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6
Engine.Core/Abstract/IBehaviour3D.cs
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6
Engine.Core/Abstract/IBehaviour3D.cs
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@@ -0,0 +1,6 @@
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namespace Engine.Core;
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public interface IBehaviour3D : IBehaviour
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{
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ITransform3D Transform { get; }
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}
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26
Engine.Core/Abstract/ICamera3D.cs
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26
Engine.Core/Abstract/ICamera3D.cs
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@@ -0,0 +1,26 @@
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namespace Engine.Core;
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/// <summary>
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/// Represents a 3D camera in the engine.
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/// </summary>
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public interface ICamera3D : IBehaviour3D
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{
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/// <summary>
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/// Field of View (FOV) value of the camera
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/// </summary>
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float FieldOfView { get; set; }
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/// <summary>
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/// Converts a position from screen coordinates to a <see cref="Ray3D"/>.
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/// </summary>
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/// <param name="screenPosition">The position in screen coordinates.</param>
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/// <returns>The <see cref="Ray3D"/> originating from the camera to the screen position in world coordinates.</returns>
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Ray3D ScreenToWorldRay(Vector2D screenPosition);
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/// <summary>
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/// Converts a position from world coordinates to screen coordinates.
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/// </summary>
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/// <param name="worldPosition">The position in world coordinates.</param>
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/// <returns>The position in screen coordinates.</returns>
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Vector2D WorldToScreenPosition(Vector3D worldPosition);
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}
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@@ -16,10 +16,15 @@ public interface ITransform2D : IBehaviour
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Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
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Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
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/// <summary>
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/// <summary>
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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/// </summary>
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Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
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Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
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/// <summary>
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/// Event triggered when any of the properties of the <see cref="ITransform2D"/> gets updated.
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/// </summary>
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Event<ITransform2D> OnTransformUpdated { get; }
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/// <summary>
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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/// </summary>
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105
Engine.Core/Abstract/ITransform3D.cs
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105
Engine.Core/Abstract/ITransform3D.cs
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namespace Engine.Core;
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/// <summary>
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/// Represents the transformation properties of an object such as position, scale, and rotation in 3D space.
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/// </summary>
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public interface ITransform3D : IBehaviour
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{
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform3D"/> changes.
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/// </summary>
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Event<ITransform3D, PositionChangedArguments> OnPositionChanged { get; }
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/// <summary>
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/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform3D"/> changes.
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/// </summary>
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Event<ITransform3D, ScaleChangedArguments> OnScaleChanged { get; }
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/// <summary>
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform3D"/> changes.
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/// </summary>
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Event<ITransform3D, RotationChangedArguments> OnRotationChanged { get; }
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/// <summary>
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/// Event triggered when any of the properties of the <see cref="ITransform3D"/> gets updated.
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/// </summary>
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Event<ITransform3D> OnTransformUpdated { get; }
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/// <summary>
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/// The <see cref="Vector3D"/> pointing upwards in world space.
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/// </summary>
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Vector3D Up { get; }
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/// <summary>
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/// The <see cref="Vector3D"/> pointing upwards in world space.
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/// </summary>
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Vector3D Down { get; }
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/// <summary>
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/// The <see cref="Vector3D"/> pointing upwards in world space.
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/// </summary>
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Vector3D Left { get; }
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/// <summary>
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/// The <see cref="Vector3D"/> pointing upwards in world space.
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/// </summary>
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Vector3D Right { get; }
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/// <summary>
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/// The <see cref="Vector3D"/> pointing forwards in world space.
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/// </summary>
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Vector3D Forward { get; }
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/// <summary>
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/// The <see cref="Vector3D"/> pointing backwards in world space.
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/// </summary>
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Vector3D Backward { get; }
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/// <summary>
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/// The world position of the <see cref="ITransform3D"/> in 3D space.
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/// </summary>
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Vector3D Position { get; set; }
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/// <summary>
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/// The world scale of the <see cref="ITransform3D"/>.
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/// </summary>
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Vector3D Scale { get; set; }
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/// <summary>
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/// The world rotation of the <see cref="ITransform3D"/> in degrees.
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/// </summary>
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Quaternion Rotation { get; set; }
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/// <summary>
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/// The local position of the <see cref="ITransform3D"/> in 3D space.
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/// </summary>
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Vector3D LocalPosition { get; set; }
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/// <summary>
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/// The local scale of the <see cref="ITransform3D"/>.
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/// </summary>
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Vector3D LocalScale { get; set; }
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/// <summary>
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/// The local rotation of the <see cref="ITransform3D"/> in degrees.
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/// </summary>
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Quaternion LocalRotation { get; set; }
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/// <summary>
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/// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
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/// </summary>
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/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform3D"/>.</param>
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readonly record struct PositionChangedArguments(Vector3D PreviousPosition);
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/// <summary>
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/// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
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/// </summary>
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/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform3D"/>.</param>
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readonly record struct ScaleChangedArguments(Vector3D PreviousScale);
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/// <summary>
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/// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
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/// </summary>
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/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform3D"/>.</param>
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readonly record struct RotationChangedArguments(Quaternion PreviousRotation);
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}
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@@ -14,4 +14,17 @@ public static class TransformExtensions
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if (localScale.HasValue) transform.LocalScale = localScale.Value;
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if (localScale.HasValue) transform.LocalScale = localScale.Value;
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return transform;
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return transform;
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}
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}
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public static ITransform3D SetTransform(this ITransform3D transform,
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Vector3D? position = null, Quaternion? rotation = null, Vector3D? scale = null,
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Vector3D? localPosition = null, Quaternion? localRotation = null, Vector3D? localScale = null)
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{
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if (position.HasValue) transform.Position = position.Value;
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if (rotation.HasValue) transform.Rotation = rotation.Value;
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if (scale.HasValue) transform.Scale = scale.Value;
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if (localPosition.HasValue) transform.LocalPosition = localPosition.Value;
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if (localRotation.HasValue) transform.LocalRotation = localRotation.Value;
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if (localScale.HasValue) transform.LocalScale = localScale.Value;
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return transform;
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}
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}
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}
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@@ -1,111 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace Engine.Core;
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/// <summary>
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/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
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/// </summary>
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/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB"/>.</param>
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/// <param name="upperBoundary">The upper boundary of the <see cref="AABB"/>.</param>
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/// <remarks>
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/// Initializes a new instance of the <see cref="AABB"/> struct with the specified lower and upper boundaries.
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/// </remarks>
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[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
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public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary) : IEquatable<AABB>
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{
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/// <summary>
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/// The lower boundary of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D LowerBoundary = lowerBoundary;
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/// <summary>
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/// The upper boundary of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D UpperBoundary = upperBoundary;
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/// <summary>
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/// Gets the center point of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D Center => (LowerBoundary + UpperBoundary) * .5f;
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/// <summary>
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/// Gets the size of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
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/// <summary>
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/// Gets half the size of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D SizeHalf => Size * .5f;
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public static bool operator ==(AABB left, AABB right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
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public static bool operator !=(AABB left, AABB right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
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/// <summary>
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/// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
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/// </summary>
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/// <param name="vectors">The collection of <see cref="Vector2D"/>s.</param>
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/// <returns>An <see cref="AABB"/> that bounds all the <see cref="Vector2D"/>s.</returns>
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public static AABB FromVectors(IEnumerable<Vector2D> vectors)
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{
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int counter = 0;
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Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue);
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Vector2D upperBoundary = new(float.MinValue, float.MinValue);
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foreach (Vector2D vector in vectors)
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{
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lowerBoundary = Vector2D.Min(lowerBoundary, vector);
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upperBoundary = Vector2D.Max(upperBoundary, vector);
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counter++;
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}
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if (counter < 2)
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throw new System.ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
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return new(lowerBoundary, upperBoundary);
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}
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/// <summary>
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/// Checks if two <see cref="AABB"/>s are approximately equal.
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/// </summary>
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/// <param name="left">The first <see cref="AABB"/>.</param>
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/// <param name="right">The second <see cref="AABB"/>.</param>
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/// <param name="epsilon">The epsilon range.</param>
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/// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
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public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
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=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="AABB"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="AABB"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is AABB aabb && this == aabb;
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public bool Equals(AABB other) => this == other;
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/// <summary>
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/// Generates a hash code for the <see cref="AABB"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="AABB"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
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/// <summary>
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/// Converts the <see cref="AABB"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="AABB"/>.</returns>
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public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
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}
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/// <summary>
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/// Provides extension methods for the <see cref="AABB"/> struct.
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/// </summary>
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public static class AABBExtensions
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{
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|
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/// <inheritdoc cref="AABB.ToAABB" />
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|
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public static AABB ToAABB(this IEnumerable<Vector2D> vectors) => AABB.FromVectors(vectors);
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|
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/// <inheritdoc cref="AABB.ApproximatelyEquals" />
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|
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public static bool ApproximatelyEquals(this AABB left, AABB right, float epsilon = float.Epsilon) => AABB.ApproximatelyEquals(left, right, epsilon);
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|
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}
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|
111
Engine.Core/Primitives/AABB2D.cs
Normal file
111
Engine.Core/Primitives/AABB2D.cs
Normal file
@@ -0,0 +1,111 @@
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|
using System;
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||||||
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using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB2D"/>.</param>
|
||||||
|
/// <param name="upperBoundary">The upper boundary of the <see cref="AABB2D"/>.</param>
|
||||||
|
/// <remarks>
|
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|
/// Initializes a new instance of the <see cref="AABB2D"/> struct with the specified lower and upper boundaries.
