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Author | SHA1 | Date | |
---|---|---|---|
5315db0077 | |||
026f343d43 | |||
da5f31f9d7 | |||
fa1614f238 | |||
0c096d39db | |||
dae6549bad | |||
767fc28488 | |||
c3be8f60b7 | |||
33cb44bf36 | |||
4c1018ddec | |||
cf7061fd58 | |||
e6b7b9953f | |||
4a3775a0de | |||
4d353662a1 | |||
ca0b2de917 | |||
2335c3ec62 | |||
30ccab1b93 | |||
f56d6a7fc8 |
@ -7,14 +7,23 @@ public class FileLogger : LoggerBase
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{
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public readonly string FilePath;
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public FileLogger(string filePath)
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{
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FilePath = filePath;
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File.Open(filePath, FileMode.Create).Close();
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}
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protected override void Write(string message)
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{
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File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}");
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}
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public FileLogger(string filePath)
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{
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FilePath = filePath;
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bool isRelativePath = Path.GetFullPath(filePath).CompareTo(filePath) != 0;
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if (isRelativePath)
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FilePath = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, filePath));
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if (Path.GetDirectoryName(FilePath) is string directoryPath)
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Directory.CreateDirectory(directoryPath);
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File.Open(FilePath, FileMode.Create).Close();
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}
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}
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9
Engine.Core/Debug/LoggerContainer.cs
Normal file
9
Engine.Core/Debug/LoggerContainer.cs
Normal file
@ -0,0 +1,9 @@
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namespace Syntriax.Engine.Core.Debug;
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public class LoggerContainer : Behaviour, ILogger
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{
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public ILogger Logger { get; set; } = new ConsoleLogger();
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public ILogger.Level FilterLevel { get => Logger.FilterLevel; set => Logger.FilterLevel = value; }
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public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) => Logger.Log(message, level, force);
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}
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23
Engine.Core/Debug/LoggerWrapper.cs
Normal file
23
Engine.Core/Debug/LoggerWrapper.cs
Normal file
@ -0,0 +1,23 @@
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namespace Syntriax.Engine.Core.Debug;
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public class LoggerWrapper(ILogger firstLogger, ILogger secondLogger) : ILogger
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{
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private readonly ILogger firstLogger = firstLogger;
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private readonly ILogger secondLogger = secondLogger;
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public ILogger.Level FilterLevel
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{
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get => firstLogger.FilterLevel;
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set
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{
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firstLogger.FilterLevel = value;
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secondLogger.FilterLevel = value;
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}
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}
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public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
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{
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firstLogger.Log(message, level, force);
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secondLogger.Log(message, level, force);
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}
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}
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@ -31,10 +31,10 @@ public class ListPool<T> : IPool<List<T>>
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OnReturned?.Invoke(this, list);
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}
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public ListPool(Func<List<T>> generator, int initialCapacity = 1)
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public ListPool(int initialListCount = 1, int initialListCapacity = 32)
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{
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this.generator = generator;
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for (int i = 0; i < initialCapacity; i++)
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generator = () => new(initialListCapacity);
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for (int i = 0; i < initialListCount; i++)
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queue.Enqueue(generator());
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}
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}
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@ -6,29 +6,29 @@ namespace Syntriax.Engine.Core;
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public static class Math
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{
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/// <summary>
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/// The value of Pi (π), a mathematical constant approximately equal to 3.14159.
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/// The value of Pi (π).
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/// </summary>
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public const float PI = 3.1415926535897932f;
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public const float Pi = 3.1415926535897932f;
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/// <summary>
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/// The value of Tau (τ), a mathematical constant equal to 2π, approximately equal to 6.28319.
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/// The value of Tau (τ), mathematical constant equal to 2π.
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/// </summary>
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public const float Tau = 2f * PI;
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public const float Tau = 2f * Pi;
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/// <summary>
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/// The base of the natural logarithm, approximately equal to 2.71828.
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/// The base of the natural logarithm.
