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			net8
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			8f8558a262
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 8f8558a262 | |||
| 2df41e1881 | |||
| 114fa82b9d | |||
| bcce427376 | |||
| 6a750f8ce0 | |||
| 3e02ee7b6f | |||
| 6b9020bd24 | |||
| 832514ba7d | |||
| 877a004a13 | |||
| b1970d93f9 | |||
| e7bd924494 | |||
| 37b87f0f85 | |||
| 3b6a93d37a | 
@@ -3,25 +3,10 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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{
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    /// <summary>
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    /// Event triggered before the update of <see cref="IBehaviour"/>s.
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    /// </summary>
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    event PreUpdateEventHandler? OnPreUpdate;
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    /// <summary>
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    /// Event triggered during the update of <see cref="IBehaviour"/>s.
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    /// </summary>
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    event UpdateEventHandler? OnUpdate;
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    /// <summary>
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    /// Event triggered before the drawing phase.
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    /// </summary>
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    event PreDrawEventHandler? OnPreDraw;
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    /// <summary>
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    /// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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    /// </summary>
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@@ -83,20 +68,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable
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    /// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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    void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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    /// <summary>
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    /// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
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    /// </summary>
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    void Update();
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    /// <summary>
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    /// Performs pre-draw operations.
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    /// </summary>
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    void UpdatePreDraw();
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    delegate void PreUpdateEventHandler(IBehaviourController sender);
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    delegate void UpdateEventHandler(IBehaviourController sender);
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    delegate void PreDrawEventHandler(IBehaviourController sender);
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    delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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    delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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@@ -18,9 +18,24 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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    event UpdateEventHandler? OnUpdate;
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    /// <summary>
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    /// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
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    /// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
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    /// </summary>
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    event PreDrawEventHandler? OnPreDraw;
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    event UpdateEventHandler? OnPostUpdate;
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    /// <summary>
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    /// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
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    /// </summary>
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    event DrawEventHandler? OnPreDraw;
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    /// <summary>
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    /// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
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    /// </summary>
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    event DrawEventHandler? OnDraw;
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    /// <summary>
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    /// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
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    /// </summary>
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    event DrawEventHandler? OnPostDraw;
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    /// <summary>
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    /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
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@@ -84,14 +99,14 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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    void Update(UniverseTime universeTime);
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    /// <summary>
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    /// Performs operations that should be done before the draw calls.
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    /// Performs operations that should be done to the draw.
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    /// </summary>
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    void PreDraw();
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    void Draw();
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    delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
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    delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
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    delegate void PreDrawEventHandler(IUniverse sender);
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    delegate void DrawEventHandler(IUniverse sender);
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    delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
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    delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
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@@ -1,9 +1,9 @@
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namespace Syntriax.Engine.Core;
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public abstract class Behaviour : BehaviourBase
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public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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    IPreUpdate, IUpdate, IPostUpdate,
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    IPreDraw, IDraw, IPostDraw
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{
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    private bool isInitializedThisFrame = false;
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    protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
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    protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
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@@ -20,11 +20,6 @@ public abstract class Behaviour : BehaviourBase
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    protected virtual void OnInitialize() { }
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    protected virtual void OnInitialize(IInitializable _)
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    {
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        isInitializedThisFrame = true;
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        BehaviourController.OnPreUpdate += PreUpdate;
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        BehaviourController.OnPreDraw += PreDraw;
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        BehaviourController.OnUpdate += Update;
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        BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
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        BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
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@@ -37,9 +32,6 @@ public abstract class Behaviour : BehaviourBase
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    protected virtual void OnFinalize() { }
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    protected virtual void OnFinalize(IInitializable _)
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    {
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        BehaviourController.OnPreUpdate -= PreUpdate;
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        BehaviourController.OnPreDraw -= PreDraw;
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        BehaviourController.OnUpdate -= Update;
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        BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
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        BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
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@@ -49,9 +41,16 @@ public abstract class Behaviour : BehaviourBase
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            ExitedUniverse(UniverseObject, Universe);
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    }
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    protected virtual void OnFirstActiveFrame() { }
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    void IFirstFrameUpdate.FirstActiveFrame()
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    {
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        Debug.Assert.AssertInitialized(this);
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        OnFirstActiveFrame();
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    }
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    protected virtual void OnPreUpdatePreActiveCheck() { }
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    protected virtual void OnPreUpdate() { }
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    protected virtual void PreUpdate(IBehaviourController _)
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    void IPreUpdate.PreUpdate()
