Syntriax.Engine/Engine.Physics2D
Syntriax b14d10db0c perf: Drastically Improved Memory Usage
TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
2024-01-27 00:35:12 +03:00
..
Abstract refactor: Removed Unused Using 2024-01-25 21:54:39 +03:00
Primitives perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
Collider2DBehaviourBase.cs feat: Transform Recalculation Conditions Updated 2024-01-26 15:52:59 +03:00
Collider2DCircleBehaviour.cs perf: Collider2DBase NeedsRecalculation Field 2024-01-25 22:00:49 +03:00
Collider2DShapeBehaviour.cs perf: Collider2DBase NeedsRecalculation Field 2024-01-25 22:00:49 +03:00
CollisionDetectionInformation.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
CollisionDetector.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
Engine.Physics2D.csproj feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
ICollisionDetector.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
Physics2D.cs BREAKING CHANGE: New ICollider 2024-01-24 17:35:14 +03:00
PhysicsEngine2D.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
PhysicsMaterial2D.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
PhysicsMaterial2DDefault.cs perf: Drastically Improved Memory Usage 2024-01-27 00:35:12 +03:00
RigidBody2D.cs BREAKING CHANGE: New ICollider 2024-01-24 17:35:14 +03:00