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59 changed files with 448 additions and 1648 deletions

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@ -20,26 +20,6 @@ public interface ITransform2D : IBehaviour
/// </summary>
Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
/// <summary>
/// The <see cref="Vector2D"/> pointing upwards in world space.
/// </summary>
Vector2D Up { get; }
/// <summary>
/// The <see cref="Vector2D"/> pointing upwards in world space.
/// </summary>
Vector2D Down { get; }
/// <summary>
/// The <see cref="Vector2D"/> pointing upwards in world space.
/// </summary>
Vector2D Left { get; }
/// <summary>
/// The <see cref="Vector2D"/> pointing upwards in world space.
/// </summary>
Vector2D Right { get; }
/// <summary>
/// The world position of the <see cref="ITransform2D"/> in 2D space.
/// </summary>

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@ -10,11 +10,11 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnBehaviourStateChanged = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
private readonly List<T> monitoringBehaviours = new(32);
protected readonly List<T> activeBehaviours = new(32);
@ -22,47 +22,46 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
{
if (args.BehaviourAdded is not T tBehaviour)
if (arguments.BehaviourAdded is not T tBehaviour)
return;
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments arguments)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
AddBehaviour(behaviour);
activeBehaviours.Add(behaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(behaviour));
}
@ -74,15 +73,15 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
{
if (args.BehaviourRemoved is not T tBehaviour)
if (arguments.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
tBehaviour.OnActiveChanged.RemoveListener(cachedOnBehaviourStateChanged);
if (activeBehaviours.Remove(tBehaviour))
{
OnBehaviourRemove(tBehaviour);
@ -98,8 +97,8 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe;
OnUniverseAssigned?.Invoke(this);
@ -115,8 +114,8 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
@ -128,21 +127,10 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
public ActiveBehaviourCollector()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public ActiveBehaviourCollector(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
Assign(universe);
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnBehaviourStateChanged = OnBehaviourStateChanged;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
}

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@ -1,14 +1,11 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
private Comparison<T>? _sortBy = null;
public Comparison<T>? SortBy
{
get => _sortBy;
set
@ -20,48 +17,9 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
}
}
protected override void AddBehaviour(T behaviour)
{
if (SortBy is null)
{
activeBehaviours.Add(behaviour);
return;
}
int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
activeBehaviours.Insert(insertionIndex, behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
activeBehaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public ActiveBehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
if (SortBy is not null)
activeBehaviours.Sort(SortBy);
}
}

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@ -1,9 +1,14 @@
namespace Syntriax.Engine.Core;
public abstract class Behaviour : BehaviourBase
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
IPreUpdate, IUpdate, IPostUpdate,
IPreDraw, IDraw, IPostDraw
{
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler cachedEnteredUniverse = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedExitedUniverse = null!;
public Behaviour()
{
@ -11,18 +16,18 @@ public abstract class Behaviour : BehaviourBase
OnFinalized.AddListener(OnFinalize);
OnUnassigned.AddListener(OnUnassign);
delegateEnteredUniverse = EnteredUniverse;
delegateExitedUniverse = ExitedUniverse;
cachedEnteredUniverse = EnteredUniverse;
cachedExitedUniverse = ExitedUniverse;
}
protected virtual void OnUnassign() { }
protected void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
protected void OnInitialize(IInitializable _)
protected virtual void OnInitialize(IInitializable _)
{
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(cachedEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(cachedExitedUniverse);
OnInitialize();
@ -31,10 +36,10 @@ public abstract class Behaviour : BehaviourBase
}
protected virtual void OnFinalize() { }
protected void OnFinalize(IInitializable _)
protected virtual void OnFinalize(IInitializable _)
{
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(cachedEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(cachedExitedUniverse);
OnFinalize();
@ -42,9 +47,100 @@ public abstract class Behaviour : BehaviourBase
ExitedUniverse(UniverseObject, new(Universe));
}
protected virtual void OnFirstActiveFrame() { }
void IFirstFrameUpdate.FirstActiveFrame()
{
Debug.Assert.AssertInitialized(this);
OnFirstActiveFrame();
}
protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { }
void IPreUpdate.PreUpdate()
{
Debug.Assert.AssertInitialized(this);
OnPreUpdatePreActiveCheck();
if (!IsActive)
return;
OnPreUpdate();
}
protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { }
void IUpdate.Update()
{
Debug.Assert.AssertInitialized(this);
OnUpdatePreActiveCheck();
if (!IsActive)
return;
OnUpdate();
}
protected virtual void OnPostUpdatePreActiveCheck() { }
protected virtual void OnPostUpdate() { }
void IPostUpdate.PostUpdate()
{
Debug.Assert.AssertInitialized(this);
OnPostUpdatePreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostUpdate();
}
protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { }
void IPreDraw.PreDraw()
{
Debug.Assert.AssertInitialized(this);
OnPreDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPreDraw();
}
protected virtual void OnDrawPreActiveCheck() { }
protected virtual void OnDraw() { }
void IDraw.Draw()
{
Debug.Assert.AssertInitialized(this);
OnDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnDraw();
}
protected virtual void OnPostDrawPreActiveCheck() { }
protected virtual void OnPostDraw() { }
void IPostDraw.PostDraw()
{
Debug.Assert.AssertInitialized(this);
OnPostDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostDraw();
}
protected virtual void OnEnteredUniverse(IUniverse universe) { }
protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => OnEnteredUniverse(arguments.Universe);
protected virtual void OnExitedUniverse(IUniverse universe) { }
protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => OnExitedUniverse(arguments.Universe);
}

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@ -4,6 +4,19 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
{
public ITransform2D Transform { get; private set; } = null!;
protected override void OnInitialize() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
protected override void OnFinalize() => Transform = null!;
protected sealed override void OnInitialize(IInitializable _)
{
Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
base.OnInitialize(_);
}
protected sealed override void OnFinalize(IInitializable _)
{
Transform = null!;
base.OnFinalize(_);
}
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => base.EnteredUniverse(sender, arguments);
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => base.ExitedUniverse(sender, arguments);
}

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@ -7,12 +7,9 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
public IUniverse Universe => BehaviourController.UniverseObject.Universe;
public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private readonly Event<IHasUniverseObject>.EventHandler cachedOnUniverseObjectAssigned = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnUniverseObjectActiveChanged = null!;
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler cachedOnStateEnabledChanged = null!;
private IBehaviourController _behaviourController = null!;
public IBehaviourController BehaviourController => _behaviourController;
@ -43,7 +40,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_behaviourController = behaviourController;
OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
behaviourController.OnUniverseObjectAssigned.AddListener(cachedOnUniverseObjectAssigned);
if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this);
@ -52,7 +49,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
{
sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
sender.UniverseObject.OnActiveChanged.AddListener(cachedOnUniverseObjectActiveChanged);
UpdateActive();
}
@ -60,14 +57,14 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
{
base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
stateEnable.OnEnabledChanged.AddListener(cachedOnStateEnabledChanged);
}
protected override void UnassignInternal()
{
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(cachedOnUniverseObjectActiveChanged);
StateEnable.OnEnabledChanged.RemoveListener(cachedOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(cachedOnUniverseObjectAssigned);
base.UnassignInternal();
_behaviourController = null!;
}
@ -78,8 +75,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
Debug.Assert.AssertStateEnableAssigned(this);
}
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
private void UpdateActive()
{
@ -92,8 +89,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
protected BehaviourBase()
{
delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
delegateOnStateEnabledChanged = OnStateEnabledChanged;
cachedOnUniverseObjectAssigned = OnUniverseObjectAssigned;
cachedOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
cachedOnStateEnabledChanged = OnStateEnabledChanged;
}
}

