)) != 0) if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.StateEnable)) != 0)
@ -64,6 +68,7 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
foreach (IUniverseObject child in children) foreach (IUniverseObject child in children)
universeObject.AddChild(child); universeObject.AddChild(child);
ProgressionTracker.Set(isTrackingController ? .3f : ProgressionTracker.Progression, $"Created {name}");
return universeObject; return universeObject;
} }
@ -71,6 +76,9 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
{ {
IUniverseObject universeObject = (IUniverseObject)value!; IUniverseObject universeObject = (IUniverseObject)value!;
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing universe object");
emitter.Emit(new MappingStart()); emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(IUniverseObject.Name))); emitter.Emit(new Scalar(nameof(IUniverseObject.Name)));
@ -91,6 +99,7 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
emitter.Emit(new Scalar(nameof(IUniverseObject.Children))); emitter.Emit(new Scalar(nameof(IUniverseObject.Children)));
serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>())); serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()));
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serializing universe object");
emitter.Emit(new MappingEnd()); emitter.Emit(new MappingEnd());
} }
} }

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