efb7cc7452
refactor: moved behaviour shortcut properties to base
2025-06-01 14:18:25 +03:00
61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
bf8fbebae3
perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed
2025-05-29 21:48:08 +03:00
c7aafd85bc
refactor: renamed assert helper and moved to Debug subfolder
2025-05-03 15:37:52 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
dae72b11c5
refactor: renamed AssertHelpers namespace to Core.Debug
2025-04-13 19:12:34 +03:00
58eb373c79
feat: safe delegate invocation helper added
2025-04-13 19:08:47 +03:00
86b8cd9b55
feat!: GetRequiredBehaviour/HierarchyObject methods added for cleaner null handling
2025-04-13 12:52:27 +03:00
c71bf71fb3
chore: cleanup
2025-04-01 13:29:56 +03:00
417ddca972
feat: IActive interface added for hierarchy active state
2025-04-01 13:22:14 +03:00
f9785462b0
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
9af44d48b3
refactor: code styles enforced with .editorconfig
2025-03-17 21:32:37 +03:00
e725a4e89c
refactor: Renamed Delegate Declarations as EventHandler
2024-11-23 23:14:44 +03:00
1f8fa78b76
BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized
2024-10-22 20:57:12 +03:00
e7c80871fe
refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
2024-09-30 12:18:51 +03:00