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@ -10,59 +10,58 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
protected readonly List<T> behaviours = new(32);
public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
{
if (args.BehaviourAdded is not T tBehaviour)
if (arguments.BehaviourAdded is not T tBehaviour)
return;
AddBehaviour(tBehaviour);
OnBehaviourAdd(args.BehaviourAdded);
behaviours.Add(tBehaviour);
OnBehaviourAdd(arguments.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
{
if (args.BehaviourRemoved is not T tBehaviour)
if (arguments.BehaviourRemoved is not T tBehaviour)
return;
if (!behaviours.Remove(tBehaviour))
return;
OnBehaviourRemove(args.BehaviourRemoved);
OnBehaviourRemove(arguments.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
@ -75,8 +74,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe;
OnAssign(universe);
@ -93,8 +92,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
@ -106,19 +105,9 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
public BehaviourCollector()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public BehaviourCollector(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
Assign(universe);
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
}

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@ -1,14 +1,11 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
private Comparison<T>? _sortBy = null;
public Comparison<T>? SortBy
{
get => _sortBy;
set
@ -20,48 +17,9 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
}
}
protected override void AddBehaviour(T behaviour)
{
if (SortBy is null)
{
behaviours.Add(behaviour);
return;
}
int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
behaviours.Insert(insertionIndex, behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
behaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public BehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
if (SortBy is not null)
behaviours.Sort(SortBy);
}
}

View File

@ -27,7 +27,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (IsInitialized)
behaviour.Initialize();
behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
OnBehaviourAdded?.Invoke(this, new(behaviour));
return behaviour;
@ -146,7 +145,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviours.Add(behaviour);
}
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments arguments)
{
behaviours.Remove(sender);
InsertBehaviourByPriority(sender);

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class CoroutineManager : Behaviour, IUpdate
public class CoroutineManager : UniverseObject
{
private readonly List<IEnumerator> enumerators = [];
@ -18,7 +18,17 @@ public class CoroutineManager : Behaviour, IUpdate
enumerators.Remove(enumerator);
}
void IUpdate.Update()
protected override void OnEnteringUniverse(IUniverse universe)
{
universe.OnUpdate.AddListener(OnUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
{
universe.OnUpdate.RemoveListener(OnUpdate);
}
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
{
@ -29,6 +39,4 @@ public class CoroutineManager : Behaviour, IUpdate
enumerators.RemoveAt(i);
}
}
public CoroutineManager() => Priority = int.MinValue;
}

View File

@ -0,0 +1,18 @@
using System;
namespace Syntriax.Engine.Core;
public static class DelegateExtensions
{
[Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
public static void InvokeSafe(this Delegate @delegate, params object?[] args)
{
foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
try { invocation.DynamicInvoke(args); }
catch (Exception exception)
{
string methodCallRepresentation = $"{invocation.Method.DeclaringType?.FullName}.{invocation.Method.Name}({string.Join(", ", args)})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
}

View File

@ -3,95 +3,22 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class Event
{
private readonly List<EventHandler> listeners = null!;
private readonly List<EventHandler> onceListeners = null!;
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
public void Invoke()
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}()";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
for (int i = onceListeners.Count - 1; i >= 0; i--)
{
try { onceListeners[i].Invoke(); }
catch (Exception exception)
{
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}()";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
onceListeners.RemoveAt(i);
}
}
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
{
listeners = new(initialListenerCount);
onceListeners = new(initialOnceListenerCount);
}
public Event()
{
listeners = new(4);
onceListeners = new(2);
}
public delegate void EventHandler();
}
public class Event<TSender>
{
private readonly List<EventHandler> listeners = null!;
private readonly List<EventHandler> onceListeners = null!;
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
public void Invoke(TSender sender)
public void Clear() => listeners.Clear();
public void Invoke(TSender argument)
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(sender); }
try { listeners[i].Invoke(argument); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({sender})";
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
for (int i = onceListeners.Count - 1; i >= 0; i--)
{
try { onceListeners[i].Invoke(sender); }
catch (Exception exception)
{
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({sender})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
onceListeners.RemoveAt(i);
}
}
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
{
listeners = new(initialListenerCount);
onceListeners = new(initialOnceListenerCount);
}
public Event()
{
listeners = new(4);
onceListeners = new(2);
}
public delegate void EventHandler(TSender sender);
@ -99,47 +26,21 @@ public class Event<TSender>
public class Event<TSender, TArguments>
{
private readonly List<EventHandler> listeners = null!;
private readonly List<EventHandler> onceListeners = null!;
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
public void Invoke(TSender sender, TArguments args)
public void Clear() => listeners.Clear();
public void Invoke(TSender sender, TArguments arguments)
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(sender, args); }
try { listeners[i].Invoke(sender, arguments); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})";
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, arguments)})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
for (int i = onceListeners.Count - 1; i >= 0; i--)
{
try { onceListeners[i].Invoke(sender, args); }
catch (Exception exception)
{
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({string.Join(", ", sender, args)})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
onceListeners.RemoveAt(i);
}
}
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
{
listeners = new(initialListenerCount);
onceListeners = new(initialOnceListenerCount);
}
public Event()
{
listeners = new(4);
onceListeners = new(2);
}
public delegate void EventHandler(TSender sender, TArguments args);
public delegate void EventHandler(TSender sender, TArguments arguments);
}

View File

@ -1,10 +0,0 @@
namespace Syntriax.Engine.Core;
public interface IPool<T>
{
Event<IPool<T>, T> OnRemoved { get; }
Event<IPool<T>, T> OnReturned { get; }
T Get();
void Return(T item);
}

View File

@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class ListPool<T> : IPool<List<T>>
{
public Event<IPool<List<T>>, List<T>> OnReturned { get; } = new();
public Event<IPool<List<T>>, List<T>> OnRemoved { get; } = new();
private readonly Func<List<T>> generator = null!;
private readonly Queue<List<T>> queue = new();
public List<T> Get()
{
if (!queue.TryDequeue(out List<T>? result))
result = generator();
result.Clear();
OnRemoved?.Invoke(this, result);
return result;
}
public void Return(List<T> list)
{
if (queue.Contains(list))
return;
list.Clear();
queue.Enqueue(list);
OnReturned?.Invoke(this, list);
}
public ListPool(Func<List<T>> generator, int initialCapacity = 1)
{
this.generator = generator;
for (int i = 0; i < initialCapacity; i++)
queue.Enqueue(generator());
}
}

View File

@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class Pool<T> : IPool<T>
{
public Event<IPool<T>, T> OnRemoved { get; } = new();
public Event<IPool<T>, T> OnReturned { get; } = new();
private readonly Func<T> generator = null!;
private readonly Queue<T> queue = new();
public T Get()
{
if (!queue.TryDequeue(out T? result))
result = generator();
OnRemoved?.Invoke(this, result);
return result;
}
public void Return(T item)
{
if (queue.Contains(item))
return;
queue.Enqueue(item);
OnReturned?.Invoke(this, item);
}
public Pool(Func<T> generator, int initialCapacity = 1)
{
this.generator = generator;
for (int i = 0; i < initialCapacity; i++)
queue.Enqueue(generator());
}
}

View File

@ -167,14 +167,17 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
/// </summary>
public static Vector2D ClosestPointTo(Line2D line, Vector2D point)
{
Vector2D lineRelativeVector = line.From.FromTo(line.To);
Vector2D edgeVector = line.From.FromTo(line.To);
Vector2D pointVector = point - line.From;
Vector2D lineDirection = lineRelativeVector.Normalized;
Vector2D pointVector = line.From.FromTo(point);
float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
float dot = lineDirection.Dot(pointVector).Clamp(0f, lineRelativeVector.Magnitude);
t = Math.Max(0, Math.Min(1, t));
return lineDirection * dot;
float closestX = line.From.X + t * edgeVector.X;
float closestY = line.From.Y + t * edgeVector.Y;
return new Vector2D((float)closestX, (float)closestY);
}
/// <summary>
@ -202,9 +205,6 @@ public static class Line2DExtensions
/// <inheritdoc cref="Line2D.Intersects(Line2D, Vector2D)" />
public static bool Intersects(this Line2D line, Vector2D point) => Line2D.Intersects(line, point);
/// <inheritdoc cref="Line2D.IntersectionPoint(Line2D, Line2D)" />
public static Vector2D IntersectionPoint(this Line2D left, Line2D right) => Line2D.IntersectionPoint(left, right);
/// <inheritdoc cref="Line2D.GetT(Line2D, Vector2D)" />
public static float GetT(this Line2D line, Vector2D point) => Line2D.GetT(line, point);
@ -214,9 +214,6 @@ public static class Line2DExtensions
/// <inheritdoc cref="Line2D.Intersects(Line2D, Line2D, out Vector2D?)" />
public static bool Intersects(this Line2D left, Line2D right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line2D.Intersects(left, right, out point);
/// <inheritdoc cref="Line2D.ClosestPointTo(Line2D, Vector2D)" />
public static Vector2D ClosestPointTo(this Line2D line, Vector2D point) => Line2D.ClosestPointTo(line, point);
/// <inheritdoc cref="Line2D.ApproximatelyEquals(Line2D, Line2D, float)" />
public static bool ApproximatelyEquals(this Line2D left, Line2D right, float epsilon = float.Epsilon) => Line2D.ApproximatelyEquals(left, right, epsilon);
}

