Syntriax.Engine/Engine.Core/Factory
Syntriax fed288859f feat: IAssignableGameObject to ITransform
I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
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Abstract chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
BehaviourControllerFactory.cs chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
BehaviourFactory.cs chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
FactoryBase.cs chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
GameObjectFactory.cs feat: IAssignableGameObject to ITransform 2024-02-06 17:32:39 +03:00
StateEnableFactory.cs chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
TransformFactory.cs chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
TypeFactory.cs chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00