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    {
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        Debug.Assert.AssertInitialized(this);
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@@ -60,22 +59,12 @@ public abstract class Behaviour : BehaviourBase
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        if (!IsActive)
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            return;
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        if (isInitializedThisFrame)
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            FirstActiveFrame();
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        OnPreUpdate();
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    }
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    protected virtual void OnFirstActiveFrame() { }
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    protected virtual void FirstActiveFrame()
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    {
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        OnFirstActiveFrame();
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        isInitializedThisFrame = false;
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    }
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    protected virtual void OnUpdatePreActiveCheck() { }
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    protected virtual void OnUpdate() { }
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    protected virtual void Update(IBehaviourController _)
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    void IUpdate.Update()
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    {
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        Debug.Assert.AssertInitialized(this);
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@@ -87,9 +76,23 @@ public abstract class Behaviour : BehaviourBase
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        OnUpdate();
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    }
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    protected virtual void OnPostUpdatePreActiveCheck() { }
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    protected virtual void OnPostUpdate() { }
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    void IPostUpdate.PostUpdate()
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    {
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        Debug.Assert.AssertInitialized(this);
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        OnPostUpdatePreActiveCheck();
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        if (!StateEnable.Enabled)
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            return;
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        OnPostUpdate();
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    }
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    protected virtual void OnPreDrawPreActiveCheck() { }
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    protected virtual void OnPreDraw() { }
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    protected virtual void PreDraw(IBehaviourController _)
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    void IPreDraw.PreDraw()
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    {
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        Debug.Assert.AssertInitialized(this);
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@@ -101,6 +104,34 @@ public abstract class Behaviour : BehaviourBase
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        OnPreDraw();
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    }
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    protected virtual void OnDrawPreActiveCheck() { }
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    protected virtual void OnDraw() { }
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    void IDraw.Draw()
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    {
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        Debug.Assert.AssertInitialized(this);
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        OnDrawPreActiveCheck();
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        if (!StateEnable.Enabled)
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            return;
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        OnDraw();
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    }
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    protected virtual void OnPostDrawPreActiveCheck() { }
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    protected virtual void OnPostDraw() { }
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    void IPostDraw.PostDraw()
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    {
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        Debug.Assert.AssertInitialized(this);
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        OnPostDrawPreActiveCheck();
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        if (!StateEnable.Enabled)
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            return;
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        OnPostDraw();
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    }
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    protected virtual void OnEnteredUniverse(IUniverse universe) { }
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    protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
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@@ -17,10 +17,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
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    }
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    protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
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    protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
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    protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
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    protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
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    protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
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    protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
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    protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
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}
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@@ -8,10 +8,6 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
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public class BehaviourController : BaseEntity, IBehaviourController
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{
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    public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
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    public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
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    public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
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    public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
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    public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
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    public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
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@@ -36,7 +32,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
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    }
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    public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
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        => AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
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    {
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        T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
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        return AddBehaviour(behaviour);
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    }
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    public T? GetBehaviour<T>()
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    {
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@@ -125,27 +124,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
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            behaviour.Finalize();
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    }
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    public void Update()
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    {
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        Debug.Assert.AssertInitialized(this);
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        if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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            return;
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        OnPreUpdate?.InvokeSafe(this);
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        OnUpdate?.InvokeSafe(this);
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    }
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    public void UpdatePreDraw()
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    {
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        Debug.Assert.AssertInitialized(this);
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        if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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            return;
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        OnPreDraw?.InvokeSafe(this);
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    }
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    public BehaviourController() { }
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    public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
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@@ -1,9 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Exceptions;
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public class BehaviourNotFoundException(string? message) : Exception(message)
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{
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    public static NotAssignedException FromType<TBehaviour>()
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        => new($"{typeof(TBehaviour).FullName} was not found");
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}
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public class BehaviourNotFoundException(string? message) : NotFoundException(message);
 | 
			
