Compare commits
	
		
			24 Commits
		
	
	
		
			net8
			...
			b0f8b0dad6
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| b0f8b0dad6 | |||
| 67d7f401b8 | |||
| 9bf17cc191 | |||
| bf8fbebae3 | |||
| 1b0f25e854 | |||
| 61a7f685c1 | |||
| feb2a05aa3 | |||
| cd30047e4a | |||
| a3b03efd47 | |||
| 4213b3f8b5 | |||
| d3fb612904 | |||
| 8f8558a262 | |||
| 2df41e1881 | |||
| 114fa82b9d | |||
| bcce427376 | |||
| 6a750f8ce0 | |||
| 3e02ee7b6f | |||
| 6b9020bd24 | |||
| 832514ba7d | |||
| 877a004a13 | |||
| b1970d93f9 | |||
| e7bd924494 | |||
| 37b87f0f85 | |||
| 3b6a93d37a | 
@@ -1,5 +1,3 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -7,7 +5,7 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
 | 
			
		||||
public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
 | 
			
		||||
public interface IBehaviourCollector<T> : IHasUniverse where T : class
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
 | 
			
		||||
@@ -19,6 +17,16 @@ public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T :
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event RemovedEventHandler? OnRemoved;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Amount of <typeparamref name="T"/> collected.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    int Count { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Get a <typeparamref name="T"/> collected by it's index.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    T this[System.Index index] { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for handling the <see cref="OnCollected"/> event.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -3,25 +3,10 @@ using System.Collections.Generic;
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
 | 
			
		||||
/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered before the update of <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PreUpdateEventHandler? OnPreUpdate;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered during the update of <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnUpdate;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered before the drawing phase.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PreDrawEventHandler? OnPreDraw;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -83,20 +68,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable
 | 
			
		||||
    /// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
 | 
			
		||||
    void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Update();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs pre-draw operations.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void UpdatePreDraw();
 | 
			
		||||
 | 
			
		||||
    delegate void PreUpdateEventHandler(IBehaviourController sender);
 | 
			
		||||
    delegate void UpdateEventHandler(IBehaviourController sender);
 | 
			
		||||
    delegate void PreDrawEventHandler(IBehaviourController sender);
 | 
			
		||||
    delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
 | 
			
		||||
    delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -18,9 +18,24 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    event UpdateEventHandler? OnUpdate;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PreDrawEventHandler? OnPreDraw;
 | 
			
		||||
    event UpdateEventHandler? OnPostUpdate;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event DrawEventHandler? OnPreDraw;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event DrawEventHandler? OnDraw;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event DrawEventHandler? OnPostDraw;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
 | 
			
		||||
@@ -84,14 +99,14 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    void Update(UniverseTime universeTime);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs operations that should be done before the draw calls.
 | 
			
		||||
    /// Performs operations that should be done to the draw.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreDraw();
 | 
			
		||||
    void Draw();
 | 
			
		||||
 | 
			
		||||
    delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
 | 
			
		||||
 | 
			
		||||
    delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
 | 
			
		||||
    delegate void PreDrawEventHandler(IUniverse sender);
 | 
			
		||||
    delegate void DrawEventHandler(IUniverse sender);
 | 
			
		||||
 | 
			
		||||
    delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
 | 
			
		||||
    delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
@@ -16,11 +15,8 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
    protected readonly List<T> activeBehaviours = new(32);
 | 
			
		||||
    protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> Behaviours => activeBehaviours;
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public T this[Index index] => activeBehaviours[index];
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector() { }
 | 
			
		||||
    public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
@@ -61,12 +57,12 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
        {
 | 
			
		||||
            activeBehaviours.Add(behaviour);
 | 
			
		||||
            OnBehaviourAdd(behaviour);
 | 
			
		||||
            OnCollected?.InvokeSafe(this, behaviour);
 | 
			
		||||
            OnCollected?.Invoke(this, behaviour);
 | 
			
		||||
        }
 | 
			
		||||
        else if (activeBehaviours.Remove(behaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(behaviour);
 | 
			
		||||
            OnRemoved?.InvokeSafe(this, behaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -83,7 +79,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
        if (activeBehaviours.Remove(tBehaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(tBehaviour);
 | 
			
		||||
            OnRemoved?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, tBehaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -99,7 +95,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnUniverseAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseAssigned?.Invoke(this);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -116,10 +112,10 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
 | 
			
		||||
    public int Count => activeBehaviours.Count;
 | 
			
		||||
    public T this[System.Index index] => activeBehaviours[index];
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -33,7 +33,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
            string previousId = _id;
 | 
			
		||||
 | 
			
		||||
            _id = value;
 | 
			
		||||
            OnIdChanged?.InvokeSafe(this, previousId);
 | 
			
		||||
            OnIdChanged?.Invoke(this, previousId);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,9 +47,9 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
 | 
			
		||||
            _initialized = value;
 | 
			
		||||
            if (value)
 | 
			
		||||
                OnInitialized?.InvokeSafe(this);
 | 
			
		||||
                OnInitialized?.Invoke(this);
 | 
			
		||||
            else
 | 
			
		||||
                OnFinalized?.InvokeSafe(this);
 | 
			
		||||
                OnFinalized?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -62,7 +62,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
        _stateEnable = stateEnable;
 | 
			
		||||
        _stateEnable.Assign(this);
 | 
			
		||||
        OnAssign(stateEnable);
 | 
			
		||||
        OnStateEnableAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnStateEnableAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +76,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
 | 
			
		||||
        _stateEnable = null!;
 | 
			
		||||
        _stateEnable.Unassign();
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,9 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class Behaviour : BehaviourBase
 | 
			