|
||||||
|
/// </remarks>
|
||||||
|
[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
|
||||||
|
public readonly struct AABB2D(Vector2D lowerBoundary, Vector2D upperBoundary) : IEquatable<AABB2D>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The lower boundary of the <see cref="AABB2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector2D LowerBoundary = lowerBoundary;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The upper boundary of the <see cref="AABB2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector2D UpperBoundary = upperBoundary;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the center point of the <see cref="AABB2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector2D Center => (LowerBoundary + UpperBoundary) * .5f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the size of the <see cref="AABB2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector2D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets half the size of the <see cref="AABB2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector2D SizeHalf => Size * .5f;
|
||||||
|
|
||||||
|
public static bool operator ==(AABB2D left, AABB2D right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
|
||||||
|
public static bool operator !=(AABB2D left, AABB2D right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates an <see cref="AABB2D"/> from a collection of <see cref="Vector2D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vectors">The collection of <see cref="Vector2D"/>s.</param>
|
||||||
|
/// <returns>An <see cref="AABB2D"/> that bounds all the <see cref="Vector2D"/>s.</returns>
|
||||||
|
public static AABB2D FromVectors(IEnumerable<Vector2D> vectors)
|
||||||
|
{
|
||||||
|
int counter = 0;
|
||||||
|
|
||||||
|
Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue);
|
||||||
|
Vector2D upperBoundary = new(float.MinValue, float.MinValue);
|
||||||
|
|
||||||
|
foreach (Vector2D vector in vectors)
|
||||||
|
{
|
||||||
|
lowerBoundary = Vector2D.Min(lowerBoundary, vector);
|
||||||
|
upperBoundary = Vector2D.Max(upperBoundary, vector);
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (counter < 2)
|
||||||
|
throw new ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
|
||||||
|
|
||||||
|
return new(lowerBoundary, upperBoundary);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if two <see cref="AABB2D"/>s are approximately equal.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="AABB2D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="AABB2D"/>.</param>
|
||||||
|
/// <param name="epsilon">The epsilon range.</param>
|
||||||
|
/// <returns><see cref="true"/> if the <see cref="AABB2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool ApproximatelyEquals(AABB2D left, AABB2D right, float epsilon = float.Epsilon)
|
||||||
|
=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether the specified object is equal to the current <see cref="AABB2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object to compare with the current <see cref="AABB2D"/>.</param>
|
||||||
|
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public override bool Equals(object? obj) => obj is AABB2D aabb && this == aabb;
|
||||||
|
public bool Equals(AABB2D other) => this == other;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a hash code for the <see cref="AABB2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A hash code for the <see cref="AABB2D"/>.</returns>
|
||||||
|
public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts the <see cref="AABB2D"/> to its string representation.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A string representation of the <see cref="AABB2D"/>.</returns>
|
||||||
|
public override string ToString() => $"{nameof(AABB2D)}({LowerBoundary}, {UpperBoundary})";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides extension methods for the <see cref="AABB2D"/> struct.
|
||||||
|
/// </summary>
|
||||||
|
public static class AABBExtensions
|
||||||
|
{
|
||||||
|
/// <inheritdoc cref="AABB2D.FromVectors" />
|
||||||
|
public static AABB2D ToAABB(this IEnumerable<Vector2D> vectors) => AABB2D.FromVectors(vectors);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="AABB2D.ApproximatelyEquals" />
|
||||||
|
public static bool ApproximatelyEquals(this AABB2D left, AABB2D right, float epsilon = float.Epsilon) => AABB2D.ApproximatelyEquals(left, right, epsilon);
|
||||||
|
}
|
111
Engine.Core/Primitives/AABB3D.cs
Normal file
111
Engine.Core/Primitives/AABB3D.cs
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents an Axis-Aligned Bounding Box (AABB) in 3D space.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB3D"/>.</param>
|
||||||
|
/// <param name="upperBoundary">The upper boundary of the <see cref="AABB3D"/>.</param>
|
||||||
|
/// <remarks>
|
||||||
|
/// Initializes a new instance of the <see cref="AABB3D"/> struct with the specified lower and upper boundaries.
|
||||||
|
/// </remarks>
|
||||||
|
[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
|
||||||
|
public readonly struct AABB3D(Vector3D lowerBoundary, Vector3D upperBoundary) : IEquatable<AABB3D>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The lower boundary of the <see cref="AABB3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D LowerBoundary = lowerBoundary;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The upper boundary of the <see cref="AABB3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D UpperBoundary = upperBoundary;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the center point of the <see cref="AABB3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D Center => (LowerBoundary + UpperBoundary) * .5f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the size of the <see cref="AABB3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets half the size of the <see cref="AABB3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D SizeHalf => Size * .5f;
|
||||||
|
|
||||||
|
public static bool operator ==(AABB3D left, AABB3D right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
|
||||||
|
public static bool operator !=(AABB3D left, AABB3D right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates an <see cref="AABB3D"/> from a collection of <see cref="Vector3D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vectors">The collection of <see cref="Vector3D"/>s.</param>
|
||||||
|
/// <returns>An <see cref="AABB3D"/> that bounds all the <see cref="Vector3D"/>s.</returns>
|
||||||
|
public static AABB3D FromVectors(IEnumerable<Vector3D> vectors)
|
||||||
|
{
|
||||||
|
int counter = 0;
|
||||||
|
|
||||||
|
Vector3D lowerBoundary = new(float.MaxValue, float.MaxValue, float.MaxValue);
|
||||||
|
Vector3D upperBoundary = new(float.MinValue, float.MinValue, float.MinValue);
|
||||||
|
|
||||||
|
foreach (Vector3D vector in vectors)
|
||||||
|
{
|
||||||
|
lowerBoundary = Vector3D.Min(lowerBoundary, vector);
|
||||||
|
upperBoundary = Vector3D.Max(upperBoundary, vector);
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (counter < 2)
|
||||||
|
throw new ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
|
||||||
|
|
||||||
|
return new(lowerBoundary, upperBoundary);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if two <see cref="AABB3D"/>s are approximately equal.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="AABB3D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="AABB3D"/>.</param>
|
||||||
|
/// <param name="epsilon">The epsilon range.</param>
|
||||||
|
/// <returns><see cref="true"/> if the <see cref="AABB3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool ApproximatelyEquals(AABB3D left, AABB3D right, float epsilon = float.Epsilon)
|
||||||
|
=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether the specified object is equal to the current <see cref="AABB3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object to compare with the current <see cref="AABB3D"/>.</param>
|
||||||
|
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB3D"/>; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public override bool Equals(object? obj) => obj is AABB3D aabb && this == aabb;
|
||||||
|
public bool Equals(AABB3D other) => this == other;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a hash code for the <see cref="AABB3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A hash code for the <see cref="AABB3D"/>.</returns>
|
||||||
|
public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts the <see cref="AABB3D"/> to its string representation.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A string representation of the <see cref="AABB3D"/>.</returns>
|
||||||
|
public override string ToString() => $"{nameof(AABB3D)}({LowerBoundary}, {UpperBoundary})";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides extension methods for the <see cref="AABB3D"/> struct.
|
||||||
|
/// </summary>
|
||||||
|
public static class AABB3DExtensions
|
||||||
|
{
|
||||||
|
/// <inheritdoc cref="AABB3D.FromVectors" />
|
||||||
|
public static AABB3D ToAABB3D(this IEnumerable<Vector3D> vectors) => AABB3D.FromVectors(vectors);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="AABB3D.ApproximatelyEquals" />
|
||||||
|
public static bool ApproximatelyEquals(this AABB3D left, AABB3D right, float epsilon = float.Epsilon) => AABB3D.ApproximatelyEquals(left, right, epsilon);
|
||||||
|
}
|
@@ -50,15 +50,7 @@ public readonly struct Line2D(Vector2D from, Vector2D to) : IEquatable<Line2D>
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
|
/// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static Line2DEquation GetLineEquation(Line2D line)
|
public static Line2DEquation GetLineEquation(Line2D line) => line;
|
||||||
{
|
|
||||||
Vector2D slopeVector = line.From.FromTo(line.To);
|
|
||||||
float slope = slopeVector.Y / slopeVector.X;
|
|
||||||
|
|
||||||
float yOffset = line.From.Y - (slope * line.From.X);
|
|
||||||
|
|
||||||
return new Line2DEquation(slope, yOffset);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Determines whether the specified <see cref="Vector2D"/> lies on the <see cref="Line2D"/>.
|
/// Determines whether the specified <see cref="Vector2D"/> lies on the <see cref="Line2D"/>.
|
||||||
|
@@ -26,6 +26,16 @@ public readonly struct Line2DEquation(float slope, float offsetY) : IEquatable<L
|
|||||||
public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
|
public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
|
||||||
public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
|
public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
|
||||||
|
|
||||||
|
public static implicit operator Line2DEquation(Line2D line)
|
||||||
|
{
|
||||||
|
Vector2D slopeVector = line.From.FromTo(line.To);
|
||||||
|
float slope = slopeVector.Y / slopeVector.X;
|
||||||
|
|
||||||
|
float yOffset = line.From.Y - (slope * line.From.X);
|
||||||
|
|
||||||
|
return new Line2DEquation(slope, yOffset);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resolves the Y coordinate for a given X coordinate using the <see cref="Line2DEquation"/>.
|
/// Resolves the Y coordinate for a given X coordinate using the <see cref="Line2DEquation"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
114
Engine.Core/Primitives/Line3D.cs
Normal file
114
Engine.Core/Primitives/Line3D.cs
Normal file
@@ -0,0 +1,114 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a 3D line segment defined by two endpoints.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="from">The starting point of the <see cref="Line3D"/> segment.</param>
|
||||||
|
/// <param name="to">The ending point of the <see cref="Line3D"/> segment.</param>
|
||||||
|
/// <remarks>
|
||||||
|
/// Initializes a new instance of the <see cref="Line3D"/> struct with the specified endpoints.
|
||||||
|
/// </remarks>
|
||||||
|
[System.Diagnostics.DebuggerDisplay("From: {From.ToString(),nq}, To: {To.ToString(),nq}, Direction: {Direction.ToString(),nq}, Length: {Length}")]
|
||||||
|
public readonly struct Line3D(Vector3D from, Vector3D to) : IEquatable<Line3D>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The starting point of the <see cref="Line3D"/> segment.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D From = from;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The ending point of the <see cref="Line3D"/> segment.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D To = to;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The reversed <see cref="Line3D"/> segment.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Line3D Reversed => new(To, From);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The normalized direction <see cref="Vector3D"/> of the <see cref="Line3D"/> segment.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D Direction => From.FromTo(To).Normalize();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The length of the <see cref="Line3D"/> segment.
|
||||||
|
/// </summary>
|
||||||
|
public readonly float Length => From.FromTo(To).Length();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The squared length of the <see cref="Line3D"/> segment.
|
||||||
|
/// </summary>
|
||||||
|
public readonly float LengthSquared => From.FromTo(To).LengthSquared();
|
||||||
|
|
||||||
|
public static bool operator ==(Line3D left, Line3D right) => left.From == right.From && left.To == right.To;
|
||||||
|
public static bool operator !=(Line3D left, Line3D right) => left.From != right.From || left.To != right.To;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Linearly interpolates between the two endpoints of the <see cref="Line3D"/> segment using parameter 't'.