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 | 
			
		||||
							
								
								
									
										9
									
								
								Engine.Core/Exceptions/NotFoundException.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Engine.Core/Exceptions/NotFoundException.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
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using System;
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namespace Syntriax.Engine.Core.Exceptions;
 | 
			
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 | 
			
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public class NotFoundException(string? message) : Exception(message)
 | 
			
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{
 | 
			
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    public static NotAssignedException FromType<T>()
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        => new($"{typeof(T).FullName} was not found");
 | 
			
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}
 | 
			
		||||
@@ -1,9 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
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namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
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    public static NotAssignedException FromType<TUniverseObject>()
 | 
			
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        => new($"{typeof(TUniverseObject).FullName} was not found");
 | 
			
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}
 | 
			
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public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
 | 
			
		||||
 
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@@ -1,34 +0,0 @@
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		||||
using System.Collections.Generic;
 | 
			
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using System.Diagnostics.CodeAnalysis;
 | 
			
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		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
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public static class BehaviourExtensions
 | 
			
		||||
{
 | 
			
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    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            behaviours.AddRange(cache);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,9 +7,30 @@ public static class UniverseExtensions
 | 
			
		||||
    public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
 | 
			
		||||
        => universe.InstantiateUniverseObject<UniverseObject>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequired<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class UniverseObjectExtensions
 | 
			
		||||
@@ -14,6 +16,13 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return universeObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    /// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
@@ -23,17 +32,224 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        universeObject = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        return universeObject is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
 | 
			
		||||
    /// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foundUniverseObjects.Clear();
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                foundUniverseObjects.Add(@object);
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search In Parent
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObjectInParent<T>(universeObject);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
 | 
			
		||||
            return localUniverseObject;
 | 
			
		||||
 | 
			
		||||
        IUniverseObject? parent = universeObject;
 | 
			
		||||
 | 
			
		||||
        while (parent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            if (parent is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
            parent = universeObject.Parent;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
        => universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
 | 
			
		||||
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search In Children
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObjectInChildren<T>(universeObject);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
 | 
			
		||||
            return localUniverseObject;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject child in universeObject)
 | 
			
		||||
            if (GetUniverseObjectInChildren<T>(child) is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
        => universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Behaviour Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                behaviours.Add(@object);
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                behaviours.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region General Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <returns>The first found instance of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
 | 
			
		||||
            return foundUniverseObject;
 | 
			
		||||
 | 
			
		||||
        if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
 | 
			
		||||
            return foundBehaviour;
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = Find<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="instances">List of objects found wit the specified type.</param>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        instances.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.Find(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                instances.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public class BehaviourFactory
 | 
			
		||||
{
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(universeObject, stateEnable: null, args);
 | 
			
		||||
    public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(stateEnable: null, args);
 | 
			
		||||
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
    public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
        where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = TypeFactory.Get<T>(args);
 | 
			
		||||
@@ -18,8 +18,6 @@ public class BehaviourFactory
 | 
			
		||||
 | 
			
		||||
        if (!behaviour.Assign(stateEnable))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, stateEnable);
 | 
			
		||||
        if (!behaviour.Assign(universeObject.BehaviourController))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
 | 
			
		||||
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Draw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IFirstFrameUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    void FirstActiveFrame();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PostDraw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PostUpdate();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPreDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreDraw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPreUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreUpdate();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Update();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										51
									