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/// </summary>
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public const float E = 2.718281828459045f;
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/// <summary>
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/// The conversion factor from radians to degrees.
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/// </summary>
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public const float RadianToDegree = 180f / PI;
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public const float RadianToDegree = 180f / Pi;
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/// <summary>
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/// The conversion factor from degrees to radians.
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/// </summary>
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public const float DegreeToRadian = PI / 180f;
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public const float DegreeToRadian = Pi / 180f;
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/// <summary>
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/// Gets one minus of given <see cref="T"/>.
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@ -38,6 +38,9 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
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/// </summary>
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public readonly Vector2D SizeHalf => Size * .5f;
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public static bool operator ==(AABB left, AABB right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
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public static bool operator !=(AABB left, AABB right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
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/// <summary>
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/// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
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/// </summary>
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@ -63,12 +66,6 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
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return new(lowerBoundary, upperBoundary);
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}
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/// <summary>
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/// Converts the <see cref="AABB"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="AABB"/>.</returns>
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public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
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/// <summary>
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/// Checks if two <see cref="AABB"/>s are approximately equal.
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/// </summary>
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@ -78,6 +75,25 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
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/// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
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public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
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=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="AABB"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="AABB"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is AABB aabb && this == aabb;
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/// <summary>
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/// Generates a hash code for the <see cref="AABB"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="AABB"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
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/// <summary>
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/// Converts the <see cref="AABB"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="AABB"/>.</returns>
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public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
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}
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/// <summary>
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@ -38,6 +38,9 @@ public readonly struct Circle(Vector2D center, float radius)
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/// </summary>
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public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f);
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public static bool operator ==(Circle left, Circle right) => left.Center == right.Center && left.Radius == right.Radius;
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public static bool operator !=(Circle left, Circle right) => left.Center != right.Center || left.Radius != right.Radius;
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/// <summary>
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/// Sets the center of the <see cref="Circle"/>.
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/// </summary>
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@ -77,6 +80,25 @@ public readonly struct Circle(Vector2D center, float radius)
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/// <returns><see cref="true"/> if the <see cref="Circle"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
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public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon)
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=> left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="Circle"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Circle"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Circle"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Circle circle && this == circle;
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/// <summary>
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/// Generates a hash code for the <see cref="Circle"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="Circle"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
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/// <summary>
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/// Converts the <see cref="Circle"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="Circle"/>.</returns>
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public override string ToString() => $"{nameof(Circle)}({Center}, {Radius})";
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}
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/// <summary>
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@ -34,8 +34,8 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
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public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
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public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
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public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f));
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public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue.ApproximatelyEquals(right.Hue) && left.Saturation.ApproximatelyEquals(right.Saturation) && left.Value.ApproximatelyEquals(right.Value);
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public static bool operator !=(ColorHSV left, ColorHSV right) => !left.Hue.ApproximatelyEquals(right.Hue) || !left.Saturation.ApproximatelyEquals(right.Saturation) || !left.Value.ApproximatelyEquals(right.Value);
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public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
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public static bool operator !=(ColorHSV left, ColorHSV right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
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public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba;
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public static implicit operator ColorHSV(ColorRGB rgb)
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@ -127,12 +127,6 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
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/// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
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public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
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/// <summary>
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/// Converts the <see cref="ColorHSV"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
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public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
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/// <summary>
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/// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
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/// </summary>
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@ -148,13 +142,19 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value);
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public override bool Equals(object? obj) => obj is ColorHSV colorHSV && this == colorHSV;
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/// <summary>
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/// Generates a hash code for the <see cref="ColorHSV"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
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/// <summary>
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/// Converts the <see cref="ColorHSV"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
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public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
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}
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/// <summary>
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||||
|
@ -119,24 +119,24 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
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/// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
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public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
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|
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/// <summary>
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/// Converts the <see cref="ColorRGB"/> to its string representation.
