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perf/event
...
main
2
Engine.Core/.gitignore
vendored
2
Engine.Core/.gitignore
vendored
@ -482,5 +482,3 @@ $RECYCLE.BIN/
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# Vim temporary swap files
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*.swp
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!Debug
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@ -8,7 +8,7 @@ public interface IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// </summary>
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Event<IAssignable>? OnUnassigned { get; }
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event UnassignEventHandler? OnUnassigned;
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/// <summary>
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@ -17,4 +17,6 @@ public interface IAssignable
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/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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/// </returns>
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bool Unassign();
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delegate void UnassignEventHandler(IAssignable sender);
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}
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@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
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event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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/// <inheritdoc cref="IBehaviourController" />
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IBehaviourController BehaviourController { get; }
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@ -21,4 +21,6 @@ public interface IHasBehaviourController : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
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}
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@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasEntity> OnEntityAssigned { get; }
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event EntityAssignedEventHandler? OnEntityAssigned;
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/// <inheritdoc cref="IEntity" />
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IEntity Entity { get; }
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@ -21,4 +21,6 @@ public interface IHasEntity : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IEntity entity);
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delegate void EntityAssignedEventHandler(IHasEntity sender);
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}
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@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasStateEnable> OnStateEnableAssigned { get; }
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event StateEnableAssignedEventHandler? OnStateEnableAssigned;
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/// <inheritdoc cref="IStateEnable" />
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IStateEnable StateEnable { get; }
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@ -21,4 +21,6 @@ public interface IHasStateEnable : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
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}
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@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasUniverse> OnUniverseAssigned { get; }
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event UniverseAssignedEventHandler? OnUniverseAssigned;
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/// <inheritdoc cref="IUniverse" />
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IUniverse Universe { get; }
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@ -21,4 +21,6 @@ public interface IHasUniverse : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverse universe);
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delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
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event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
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/// <inheritdoc cref="IUniverseObject" />
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IUniverseObject UniverseObject { get; }
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@ -21,4 +21,6 @@ public interface IHasUniverseObject : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverseObject universeObject);
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delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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@ -8,12 +8,12 @@ public interface IActive
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/// <summary>
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/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
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/// </summary>
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Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
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event ActiveChangedEventHandler? OnActiveChanged;
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/// <summary>
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/// The value indicating whether the <see cref="IActive"/> is enabled.
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/// </summary>
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bool IsActive { get; }
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readonly record struct ActiveChangedArguments(bool PreviousState);
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delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
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}
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@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
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/// <summary>
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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/// </summary>
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Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
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event PriorityChangedEventHandler? OnPriorityChanged;
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/// <summary>
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/// The priority of the <see cref="IBehaviour"/>.
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/// </summary>
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int Priority { get; set; }
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readonly record struct PriorityChangedArguments(int PreviousPriority);
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delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
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}
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@ -1,3 +1,5 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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@ -5,38 +7,29 @@ namespace Syntriax.Engine.Core;
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
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/// </summary>
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/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
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public interface IBehaviourCollector<T> : IHasUniverse where T : class
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public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
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{
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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/// </summary>
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Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
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event CollectedEventHandler? OnCollected;
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
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/// </summary>
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Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
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/// <summary>
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/// Amount of <typeparamref name="T"/> collected.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Get a <typeparamref name="T"/> collected by it's index.
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/// </summary>
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T this[System.Index index] { get; }
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event RemovedEventHandler? OnRemoved;
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/// <summary>
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/// Delegate for handling the <see cref="OnCollected"/> event.
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/// </summary>
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
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readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
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delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
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/// <summary>
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/// Delegate for handling the <see cref="OnRemoved"/> event.
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/// </summary>
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/// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
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}
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@ -3,29 +3,34 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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public interface IBehaviourController : IEntity, IHasUniverseObject
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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{
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event PreUpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered during the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered before the drawing phase.
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/// </summary>
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event PreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
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event BehaviourAddedEventHandler? OnBehaviourAdded;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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/// </summary>
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Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
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/// <summary>
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/// Amount of <see cref="IBehaviour"/> collected.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Get a <see cref="IBehaviour"/> collected by it's index.
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/// </summary>
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IBehaviour this[System.Index index] { get; }
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event BehaviourRemovedEventHandler? OnBehaviourRemoved;
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/// <summary>
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/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
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@ -78,6 +83,20 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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/// <summary>
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/// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
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/// </summary>
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void Update();
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/// <summary>
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/// Performs pre-draw operations.
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/// </summary>
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void UpdatePreDraw();
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delegate void PreUpdateEventHandler(IBehaviourController sender);
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delegate void UpdateEventHandler(IBehaviourController sender);
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delegate void PreDrawEventHandler(IBehaviourController sender);
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delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
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/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
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/// </summary>
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Event<IEntity, IdChangedArguments> OnIdChanged { get; }
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event IdChangedEventHandler? OnIdChanged;
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/// <summary>
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/// The ID of the <see cref="IEntity"/>.
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/// </summary>
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string Id { get; set; }
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readonly record struct IdChangedArguments(string PreviousId);
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delegate void IdChangedEventHandler(IEntity sender, string previousId);
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}
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@ -8,12 +8,12 @@ public interface IInitializable
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/// <summary>
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/// Event triggered when the <see cref="Initialize"/> method is called successfully.
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/// </summary>
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Event<IInitializable> OnInitialized { get; }
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event InitializedEventHandler? OnInitialized;
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/// <summary>
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/// Event triggered when the <see cref="IInitializable"/> method is called successfully.
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/// </summary>
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Event<IInitializable> OnFinalized { get; }
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event FinalizedEventHandler? OnFinalized;
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/// <summary>
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/// The value indicating whether the entity has been initialized.
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@ -31,4 +31,7 @@ public interface IInitializable
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/// </summary>
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/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
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bool Finalize();
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delegate void InitializedEventHandler(IInitializable sender);
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delegate void FinalizedEventHandler(IInitializable sender);
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}
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@ -8,12 +8,12 @@ public interface INameable
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/// <summary>
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/// Event triggered when the name of the entity changes.
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/// </summary>
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Event<INameable, NameChangedArguments> OnNameChanged { get; }
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event NameChangedEventHandler? OnNameChanged;
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/// <summary>
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/// The name of the entity.
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/// </summary>
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string Name { get; set; }
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readonly record struct NameChangedArguments(string PreviousName);
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delegate void NameChangedEventHandler(INameable sender, string previousName);
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}
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|
@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
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/// <summary>
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/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
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/// </summary>
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Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
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event EnabledChangedEventHandler? OnEnabledChanged;
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/// <summary>
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/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
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/// </summary>
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bool Enabled { get; set; }
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readonly record struct EnabledChangedArguments(bool PreviousState);
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delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
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}
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@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
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event PositionChangedEventHandler? OnPositionChanged;
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/// <summary>
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/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
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event ScaleChangedEventHandler? OnScaleChanged;
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/// <summary>
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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/// </summary>
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Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
|
||||
event RotationChangedEventHandler? OnRotationChanged;
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/// <summary>
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/// The world position of the <see cref="ITransform2D"/> in 2D space.
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@ -51,20 +51,23 @@ public interface ITransform2D : IBehaviour
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float LocalRotation { get; set; }
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/// <summary>
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||
/// </summary>
|
||||
/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
|
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readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
|
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
|
||||
/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
|
||||
delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
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||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||
/// </summary>
|
||||
/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
|
||||
readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
|
||||
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
|
||||
/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
|
||||
delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||
/// </summary>
|
||||
/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
|
||||
readonly record struct RotationChangedArguments(float PreviousRotation);
|
||||
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
|
||||
/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
|
||||
delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
|
||||
}
|
||||
|
@ -10,47 +10,32 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
|
||||
event UpdateEventHandler? OnPreUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UpdateArguments> OnUpdate { get; }
|
||||
event UpdateEventHandler? OnUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
|
||||
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse> OnPreDraw { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse> OnDraw { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse> OnPostDraw { get; }
|
||||
event PreDrawEventHandler? OnPreDraw;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
|
||||
event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
|
||||
event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
|
||||
event TimeScaleChangedEventHandler? OnTimeScaleChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Current time scale the <see cref="IUniverse"/> operates on.
|
||||
@ -99,12 +84,15 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
|
||||
void Update(UniverseTime universeTime);
|
||||
|
||||
/// <summary>
|
||||
/// Performs operations that should be done to the draw.
|
||||
/// Performs operations that should be done before the draw calls.
|
||||
/// </summary>
|
||||
void Draw();
|
||||
void PreDraw();
|
||||
|
||||
readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
|
||||
readonly record struct UpdateArguments(UniverseTime EngineTime);
|
||||
readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
|
||||
readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
|
||||
delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
|
||||
|
||||
delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
|
||||
delegate void PreDrawEventHandler(IUniverse sender);
|
||||
|
||||
delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
|
||||
delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
|
||||
}
|
||||
|
@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
|
||||
event EnteredUniverseEventHandler? OnEnteredUniverse;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
|
||||
event ExitedUniverseEventHandler? OnExitedUniverse;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
|
||||
event ParentChangedEventHandler? OnParentChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
|
||||
event ChildrenAddedEventHandler? OnChildrenAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
|
||||
event ChildrenRemovedEventHandler? OnChildrenRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
|
||||
@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
|
||||
void RemoveChild(IUniverseObject universeObject);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
