Syntriax
be06575f91
feat: BehaviourExtensions.FindBehaviour
2024-02-08 17:58:15 +03:00
Syntriax
ed6975bf24
fix: Null Reference Error on ITransform.SetParent
2024-02-07 14:24:19 +03:00
Syntriax
d9660c08b1
feat: Collider RigidBody Reference Update on Parent Change
2024-02-07 12:33:07 +03:00
Syntriax
3902f1caca
feat: Parent Change Propagation to Children
2024-02-07 12:32:55 +03:00
Syntriax
14e3337daa
feat: BehaviourControllerExtensions
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- TryGetBehaviourInParent
- GetBehaviourInParent
- TryGetBehaviourInChildren
- GetBehaviourInChildren
2024-02-07 11:53:57 +03:00
Syntriax
f729cdc0a8
revert: refactor: ITransformWithGameObject
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This reverts commit f96c58cbd4
.
2024-02-07 11:45:14 +03:00
Syntriax
c767e1e856
docs(core): Parent & Child Methods
2024-02-06 17:42:24 +03:00
Syntriax
f96c58cbd4
refactor: ITransformWithGameObject
2024-02-06 17:38:11 +03:00
Syntriax
fed288859f
feat: IAssignableGameObject to ITransform
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I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
Syntriax
6e4c9b0ef8
feat: Transform Hierarchy System
2024-02-06 15:55:07 +03:00
Syntriax
b931abb735
feat: Shape to Vector2D Overlap
2024-02-06 10:56:54 +03:00
Syntriax
72492a9f5a
docs: Basic README.md
2024-02-05 12:20:12 +03:00
Syntriax
2f043c19a6
feat: GameManagerExtensions.InstantiateGameObject
2024-02-05 11:20:15 +03:00
Syntriax
dbb263ebed
feat: IEntity.Id & BaseEntity
2024-02-02 17:40:46 +03:00
Syntriax
5d897f2f56
feat: EngineTime.DeltaTimeFrame
2024-02-01 18:43:33 +03:00
Syntriax
1dc8f3d272
refactor: Math.AbsMax & AbsMin to Single Liners
2024-02-01 15:36:52 +03:00
Syntriax
0725468f2c
feat: Math.AbsMax & AbsMin
2024-02-01 15:35:16 +03:00
Syntriax
5826230e7a
docs(core): Math
2024-02-01 15:31:47 +03:00
Syntriax
636331e18f
style: Forgotten Line Between Namespace and Class Declaration
2024-02-01 14:51:49 +03:00
Syntriax
09a8e71fe3
fix: Renamed Vector2D.Subdivide to Divide
2024-02-01 14:42:45 +03:00
Syntriax
81a0cf645a
docs(core): Vector2D
2024-02-01 14:41:56 +03:00
Syntriax
ab0e868d52
style: IterationCount to IterationPerStep
2024-02-01 11:33:23 +03:00
Syntriax
0257911018
docs(physics2d): Primitives
2024-02-01 11:25:30 +03:00
Syntriax
2b19b24a26
docs(physics2d): Abstract
2024-02-01 11:20:40 +03:00
Syntriax
2f4137dae2
docs(core): Abstract
2024-02-01 11:15:49 +03:00
Syntriax
4ce9c8e0d9
docs: Core IAssignable
2024-02-01 11:02:54 +03:00
Syntriax
3e9c393817
style: ICamera2D.WorldToScreenPosition Parameter Name Fixed
2024-02-01 09:06:02 +03:00
Syntriax
a1f63d2728
feat: ICamera2D Interface
2024-01-31 17:30:20 +03:00
Syntriax
6c36d4d21d
feat: IBehaviourController.GetBehaviour
2024-01-31 17:03:40 +03:00
Syntriax
de336d0ee5
refactor: Dependency Injection to PhysicsEngine2Ds
2024-01-31 10:08:13 +03:00
Syntriax
8619778d52
feat: PhysicsEngine2DCacher
...
This class uses BehaviourCacher to track IGameManager's Rigidbody2D & Collider2Ds
2024-01-31 10:01:50 +03:00
Syntriax
4facfdb6cf
fix: Physics Engine Stepping Inactive Rigid Bodies Fixed
2024-01-31 09:59:42 +03:00
Syntriax
f61f71dfe0
BREAKING CHANGE: Removed Add & Remove Rigidbody Methods from IPhysicsEngine2D
2024-01-31 09:59:11 +03:00
Syntriax
005c78a26e
feat: BehaviourCacher<T>
2024-01-31 09:57:54 +03:00
Syntriax
01a99daf8a
feat: IBehaviourController Enumarable<IGameObject>
2024-01-31 09:29:39 +03:00
Syntriax
8269c789a6
fix: IGameManager Action Types
2024-01-31 09:27:24 +03:00
Syntriax
3817ebebfe
feat: Transform Extensions
2024-01-30 16:59:43 +03:00
Syntriax
fa7eeed267
feat: GameObject Extensions
2024-01-30 16:59:03 +03:00
Syntriax
07666359f2
feat: FindBehaviour/s
2024-01-30 14:11:20 +03:00
Syntriax
514e5b5762
feat: IBehaviourController.GetBehaviours(List)
2024-01-30 13:49:54 +03:00
Syntriax
1438b19e35
feat: GameObjects are now Connected to a Single IGameManager
2024-01-30 13:17:02 +03:00
Syntriax
4000e761a7
Merge branch 'feat/physics2d' into development
2024-01-30 11:58:00 +03:00
Syntriax
9768dbdded
refactor(core): Removed ICamera
2024-01-30 11:57:43 +03:00
Syntriax
9853e0af36
feat: IGameManager
2024-01-30 11:51:43 +03:00
Syntriax
0461454793
feat: Math's Abs, Clamp, Max, Min & Sqr Methods Converted to Generics
2024-01-30 10:38:36 +03:00
Syntriax
d7d53e467a
fix: Vector2D Normal Debugger Display
2024-01-29 17:41:53 +03:00
Syntriax
1c7d941bc1
feat(core): IBehavior.IsActive
2024-01-28 14:56:50 +03:00
Syntriax
dc96b93024
feat(physics): Engine Rigidbody2D Static Check
2024-01-28 14:56:13 +03:00
Syntriax
1ffddab2c1
fix: Collider2DShapeBehaviour.ShapeWorld Create Copy of Shape.Box
2024-01-27 21:50:55 +03:00
Syntriax
c1c1676b9a
feat: Behaviour DebuggerDisplay Displays Behaviour Type Name Now
2024-01-27 21:21:58 +03:00