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			9e4c74ed1d
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			5c1c025fe3
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 5c1c025fe3 | |||
| 1d292a104e | |||
| 70c884acfe | |||
| a9f5974568 | |||
| dae72b11c5 | |||
| 58eb373c79 | |||
| 00f7b1aaab | 
@@ -1,26 +0,0 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ITransform2D"/> field.
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/// </summary>
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public interface IHasGameManager : IAssignable
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{
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    /// <summary>
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    /// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
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    /// </summary>
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    event GameManagerAssignedEventHandler? OnGameManagerAssigned;
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    /// <inheritdoc cref="IGameManager" />
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    IGameManager GameManager { get; }
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    /// <summary>
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    /// Assign a value to the <see cref="IGameManager"/> field of this object.
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    /// </summary>
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    /// <param name="gameManager">New <see cref="IGameManager"/> to assign.</param>
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    /// <returns> 
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IGameManager gameManager);
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    delegate void GameManagerAssignedEventHandler(IHasGameManager sender);
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}
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@@ -1,26 +0,0 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IHierarchyObject"/> field.
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/// </summary>
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public interface IHasHierarchyObject : IAssignable
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{
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    /// <summary>
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    /// Event triggered when the <see cref="IHierarchyObject"/> value has has been assigned a new value.
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    /// </summary>
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    event HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
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    /// <inheritdoc cref="IHierarchyObject" />
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    IHierarchyObject HierarchyObject { get; }
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    /// <summary>
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    /// Assign a value to the <see cref="IHierarchyObject"/> field of this object.
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    /// </summary>
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    /// <param name="hierarchyObject">New <see cref="IHierarchyObject"/> to assign.</param>
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    /// <returns> 
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IHierarchyObject hierarchyObject);
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    delegate void HierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
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}
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										26
									
								
								Engine.Core/Abstract/Assignable/IHasUniverse.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								Engine.Core/Abstract/Assignable/IHasUniverse.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.
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/// </summary>
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public interface IHasUniverse : IAssignable
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{
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    /// <summary>
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    /// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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    /// </summary>
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    event UniverseAssignedEventHandler? OnUniverseAssigned;
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    /// <inheritdoc cref="IUniverse" />
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    IUniverse Universe { get; }
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    /// <summary>
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    /// Assign a value to the <see cref="IUniverse"/> field of this object.
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    /// </summary>
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    /// <param name="universe">New <see cref="IUniverse"/> to assign.</param>
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    /// <returns> 
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IUniverse universe);
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    delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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										26
									
								
								Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.
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/// </summary>
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public interface IHasUniverseObject : IAssignable
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{
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    /// <summary>
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    /// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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    /// </summary>
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    event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
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    /// <inheritdoc cref="IUniverseObject" />
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    IUniverseObject UniverseObject { get; }
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    /// <summary>
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    /// Assign a value to the <see cref="IUniverseObject"/> field of this object.
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    /// </summary>
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    /// <param name="universeObject">New <see cref="IUniverseObject"/> to assign.</param>
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    /// <returns> 
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IUniverseObject universeObject);
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    delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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@@ -1,7 +1,7 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a behaviour that any object in the game might use to interact with itself or other objects. 
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/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects. 
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/// </summary>
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public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasStateEnable
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{
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@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a collector for the class type of <typeparamref name="T"/>.
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IGameManager"/>.
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
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/// </summary>
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/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
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public interface IBehaviourCollector<T> : IHasGameManager, IEnumerable<T> where T : class
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public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
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{
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    /// <summary>
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    /// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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@@ -3,9 +3,9 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IHierarchyObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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public interface IBehaviourController : IInitializable, IHasHierarchyObject, IEnumerable<IBehaviour>
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public interface IBehaviourController : IInitializable, IHasUniverseObject, IEnumerable<IBehaviour>
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{
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    /// <summary>
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    /// Event triggered before the update of <see cref="IBehaviour"/>s.
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@@ -1,91 +0,0 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a game world responsible for managing <see cref="IHierarchyObject"/>s.
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/// </summary>
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public interface IGameManager : IEntity, IEnumerable<IHierarchyObject>
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{
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    /// <summary>
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    /// Event triggered when <see cref="Update(EngineTime)"/> is about to be called called on the <see cref="IGameManager"/>.
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    /// </summary>
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    event UpdateEventHandler? OnPreUpdate;
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    /// <summary>
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    /// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
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    /// </summary>
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    event UpdateEventHandler? OnUpdate;
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    /// <summary>
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    /// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
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    /// </summary>
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    event PreDrawEventHandler? OnPreDraw;
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    /// <summary>
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    /// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
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    /// </summary>
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    event HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
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    /// <summary>
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    /// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
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    /// </summary>
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    event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
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    /// <summary>
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    /// Current time scale the <see cref="IGameManager"/> operates on.
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    /// </summary>
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    float TimeScale { get; set; }
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    /// <summary>
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    /// Contains time data related to this <see cref="IGameManager"/>.
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    /// </summary>
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    EngineTime Time { get; }
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    /// <summary>
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    /// Contains unscaled time data related to this <see cref="IGameManager"/>.
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    /// </summary>
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    EngineTime UnscaledTime { get; }
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    /// <summary>
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    /// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
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    /// </summary>
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    IReadOnlyList<IHierarchyObject> HierarchyObjects { get; }
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    /// <summary>
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    /// Registers an <see cref="IHierarchyObject"/> to the <see cref="IGameManager"/>.
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    /// </summary>
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    /// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to register.</param>
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    void Register(IHierarchyObject hierarchyObject);
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    /// <summary>
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    /// Instantiates a <see cref="IHierarchyObject"/> of type T with the given arguments and registers it to the <see cref="IGameManager"/>.
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    /// </summary>
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    /// <typeparam name="T">The type of <see cref="IHierarchyObject"/> to instantiate.</typeparam>
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    /// <param name="args">Constructor parameters for the given type of <see cref="IHierarchyObject"/>.</param>
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    /// <returns>The instantiated <see cref="IHierarchyObject"/>.</returns>
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    T InstantiateHierarchyObject<T>(params object?[]? args) where T : class, IHierarchyObject;
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    /// <summary>
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    /// Removes an <see cref="IHierarchyObject"/> from the <see cref="IGameManager"/>.
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    /// </summary>
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    /// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to remove.</param>
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    void Remove(IHierarchyObject hierarchyObject);
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    /// <summary>
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    /// Updates the <see cref="IGameManager"/> with the given delta time.
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    /// </summary>
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    /// <param name="engineTime">Delta time.</param>
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    void Update(EngineTime engineTime);
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    /// <summary>
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    /// Performs operations that should be done before the draw calls.
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    /// </summary>
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    void PreDraw();
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    delegate void UpdateEventHandler(IGameManager sender, EngineTime engineTime);
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    delegate void PreDrawEventHandler(IGameManager sender);
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    delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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    delegate void HierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
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}
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@@ -1,131 +0,0 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents an <see cref="IEntity"/> that can enter and exit a hierarchy within the <see cref="IGameManager"/> system.
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/// This interface allows for tracking the object's presence in the hierarchy and provides events 
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/// for notifying when the see enters or exits the hierarchy.
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/// </summary>
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public interface IHierarchyObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IHierarchyObject>
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{
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    /// <summary>
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    /// Event triggered when the <see cref="IHierarchyObject"/> enters the hierarchy.
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    /// </summary>
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    event EnteredHierarchyEventHandler? OnEnteredHierarchy;
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    /// <summary>
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    /// Event triggered when the <see cref="IHierarchyObject"/> exits the hierarchy.
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    /// </summary>
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    event ExitedHierarchyEventHandler? OnExitedHierarchy;
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    /// <summary>
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    /// Event triggered when the <see cref="Parent"/> of the <see cref="IHierarchyObject"/> changes. The second parameter is the old <see cref="IHierarchyObject"/>.
 | 
			
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    /// </summary>
 | 
			
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    event ParentChangedEventHandler? OnParentChanged;
 | 
			
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 | 
			
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    /// <summary>
 | 
			
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    /// Event triggered when a new <see cref="IHierarchyObject"/> is added to the <see cref="Children"/>.
 | 
			
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    /// </summary>
 | 
			
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    event ChildrenAddedEventHandler? OnChildrenAdded;
 | 
			
		||||
 | 
			
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    /// <summary>
 | 
			
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    /// Event triggered when an <see cref="IHierarchyObject"/> is removed from the <see cref="Children"/>.
 | 
			
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    /// </summary>
 | 
			
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    event ChildrenRemovedEventHandler? OnChildrenRemoved;
 | 
			
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 | 
			
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    /// <summary>
 | 
			
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    /// Gets the <see cref="IGameManager"/> this <see cref="IHierarchyObject"/> is connected to, if any.
 | 
			
		||||
    /// </summary>
 | 
			
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    IGameManager GameManager { get; }
 | 
			
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 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Indicates whether the <see cref="IHierarchyObject"/> is currently in the hierarchy.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    bool IsInHierarchy { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The parent <see cref="IHierarchyObject"/> of the <see cref="IHierarchyObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    IHierarchyObject? Parent { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The <see cref="IHierarchyObject"/>s that have this <see cref="IHierarchyObject"/> as their <see cref="Parent"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    IReadOnlyList<IHierarchyObject> Children { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Internal method to handle entering the hierarchy.
 | 
			
		||||
    /// This should be called by the system to properly manage hierarchy states.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="gameManager">The <see cref="IGameManager"/> that is managing this hierarchy.</param>
 | 
			
		||||
    /// <returns>
 | 
			
		||||
    /// <see cref="true"/> if the <see cref="IHierarchyObject"/> successfully entered the hierarchy; 
 | 
			
		||||
    /// <see cref="false"/> if it failed to do so.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    internal bool EnterHierarchy(IGameManager gameManager);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Internal method to handle exiting the hierarchy.
 | 
			
		||||
    /// This should be called by the system to properly manage hierarchy states.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>
 | 
			
		||||
    /// <see cref="true"/> if the <see cref="IHierarchyObject"/> successfully exited the hierarchy; 
 | 
			
		||||
    /// <see cref="false"/> if it failed to do so.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    internal bool ExitHierarchy();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Sets the parent <see cref="IHierarchyObject"/> of this <see cref="IHierarchyObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="hierarchyObject">The parent <see cref="IHierarchyObject"/> to set.</param>
 | 
			
		||||
    void SetParent(IHierarchyObject? hierarchyObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Adds a child <see cref="IHierarchyObject"/> to this <see cref="IHierarchyObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="hierarchyObject">The child <see cref="IHierarchyObject"/> to add.</param>
 | 
			
		||||
    void AddChild(IHierarchyObject hierarchyObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Removes a child <see cref="IHierarchyObject"/> from this <see cref="IHierarchyObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="hierarchyObject">The child <see cref="IHierarchyObject"/> to remove.</param>
 | 
			
		||||
    void RemoveChild(IHierarchyObject hierarchyObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IHierarchyObject"/> enters the hierarchy of a <see cref="IGameManager">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IHierarchyObject"/> that entered the hierarchy.</param>
 | 
			
		||||
    /// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IHierarchyObject"/> has entered it's hierarchy.</param>
 | 
			
		||||
    delegate void EnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IHierarchyObject"/> exits the hierarchy of a <see cref="IGameManager">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IHierarchyObject"/> that exited the hierarchy.</param>
 | 
			
		||||
    /// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IHierarchyObject"/> has exited it's hierarchy.</param>
 | 
			
		||||
    delegate void ExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="IHierarchyObject"/>'s parent changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IHierarchyObject"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousParent">The previous <see cref="IHierarchyObject"/> the sender was a child of.</param>
 | 
			
		||||
    /// <param name="newParent">The new and current <see cref="IHierarchyObject"/> the sender is a child of.</param>
 | 
			
		||||
    delegate void ParentChangedEventHandler(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IHierarchyObject"/> added as a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IHierarchyObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IHierarchyObject"/> that got removed as a children of the sender <see cref="IHierarchyObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenAddedEventHandler(IHierarchyObject sender, IHierarchyObject childrenAdded);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IHierarchyObject"/> removed from being a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IHierarchyObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IHierarchyObject"/> that got removed as a children of the sender <see cref="IHierarchyObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenRemovedEventHandler(IHierarchyObject sender, IHierarchyObject childrenRemoved);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										91
									
