6 Commits

Author SHA1 Message Date
ce3cc895f4 fix: tween reset caused issues 2025-05-30 23:44:59 +03:00
76ad60fad3 perf: tween pooling 2025-05-30 20:55:09 +03:00
1b123a3cc0 chore: get init to only get for events 2025-05-30 20:13:32 +03:00
0d61735ae5 fix: button input methods having wrong signatures 2025-05-30 19:57:37 +03:00
b5140a94de Amend Me 2025-05-30 18:37:35 +03:00
846aa75dd5 perf: regular events to custom events 2025-05-30 13:06:11 +03:00
324 changed files with 1745 additions and 9269 deletions

6
.gitmodules vendored
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@@ -1,3 +1,3 @@
[submodule "Engine.Integration/YamlDotNet"]
path = Engine.Integration/YamlDotNet
url = https://github.com/Syntriax/YamlDotNet.git
[submodule "Engine.Serializers/YamlDotNet"]
path = Engine.Serializers/YamlDotNet
url = git@github.com:Syntriax/YamlDotNet.git

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the class implementing it has Assignable fields that are necessary for the engine to work properly.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IBehaviourController"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IEntity"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IStateEnable"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an entity which can be active or not.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface IBehaviour2D : IBehaviour
{

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@@ -1,6 +0,0 @@
namespace Engine.Core;
public interface IBehaviour3D : IBehaviour
{
ITransform3D Transform { get; }
}

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a collector for the class type of <typeparamref name="T"/>.

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
@@ -62,8 +62,7 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
/// <param name="results">The list to store the <see cref="IBehaviour"/>s.</param>
/// <param name="collectionMethod">Whether to clear the <paramref name="results"/> before collection or append the results to the list.</param>
void GetBehaviours<T>(IList<T> results, CollectionMethod collectionMethod = CollectionMethod.Clear);
void GetBehaviours<T>(IList<T> results);
/// <summary>
/// Removes <see cref="IBehaviour"/>s of the specified type from the <see cref="IBehaviourController"/>.
@@ -79,8 +78,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
enum CollectionMethod { Clear, Append };
readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
}

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a 2D camera in the engine.

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@@ -1,55 +0,0 @@
namespace Engine.Core;
/// <summary>
/// Represents a 3D camera in the engine.
/// </summary>
public interface ICamera3D : IBehaviour3D
{
/// <summary>
/// Event triggered when the near plane of the <see cref="ICamera3D"/> changes.
/// </summary>
Event<ICamera3D, NearPlaneChangedArguments> OnNearPlaneChanged { get; }
/// <summary>
/// Event triggered when the far plane of the <see cref="ICamera3D"/> changes.
/// </summary>
Event<ICamera3D, FarPlaneChangedArguments> OnFarPlaneChanged { get; }
/// <summary>
/// Event triggered when the field of view of the <see cref="ICamera3D"/> changes.
/// </summary>
Event<ICamera3D, FieldOfViewChangedArguments> OnFieldOfViewChanged { get; }
/// <summary>
/// Near plane distance of the camera.
/// </summary>
float NearPlane { get; set; }
/// <summary>
/// Far plane distance of the camera.
/// </summary>
float FarPlane { get; set; }
/// <summary>
/// Field of View (FOV) value of the camera in degrees.
/// </summary>
float FieldOfView { get; set; }
/// <summary>
/// Converts a position from screen coordinates to a <see cref="Ray3D"/>.
/// </summary>
/// <param name="screenPosition">The position in screen coordinates.</param>
/// <returns>The <see cref="Ray3D"/> originating from the camera to the screen position in world coordinates.</returns>
Ray3D ScreenToWorldRay(Vector2D screenPosition);
/// <summary>
/// Converts a position from world coordinates to screen coordinates.
/// </summary>
/// <param name="worldPosition">The position in world coordinates.</param>
/// <returns>The position in screen coordinates.</returns>
Vector2D WorldToScreenPosition(Vector3D worldPosition);
readonly record struct NearPlaneChangedArguments(float PreviousNearPlane);
readonly record struct FarPlaneChangedArguments(float PreviousFarPlane);
readonly record struct FieldOfViewChangedArguments(float PreviousFieldOfView);
}

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface ICoroutineYield
{

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@@ -1,6 +1,20 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a basic entity in the engine.
/// </summary>
public interface IEntity : IInitializable, IIdentifiable, IHasStateEnable;
public interface IEntity : IInitializable, IHasStateEnable
{
/// <summary>
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
/// </summary>
Event<IEntity, IdChangedArguments> OnIdChanged { get; }
/// <summary>
/// The ID of the <see cref="IEntity"/>.
/// </summary>
string Id { get; set; }
readonly record struct IdChangedArguments(string PreviousId);
}

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@@ -1,20 +0,0 @@
namespace Engine.Core;
/// <summary>
/// Represents any instance in the engine with an id.
/// </summary>
public interface IIdentifiable
{
/// <summary>
/// Event triggered when the <see cref="Id"/> of the <see cref="IIdentifiable"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IIdentifiable"/>.
/// </summary>
Event<IIdentifiable, IdChangedArguments> OnIdChanged { get; }
/// <summary>
/// The ID of the <see cref="IIdentifiable"/>.
/// </summary>
string Id { get; set; }
readonly record struct IdChangedArguments(string PreviousId);
}

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an entity that can be initialized and finalized. This information is useful for objects we know that are not in use and can be either recycled or dropped for garbage collection.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an entity with a name.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an entity with an enable state that can be toggled.

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@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents the transformation properties of an object such as position, scale, and rotation in 2D space.
@@ -16,35 +16,10 @@ public interface ITransform2D : IBehaviour
Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
/// <summary>
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform2D"/> changes.
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
/// </summary>
Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
/// <summary>
/// Event triggered when any of the properties of the <see cref="ITransform2D"/> gets updated.
/// </summary>
Event<ITransform2D> OnTransformUpdated { get; }
/// <summary>
/// The <see cref="Vector2D"/> pointing upwards in world space.
/// </summary>
Vector2D Up { get; }
/// <summary>
/// The <see cref="Vector2D"/> pointing upwards in world space.
/// </summary>
Vector2D Down { get; }
/// <summary>
/// The <see cref="Vector2D"/> pointing upwards in world space.
/// </summary>
Vector2D Left { get; }
/// <summary>
/// The <see cref="Vector2D"/> pointing upwards in world space.
/// </summary>
Vector2D Right { get; }
/// <summary>
/// The world position of the <see cref="ITransform2D"/> in 2D space.
/// </summary>

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@@ -1,105 +0,0 @@
namespace Engine.Core;
/// <summary>
/// Represents the transformation properties of an object such as position, scale, and rotation in 3D space.
/// </summary>
public interface ITransform3D : IBehaviour
{
/// <summary>
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform3D"/> changes.
/// </summary>
Event<ITransform3D, PositionChangedArguments> OnPositionChanged { get; }
/// <summary>
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform3D"/> changes.
/// </summary>
Event<ITransform3D, ScaleChangedArguments> OnScaleChanged { get; }
/// <summary>
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform3D"/> changes.
/// </summary>
Event<ITransform3D, RotationChangedArguments> OnRotationChanged { get; }
/// <summary>
/// Event triggered when any of the properties of the <see cref="ITransform3D"/> gets updated.
/// </summary>
Event<ITransform3D> OnTransformUpdated { get; }
/// <summary>
/// The <see cref="Vector3D"/> pointing upwards in world space.
/// </summary>
Vector3D Up { get; }
/// <summary>
/// The <see cref="Vector3D"/> pointing upwards in world space.
/// </summary>
Vector3D Down { get; }
/// <summary>
/// The <see cref="Vector3D"/> pointing upwards in world space.
/// </summary>
Vector3D Left { get; }
/// <summary>
/// The <see cref="Vector3D"/> pointing upwards in world space.
/// </summary>
Vector3D Right { get; }
/// <summary>
/// The <see cref="Vector3D"/> pointing forwards in world space.
/// </summary>
Vector3D Forward { get; }
/// <summary>
/// The <see cref="Vector3D"/> pointing backwards in world space.
/// </summary>
Vector3D Backward { get; }
/// <summary>
/// The world position of the <see cref="ITransform3D"/> in 3D space.
/// </summary>
Vector3D Position { get; set; }
/// <summary>
/// The world scale of the <see cref="ITransform3D"/>.
/// </summary>
Vector3D Scale { get; set; }
/// <summary>
/// The world rotation of the <see cref="ITransform3D"/> in degrees.
/// </summary>
Quaternion Rotation { get; set; }
/// <summary>
/// The local position of the <see cref="ITransform3D"/> in 3D space.
/// </summary>
Vector3D LocalPosition { get; set; }
/// <summary>
/// The local scale of the <see cref="ITransform3D"/>.
/// </summary>
Vector3D LocalScale { get; set; }
/// <summary>
/// The local rotation of the <see cref="ITransform3D"/> in degrees.
/// </summary>
Quaternion LocalRotation { get; set; }
/// <summary>
/// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
/// </summary>
/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform3D"/>.</param>
readonly record struct PositionChangedArguments(Vector3D PreviousPosition);
/// <summary>
/// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
/// </summary>
/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform3D"/>.</param>
readonly record struct ScaleChangedArguments(Vector3D PreviousScale);
/// <summary>
/// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
/// </summary>
/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform3D"/>.</param>
readonly record struct RotationChangedArguments(Quaternion PreviousRotation);
}

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a universe responsible for managing <see cref="IUniverseObject"/>s.
@@ -37,21 +37,11 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
/// </summary>
Event<IUniverse> OnPostDraw { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is about to be registered to the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse, UniverseObjectRegisteredArguments> OnPreUniverseObjectRegistered { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is about to be unregistered from the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnPreUniverseObjectUnRegistered { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
/// </summary>
@@ -78,9 +68,9 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
UniverseTime UnscaledTime { get; }
/// <summary>
/// Gets the root <see cref="IUniverseObject"/> of the <see cref="IUniverse"/>.
/// Gets a read-only list of <see cref="IUniverseObject"/>s managed by the <see cref="IUniverse"/>.
/// </summary>
IUniverseObject Root { get; }
IReadOnlyList<IUniverseObject> UniverseObjects { get; }
/// <summary>
/// Registers an <see cref="IUniverseObject"/> to the <see cref="IUniverse"/>.

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@@ -1,13 +1,13 @@
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an <see cref="IEntity"/> that can enter and exit a universe within the <see cref="IUniverse"/> system.
/// This interface allows for tracking the object's presence in the universe and provides events
/// for notifying when the see enters or exits the universe.
/// </summary>
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IUniverseObject>
{
/// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
@@ -47,7 +47,7 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// <summary>
/// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>.
/// </summary>
IUniverseObject? Parent { get; set; }
IUniverseObject? Parent { get; }
/// <summary>
/// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>.
@@ -75,6 +75,12 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// </returns>
internal bool ExitUniverse();
/// <summary>
/// Sets the parent <see cref="IUniverseObject"/> of this <see cref="IUniverseObject"/>.
/// </summary>
/// <param name="universeObject">The parent <see cref="IUniverseObject"/> to set.</param>
void SetParent(IUniverseObject? universeObject);
/// <summary>
/// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>.
/// </summary>

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@@ -1,39 +1,104 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> where T : class, IBehaviour
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
{
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
protected readonly FastList<T> monitoringBehaviours = new(32);
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
public abstract int Count { get; }
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnBehaviourStateChanged = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
private readonly List<T> monitoringBehaviours = new(32);
protected readonly List<T> activeBehaviours = new(32);
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
public abstract T this[Index index] { get; }
public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
{
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
{
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
{
if (arguments.BehaviourAdded is not T tBehaviour)
return;
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments arguments)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
activeBehaviours.Add(behaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(behaviour));
}
else if (activeBehaviours.Remove(behaviour))
{
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, new(behaviour));
}
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
{
if (arguments.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged.RemoveListener(cachedOnBehaviourStateChanged);
if (activeBehaviours.Remove(tBehaviour))
{
OnBehaviourRemove(tBehaviour);
OnRemoved?.Invoke(this, new(tBehaviour));
}
}
public bool Assign(IUniverse universe)
{
if (Universe is not null)
return false;
foreach (IUniverseObject universeObject in universe)
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe;
OnUniverseAssigned?.Invoke(this);
@@ -46,102 +111,26 @@ public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> w
if (Universe is null)
return false;
foreach (IUniverseObject universeObject in Universe)
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
return true;
}
protected abstract void AddBehaviour(T behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
public int Count => activeBehaviours.Count;
public T this[Index index] => activeBehaviours[index];
public ActiveBehaviourCollector()
{
if (args.BehaviourAdded is not T tBehaviour)
return;
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
protected abstract bool RemoveBehaviour(T behaviour);
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
if (!RemoveBehaviour(tBehaviour))
return;
OnBehaviourRemove(tBehaviour);
OnRemoved?.Invoke(this, new(tBehaviour));
}
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
AddBehaviour(behaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(behaviour));
}
else if (RemoveBehaviour(behaviour))
{
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, new(behaviour));
}
}
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
public ActiveBehaviourCollectorBase()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public ActiveBehaviourCollectorBase(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
Assign(universe);
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnBehaviourStateChanged = OnBehaviourStateChanged;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
}

View File

@@ -0,0 +1,25 @@
using System;
namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
{
private Comparison<T>? _sortBy = null;
public Comparison<T>? SortBy
{
get => _sortBy;
set
{
_sortBy = value;
if (value is not null)
activeBehaviours.Sort(value);
}
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
if (SortBy is not null)
activeBehaviours.Sort(SortBy);
}
}

View File

@@ -1,10 +1,10 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public abstract class BaseEntity : IEntity
{
public Event<IIdentifiable, IIdentifiable.IdChangedArguments> OnIdChanged { get; } = new();
public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
public Event<IInitializable> OnInitialized { get; } = new();
public Event<IInitializable> OnFinalized { get; } = new();
public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();

View File

@@ -1,103 +1,146 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class Behaviour : BaseEntity, IBehaviour
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
IPreUpdate, IUpdate, IPostUpdate,
IPreDraw, IDraw, IPostDraw
{
public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler cachedEnteredUniverse = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedExitedUniverse = null!;
public IUniverse Universe => BehaviourController.UniverseObject.Universe;
public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private IBehaviourController _behaviourController = null!;
public IBehaviourController BehaviourController => _behaviourController;
private int _priority = 0;
public int Priority
public Behaviour()
{
get => _priority;
set
{
if (value == _priority)
return;
OnInitialized.AddListener(OnInitialize);
OnFinalized.AddListener(OnFinalize);
OnUnassigned.AddListener(OnUnassign);
int previousPriority = _priority;
_priority = value;
OnPriorityChanged?.Invoke(this, new(previousPriority));
}
cachedEnteredUniverse = EnteredUniverse;
cachedExitedUniverse = ExitedUniverse;
}
private bool _isActive = false;
public bool IsActive => _isActive;
protected virtual void OnUnassign() { }
protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnAssign(IBehaviourController behaviourController) { }
public bool Assign(IBehaviourController behaviourController)
protected virtual void OnInitialize() { }
protected virtual void OnInitialize(IInitializable _)
{
if (IsInitialized)
return false;
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(cachedEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(cachedExitedUniverse);
_behaviourController = behaviourController;
OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this);
return true;
OnInitialize();
if (UniverseObject.IsInUniverse)
EnteredUniverse(UniverseObject, new(Universe));
}
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
protected virtual void OnFinalize() { }
protected virtual void OnFinalize(IInitializable _)
{
sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
UpdateActive();
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(cachedEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(cachedExitedUniverse);
OnFinalize();
if (UniverseObject.IsInUniverse)
ExitedUniverse(UniverseObject, new(Universe));
}
protected override void OnAssign(IStateEnable stateEnable)
protected virtual void OnFirstActiveFrame() { }
void IFirstFrameUpdate.FirstActiveFrame()
{
base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
Debug.Assert.AssertInitialized(this);
OnFirstActiveFrame();
}
protected override void UnassignInternal()
protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { }
void IPreUpdate.PreUpdate()
{
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
base.UnassignInternal();
_behaviourController = null!;
Debug.Assert.AssertInitialized(this);
OnPreUpdatePreActiveCheck();
if (!IsActive)
return;
OnPreUpdate();
}
protected override void InitializeInternal()
protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { }
void IUpdate.Update()
{
Debug.Assert.AssertBehaviourControllerAssigned(this);
Debug.Assert.AssertStateEnableAssigned(this);
Debug.Assert.AssertInitialized(this);
UpdateActive();
OnUpdatePreActiveCheck();
if (!IsActive)
return;
OnUpdate();
}
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
private void UpdateActive()
protected virtual void OnPostUpdatePreActiveCheck() { }
protected virtual void OnPostUpdate() { }
void IPostUpdate.PostUpdate()
{
bool previousActive = IsActive;
_isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
Debug.Assert.AssertInitialized(this);
if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, new(previousActive));
OnPostUpdatePreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostUpdate();
}
protected Behaviour()
protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { }
void IPreDraw.PreDraw()
{
delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
delegateOnStateEnabledChanged = OnStateEnabledChanged;
Debug.Assert.AssertInitialized(this);
OnPreDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPreDraw();
}
protected virtual void OnDrawPreActiveCheck() { }
protected virtual void OnDraw() { }
void IDraw.Draw()
{
Debug.Assert.AssertInitialized(this);
OnDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnDraw();
}
protected virtual void OnPostDrawPreActiveCheck() { }
protected virtual void OnPostDraw() { }
void IPostDraw.PostDraw()
{
Debug.Assert.AssertInitialized(this);
OnPostDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostDraw();
}
protected virtual void OnEnteredUniverse(IUniverse universe) { }
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => OnEnteredUniverse(arguments.Universe);
protected virtual void OnExitedUniverse(IUniverse universe) { }
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => OnExitedUniverse(arguments.Universe);
}