|
||||||
|
/// </summary>
|
||||||
|
public static Vector3D Lerp(Line3D line, float t)
|
||||||
|
=> Vector3D.Lerp(line.From, line.To, t);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the closest point on the <see cref="Line3D"/> segment to the specified point.
|
||||||
|
/// </summary>
|
||||||
|
public static Vector3D ClosestPointTo(Line3D line, Vector3D point)
|
||||||
|
{
|
||||||
|
Vector3D lineRelativeVector = line.From.FromTo(line.To);
|
||||||
|
|
||||||
|
Vector3D lineDirection = lineRelativeVector.Normalized;
|
||||||
|
Vector3D pointVector = line.From.FromTo(point);
|
||||||
|
|
||||||
|
float dot = lineDirection.Dot(pointVector).Clamp(0f, lineRelativeVector.Magnitude);
|
||||||
|
|
||||||
|
return lineDirection * dot;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if two <see cref="Line3D"/> segments are approximately equal.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Line3D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="Line3D"/>.</param>
|
||||||
|
/// <param name="epsilon">The epsilon range.</param>
|
||||||
|
/// <returns><see cref="true"/> if the <see cref="Line3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool ApproximatelyEquals(Line3D left, Line3D right, float epsilon = float.Epsilon)
|
||||||
|
=> left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether the specified object is equal to the current <see cref="Line3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object to compare with the current <see cref="Line3D"/>.</param>
|
||||||
|
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line3D"/>; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public override bool Equals(object? obj) => obj is Line3D line3D && this == line3D;
|
||||||
|
public bool Equals(Line3D other) => this == other;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a hash code for the <see cref="Line3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A hash code for the <see cref="Line3D"/>.</returns>
|
||||||
|
public override int GetHashCode() => System.HashCode.Combine(From, To);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts the <see cref="Line3D"/> to its string representation.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A string representation of the <see cref="Line3D"/>.</returns>
|
||||||
|
public override string ToString() => $"{nameof(Line3D)}({From}, {To})";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides extension methods for the <see cref="Line3D"/> struct.
|
||||||
|
/// </summary>
|
||||||
|
public static class Line3DExtensions
|
||||||
|
{
|
||||||
|
/// <inheritdoc cref="Line3D.Lerp(Line3D, float)" />
|
||||||
|
public static Vector3D Lerp(this Line3D line, float t) => Line3D.Lerp(line, t);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Line3D.ClosestPointTo(Line3D, Vector3D)" />
|
||||||
|
public static Vector3D ClosestPointTo(this Line3D line, Vector3D point) => Line3D.ClosestPointTo(line, point);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Line3D.ApproximatelyEquals(Line3D, Line3D, float)" />
|
||||||
|
public static bool ApproximatelyEquals(this Line3D left, Line3D right, float epsilon = float.Epsilon) => Line3D.ApproximatelyEquals(left, right, epsilon);
|
||||||
|
}
|
@@ -79,6 +79,30 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
public static implicit operator Quaternion(System.Numerics.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
public static implicit operator Quaternion(System.Numerics.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
||||||
public static implicit operator System.Numerics.Quaternion(Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
public static implicit operator System.Numerics.Quaternion(Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the Pitch, Yaw and Roll of the <see cref="Quaternion"/>.
|
||||||
|
/// </summary>
|
||||||
|
public static Vector3D ToAngles(Quaternion quaternion)
|
||||||
|
{
|
||||||
|
// Quaternion to Euler angles (in 3-2-1 sequence) conversion
|
||||||
|
float sinr_cosp = 2f * (quaternion.W * quaternion.X + quaternion.Y * quaternion.Z);
|
||||||
|
float cosr_cosp = 1f - 2f * (quaternion.X * quaternion.X + quaternion.Y * quaternion.Y);
|
||||||
|
float pitch = MathF.Atan2(sinr_cosp, cosr_cosp);
|
||||||
|
|
||||||
|
float sinp = 2f * (quaternion.W * quaternion.Y - quaternion.Z * quaternion.X);
|
||||||
|
float yaw;
|
||||||
|
if (MathF.Abs(sinp) >= 1f)
|
||||||
|
yaw = MathF.CopySign(MathF.PI / 2f, sinp);
|
||||||
|
else
|
||||||
|
yaw = MathF.Asin(sinp);
|
||||||
|
|
||||||
|
float siny_cosp = 2f * (quaternion.W * quaternion.Z + quaternion.X * quaternion.Y);
|
||||||
|
float cosy_cosp = 1f - 2f * (quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z);
|
||||||
|
float roll = MathF.Atan2(siny_cosp, cosy_cosp);
|
||||||
|
|
||||||
|
return new Vector3D(pitch, yaw, roll) * Math.RadianToDegree;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the length of the <see cref="Quaternion"/>.
|
/// Calculates the length of the <see cref="Quaternion"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -132,6 +156,15 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
/// <returns>The normalized <see cref="Quaternion"/>.</returns>
|
/// <returns>The normalized <see cref="Quaternion"/>.</returns>
|
||||||
public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion);
|
public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rotates a <see cref="Quaternion"/> around a axis by the specified angle (in radians).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Quaternion"/> to rotate.</param>
|
||||||
|
/// <param name="axis">The <see cref="Quaternion"/> to rotate around.</param>
|
||||||
|
/// <param name="angleInRadian">The angle to rotate by, in radians.</param>
|
||||||
|
/// <returns>The rotated <see cref="Quaternion"/>.</returns>
|
||||||
|
public static Quaternion Rotate(Quaternion vector, Vector3D axis, float angleInRadian) => vector * Quaternion.FromAxisAngle(axis, angleInRadian);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Inverts the direction of the <see cref="Quaternion"/>.
|
/// Inverts the direction of the <see cref="Quaternion"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -154,8 +187,12 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
/// <returns>The rotated <see cref="Vector3D"/>.</returns>
|
/// <returns>The rotated <see cref="Vector3D"/>.</returns>
|
||||||
public static Vector3D RotateVector(Vector3D vector, Quaternion quaternion)
|
public static Vector3D RotateVector(Vector3D vector, Quaternion quaternion)
|
||||||
{
|
{
|
||||||
Quaternion rotation = quaternion * new Quaternion(vector.X, vector.Y, vector.Z, 0) * Invert(quaternion);
|
// https://blog.molecular-matters.com/2013/05/24/a-faster-quaternion-vector-multiplication/
|
||||||
return new(rotation.X, rotation.Y, rotation.Z);
|
// t = 2 * cross(q.xyz, v)
|
||||||
|
// v' = v + q.w * t + cross(q.xyz, t)
|
||||||
|
Vector3D quaternionVector = new(quaternion.X, quaternion.Y, quaternion.Z);
|
||||||
|
Vector3D t = 2f * quaternionVector.Cross(vector);
|
||||||
|
return vector + quaternion.W * t + quaternionVector.Cross(t);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -210,9 +247,9 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
/// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
|
/// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
|
||||||
/// <param name="angle">The angle in radians.</param>
|
/// <param name="angle">The angle in radians.</param>
|
||||||
/// <returns>The rotation <see cref="Quaternion"/> calculated by the given parameters.</returns>
|
/// <returns>The rotation <see cref="Quaternion"/> calculated by the given parameters.</returns>
|
||||||
public static Quaternion FromAxisAngle(Vector3D axis, float angle)
|
public static Quaternion FromAxisAngle(Vector3D axis, float angleInRadian)
|
||||||
{
|
{
|
||||||
float halfAngle = angle * .5f;
|
float halfAngle = angleInRadian * .5f;
|
||||||
float sinHalf = Math.Sin(halfAngle);
|
float sinHalf = Math.Sin(halfAngle);
|
||||||
return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
|
return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
|
||||||
}
|
}
|
||||||
@@ -310,6 +347,9 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static class QuaternionExtensions
|
public static class QuaternionExtensions
|
||||||
{
|
{
|
||||||
|
/// <inheritdoc cref="Quaternion.ToAngles(Quaternion)" />
|
||||||
|
public static Vector3D ToAngles(this Quaternion quaternion) => Quaternion.ToAngles(quaternion);
|
||||||
|
|
||||||
/// <inheritdoc cref="Quaternion.Length(Quaternion)" />
|
/// <inheritdoc cref="Quaternion.Length(Quaternion)" />
|
||||||
public static float Length(this Quaternion quaternion) => Quaternion.Length(quaternion);
|
public static float Length(this Quaternion quaternion) => Quaternion.Length(quaternion);
|
||||||
|
|
||||||
@@ -331,6 +371,9 @@ public static class QuaternionExtensions
|
|||||||
/// <inheritdoc cref="Quaternion.Normalize(Quaternion)" />
|
/// <inheritdoc cref="Quaternion.Normalize(Quaternion)" />
|
||||||
public static Quaternion Normalize(this Quaternion quaternion) => Quaternion.Normalize(quaternion);
|
public static Quaternion Normalize(this Quaternion quaternion) => Quaternion.Normalize(quaternion);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Quaternion.Rotate(Quaternion, Vector3D, float)" />
|
||||||
|
public static Quaternion Rotate(this Quaternion vector, Vector3D normal, float angleInRadian) => Quaternion.Rotate(vector, normal, angleInRadian);
|
||||||
|
|
||||||
/// <inheritdoc cref="Quaternion.Invert(Quaternion)" />
|
/// <inheritdoc cref="Quaternion.Invert(Quaternion)" />
|
||||||
public static Quaternion Invert(this Quaternion quaternion) => Quaternion.Invert(quaternion);
|
public static Quaternion Invert(this Quaternion quaternion) => Quaternion.Invert(quaternion);
|
||||||
|
|
||||||
|
109
Engine.Core/Primitives/Ray3D.cs
Normal file
109
Engine.Core/Primitives/Ray3D.cs
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents an infinite ray in 3D space.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Origin">The <see cref="Vector3D"/> in 3D space where the ray starts from.</param>
|
||||||
|
/// <param name="Direction">Normalized <see cref="Vector3D"/> indicating the ray's is direction.</param>
|
||||||
|
public readonly struct Ray3D(Vector3D Origin, Vector3D Direction) : IEquatable<Ray3D>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The starting point of the <see cref="Ray3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D Origin = Origin;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The direction in which the <see cref="Ray3D"/> points. Should be a normalized vector.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D Direction = Direction;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="Ray3D"/> with the same origin but with the direction reversed.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Ray3D Reversed => new(Origin, -Direction);
|
||||||
|
|
||||||
|
public static bool operator ==(Ray3D left, Ray3D right) => left.Origin == right.Origin && left.Direction == right.Direction;
|
||||||
|
public static bool operator !=(Ray3D left, Ray3D right) => left.Origin != right.Origin || left.Direction != right.Direction;
|
||||||
|
|
||||||
|
public static implicit operator Ray3D(Line3D line) => new(line.From, line.From.FromTo(line.To).Normalized);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a <see cref="Line3D"/> from a <see cref="Ray3D"/>, extending from its origin in the <see cref="Ray3D"/>'s direction for a given distance.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ray">The source <see cref="Ray3D"/>.</param>
|
||||||
|
/// <param name="distance">The length of the line segment to create from the <see cref="Ray3D"/>.</param>
|
||||||
|
/// <returns>A <see cref="Line3D"/> representing the segment of the <see cref="Ray3D"/>.</returns>
|
||||||
|
public static Line3D GetLine(Ray3D ray, float distance)
|
||||||
|
=> new(ray.Origin, ray.Origin + ray.Direction * distance);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Evaluates the point on the <see cref="Ray3D"/> at a specified distance from its origin.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ray">The <see cref="Ray3D"/> to evaluate.</param>
|
||||||
|
/// <param name="distanceFromOrigin">The distance from the origin along the <see cref="Ray3D"/>'s direction.</param>
|
||||||
|
/// <returns>A <see cref="Vector3D"/> representing the point at the given distance on the <see cref="Ray3D"/>.</returns>
|
||||||
|
public static Vector3D Evaluate(Ray3D ray, float distanceFromOrigin)
|
||||||
|
=> ray.Origin + ray.Direction * distanceFromOrigin;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the closest point on the <see cref="Ray3D"/> to the specified point.