								
								Engine.Core/Abstract/IUniverse.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								Engine.Core/Abstract/IUniverse.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,91 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a universe responsible for managing <see cref="IUniverseObject"/>s.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnPreUpdate;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnUpdate;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PreDrawEventHandler? OnPreDraw;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Current time scale the <see cref="IUniverse"/> operates on.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    float TimeScale { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Contains time data related to this <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    UniverseTime Time { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Contains unscaled time data related to this <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    UniverseTime UnscaledTime { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a read-only list of <see cref="IUniverseObject"/>s managed by the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    IReadOnlyList<IUniverseObject> UniverseObjects { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Registers an <see cref="IUniverseObject"/> to the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to register.</param>
 | 
			
		||||
    void Register(IUniverseObject universeObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Instantiates a <see cref="IUniverseObject"/> of type T with the given arguments and registers it to the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to instantiate.</typeparam>
 | 
			
		||||
    /// <param name="args">Constructor parameters for the given type of <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    /// <returns>The instantiated <see cref="IUniverseObject"/>.</returns>
 | 
			
		||||
    T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Removes an <see cref="IUniverseObject"/> from the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to remove.</param>
 | 
			
		||||
    void Remove(IUniverseObject universeObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the <see cref="IUniverse"/> with the given delta time.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="universeTime">Delta time.</param>
 | 
			
		||||
    void Update(UniverseTime universeTime);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs operations that should be done before the draw calls.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreDraw();
 | 
			
		||||
 | 
			
		||||
    delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
 | 
			
		||||
    delegate void PreDrawEventHandler(IUniverse sender);
 | 
			
		||||
 | 
			
		||||
    delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
 | 
			
		||||
    delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										131
									
								
								Engine.Core/Abstract/IUniverseObject.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								Engine.Core/Abstract/IUniverseObject.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,131 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an <see cref="IEntity"/> that can enter and exit a universe within the <see cref="IUniverse"/> system.
 | 
			
		||||
/// This interface allows for tracking the object's presence in the universe and provides events 
 | 
			
		||||
/// for notifying when the see enters or exits the universe.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IUniverseObject>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event EnteredUniverseEventHandler? OnEnteredUniverse;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ExitedUniverseEventHandler? OnExitedUniverse;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ParentChangedEventHandler? OnParentChanged;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ChildrenAddedEventHandler? OnChildrenAdded;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ChildrenRemovedEventHandler? OnChildrenRemoved;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    IUniverse Universe { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Indicates whether the <see cref="IUniverseObject"/> is currently in the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    bool IsInUniverse { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    IUniverseObject? Parent { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    IReadOnlyList<IUniverseObject> Children { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Internal method to handle entering the universe.
 | 
			
		||||
    /// This should be called by the system to properly manage universe states.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that is managing this universe.</param>
 | 
			
		||||
    /// <returns>
 | 
			
		||||
    /// <see cref="true"/> if the <see cref="IUniverseObject"/> successfully entered the universe; 
 | 
			
		||||
    /// <see cref="false"/> if it failed to do so.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    internal bool EnterUniverse(IUniverse universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Internal method to handle exiting the universe.
 | 
			
		||||
    /// This should be called by the system to properly manage universe states.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>
 | 
			
		||||
    /// <see cref="true"/> if the <see cref="IUniverseObject"/> successfully exited the universe; 
 | 
			
		||||
    /// <see cref="false"/> if it failed to do so.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    internal bool ExitUniverse();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Sets the parent <see cref="IUniverseObject"/> of this <see cref="IUniverseObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="universeObject">The parent <see cref="IUniverseObject"/> to set.</param>
 | 
			
		||||
    void SetParent(IUniverseObject? universeObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="universeObject">The child <see cref="IUniverseObject"/> to add.</param>
 | 
			
		||||
    void AddChild(IUniverseObject universeObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Removes a child <see cref="IUniverseObject"/> from this <see cref="IUniverseObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="universeObject">The child <see cref="IUniverseObject"/> to remove.</param>
 | 
			
		||||
    void RemoveChild(IUniverseObject universeObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
 | 
			
		||||
    delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
 | 
			
		||||
    delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
 | 
			
		||||
    /// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
 | 
			
		||||
    delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
 | 
			
		||||
}
 | 
			
		||||
@@ -9,7 +9,7 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
 | 
			
		||||
    public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
 | 
			
		||||
    public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
 | 
			
		||||
@@ -19,29 +19,29 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
    protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> Behaviours => activeBehaviours;
 | 
			
		||||
    public IGameManager GameManager { get; private set; } = null!;
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public T this[Index index] => activeBehaviours[index];
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector() { }
 | 
			
		||||
    public ActiveBehaviourCollector(IGameManager gameManager) => Assign(gameManager);
 | 
			
		||||
    public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
    private void OnHierarchyObjectRegistered(IGameManager manager, IHierarchyObject hierarchyObject)
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        hierarchyObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        hierarchyObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in hierarchyObject.BehaviourController)
 | 
			
		||||
            OnBehaviourAdded(hierarchyObject.BehaviourController, item);
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, item);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnHierarchyObjectUnregistered(IGameManager manager, IHierarchyObject hierarchyObject)
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        hierarchyObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        hierarchyObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in hierarchyObject.BehaviourController)
 | 
			
		||||
            OnBehaviourRemoved(hierarchyObject.BehaviourController, item);
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, item);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
 | 
			
		||||
@@ -63,12 +63,12 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
        {
 | 
			
		||||
            activeBehaviours.Add(behaviour);
 | 
			
		||||
            OnBehaviourAdd(behaviour);
 | 
			
		||||
            OnCollected?.Invoke(this, behaviour);
 | 
			
		||||
            OnCollected?.InvokeSafe(this, behaviour);
 | 
			
		||||
        }
 | 
			
		||||
        else if (activeBehaviours.Remove(behaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(behaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, behaviour);
 | 
			
		||||
            OnRemoved?.InvokeSafe(this, behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -85,40 +85,40 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
        if (activeBehaviours.Remove(tBehaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(tBehaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, tBehaviour);
 | 
			
		||||
            OnRemoved?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Assign(IGameManager gameManager)
 | 
			
		||||
    public bool Assign(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (GameManager is not null)
 | 
			
		||||
        if (Universe is not null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in gameManager.HierarchyObjects)
 | 
			
		||||
            OnHierarchyObjectRegistered(gameManager, hierarchyObject);
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, universeObject);
 | 
			
		||||
 | 
			
		||||
        gameManager.OnHierarchyObjectRegistered += OnHierarchyObjectRegistered;
 | 
			
		||||
        gameManager.OnHierarchyObjectUnRegistered += OnHierarchyObjectUnregistered;
 | 
			
		||||
        universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        GameManager = gameManager;
 | 
			
		||||
        OnGameManagerAssigned?.Invoke(this);
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnUniverseAssigned?.InvokeSafe(this);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Unassign()
 | 
			
		||||
    {
 | 
			
		||||
        if (GameManager is null)
 | 
			
		||||
        if (Universe is null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in GameManager.HierarchyObjects)
 | 
			
		||||
            OnHierarchyObjectUnregistered(GameManager, hierarchyObject);
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, universeObject);
 | 
			
		||||
 | 
			
		||||
        GameManager.OnHierarchyObjectRegistered -= OnHierarchyObjectRegistered;
 | 
			
		||||
        GameManager.OnHierarchyObjectUnRegistered -= OnHierarchyObjectUnregistered;
 | 
			
		||||
        Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        GameManager = null!;
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -26,5 +26,5 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollectorSorted() { }
 | 
			
		||||
    public ActiveBehaviourCollectorSorted(IGameManager gameManager, Comparison<T> sortBy) : base(gameManager) => SortBy = sortBy;
 | 
			
		||||
    public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -33,7 +33,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
            string previousId = _id;
 | 
			
		||||
 | 
			
		||||
            _id = value;
 | 
			
		||||
            OnIdChanged?.Invoke(this, previousId);
 | 
			
		||||
            OnIdChanged?.InvokeSafe(this, previousId);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,9 +47,9 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
 | 
			
		||||
            _initialized = value;
 | 
			
		||||
            if (value)
 | 
			
		||||
                OnInitialized?.Invoke(this);
 | 
			
		||||
                OnInitialized?.InvokeSafe(this);
 | 
			
		||||
            else
 | 
			
		||||
                OnFinalized?.Invoke(this);
 | 
			
		||||
                OnFinalized?.InvokeSafe(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -62,7 +62,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
        _stateEnable = stateEnable;
 | 
			
		||||
        _stateEnable.Assign(this);
 | 
			
		||||
        OnAssign(stateEnable);
 | 
			
		||||
        OnStateEnableAssigned?.Invoke(this);
 | 
			
		||||
        OnStateEnableAssigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +76,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
 | 
			
		||||
        _stateEnable = null!;
 | 
			
		||||
        _stateEnable.Unassign();
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,4 @@
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Helpers;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
@@ -7,8 +6,8 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
{
 | 
			
		||||
    private bool isInitializedThisFrame = false;
 | 
			
		||||
 | 
			
		||||
    protected IGameManager GameManager => BehaviourController.HierarchyObject.GameManager;
 | 
			
		||||
    protected IHierarchyObject HierarchyObject => BehaviourController.HierarchyObject;
 | 
			