View File

@ -1,66 +0,0 @@
namespace Syntriax.Engine.Core;
public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
{
/// <summary>
/// The starting point of the <see cref="Ray2D"/>.
/// </summary>
public readonly Vector2D Origin = Origin;
/// <summary>
/// The direction in which the <see cref="Ray2D"/> points. Should be a normalized vector.
/// </summary>
public readonly Vector2D Direction = Direction;
/// <summary>
/// Gets a <see cref="Ray2D"/> with the same origin but with the direction reversed.
/// </summary>
public readonly Ray2D Reversed => new(Origin, -Direction);
public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized);
/// <summary>
/// Constructs a <see cref="Line2D"/> from a <see cref="Ray2D"/>, extending from its origin in the <see cref="Ray2D"/>'s direction for a given distance.
/// </summary>
/// <param name="ray">The source <see cref="Ray2D"/>.</param>
/// <param name="distance">The length of the line segment to create from the <see cref="Ray2D"/>.</param>
/// <returns>A <see cref="Line2D"/> representing the segment of the <see cref="Ray2D"/>.</returns>
public static Line2D GetLine(Ray2D ray, float distance)
=> new(ray.Origin, ray.Origin + ray.Direction * distance);
/// <summary>
/// Evaluates the point on the <see cref="Ray2D"/> at a specified distance from its origin.
/// </summary>
/// <param name="ray">The <see cref="Ray2D"/> to evaluate.</param>
/// <param name="distanceFromOrigin">The distance from the origin along the <see cref="Ray2D"/>'s direction.</param>
/// <returns>A <see cref="Vector2D"/> representing the point at the given distance on the <see cref="Ray2D"/>.</returns>
public static Vector2D Evaluate(Ray2D ray, float distanceFromOrigin)
=> ray.Origin + ray.Direction * distanceFromOrigin;
/// <summary>
/// Calculates the closest point on the <see cref="Ray2D"/> to the specified point.
/// </summary>
public static Vector2D ClosestPointTo(Ray2D ray, Vector2D point)
{
Vector2D originToPoint = ray.Origin.FromTo(point);
float dot = ray.Direction.Dot(originToPoint);
return ray.Origin + ray.Direction * dot;
}
}
/// <summary>
/// Provides extension methods for the <see cref="Ray2D"/> struct.
/// </summary>
public static class Ray2DExtensions
{
/// <inheritdoc cref="Ray2D.GetLine(Ray2D, float) />
public static Line2D ToLine(this Ray2D ray, float distance) => Ray2D.GetLine(ray, distance);
/// <inheritdoc cref="Ray2D.Evaluate(Ray2D, float) />
public static Vector2D Evaluate(this Ray2D ray, float distanceFromOrigin) => Ray2D.Evaluate(ray, distanceFromOrigin);
/// <inheritdoc cref="Ray2D.ClosestPointTo(Ray2D, Vector2D) />
public static Vector2D ClosestPointTo(this Ray2D ray, Vector2D point) => Ray2D.ClosestPointTo(ray, point);
}

View File

@ -256,6 +256,8 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
public readonly record struct ShapeUpdatedArguments(Shape2D shape2D);
}
/// <summary>

View File

@ -31,11 +31,6 @@ public readonly struct Vector2D(float x, float y)
/// </summary>
public float MagnitudeSquared => LengthSquared(this);
/// <summary>
/// Gets a <see cref="Vector2D"/> with the direction reversed.
/// </summary>
public readonly Vector2D Reversed => -this;
/// <summary>
/// The normalized form of the <see cref="Vector2D"/> (a <see cref="Vector2D"/> with the same direction and a magnitude of 1).
/// </summary>

View File

@ -1,15 +1,13 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class DrawManager : Behaviour
public class DrawManager : UniverseObject
{
// We use Descending order because draw calls are running from last to first
private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
private void OnPreDraw(IUniverse sender)
{
@ -29,7 +27,7 @@ public class DrawManager : Behaviour
postDrawEntities[i].PostDraw();
}
protected override void OnEnteredUniverse(IUniverse universe)
protected override void OnEnteringUniverse(IUniverse universe)
{
preDrawEntities.Assign(universe);
drawEntities.Assign(universe);
@ -40,7 +38,7 @@ public class DrawManager : Behaviour
universe.OnPostDraw.AddListener(OnPostDraw);
}
protected override void OnExitedUniverse(IUniverse universe)
protected override void OnExitingUniverse(IUniverse universe)
{
preDrawEntities.Unassign();
drawEntities.Unassign();

View File

@ -1,20 +1,20 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class UpdateManager : Behaviour
public class UpdateManager : UniverseObject
{
// We use Ascending order because draw calls are running from last to first
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
protected override void OnEnteredUniverse(IUniverse universe)
protected override void OnEnteringUniverse(IUniverse universe)
{
firstFrameUpdates.Assign(universe);
preUpdateEntities.Assign(universe);
@ -26,7 +26,7 @@ public class UpdateManager : Behaviour
universe.OnPostUpdate.AddListener(OnPostUpdate);
}
protected override void OnExitedUniverse(IUniverse universe)
protected override void OnExitingUniverse(IUniverse universe)
{
firstFrameUpdates.Unassign();
preUpdateEntities.Unassign();
@ -38,7 +38,7 @@ public class UpdateManager : Behaviour
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
}
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
{
@ -50,21 +50,21 @@ public class UpdateManager : Behaviour
preUpdateEntities[i].PreUpdate();
}
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
for (int i = updateEntities.Count - 1; i >= 0; i--)
updateEntities[i].Update();
}
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
postUpdateEntities[i].PostUpdate();
}
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments arguments)
{
toCallFirstFrameUpdates.Add(args.BehaviourCollected);
toCallFirstFrameUpdates.Add(arguments.BehaviourCollected);
}
public UpdateManager()

View File

@ -19,11 +19,6 @@ public class Transform2D : Behaviour, ITransform2D
private ITransform2D? parentTransform = null;
public Vector2D Up => Vector2D.Up.Rotate(Rotation * Math.DegreeToRadian);
public Vector2D Down => Vector2D.Down.Rotate(Rotation * Math.DegreeToRadian);
public Vector2D Left => Vector2D.Left.Rotate(Rotation * Math.DegreeToRadian);
public Vector2D Right => Vector2D.Right.Rotate(Rotation * Math.DegreeToRadian);
public Vector2D Position
{
get => _position;
@ -123,17 +118,17 @@ public class Transform2D : Behaviour, ITransform2D
}
}
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments arguments)
{
if (parentTransform is null)
return;
UpdatePosition();
OnPositionChanged?.Invoke(this, args);
OnPositionChanged?.Invoke(this, arguments);
}
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments arguments)
{
if (parentTransform is null)
return;
@ -143,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale();
UpdatePosition();
OnScaleChanged?.Invoke(this, args);
OnScaleChanged?.Invoke(this, arguments);
OnPositionChanged?.Invoke(this, new(previousPosition));
}
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments arguments)
{
if (parentTransform is null)
return;
@ -157,7 +152,7 @@ public class Transform2D : Behaviour, ITransform2D
UpdateRotation();
UpdatePosition();
OnRotationChanged?.Invoke(this, args);
OnRotationChanged?.Invoke(this, arguments);
OnPositionChanged?.Invoke(this, new(previousPosition));
}
@ -257,16 +252,16 @@ public class Transform2D : Behaviour, ITransform2D
OnRotationChanged?.Invoke(this, new(Rotation));
}
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
{
if (args.BehaviourAdded is not ITransform2D)
if (arguments.BehaviourAdded is not ITransform2D)
return;
UpdateReferences(UniverseObject.Parent);
}
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
{
UpdateReferences(args.CurrentParent);
UpdateReferences(arguments.CurrentParent);
}
}