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/// </summary>
|
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/// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
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public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
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|
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B);
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public override bool Equals(object? obj) => obj is ColorRGB colorRGB && this == colorRGB;
|
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|
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/// <summary>
|
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/// Generates a hash code for the <see cref="ColorRGB"/>.
|
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/// </summary>
|
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/// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(R, G, B);
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|
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/// <summary>
|
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/// Converts the <see cref="ColorRGB"/> to its string representation.
|
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/// </summary>
|
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/// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
|
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public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
|
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}
|
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|
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/// <summary>
|
||||
|
@ -102,24 +102,24 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
|
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/// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
|
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public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
|
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|
||||
/// <summary>
|
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/// Converts the <see cref="ColorRGBA"/> to its string representation.
|
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/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
|
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public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
|
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|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A);
|
||||
public override bool Equals(object? obj) => obj is ColorRGBA colorRGBA && this == colorRGBA;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorRGBA"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -43,6 +43,9 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
/// </summary>
|
||||
public readonly float LengthSquared => From.FromTo(To).LengthSquared();
|
||||
|
||||
public static bool operator ==(Line2D left, Line2D right) => left.From == right.From && left.To == right.To;
|
||||
public static bool operator !=(Line2D left, Line2D right) => left.From != right.From || left.To != right.To;
|
||||
|
||||
/// <summary>
|
||||
/// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
|
||||
/// </summary>
|
||||
@ -186,6 +189,25 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
/// <returns><see cref="true"/> if the <see cref="Line2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon)
|
||||
=> left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Line2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Line2D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Line2D line2D && this == line2D;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Line2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Line2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(From, To);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Line2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Line2D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Line2D)}({From}, {To})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,47 +1,69 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a line equation in the form y = mx + b.
|
||||
/// Represents a <see cref="Line2DEquation"/> in the form y = mx + b.
|
||||
/// </summary>
|
||||
/// <param name="slope">The slope of the line.</param>
|
||||
/// <param name="offsetY">The y-intercept of the line.</param>
|
||||
/// <param name="offsetY">The Y intercept of the line.</param>
|
||||
/// <remarks>
|
||||
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and y-intercept.
|
||||
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and Y intercept.
|
||||
/// </remarks>
|
||||
[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
|
||||
public readonly struct Line2DEquation(float slope, float offsetY)
|
||||
{
|
||||
/// <summary>
|
||||
/// The slope of the line equation.
|
||||
/// The slope of the <see cref="Line2DEquation"/>.
|
||||
/// </summary>
|
||||
public readonly float Slope = slope;
|
||||
|
||||
/// <summary>
|
||||
/// The y-intercept of the line equation.
|
||||
/// The Y intercept of the <see cref="Line2DEquation"/>.
|
||||
/// </summary>
|
||||
public readonly float OffsetY = offsetY;
|
||||
|
||||
public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
|
||||
public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
|
||||
|
||||
/// <summary>
|
||||
/// Resolves the y-coordinate for a given x-coordinate using the line equation.
|
||||
/// Resolves the Y coordinate for a given X coordinate using the <see cref="Line2DEquation"/>.
|
||||
/// </summary>
|
||||
/// <param name="lineEquation">The line equation to resolve.</param>
|
||||
/// <param name="x">The x-coordinate for which to resolve the y-coordinate.</param>
|
||||
/// <returns>The y-coordinate resolved using the line equation.</returns>
|
||||
/// <param name="lineEquation">The <see cref="Line2DEquation"/> to resolve.</param>
|
||||
/// <param name="x">The X coordinate for which to resolve the Y coordinate.</param>
|
||||
/// <returns>The Y coordinate resolved using the <see cref="Line2DEquation"/>.</returns>
|
||||
public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two line equations are approximately equal.
|
||||
/// Checks if two <see cref="Line2DEquation"/> are approximately equal.