		||||
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
 | 
			
		||||
    IPreUpdate, IUpdate, IPostUpdate,
 | 
			
		||||
    IPreDraw, IDraw, IPostDraw
 | 
			
		||||
{
 | 
			
		||||
    private bool isInitializedThisFrame = false;
 | 
			
		||||
 | 
			
		||||
    protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
 | 
			
		||||
    protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
 | 
			
		||||
 | 
			
		||||
@@ -20,11 +20,6 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
    protected virtual void OnInitialize() { }
 | 
			
		||||
    protected virtual void OnInitialize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        isInitializedThisFrame = true;
 | 
			
		||||
 | 
			
		||||
        BehaviourController.OnPreUpdate += PreUpdate;
 | 
			
		||||
        BehaviourController.OnPreDraw += PreDraw;
 | 
			
		||||
        BehaviourController.OnUpdate += Update;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
 | 
			
		||||
 | 
			
		||||
@@ -37,9 +32,6 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
    protected virtual void OnFinalize() { }
 | 
			
		||||
    protected virtual void OnFinalize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.OnPreUpdate -= PreUpdate;
 | 
			
		||||
        BehaviourController.OnPreDraw -= PreDraw;
 | 
			
		||||
        BehaviourController.OnUpdate -= Update;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
 | 
			
		||||
 | 
			
		||||
@@ -49,9 +41,16 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
            ExitedUniverse(UniverseObject, Universe);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFirstActiveFrame() { }
 | 
			
		||||
    void IFirstFrameUpdate.FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
        OnFirstActiveFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreUpdate() { }
 | 
			
		||||
    protected virtual void PreUpdate(IBehaviourController _)
 | 
			
		||||
    void IPreUpdate.PreUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
@@ -60,22 +59,12 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        if (!IsActive)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (isInitializedThisFrame)
 | 
			
		||||
            FirstActiveFrame();
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFirstActiveFrame() { }
 | 
			
		||||
    protected virtual void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        OnFirstActiveFrame();
 | 
			
		||||
        isInitializedThisFrame = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnUpdate() { }
 | 
			
		||||
    protected virtual void Update(IBehaviourController _)
 | 
			
		||||
    void IUpdate.Update()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
@@ -87,9 +76,23 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        OnUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPostUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPostUpdate() { }
 | 
			
		||||
    void IPostUpdate.PostUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPostUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreDraw() { }
 | 
			
		||||
    protected virtual void PreDraw(IBehaviourController _)
 | 
			
		||||
    void IPreDraw.PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
@@ -101,6 +104,34 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        OnPreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnDraw() { }
 | 
			
		||||
    void IDraw.Draw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPostDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPostDraw() { }
 | 
			
		||||
    void IPostDraw.PostDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPostDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnEnteredUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -17,10 +17,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
 | 
			
		||||
    protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
 | 
			
		||||
    protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
 | 
			
		||||
    protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
 | 
			
		||||
    protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
 | 
			
		||||
    protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
 | 
			
		||||
    protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
            int previousPriority = _priority;
 | 
			
		||||
            _priority = value;
 | 
			
		||||
            OnPriorityChanged?.InvokeSafe(this, previousPriority);
 | 
			
		||||
            OnPriorityChanged?.Invoke(this, previousPriority);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -39,7 +39,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
 | 
			
		||||
        if (behaviourController.UniverseObject is not null)
 | 
			
		||||
            OnUniverseObjectAssigned(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -79,6 +79,6 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
        _isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.InvokeSafe(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.Invoke(this, previousActive);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
@@ -14,11 +13,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
 | 
			
		||||
    protected readonly List<T> behaviours = new(32);
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> Behaviours => behaviours;
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public T this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector() { }
 | 
			
		||||
    public BehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
@@ -48,7 +44,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
 | 
			
		||||
        behaviours.Add(tBehaviour);
 | 
			
		||||
        OnBehaviourAdd(behaviour);
 | 
			
		||||
        OnCollected?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
        OnCollected?.Invoke(this, tBehaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
 | 
			
		||||
@@ -61,7 +57,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnBehaviourRemove(behaviour);
 | 
			
		||||
        OnRemoved?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
        OnRemoved?.Invoke(this, tBehaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IUniverse universe) { }
 | 
			
		||||
@@ -78,7 +74,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnAssign(universe);
 | 
			
		||||
        OnUniverseAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseAssigned?.Invoke(this);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -95,10 +91,10 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<T> GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
    public int Count => behaviours.Count;
 | 
			
		||||
    public T this[System.Index index] => behaviours[index];
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,10 +8,6 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
 | 
			
		||||
public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
{
 | 
			
		||||
    public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
 | 
			
		||||
    public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
 | 
			
		||||
    public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
 | 
			
		||||
@@ -31,12 +27,15 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            behaviour.Initialize();
 | 
			
		||||
        behaviour.OnPriorityChanged += OnPriorityChange;
 | 
			
		||||
        OnBehaviourAdded?.InvokeSafe(this, behaviour);
 | 
			
		||||
        OnBehaviourAdded?.Invoke(this, behaviour);
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
 | 
			
		||||
        return AddBehaviour(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T? GetBehaviour<T>()
 | 
			
		||||
    {
 | 
			
		||||
@@ -96,7 +95,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
        behaviour.OnPriorityChanged -= OnPriorityChange;
 | 
			
		||||
        behaviour.Finalize();
 | 
			
		||||
        behaviours.Remove(behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.InvokeSafe(this, behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.Invoke(this, behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IUniverseObject universeObject) { }
 | 
			
		||||
@@ -107,7 +106,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
 | 
			
		||||
        _universeObject = universeObject;
 | 
			
		||||
        OnAssign(universeObject);
 | 
			
		||||
        OnUniverseObjectAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseObjectAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -125,27 +124,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
            behaviour.Finalize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this);
 | 
			
		||||
        OnUpdate?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UpdatePreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourController() { }
 | 
			
		||||
    public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class BehaviourNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<TBehaviour>()
 | 
			
		||||
        => new($"{typeof(TBehaviour).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
public class BehaviourNotFoundException(string? message) : NotFoundException(message);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										9
									
