ac620264b1
refactor: removed unnecessary overrides from Behaviour class
2025-06-01 14:31:05 +03:00
efb7cc7452
refactor: moved behaviour shortcut properties to base
2025-06-01 14:18:25 +03:00
61e2761580
perf!: events refactored throughout all the project to use Event<> class
...
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
e7bd924494
refactor: update & draw calls have been refactored into systems
2025-05-22 23:51:08 +03:00
c7aafd85bc
refactor: renamed assert helper and moved to Debug subfolder
2025-05-03 15:37:52 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
dae72b11c5
refactor: renamed AssertHelpers namespace to Core.Debug
2025-04-13 19:12:34 +03:00
86b8cd9b55
feat!: GetRequiredBehaviour/HierarchyObject methods added for cleaner null handling
2025-04-13 12:52:27 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
c0c48c7d51
refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
...
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
2024-11-17 22:05:22 +03:00
4856800f5f
feat: Improved Entering & Exiting of Hierarchy Objects
2024-11-03 20:13:25 +03:00
cc44e1ea69
fix: OnEnterHierarchy Not Being Called Correctly
2024-11-03 19:58:57 +03:00
91aa26e15a
BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
2024-10-22 22:05:22 +03:00
e7c80871fe
refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
2024-09-30 12:18:51 +03:00
ef21cdf213
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
dbb263ebed
feat: IEntity.Id & BaseEntity
2024-02-02 17:40:46 +03:00
1c7d941bc1
feat(core): IBehavior.IsActive
2024-01-28 14:56:50 +03:00
c1c1676b9a
feat: Behaviour DebuggerDisplay Displays Behaviour Type Name Now
2024-01-27 21:21:58 +03:00
7b47703ba0
refactor: DebuggerDisplays For Basic Types
2024-01-27 00:51:34 +03:00
d75bae802a
fix: UnAssign Problems
2023-11-24 17:20:43 +03:00
5a01b01215
feat: Added IAssignable.Unassign()
2023-11-24 17:03:21 +03:00
8a8c09f043
chore: Finalize Don't Set Fields to Null Anymore
2023-11-24 16:37:09 +03:00
5fcf63c5a7
chore: Added Initial Engine Code
2023-11-23 23:54:19 +03:00