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perf/event
Author | SHA1 | Date | |
---|---|---|---|
ce3cc895f4 | |||
76ad60fad3 | |||
1b123a3cc0 | |||
0d61735ae5 | |||
b5140a94de | |||
846aa75dd5 |
@ -20,26 +20,6 @@ public interface ITransform2D : IBehaviour
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/// </summary>
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Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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Vector2D Up { get; }
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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Vector2D Down { get; }
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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Vector2D Left { get; }
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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Vector2D Right { get; }
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/// <summary>
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/// The world position of the <see cref="ITransform2D"/> in 2D space.
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/// </summary>
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@ -10,11 +10,11 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
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public Event<IAssignable>? OnUnassigned { get; } = new();
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
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private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
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private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnBehaviourStateChanged = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
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private readonly List<T> monitoringBehaviours = new(32);
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protected readonly List<T> activeBehaviours = new(32);
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@ -22,47 +22,46 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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public IUniverse Universe { get; private set; } = null!;
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
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{
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IUniverseObject universeObject = args.UniverseObjectRegistered;
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IUniverseObject universeObject = arguments.UniverseObjectRegistered;
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universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
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universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
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{
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IUniverseObject universeObject = args.UniverseObjectUnregistered;
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IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
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universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
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universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
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{
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if (args.BehaviourAdded is not T tBehaviour)
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if (arguments.BehaviourAdded is not T tBehaviour)
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return;
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monitoringBehaviours.Add(tBehaviour);
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monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
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tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
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tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged);
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OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
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}
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protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
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private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
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private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments arguments)
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{
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T behaviour = monitoringActiveToBehaviour[sender];
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if (sender.IsActive)
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{
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AddBehaviour(behaviour);
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activeBehaviours.Add(behaviour);
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OnBehaviourAdd(behaviour);
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OnCollected?.Invoke(this, new(behaviour));
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}
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@ -74,15 +73,15 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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}
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protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
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{
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if (args.BehaviourRemoved is not T tBehaviour)
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if (arguments.BehaviourRemoved is not T tBehaviour)
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return;
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if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
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return;
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tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
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tBehaviour.OnActiveChanged.RemoveListener(cachedOnBehaviourStateChanged);
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if (activeBehaviours.Remove(tBehaviour))
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{
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OnBehaviourRemove(tBehaviour);
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@ -98,8 +97,8 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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foreach (IUniverseObject universeObject in universe.UniverseObjects)
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OnUniverseObjectRegistered(universe, new(universeObject));
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universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
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universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
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universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
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universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
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Universe = universe;
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OnUniverseAssigned?.Invoke(this);
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@ -115,8 +114,8 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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foreach (IUniverseObject universeObject in Universe.UniverseObjects)
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OnUniverseObjectUnregistered(Universe, new(universeObject));
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Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
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Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
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Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
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Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
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Universe = null!;
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OnUnassigned?.Invoke(this);
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@ -128,21 +127,10 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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public ActiveBehaviourCollector()
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{
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delegateOnBehaviourAdded = OnBehaviourAdded;
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delegateOnBehaviourRemoved = OnBehaviourRemoved;
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delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
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delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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}
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public ActiveBehaviourCollector(IUniverse universe)
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{
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delegateOnBehaviourAdded = OnBehaviourAdded;
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delegateOnBehaviourRemoved = OnBehaviourRemoved;
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delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
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delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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Assign(universe);
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cachedOnBehaviourAdded = OnBehaviourAdded;
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cachedOnBehaviourRemoved = OnBehaviourRemoved;
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cachedOnBehaviourStateChanged = OnBehaviourStateChanged;
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cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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}
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}
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@ -1,14 +1,11 @@
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using System;
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
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{
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private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
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private IComparer<T>? _sortBy = null;
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public IComparer<T>? SortBy
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private Comparison<T>? _sortBy = null;
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public Comparison<T>? SortBy
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{
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get => _sortBy;
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set
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@ -20,48 +17,9 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
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}
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}
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protected override void AddBehaviour(T behaviour)
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{
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if (SortBy is null)
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{
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activeBehaviours.Add(behaviour);
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return;
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}
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int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
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if (insertionIndex < 0)
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insertionIndex = ~insertionIndex;
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activeBehaviours.Insert(insertionIndex, behaviour);
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}
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protected override void OnBehaviourAdd(IBehaviour behaviour)
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{
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behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
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}
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protected override void OnBehaviourRemove(IBehaviour behaviour)
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{
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behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
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}
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private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
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{
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T behaviour = (T)sender;
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activeBehaviours.Remove(behaviour);
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AddBehaviour(behaviour);
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}
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public ActiveBehaviourCollectorSorted()
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{
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delegateOnPriorityChanged = OnPriorityChanged;
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}
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public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
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{
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delegateOnPriorityChanged = OnPriorityChanged;
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SortBy = Comparer<T>.Create(sortBy);
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if (SortBy is not null)
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activeBehaviours.Sort(SortBy);
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}
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}
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@ -1,9 +1,14 @@
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namespace Syntriax.Engine.Core;
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public abstract class Behaviour : BehaviourBase
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public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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IPreUpdate, IUpdate, IPostUpdate,
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IPreDraw, IDraw, IPostDraw
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{
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private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
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private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
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protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
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protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
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private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler cachedEnteredUniverse = null!;
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private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedExitedUniverse = null!;
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public Behaviour()
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{
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@ -11,18 +16,18 @@ public abstract class Behaviour : BehaviourBase
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OnFinalized.AddListener(OnFinalize);