								
								Engine.Core/Exceptions/NotFoundException.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Engine.Core/Exceptions/NotFoundException.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class NotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<T>()
 | 
			
		||||
        => new($"{typeof(T).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
@@ -1,9 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<TUniverseObject>()
 | 
			
		||||
        => new($"{typeof(TUniverseObject).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
@@ -38,6 +39,19 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
 | 
			
		||||
    /// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
 | 
			
		||||
    /// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
 | 
			
		||||
    public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
 | 
			
		||||
            where TOriginal : class
 | 
			
		||||
            where TFallback : class, IBehaviour, TOriginal
 | 
			
		||||
        => behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -81,6 +95,27 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
 | 
			
		||||
    /// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
 | 
			
		||||
    public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        IBehaviourController? controller = behaviourController;
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
        behavioursInParent.Clear();
 | 
			
		||||
 | 
			
		||||
        while (controller is not null)
 | 
			
		||||
        {
 | 
			
		||||
            controller.GetBehaviours(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                behavioursInParent.Add(behaviour);
 | 
			
		||||
 | 
			
		||||
            controller = controller.UniverseObject.Parent?.BehaviourController;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -120,4 +155,28 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
 | 
			
		||||
    /// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
 | 
			
		||||
    public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
        behavioursInChildren.Clear();
 | 
			
		||||
 | 
			
		||||
        TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
 | 
			
		||||
        foreach (T behaviour in cache)
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject child in universeObject)
 | 
			
		||||
            TraverseChildrenForBehaviour(child, behaviours, cache);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,34 +0,0 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class BehaviourExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            behaviours.AddRange(cache);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,9 +7,30 @@ public static class UniverseExtensions
 | 
			
		||||
    public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
 | 
			
		||||
        => universe.InstantiateUniverseObject<UniverseObject>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequired<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class UniverseObjectExtensions
 | 
			
		||||
@@ -14,6 +16,13 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return universeObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    /// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
@@ -23,17 +32,224 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        universeObject = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        return universeObject is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
 | 
			
		||||
    /// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foundUniverseObjects.Clear();
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                foundUniverseObjects.Add(@object);
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search In Parent
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObjectInParent<T>(universeObject);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
 | 
			
		||||
            return localUniverseObject;
 | 
			
		||||
 | 
			
		||||
        IUniverseObject? parent = universeObject;
 | 
			
		||||
 | 
			
		||||
        while (parent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            if (parent is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
            parent = universeObject.Parent;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
        => universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
 | 
			
		||||
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search In Children
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObjectInChildren<T>(universeObject);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
 | 
			
		||||
            return localUniverseObject;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject child in universeObject)
 | 
			
		||||
            if (GetUniverseObjectInChildren<T>(child) is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
        => universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Behaviour Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                behaviours.Add(@object);
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                behaviours.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region General Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <returns>The first found instance of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
 | 
			
		||||
            return foundUniverseObject;
 | 
			
		||||
 | 
			
		||||
        if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
 | 
			
		||||
            return foundBehaviour;
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = Find<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="instances">List of objects found wit the specified type.</param>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        instances.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.Find(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                instances.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public class BehaviourFactory
 | 
			
		||||
{
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(universeObject, stateEnable: null, args);
 | 
			
		||||
    public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(stateEnable: null, args);
 | 
			
		||||
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
    public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
        where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = TypeFactory.Get<T>(args);
 | 
			
		||||
@@ -18,8 +18,6 @@ public class BehaviourFactory
 | 
			
		||||
 | 
			
		||||
        if (!behaviour.Assign(stateEnable))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, stateEnable);
 | 
			
		||||
        if (!behaviour.Assign(universeObject.BehaviourController))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
 | 
			
		||||
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,9 +4,10 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class DelegateExtensions
 | 
			
		||||
{
 | 
			
		||||
    [Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
 | 
			
		||||
    public static void InvokeSafe(this Delegate @delegate, params object?[] args)
 | 
			
		||||
    {
 | 
			
		||||
        foreach (Delegate invocation in @delegate.GetInvocationList())
 | 
			
		||||
        foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
 | 
			
		||||
            try { invocation.DynamicInvoke(args); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
 
 | 
			
		||||
@@ -19,10 +19,10 @@ public class ProgressionTracker : IProgressionTracker
 | 
			
		||||
        Progression = progression.Clamp(Progression, 1f);
 | 
			
		||||
        Status = status;
 | 
			
		||||
 | 
			
		||||
        OnUpdated?.InvokeSafe(this, previousProgression, previousStatus);
 | 
			
		||||
        OnUpdated?.Invoke(this, previousProgression, previousStatus);
 | 
			
		||||
 | 
			
		||||
        if (progression >= 1f)
 | 
			
		||||
            OnEnded?.InvokeSafe(this);
 | 
			
		||||
            OnEnded?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void IProgressionTracker.Reset()
 | 
			
		||||
 
 | 
			
		||||
@@ -35,7 +35,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
            foreach (Vector2D vertex in value)
 | 
			