|
||||
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
|
||||
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
|
||||
readonly record struct EnteredUniverseArguments(IUniverse Universe);
|
||||
delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
|
||||
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
|
||||
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
|
||||
readonly record struct ExitedUniverseArguments(IUniverse Universe);
|
||||
delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
|
||||
/// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
|
||||
/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
|
||||
/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
|
||||
readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
|
||||
delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
|
||||
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
|
||||
/// </summary>
|
||||
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
||||
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
||||
readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
|
||||
delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
|
||||
|
||||
/// <summary>
|
||||
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
|
||||
/// </summary>
|
||||
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
||||
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
||||
readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
|
||||
delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
|
||||
}
|
||||
|
@ -1,91 +1,89 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
|
||||
{
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
|
||||
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnBehaviourStateChanged = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
|
||||
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
|
||||
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
|
||||
|
||||
private readonly List<T> monitoringBehaviours = new(32);
|
||||
protected readonly List<T> activeBehaviours = new(32);
|
||||
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
|
||||
|
||||
public IReadOnlyList<T> Behaviours => activeBehaviours;
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
|
||||
public T this[Index index] => activeBehaviours[index];
|
||||
|
||||
public ActiveBehaviourCollector() { }
|
||||
public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
|
||||
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
|
||||
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (arguments.BehaviourAdded is not T tBehaviour)
|
||||
if (behaviour is not T tBehaviour)
|
||||
return;
|
||||
|
||||
monitoringBehaviours.Add(tBehaviour);
|
||||
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
|
||||
tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged);
|
||||
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
|
||||
tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
|
||||
OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
|
||||
}
|
||||
|
||||
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments arguments)
|
||||
private void OnBehaviourStateChanged(IActive sender, bool previousState)
|
||||
{
|
||||
T behaviour = monitoringActiveToBehaviour[sender];
|
||||
if (sender.IsActive)
|
||||
{
|
||||
activeBehaviours.Add(behaviour);
|
||||
OnBehaviourAdd(behaviour);
|
||||
OnCollected?.Invoke(this, new(behaviour));
|
||||
OnCollected?.InvokeSafe(this, behaviour);
|
||||
}
|
||||
else if (activeBehaviours.Remove(behaviour))
|
||||
{
|
||||
OnBehaviourRemove(behaviour);
|
||||
OnRemoved?.Invoke(this, new(behaviour));
|
||||
OnRemoved?.InvokeSafe(this, behaviour);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (arguments.BehaviourRemoved is not T tBehaviour)
|
||||
if (behaviour is not T tBehaviour)
|
||||
return;
|
||||
|
||||
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
|
||||
return;
|
||||
|
||||
tBehaviour.OnActiveChanged.RemoveListener(cachedOnBehaviourStateChanged);
|
||||
tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
|
||||
if (activeBehaviours.Remove(tBehaviour))
|
||||
{
|
||||
OnBehaviourRemove(tBehaviour);
|
||||
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||
OnRemoved?.InvokeSafe(this, tBehaviour);
|
||||
}
|
||||
}
|
||||
|
||||
@ -95,13 +93,13 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||
OnUniverseObjectRegistered(universe, universeObject);
|
||||
|
||||
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
|
||||
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
|
||||
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
|
||||
|
||||
Universe = universe;
|
||||
OnUniverseAssigned?.Invoke(this);
|
||||
OnUniverseAssigned?.InvokeSafe(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -112,25 +110,16 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
||||
|
||||
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
|
||||
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
|
||||
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
|
||||
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
|
||||
|
||||
Universe = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public int Count => activeBehaviours.Count;
|
||||
public T this[Index index] => activeBehaviours[index];
|
||||
|
||||
public ActiveBehaviourCollector()
|
||||
{
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
cachedOnBehaviourStateChanged = OnBehaviourStateChanged;
|
||||
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
}
|
||||
public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
|
||||
}
|
||||
|
@ -22,4 +22,7 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
|
||||
if (SortBy is not null)
|
||||
activeBehaviours.Sort(SortBy);
|
||||
}
|
||||
|
||||
public ActiveBehaviourCollectorSorted() { }
|
||||
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
|
||||
}
|
||||
|
@ -4,11 +4,13 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public abstract class BaseEntity : IEntity
|
||||
{
|
||||
public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
|
||||
public Event<IInitializable> OnInitialized { get; } = new();
|
||||
public Event<IInitializable> OnFinalized { get; } = new();
|
||||
public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
|
||||
public Event<IAssignable> OnUnassigned { get; } = new();
|
||||
public event IEntity.IdChangedEventHandler? OnIdChanged = null;
|
||||
|
||||
public event IInitializable.InitializedEventHandler? OnInitialized = null;
|
||||
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
|
||||
|
||||
public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
|
||||
private IStateEnable _stateEnable = null!;
|
||||
|
||||
@ -31,7 +33,7 @@ public abstract class BaseEntity : IEntity
|
||||
string previousId = _id;
|
||||
|
||||
_id = value;
|
||||
OnIdChanged?.Invoke(this, new(previousId));
|
||||
OnIdChanged?.InvokeSafe(this, previousId);
|
||||
}
|
||||
}
|
||||
|
||||
@ -45,9 +47,9 @@ public abstract class BaseEntity : IEntity
|
||||
|
||||
_initialized = value;
|
||||
if (value)
|
||||
OnInitialized?.Invoke(this);
|
||||
OnInitialized?.InvokeSafe(this);
|
||||
else
|
||||
OnFinalized?.Invoke(this);
|
||||
OnFinalized?.InvokeSafe(this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -60,7 +62,7 @@ public abstract class BaseEntity : IEntity
|
||||
_stateEnable = stateEnable;
|
||||
_stateEnable.Assign(this);
|
||||
OnAssign(stateEnable);
|
||||
OnStateEnableAssigned?.Invoke(this);
|
||||
OnStateEnableAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -74,7 +76,7 @@ public abstract class BaseEntity : IEntity
|
||||
|
||||
_stateEnable = null!;
|
||||
_stateEnable.Unassign();
|
||||
OnUnassigned?.Invoke(this);
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1,23 +1,17 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
IPreUpdate, IUpdate, IPostUpdate,
|
||||
IPreDraw, IDraw, IPostDraw
|
||||
public abstract class Behaviour : BehaviourBase
|
||||
{
|
||||
private bool isInitializedThisFrame = false;
|
||||
|
||||
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
||||
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
||||
|
||||
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler cachedEnteredUniverse = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedExitedUniverse = null!;
|
||||
|
||||
public Behaviour()
|
||||
{
|
||||
OnInitialized.AddListener(OnInitialize);
|
||||
OnFinalized.AddListener(OnFinalize);
|
||||
OnUnassigned.AddListener(OnUnassign);
|
||||
|
||||
cachedEnteredUniverse = EnteredUniverse;
|
||||
cachedExitedUniverse = ExitedUniverse;
|
||||
OnInitialized += OnInitialize;
|
||||
OnFinalized += OnFinalize;
|
||||
OnUnassigned += OnUnassign;
|
||||
}
|
||||
|
||||
protected virtual void OnUnassign() { }
|
||||
@ -26,53 +20,64 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
protected virtual void OnInitialize() { }
|
||||
protected virtual void OnInitialize(IInitializable _)
|
||||
{
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(cachedEnteredUniverse);
|
||||
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(cachedExitedUniverse);
|
||||
isInitializedThisFrame = true;
|
||||
|
||||
BehaviourController.OnPreUpdate += PreUpdate;
|
||||
BehaviourController.OnPreDraw += PreDraw;
|
||||
BehaviourController.OnUpdate += Update;
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
|
||||
BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
|
||||
|
||||
OnInitialize();
|
||||
|
||||
if (UniverseObject.IsInUniverse)
|
||||
EnteredUniverse(UniverseObject, new(Universe));
|
||||
EnteredUniverse(UniverseObject, Universe);
|
||||
}
|
||||
|
||||
protected virtual void OnFinalize() { }
|
||||
protected virtual void OnFinalize(IInitializable _)
|
||||
{
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(cachedEnteredUniverse);
|
||||
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(cachedExitedUniverse);
|
||||
BehaviourController.OnPreUpdate -= PreUpdate;
|
||||
BehaviourController.OnPreDraw -= PreDraw;
|
||||
BehaviourController.OnUpdate -= Update;
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
|
||||
BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
|
||||
|
||||
OnFinalize();
|
||||
|
||||
if (UniverseObject.IsInUniverse)
|
||||
ExitedUniverse(UniverseObject, new(Universe));
|
||||
}
|
||||
|
||||
protected virtual void OnFirstActiveFrame() { }
|
||||
void IFirstFrameUpdate.FirstActiveFrame()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
OnFirstActiveFrame();
|
||||
ExitedUniverse(UniverseObject, Universe);
|
||||
}
|
||||
|
||||
protected virtual void OnPreUpdatePreActiveCheck() { }
|
||||
protected virtual void OnPreUpdate() { }
|
||||
void IPreUpdate.PreUpdate()
|
||||
protected virtual void PreUpdate(IBehaviourController _)
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
OnPreUpdatePreActiveCheck();
|
||||
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
if (isInitializedThisFrame)
|
||||
FirstActiveFrame();
|
||||
|
||||
OnPreUpdate();
|
||||
}
|
||||
|
||||
protected virtual void OnFirstActiveFrame() { }
|
||||
protected virtual void FirstActiveFrame()
|
||||
{
|
||||
OnFirstActiveFrame();
|
||||
isInitializedThisFrame = false;
|
||||
}
|
||||
|
||||
protected virtual void OnUpdatePreActiveCheck() { }
|
||||
protected virtual void OnUpdate() { }
|
||||
void IUpdate.Update()
|
||||
protected virtual void Update(IBehaviourController _)
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
OnUpdatePreActiveCheck();
|
||||
|
||||
@ -82,25 +87,11 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
OnUpdate();
|
||||
}
|
||||
|
||||
protected virtual void OnPostUpdatePreActiveCheck() { }
|
||||
protected virtual void OnPostUpdate() { }
|
||||
void IPostUpdate.PostUpdate()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
OnPostUpdatePreActiveCheck();
|
||||
|
||||
if (!StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPostUpdate();
|
||||
}
|
||||
|
||||
protected virtual void OnPreDrawPreActiveCheck() { }
|
||||
protected virtual void OnPreDraw() { }
|
||||
void IPreDraw.PreDraw()
|
||||
protected virtual void PreDraw(IBehaviourController _)
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
OnPreDrawPreActiveCheck();
|
||||
|
||||
@ -110,37 +101,9 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
|
||||
OnPreDraw();
|
||||
}
|
||||
|
||||
protected virtual void OnDrawPreActiveCheck() { }
|
||||
protected virtual void OnDraw() { }
|
||||
void IDraw.Draw()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
OnDrawPreActiveCheck();
|
||||
|
||||
if (!StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnDraw();
|
||||
}
|
||||
|
||||
protected virtual void OnPostDrawPreActiveCheck() { }
|
||||
protected virtual void OnPostDraw() { }
|
||||
void IPostDraw.PostDraw()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
OnPostDrawPreActiveCheck();
|
||||
|
||||
if (!StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPostDraw();
|
||||
}
|
||||
|
||||
protected virtual void OnEnteredUniverse(IUniverse universe) { }
|
||||
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => OnEnteredUniverse(arguments.Universe);
|
||||
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
|
||||
|
||||
protected virtual void OnExitedUniverse(IUniverse universe) { }
|
||||
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => OnExitedUniverse(arguments.Universe);
|
||||
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
|
||||
}
|
||||
|
@ -17,6 +17,10 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
|
||||
}
|
||||
|
||||
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
|
||||
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => base.EnteredUniverse(sender, arguments);
|
||||
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => base.ExitedUniverse(sender, arguments);
|
||||
protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
|
||||
protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
|
||||
protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
|
||||
protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
|
||||
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
|
||||
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
|
||||
}
|
||||
|
@ -3,13 +3,9 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
|
||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
{
|
||||
public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
|
||||
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
|
||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
||||
|
||||
private readonly Event<IHasUniverseObject>.EventHandler cachedOnUniverseObjectAssigned = null!;
|
||||
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnUniverseObjectActiveChanged = null!;
|
||||
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler cachedOnStateEnabledChanged = null!;
|
||||
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
||||
public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
|
||||
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
|
||||
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
public IBehaviourController BehaviourController => _behaviourController;
|
||||
@ -25,7 +21,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
int previousPriority = _priority;
|
||||
_priority = value;
|
||||
OnPriorityChanged?.Invoke(this, new(previousPriority));
|
||||
OnPriorityChanged?.InvokeSafe(this, previousPriority);
|
||||
}
|
||||
}
|
||||
|
||||
@ -40,16 +36,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
_behaviourController = behaviourController;
|
||||
OnAssign(behaviourController);
|
||||
behaviourController.OnUniverseObjectAssigned.AddListener(cachedOnUniverseObjectAssigned);
|
||||
behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
|
||||
if (behaviourController.UniverseObject is not null)
|
||||
OnUniverseObjectAssigned(behaviourController);
|
||||
OnBehaviourControllerAssigned?.Invoke(this);
|
||||
OnBehaviourControllerAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
|
||||
{
|
||||
sender.UniverseObject.OnActiveChanged.AddListener(cachedOnUniverseObjectActiveChanged);
|
||||
sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
|
||||
UpdateActive();
|
||||
}
|
||||
|
||||
@ -57,26 +53,25 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
{
|
||||
base.OnAssign(stateEnable);
|
||||
|
||||
stateEnable.OnEnabledChanged.AddListener(cachedOnStateEnabledChanged);
|
||||
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
|
||||
}
|
||||
|
||||
protected override void UnassignInternal()
|
||||
{
|
||||
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(cachedOnUniverseObjectActiveChanged);
|
||||
StateEnable.OnEnabledChanged.RemoveListener(cachedOnStateEnabledChanged);
|
||||
BehaviourController.OnUniverseObjectAssigned.RemoveListener(cachedOnUniverseObjectAssigned);
|
||||
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
|
||||
BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
|
||||
base.UnassignInternal();
|
||||
_behaviourController = null!;
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
{
|
||||
Debug.Assert.AssertBehaviourControllerAssigned(this);
|
||||
Debug.Assert.AssertStateEnableAssigned(this);
|
||||
Debug.AssertHelpers.AssertBehaviourControllerAssigned(this);
|
||||
Debug.AssertHelpers.AssertStateEnableAssigned(this);
|
||||
}
|
||||
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
@ -84,13 +79,6 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
||||
|
||||
if (previousActive != IsActive)
|
||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||
}
|
||||
|
||||
protected BehaviourBase()
|
||||
{
|
||||
cachedOnUniverseObjectAssigned = OnUniverseObjectAssigned;
|
||||
cachedOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
|
||||
cachedOnStateEnabledChanged = OnStateEnabledChanged;
|
||||
OnActiveChanged?.InvokeSafe(this, previousActive);
|
||||
}
|
||||
}
|
||||
|
@ -1,68 +1,67 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
{
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
|
||||
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
|
||||
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
|
||||
|
||||
protected readonly List<T> behaviours = new(32);
|
||||
|
||||
public IReadOnlyList<T> Behaviours => behaviours;
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
|
||||
public T this[Index index] => behaviours[index];
|
||||
|
||||
public BehaviourCollector() { }
|
||||
public BehaviourCollector(IUniverse universe) => Assign(universe);
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
IUniverseObject universeObject = arguments.UniverseObjectRegistered;
|
||||
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
|
||||
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (arguments.BehaviourAdded is not T tBehaviour)
|
||||
if (behaviour is not T tBehaviour)
|
||||
return;
|
||||
|
||||
behaviours.Add(tBehaviour);
|
||||
OnBehaviourAdd(arguments.BehaviourAdded);
|
||||
OnCollected?.Invoke(this, new(tBehaviour));
|
||||
OnBehaviourAdd(behaviour);
|
||||
OnCollected?.InvokeSafe(this, tBehaviour);
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (arguments.BehaviourRemoved is not T tBehaviour)
|
||||
if (behaviour is not T tBehaviour)
|
||||
return;
|
||||
|
||||
if (!behaviours.Remove(tBehaviour))
|
||||
return;
|
||||
|
||||
OnBehaviourRemove(arguments.BehaviourRemoved);
|
||||
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||
OnBehaviourRemove(behaviour);
|
||||
OnRemoved?.InvokeSafe(this, tBehaviour);
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IUniverse universe) { }
|
||||
@ -72,14 +71,14 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||
OnUniverseObjectRegistered(universe, universeObject);
|
||||
|
||||
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
|
||||
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
|
||||
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
|
||||
|
||||
Universe = universe;
|
||||
OnAssign(universe);
|
||||
OnUniverseAssigned?.Invoke(this);
|
||||
OnUniverseAssigned?.InvokeSafe(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -90,24 +89,16 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
||||
|
||||
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
|
||||
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
|
||||
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
|
||||
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
|
||||
|
||||
Universe = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public int Count => behaviours.Count;
|
||||
public T this[Index index] => behaviours[index];
|
||||
|
||||
public BehaviourCollector()
|
||||
{
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
}
|
||||
public IEnumerator<T> GetEnumerator() => behaviours.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
|
||||
}
|
||||
|
@ -22,4 +22,7 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
||||
if (SortBy is not null)
|
||||
behaviours.Sort(SortBy);
|
||||
}
|
||||
|
||||
public BehaviourCollectorSorted() { }
|
||||
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
@ -7,17 +8,19 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
|
||||
public class BehaviourController : BaseEntity, IBehaviourController
|
||||
{
|
||||
public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new();
|
||||
public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
|
||||
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
|
||||
public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
|
||||
public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
|
||||
public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
|
||||
|
||||
private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
|
||||
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
|
||||
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
|
||||
|
||||
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
|
||||
private IUniverseObject _universeObject = null!;
|
||||
|
||||
public IUniverseObject UniverseObject => _universeObject;
|
||||
public int Count => behaviours.Count;
|
||||
public IBehaviour this[Index index] => behaviours[index];
|
||||
|
||||
public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
|
||||
{
|
||||
@ -27,16 +30,13 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
|
||||
if (IsInitialized)
|
||||
behaviour.Initialize();
|
||||
behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
|
||||
OnBehaviourAdded?.Invoke(this, new(behaviour));
|
||||
behaviour.OnPriorityChanged += OnPriorityChange;
|
||||
OnBehaviourAdded?.InvokeSafe(this, behaviour);
|
||||
return behaviour;
|
||||
}
|
||||
|
||||
public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
|
||||
{
|
||||
T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
|
||||
return AddBehaviour(behaviour);
|
||||
}
|
||||
=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
|
||||
|
||||
public T? GetBehaviour<T>()
|
||||
{
|
||||
@ -93,10 +93,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
if (!behaviours.Contains(behaviour))
