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Syntriax 2022-12-01 15:03:49 +03:00
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public class Celcius : ITemperatureUnit
{
public Celcius() { }
public float FromCelcius(float celcius) => celcius;
public float ToCelcius(float value) => value;
}

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Fahrenheit.cs Normal file
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public class Fahrenheit : ITemperatureUnit
{
public Fahrenheit() { }
public float FromCelcius(float celcius) => (celcius * 1.8f) + 32f;
public float ToCelcius(float value) => (value - 32f) * .5556f;
}

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public interface ITemperatureUnit
{
float FromCelcius(float celcius);
float ToCelcius(float value);
}

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Kelvin.cs Normal file
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public class Kelvin : ITemperatureUnit
{
public Kelvin() { }
public float FromCelcius(float celcius) => celcius + 273.15f;
public float ToCelcius(float value) => value - 273.15f;
}

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TemparatureConverter converter = new TemparatureConverter();
ITemperatureUnit fromUnit = null;
float value = 0f;
string input = "";
do
{
Console.WriteLine("Which type do you want to convert from?");
foreach (var unitPair in converter.Dictionary)
Console.WriteLine(unitPair.Key);
Console.Write("Unit: ");
input = Console.ReadLine();
converter.Dictionary.TryGetValue(input, out fromUnit);
} while (fromUnit == null);
Console.WriteLine("");
do
{
Console.WriteLine("The value you want to convert?");
Console.Write("Value: ");
} while (!float.TryParse(Console.ReadLine(), out value));
Console.WriteLine("");
fromUnit = converter.Dictionary["Celcius"];
value = 100;
foreach (var toUnitPair in converter.Dictionary)
{
float convertedValue = converter.Convert(value, fromUnit, toUnitPair.Value);
Console.WriteLine($"{toUnitPair.Key} -> {convertedValue}");
}
// do
// {
// Console.WriteLine("Which type do you want to convert to?");
// foreach (var unitPair in converter.Dictionary)
// Console.WriteLine(unitPair.Key);
// } while (!converter.Dictionary.TryGetValue(Console.ReadLine(), out toUnit));
// Action<char> OnKeyPressed = null;
// Action OnBooleanBecameTrue = null;
// bool _booleanToBeTracked = false;
// bool BooleanToBeTracked
// {
// get => _booleanToBeTracked;
// set
// {
// _booleanToBeTracked = value;
// if (value)
// OnBooleanBecameTrue?.Invoke();
// }
// }
// OnKeyPressed += SayHi;
// OnKeyPressed += SayHiAnother;
// void SayHi(char key)
// => Console.WriteLine($"\n{key} was pressed!");
// void SayHiAnother(char key)
// => Console.WriteLine($"\n{key} WaSSSSSS pressed!");
// while (true)
// OnKeyPressed?.Invoke(Console.ReadKey().KeyChar);

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SlowlyTemparature.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
</PropertyGroup>
</Project>

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SyntriaxUnit.cs Normal file
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public class SyntriaxUnit : ITemperatureUnit
{
public SyntriaxUnit() { }
public float FromCelcius(float celcius) => celcius * 10f;
public float ToCelcius(float value) => value * .1f;
}

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TemparatureConverter.cs Normal file
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public class TemparatureConverter
{
public Dictionary<string, ITemperatureUnit> Dictionary { get; private set; } = null;
public TemparatureConverter()
{
IEnumerable<Type> temparatureUnitTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes()).Where(type => type.GetInterfaces().Contains(typeof(ITemperatureUnit)));
Dictionary = new Dictionary<string, ITemperatureUnit>(temparatureUnitTypes.Count());
foreach (var temparatureUnitType in temparatureUnitTypes)
Dictionary.Add(temparatureUnitType.Name, Activator.CreateInstance(temparatureUnitType) as ITemperatureUnit);
}
public float Convert(float value, ITemperatureUnit from, ITemperatureUnit to)
{
float celciusValue = from.ToCelcius(value);
return to.FromCelcius(celciusValue);
}
// public List<float> ConvertToAll(float value, ITemperatureUnit from)
// {
// List<float> list = new List<float>(Dictionary.Count);
// foreach (var toUnitPair in Dictionary)
// list.Add(Convert(value, from, toUnitPair.Value));
// return list;
// }
}