		||||
    protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
 | 
			
		||||
    protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
 | 
			
		||||
 | 
			
		||||
    public Behaviour()
 | 
			
		||||
    {
 | 
			
		||||
@@ -28,13 +27,13 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        BehaviourController.OnPreUpdate += PreUpdate;
 | 
			
		||||
        BehaviourController.OnPreDraw += PreDraw;
 | 
			
		||||
        BehaviourController.OnUpdate += Update;
 | 
			
		||||
        BehaviourController.HierarchyObject.OnEnteredHierarchy += EnteredHierarchy;
 | 
			
		||||
        BehaviourController.HierarchyObject.OnExitedHierarchy += ExitedHierarchy;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
 | 
			
		||||
 | 
			
		||||
        OnInitialize();
 | 
			
		||||
 | 
			
		||||
        if (HierarchyObject.IsInHierarchy)
 | 
			
		||||
            EnteredHierarchy(HierarchyObject, GameManager);
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            EnteredUniverse(UniverseObject, Universe);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFinalize() { }
 | 
			
		||||
@@ -43,20 +42,20 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        BehaviourController.OnPreUpdate -= PreUpdate;
 | 
			
		||||
        BehaviourController.OnPreDraw -= PreDraw;
 | 
			
		||||
        BehaviourController.OnUpdate -= Update;
 | 
			
		||||
        BehaviourController.HierarchyObject.OnEnteredHierarchy -= EnteredHierarchy;
 | 
			
		||||
        BehaviourController.HierarchyObject.OnExitedHierarchy -= ExitedHierarchy;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
 | 
			
		||||
 | 
			
		||||
        OnFinalize();
 | 
			
		||||
 | 
			
		||||
        if (HierarchyObject.IsInHierarchy)
 | 
			
		||||
            ExitedHierarchy(HierarchyObject, GameManager);
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            ExitedUniverse(UniverseObject, Universe);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreUpdate() { }
 | 
			
		||||
    protected virtual void PreUpdate(IBehaviourController _)
 | 
			
		||||
    {
 | 
			
		||||
        AssertHelpers.AssertInitialized(this);
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPreUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
@@ -80,7 +79,7 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
    protected virtual void OnUpdate() { }
 | 
			
		||||
    protected virtual void Update(IBehaviourController _)
 | 
			
		||||
    {
 | 
			
		||||
        AssertHelpers.AssertInitialized(this);
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
@@ -94,7 +93,7 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
    protected virtual void OnPreDraw() { }
 | 
			
		||||
    protected virtual void PreDraw(IBehaviourController _)
 | 
			
		||||
    {
 | 
			
		||||
        AssertHelpers.AssertInitialized(this);
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPreDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
@@ -104,9 +103,9 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        OnPreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnEnteredHierarchy(IGameManager gameManager) { }
 | 
			
		||||
    protected virtual void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnEnteredHierarchy(gameManager);
 | 
			
		||||
    protected virtual void OnEnteredUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnExitedHierarchy(IGameManager gameManager) { }
 | 
			
		||||
    protected virtual void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnExitedHierarchy(gameManager);
 | 
			
		||||
    protected virtual void OnExitedUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -23,6 +23,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
 | 
			
		||||
    protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
 | 
			
		||||
    protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
 | 
			
		||||
    protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
 | 
			
		||||
    protected sealed override void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.EnteredHierarchy(sender, gameManager);
 | 
			
		||||
    protected sealed override void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.ExitedHierarchy(sender, gameManager);
 | 
			
		||||
    protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
 | 
			
		||||
    protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,4 @@
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
using Syntriax.Engine.Core.Helpers;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
@@ -25,7 +23,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
            int previousPriority = _priority;
 | 
			
		||||
            _priority = value;
 | 
			
		||||
            OnPriorityChanged?.Invoke(this, previousPriority);
 | 
			
		||||
            OnPriorityChanged?.InvokeSafe(this, previousPriority);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -40,16 +38,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        behaviourController.OnHierarchyObjectAssigned += OnHierarchyObjectAssigned;
 | 
			
		||||
        if (behaviourController.HierarchyObject is not null)
 | 
			
		||||
            OnHierarchyObjectAssigned(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
 | 
			
		||||
        if (behaviourController.UniverseObject is not null)
 | 
			
		||||
            OnUniverseObjectAssigned(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnHierarchyObjectAssigned(IHasHierarchyObject sender)
 | 
			
		||||
    private void OnUniverseObjectAssigned(IHasUniverseObject sender)
 | 
			
		||||
    {
 | 
			
		||||
        sender.HierarchyObject.OnActiveChanged += OnHierarchyObjectActiveChanged;
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -63,26 +61,26 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
 | 
			
		||||
        BehaviourController.OnHierarchyObjectAssigned -= OnHierarchyObjectAssigned;
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        _behaviourController = null!;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        AssertHelpers.AssertBehaviourControllerAssigned(this);
 | 
			
		||||
        AssertHelpers.AssertStateEnableAssigned(this);
 | 
			
		||||
        Debug.AssertHelpers.AssertBehaviourControllerAssigned(this);
 | 
			
		||||
        Debug.AssertHelpers.AssertStateEnableAssigned(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnHierarchyObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
        bool previousActive = IsActive;
 | 
			
		||||
        _isActive = StateEnable.Enabled && _behaviourController.HierarchyObject.IsActive;
 | 
			
		||||
        _isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.Invoke(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.InvokeSafe(this, previousActive);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
 | 
			
		||||
    public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
 | 
			
		||||
    public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
 | 
			
		||||
@@ -17,29 +17,29 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
    protected readonly List<T> behaviours = new(32);
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> Behaviours => behaviours;
 | 
			
		||||
    public IGameManager GameManager { get; private set; } = null!;
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public T this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector() { }
 | 
			
		||||
    public BehaviourCollector(IGameManager gameManager) => Assign(gameManager);
 | 
			
		||||
    public BehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
    private void OnHierarchyObjectRegistered(IGameManager manager, IHierarchyObject hierarchyObject)
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        hierarchyObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        hierarchyObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in hierarchyObject.BehaviourController)
 | 
			
		||||
            OnBehaviourAdded(hierarchyObject.BehaviourController, item);
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, item);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnHierarchyObjectUnregistered(IGameManager manager, IHierarchyObject hierarchyObject)
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        hierarchyObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        hierarchyObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in hierarchyObject.BehaviourController)
 | 
			
		||||
            OnBehaviourRemoved(hierarchyObject.BehaviourController, item);
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, item);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
 | 
			
		||||
@@ -50,7 +50,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
 | 
			
		||||
        behaviours.Add(tBehaviour);
 | 
			
		||||
        OnBehaviourAdd(behaviour);
 | 
			
		||||
        OnCollected?.Invoke(this, tBehaviour);
 | 
			
		||||
        OnCollected?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
 | 
			
		||||
@@ -63,41 +63,41 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnBehaviourRemove(behaviour);
 | 
			
		||||
        OnRemoved?.Invoke(this, tBehaviour);
 | 
			
		||||
        OnRemoved?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IGameManager gameManager) { }
 | 
			
		||||
    public bool Assign(IGameManager gameManager)
 | 
			
		||||
    protected virtual void OnAssign(IUniverse universe) { }
 | 
			
		||||
    public bool Assign(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (GameManager is not null)
 | 
			
		||||
        if (Universe is not null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in gameManager.HierarchyObjects)
 | 
			
		||||
            OnHierarchyObjectRegistered(gameManager, hierarchyObject);
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, universeObject);
 | 
			
		||||
 | 
			
		||||
        gameManager.OnHierarchyObjectRegistered += OnHierarchyObjectRegistered;
 | 
			
		||||
        gameManager.OnHierarchyObjectUnRegistered += OnHierarchyObjectUnregistered;
 | 
			
		||||
        universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        GameManager = gameManager;
 | 
			
		||||
        OnAssign(gameManager);
 | 
			
		||||
        OnGameManagerAssigned?.Invoke(this);
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnAssign(universe);
 | 
			
		||||
        OnUniverseAssigned?.InvokeSafe(this);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Unassign()
 | 
			
		||||
    {
 | 
			
		||||
        if (GameManager is null)
 | 
			
		||||
        if (Universe is null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in GameManager.HierarchyObjects)
 | 
			
		||||
            OnHierarchyObjectUnregistered(GameManager, hierarchyObject);
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, universeObject);
 | 
			
		||||
 | 
			
		||||
        GameManager.OnHierarchyObjectRegistered -= OnHierarchyObjectRegistered;
 | 
			
		||||
        GameManager.OnHierarchyObjectUnRegistered -= OnHierarchyObjectUnregistered;
 | 
			
		||||
        Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        GameManager = null!;
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -26,5 +26,5 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollectorSorted() { }
 | 
			
		||||
    public BehaviourCollectorSorted(IGameManager gameManager, Comparison<T> sortBy) : base(gameManager) => SortBy = sortBy;
 | 
			
		||||
    public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,6 @@ using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Helpers;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
@@ -17,7 +16,7 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
 | 
			
		||||
    public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
 | 
			
		||||
    public event IHasHierarchyObject.HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned = null;
 | 
			
		||||
    public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
 | 
			
		||||
 | 
			
		||||
    public event IInitializable.InitializedEventHandler? OnInitialized = null;
 | 
			
		||||
    public event IInitializable.FinalizedEventHandler? OnFinalized = null;
 | 
			
		||||
@@ -26,10 +25,10 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
 | 
			
		||||
    private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
 | 
			
		||||
 | 
			
		||||
    private IHierarchyObject _hierarchyObject = null!;
 | 
			
		||||
    private IUniverseObject _universeObject = null!;
 | 
			
		||||
    private bool _initialized = false;
 | 
			
		||||
 | 
			
		||||
    public IHierarchyObject HierarchyObject => _hierarchyObject;
 | 
			
		||||
    public IUniverseObject UniverseObject => _universeObject;
 | 
			
		||||
 | 
			
		||||
    public bool IsInitialized
 | 
			
		||||
    {
 | 
			
		||||
@@ -41,9 +40,9 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
 | 
			
		||||
            _initialized = value;
 | 
			
		||||
            if (value)
 | 
			
		||||
                OnInitialized?.Invoke(this);
 | 
			
		||||
                OnInitialized?.InvokeSafe(this);
 | 
			
		||||
            else
 | 
			
		||||
                OnFinalized?.Invoke(this);
 | 
			
		||||
                OnFinalized?.InvokeSafe(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -56,12 +55,12 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
 | 
			
		||||
        behaviour.Initialize();
 | 
			
		||||
        behaviour.OnPriorityChanged += OnPriorityChange;
 | 
			
		||||
        OnBehaviourAdded?.Invoke(this, behaviour);
 | 
			
		||||
        OnBehaviourAdded?.InvokeSafe(this, behaviour);
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_hierarchyObject, args));
 | 
			