|
||||
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
|
||||
|
||||
behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
|
||||
behaviour.OnPriorityChanged -= OnPriorityChange;
|
||||
behaviour.Finalize();
|
||||
behaviours.Remove(behaviour);
|
||||
OnBehaviourRemoved?.Invoke(this, new(behaviour));
|
||||
OnBehaviourRemoved?.InvokeSafe(this, behaviour);
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IUniverseObject universeObject) { }
|
||||
@ -107,13 +107,13 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
|
||||
_universeObject = universeObject;
|
||||
OnAssign(universeObject);
|
||||
OnUniverseObjectAssigned?.Invoke(this);
|
||||
OnUniverseObjectAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
{
|
||||
Debug.Assert.AssertUniverseObjectAssigned(this);
|
||||
Debug.AssertHelpers.AssertUniverseObjectAssigned(this);
|
||||
|
||||
foreach (IBehaviour behaviour in behaviours)
|
||||
behaviour.Initialize();
|
||||
@ -125,6 +125,27 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
behaviour.Finalize();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPreUpdate?.InvokeSafe(this);
|
||||
OnUpdate?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
public void UpdatePreDraw()
|
||||
{
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPreDraw?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
public BehaviourController() { }
|
||||
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
|
||||
|
||||
@ -145,9 +166,12 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
behaviours.Add(behaviour);
|
||||
}
|
||||
|
||||
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments arguments)
|
||||
private void OnPriorityChange(IBehaviour sender, int previousPriority)
|
||||
{
|
||||
behaviours.Remove(sender);
|
||||
InsertBehaviourByPriority(sender);
|
||||
}
|
||||
|
||||
public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
|
||||
}
|
||||
|
@ -20,15 +20,15 @@ public class CoroutineManager : UniverseObject
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
universe.OnUpdate.AddListener(OnUpdate);
|
||||
universe.OnUpdate += OnUpdate;
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
universe.OnUpdate -= OnUpdate;
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
private void OnUpdate(IUniverse sender, UniverseTime time)
|
||||
{
|
||||
for (int i = enumerators.Count - 1; i >= 0; i--)
|
||||
{
|
||||
|
@ -1,8 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public class ConsoleLogger : LoggerBase
|
||||
{
|
||||
protected override void Write(string message) => Console.WriteLine(message);
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public class FileLogger : LoggerBase
|
||||
{
|
||||
public readonly string FilePath;
|
||||
|
||||
public FileLogger(string filePath)
|
||||
{
|
||||
FilePath = filePath;
|
||||
File.Open(filePath, FileMode.Create).Close();
|
||||
}
|
||||
|
||||
protected override void Write(string message)
|
||||
{
|
||||
File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}");
|
||||
}
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public interface ILogger
|
||||
{
|
||||
Level FilterLevel { get; set; }
|
||||
|
||||
void Log(string message, Level level = Level.Info, bool force = false);
|
||||
|
||||
enum Level
|
||||
{
|
||||
Info,
|
||||
Warning,
|
||||
Error,
|
||||
};
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public abstract class LoggerBase : ILogger
|
||||
{
|
||||
public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Info;
|
||||
|
||||
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
|
||||
{
|
||||
if (!force && level < FilterLevel)
|
||||
return;
|
||||
|
||||
string timestamp = DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss tt");
|
||||
|
||||
Write($"[{timestamp}] [{level}] \t{message}");
|
||||
}
|
||||
|
||||
protected abstract void Write(string message);
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public static class LoggerExtensions
|
||||
{
|
||||
public static void Log<T>(this ILogger logger, T caller, string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
|
||||
{
|
||||
string body = $"{caller?.GetType().Name ?? typeof(T).Name}: {message}";
|
||||
logger.Log(body, level, force);
|
||||
}
|
||||
|
||||
public static void LogWarning<T>(this ILogger logger, T caller, string message, bool force = false) => Log(logger, caller, message, ILogger.Level.Info, force);
|
||||
|
||||
public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
|
||||
{
|
||||
Log(logger, caller, message, ILogger.Level.Error, force);
|
||||
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{new StackTrace()}");
|
||||
}
|
||||
|
||||
public static void LogException<T>(this ILogger logger, T caller, Exception exception, bool force = false)
|
||||
{
|
||||
Log(logger, caller, $"Message: {exception.Message}", ILogger.Level.Error, force);
|
||||
Log(logger, caller, $"InnerException: {exception.InnerException}", ILogger.Level.Error, force);
|
||||
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}");
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>false</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine.Core</RootNamespace>
|
||||
|
@ -1,3 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
public class BehaviourNotFoundException(string? message) : NotFoundException(message);
|
||||
public class BehaviourNotFoundException(string? message) : Exception(message)
|
||||
{
|
||||
public static NotAssignedException FromType<TBehaviour>()
|
||||
=> new($"{typeof(TBehaviour).FullName} was not found");
|
||||
}
|
||||
|
@ -1,9 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
public class NotFoundException(string? message) : Exception(message)
|
||||
{
|
||||
public static NotAssignedException FromType<T>()
|
||||
=> new($"{typeof(T).FullName} was not found");
|
||||
}
|
@ -1,3 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
|
||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
|
||||
{
|
||||
public static NotAssignedException FromType<TUniverseObject>()
|
||||
=> new($"{typeof(TUniverseObject).FullName} was not found");
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
@ -39,19 +38,6 @@ public static class BehaviourControllerExtensions
|
||||
public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
|
||||
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
|
||||
|
||||
/// <summary>
|
||||
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
|
||||
/// </summary>
|
||||
/// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
|
||||
/// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
|
||||
/// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
|
||||
public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
|
||||
where TOriginal : class
|
||||
where TFallback : class, IBehaviour, TOriginal
|
||||
=> behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
|
||||
/// </summary>
|
||||
@ -95,27 +81,6 @@ public static class BehaviourControllerExtensions
|
||||
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
|
||||
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
||||
|
||||
/// <summary>
|
||||
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
|
||||
{
|
||||
IBehaviourController? controller = behaviourController;
|
||||
List<T> cache = [];
|
||||
behavioursInParent.Clear();
|
||||
|
||||
while (controller is not null)
|
||||
{
|
||||
controller.GetBehaviours(cache);
|
||||
foreach (T behaviour in cache)
|
||||
behavioursInParent.Add(behaviour);
|
||||
|
||||
controller = controller.UniverseObject.Parent?.BehaviourController;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
|
||||
/// </summary>
|
||||
@ -155,28 +120,4 @@ public static class BehaviourControllerExtensions
|
||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
|
||||
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
||||
|
||||
/// <summary>
|
||||
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
|
||||
{
|
||||
List<T> cache = [];
|
||||
behavioursInChildren.Clear();
|
||||
|
||||
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
|
||||
}
|
||||
|
||||
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
|
||||
{
|
||||
universeObject.BehaviourController.GetBehaviours(cache);
|
||||
|
||||
foreach (T behaviour in cache)
|
||||
behaviours.Add(behaviour);
|
||||
|
||||
foreach (IUniverseObject child in universeObject)
|
||||
TraverseChildrenForBehaviour(child, behaviours, cache);
|
||||
}
|
||||
}
|
||||
|
34
Engine.Core/Extensions/BehaviourExtensions.cs
Normal file
34
Engine.Core/Extensions/BehaviourExtensions.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class BehaviourExtensions
|
||||
{
|
||||
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = FindBehaviour<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
universeObject.BehaviourController.GetBehaviours(cache);
|
||||
behaviours.AddRange(cache);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,30 +7,9 @@ public static class UniverseExtensions
|
||||
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
|
||||
=> universe.InstantiateUniverseObject<UniverseObject>(args);
|
||||
|
||||
/// <summary>
|
||||
/// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||
/// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
|
||||
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
|
||||
|
||||
/// <summary>
|
||||
/// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||
/// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
|
||||
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||
|
||||
/// <summary>
|
||||
/// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
|
||||
public static T FindRequired<T>(this IUniverse universe) where T : class
|
||||
=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class UniverseObjectExtensions
|
||||
@ -16,13 +14,6 @@ public static class UniverseObjectExtensions
|
||||
return universeObject;
|
||||
}
|
||||
|
||||
#region Universe Object Search
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
/// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
|
||||
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
@ -32,224 +23,17 @@ public static class UniverseObjectExtensions
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
|
||||
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
universeObject = GetUniverseObject<T>(universeObjects);
|
||||
return universeObject is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
|
||||
/// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
|
||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
|
||||
{
|
||||
foundUniverseObjects.Clear();
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject is T @object)
|
||||
foundUniverseObjects.Add(@object);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Universe Object Search In Parent
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetUniverseObjectInParent<T>(universeObject);
|
||||
behaviour = GetUniverseObject<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||
{
|
||||
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
|
||||
return localUniverseObject;
|
||||
|
||||
IUniverseObject? parent = universeObject;
|
||||
|
||||
while (parent is not null)
|
||||
{
|
||||
if (parent is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
parent = universeObject.Parent;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||
public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||
=> universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
|
||||
|
||||
#endregion
|
||||
|
||||
#region Universe Object Search In Children
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetUniverseObjectInChildren<T>(universeObject);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||
{
|
||||
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
|
||||
return localUniverseObject;
|
||||
|
||||
foreach (IUniverseObject child in universeObject)
|
||||
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||
public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||
=> universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
|
||||
#endregion
|
||||
|
||||
#region Behaviour Search
|
||||
/// <summary>
|
||||
/// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
|
||||
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = FindBehaviour<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
|
||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
universeObject.BehaviourController.GetBehaviours(cache);
|
||||
foreach (T behaviour in cache)
|
||||
behaviours.Add(behaviour);
|
||||
}
|
||||
if (universeObject is T @object)
|
||||
behaviours.Add(@object);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region General Search
|
||||
/// <summary>
|
||||
/// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <returns>The first found instance of the specified type; otherwise, null.</returns>
|
||||
public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
|
||||
return foundUniverseObject;
|
||||
|
||||
if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
|
||||
return foundBehaviour;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = Find<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="instances">List of objects found wit the specified type.</param>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
|
||||
{
|
||||
instances.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
universeObject.Find(cache);
|
||||
foreach (T behaviour in cache)
|
||||
instances.Add(behaviour);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public class BehaviourFactory
|
||||
{
|
||||
public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
|
||||
=> Instantiate<T>(stateEnable: null, args);
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
|
||||
=> Instantiate<T>(universeObject, stateEnable: null, args);
|
||||
|
||||
public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
|
||||
where T : class, IBehaviour
|
||||
{
|
||||
T behaviour = TypeFactory.Get<T>(args);
|
||||
@ -18,6 +18,8 @@ public class BehaviourFactory
|
||||
|
||||
if (!behaviour.Assign(stateEnable))
|
||||
throw AssignFailedException.From(behaviour, stateEnable);
|
||||
if (!behaviour.Assign(universeObject.BehaviourController))
|
||||
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
|
||||
|
||||
return behaviour;
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
@ -7,7 +6,7 @@ namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public static class TypeFactory
|
||||
{
|
||||
private static readonly ConcurrentDictionary<string, Type> registeredTypes = [];
|
||||
private static readonly Dictionary<string, Type> registeredTypes = [];
|
||||
|
||||
public static string GetTypeName(Type type) => type.FullName ?? throw new ArgumentException($"{type.Name} must be a resolvable type");
|
||||
|
||||
|
@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public static class Assert
|
||||
public class AssertHelpers
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertInitialized(IInitializable initializable)
|
@ -2,12 +2,11 @@ using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class DelegateExtensions
|
||||
public static class DelegateHelpers
|
||||
{
|
||||
[Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
|
||||
public static void InvokeSafe(this Delegate @delegate, params object?[] args)
|
||||
{
|
||||
foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
|
||||
foreach (Delegate invocation in @delegate.GetInvocationList())
|
||||
try { invocation.DynamicInvoke(args); }
|
||||
catch (Exception exception)
|
||||
{
|
@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class Event<TSender>
|
||||
{
|
||||
private readonly List<EventHandler> listeners = new(8);
|
||||
|
||||
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||
public void Clear() => listeners.Clear();
|
||||
public void Invoke(TSender argument)
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(argument); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void EventHandler(TSender sender);
|
||||
}
|
||||
|
||||
public class Event<TSender, TArguments>
|
||||
{
|
||||
private readonly List<EventHandler> listeners = new(8);
|
||||
|
||||
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||
public void Clear() => listeners.Clear();
|
||||
public void Invoke(TSender sender, TArguments arguments)
|
||||
{
|
||||
for (int i = 0; i < listeners.Count; i++)
|
||||
try { listeners[i].Invoke(sender, arguments); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, arguments)})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void EventHandler(TSender sender, TArguments arguments);
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IProgressionTracker : IReadOnlyProgressionTracker
|
||||
{
|
||||
void Set(float progression, string status);
|
||||
void Reset();
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IReadOnlyProgressionTracker
|
||||
{
|
||||
Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
|
||||
Event<IReadOnlyProgressionTracker> OnEnded { get; }
|
||||
|
||||
float Progression { get; }
|
||||
string Status { get; }
|
||||
|
||||
readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ProgressionTracker : IProgressionTracker
|
||||
{
|
||||
public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new();
|
||||
public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new();
|
||||
|
||||
public float Progression { get; private set; } = 0f;
|
||||
public string Status { get; private set; } = "Default";
|
||||
|
||||
void IProgressionTracker.Set(float progression, string status)
|
||||
{
|
||||
if (Progression >= 1f)
|
||||
return;
|
||||
|
||||
float previousProgression = Progression;
|
||||
string previousStatus = Status;
|
||||
|
||||
Progression = progression.Clamp(Progression, 1f);
|
||||
Status = status;
|
||||
|
||||
OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
|
||||
|
||||
if (progression >= 1f)
|
||||
OnEnded?.Invoke(this);
|
||||
}
|
||||
|
||||
void IProgressionTracker.Reset()
|
||||
{
|
||||
Progression = 0f;
|
||||
Status = "Default";
|
||||
|
||||
OnUpdated.Clear();
|
||||
OnEnded.Clear();
|
||||
}
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public record struct ProgressiveTask<T>(IReadOnlyProgressionTracker ProgressionTracker, Task<T> Task)
|
||||
{
|
||||
public static implicit operator (IReadOnlyProgressionTracker progressionTracker, Task<T> task)(ProgressiveTask<T> value) => (value.ProgressionTracker, value.Task);
|
||||
public static implicit operator ProgressiveTask<T>((IReadOnlyProgressionTracker progressionTracker, Task<T> task) value) => new(value.progressionTracker, value.task);
|
||||
}
|
@ -30,13 +30,6 @@ public static class Math
|
||||
/// </summary>
|
||||
public const float DegreeToRadian = PI / 180f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets one minus of given <see cref="T"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">The value <see cref="T"/>.</param>
|
||||
/// <returns>One minus of given <see cref="T"/>.</returns>
|
||||
public static T OneMinus<T>(T value) where T : INumber<T> => T.One - value;
|
||||
|
||||
/// <summary>
|
||||
/// Adds two <see cref="T"/>s.
|
||||
/// </summary>
|
||||
@ -249,13 +242,13 @@ public static class Math
|
||||
public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode);
|
||||
|
||||
/// <summary>
|
||||
/// Rounds a number to an integer.
|
||||
/// Rounds a number to a specified number of fractional digits.
|
||||
/// </summary>
|
||||
/// <param name="x">The number to round.</param>
|
||||
/// <param name="roundMode">Specification for how to round <paramref name="x"/> if it's midway between two numbers</param>
|
||||
/// <returns></returns>
|
||||
public static int RoundToInt(float x, RoundMode roundMode = RoundMode.Ceil) => (int)MathF.Round(x, 0, roundMode == RoundMode.Ceil ? MidpointRounding.ToPositiveInfinity : MidpointRounding.ToNegativeInfinity);
|
||||
public enum RoundMode { Ceil, Floor };
|
||||
/// <param name="digits">The number of fractional digits in the return value.</param>
|
||||
/// <param name="mode">Specification for how to round <paramref name="x"/> if it is midway between two other numbers.</param>
|
||||
/// <returns>The number <paramref name="x"/> rounded to <paramref name="digits"/> fractional digits.</returns>
|
||||
public static int RoundToInt(float x) => (int)MathF.Round(x, 0, MidpointRounding.ToEven);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the square of a number.
|
||||
|
@ -5,9 +5,6 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class MathExtensions
|
||||
{
|
||||
/// <inheritdoc cref="Math.OneMinus{T}(T)" />
|
||||
public static T OneMinus<T>(this T value) where T : INumber<T> => Math.OneMinus(value);
|
||||
|
||||
/// <inheritdoc cref="Math.Add{T}(T, T)" />
|
||||
public static T Add<T>(this T left, T value) where T : INumber<T> => Math.Add(left, value);
|
||||
|
||||
@ -83,8 +80,8 @@ public static class MathExtensions
|
||||
/// <inheritdoc cref="Math.Round(float, int, MidpointRounding)" />
|
||||
public static float Round(this float x, int digits, MidpointRounding mode) => Math.Round(x, digits, mode);
|
||||
|
||||
/// <inheritdoc cref="Math.RoundToInt(float, Math.RoundMode)" />
|
||||
public static int RoundToInt(this float x, Math.RoundMode roundMode = Math.RoundMode.Ceil) => Math.RoundToInt(x, roundMode);
|
||||
/// <inheritdoc cref="Math.RoundToInt(float)" />
|
||||
public static int RoundToInt(this float x) => Math.RoundToInt(x);
|
||||
|
||||
/// <inheritdoc cref="Math.Sqr{T}(T)" />
|
||||
public static T Sqr<T>(this T x) where T : INumber<T> => Math.Sqr(x);
|
||||
|
@ -1,10 +0,0 @@
|
||||
namespace Syntriax.Engine.Core
|
||||
{
|
||||
// This is pretty much so the assembly gets loaded automatically because
|
||||
// the builds include the assembly but sometimes doesn't link load it at startup.
|
||||
// I will hopefully one day fix it and remove this.
|
||||
public static class Preserver
|
||||
{
|
||||
public static void Preserve() { }
|
||||
}
|
||||
}
|
@ -1,185 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an HSV color.
|
||||
/// </summary>
|
||||
/// <param name="hue">Hue of the <see cref="ColorHSV"/>.</param>
|
||||
/// <param name="saturation">Saturation of the <see cref="ColorHSV"/>.</param>
|
||||
/// <param name="value">Value of the <see cref="ColorHSV"/>.</param>
|
||||
/// <remarks>
|
||||
/// Initializes a new instance of the <see cref="ColorHSV"/> struct with the specified values.
|
||||
/// </remarks>
|
||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
|
||||
public readonly struct ColorHSV(float hue, float saturation, float value)
|
||||
{
|
||||
/// <summary>
|
||||
/// The Hue value of the <see cref="ColorHSV"/>.
|
||||
/// </summary>
|
||||
public readonly float Hue = hue.Clamp(0f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// The Saturation value of the <see cref="ColorHSV"/>.
|
||||
/// </summary>
|
||||
public readonly float Saturation = saturation.Clamp(0f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// The Value value of the <see cref="ColorHSV"/>.