								
								Engine.Core/Systems/DrawManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								Engine.Core/Systems/DrawManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class DrawManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    private void OnPreDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = preDrawEntities.Behaviours.Count - 1; i >= 0; i--)
 | 
			
		||||
            preDrawEntities.Behaviours[i].PreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = drawEntities.Behaviours.Count - 1; i >= 0; i--)
 | 
			
		||||
            drawEntities.Behaviours[i].Draw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postDrawEntities.Behaviours.Count - 1; i >= 0; i--)
 | 
			
		||||
            postDrawEntities.Behaviours[i].PostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Assign(universe);
 | 
			
		||||
        drawEntities.Assign(universe);
 | 
			
		||||
        postDrawEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw += OnPreDraw;
 | 
			
		||||
        universe.OnDraw += OnDraw;
 | 
			
		||||
        universe.OnPostDraw += OnPostDraw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Unassign();
 | 
			
		||||
        drawEntities.Unassign();
 | 
			
		||||
        postDrawEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw -= OnPreDraw;
 | 
			
		||||
        universe.OnDraw -= OnDraw;
 | 
			
		||||
        universe.OnPostDraw -= OnPostDraw;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										74
									
								
								Engine.Core/Systems/UpdateManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								Engine.Core/Systems/UpdateManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class UpdateManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = [];
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Assign(universe);
 | 
			
		||||
        preUpdateEntities.Assign(universe);
 | 
			
		||||
        updateEntities.Assign(universe);
 | 
			
		||||
        postUpdateEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate += OnPreUpdate;
 | 
			
		||||
        universe.OnUpdate += OnUpdate;
 | 
			
		||||
        universe.OnPostUpdate += OnPostUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Unassign();
 | 
			
		||||
        preUpdateEntities.Unassign();
 | 
			
		||||
        updateEntities.Unassign();
 | 
			
		||||
        postUpdateEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate -= OnPreUpdate;
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
        universe.OnPostUpdate -= OnPostUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            toCallFirstFrameUpdates[i].FirstActiveFrame();
 | 
			
		||||
            toCallFirstFrameUpdates.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = preUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
 | 
			
		||||
            preUpdateEntities.Behaviours[i].PreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = updateEntities.Behaviours.Count - 1; i >= 0; i--)
 | 
			
		||||
            updateEntities.Behaviours[i].Update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
 | 
			
		||||
            postUpdateEntities.Behaviours[i].PostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
 | 
			
		||||
    {
 | 
			
		||||
        toCallFirstFrameUpdates.Add(behaviourCollected);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public UpdateManager()
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.OnCollected += OnFirstFrameCollected;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -9,7 +9,10 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPostUpdate = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnDraw = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnPostDraw = null;
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
 | 
			
		||||
    public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
 | 
			
		||||
@@ -116,21 +119,17 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.Update();
 | 
			
		||||
 | 
			
		||||
        OnUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
        OnPostUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    public void Draw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.UpdatePreDraw();
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
        OnDraw?.InvokeSafe(this);
 | 
			
		||||
        OnPostDraw?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectFinalize(IInitializable initializable)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostPhysicsUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur after the physics simulation has been updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    void PostPhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPrePhysicsUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur before the physics simulation is updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    void PrePhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
@@ -14,9 +14,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    protected readonly ICollisionDetector2D collisionDetector = null!;
 | 
			
		||||
    protected readonly ICollisionResolver2D collisionResolver = null!;
 | 
			
		||||
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
 | 
			
		||||
    protected BehaviourCollector<ICollider2D> colliderCollector = new();
 | 
			
		||||
    protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
 | 
			
		||||
 | 
			
		||||
    public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
 | 
			
		||||
    public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
 | 
			
		||||
@@ -25,6 +28,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdateCollector)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
@@ -92,8 +101,8 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdateCollector)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
@@ -109,7 +118,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsPostUpdateCollector.Assign(universe);
 | 
			
		||||
        colliderCollector.Assign(universe);
 | 
			
		||||
        rigidBodyCollector.Assign(universe);
 | 
			
		||||
 | 
			
		||||
@@ -118,7 +129,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Unassign();
 | 
			
		||||
        physicsUpdateCollector.Unassign();
 | 
			
		||||
        physicsPostUpdateCollector.Unassign();
 | 
			
		||||
        colliderCollector.Unassign();
 | 
			
		||||
        rigidBodyCollector.Unassign();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user