Commit Graph

177 Commits

Author SHA1 Message Date
Syntriax 923b25e26e feat: Missing Line Extension Methods 2024-10-05 22:59:50 +03:00
Syntriax 2bcd1c5a89 fix: BehaviourController Manual AddBehaviour Assign Exceptions 2024-09-30 19:55:14 +03:00
Syntriax 40d1ce7c68 chore: Removed Unnecessary Method from IButtonInputs 2024-09-30 19:24:14 +03:00
Syntriax e7c80871fe refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour 2024-09-30 12:18:51 +03:00
Syntriax c51eda49bf fix: GameManager Instantiation/Deletion during Update causing Array Changed Exception 2024-09-27 18:38:24 +03:00
Syntriax 0f8a7db567 fix: EngineTime DeltaTimeFrame 2024-09-26 22:59:25 +03:00
Syntriax ffa0128813 feat: IPhysicsUpdate 2024-09-26 18:55:15 +03:00
Syntriax 15984bcc06 refactor: IButtonInputs from Actions to Delegate 2024-09-25 14:36:57 +03:00
Syntriax ef21cdf213 refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
Syntriax 2cf6135063 refactor: Renamed BehaviourCacher to BehaviourCollector 2024-02-09 09:43:15 +03:00
Syntriax be06575f91 feat: BehaviourExtensions.FindBehaviour 2024-02-08 17:58:15 +03:00
Syntriax ed6975bf24 fix: Null Reference Error on ITransform.SetParent 2024-02-07 14:24:19 +03:00
Syntriax d9660c08b1 feat: Collider RigidBody Reference Update on Parent Change 2024-02-07 12:33:07 +03:00
Syntriax 3902f1caca feat: Parent Change Propagation to Children 2024-02-07 12:32:55 +03:00
Syntriax 14e3337daa feat: BehaviourControllerExtensions
- TryGetBehaviourInParent
- GetBehaviourInParent
- TryGetBehaviourInChildren
- GetBehaviourInChildren
2024-02-07 11:53:57 +03:00
Syntriax f729cdc0a8 revert: refactor: ITransformWithGameObject
This reverts commit f96c58cbd4.
2024-02-07 11:45:14 +03:00
Syntriax c767e1e856 docs(core): Parent & Child Methods 2024-02-06 17:42:24 +03:00
Syntriax f96c58cbd4 refactor: ITransformWithGameObject 2024-02-06 17:38:11 +03:00
Syntriax fed288859f feat: IAssignableGameObject to ITransform
I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
Syntriax 6e4c9b0ef8 feat: Transform Hierarchy System 2024-02-06 15:55:07 +03:00
Syntriax b931abb735 feat: Shape to Vector2D Overlap 2024-02-06 10:56:54 +03:00
Syntriax 72492a9f5a docs: Basic README.md 2024-02-05 12:20:12 +03:00
Syntriax 2f043c19a6 feat: GameManagerExtensions.InstantiateGameObject 2024-02-05 11:20:15 +03:00
Syntriax dbb263ebed feat: IEntity.Id & BaseEntity 2024-02-02 17:40:46 +03:00
Syntriax 5d897f2f56 feat: EngineTime.DeltaTimeFrame 2024-02-01 18:43:33 +03:00
Syntriax 1dc8f3d272 refactor: Math.AbsMax & AbsMin to Single Liners 2024-02-01 15:36:52 +03:00
Syntriax 0725468f2c feat: Math.AbsMax & AbsMin 2024-02-01 15:35:16 +03:00
Syntriax 5826230e7a docs(core): Math 2024-02-01 15:31:47 +03:00
Syntriax 636331e18f style: Forgotten Line Between Namespace and Class Declaration 2024-02-01 14:51:49 +03:00
Syntriax 09a8e71fe3 fix: Renamed Vector2D.Subdivide to Divide 2024-02-01 14:42:45 +03:00
Syntriax 81a0cf645a docs(core): Vector2D 2024-02-01 14:41:56 +03:00
Syntriax ab0e868d52 style: IterationCount to IterationPerStep 2024-02-01 11:33:23 +03:00
Syntriax 0257911018 docs(physics2d): Primitives 2024-02-01 11:25:30 +03:00
Syntriax 2b19b24a26 docs(physics2d): Abstract 2024-02-01 11:20:40 +03:00
Syntriax 2f4137dae2 docs(core): Abstract 2024-02-01 11:15:49 +03:00
Syntriax 4ce9c8e0d9 docs: Core IAssignable 2024-02-01 11:02:54 +03:00
Syntriax 3e9c393817 style: ICamera2D.WorldToScreenPosition Parameter Name Fixed 2024-02-01 09:06:02 +03:00
Syntriax a1f63d2728 feat: ICamera2D Interface 2024-01-31 17:30:20 +03:00
Syntriax 6c36d4d21d feat: IBehaviourController.GetBehaviour 2024-01-31 17:03:40 +03:00
Syntriax de336d0ee5 refactor: Dependency Injection to PhysicsEngine2Ds 2024-01-31 10:08:13 +03:00
Syntriax 8619778d52 feat: PhysicsEngine2DCacher
This class uses BehaviourCacher to track IGameManager's Rigidbody2D & Collider2Ds
2024-01-31 10:01:50 +03:00
Syntriax 4facfdb6cf fix: Physics Engine Stepping Inactive Rigid Bodies Fixed 2024-01-31 09:59:42 +03:00
Syntriax f61f71dfe0 BREAKING CHANGE: Removed Add & Remove Rigidbody Methods from IPhysicsEngine2D 2024-01-31 09:59:11 +03:00
Syntriax 005c78a26e feat: BehaviourCacher<T> 2024-01-31 09:57:54 +03:00
Syntriax 01a99daf8a feat: IBehaviourController Enumarable<IGameObject> 2024-01-31 09:29:39 +03:00
Syntriax 8269c789a6 fix: IGameManager Action Types 2024-01-31 09:27:24 +03:00
Syntriax 3817ebebfe feat: Transform Extensions 2024-01-30 16:59:43 +03:00
Syntriax fa7eeed267 feat: GameObject Extensions 2024-01-30 16:59:03 +03:00
Syntriax 07666359f2 feat: FindBehaviour/s 2024-01-30 14:11:20 +03:00
Syntriax 514e5b5762 feat: IBehaviourController.GetBehaviours(List) 2024-01-30 13:49:54 +03:00