		||||
        => AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
 | 
			
		||||
 | 
			
		||||
    public T? GetBehaviour<T>()
 | 
			
		||||
    {
 | 
			
		||||
@@ -116,23 +115,23 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
    public void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        if (!behaviours.Contains(behaviour))
 | 
			
		||||
            throw new Exception($"{behaviour.GetType().Name} does not exist in {HierarchyObject.Name}'s {nameof(IBehaviourController)}.");
 | 
			
		||||
            throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
 | 
			
		||||
 | 
			
		||||
        behaviour.OnPriorityChanged -= OnPriorityChange;
 | 
			
		||||
        behaviour.Finalize();
 | 
			
		||||
        behaviours.Remove(behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.Invoke(this, behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.InvokeSafe(this, behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IHierarchyObject hierarchyObject) { }
 | 
			
		||||
    public bool Assign(IHierarchyObject hierarchyObject)
 | 
			
		||||
    protected virtual void OnAssign(IUniverseObject universeObject) { }
 | 
			
		||||
    public bool Assign(IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        if (HierarchyObject is not null && HierarchyObject.IsInitialized)
 | 
			
		||||
        if (UniverseObject is not null && UniverseObject.IsInitialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _hierarchyObject = hierarchyObject;
 | 
			
		||||
        OnAssign(hierarchyObject);
 | 
			
		||||
        OnHierarchyObjectAssigned?.Invoke(this);
 | 
			
		||||
        _universeObject = universeObject;
 | 
			
		||||
        OnAssign(universeObject);
 | 
			
		||||
        OnUniverseObjectAssigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -141,7 +140,7 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        AssertHelpers.AssertHierarchyObjectAssigned(this);
 | 
			
		||||
        Debug.AssertHelpers.AssertUniverseObjectAssigned(this);
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour behaviour in behaviours)
 | 
			
		||||
            behaviour.Initialize();
 | 
			
		||||
@@ -167,30 +166,30 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _hierarchyObject = null!;
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        _universeObject = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (!HierarchyObject.StateEnable.Enabled)
 | 
			
		||||
        if (!UniverseObject.StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.Invoke(this);
 | 
			
		||||
        OnUpdate?.Invoke(this);
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this);
 | 
			
		||||
        OnUpdate?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UpdatePreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        if (!HierarchyObject.StateEnable.Enabled)
 | 
			
		||||
        if (!UniverseObject.StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.Invoke(this);
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourController() { }
 | 
			
		||||
    public BehaviourController(IHierarchyObject hierarchyObject) => Assign(hierarchyObject);
 | 
			
		||||
    public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
 | 
			
		||||
 | 
			
		||||
    private void InsertBehaviourByPriority<T>(T behaviour) where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class CoroutineManager : HierarchyObject
 | 
			
		||||
public class CoroutineManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private readonly List<IEnumerator> enumerators = [];
 | 
			
		||||
 | 
			
		||||
@@ -20,17 +20,17 @@ public class CoroutineManager : HierarchyObject
 | 
			
		||||
        enumerators.Remove(enumerator);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        gameManager.OnUpdate += OnUpdate;
 | 
			
		||||
        universe.OnUpdate += OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        gameManager.OnUpdate -= OnUpdate;
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IGameManager sender, EngineTime time)
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime time)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = enumerators.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
 
 | 
			
		||||
@@ -7,11 +7,11 @@ skinparam nodesep 100
 | 
			
		||||
title Core Engine Relations
 | 
			
		||||
 | 
			
		||||
interface Engine.Core.Abstract.IEntity extends Engine.Core.Abstract.IInitializable {}
 | 
			
		||||
interface Engine.Core.Abstract.IHierarchyObject extends Engine.Core.Abstract.IEntity, Engine.Core.Abstract.INameable {}
 | 
			
		||||
interface Engine.Core.Abstract.IUniverseObject extends Engine.Core.Abstract.IEntity, Engine.Core.Abstract.INameable {}
 | 
			
		||||
 | 
			
		||||
interface Engine.Core.Abstract.INameable {}
 | 
			
		||||
 | 
			
		||||
Engine.Core.Abstract.IHierarchyObject --> Engine.Core.Abstract.IBehaviourController: has
 | 
			
		||||
Engine.Core.Abstract.IUniverseObject --> Engine.Core.Abstract.IBehaviourController: has
 | 
			
		||||
Engine.Core.Abstract.IBehaviourController "1" --> "0..*" Engine.Core.Abstract.IBehaviour: has
 | 
			
		||||
 | 
			
		||||
interface Engine.Core.Abstract.IBehaviourController {}
 | 
			
		||||
@@ -19,18 +19,18 @@ interface Engine.Core.Abstract.IBehaviour {}
 | 
			
		||||
interface Engine.Core.Abstract.IBehaviour2D extends Engine.Core.Abstract.IBehaviour {}
 | 
			
		||||
interface Engine.Core.Abstract.IBehaviour3D extends Engine.Core.Abstract.IBehaviour {}
 | 
			
		||||
 | 
			
		||||
interface Engine.Core.Abstract.IGameManager {}
 | 
			
		||||
Engine.Core.Abstract.IGameManager "1" -r-> "0..*" Engine.Core.Abstract.IHierarchyObject: has
 | 
			
		||||
interface Engine.Core.Abstract.IUniverse {}
 | 
			
		||||
Engine.Core.Abstract.IUniverse "1" -r-> "0..*" Engine.Core.Abstract.IUniverseObject: has
 | 
			
		||||
 | 
			
		||||
' together {
 | 
			
		||||
'     interface Engine.Core.Abstract.IAssignable {}
 | 
			
		||||
'     interface Engine.Core.Abstract.IHasStateEnable extends Engine.Core.Abstract.IAssignable {}
 | 
			
		||||
'     interface Engine.Core.Abstract.IHasGameManager extends Engine.Core.Abstract.IAssignable {}
 | 
			
		||||
'     interface Engine.Core.Abstract.IHasHierarchyObject extends Engine.Core.Abstract.IAssignable {}
 | 
			
		||||
'     interface Engine.Core.Abstract.IHasUniverse extends Engine.Core.Abstract.IAssignable {}
 | 
			
		||||
'     interface Engine.Core.Abstract.IHasUniverseObject extends Engine.Core.Abstract.IAssignable {}
 | 
			
		||||
'     interface Engine.Core.Abstract.IHasBehaviourController extends Engine.Core.Abstract.IAssignable {}
 | 
			
		||||
'     ' Engine.Core.Abstract.IHasStateEnable --> Engine.Core.Abstract.IStateEnable: has
 | 
			
		||||
'     ' Engine.Core.Abstract.IHasGameManager --> Engine.Core.Abstract.IGameManager: has
 | 
			
		||||
'     ' Engine.Core.Abstract.IHasHierarchyObject --> Engine.Core.Abstract.IHierarchyObject: has
 | 
			
		||||
'     ' Engine.Core.Abstract.IHasUniverse --> Engine.Core.Abstract.IUniverse: has
 | 
			
		||||
'     ' Engine.Core.Abstract.IHasUniverseObject --> Engine.Core.Abstract.IUniverseObject: has
 | 
			
		||||
'     ' Engine.Core.Abstract.IHasBehaviourController --> Engine.Core.Abstract.IBehaviourController: has
 | 
			
		||||
' }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class HierarchyObjectNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<THierarchyObject>()
 | 
			
		||||
        => new($"{typeof(THierarchyObject).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,9 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<TUniverseObject>()
 | 
			
		||||
        => new($"{typeof(TUniverseObject).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
@@ -27,7 +27,7 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.HierarchyObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
 | 
			
		||||
        => behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist.
 | 
			
		||||
@@ -40,12 +40,12 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
        => behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s parents recursively.
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IBehaviour"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the parent hierarchy; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the parent universe; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetBehaviourInParent<T>(this IBehaviourController behaviourController, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetBehaviourInParent<T>(behaviourController);
 | 
			
		||||
@@ -53,7 +53,7 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s parents recursively.
 | 
			
		||||
    /// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
 | 
			
		||||
@@ -67,28 +67,28 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
            if (controller.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
            controller = controller.HierarchyObject.Parent?.BehaviourController;
 | 
			
		||||
            controller = controller.UniverseObject.Parent?.BehaviourController;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s parents recursively. Throws an error if not found.
 | 
			
		||||
    /// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.HierarchyObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
 | 
			
		||||
        => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s children recursively.
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IBehaviour"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the child hierarchy; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the child universe; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetBehaviourInChildren<T>(this IBehaviourController behaviourController, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetBehaviourInChildren<T>(behaviourController);
 | 
			
		||||
@@ -96,7 +96,7 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s children recursively.
 | 
			
		||||
    /// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
 | 
			
		||||
@@ -106,7 +106,7 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
        if (behaviourController.GetBehaviour<T>() is T localBehaviour)
 | 
			
		||||
            return localBehaviour;
 | 
			
		||||
 | 
			
		||||
        foreach (IHierarchyObject child in behaviourController.HierarchyObject)
 | 
			
		||||
        foreach (IUniverseObject child in behaviourController.UniverseObject)
 | 
			
		||||
            if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
@@ -120,5 +120,5 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.HierarchyObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
        => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,29 +7,29 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class BehaviourExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IHierarchyObject> hierarchyObjects) where T : class
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
 | 
			
		||||
            if (hierarchyObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(hierarchyObjects);
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, List<T> behaviours) where T : class
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            hierarchyObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            behaviours.AddRange(cache);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,16 +0,0 @@
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class GameManagerExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static IHierarchyObject InstantiateHierarchyObject(this IGameManager gameManager, params object?[]? args)
 | 
			
		||||
        => gameManager.InstantiateHierarchyObject<HierarchyObject>(args);
 | 
			
		||||
 | 
			
		||||
    public static T GetRequiredHierarchyObject<T>(this IGameManager gameManager) where T : class
 | 
			
		||||
        => gameManager.GetHierarchyObject<T>() ?? throw new HierarchyObjectNotFoundException($"{gameManager.GetType().FullName}({gameManager.Id}) does not contain any {nameof(IHierarchyObject)} object of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    public static T FindRequiredBehaviour<T>(this IGameManager gameManager) where T : class
 | 
			
		||||
        => gameManager.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{gameManager.GetType().FullName}({gameManager.Id}) does not contain any {nameof(IHierarchyObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
}
 | 
			
		||||
@@ -1,41 +0,0 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class HierarchyObjectExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static T SetHierarchyObject<T>(this T hierarchyObject, string? name = "", IHierarchyObject? parent = null) where T : IHierarchyObject
 | 
			
		||||
    {
 | 
			
		||||
        if (!string.IsNullOrWhiteSpace(name))
 | 
			
		||||
            hierarchyObject.Name = name;
 | 
			
		||||
        if (parent is not null)
 | 
			
		||||
            hierarchyObject.SetParent(parent);
 | 
			
		||||
        return hierarchyObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static T? GetHierarchyObject<T>(this IEnumerable<IHierarchyObject> hierarchyObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
 | 
			
		||||
            if (hierarchyObject is T @object)
 | 
			
		||||
                return @object;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryGetHierarchyObject<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetHierarchyObject<T>(hierarchyObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void GetHierarchyObjects<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, List<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
 | 
			
		||||
            if (hierarchyObject is T @object)
 | 
			
		||||
                behaviours.Add(@object);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										16
									