|
||||
/// </summary>
|
||||
public readonly float Value = value.Clamp(0f, 1f);
|
||||
|
||||
public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus().Clamp(0f, 1f), color.Saturation.OneMinus().Clamp(0f, 1f), color.Value.OneMinus().Clamp(0f, 1f));
|
||||
public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new((left.Hue + right.Hue).Clamp(0f, 1f), (left.Saturation + right.Saturation).Clamp(0f, 1f), (left.Value + right.Value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new((left.Hue - right.Hue).Clamp(0f, 1f), (left.Saturation - right.Saturation).Clamp(0f, 1f), (left.Value - right.Value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new((left.Hue * right.Hue).Clamp(0f, 1f), (left.Saturation * right.Saturation).Clamp(0f, 1f), (left.Value * right.Value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f));
|
||||
public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue.ApproximatelyEquals(right.Hue) && left.Saturation.ApproximatelyEquals(right.Saturation) && left.Value.ApproximatelyEquals(right.Value);
|
||||
public static bool operator !=(ColorHSV left, ColorHSV right) => !left.Hue.ApproximatelyEquals(right.Hue) || !left.Saturation.ApproximatelyEquals(right.Saturation) || !left.Value.ApproximatelyEquals(right.Value);
|
||||
|
||||
public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba;
|
||||
public static implicit operator ColorHSV(ColorRGB rgb)
|
||||
{
|
||||
float hue;
|
||||
float saturation;
|
||||
float value;
|
||||
|
||||
float rd = rgb.R / 255f;
|
||||
float gd = rgb.G / 255f;
|
||||
float bd = rgb.B / 255f;
|
||||
|
||||
float max = Math.Max(rd, Math.Max(gd, bd));
|
||||
float min = Math.Min(rd, Math.Min(gd, bd));
|
||||
float delta = max - min;
|
||||
|
||||
if (delta.ApproximatelyEquals(0))
|
||||
hue = 0f;
|
||||
else if (max.ApproximatelyEquals(rd))
|
||||
hue = 60f * ((gd - bd) / delta % 6f);
|
||||
else if (max.ApproximatelyEquals(gd))
|
||||
hue = 60f * (((bd - rd) / delta) + 2f);
|
||||
else
|
||||
hue = 60f * (((rd - gd) / delta) + 4f);
|
||||
|
||||
if (hue < 0f)
|
||||
hue += 360f;
|
||||
|
||||
hue /= 360f;
|
||||
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
|
||||
value = max;
|
||||
|
||||
return new(hue, saturation, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inverts the given <see cref="ColorHSV"/>.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorHSV"/>.</param>
|
||||
/// <returns>The inverted <see cref="ColorHSV"/>.</returns>
|
||||
public static ColorHSV Invert(ColorHSV color) => -color;
|
||||
|
||||
/// <summary>
|
||||
/// Adds two <see cref="ColorHSV"/>s.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="ColorHSV"/>.</param>
|
||||
/// <param name="right">The second <see cref="ColorHSV"/>.</param>
|
||||
/// <returns>The sum of the two <see cref="ColorHSV"/>s.</returns>
|
||||
public static ColorHSV Add(ColorHSV left, ColorHSV right) => left + right;
|
||||
|
||||
/// <summary>
|
||||
/// Subtracts one <see cref="ColorHSV"/> from another.
|
||||
/// </summary>
|
||||
/// <param name="left">The <see cref="ColorHSV"/> to subtract from.</param>
|
||||
/// <param name="right">The <see cref="ColorHSV"/> to subtract.</param>
|
||||
/// <returns>The result of subtracting the second <see cref="ColorHSV"/> from the first.</returns>
|
||||
public static ColorHSV Subtract(ColorHSV left, ColorHSV right) => left - right;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies a <see cref="ColorHSV"/> by a scalar value.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorHSV"/>.</param>
|
||||
/// <param name="value">The scalar value.</param>
|
||||
/// <returns>The result of multiplying the <see cref="ColorHSV"/> by the scalar value.</returns>
|
||||
public static ColorHSV Multiply(ColorHSV color, float value) => color * value;
|
||||
|
||||
/// <summary>
|
||||
/// Divides a <see cref="ColorHSV"/> by a scalar value.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorHSV"/>.</param>
|
||||
/// <param name="value">The scalar value.</param>
|
||||
/// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns>
|
||||
public static ColorHSV Divide(ColorHSV color, float value) => color / value;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the <see cref="ColorHSV"/> from one point to another.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting point.</param>
|
||||
/// <param name="to">The ending point.</param>
|
||||
/// <returns>The <see cref="ColorHSV"/> from the starting point to the ending point.</returns>
|
||||
public static ColorHSV FromTo(ColorHSV from, ColorHSV to) => to - from;
|
||||
|
||||
/// <summary>
|
||||
/// Performs linear interpolation between two <see cref="ColorHSV"/>s.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting <see cref="ColorHSV"/> (t = 0).</param>
|
||||
/// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param>
|
||||
/// <param name="t">The interpolation parameter.</param>
|
||||
/// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
|
||||
public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorHSV"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="ColorHSV"/>.</param>
|
||||
/// <param name="right">The second <see cref="ColorHSV"/>.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns><see cref="true"/> if the <see cref="ColorHSV"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(ColorHSV left, ColorHSV right, float epsilon = float.Epsilon)
|
||||
=> left.Hue.ApproximatelyEquals(right.Hue, epsilon) && left.Saturation.ApproximatelyEquals(right.Saturation, epsilon) && left.Value.ApproximatelyEquals(right.Value, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorHSV"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorHSV"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides extension methods for <see cref="ColorHSV"/> type.
|
||||
/// </summary>
|
||||
public static class ColorHSVExtensions
|
||||
{
|
||||
/// <inheritdoc cref="ColorHSV.Add(ColorHSV, ColorHSV)" />
|
||||
public static ColorHSV Add(this ColorHSV color, ColorHSV value) => ColorHSV.Add(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSV.Subtract(ColorHSV, ColorHSV)" />
|
||||
public static ColorHSV Subtract(this ColorHSV color, ColorHSV value) => ColorHSV.Subtract(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSV.Multiply(ColorHSV, ColorHSV)" />
|
||||
public static ColorHSV Multiply(this ColorHSV color, float value) => ColorHSV.Multiply(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" />
|
||||
public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSV.FromTo(ColorHSV, ColorHSV)" />
|
||||
public static ColorHSV FromTo(this ColorHSV from, ColorHSV to) => ColorHSV.FromTo(from, to);
|
||||
|
||||
/// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" />
|
||||
public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t);
|
||||
|
||||
/// <inheritdoc cref="ColorHSV.ApproximatelyEquals(ColorHSV, ColorHSV, float) " />
|
||||
public static bool ApproximatelyEquals(this ColorHSV left, ColorHSV right, float epsilon = float.Epsilon) => ColorHSV.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
@ -1,164 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an RGB color.
|
||||
/// </summary>
|
||||
/// <param name="r">Red value of the <see cref="ColorRGB"/>.</param>
|
||||
/// <param name="g">Green value of the <see cref="ColorRGB"/>.</param>
|
||||
/// <param name="b">Blue value of the <see cref="ColorRGB"/>.</param>
|
||||
/// <remarks>
|
||||
/// Initializes a new instance of the <see cref="ColorRGB"/> struct with the specified values.
|
||||
/// </remarks>
|
||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
|
||||
public readonly struct ColorRGB(byte r, byte g, byte b)
|
||||
{
|
||||
/// <summary>
|
||||
/// The Red value of the <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
public readonly byte R = r;
|
||||
|
||||
/// <summary>
|
||||
/// The Green value of the <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
public readonly byte G = g;
|
||||
|
||||
/// <summary>
|
||||
/// The Blue value of the <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
public readonly byte B = b;
|
||||
|
||||
public static ColorRGB operator -(ColorRGB color) => new((byte)(255 - color.R), (byte)(255 - color.G), (byte)(255 - color.B));
|
||||
public static ColorRGB operator +(ColorRGB left, ColorRGB right) => new((byte)(left.R + right.R).Clamp(0, 255), (byte)(left.G + right.G).Clamp(0, 255), (byte)(left.B + right.B).Clamp(0, 255));
|
||||
public static ColorRGB operator -(ColorRGB left, ColorRGB right) => new((byte)(left.R - right.R).Clamp(0, 255), (byte)(left.G - right.G).Clamp(0, 255), (byte)(left.B - right.B).Clamp(0, 255));
|
||||
public static ColorRGB operator *(ColorRGB left, ColorRGB right) => new((byte)(left.R * right.R).Clamp(0, 255), (byte)(left.G * right.G).Clamp(0, 255), (byte)(left.B * right.B).Clamp(0, 255));
|
||||
public static ColorRGB operator *(ColorRGB color, float value) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255));
|
||||
public static ColorRGB operator *(float value, ColorRGB color) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255));
|
||||
public static ColorRGB operator /(ColorRGB color, float value) => new((byte)(color.R / value).Clamp(0, 255), (byte)(color.G / value).Clamp(0, 255), (byte)(color.B / value).Clamp(0, 255));
|
||||
public static bool operator ==(ColorRGB left, ColorRGB right) => left.R == right.R && left.G == right.G && left.B == right.B;
|
||||
public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B;
|
||||
|
||||
public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B);
|
||||
public static implicit operator ColorRGB(ColorHSV hsv)
|
||||
{
|
||||
float hue = hsv.Hue * 360f;
|
||||
float chroma = hsv.Value * hsv.Saturation;
|
||||
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
|
||||
float m = hsv.Value - chroma;
|
||||
|
||||
float r1 = 0f;
|
||||
float g1 = 0f;
|
||||
float b1 = 0f;
|
||||
|
||||
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
|
||||
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
|
||||
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
|
||||
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
|
||||
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
|
||||
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
|
||||
|
||||
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
|
||||
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
|
||||
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
|
||||
|
||||
return new(r, g, b);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inverts the given <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorRGB"/>.</param>
|
||||
/// <returns>The inverted <see cref="ColorRGB"/>.</returns>
|
||||
public static ColorRGB Invert(ColorRGB color) => -color;
|
||||
|
||||
/// <summary>
|
||||
/// Adds two <see cref="ColorRGB"/>s.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="ColorRGB"/>.</param>
|
||||
/// <param name="right">The second <see cref="ColorRGB"/>.</param>
|
||||
/// <returns>The sum of the two <see cref="ColorRGB"/>s.</returns>
|
||||
public static ColorRGB Add(ColorRGB left, ColorRGB right) => left + right;
|
||||
|
||||
/// <summary>
|
||||
/// Subtracts one <see cref="ColorRGB"/> from another.
|
||||
/// </summary>
|
||||
/// <param name="left">The <see cref="ColorRGB"/> to subtract from.</param>
|
||||
/// <param name="right">The <see cref="ColorRGB"/> to subtract.</param>
|
||||
/// <returns>The result of subtracting the second <see cref="ColorRGB"/> from the first.</returns>
|
||||
public static ColorRGB Subtract(ColorRGB left, ColorRGB right) => left - right;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies a <see cref="ColorRGB"/> by a scalar value.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorRGB"/>.</param>
|
||||
/// <param name="value">The scalar value.</param>
|
||||
/// <returns>The result of multiplying the <see cref="ColorRGB"/> by the scalar value.</returns>
|
||||
public static ColorRGB Multiply(ColorRGB color, float value) => color * value;
|
||||
|
||||
/// <summary>
|
||||
/// Divides a <see cref="ColorRGB"/> by a scalar value.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorRGB"/>.</param>
|
||||
/// <param name="value">The scalar value.</param>
|
||||
/// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns>
|
||||
public static ColorRGB Divide(ColorRGB color, float value) => color / value;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the <see cref="ColorRGB"/> from one point to another.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting point.</param>
|
||||
/// <param name="to">The ending point.</param>
|
||||
/// <returns>The <see cref="ColorRGB"/> from the starting point to the ending point.</returns>
|
||||
public static ColorRGB FromTo(ColorRGB from, ColorRGB to) => to - from;
|
||||
|
||||
/// <summary>
|
||||
/// Performs linear interpolation between two <see cref="ColorRGB"/>s.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting <see cref="ColorRGB"/> (t = 0).</param>
|
||||
/// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param>
|
||||
/// <param name="t">The interpolation parameter.</param>
|
||||
/// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
|
||||
public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorRGB"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(R, G, B);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides extension methods for <see cref="ColorRGB"/> type.
|
||||
/// </summary>
|
||||
public static class ColorRGBExtensions
|
||||
{
|
||||
/// <inheritdoc cref="ColorRGB.Add(ColorRGB, ColorRGB)" />
|
||||
public static ColorRGB Add(this ColorRGB color, ColorRGB value) => ColorRGB.Add(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGB.Subtract(ColorRGB, ColorRGB)" />
|
||||
public static ColorRGB Subtract(this ColorRGB color, ColorRGB value) => ColorRGB.Subtract(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGB.Multiply(ColorRGB, ColorRGB)" />
|
||||
public static ColorRGB Multiply(this ColorRGB color, float value) => ColorRGB.Multiply(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" />
|
||||
public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGB.FromTo(ColorRGB, ColorRGB)" />
|
||||
public static ColorRGB FromTo(this ColorRGB from, ColorRGB to) => ColorRGB.FromTo(from, to);
|
||||
|
||||
/// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" />
|
||||
public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t);
|
||||
}
|
@ -1,147 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an RGBA color.
|
||||
/// </summary>
|
||||
/// <param name="r">Red value of the <see cref="ColorRGBA"/>.</param>
|
||||
/// <param name="g">Green value of the <see cref="ColorRGBA"/>.</param>
|
||||
/// <param name="b">Blue value of the <see cref="ColorRGBA"/>.</param>
|
||||
/// <param name="a">Alpha value of the <see cref="ColorRGBA"/>.</param>
|
||||
/// <remarks>
|
||||
/// Initializes a new instance of the <see cref="ColorRGBA"/> struct with the specified values.
|
||||
/// </remarks>
|
||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
|
||||
public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
|
||||
{
|
||||
/// <summary>
|
||||
/// The Red value of the <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
public readonly byte R = r;
|
||||
|
||||
/// <summary>
|
||||
/// The Green value of the <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
public readonly byte G = g;
|
||||
|
||||
/// <summary>
|
||||
/// The Blue value of the <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
public readonly byte B = b;
|
||||
|
||||
/// <summary>
|
||||
/// The Alpha value of the <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
public readonly byte A = a;
|
||||
|
||||
public static ColorRGBA operator -(ColorRGBA color) => new((byte)(255 - color.R), (byte)(255 - color.G), (byte)(255 - color.B), color.A);
|
||||
public static ColorRGBA operator +(ColorRGBA left, ColorRGBA right) => new((byte)(left.R + right.R).Clamp(0, 255), (byte)(left.G + right.G).Clamp(0, 255), (byte)(left.B + right.B).Clamp(0, 255), (byte)(left.A + right.A).Clamp(0, 255));
|
||||
public static ColorRGBA operator -(ColorRGBA left, ColorRGBA right) => new((byte)(left.R - right.R).Clamp(0, 255), (byte)(left.G - right.G).Clamp(0, 255), (byte)(left.B - right.B).Clamp(0, 255), (byte)(left.A - right.A).Clamp(0, 255));
|
||||
public static ColorRGBA operator *(ColorRGBA left, ColorRGBA right) => new((byte)(left.R * right.R).Clamp(0, 255), (byte)(left.G * right.G).Clamp(0, 255), (byte)(left.B * right.B).Clamp(0, 255), (byte)(left.A * right.A).Clamp(0, 255));
|
||||
public static ColorRGBA operator *(ColorRGBA color, float value) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255), (byte)(color.A * value).Clamp(0, 255));
|
||||
public static ColorRGBA operator *(float value, ColorRGBA color) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255), (byte)(color.A * value).Clamp(0, 255));
|
||||
public static ColorRGBA operator /(ColorRGBA color, float value) => new((byte)(color.R / value).Clamp(0, 255), (byte)(color.G / value).Clamp(0, 255), (byte)(color.B / value).Clamp(0, 255), (byte)(color.A / value).Clamp(0, 255));
|
||||
public static bool operator ==(ColorRGBA left, ColorRGBA right) => left.R == right.R && left.G == right.G && left.B == right.B && left.A == right.A;
|
||||
public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A;
|
||||
|
||||
public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255);
|
||||
public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorRGB)hsv;
|
||||
|
||||
/// <summary>
|
||||
/// Inverts the given <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorRGBA"/>.</param>
|
||||
/// <returns>The inverted <see cref="ColorRGBA"/>.</returns>
|
||||
public static ColorRGBA Invert(ColorRGBA color) => -color;
|
||||
|
||||
/// <summary>
|
||||
/// Adds two <see cref="ColorRGBA"/>s.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="ColorRGBA"/>.</param>
|
||||
/// <param name="right">The second <see cref="ColorRGBA"/>.</param>
|
||||
/// <returns>The sum of the two <see cref="ColorRGBA"/>s.</returns>
|
||||
public static ColorRGBA Add(ColorRGBA left, ColorRGBA right) => left + right;
|
||||
|
||||
/// <summary>
|
||||
/// Subtracts one <see cref="ColorRGBA"/> from another.