|
||||||
|
/// </summary>
|
||||||
|
public static Vector3D ClosestPointTo(Ray3D ray, Vector3D point)
|
||||||
|
{
|
||||||
|
Vector3D originToPoint = ray.Origin.FromTo(point);
|
||||||
|
|
||||||
|
float dot = ray.Direction.Dot(originToPoint);
|
||||||
|
|
||||||
|
return ray.Origin + ray.Direction * dot;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if two <see cref="Ray3D"/>s are approximately equal within a specified epsilon range.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Ray3D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="Ray3D"/>.</param>
|
||||||
|
/// <param name="epsilon">The epsilon range.</param>
|
||||||
|
/// <returns><see cref="true"/> if the <see cref="Ray3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool ApproximatelyEquals(Ray3D left, Ray3D right, float epsilon = float.Epsilon)
|
||||||
|
=> left.Origin.ApproximatelyEquals(right.Origin, epsilon) && left.Direction.ApproximatelyEquals(right.Direction, epsilon);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether the specified object is equal to the current <see cref="Ray3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object to compare with the current <see cref="Ray3D"/>.</param>
|
||||||
|
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray3D"/>; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public override bool Equals(object? obj) => obj is Ray3D ray3D && this == ray3D;
|
||||||
|
public bool Equals(Ray3D other) => this == other;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a hash code for the <see cref="Ray3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A hash code for the <see cref="Ray3D"/>.</returns>
|
||||||
|
public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts the <see cref="Ray3D"/> to its string representation.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A string representation of the <see cref="Ray3D"/>.</returns>
|
||||||
|
public override string ToString() => $"{nameof(Ray3D)}({Origin}, {Direction})";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides extension methods for the <see cref="Ray3D"/> struct.
|
||||||
|
/// </summary>
|
||||||
|
public static class Ray3DExtensions
|
||||||
|
{
|
||||||
|
/// <inheritdoc cref="Ray3D.GetLine(Ray3D, float) />
|
||||||
|
public static Line3D ToLine(this Ray3D ray, float distance) => Ray3D.GetLine(ray, distance);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Ray3D.Evaluate(Ray3D, float) />
|
||||||
|
public static Vector3D Evaluate(this Ray3D ray, float distanceFromOrigin) => Ray3D.Evaluate(ray, distanceFromOrigin);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Ray3D.ClosestPointTo(Ray3D, Vector3D) />
|
||||||
|
public static Vector3D ClosestPointTo(this Ray3D ray, Vector3D point) => Ray3D.ClosestPointTo(ray, point);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Ray3D.ApproximatelyEquals(Ray3D, Ray3D, float)" />
|
||||||
|
public static bool ApproximatelyEquals(this Ray3D left, Ray3D right, float epsilon = float.Epsilon) => Ray3D.ApproximatelyEquals(left, right, epsilon);
|
||||||
|
}
|
@@ -71,9 +71,6 @@ public readonly struct Vector2DInt(int x, int y) : IEquatable<Vector2DInt>
|
|||||||
public static Vector2DInt operator -(Vector2DInt vector) => new(0 - vector.X, 0 - vector.Y);
|
public static Vector2DInt operator -(Vector2DInt vector) => new(0 - vector.X, 0 - vector.Y);
|
||||||
public static Vector2DInt operator +(Vector2DInt left, Vector2DInt right) => new(left.X + right.X, left.Y + right.Y);
|
public static Vector2DInt operator +(Vector2DInt left, Vector2DInt right) => new(left.X + right.X, left.Y + right.Y);
|
||||||
public static Vector2DInt operator -(Vector2DInt left, Vector2DInt right) => new(left.X - right.X, left.Y - right.Y);
|
public static Vector2DInt operator -(Vector2DInt left, Vector2DInt right) => new(left.X - right.X, left.Y - right.Y);
|
||||||
public static Vector2DInt operator *(Vector2DInt vector, int value) => new(vector.X * value, vector.Y * value);
|
|
||||||
public static Vector2DInt operator *(int value, Vector2DInt vector) => new(vector.X * value, vector.Y * value);
|
|
||||||
public static Vector2DInt operator /(Vector2DInt vector, int value) => new(vector.X / value, vector.Y / value);
|
|
||||||
public static bool operator ==(Vector2DInt left, Vector2DInt right) => left.X == right.X && left.Y == right.Y;
|
public static bool operator ==(Vector2DInt left, Vector2DInt right) => left.X == right.X && left.Y == right.Y;
|
||||||
public static bool operator !=(Vector2DInt left, Vector2DInt right) => left.X != right.X || left.Y != right.Y;
|
public static bool operator !=(Vector2DInt left, Vector2DInt right) => left.X != right.X || left.Y != right.Y;
|
||||||
|
|
||||||
@@ -125,22 +122,6 @@ public readonly struct Vector2DInt(int x, int y) : IEquatable<Vector2DInt>
|
|||||||
/// <returns>The result of subtracting the second <see cref="Vector2DInt"/> from the first.</returns>
|
/// <returns>The result of subtracting the second <see cref="Vector2DInt"/> from the first.</returns>
|
||||||
public static Vector2DInt Subtract(Vector2DInt left, Vector2DInt right) => left - right;
|
public static Vector2DInt Subtract(Vector2DInt left, Vector2DInt right) => left - right;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Multiplies a <see cref="Vector2DInt"/> by a scalar value.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="vector">The <see cref="Vector2DInt"/>.</param>
|
|
||||||
/// <param name="value">The scalar value.</param>
|
|
||||||
/// <returns>The result of multiplying the <see cref="Vector2DInt"/> by the scalar value.</returns>
|
|
||||||
public static Vector2DInt Multiply(Vector2DInt vector, int value) => vector * value;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Divides a <see cref="Vector2DInt"/> by a scalar value.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="vector">The <see cref="Vector2DInt"/>.</param>
|
|
||||||
/// <param name="value">The scalar value.</param>
|
|
||||||
/// <returns>The result of dividing the <see cref="Vector2DInt"/> by the scalar value.</returns>
|
|
||||||
public static Vector2DInt Divide(Vector2DInt vector, int value) => vector / value;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the absolute value of each component of the vector.
|
/// Calculates the absolute value of each component of the vector.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -196,15 +177,6 @@ public readonly struct Vector2DInt(int x, int y) : IEquatable<Vector2DInt>
|
|||||||
/// <returns>A <see cref="Vector2DInt"/> with each component clamped between the corresponding components of the min and max <see cref="Vector2DInt"/>s.</returns>
|
/// <returns>A <see cref="Vector2DInt"/> with each component clamped between the corresponding components of the min and max <see cref="Vector2DInt"/>s.</returns>
|
||||||
public static Vector2DInt Clamp(Vector2DInt vector, Vector2DInt min, Vector2DInt max) => new(Engine.Core.Math.Clamp(vector.X, min.X, max.X), Engine.Core.Math.Clamp(vector.Y, min.Y, max.Y));
|
public static Vector2DInt Clamp(Vector2DInt vector, Vector2DInt min, Vector2DInt max) => new(Engine.Core.Math.Clamp(vector.X, min.X, max.X), Engine.Core.Math.Clamp(vector.Y, min.Y, max.Y));
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Performs linear interpolation between two <see cref="Vector2DInt"/>s.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="from">The starting <see cref="Vector2DInt"/> (t = 0).</param>
|
|
||||||
/// <param name="to">The ending <see cref="Vector2DInt"/> (t = 1).</param>
|
|
||||||
/// <param name="t">The interpolation parameter.</param>
|
|
||||||
/// <returns>The interpolated <see cref="Vector2DInt"/>.</returns>
|
|
||||||
public static Vector2DInt Lerp(Vector2DInt from, Vector2DInt to, int t) => from + FromTo(from, to) * t;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the cross product of two <see cref="Vector2DInt"/>s.