View File

@ -17,16 +17,16 @@ public class Universe : BaseEntity, IUniverse
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
private readonly Event<IInitializable>.EventHandler cachedOnUniverseObjectFinalize = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedOnUniverseObjectExitedUniverse = null!;
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
private float _timeScale = 1f;
public Universe()
{
delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
cachedOnUniverseObjectFinalize = OnUniverseObjectFinalize;
cachedOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
}
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
@ -53,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
if (_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
universeObject.OnFinalized.AddListener(cachedOnUniverseObjectFinalize);
universeObject.OnExitedUniverse.AddListener(cachedOnUniverseObjectExitedUniverse);
if (!universeObject.Initialize())
throw new Exception($"{universeObject.Name} can't be initialized");
@ -88,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
if (!_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);
universeObject.OnFinalized.RemoveListener(cachedOnUniverseObjectFinalize);
universeObject.OnExitedUniverse.RemoveListener(cachedOnUniverseObjectExitedUniverse);
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
Remove(universeObject.Children[i]);
@ -145,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
Remove(universeObject);
}
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args)
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments)
{
if (sender is IUniverseObject universeObject)
Remove(universeObject);

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@ -135,8 +135,8 @@ public class UniverseObject : BaseEntity, IUniverseObject
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
}
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
private void UpdateActive()
{

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@ -1,8 +0,0 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public interface IDrawableSprite : IBehaviour
{
void Draw(ISpriteBatch spriteBatch);
}

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@ -1,8 +0,0 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public interface IDrawableTriangle : IBehaviour
{
void Draw(ITriangleBatch triangleBatch);
}

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@ -1,29 +0,0 @@
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public interface ISpriteBatch
{
void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
void Draw(Texture2D texture, Vector2D position, Color color);
void Draw(Texture2D texture, AABB destinationAABB, Color color);
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color);
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
void End();
}

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@ -1,12 +0,0 @@
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public interface ITriangleBatch
{
void Begin(Matrix? view = null, Matrix? projection = null);
void Draw(Triangle triangle, ColorRGBA colorRGBA);
void End();
}

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@ -1,29 +0,0 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class DrawableShapeBehaviour : Behaviour2D, IDrawableTriangle, IPreDraw
{
private readonly Shape2D shape = new([]);
private readonly List<Triangle> worldTriangles = [];
private readonly Shape2D worldShape = new([]);
protected ColorRGB color = new(255, 255, 255);
public void PreDraw() => UpdateWorldShape();
public void Draw(ITriangleBatch triangleBatch)
{
worldShape.ToTrianglesConvex(worldTriangles);
foreach (Triangle triangle in worldTriangles)
triangleBatch.Draw(new(triangle.C, triangle.B, triangle.A), color);
}
protected void UpdateWorldShape() => shape.Transform(Transform, worldShape);
public DrawableShapeBehaviour() => shape = Shape2D.Triangle;
public DrawableShapeBehaviour(Shape2D shape) => this.shape = shape;
public DrawableShapeBehaviour(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
}

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@ -1,110 +0,0 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Systems.Input;
namespace Syntriax.Engine.Integration.MonoGame;
public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>, IUpdate
{
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnPressed = new(256);
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256];
private int cachePressedPreviouslyCount = 0;
private readonly Keys[] cachePressedPreviously = new Keys[256];
public void RegisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
{
if (!OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
{
delegateCallback = new();
OnPressed.Add(key, delegateCallback);
}
delegateCallback.AddListener(callback);
}
public void UnregisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
{
if (OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
delegateCallback.RemoveListener(callback);
}
public void RegisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
{
if (!OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
{
delegateCallback = new();
OnReleased.Add(key, delegateCallback);
}
delegateCallback.AddListener(callback);
}
public void UnregisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
{
if (OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
delegateCallback.RemoveListener(callback);
}
public void Update()
{
KeyboardState keyboardState = Keyboard.GetState();
keyboardState.GetPressedKeys(cachePressedCurrently);
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
for (int i = 0; i < cachePressedCurrentlyCount; i++)
{
Keys currentlyPressedKey = cachePressedCurrently[i];
if (WasPressed(currentlyPressedKey))
continue;
if (OnPressed.TryGetValue(currentlyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
callback?.Invoke(this, new(currentlyPressedKey));
OnAnyButtonPressed?.Invoke(this, new(currentlyPressedKey));
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
{
Keys previouslyPressedKey = cachePressedPreviously[i];
if (IsPressed(previouslyPressedKey))
continue;
if (OnReleased.TryGetValue(previouslyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
callback?.Invoke(this, new(previouslyPressedKey));
OnAnyButtonReleased?.Invoke(this, new(previouslyPressedKey));
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
}
public bool IsPressed(Keys key)
{
for (int i = 0; i < cachePressedCurrentlyCount; i++)
if (cachePressedCurrently[i] == key)
return true;
return false;
}
private bool WasPressed(Keys key)
{
for (int i = 0; i < cachePressedPreviouslyCount; i++)
if (cachePressedPreviously[i] == key)
return true;
return false;
}
}

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@ -1,109 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class MonoGameCamera2DBehaviour : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
{
public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
public event ViewportChangedArguments? OnViewportChanged = null;
public event ZoomChangedArguments? OnZoomChanged = null;
private Matrix _matrixTransform = Matrix.Identity;
private Viewport _viewport = default;
private float _zoom = 1f;
public GraphicsDeviceManager Graphics { get; private set; } = null!;
public ITransform2D Transform { get; private set; } = null!;
public Matrix MatrixTransform
{
get => _matrixTransform;
set
{
if (_matrixTransform == value)
return;
_matrixTransform = value;
OnMatrixTransformChanged?.Invoke(this);
}
}
public Vector2D Position
{
get => Transform.Position;
set => Transform.Position = value;
}
public Viewport Viewport
{
get => _viewport;
set
{
if (_viewport.Equals(value))
return;
_viewport = value;
OnViewportChanged?.Invoke(this);
}
}
public float Zoom
{
get => _zoom;
set
{
float newValue = Syntriax.Engine.Core.Math.Max(0.1f, value);
if (_zoom == newValue)
return;
_zoom = newValue;
OnZoomChanged?.Invoke(this);
}
}
public float Rotation
{
get => Transform.Rotation;
set => Transform.Rotation = value;
}
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
{
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
return worldPosition.Scale(EngineConverterExtensions.screenScale);
}
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
{
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
return screenPosition.Scale(EngineConverterExtensions.screenScale);
}
public void FirstActiveFrame()
{
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
Viewport = Graphics.GraphicsDevice.Viewport;
}
public void PreDraw()
{
MatrixTransform =
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
Matrix.CreateRotationZ(Rotation * Syntriax.Engine.Core.Math.DegreeToRadian) *
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
}
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
protected sealed override void FinalizeInternal() => Transform = null!;
public delegate void MatrixTransformChangedArguments(MonoGameCamera2DBehaviour sender);
public delegate void ViewportChangedArguments(MonoGameCamera2DBehaviour sender);
public delegate void ZoomChangedArguments(MonoGameCamera2DBehaviour sender);
}

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@ -1,64 +0,0 @@
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
{
private readonly SpriteBatch spriteBatch = new(graphicsDevice);
public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
public void Draw(Texture2D texture, Vector2D position, Color color)
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
public void Draw(Texture2D texture, AABB destinationAABB, Color color)
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
public void End()
=> spriteBatch.End();
}