View File

@@ -1,10 +1,22 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
// TODO this should not use independent behaviour, the OnInitialize usage for getting the transform can cause very unexpected issues
public abstract class Behaviour2D : Internal.BehaviourIndependent, IBehaviour2D
public abstract class Behaviour2D : Behaviour, IBehaviour2D
{
public ITransform2D Transform { get; private set; } = null!;
protected override void OnInitialize() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
protected override void OnFinalize() => Transform = null!;
protected sealed override void OnInitialize(IInitializable _)
{
Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
base.OnInitialize(_);
}
protected sealed override void OnFinalize(IInitializable _)
{
Transform = null!;
base.OnFinalize(_);
}
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => base.EnteredUniverse(sender, arguments);
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => base.ExitedUniverse(sender, arguments);
}

View File

@@ -0,0 +1,96 @@
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour
{
public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private readonly Event<IHasUniverseObject>.EventHandler cachedOnUniverseObjectAssigned = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnUniverseObjectActiveChanged = null!;
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler cachedOnStateEnabledChanged = null!;
private IBehaviourController _behaviourController = null!;
public IBehaviourController BehaviourController => _behaviourController;
private int _priority = 0;
public int Priority
{
get => _priority;
set
{
if (value == _priority)
return;
int previousPriority = _priority;
_priority = value;
OnPriorityChanged?.Invoke(this, new(previousPriority));
}
}
private bool _isActive = false;
public bool IsActive => _isActive;
protected virtual void OnAssign(IBehaviourController behaviourController) { }
public bool Assign(IBehaviourController behaviourController)
{
if (IsInitialized)
return false;
_behaviourController = behaviourController;
OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned.AddListener(cachedOnUniverseObjectAssigned);
if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this);
return true;
}
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
{
sender.UniverseObject.OnActiveChanged.AddListener(cachedOnUniverseObjectActiveChanged);
UpdateActive();
}
protected override void OnAssign(IStateEnable stateEnable)
{
base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged.AddListener(cachedOnStateEnabledChanged);
}
protected override void UnassignInternal()
{
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(cachedOnUniverseObjectActiveChanged);
StateEnable.OnEnabledChanged.RemoveListener(cachedOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(cachedOnUniverseObjectAssigned);
base.UnassignInternal();
_behaviourController = null!;
}
protected override void InitializeInternal()
{
Debug.Assert.AssertBehaviourControllerAssigned(this);
Debug.Assert.AssertStateEnableAssigned(this);
}
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
private void UpdateActive()
{
bool previousActive = IsActive;
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, new(previousActive));
}
protected BehaviourBase()
{
cachedOnUniverseObjectAssigned = OnUniverseObjectAssigned;
cachedOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
cachedOnStateEnabledChanged = OnStateEnabledChanged;
}
}

View File

@@ -1,35 +1,81 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T : class
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
protected readonly List<T> behaviours = new(32);
public IUniverse Universe { get; private set; } = null!;
public abstract int Count { get; }
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
{
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
public abstract T this[Index index] { get; }
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
{
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
{
if (arguments.BehaviourAdded is not T tBehaviour)
return;
behaviours.Add(tBehaviour);
OnBehaviourAdd(arguments.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
{
if (arguments.BehaviourRemoved is not T tBehaviour)
return;
if (!behaviours.Remove(tBehaviour))
return;
OnBehaviourRemove(arguments.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
protected virtual void OnAssign(IUniverse universe) { }
public bool Assign(IUniverse universe)
{
if (Universe is not null)
return false;
foreach (IUniverseObject universeObject in universe)
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
universe.OnPreUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe;
OnAssign(universe);
@@ -43,82 +89,25 @@ public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T
if (Universe is null)
return false;
foreach (IUniverseObject universeObject in Universe)
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
Universe.OnPreUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
return true;
}
protected virtual void OnAssign(IUniverse universe) { }
public int Count => behaviours.Count;
public T this[Index index] => behaviours[index];
protected abstract void AddBehaviour(T behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
public BehaviourCollector()
{
if (args.BehaviourAdded is not T tBehaviour)
return;
AddBehaviour(tBehaviour);
OnBehaviourAdd(args.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected abstract bool RemoveBehaviour(T tBehaviour);
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!RemoveBehaviour(tBehaviour))
return;
OnBehaviourRemove(args.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
public BehaviourCollectorBase()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public BehaviourCollectorBase(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
Assign(universe);
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
}

View File

@@ -0,0 +1,25 @@
using System;
namespace Syntriax.Engine.Core;
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
{
private Comparison<T>? _sortBy = null;
public Comparison<T>? SortBy
{
get => _sortBy;
set
{
_sortBy = value;
if (value is not null)
behaviours.Sort(value);
}
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
if (SortBy is not null)
behaviours.Sort(SortBy);
}
}

View File

@@ -1,7 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : BaseEntity, IBehaviourController
@@ -10,7 +11,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
private readonly FastList<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
private IUniverseObject _universeObject = null!;
@@ -26,7 +27,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (IsInitialized)
behaviour.Initialize();
behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
OnBehaviourAdded?.Invoke(this, new(behaviour));
return behaviour;
@@ -49,20 +49,22 @@ public class BehaviourController : BaseEntity, IBehaviourController
public IReadOnlyList<T> GetBehaviours<T>()
{
List<T> behaviours = [];
List<T>? behaviours = null;
foreach (IBehaviour behaviourItem in this.behaviours)
if (behaviourItem is T behaviour)
behaviours.Add(behaviour);
{
if (behaviourItem is not T behaviour)
continue;
return behaviours;
behaviours ??= [];
behaviours.Add(behaviour);
}
return behaviours ?? Enumerable.Empty<T>().ToList();
}
public void GetBehaviours<T>(IList<T> results, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear)
public void GetBehaviours<T>(IList<T> results)
{
if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
results.Clear();
results.Clear();
foreach (IBehaviour behaviourItem in behaviours)
{
if (behaviourItem is not T behaviour)
@@ -74,7 +76,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
public void RemoveBehaviour<T>(bool removeAll = false) where T : class, IBehaviour
{
for (int i = behaviours.Count - 1; i >= 0; i--)
for (int i = behaviours.Count; i >= 0; i--)
{
if (behaviours[i] is not T behaviour)
continue;
@@ -143,7 +145,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviours.Add(behaviour);
}
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments arguments)
{
behaviours.Remove(sender);
InsertBehaviourByPriority(sender);

View File

@@ -1,56 +0,0 @@
namespace Engine.Core.Internal;
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
/// <summary>
/// This behaviour can be used for core managers like <see cref="UpdateManager"/> etc. which need to be able to work even
/// in a very bare minimum setup without the presence of <see cref="UniverseEntranceManager"/> to set themselves up on universe entrance.
/// I recommend not using this unless you know what you are doing but it might come in handy for some use cases.
/// </summary>
public abstract class BehaviourIndependent : Behaviour
{
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
public BehaviourIndependent()
{
OnInitialized.AddListener(OnInitialize);
OnFinalized.AddListener(OnFinalize);
OnUnassigned.AddListener(OnUnassign);
delegateEnteredUniverse = EnteredUniverse;
delegateExitedUniverse = ExitedUniverse;
}
protected virtual void OnUnassign() { }
protected void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
protected void OnInitialize(IInitializable _)
{
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
OnInitialize();
if (UniverseObject.IsInUniverse)
EnteredUniverse(UniverseObject, new(Universe));
}
protected virtual void OnFinalize() { }
protected void OnFinalize(IInitializable _)
{
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
OnFinalize();
if (UniverseObject.IsInUniverse)
ExitedUniverse(UniverseObject, new(Universe));
}
protected virtual void OnEnteredUniverse(IUniverse universe) { }
protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
protected virtual void OnExitedUniverse(IUniverse universe) { }
protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
}

View File

@@ -1,16 +0,0 @@
using System;
namespace Engine.Core;
public class ActiveBehaviourCollector<T> : ActiveBehaviourCollectorBase<T> where T : class, IBehaviour
{
protected readonly FastList<T> activeBehaviours = new(32);
public override T this[Index index] => activeBehaviours[index];
public override int Count => activeBehaviours.Count;
public ActiveBehaviourCollector() { }
public ActiveBehaviourCollector(IUniverse universe) : base(universe) { }
protected override void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
protected override bool RemoveBehaviour(T tBehaviour) => activeBehaviours.Remove(tBehaviour);
}

View File

@@ -1,89 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCollector<TItem> where TItem : class, IBehaviour where TIndex : IComparable
{
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
private readonly Dictionary<TItem, TIndex> indexCache = [];
private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!;
private int count = 0;
public override int Count => count;
public override TItem this[Index index]
{
get
{
int actualIndex = index.IsFromEnd
? count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= count)
throw new IndexOutOfRangeException();
int leftIndex = actualIndex;
foreach ((TIndex i, FastList<TItem> list) in behaviours)
{
if (leftIndex < list.Count)
return list[leftIndex];
leftIndex -= list.Count;
}
throw new IndexOutOfRangeException();
}
}
protected override bool RemoveBehaviour(TItem tBehaviour)
{
if (!indexCache.TryGetValue(tBehaviour, out TIndex? index) || !behaviours.TryGetValue(index, out FastList<TItem>? list))
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
if (!list.Remove(tBehaviour) || !indexCache.Remove(tBehaviour))
return false;
count--;
return true;
}
protected override void AddBehaviour(TItem behaviour)
{
TIndex key = getIndexFunc(behaviour);
if (!behaviours.TryGetValue(key, out FastList<TItem>? list))
behaviours[key] = list = [];
count++;
list.Add(behaviour);
indexCache.Add(behaviour, key);
}
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
}

View File

@@ -1,17 +0,0 @@
using System;
namespace Engine.Core;
public class BehaviourCollector<T> : BehaviourCollectorBase<T> where T : class
{
protected readonly FastList<T> behaviours = new(32);
public override T this[Index index] => behaviours[index];
public override int Count => behaviours.Count;
protected override void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
protected override bool RemoveBehaviour(T tBehaviour) => behaviours.Remove(tBehaviour);
public BehaviourCollector() { }
public BehaviourCollector(IUniverse universe) : base(universe) { }
}

View File

@@ -1,89 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<TItem> where TItem : class where TIndex : IComparable
{
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
private readonly Dictionary<TItem, TIndex> indexCache = null!;
private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!;
private int count = 0;
public override int Count => count;
public override TItem this[Index index]
{
get
{
int actualIndex = index.IsFromEnd
? count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= count)
throw new IndexOutOfRangeException();
int leftIndex = actualIndex;
foreach ((TIndex i, FastList<TItem> list) in behaviours)
{
if (leftIndex < list.Count)
return list[leftIndex];
leftIndex -= list.Count;
}
throw new IndexOutOfRangeException();
}
}
protected override bool RemoveBehaviour(TItem tBehaviour)
{
if (!indexCache.TryGetValue(tBehaviour, out TIndex? index) || !behaviours.TryGetValue(index, out FastList<TItem>? list))
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
if (!list.Remove(tBehaviour) || !indexCache.Remove(tBehaviour))
return false;
count--;
return true;
}
protected override void AddBehaviour(TItem behaviour)
{
TIndex key = getIndexFunc(behaviour);
if (!behaviours.TryGetValue(key, out FastList<TItem>? list))
behaviours[key] = list = [];
count++;
list.Add(behaviour);
indexCache.Add(behaviour, key);
}
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
}

View File

@@ -1,9 +1,9 @@
using System.Collections;
using System.Collections.Generic;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public class CoroutineManager : Behaviour, IUpdate
public class CoroutineManager : UniverseObject
{
private readonly List<IEnumerator> enumerators = [];
@@ -18,7 +18,17 @@ public class CoroutineManager : Behaviour, IUpdate
enumerators.Remove(enumerator);
}
void IUpdate.Update()
protected override void OnEnteringUniverse(IUniverse universe)
{
universe.OnUpdate.AddListener(OnUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
{
universe.OnUpdate.RemoveListener(OnUpdate);
}
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
{
@@ -29,6 +39,4 @@ public class CoroutineManager : Behaviour, IUpdate
enumerators.RemoveAt(i);
}
}
public CoroutineManager() => Priority = int.MinValue;
}

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public class CoroutineYield(Func<bool> condition) : ICoroutineYield
{

View File

@@ -1,46 +1,30 @@
using System.Runtime.CompilerServices;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public static class Assert
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertTrue(bool value, string errorMessage)
=> System.Diagnostics.Debug.Assert(value, errorMessage);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertFalse(bool value, string errorMessage)
=> System.Diagnostics.Debug.Assert(!value, errorMessage);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertNull(object? value, string errorMessage)
=> System.Diagnostics.Debug.Assert(value is null, errorMessage);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertNotNull(object? value, string errorMessage)
=> System.Diagnostics.Debug.Assert(value is not null, errorMessage);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertInitialized(IInitializable initializable)
=> System.Diagnostics.Debug.Assert(initializable.IsInitialized, $"{initializable.GetType().Name} must be initialized");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertBehaviourControllerAssigned(IHasBehaviourController assignable)
=> System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IBehaviourController)}");
=> System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be initialized");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertEntityAssigned(IHasEntity assignable)
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IEntity)}");
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be initialized");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertUniverseAssigned(IHasUniverse assignable)
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverse)}");
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be initialized");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable)
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverseObject)}");
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be initialized");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertStateEnableAssigned(IHasStateEnable assignable)
=> System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IStateEnable)}");
=> System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be initialized");
}

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public class ConsoleLogger : LoggerBase
{

View File

@@ -1,32 +1,20 @@
using System;
using System.IO;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public class FileLogger : LoggerBase
{
public readonly string FilePath;
public FileLogger(string filePath)
{
FilePath = filePath;
File.Open(filePath, FileMode.Create).Close();
}
protected override void Write(string message)
{
File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}");
}
public FileLogger(string filePath)
{
if (!filePath.EndsWith(".log"))
filePath += ".log";
FilePath = filePath;
bool isRelativePath = Path.GetFullPath(filePath).CompareTo(filePath) != 0;
if (isRelativePath)
FilePath = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, filePath));
if (Path.GetDirectoryName(FilePath) is string directoryPath)
Directory.CreateDirectory(directoryPath);
File.Open(FilePath, FileMode.Create).Close();
}
}

View File

@@ -1,16 +1,13 @@
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public interface ILogger
{
static ILogger Shared { get; set; } = new ConsoleLogger();
Level FilterLevel { get; set; }
void Log(string message, Level level = Level.Info, bool force = false);
enum Level
{
Trace,
Info,
Warning,
Error,

View File

@@ -1,10 +1,10 @@
using System;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public abstract class LoggerBase : ILogger
{
public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Trace;
public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Info;
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
{

View File

@@ -1,9 +0,0 @@
namespace Engine.Core.Debug;
public class LoggerContainer : Behaviour, ILogger
{
public ILogger Logger { get; set; } = ILogger.Shared;
public ILogger.Level FilterLevel { get => Logger.FilterLevel; set => Logger.FilterLevel = value; }
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) => Logger.Log(message, level, force);
}

View File

@@ -1,7 +1,7 @@
using System;
using System.Diagnostics;
namespace Engine.Core.Debug;
namespace Syntriax.Engine.Core.Debug;
public static class LoggerExtensions
{
@@ -16,21 +16,13 @@ public static class LoggerExtensions
public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
{
Log(logger, caller, message, ILogger.Level.Error, force);
LogTrace(logger, caller, new StackTrace(), force);
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{new StackTrace()}");
}
public static void LogException<T>(this ILogger logger, T caller, Exception exception, bool force = false)
{
Log(logger, caller, $"Exception of type {exception.GetType().Name} occured", ILogger.Level.Error, force);
Log(logger, caller, $"Message: {exception.Message}", ILogger.Level.Error, force);
Log(logger, caller, $"InnerException: {exception.InnerException}", ILogger.Level.Error, force);
// Not using LogTrace because exception.StackTrace is a type of string
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}", ILogger.Level.Trace);
}
public static void LogTrace<T>(this ILogger logger, T caller, StackTrace? stackTrace = null, bool force = false)
{
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{stackTrace ?? new()}", ILogger.Level.Trace, force);
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}");
}
}

View File

@@ -1,23 +0,0 @@
namespace Engine.Core.Debug;
public class LoggerWrapper(ILogger firstLogger, ILogger secondLogger) : ILogger
{
private readonly ILogger firstLogger = firstLogger;
private readonly ILogger secondLogger = secondLogger;
public ILogger.Level FilterLevel
{
get => firstLogger.FilterLevel;
set
{
firstLogger.FilterLevel = value;
secondLogger.FilterLevel = value;
}
}
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
{
firstLogger.Log(message, level, force);
secondLogger.Log(message, level, force);
}
}

View File

@@ -1,6 +0,0 @@
namespace Engine.Core.Debug;
public static class LoggerWrapperExtensions
{
public static ILogger WrapWith(this ILogger thisLogger, ILogger logger) => new LoggerWrapper(thisLogger, logger);
}