|
/// Calculates the cross product of two <see cref="Vector2DInt"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -265,12 +237,6 @@ public static class Vector2DIntExtensions
|
|||||||
/// <inheritdoc cref="Vector2DInt.Subtract(Vector2DInt, Vector2DInt)" />
|
/// <inheritdoc cref="Vector2DInt.Subtract(Vector2DInt, Vector2DInt)" />
|
||||||
public static Vector2DInt Subtract(this Vector2DInt vector, Vector2DInt vectorToSubtract) => Vector2DInt.Subtract(vector, vectorToSubtract);
|
public static Vector2DInt Subtract(this Vector2DInt vector, Vector2DInt vectorToSubtract) => Vector2DInt.Subtract(vector, vectorToSubtract);
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector2DInt.Multiply(Vector2DInt, int)" />
|
|
||||||
public static Vector2DInt Multiply(this Vector2DInt vector, int value) => Vector2DInt.Multiply(vector, value);
|
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector2DInt.Divide(Vector2DInt, int)" />
|
|
||||||
public static Vector2DInt Divide(this Vector2DInt vector, int value) => Vector2DInt.Divide(vector, value);
|
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector2DInt.Abs(Vector2DInt)" />
|
/// <inheritdoc cref="Vector2DInt.Abs(Vector2DInt)" />
|
||||||
public static Vector2DInt Abs(this Vector2DInt vector) => Vector2DInt.Abs(vector);
|
public static Vector2DInt Abs(this Vector2DInt vector) => Vector2DInt.Abs(vector);
|
||||||
|
|
||||||
@@ -292,9 +258,6 @@ public static class Vector2DIntExtensions
|
|||||||
/// <inheritdoc cref="Vector2DInt.Clamp(Vector2DInt, Vector2DInt,Vector2DInt)" />
|
/// <inheritdoc cref="Vector2DInt.Clamp(Vector2DInt, Vector2DInt,Vector2DInt)" />
|
||||||
public static Vector2DInt Clamp(this Vector2DInt vector, Vector2DInt min, Vector2DInt max) => Vector2DInt.Clamp(vector, min, max);
|
public static Vector2DInt Clamp(this Vector2DInt vector, Vector2DInt min, Vector2DInt max) => Vector2DInt.Clamp(vector, min, max);
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector2DInt.Lerp(Vector2DInt, Vector2DInt," />
|
|
||||||
public static Vector2DInt Lerp(this Vector2DInt from, Vector2DInt to, int t) => Vector2DInt.Lerp(from, to, t);
|
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector2DInt.Cross(Vector2DInt, Vector2DInt)" />
|
/// <inheritdoc cref="Vector2DInt.Cross(Vector2DInt, Vector2DInt)" />
|
||||||
public static int Cross(this Vector2DInt left, Vector2DInt right) => Vector2DInt.Cross(left, right);
|
public static int Cross(this Vector2DInt left, Vector2DInt right) => Vector2DInt.Cross(left, right);
|
||||||
|
|
||||||
|
@@ -198,13 +198,13 @@ public readonly struct Vector3D(float x, float y, float z) : IEquatable<Vector3D
|
|||||||
public static Vector3D Scale(Vector3D vector, Vector3D scale) => new(vector.X * scale.X, vector.Y * scale.Y, vector.Z * scale.Z);
|
public static Vector3D Scale(Vector3D vector, Vector3D scale) => new(vector.X * scale.X, vector.Y * scale.Y, vector.Z * scale.Z);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Rotates a <see cref="Vector3D"/> around a normal by the specified angle (in radians).
|
/// Rotates a <see cref="Vector3D"/> around a axis by the specified angle (in radians).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="vector">The <see cref="Vector3D"/> to rotate.</param>
|
/// <param name="vector">The <see cref="Vector3D"/> to rotate.</param>
|
||||||
/// <param name="normal">The <see cref="Vector3D"/> to rotate around.</param>
|
/// <param name="axis">The <see cref="Vector3D"/> to rotate around.</param>
|
||||||
/// <param name="angleInRadian">The angle to rotate by, in radians.</param>
|
/// <param name="angleInRadian">The angle to rotate by, in radians.</param>
|
||||||
/// <returns>The rotated <see cref="Vector3D"/>.</returns>
|
/// <returns>The rotated <see cref="Vector3D"/>.</returns>
|
||||||
public static Vector3D Rotate(Vector3D vector, Vector3D normal, float angleInRadian) => vector * Math.Cos(angleInRadian) + Cross(normal, vector) * Math.Sin(angleInRadian) + normal * Dot(normal, vector) * (1f - Math.Cos(angleInRadian));
|
public static Vector3D Rotate(Vector3D vector, Vector3D axis, float angleInRadian) => vector * Math.Cos(angleInRadian) + Cross(axis, vector) * Math.Sin(angleInRadian) + axis * Dot(axis, vector) * (1f - Math.Cos(angleInRadian));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the component-wise minimum of two <see cref="Vector3D"/>s.
|
/// Returns the component-wise minimum of two <see cref="Vector3D"/>s.
|
||||||
@@ -264,6 +264,15 @@ public readonly struct Vector3D(float x, float y, float z) : IEquatable<Vector3D
|
|||||||
/// <returns>The dot product of the two <see cref="Vector3D"/>s.</returns>
|
/// <returns>The dot product of the two <see cref="Vector3D"/>s.</returns>
|
||||||
public static float Dot(Vector3D left, Vector3D right) => left.X * right.X + left.Y * right.Y + left.Z * right.Z;
|
public static float Dot(Vector3D left, Vector3D right) => left.X * right.X + left.Y * right.Y + left.Z * right.Z;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Transforms the <see cref="Vector3D"/> using the specified <see cref="ITransform3D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector3D"/> to transform.</param>
|
||||||
|
/// <param name="transform">The <see cref="ITransform3D"/> to apply.</param>
|
||||||
|
/// <returns>The transformed <see cref="Vector3D"/>.</returns>
|
||||||
|
public static Vector3D Transform(Vector3D vector, ITransform3D transform)
|
||||||
|
=> Quaternion.RotateVector(vector, transform.Rotation).Add(transform.Position).Scale(transform.Scale);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Checks if two <see cref="Vector3D"/>s are approximately equal within a specified epsilon range.
|
/// Checks if two <see cref="Vector3D"/>s are approximately equal within a specified epsilon range.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -363,6 +372,12 @@ public static class Vector3DExtensions
|
|||||||
/// <inheritdoc cref="Vector3D.Dot(Vector3D, Vector3D)" />
|
/// <inheritdoc cref="Vector3D.Dot(Vector3D, Vector3D)" />
|
||||||
public static float Dot(this Vector3D left, Vector3D right) => Vector3D.Dot(left, right);
|
public static float Dot(this Vector3D left, Vector3D right) => Vector3D.Dot(left, right);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector3D.Transform(Vector3D, ITransform3D)" />
|
||||||
|
public static Vector3D Transform(this Vector3D vector, ITransform3D transform) => Vector3D.Transform(vector, transform);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector3D.Transform(Vector3D, ITransform3D)" />
|
||||||
|
public static Vector3D Transform(this ITransform3D transform, Vector3D vector) => Vector3D.Transform(vector, transform);
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector3D.ApproximatelyEquals(Vector3D, Vector3D, float)" />
|
/// <inheritdoc cref="Vector3D.ApproximatelyEquals(Vector3D, Vector3D, float)" />
|
||||||
public static bool ApproximatelyEquals(this Vector3D left, Vector3D right, float epsilon = float.Epsilon) => Vector3D.ApproximatelyEquals(left, right, epsilon);
|
public static bool ApproximatelyEquals(this Vector3D left, Vector3D right, float epsilon = float.Epsilon) => Vector3D.ApproximatelyEquals(left, right, epsilon);
|
||||||
}
|
}
|
||||||
|
@@ -81,9 +81,6 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
|
|||||||
public static Vector3DInt operator -(Vector3DInt vector) => new(0 - vector.X, 0 - vector.Y, 0 - vector.Z);
|
public static Vector3DInt operator -(Vector3DInt vector) => new(0 - vector.X, 0 - vector.Y, 0 - vector.Z);
|
||||||
public static Vector3DInt operator +(Vector3DInt left, Vector3DInt right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
|
public static Vector3DInt operator +(Vector3DInt left, Vector3DInt right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
|
||||||
public static Vector3DInt operator -(Vector3DInt left, Vector3DInt right) => new(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
|
public static Vector3DInt operator -(Vector3DInt left, Vector3DInt right) => new(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
|
||||||
public static Vector3DInt operator *(Vector3DInt vector, int value) => new(vector.X * value, vector.Y * value, vector.Z * value);
|
|
||||||
public static Vector3DInt operator *(int value, Vector3DInt vector) => new(vector.X * value, vector.Y * value, vector.Z * value);
|
|
||||||
public static Vector3DInt operator /(Vector3DInt vector, int value) => new(vector.X / value, vector.Y / value, vector.Z / value);
|
|
||||||
public static bool operator ==(Vector3DInt left, Vector3DInt right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
|
public static bool operator ==(Vector3DInt left, Vector3DInt right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
|
||||||
public static bool operator !=(Vector3DInt left, Vector3DInt right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
|
public static bool operator !=(Vector3DInt left, Vector3DInt right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
|
||||||
|
|
||||||
@@ -135,22 +132,6 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
|
|||||||
/// <returns>The result of subtracting the second <see cref="Vector3DInt"/> from the first.</returns>
|
/// <returns>The result of subtracting the second <see cref="Vector3DInt"/> from the first.</returns>
|
||||||
public static Vector3DInt Subtract(Vector3DInt left, Vector3DInt right) => left - right;
|
public static Vector3DInt Subtract(Vector3DInt left, Vector3DInt right) => left - right;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Multiplies a <see cref="Vector3DInt"/> by a scalar value.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="vector">The <see cref="Vector3DInt"/>.</param>
|
|
||||||
/// <param name="value">The scalar value.</param>
|
|
||||||
/// <returns>The result of multiplying the <see cref="Vector3DInt"/> by the scalar value.</returns>
|
|
||||||
public static Vector3DInt Multiply(Vector3DInt vector, int value) => vector * value;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Divides a <see cref="Vector3DInt"/> by a scalar value.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="vector">The <see cref="Vector3DInt"/>.</param>
|
|
||||||
/// <param name="value">The scalar value.</param>
|
|
||||||
/// <returns>The result of dividing the <see cref="Vector3DInt"/> by the scalar value.</returns>
|
|
||||||
public static Vector3DInt Divide(Vector3DInt vector, int value) => vector / value;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the absolute value of each component of the vector.