								
								Engine.Core/Extensions/UniverseExtensions.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								Engine.Core/Extensions/UniverseExtensions.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class UniverseExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
 | 
			
		||||
        => universe.InstantiateUniverseObject<UniverseObject>(args);
 | 
			
		||||
 | 
			
		||||
    public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										41
									
								
								Engine.Core/Extensions/UniverseObjectExtensions.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										41
									
								
								Engine.Core/Extensions/UniverseObjectExtensions.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,41 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class UniverseObjectExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static T SetUniverseObject<T>(this T universeObject, string? name = "", IUniverseObject? parent = null) where T : IUniverseObject
 | 
			
		||||
    {
 | 
			
		||||
        if (!string.IsNullOrWhiteSpace(name))
 | 
			
		||||
            universeObject.Name = name;
 | 
			
		||||
        if (parent is not null)
 | 
			
		||||
            universeObject.SetParent(parent);
 | 
			
		||||
        return universeObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                return @object;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                behaviours.Add(@object);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,19 +5,19 @@ namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public class BehaviourControllerFactory
 | 
			
		||||
{
 | 
			
		||||
    public static IBehaviourController Instantiate(IHierarchyObject hierarchyObject)
 | 
			
		||||
        => Instantiate<BehaviourController>(hierarchyObject);
 | 
			
		||||
    public static IBehaviourController Instantiate(IUniverseObject universeObject)
 | 
			
		||||
        => Instantiate<BehaviourController>(universeObject);
 | 
			
		||||
 | 
			
		||||
    public static T Instantiate<T>(IHierarchyObject hierarchyObject, params object?[]? args)
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args)
 | 
			
		||||
        where T : class, IBehaviourController
 | 
			
		||||
    {
 | 
			
		||||
        T behaviourController = TypeFactory.Get<T>(args);
 | 
			
		||||
 | 
			
		||||
        if (!hierarchyObject.Assign(behaviourController))
 | 
			
		||||
            throw AssignFailedException.From(hierarchyObject, behaviourController);
 | 
			
		||||
        if (!universeObject.Assign(behaviourController))
 | 
			
		||||
            throw AssignFailedException.From(universeObject, behaviourController);
 | 
			
		||||
 | 
			
		||||
        if (!behaviourController.Assign(hierarchyObject))
 | 
			
		||||
            throw AssignFailedException.From(behaviourController, hierarchyObject);
 | 
			
		||||
        if (!behaviourController.Assign(universeObject))
 | 
			
		||||
            throw AssignFailedException.From(behaviourController, universeObject);
 | 
			
		||||
 | 
			
		||||
        return behaviourController;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -5,10 +5,10 @@ namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public class BehaviourFactory
 | 
			
		||||
{
 | 
			
		||||
    public static T Instantiate<T>(IHierarchyObject hierarchyObject, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(hierarchyObject, stateEnable: null, args);
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(universeObject, stateEnable: null, args);
 | 
			
		||||
 | 
			
		||||
    public static T Instantiate<T>(IHierarchyObject hierarchyObject, IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
        where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = TypeFactory.Get<T>(args);
 | 
			
		||||
@@ -19,8 +19,8 @@ public class BehaviourFactory
 | 
			
		||||
 | 
			
		||||
        if (!behaviour.Assign(stateEnable))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, stateEnable);
 | 
			
		||||
        if (!behaviour.Assign(hierarchyObject.BehaviourController))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, hierarchyObject.BehaviourController);
 | 
			
		||||
        if (!behaviour.Assign(universeObject.BehaviourController))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
 | 
			
		||||
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,37 +0,0 @@
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public class HierarchyObjectFactory
 | 
			
		||||
{
 | 
			
		||||
    public static IHierarchyObject Instantiate() => Instantiate<HierarchyObject>();
 | 
			
		||||
    public static T Instantiate<T>(params object?[]? args) where T : class, IHierarchyObject
 | 
			
		||||
        => Instantiate<T>(behaviourController: null, stateEnable: null, args);
 | 
			
		||||
 | 
			
		||||
    public static IHierarchyObject Instantiate(IBehaviourController? behaviourController = null, IStateEnable? stateEnable = null) => Instantiate<HierarchyObject>(behaviourController, stateEnable);
 | 
			
		||||
    public static T Instantiate<T>(
 | 
			
		||||
        IBehaviourController? behaviourController = null,
 | 
			
		||||
        IStateEnable? stateEnable = null,
 | 
			
		||||
        params object?[]? args
 | 
			
		||||
    )
 | 
			
		||||
        where T : class, IHierarchyObject
 | 
			
		||||
    {
 | 
			
		||||
        T hierarchyObject = TypeFactory.Get<T>(args);
 | 
			
		||||
 | 
			
		||||
        behaviourController ??= TypeFactory.Get<BehaviourController>();
 | 
			
		||||
        stateEnable ??= TypeFactory.Get<StateEnable>();
 | 
			
		||||
 | 
			
		||||
        if (!behaviourController.Assign(hierarchyObject))
 | 
			
		||||
            throw AssignFailedException.From(behaviourController, hierarchyObject);
 | 
			
		||||
        if (!stateEnable.Assign(hierarchyObject))
 | 
			
		||||
            throw AssignFailedException.From(stateEnable, hierarchyObject);
 | 
			
		||||
 | 
			
		||||
        if (!hierarchyObject.Assign(behaviourController))
 | 
			
		||||
            throw AssignFailedException.From(hierarchyObject, behaviourController);
 | 
			
		||||
        if (!hierarchyObject.Assign(stateEnable))
 | 
			
		||||
            throw AssignFailedException.From(hierarchyObject, stateEnable);
 | 
			
		||||
 | 
			
		||||
        return hierarchyObject;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										37
									
								
								Engine.Core/Factory/UniverseObjectFactory.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								Engine.Core/Factory/UniverseObjectFactory.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,37 @@
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public class UniverseObjectFactory
 | 
			
		||||
{
 | 
			
		||||
    public static IUniverseObject Instantiate() => Instantiate<UniverseObject>();
 | 
			
		||||
    public static T Instantiate<T>(params object?[]? args) where T : class, IUniverseObject
 | 
			
		||||
        => Instantiate<T>(behaviourController: null, stateEnable: null, args);
 | 
			
		||||
 | 
			
		||||
    public static IUniverseObject Instantiate(IBehaviourController? behaviourController = null, IStateEnable? stateEnable = null) => Instantiate<UniverseObject>(behaviourController, stateEnable);
 | 
			
		||||
    public static T Instantiate<T>(
 | 
			
		||||
        IBehaviourController? behaviourController = null,
 | 
			
		||||
        IStateEnable? stateEnable = null,
 | 
			
		||||
        params object?[]? args
 | 
			
		||||
    )
 | 
			
		||||
        where T : class, IUniverseObject
 | 
			
		||||
    {
 | 
			
		||||
        T universeObject = TypeFactory.Get<T>(args);
 | 
			
		||||
 | 
			
		||||
        behaviourController ??= TypeFactory.Get<BehaviourController>();
 | 
			
		||||
        stateEnable ??= TypeFactory.Get<StateEnable>();
 | 
			
		||||
 | 
			
		||||
        if (!behaviourController.Assign(universeObject))
 | 
			
		||||
            throw AssignFailedException.From(behaviourController, universeObject);
 | 
			
		||||
        if (!stateEnable.Assign(universeObject))
 | 
			
		||||
            throw AssignFailedException.From(stateEnable, universeObject);
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.Assign(behaviourController))
 | 
			
		||||
            throw AssignFailedException.From(universeObject, behaviourController);
 | 
			
		||||
        if (!universeObject.Assign(stateEnable))
 | 
			
		||||
            throw AssignFailedException.From(universeObject, stateEnable);
 | 
			
		||||
 | 
			
		||||
        return universeObject;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,142 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Helpers;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("HierarchyObject Count: {_hierarchyObjects.Count}")]
 | 
			
		||||
public class GameManager : BaseEntity, IGameManager
 | 
			
		||||
{
 | 
			
		||||
    public event IGameManager.UpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IGameManager.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IGameManager.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
 | 
			
		||||
    public event IGameManager.HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
 | 
			
		||||
    public event IGameManager.HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
 | 
			
		||||
    private float _timeScale = 1f;
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<IHierarchyObject> HierarchyObjects => _hierarchyObjects;
 | 
			
		||||
 | 
			
		||||
    public EngineTime Time { get; private set; } = new();
 | 
			
		||||
    public EngineTime UnscaledTime { get; private set; } = new();
 | 
			
		||||
    public float TimeScale
 | 
			
		||||
    {
 | 
			
		||||
        get => _timeScale;
 | 
			
		||||
        set => _timeScale = value.Max(0f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Register(IHierarchyObject hierarchyObject)
 | 
			
		||||
    {
 | 
			
		||||
        if (_hierarchyObjects.Contains(hierarchyObject))
 | 
			
		||||
            throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is already registered to the {nameof(GameManager)}.");
 | 
			
		||||
 | 
			
		||||
        hierarchyObject.OnFinalized += OnHierarchyObjectFinalize;
 | 
			
		||||
        hierarchyObject.OnExitedHierarchy += OnHierarchyObjectExitedHierarchy;
 | 
			
		||||
 | 
			
		||||
        if (!hierarchyObject.Initialize())
 | 
			
		||||
            throw new Exception($"{hierarchyObject.Name} can't be initialized");
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < hierarchyObject.Children.Count; i++)
 | 
			
		||||
            Register(hierarchyObject.Children[i]);
 | 
			
		||||
 | 
			
		||||
        _hierarchyObjects.Add(hierarchyObject);
 | 
			
		||||
 | 
			
		||||
        if (!hierarchyObject.EnterHierarchy(this))
 | 
			
		||||
            throw new Exception($"{hierarchyObject.Name} can't enter the hierarchy");
 | 
			
		||||
 | 
			
		||||
        OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T InstantiateHierarchyObject<T>(params object?[]? args) where T : class, IHierarchyObject
 | 
			
		||||
    {
 | 
			
		||||
        T hierarchyObject = Factory.HierarchyObjectFactory.Instantiate<T>(args);
 | 
			