		||||
                _vertices.Add(vertex);
 | 
			
		||||
 | 
			
		||||
            OnShapeUpdated?.InvokeSafe(this);
 | 
			
		||||
            OnShapeUpdated?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -229,7 +229,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
        for (int i = 0; i < count; i++)
 | 
			
		||||
            to._vertices.Add(transform.Transform(from[i]));
 | 
			
		||||
 | 
			
		||||
        to.OnShapeUpdated?.InvokeSafe(to);
 | 
			
		||||
        to.OnShapeUpdated?.Invoke(to);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -14,7 +14,7 @@ public class EntityRegistry
 | 
			
		||||
    public void Add(IEntity entity)
 | 
			
		||||
    {
 | 
			
		||||
        if (registeredEntities.TryAdd(entity.Id, entity))
 | 
			
		||||
            OnEntityRegistered?.InvokeSafe(this, entity);
 | 
			
		||||
            OnEntityRegistered?.Invoke(this, entity);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void QueueAssign(string id, Action<IEntity> setMethod)
 | 
			
		||||
@@ -26,7 +26,7 @@ public class EntityRegistry
 | 
			
		||||
    public void AssignAll()
 | 
			
		||||
    {
 | 
			
		||||
        foreach ((string id, Action<IEntity>? action) in assignCallbacks)
 | 
			
		||||
            action?.InvokeSafe(registeredEntities[id]);
 | 
			
		||||
            action?.Invoke(registeredEntities[id]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Reset()
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
            bool previousState = _enabled;
 | 
			
		||||
            _enabled = value;
 | 
			
		||||
            OnEnabledChanged?.InvokeSafe(this, previousState);
 | 
			
		||||
            OnEnabledChanged?.Invoke(this, previousState);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
        _entity = entity;
 | 
			
		||||
        OnAssign(entity);
 | 
			
		||||
        OnEntityAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnEntityAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _entity = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Draw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IFirstFrameUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    void FirstActiveFrame();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PostDraw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PostUpdate();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPreDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreDraw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPreUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreUpdate();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Update();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										51
									
								
								Engine.Core/Systems/DrawManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								Engine.Core/Systems/DrawManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class DrawManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    private void OnPreDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = preDrawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            preDrawEntities[i].PreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = drawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            drawEntities[i].Draw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postDrawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            postDrawEntities[i].PostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Assign(universe);
 | 
			
		||||
        drawEntities.Assign(universe);
 | 
			
		||||
        postDrawEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw += OnPreDraw;
 | 
			
		||||
        universe.OnDraw += OnDraw;
 | 
			
		||||
        universe.OnPostDraw += OnPostDraw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Unassign();
 | 
			
		||||
        drawEntities.Unassign();
 | 
			
		||||
        postDrawEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw -= OnPreDraw;
 | 
			
		||||
        universe.OnDraw -= OnDraw;
 | 
			
		||||
        universe.OnPostDraw -= OnPostDraw;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										74
									
								
								Engine.Core/Systems/UpdateManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								Engine.Core/Systems/UpdateManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class UpdateManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Assign(universe);
 | 
			
		||||
        preUpdateEntities.Assign(universe);
 | 
			
		||||
        updateEntities.Assign(universe);
 | 
			
		||||
        postUpdateEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate += OnPreUpdate;
 | 
			
		||||
        universe.OnUpdate += OnUpdate;
 | 
			
		||||
        universe.OnPostUpdate += OnPostUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Unassign();
 | 
			
		||||
        preUpdateEntities.Unassign();
 | 
			
		||||
        updateEntities.Unassign();
 | 
			
		||||
        postUpdateEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate -= OnPreUpdate;
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
        universe.OnPostUpdate -= OnPostUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            toCallFirstFrameUpdates[i].FirstActiveFrame();
 | 
			
		||||
            toCallFirstFrameUpdates.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            preUpdateEntities[i].PreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = updateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            updateEntities[i].Update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            postUpdateEntities[i].PostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
 | 
			
		||||
    {
 | 
			
		||||
        toCallFirstFrameUpdates.Add(behaviourCollected);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public UpdateManager()
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.OnCollected += OnFirstFrameCollected;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _position = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalPosition();
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _scale = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalScale();
 | 
			
		||||
            OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
            OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _rotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalRotation();
 | 
			
		||||
            OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localPosition = value;
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
            OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -114,7 +114,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localRotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
            OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -125,7 +125,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, Vector2D previousScale)
 | 
			
		||||
@@ -138,8 +138,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateScale();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, float previousRotation)
 | 
			
		||||
@@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateRotation();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalPosition()
 | 
			
		||||
@@ -247,9 +247,9 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateLocalScale();
 | 
			
		||||
        UpdateLocalRotation();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, Position);
 | 
			
		||||
        OnScaleChanged?.InvokeSafe(this, Scale);
 | 
			
		||||
        OnRotationChanged?.InvokeSafe(this, Rotation);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, Position);
 | 
			
		||||
        OnScaleChanged?.Invoke(this, Scale);
 | 
			
		||||
        OnRotationChanged?.Invoke(this, Rotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,10 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPostUpdate = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnDraw = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnPostDraw = null;
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
 | 
			
		||||
    public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
 | 
			
		||||
@@ -34,7 +37,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
 | 
			
		||||
            float previousTimeScale = _timeScale;
 | 
			
		||||
            _timeScale = value;
 | 
			
		||||
            OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale);
 | 
			
		||||
            OnTimeScaleChanged?.Invoke(this, previousTimeScale);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -57,7 +60,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.EnterUniverse(this))
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't enter the universe");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
 | 
			
		||||
        OnUniverseObjectRegistered?.Invoke(this, universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
 | 
			