|
||||
/// </summary>
|
||||
/// <param name="left">The first line equation to compare.</param>
|
||||
/// <param name="right">The second line equation to compare.</param>
|
||||
/// <param name="left">The first <see cref="Line2DEquation"/> to compare.</param>
|
||||
/// <param name="right">The second <see cref="Line2DEquation"/> to compare.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns>True if the line equations are approximately equal; otherwise, false.</returns>
|
||||
/// <returns>True if the <see cref="Line2DEquation"/> are approximately equal; otherwise, false.</returns>
|
||||
public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
|
||||
=> left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Line2DEquation"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Line2DEquation"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2DEquation"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Line2DEquation lineEquation && this == lineEquation;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Line2DEquation"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Line2DEquation"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Slope, OffsetY);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Line2DEquation"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Line2DEquation"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Line2DEquation)}({Slope}, {OffsetY})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides extension methods for the LineEquation struct.
|
||||
/// Provides extension methods for the <see cref="Line2DEquation"/> struct.
|
||||
/// </summary>
|
||||
public static class Line2DEquationExtensions
|
||||
{
|
||||
|
@ -21,6 +21,9 @@ public readonly struct Projection1D(float min, float max)
|
||||
/// </summary>
|
||||
public readonly float Max = max;
|
||||
|
||||
public static bool operator ==(Projection1D left, Projection1D right) => left.Min == right.Min && left.Max == right.Max;
|
||||
public static bool operator !=(Projection1D left, Projection1D right) => left.Min != right.Min || left.Max != right.Max;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two projections overlap.
|
||||
/// </summary>
|
||||
@ -70,6 +73,35 @@ public readonly struct Projection1D(float min, float max)
|
||||
depth = 0f;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="Projection1D"/>s are approximately equal within a specified epsilon range.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="Projection1D"/>.</param>
|
||||
/// <param name="right">The second <see cref="Projection1D"/>.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns><see cref="true"/> if the <see cref="Projection1D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(Projection1D left, Projection1D right, float epsilon = float.Epsilon)
|
||||
=> left.Min.ApproximatelyEquals(right.Min, epsilon) && left.Max.ApproximatelyEquals(right.Max, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Projection1D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Projection1D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Projection1D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Projection1D projection1D && this == projection1D;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Projection1D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Projection1D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Min, Max);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Projection1D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Projection1D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Projection1D)}({Min}, {Max})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -82,4 +114,7 @@ public static class Projection1DExtensions
|
||||
|
||||
/// <inheritdoc cref="Projection1D.Overlaps(Projection1D, Projection1D, out float)" />
|
||||
public static bool Overlaps(this Projection1D left, Projection1D right, out float depth) => Projection1D.Overlaps(left, right, out depth);
|
||||
|
||||
/// <inheritdoc cref="Projection1D.ApproximatelyEquals(Projection1D, Projection1D, float)" />
|
||||
public static bool ApproximatelyEquals(this Projection1D left, Projection1D right, float epsilon = float.Epsilon) => Projection1D.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
||||
|
@ -282,24 +282,24 @@ public readonly struct Quaternion(float x, float y, float z, float w)
|
||||
public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon)
|
||||
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Quaternion"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Quaternion"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Quaternion objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z) && W.Equals(objVec.W);
|
||||
public override bool Equals(object? obj) => obj is Quaternion quaternion && this == quaternion;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Quaternion"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
|
||||
public override int GetHashCode() => System.HashCode.Combine(W, X, Y, Z);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Quaternion"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,5 +1,10 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an infinite ray in 2D space.