|
/// Calculates the absolute value of each component of the vector.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -199,15 +180,6 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
|
|||||||
/// <returns>A <see cref="Vector3DInt"/> with each component clamped between the corresponding components of the min and max <see cref="Vector3DInt"/>s.</returns>
|
/// <returns>A <see cref="Vector3DInt"/> with each component clamped between the corresponding components of the min and max <see cref="Vector3DInt"/>s.</returns>
|
||||||
public static Vector3DInt Clamp(Vector3DInt vector, Vector3DInt min, Vector3DInt max) => new(Math.Clamp(vector.X, min.X, max.X), Math.Clamp(vector.Y, min.Y, max.Y), Math.Clamp(vector.Z, min.Z, max.Z));
|
public static Vector3DInt Clamp(Vector3DInt vector, Vector3DInt min, Vector3DInt max) => new(Math.Clamp(vector.X, min.X, max.X), Math.Clamp(vector.Y, min.Y, max.Y), Math.Clamp(vector.Z, min.Z, max.Z));
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Performs linear interpolation between two <see cref="Vector3DInt"/>s.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="from">The starting <see cref="Vector3DInt"/> (t = 0).</param>
|
|
||||||
/// <param name="to">The ending <see cref="Vector3DInt"/> (t = 1).</param>
|
|
||||||
/// <param name="t">The interpolation parameter.</param>
|
|
||||||
/// <returns>The interpolated <see cref="Vector3DInt"/>.</returns>
|
|
||||||
public static Vector3DInt Lerp(Vector3DInt from, Vector3DInt to, int t) => from + FromTo(from, to) * t;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the cross product of two <see cref="Vector3DInt"/>s.
|
/// Calculates the cross product of two <see cref="Vector3DInt"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -276,12 +248,6 @@ public static class Vector3DIntExtensions
|
|||||||
/// <inheritdoc cref="Vector3DInt.Subtract(Vector3DInt, Vector3DInt)" />
|
/// <inheritdoc cref="Vector3DInt.Subtract(Vector3DInt, Vector3DInt)" />
|
||||||
public static Vector3DInt Subtract(this Vector3DInt vector, Vector3DInt vectorToSubtract) => Vector3DInt.Subtract(vector, vectorToSubtract);
|
public static Vector3DInt Subtract(this Vector3DInt vector, Vector3DInt vectorToSubtract) => Vector3DInt.Subtract(vector, vectorToSubtract);
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector3DInt.Multiply(Vector3DInt, int)" />
|
|
||||||
public static Vector3DInt Multiply(this Vector3DInt vector, int value) => Vector3DInt.Multiply(vector, value);
|
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector3DInt.Divide(Vector3DInt, int)" />
|
|
||||||
public static Vector3DInt Divide(this Vector3DInt vector, int value) => Vector3DInt.Divide(vector, value);
|
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector3DInt.Abs(Vector3DInt)" />
|
/// <inheritdoc cref="Vector3DInt.Abs(Vector3DInt)" />
|
||||||
public static Vector3DInt Abs(this Vector3DInt vector) => Vector3DInt.Abs(vector);
|
public static Vector3DInt Abs(this Vector3DInt vector) => Vector3DInt.Abs(vector);
|
||||||
|
|
||||||
@@ -300,9 +266,6 @@ public static class Vector3DIntExtensions
|
|||||||
/// <inheritdoc cref="Vector3DInt.Clamp(Vector3DInt, Vector3DInt, Vector3DInt)" />
|
/// <inheritdoc cref="Vector3DInt.Clamp(Vector3DInt, Vector3DInt, Vector3DInt)" />
|
||||||
public static Vector3DInt Clamp(this Vector3DInt vector, Vector3DInt min, Vector3DInt max) => Vector3DInt.Clamp(vector, min, max);
|
public static Vector3DInt Clamp(this Vector3DInt vector, Vector3DInt min, Vector3DInt max) => Vector3DInt.Clamp(vector, min, max);
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector3DInt.Lerp(Vector3DInt, Vector3DInt, int)" />
|
|
||||||
public static Vector3DInt Lerp(this Vector3DInt from, Vector3DInt to, int t) => Vector3DInt.Lerp(from, to, t);
|
|
||||||
|
|
||||||
/// <inheritdoc cref="Vector3DInt.Cross(Vector3DInt, Vector3DInt)" />
|
/// <inheritdoc cref="Vector3DInt.Cross(Vector3DInt, Vector3DInt)" />
|
||||||
public static Vector3DInt Cross(this Vector3DInt left, Vector3DInt right) => Vector3DInt.Cross(left, right);
|
public static Vector3DInt Cross(this Vector3DInt left, Vector3DInt right) => Vector3DInt.Cross(left, right);
|
||||||
|
|
||||||
|
318
Engine.Core/Primitives/Vector4D.cs
Normal file
318
Engine.Core/Primitives/Vector4D.cs
Normal file
@@ -0,0 +1,318 @@
|
|||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a four-dimensional vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">X position of the <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="y">Y position of the <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="z">Z position of the <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="w">W position of the <see cref="Vector4D"/>.</param>
|
||||||
|
/// <remarks>
|
||||||
|
/// Initializes a new instance of the <see cref="Vector4D"/> struct with the specified positions.
|
||||||
|
/// </remarks>
|
||||||
|
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}, Length: {Magnitude}, LengthSquared: {MagnitudeSquared}, Normalized: {Normalized.ToString(),nq}")]
|
||||||
|
public readonly struct Vector4D(float x, float y, float z, float w) : IEquatable<Vector4D>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The X coordinate of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly float X = x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The Y coordinate of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly float Y = y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The Z coordinate of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly float Z = z;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The W coordinate of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly float W = w;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The magnitude (length) of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public float Magnitude => Length(this);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The squared magnitude (length) of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public float MagnitudeSquared => LengthSquared(this);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The normalized form of the <see cref="Vector4D"/> (a <see cref="Vector4D"/> with the same direction and a magnitude of 1).
|
||||||
|
/// </summary>
|
||||||
|
public Vector4D Normalized => Normalize(this);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the zero <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly static Vector4D Zero = new(0f, 0f, 0f, 0f);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the one <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly static Vector4D One = new(1f, 1f, 1f, 1f);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the unit X <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly static Vector4D UnitX = new(1f, 0f, 0f, 0f);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the unit Y <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly static Vector4D UnitY = new(0f, 1f, 0f, 0f);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the unit Z <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly static Vector4D UnitZ = new(0f, 0f, 1f, 0f);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the unit W <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly static Vector4D UnitW = new(0f, 0f, 0f, 1f);
|
||||||
|
|
||||||
|
public static Vector4D operator -(Vector4D vector) => new(0f - vector.X, 0f - vector.Y, 0f - vector.Z, 0f - vector.W);
|
||||||
|
public static Vector4D operator +(Vector4D left, Vector4D right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
|
||||||
|
public static Vector4D operator -(Vector4D left, Vector4D right) => new(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
|
||||||
|
public static Vector4D operator *(Vector4D vector, float value) => new(vector.X * value, vector.Y * value, vector.Z * value, vector.W * value);
|
||||||
|
public static Vector4D operator *(float value, Vector4D vector) => new(vector.X * value, vector.Y * value, vector.Z * value, vector.W * value);
|
||||||
|
public static Vector4D operator /(Vector4D vector, float value) => new(vector.X / value, vector.Y / value, vector.Z / value, vector.W / value);
|
||||||
|
public static bool operator ==(Vector4D left, Vector4D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
|
||||||
|
public static bool operator !=(Vector4D left, Vector4D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
|
||||||
|
|
||||||
|
public static implicit operator System.Numerics.Vector4(Vector4D vector) => new(vector.X, vector.Y, vector.Z, vector.W);
|
||||||
|
public static implicit operator Vector4D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z, vector.W);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the length of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The length of the <see cref="Vector4D"/>.</returns>
|
||||||
|
public static float Length(Vector4D vector) => Math.Sqrt(LengthSquared(vector));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the squared length of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The squared length of the <see cref="Vector4D"/>.</returns>
|
||||||
|
public static float LengthSquared(Vector4D vector) => vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z + vector.W * vector.W;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the distance between two <see cref="Vector4D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="from">The start <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="to">The end <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The distance between the two <see cref="Vector4D"/>s.</returns>
|
||||||
|
public static float Distance(Vector4D from, Vector4D to) => Length(FromTo(from, to));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Inverts the direction of the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The inverted <see cref="Vector4D"/>.</returns>
|
||||||
|
public static Vector4D Invert(Vector4D vector) => -vector;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds two <see cref="Vector4D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The sum of the two <see cref="Vector4D"/>s.</returns>
|
||||||
|
public static Vector4D Add(Vector4D left, Vector4D right) => left + right;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Subtracts one <see cref="Vector4D"/> from another.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The <see cref="Vector4D"/> to subtract from.</param>
|
||||||
|
/// <param name="right">The <see cref="Vector4D"/> to subtract.</param>
|
||||||
|
/// <returns>The result of subtracting the second <see cref="Vector4D"/> from the first.</returns>
|
||||||
|
public static Vector4D Subtract(Vector4D left, Vector4D right) => left - right;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Multiplies a <see cref="Vector4D"/> by a scalar value.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="value">The scalar value.</param>
|
||||||
|
/// <returns>The result of multiplying the <see cref="Vector4D"/> by the scalar value.</returns>
|
||||||
|
public static Vector4D Multiply(Vector4D vector, float value) => vector * value;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Divides a <see cref="Vector4D"/> by a scalar value.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="value">The scalar value.</param>
|
||||||
|
/// <returns>The result of dividing the <see cref="Vector4D"/> by the scalar value.</returns>
|
||||||
|
public static Vector4D Divide(Vector4D vector, float value) => vector / value;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the absolute value of each component of the vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The <see cref="Vector4D"/> with each component's absolute value.</returns>
|
||||||
|
public static Vector4D Abs(Vector4D vector) => new(Math.Abs(vector.X), Math.Abs(vector.Y), Math.Abs(vector.Z), Math.Abs(vector.W));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Normalizes the <see cref="Vector4D"/> (creates a unit <see cref="Vector4D"/> with the same direction).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/> to normalize.</param>