		||||
@@ -92,7 +95,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.Finalize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be finalized");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
 | 
			
		||||
        OnUniverseObjectUnRegistered?.Invoke(this, universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
@@ -115,22 +118,18 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        UnscaledTime = engineTime;
 | 
			
		||||
        Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.Update();
 | 
			
		||||
 | 
			
		||||
        OnUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
        OnPreUpdate?.Invoke(this, Time);
 | 
			
		||||
        OnUpdate?.Invoke(this, Time);
 | 
			
		||||
        OnPostUpdate?.Invoke(this, Time);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    public void Draw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.UpdatePreDraw();
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
        OnPreDraw?.Invoke(this);
 | 
			
		||||
        OnDraw?.Invoke(this);
 | 
			
		||||
        OnPostDraw?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectFinalize(IInitializable initializable)
 | 
			
		||||
 
 | 
			
		||||
@@ -37,7 +37,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.InvokeSafe(this, previousName);
 | 
			
		||||
            OnNameChanged?.Invoke(this, previousName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -50,7 +50,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        _universe = universe;
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnEnteringUniverse(universe);
 | 
			
		||||
        OnEnteredUniverse?.InvokeSafe(this, universe);
 | 
			
		||||
        OnEnteredUniverse?.Invoke(this, universe);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -62,7 +62,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        OnExitingUniverse(universe);
 | 
			
		||||
        _universe = null!;
 | 
			
		||||
        OnExitedUniverse?.InvokeSafe(this, universe);
 | 
			
		||||
        OnExitedUniverse?.Invoke(this, universe);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -93,7 +93,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnParentChanged?.InvokeSafe(this, previousParent, parent);
 | 
			
		||||
        OnParentChanged?.Invoke(this, previousParent, parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddChild(IUniverseObject parent)
 | 
			
		||||
@@ -103,7 +103,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        _children.Add(parent);
 | 
			
		||||
        parent.SetParent(this);
 | 
			
		||||
        OnChildrenAdded?.InvokeSafe(this, parent);
 | 
			
		||||
        OnChildrenAdded?.Invoke(this, parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveChild(IUniverseObject child)
 | 
			
		||||
@@ -112,7 +112,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        child.SetParent(null);
 | 
			
		||||
        OnChildrenRemoved?.InvokeSafe(this, child);
 | 
			
		||||
        OnChildrenRemoved?.Invoke(this, child);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IBehaviourController behaviourController) { }
 | 
			
		||||
@@ -123,7 +123,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -143,7 +143,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.InvokeSafe(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.Invoke(this, previousActive);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
 
 | 
			
		||||
@@ -26,6 +26,13 @@ public interface IPhysicsEngine2D
 | 
			
		||||
    /// <param name="deltaTime">The time step.</param>
 | 
			
		||||
    void Step(float deltaTime);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
 | 
			
		||||
    /// <param name="deltaTime">The time step.</param>
 | 
			
		||||
    void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
 | 
			
		||||
 | 
			
		||||
    delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
 | 
			
		||||
    delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostPhysicsUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur after the physics simulation has been updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    void PostPhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPrePhysicsUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur before the physics simulation is updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    void PrePhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
@@ -69,7 +69,7 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
 | 
			
		||||
        Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator);
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -14,9 +14,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    protected readonly ICollisionDetector2D collisionDetector = null!;
 | 
			
		||||
    protected readonly ICollisionResolver2D collisionResolver = null!;
 | 
			
		||||
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
 | 
			
		||||
    protected BehaviourCollector<ICollider2D> colliderCollector = new();
 | 
			
		||||
    protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
 | 
			
		||||
 | 
			
		||||
    public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
 | 
			
		||||
    public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
 | 
			
		||||
@@ -25,77 +28,137 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        for (int i = physicsPreUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPreUpdateCollector[i].PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int i = physicsUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsUpdateCollector[i].PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (IRigidBody2D rigidBody in rigidBodyCollector)
 | 
			
		||||
                StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
            for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
                StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (ICollider2D collider in colliderCollector)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
            for (int i = colliderCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
                colliderCollector[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
 | 
			
		||||
            for (int x = 0; x < colliderCollector.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = colliderCollector.Behaviours[x];
 | 
			
		||||
                ICollider2D? colliderX = colliderCollector[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    return;
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
 | 
			
		||||
                for (int y = x + 1; y < colliderCollector.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector.Behaviours[y];
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        return;
 | 
			
		||||
 | 
			
		||||
                    if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
                    if (bothCollidersAreTriggers)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
                    if (bothCollidersAreStatic)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
                    {
 | 
			
		||||
                        if (colliderX.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Trigger(colliderY);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        else if (colliderY.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderY.Trigger(colliderX);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (information.Detector == colliderX)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information);
 | 
			
		||||
                            colliderY.Detect(information.Reverse());
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information.Reverse());
 | 
			
		||||
                            colliderY.Detect(information);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        collisionResolver?.Resolve(information);
 | 
			
		||||
                    }
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
            OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
 | 
			
		||||
        for (int i = physicsPostUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPostUpdateCollector[i].PostPhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        OnPhysicsStep?.Invoke(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        System.Collections.Generic.List<ICollider2D> childColliders = [];
 | 
			
		||||
        System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
 | 
			
		||||
        System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
 | 
			
		||||
        System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            for (int i = childColliders.Count - 1; i >= 0; i--)
 | 
			
		||||
                childColliders[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            for (int x = 0; x < childColliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = childColliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = 0; y < colliderCollector.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
 | 
			