View File

@@ -1,71 +0,0 @@
using System;
using System.IO;
using System.Linq;
namespace Engine.Core.Debug;
public class RotatingFileLogger : ILogger
{
public readonly FileLogger FileLogger = null!;
public readonly string Directory = string.Empty;
public readonly int RotateLength = 3;
public RotatingFileLogger(string directory, string namePrefix, string nameSuffix = "", int rotateLength = 3)
{
RotateLength = rotateLength;
string fileName = Path.Combine(directory, namePrefix);
if (!string.IsNullOrWhiteSpace(nameSuffix))
fileName += $"_{nameSuffix}";
bool isRelativePath = Path.GetFullPath(fileName).CompareTo(fileName) != 0;
if (isRelativePath)
fileName = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, fileName));
if (File.Exists($"{fileName}.log"))
RenameExistingLogs(fileName, RotateLength);
FileLogger = new(fileName);
Directory = Path.GetDirectoryName(fileName) ?? throw new("Unexpected error on getting directory of logger path");
RotateLastLogs(Directory, namePrefix, RotateLength);
}
private static void RenameExistingLogs(string filePath, int rotateLength)
{
for (int i = rotateLength - 1; i >= 0; i--)
{
string source = i == 0
? $"{filePath}.log"
: $"{filePath}_{i}.log";
string dest = $"{filePath}_{i + 1}.log";
if (!File.Exists(source))
continue;
if (File.Exists(dest))
File.Delete(dest);
File.Move(source, dest);
}
}
private static void RotateLastLogs(string directory, string prefix, int rotateLength)
{
IOrderedEnumerable<string> logs = System.IO.Directory.GetFiles(directory, $"{prefix}*.log")
.OrderBy(File.GetCreationTime);
foreach (string file in logs.Skip(rotateLength))
try
{
ILogger.Shared.Log($"Removing log file located at \"{file}\" during rotation.");
File.Delete(file);
}
catch (Exception e) { ILogger.Shared.LogException($"Failed to rotate log file at \"{file}\"", e); }
}
public ILogger.Level FilterLevel { get => FileLogger.FilterLevel; set => FileLogger.FilterLevel = value; }
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) => FileLogger.Log(message, level, force);
}

View File

@@ -4,8 +4,7 @@
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>false</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Engine.Core</RootNamespace>
<AssemblyName>Engine.Core</AssemblyName>
<RootNamespace>Syntriax.Engine.Core</RootNamespace>
</PropertyGroup>
</Project>

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class AssignFailedException(string? message) : Exception(message)
{

View File

@@ -1,3 +1,3 @@
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class BehaviourNotFoundException(string? message) : NotFoundException(message);

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class NotAssignedException(string? message) : Exception(message)
{

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class NotFoundException(string? message) : Exception(message)
{

View File

@@ -1,3 +1,3 @@
namespace Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Exceptions;
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class BehaviourControllerExtensions
{
@@ -27,7 +27,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
/// <summary>
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist.
@@ -93,23 +93,25 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
/// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
/// <param name="collectionMethod">Whether to clear the <paramref name="behavioursInParent"/> before collection or append the results to the list.</param>
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear) where T : class
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
{
if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
behavioursInParent.Clear();
IBehaviourController? controller = behaviourController;
List<T> cache = [];
behavioursInParent.Clear();
while (controller is not null)
{
controller.GetBehaviours(behavioursInParent, IBehaviourController.CollectionMethod.Append);
controller.GetBehaviours(cache);
foreach (T behaviour in cache)
behavioursInParent.Add(behaviour);
controller = controller.UniverseObject.Parent?.BehaviourController;
}
}
@@ -138,7 +140,7 @@ public static class BehaviourControllerExtensions
if (behaviourController.GetBehaviour<T>() is T localBehaviour)
return localBehaviour;
foreach (IUniverseObject child in behaviourController.UniverseObject.Children)
foreach (IUniverseObject child in behaviourController.UniverseObject)
if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour)
return behaviour;
@@ -152,27 +154,29 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
/// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
/// </summary>
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
/// <param name="collectionMethod">Whether to clear the <paramref name="behavioursInChildren"/> before collection or append the results to the list.</param>
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear) where T : class
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
{
if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
behavioursInChildren.Clear();
List<T> cache = [];
behavioursInChildren.Clear();
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren);
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
}
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours) where T : class
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
{
universeObject.BehaviourController.GetBehaviours(behaviours, IBehaviourController.CollectionMethod.Append);
universeObject.BehaviourController.GetBehaviours(cache);
foreach (IUniverseObject child in universeObject.Children)
TraverseChildrenForBehaviour(child, behaviours);
foreach (T behaviour in cache)
behaviours.Add(behaviour);
foreach (IUniverseObject child in universeObject)
TraverseChildrenForBehaviour(child, behaviours, cache);
}
}

View File

@@ -1,6 +1,6 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class EnumExtensions
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class FloatExtensions
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class TransformExtensions
{
@@ -14,17 +14,4 @@ public static class TransformExtensions
if (localScale.HasValue) transform.LocalScale = localScale.Value;
return transform;
}
public static ITransform3D SetTransform(this ITransform3D transform,
Vector3D? position = null, Quaternion? rotation = null, Vector3D? scale = null,
Vector3D? localPosition = null, Quaternion? localRotation = null, Vector3D? localScale = null)
{
if (position.HasValue) transform.Position = position.Value;
if (rotation.HasValue) transform.Rotation = rotation.Value;
if (scale.HasValue) transform.Scale = scale.Value;
if (localPosition.HasValue) transform.LocalPosition = localPosition.Value;
if (localRotation.HasValue) transform.LocalRotation = localRotation.Value;
if (localScale.HasValue) transform.LocalScale = localScale.Value;
return transform;
}
}

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class UniverseExtensions
{
@@ -32,5 +32,5 @@ public static class UniverseExtensions
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
public static T FindRequired<T>(this IUniverse universe) where T : class
=> universe.Root.BehaviourController.GetBehaviourInChildren<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
}

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class UniverseObjectExtensions
{
@@ -12,25 +12,10 @@ public static class UniverseObjectExtensions
if (!string.IsNullOrWhiteSpace(name))
universeObject.Name = name;
if (parent is not null)
universeObject.Parent = parent;
universeObject.SetParent(parent);
return universeObject;
}
public static IEnumerator<IUniverseObject> TraverseChildren(this IUniverseObject universeObject)
{
static IEnumerable<IUniverseObject> Traverse(IUniverseObject obj)
{
foreach (IUniverseObject child in obj.Children)
{
yield return child;
foreach (IUniverseObject descendant in Traverse(child))
yield return descendant;
}
}
return Traverse(universeObject).GetEnumerator();
}
#region Universe Object Search
/// <summary>
/// Gets a <see cref="IUniverseObject"/> of the specified type.
@@ -96,7 +81,7 @@ public static class UniverseObjectExtensions
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
{
if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject;
IUniverseObject? parent = universeObject;
@@ -144,10 +129,10 @@ public static class UniverseObjectExtensions
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
{
if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject;
foreach (IUniverseObject child in universeObject.Children)
foreach (IUniverseObject child in universeObject)
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
return behaviour;
@@ -261,7 +246,7 @@ public static class UniverseObjectExtensions
foreach (IUniverseObject universeObject in universeObjects)
{
universeObject.Children.Find(cache);
universeObject.Find(cache);
foreach (T behaviour in cache)
instances.Add(behaviour);
}

View File

@@ -1,4 +1,4 @@
namespace Engine.Core.Factory.Abstract;
namespace Syntriax.Engine.Core.Factory.Abstract;
public interface IFactory<TInterface> where TInterface : class
{

View File

@@ -1,13 +1,13 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class BehaviourControllerFactory
{
public static IBehaviourController Instantiate(IUniverseObject universeObject, IStateEnable? stateEnable = null)
=> Instantiate<BehaviourController>(universeObject, stateEnable);
public static IBehaviourController Instantiate(IUniverseObject universeObject)
=> Instantiate<BehaviourController>(universeObject);
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable = null, params object?[]? args)
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args)
where T : class, IBehaviourController
{
T behaviourController = TypeFactory.Get<T>(args);
@@ -18,17 +18,6 @@ public class BehaviourControllerFactory
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviourController))
throw AssignFailedException.From(stateEnable, behaviourController);
if (!behaviourController.Assign(stateEnable))
throw AssignFailedException.From(behaviourController, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviourController);
return behaviourController;
}
}

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class BehaviourFactory
{
@@ -12,15 +12,12 @@ public class BehaviourFactory
{
T behaviour = TypeFactory.Get<T>(args);
if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviour))
throw AssignFailedException.From(stateEnable, behaviour);
if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviour);
stateEnable ??= TypeFactory.Get<StateEnable>();
if (!stateEnable.Assign(behaviour))
throw AssignFailedException.From(stateEnable, behaviour);
if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable);
return behaviour;
}

View File

@@ -1,7 +1,7 @@
using System;
using Engine.Core.Factory.Abstract;
using Syntriax.Engine.Core.Factory.Abstract;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public abstract class FactoryBase<TInterface> : IFactory<TInterface>
where TInterface : class

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class StateEnableFactory
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class TransformFactory
{

View File

@@ -3,7 +3,7 @@ using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public static class TypeFactory
{

View File

@@ -1,6 +1,6 @@
using Engine.Core.Exceptions;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Core.Factory;
namespace Syntriax.Engine.Core.Factory;
public class UniverseObjectFactory
{
@@ -18,25 +18,18 @@ public class UniverseObjectFactory
{
T universeObject = TypeFactory.Get<T>(args);
if (behaviourController is not null)
{
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (!universeObject.Assign(behaviourController))
throw AssignFailedException.From(universeObject, behaviourController);
}
else
BehaviourControllerFactory.Instantiate(universeObject);
behaviourController ??= TypeFactory.Get<BehaviourController>();
stateEnable ??= TypeFactory.Get<StateEnable>();
if (stateEnable is not null)
{
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(stateEnable))
throw AssignFailedException.From(universeObject, stateEnable);
}
else
StateEnableFactory.Instantiate(universeObject);
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(behaviourController))
throw AssignFailedException.From(universeObject, behaviourController);
if (!universeObject.Assign(stateEnable))
throw AssignFailedException.From(universeObject, stateEnable);
return universeObject;
}

View File

@@ -0,0 +1,18 @@
using System;
namespace Syntriax.Engine.Core;
public static class DelegateExtensions
{
[Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
public static void InvokeSafe(this Delegate @delegate, params object?[] args)
{
foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
try { invocation.DynamicInvoke(args); }
catch (Exception exception)
{
string methodCallRepresentation = $"{invocation.Method.DeclaringType?.FullName}.{invocation.Method.Name}({string.Join(", ", args)})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
}

View File

@@ -1,506 +1,46 @@
using System;
using System.Collections.Generic;
using Engine.Core.Debug;
namespace Syntriax.Engine.Core;
namespace Engine.Core;
// TODO!: every reverse loop has a chance to have more than 1 unsubscription,
// for (int i = listeners.Count - 1; i >= 0; i--)
// can be replaced with
// for (int i = listeners.Count - 1; i >= 0; i = Math.Min(i - 1, listeners.Count - 1))
// but this would causes possible double calls on already called callbacks, find a better method.
/// <summary>
/// Represents a simple event with no parameters.
/// <para>Example usage:</para>
/// <code>
/// public class MyBehaviour : Behaviour, IUpdate
/// {
/// public readonly Event MyEvent = new();
///
/// public MyBehaviour()
/// {
/// MyEvent.AddListener(OnEventTriggered);
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
/// }
///
/// public void Update()
/// {
/// MyEvent.Invoke();
/// }
///
/// private void OnEventTriggered()
/// {
/// Console.WriteLine($"Event occurred!");
/// }
///
/// private static void OnEventTriggeredOneTime()
/// {
/// Console.WriteLine($"Event called once!");
/// }
/// }
/// </code>
/// The output of the example code above would be:
/// <code>
/// Event occurred!
/// Event called once!
/// Event occurred!
/// Event occurred!
/// Event occurred!
/// ...
/// </code>
/// </summary>
public class Event
public class Event<TSender>
{
// We use Ascending order because draw calls are running from last to first
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private readonly List<EventHandler> listeners = new(8);
private ILogger _logger = ILogger.Shared;
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!;
/// <summary>
/// Subscribes the callback to be invoked whenever the event is triggered.
/// </summary>
/// <param name="listener">The callback to be called when the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddListener(EventHandler listener, int priority = 0)
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke(TSender argument)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
listeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
/// </summary>
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddOneTimeListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
onceListeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
public void RemoveListener(EventHandler listener)
{
for (int i = listeners.Count - 1; i >= 0; i--)
if (listeners[i].Callback == listener)
{
listeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
public void RemoveOneTimeListener(EventHandler listener)
{
for (int i = 0; i < onceListeners.Count; i++)
if (onceListeners[i].Callback == listener)
{
onceListeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
/// <summary>
/// Triggers the event.
/// </summary>
public void Invoke()
{
for (int i = listeners.Count - 1; i >= 0; i--)
try { listeners[i].Callback.Invoke(); }
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(argument); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}()";
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
for (int i = onceListeners.Count - 1; i >= 0; i--)
{
try { onceListeners[i].Callback.Invoke(); }
catch (Exception exception)
{
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}()";
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
}
onceListeners.RemoveAt(i);
}
}
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
{
listeners = new(initialListenerCount);
onceListeners = new(initialOnceListenerCount);
}
public Event()
{
listeners = new(4);
onceListeners = new(2);
}
public delegate void EventHandler();
private record struct ListenerData(EventHandler Callback, int Priority);
}
/// <summary>
/// Represents an event with only sender parameters.
/// <para>Example usage:</para>
/// <code>
/// public class MyBehaviour : Behaviour, IUpdate
/// {
/// public readonly Event&lt;MyBehaviour&gt; MyEvent = new();
///
/// public MyBehaviour()
/// {
/// MyEvent.AddListener(OnEventTriggered);
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
/// }
///
/// public void Update()
/// {
/// MyEvent.Invoke(this);
/// }
///
/// private void OnEventTriggered(MyBehaviour sender)
/// {
/// Console.WriteLine($"{sender.Id}'s event occurred!");
/// }
///
/// private static void OnEventTriggeredOneTime(MyBehaviour sender)
/// {
/// Console.WriteLine($"{sender.Id}'s event called once!");
/// }
/// }
/// </code>
/// The output of the example code above would be:
/// <code>
/// [Id]'s event occurred!
/// [Id]'s event called once!
/// [Id]'s event occurred!
/// [Id]'s event occurred!
/// [Id]'s event occurred!
/// ...
/// </code>
///
/// </summary>
/// <typeparam name="TSender">Sender type</typeparam>
public class Event<TSender> where TSender : class
{
// We use Ascending order because draw calls are running from last to first
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private ILogger _logger = ILogger.Shared;
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!;
/// <summary>
/// Subscribes the callback to be invoked whenever the event is triggered.
/// </summary>
/// <param name="listener">The callback to be called when the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
listeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
/// </summary>
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddOneTimeListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
onceListeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
public void RemoveListener(EventHandler listener)
{
for (int i = listeners.Count - 1; i >= 0; i--)
if (listeners[i].Callback == listener)
{
listeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
public void RemoveOneTimeListener(EventHandler listener)
{
for (int i = 0; i < onceListeners.Count; i++)
if (onceListeners[i].Callback == listener)
{
onceListeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
/// <summary>
/// Triggers the event.
/// </summary>
/// <param name="sender">The caller that's triggering this event.</param>
public void Invoke(TSender sender)
{
for (int i = listeners.Count - 1; i >= 0; i--)
try { listeners[i].Callback.Invoke(sender); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender})";
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
}
for (int i = onceListeners.Count - 1; i >= 0; i--)
{
try { onceListeners[i].Callback.Invoke(sender); }
catch (Exception exception)
{
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender})";
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
}
onceListeners.RemoveAt(i);
}
}
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
{
listeners = new(initialListenerCount);
onceListeners = new(initialOnceListenerCount);
}
public Event()
{
listeners = new(4);
onceListeners = new(2);
}
public delegate void EventHandler(TSender sender);
private record struct ListenerData(EventHandler Callback, int Priority);
}
/// <summary>
/// Represents an event with sender and argument parameters.
/// <para>Example usage:</para>
/// <code>
/// public class MyBehaviour : Behaviour, IUpdate
/// {
/// public readonly Event&lt;MyBehaviour, MyArguments&gt; MyEvent = new();
///
/// private int myInt = 0;
/// private bool myBool = false;
///
/// public MyBehaviour()
/// {
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
/// MyEvent.AddListener(OnEventTriggered);
/// }
///
/// public void Update()
/// {
/// MyEvent.Invoke(this, new MyArguments(myInt, myBool));
/// myInt++;
/// myBool = !myBool;
/// }
///
/// private void OnEventTriggered(MyBehaviour sender, MyArguments args)
/// {
/// Console.WriteLine($"{sender.Id}'s event occurred with MyInt: {args.MyInt} and MyBool {args.MyBool}!");
/// }
///
/// private static void OnEventTriggeredOneTime(MyBehaviour sender, MyArguments args)
/// {
/// Console.WriteLine($"{sender.Id}'s event called once with MyInt: {args.MyInt} and MyBool {args.MyBool}!");
/// }
///
/// public readonly record struct MyArguments(int MyInt, bool MyBool);
/// }
/// </code>
/// The output of the example code above would be:
/// <code>
/// [Id]'s event occurred with MyInt: 0 and MyBool False!
/// [Id]'s event called once with MyInt: 0 and MyBool False!
/// [Id]'s event occurred with MyInt: 1 and MyBool True!
/// [Id]'s event occurred with MyInt: 2 and MyBool False!
/// [Id]'s event occurred with MyInt: 3 and MyBool True!
/// ...
/// </code>
///
/// </summary>
/// <typeparam name="TSender">Sender type</typeparam>
public class Event<TSender, TArguments> where TSender : class
public class Event<TSender, TArguments>
{
// We use Ascending order because draw calls are running from last to first
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private readonly List<EventHandler> listeners = new(8);
private ILogger _logger = ILogger.Shared;
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!;
/// <summary>
/// Subscribes the callback to be invoked whenever the event is triggered.
/// </summary>
/// <param name="listener">The callback to be called when the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddListener(EventHandler listener, int priority = 0)
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke(TSender sender, TArguments arguments)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
listeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
/// </summary>
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddOneTimeListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
onceListeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
public void RemoveListener(EventHandler listener)
{
for (int i = listeners.Count - 1; i >= 0; i--)
if (listeners[i].Callback == listener)
{
listeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
public void RemoveOneTimeListener(EventHandler listener)
{
for (int i = 0; i < onceListeners.Count; i++)
if (onceListeners[i].Callback == listener)
{
onceListeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
/// <summary>
/// Triggers the event.
/// </summary>
/// <param name="sender">The caller that's triggering this event.</param>
/// <param name="args">The arguments provided for this event.</param>
public void Invoke(TSender sender, TArguments args)
{
for (int i = listeners.Count - 1; i >= 0; i--)
try { listeners[i].Callback.Invoke(sender, args); }
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(sender, arguments); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender}, {args})";
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, arguments)})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
for (int i = onceListeners.Count - 1; i >= 0; i--)
{
try { onceListeners[i].Callback.Invoke(sender, args); }
catch (Exception exception)
{
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender}, {args})";
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
}
onceListeners.RemoveAt(i);
}
}
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
{
listeners = new(initialListenerCount);
onceListeners = new(initialOnceListenerCount);
}
public Event()
{
listeners = new(4);
onceListeners = new(2);
}
public delegate void EventHandler(TSender sender, TArguments args);
private record struct ListenerData(EventHandler Callback, int Priority);
}
internal static class EventHelpers
{
public static void LogInvocationException(object sender, ILogger logger, Exception exception, string methodCallRepresentation)
{
logger.LogException(sender, exception);
logger.LogError(sender, $"Unexpected exception on invocation of method {methodCallRepresentation}");
}
public delegate void EventHandler(TSender sender, TArguments arguments);
}