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OnUnassigned.AddListener(OnUnassign);
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delegateEnteredUniverse = EnteredUniverse;
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delegateExitedUniverse = ExitedUniverse;
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cachedEnteredUniverse = EnteredUniverse;
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cachedExitedUniverse = ExitedUniverse;
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}
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protected virtual void OnUnassign() { }
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protected void OnUnassign(IAssignable assignable) => OnUnassign();
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protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
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protected virtual void OnInitialize() { }
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protected void OnInitialize(IInitializable _)
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protected virtual void OnInitialize(IInitializable _)
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{
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BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
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BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
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BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(cachedEnteredUniverse);
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BehaviourController.UniverseObject.OnExitedUniverse.AddListener(cachedExitedUniverse);
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OnInitialize();
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@ -31,10 +36,10 @@ public abstract class Behaviour : BehaviourBase
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}
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protected virtual void OnFinalize() { }
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protected void OnFinalize(IInitializable _)
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protected virtual void OnFinalize(IInitializable _)
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{
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BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
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BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
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BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(cachedEnteredUniverse);
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BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(cachedExitedUniverse);
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OnFinalize();
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@ -42,9 +47,100 @@ public abstract class Behaviour : BehaviourBase
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ExitedUniverse(UniverseObject, new(Universe));
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}
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protected virtual void OnFirstActiveFrame() { }
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void IFirstFrameUpdate.FirstActiveFrame()
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{
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Debug.Assert.AssertInitialized(this);
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OnFirstActiveFrame();
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}
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protected virtual void OnPreUpdatePreActiveCheck() { }
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protected virtual void OnPreUpdate() { }
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void IPreUpdate.PreUpdate()
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{
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Debug.Assert.AssertInitialized(this);
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OnPreUpdatePreActiveCheck();
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if (!IsActive)
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return;
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OnPreUpdate();
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}
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protected virtual void OnUpdatePreActiveCheck() { }
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protected virtual void OnUpdate() { }
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void IUpdate.Update()
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{
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Debug.Assert.AssertInitialized(this);
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OnUpdatePreActiveCheck();
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if (!IsActive)
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return;
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OnUpdate();
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}
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protected virtual void OnPostUpdatePreActiveCheck() { }
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protected virtual void OnPostUpdate() { }
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void IPostUpdate.PostUpdate()
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{
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Debug.Assert.AssertInitialized(this);
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OnPostUpdatePreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPostUpdate();
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}
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protected virtual void OnPreDrawPreActiveCheck() { }
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protected virtual void OnPreDraw() { }
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void IPreDraw.PreDraw()
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{
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Debug.Assert.AssertInitialized(this);
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OnPreDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPreDraw();
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}
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protected virtual void OnDrawPreActiveCheck() { }
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protected virtual void OnDraw() { }
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void IDraw.Draw()
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{
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Debug.Assert.AssertInitialized(this);
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OnDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnDraw();
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}
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protected virtual void OnPostDrawPreActiveCheck() { }
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protected virtual void OnPostDraw() { }
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void IPostDraw.PostDraw()
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{
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Debug.Assert.AssertInitialized(this);
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OnPostDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPostDraw();
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}
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protected virtual void OnEnteredUniverse(IUniverse universe) { }
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protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
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protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => OnEnteredUniverse(arguments.Universe);
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protected virtual void OnExitedUniverse(IUniverse universe) { }
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protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
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protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => OnExitedUniverse(arguments.Universe);
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}
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|
@ -4,6 +4,19 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
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{
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public ITransform2D Transform { get; private set; } = null!;
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protected override void OnInitialize() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
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protected override void OnFinalize() => Transform = null!;
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protected sealed override void OnInitialize(IInitializable _)
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{
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Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
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base.OnInitialize(_);
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}
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protected sealed override void OnFinalize(IInitializable _)
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{
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Transform = null!;
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base.OnFinalize(_);
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}
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protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
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protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => base.EnteredUniverse(sender, arguments);
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protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => base.ExitedUniverse(sender, arguments);
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}
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|
@ -7,12 +7,9 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
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public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
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|
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private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
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private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
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private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
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public IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
||||
public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
||||
private readonly Event<IHasUniverseObject>.EventHandler cachedOnUniverseObjectAssigned = null!;
|
||||
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnUniverseObjectActiveChanged = null!;
|
||||
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler cachedOnStateEnabledChanged = null!;
|
||||
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
public IBehaviourController BehaviourController => _behaviourController;
|
||||
@ -43,7 +40,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
_behaviourController = behaviourController;
|
||||
OnAssign(behaviourController);
|
||||
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
|
||||
behaviourController.OnUniverseObjectAssigned.AddListener(cachedOnUniverseObjectAssigned);
|
||||
if (behaviourController.UniverseObject is not null)
|
||||
OnUniverseObjectAssigned(behaviourController);
|
||||
OnBehaviourControllerAssigned?.Invoke(this);
|
||||
@ -52,7 +49,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
|
||||
{
|
||||
sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
|
||||
sender.UniverseObject.OnActiveChanged.AddListener(cachedOnUniverseObjectActiveChanged);
|
||||
UpdateActive();
|
||||
}
|
||||
|
||||
@ -60,14 +57,14 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
{
|
||||
base.OnAssign(stateEnable);
|
||||
|
||||
stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
|
||||
stateEnable.OnEnabledChanged.AddListener(cachedOnStateEnabledChanged);
|
||||
}
|
||||
|
||||
protected override void UnassignInternal()
|
||||
{
|
||||
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
|
||||
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
||||
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
|
||||
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(cachedOnUniverseObjectActiveChanged);
|
||||
StateEnable.OnEnabledChanged.RemoveListener(cachedOnStateEnabledChanged);
|
||||
BehaviourController.OnUniverseObjectAssigned.RemoveListener(cachedOnUniverseObjectAssigned);
|
||||
base.UnassignInternal();
|
||||
_behaviourController = null!;
|
||||
}
|
||||
@ -78,8 +75,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
Debug.Assert.AssertStateEnableAssigned(this);
|
||||
}
|
||||
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
@ -92,8 +89,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
protected BehaviourBase()
|
||||
{
|
||||
delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
|
||||
delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
|
||||
delegateOnStateEnabledChanged = OnStateEnabledChanged;
|
||||
cachedOnUniverseObjectAssigned = OnUniverseObjectAssigned;
|
||||
cachedOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
|
||||
cachedOnStateEnabledChanged = OnStateEnabledChanged;
|
||||
}
|
||||
}
|
||||
|
@ -10,59 +10,58 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
|
||||
|
||||
protected readonly List<T> behaviours = new(32);
|
||||
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
|
||||
{
|
||||
IUniverseObject universeObject = args.UniverseObjectRegistered;
|
||||
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
}
|
||||
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
|
||||
{
|
||||
IUniverseObject universeObject = args.UniverseObjectUnregistered;
|
||||
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
}
|
||||
|
||||
protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (args.BehaviourAdded is not T tBehaviour)
|
||||
if (arguments.BehaviourAdded is not T tBehaviour)
|
||||
return;
|
||||
|
||||
AddBehaviour(tBehaviour);
|
||||
OnBehaviourAdd(args.BehaviourAdded);
|
||||
behaviours.Add(tBehaviour);
|
||||
OnBehaviourAdd(arguments.BehaviourAdded);
|
||||
OnCollected?.Invoke(this, new(tBehaviour));
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
{
|
||||
if (args.BehaviourRemoved is not T tBehaviour)
|
||||
if (arguments.BehaviourRemoved is not T tBehaviour)
|
||||
return;
|
||||
|
||||
if (!behaviours.Remove(tBehaviour))
|
||||
return;
|
||||
|
||||
OnBehaviourRemove(args.BehaviourRemoved);
|
||||
OnBehaviourRemove(arguments.BehaviourRemoved);
|
||||
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||
}
|
||||
|
||||
@ -75,8 +74,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||
|
||||
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
|
||||
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
|
||||
|
||||
Universe = universe;
|
||||
OnAssign(universe);
|
||||
@ -93,8 +92,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||
|
||||
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
||||
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
|
||||
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
|
||||
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
|
||||
|
||||
Universe = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
@ -106,19 +105,9 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
|
||||
public BehaviourCollector()
|
||||
{
|
||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
}
|
||||
|
||||
public BehaviourCollector(IUniverse universe)
|
||||
{
|
||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
|
||||
Assign(universe);
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
||||
{
|
||||