|
||||
/// </summary>
|
||||
/// <param name="Origin">The <see cref="Vector2D"/> in 2D space where the ray starts from.</param>
|
||||
/// <param name="Direction">Normalized <see cref="Vector2D"/> indicating the ray's is direction.</param>
|
||||
public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
|
||||
{
|
||||
/// <summary>
|
||||
@ -17,6 +22,8 @@ public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
|
||||
/// </summary>
|
||||
public readonly Ray2D Reversed => new(Origin, -Direction);
|
||||
|
||||
public static bool operator ==(Ray2D left, Ray2D right) => left.Origin == right.Origin && left.Direction == right.Direction;
|
||||
public static bool operator !=(Ray2D left, Ray2D right) => left.Origin != right.Origin || left.Direction != right.Direction;
|
||||
public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized);
|
||||
|
||||
/// <summary>
|
||||
@ -48,6 +55,35 @@ public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
|
||||
|
||||
return ray.Origin + ray.Direction * dot;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="Ray2D"/>s are approximately equal within a specified epsilon range.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="Ray2D"/>.</param>
|
||||
/// <param name="right">The second <see cref="Ray2D"/>.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns><see cref="true"/> if the <see cref="Ray2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(Ray2D left, Ray2D right, float epsilon = float.Epsilon)
|
||||
=> left.Origin.ApproximatelyEquals(right.Origin, epsilon) && left.Direction.ApproximatelyEquals(right.Direction, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Ray2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Ray2D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Ray2D ray2D && this == ray2D;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Ray2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Ray2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Ray2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Ray2D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Ray2D)}({Origin}, {Direction})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -63,4 +99,7 @@ public static class Ray2DExtensions
|
||||
|
||||
/// <inheritdoc cref="Ray2D.ClosestPointTo(Ray2D, Vector2D) />
|
||||
public static Vector2D ClosestPointTo(this Ray2D ray, Vector2D point) => Ray2D.ClosestPointTo(ray, point);
|
||||
|
||||
/// <inheritdoc cref="Ray2D.ApproximatelyEquals(Ray2D, Ray2D, float)" />
|
||||
public static bool ApproximatelyEquals(this Ray2D left, Ray2D right, float epsilon = float.Epsilon) => Ray2D.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
triangles.Clear();
|
||||
|
||||
for (int i = 2; i < shape.Vertices.Count; i++)
|
||||
triangles.Add(new Triangle(shape[0], shape[i - 1], shape[i]));
|
||||
triangles.Add(new Triangle(shape[0], shape[i], shape[i - 1]));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -251,6 +251,34 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Shape2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Shape2D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Shape2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Shape2D shape2D && _vertices.Equals(shape2D._vertices);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Shape2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Shape2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Vertices);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Shape2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Shape2D"/>.</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
System.Text.StringBuilder stringBuilder = new(Vertices[0].ToString());
|
||||
for (int i = 1; i < Vertices.Count; i++)
|
||||
{
|
||||
stringBuilder.Append(", ");
|
||||
stringBuilder.Append(Vertices[i].ToString());
|
||||
}
|
||||
return $"{nameof(Shape2D)}({stringBuilder})";
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public IEnumerator<Vector2D> GetEnumerator() => Vertices.GetEnumerator();
|
||||
|
||||
@ -270,7 +298,7 @@ public static class Shape2DExtensions
|
||||
public static Triangle ToSuperTriangle(this Shape2D shape) => Shape2D.GetSuperTriangle(shape);
|
||||
|
||||
/// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D, IList{Triangle})" />
|
||||
public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> lines) => Shape2D.TriangulateConvex(shape, lines);
|
||||
public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> triangles) => Shape2D.TriangulateConvex(shape, triangles);
|
||||
|
||||
/// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D)" />
|
||||
public static List<Triangle> ToTrianglesConvex(this Shape2D shape) => Shape2D.TriangulateConvex(shape);
|
||||
|
@ -7,6 +7,9 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
|
||||
public readonly Vector2D B { get; init; } = B;
|
||||
public readonly Vector2D C { get; init; } = C;