View File

@@ -1,102 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace Engine.Core;
public class FastList<T> : IList<T>, IReadOnlyList<T>, IEnumerable<T> where T : notnull
{
private readonly List<T> items = [];
private readonly Dictionary<T, int> indexMap = [];
public bool IsReadOnly { get; set; } = false;
public int Count => items.Count;
public T this[int index]
{
get => items[index];
set
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
items[index] = value;
}
}
public void Add(T item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
indexMap[item] = items.Count;
items.Add(item);
}
public void RemoveAt(int i) => Remove(items[i], i);
public bool Remove(T item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
if (!indexMap.TryGetValue(item, out int index))
return false;
Remove(item, index);
return true;
}
private void Remove(T item, int index)
{
int lastIndex = items.Count - 1;
T lastItem = items[lastIndex];
items[index] = lastItem;
indexMap[lastItem] = index;
items.RemoveAt(lastIndex);
indexMap.Remove(item);
}
public void Insert(int index, T item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
items.Insert(index, item);
for (int i = index; i < items.Count; i++)
indexMap[items[i]] = i;
}
public void Clear()
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
items.Clear();
indexMap.Clear();
}
public bool Contains(T item) => indexMap.ContainsKey(item);
public int IndexOf(T item) => items.IndexOf(item);
public int BinarySearch(T item, IComparer<T>? comparer = null) => items.BinarySearch(item, comparer);
public void Sort(IComparer<T> comparer)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
items.Sort(comparer);
for (int i = 0; i < items.Count; i++)
indexMap[items[i]] = i;
}
public void CopyTo(T[] array, int arrayIndex) => items.CopyTo(array, arrayIndex);
public IEnumerator<T> GetEnumerator() => items.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public FastList() { }
public FastList(int count) { items.Capacity = count; }
}

View File

@@ -1,172 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace Engine.Core;
/// <summary>
/// TODO This is VEERY experimental, and doesn't work well with the indices access. Use with caution
/// </summary>
/// <typeparam name="TIndex"></typeparam>
/// <typeparam name="TItem"></typeparam>
public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>, IEnumerable<TItem> where TItem : notnull where TIndex : IComparable
{
private readonly SortedDictionary<TIndex, FastList<TItem>> items = null!;
private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!;
private int count = 0;
public int Count => count;
public bool IsReadOnly { get; set; } = false;
public TItem this[int index]
{
get { (TIndex tIndex, int i) = GetAt(index); return items[tIndex][i]; }
set
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
(TIndex tIndex, int i) = GetAt(index); items[tIndex][i] = value;
}
}
private (TIndex TIndex, int i) GetAt(Index index)
{
int actualIndex = index.IsFromEnd
? count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= count)
throw new IndexOutOfRangeException();
int leftIndex = actualIndex;
foreach ((TIndex i, FastList<TItem> list) in items)
{
if (leftIndex < list.Count)
return (i, leftIndex);
leftIndex -= list.Count;
}
throw new IndexOutOfRangeException();
}
public int IndexOf(TItem item)
{
int indexCounter = 0;
foreach ((TIndex index, FastList<TItem> list) in items)
{
int i = list.IndexOf(item);
if (i != -1)
return indexCounter + i;
indexCounter += list.Count;
}
return -1;
}
public void Add(TItem item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
TIndex key = getIndexFunc(item);
if (!items.TryGetValue(key, out FastList<TItem>? list))
items[key] = list = [];
list.Add(item);
count++;
}
public void Insert(int index, TItem item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
TIndex tIndex = getIndexFunc(item);
if (!items.TryGetValue(tIndex, out FastList<TItem>? list))
items[tIndex] = list = [];
list.Insert(index, item);
count++;
}
public bool Remove(TItem item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
TIndex index = getIndexFunc(item);
if (!items.TryGetValue(index, out FastList<TItem>? list))
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
if (!list.Remove(item))
return false;
count--;
return true;
}
public void RemoveAt(int index)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
(TIndex tIndex, int i) = GetAt(index);
items[tIndex].RemoveAt(i);
count--;
}
public void Clear()
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
foreach ((TIndex index, FastList<TItem> list) in items)
list.Clear();
count = 0;
}
public bool Contains(TItem item)
{
foreach ((TIndex index, FastList<TItem> list) in items)
if (list.Contains(item))
return true;
return false;
}
public void CopyTo(TItem[] array, int arrayIndex)
{
int indexCounter = 0;
foreach ((TIndex index, FastList<TItem> list) in items)
{
list.CopyTo(array, indexCounter);
indexCounter += list.Count;
}
}
public IEnumerator<TItem> GetEnumerator()
{
foreach ((TIndex index, FastList<TItem> list) in items)
foreach (TItem item in list)
yield return item;
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public FastListOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
items = new(this.sortBy);
}
public FastListOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
items = new(sortBy);
}
}

View File

@@ -1,10 +0,0 @@
namespace Engine.Core;
public interface IPool<T>
{
Event<IPool<T>, T> OnRemoved { get; }
Event<IPool<T>, T> OnReturned { get; }
T Get();
void Return(T item);
}

View File

@@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class ListPool<T> : IPool<List<T>>
{
public Event<IPool<List<T>>, List<T>> OnReturned { get; } = new();
public Event<IPool<List<T>>, List<T>> OnRemoved { get; } = new();
private readonly Func<List<T>> generator = null!;
private readonly Queue<List<T>> queue = new();
public List<T> Get()
{
if (!queue.TryDequeue(out List<T>? result))
result = generator();
result.Clear();
OnRemoved?.Invoke(this, result);
return result;
}
public void Return(List<T> list)
{
if (queue.Contains(list))
return;
list.Clear();
queue.Enqueue(list);
OnReturned?.Invoke(this, list);
}
public ListPool(int initialListCount = 1, int initialListCapacity = 32)
{
generator = () => new(initialListCapacity);
for (int i = 0; i < initialListCount; i++)
queue.Enqueue(generator());
}
}

View File

@@ -1,41 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class Pool<T> : IPool<T>
{
public Event<IPool<T>, T> OnRemoved { get; } = new();
public Event<IPool<T>, T> OnReturned { get; } = new();
private readonly Func<T> generator = null!;
private readonly Queue<T> queue = new();
private readonly HashSet<T> queuedHashes = [];
public T Get()
{
if (!queue.TryDequeue(out T? result))
result = generator();
queuedHashes.Remove(result);
OnRemoved?.Invoke(this, result);
return result;
}
public void Return(T item)
{
if (queuedHashes.Contains(item))
return;
queue.Enqueue(item);
queuedHashes.Add(item);
OnReturned?.Invoke(this, item);
}
public Pool(Func<T> generator, int initialCapacity = 1)
{
this.generator = generator;
for (int i = 0; i < initialCapacity; i++)
queue.Enqueue(generator());
}
}

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface IProgressionTracker : IReadOnlyProgressionTracker
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public interface IReadOnlyProgressionTracker
{

View File

@@ -1,4 +1,4 @@
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public class ProgressionTracker : IProgressionTracker
{

View File

@@ -1,6 +1,6 @@
using System.Threading.Tasks;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public record struct ProgressiveTask<T>(IReadOnlyProgressionTracker ProgressionTracker, Task<T> Task)
{

View File

@@ -1,34 +1,34 @@
using System;
using System.Numerics;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class Math
{
/// <summary>
/// The value of Pi (π).
/// The value of Pi (π), a mathematical constant approximately equal to 3.14159.
/// </summary>
public const float Pi = 3.1415926535897932f;
public const float PI = 3.1415926535897932f;
/// <summary>
/// The value of Tau (τ), mathematical constant equal to 2π.
/// The value of Tau (τ), a mathematical constant equal to 2π, approximately equal to 6.28319.
/// </summary>
public const float Tau = 2f * Pi;
public const float Tau = 2f * PI;
/// <summary>
/// The base of the natural logarithm.
/// The base of the natural logarithm, approximately equal to 2.71828.
/// </summary>
public const float E = 2.718281828459045f;
/// <summary>
/// The conversion factor from radians to degrees.
/// </summary>
public const float RadianToDegree = 180f / Pi;
public const float RadianToDegree = 180f / PI;
/// <summary>
/// The conversion factor from degrees to radians.
/// </summary>
public const float DegreeToRadian = Pi / 180f;
public const float DegreeToRadian = PI / 180f;
/// <summary>
/// Gets one minus of given <see cref="T"/>.
@@ -110,13 +110,6 @@ public static class Math
/// <returns>The sine of <paramref name="x"/>.</returns>
public static float Sin(float x) => MathF.Sin(x);
/// <summary>
/// Returns the tangent of a number.
/// </summary>
/// <param name="x">The angle, in radians.</param>
/// <returns>The tangent of <paramref name="x"/>.</returns>
public static float Tan(float x) => MathF.Tan(x);
/// <summary>
/// Returns the arccosine of a number.
/// </summary>
@@ -131,13 +124,6 @@ public static class Math
/// <returns>The arcsine of <paramref name="x"/>.</returns>
public static float Asin(float x) => MathF.Asin(x);
/// <summary>
/// Returns the angle whose tangent is the specified number.
/// </summary>
/// <param name="x">The tangent value.</param>
/// <returns>The angle, in radians.</returns>
public static float Atan(float x) => MathF.Atan(x);
/// <summary>
/// Returns the angle whose tangent is the quotient of two specified numbers.
/// </summary>
@@ -254,33 +240,21 @@ public static class Math
public static T Lerp<T>(T x, T y, T t) where T : IFloatingPoint<T> => x + (y - x) * t;
/// <summary>
/// Rounds a number to the closest integer.
/// Rounds a number to a specified number of fractional digits.
/// </summary>
/// <param name="x">The number to round.</param>
/// <param name="roundMode">Specification for how to round <paramref name="x"/> if it is midway between two other numbers.</param>
/// <returns>The number <paramref name="x"/> rounded to the closest integer.</returns>
public static float Round(float x, RoundMode roundMode) => RoundToInt(x, roundMode);
/// <param name="digits">The number of fractional digits in the return value.</param>
/// <param name="mode">Specification for how to round <paramref name="x"/> if it is midway between two other numbers.</param>
/// <returns>The number <paramref name="x"/> rounded to <paramref name="digits"/> fractional digits.</returns>
public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode);
/// <summary>
/// Rounds a number to the closest integer.
/// Rounds a number to an integer.
/// </summary>
/// <param name="x">The number to round.</param>
/// <param name="roundMode">Specification for how to round <paramref name="x"/> if it's midway between two numbers</param>
/// <returns>The number <paramref name="x"/> rounded to the closest integer.</returns>
public static int RoundToInt(float x, RoundMode roundMode = RoundMode.Ceil)
{
float remainder = x.Mod(1f);
if (remainder == .5f)
if (roundMode == RoundMode.Floor)
return (int)x;
else
return (int)(x + .5f);
if (x < 0f)
return (int)(x - .5f);
return (int)(x + .5f);
}
/// <returns></returns>
public static int RoundToInt(float x, RoundMode roundMode = RoundMode.Ceil) => (int)MathF.Round(x, 0, roundMode == RoundMode.Ceil ? MidpointRounding.ToPositiveInfinity : MidpointRounding.ToNegativeInfinity);
public enum RoundMode { Ceil, Floor };
/// <summary>

View File

@@ -1,7 +1,7 @@
using System;
using System.Numerics;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
public static class MathExtensions
{
@@ -32,18 +32,12 @@ public static class MathExtensions
/// <inheritdoc cref="Math.Sin(float)" />
public static float Sin(this float x) => Math.Sin(x);
/// <inheritdoc cref="Math.Tan(float)" />
public static float Tan(this float x) => Math.Tan(x);
/// <inheritdoc cref="Math.Acos(float)" />
public static float Acos(this float x) => Math.Acos(x);
/// <inheritdoc cref="Math.Asin(float)" />
public static float Asin(this float x) => Math.Asin(x);
/// <inheritdoc cref="Math.Atan(float)" />
public static float Atan(this float x) => Math.Atan(x);
/// <inheritdoc cref="Math.Atan2(float, float)" />
public static float Atan2(this float y, float x) => Math.Atan2(y, x);
@@ -87,7 +81,7 @@ public static class MathExtensions
public static T Lerp<T>(this T x, T y, T t) where T : IFloatingPoint<T> => Math.Lerp(x, y, t);
/// <inheritdoc cref="Math.Round(float, int, MidpointRounding)" />
public static float Round(this float x, Math.RoundMode mode) => Math.Round(x, mode);
public static float Round(this float x, int digits, MidpointRounding mode) => Math.Round(x, digits, mode);
/// <inheritdoc cref="Math.RoundToInt(float, Math.RoundMode)" />
public static int RoundToInt(this float x, Math.RoundMode roundMode = Math.RoundMode.Ceil) => Math.RoundToInt(x, roundMode);

View File

@@ -1,4 +1,4 @@
namespace Engine.Core
namespace Syntriax.Engine.Core
{
// This is pretty much so the assembly gets loaded automatically because
// the builds include the assembly but sometimes doesn't link load it at startup.