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
|
||||
|
||||
private IComparer<T>? _sortBy = null;
|
||||
public IComparer<T>? SortBy
|
||||
private Comparison<T>? _sortBy = null;
|
||||
public Comparison<T>? SortBy
|
||||
{
|
||||
get => _sortBy;
|
||||
set
|
||||
@ -20,48 +17,9 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
||||
}
|
||||
}
|
||||
|
||||
protected override void AddBehaviour(T behaviour)
|
||||
{
|
||||
if (SortBy is null)
|
||||
{
|
||||
behaviours.Add(behaviour);
|
||||
return;
|
||||
}
|
||||
|
||||
int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
|
||||
|
||||
if (insertionIndex < 0)
|
||||
insertionIndex = ~insertionIndex;
|
||||
|
||||
behaviours.Insert(insertionIndex, behaviour);
|
||||
}
|
||||
|
||||
protected override void OnBehaviourAdd(IBehaviour behaviour)
|
||||
{
|
||||
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
|
||||
}
|
||||
|
||||
protected override void OnBehaviourRemove(IBehaviour behaviour)
|
||||
{
|
||||
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
|
||||
}
|
||||
|
||||
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
||||
{
|
||||
T behaviour = (T)sender;
|
||||
behaviours.Remove(behaviour);
|
||||
AddBehaviour(behaviour);
|
||||
}
|
||||
|
||||
public BehaviourCollectorSorted()
|
||||
{
|
||||
delegateOnPriorityChanged = OnPriorityChanged;
|
||||
}
|
||||
|
||||
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
|
||||
{
|
||||
delegateOnPriorityChanged = OnPriorityChanged;
|
||||
|
||||
SortBy = Comparer<T>.Create(sortBy);
|
||||
if (SortBy is not null)
|
||||
behaviours.Sort(SortBy);
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
|
||||
if (IsInitialized)
|
||||
behaviour.Initialize();
|
||||
|
||||
behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
|
||||
OnBehaviourAdded?.Invoke(this, new(behaviour));
|
||||
return behaviour;
|
||||
@ -146,7 +145,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
behaviours.Add(behaviour);
|
||||
}
|
||||
|
||||
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
||||
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments arguments)
|
||||
{
|
||||
behaviours.Remove(sender);
|
||||
InsertBehaviourByPriority(sender);
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class CoroutineManager : Behaviour, IUpdate
|
||||
public class CoroutineManager : UniverseObject
|
||||
{
|
||||
private readonly List<IEnumerator> enumerators = [];
|
||||
|
||||
@ -18,7 +18,17 @@ public class CoroutineManager : Behaviour, IUpdate
|
||||
enumerators.Remove(enumerator);
|
||||
}
|
||||
|
||||
void IUpdate.Update()
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
universe.OnUpdate.AddListener(OnUpdate);
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = enumerators.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@ -29,6 +39,4 @@ public class CoroutineManager : Behaviour, IUpdate
|
||||
enumerators.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public CoroutineManager() => Priority = int.MinValue;
|
||||
}
|
||||
|
18
Engine.Core/Helpers/DelegateExtensions.cs
Normal file
18
Engine.Core/Helpers/DelegateExtensions.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class DelegateExtensions
|
||||
{
|
||||
[Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
|
||||
public static void InvokeSafe(this Delegate @delegate, params object?[] args)
|
||||
{
|
||||
foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
|
||||
try { invocation.DynamicInvoke(args); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{invocation.Method.DeclaringType?.FullName}.{invocation.Method.Name}({string.Join(", ", args)})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
}
|
@ -3,95 +3,22 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class Event
|
||||
{
|
||||
private readonly List<EventHandler> listeners = null!;
|
||||
private readonly List<EventHandler> onceListeners = null!;
|
||||
|
||||
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
|
||||
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
|
||||
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||
public void Invoke()
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}()";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
|
||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||
{
|
||||
try { onceListeners[i].Invoke(); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}()";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
onceListeners.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
|
||||
{
|
||||
listeners = new(initialListenerCount);
|
||||
onceListeners = new(initialOnceListenerCount);
|
||||
}
|
||||
|
||||
public Event()
|
||||
{
|
||||
listeners = new(4);
|
||||
onceListeners = new(2);
|
||||
}
|
||||
|
||||
public delegate void EventHandler();
|
||||
}
|
||||
|
||||
public class Event<TSender>
|
||||
{
|
||||
private readonly List<EventHandler> listeners = null!;
|
||||
private readonly List<EventHandler> onceListeners = null!;
|
||||
private readonly List<EventHandler> listeners = new(8);
|
||||
|
||||
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
|
||||
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
|
||||
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||
public void Invoke(TSender sender)
|
||||
public void Clear() => listeners.Clear();
|
||||
public void Invoke(TSender argument)
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(sender); }
|
||||
try { listeners[i].Invoke(argument); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({sender})";
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
|
||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||
{
|
||||
try { onceListeners[i].Invoke(sender); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({sender})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
onceListeners.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
|
||||
{
|
||||
listeners = new(initialListenerCount);
|
||||
onceListeners = new(initialOnceListenerCount);
|
||||
}
|
||||
|
||||
public Event()
|
||||
{
|
||||
listeners = new(4);
|
||||
onceListeners = new(2);
|
||||
}
|
||||
|
||||
public delegate void EventHandler(TSender sender);
|
||||
@ -99,47 +26,21 @@ public class Event<TSender>
|
||||
|
||||
public class Event<TSender, TArguments>
|
||||
{
|
||||
private readonly List<EventHandler> listeners = null!;
|
||||
private readonly List<EventHandler> onceListeners = null!;
|
||||
private readonly List<EventHandler> listeners = new(8);
|
||||
|
||||
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
|
||||
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
|
||||
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||
public void Invoke(TSender sender, TArguments args)
|
||||
public void Clear() => listeners.Clear();
|
||||
public void Invoke(TSender sender, TArguments arguments)
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(sender, args); }
|
||||
try { listeners[i].Invoke(sender, arguments); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})";
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, arguments)})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
|
||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||
{
|
||||
try { onceListeners[i].Invoke(sender, args); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({string.Join(", ", sender, args)})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
onceListeners.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
|
||||
{
|
||||
listeners = new(initialListenerCount);
|
||||
onceListeners = new(initialOnceListenerCount);
|
||||
}
|
||||
|
||||
public Event()
|
||||
{
|
||||
listeners = new(4);
|
||||
onceListeners = new(2);
|
||||
}
|
||||
|
||||
public delegate void EventHandler(TSender sender, TArguments args);
|
||||
public delegate void EventHandler(TSender sender, TArguments arguments);
|
||||
}
|
||||
|
@ -1,10 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IPool<T>
|
||||
{
|
||||
Event<IPool<T>, T> OnRemoved { get; }
|
||||
Event<IPool<T>, T> OnReturned { get; }
|
||||
|
||||
T Get();
|
||||
void Return(T item);
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ListPool<T> : IPool<List<T>>
|
||||
{
|
||||
public Event<IPool<List<T>>, List<T>> OnReturned { get; } = new();
|
||||
public Event<IPool<List<T>>, List<T>> OnRemoved { get; } = new();
|
||||
|
||||
private readonly Func<List<T>> generator = null!;
|
||||
private readonly Queue<List<T>> queue = new();
|
||||
|
||||
public List<T> Get()
|
||||
{
|
||||
if (!queue.TryDequeue(out List<T>? result))
|
||||
result = generator();
|
||||
|
||||
result.Clear();
|
||||
OnRemoved?.Invoke(this, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Return(List<T> list)
|
||||
{
|
||||
if (queue.Contains(list))
|
||||
return;
|
||||
|
||||
list.Clear();
|
||||
queue.Enqueue(list);
|
||||
OnReturned?.Invoke(this, list);
|
||||
}
|
||||
|
||||
public ListPool(Func<List<T>> generator, int initialCapacity = 1)
|
||||
{
|
||||
this.generator = generator;
|
||||
for (int i = 0; i < initialCapacity; i++)
|
||||
queue.Enqueue(generator());
|
||||
}
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class Pool<T> : IPool<T>
|
||||
{
|
||||
public Event<IPool<T>, T> OnRemoved { get; } = new();
|
||||
public Event<IPool<T>, T> OnReturned { get; } = new();
|
||||
|
||||
private readonly Func<T> generator = null!;
|
||||
private readonly Queue<T> queue = new();
|
||||
|
||||
public T Get()
|
||||
{
|
||||
if (!queue.TryDequeue(out T? result))
|
||||
result = generator();
|
||||
|
||||
OnRemoved?.Invoke(this, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Return(T item)
|
||||
{
|
||||
if (queue.Contains(item))
|
||||
return;
|
||||
|
||||
queue.Enqueue(item);
|
||||
OnReturned?.Invoke(this, item);
|
||||
}
|
||||
|
||||
public Pool(Func<T> generator, int initialCapacity = 1)
|
||||
{
|
||||
this.generator = generator;
|
||||
for (int i = 0; i < initialCapacity; i++)
|
||||
queue.Enqueue(generator());
|
||||
}
|
||||
}
|
@ -167,14 +167,17 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
/// </summary>
|
||||
public static Vector2D ClosestPointTo(Line2D line, Vector2D point)
|
||||
{
|
||||
Vector2D lineRelativeVector = line.From.FromTo(line.To);
|
||||
Vector2D edgeVector = line.From.FromTo(line.To);
|
||||
Vector2D pointVector = point - line.From;
|
||||
|
||||
Vector2D lineDirection = lineRelativeVector.Normalized;
|
||||
Vector2D pointVector = line.From.FromTo(point);
|
||||
float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
|
||||
|
||||
float dot = lineDirection.Dot(pointVector).Clamp(0f, lineRelativeVector.Magnitude);
|
||||
t = Math.Max(0, Math.Min(1, t));
|
||||
|
||||
return lineDirection * dot;
|
||||
float closestX = line.From.X + t * edgeVector.X;
|
||||
float closestY = line.From.Y + t * edgeVector.Y;
|
||||
|
||||
return new Vector2D((float)closestX, (float)closestY);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -202,9 +205,6 @@ public static class Line2DExtensions
|
||||
/// <inheritdoc cref="Line2D.Intersects(Line2D, Vector2D)" />
|
||||
public static bool Intersects(this Line2D line, Vector2D point) => Line2D.Intersects(line, point);
|
||||
|
||||
/// <inheritdoc cref="Line2D.IntersectionPoint(Line2D, Line2D)" />
|
||||
public static Vector2D IntersectionPoint(this Line2D left, Line2D right) => Line2D.IntersectionPoint(left, right);
|
||||
|
||||
/// <inheritdoc cref="Line2D.GetT(Line2D, Vector2D)" />
|
||||
public static float GetT(this Line2D line, Vector2D point) => Line2D.GetT(line, point);
|
||||
|
||||
@ -214,9 +214,6 @@ public static class Line2DExtensions
|
||||
/// <inheritdoc cref="Line2D.Intersects(Line2D, Line2D, out Vector2D?)" />
|
||||
public static bool Intersects(this Line2D left, Line2D right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line2D.Intersects(left, right, out point);
|
||||
|
||||
/// <inheritdoc cref="Line2D.ClosestPointTo(Line2D, Vector2D)" />
|
||||
public static Vector2D ClosestPointTo(this Line2D line, Vector2D point) => Line2D.ClosestPointTo(line, point);
|
||||
|
||||
/// <inheritdoc cref="Line2D.ApproximatelyEquals(Line2D, Line2D, float)" />
|
||||
public static bool ApproximatelyEquals(this Line2D left, Line2D right, float epsilon = float.Epsilon) => Line2D.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
||||
|
@ -1,66 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
|
||||
{
|
||||
/// <summary>
|
||||
/// The starting point of the <see cref="Ray2D"/>.
|
||||
/// </summary>
|
||||
public readonly Vector2D Origin = Origin;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which the <see cref="Ray2D"/> points. Should be a normalized vector.
|
||||
/// </summary>
|
||||
public readonly Vector2D Direction = Direction;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Ray2D"/> with the same origin but with the direction reversed.
|
||||
/// </summary>
|
||||
public readonly Ray2D Reversed => new(Origin, -Direction);
|
||||
|
||||
public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized);
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a <see cref="Line2D"/> from a <see cref="Ray2D"/>, extending from its origin in the <see cref="Ray2D"/>'s direction for a given distance.
|
||||
/// </summary>
|
||||
/// <param name="ray">The source <see cref="Ray2D"/>.</param>
|
||||
/// <param name="distance">The length of the line segment to create from the <see cref="Ray2D"/>.</param>
|
||||
/// <returns>A <see cref="Line2D"/> representing the segment of the <see cref="Ray2D"/>.</returns>
|
||||
public static Line2D GetLine(Ray2D ray, float distance)
|
||||
=> new(ray.Origin, ray.Origin + ray.Direction * distance);
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the point on the <see cref="Ray2D"/> at a specified distance from its origin.
|
||||
/// </summary>
|
||||
/// <param name="ray">The <see cref="Ray2D"/> to evaluate.</param>
|
||||
/// <param name="distanceFromOrigin">The distance from the origin along the <see cref="Ray2D"/>'s direction.</param>
|
||||
/// <returns>A <see cref="Vector2D"/> representing the point at the given distance on the <see cref="Ray2D"/>.</returns>
|
||||
public static Vector2D Evaluate(Ray2D ray, float distanceFromOrigin)
|
||||
=> ray.Origin + ray.Direction * distanceFromOrigin;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the closest point on the <see cref="Ray2D"/> to the specified point.
|
||||
/// </summary>
|
||||
public static Vector2D ClosestPointTo(Ray2D ray, Vector2D point)
|
||||
{
|
||||
Vector2D originToPoint = ray.Origin.FromTo(point);
|
||||
|
||||
float dot = ray.Direction.Dot(originToPoint);
|
||||
|
||||
return ray.Origin + ray.Direction * dot;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides extension methods for the <see cref="Ray2D"/> struct.
|
||||
/// </summary>
|
||||
public static class Ray2DExtensions
|
||||
{
|
||||
/// <inheritdoc cref="Ray2D.GetLine(Ray2D, float) />
|
||||
public static Line2D ToLine(this Ray2D ray, float distance) => Ray2D.GetLine(ray, distance);
|
||||
|
||||
/// <inheritdoc cref="Ray2D.Evaluate(Ray2D, float) />
|
||||
public static Vector2D Evaluate(this Ray2D ray, float distanceFromOrigin) => Ray2D.Evaluate(ray, distanceFromOrigin);
|
||||
|
||||
/// <inheritdoc cref="Ray2D.ClosestPointTo(Ray2D, Vector2D) />
|
||||
public static Vector2D ClosestPointTo(this Ray2D ray, Vector2D point) => Ray2D.ClosestPointTo(ray, point);
|
||||
}
|
@ -256,6 +256,8 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
|
||||
/// <inheritdoc/>
|
||||
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
|
||||
|
||||
public readonly record struct ShapeUpdatedArguments(Shape2D shape2D);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -31,11 +31,6 @@ public readonly struct Vector2D(float x, float y)
|
||||
/// </summary>
|
||||
public float MagnitudeSquared => LengthSquared(this);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Vector2D"/> with the direction reversed.
|
||||
/// </summary>
|
||||
public readonly Vector2D Reversed => -this;
|
||||
|
||||
/// <summary>
|
||||
/// The normalized form of the <see cref="Vector2D"/> (a <see cref="Vector2D"/> with the same direction and a magnitude of 1).