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@ -1,33 +0,0 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
{
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
private ISpriteBatch spriteBatch = null!;
private MonoGameCamera2DBehaviour camera2D = null!;
private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
public void FirstActiveFrame()
{
MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
spriteBatch = new SpriteBatchWrapper(windowContainer.Window.GraphicsDevice);
drawableSprites.Unassign();
drawableSprites.Assign(Universe);
}
public void Draw()
{
spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
for (int i = 0; i < drawableSprites.Count; i++)
drawableSprites[i].Draw(spriteBatch);
spriteBatch.End();
}
}

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@ -1,38 +0,0 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw
{
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private TriangleBatch triangleBatch = null!;
private MonoGameCamera2DBehaviour camera2D = null!;
private readonly ActiveBehaviourCollectorSorted<IDrawableTriangle> drawableShapes = new() { SortBy = SortByAscendingPriority() };
public void FirstActiveFrame()
{
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
triangleBatch = new(windowContainer.Window.GraphicsDevice);
drawableShapes.Unassign();
drawableShapes.Assign(BehaviourController.UniverseObject.Universe);
}
public void Draw()
{
triangleBatch.Begin(camera2D.MatrixTransform);
for (int i = 0; i < drawableShapes.Count; i++)
drawableShapes[i].Draw(triangleBatch);
triangleBatch.End();
}
public void Begin(Matrix? view = null, Matrix? projection = null) => triangleBatch.Begin(view, projection);
public void Draw(Triangle triangle, ColorRGBA colorRGBA) => triangleBatch.Draw(triangle, colorRGBA);
public void End() => triangleBatch.End();
}

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@ -1,16 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Integration.MonoGame</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Engine\Engine.csproj" />
</ItemGroup>
</Project>

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@ -1,52 +0,0 @@
using System.Runtime.CompilerServices;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public static class EngineConverterExtensions
{
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Color ToColor(this ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B, rgba.A);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
{
X = rectangle.X,
Y = displayMode.Height - rectangle.Y - rectangle.Height,
Width = rectangle.Width,
Height = rectangle.Height
};
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Rectangle ToRectangle(this AABB aabb) => new()
{
X = (int)(aabb.LowerBoundary.X * screenScale.X),
Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X),
Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y)
};
}

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@ -1,48 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class MonoGameWindow : Game
{
public GraphicsDeviceManager Graphics { get; protected set; } = null!;
public IUniverse Universe { get; protected set; } = null!;
public ColorRGB BackgroundColor { get; set; } = new ColorRGB(35, 20, 35);
public MonoGameWindow(IUniverse? universe = null)
{
Preserver.Preserve();
Graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
Universe = universe ?? new Universe();
Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
.BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
}
protected override void Initialize()
{
Universe.Initialize();
base.Initialize();
}
protected override void Update(GameTime gameTime)
{
Universe.Update(gameTime.ToEngineTime());
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(((ColorRGBA)BackgroundColor).ToColor());
Universe.Draw();
base.Draw(gameTime);
}
}

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@ -1,74 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class TriangleBatch : ITriangleBatch
{
private readonly GraphicsDevice graphicsDevice;
private VertexBuffer vertexBuffer = default!;
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
private int verticesIndex = 0;
private Matrix _view;
private Matrix _projection;
private readonly BasicEffect basicEffect;
public TriangleBatch(GraphicsDevice graphicsDevice)
{
this.graphicsDevice = graphicsDevice;
this.graphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.None };
basicEffect = new(graphicsDevice);
basicEffect.VertexColorEnabled = true;
}
public void Draw(Triangle triangle, ColorRGBA colorRGBA)
{
if (verticesIndex + 3 >= vertices.Length)
Flush();
Vector2 A = triangle.A.ToDisplayVector2();
Vector2 B = triangle.B.ToDisplayVector2();
Vector2 C = triangle.C.ToDisplayVector2();
Color color = colorRGBA.ToColor();
vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
vertices[verticesIndex++] = new(new(B.X, B.Y, 0f), color);
vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color);
}
public void Begin(Matrix? view = null, Matrix? projection = null)
{
if (view != null)
_view = view.Value;
else
_view = Matrix.Identity;
if (projection != null)
_projection = projection.Value;
else
{
Viewport viewport = graphicsDevice.Viewport;
_projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
}
}
public void End() => Flush();
private void Flush()
{
basicEffect.Projection = _projection;
basicEffect.View = _view;
vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionColor), 1024, BufferUsage.WriteOnly);
vertexBuffer.SetData(vertices);
graphicsDevice.SetVertexBuffer(vertexBuffer);
foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
pass.Apply();
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, verticesIndex / 3);
verticesIndex = 0;
}
}

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@ -1,10 +0,0 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Serialization;
namespace Syntriax.Engine.Integration.MonoGame;
[IgnoreSerialization]
public class MonoGameWindowContainer(MonoGameWindow GameWindow) : BehaviourBase
{
public MonoGameWindow Window { get; } = GameWindow;
}

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@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
readonly record struct CollisionDetectedArguments(ICollider2D Sender, CollisionDetectionInformation CollisionDetectionInformation);
readonly record struct CollisionResolvedArguments(ICollider2D Sender, CollisionDetectionInformation CollisionDetectionInformation);
readonly record struct TriggeredArguments(ICollider2D Sender, ICollider2D InitiatorCollider);
readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
}

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@ -1,5 +1,3 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
@ -37,26 +35,6 @@ public interface IPhysicsEngine2D
/// <param name="deltaTime">The time step.</param>
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
/// <summary>
/// Casts a <see cref="Ray2D"/> into the scene and returns the closest <see cref="RaycastResult"/> it hits, if any.
/// </summary>
/// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
/// <param name="length">The maximum distance to check for intersections. Defaults to <see cref="float.MaxValue"/>.</param>
/// <returns>
/// A <see cref="RaycastResult"/> containing information about the hit, or <see cref="null"/> if no hit was detected.
/// </returns>
RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue);
/// <summary>
/// Casts a <see cref="Ray2D"/> into the scene and stores all hit results in the provided list.
/// </summary>
/// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
/// <param name="results">
/// A list to which all <see cref="RaycastResult"/>s will be added. The list will be populated with zero or more <see cref="RaycastResult"/> objects.
/// </param>
/// <param name="length">The maximum distance to check for intersections. Defaults to <see cref="float.MaxValue"/>.</param>
void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue);
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D Sender, float IterationDeltaTime);
readonly record struct PhysicsStepArguments(IPhysicsEngine2D Sender, float StepDeltaTime);
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
}

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@ -1,23 +0,0 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
/// <summary>
/// Represents a 2D raycast resolver.
/// </summary>
public interface IRaycastResolver2D
{
/// <summary>
/// Casts a <see cref="Ray2D"/> against a specific <see cref="ICollider2D"/> shape and returns the first hit, if any.
/// </summary>
/// <typeparam name="T">The type of the <see cref="ICollider2D"/>, which must implement <see cref="ICollider2D"/>.</typeparam>
/// <param name="shape">The <see cref="ICollider2D"/> shape to test against.</param>
/// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
/// <param name="length">
/// The maximum distance to check along the <see cref="Ray2D"/>. Defaults to <see cref="float.MaxValue"/>.
/// </param>
/// <returns>
/// A <see cref="RaycastResult"/> containing information about the intersection, or <see cref="null"/> if there was no hit.
/// </returns>
RaycastResult? RaycastAgainst<T>(T shape, Ray2D ray, float length = float.MaxValue) where T : ICollider2D;
}

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@ -1,14 +0,0 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public readonly struct RaycastResult(Ray2D ray, ICollider2D collider2D, Vector2D position, Vector2D normal)
{
public readonly Ray2D Ray = ray;
public readonly Vector2D Position = position;
public readonly Vector2D Normal = normal;
public readonly ICollider2D Collider2D = collider2D;
public readonly RigidBody2D? RigidBody2D = collider2D.BehaviourController.GetBehaviourInParent<RigidBody2D>();
}