View File

@@ -0,0 +1,93 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
/// </summary>
/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB"/>.</param>
/// <param name="upperBoundary">The upper boundary of the <see cref="AABB"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="AABB"/> struct with the specified lower and upper boundaries.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
{
/// <summary>
/// The lower boundary of the <see cref="AABB"/>.
/// </summary>
public readonly Vector2D LowerBoundary = lowerBoundary;
/// <summary>
/// The upper boundary of the <see cref="AABB"/>.
/// </summary>
public readonly Vector2D UpperBoundary = upperBoundary;
/// <summary>
/// Gets the center point of the <see cref="AABB"/>.
/// </summary>
public readonly Vector2D Center => (LowerBoundary + UpperBoundary) * .5f;
/// <summary>
/// Gets the size of the <see cref="AABB"/>.
/// </summary>
public readonly Vector2D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
/// <summary>
/// Gets half the size of the <see cref="AABB"/>.
/// </summary>
public readonly Vector2D SizeHalf => Size * .5f;
/// <summary>
/// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
/// </summary>
/// <param name="vectors">The collection of <see cref="Vector2D"/>s.</param>
/// <returns>An <see cref="AABB"/> that bounds all the <see cref="Vector2D"/>s.</returns>
public static AABB FromVectors(IEnumerable<Vector2D> vectors)
{
int counter = 0;
Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue);
Vector2D upperBoundary = new(float.MinValue, float.MinValue);
foreach (Vector2D vector in vectors)
{
lowerBoundary = Vector2D.Min(lowerBoundary, vector);
upperBoundary = Vector2D.Max(upperBoundary, vector);
counter++;
}
if (counter < 2)
throw new System.ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
return new(lowerBoundary, upperBoundary);
}
/// <summary>
/// Converts the <see cref="AABB"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="AABB"/>.</returns>
public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
/// <summary>
/// Checks if two <see cref="AABB"/>s are approximately equal.
/// </summary>
/// <param name="left">The first <see cref="AABB"/>.</param>
/// <param name="right">The second <see cref="AABB"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
}
/// <summary>
/// Provides extension methods for the <see cref="AABB"/> struct.
/// </summary>
public static class AABBExtensions
{
/// <inheritdoc cref="AABB.ToAABB" />
public static AABB ToAABB(this IEnumerable<Vector2D> vectors) => AABB.FromVectors(vectors);
/// <inheritdoc cref="AABB.ApproximatelyEquals" />
public static bool ApproximatelyEquals(this AABB left, AABB right, float epsilon = float.Epsilon) => AABB.ApproximatelyEquals(left, right, epsilon);
}

View File

@@ -1,114 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
/// <summary>
/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
/// </summary>
/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB2D"/>.</param>
/// <param name="upperBoundary">The upper boundary of the <see cref="AABB2D"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="AABB2D"/> struct with the specified lower and upper boundaries.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
public readonly struct AABB2D(Vector2D lowerBoundary, Vector2D upperBoundary) : IEquatable<AABB2D>
{
/// <summary>
/// The lower boundary of the <see cref="AABB2D"/>.
/// </summary>
public readonly Vector2D LowerBoundary = lowerBoundary;
/// <summary>
/// The upper boundary of the <see cref="AABB2D"/>.
/// </summary>
public readonly Vector2D UpperBoundary = upperBoundary;
/// <summary>
/// Gets the center point of the <see cref="AABB2D"/>.
/// </summary>
public readonly Vector2D Center => (LowerBoundary + UpperBoundary) * .5f;
/// <summary>
/// Gets the size of the <see cref="AABB2D"/>.
/// </summary>
public readonly Vector2D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
/// <summary>
/// Gets half the size of the <see cref="AABB2D"/>.
/// </summary>
public readonly Vector2D SizeHalf => Size * .5f;
public static bool operator ==(AABB2D left, AABB2D right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
public static bool operator !=(AABB2D left, AABB2D right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
public static implicit operator AABB2D(Circle circle) => new(circle.Center - new Vector2D(circle.Radius, circle.Radius), circle.Center + new Vector2D(circle.Radius, circle.Radius));
public static implicit operator AABB2D(Shape2D shape) => FromVectors(shape.Vertices);
/// <summary>
/// Creates an <see cref="AABB2D"/> from a collection of <see cref="Vector2D"/>s.
/// </summary>
/// <param name="vectors">The collection of <see cref="Vector2D"/>s.</param>
/// <returns>An <see cref="AABB2D"/> that bounds all the <see cref="Vector2D"/>s.</returns>
public static AABB2D FromVectors(IEnumerable<Vector2D> vectors)
{
int counter = 0;
Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue);
Vector2D upperBoundary = new(float.MinValue, float.MinValue);
foreach (Vector2D vector in vectors)
{
lowerBoundary = Vector2D.Min(lowerBoundary, vector);
upperBoundary = Vector2D.Max(upperBoundary, vector);
counter++;
}
if (counter < 2)
throw new ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
return new(lowerBoundary, upperBoundary);
}
/// <summary>
/// Checks if two <see cref="AABB2D"/>s are approximately equal.
/// </summary>
/// <param name="left">The first <see cref="AABB2D"/>.</param>
/// <param name="right">The second <see cref="AABB2D"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="AABB2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(AABB2D left, AABB2D right, float epsilon = float.Epsilon)
=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="AABB2D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="AABB2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is AABB2D aabb && this == aabb;
public bool Equals(AABB2D other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="AABB2D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="AABB2D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
/// <summary>
/// Converts the <see cref="AABB2D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="AABB2D"/>.</returns>
public override string ToString() => $"{nameof(AABB2D)}({LowerBoundary}, {UpperBoundary})";
}
/// <summary>
/// Provides extension methods for the <see cref="AABB2D"/> struct.
/// </summary>
public static class AABBExtensions
{
/// <inheritdoc cref="AABB2D.FromVectors" />
public static AABB2D ToAABB(this IEnumerable<Vector2D> vectors) => AABB2D.FromVectors(vectors);
/// <inheritdoc cref="AABB2D.ApproximatelyEquals" />
public static bool ApproximatelyEquals(this AABB2D left, AABB2D right, float epsilon = float.Epsilon) => AABB2D.ApproximatelyEquals(left, right, epsilon);
}

View File

@@ -1,113 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
/// <summary>
/// Represents an Axis-Aligned Bounding Box (AABB) in 3D space.
/// </summary>
/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB3D"/>.</param>
/// <param name="upperBoundary">The upper boundary of the <see cref="AABB3D"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="AABB3D"/> struct with the specified lower and upper boundaries.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
public readonly struct AABB3D(Vector3D lowerBoundary, Vector3D upperBoundary) : IEquatable<AABB3D>
{
/// <summary>
/// The lower boundary of the <see cref="AABB3D"/>.
/// </summary>
public readonly Vector3D LowerBoundary = lowerBoundary;
/// <summary>
/// The upper boundary of the <see cref="AABB3D"/>.
/// </summary>
public readonly Vector3D UpperBoundary = upperBoundary;
/// <summary>
/// Gets the center point of the <see cref="AABB3D"/>.
/// </summary>
public readonly Vector3D Center => (LowerBoundary + UpperBoundary) * .5f;
/// <summary>
/// Gets the size of the <see cref="AABB3D"/>.
/// </summary>
public readonly Vector3D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
/// <summary>
/// Gets half the size of the <see cref="AABB3D"/>.
/// </summary>
public readonly Vector3D SizeHalf => Size * .5f;
public static bool operator ==(AABB3D left, AABB3D right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
public static bool operator !=(AABB3D left, AABB3D right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
public static implicit operator AABB3D(Sphere3D sphere) => new(sphere.Center - new Vector3D(sphere.Radius, sphere.Radius, sphere.Radius), sphere.Center + new Vector3D(sphere.Radius, sphere.Radius, sphere.Radius));
/// <summary>
/// Creates an <see cref="AABB3D"/> from a collection of <see cref="Vector3D"/>s.
/// </summary>
/// <param name="vectors">The collection of <see cref="Vector3D"/>s.</param>
/// <returns>An <see cref="AABB3D"/> that bounds all the <see cref="Vector3D"/>s.</returns>
public static AABB3D FromVectors(IEnumerable<Vector3D> vectors)
{
int counter = 0;
Vector3D lowerBoundary = new(float.MaxValue, float.MaxValue, float.MaxValue);
Vector3D upperBoundary = new(float.MinValue, float.MinValue, float.MinValue);
foreach (Vector3D vector in vectors)
{
lowerBoundary = Vector3D.Min(lowerBoundary, vector);
upperBoundary = Vector3D.Max(upperBoundary, vector);
counter++;
}
if (counter < 2)
throw new ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
return new(lowerBoundary, upperBoundary);
}
/// <summary>
/// Checks if two <see cref="AABB3D"/>s are approximately equal.
/// </summary>
/// <param name="left">The first <see cref="AABB3D"/>.</param>
/// <param name="right">The second <see cref="AABB3D"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="AABB3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(AABB3D left, AABB3D right, float epsilon = float.Epsilon)
=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="AABB3D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="AABB3D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB3D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is AABB3D aabb && this == aabb;
public bool Equals(AABB3D other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="AABB3D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="AABB3D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
/// <summary>
/// Converts the <see cref="AABB3D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="AABB3D"/>.</returns>
public override string ToString() => $"{nameof(AABB3D)}({LowerBoundary}, {UpperBoundary})";
}
/// <summary>
/// Provides extension methods for the <see cref="AABB3D"/> struct.
/// </summary>
public static class AABB3DExtensions
{
/// <inheritdoc cref="AABB3D.FromVectors" />
public static AABB3D ToAABB3D(this IEnumerable<Vector3D> vectors) => AABB3D.FromVectors(vectors);
/// <inheritdoc cref="AABB3D.ApproximatelyEquals" />
public static bool ApproximatelyEquals(this AABB3D left, AABB3D right, float epsilon = float.Epsilon) => AABB3D.ApproximatelyEquals(left, right, epsilon);
}

View File

@@ -1,7 +1,6 @@
using System;
using System.Diagnostics;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a 2D circle.
@@ -12,10 +11,10 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="Circle"/> struct with the specified center and radius.
/// </remarks>
[DebuggerDisplay("Center: {Center.ToString(),nq}, Radius: {Radius}")]
public readonly struct Circle(Vector2D center, float radius) : IEquatable<Circle>
public readonly struct Circle(Vector2D center, float radius)
{
/// <summary>
/// The center of the <see cref="Circle"/>.
/// The center of the circle.
/// </summary>
public readonly Vector2D Center = center;
@@ -39,11 +38,6 @@ public readonly struct Circle(Vector2D center, float radius) : IEquatable<Circle
/// </summary>
public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f);
public static bool operator ==(Circle left, Circle right) => left.Center == right.Center && left.Radius == right.Radius;
public static bool operator !=(Circle left, Circle right) => left.Center != right.Center || left.Radius != right.Radius;
public static implicit operator Circle(Sphere3D sphere) => new(sphere.Center, sphere.Radius);
/// <summary>
/// Sets the center of the <see cref="Circle"/>.
/// </summary>
@@ -83,26 +77,6 @@ public readonly struct Circle(Vector2D center, float radius) : IEquatable<Circle
/// <returns><see cref="true"/> if the <see cref="Circle"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon)
=> left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Circle"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Circle"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Circle"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Circle circle && this == circle;
public bool Equals(Circle other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Circle"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Circle"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
/// <summary>
/// Converts the <see cref="Circle"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Circle"/>.</returns>
public override string ToString() => $"{nameof(Circle)}({Center}, {Radius})";
}
/// <summary>
@@ -120,7 +94,7 @@ public static class CircleExtensions
public static Circle Displace(this Circle circle, Vector2D displaceVector) => Circle.Displace(circle, displaceVector);
/// <inheritdoc cref="Circle.Project(Circle, Vector2D)" />
public static Projection1D ProjectTo(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
public static Projection1D ToProjection(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
/// <inheritdoc cref="Circle.Transform(ITransform2D, Circle)" />
public static Circle Transform(this ITransform2D transform, Circle circle) => Circle.Transform(transform, circle);

View File

@@ -1,6 +1,4 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an HSV color.
@@ -12,7 +10,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="ColorHSV"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorHSV(float hue, float saturation, float value) : IEquatable<ColorHSV>
public readonly struct ColorHSV(float hue, float saturation, float value)
{
/// <summary>
/// The Hue value of the <see cref="ColorHSV"/>.
@@ -29,19 +27,49 @@ public readonly struct ColorHSV(float hue, float saturation, float value) : IEqu
/// </summary>
public readonly float Value = value.Clamp(0f, 1f);
public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus(), color.Saturation.OneMinus(), color.Value.OneMinus());
public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new(left.Hue + right.Hue, left.Saturation + right.Saturation, left.Value + right.Value);
public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new(left.Hue - right.Hue, left.Saturation - right.Saturation, left.Value - right.Value);
public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new(left.Hue * right.Hue, left.Saturation * right.Saturation, left.Value * right.Value);
public static ColorHSV operator *(ColorHSV color, float value) => new(color.Hue * value, color.Saturation * value, color.Value * value);
public static ColorHSV operator *(float value, ColorHSV color) => new(color.Hue * value, color.Saturation * value, color.Value * value);
public static ColorHSV operator /(ColorHSV color, float value) => new(color.Hue / value, color.Saturation / value, color.Value / value);
public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
public static bool operator !=(ColorHSV left, ColorHSV right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus().Clamp(0f, 1f), color.Saturation.OneMinus().Clamp(0f, 1f), color.Value.OneMinus().Clamp(0f, 1f));
public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new((left.Hue + right.Hue).Clamp(0f, 1f), (left.Saturation + right.Saturation).Clamp(0f, 1f), (left.Value + right.Value).Clamp(0f, 1f));
public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new((left.Hue - right.Hue).Clamp(0f, 1f), (left.Saturation - right.Saturation).Clamp(0f, 1f), (left.Value - right.Value).Clamp(0f, 1f));
public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new((left.Hue * right.Hue).Clamp(0f, 1f), (left.Saturation * right.Saturation).Clamp(0f, 1f), (left.Value * right.Value).Clamp(0f, 1f));
public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f));
public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue.ApproximatelyEquals(right.Hue) && left.Saturation.ApproximatelyEquals(right.Saturation) && left.Value.ApproximatelyEquals(right.Value);
public static bool operator !=(ColorHSV left, ColorHSV right) => !left.Hue.ApproximatelyEquals(right.Hue) || !left.Saturation.ApproximatelyEquals(right.Saturation) || !left.Value.ApproximatelyEquals(right.Value);
public static implicit operator ColorHSV(ColorHSVA hsva) => new(hsva.Hue, hsva.Saturation, hsva.Value);
public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorHSVA)rgba;
public static implicit operator ColorHSV(ColorRGB rgb) => (ColorHSVA)rgb;
public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba;
public static implicit operator ColorHSV(ColorRGB rgb)
{
float hue;
float saturation;
float value;
float rd = rgb.R / 255f;
float gd = rgb.G / 255f;
float bd = rgb.B / 255f;
float max = Math.Max(rd, Math.Max(gd, bd));
float min = Math.Min(rd, Math.Min(gd, bd));
float delta = max - min;
if (delta.ApproximatelyEquals(0))
hue = 0f;
else if (max.ApproximatelyEquals(rd))
hue = 60f * ((gd - bd) / delta % 6f);
else if (max.ApproximatelyEquals(gd))
hue = 60f * (((bd - rd) / delta) + 2f);
else
hue = 60f * (((rd - gd) / delta) + 4f);
if (hue < 0f)
hue += 360f;
hue /= 360f;
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
value = max;
return new(hue, saturation, value);
}
/// <summary>
/// Inverts the given <see cref="ColorHSV"/>.
@@ -82,6 +110,14 @@ public readonly struct ColorHSV(float hue, float saturation, float value) : IEqu
/// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns>
public static ColorHSV Divide(ColorHSV color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorHSV"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorHSV"/> from the starting point to the ending point.</returns>
public static ColorHSV FromTo(ColorHSV from, ColorHSV to) => to - from;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorHSV"/>s.
/// </summary>
@@ -89,14 +125,13 @@ public readonly struct ColorHSV(float hue, float saturation, float value) : IEqu
/// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t)
{
float hueDiff = to.Hue - from.Hue;
float saturationDiff = to.Saturation - from.Saturation;
float valueDiff = to.Value - from.Value;
public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
return from + new ColorHSV(hueDiff * t, saturationDiff * t, valueDiff * t);
}
/// <summary>
/// Converts the <see cref="ColorHSV"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
/// <summary>
/// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
@@ -113,20 +148,13 @@ public readonly struct ColorHSV(float hue, float saturation, float value) : IEqu
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorHSV colorHSV && this == colorHSV;
public bool Equals(ColorHSV other) => this == other;
public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value);
/// <summary>
/// Generates a hash code for the <see cref="ColorHSV"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
/// <summary>
/// Converts the <see cref="ColorHSV"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
}
/// <summary>
@@ -146,6 +174,9 @@ public static class ColorHSVExtensions
/// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" />
public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value);
/// <inheritdoc cref="ColorHSV.FromTo(ColorHSV, ColorHSV)" />
public static ColorHSV FromTo(this ColorHSV from, ColorHSV to) => ColorHSV.FromTo(from, to);
/// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" />
public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t);