|
||||
/// </summary>
|
||||
|
@ -1,15 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class DrawManager : Behaviour
|
||||
public class DrawManager : UniverseObject
|
||||
{
|
||||
// We use Descending order because draw calls are running from last to first
|
||||
private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
|
||||
|
||||
private void OnPreDraw(IUniverse sender)
|
||||
{
|
||||
@ -29,7 +27,7 @@ public class DrawManager : Behaviour
|
||||
postDrawEntities[i].PostDraw();
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
preDrawEntities.Assign(universe);
|
||||
drawEntities.Assign(universe);
|
||||
@ -40,7 +38,7 @@ public class DrawManager : Behaviour
|
||||
universe.OnPostDraw.AddListener(OnPostDraw);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
preDrawEntities.Unassign();
|
||||
drawEntities.Unassign();
|
||||
|
@ -1,20 +1,20 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class UpdateManager : Behaviour
|
||||
public class UpdateManager : UniverseObject
|
||||
{
|
||||
// We use Ascending order because draw calls are running from last to first
|
||||
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
|
||||
|
||||
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
firstFrameUpdates.Assign(universe);
|
||||
preUpdateEntities.Assign(universe);
|
||||
@ -26,7 +26,7 @@ public class UpdateManager : Behaviour
|
||||
universe.OnPostUpdate.AddListener(OnPostUpdate);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
firstFrameUpdates.Unassign();
|
||||
preUpdateEntities.Unassign();
|
||||
@ -38,7 +38,7 @@ public class UpdateManager : Behaviour
|
||||
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
|
||||
}
|
||||
|
||||
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@ -50,21 +50,21 @@ public class UpdateManager : Behaviour
|
||||
preUpdateEntities[i].PreUpdate();
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = updateEntities.Count - 1; i >= 0; i--)
|
||||
updateEntities[i].Update();
|
||||
}
|
||||
|
||||
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
|
||||
postUpdateEntities[i].PostUpdate();
|
||||
}
|
||||
|
||||
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
|
||||
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments arguments)
|
||||
{
|
||||
toCallFirstFrameUpdates.Add(args.BehaviourCollected);
|
||||
toCallFirstFrameUpdates.Add(arguments.BehaviourCollected);
|
||||
}
|
||||
|
||||
public UpdateManager()
|
||||
|
@ -19,11 +19,6 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
|
||||
private ITransform2D? parentTransform = null;
|
||||
|
||||
public Vector2D Up => Vector2D.Up.Rotate(Rotation * Math.DegreeToRadian);
|
||||
public Vector2D Down => Vector2D.Down.Rotate(Rotation * Math.DegreeToRadian);
|
||||
public Vector2D Left => Vector2D.Left.Rotate(Rotation * Math.DegreeToRadian);
|
||||
public Vector2D Right => Vector2D.Right.Rotate(Rotation * Math.DegreeToRadian);
|
||||
|
||||
public Vector2D Position
|
||||
{
|
||||
get => _position;
|
||||
@ -123,17 +118,17 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
}
|
||||
}
|
||||
|
||||
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
|
||||
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments arguments)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
|
||||
UpdatePosition();
|
||||
|
||||
OnPositionChanged?.Invoke(this, args);
|
||||
OnPositionChanged?.Invoke(this, arguments);
|
||||
}
|
||||
|
||||
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
|
||||
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments arguments)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
@ -143,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateScale();
|
||||
UpdatePosition();
|
||||
|
||||
OnScaleChanged?.Invoke(this, args);
|
||||
OnScaleChanged?.Invoke(this, arguments);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
}
|
||||
|
||||
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
|
||||
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments arguments)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
@ -157,7 +152,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateRotation();
|
||||
UpdatePosition();
|
||||
|
||||
OnRotationChanged?.Invoke(this, args);
|
||||
OnRotationChanged?.Invoke(this, arguments);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
}
|
||||
|
||||
@ -257,16 +252,16 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
OnRotationChanged?.Invoke(this, new(Rotation));
|
||||
}
|
||||
|
||||
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (args.BehaviourAdded is not ITransform2D)
|
||||
if (arguments.BehaviourAdded is not ITransform2D)
|
||||
return;
|
||||
|
||||
UpdateReferences(UniverseObject.Parent);
|
||||
}
|
||||
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
|
||||
{
|
||||
UpdateReferences(args.CurrentParent);
|
||||
UpdateReferences(arguments.CurrentParent);
|
||||
}
|
||||
}
|
||||
|
@ -17,16 +17,16 @@ public class Universe : BaseEntity, IUniverse
|
||||
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
|
||||
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
|
||||
|
||||
private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
|
||||
private readonly Event<IInitializable>.EventHandler cachedOnUniverseObjectFinalize = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedOnUniverseObjectExitedUniverse = null!;
|
||||
|
||||
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
||||
private float _timeScale = 1f;
|
||||
|
||||
public Universe()
|
||||
{
|
||||
delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
|
||||
delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
|
||||
cachedOnUniverseObjectFinalize = OnUniverseObjectFinalize;
|
||||
cachedOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
|
||||
}
|
||||
|
||||
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
|
||||
@ -53,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (_universeObjects.Contains(universeObject))
|
||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
|
||||
|
||||
universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
|
||||
universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
|
||||
universeObject.OnFinalized.AddListener(cachedOnUniverseObjectFinalize);
|
||||
universeObject.OnExitedUniverse.AddListener(cachedOnUniverseObjectExitedUniverse);
|
||||
|
||||
if (!universeObject.Initialize())
|
||||
throw new Exception($"{universeObject.Name} can't be initialized");
|
||||
@ -88,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!_universeObjects.Contains(universeObject))
|
||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
|
||||
|
||||
universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
|
||||
universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);
|
||||
universeObject.OnFinalized.RemoveListener(cachedOnUniverseObjectFinalize);
|
||||
universeObject.OnExitedUniverse.RemoveListener(cachedOnUniverseObjectExitedUniverse);
|
||||
|
||||
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
|
||||
Remove(universeObject.Children[i]);
|
||||
@ -145,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
Remove(universeObject);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args)
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments)
|
||||
{
|
||||
if (sender is IUniverseObject universeObject)
|
||||
Remove(universeObject);
|
||||
|
@ -135,8 +135,8 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
|
||||
}
|
||||
|
||||
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
|
||||
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
|
@ -1,8 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface IDrawableSprite : IBehaviour
|
||||
{
|
||||
void Draw(ISpriteBatch spriteBatch);
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface IDrawableTriangle : IBehaviour
|
||||
{
|
||||
void Draw(ITriangleBatch triangleBatch);
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
using System.Text;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface ISpriteBatch
|
||||
{
|
||||
void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
|
||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
|
||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
|
||||
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
|
||||
void Draw(Texture2D texture, Vector2D position, Color color);
|
||||
void Draw(Texture2D texture, AABB destinationAABB, Color color);
|
||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
|
||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
|
||||
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color);
|
||||
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
|
||||
void End();
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface ITriangleBatch
|
||||
{
|
||||
void Begin(Matrix? view = null, Matrix? projection = null);
|
||||
void Draw(Triangle triangle, ColorRGBA colorRGBA);
|
||||
void End();
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class DrawableShapeBehaviour : Behaviour2D, IDrawableTriangle, IPreDraw
|
||||
{
|
||||
private readonly Shape2D shape = new([]);
|
||||
private readonly List<Triangle> worldTriangles = [];
|
||||
private readonly Shape2D worldShape = new([]);
|
||||
protected ColorRGB color = new(255, 255, 255);
|
||||
|
||||
public void PreDraw() => UpdateWorldShape();
|
||||
|
||||
public void Draw(ITriangleBatch triangleBatch)
|
||||
{
|
||||
worldShape.ToTrianglesConvex(worldTriangles);
|
||||
|
||||
foreach (Triangle triangle in worldTriangles)
|
||||
triangleBatch.Draw(new(triangle.C, triangle.B, triangle.A), color);
|
||||
}
|
||||
|
||||
protected void UpdateWorldShape() => shape.Transform(Transform, worldShape);
|
||||
|
||||
public DrawableShapeBehaviour() => shape = Shape2D.Triangle;
|
||||
public DrawableShapeBehaviour(Shape2D shape) => this.shape = shape;
|
||||
public DrawableShapeBehaviour(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
|
||||
}
|
@ -1,110 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>, IUpdate
|
||||
{
|
||||
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
|
||||
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
|
||||
|
||||
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnPressed = new(256);
|
||||
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnReleased = new(256);
|
||||
|
||||
private int cachePressedCurrentlyCount = 0;
|
||||
private readonly Keys[] cachePressedCurrently = new Keys[256];
|
||||
|
||||
private int cachePressedPreviouslyCount = 0;
|
||||
private readonly Keys[] cachePressedPreviously = new Keys[256];
|
||||
|
||||
public void RegisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||
{
|
||||
if (!OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||
{
|
||||
delegateCallback = new();
|
||||
OnPressed.Add(key, delegateCallback);
|
||||
}
|
||||
|
||||
delegateCallback.AddListener(callback);
|
||||
}
|
||||
|
||||
public void UnregisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||
{
|
||||
if (OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||
delegateCallback.RemoveListener(callback);
|
||||
}
|
||||
|
||||
public void RegisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||
{
|
||||
if (!OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||
{
|
||||
delegateCallback = new();
|
||||
OnReleased.Add(key, delegateCallback);
|
||||
}
|
||||
|
||||
delegateCallback.AddListener(callback);
|
||||
}
|
||||
|
||||
public void UnregisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||
{
|
||||
if (OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||
delegateCallback.RemoveListener(callback);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
KeyboardState keyboardState = Keyboard.GetState();
|
||||
keyboardState.GetPressedKeys(cachePressedCurrently);
|
||||
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
|
||||
|
||||
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||
{
|
||||
Keys currentlyPressedKey = cachePressedCurrently[i];
|
||||
|
||||
if (WasPressed(currentlyPressedKey))
|
||||
continue;
|
||||
|
||||
if (OnPressed.TryGetValue(currentlyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
|
||||
callback?.Invoke(this, new(currentlyPressedKey));
|
||||
|
||||
OnAnyButtonPressed?.Invoke(this, new(currentlyPressedKey));
|
||||
}
|
||||
|
||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||
{
|
||||
Keys previouslyPressedKey = cachePressedPreviously[i];
|
||||
|
||||
if (IsPressed(previouslyPressedKey))
|
||||
continue;
|
||||
|
||||
if (OnReleased.TryGetValue(previouslyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
|
||||