		||||
    {
 | 
			
		||||
        if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
        if (bothCollidersAreTriggers)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
        if (bothCollidersAreStatic)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (colliderX.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Trigger(colliderY);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        else if (colliderY.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderY.Trigger(colliderX);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (information.Detector == colliderX)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information);
 | 
			
		||||
            colliderY.Detect(information.Reverse());
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information.Reverse());
 | 
			
		||||
            colliderY.Detect(information);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        collisionResolver?.Resolve(information);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
 | 
			
		||||
@@ -109,7 +172,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsPostUpdateCollector.Assign(universe);
 | 
			
		||||
        colliderCollector.Assign(universe);
 | 
			
		||||
        rigidBodyCollector.Assign(universe);
 | 
			
		||||
 | 
			
		||||
@@ -118,7 +183,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Unassign();
 | 
			
		||||
        physicsUpdateCollector.Unassign();
 | 
			
		||||
        physicsPostUpdateCollector.Unassign();
 | 
			
		||||
        colliderCollector.Unassign();
 | 
			
		||||
        rigidBodyCollector.Unassign();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -45,69 +45,122 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int i = 0; i < rigidBodies.Count; i++)
 | 
			
		||||
            for (int i = rigidBodies.Count - 1; i >= 0; i--)
 | 
			
		||||
                StepRigidBody(rigidBodies[i], intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (ICollider2D collider in colliders)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
            for (int i = colliders.Count - 1; i >= 0; i--)
 | 
			
		||||
                colliders[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int x = 0; x < colliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = colliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    return;
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = x + 1; y < colliders.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliders[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        return;
 | 
			
		||||
 | 
			
		||||
                    if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
                    if (bothCollidersAreTriggers)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
                    if (bothCollidersAreStatic)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
                    {
 | 
			
		||||
                        if (colliderX.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Trigger(colliderY);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        else if (colliderY.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderY.Trigger(colliderX);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (information.Detector == colliderX)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information);
 | 
			
		||||
                            colliderY.Detect(information.Reverse());
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information.Reverse());
 | 
			
		||||
                            colliderY.Detect(information);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        collisionResolver?.Resolve(information);
 | 
			
		||||
                    }
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
            OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
        OnPhysicsStep?.Invoke(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        List<ICollider2D> childColliders = [];
 | 
			
		||||
        List<IPrePhysicsUpdate> physicsPreUpdates = [];
 | 
			
		||||
        List<IPhysicsUpdate> physicsUpdates = [];
 | 
			
		||||
        List<IPostPhysicsUpdate> physicsPostUpdates = [];
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            foreach (ICollider2D collider in childColliders)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
 | 
			
		||||
            for (int x = 0; x < childColliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = childColliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = 0; y < colliders.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliders[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
 | 
			
		||||
    {
 | 
			
		||||
        if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
        if (bothCollidersAreTriggers)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
        if (bothCollidersAreStatic)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (colliderX.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Trigger(colliderY);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        else if (colliderY.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderY.Trigger(colliderX);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (information.Detector == colliderX)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information);
 | 
			
		||||
            colliderY.Detect(information.Reverse());
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information.Reverse());
 | 
			
		||||
            colliderY.Detect(information);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        collisionResolver?.Resolve(information);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
 | 
			
		||||
 
 | 
			
		||||
@@ -53,12 +53,12 @@ public class State : BaseEntity, IState
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (GetNextState() is IState transitionState)
 | 
			
		||||
            OnStateTransitionReady?.InvokeSafe(this, transitionState);
 | 
			
		||||
        OnStateUpdate?.InvokeSafe(this);
 | 
			
		||||
            OnStateTransitionReady?.Invoke(this, transitionState);
 | 
			
		||||
        OnStateUpdate?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void TransitionTo(IState from) => OnStateTransitionedTo?.InvokeSafe(this, from);
 | 
			
		||||
    public void TransitionFrom(IState to) => OnStateTransitionedFrom?.InvokeSafe(this, to);
 | 
			
		||||
    public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
 | 
			
		||||
    public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
 | 
			
		||||
 | 
			
		||||
    public IState? GetNextState()
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -30,21 +30,21 @@ public abstract class StateBehaviourBase : Behaviour, IState
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        OnUpdateState();
 | 
			
		||||
        OnStateUpdate?.InvokeSafe(this);
 | 
			
		||||
        OnStateUpdate?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnTransitionedToState(IState from) { }
 | 
			
		||||
    public void TransitionTo(IState from)
 | 
			
		||||
    {
 | 
			
		||||
        OnTransitionedToState(from);
 | 
			
		||||
        OnStateTransitionedTo?.InvokeSafe(this, from);
 | 
			
		||||
        OnStateTransitionedTo?.Invoke(this, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnTransitionedFromState(IState to) { }
 | 
			
		||||
    public void TransitionFrom(IState to)
 | 
			
		||||
    {
 | 
			
		||||
        OnTransitionedFromState(to);
 | 
			
		||||
        OnStateTransitionedFrom?.InvokeSafe(this, to);
 | 
			
		||||
        OnStateTransitionedFrom?.Invoke(this, to);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public abstract IState? GetNextState();
 | 
			
		||||
 
 | 
			
		||||
@@ -23,7 +23,7 @@ public class StateMachine : Behaviour
 | 
			
		||||
            _state = value;
 | 
			
		||||
            previousState.TransitionFrom(value);
 | 
			
		||||
            value.TransitionTo(_state);
 | 
			
		||||
            OnStateChanged?.InvokeSafe(this, previousState, value);
 | 
			
		||||
            OnStateChanged?.Invoke(this, previousState, value);
 | 
			
		||||
 | 
			
		||||
            value.OnStateTransitionReady += OnStateTransitionReady;
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -35,7 +35,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        shouldBeTicking = false;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Stopped;
 | 
			