View File

@@ -1,192 +0,0 @@
using System;
namespace Engine.Core;
/// <summary>
/// Represents an HSV color.
/// </summary>
/// <param name="hue">Hue of the <see cref="ColorHSVA"/>.</param>
/// <param name="saturation">Saturation of the <see cref="ColorHSVA"/>.</param>
/// <param name="value">Value of the <see cref="ColorHSVA"/>.</param>
/// <param name="alpha">Alpha of the <see cref="ColorHSVA"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="ColorHSVA"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorHSVA(float hue, float saturation, float value, float alpha = 1) : IEquatable<ColorHSVA>
{
/// <summary>
/// The Hue value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Hue = hue.Clamp(0f, 1f);
/// <summary>
/// The Saturation value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Saturation = saturation.Clamp(0f, 1f);
/// <summary>
/// The Value value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Value = value.Clamp(0f, 1f);
/// <summary>
/// The Alpha value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Alpha = alpha;
public static ColorHSVA operator -(ColorHSVA color) => new(color.Hue.OneMinus(), color.Saturation.OneMinus(), color.Value.OneMinus(), color.Alpha);
public static ColorHSVA operator +(ColorHSVA left, ColorHSVA right) => new(left.Hue + right.Hue, left.Saturation + right.Saturation, left.Value + right.Value, left.Alpha + right.Alpha);
public static ColorHSVA operator -(ColorHSVA left, ColorHSVA right) => new(left.Hue - right.Hue, left.Saturation - right.Saturation, left.Value - right.Value, left.Alpha - right.Alpha);
public static ColorHSVA operator *(ColorHSVA left, ColorHSVA right) => new(left.Hue * right.Hue, left.Saturation * right.Saturation, left.Value * right.Value, left.Alpha * right.Alpha);
public static ColorHSVA operator *(ColorHSVA color, float value) => new(color.Hue * value, color.Saturation * value, color.Value * value, color.Alpha * value);
public static ColorHSVA operator *(float value, ColorHSVA color) => new(color.Hue * value, color.Saturation * value, color.Value * value, color.Alpha * value);
public static ColorHSVA operator /(ColorHSVA color, float value) => new(color.Hue / value, color.Saturation / value, color.Value / value, color.Alpha / value);
public static bool operator ==(ColorHSVA left, ColorHSVA right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
public static bool operator !=(ColorHSVA left, ColorHSVA right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
public static implicit operator ColorHSVA(ColorHSV hsv) => new(hsv.Hue, hsv.Saturation, hsv.Value, 1f);
public static implicit operator ColorHSVA(ColorRGB rgb) => (ColorRGBA)rgb;
public static implicit operator ColorHSVA(ColorRGBA rgba)
{
float hue;
float saturation;
float value;
float rd = rgba.R / 255f;
float gd = rgba.G / 255f;
float bd = rgba.B / 255f;
float max = Math.Max(rd, Math.Max(gd, bd));
float min = Math.Min(rd, Math.Min(gd, bd));
float delta = max - min;
if (delta.ApproximatelyEquals(0))
hue = 0f;
else if (max.ApproximatelyEquals(rd))
hue = 60f * ((gd - bd) / delta % 6f);
else if (max.ApproximatelyEquals(gd))
hue = 60f * (((bd - rd) / delta) + 2f);
else
hue = 60f * (((rd - gd) / delta) + 4f);
if (hue < 0f)
hue += 360f;
hue /= 360f;
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
value = max;
return new(hue, saturation, value, rgba.A / 255f);
}
/// <summary>
/// Inverts the given <see cref="ColorHSVA"/>.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <returns>The inverted <see cref="ColorHSVA"/>.</returns>
public static ColorHSVA Invert(ColorHSVA color) => -color;
/// <summary>
/// Adds two <see cref="ColorHSVA"/>s.
/// </summary>
/// <param name="left">The first <see cref="ColorHSVA"/>.</param>
/// <param name="right">The second <see cref="ColorHSVA"/>.</param>
/// <returns>The sum of the two <see cref="ColorHSVA"/>s.</returns>
public static ColorHSVA Add(ColorHSVA left, ColorHSVA right) => left + right;
/// <summary>
/// Subtracts one <see cref="ColorHSVA"/> from another.
/// </summary>
/// <param name="left">The <see cref="ColorHSVA"/> to subtract from.</param>
/// <param name="right">The <see cref="ColorHSVA"/> to subtract.</param>
/// <returns>The result of subtracting the second <see cref="ColorHSVA"/> from the first.</returns>
public static ColorHSVA Subtract(ColorHSVA left, ColorHSVA right) => left - right;
/// <summary>
/// Multiplies a <see cref="ColorHSVA"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of multiplying the <see cref="ColorHSVA"/> by the scalar value.</returns>
public static ColorHSVA Multiply(ColorHSVA color, float value) => color * value;
/// <summary>
/// Divides a <see cref="ColorHSVA"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of dividing the <see cref="ColorHSVA"/> by the scalar value.</returns>
public static ColorHSVA Divide(ColorHSVA color, float value) => color / value;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorHSVA"/>s.
/// </summary>
/// <param name="from">The starting <see cref="ColorHSVA"/> (t = 0).</param>
/// <param name="to">The ending <see cref="ColorHSVA"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorHSVA"/>.</returns>
public static ColorHSVA Lerp(ColorHSVA from, ColorHSVA to, float t)
{
float hueDiff = to.Hue - from.Hue;
float saturationDiff = to.Saturation - from.Saturation;
float valueDiff = to.Value - from.Value;
float alphaDiff = to.Alpha - from.Alpha;
return from + new ColorHSVA(hueDiff * t, saturationDiff * t, valueDiff * t, alphaDiff * t);
}
/// <summary>
/// Checks if two <see cref="ColorHSVA"/>s are approximately equal within a specified epsilon range.
/// </summary>
/// <param name="left">The first <see cref="ColorHSVA"/>.</param>
/// <param name="right">The second <see cref="ColorHSVA"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="ColorHSVA"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(ColorHSVA left, ColorHSVA right, float epsilon = float.Epsilon)
=> left.Hue.ApproximatelyEquals(right.Hue, epsilon) && left.Saturation.ApproximatelyEquals(right.Saturation, epsilon) && left.Value.ApproximatelyEquals(right.Value, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorHSVA"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorHSVA"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSVA"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorHSVA colorHSVA && this == colorHSVA;
public bool Equals(ColorHSVA other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="ColorHSVA"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorHSVA"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
/// <summary>
/// Converts the <see cref="ColorHSVA"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorHSVA"/>.</returns>
public override string ToString() => $"{nameof(ColorHSVA)}({Hue}, {Saturation}, {Value})";
}
/// <summary>
/// Provides extension methods for <see cref="ColorHSVA"/> type.
/// </summary>
public static class ColorHSVAExtensions
{
/// <inheritdoc cref="ColorHSVA.Add(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Add(this ColorHSVA color, ColorHSVA value) => ColorHSVA.Add(color, value);
/// <inheritdoc cref="ColorHSVA.Subtract(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Subtract(this ColorHSVA color, ColorHSVA value) => ColorHSVA.Subtract(color, value);
/// <inheritdoc cref="ColorHSVA.Multiply(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Multiply(this ColorHSVA color, float value) => ColorHSVA.Multiply(color, value);
/// <inheritdoc cref="ColorHSVA.Divide(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Divide(this ColorHSVA color, float value) => ColorHSVA.Divide(color, value);
/// <inheritdoc cref="ColorHSVA.Lerp(ColorHSVA, ColorHSVA, float)" />
public static ColorHSVA Lerp(this ColorHSVA from, ColorHSVA to, float t) => ColorHSVA.Lerp(from, to, t);
/// <inheritdoc cref="ColorHSVA.ApproximatelyEquals(ColorHSVA, ColorHSVA, float) " />
public static bool ApproximatelyEquals(this ColorHSVA left, ColorHSVA right, float epsilon = float.Epsilon) => ColorHSVA.ApproximatelyEquals(left, right, epsilon);
}

View File

@@ -1,6 +1,4 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an RGB color.
@@ -12,7 +10,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="ColorRGB"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorRGB(byte r, byte g, byte b) : IEquatable<ColorRGB>
public readonly struct ColorRGB(byte r, byte g, byte b)
{
/// <summary>
/// The Red value of the <see cref="ColorRGB"/>.
@@ -40,8 +38,30 @@ public readonly struct ColorRGB(byte r, byte g, byte b) : IEquatable<ColorRGB>
public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B;
public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B);
public static implicit operator ColorRGB(ColorHSVA hsva) => (ColorRGBA)hsva;
public static implicit operator ColorRGB(ColorHSV hsv) => (ColorRGBA)hsv;
public static implicit operator ColorRGB(ColorHSV hsv)
{
float hue = hsv.Hue * 360f;
float chroma = hsv.Value * hsv.Saturation;
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
float m = hsv.Value - chroma;
float r1 = 0f;
float g1 = 0f;
float b1 = 0f;
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
return new(r, g, b);
}
/// <summary>
/// Inverts the given <see cref="ColorRGB"/>.
@@ -82,6 +102,14 @@ public readonly struct ColorRGB(byte r, byte g, byte b) : IEquatable<ColorRGB>
/// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns>
public static ColorRGB Divide(ColorRGB color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorRGB"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorRGB"/> from the starting point to the ending point.</returns>
public static ColorRGB FromTo(ColorRGB from, ColorRGB to) => to - from;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorRGB"/>s.
/// </summary>
@@ -89,34 +117,26 @@ public readonly struct ColorRGB(byte r, byte g, byte b) : IEquatable<ColorRGB>
/// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t)
{
int redDiff = to.R - from.R;
int greenDiff = to.G - from.G;
int blueDiff = to.B - from.B;
return from + new ColorRGB((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t));
}
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorRGB colorRGB && this == colorRGB;
public bool Equals(ColorRGB other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="ColorRGB"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(R, G, B);
public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
/// <summary>
/// Converts the <see cref="ColorRGB"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B);
/// <summary>
/// Generates a hash code for the <see cref="ColorRGB"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(R, G, B);
}
/// <summary>
@@ -136,6 +156,9 @@ public static class ColorRGBExtensions
/// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" />
public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value);
/// <inheritdoc cref="ColorRGB.FromTo(ColorRGB, ColorRGB)" />
public static ColorRGB FromTo(this ColorRGB from, ColorRGB to) => ColorRGB.FromTo(from, to);
/// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" />
public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t);
}

View File

@@ -1,6 +1,4 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents an RGBA color.
@@ -13,7 +11,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="ColorRGBA"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255) : IEquatable<ColorRGBA>
public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
{
/// <summary>
/// The Red value of the <see cref="ColorRGBA"/>.
@@ -46,31 +44,7 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255) : IEquata
public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A;
public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255);
public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorHSVA)hsv;
public static implicit operator ColorRGBA(ColorHSVA hsva)
{
float hue = hsva.Hue * 360f;
float chroma = hsva.Value * hsva.Saturation;
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
float m = hsva.Value - chroma;
float r1 = 0f;
float g1 = 0f;
float b1 = 0f;
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
return new(r, g, b, (byte)(hsva.Alpha * 255));
}
public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorRGB)hsv;
/// <summary>
/// Inverts the given <see cref="ColorRGBA"/>.
@@ -111,6 +85,14 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255) : IEquata
/// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns>
public static ColorRGBA Divide(ColorRGBA color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorRGBA"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorRGBA"/> from the starting point to the ending point.</returns>
public static ColorRGBA FromTo(ColorRGBA from, ColorRGBA to) => to - from;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorRGBA"/>s.
/// </summary>
@@ -118,35 +100,26 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255) : IEquata
/// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t)
{
int redDiff = to.R - from.R;
int greenDiff = to.G - from.G;
int blueDiff = to.B - from.B;
int alphaDiff = to.A - from.A;
return from + new ColorRGBA((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t), (byte)(alphaDiff * t));
}
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorRGBA colorRGBA && this == colorRGBA;
public bool Equals(ColorRGBA other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="ColorRGBA"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
/// <summary>
/// Converts the <see cref="ColorRGBA"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A);
/// <summary>
/// Generates a hash code for the <see cref="ColorRGBA"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
}
/// <summary>
@@ -166,6 +139,9 @@ public static class ColorRGBAExtensions
/// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" />
public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value);
/// <inheritdoc cref="ColorRGBA.FromTo(ColorRGBA, ColorRGBA)" />
public static ColorRGBA FromTo(this ColorRGBA from, ColorRGBA to) => ColorRGBA.FromTo(from, to);
/// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" />
public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t);
}

View File

@@ -1,7 +1,6 @@
using System;
using System.Diagnostics.CodeAnalysis;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a 2D line segment defined by two endpoints.
@@ -12,7 +11,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="Line2D"/> struct with the specified endpoints.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("From: {From.ToString(),nq}, To: {To.ToString(),nq}, Direction: {Direction.ToString(),nq}, Length: {Length}")]
public readonly struct Line2D(Vector2D from, Vector2D to) : IEquatable<Line2D>
public readonly struct Line2D(Vector2D from, Vector2D to)
{
/// <summary>
/// The starting point of the <see cref="Line2D"/> segment.
@@ -44,13 +43,18 @@ public readonly struct Line2D(Vector2D from, Vector2D to) : IEquatable<Line2D>
/// </summary>
public readonly float LengthSquared => From.FromTo(To).LengthSquared();
public static bool operator ==(Line2D left, Line2D right) => left.From == right.From && left.To == right.To;
public static bool operator !=(Line2D left, Line2D right) => left.From != right.From || left.To != right.To;
/// <summary>
/// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
/// </summary>
public static Line2DEquation GetLineEquation(Line2D line) => line;
public static Line2DEquation GetLineEquation(Line2D line)
{
Vector2D slopeVector = line.From.FromTo(line.To);
float slope = slopeVector.Y / slopeVector.X;
float yOffset = line.From.Y - (slope * line.From.X);
return new Line2DEquation(slope, yOffset);
}
/// <summary>
/// Determines whether the specified <see cref="Vector2D"/> lies on the <see cref="Line2D"/>.
@@ -163,14 +167,17 @@ public readonly struct Line2D(Vector2D from, Vector2D to) : IEquatable<Line2D>
/// </summary>
public static Vector2D ClosestPointTo(Line2D line, Vector2D point)
{
Vector2D lineRelativeVector = line.From.FromTo(line.To);
Vector2D edgeVector = line.From.FromTo(line.To);
Vector2D pointVector = point - line.From;
Vector2D lineDirection = lineRelativeVector.Normalized;
Vector2D pointVector = line.From.FromTo(point);
float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
float dot = lineDirection.Dot(pointVector).Clamp(0f, lineRelativeVector.Magnitude);
t = Math.Max(0, Math.Min(1, t));
return lineDirection * dot;
float closestX = line.From.X + t * edgeVector.X;
float closestY = line.From.Y + t * edgeVector.Y;
return new Vector2D((float)closestX, (float)closestY);
}
/// <summary>
@@ -182,26 +189,6 @@ public readonly struct Line2D(Vector2D from, Vector2D to) : IEquatable<Line2D>
/// <returns><see cref="true"/> if the <see cref="Line2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon)
=> left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Line2D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Line2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Line2D line2D && this == line2D;
public bool Equals(Line2D other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Line2D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Line2D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(From, To);
/// <summary>
/// Converts the <see cref="Line2D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Line2D"/>.</returns>
public override string ToString() => $"{nameof(Line2D)}({From}, {To})";
}
/// <summary>
@@ -218,9 +205,6 @@ public static class Line2DExtensions
/// <inheritdoc cref="Line2D.Intersects(Line2D, Vector2D)" />
public static bool Intersects(this Line2D line, Vector2D point) => Line2D.Intersects(line, point);
/// <inheritdoc cref="Line2D.IntersectionPoint(Line2D, Line2D)" />
public static Vector2D IntersectionPoint(this Line2D left, Line2D right) => Line2D.IntersectionPoint(left, right);
/// <inheritdoc cref="Line2D.GetT(Line2D, Vector2D)" />
public static float GetT(this Line2D line, Vector2D point) => Line2D.GetT(line, point);
@@ -230,9 +214,6 @@ public static class Line2DExtensions
/// <inheritdoc cref="Line2D.Intersects(Line2D, Line2D, out Vector2D?)" />
public static bool Intersects(this Line2D left, Line2D right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line2D.Intersects(left, right, out point);
/// <inheritdoc cref="Line2D.ClosestPointTo(Line2D, Vector2D)" />
public static Vector2D ClosestPointTo(this Line2D line, Vector2D point) => Line2D.ClosestPointTo(line, point);
/// <inheritdoc cref="Line2D.ApproximatelyEquals(Line2D, Line2D, float)" />
public static bool ApproximatelyEquals(this Line2D left, Line2D right, float epsilon = float.Epsilon) => Line2D.ApproximatelyEquals(left, right, epsilon);
}

View File

@@ -1,82 +1,47 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a <see cref="Line2DEquation"/> in the form y = mx + b.
/// Represents a line equation in the form y = mx + b.
/// </summary>
/// <param name="slope">The slope of the line.</param>
/// <param name="offsetY">The Y intercept of the line.</param>
/// <param name="offsetY">The y-intercept of the line.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and Y intercept.
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and y-intercept.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
public readonly struct Line2DEquation(float slope, float offsetY) : IEquatable<Line2DEquation>
public readonly struct Line2DEquation(float slope, float offsetY)
{
/// <summary>
/// The slope of the <see cref="Line2DEquation"/>.
/// The slope of the line equation.
/// </summary>
public readonly float Slope = slope;
/// <summary>
/// The Y intercept of the <see cref="Line2DEquation"/>.
/// The y-intercept of the line equation.
/// </summary>
public readonly float OffsetY = offsetY;
public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
public static implicit operator Line2DEquation(Line2D line)
{
Vector2D slopeVector = line.From.FromTo(line.To);
float slope = slopeVector.Y / slopeVector.X;
float yOffset = line.From.Y - (slope * line.From.X);
return new Line2DEquation(slope, yOffset);
}
/// <summary>
/// Resolves the Y coordinate for a given X coordinate using the <see cref="Line2DEquation"/>.
/// Resolves the y-coordinate for a given x-coordinate using the line equation.
/// </summary>
/// <param name="lineEquation">The <see cref="Line2DEquation"/> to resolve.</param>
/// <param name="x">The X coordinate for which to resolve the Y coordinate.</param>
/// <returns>The Y coordinate resolved using the <see cref="Line2DEquation"/>.</returns>
/// <param name="lineEquation">The line equation to resolve.</param>
/// <param name="x">The x-coordinate for which to resolve the y-coordinate.</param>
/// <returns>The y-coordinate resolved using the line equation.</returns>
public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
/// <summary>
/// Checks if two <see cref="Line2DEquation"/> are approximately equal.
/// Checks if two line equations are approximately equal.
/// </summary>
/// <param name="left">The first <see cref="Line2DEquation"/> to compare.</param>
/// <param name="right">The second <see cref="Line2DEquation"/> to compare.</param>
/// <param name="left">The first line equation to compare.</param>
/// <param name="right">The second line equation to compare.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns>True if the <see cref="Line2DEquation"/> are approximately equal; otherwise, false.</returns>
/// <returns>True if the line equations are approximately equal; otherwise, false.</returns>
public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
=> left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Line2DEquation"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Line2DEquation"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2DEquation"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Line2DEquation lineEquation && this == lineEquation;
public bool Equals(Line2DEquation other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Line2DEquation"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Line2DEquation"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Slope, OffsetY);
/// <summary>
/// Converts the <see cref="Line2DEquation"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Line2DEquation"/>.</returns>
public override string ToString() => $"{nameof(Line2DEquation)}({Slope}, {OffsetY})";
}
/// <summary>
/// Provides extension methods for the <see cref="Line2DEquation"/> struct.
/// Provides extension methods for the LineEquation struct.
/// </summary>
public static class Line2DEquationExtensions
{