		||||
        Register(hierarchyObject);
 | 
			
		||||
        return hierarchyObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Remove(IHierarchyObject hierarchyObject)
 | 
			
		||||
    {
 | 
			
		||||
        hierarchyObject.SetParent(null);
 | 
			
		||||
        RemoveIncursive(hierarchyObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RemoveIncursive(IHierarchyObject hierarchyObject)
 | 
			
		||||
    {
 | 
			
		||||
        if (!_hierarchyObjects.Contains(hierarchyObject))
 | 
			
		||||
            throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is not registered to the {nameof(GameManager)}.");
 | 
			
		||||
 | 
			
		||||
        hierarchyObject.OnFinalized -= OnHierarchyObjectFinalize;
 | 
			
		||||
        hierarchyObject.OnExitedHierarchy -= OnHierarchyObjectExitedHierarchy;
 | 
			
		||||
 | 
			
		||||
        for (int i = hierarchyObject.Children.Count - 1; i >= 0; i--)
 | 
			
		||||
            Remove(hierarchyObject.Children[i]);
 | 
			
		||||
 | 
			
		||||
        _hierarchyObjects.Remove(hierarchyObject);
 | 
			
		||||
 | 
			
		||||
        if (!hierarchyObject.ExitHierarchy())
 | 
			
		||||
            throw new Exception($"{hierarchyObject.Name} can't exit the hierarchy");
 | 
			
		||||
 | 
			
		||||
        if (!hierarchyObject.Finalize())
 | 
			
		||||
            throw new Exception($"{hierarchyObject.Name} can't be finalized");
 | 
			
		||||
 | 
			
		||||
        OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IHierarchyObject hierarchyObject in HierarchyObjects)
 | 
			
		||||
            hierarchyObject.Initialize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        base.FinalizeInternal();
 | 
			
		||||
        for (int i = HierarchyObjects.Count; i >= 0; i--)
 | 
			
		||||
            HierarchyObjects[i].Finalize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update(EngineTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        AssertHelpers.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        UnscaledTime = engineTime;
 | 
			
		||||
        Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.Invoke(this, Time);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < HierarchyObjects.Count; i++)
 | 
			
		||||
            HierarchyObjects[i].BehaviourController.Update();
 | 
			
		||||
 | 
			
		||||
        OnUpdate?.Invoke(this, Time);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        AssertHelpers.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < HierarchyObjects.Count; i++)
 | 
			
		||||
            HierarchyObjects[i].BehaviourController.UpdatePreDraw();
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnHierarchyObjectFinalize(IInitializable initializable)
 | 
			
		||||
    {
 | 
			
		||||
        if (initializable is IHierarchyObject hierarchyObject)
 | 
			
		||||
            Remove(hierarchyObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnHierarchyObjectExitedHierarchy(IHierarchyObject sender, IGameManager gameManager)
 | 
			
		||||
    {
 | 
			
		||||
        if (sender is IHierarchyObject hierarchyObject)
 | 
			
		||||
            Remove(hierarchyObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<IHierarchyObject> GetEnumerator() => _hierarchyObjects.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => _hierarchyObjects.GetEnumerator();
 | 
			
		||||
}
 | 
			
		||||
@@ -1,33 +1,32 @@
 | 
			
		||||
using System.Diagnostics;
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Helpers;
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public class AssertHelpers
 | 
			
		||||
{
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertInitialized(IInitializable initializable)
 | 
			
		||||
        => Debug.Assert(initializable.IsInitialized, $"{initializable.GetType().Name} must be initialized");
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(initializable.IsInitialized, $"{initializable.GetType().Name} must be initialized");
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertBehaviourControllerAssigned(IHasBehaviourController assignable)
 | 
			
		||||
        => Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertEntityAssigned(IHasEntity assignable)
 | 
			
		||||
        => Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertGameManagerAssigned(IHasGameManager assignable)
 | 
			
		||||
        => Debug.Assert(assignable.GameManager is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
    public static void AssertUniverseAssigned(IHasUniverse assignable)
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertHierarchyObjectAssigned(IHasHierarchyObject assignable)
 | 
			
		||||
        => Debug.Assert(assignable.HierarchyObject is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
    public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable)
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertStateEnableAssigned(IHasStateEnable assignable)
 | 
			
		||||
        => Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be initialized");
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										17
									
								
								Engine.Core/Helpers/DelegateHelpers.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								Engine.Core/Helpers/DelegateHelpers.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class DelegateHelpers
 | 
			
		||||
{
 | 
			
		||||
    public static void InvokeSafe(this Delegate @delegate, params object?[] args)
 | 
			
		||||
    {
 | 
			
		||||
        foreach (Delegate invocation in @delegate.GetInvocationList())
 | 
			
		||||
            try { invocation.DynamicInvoke(args); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{invocation.Method.DeclaringType?.FullName}.{invocation.Method.Name}({string.Join(", ", args)})";
 | 
			
		||||
                Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -23,7 +23,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
            bool previousState = _enabled;
 | 
			
		||||
            _enabled = value;
 | 
			
		||||
            OnEnabledChanged?.Invoke(this, previousState);
 | 
			
		||||
            OnEnabledChanged?.InvokeSafe(this, previousState);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +35,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
        _entity = entity;
 | 
			
		||||
        OnAssign(entity);
 | 
			
		||||
        OnEntityAssigned?.Invoke(this);
 | 
			
		||||
        OnEntityAssigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -45,7 +45,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _entity = null!;
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,5 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
internal static class Constants
 | 
			
		||||
{
 | 
			
		||||
    internal static int BEHAVIOURS_SIZE_INITIAL = 16;
 | 
			
		||||
    internal static int GAME_OBJECTS_SIZE_INITIAL = 256;
 | 
			
		||||
    internal static int DRAWABLE_OBJECTS_SIZE_INITIAL = 256;
 | 
			
		||||
    internal static int UNIVERSE_OBJECTS_SIZE_INITIAL = 256;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {HierarchyObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
 | 
			
		||||
public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
{
 | 
			
		||||
    public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
 | 
			
		||||
@@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _position = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalPosition();
 | 
			
		||||
            OnPositionChanged?.Invoke(this, _position);
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, _position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _scale = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalScale();
 | 
			
		||||
            OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
            OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _rotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalRotation();
 | 
			
		||||
            OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localPosition = value;
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
            OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -114,7 +114,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localRotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
            OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -125,7 +125,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, Vector2D previousScale)
 | 
			
		||||
@@ -138,8 +138,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateScale();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, float previousRotation)
 | 
			
		||||
@@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateRotation();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalPosition()
 | 
			
		||||
@@ -206,16 +206,16 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(HierarchyObject.Parent);
 | 
			
		||||
        HierarchyObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
        UniverseObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        HierarchyObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
        UniverseObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateReferences(IHierarchyObject? parent)
 | 
			
		||||
    private void UpdateReferences(IUniverseObject? parent)
 | 
			
		||||
    {
 | 
			
		||||
        ITransform2D? previousParent = parentTransform;
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
@@ -223,7 +223,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            previousParent.OnPositionChanged -= RecalculatePosition;
 | 
			
		||||
            previousParent.OnScaleChanged -= RecalculateScale;
 | 
			
		||||
            previousParent.OnRotationChanged -= RecalculateRotation;
 | 
			
		||||
            previousParent.BehaviourController.HierarchyObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
            previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
            previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -234,22 +234,22 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            parentTransform.OnPositionChanged += RecalculatePosition;
 | 
			
		||||
            parentTransform.OnScaleChanged += RecalculateScale;
 | 
			
		||||
            parentTransform.OnRotationChanged += RecalculateRotation;
 | 
			
		||||
            parentTransform.BehaviourController.HierarchyObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
            parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
        }
 | 
			
		||||
        else if (HierarchyObject.Parent is not null)
 | 
			
		||||
            HierarchyObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
 | 
			
		||||
        else if (UniverseObject.Parent is not null)
 | 
			
		||||
            UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
 | 
			
		||||
 | 
			
		||||
        UpdateLocalPosition();
 | 
			
		||||
        UpdateLocalScale();
 | 
			
		||||
        UpdateLocalRotation();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.Invoke(this, Position);
 | 
			
		||||
        OnScaleChanged?.Invoke(this, Scale);
 | 
			
		||||
        OnRotationChanged?.Invoke(this, Rotation);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, Position);
 | 
			
		||||
        OnScaleChanged?.InvokeSafe(this, Scale);
 | 
			
		||||
        OnRotationChanged?.InvokeSafe(this, Rotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
 | 
			
		||||
@@ -257,10 +257,10 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        if (behaviourAdded is not ITransform2D transform2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdateReferences(HierarchyObject.Parent);
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnParentChanged(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent)
 | 
			
		||||
    private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(newParent);
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										141
									
								
								Engine.Core/Universe.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										141
									
								
								Engine.Core/Universe.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,141 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
 | 
			
		||||
public class Universe : BaseEntity, IUniverse
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
 | 
			
		||||
    public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
 | 
			
		||||
    private float _timeScale = 1f;
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
 | 
			
		||||
 | 
			
		||||
    public UniverseTime Time { get; private set; } = new();
 | 
			
		||||
    public UniverseTime UnscaledTime { get; private set; } = new();
 | 
			
		||||
    public float TimeScale
 | 
			
		||||
    {
 | 
			
		||||
        get => _timeScale;
 | 
			
		||||
        set => _timeScale = value.Max(0f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Register(IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        if (_universeObjects.Contains(universeObject))
 | 
			
		||||
            throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
 | 
			
		||||
 | 
			
		||||
        universeObject.OnFinalized += OnUniverseObjectFinalize;
 | 
			
		||||
        universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.Initialize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be initialized");
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.Children.Count; i++)
 | 
			
		||||
            Register(universeObject.Children[i]);
 | 
			
		||||
 | 
			
		||||
        _universeObjects.Add(universeObject);
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.EnterUniverse(this))
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't enter the universe");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
 | 
			
		||||
    {
 | 
			
		||||
        T universeObject = Factory.UniverseObjectFactory.Instantiate<T>(args);
 | 
			
		||||
        Register(universeObject);
 | 
			
		||||
        return universeObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Remove(IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.SetParent(null);
 | 
			
		||||
        RemoveIncursive(universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RemoveIncursive(IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        if (!_universeObjects.Contains(universeObject))
 | 
			
		||||
            throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
 | 
			
		||||
 | 
			
		||||
        universeObject.OnFinalized -= OnUniverseObjectFinalize;
 | 
			
		||||
        universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
 | 
			
		||||
 | 
			
		||||
        for (int i = universeObject.Children.Count - 1; i >= 0; i--)
 | 
			
		||||
            Remove(universeObject.Children[i]);
 | 
			
		||||
 | 
			
		||||
        _universeObjects.Remove(universeObject);
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.ExitUniverse())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't exit the universe");
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.Finalize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be finalized");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in UniverseObjects)
 | 
			