|
||||
|
||||
public static bool operator ==(Triangle left, Triangle right) => left.A == right.A && left.B == right.B && left.C == right.C;
|
||||
public static bool operator !=(Triangle left, Triangle right) => left.A != right.A || left.B != right.B || left.C != right.C;
|
||||
|
||||
public readonly float Area
|
||||
=> .5f * Math.Abs(
|
||||
A.X * (B.Y - C.Y) +
|
||||
@ -44,6 +47,25 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
|
||||
/// <returns><c>true</c> if the <see cref="Triangle"/>s are approximately equal; otherwise, <c>false</c>.</returns>
|
||||
public static bool ApproximatelyEquals(Triangle left, Triangle right, float epsilon = float.Epsilon)
|
||||
=> left.A.ApproximatelyEquals(right.A, epsilon) && left.B.ApproximatelyEquals(right.B, epsilon) && left.C.ApproximatelyEquals(right.C, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Triangle"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Triangle"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Triangle"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Triangle triangle && this == triangle;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Triangle"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Triangle"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(A, B, C);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Triangle"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Triangle"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Triangle)}({A}, {B}, {C})";
|
||||
}
|
||||
|
||||
public static class TriangleExtensions
|
||||
|
@ -302,24 +302,24 @@ public readonly struct Vector2D(float x, float y)
|
||||
public static bool ApproximatelyEquals(Vector2D left, Vector2D right, float epsilon = float.Epsilon)
|
||||
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Vector2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Vector2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Vector2D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Vector2D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y);
|
||||
public override bool Equals(object? obj) => obj is Vector2D vector2D && this == vector2D;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Vector2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Vector2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Vector2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -271,24 +271,24 @@ public readonly struct Vector3D(float x, float y, float z)
|
||||
public static bool ApproximatelyEquals(Vector3D left, Vector3D right, float epsilon = float.Epsilon)
|
||||
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Vector3D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Vector3D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Vector3D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector3D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Vector3D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z);
|
||||
public override bool Equals(object? obj) => obj is Vector3D vector3D && this == vector3D;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Vector3D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Vector3D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -18,7 +18,10 @@ public static class EngineConverterExtensions
|
||||
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color ToColor(this ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B, rgba.A);
|
||||
public static Color ToColor(this ColorRGBA color) => new(color.R, color.G, color.B, color.A);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ColorRGBA ToColorRGBA(this Color color) => new(color.R, color.G, color.B, color.A);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
|
||||
|
@ -15,7 +15,7 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
|
||||
}
|
||||
}
|
||||
|
||||
private Shape2D _shapeWorld = Shape2D.Square.CreateCopy();
|
||||
private Shape2D _shapeWorld = Shape2D.Square;
|
||||
private Shape2D _shapeLocal = Shape2D.Square;
|
||||
|
||||
public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
|
||||
|
@ -25,11 +25,11 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
|
||||
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
||||
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
||||
|
||||
private readonly ListPool<ICollider2D> colliderPool = new(() => new(32));
|
||||
private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new(() => new(32));
|
||||
private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new(() => new(32));
|
||||
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new(() => new(32));
|
||||
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new(() => new(32));
|
||||
private readonly ListPool<ICollider2D> colliderPool = new();
|
||||
private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new();
|
||||
private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new();