callback?.Invoke(this, new(previouslyPressedKey));
|
||||
|
||||
OnAnyButtonReleased?.Invoke(this, new(previouslyPressedKey));
|
||||
}
|
||||
|
||||
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
|
||||
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
|
||||
}
|
||||
|
||||
public bool IsPressed(Keys key)
|
||||
{
|
||||
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||
if (cachePressedCurrently[i] == key)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool WasPressed(Keys key)
|
||||
{
|
||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||
if (cachePressedPreviously[i] == key)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,109 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class MonoGameCamera2DBehaviour : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
|
||||
{
|
||||
public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
|
||||
public event ViewportChangedArguments? OnViewportChanged = null;
|
||||
public event ZoomChangedArguments? OnZoomChanged = null;
|
||||
|
||||
private Matrix _matrixTransform = Matrix.Identity;
|
||||
|
||||
private Viewport _viewport = default;
|
||||
private float _zoom = 1f;
|
||||
|
||||
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
||||
public ITransform2D Transform { get; private set; } = null!;
|
||||
|
||||
public Matrix MatrixTransform
|
||||
{
|
||||
get => _matrixTransform;
|
||||
set
|
||||
{
|
||||
if (_matrixTransform == value)
|
||||
return;
|
||||
|
||||
_matrixTransform = value;
|
||||
OnMatrixTransformChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D Position
|
||||
{
|
||||
get => Transform.Position;
|
||||
set => Transform.Position = value;
|
||||
}
|
||||
|
||||
public Viewport Viewport
|
||||
{
|
||||
get => _viewport;
|
||||
set
|
||||
{
|
||||
if (_viewport.Equals(value))
|
||||
return;
|
||||
|
||||
_viewport = value;
|
||||
OnViewportChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Zoom
|
||||
{
|
||||
get => _zoom;
|
||||
set
|
||||
{
|
||||
float newValue = Syntriax.Engine.Core.Math.Max(0.1f, value);
|
||||
|
||||
if (_zoom == newValue)
|
||||
return;
|
||||
|
||||
_zoom = newValue;
|
||||
OnZoomChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get => Transform.Rotation;
|
||||
set => Transform.Rotation = value;
|
||||
}
|
||||
|
||||
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
||||
{
|
||||
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
|
||||
return worldPosition.Scale(EngineConverterExtensions.screenScale);
|
||||
}
|
||||
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
|
||||
{
|
||||
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
|
||||
return screenPosition.Scale(EngineConverterExtensions.screenScale);
|
||||
}
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
|
||||
Viewport = Graphics.GraphicsDevice.Viewport;
|
||||
}
|
||||
|
||||
public void PreDraw()
|
||||
{
|
||||
MatrixTransform =
|
||||
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
||||
Matrix.CreateRotationZ(Rotation * Syntriax.Engine.Core.Math.DegreeToRadian) *
|
||||
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
|
||||
Matrix.CreateScale(Zoom) *
|
||||
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
||||
}
|
||||
|
||||
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
||||
protected sealed override void FinalizeInternal() => Transform = null!;
|
||||
|
||||
public delegate void MatrixTransformChangedArguments(MonoGameCamera2DBehaviour sender);
|
||||
public delegate void ViewportChangedArguments(MonoGameCamera2DBehaviour sender);
|
||||
public delegate void ZoomChangedArguments(MonoGameCamera2DBehaviour sender);
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
using System.Text;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
|
||||
{
|
||||
private readonly SpriteBatch spriteBatch = new(graphicsDevice);
|
||||
|
||||
public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
|
||||
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
|
||||
|
||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||
|
||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||
|
||||
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
|
||||
|
||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
|
||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
|
||||
|
||||
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
|
||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
|
||||
|
||||
public void Draw(Texture2D texture, Vector2D position, Color color)
|
||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
|
||||
|
||||
public void Draw(Texture2D texture, AABB destinationAABB, Color color)
|
||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
|
||||
|
||||
public void End()
|
||||
=> spriteBatch.End();
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
|
||||
{
|
||||
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
|
||||
|
||||
private ISpriteBatch spriteBatch = null!;
|
||||
private MonoGameCamera2DBehaviour camera2D = null!;
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
|
||||
camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
|
||||
|
||||
spriteBatch = new SpriteBatchWrapper(windowContainer.Window.GraphicsDevice);
|
||||
drawableSprites.Unassign();
|
||||
drawableSprites.Assign(Universe);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
|
||||
for (int i = 0; i < drawableSprites.Count; i++)
|
||||
drawableSprites[i].Draw(spriteBatch);
|
||||
spriteBatch.End();
|
||||
}
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw
|
||||
{
|
||||
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
|
||||
private TriangleBatch triangleBatch = null!;
|
||||
private MonoGameCamera2DBehaviour camera2D = null!;
|
||||
private readonly ActiveBehaviourCollectorSorted<IDrawableTriangle> drawableShapes = new() { SortBy = SortByAscendingPriority() };
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
|
||||
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
|
||||
|
||||
triangleBatch = new(windowContainer.Window.GraphicsDevice);
|
||||
drawableShapes.Unassign();
|
||||
drawableShapes.Assign(BehaviourController.UniverseObject.Universe);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
triangleBatch.Begin(camera2D.MatrixTransform);
|
||||
for (int i = 0; i < drawableShapes.Count; i++)
|
||||
drawableShapes[i].Draw(triangleBatch);
|
||||
triangleBatch.End();
|
||||
}
|
||||
|
||||
public void Begin(Matrix? view = null, Matrix? projection = null) => triangleBatch.Begin(view, projection);
|
||||
public void Draw(Triangle triangle, ColorRGBA colorRGBA) => triangleBatch.Draw(triangle, colorRGBA);
|
||||
public void End() => triangleBatch.End();
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine.Integration.MonoGame</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
|
||||
<PrivateAssets>All</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Engine\Engine.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,52 +0,0 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public static class EngineConverterExtensions
|
||||
{
|
||||
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color ToColor(this ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B, rgba.A);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
|
||||
{
|
||||
X = rectangle.X,
|
||||
Y = displayMode.Height - rectangle.Y - rectangle.Height,
|
||||
Width = rectangle.Width,
|
||||
Height = rectangle.Height
|
||||
};
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Rectangle ToRectangle(this AABB aabb) => new()
|
||||
{
|
||||
X = (int)(aabb.LowerBoundary.X * screenScale.X),
|
||||
Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
|
||||
Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X),
|
||||
Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y)
|
||||
};
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class MonoGameWindow : Game
|
||||
{
|
||||
public GraphicsDeviceManager Graphics { get; protected set; } = null!;
|
||||
public IUniverse Universe { get; protected set; } = null!;
|
||||
public ColorRGB BackgroundColor { get; set; } = new ColorRGB(35, 20, 35);
|
||||
|
||||
public MonoGameWindow(IUniverse? universe = null)
|
||||
{
|
||||
Preserver.Preserve();
|
||||
Graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
Universe = universe ?? new Universe();
|
||||
|
||||
Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
|
||||
.BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
Universe.Initialize();
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
Universe.Update(gameTime.ToEngineTime());
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(((ColorRGBA)BackgroundColor).ToColor());
|
||||
|
||||
Universe.Draw();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class TriangleBatch : ITriangleBatch
|
||||
{
|
||||
private readonly GraphicsDevice graphicsDevice;
|
||||
private VertexBuffer vertexBuffer = default!;
|
||||
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
|
||||
private int verticesIndex = 0;
|
||||
private Matrix _view;
|
||||
private Matrix _projection;
|
||||
private readonly BasicEffect basicEffect;
|
||||
|
||||
public TriangleBatch(GraphicsDevice graphicsDevice)
|
||||
{
|
||||
this.graphicsDevice = graphicsDevice;
|
||||
this.graphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.None };
|
||||
basicEffect = new(graphicsDevice);
|
||||
basicEffect.VertexColorEnabled = true;
|
||||
}
|
||||
|
||||
public void Draw(Triangle triangle, ColorRGBA colorRGBA)
|
||||
{
|
||||
if (verticesIndex + 3 >= vertices.Length)
|
||||
Flush();
|
||||
|
||||
Vector2 A = triangle.A.ToDisplayVector2();
|
||||
Vector2 B = triangle.B.ToDisplayVector2();
|
||||
Vector2 C = triangle.C.ToDisplayVector2();
|
||||
Color color = colorRGBA.ToColor();
|
||||
|
||||
vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
|
||||
vertices[verticesIndex++] = new(new(B.X, B.Y, 0f), color);
|
||||
vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color);
|
||||
}
|
||||
|
||||
public void Begin(Matrix? view = null, Matrix? projection = null)
|
||||
{
|
||||
if (view != null)
|
||||
_view = view.Value;
|
||||
else
|
||||
_view = Matrix.Identity;
|
||||
|
||||
if (projection != null)
|
||||
_projection = projection.Value;
|
||||
else
|
||||
{
|
||||
Viewport viewport = graphicsDevice.Viewport;
|
||||
_projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public void End() => Flush();
|
||||
|
||||
private void Flush()
|
||||
{
|
||||
basicEffect.Projection = _projection;
|
||||
basicEffect.View = _view;
|
||||
vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionColor), 1024, BufferUsage.WriteOnly);
|
||||
vertexBuffer.SetData(vertices);
|
||||
|
||||
graphicsDevice.SetVertexBuffer(vertexBuffer);
|
||||
|
||||
foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
|
||||
pass.Apply();
|
||||
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, verticesIndex / 3);
|
||||
|
||||
verticesIndex = 0;
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Serialization;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
[IgnoreSerialization]
|
||||
public class MonoGameWindowContainer(MonoGameWindow GameWindow) : BehaviourBase
|
||||
{
|
||||
public MonoGameWindow Window { get; } = GameWindow;
|
||||
}
|
@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
|
||||
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
|
||||
void Trigger(ICollider2D initiator);
|
||||
|
||||
readonly record struct CollisionDetectedArguments(ICollider2D Sender, CollisionDetectionInformation CollisionDetectionInformation);
|
||||
readonly record struct CollisionResolvedArguments(ICollider2D Sender, CollisionDetectionInformation CollisionDetectionInformation);
|
||||
readonly record struct TriggeredArguments(ICollider2D Sender, ICollider2D InitiatorCollider);
|
||||
readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
|
||||
}
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
@ -37,26 +35,6 @@ public interface IPhysicsEngine2D
|
||||
/// <param name="deltaTime">The time step.</param>
|
||||
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
|
||||
|
||||
/// <summary>
|
||||
/// Casts a <see cref="Ray2D"/> into the scene and returns the closest <see cref="RaycastResult"/> it hits, if any.
|
||||
/// </summary>
|
||||
/// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
|
||||
/// <param name="length">The maximum distance to check for intersections. Defaults to <see cref="float.MaxValue"/>.</param>
|
||||
/// <returns>
|
||||
/// A <see cref="RaycastResult"/> containing information about the hit, or <see cref="null"/> if no hit was detected.