		||||
            universeObject.Initialize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        base.FinalizeInternal();
 | 
			
		||||
        for (int i = UniverseObjects.Count; i >= 0; i--)
 | 
			
		||||
            UniverseObjects[i].Finalize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update(UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        UnscaledTime = engineTime;
 | 
			
		||||
        Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.Update();
 | 
			
		||||
 | 
			
		||||
        OnUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.UpdatePreDraw();
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectFinalize(IInitializable initializable)
 | 
			
		||||
    {
 | 
			
		||||
        if (initializable is IUniverseObject universeObject)
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (sender is IUniverseObject universeObject)
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<IUniverseObject> GetEnumerator() => _universeObjects.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => _universeObjects.GetEnumerator();
 | 
			
		||||
}
 | 
			
		||||
@@ -6,28 +6,28 @@ using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
 | 
			
		||||
public class HierarchyObject : BaseEntity, IHierarchyObject
 | 
			
		||||
public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
{
 | 
			
		||||
    public event IHierarchyObject.EnteredHierarchyEventHandler? OnEnteredHierarchy = null;
 | 
			
		||||
    public event IHierarchyObject.ExitedHierarchyEventHandler? OnExitedHierarchy = null;
 | 
			
		||||
    public event IHierarchyObject.ParentChangedEventHandler? OnParentChanged = null;
 | 
			
		||||
    public event IHierarchyObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
 | 
			
		||||
    public event IHierarchyObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
 | 
			
		||||
    public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
 | 
			
		||||
    public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
 | 
			
		||||
    public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
 | 
			
		||||
    public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
 | 
			
		||||
    public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
 | 
			
		||||
    public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
 | 
			
		||||
    public event INameable.NameChangedEventHandler? OnNameChanged = null;
 | 
			
		||||
    public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
 | 
			
		||||
 | 
			
		||||
    private string _name = nameof(HierarchyObject);
 | 
			
		||||
    private IGameManager _gameManager = null!;
 | 
			
		||||
    private string _name = nameof(UniverseObject);
 | 
			
		||||
    private IUniverse _universe = null!;
 | 
			
		||||
    private IBehaviourController _behaviourController = null!;
 | 
			
		||||
    private bool _isActive = false;
 | 
			
		||||
    private readonly List<IHierarchyObject> _children = [];
 | 
			
		||||
    private readonly List<IUniverseObject> _children = [];
 | 
			
		||||
 | 
			
		||||
    public IHierarchyObject? Parent { get; private set; } = null;
 | 
			
		||||
    public IReadOnlyList<IHierarchyObject> Children => _children;
 | 
			
		||||
    public IUniverseObject? Parent { get; private set; } = null;
 | 
			
		||||
    public IReadOnlyList<IUniverseObject> Children => _children;
 | 
			
		||||
    public IBehaviourController BehaviourController => _behaviourController;
 | 
			
		||||
    public IGameManager GameManager => _gameManager;
 | 
			
		||||
    public bool IsInHierarchy => _gameManager is not null;
 | 
			
		||||
    public IUniverse Universe => _universe;
 | 
			
		||||
    public bool IsInUniverse => _universe is not null;
 | 
			
		||||
    public bool IsActive => _isActive;
 | 
			
		||||
 | 
			
		||||
    public string Name
 | 
			
		||||
@@ -39,36 +39,36 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.Invoke(this, previousName);
 | 
			
		||||
            OnNameChanged?.InvokeSafe(this, previousName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnEnteringHierarchy(IGameManager gameManager) { }
 | 
			
		||||
    bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected virtual void OnEnteringUniverse(IUniverse universe) { }
 | 
			
		||||
    bool IUniverseObject.EnterUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (IsInHierarchy)
 | 
			
		||||
        if (IsInUniverse)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _gameManager = gameManager;
 | 
			
		||||
        _universe = universe;
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnEnteringHierarchy(gameManager);
 | 
			
		||||
        OnEnteredHierarchy?.Invoke(this, gameManager);
 | 
			
		||||
        OnEnteringUniverse(universe);
 | 
			
		||||
        OnEnteredUniverse?.InvokeSafe(this, universe);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnExitingHierarchy(IGameManager gameManager) { }
 | 
			
		||||
    bool IHierarchyObject.ExitHierarchy()
 | 
			
		||||
    protected virtual void OnExitingUniverse(IUniverse universe) { }
 | 
			
		||||
    bool IUniverseObject.ExitUniverse()
 | 
			
		||||
    {
 | 
			
		||||
        if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
 | 
			
		||||
        if (!IsInUniverse || _universe is not IUniverse universe)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        OnExitingHierarchy(gameManager);
 | 
			
		||||
        _gameManager = null!;
 | 
			
		||||
        OnExitedHierarchy?.Invoke(this, gameManager);
 | 
			
		||||
        OnExitingUniverse(universe);
 | 
			
		||||
        _universe = null!;
 | 
			
		||||
        OnExitedUniverse?.InvokeSafe(this, universe);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetParent(IHierarchyObject? parent)
 | 
			
		||||
    public void SetParent(IUniverseObject? parent)
 | 
			
		||||
    {
 | 
			
		||||
        if (parent == this)
 | 
			
		||||
            throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
 | 
			
		||||
@@ -76,7 +76,7 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
 | 
			
		||||
        if (Parent == parent)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject? previousParent = Parent;
 | 
			
		||||
        IUniverseObject? previousParent = Parent;
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            previousParent.RemoveChild(this);
 | 
			
		||||
@@ -87,34 +87,34 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
 | 
			
		||||
 | 
			
		||||
        if (parent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            if (parent.IsInHierarchy && !IsInHierarchy)
 | 
			
		||||
                parent.GameManager.Register(this);
 | 
			
		||||
            if (parent.IsInUniverse && !IsInUniverse)
 | 
			
		||||
                parent.Universe.Register(this);
 | 
			
		||||
 | 
			
		||||
            parent.AddChild(this);
 | 
			
		||||
            parent.OnActiveChanged += OnParentActiveChanged;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnParentChanged?.Invoke(this, previousParent, parent);
 | 
			
		||||
        OnParentChanged?.InvokeSafe(this, previousParent, parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddChild(IHierarchyObject parent)
 | 
			
		||||
    public void AddChild(IUniverseObject parent)
 | 
			
		||||
    {
 | 
			
		||||
        if (_children.Contains(parent))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        _children.Add(parent);
 | 
			
		||||
        parent.SetParent(this);
 | 
			
		||||
        OnChildrenAdded?.Invoke(this, parent);
 | 
			
		||||
        OnChildrenAdded?.InvokeSafe(this, parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveChild(IHierarchyObject child)
 | 
			
		||||
    public void RemoveChild(IUniverseObject child)
 | 
			
		||||
    {
 | 
			
		||||
        if (!_children.Remove(child))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        child.SetParent(null);
 | 
			
		||||
        OnChildrenRemoved?.Invoke(this, child);
 | 
			
		||||
        OnChildrenRemoved?.InvokeSafe(this, child);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IBehaviourController behaviourController) { }
 | 
			
		||||
@@ -125,7 +125,7 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        OnBehaviourControllerAssigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -145,7 +145,7 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
 | 
			
		||||
        _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.Invoke(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.InvokeSafe(this, previousActive);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
@@ -160,6 +160,11 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
 | 
			
		||||
        _behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<IHierarchyObject> GetEnumerator() => _children.GetEnumerator();
 | 
			
		||||
    public UniverseObject()
 | 
			
		||||
    {
 | 
			
		||||
        _name = GetType().Name;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<IUniverseObject> GetEnumerator() => _children.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public readonly struct EngineTime(TimeSpan TimeSinceStart, TimeSpan TimeDelta)
 | 
			
		||||
public readonly struct UniverseTime(TimeSpan TimeSinceStart, TimeSpan TimeDelta)
 | 
			
		||||
{
 | 
			
		||||
    public readonly TimeSpan TimeSinceStart = TimeSinceStart;
 | 
			
		||||
    public readonly TimeSpan DeltaSpan = TimeDelta;
 | 
			
		||||
@@ -37,10 +37,10 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
 | 
			
		||||
        Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
 | 
			
		||||
        Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
 | 
			
		||||
        Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
 | 
			
		||||
        HierarchyObject.OnParentChanged += UpdateRigidBody2D;
 | 
			
		||||
        UniverseObject.OnParentChanged += UpdateRigidBody2D;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateRigidBody2D(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent)
 | 
			
		||||
    private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
    }
 | 
			
		||||
@@ -71,7 +71,7 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
 | 
			
		||||
        Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsCoroutineManager : HierarchyObject
 | 
			
		||||
public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private readonly List<IEnumerator> enumerators = [];
 | 
			
		||||
    private IPhysicsEngine2D? physicsEngine = null;
 | 
			
		||||
@@ -23,13 +23,13 @@ public class PhysicsCoroutineManager : HierarchyObject
 | 
			
		||||
        enumerators.Remove(enumerator);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsEngine = gameManager.GetHierarchyObject<IPhysicsEngine2D>();
 | 
			
		||||
        physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
 | 
			
		||||
        else
 | 
			
		||||
            gameManager.OnUpdate += OnUpdate;
 | 
			
		||||
            universe.OnUpdate += OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
 | 
			
		||||
@@ -44,23 +44,23 @@ public class PhysicsCoroutineManager : HierarchyObject
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
 | 
			
		||||
            existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
 | 
			
		||||
        gameManager.OnUpdate -= OnUpdate;
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IGameManager sender, EngineTime engineTime)
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        if (GameManager is not IGameManager gameManager)
 | 
			
		||||
        if (Universe is not IUniverse universe)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        physicsEngine = gameManager.GetHierarchyObject<IPhysicsEngine2D>();
 | 
			
		||||
        physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
 | 
			
		||||
        {
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
 | 
			
		||||
            gameManager.OnUpdate -= OnUpdate;
 | 
			
		||||
            universe.OnUpdate -= OnUpdate;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsEngine2D : HierarchyObject, IPhysicsEngine2D
 | 
			
		||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
{
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
 | 
			
		||||
@@ -91,13 +91,13 @@ public class PhysicsEngine2D : HierarchyObject, IPhysicsEngine2D
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        OnPhysicsStep?.Invoke(this, deltaTime);
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
 | 
			
		||||
@@ -109,25 +109,25 @@ public class PhysicsEngine2D : HierarchyObject, IPhysicsEngine2D
 | 
			
		||||
        rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsUpdateCollector.Assign(gameManager);
 | 
			
		||||
        colliderCollector.Assign(gameManager);
 | 
			
		||||
        rigidBodyCollector.Assign(gameManager);
 | 
			
		||||
        physicsUpdateCollector.Assign(universe);
 | 
			
		||||
        colliderCollector.Assign(universe);
 | 
			
		||||
        rigidBodyCollector.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        gameManager.OnPreUpdate += OnEnginePreUpdate;
 | 
			