|
||||
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
|
||||
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
|
||||
|
||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
||||
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
||||
|
@ -21,6 +21,12 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
private readonly ICollisionResolver2D collisionResolver = null!;
|
||||
private readonly IRaycastResolver2D raycastResolver = null!;
|
||||
|
||||
private readonly ListPool<ICollider2D> colliderPool = new();
|
||||
private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new();
|
||||
private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new();
|
||||
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
|
||||
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
|
||||
|
||||
public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
|
||||
|
||||
public void AddRigidBody(IRigidBody2D rigidBody)
|
||||
@ -112,11 +118,11 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
{
|
||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||
|
||||
List<ICollider2D> childColliders = [];
|
||||
List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||
List<IPhysicsUpdate> physicsUpdates = [];
|
||||
List<IPhysicsIteration> physicsIterations = [];
|
||||
List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||
List<ICollider2D> childColliders = colliderPool.Get();
|
||||
List<IPrePhysicsUpdate> physicsPreUpdates = prePhysicsUpdatePool.Get();
|
||||
List<IPhysicsUpdate> physicsUpdates = physicsUpdatePool.Get();
|
||||
List<IPhysicsIteration> physicsIterations = physicsIterationPool.Get();
|
||||
List<IPostPhysicsUpdate> physicsPostUpdates = postPhysicsUpdatePool.Get();
|
||||
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||
@ -160,6 +166,12 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
|
||||
for (int i = physicsPostUpdates.Count - 1; i >= 0; i--)
|
||||
physicsPostUpdates[i].PostPhysicsUpdate(deltaTime);
|
||||
|
||||
colliderPool.Return(childColliders);
|
||||
prePhysicsUpdatePool.Return(physicsPreUpdates);
|
||||
physicsUpdatePool.Return(physicsUpdates);
|
||||
physicsIterationPool.Return(physicsIterations);
|
||||
postPhysicsUpdatePool.Return(physicsPostUpdates);
|
||||
}
|
||||
|
||||
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||
|
@ -6,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class RaycastResolver2D : IRaycastResolver2D
|
||||
{
|
||||
private readonly ListPool<Line2D> lineCacheQueue = new(() => new(4));
|
||||
private readonly ListPool<Line2D> lineCacheQueue = new(initialListCapacity: 4);
|
||||
|
||||
RaycastResult? IRaycastResolver2D.RaycastAgainst<T>(T shape, Ray2D ray, float length)
|
||||
{
|
||||
|
@ -9,8 +9,8 @@ internal static class EaseConstants
|
||||
internal const float c1 = 1.70158f;
|
||||
internal const float c2 = c1 * 1.525f;
|
||||
internal const float c3 = c1 + 1f;
|
||||
internal const float c4 = 2f * Math.PI / 3f;
|
||||
internal const float c5 = 2f * Math.PI / 4.5f;
|
||||
internal const float c4 = 2f * Math.Pi / 3f;
|
||||
internal const float c5 = 2f * Math.Pi / 4.5f;
|
||||
}
|
||||
|
||||
public abstract class EasingBase<T> where T : IEasing, new() { public static readonly T Instance = new(); }
|
||||
@ -33,9 +33,9 @@ public class EaseInQuint : EasingBase<EaseInQuint>, IEasing { public float Evalu
|
||||
public class EaseOutQuint : EasingBase<EaseOutQuint>, IEasing { public float Evaluate(float x) => 1f - Math.Pow(1f - x, 5f); }
|
||||
public class EaseInOutQuint : EasingBase<EaseInOutQuint>, IEasing { public float Evaluate(float x) => x < .5f ? 16f * x * x * x * x * x : 1f - Math.Pow(-2f * x + 2f, 5f) * .5f; }
|
||||
|
||||
public class EaseInSine : EasingBase<EaseInSine>, IEasing { public float Evaluate(float x) => 1f - Math.Cos(x * Math.PI * .5f); }
|
||||
public class EaseOutSine : EasingBase<EaseOutSine>, IEasing { public float Evaluate(float x) => Math.Sin(x * Math.PI * .5f); }
|
||||
public class EaseInOutSine : EasingBase<EaseInOutSine>, IEasing { public float Evaluate(float x) => -(Math.Cos(Math.PI * x) - 1f) * .5f; }
|
||||
public class EaseInSine : EasingBase<EaseInSine>, IEasing { public float Evaluate(float x) => 1f - Math.Cos(x * Math.Pi * .5f); }
|
||||
public class EaseOutSine : EasingBase<EaseOutSine>, IEasing { public float Evaluate(float x) => Math.Sin(x * Math.Pi * .5f); }
|
||||
public class EaseInOutSine : EasingBase<EaseInOutSine>, IEasing { public float Evaluate(float x) => -(Math.Cos(Math.Pi * x) - 1f) * .5f; }
|
||||
|
||||
public class EaseInExpo : EasingBase<EaseInExpo>, IEasing { public float Evaluate(float x) => x == 0f ? 0f : Math.Pow(2f, 10f * x - 10f); }
|
||||
public class EaseOutExpo : EasingBase<EaseOutExpo>, IEasing { public float Evaluate(float x) => x == 1f ? 1f : 1f - Math.Pow(2f, -10f * x); }
|
||||
|
Loading…
x
Reference in New Issue
Block a user