View File

@@ -1,114 +0,0 @@
using System;
namespace Engine.Core;
/// <summary>
/// Represents a 3D line segment defined by two endpoints.
/// </summary>
/// <param name="from">The starting point of the <see cref="Line3D"/> segment.</param>
/// <param name="to">The ending point of the <see cref="Line3D"/> segment.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="Line3D"/> struct with the specified endpoints.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("From: {From.ToString(),nq}, To: {To.ToString(),nq}, Direction: {Direction.ToString(),nq}, Length: {Length}")]
public readonly struct Line3D(Vector3D from, Vector3D to) : IEquatable<Line3D>
{
/// <summary>
/// The starting point of the <see cref="Line3D"/> segment.
/// </summary>
public readonly Vector3D From = from;
/// <summary>
/// The ending point of the <see cref="Line3D"/> segment.
/// </summary>
public readonly Vector3D To = to;
/// <summary>
/// The reversed <see cref="Line3D"/> segment.
/// </summary>
public readonly Line3D Reversed => new(To, From);
/// <summary>
/// The normalized direction <see cref="Vector3D"/> of the <see cref="Line3D"/> segment.
/// </summary>
public readonly Vector3D Direction => From.FromTo(To).Normalize();
/// <summary>
/// The length of the <see cref="Line3D"/> segment.
/// </summary>
public readonly float Length => From.FromTo(To).Length();
/// <summary>
/// The squared length of the <see cref="Line3D"/> segment.
/// </summary>
public readonly float LengthSquared => From.FromTo(To).LengthSquared();
public static bool operator ==(Line3D left, Line3D right) => left.From == right.From && left.To == right.To;
public static bool operator !=(Line3D left, Line3D right) => left.From != right.From || left.To != right.To;
/// <summary>
/// Linearly interpolates between the two endpoints of the <see cref="Line3D"/> segment using parameter 't'.
/// </summary>
public static Vector3D Lerp(Line3D line, float t)
=> Vector3D.Lerp(line.From, line.To, t);
/// <summary>
/// Calculates the closest point on the <see cref="Line3D"/> segment to the specified point.
/// </summary>
public static Vector3D ClosestPointTo(Line3D line, Vector3D point)
{
Vector3D lineRelativeVector = line.From.FromTo(line.To);
Vector3D lineDirection = lineRelativeVector.Normalized;
Vector3D pointVector = line.From.FromTo(point);
float dot = lineDirection.Dot(pointVector).Clamp(0f, lineRelativeVector.Magnitude);
return lineDirection * dot;
}
/// <summary>
/// Checks if two <see cref="Line3D"/> segments are approximately equal.
/// </summary>
/// <param name="left">The first <see cref="Line3D"/>.</param>
/// <param name="right">The second <see cref="Line3D"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="Line3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Line3D left, Line3D right, float epsilon = float.Epsilon)
=> left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Line3D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Line3D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line3D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Line3D line3D && this == line3D;
public bool Equals(Line3D other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Line3D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Line3D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(From, To);
/// <summary>
/// Converts the <see cref="Line3D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Line3D"/>.</returns>
public override string ToString() => $"{nameof(Line3D)}({From}, {To})";
}
/// <summary>
/// Provides extension methods for the <see cref="Line3D"/> struct.
/// </summary>
public static class Line3DExtensions
{
/// <inheritdoc cref="Line3D.Lerp(Line3D, float)" />
public static Vector3D Lerp(this Line3D line, float t) => Line3D.Lerp(line, t);
/// <inheritdoc cref="Line3D.ClosestPointTo(Line3D, Vector3D)" />
public static Vector3D ClosestPointTo(this Line3D line, Vector3D point) => Line3D.ClosestPointTo(line, point);
/// <inheritdoc cref="Line3D.ApproximatelyEquals(Line3D, Line3D, float)" />
public static bool ApproximatelyEquals(this Line3D left, Line3D right, float epsilon = float.Epsilon) => Line3D.ApproximatelyEquals(left, right, epsilon);
}

View File

@@ -1,294 +0,0 @@
using System;
using System.Numerics;
namespace Engine.Core;
// TODO Comments
/// <summary>
/// Represents a 4D left handed space matrix.
/// </summary>
/// <remarks>
/// Initializes a new instance of the <see cref="Matrix4x4"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct Matrix4x4(
float m11, float m12, float m13, float m14,
float m21, float m22, float m23, float m24,
float m31, float m32, float m33, float m34,
float m41, float m42, float m43, float m44
) : IEquatable<Matrix4x4>
{
public readonly float M11 = m11, M12 = m12, M13 = m13, M14 = m14;
public readonly float M21 = m21, M22 = m22, M23 = m23, M24 = m24;
public readonly float M31 = m31, M32 = m32, M33 = m33, M34 = m34;
public readonly float M41 = m41, M42 = m42, M43 = m43, M44 = m44;
/// <summary>
/// Extracts the position (translation) from the <see cref="Matrix4x4"/>.
/// </summary>
public readonly Vector3D Position => new(M41, M42, M43);
/// <summary>
/// Extracts the scale from the <see cref="Matrix4x4"/>.
/// </summary>
public readonly Vector3D Scale
{
get
{
float scaleX = new Vector3D(M11, M12, M13).Length();
float scaleY = new Vector3D(M21, M22, M23).Length();
float scaleZ = new Vector3D(M31, M32, M33).Length();
if (Determinant(this) < 0)
scaleX *= -1;
return new(scaleX, scaleY, scaleZ);
}
}
/// <summary>
/// Extracts the rotation from the <see cref="Matrix4x4"/>.
/// </summary>
public readonly Quaternion Rotation => Quaternion.FromRotationMatrix4x4(this).Normalized;
/// <summary>
/// Represents the identity <see cref="Matrix4x4"/>.
/// </summary>
public static Matrix4x4 Identity => new(
1f, 0f, 0f, 0f,
0f, 1f, 0f, 0f,
0f, 0f, 1f, 0f,
0f, 0f, 0f, 1f
);
public static Matrix4x4 operator *(Matrix4x4 a, Matrix4x4 b) => new(
a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31 + a.M14 * b.M41,
a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32 + a.M14 * b.M42,
a.M11 * b.M13 + a.M12 * b.M23 + a.M13 * b.M33 + a.M14 * b.M43,
a.M11 * b.M14 + a.M12 * b.M24 + a.M13 * b.M34 + a.M14 * b.M44,
a.M21 * b.M11 + a.M22 * b.M21 + a.M23 * b.M31 + a.M24 * b.M41,
a.M21 * b.M12 + a.M22 * b.M22 + a.M23 * b.M32 + a.M24 * b.M42,
a.M21 * b.M13 + a.M22 * b.M23 + a.M23 * b.M33 + a.M24 * b.M43,
a.M21 * b.M14 + a.M22 * b.M24 + a.M23 * b.M34 + a.M24 * b.M44,
a.M31 * b.M11 + a.M32 * b.M21 + a.M33 * b.M31 + a.M34 * b.M41,
a.M31 * b.M12 + a.M32 * b.M22 + a.M33 * b.M32 + a.M34 * b.M42,
a.M31 * b.M13 + a.M32 * b.M23 + a.M33 * b.M33 + a.M34 * b.M43,
a.M31 * b.M14 + a.M32 * b.M24 + a.M33 * b.M34 + a.M34 * b.M44,
a.M41 * b.M11 + a.M42 * b.M21 + a.M43 * b.M31 + a.M44 * b.M41,
a.M41 * b.M12 + a.M42 * b.M22 + a.M43 * b.M32 + a.M44 * b.M42,
a.M41 * b.M13 + a.M42 * b.M23 + a.M43 * b.M33 + a.M44 * b.M43,
a.M41 * b.M14 + a.M42 * b.M24 + a.M43 * b.M34 + a.M44 * b.M44
);
public static bool operator ==(Matrix4x4 left, Matrix4x4 right) =>
left.M11 == right.M11 && left.M12 == right.M12 && left.M13 == right.M13 && left.M14 == right.M14 &&
left.M21 == right.M21 && left.M22 == right.M22 && left.M23 == right.M23 && left.M24 == right.M24 &&
left.M31 == right.M31 && left.M32 == right.M32 && left.M33 == right.M33 && left.M34 == right.M34 &&
left.M41 == right.M41 && left.M42 == right.M42 && left.M43 == right.M43 && left.M44 == right.M44;
public static bool operator !=(Matrix4x4 left, Matrix4x4 right) =>
left.M11 != right.M11 || left.M12 != right.M12 || left.M13 != right.M13 || left.M14 != right.M14 ||
left.M21 != right.M21 || left.M22 != right.M22 || left.M23 != right.M23 || left.M24 != right.M24 ||
left.M31 != right.M31 || left.M32 != right.M32 || left.M33 != right.M33 || left.M34 != right.M34 ||
left.M41 != right.M41 || left.M42 != right.M42 || left.M43 != right.M43 || left.M44 != right.M44;
public static implicit operator System.Numerics.Matrix4x4(Matrix4x4 m) => new(
m.M11, m.M12, m.M13, m.M14,
m.M21, m.M22, m.M23, m.M24,
m.M31, m.M32, m.M33, m.M34,
m.M41, m.M42, m.M43, m.M44
);
public static implicit operator Matrix4x4(System.Numerics.Matrix4x4 m) => new(
m.M11, m.M12, m.M13, m.M14,
m.M21, m.M22, m.M23, m.M24,
m.M31, m.M32, m.M33, m.M34,
m.M41, m.M42, m.M43, m.M44
);
/// <summary>
/// Calculates the determinant of the <see cref="Matrix4x4"/>.
/// </summary>
/// <param name="m">The <see cref="Matrix4x4"/>.</param>
/// <returns>The determinant of the <see cref="Matrix4x4"/>.</returns>
public static float Determinant(Matrix4x4 m) => // https://www.euclideanspace.com/maths/algebra/matrix/functions/determinant/fourD/index.htm
m.M14 * m.M23 * m.M32 * m.M41 - m.M13 * m.M24 * m.M32 * m.M41 -
m.M14 * m.M22 * m.M33 * m.M41 + m.M12 * m.M24 * m.M33 * m.M41 +
m.M13 * m.M22 * m.M34 * m.M41 - m.M12 * m.M23 * m.M34 * m.M41 -
m.M14 * m.M23 * m.M31 * m.M42 + m.M13 * m.M24 * m.M31 * m.M42 +
m.M14 * m.M21 * m.M33 * m.M42 - m.M11 * m.M24 * m.M33 * m.M42 -
m.M13 * m.M21 * m.M34 * m.M42 + m.M11 * m.M23 * m.M34 * m.M42 +
m.M14 * m.M22 * m.M31 * m.M43 - m.M12 * m.M24 * m.M31 * m.M43 -
m.M14 * m.M21 * m.M32 * m.M43 + m.M11 * m.M24 * m.M32 * m.M43 +
m.M12 * m.M21 * m.M34 * m.M43 - m.M11 * m.M22 * m.M34 * m.M43 -
m.M13 * m.M22 * m.M31 * m.M44 + m.M12 * m.M23 * m.M31 * m.M44 +
m.M13 * m.M21 * m.M32 * m.M44 - m.M11 * m.M23 * m.M32 * m.M44 -
m.M12 * m.M21 * m.M33 * m.M44 + m.M11 * m.M22 * m.M33 * m.M44;
public static Matrix4x4 CreateTranslation(Vector3D position) => new(
1f, 0f, 0f, 0f,
0f, 1f, 0f, 0f,
0f, 0f, 1f, 0f,
position.X, position.Y, position.Z, 1
);
public static Matrix4x4 CreateScale(Vector3D scale) => new(
scale.X, 0f, 0f, 0f,
0f, scale.Y, 0f, 0f,
0f, 0f, scale.Z, 0f,
0f, 0f, 0f, 1f
);
public static Matrix4x4 CreateRotationX(float radians)
{
float c = Math.Cos(radians);
float s = Math.Sin(radians);
return new Matrix4x4(
1f, 0f, 0f, 0f,
0f, c, s, 0f,
0f, -s, c, 0f,
0f, 0f, 0f, 1f
);
}
public static Matrix4x4 CreateRotationY(float radians)
{
float c = Math.Cos(radians);
float s = Math.Sin(radians);
return new Matrix4x4(
c, 0f, -s, 0f,
0f, 1f, 0f, 0f,
s, 0f, c, 0f,
0f, 0f, 0f, 1f
);
}
public static Matrix4x4 CreateRotationZ(float radians)
{
float c = Math.Cos(radians);
float s = Math.Sin(radians);
return new Matrix4x4(
c, s, 0f, 0f,
-s, c, 0f, 0f,
0f, 0f, 1f, 0f,
0f, 0f, 0f, 1f
);
}
// TODO Find a better calculation for this
public static Matrix4x4 CreateRotation(Quaternion quaternion)
{
Vector3D angles = quaternion.ToAngles();
return Identity * CreateRotationX(angles.X) * CreateRotationY(angles.Y) * CreateRotationZ(angles.Z);
}
public static Matrix4x4 CreateLookMatrix(Vector3D forward, Vector3D up)
{
Vector3D z = forward.Normalized;
Vector3D x = up.Cross(z).Normalized;
Vector3D y = z.Cross(x);
return new Matrix4x4(
x.X, y.X, z.X, 0f,
x.Y, y.Y, z.Y, 0f,
x.Z, y.Z, z.Z, 0f,
0f, 0f, 0f, 1f
);
}
public static Matrix4x4 CreateLookMatrix(Vector3D position, Vector3D target, Vector3D up)
{
Vector3D z = position.FromTo(target).Normalized;
Vector3D x = up.Cross(z).Normalized;
Vector3D y = z.Cross(x);
return new Matrix4x4(
x.X, y.X, z.X, 0f,
x.Y, y.Y, z.Y, 0f,
x.Z, y.Z, z.Z, 0f,
-x.Dot(position), -y.Dot(position), -z.Dot(position), 1f
);
}
public static Matrix4x4 CreatePerspectiveFieldOfView(float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane)
{
float yScale = 1f / Math.Tan(fieldOfViewInRadians / 2f);
float xScale = yScale / aspectRatio;
return new Matrix4x4(
xScale, 0f, 0f, 0f,
0f, yScale, 0f, 0f,
0f, 0f, farPlane / (farPlane - nearPlane), 1f,
0f, 0f, -nearPlane * farPlane / (farPlane - nearPlane), 0f
);
}
public static Matrix4x4 ToRightHanded(Matrix4x4 m) => new(
m.M11, m.M12, m.M13, m.M14,
m.M31, m.M32, m.M33, m.M34,
m.M21, m.M22, m.M23, m.M24,
m.M41, m.M42, m.M43, m.M44
);
public override bool Equals(object? obj) => obj is Matrix4x4 matrix && this == matrix;
public bool Equals(Matrix4x4 other) => this == other;
public override int GetHashCode()
{
HashCode hashCode = new();
hashCode.Add(M11); hashCode.Add(M12); hashCode.Add(M13); hashCode.Add(M14);
hashCode.Add(M21); hashCode.Add(M22); hashCode.Add(M23); hashCode.Add(M24);
hashCode.Add(M31); hashCode.Add(M32); hashCode.Add(M33); hashCode.Add(M34);
hashCode.Add(M41); hashCode.Add(M42); hashCode.Add(M43); hashCode.Add(M44);
return hashCode.ToHashCode();
}
public override string ToString() => $"Matrix4x4({M11}, {M12}, {M13}, {M14},{M21}, {M22}, {M23}, {M24},{M31}, {M32}, {M33}, {M34},{M41}, {M42}, {M43}, {M44})";
}
/// <summary>
/// Provides extension methods for <see cref="Matrix4x4"/> type.
/// </summary>
public static class Matrix4x4Extensions
{
/// <inheritdoc cref="Matrix4x4.Determinant(Matrix4x4)" />
public static float Determinant(this Matrix4x4 matrix) => Matrix4x4.Determinant(matrix);
/// <inheritdoc cref="Matrix4x4.CreateTranslation(Vector3D)" />
public static Matrix4x4 ApplyTranslation(this Matrix4x4 matrix, Vector3D translation) => matrix * Matrix4x4.CreateTranslation(translation);
/// <inheritdoc cref="Matrix4x4.CreateScale(Vector3D)" />
public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, Vector3 scale) => matrix * Matrix4x4.CreateScale(scale);
/// <inheritdoc cref="Matrix4x4.CreateRotationZ(float)" />
public static Matrix4x4 ApplyRotationX(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationX(radians);
/// <inheritdoc cref="Matrix4x4.CreateRotationY(float)" />
public static Matrix4x4 ApplyRotationY(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationY(radians);
/// <inheritdoc cref="Matrix4x4.CreateRotationZ(float)" />
public static Matrix4x4 ApplyRotationZ(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationZ(radians);
/// <inheritdoc cref="Matrix4x4.CreateRotation(Quater)" />
public static Matrix4x4 ApplyRotation(this Matrix4x4 matrix, Quaternion quaternion) => matrix * Matrix4x4.CreateRotation(quaternion);
/// <inheritdoc cref="Matrix4x4.CreateLookMatrix( Vector3D, Vector3D)" />
public static Matrix4x4 ApplyLookRotationTo(this Matrix4x4 matrix, Vector3D forward, Vector3 up) => matrix * Matrix4x4.CreateLookMatrix(forward, up);
/// <inheritdoc cref="Matrix4x4.CreateLookMatrix(Vector3D, Vector3D, Vector3D)" />
public static Matrix4x4 CreateLookMatrixTo(this Vector3D from, Vector3D to, Vector3 up) => Matrix4x4.CreateLookMatrix(from, to, up);
/// <inheritdoc cref="Matrix4x4.CreatePerspectiveFieldOfView(float, float, float, float)" />
public static Matrix4x4 ApplyPerspectiveFieldOfView(this Matrix4x4 matrix, float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane)
=> matrix * Matrix4x4.CreatePerspectiveFieldOfView(fieldOfViewInRadians, aspectRatio, nearPlane, farPlane);
/// <inheritdoc cref="Matrix4x4.ToRightHanded(Matrix4x4) />
public static Matrix4x4 ToRightHanded(this Matrix4x4 matrix) => Matrix4x4.ToRightHanded(matrix);
}