		||||
        universe.OnPreUpdate += OnEnginePreUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsUpdateCollector.Unassign();
 | 
			
		||||
        colliderCollector.Unassign();
 | 
			
		||||
        rigidBodyCollector.Unassign();
 | 
			
		||||
 | 
			
		||||
        gameManager.OnPreUpdate -= OnEnginePreUpdate;
 | 
			
		||||
        universe.OnPreUpdate -= OnEnginePreUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnEnginePreUpdate(IGameManager sender, EngineTime engineTime)
 | 
			
		||||
    private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        physicsTicker += engineTime.DeltaTime;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
 | 
			
		||||
@@ -106,9 +107,9 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
        OnPhysicsStep?.Invoke(this, deltaTime);
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,5 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.StateMachine;
 | 
			
		||||
 | 
			
		||||
public class State : IState
 | 
			
		||||
@@ -35,12 +37,12 @@ public class State : IState
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (GetNextState() is IState transitionState)
 | 
			
		||||
            OnStateTransitionReady?.Invoke(this, transitionState);
 | 
			
		||||
        OnStateUpdate?.Invoke(this);
 | 
			
		||||
            OnStateTransitionReady?.InvokeSafe(this, transitionState);
 | 
			
		||||
        OnStateUpdate?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
 | 
			
		||||
    public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
 | 
			
		||||
    public void TransitionTo(IState from) => OnStateTransitionedTo?.InvokeSafe(this, from);
 | 
			
		||||
    public void TransitionFrom(IState to) => OnStateTransitionedFrom?.InvokeSafe(this, to);
 | 
			
		||||
 | 
			
		||||
    public IState? GetNextState()
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -16,21 +16,21 @@ public abstract class StateBehaviourBase : Behaviour, IState
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        OnUpdateState();
 | 
			
		||||
        OnStateUpdate?.Invoke(this);
 | 
			
		||||
        OnStateUpdate?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnTransitionedToState(IState from) { }
 | 
			
		||||
    public void TransitionTo(IState from)
 | 
			
		||||
    {
 | 
			
		||||
        OnTransitionedToState(from);
 | 
			
		||||
        OnStateTransitionedTo?.Invoke(this, from);
 | 
			
		||||
        OnStateTransitionedTo?.InvokeSafe(this, from);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnTransitionedFromState(IState to) { }
 | 
			
		||||
    public void TransitionFrom(IState to)
 | 
			
		||||
    {
 | 
			
		||||
        OnTransitionedFromState(to);
 | 
			
		||||
        OnStateTransitionedFrom?.Invoke(this, to);
 | 
			
		||||
        OnStateTransitionedFrom?.InvokeSafe(this, to);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public abstract IState? GetNextState();
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,7 @@ public class StateMachine : Behaviour
 | 
			
		||||
            _state = value;
 | 
			
		||||
            previousState.TransitionFrom(value);
 | 
			
		||||
            value.TransitionTo(_state);
 | 
			
		||||
            OnStateChanged?.Invoke(this, previousState, value);
 | 
			
		||||
            OnStateChanged?.InvokeSafe(this, previousState, value);
 | 
			
		||||
 | 
			
		||||
            value.OnStateTransitionReady += OnStateTransitionReady;
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -36,7 +36,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        shouldBeTicking = false;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Stopped;
 | 
			
		||||
        OnStopped?.Invoke(this);
 | 
			
		||||
        OnStopped?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate()
 | 
			
		||||
@@ -44,13 +44,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        if (State is not TimerState.Ticking)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        double delta = GameManager.Time.DeltaSpan.TotalSeconds;
 | 
			
		||||
        double delta = Universe.Time.DeltaSpan.TotalSeconds;
 | 
			
		||||
 | 
			
		||||
        Time += delta;
 | 
			
		||||
        OnDelta?.Invoke(this, delta);
 | 
			
		||||
        OnDelta?.InvokeSafe(this, delta);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (!shouldBeTicking || State is TimerState.Ticking)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -61,7 +61,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
            StartStopwatch();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (!shouldBeTicking || State is not TimerState.Ticking)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -72,13 +72,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
    public virtual void Pause()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Paused;
 | 
			
		||||
        OnPaused?.Invoke(this);
 | 
			
		||||
        OnPaused?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public virtual void Resume()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnResumed?.Invoke(this);
 | 
			
		||||
        OnResumed?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void StartStopwatch()
 | 
			
		||||
@@ -86,7 +86,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        hasStartedTickingBefore = true;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnStarted?.Invoke(this);
 | 
			
		||||
        OnStarted?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,5 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Time;
 | 
			
		||||
 | 
			
		||||
public class TickerBehaviour : StopwatchBehaviour, ITicker
 | 
			
		||||
@@ -24,7 +26,7 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
 | 
			
		||||
        {
 | 
			
		||||
            nextTick += Period;
 | 
			
		||||
            TickCounter++;
 | 
			
		||||
            OnTick?.Invoke(this);
 | 
			
		||||
            OnTick?.InvokeSafe(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -51,7 +51,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        shouldBeTicking = false;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Stopped;
 | 
			
		||||
        OnStopped?.Invoke(this);
 | 
			
		||||
        OnStopped?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate()
 | 
			
		||||
@@ -59,16 +59,16 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        if (State is not TimerState.Ticking)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        double delta = GameManager.Time.DeltaSpan.TotalSeconds;
 | 
			
		||||
        double delta = Universe.Time.DeltaSpan.TotalSeconds;
 | 
			
		||||
 | 
			
		||||
        Remaining -= delta;
 | 
			
		||||
        OnDelta?.Invoke(this, delta);
 | 
			
		||||
        OnDelta?.InvokeSafe(this, delta);
 | 
			
		||||
 | 
			
		||||
        if (Remaining <= .0f)
 | 
			
		||||
            Stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (!shouldBeTicking || State is TimerState.Ticking)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -79,7 +79,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
            StartTimer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (!shouldBeTicking || State is not TimerState.Ticking)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -90,13 +90,13 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
    public virtual void Pause()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Paused;
 | 
			
		||||
        OnPaused?.Invoke(this);
 | 
			
		||||
        OnPaused?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public virtual void Resume()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnResumed?.Invoke(this);
 | 
			
		||||
        OnResumed?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void StartTimer()
 | 
			
		||||
@@ -104,7 +104,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        hasStartedTickingBefore = true;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnStarted?.Invoke(this);
 | 
			
		||||
        OnStarted?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
 
 | 
			
		||||
@@ -26,14 +26,14 @@ internal class Tween : ITween
 | 
			
		||||
            _state = value;
 | 
			
		||||
            switch (value)
 | 
			
		||||
            {
 | 
			
		||||
                case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Cancelled: OnCancelled?.Invoke(this); OnEnded?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Paused: OnPaused?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Completed: OnCompleted?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Cancelled: OnCancelled?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Paused: OnPaused?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Playing:
 | 
			
		||||
                    if (previousState == TweenState.Idle)
 | 
			
		||||
                        OnStarted?.Invoke(this);
 | 
			
		||||
                        OnStarted?.InvokeSafe(this);
 | 
			
		||||
                    else
 | 
			
		||||
                        OnResumed?.Invoke(this);
 | 
			
		||||
                        OnResumed?.InvokeSafe(this);
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -58,9 +58,9 @@ internal class Tween : ITween
 | 
			
		||||
 | 
			
		||||
            _counter = value.Min(Duration).Max(0f);
 | 
			
		||||
            Progress = Counter / Duration;
 | 
			
		||||
            OnUpdated?.Invoke(this);
 | 
			
		||||
            OnUpdated?.InvokeSafe(this);
 | 
			
		||||
 | 
			
		||||
            OnDeltaUpdated?.Invoke(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
 | 
			
		||||
            OnDeltaUpdated?.InvokeSafe(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
 | 
			
		||||
 | 
			
		||||
            if (_counter >= Duration)
 | 
			
		||||
                State = TweenState.Completed;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,5 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
 | 
			
		||||
public static class TweenExtensions
 | 
			
		||||
@@ -42,49 +44,49 @@ public static class TweenExtensions
 | 
			
		||||
    public static ITween OnStart(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnStarted += _ => callback.Invoke();
 | 
			
		||||
        tweenConcrete.OnStarted += _ => callback.InvokeSafe();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween OnPause(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnPaused += _ => callback.Invoke();
 | 
			
		||||
        tweenConcrete.OnPaused += _ => callback.InvokeSafe();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween OnResume(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnResumed += _ => callback.Invoke();
 | 
			
		||||
        tweenConcrete.OnResumed += _ => callback.InvokeSafe();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween OnCancel(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnCancelled += _ => callback.Invoke();
 | 
			
		||||
        tweenConcrete.OnCancelled += _ => callback.InvokeSafe();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween OnComplete(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnCompleted += _ => callback.Invoke();
 | 
			
		||||
        tweenConcrete.OnCompleted += _ => callback.InvokeSafe();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween OnEnd(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnEnded += _ => callback.Invoke();
 | 
			
		||||
        tweenConcrete.OnEnded += _ => callback.InvokeSafe();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween OnUpdate(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnUpdated += _ => callback.Invoke();
 | 
			
		||||
        tweenConcrete.OnUpdated += _ => callback.InvokeSafe();
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnDeltaUpdated += (_, delta) => callback.Invoke(delta);
 | 
			
		||||
        tweenConcrete.OnDeltaUpdated += (_, delta) => callback.InvokeSafe(delta);
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
 | 
			
		||||
public class TweenManager : HierarchyObject
 | 
			
		||||
public class TweenManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private CoroutineManager coroutineManager = null!;
 | 
			
		||||
 | 
			
		||||
@@ -14,7 +14,7 @@ public class TweenManager : HierarchyObject
 | 
			
		||||
    public ITween StartTween(float duration, TweenSetCallback? setCallback = null)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tween = new(duration);
 | 
			
		||||
        tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
 | 
			
		||||
        tween.OnUpdated += tween => setCallback?.InvokeSafe(tween.Value);
 | 
			
		||||
        runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
@@ -35,7 +35,7 @@ public class TweenManager : HierarchyObject
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            tween.Counter += GameManager.Time.DeltaTime;
 | 
			
		||||
            tween.Counter += Universe.Time.DeltaTime;
 | 
			
		||||
            yield return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -52,12 +52,12 @@ public class TweenManager : HierarchyObject
 | 
			
		||||
        runningCoroutines.Remove(tween);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        coroutineManager = gameManager.GetRequiredHierarchyObject<CoroutineManager>();
 | 
			
		||||
        coroutineManager = universe.GetRequiredUniverseObject<CoroutineManager>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingHierarchy(IGameManager gameManager)
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        coroutineManager = null!;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user