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@ -1,15 +0,0 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
/// <summary>
/// Represents a <see cref="IBehaviour"/> that listens to physics simulation update phase.
/// </summary>
public interface IPhysicsIteration : IBehaviour
{
/// <summary>
/// Iterates the physics state of the object based on the elapsed time since the last iteration.
/// </summary>
/// <param name="delta">The time elapsed since the last physics iteration.</param>
void PhysicsIterate(float delta);
}

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@ -10,6 +10,6 @@ public interface IPhysicsUpdate : IBehaviour
/// <summary>
/// Updates the physics state of the object based on the elapsed time since the last update.
/// </summary>
/// <param name="delta">The time elapsed since the last physics update.</param>
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
void PhysicsUpdate(float delta);
}

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@ -10,6 +10,6 @@ public interface IPostPhysicsUpdate : IBehaviour
/// <summary>
/// Execute logic that should occur after the physics simulation has been updated.
/// </summary>
/// <param name="delta">The time elapsed since the last physics update.</param>
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
void PostPhysicsUpdate(float delta);
}

View File

@ -10,6 +10,6 @@ public interface IPrePhysicsUpdate : IBehaviour
/// <summary>
/// Execute logic that should occur before the physics simulation is updated.
/// </summary>
/// <param name="delta">The time elapsed since the last physics update.</param>
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
void PrePhysicsUpdate(float delta);
}

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@ -8,24 +8,24 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAddedToController = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemovedFromController = null!;
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler delegateSetNeedsRecalculationFromScale = null!;
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAddedToController = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemovedFromController = null!;
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler cachedSetNeedsRecalculationFromPosition = null!;
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler cachedSetNeedsRecalculationFromRotation = null!;
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler cachedSetNeedsRecalculationFromScale = null!;
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler cachedUpdateRigidBody2D = null!;
protected bool NeedsRecalculation { get; set; } = true;
protected IRigidBody2D? _rigidBody2D = null;
protected Collider2DBehaviourBase()
{
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
delegateUpdateRigidBody2D = UpdateRigidBody2D;
cachedOnBehaviourAddedToController = OnBehaviourAddedToController;
cachedOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
cachedSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
cachedSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
cachedSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
cachedUpdateRigidBody2D = UpdateRigidBody2D;
}
public IRigidBody2D? RigidBody2D => _rigidBody2D;
@ -44,50 +44,46 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
protected override void OnInitialize()
{
base.OnInitialize();
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemovedFromController);
Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition);
Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation);
Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale);
UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D);
Transform.OnPositionChanged.AddListener(cachedSetNeedsRecalculationFromPosition);
Transform.OnRotationChanged.AddListener(cachedSetNeedsRecalculationFromRotation);
Transform.OnScaleChanged.AddListener(cachedSetNeedsRecalculationFromScale);
UniverseObject.OnParentChanged.AddListener(cachedUpdateRigidBody2D);
}
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
}
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
{
if (args.BehaviourAdded is IRigidBody2D rigidBody)
if (arguments.BehaviourAdded is IRigidBody2D rigidBody)
_rigidBody2D = rigidBody;
}
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
{
if (args.BehaviourRemoved is IRigidBody2D)
if (arguments.BehaviourRemoved is IRigidBody2D)
_rigidBody2D = null;
}
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments arguments) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments arguments) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments arguments) => NeedsRecalculation = true;
protected override void OnFinalize()
{
base.OnFinalize();
BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemovedFromController);
Transform.OnScaleChanged.RemoveListener(cachedSetNeedsRecalculationFromScale);
BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition);
Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation);
Transform.OnPositionChanged.RemoveListener(cachedSetNeedsRecalculationFromPosition);
Transform.OnRotationChanged.RemoveListener(cachedSetNeedsRecalculationFromRotation);
}
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);

View File

@ -5,9 +5,12 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class PhysicsCoroutineManager : Behaviour, IPhysicsUpdate
public class PhysicsCoroutineManager : UniverseObject
{
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnUpdate = null!;
private readonly List<IEnumerator> enumerators = [];
private IPhysicsEngine2D? physicsEngine = null;
public IEnumerator CreateCoroutine(IEnumerator enumerator)
{
@ -20,7 +23,16 @@ public class PhysicsCoroutineManager : Behaviour, IPhysicsUpdate
enumerators.Remove(enumerator);
}
public void PhysicsUpdate(float delta)
protected override void OnEnteringUniverse(IUniverse universe)
{
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
else
universe.OnUpdate.AddListener(OnUpdate);
}
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
{
@ -32,5 +44,28 @@ public class PhysicsCoroutineManager : Behaviour, IPhysicsUpdate
}
}
public PhysicsCoroutineManager() => Priority = int.MinValue;
protected override void OnExitingUniverse(IUniverse universe)
{
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
universe.OnUpdate.RemoveListener(OnUpdate);
}
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
if (Universe is not IUniverse universe)
return;
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
universe.OnUpdate.RemoveListener(OnUpdate);
}
}
public PhysicsCoroutineManager()
{
cachedOnUpdate = OnUpdate;
}
}

View File

@ -1,68 +1,31 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnPreUpdate = null!;
private float physicsTicker = 0f;
private int _iterationPerStep = 1;
private float _iterationPeriod = 1f / 60f;
protected readonly ICollisionDetector2D collisionDetector = null!;
protected readonly ICollisionResolver2D collisionResolver = null!;
protected readonly IRaycastResolver2D raycastResolver = null!;
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPhysicsIteration> physicsIterationCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
protected BehaviourCollector<ICollider2D> colliderCollector = new();
private readonly ListPool<ICollider2D> colliderPool = new(() => new(32));
private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new(() => new(32));
private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new(() => new(32));
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new(() => new(32));
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new(() => new(32));
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
{
RaycastResult? closestResult = null;
float closestDistance = float.MaxValue;
for (int i = 0; i < colliderCollector.Count; i++)
if (raycastResolver.RaycastAgainst(colliderCollector[i], ray, length) is RaycastResult raycastResult)
{
float magnitudeSquared = raycastResult.Position.FromTo(ray.Origin).MagnitudeSquared;
if (magnitudeSquared > closestDistance)
continue;
closestDistance = magnitudeSquared;
closestResult = raycastResult;
}
return closestResult;
}
public void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue)
{
results.Clear();
for (int i = 0; i < colliderCollector.Count; i++)
if (raycastResolver.RaycastAgainst(colliderCollector[i], ray, length) is RaycastResult raycastResult)
results.Add(raycastResult);
}
public void Step(float deltaTime)
{
float intervalDeltaTime = deltaTime / IterationPerStep;
@ -75,9 +38,6 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
for (int i = physicsIterationCollector.Count - 1; i >= 0; i--)
physicsIterationCollector[i].PhysicsIterate(intervalDeltaTime);
// Can Parallel
for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
@ -117,29 +77,24 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
{
float intervalDeltaTime = deltaTime / IterationPerStep;
List<ICollider2D> childColliders = colliderPool.Get();
List<IPrePhysicsUpdate> physicsPreUpdates = prePhysicsUpdatePool.Get();
List<IPhysicsUpdate> physicsUpdates = physicsUpdatePool.Get();
List<IPhysicsIteration> physicsIterations = physicsIterationPool.Get();
List<IPostPhysicsUpdate> physicsPostUpdates = postPhysicsUpdatePool.Get();
System.Collections.Generic.List<ICollider2D> childColliders = [];
System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsIterations);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
for (int i = physicsPreUpdates.Count - 1; i >= 0; i--)
physicsPreUpdates[i].PrePhysicsUpdate(deltaTime);
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
for (int i = physicsUpdates.Count - 1; i >= 0; i--)
physicsUpdates[i].PhysicsUpdate(deltaTime);
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
physicsUpdate.PhysicsUpdate(deltaTime);
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
for (int i = physicsIterations.Count - 1; i >= 0; i--)
physicsIterations[i].PhysicsIterate(intervalDeltaTime);
StepRigidBody(rigidBody, intervalDeltaTime);
for (int i = childColliders.Count - 1; i >= 0; i--)
@ -163,14 +118,8 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
}
}
for (int i = physicsPostUpdates.Count - 1; i >= 0; i--)
physicsPostUpdates[i].PostPhysicsUpdate(deltaTime);
colliderPool.Return(childColliders);
prePhysicsUpdatePool.Return(physicsPreUpdates);
physicsUpdatePool.Return(physicsUpdates);
physicsIterationPool.Return(physicsIterations);
postPhysicsUpdatePool.Return(physicsPostUpdates);
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
}
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
@ -223,29 +172,31 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
}
protected override void OnEnteredUniverse(IUniverse universe)
protected override void OnEnteringUniverse(IUniverse universe)
{
physicsPreUpdateCollector.Assign(universe);
physicsUpdateCollector.Assign(universe);
physicsIterationCollector.Assign(universe);
physicsPostUpdateCollector.Assign(universe);
colliderCollector.Assign(universe);
rigidBodyCollector.Assign(universe);
universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
}
protected override void OnExitedUniverse(IUniverse universe)
protected override void OnExitingUniverse(IUniverse universe)
{
physicsPreUpdateCollector.Unassign();
physicsUpdateCollector.Unassign();
physicsIterationCollector.Unassign();
physicsPostUpdateCollector.Unassign();
colliderCollector.Unassign();
rigidBodyCollector.Unassign();
universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
}
void IPreUpdate.PreUpdate()
private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
{
physicsTicker += Universe.Time.DeltaTime;
physicsTicker += arguments.EngineTime.DeltaTime;
while (physicsTicker >= IterationPeriod)
{
@ -258,15 +209,15 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
{
collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D();
raycastResolver = new RaycastResolver2D();
Priority = int.MaxValue;
cachedOnPreUpdate = OnEnginePreUpdate;
}
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver, IRaycastResolver2D raycastResolver)
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{
this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver;
this.raycastResolver = raycastResolver;
Priority = int.MaxValue;
cachedOnPreUpdate = OnEnginePreUpdate;
}
}