|
||||
/// </returns>
|
||||
RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue);
|
||||
|
||||
/// <summary>
|
||||
/// Casts a <see cref="Ray2D"/> into the scene and stores all hit results in the provided list.
|
||||
/// </summary>
|
||||
/// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
|
||||
/// <param name="results">
|
||||
/// A list to which all <see cref="RaycastResult"/>s will be added. The list will be populated with zero or more <see cref="RaycastResult"/> objects.
|
||||
/// </param>
|
||||
/// <param name="length">The maximum distance to check for intersections. Defaults to <see cref="float.MaxValue"/>.</param>
|
||||
void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue);
|
||||
|
||||
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D Sender, float IterationDeltaTime);
|
||||
readonly record struct PhysicsStepArguments(IPhysicsEngine2D Sender, float StepDeltaTime);
|
||||
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||
}
|
||||
|
@ -1,23 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a 2D raycast resolver.
|
||||
/// </summary>
|
||||
public interface IRaycastResolver2D
|
||||
{
|
||||
/// <summary>
|
||||
/// Casts a <see cref="Ray2D"/> against a specific <see cref="ICollider2D"/> shape and returns the first hit, if any.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the <see cref="ICollider2D"/>, which must implement <see cref="ICollider2D"/>.</typeparam>
|
||||
/// <param name="shape">The <see cref="ICollider2D"/> shape to test against.</param>
|
||||
/// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
|
||||
/// <param name="length">
|
||||
/// The maximum distance to check along the <see cref="Ray2D"/>. Defaults to <see cref="float.MaxValue"/>.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A <see cref="RaycastResult"/> containing information about the intersection, or <see cref="null"/> if there was no hit.
|
||||
/// </returns>
|
||||
RaycastResult? RaycastAgainst<T>(T shape, Ray2D ray, float length = float.MaxValue) where T : ICollider2D;
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public readonly struct RaycastResult(Ray2D ray, ICollider2D collider2D, Vector2D position, Vector2D normal)
|
||||
{
|
||||
public readonly Ray2D Ray = ray;
|
||||
|
||||
public readonly Vector2D Position = position;
|
||||
public readonly Vector2D Normal = normal;
|
||||
|
||||
public readonly ICollider2D Collider2D = collider2D;
|
||||
public readonly RigidBody2D? RigidBody2D = collider2D.BehaviourController.GetBehaviourInParent<RigidBody2D>();
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> that listens to physics simulation update phase.
|
||||
/// </summary>
|
||||
public interface IPhysicsIteration : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Iterates the physics state of the object based on the elapsed time since the last iteration.
|
||||
/// </summary>
|
||||
/// <param name="delta">The time elapsed since the last physics iteration.</param>
|
||||
void PhysicsIterate(float delta);
|
||||
}
|
@ -10,6 +10,6 @@ public interface IPhysicsUpdate : IBehaviour
|
||||
/// <summary>
|
||||
/// Updates the physics state of the object based on the elapsed time since the last update.
|
||||
/// </summary>
|
||||
/// <param name="delta">The time elapsed since the last physics update.</param>
|
||||
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||
void PhysicsUpdate(float delta);
|
||||
}
|
||||
|
@ -10,6 +10,6 @@ public interface IPostPhysicsUpdate : IBehaviour
|
||||
/// <summary>
|
||||
/// Execute logic that should occur after the physics simulation has been updated.
|
||||
/// </summary>
|
||||
/// <param name="delta">The time elapsed since the last physics update.</param>
|
||||
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||
void PostPhysicsUpdate(float delta);
|
||||
}
|
||||
|
@ -10,6 +10,6 @@ public interface IPrePhysicsUpdate : IBehaviour
|
||||
/// <summary>
|
||||
/// Execute logic that should occur before the physics simulation is updated.
|
||||
/// </summary>
|
||||
/// <param name="delta">The time elapsed since the last physics update.</param>
|
||||
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||
void PrePhysicsUpdate(float delta);
|
||||
}
|
||||
|
@ -8,24 +8,24 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
||||
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
|
||||
public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAddedToController = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemovedFromController = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler delegateSetNeedsRecalculationFromScale = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAddedToController = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemovedFromController = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler cachedSetNeedsRecalculationFromPosition = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler cachedSetNeedsRecalculationFromRotation = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler cachedSetNeedsRecalculationFromScale = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler cachedUpdateRigidBody2D = null!;
|
||||
|
||||
protected bool NeedsRecalculation { get; set; } = true;
|
||||
protected IRigidBody2D? _rigidBody2D = null;
|
||||
|
||||
protected Collider2DBehaviourBase()
|
||||
{
|
||||
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
|
||||
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
|
||||
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
|
||||
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
|
||||
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
|
||||
delegateUpdateRigidBody2D = UpdateRigidBody2D;
|
||||
cachedOnBehaviourAddedToController = OnBehaviourAddedToController;
|
||||
cachedOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
|
||||
cachedSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
|
||||
cachedSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
|
||||
cachedSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
|
||||
cachedUpdateRigidBody2D = UpdateRigidBody2D;
|
||||
}
|
||||
|
||||
public IRigidBody2D? RigidBody2D => _rigidBody2D;
|
||||
@ -44,50 +44,46 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
||||
|
||||
protected override void OnInitialize()
|
||||
{
|
||||
base.OnInitialize();
|
||||
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
|
||||
BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
|
||||
BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemovedFromController);
|
||||
|
||||
Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation);
|
||||
Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale);
|
||||
UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D);
|
||||
Transform.OnPositionChanged.AddListener(cachedSetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.AddListener(cachedSetNeedsRecalculationFromRotation);
|
||||
Transform.OnScaleChanged.AddListener(cachedSetNeedsRecalculationFromScale);
|
||||
UniverseObject.OnParentChanged.AddListener(cachedUpdateRigidBody2D);
|
||||
}
|
||||
|
||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
|
||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
|
||||
{
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
}
|
||||
|
||||
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (args.BehaviourAdded is IRigidBody2D rigidBody)
|
||||
if (arguments.BehaviourAdded is IRigidBody2D rigidBody)
|
||||
_rigidBody2D = rigidBody;
|
||||
}
|
||||
|
||||
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
|
||||
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
{
|
||||
if (args.BehaviourRemoved is IRigidBody2D)
|
||||
if (arguments.BehaviourRemoved is IRigidBody2D)
|
||||
_rigidBody2D = null;
|
||||
}
|
||||
|
||||
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments arguments) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments arguments) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments arguments) => NeedsRecalculation = true;
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
base.OnFinalize();
|
||||
BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemovedFromController);
|
||||
Transform.OnScaleChanged.RemoveListener(cachedSetNeedsRecalculationFromScale);
|
||||
|
||||
BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
|
||||
Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
|
||||
|
||||
Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation);
|
||||
Transform.OnPositionChanged.RemoveListener(cachedSetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.RemoveListener(cachedSetNeedsRecalculationFromRotation);
|
||||
}
|
||||
|
||||
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
|
||||
|
@ -5,9 +5,12 @@ using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsCoroutineManager : Behaviour, IPhysicsUpdate
|
||||
public class PhysicsCoroutineManager : UniverseObject
|
||||
{
|
||||
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnUpdate = null!;
|
||||
|
||||
private readonly List<IEnumerator> enumerators = [];
|
||||
private IPhysicsEngine2D? physicsEngine = null;
|
||||
|
||||
public IEnumerator CreateCoroutine(IEnumerator enumerator)
|
||||
{
|
||||
@ -20,7 +23,16 @@ public class PhysicsCoroutineManager : Behaviour, IPhysicsUpdate
|
||||
enumerators.Remove(enumerator);
|
||||
}
|
||||
|
||||
public void PhysicsUpdate(float delta)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
|
||||
else
|
||||
universe.OnUpdate.AddListener(OnUpdate);
|
||||
}
|
||||
|
||||
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
|
||||
{
|
||||
for (int i = enumerators.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@ -32,5 +44,28 @@ public class PhysicsCoroutineManager : Behaviour, IPhysicsUpdate
|
||||
}
|
||||
}
|
||||
|
||||
public PhysicsCoroutineManager() => Priority = int.MinValue;
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
|
||||
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
if (Universe is not IUniverse universe)
|
||||
return;
|
||||
|
||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||
{
|
||||
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
public PhysicsCoroutineManager()
|
||||
{
|
||||
cachedOnUpdate = OnUpdate;
|
||||
}
|
||||
}
|
||||
|
@ -1,68 +1,31 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
|
||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
{
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
||||
|
||||
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnPreUpdate = null!;
|
||||
|
||||
private float physicsTicker = 0f;
|
||||
private int _iterationPerStep = 1;
|
||||
private float _iterationPeriod = 1f / 60f;
|
||||
|
||||
protected readonly ICollisionDetector2D collisionDetector = null!;
|
||||
protected readonly ICollisionResolver2D collisionResolver = null!;
|
||||
protected readonly IRaycastResolver2D raycastResolver = null!;
|
||||
|
||||
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected ActiveBehaviourCollectorSorted<IPhysicsIteration> physicsIterationCollector = new() { SortBy = SortByPriority() };
|
||||
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
||||
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
||||
|
||||