|
||||||
|
/// <returns>The normalized <see cref="Vector4D"/>.</returns>
|
||||||
|
public static Vector4D Normalize(Vector4D vector) => vector / Length(vector);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the <see cref="Vector4D"/> from one point to another.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="from">The starting point.</param>
|
||||||
|
/// <param name="to">The ending point.</param>
|
||||||
|
/// <returns>The <see cref="Vector4D"/> from the starting point to the ending point.</returns>
|
||||||
|
public static Vector4D FromTo(Vector4D from, Vector4D to) => to - from;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Scales a <see cref="Vector4D"/> by another <see cref="Vector4D"/> component-wise.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/> to scale.</param>
|
||||||
|
/// <param name="scale">The <see cref="Vector4D"/> containing the scaling factors for each component.</param>
|
||||||
|
/// <returns>The scaled <see cref="Vector4D"/>.</returns>
|
||||||
|
public static Vector4D Scale(Vector4D vector, Vector4D scale) => new(vector.X * scale.X, vector.Y * scale.Y, vector.Z * scale.Z, vector.W * scale.W);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the component-wise minimum of two <see cref="Vector4D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The <see cref="Vector4D"/> containing the minimum components from both input <see cref="Vector4D"/>s.</returns>
|
||||||
|
public static Vector4D Min(Vector4D left, Vector4D right) => new((left.X < right.X) ? left.X : right.X, (left.Y < right.Y) ? left.Y : right.Y, (left.Z < right.Z) ? left.Z : right.Z, (left.W < right.W) ? left.W : right.W);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the component-wise maximum of two <see cref="Vector4D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The <see cref="Vector4D"/> containing the maximum components from both input <see cref="Vector4D"/>s.</returns>
|
||||||
|
public static Vector4D Max(Vector4D left, Vector4D right) => new((left.X > right.X) ? left.X : right.X, (left.Y > right.Y) ? left.Y : right.Y, (left.Z > right.Z) ? left.Z : right.Z, (left.W > right.W) ? left.W : right.W);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clamps each component of a <see cref="Vector4D"/> between the corresponding component of two other <see cref="Vector4D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vector">The <see cref="Vector4D"/> to clamp.</param>
|
||||||
|
/// <param name="min">The <see cref="Vector4D"/> representing the minimum values for each component.</param>
|
||||||
|
/// <param name="max">The <see cref="Vector4D"/> representing the maximum values for each component.</param>
|
||||||
|
/// <returns>A <see cref="Vector4D"/> with each component clamped between the corresponding components of the min and max <see cref="Vector4D"/>s.</returns>
|
||||||
|
public static Vector4D Clamp(Vector4D vector, Vector4D min, Vector4D max) => new(Math.Clamp(vector.X, min.X, max.X), Math.Clamp(vector.Y, min.Y, max.Y), Math.Clamp(vector.Z, min.Z, max.Z), Math.Clamp(vector.W, min.W, max.W));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs linear interpolation between two <see cref="Vector4D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="from">The starting <see cref="Vector4D"/> (t = 0).</param>
|
||||||
|
/// <param name="to">The ending <see cref="Vector4D"/> (t = 1).</param>
|
||||||
|
/// <param name="t">The interpolation parameter.</param>
|
||||||
|
/// <returns>The interpolated <see cref="Vector4D"/>.</returns>
|
||||||
|
public static Vector4D Lerp(Vector4D from, Vector4D to, float t) => from + FromTo(from, to) * t;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the dot product of two <see cref="Vector4D"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns>The dot product of the two <see cref="Vector4D"/>s.</returns>
|
||||||
|
public static float Dot(Vector4D left, Vector4D right) => left.X * right.X + left.Y * right.Y + left.Z * right.Z + left.W * right.W;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if two <see cref="Vector4D"/>s are approximately equal within a specified epsilon range.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="left">The first <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="right">The second <see cref="Vector4D"/>.</param>
|
||||||
|
/// <param name="epsilon">The epsilon range.</param>
|
||||||
|
/// <returns><see cref="true"/> if the <see cref="Vector4D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool ApproximatelyEquals(Vector4D left, Vector4D right, float epsilon = float.Epsilon)
|
||||||
|
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.Z.ApproximatelyEquals(right.W, epsilon);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether the specified object is equal to the current <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object to compare with the current <see cref="Vector4D"/>.</param>
|
||||||
|
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector4D"/>; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public override bool Equals(object? obj) => obj is Vector4D vector4D && this == vector4D;
|
||||||
|
public bool Equals(Vector4D other) => this == other;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a hash code for the <see cref="Vector4D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A hash code for the <see cref="Vector4D"/>.</returns>
|
||||||
|
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z, W);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts the <see cref="Vector4D"/> to its string representation.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A string representation of the <see cref="Vector4D"/>.</returns>
|
||||||
|
public override string ToString() => $"{nameof(Vector4D)}({X}, {Y}, {Z}, {W})";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides extension methods for <see cref="Vector4D"/> type.
|
||||||
|
/// </summary>
|
||||||
|
public static class Vector4DExtensions
|
||||||
|
{
|
||||||
|
/// <inheritdoc cref="Vector4D.Length(Vector4D)" />
|
||||||
|
public static float Length(this Vector4D vector) => Vector4D.Length(vector);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.LengthSquared(Vector4D)" />
|
||||||
|
public static float LengthSquared(this Vector4D vector) => Vector4D.LengthSquared(vector);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Distance(Vector4D, Vector4D)" />
|
||||||
|
public static float Distance(this Vector4D from, Vector4D to) => Vector4D.Distance(from, to);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Invert(Vector4D)" />
|
||||||
|
public static Vector4D Invert(this Vector4D vector) => Vector4D.Invert(vector);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Add(Vector4D, Vector4D)" />
|
||||||
|
public static Vector4D Add(this Vector4D vector, Vector4D vectorToAdd) => Vector4D.Add(vector, vectorToAdd);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Subtract(Vector4D, Vector4D)" />
|
||||||
|
public static Vector4D Subtract(this Vector4D vector, Vector4D vectorToSubtract) => Vector4D.Subtract(vector, vectorToSubtract);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Multiply(Vector4D, float)" />
|
||||||
|
public static Vector4D Multiply(this Vector4D vector, float value) => Vector4D.Multiply(vector, value);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Divide(Vector4D, float)" />
|
||||||
|
public static Vector4D Divide(this Vector4D vector, float value) => Vector4D.Divide(vector, value);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Abs(Vector4D)" />
|
||||||
|
public static Vector4D Abs(this Vector4D vector) => Vector4D.Abs(vector);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Normalize(Vector4D)" />
|
||||||
|
public static Vector4D Normalize(this Vector4D vector) => Vector4D.Normalize(vector);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.FromTo(Vector4D, Vector4D)" />
|
||||||
|
public static Vector4D FromTo(this Vector4D from, Vector4D to) => Vector4D.FromTo(from, to);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Scale(Vector4D, Vector4D)" />
|
||||||
|
public static Vector4D Scale(this Vector4D vector, Vector4D scale) => Vector4D.Scale(vector, scale);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Min(Vector4D, Vector4D)" />
|
||||||
|
public static Vector4D Min(this Vector4D left, Vector4D right) => Vector4D.Min(left, right);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Max(Vector4D, Vector4D)" />
|
||||||
|
public static Vector4D Max(this Vector4D left, Vector4D right) => Vector4D.Max(left, right);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Clamp(Vector4D, Vector4D, Vector4D)" />
|
||||||
|
public static Vector4D Clamp(this Vector4D vector, Vector4D min, Vector4D max) => Vector4D.Clamp(vector, min, max);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Lerp(Vector4D, Vector4D, float)" />
|
||||||
|
public static Vector4D Lerp(this Vector4D from, Vector4D to, float t) => Vector4D.Lerp(from, to, t);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.Dot(Vector4D, Vector4D)" />
|
||||||
|
public static float Dot(this Vector4D left, Vector4D right) => Vector4D.Dot(left, right);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Vector4D.ApproximatelyEquals(Vector4D, Vector4D, float)" />
|
||||||
|
public static bool ApproximatelyEquals(this Vector4D left, Vector4D right, float epsilon = float.Epsilon) => Vector4D.ApproximatelyEquals(left, right, epsilon);
|
||||||
|
}
|
@@ -8,6 +8,7 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
|
public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
|
||||||
public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
|
public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
|
||||||
public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
|
public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
|
||||||
|
public Event<ITransform2D> OnTransformUpdated { get; } = new();
|
||||||
|
|
||||||
private Vector2D _position = Vector2D.Zero;
|
private Vector2D _position = Vector2D.Zero;
|
||||||
private Vector2D _scale = Vector2D.One;
|
private Vector2D _scale = Vector2D.One;
|
||||||
@@ -36,7 +37,8 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_position = value;
|
_position = value;
|
||||||
|
|
||||||
UpdateLocalPosition();
|
UpdateLocalPosition();
|
||||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -52,7 +54,8 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_scale = value;
|
_scale = value;
|
||||||
|
|
||||||
UpdateLocalScale();
|
UpdateLocalScale();
|
||||||
OnScaleChanged?.Invoke(this, new(previousScale));
|
OnScaleChanged.Invoke(this, new(previousScale));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -68,7 +71,8 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_rotation = value;
|
_rotation = value;
|
||||||
|
|
||||||
UpdateLocalRotation();
|
UpdateLocalRotation();
|
||||||
OnRotationChanged?.Invoke(this, new(previousRotation));
|
OnRotationChanged.Invoke(this, new(previousRotation));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -84,7 +88,8 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_localPosition = value;
|
_localPosition = value;
|
||||||
|
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,8 +107,9 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
|
|
||||||
UpdateScale();
|
UpdateScale();
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
OnScaleChanged?.Invoke(this, new(previousScale));
|
OnScaleChanged.Invoke(this, new(previousScale));
|
||||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -119,7 +125,8 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_localRotation = value;
|
_localRotation = value;
|
||||||
|
|
||||||
UpdateRotation();
|
UpdateRotation();
|
||||||
OnRotationChanged?.Invoke(this, new(previousRotation));
|
OnRotationChanged.Invoke(this, new(previousRotation));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -130,7 +137,8 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
|
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
|
|
||||||
OnPositionChanged?.Invoke(this, args);
|