|
||||
/// </summary>
|
||||
/// <param name="left">The <see cref="ColorRGBA"/> to subtract from.</param>
|
||||
/// <param name="right">The <see cref="ColorRGBA"/> to subtract.</param>
|
||||
/// <returns>The result of subtracting the second <see cref="ColorRGBA"/> from the first.</returns>
|
||||
public static ColorRGBA Subtract(ColorRGBA left, ColorRGBA right) => left - right;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies a <see cref="ColorRGBA"/> by a scalar value.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorRGBA"/>.</param>
|
||||
/// <param name="value">The scalar value.</param>
|
||||
/// <returns>The result of multiplying the <see cref="ColorRGBA"/> by the scalar value.</returns>
|
||||
public static ColorRGBA Multiply(ColorRGBA color, float value) => color * value;
|
||||
|
||||
/// <summary>
|
||||
/// Divides a <see cref="ColorRGBA"/> by a scalar value.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorRGBA"/>.</param>
|
||||
/// <param name="value">The scalar value.</param>
|
||||
/// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns>
|
||||
public static ColorRGBA Divide(ColorRGBA color, float value) => color / value;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the <see cref="ColorRGBA"/> from one point to another.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting point.</param>
|
||||
/// <param name="to">The ending point.</param>
|
||||
/// <returns>The <see cref="ColorRGBA"/> from the starting point to the ending point.</returns>
|
||||
public static ColorRGBA FromTo(ColorRGBA from, ColorRGBA to) => to - from;
|
||||
|
||||
/// <summary>
|
||||
/// Performs linear interpolation between two <see cref="ColorRGBA"/>s.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting <see cref="ColorRGBA"/> (t = 0).</param>
|
||||
/// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param>
|
||||
/// <param name="t">The interpolation parameter.</param>
|
||||
/// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
|
||||
public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorRGBA"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides extension methods for <see cref="ColorRGBA"/> type.
|
||||
/// </summary>
|
||||
public static class ColorRGBAExtensions
|
||||
{
|
||||
/// <inheritdoc cref="ColorRGBA.Add(ColorRGBA, ColorRGBA)" />
|
||||
public static ColorRGBA Add(this ColorRGBA color, ColorRGBA value) => ColorRGBA.Add(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGBA.Subtract(ColorRGBA, ColorRGBA)" />
|
||||
public static ColorRGBA Subtract(this ColorRGBA color, ColorRGBA value) => ColorRGBA.Subtract(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGBA.Multiply(ColorRGBA, ColorRGBA)" />
|
||||
public static ColorRGBA Multiply(this ColorRGBA color, float value) => ColorRGBA.Multiply(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" />
|
||||
public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGBA.FromTo(ColorRGBA, ColorRGBA)" />
|
||||
public static ColorRGBA FromTo(this ColorRGBA from, ColorRGBA to) => ColorRGBA.FromTo(from, to);
|
||||
|
||||
/// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" />
|
||||
public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t);
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
@ -67,12 +68,12 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
/// </summary>
|
||||
public static float GetT(Line2D line, Vector2D point)
|
||||
{
|
||||
float fromX = Math.Abs(line.From.X);
|
||||
float toX = Math.Abs(line.To.X);
|
||||
float pointX = Math.Abs(point.X);
|
||||
float fromX = MathF.Abs(line.From.X);
|
||||
float toX = MathF.Abs(line.To.X);
|
||||
float pointX = MathF.Abs(point.X);
|
||||
|
||||
float min = Math.Min(fromX, toX);
|
||||
float max = Math.Max(fromX, toX) - min;
|
||||
float min = MathF.Min(fromX, toX);
|
||||
float max = MathF.Max(fromX, toX) - min;
|
||||
|
||||
pointX -= min;
|
||||
|
||||
@ -113,8 +114,8 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
/// </summary>
|
||||
public static bool OnSegment(Line2D line, Vector2D point)
|
||||
{
|
||||
if (point.X <= Math.Max(line.From.X, line.To.X) && point.X >= Math.Min(line.From.X, line.To.X) &&
|
||||
point.Y <= Math.Max(line.From.Y, line.To.Y) && point.Y >= Math.Min(line.From.Y, line.To.Y))
|
||||
if (point.X <= MathF.Max(line.From.X, line.To.X) && point.X >= MathF.Min(line.From.X, line.To.X) &&
|
||||
point.Y <= MathF.Max(line.From.Y, line.To.Y) && point.Y >= MathF.Min(line.From.Y, line.To.Y))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@ -172,7 +173,7 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
|
||||
float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
|
||||
|
||||
t = Math.Max(0, Math.Min(1, t));
|
||||
t = MathF.Max(0, MathF.Min(1, t));
|
||||
|
||||
float closestX = line.From.X + t * edgeVector.X;
|
||||
float closestY = line.From.Y + t * edgeVector.Y;
|
||||
|
@ -1,3 +1,5 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
@ -176,11 +178,11 @@ public readonly struct Quaternion(float x, float y, float z, float w)
|
||||
if (dot > 0.9995f)
|
||||
return Lerp(from, to, t);
|
||||
|
||||
float angle = Math.Acos(dot);
|
||||
float sinAngle = Math.Sin(angle);
|
||||
float angle = MathF.Acos(dot);
|
||||
float sinAngle = MathF.Sin(angle);
|
||||
|
||||
float fromWeight = Math.Sin((1f - t) * angle) / sinAngle;
|
||||
float toWeight = Math.Sin(t * angle) / sinAngle;
|
||||
float fromWeight = MathF.Sin((1f - t) * angle) / sinAngle;
|
||||
float toWeight = MathF.Sin(t * angle) / sinAngle;
|
||||
|
||||
return from * fromWeight + to * toWeight;
|
||||
}
|
||||
@ -211,8 +213,8 @@ public readonly struct Quaternion(float x, float y, float z, float w)
|
||||
public static Quaternion FromAxisAngle(Vector3D axis, float angle)
|
||||
{
|
||||
float halfAngle = angle * .5f;
|
||||
float sinHalf = Math.Sin(halfAngle);
|
||||
return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
|
||||
float sinHalf = MathF.Sin(halfAngle);
|
||||
return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, MathF.Cos(halfAngle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -299,7 +301,7 @@ public readonly struct Quaternion(float x, float y, float z, float w)
|
||||
/// Generates a hash code for the <see cref="Quaternion"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
|
||||
public override int GetHashCode() => HashCode.Combine(X, Y, Z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -11,33 +11,19 @@ namespace Syntriax.Engine.Core;
|
||||
/// Initializes a new instance of a <see cref="Shape2D"/> struct with the specified vertices.
|
||||
/// </remarks>
|
||||
[System.Diagnostics.DebuggerDisplay("Vertices Count: {Vertices.Count}")]
|
||||
public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
{
|
||||
public static Shape2D Triangle => CreateNgon(3, Vector2D.Up);
|
||||
public static Shape2D Square => CreateNgon(4, Vector2D.One);
|
||||
public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
|
||||
public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
|
||||
public static readonly Shape2D Triangle = CreateNgon(3, Vector2D.Up);
|
||||
public static readonly Shape2D Square = CreateNgon(4, Vector2D.One);
|
||||
public static readonly Shape2D Pentagon = CreateNgon(5, Vector2D.Up);
|
||||
public static readonly Shape2D Hexagon = CreateNgon(6, Vector2D.Right);
|
||||
|
||||
public Event<Shape2D> OnShapeUpdated { get; } = new();
|
||||
|
||||
private List<Vector2D> _vertices = vertices;
|
||||
private readonly List<Vector2D> _verticesList = vertices;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vertices of the <see cref="Shape2D"/>.
|
||||
/// </summary>
|
||||
public IReadOnlyList<Vector2D> Vertices
|
||||
{
|
||||
get => _vertices;
|
||||
set
|
||||
{
|
||||
_vertices.Clear();
|
||||
|
||||
foreach (Vector2D vertex in value)
|
||||
_vertices.Add(vertex);
|
||||
|
||||
OnShapeUpdated?.Invoke(this);
|
||||
}
|
||||
}
|
||||
public IReadOnlyList<Vector2D> Vertices => _verticesList;
|
||||
|
||||
/// <summary>
|
||||
/// The vertex at the specified index.
|
||||
@ -221,15 +207,13 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
/// <param name="from">The <see cref="Shape2D"/> to transform.</param>
|
||||
/// <param name="transform">The <see cref="ITransform2D"/> to apply.</param>
|
||||
/// <param name="to">The transformed <see cref="Shape2D"/>.</param>
|
||||
public static void Transform(Shape2D from, ITransform2D transform, Shape2D to)
|
||||
public static void Transform(Shape2D from, ITransform2D transform, ref Shape2D to)
|
||||
{
|
||||
to._vertices.Clear();
|
||||
to._verticesList.Clear();
|
||||
|
||||
int count = from._vertices.Count;
|
||||
int count = from._verticesList.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
to._vertices.Add(transform.Transform(from[i]));
|
||||
|
||||
to.OnShapeUpdated?.Invoke(to);
|
||||
to._verticesList.Add(transform.Transform(from[i]));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -256,8 +240,6 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
|
||||
/// <inheritdoc/>
|
||||
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
|
||||
|
||||
public readonly record struct ShapeUpdatedArguments(Shape2D shape2D);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -293,13 +275,13 @@ public static class Shape2DExtensions
|
||||
public static Shape2D Transform(this ITransform2D transform, Shape2D shape) => Shape2D.Transform(shape, transform);
|
||||
|
||||
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, Shape2D)" />
|
||||
public static void Transform(this ITransform2D transform, Shape2D from, Shape2D to) => Shape2D.Transform(from, transform, to);
|
||||
public static void Transform(this ITransform2D transform, Shape2D from, ref Shape2D to) => Shape2D.Transform(from, transform, ref to);
|
||||
|
||||
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D)" />
|
||||
public static Shape2D Transform(this Shape2D shape, ITransform2D transform) => Shape2D.Transform(shape, transform);
|
||||
|
||||
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D,Shape2D)" />
|
||||
public static void Transform(this Shape2D from, ITransform2D transform, Shape2D to) => Shape2D.Transform(from, transform, to);
|
||||
/// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, ref Shape2D)" />
|
||||
public static void Transform(this Shape2D from, ITransform2D transform, ref Shape2D to) => Shape2D.Transform(from, transform, ref to);
|
||||
|
||||
/// <inheritdoc cref="Shape2D.ApproximatelyEquals(Shape2D, Shape2D, float)" />
|
||||
public static bool ApproximatelyEquals(this Shape2D left, Shape2D right, float epsilon = float.Epsilon) => Shape2D.ApproximatelyEquals(left, right, epsilon);
|
||||
|
@ -1,3 +1,5 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("A: {A.ToString(), nq}, B: {B.ToString(), nq}, B: {C.ToString(), nq}")]
|
||||
@ -8,7 +10,7 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
|
||||
public readonly Vector2D C { get; init; } = C;
|
||||
|
||||
public readonly float Area
|
||||
=> .5f * Math.Abs(
|
||||
=> .5f * MathF.Abs(
|
||||
A.X * (B.Y - C.Y) +
|
||||
B.X * (C.Y - A.Y) +
|
||||
C.X * (A.Y - B.Y)
|
||||
@ -23,7 +25,7 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
|
||||
float slopeBC = (triangle.C.Y - triangle.B.Y) / (triangle.C.X - triangle.B.X);
|
||||
|
||||
Vector2D center;
|
||||
if (Math.Abs(slopeAB - slopeBC) > float.Epsilon)
|
||||
if (MathF.Abs(slopeAB - slopeBC) > float.Epsilon)
|
||||
{
|
||||
float x = (slopeAB * slopeBC * (triangle.A.Y - triangle.C.Y) + slopeBC * (triangle.A.X + triangle.B.X) - slopeAB * (triangle.B.X + triangle.C.X)) / (2f * (slopeBC - slopeAB));
|
||||
float y = -(x - (triangle.A.X + triangle.B.X) / 2f) / slopeAB + (triangle.A.Y + triangle.B.Y) / 2f;
|
||||
|
@ -1,3 +1,5 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
@ -314,7 +316,7 @@ public readonly struct Vector2D(float x, float y)
|
||||
/// Generates a hash code for the <see cref="Vector2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Vector2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y);
|
||||
public override int GetHashCode() => HashCode.Combine(X, Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,3 +1,5 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
@ -288,7 +290,7 @@ public readonly struct Vector3D(float x, float y, float z)
|
||||
/// Generates a hash code for the <see cref="Vector3D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
|
||||
public override int GetHashCode() => HashCode.Combine(X, Y, Z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
|
||||
|
||||
public class EntityRegistry
|
||||
{
|
||||
public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
|
||||
public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
|
||||
|
||||
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
|
||||
private readonly Dictionary<string, IEntity> registeredEntities = [];
|
||||
@ -14,7 +14,7 @@ public class EntityRegistry
|
||||
public void Add(IEntity entity)
|
||||
{
|
||||
if (registeredEntities.TryAdd(entity.Id, entity))
|
||||
OnEntityRegistered?.Invoke(this, new(entity));
|
||||
OnEntityRegistered?.InvokeSafe(this, entity);
|
||||
}
|
||||
|
||||
public void QueueAssign(string id, Action<IEntity> setMethod)
|
||||
@ -26,7 +26,7 @@ public class EntityRegistry
|
||||
public void AssignAll()
|
||||
{
|
||||
foreach ((string id, Action<IEntity>? action) in assignCallbacks)
|
||||
action?.Invoke(registeredEntities[id]);
|
||||
action?.InvokeSafe(registeredEntities[id]);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
@ -35,5 +35,5 @@ public class EntityRegistry
|
||||
registeredEntities.Clear();
|
||||
}
|
||||
|
||||
public readonly record struct EntityRegisteredArguments(IEntity Entity);
|
||||
public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
|
||||
}
|
||||
|
@ -9,10 +9,4 @@ public interface ISerializer
|
||||
T Deserialize<T>(string configuration);
|
||||
|
||||
string Serialize(object instance);
|
||||
|
||||
ProgressiveTask<object> DeserializeAsync(string configuration);
|
||||
ProgressiveTask<object> DeserializeAsync(string configuration, Type type);
|
||||
ProgressiveTask<T> DeserializeAsync<T>(string configuration);
|
||||
|
||||
ProgressiveTask<string> SerializeAsync(object instance);
|
||||
}
|
||||
|
@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public class StateEnable : IStateEnable
|
||||
{
|
||||
public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new();
|
||||
public Event<IHasEntity> OnEntityAssigned { get; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
|
||||
public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
|
||||
|
||||
private bool _enabled = true;
|
||||
private IEntity _entity = null!;
|
||||
@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
|
||||
|
||||
bool previousState = _enabled;
|
||||
_enabled = value;
|
||||
OnEnabledChanged?.Invoke(this, new(previousState));
|
||||
OnEnabledChanged?.InvokeSafe(this, previousState);
|
||||
}
|
||||
}
|
||||
|
||||
@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
|
||||
|
||||
_entity = entity;
|
||||
OnAssign(entity);
|
||||
OnEntityAssigned?.Invoke(this);
|
||||
OnEntityAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
|
||||
return false;
|
||||
|
||||
_entity = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
|
||||
/// </summary>
|
||||
void Draw();
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IFirstFrameUpdate : IBehaviour
|
||||
{
|
||||
void FirstActiveFrame();
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPostDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
|
||||
/// </summary>
|
||||
void PostDraw();
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPostUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
|
||||
/// </summary>
|
||||
void PostUpdate();
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPreDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
|
||||
/// </summary>
|
||||
void PreDraw();
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPreUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
|
||||
/// </summary>
|
||||
void PreUpdate();
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/>.