View File

@@ -1,6 +1,4 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a range of values along a single axis.
@@ -11,7 +9,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="Projection1D"/> struct with the specified minimum and maximum values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("Min: {Min}, Max: {Max}")]
public readonly struct Projection1D(float min, float max) : IEquatable<Projection1D>
public readonly struct Projection1D(float min, float max)
{
/// <summary>
/// Gets the minimum value of the projection.
@@ -23,9 +21,6 @@ public readonly struct Projection1D(float min, float max) : IEquatable<Projectio
/// </summary>
public readonly float Max = max;
public static bool operator ==(Projection1D left, Projection1D right) => left.Min == right.Min && left.Max == right.Max;
public static bool operator !=(Projection1D left, Projection1D right) => left.Min != right.Min || left.Max != right.Max;
/// <summary>
/// Checks if two projections overlap.
/// </summary>
@@ -75,36 +70,6 @@ public readonly struct Projection1D(float min, float max) : IEquatable<Projectio
depth = 0f;
return false;
}
/// <summary>
/// Checks if two <see cref="Projection1D"/>s are approximately equal within a specified epsilon range.
/// </summary>
/// <param name="left">The first <see cref="Projection1D"/>.</param>
/// <param name="right">The second <see cref="Projection1D"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="Projection1D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Projection1D left, Projection1D right, float epsilon = float.Epsilon)
=> left.Min.ApproximatelyEquals(right.Min, epsilon) && left.Max.ApproximatelyEquals(right.Max, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Projection1D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Projection1D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Projection1D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Projection1D projection1D && this == projection1D;
public bool Equals(Projection1D other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Projection1D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Projection1D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Min, Max);
/// <summary>
/// Converts the <see cref="Projection1D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Projection1D"/>.</returns>
public override string ToString() => $"{nameof(Projection1D)}({Min}, {Max})";
}
/// <summary>
@@ -117,7 +82,4 @@ public static class Projection1DExtensions
/// <inheritdoc cref="Projection1D.Overlaps(Projection1D, Projection1D, out float)" />
public static bool Overlaps(this Projection1D left, Projection1D right, out float depth) => Projection1D.Overlaps(left, right, out depth);
/// <inheritdoc cref="Projection1D.ApproximatelyEquals(Projection1D, Projection1D, float)" />
public static bool ApproximatelyEquals(this Projection1D left, Projection1D right, float epsilon = float.Epsilon) => Projection1D.ApproximatelyEquals(left, right, epsilon);
}

View File

@@ -1,6 +1,4 @@
using System;
namespace Engine.Core;
namespace Syntriax.Engine.Core;
/// <summary>
/// Represents a 3D space rotation.
@@ -13,7 +11,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="Quaternion"/> struct with the specified positions.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}, Length: {Magnitude}, LengthSquared: {MagnitudeSquared}, Normalized: {Normalized.ToString(),nq}")]
public readonly struct Quaternion(float x, float y, float z, float w) : IEquatable<Quaternion>
public readonly struct Quaternion(float x, float y, float z, float w)
{
/// <summary>
/// The X(i) imaginary of the <see cref="Quaternion"/>.
@@ -79,30 +77,6 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
public static implicit operator Quaternion(System.Numerics.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
public static implicit operator System.Numerics.Quaternion(Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
/// <summary>
/// Get the Pitch, Yaw and Roll of the <see cref="Quaternion"/>.
/// </summary>
public static Vector3D ToAngles(Quaternion quaternion)
{
// Quaternion to Euler angles (in 3-2-1 sequence) conversion
float sinr_cosp = 2f * (quaternion.W * quaternion.X + quaternion.Y * quaternion.Z);
float cosr_cosp = 1f - 2f * (quaternion.X * quaternion.X + quaternion.Y * quaternion.Y);
float pitch = MathF.Atan2(sinr_cosp, cosr_cosp);
float sinp = 2f * (quaternion.W * quaternion.Y - quaternion.Z * quaternion.X);
float yaw;
if (MathF.Abs(sinp) >= 1f)
yaw = MathF.CopySign(MathF.PI / 2f, sinp);
else
yaw = MathF.Asin(sinp);
float siny_cosp = 2f * (quaternion.W * quaternion.Z + quaternion.X * quaternion.Y);
float cosy_cosp = 1f - 2f * (quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z);
float roll = MathF.Atan2(siny_cosp, cosy_cosp);
return new Vector3D(pitch, yaw, roll) * Math.RadianToDegree;
}
/// <summary>
/// Calculates the length of the <see cref="Quaternion"/>.
/// </summary>
@@ -156,36 +130,6 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
/// <returns>The normalized <see cref="Quaternion"/>.</returns>
public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion);
public static Quaternion LookAt(Vector3D origin, Vector3D target, Vector3D up) => LookAt(target - origin, up);
public static Quaternion LookAt(Vector3D target, Vector3D up)
{
Vector3D forward = target.Normalized;
if (forward.LengthSquared() < 1e-6f)
return Identity;
Vector3D right = up.Cross(forward).Normalized;
Vector3D newUp = forward.Cross(right);
Matrix4x4 rot = new(
right.X, right.Y, right.Z, 0f,
newUp.X, newUp.Y, newUp.Z, 0f,
forward.X, forward.Y, forward.Z, 0f,
0f, 0f, 0f, 1f
);
return FromRotationMatrix4x4(rot);
}
/// <summary>
/// Rotates a <see cref="Quaternion"/> around a axis by the specified angle (in radians).
/// </summary>
/// <param name="vector">The <see cref="Quaternion"/> to rotate.</param>
/// <param name="axis">The <see cref="Quaternion"/> to rotate around.</param>
/// <param name="angleInRadian">The angle to rotate by, in radians.</param>
/// <returns>The rotated <see cref="Quaternion"/>.</returns>
public static Quaternion Rotate(Quaternion vector, Vector3D axis, float angleInRadian) => vector * Quaternion.FromAxisAngle(axis, angleInRadian);
/// <summary>
/// Inverts the direction of the <see cref="Quaternion"/>.
/// </summary>
@@ -208,12 +152,8 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
/// <returns>The rotated <see cref="Vector3D"/>.</returns>
public static Vector3D RotateVector(Vector3D vector, Quaternion quaternion)
{
// https://blog.molecular-matters.com/2013/05/24/a-faster-quaternion-vector-multiplication/
// t = 2 * cross(q.xyz, v)
// v' = v + q.w * t + cross(q.xyz, t)
Vector3D quaternionVector = new(quaternion.X, quaternion.Y, quaternion.Z);
Vector3D t = 2f * quaternionVector.Cross(vector);
return vector + quaternion.W * t + quaternionVector.Cross(t);
Quaternion rotation = quaternion * new Quaternion(vector.X, vector.Y, vector.Z, 0) * Invert(quaternion);
return new(rotation.X, rotation.Y, rotation.Z);
}
/// <summary>
@@ -233,8 +173,8 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
dot = -dot;
}
if (dot > 0.999999f)
return to;
if (dot > 0.9995f)
return Lerp(from, to, t);
float angle = Math.Acos(dot);
float sinAngle = Math.Sin(angle);
@@ -268,9 +208,9 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
/// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
/// <param name="angle">The angle in radians.</param>
/// <returns>The rotation <see cref="Quaternion"/> calculated by the given parameters.</returns>
public static Quaternion FromAxisAngle(Vector3D axis, float angleInRadian)
public static Quaternion FromAxisAngle(Vector3D axis, float angle)
{
float halfAngle = angleInRadian * .5f;
float halfAngle = angle * .5f;
float sinHalf = Math.Sin(halfAngle);
return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
}
@@ -297,11 +237,12 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
}
/// <summary>
/// Calculates the <see cref="Matrix4x4"/> from given <see cref="Quaternion"/>.
/// Calculates the <see cref="System.Numerics.Matrix4x4"/> from given <see cref="Quaternion"/>.
/// </summary>
/// <param name="quaternion">The rotation <see cref="Quaternion"/>.</param>
/// <returns>The rotation <see cref="Matrix4x4"/> calculated by the given <see cref="Quaternion"/>.</returns>
public static Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion)
/// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
/// <param name="angle">The angle in radians.</param>
/// <returns>The rotation <see cref="System.Numerics.Matrix4x4"/> calculated by the given <see cref="Quaternion"/>.</returns>
public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion)
{
float m00 = 1 - 2 * (quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z);
float m01 = 2 * (quaternion.X * quaternion.Y - quaternion.W * quaternion.Z);
@@ -331,52 +272,6 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
);
}
/// <summary>
/// Calculates the <see cref="Quaternion"/> from given <see cref="Matrix4x4"/>.
/// </summary>
/// <param name="martix">The rotation <see cref="Matrix4x4"/>.</param>
/// <returns>The rotation <see cref="Quaternion"/> calculated by the given <see cref="Matrix4x4"/>.</returns>
public static Quaternion FromRotationMatrix4x4(Matrix4x4 martix)
{
float trace = martix.M11 + martix.M22 + martix.M33;
float w, x, y, z;
if (trace > 0)
{
float s = Math.Sqrt(trace + 1.0f) * 2f;
w = .25f * s;
x = (martix.M23 - martix.M32) / s;
y = (martix.M31 - martix.M13) / s;
z = (martix.M12 - martix.M21) / s;
}
else if ((martix.M11 > martix.M22) && (martix.M11 > martix.M33))
{
float s = Math.Sqrt(1.0f + martix.M11 - martix.M22 - martix.M33) * 2f;
w = (martix.M23 - martix.M32) / s;
x = .25f * s;
y = (martix.M12 + martix.M21) / s;
z = (martix.M31 + martix.M13) / s;
}
else if (martix.M22 > martix.M33)
{
float s = Math.Sqrt(1.0f + martix.M22 - martix.M11 - martix.M33) * 2f;
w = (martix.M31 - martix.M13) / s;
x = (martix.M12 + martix.M21) / s;
y = .25f * s;
z = (martix.M23 + martix.M32) / s;
}
else
{
float s = Math.Sqrt(1.0f + martix.M33 - martix.M11 - martix.M22) * 2f;
w = (martix.M12 - martix.M21) / s;
x = (martix.M31 + martix.M13) / s;
y = (martix.M23 + martix.M32) / s;
z = .25f * s;
}
return new(x, y, z, w);
}
/// <summary>
/// Checks if two <see cref="Quaternion"/>s are approximately equal within a specified epsilon range.
/// </summary>
@@ -387,25 +282,24 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon)
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon);
/// <summary>
/// Converts the <see cref="Quaternion"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Quaternion"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Quaternion quaternion && this == quaternion;
public bool Equals(Quaternion other) => this == other;
public override bool Equals(object? obj) => obj is Quaternion objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z) && W.Equals(objVec.W);
/// <summary>
/// Generates a hash code for the <see cref="Quaternion"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z, W);
/// <summary>
/// Converts the <see cref="Quaternion"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
public override string ToString() => $"{nameof(Quaternion)}({X}, {Y}, {Z}, {W})";
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
}
/// <summary>
@@ -413,9 +307,6 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
/// </summary>
public static class QuaternionExtensions
{
/// <inheritdoc cref="Quaternion.ToAngles(Quaternion)" />
public static Vector3D ToAngles(this Quaternion quaternion) => Quaternion.ToAngles(quaternion);
/// <inheritdoc cref="Quaternion.Length(Quaternion)" />
public static float Length(this Quaternion quaternion) => Quaternion.Length(quaternion);
@@ -437,9 +328,6 @@ public static class QuaternionExtensions
/// <inheritdoc cref="Quaternion.Normalize(Quaternion)" />
public static Quaternion Normalize(this Quaternion quaternion) => Quaternion.Normalize(quaternion);
/// <inheritdoc cref="Quaternion.Rotate(Quaternion, Vector3D, float)" />
public static Quaternion Rotate(this Quaternion vector, Vector3D normal, float angleInRadian) => Quaternion.Rotate(vector, normal, angleInRadian);
/// <inheritdoc cref="Quaternion.Invert(Quaternion)" />
public static Quaternion Invert(this Quaternion quaternion) => Quaternion.Invert(quaternion);
@@ -459,7 +347,7 @@ public static class QuaternionExtensions
public static float Dot(this Quaternion left, Quaternion right) => Quaternion.Dot(left, right);
/// <inheritdoc cref="Quaternion.ToRotationMatrix4x4(Quaternion, Quaternion)" />
public static Matrix4x4 ToRotationMatrix4x4(this Quaternion quaternion) => Quaternion.ToRotationMatrix4x4(quaternion);
public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(this Quaternion quaternion) => Quaternion.ToRotationMatrix4x4(quaternion);
/// <inheritdoc cref="Quaternion.FromAxisAngle(Vector3D, float)" />
public static Quaternion CreateRotation(this Vector3D axis, float angle) => Quaternion.FromAxisAngle(axis, angle);

View File

@@ -1,108 +0,0 @@
using System;
namespace Engine.Core;
/// <summary>
/// Represents an infinite ray in 2D space.
/// </summary>
/// <param name="Origin">The <see cref="Vector2D"/> in 2D space where the ray starts from.</param>
/// <param name="Direction">Normalized <see cref="Vector2D"/> indicating the ray's is direction.</param>
public readonly struct Ray2D(Vector2D Origin, Vector2D Direction) : IEquatable<Ray2D>
{
/// <summary>
/// The starting point of the <see cref="Ray2D"/>.
/// </summary>
public readonly Vector2D Origin = Origin;
/// <summary>
/// The direction in which the <see cref="Ray2D"/> points. Should be a normalized vector.
/// </summary>
public readonly Vector2D Direction = Direction;
/// <summary>
/// Gets a <see cref="Ray2D"/> with the same origin but with the direction reversed.
/// </summary>
public readonly Ray2D Reversed => new(Origin, -Direction);
public static bool operator ==(Ray2D left, Ray2D right) => left.Origin == right.Origin && left.Direction == right.Direction;
public static bool operator !=(Ray2D left, Ray2D right) => left.Origin != right.Origin || left.Direction != right.Direction;
public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized);
/// <summary>
/// Constructs a <see cref="Line2D"/> from a <see cref="Ray2D"/>, extending from its origin in the <see cref="Ray2D"/>'s direction for a given distance.
/// </summary>
/// <param name="ray">The source <see cref="Ray2D"/>.</param>
/// <param name="distance">The length of the line segment to create from the <see cref="Ray2D"/>.</param>
/// <returns>A <see cref="Line2D"/> representing the segment of the <see cref="Ray2D"/>.</returns>
public static Line2D GetLine(Ray2D ray, float distance)
=> new(ray.Origin, ray.Origin + ray.Direction * distance);
/// <summary>
/// Evaluates the point on the <see cref="Ray2D"/> at a specified distance from its origin.
/// </summary>
/// <param name="ray">The <see cref="Ray2D"/> to evaluate.</param>
/// <param name="distanceFromOrigin">The distance from the origin along the <see cref="Ray2D"/>'s direction.</param>
/// <returns>A <see cref="Vector2D"/> representing the point at the given distance on the <see cref="Ray2D"/>.</returns>
public static Vector2D Evaluate(Ray2D ray, float distanceFromOrigin)
=> ray.Origin + ray.Direction * distanceFromOrigin;
/// <summary>
/// Calculates the closest point on the <see cref="Ray2D"/> to the specified point.
/// </summary>
public static Vector2D ClosestPointTo(Ray2D ray, Vector2D point)
{
Vector2D originToPoint = ray.Origin.FromTo(point);
float dot = ray.Direction.Dot(originToPoint);
return ray.Origin + ray.Direction * dot;
}
/// <summary>
/// Checks if two <see cref="Ray2D"/>s are approximately equal within a specified epsilon range.
/// </summary>
/// <param name="left">The first <see cref="Ray2D"/>.</param>
/// <param name="right">The second <see cref="Ray2D"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="Ray2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Ray2D left, Ray2D right, float epsilon = float.Epsilon)
=> left.Origin.ApproximatelyEquals(right.Origin, epsilon) && left.Direction.ApproximatelyEquals(right.Direction, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Ray2D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Ray2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Ray2D ray2D && this == ray2D;
public bool Equals(Ray2D other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Ray2D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Ray2D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
/// <summary>
/// Converts the <see cref="Ray2D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Ray2D"/>.</returns>
public override string ToString() => $"{nameof(Ray2D)}({Origin}, {Direction})";
}
/// <summary>
/// Provides extension methods for the <see cref="Ray2D"/> struct.
/// </summary>
public static class Ray2DExtensions
{
/// <inheritdoc cref="Ray2D.GetLine(Ray2D, float) />
public static Line2D ToLine(this Ray2D ray, float distance) => Ray2D.GetLine(ray, distance);
/// <inheritdoc cref="Ray2D.Evaluate(Ray2D, float) />
public static Vector2D Evaluate(this Ray2D ray, float distanceFromOrigin) => Ray2D.Evaluate(ray, distanceFromOrigin);
/// <inheritdoc cref="Ray2D.ClosestPointTo(Ray2D, Vector2D) />
public static Vector2D ClosestPointTo(this Ray2D ray, Vector2D point) => Ray2D.ClosestPointTo(ray, point);
/// <inheritdoc cref="Ray2D.ApproximatelyEquals(Ray2D, Ray2D, float)" />
public static bool ApproximatelyEquals(this Ray2D left, Ray2D right, float epsilon = float.Epsilon) => Ray2D.ApproximatelyEquals(left, right, epsilon);
}

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