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bfbcfdce4f
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fix: ticker behaviour working unexpectedly on instances where time increment is bigger than the period
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2025-04-12 17:49:30 +03:00 |
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80202d4a07
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feat: time scaling
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2025-04-12 11:49:44 +03:00 |
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2be99d2142
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fix: hierarchy object remove child parameter name fixed
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2025-04-11 23:29:04 +03:00 |
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4081693d32
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fix: removing an object from hierarchy setting all children's parents null
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2025-04-11 23:28:46 +03:00 |
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193d23c877
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chore: updated README.md
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2025-04-11 20:29:33 +03:00 |
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c135035d5b
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chore: added default instantiate for hierarchy object factory
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2025-04-11 20:02:02 +03:00 |
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fabc485689
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fix: switched to for in GameManager because of list modifications
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2025-04-09 23:19:53 +03:00 |
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48710b0a7f
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fix: physics engine not progressing properly due to wrong delta time parameter
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2025-04-09 23:19:20 +03:00 |
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bf34e52dc8
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chore: added Circle.Transform extension method
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2025-04-09 12:26:16 +03:00 |
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e3845a2f5c
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fix: colliders broken after previous commit
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2025-04-09 12:25:56 +03:00 |
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26a80452bc
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fix: collider2Ds not updating collider after new assignment
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2025-04-08 23:18:33 +03:00 |
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2535a1d6ec
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refactor: TransformFoo like extension methods renamed to Transform
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2025-04-08 23:15:19 +03:00 |
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3a385900fb
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chore: SetHierarchyObject parent parameter added
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2025-04-08 22:39:12 +03:00 |
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b94bbc8ed7
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chore: updated SetHierarchyObject to be generic so we don't lose original reference type
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2025-04-08 20:35:42 +03:00 |
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3f7a646bf0
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refactor: updated PhysicsEngine2D to be plug & play
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2025-04-08 20:30:32 +03:00 |
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f119a23d2b
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feat: added IGameManager.OnPreUpdate event
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2025-04-08 20:29:53 +03:00 |
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61488aa0e5
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fix: physics engines not triggering with correct parameters
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2025-04-08 18:22:29 +03:00 |
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66b46e3d36
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fix: 2D shape collider parametered constructor not creating a copy of the given shape
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2025-04-07 22:37:23 +03:00 |
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1ee07b41f8
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fix: IHierarchyObject.SetParent not entering the object into the IGameManager hierarchy fixed
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2025-04-06 18:06:33 +03:00 |
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6f425776cc
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refactor: timer methods names cleaned up
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2025-04-06 17:26:57 +03:00 |
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98c9dde98a
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fix: GetBehaviourInParent not working properly
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2025-04-06 15:50:21 +03:00 |
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04d325f38b
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fix: Transform2D fields & parental transform references not working properly fixed
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2025-04-06 11:21:59 +03:00 |
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901585d4bb
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fix: HierarchyObject not throwing any error when trying to set itself as parent
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2025-04-06 10:57:22 +03:00 |
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33a452a62e
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fix: sorted collector behaviours not working properly as the last object
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2025-04-06 10:21:10 +03:00 |
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906edf096e
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refactor: IEasing.Evaluate parameter renamed to x
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2025-04-05 22:46:11 +03:00 |
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d1129c95df
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chore!: renamed Shape2D.Box to Square for consistency
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2025-04-05 17:25:50 +03:00 |
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40f483974d
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chore: added shape.Transform extension methods
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2025-04-05 15:59:26 +03:00 |
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4b856420f9
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docs: improved documentation no Shape2D
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2025-04-05 15:06:40 +03:00 |
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7f93d95f6b
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feat: Shape2D convex triangulation methods added
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2025-04-05 14:59:29 +03:00 |
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5756b96002
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chore: removed unused code piece from HierarchyObject
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2025-04-01 19:19:06 +03:00 |
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c71bf71fb3
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chore: cleanup
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2025-04-01 13:29:56 +03:00 |
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417ddca972
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feat: IActive interface added for hierarchy active state
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2025-04-01 13:22:14 +03:00 |
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d4c6288b38
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feat: added behaviour collector for active behaviours only
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2025-04-01 12:19:58 +03:00 |
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21600b856f
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refactor: removed unnecessary underscore on behaviour collector
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2025-04-01 12:19:34 +03:00 |
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803b670433
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fix: IBehaviourCollector delegate parameter forgot on the concrete implementation
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2025-04-01 12:19:12 +03:00 |
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067bc51487
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refactor: made factories static
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2025-04-01 12:18:33 +03:00 |
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9f3e39e337
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feat: basic tween system added
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2025-03-31 19:38:01 +03:00 |
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cd2cd89eae
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fix: Engine referencing removed class library
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2025-03-31 19:37:09 +03:00 |
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90c1dd9348
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chore: EnumExtensions added
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2025-03-31 16:46:19 +03:00 |
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e8ef41af41
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chore: forgotten HierarchyObject extension method name
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2025-03-31 16:45:58 +03:00 |
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d1a289885b
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refactor: IGameManager.Enumerable<IHierarchyObject>
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2025-03-31 14:25:00 +03:00 |
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6170de4a73
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refactor: moved Engine.Input into Engine.Systems
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2025-03-31 13:00:30 +03:00 |
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e2fdf1f538
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chore: added root namespace definitions for projects
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2025-03-31 12:48:05 +03:00 |
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7a1dd7eb1a
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feat: time systems added
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2025-03-30 20:34:42 +03:00 |
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b73c9ed0ae
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refactor: got rid of the static Time class and implemented EngineTime on IGameManager
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2025-03-30 20:27:22 +03:00 |
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82705ba378
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chore: added Engine class library to include all projects
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2025-03-29 21:59:36 +03:00 |
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f9785462b0
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refactor: delegate names updated to have no "On" prefix
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2025-03-29 21:51:51 +03:00 |
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5c3e0f6581
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feat: added basic state machine system & Engine.Systems class library
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2025-03-29 21:40:30 +03:00 |
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b9ee1ec232
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fix: unassigned fields on factories
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2025-03-29 10:30:31 +03:00 |
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4ec1a32db2
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refactor!: IGameObject removed
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2025-03-28 17:48:31 +03:00 |
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