private readonly ListPool<ICollider2D> colliderPool = new(() => new(32));
|
||||
private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new(() => new(32));
|
||||
private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new(() => new(32));
|
||||
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new(() => new(32));
|
||||
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new(() => new(32));
|
||||
|
||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
||||
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
||||
|
||||
public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
|
||||
{
|
||||
RaycastResult? closestResult = null;
|
||||
float closestDistance = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < colliderCollector.Count; i++)
|
||||
if (raycastResolver.RaycastAgainst(colliderCollector[i], ray, length) is RaycastResult raycastResult)
|
||||
{
|
||||
float magnitudeSquared = raycastResult.Position.FromTo(ray.Origin).MagnitudeSquared;
|
||||
|
||||
if (magnitudeSquared > closestDistance)
|
||||
continue;
|
||||
|
||||
closestDistance = magnitudeSquared;
|
||||
closestResult = raycastResult;
|
||||
}
|
||||
|
||||
return closestResult;
|
||||
}
|
||||
|
||||
public void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue)
|
||||
{
|
||||
results.Clear();
|
||||
|
||||
for (int i = 0; i < colliderCollector.Count; i++)
|
||||
if (raycastResolver.RaycastAgainst(colliderCollector[i], ray, length) is RaycastResult raycastResult)
|
||||
results.Add(raycastResult);
|
||||
}
|
||||
|
||||
public void Step(float deltaTime)
|
||||
{
|
||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||
@ -75,9 +38,6 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
|
||||
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
for (int i = physicsIterationCollector.Count - 1; i >= 0; i--)
|
||||
physicsIterationCollector[i].PhysicsIterate(intervalDeltaTime);
|
||||
|
||||
// Can Parallel
|
||||
for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
|
||||
StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
|
||||
@ -117,29 +77,24 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
|
||||
{
|
||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||
|
||||
List<ICollider2D> childColliders = colliderPool.Get();
|
||||
List<IPrePhysicsUpdate> physicsPreUpdates = prePhysicsUpdatePool.Get();
|
||||
List<IPhysicsUpdate> physicsUpdates = physicsUpdatePool.Get();
|
||||
List<IPhysicsIteration> physicsIterations = physicsIterationPool.Get();
|
||||
List<IPostPhysicsUpdate> physicsPostUpdates = postPhysicsUpdatePool.Get();
|
||||
System.Collections.Generic.List<ICollider2D> childColliders = [];
|
||||
System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||
System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
|
||||
System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsIterations);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
|
||||
|
||||
for (int i = physicsPreUpdates.Count - 1; i >= 0; i--)
|
||||
physicsPreUpdates[i].PrePhysicsUpdate(deltaTime);
|
||||
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
|
||||
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||
|
||||
for (int i = physicsUpdates.Count - 1; i >= 0; i--)
|
||||
physicsUpdates[i].PhysicsUpdate(deltaTime);
|
||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
|
||||
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
for (int i = physicsIterations.Count - 1; i >= 0; i--)
|
||||
physicsIterations[i].PhysicsIterate(intervalDeltaTime);
|
||||
|
||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||
|
||||
for (int i = childColliders.Count - 1; i >= 0; i--)
|
||||
@ -163,14 +118,8 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = physicsPostUpdates.Count - 1; i >= 0; i--)
|
||||
physicsPostUpdates[i].PostPhysicsUpdate(deltaTime);
|
||||
|
||||
colliderPool.Return(childColliders);
|
||||
prePhysicsUpdatePool.Return(physicsPreUpdates);
|
||||
physicsUpdatePool.Return(physicsUpdates);
|
||||
physicsIterationPool.Return(physicsIterations);
|
||||
postPhysicsUpdatePool.Return(physicsPostUpdates);
|
||||
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
|
||||
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||
}
|
||||
|
||||
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||
@ -223,29 +172,31 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
|
||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
physicsPreUpdateCollector.Assign(universe);
|
||||
physicsUpdateCollector.Assign(universe);
|
||||
physicsIterationCollector.Assign(universe);
|
||||
physicsPostUpdateCollector.Assign(universe);
|
||||
colliderCollector.Assign(universe);
|
||||
rigidBodyCollector.Assign(universe);
|
||||
|
||||
universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
physicsPreUpdateCollector.Unassign();
|
||||
physicsUpdateCollector.Unassign();
|
||||
physicsIterationCollector.Unassign();
|
||||
physicsPostUpdateCollector.Unassign();
|
||||
colliderCollector.Unassign();
|
||||
rigidBodyCollector.Unassign();
|
||||
|
||||
universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
|
||||
}
|
||||
|
||||
void IPreUpdate.PreUpdate()
|
||||
private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
physicsTicker += Universe.Time.DeltaTime;
|
||||
physicsTicker += arguments.EngineTime.DeltaTime;
|
||||
|
||||
while (physicsTicker >= IterationPeriod)
|
||||
{
|
||||
@ -258,15 +209,15 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
|
||||
{
|
||||
collisionDetector = new CollisionDetector2D();
|
||||
collisionResolver = new CollisionResolver2D();
|
||||
raycastResolver = new RaycastResolver2D();
|
||||
Priority = int.MaxValue;
|
||||
|
||||
cachedOnPreUpdate = OnEnginePreUpdate;
|
||||
}
|
||||
|
||||
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver, IRaycastResolver2D raycastResolver)
|
||||
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
{
|
||||
this.collisionDetector = collisionDetector;
|
||||
this.collisionResolver = collisionResolver;
|
||||
this.raycastResolver = raycastResolver;
|
||||
Priority = int.MaxValue;
|
||||
|
||||
cachedOnPreUpdate = OnEnginePreUpdate;
|
||||
}
|
||||
}
|
||||
|
@ -9,8 +9,8 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
|
||||
|
||||
private readonly List<IRigidBody2D> rigidBodies = new(32);
|
||||
private readonly List<ICollider2D> colliders = new(64);
|
||||
@ -19,7 +19,6 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
|
||||
private readonly ICollisionDetector2D collisionDetector = null!;
|
||||
private readonly ICollisionResolver2D collisionResolver = null!;
|
||||
private readonly IRaycastResolver2D raycastResolver = null!;
|
||||
|
||||
public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
|
||||
|
||||
@ -33,44 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
|
||||
colliders.Add(collider2D);
|
||||
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
|
||||
}
|
||||
|
||||
public void RemoveRigidBody(IRigidBody2D rigidBody)
|
||||
{
|
||||
rigidBodies.Remove(rigidBody);
|
||||
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
||||
}
|
||||
public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
|
||||
{
|
||||
RaycastResult? closestResult = null;
|
||||
float closestDistance = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < colliders.Count; i++)
|
||||
if (raycastResolver.RaycastAgainst(colliders[i], ray, length) is RaycastResult raycastResult)
|
||||
{
|
||||
float magnitudeSquared = raycastResult.Position.FromTo(ray.Origin).MagnitudeSquared;
|
||||
|
||||
if (magnitudeSquared > closestDistance)
|
||||
continue;
|
||||
|
||||
closestDistance = magnitudeSquared;
|
||||
closestResult = raycastResult;
|
||||
}
|
||||
|
||||
return closestResult;
|
||||
}
|
||||
|
||||
public void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue)
|
||||
{
|
||||
results.Clear();
|
||||
|
||||
for (int i = 0; i < colliders.Count; i++)
|
||||
if (raycastResolver.RaycastAgainst(colliders[i], ray, length) is RaycastResult raycastResult)
|
||||
results.Add(raycastResult);
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
|
||||
}
|
||||
|
||||
public void Step(float deltaTime)
|
||||
@ -115,30 +86,25 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
List<ICollider2D> childColliders = [];
|
||||
List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||
List<IPhysicsUpdate> physicsUpdates = [];
|
||||
List<IPhysicsIteration> physicsIterations = [];
|
||||
List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsIterations);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
|
||||
|
||||
for (int i = physicsPreUpdates.Count - 1; i >= 0; i--)
|
||||
physicsPreUpdates[i].PrePhysicsUpdate(deltaTime);
|
||||
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
|
||||
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||
|
||||
for (int i = physicsUpdates.Count - 1; i >= 0; i--)
|
||||
physicsUpdates[i].PhysicsUpdate(deltaTime);
|
||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
|
||||
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
for (int i = physicsIterations.Count - 1; i >= 0; i--)
|
||||
physicsIterations[i].PhysicsIterate(intervalDeltaTime);
|
||||
|
||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||
|
||||
for (int i = childColliders.Count - 1; i >= 0; i--)
|
||||
childColliders[i].Recalculate();
|
||||
foreach (ICollider2D collider in childColliders)
|
||||
collider.Recalculate();
|
||||
|
||||
for (int x = 0; x < childColliders.Count; x++)
|
||||
{
|
||||
@ -158,8 +124,8 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = physicsPostUpdates.Count - 1; i >= 0; i--)
|
||||
physicsPostUpdates[i].PostPhysicsUpdate(deltaTime);
|
||||
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
|
||||
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||
}
|
||||
|
||||
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||
@ -212,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||
}
|
||||
|
||||
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
{
|
||||
if (args.BehaviourAdded is not ICollider2D collider2D)
|
||||
if (arguments.BehaviourAdded is not ICollider2D collider2D)
|
||||
return;
|
||||
|
||||
colliders.Add(collider2D);
|
||||
}
|
||||
|
||||
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
|
||||
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
{
|
||||
if (args.BehaviourRemoved is not ICollider2D collider2D)
|
||||
if (arguments.BehaviourRemoved is not ICollider2D collider2D)
|
||||
return;
|
||||
|
||||
colliders.Remove(collider2D);
|
||||
@ -232,19 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
{
|
||||
collisionDetector = new CollisionDetector2D();
|
||||
collisionResolver = new CollisionResolver2D();
|
||||
raycastResolver = new RaycastResolver2D();
|
||||
|
||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
}
|
||||
|
||||
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver, IRaycastResolver2D raycastResolver)
|
||||
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
{
|
||||
this.collisionDetector = collisionDetector;
|
||||
this.collisionResolver = collisionResolver;
|
||||
this.raycastResolver = raycastResolver;
|
||||
|
||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
}
|
||||
}
|
||||
|
@ -1,100 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class RaycastResolver2D : IRaycastResolver2D