		||||
        OnStopped?.InvokeSafe(this);
 | 
			
		||||
        OnStopped?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate()
 | 
			
		||||
@@ -46,7 +46,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        double delta = Universe.Time.DeltaSpan.TotalSeconds;
 | 
			
		||||
 | 
			
		||||
        Time += delta;
 | 
			
		||||
        OnDelta?.InvokeSafe(this, delta);
 | 
			
		||||
        OnDelta?.Invoke(this, delta);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
@@ -71,13 +71,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
    public virtual void Pause()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Paused;
 | 
			
		||||
        OnPaused?.InvokeSafe(this);
 | 
			
		||||
        OnPaused?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public virtual void Resume()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnResumed?.InvokeSafe(this);
 | 
			
		||||
        OnResumed?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void StartStopwatch()
 | 
			
		||||
@@ -85,7 +85,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        hasStartedTickingBefore = true;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnStarted?.InvokeSafe(this);
 | 
			
		||||
        OnStarted?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
 
 | 
			
		||||
@@ -26,7 +26,7 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
 | 
			
		||||
        {
 | 
			
		||||
            nextTick += Period;
 | 
			
		||||
            TickCounter++;
 | 
			
		||||
            OnTick?.InvokeSafe(this);
 | 
			
		||||
            OnTick?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -50,7 +50,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        shouldBeTicking = false;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Stopped;
 | 
			
		||||
        OnStopped?.InvokeSafe(this);
 | 
			
		||||
        OnStopped?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate()
 | 
			
		||||
@@ -61,7 +61,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        double delta = Universe.Time.DeltaSpan.TotalSeconds;
 | 
			
		||||
 | 
			
		||||
        Remaining -= delta;
 | 
			
		||||
        OnDelta?.InvokeSafe(this, delta);
 | 
			
		||||
        OnDelta?.Invoke(this, delta);
 | 
			
		||||
 | 
			
		||||
        if (Remaining <= .0f)
 | 
			
		||||
            Stop();
 | 
			
		||||
@@ -89,13 +89,13 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
    public virtual void Pause()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Paused;
 | 
			
		||||
        OnPaused?.InvokeSafe(this);
 | 
			
		||||
        OnPaused?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public virtual void Resume()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnResumed?.InvokeSafe(this);
 | 
			
		||||
        OnResumed?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void StartTimer()
 | 
			
		||||
@@ -103,7 +103,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        hasStartedTickingBefore = true;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnStarted?.InvokeSafe(this);
 | 
			
		||||
        OnStarted?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
 
 | 
			
		||||
@@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenAABBExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, Action<AABB> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ public static class TweenCircleExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenCircle(this Circle initialCircle, ITweenManager tweenManager, float duration, Circle targetCircle, System.Action<Circle> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Circle(
 | 
			
		||||
                    initialCircle.Center.Lerp(targetCircle.Center, t),
 | 
			
		||||
                    initialCircle.Diameter.Lerp(targetCircle.Diameter, t)
 | 
			
		||||
 
 | 
			
		||||
@@ -5,11 +5,11 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenColorExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGB.Lerp(targetColorRGB, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGB.Lerp(targetColorRGB, t)));
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGBA.Lerp(targetColorRGBA, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGBA.Lerp(targetColorRGBA, t)));
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorHSV.Lerp(targetColorHSV, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorHSV.Lerp(targetColorHSV, t)));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ public static class TweenLine2DEquationExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenLine2DEquation(this Line2DEquation initialLine2DEquation, ITweenManager tweenManager, float duration, Line2DEquation targetLine2DEquation, System.Action<Line2DEquation> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Line2DEquation(
 | 
			
		||||
                    initialLine2DEquation.Slope.Lerp(targetLine2DEquation.Slope, t),
 | 
			
		||||
                    initialLine2DEquation.OffsetY.Lerp(targetLine2DEquation.OffsetY, t)
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ public static class TweenLine2DExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenLine2D(this Line2D initialLine2D, ITweenManager tweenManager, float duration, Line2D targetLine2D, System.Action<Line2D> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Line2D(
 | 
			
		||||
                    initialLine2D.From.Lerp(targetLine2D.From, t),
 | 
			
		||||
                    initialLine2D.To.Lerp(targetLine2D.To, t)
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ public static class TweenProjection1DExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, Action<Projection1D> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Projection1D(
 | 
			
		||||
                    initialProjection1D.Min.Lerp(targetProjection1D.Min, t),
 | 
			
		||||
                    initialProjection1D.Max.Lerp(targetProjection1D.Max, t)
 | 
			
		||||
 
 | 
			
		||||
@@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenQuaternionExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenQuaternion(this Quaternion initialQuaternion, ITweenManager tweenManager, float duration, Quaternion targetQuaternion, Action<Quaternion> setMethod)
 | 
			
		||||
       => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialQuaternion.SLerp(targetQuaternion, t)));
 | 
			
		||||
       => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialQuaternion.SLerp(targetQuaternion, t)));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -39,4 +39,69 @@ public static class TweenTransform2DExtensions
 | 
			
		||||
        float initialLocalRotation = transform2D.LocalRotation;
 | 
			
		||||
        return tweenManager.StartTween(duration, t => transform2D.LocalRotation = initialLocalRotation.Lerp(targetLocalRotation, t));
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween TweenPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additivePosition)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D progressedPosition = Vector2D.Zero;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D displacement = Vector2D.Zero.Lerp(additivePosition, t) - progressedPosition;
 | 
			
