Syntriax.Engine/Engine.Physics2D
Syntriax 15788f2eca refactor: Improved Shape & Circle Code Readability 2024-01-27 20:20:28 +03:00
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Abstract feat: ICollider IsTrigger 2024-01-27 20:19:00 +03:00
Primitives feat: Circle.UnitCircle 2024-01-27 20:14:55 +03:00
Collider2DBehaviourBase.cs feat: ICollider IsTrigger 2024-01-27 20:19:00 +03:00
Collider2DCircleBehaviour.cs refactor: Improved Shape & Circle Code Readability 2024-01-27 20:20:28 +03:00
Collider2DShapeBehaviour.cs refactor: Improved Shape & Circle Code Readability 2024-01-27 20:20:28 +03:00
CollisionDetectionInformation.cs refactor: DebuggerDisplays For Basic Types 2024-01-27 00:51:34 +03:00
CollisionDetector2D.cs refactor: Renamed ICollisionDetector to ICollisionDetector2D 2024-01-27 19:58:55 +03:00
CollisionResolver2D.cs refactor: Basic Collision Resolver 2024-01-27 20:08:16 +03:00
Engine.Physics2D.csproj feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
Physics2D.cs BREAKING CHANGE: New ICollider 2024-01-24 17:35:14 +03:00
PhysicsEngine2D.cs refactor: Basic Collision Resolver 2024-01-27 20:08:16 +03:00
PhysicsMaterial2D.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
PhysicsMaterial2DDefault.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
RigidBody2D.cs feat: Rigidbody Mass Restriction 2024-01-27 14:58:50 +03:00