View File

@ -9,8 +9,8 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
private readonly List<IRigidBody2D> rigidBodies = new(32);
private readonly List<ICollider2D> colliders = new(64);
@ -19,7 +19,6 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
private readonly ICollisionDetector2D collisionDetector = null!;
private readonly ICollisionResolver2D collisionResolver = null!;
private readonly IRaycastResolver2D raycastResolver = null!;
public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
@ -33,44 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
colliders.Add(collider2D);
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
}
public void RemoveRigidBody(IRigidBody2D rigidBody)
{
rigidBodies.Remove(rigidBody);
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
}
public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
{
RaycastResult? closestResult = null;
float closestDistance = float.MaxValue;
for (int i = 0; i < colliders.Count; i++)
if (raycastResolver.RaycastAgainst(colliders[i], ray, length) is RaycastResult raycastResult)
{
float magnitudeSquared = raycastResult.Position.FromTo(ray.Origin).MagnitudeSquared;
if (magnitudeSquared > closestDistance)
continue;
closestDistance = magnitudeSquared;
closestResult = raycastResult;
}
return closestResult;
}
public void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue)
{
results.Clear();
for (int i = 0; i < colliders.Count; i++)
if (raycastResolver.RaycastAgainst(colliders[i], ray, length) is RaycastResult raycastResult)
results.Add(raycastResult);
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
}
public void Step(float deltaTime)
@ -115,30 +86,25 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
List<ICollider2D> childColliders = [];
List<IPrePhysicsUpdate> physicsPreUpdates = [];
List<IPhysicsUpdate> physicsUpdates = [];
List<IPhysicsIteration> physicsIterations = [];
List<IPostPhysicsUpdate> physicsPostUpdates = [];
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsIterations);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
for (int i = physicsPreUpdates.Count - 1; i >= 0; i--)
physicsPreUpdates[i].PrePhysicsUpdate(deltaTime);
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
for (int i = physicsUpdates.Count - 1; i >= 0; i--)
physicsUpdates[i].PhysicsUpdate(deltaTime);
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
physicsUpdate.PhysicsUpdate(deltaTime);
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
for (int i = physicsIterations.Count - 1; i >= 0; i--)
physicsIterations[i].PhysicsIterate(intervalDeltaTime);
StepRigidBody(rigidBody, intervalDeltaTime);
for (int i = childColliders.Count - 1; i >= 0; i--)
childColliders[i].Recalculate();
foreach (ICollider2D collider in childColliders)
collider.Recalculate();
for (int x = 0; x < childColliders.Count; x++)
{
@ -158,8 +124,8 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
}
}
for (int i = physicsPostUpdates.Count - 1; i >= 0; i--)
physicsPostUpdates[i].PostPhysicsUpdate(deltaTime);
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
}
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
@ -212,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
}
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
{
if (args.BehaviourAdded is not ICollider2D collider2D)
if (arguments.BehaviourAdded is not ICollider2D collider2D)
return;
colliders.Add(collider2D);
}
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
{
if (args.BehaviourRemoved is not ICollider2D collider2D)
if (arguments.BehaviourRemoved is not ICollider2D collider2D)
return;
colliders.Remove(collider2D);
@ -232,19 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{
collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D();
raycastResolver = new RaycastResolver2D();
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
}
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver, IRaycastResolver2D raycastResolver)
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{
this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver;
this.raycastResolver = raycastResolver;
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
}
}

View File

@ -1,100 +0,0 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class RaycastResolver2D : IRaycastResolver2D
{
private readonly ListPool<Line2D> lineCacheQueue = new(() => new(4));
RaycastResult? IRaycastResolver2D.RaycastAgainst<T>(T shape, Ray2D ray, float length)
{
if (shape is IShapeCollider2D shapeCollider)
return RaycastAgainstShape(shapeCollider, ray, length);
else if (shape is ICircleCollider2D circleCollider)
return RaycastAgainstCircle(circleCollider, ray, length);
throw new System.NotSupportedException($"{shape.GetType().FullName} is not supported by {GetType().FullName}. Please implement a {nameof(IRaycastResolver2D)} and use it as the raycast resolver.");
}
public RaycastResult? RaycastAgainstShape(IShapeCollider2D shapeCollider, Ray2D ray, float length)
{
List<Line2D> line2Ds = lineCacheQueue.Get();
RaycastResult? raycastResult = null;
float closestRaycastResultSquared = float.MaxValue;
shapeCollider.ShapeWorld.ToLines(line2Ds);
Line2D rayLine = ray.ToLine(length);
foreach (Line2D line in line2Ds)
{
if (line.Intersects(rayLine))
{
Vector2D hitPosition = line.IntersectionPoint(rayLine);
float hitDistanceSquared = ray.Origin.FromTo(hitPosition).MagnitudeSquared;
if (closestRaycastResultSquared < hitDistanceSquared)
continue;
closestRaycastResultSquared = hitDistanceSquared;
Vector2D lineDirection = line.Direction;
Vector2D normal1 = lineDirection.Perpendicular();
Vector2D normal2 = -lineDirection.Perpendicular();
float normalDot1 = rayLine.Direction.Dot(normal1);
float normalDot2 = rayLine.Direction.Dot(normal2);
Vector2D hitNormal = normalDot1 < normalDot2 ? normal1 : normal2;
if (shapeCollider.ShapeWorld.Overlaps(ray.Origin))
hitNormal = hitNormal.Reversed;
raycastResult = new(ray, shapeCollider, hitPosition, hitNormal);
}
}
lineCacheQueue.Return(line2Ds);
return raycastResult;
}
public RaycastResult? RaycastAgainstCircle(ICircleCollider2D circleCollider, Ray2D ray, float length)
{
Circle circle = circleCollider.CircleWorld;
if (circle.Overlaps(ray.Origin, out _, out float depth))
{
Vector2D insideNormal = circle.Center.FromTo(ray.Origin).Normalized;
Vector2D insidePosition = circle.Center + insideNormal * circle.Radius;
return new(ray, circleCollider, insidePosition, insideNormal);
}
Vector2D originToCircle = ray.Origin.FromTo(circle.Center);
float distanceToClosest = ray.Direction.Dot(originToCircle);
Vector2D closestPoint = ray.Origin + ray.Direction * distanceToClosest;
Vector2D closestPointToCircle = closestPoint.FromTo(circle.Center);
float closestToCircleDistanceSquared = closestPointToCircle.MagnitudeSquared;
if (closestToCircleDistanceSquared > circle.RadiusSquared)
return null;
float distanceToHit = distanceToClosest - (circle.Radius - closestToCircleDistanceSquared.Sqrt());
if (distanceToHit > length || distanceToHit < 0f)
return null;
Vector2D hitPosition = ray.Evaluate(distanceToHit);
Vector2D hitNormal = circle.Center.FromTo(hitPosition).Normalized;
return new(ray, circleCollider, hitPosition, hitNormal);
}
}