		||||
            transform2D.Position += displacement;
 | 
			
		||||
            progressedPosition += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveScale)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D progressedScale = Vector2D.Zero;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D displacement = Vector2D.Zero.Lerp(additiveScale, t) - progressedScale;
 | 
			
		||||
            transform2D.Scale += displacement;
 | 
			
		||||
            progressedScale += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveRotation)
 | 
			
		||||
    {
 | 
			
		||||
        float progressedRotation = 0f;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            float displacement = 0f.Lerp(additiveRotation, t) - progressedRotation;
 | 
			
		||||
            transform2D.Rotation += displacement;
 | 
			
		||||
            progressedRotation += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenLocalPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalPosition)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D progressedLocalPosition = Vector2D.Zero;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalPosition, t) - progressedLocalPosition;
 | 
			
		||||
            transform2D.LocalPosition += displacement;
 | 
			
		||||
            progressedLocalPosition += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenLocalScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalScale)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D progressedLocalScale = Vector2D.Zero;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalScale, t) - progressedLocalScale;
 | 
			
		||||
            transform2D.LocalScale += displacement;
 | 
			
		||||
            progressedLocalScale += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenLocalRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveLocalRotation)
 | 
			
		||||
    {
 | 
			
		||||
        float progressedLocalRotation = 0f;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            float displacement = 0f.Lerp(additiveLocalRotation, t) - progressedLocalRotation;
 | 
			
		||||
            transform2D.LocalRotation += displacement;
 | 
			
		||||
            progressedLocalRotation += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ public static class TweenTriangleExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod)
 | 
			
		||||
       => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Triangle(
 | 
			
		||||
                    initialTriangle.A.Lerp(targetTriangle.A, t),
 | 
			
		||||
                    initialTriangle.B.Lerp(targetTriangle.B, t),
 | 
			
		||||
 
 | 
			
		||||
@@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenVector2DExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenVector2D(this Vector2D initialVector2D, ITweenManager tweenManager, float duration, Vector2D targetVector2D, System.Action<Vector2D> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector2D.Lerp(targetVector2D, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector2D.Lerp(targetVector2D, t)));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenVector3DExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenVector3D(this Vector3D initialVector3D, ITweenManager tweenManager, float duration, Vector3D targetVector3D, System.Action<Vector3D> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector3D.Lerp(targetVector3D, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector3D.Lerp(targetVector3D, t)));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -26,14 +26,14 @@ internal class Tween : ITween
 | 
			
		||||
            _state = value;
 | 
			
		||||
            switch (value)
 | 
			
		||||
            {
 | 
			
		||||
                case TweenState.Completed: OnCompleted?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Cancelled: OnCancelled?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Paused: OnPaused?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Cancelled: OnCancelled?.Invoke(this); OnEnded?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Paused: OnPaused?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Playing:
 | 
			
		||||
                    if (previousState == TweenState.Idle)
 | 
			
		||||
                        OnStarted?.InvokeSafe(this);
 | 
			
		||||
                        OnStarted?.Invoke(this);
 | 
			
		||||
                    else
 | 
			
		||||
                        OnResumed?.InvokeSafe(this);
 | 
			
		||||
                        OnResumed?.Invoke(this);
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -58,9 +58,9 @@ internal class Tween : ITween
 | 
			
		||||
 | 
			
		||||
            _counter = value.Min(Duration).Max(0f);
 | 
			
		||||
            Progress = Counter / Duration;
 | 
			
		||||
            OnUpdated?.InvokeSafe(this);
 | 
			
		||||
            OnUpdated?.Invoke(this);
 | 
			
		||||
 | 
			
		||||
            OnDeltaUpdated?.InvokeSafe(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
 | 
			
		||||
            OnDeltaUpdated?.Invoke(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
 | 
			
		||||
 | 
			
		||||
            if (_counter >= Duration)
 | 
			
		||||
                State = TweenState.Completed;
 | 
			
		||||
 
 | 
			
		||||
@@ -46,56 +46,56 @@ public static class TweenExtensions
 | 
			
		||||
    public static ITween OnStart(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnStarted += _ => callback.InvokeSafe();
 | 
			
		||||
        tweenConcrete.OnStarted += _ => callback.Invoke();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnPause(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnPaused += _ => callback.InvokeSafe();
 | 
			
		||||
        tweenConcrete.OnPaused += _ => callback.Invoke();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnResume(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnResumed += _ => callback.InvokeSafe();
 | 
			
		||||
        tweenConcrete.OnResumed += _ => callback.Invoke();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnCancel(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnCancelled += _ => callback.InvokeSafe();
 | 
			
		||||
        tweenConcrete.OnCancelled += _ => callback.Invoke();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnComplete(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnCompleted += _ => callback.InvokeSafe();
 | 
			
		||||
        tweenConcrete.OnCompleted += _ => callback.Invoke();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnEnd(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnEnded += _ => callback.InvokeSafe();
 | 
			
		||||
        tweenConcrete.OnEnded += _ => callback.Invoke();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnUpdate(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnUpdated += _ => callback.InvokeSafe();
 | 
			
		||||
        tweenConcrete.OnUpdated += _ => callback.Invoke();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnDeltaUpdated += (_, delta) => callback.InvokeSafe(delta);
 | 
			
		||||
        tweenConcrete.OnDeltaUpdated += (_, delta) => callback.Invoke(delta);
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -14,7 +14,7 @@ public class TweenManager : UniverseObject, ITweenManager
 | 
			
		||||
    public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tween = new(duration);
 | 
			
		||||
        tween.OnUpdated += tween => setCallback?.InvokeSafe(tween.Value);
 | 
			
		||||
        tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
 | 
			
		||||
        runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user