ac620264b1
refactor: removed unnecessary overrides from Behaviour class
2025-06-01 14:31:05 +03:00
61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
bf8fbebae3
perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed
2025-05-29 21:48:08 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
58eb373c79
feat: safe delegate invocation helper added
2025-04-13 19:08:47 +03:00
bfbcfdce4f
fix: ticker behaviour working unexpectedly on instances where time increment is bigger than the period
2025-04-12 17:49:30 +03:00
6f425776cc
refactor: timer methods names cleaned up
2025-04-06 17:26:57 +03:00
90c1dd9348
chore: EnumExtensions added
2025-03-31 16:46:19 +03:00
7a1dd7eb1a
feat: time systems added
2025-03-30 20:34:42 +03:00