View File

@ -3,17 +3,17 @@ using Syntriax.Engine.Core.Serialization;
namespace Syntriax.Engine.Systems.StateMachine;
public class StateMachine : Behaviour, IUpdate
public class StateMachine : Behaviour
{
public Event<StateMachine, StateChangedArguments> OnStateChanged { get; } = new();
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler delegateOnStateTransitionReady = null!;
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler cachedOnStateTransitionReady = null!;
private IState _state = new State();
public StateMachine()
{
delegateOnStateTransitionReady = OnStateTransitionReady;
cachedOnStateTransitionReady = OnStateTransitionReady;
}
[Serialize]
@ -26,25 +26,25 @@ public class StateMachine : Behaviour, IUpdate
return;
IState previousState = _state;
previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady);
previousState.OnStateTransitionReady.RemoveListener(cachedOnStateTransitionReady);
_state = value;
previousState.TransitionFrom(value);
value.TransitionTo(_state);
OnStateChanged?.Invoke(this, new(value, previousState));
value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady);
value.OnStateTransitionReady.AddListener(cachedOnStateTransitionReady);
}
}
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args)
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments arguments)
{
State = args.ToState;
State = arguments.ToState;
while (State.GetNextState() is IState nextState)
State = nextState;
}
public void Update()
protected override void OnUpdate()
{
if (State is null)
return;

View File

@ -18,6 +18,6 @@ public interface IReadOnlyTimer
TimerState State { get; }
readonly record struct TimerDeltaArguments(double Delta);
readonly record struct TimerDeltaArguments(double delta);
}

View File

@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public class StopwatchBehaviour : Behaviour, IUpdate, IStopwatch
public class StopwatchBehaviour : Behaviour, IStopwatch
{
public Event<IReadOnlyStopwatch> OnStarted { get; } = new();
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new();
@ -38,7 +38,7 @@ public class StopwatchBehaviour : Behaviour, IUpdate, IStopwatch
OnStopped?.Invoke(this);
}
public virtual void Update()
protected override void OnUpdate()
{
if (State is not TimerState.Ticking)
return;

View File

@ -18,9 +18,9 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
nextTick = Time + Period;
}
public override void Update()
protected override void OnUpdate()
{
base.Update();
base.OnUpdate();
while (Time > nextTick)
{

View File

@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public class TimerBehaviour : Behaviour, IUpdate, ITimer
public class TimerBehaviour : Behaviour, ITimer
{
public Event<IReadOnlyTimer> OnStarted { get; } = new();
public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new();
@ -53,7 +53,7 @@ public class TimerBehaviour : Behaviour, IUpdate, ITimer
OnStopped?.Invoke(this);
}
public void Update()
protected override void OnUpdate()
{
if (State is not TimerState.Ticking)
return;

View File

@ -5,12 +5,12 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
public class TweenManager : Behaviour, ITweenManager
public class TweenManager : UniverseObject, ITweenManager
{
private CoroutineManager coroutineManager = null!;
private readonly Queue<Tween> queue = new();
private readonly Dictionary<ITween, IEnumerator> runningCoroutines = [];
private readonly Queue<Tween> pool = new();
public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
{
@ -22,7 +22,7 @@ public class TweenManager : Behaviour, ITweenManager
private Tween Get(float duration)
{
if (!pool.TryDequeue(out Tween? result))
if (!queue.TryDequeue(out Tween? result))
result = new(duration);
result.Duration = duration;
@ -31,11 +31,11 @@ public class TweenManager : Behaviour, ITweenManager
private void Return(Tween tween)
{
if (pool.Contains(tween))
if (queue.Contains(tween))
return;
tween.Wipe();
pool.Enqueue(tween);
queue.Enqueue(tween);
}
private IEnumerator RunTween(Tween tween)
@ -70,15 +70,14 @@ public class TweenManager : Behaviour, ITweenManager
tween.State = TweenState.Cancelled;
coroutineManager.StopCoroutine(runningCoroutine);
runningCoroutines.Remove(tween);
Return((Tween)tween);
}
protected override void OnEnteredUniverse(IUniverse universe)
protected override void OnEnteringUniverse(IUniverse universe)
{
coroutineManager = universe.FindRequiredBehaviour<CoroutineManager>();
coroutineManager = universe.GetRequiredUniverseObject<CoroutineManager>();
}
protected override void OnExitedUniverse(IUniverse universe)
protected override void OnExitingUniverse(IUniverse universe)
{
coroutineManager = null!;
}

View File

@ -17,104 +17,36 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Serializers.Yaml", "
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YamlDotNet", "Engine.Serializers\YamlDotNet\YamlDotNet\YamlDotNet.csproj", "{3D852C92-BC14-4893-AEF2-50612DAFCD8F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Integration", "Integration", "{823D4020-332D-2C13-F261-6F510F11A57E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x64.ActiveCfg = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x64.Build.0 = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x86.ActiveCfg = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x86.Build.0 = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.Build.0 = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x64.ActiveCfg = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x64.Build.0 = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x86.ActiveCfg = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x86.Build.0 = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x64.ActiveCfg = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x64.Build.0 = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x86.ActiveCfg = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x86.Build.0 = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|Any CPU.Build.0 = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x64.ActiveCfg = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x64.Build.0 = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x86.ActiveCfg = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x86.Build.0 = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x64.ActiveCfg = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x64.Build.0 = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x86.ActiveCfg = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x86.Build.0 = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|Any CPU.Build.0 = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x64.ActiveCfg = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x64.Build.0 = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x86.ActiveCfg = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x86.Build.0 = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x64.ActiveCfg = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x64.Build.0 = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x86.ActiveCfg = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x86.Build.0 = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|Any CPU.Build.0 = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x64.ActiveCfg = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x64.Build.0 = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x86.ActiveCfg = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x86.Build.0 = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x64.ActiveCfg = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x64.Build.0 = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x86.ActiveCfg = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x86.Build.0 = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|Any CPU.Build.0 = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x64.ActiveCfg = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x64.Build.0 = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x86.ActiveCfg = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x86.Build.0 = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x64.ActiveCfg = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x64.Build.0 = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x86.ActiveCfg = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x86.Build.0 = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|Any CPU.Build.0 = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x64.ActiveCfg = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x64.Build.0 = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x86.ActiveCfg = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x86.Build.0 = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x64.ActiveCfg = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x64.Build.0 = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x86.ActiveCfg = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x86.Build.0 = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|Any CPU.Build.0 = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.ActiveCfg = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.Build.0 = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.ActiveCfg = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -122,6 +54,5 @@ Global
GlobalSection(NestedProjects) = preSolution
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176} = {F88E129A-9A47-4D27-96EE-6EC02F79594B}
{3D852C92-BC14-4893-AEF2-50612DAFCD8F} = {F88E129A-9A47-4D27-96EE-6EC02F79594B}
{C3438D33-0879-44E4-9DF0-D29F5621C44C} = {823D4020-332D-2C13-F261-6F510F11A57E}
EndGlobalSection
EndGlobal