|
||||
/// </summary>
|
||||
void Update();
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class DrawManager : UniverseObject
|
||||
{
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
|
||||
|
||||
private void OnPreDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = preDrawEntities.Count - 1; i >= 0; i--)
|
||||
preDrawEntities[i].PreDraw();
|
||||
}
|
||||
|
||||
private void OnDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = drawEntities.Count - 1; i >= 0; i--)
|
||||
drawEntities[i].Draw();
|
||||
}
|
||||
|
||||
private void OnPostDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = postDrawEntities.Count - 1; i >= 0; i--)
|
||||
postDrawEntities[i].PostDraw();
|
||||
}
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
preDrawEntities.Assign(universe);
|
||||
drawEntities.Assign(universe);
|
||||
postDrawEntities.Assign(universe);
|
||||
|
||||
universe.OnPreDraw.AddListener(OnPreDraw);
|
||||
universe.OnDraw.AddListener(OnDraw);
|
||||
universe.OnPostDraw.AddListener(OnPostDraw);
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
preDrawEntities.Unassign();
|
||||
drawEntities.Unassign();
|
||||
postDrawEntities.Unassign();
|
||||
|
||||
universe.OnPreDraw.RemoveListener(OnPreDraw);
|
||||
universe.OnDraw.RemoveListener(OnDraw);
|
||||
universe.OnPostDraw.RemoveListener(OnPostDraw);
|
||||
}
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class UpdateManager : UniverseObject
|
||||
{
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
|
||||
|
||||
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
firstFrameUpdates.Assign(universe);
|
||||
preUpdateEntities.Assign(universe);
|
||||
updateEntities.Assign(universe);
|
||||
postUpdateEntities.Assign(universe);
|
||||
|
||||
universe.OnPreUpdate.AddListener(OnPreUpdate);
|
||||
universe.OnUpdate.AddListener(OnUpdate);
|
||||
universe.OnPostUpdate.AddListener(OnPostUpdate);
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
firstFrameUpdates.Unassign();
|
||||
preUpdateEntities.Unassign();
|
||||
updateEntities.Unassign();
|
||||
postUpdateEntities.Unassign();
|
||||
|
||||
universe.OnPreUpdate.RemoveListener(OnPreUpdate);
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
|
||||
}
|
||||
|
||||
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
||||
{
|
||||
toCallFirstFrameUpdates[i].FirstActiveFrame();
|
||||
toCallFirstFrameUpdates.RemoveAt(i);
|
||||
}
|
||||
|
||||
for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
|
||||
preUpdateEntities[i].PreUpdate();
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = updateEntities.Count - 1; i >= 0; i--)
|
||||
updateEntities[i].Update();
|
||||
}
|
||||
|
||||
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
{
|
||||
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
|
||||
postUpdateEntities[i].PostUpdate();
|
||||
}
|
||||
|
||||
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments arguments)
|
||||
{
|
||||
toCallFirstFrameUpdates.Add(arguments.BehaviourCollected);
|
||||
}
|
||||
|
||||
public UpdateManager()
|
||||
{
|
||||
firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
|
||||
}
|
||||
}
|
@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||
public class Transform2D : Behaviour, ITransform2D
|
||||
{
|
||||
public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
|
||||
public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
|
||||
public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
|
||||
public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
|
||||
public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
|
||||
public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
|
||||
|
||||
private Vector2D _position = Vector2D.Zero;
|
||||
private Vector2D _scale = Vector2D.One;
|
||||
@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_position = value;
|
||||
|
||||
UpdateLocalPosition();
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_scale = value;
|
||||
|
||||
UpdateLocalScale();
|
||||
OnScaleChanged?.Invoke(this, new(previousScale));
|
||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_rotation = value;
|
||||
|
||||
UpdateLocalRotation();
|
||||
OnRotationChanged?.Invoke(this, new(previousRotation));
|
||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
||||
}
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_localPosition = value;
|
||||
|
||||
UpdatePosition();
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
|
||||
UpdateScale();
|
||||
UpdatePosition();
|
||||
OnScaleChanged?.Invoke(this, new(previousScale));
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@ -114,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_localRotation = value;
|
||||
|
||||
UpdateRotation();
|
||||
OnRotationChanged?.Invoke(this, new(previousRotation));
|
||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
||||
}
|
||||
}
|
||||
|
||||
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments arguments)
|
||||
private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
|
||||
UpdatePosition();
|
||||
|
||||
OnPositionChanged?.Invoke(this, arguments);
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
|
||||
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments arguments)
|
||||
private void RecalculateScale(ITransform2D _, Vector2D previousScale)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
@ -138,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateScale();
|
||||
UpdatePosition();
|
||||
|
||||
OnScaleChanged?.Invoke(this, arguments);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
|
||||
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments arguments)
|
||||
private void RecalculateRotation(ITransform2D _, float previousRotation)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateRotation();
|
||||
UpdatePosition();
|
||||
|
||||
OnRotationChanged?.Invoke(this, arguments);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
|
||||
private void UpdateLocalPosition()
|
||||
@ -207,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
protected override void InitializeInternal()
|
||||
{
|
||||
UpdateReferences(UniverseObject.Parent);
|
||||
UniverseObject.OnParentChanged.AddListener(OnParentChanged);
|
||||
UniverseObject.OnParentChanged += OnParentChanged;
|
||||
}
|
||||
|
||||
protected override void FinalizeInternal()
|
||||
{
|
||||
UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
|
||||
UniverseObject.OnParentChanged -= OnParentChanged;
|
||||
}
|
||||
|
||||
private void UpdateReferences(IUniverseObject? parent)
|
||||
@ -220,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
ITransform2D? previousParent = parentTransform;
|
||||
if (previousParent is not null)
|
||||
{
|
||||
previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
|
||||
previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
|
||||
previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
|
||||
previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
|
||||
previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
|
||||
previousParent.OnPositionChanged -= RecalculatePosition;
|
||||
previousParent.OnScaleChanged -= RecalculateScale;
|
||||
previousParent.OnRotationChanged -= RecalculateRotation;
|
||||
previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
|
||||
previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
|
||||
}
|
||||
|
||||
parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
|
||||
|
||||
if (parentTransform is not null)
|
||||
{
|
||||
parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
|
||||
parentTransform.OnScaleChanged.AddListener(RecalculateScale);
|
||||
parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
|
||||
parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
|
||||
parentTransform.OnPositionChanged += RecalculatePosition;
|
||||
parentTransform.OnScaleChanged += RecalculateScale;
|
||||
parentTransform.OnRotationChanged += RecalculateRotation;
|
||||
parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
|
||||
|
||||
UpdatePosition();
|
||||
UpdateScale();
|
||||
UpdateRotation();
|
||||
}
|
||||
else if (UniverseObject.Parent is not null)
|
||||
UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
|
||||
UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
|
||||
|
||||
UpdateLocalPosition();
|
||||
UpdateLocalScale();
|
||||
UpdateLocalRotation();
|
||||
|
||||
OnPositionChanged?.Invoke(this, new(Position));
|
||||
OnScaleChanged?.Invoke(this, new(Scale));
|
||||
OnRotationChanged?.Invoke(this, new(Rotation));
|
||||
OnPositionChanged?.InvokeSafe(this, Position);
|
||||
OnScaleChanged?.InvokeSafe(this, Scale);
|
||||
OnRotationChanged?.InvokeSafe(this, Rotation);
|
||||
}
|
||||
|
||||
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
|
||||
{
|
||||
if (arguments.BehaviourAdded is not ITransform2D)
|
||||
if (behaviourAdded is not ITransform2D transform2D)
|
||||
return;
|
||||
|
||||
UpdateReferences(UniverseObject.Parent);
|
||||
}
|
||||
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
||||
{
|
||||
UpdateReferences(arguments.CurrentParent);
|
||||
UpdateReferences(newParent);
|
||||
}
|
||||
}
|
||||
|
@ -7,28 +7,18 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
|
||||
public class Universe : BaseEntity, IUniverse
|
||||
{
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new();
|
||||
public Event<IUniverse> OnPreDraw { get; } = new();
|
||||
public Event<IUniverse> OnDraw { get; } = new();
|
||||
public Event<IUniverse> OnPostDraw { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
|
||||
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
|
||||
public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
|
||||
public event IUniverse.UpdateEventHandler? OnUpdate = null;
|
||||
public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
|
||||
|
||||
private readonly Event<IInitializable>.EventHandler cachedOnUniverseObjectFinalize = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedOnUniverseObjectExitedUniverse = null!;
|
||||
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
|
||||
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
|
||||
|
||||
public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
|
||||
|
||||
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
||||
private float _timeScale = 1f;
|
||||
|
||||
public Universe()
|
||||
{
|
||||
cachedOnUniverseObjectFinalize = OnUniverseObjectFinalize;
|
||||
cachedOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
|
||||
}
|
||||
|
||||
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
|
||||
|
||||
public UniverseTime Time { get; private set; } = new();
|
||||
@ -44,7 +34,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
|
||||
float previousTimeScale = _timeScale;
|
||||
_timeScale = value;
|
||||
OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
|
||||
OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale);
|
||||
}
|
||||
}
|
||||
|
||||
@ -53,8 +43,8 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (_universeObjects.Contains(universeObject))
|
||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
|
||||
|
||||
universeObject.OnFinalized.AddListener(cachedOnUniverseObjectFinalize);
|
||||
universeObject.OnExitedUniverse.AddListener(cachedOnUniverseObjectExitedUniverse);
|
||||
universeObject.OnFinalized += OnUniverseObjectFinalize;
|
||||
universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
|
||||
|
||||
if (!universeObject.Initialize())
|
||||
throw new Exception($"{universeObject.Name} can't be initialized");
|
||||
@ -67,7 +57,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!universeObject.EnterUniverse(this))
|
||||
throw new Exception($"{universeObject.Name} can't enter the universe");
|
||||
|
||||
OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
|
||||
OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
|
||||
}
|
||||
|
||||
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
|
||||
@ -88,8 +78,8 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!_universeObjects.Contains(universeObject))
|
||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
|
||||
|
||||
universeObject.OnFinalized.RemoveListener(cachedOnUniverseObjectFinalize);
|
||||
universeObject.OnExitedUniverse.RemoveListener(cachedOnUniverseObjectExitedUniverse);
|
||||
universeObject.OnFinalized -= OnUniverseObjectFinalize;
|
||||
universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
|
||||
|
||||
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
|
||||
Remove(universeObject.Children[i]);
|
||||
@ -102,7 +92,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!universeObject.Finalize())
|
||||
throw new Exception($"{universeObject.Name} can't be finalized");
|
||||
|
||||
OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
|
||||
OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
@ -120,23 +110,27 @@ public class Universe : BaseEntity, IUniverse
|
||||
|
||||
public void Update(UniverseTime engineTime)
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
UnscaledTime = engineTime;
|
||||
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
||||
|
||||
OnPreUpdate?.Invoke(this, new(Time));
|
||||
OnUpdate?.Invoke(this, new(Time));
|
||||
OnPostUpdate?.Invoke(this, new(Time));
|
||||
OnPreUpdate?.InvokeSafe(this, Time);
|
||||
|
||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
||||
UniverseObjects[i].BehaviourController.Update();
|
||||
|
||||
OnUpdate?.InvokeSafe(this, Time);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
public void PreDraw()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
OnPreDraw?.Invoke(this);
|
||||
OnDraw?.Invoke(this);
|
||||
OnPostDraw?.Invoke(this);
|
||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
||||
UniverseObjects[i].BehaviourController.UpdatePreDraw();
|
||||
|
||||
OnPreDraw?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectFinalize(IInitializable initializable)
|
||||
@ -145,7 +139,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
Remove(universeObject);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments)
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
|
||||
{
|
||||
if (sender is IUniverseObject universeObject)
|
||||
Remove(universeObject);
|
||||
|
@ -6,15 +6,14 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
|
||||
public class UniverseObject : BaseEntity, IUniverseObject
|
||||
{
|
||||
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
|
||||
|
||||
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
|
||||
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
||||
public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
|
||||
public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
|
||||
public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
|
||||
public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
|
||||
public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
|
||||
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
||||
public event INameable.NameChangedEventHandler? OnNameChanged = null;
|
||||
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
|
||||
|
||||
private string _name = nameof(UniverseObject);
|
||||
private IUniverse _universe = null!;
|
||||
@ -38,7 +37,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
string previousName = _name;
|
||||
_name = value;
|
||||
OnNameChanged?.Invoke(this, new(previousName));
|
||||
OnNameChanged?.InvokeSafe(this, previousName);
|
||||
}
|
||||
}
|
||||
|
||||
@ -51,7 +50,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
_universe = universe;
|
||||
UpdateActive();
|
||||
OnEnteringUniverse(universe);
|
||||
OnEnteredUniverse?.Invoke(this, new(universe));
|
||||
OnEnteredUniverse?.InvokeSafe(this, universe);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -63,7 +62,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
OnExitingUniverse(universe);
|
||||
_universe = null!;
|
||||
OnExitedUniverse?.Invoke(this, new(universe));
|
||||
OnExitedUniverse?.InvokeSafe(this, universe);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -79,7 +78,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
if (previousParent is not null)
|
||||
{
|
||||
previousParent.RemoveChild(this);
|
||||
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
|
||||
previousParent.OnActiveChanged -= OnParentActiveChanged;
|
||||
}
|
||||
|
||||
Parent = parent;
|
||||
@ -90,11 +89,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
parent.Universe.Register(this);
|
||||
|
||||
parent.AddChild(this);
|
||||
parent.OnActiveChanged.AddListener(OnParentActiveChanged);
|
||||
parent.OnActiveChanged += OnParentActiveChanged;
|
||||
}
|
||||
|
||||
UpdateActive();
|
||||
OnParentChanged?.Invoke(this, new(previousParent, parent));
|
||||
OnParentChanged?.InvokeSafe(this, previousParent, parent);
|
||||
}
|
||||
|
||||
public void AddChild(IUniverseObject parent)
|
||||
@ -104,7 +103,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
_children.Add(parent);
|
||||
parent.SetParent(this);
|
||||
OnChildrenAdded?.Invoke(this, new(parent));
|
||||
OnChildrenAdded?.InvokeSafe(this, parent);
|
||||
}
|
||||
|
||||
public void RemoveChild(IUniverseObject child)
|
||||
@ -113,7 +112,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
return;
|
||||
|
||||
child.SetParent(null);
|
||||
OnChildrenRemoved?.Invoke(this, new(child));
|
||||
OnChildrenRemoved?.InvokeSafe(this, child);
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IBehaviourController behaviourController) { }
|
||||
@ -124,7 +123,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
_behaviourController = behaviourController;
|
||||
OnAssign(behaviourController);
|
||||
OnBehaviourControllerAssigned?.Invoke(this);
|
||||
OnBehaviourControllerAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -132,11 +131,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
{
|
||||
base.OnAssign(stateEnable);
|
||||
|
||||
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
|
||||
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
|
||||
}
|
||||
|
||||
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
|
||||
private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
@ -144,13 +143,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
||||
|
||||
if (previousActive != IsActive)
|
||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||
OnActiveChanged?.InvokeSafe(this, previousActive);
|
||||
}
|
||||
|
||||
protected override void UnassignInternal()
|
||||
{
|
||||
base.UnassignInternal();
|
||||
StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
|
||||
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
|
@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
|
||||
/// <summary>
|
||||
/// Event triggered when a collision is detected.
|
||||
/// </summary>
|
||||
Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; }
|
||||
event CollisionDetectedEventHandler? OnCollisionDetected;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a collision is resolved.
|
||||
/// </summary>
|
||||
Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; }
|
||||
event CollisionResolvedEventHandler? OnCollisionResolved;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
|
||||
/// </summary>
|
||||
Event<ICollider2D, ICollider2D> OnTriggered { get; }
|
||||
event TriggeredEventHandler? OnTriggered;
|
||||
|
||||
/// <inheritdoc cref="ITransform2D" />
|
||||
ITransform2D Transform { get; }
|
||||
@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
|
||||
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
|
||||
void Trigger(ICollider2D initiator);
|
||||
|
||||
readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
|
||||
delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
|
||||
}
|
||||
|
@ -1,5 +1,3 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
/// <summary>
|
||||
@ -10,12 +8,12 @@ public interface IPhysicsEngine2D
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
|
||||
/// </summary>
|
||||
Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; }
|
||||
event PhysicsIterationEventHandler? OnPhysicsIteration;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
|
||||
/// </summary>
|
||||
Event<IPhysicsEngine2D, float> OnPhysicsStep { get; }
|
||||
event PhysicsStepEventHandler? OnPhysicsStep;
|
||||
|
||||
/// <summary>
|
||||
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
|
||||
@ -28,13 +26,6 @@ public interface IPhysicsEngine2D
|
||||
/// <param name="deltaTime">The time step.</param>
|
||||
void Step(float deltaTime);
|
||||
|
||||
/// <summary>
|
||||
/// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
|
||||
/// <param name="deltaTime">The time step.</param>
|
||||
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
|
||||
|
||||
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||
}
|
||||
|
@ -1,15 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
|
||||
/// </summary>
|
||||
public interface IPostPhysicsUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Execute logic that should occur after the physics simulation has been updated.
