Syntriax.Engine/Engine.Core/Abstract
Syntriax fed288859f feat: IAssignableGameObject to ITransform
I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
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Assignable docs: Core IAssignable 2024-02-01 11:02:54 +03:00
BaseEntity.cs feat: IEntity.Id & BaseEntity 2024-02-02 17:40:46 +03:00
IBehaviour.cs docs(core): Abstract 2024-02-01 11:15:49 +03:00
IBehaviourController.cs docs(core): Abstract 2024-02-01 11:15:49 +03:00
ICamera2D.cs docs(core): Abstract 2024-02-01 11:15:49 +03:00
IEntity.cs feat: IEntity.Id & BaseEntity 2024-02-02 17:40:46 +03:00
IGameManager.cs docs(core): Abstract 2024-02-01 11:15:49 +03:00
IGameObject.cs docs(core): Abstract 2024-02-01 11:15:49 +03:00
IInitialize.cs docs(core): Abstract 2024-02-01 11:15:49 +03:00
INameable.cs docs(core): Abstract 2024-02-01 11:15:49 +03:00
IStateEnable.cs docs(core): Abstract 2024-02-01 11:15:49 +03:00
ITransform.cs feat: IAssignableGameObject to ITransform 2024-02-06 17:32:39 +03:00