|
||||
{
|
||||
private readonly ListPool<Line2D> lineCacheQueue = new(() => new(4));
|
||||
|
||||
RaycastResult? IRaycastResolver2D.RaycastAgainst<T>(T shape, Ray2D ray, float length)
|
||||
{
|
||||
if (shape is IShapeCollider2D shapeCollider)
|
||||
return RaycastAgainstShape(shapeCollider, ray, length);
|
||||
else if (shape is ICircleCollider2D circleCollider)
|
||||
return RaycastAgainstCircle(circleCollider, ray, length);
|
||||
|
||||
throw new System.NotSupportedException($"{shape.GetType().FullName} is not supported by {GetType().FullName}. Please implement a {nameof(IRaycastResolver2D)} and use it as the raycast resolver.");
|
||||
}
|
||||
|
||||
public RaycastResult? RaycastAgainstShape(IShapeCollider2D shapeCollider, Ray2D ray, float length)
|
||||
{
|
||||
List<Line2D> line2Ds = lineCacheQueue.Get();
|
||||
|
||||
RaycastResult? raycastResult = null;
|
||||
float closestRaycastResultSquared = float.MaxValue;
|
||||
|
||||
shapeCollider.ShapeWorld.ToLines(line2Ds);
|
||||
|
||||
Line2D rayLine = ray.ToLine(length);
|
||||
|
||||
foreach (Line2D line in line2Ds)
|
||||
{
|
||||
if (line.Intersects(rayLine))
|
||||
{
|
||||
Vector2D hitPosition = line.IntersectionPoint(rayLine);
|
||||
|
||||
float hitDistanceSquared = ray.Origin.FromTo(hitPosition).MagnitudeSquared;
|
||||
|
||||
if (closestRaycastResultSquared < hitDistanceSquared)
|
||||
continue;
|
||||
|
||||
closestRaycastResultSquared = hitDistanceSquared;
|
||||
|
||||
Vector2D lineDirection = line.Direction;
|
||||
|
||||
Vector2D normal1 = lineDirection.Perpendicular();
|
||||
Vector2D normal2 = -lineDirection.Perpendicular();
|
||||
|
||||
float normalDot1 = rayLine.Direction.Dot(normal1);
|
||||
float normalDot2 = rayLine.Direction.Dot(normal2);
|
||||
|
||||
Vector2D hitNormal = normalDot1 < normalDot2 ? normal1 : normal2;
|
||||
|
||||
if (shapeCollider.ShapeWorld.Overlaps(ray.Origin))
|
||||
hitNormal = hitNormal.Reversed;
|
||||
|
||||
raycastResult = new(ray, shapeCollider, hitPosition, hitNormal);
|
||||
}
|
||||
}
|
||||
|
||||
lineCacheQueue.Return(line2Ds);
|
||||
|
||||
return raycastResult;
|
||||
}
|
||||
|
||||
public RaycastResult? RaycastAgainstCircle(ICircleCollider2D circleCollider, Ray2D ray, float length)
|
||||
{
|
||||
Circle circle = circleCollider.CircleWorld;
|
||||
|
||||
if (circle.Overlaps(ray.Origin, out _, out float depth))
|
||||
{
|
||||
Vector2D insideNormal = circle.Center.FromTo(ray.Origin).Normalized;
|
||||
Vector2D insidePosition = circle.Center + insideNormal * circle.Radius;
|
||||
|
||||
return new(ray, circleCollider, insidePosition, insideNormal);
|
||||
}
|
||||
|
||||
Vector2D originToCircle = ray.Origin.FromTo(circle.Center);
|
||||
float distanceToClosest = ray.Direction.Dot(originToCircle);
|
||||
|
||||
Vector2D closestPoint = ray.Origin + ray.Direction * distanceToClosest;
|
||||
Vector2D closestPointToCircle = closestPoint.FromTo(circle.Center);
|
||||
|
||||
float closestToCircleDistanceSquared = closestPointToCircle.MagnitudeSquared;
|
||||
|
||||
if (closestToCircleDistanceSquared > circle.RadiusSquared)
|
||||
return null;
|
||||
|
||||
float distanceToHit = distanceToClosest - (circle.Radius - closestToCircleDistanceSquared.Sqrt());
|
||||
|
||||
if (distanceToHit > length || distanceToHit < 0f)
|
||||
return null;
|
||||
|
||||
Vector2D hitPosition = ray.Evaluate(distanceToHit);
|
||||
Vector2D hitNormal = circle.Center.FromTo(hitPosition).Normalized;
|
||||
|
||||
return new(ray, circleCollider, hitPosition, hitNormal);
|
||||
}
|
||||
}
|
@ -3,17 +3,17 @@ using Syntriax.Engine.Core.Serialization;
|
||||
|
||||
namespace Syntriax.Engine.Systems.StateMachine;
|
||||
|
||||
public class StateMachine : Behaviour, IUpdate
|
||||
public class StateMachine : Behaviour
|
||||
{
|
||||
public Event<StateMachine, StateChangedArguments> OnStateChanged { get; } = new();
|
||||
|
||||
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler delegateOnStateTransitionReady = null!;
|
||||
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler cachedOnStateTransitionReady = null!;
|
||||
|
||||
private IState _state = new State();
|
||||
|
||||
public StateMachine()
|
||||
{
|
||||
delegateOnStateTransitionReady = OnStateTransitionReady;
|
||||
cachedOnStateTransitionReady = OnStateTransitionReady;
|
||||
}
|
||||
|
||||
[Serialize]
|
||||
@ -26,25 +26,25 @@ public class StateMachine : Behaviour, IUpdate
|
||||
return;
|
||||
|
||||
IState previousState = _state;
|
||||
previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady);
|
||||
previousState.OnStateTransitionReady.RemoveListener(cachedOnStateTransitionReady);
|
||||
|
||||
_state = value;
|
||||
previousState.TransitionFrom(value);
|
||||
value.TransitionTo(_state);
|
||||
OnStateChanged?.Invoke(this, new(value, previousState));
|
||||
|
||||
value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady);
|
||||
value.OnStateTransitionReady.AddListener(cachedOnStateTransitionReady);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args)
|
||||
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments arguments)
|
||||
{
|
||||
State = args.ToState;
|
||||
State = arguments.ToState;
|
||||
while (State.GetNextState() is IState nextState)
|
||||
State = nextState;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (State is null)
|
||||
return;
|
||||
|
@ -18,6 +18,6 @@ public interface IReadOnlyTimer
|
||||
|
||||
TimerState State { get; }
|
||||
|
||||
readonly record struct TimerDeltaArguments(double Delta);
|
||||
readonly record struct TimerDeltaArguments(double delta);
|
||||
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public class StopwatchBehaviour : Behaviour, IUpdate, IStopwatch
|
||||
public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
{
|
||||
public Event<IReadOnlyStopwatch> OnStarted { get; } = new();
|
||||
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new();
|
||||
@ -38,7 +38,7 @@ public class StopwatchBehaviour : Behaviour, IUpdate, IStopwatch
|
||||
OnStopped?.Invoke(this);
|
||||
}
|
||||
|
||||
public virtual void Update()
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (State is not TimerState.Ticking)
|
||||
return;
|
||||
|
@ -18,9 +18,9 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
|
||||
nextTick = Time + Period;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
base.Update();
|
||||
base.OnUpdate();
|
||||
|
||||
while (Time > nextTick)
|
||||
{
|
||||
|
@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public class TimerBehaviour : Behaviour, IUpdate, ITimer
|
||||
public class TimerBehaviour : Behaviour, ITimer
|
||||
{
|
||||
public Event<IReadOnlyTimer> OnStarted { get; } = new();
|
||||
public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new();
|
||||
@ -53,7 +53,7 @@ public class TimerBehaviour : Behaviour, IUpdate, ITimer
|
||||
OnStopped?.Invoke(this);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (State is not TimerState.Ticking)
|
||||
return;
|
||||
|
@ -5,12 +5,12 @@ using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Tween;
|
||||
|
||||
public class TweenManager : Behaviour, ITweenManager
|
||||
public class TweenManager : UniverseObject, ITweenManager
|
||||
{
|
||||
private CoroutineManager coroutineManager = null!;
|
||||
private readonly Queue<Tween> queue = new();
|
||||
|
||||
private readonly Dictionary<ITween, IEnumerator> runningCoroutines = [];
|
||||
private readonly Queue<Tween> pool = new();
|
||||
|
||||
public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
|
||||
{
|
||||
@ -22,7 +22,7 @@ public class TweenManager : Behaviour, ITweenManager
|
||||
|
||||
private Tween Get(float duration)
|
||||
{
|
||||
if (!pool.TryDequeue(out Tween? result))
|
||||
if (!queue.TryDequeue(out Tween? result))
|
||||
result = new(duration);
|
||||
|
||||
result.Duration = duration;
|
||||
@ -31,11 +31,11 @@ public class TweenManager : Behaviour, ITweenManager
|
||||
|
||||
private void Return(Tween tween)
|
||||
{
|
||||
if (pool.Contains(tween))
|
||||
if (queue.Contains(tween))
|
||||
return;
|
||||
|
||||
tween.Wipe();
|
||||
pool.Enqueue(tween);
|
||||
queue.Enqueue(tween);
|
||||
}
|
||||
|
||||
private IEnumerator RunTween(Tween tween)
|
||||
@ -70,15 +70,14 @@ public class TweenManager : Behaviour, ITweenManager
|
||||
tween.State = TweenState.Cancelled;
|
||||
coroutineManager.StopCoroutine(runningCoroutine);
|
||||
runningCoroutines.Remove(tween);
|
||||
Return((Tween)tween);
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
coroutineManager = universe.FindRequiredBehaviour<CoroutineManager>();
|
||||
coroutineManager = universe.GetRequiredUniverseObject<CoroutineManager>();
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
coroutineManager = null!;
|
||||
}
|
||||
|
69
Engine.sln
69
Engine.sln
@ -17,104 +17,36 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Serializers.Yaml", "
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YamlDotNet", "Engine.Serializers\YamlDotNet\YamlDotNet\YamlDotNet.csproj", "{3D852C92-BC14-4893-AEF2-50612DAFCD8F}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Integration", "Integration", "{823D4020-332D-2C13-F261-6F510F11A57E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}"
|
||||
EndProject
|
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Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x64.ActiveCfg = Debug|Any CPU
|
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{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x86.Build.0 = Debug|Any CPU
|
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{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.Build.0 = Release|Any CPU
|
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{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x64.Build.0 = Release|Any CPU
|
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{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x86.Build.0 = Release|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x64.Build.0 = Release|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x86.Build.0 = Release|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x64.Build.0 = Release|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x86.Build.0 = Release|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x64.Build.0 = Release|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x86.Build.0 = Release|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x64.Build.0 = Release|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x86.Build.0 = Release|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x64.Build.0 = Release|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x86.Build.0 = Release|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.Build.0 = Release|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -122,6 +54,5 @@ Global
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176} = {F88E129A-9A47-4D27-96EE-6EC02F79594B}
|
||||
{3D852C92-BC14-4893-AEF2-50612DAFCD8F} = {F88E129A-9A47-4D27-96EE-6EC02F79594B}
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C} = {823D4020-332D-2C13-F261-6F510F11A57E}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
Loading…
x
Reference in New Issue
Block a user