|
||||
/// </summary>
|
||||
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||
void PostPhysicsUpdate(float delta);
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
|
||||
/// </summary>
|
||||
public interface IPrePhysicsUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Execute logic that should occur before the physics simulation is updated.
|
||||
/// </summary>
|
||||
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||
void PrePhysicsUpdate(float delta);
|
||||
}
|
@ -4,30 +4,13 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
||||
{
|
||||
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
|
||||
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
|
||||
public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAddedToController = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemovedFromController = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler cachedSetNeedsRecalculationFromPosition = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler cachedSetNeedsRecalculationFromRotation = null!;
|
||||
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler cachedSetNeedsRecalculationFromScale = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler cachedUpdateRigidBody2D = null!;
|
||||
public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
|
||||
public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
|
||||
public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
|
||||
|
||||
protected bool NeedsRecalculation { get; set; } = true;
|
||||
protected IRigidBody2D? _rigidBody2D = null;
|
||||
|
||||
protected Collider2DBehaviourBase()
|
||||
{
|
||||
cachedOnBehaviourAddedToController = OnBehaviourAddedToController;
|
||||
cachedOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
|
||||
cachedSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
|
||||
cachedSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
|
||||
cachedSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
|
||||
cachedUpdateRigidBody2D = UpdateRigidBody2D;
|
||||
}
|
||||
|
||||
public IRigidBody2D? RigidBody2D => _rigidBody2D;
|
||||
public bool IsTrigger { get; set; } = false;
|
||||
|
||||
@ -46,47 +29,47 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
||||
{
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
|
||||
BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemovedFromController);
|
||||
BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
|
||||
BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
|
||||
|
||||
Transform.OnPositionChanged.AddListener(cachedSetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.AddListener(cachedSetNeedsRecalculationFromRotation);
|
||||
Transform.OnScaleChanged.AddListener(cachedSetNeedsRecalculationFromScale);
|
||||
UniverseObject.OnParentChanged.AddListener(cachedUpdateRigidBody2D);
|
||||
Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
|
||||
Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
|
||||
Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
|
||||
UniverseObject.OnParentChanged += UpdateRigidBody2D;
|
||||
}
|
||||
|
||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
|
||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
||||
{
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
}
|
||||
|
||||
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
|
||||
{
|
||||
if (arguments.BehaviourAdded is IRigidBody2D rigidBody)
|
||||
if (behaviour is IRigidBody2D rigidBody)
|
||||
_rigidBody2D = rigidBody;
|
||||
}
|
||||
|
||||
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
|
||||
{
|
||||
if (arguments.BehaviourRemoved is IRigidBody2D)
|
||||
if (behaviour is IRigidBody2D _)
|
||||
_rigidBody2D = null;
|
||||
}
|
||||
|
||||
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments arguments) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments arguments) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments arguments) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
|
||||
private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAddedToController);
|
||||
BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemovedFromController);
|
||||
Transform.OnScaleChanged.RemoveListener(cachedSetNeedsRecalculationFromScale);
|
||||
BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
|
||||
BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
|
||||
Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
|
||||
|
||||
Transform.OnPositionChanged.RemoveListener(cachedSetNeedsRecalculationFromPosition);
|
||||
Transform.OnRotationChanged.RemoveListener(cachedSetNeedsRecalculationFromRotation);
|
||||
Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
|
||||
Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
|
||||
}
|
||||
|
||||
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
|
||||
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
|
||||
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
|
||||
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation);
|
||||
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation);
|
||||
public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator);
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
|
||||
private Shape2D _shapeWorld = Shape2D.Square.CreateCopy();
|
||||
private Shape2D _shapeLocal = Shape2D.Square;
|
||||
|
||||
public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
|
||||
public override void CalculateCollider() => Transform.Transform(ShapeLocal, ref _shapeWorld);
|
||||
|
||||
public Collider2DShapeBehaviour() { }
|
||||
public Collider2DShapeBehaviour(Shape2D shape)
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine.Physics2D</RootNamespace>
|
||||
|
@ -7,8 +7,6 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsCoroutineManager : UniverseObject
|
||||
{
|
||||
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnUpdate = null!;
|
||||
|
||||
private readonly List<IEnumerator> enumerators = [];
|
||||
private IPhysicsEngine2D? physicsEngine = null;
|
||||
|
||||
@ -27,9 +25,9 @@ public class PhysicsCoroutineManager : UniverseObject
|
||||
{
|
||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
|
||||
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
|
||||
else
|
||||
universe.OnUpdate.AddListener(OnUpdate);
|
||||
universe.OnUpdate += OnUpdate;
|
||||
}
|
||||
|
||||
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
|
||||
@ -47,11 +45,11 @@ public class PhysicsCoroutineManager : UniverseObject
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
|
||||
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
|
||||
universe.OnUpdate -= OnUpdate;
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
{
|
||||
if (Universe is not IUniverse universe)
|
||||
return;
|
||||
@ -59,13 +57,8 @@ public class PhysicsCoroutineManager : UniverseObject
|
||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||
{
|
||||
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
|
||||
universe.OnUpdate -= OnUpdate;
|
||||
}
|
||||
}
|
||||
|
||||
public PhysicsCoroutineManager()
|
||||
{
|
||||
cachedOnUpdate = OnUpdate;
|
||||
}
|
||||
}
|
||||
|
@ -4,10 +4,8 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
{
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
||||
|
||||
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnPreUpdate = null!;
|
||||
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
|
||||
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
|
||||
|
||||
private float physicsTicker = 0f;
|
||||
private int _iterationPerStep = 1;
|
||||
@ -16,12 +14,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
protected readonly ICollisionDetector2D collisionDetector = null!;
|
||||
protected readonly ICollisionResolver2D collisionResolver = null!;
|
||||
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
||||
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
||||
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
|
||||
|
||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
||||
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
||||
@ -30,137 +25,77 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
{
|
||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||
|
||||
for (int i = physicsPreUpdateCollector.Count - 1; i >= 0; i--)
|
||||
physicsPreUpdateCollector[i].PrePhysicsUpdate(deltaTime);
|
||||
|
||||
for (int i = physicsUpdateCollector.Count - 1; i >= 0; i--)
|
||||
physicsUpdateCollector[i].PhysicsUpdate(deltaTime);
|
||||
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
// Can Parallel
|
||||
for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
|
||||
StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
|
||||
foreach (IRigidBody2D rigidBody in rigidBodyCollector)
|
||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||
|
||||
// Can Parallel
|
||||
for (int i = colliderCollector.Count - 1; i >= 0; i--)
|
||||
colliderCollector[i].Recalculate();
|
||||
foreach (ICollider2D collider in colliderCollector)
|
||||
collider.Recalculate();
|
||||
|
||||
// Can Parallel
|
||||
for (int x = 0; x < colliderCollector.Count; x++)
|
||||
for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
|
||||
{
|
||||
ICollider2D? colliderX = colliderCollector[x];
|
||||
ICollider2D? colliderX = colliderCollector.Behaviours[x];
|
||||
if (!colliderX.IsActive)
|
||||
continue;
|
||||
return;
|
||||
|
||||
for (int y = x + 1; y < colliderCollector.Count; y++)
|
||||
for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
|
||||
{
|
||||
ICollider2D? colliderY = colliderCollector[y];
|
||||
ICollider2D? colliderY = colliderCollector.Behaviours[y];
|
||||
|
||||
if (!colliderY.IsActive)
|
||||
return;
|
||||
|
||||
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
||||
continue;
|
||||
|
||||
ResolveColliders(colliderX, colliderY);
|
||||
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
||||
if (bothCollidersAreTriggers)
|
||||
continue;
|
||||
|
||||
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
||||
if (bothCollidersAreStatic)
|
||||
continue;
|
||||
|
||||
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
||||
{
|
||||
if (colliderX.IsTrigger)
|
||||
{
|
||||
colliderX.Trigger(colliderY);
|
||||
continue;
|
||||
}
|
||||
else if (colliderY.IsTrigger)
|
||||
{
|
||||
colliderY.Trigger(colliderX);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (information.Detector == colliderX)
|
||||
{
|
||||
colliderX.Detect(information);
|
||||
colliderY.Detect(information.Reverse());
|
||||
}
|
||||
else
|
||||
{
|
||||
colliderX.Detect(information.Reverse());
|
||||
colliderY.Detect(information);
|
||||
}
|
||||
|
||||
collisionResolver?.Resolve(information);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
|
||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
||||
}
|
||||
|
||||
for (int i = physicsPostUpdateCollector.Count - 1; i >= 0; i--)
|
||||
physicsPostUpdateCollector[i].PostPhysicsUpdate(deltaTime);
|
||||
|
||||
OnPhysicsStep?.Invoke(this, deltaTime);
|
||||
}
|
||||
|
||||
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
|
||||
{
|
||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||
|
||||
System.Collections.Generic.List<ICollider2D> childColliders = [];
|
||||
System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||
System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
|
||||
System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
|
||||
|
||||
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
|
||||
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||
|
||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
|
||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
|
||||
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||
|
||||
for (int i = childColliders.Count - 1; i >= 0; i--)
|
||||
childColliders[i].Recalculate();
|
||||
|
||||
for (int x = 0; x < childColliders.Count; x++)
|
||||
{
|
||||
ICollider2D? colliderX = childColliders[x];
|
||||
if (!colliderX.IsActive)
|
||||
continue;
|
||||
|
||||
for (int y = 0; y < colliderCollector.Count; y++)
|
||||
{
|
||||
ICollider2D? colliderY = colliderCollector[y];
|
||||
|
||||
if (!colliderY.IsActive)
|
||||
continue;
|
||||
|
||||
ResolveColliders(colliderX, colliderY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
|
||||
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||
}
|
||||
|
||||
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||
{
|
||||
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
||||
return;
|
||||
|
||||
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
||||
if (bothCollidersAreTriggers)
|
||||
return;
|
||||
|
||||
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
||||
if (bothCollidersAreStatic)
|
||||
return;
|
||||
|
||||
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
||||
return;
|
||||
|
||||
if (colliderX.IsTrigger)
|
||||
{
|
||||
colliderX.Trigger(colliderY);
|
||||
return;
|
||||
}
|
||||
else if (colliderY.IsTrigger)
|
||||
{
|
||||
colliderY.Trigger(colliderX);
|
||||
return;
|
||||
}
|
||||
|
||||
if (information.Detector == colliderX)
|
||||
{
|
||||
colliderX.Detect(information);
|
||||
colliderY.Detect(information.Reverse());
|
||||
}
|
||||
else
|
||||
{
|
||||
colliderX.Detect(information.Reverse());
|
||||
colliderY.Detect(information);
|
||||
}
|
||||
|
||||
collisionResolver?.Resolve(information);
|
||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
||||
}
|
||||
|
||||
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
||||
@ -174,29 +109,25 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
physicsPreUpdateCollector.Assign(universe);
|
||||
physicsUpdateCollector.Assign(universe);
|
||||
physicsPostUpdateCollector.Assign(universe);
|
||||
colliderCollector.Assign(universe);
|
||||
rigidBodyCollector.Assign(universe);
|
||||
|
||||
universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
|
||||
universe.OnPreUpdate += OnEnginePreUpdate;
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
physicsPreUpdateCollector.Unassign();
|
||||
physicsUpdateCollector.Unassign();
|
||||
physicsPostUpdateCollector.Unassign();
|
||||
colliderCollector.Unassign();
|
||||
rigidBodyCollector.Unassign();
|
||||
|
||||
universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
|
||||
universe.OnPreUpdate -= OnEnginePreUpdate;
|
||||
}
|
||||
|
||||
private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
|
||||
private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
{
|
||||
physicsTicker += arguments.EngineTime.DeltaTime;
|
||||
physicsTicker += engineTime.DeltaTime;
|
||||
|
||||
while (physicsTicker >= IterationPeriod)
|
||||
{
|
||||
@ -209,15 +140,11 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
{
|
||||
collisionDetector = new CollisionDetector2D();
|
||||
collisionResolver = new CollisionResolver2D();
|
||||
|
||||
cachedOnPreUpdate = OnEnginePreUpdate;
|
||||
}
|
||||
|
||||
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
{
|
||||
this.collisionDetector = collisionDetector;
|
||||
this.collisionResolver = collisionResolver;
|
||||
|
||||
cachedOnPreUpdate = OnEnginePreUpdate;
|
||||
}
|
||||
}
|
||||
|
@ -6,11 +6,8 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
{
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
|
||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
|
||||
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
|
||||
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
|
||||
|
||||
private readonly List<IRigidBody2D> rigidBodies = new(32);
|
||||
private readonly List<ICollider2D> colliders = new(64);
|
||||
@ -32,16 +29,13 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
|
||||
colliders.Add(collider2D);
|
||||
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
|
||||
rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
}
|
||||
|
||||
public void RemoveRigidBody(IRigidBody2D rigidBody)
|
||||
{
|
||||
rigidBodies.Remove(rigidBody);
|
||||
|
||||
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
|
||||
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
|
||||
}
|
||||
|
||||
public void Step(float deltaTime)
|
||||
@ -51,122 +45,69 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
// Can Parallel
|
||||
for (int i = rigidBodies.Count - 1; i >= 0; i--)
|
||||
for (int i = 0; i < rigidBodies.Count; i++)
|
||||
StepRigidBody(rigidBodies[i], intervalDeltaTime);
|
||||
|
||||
// Can Parallel
|
||||
for (int i = colliders.Count - 1; i >= 0; i--)
|
||||
colliders[i].Recalculate();
|
||||
foreach (ICollider2D collider in colliders)
|
||||
collider.Recalculate();
|
||||
|
||||
// Can Parallel
|
||||
for (int x = 0; x < colliders.Count; x++)
|
||||
{
|
||||
ICollider2D? colliderX = colliders[x];
|
||||
if (!colliderX.IsActive)
|
||||
continue;
|
||||
return;
|
||||
|
||||
for (int y = x + 1; y < colliders.Count; y++)
|
||||
{
|
||||
ICollider2D? colliderY = colliders[y];
|
||||
|
||||
if (!colliderY.IsActive)
|
||||
return;
|
||||
|
||||
ResolveColliders(colliderX, colliderY);
|
||||
}
|
||||
}
|
||||
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
|
||||
}
|
||||
OnPhysicsStep?.Invoke(this, deltaTime);
|
||||
}
|
||||
|
||||
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
|
||||
{
|
||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||
|
||||
List<ICollider2D> childColliders = [];
|
||||
List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||
List<IPhysicsUpdate> physicsUpdates = [];
|
||||
List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
|
||||
|
||||
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
|
||||
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||
|
||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
|
||||
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||
|
||||
foreach (ICollider2D collider in childColliders)
|
||||
collider.Recalculate();
|
||||
|
||||
for (int x = 0; x < childColliders.Count; x++)
|
||||
{
|
||||
ICollider2D? colliderX = childColliders[x];
|
||||
if (!colliderX.IsActive)
|
||||
continue;
|
||||
|
||||
for (int y = 0; y < colliders.Count; y++)
|
||||
{
|
||||
ICollider2D? colliderY = colliders[y];
|
||||
|
||||
if (!colliderY.IsActive)
|
||||
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
||||
continue;
|
||||
|
||||
ResolveColliders(colliderX, colliderY);
|
||||
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
||||
if (bothCollidersAreTriggers)
|
||||
continue;
|
||||
|
||||
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
||||
if (bothCollidersAreStatic)
|
||||
continue;
|
||||
|
||||
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
||||
{
|
||||
if (colliderX.IsTrigger)
|
||||
{
|
||||
colliderX.Trigger(colliderY);
|
||||
continue;
|
||||
}
|
||||
else if (colliderY.IsTrigger)
|
||||
{
|
||||
colliderY.Trigger(colliderX);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (information.Detector == colliderX)
|
||||
{
|
||||
colliderX.Detect(information);
|
||||
colliderY.Detect(information.Reverse());
|
||||
}
|
||||
else
|
||||
{
|
||||
colliderX.Detect(information.Reverse());
|
||||
colliderY.Detect(information);
|
||||
}
|
||||
|
||||
collisionResolver?.Resolve(information);
|
||||
}
|
||||
}
|
||||
}
|
||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
||||
}
|
||||
|
||||
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
|
||||
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||
}
|
||||
|
||||
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||
{
|
||||
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
||||
return;
|
||||
|
||||
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
||||
if (bothCollidersAreTriggers)
|
||||
return;
|
||||
|
||||
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
||||
if (bothCollidersAreStatic)
|
||||
return;
|
||||
|
||||
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
||||
return;
|
||||
|
||||
if (colliderX.IsTrigger)
|
||||
{
|
||||
colliderX.Trigger(colliderY);
|
||||
return;
|
||||
}
|
||||
else if (colliderY.IsTrigger)
|
||||
{
|
||||
colliderY.Trigger(colliderX);
|
||||
return;
|
||||
}
|
||||
|
||||
if (information.Detector == colliderX)
|
||||
{
|
||||
colliderX.Detect(information);
|
||||
colliderY.Detect(information.Reverse());
|
||||
}
|
||||
else
|
||||
{
|
||||
colliderX.Detect(information.Reverse());
|
||||
colliderY.Detect(information);
|
||||
}
|
||||
|
||||
collisionResolver?.Resolve(information);
|
||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
||||
}
|
||||
|
||||
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
||||
@ -178,17 +119,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||
}
|
||||
|
||||
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (arguments.BehaviourAdded is not ICollider2D collider2D)
|
||||
if (behaviour is not ICollider2D collider2D)
|
||||
return;
|
||||
|
||||
colliders.Add(collider2D);
|
||||
}
|
||||
|
||||
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (arguments.BehaviourRemoved is not ICollider2D collider2D)
|
||||
if (behaviour is not ICollider2D collider2D)
|
||||
return;
|
||||
|
||||
colliders.Remove(collider2D);
|
||||
@ -198,17 +139,11 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
{
|
||||
collisionDetector = new CollisionDetector2D();
|
||||
collisionResolver = new CollisionResolver2D();
|
||||
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
}
|
||||
|
||||
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
{
|
||||
this.collisionDetector = collisionDetector;
|
||||
this.collisionResolver = collisionResolver;
|
||||
|
||||
cachedOnBehaviourAdded = OnBehaviourAdded;
|
||||
cachedOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +0,0 @@
|
||||
namespace Syntriax.Engine.Physics2D
|
||||
{
|
||||
// This is pretty much so the assembly gets loaded automatically because
|
||||
// the builds include the assembly but sometimes doesn't link load it at startup.
|
||||
// I will hopefully one day fix it and remove this.
|
||||
public static class Preserver
|
||||
{
|
||||
public static void Preserve() { }
|
||||
}
|
||||
}
|
@ -1,4 +1,3 @@
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Serialization;
|
||||
|
||||
using YamlDotNet.Serialization;
|
||||
@ -9,5 +8,4 @@ public interface IEngineTypeYamlConverter : IYamlTypeConverter
|
||||
{
|
||||
YamlSerializer Serializer { get; set; }
|
||||
EntityRegistry EntityRegistry { get; set; }
|
||||
IProgressionTracker ProgressionTracker { get; set; }
|
||||
}
|
||||
|
@ -17,9 +17,6 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
|
||||
|
||||
public override IBehaviourController? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Reading behaviour controller");
|
||||
|
||||
string id;
|
||||
|
||||
IBehaviourController behaviourController;
|
||||
@ -35,7 +32,6 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
|
||||
throw new();
|
||||
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
||||
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
||||
behaviourController = (IBehaviourController)instanceSerializedClass.CreateInstance(EntityRegistry);
|
||||
|
||||
string value = parser.Consume<Scalar>().Value;
|
||||
@ -57,7 +53,6 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
|
||||
foreach (IBehaviour behaviour in behaviours)
|
||||
behaviourController.AddBehaviour(behaviour);
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
|
||||
return behaviourController;
|
||||
}
|
||||
|
||||
@ -65,9 +60,6 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
|
||||
{
|
||||
IBehaviourController behaviourController = (IBehaviourController)value!;
|
||||
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing behaviour controller");
|
||||
|
||||
emitter.Emit(new MappingStart());
|
||||
|
||||
emitter.Emit(new Scalar(nameof(IBehaviourController.Id)));
|
||||
@ -82,7 +74,6 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
|
||||
emitter.Emit(new Scalar(BEHAVIOURS_SCALAR_NAME));
|
||||
serializer(behaviourController.GetBehaviours<IBehaviour>().Where(b => !b.GetType().HasAttribute<IgnoreSerializationAttribute>()));
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized behaviour controller");
|
||||
emitter.Emit(new MappingEnd());
|
||||
}
|
||||
}
|
||||
|
@ -13,9 +13,6 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
|
||||
{
|
||||
public override IBehaviour? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Reading behaviour information");
|
||||
|
||||
string id;
|
||||
int priority;
|
||||
|
||||
@ -35,7 +32,6 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
|
||||
throw new();
|
||||
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
||||
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
||||
behaviour = (IBehaviour)instanceSerializedClass.CreateInstance(EntityRegistry);
|
||||
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IBehaviour.StateEnable)) != 0)
|
||||
@ -50,7 +46,6 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
|
||||
stateEnable.Assign(behaviour);
|
||||
behaviour.Assign(stateEnable);
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
|
||||
return behaviour;
|
||||
}
|
||||
|
||||
@ -58,9 +53,6 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
|
||||
{
|
||||
IBehaviour behaviour = (IBehaviour)value!;
|
||||
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing behaviour");
|
||||
|
||||
emitter.Emit(new MappingStart());
|
||||
|
||||
emitter.Emit(new Scalar(nameof(IBehaviour.Id)));
|
||||
@ -75,7 +67,6 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
|
||||
emitter.Emit(new Scalar(nameof(IBehaviour.StateEnable)));
|
||||
serializer(behaviour.StateEnable);
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized behaviour");
|
||||
emitter.Emit(new MappingEnd());
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,6 @@ public abstract class EngineTypeYamlSerializerBase<T> : IEngineTypeYamlConverter
|
||||
|
||||
public EntityRegistry EntityRegistry { get; set; } = null!;
|
||||
public YamlSerializer Serializer { get; set; } = null!;
|
||||
public IProgressionTracker ProgressionTracker { get; set; } = null!;
|
||||
|
||||
public bool Accepts(Type type) => typeof(T).IsAssignableFrom(type);
|
||||
|
||||
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
using YamlDotNet.Core;
|
||||
using YamlDotNet.Core.Events;
|
||||
using YamlDotNet.Serialization;
|
||||
|
||||
namespace Syntriax.Engine.Serializers.Yaml;
|
||||
|
||||
public class ColorHSVConverter : EngineTypeYamlSerializerBase<ColorHSV>
|
||||
{
|
||||
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorHSV).Length + 1;
|
||||
|
||||
public override ColorHSV Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
string value = parser.Consume<Scalar>().Value;
|
||||
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
|
||||
string[] values = insideParenthesis.Split(", ");
|
||||
return new ColorHSV(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]));
|
||||
}
|
||||
|
||||
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||
{
|
||||
ColorHSV hsv = (ColorHSV)value!;
|
||||
emitter.Emit(new Scalar($"{nameof(ColorHSV)}({hsv.Hue}, {hsv.Saturation}, {hsv.Value})"));
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
using YamlDotNet.Core;
|
||||
using YamlDotNet.Core.Events;
|
||||
using YamlDotNet.Serialization;
|
||||
|
||||
namespace Syntriax.Engine.Serializers.Yaml;
|
||||
|
||||
public class ColorRGBAConverter : EngineTypeYamlSerializerBase<ColorRGBA>
|
||||
{
|
||||
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorRGBA).Length + 1;
|
||||
|
||||
public override ColorRGBA Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
string value = parser.Consume<Scalar>().Value;
|
||||
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
|
||||
string[] values = insideParenthesis.Split(", ");
|
||||
return new ColorRGBA(byte.Parse(values[0]), byte.Parse(values[1]), byte.Parse(values[2]), byte.Parse(values[3]));
|
||||
}
|
||||
|
||||
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||
{
|
||||
ColorRGBA rgb = (ColorRGBA)value!;
|
||||
emitter.Emit(new Scalar($"{nameof(ColorRGBA)}({rgb.R}, {rgb.G}, {rgb.B}, {rgb.A})"));
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
using YamlDotNet.Core;
|
||||
using YamlDotNet.Core.Events;
|
||||
using YamlDotNet.Serialization;
|
||||
|
||||
namespace Syntriax.Engine.Serializers.Yaml;
|
||||
|
||||
public class ColorRGBConverter : EngineTypeYamlSerializerBase<ColorRGB>
|
||||
{
|
||||
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorRGB).Length + 1;
|
||||
|
||||
public override ColorRGB Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
string value = parser.Consume<Scalar>().Value;
|
||||
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
|
||||
string[] values = insideParenthesis.Split(", ");
|
||||
return new ColorRGB(byte.Parse(values[0]), byte.Parse(values[1]), byte.Parse(values[2]));
|
||||
}
|
||||
|
||||
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||
{
|
||||
ColorRGB rgb = (ColorRGB)value!;
|
||||
emitter.Emit(new Scalar($"{nameof(ColorRGB)}({rgb.R}, {rgb.G}, {rgb.B})"));
|
||||
}
|
||||
}
|
@ -2,9 +2,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Factory;
|
||||
using Syntriax.Engine.Core.Serialization;
|
||||
using Syntriax.Engine.Core.Factory;
|
||||
|
||||
using YamlDotNet.Core;
|
||||
using YamlDotNet.Core.Events;
|
||||
@ -16,9 +15,6 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
|
||||
{
|
||||
public override SerializedClass? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .1f : ProgressionTracker.Progression, $"Reading class");
|
||||
|
||||
SerializedClass serializedClass = new();
|
||||
Dictionary<string, TypeContainer> publicDictionary = [];
|
||||
Dictionary<string, TypeContainer> privateDictionary = [];
|
||||
@ -43,7 +39,6 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
|
||||
foreach ((string key, TypeContainer typeContainer) in privateDictionary)
|
||||
serializedClass.Private.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Read {serializedClass.Type}");
|
||||
return serializedClass;
|
||||
}
|
||||
|
||||
@ -51,9 +46,6 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
|
||||
{
|
||||
SerializedClass serializedClass = (SerializedClass)value!;
|
||||
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing {serializedClass.Type}");
|
||||
|
||||
Dictionary<string, TypeContainer> publics = [];
|
||||
Dictionary<string, TypeContainer> privates = [];
|
||||
|
||||
@ -80,7 +72,6 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
|
||||
serializer(privates);
|
||||
}
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized {serializedClass.Type}");
|
||||
emitter.Emit(new MappingEnd());
|
||||
}
|
||||
}
|
||||
|
@ -13,9 +13,6 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
|
||||
{
|
||||
public override IStateEnable? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Reading state enable");
|
||||
|
||||
bool enabled;
|
||||
|
||||
IStateEnable stateEnable;
|
||||
@ -35,7 +32,6 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
|
||||
|
||||
stateEnable.Enabled = enabled;
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Read state enable");
|
||||
return stateEnable;
|
||||
}
|
||||
|
||||
@ -43,9 +39,6 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
|
||||
{
|
||||
IStateEnable stateEnable = (IStateEnable)value!;
|
||||
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing state enable");
|
||||
|
||||
emitter.Emit(new MappingStart());
|
||||
|
||||
emitter.Emit(new Scalar(nameof(IStateEnable.Enabled)));
|
||||
@ -54,7 +47,6 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
|
||||
emitter.Emit(new Scalar(SERIALIZED_SCALAR_NAME));
|
||||
serializer(new SerializedClass(stateEnable));
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized state enable");
|
||||
emitter.Emit(new MappingEnd());
|
||||
}
|
||||
}
|
||||
|
@ -15,9 +15,6 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
||||
{
|
||||
public override IUniverse? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? 0.1f : ProgressionTracker.Progression, "Reading universe");
|
||||
|
||||
string id;
|
||||
|
||||
IUniverse universe;
|
||||
@ -33,14 +30,12 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
|
||||
throw new();
|
||||
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
||||
ProgressionTracker.Set(isTrackingController ? .2f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
||||
universe = (IUniverse)instanceSerializedClass.CreateInstance(EntityRegistry);
|
||||
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.StateEnable)) != 0)
|
||||
throw new();
|
||||
stateEnable = (IStateEnable)rootDeserializer(typeof(IStateEnable))!;
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Reading universe objects");
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.UniverseObjects)) != 0)
|
||||
throw new();
|
||||
universeObjects = (List<IUniverseObject>)rootDeserializer(typeof(List<IUniverseObject>))!;
|
||||
@ -52,16 +47,9 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
||||
stateEnable.Assign(universe);
|
||||
universe.Assign(stateEnable);
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? .9f : ProgressionTracker.Progression, "Registering universe objects");
|
||||
for (int i = 0; i < universeObjects.Count; i++)
|
||||
{
|
||||
IUniverseObject uo = universeObjects[i];
|
||||
ProgressionTracker.Set(isTrackingController ? .9f + .1f * ((float)i / universeObjects.Count) : ProgressionTracker.Progression, $"Registering {uo.Name}");
|
||||
|
||||
foreach (IUniverseObject uo in universeObjects)
|
||||
universe.Register(uo);
|
||||
}
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
|
||||
return universe;
|
||||
}
|
||||
|
||||
@ -69,10 +57,16 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
||||
{
|
||||
IUniverse universe = (IUniverse)value!;
|
||||
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing universe");
|
||||
|
||||
IEnumerable<IUniverseObject> rootUniverseObjects = universe.UniverseObjects.Where(uo => uo.Parent is null);
|
||||
IEnumerable<IUniverseObject> rootUniverseObjects = universe.UniverseObjects
|
||||
.Select(uo =>
|
||||
{
|
||||
IUniverseObject root = uo;
|
||||
while (root.Parent is IUniverseObject parent)
|
||||
root = parent;
|
||||
return root;
|
||||
})
|
||||
.Where(uo => !uo.GetType().HasAttribute<IgnoreSerializationAttribute>())
|
||||
.Distinct();
|
||||
|
||||
emitter.Emit(new MappingStart());
|
||||
|
||||
@ -88,7 +82,6 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
||||
emitter.Emit(new Scalar(nameof(IUniverse.UniverseObjects)));
|
||||
serializer(rootUniverseObjects);
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized universe");
|
||||
emitter.Emit(new MappingEnd());
|
||||
}
|
||||
}
|
||||
|
@ -15,8 +15,6 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
|
||||
{
|
||||
public override IUniverseObject? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||
{
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
|
||||
string name;
|
||||
string id;
|
||||
|
||||
@ -30,7 +28,6 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Name)) != 0)
|
||||
throw new();
|
||||
name = parser.Consume<Scalar>().Value;
|
||||
ProgressionTracker.Set(isTrackingController ? .1f : ProgressionTracker.Progression, $"Reading {name}");
|
||||
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Id)) != 0)
|
||||
throw new();
|
||||
@ -39,7 +36,6 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
|
||||
throw new();
|
||||
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
||||
ProgressionTracker.Set(isTrackingController ? .3f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
||||
universeObject = (IUniverseObject)instanceSerializedClass.CreateInstance(EntityRegistry);
|
||||
|
||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.StateEnable)) != 0)
|
||||
@ -68,7 +64,6 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
|
||||
foreach (IUniverseObject child in children)
|
||||
universeObject.AddChild(child);
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? .3f : ProgressionTracker.Progression, $"Created {name}");
|
||||
return universeObject;
|
||||
}
|
||||
|
||||
@ -76,9 +71,6 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
|
||||
{
|
||||
IUniverseObject universeObject = (IUniverseObject)value!;
|
||||
|
||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing universe object");
|
||||
|
||||
emitter.Emit(new MappingStart());
|
||||
|
||||
emitter.Emit(new Scalar(nameof(IUniverseObject.Name)));
|
||||
@ -99,7 +91,6 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
|
||||
emitter.Emit(new Scalar(nameof(IUniverseObject.Children)));
|
||||
serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()));
|
||||
|
||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serializing universe object");
|
||||
emitter.Emit(new MappingEnd());
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user