OnPositionChanged.Invoke(this, args);
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
|
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
|
||||||
@@ -143,8 +151,9 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
UpdateScale();
|
UpdateScale();
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
|
|
||||||
OnScaleChanged?.Invoke(this, args);
|
OnScaleChanged.Invoke(this, args);
|
||||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
|
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
|
||||||
@@ -157,8 +166,9 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
UpdateRotation();
|
UpdateRotation();
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
|
|
||||||
OnRotationChanged?.Invoke(this, args);
|
OnRotationChanged.Invoke(this, args);
|
||||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateLocalPosition()
|
private void UpdateLocalPosition()
|
||||||
@@ -252,9 +262,10 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
UpdateLocalScale();
|
UpdateLocalScale();
|
||||||
UpdateLocalRotation();
|
UpdateLocalRotation();
|
||||||
|
|
||||||
OnPositionChanged?.Invoke(this, new(Position));
|
OnPositionChanged.Invoke(this, new(Position));
|
||||||
OnScaleChanged?.Invoke(this, new(Scale));
|
OnScaleChanged.Invoke(this, new(Scale));
|
||||||
OnRotationChanged?.Invoke(this, new(Rotation));
|
OnRotationChanged.Invoke(this, new(Rotation));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||||
|
285
Engine.Core/Transform3D.cs
Normal file
285
Engine.Core/Transform3D.cs
Normal file
@@ -0,0 +1,285 @@
|
|||||||
|
using Engine.Core.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||||
|
public class Transform3D : Behaviour, ITransform3D
|
||||||
|
{
|
||||||
|
public Event<ITransform3D, ITransform3D.PositionChangedArguments> OnPositionChanged { get; } = new();
|
||||||
|
public Event<ITransform3D, ITransform3D.ScaleChangedArguments> OnScaleChanged { get; } = new();
|
||||||
|
public Event<ITransform3D, ITransform3D.RotationChangedArguments> OnRotationChanged { get; } = new();
|
||||||
|
public Event<ITransform3D> OnTransformUpdated { get; } = new();
|
||||||
|
|
||||||
|
private Vector3D _position = Vector3D.Zero;
|
||||||
|
private Vector3D _scale = Vector3D.One;
|
||||||
|
private Quaternion _rotation = Quaternion.Identity;
|
||||||
|
|
||||||
|
[Serialize] private Vector3D _localPosition = Vector3D.Zero;
|
||||||
|
[Serialize] private Vector3D _localScale = Vector3D.One;
|
||||||
|
[Serialize] private Quaternion _localRotation = Quaternion.Identity;
|
||||||
|
|
||||||
|
private ITransform3D? parentTransform = null;
|
||||||
|
|
||||||
|
public Vector3D Up => Quaternion.RotateVector(Vector3D.Up, Rotation);
|
||||||
|
public Vector3D Down => Quaternion.RotateVector(Vector3D.Down, Rotation);
|
||||||
|
public Vector3D Left => Quaternion.RotateVector(Vector3D.Left, Rotation);
|
||||||
|
public Vector3D Right => Quaternion.RotateVector(Vector3D.Right, Rotation);
|
||||||
|
public Vector3D Forward => Quaternion.RotateVector(Vector3D.Forward, Rotation);
|
||||||
|
public Vector3D Backward => Quaternion.RotateVector(Vector3D.Backward, Rotation);
|
||||||
|
|
||||||
|
public Vector3D Position
|
||||||
|
{
|
||||||
|
get => _position;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == _position)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3D previousPosition = _position;
|
||||||
|
_position = value;
|
||||||
|
|
||||||
|
UpdateLocalPosition();
|
||||||
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3D Scale
|
||||||
|
{
|
||||||
|
get => _scale;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == _scale)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3D previousScale = _scale;
|
||||||
|
_scale = value;
|
||||||
|
|
||||||
|
UpdateLocalScale();
|
||||||
|
OnScaleChanged.Invoke(this, new(previousScale));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Quaternion Rotation
|
||||||
|
{
|
||||||
|
get => _rotation;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == _rotation)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Quaternion previousRotation = _rotation;
|
||||||
|
_rotation = value;
|
||||||
|
|
||||||
|
UpdateLocalRotation();
|
||||||
|
OnRotationChanged.Invoke(this, new(previousRotation));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3D LocalPosition
|
||||||
|
{
|
||||||
|
get => _localPosition;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == _localPosition)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3D previousPosition = _position;
|
||||||
|
_localPosition = value;
|
||||||
|
|
||||||
|
UpdatePosition();
|
||||||
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3D LocalScale
|
||||||
|
{
|
||||||
|
get => _localScale;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == _localScale)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3D previousScale = _scale;
|
||||||
|
Vector3D previousPosition = _position;
|
||||||
|
_localScale = value;
|
||||||
|
|
||||||
|
UpdateScale();
|
||||||
|
UpdatePosition();
|
||||||
|
OnScaleChanged.Invoke(this, new(previousScale));
|
||||||
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Quaternion LocalRotation
|
||||||
|
{
|
||||||
|
get => _localRotation;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == _localRotation)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Quaternion previousRotation = _rotation;
|
||||||
|
_localRotation = value;
|
||||||
|
|
||||||
|
UpdateRotation();
|
||||||
|
OnRotationChanged.Invoke(this, new(previousRotation));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RecalculatePosition(ITransform3D _, ITransform3D.PositionChangedArguments args)
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
UpdatePosition();
|
||||||
|
|
||||||
|
OnPositionChanged.Invoke(this, args);
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RecalculateScale(ITransform3D _, ITransform3D.ScaleChangedArguments args)
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3D previousPosition = _position;
|
||||||
|
|
||||||
|
UpdateScale();
|
||||||
|
UpdatePosition();
|
||||||
|
|
||||||
|
OnScaleChanged.Invoke(this, args);
|
||||||
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RecalculateRotation(ITransform3D _, ITransform3D.RotationChangedArguments args)
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3D previousPosition = Position;
|
||||||
|
|
||||||
|
UpdateRotation();
|
||||||
|
UpdatePosition();
|
||||||
|
|
||||||
|
OnRotationChanged.Invoke(this, args);
|
||||||
|
OnPositionChanged.Invoke(this, new(previousPosition));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateLocalPosition()
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
_localPosition = Position;
|
||||||
|
else
|
||||||
|
_localPosition = parentTransform.Position.FromTo(Position).Scale(parentTransform.Scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateLocalScale()
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
_localScale = Scale;
|
||||||
|
else
|
||||||
|
_localScale = Scale.Scale(new(1f / parentTransform.Scale.X, 1f / parentTransform.Scale.Y, 1f / parentTransform.Scale.Z));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateLocalRotation()
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
_localRotation = Rotation;
|
||||||
|
else
|
||||||
|
_localRotation = Rotation * parentTransform.Rotation.Invert();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdatePosition()
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
_position = LocalPosition;
|
||||||
|
else
|
||||||
|
_position = parentTransform.Position + Quaternion.RotateVector(LocalPosition.Scale(new(parentTransform.Scale.X, parentTransform.Scale.Y, parentTransform.Scale.Z)), parentTransform.Rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateScale()
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
_scale = LocalScale;
|
||||||
|
else
|
||||||
|
_scale = (parentTransform?.Scale ?? Vector3D.One).Scale(_localScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateRotation()
|
||||||
|
{
|
||||||
|
if (parentTransform is null)
|
||||||
|
_rotation = LocalRotation;
|
||||||
|
else
|
||||||
|
_rotation = parentTransform.Rotation * LocalRotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void InitializeInternal()
|
||||||
|
{
|
||||||
|
UpdateReferences(UniverseObject.Parent);
|
||||||
|
UniverseObject.OnParentChanged.AddListener(OnParentChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void FinalizeInternal()
|
||||||
|
{
|
||||||
|
UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateReferences(IUniverseObject? parent)
|
||||||
|
{
|
||||||
|
ITransform3D? previousParent = parentTransform;
|
||||||
|
if (previousParent is not null)
|
||||||
|
{
|
||||||
|
previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
|
||||||
|
previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
|
||||||
|
previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
|
||||||
|
previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
|
||||||
|
previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform3D);
|
||||||
|
}
|
||||||
|
|
||||||
|
parentTransform = parent?.BehaviourController.GetBehaviour<ITransform3D>();
|
||||||
|
|
||||||
|
if (parentTransform is not null)
|
||||||
|
{
|
||||||
|
parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
|
||||||
|
parentTransform.OnScaleChanged.AddListener(RecalculateScale);
|
||||||
|
parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
|
||||||
|
parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
|
||||||
|
|
||||||
|
UpdatePosition();
|
||||||
|
UpdateScale();
|
||||||
|
UpdateRotation();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
UniverseObject.Parent?.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform3D);
|
||||||
|
|
||||||
|
UpdateLocalPosition();
|
||||||
|
UpdateLocalScale();
|
||||||
|
UpdateLocalRotation();
|
||||||
|
|
||||||
|
OnPositionChanged.Invoke(this, new(Position));
|
||||||
|
OnScaleChanged.Invoke(this, new(Scale));
|
||||||
|
OnRotationChanged.Invoke(this, new(Rotation));
|
||||||
|
OnTransformUpdated.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LookForTransform3D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||||
|
{
|
||||||
|
if (args.BehaviourAdded is not ITransform3D)
|
||||||
|
return;
|
||||||
|
|
||||||
|
UpdateReferences(UniverseObject.Parent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
|
||||||
|
{
|
||||||
|
UpdateReferences(args.CurrentParent);
|
||||||
|
}
|
||||||
|
}
|
@@ -143,19 +143,27 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicat
|
|||||||
private void SetupEnginePackets()
|
private void SetupEnginePackets()
|
||||||
{
|
{
|
||||||
// I know, ugly af. I need to find a better way
|
// I know, ugly af. I need to find a better way
|
||||||
netPacketProcessor.RegisterNestedType(AABBNetPacker.Write, AABBNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(AABB2DNetPacker.Write, AABB2DNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(AABB3DNetPacker.Write, AABB3DNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(CircleNetPacker.Write, CircleNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(CircleNetPacker.Write, CircleNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(ColorHSVNetPacker.Write, ColorHSVNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(ColorHSVNetPacker.Write, ColorHSVNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
|
netPacketProcessor.RegisterNestedType(ColorHSVANetPacker.Write, ColorHSVANetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(ColorRGBNetPacker.Write, ColorRGBNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(ColorRGBNetPacker.Write, ColorRGBNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(Line2DNetPacker.Write, Line2DNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(Line2DNetPacker.Write, Line2DNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(Line3DNetPacker.Write, Line3DNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(Projection1DNetPacker.Write, Projection1DNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(Projection1DNetPacker.Write, Projection1DNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(QuaternionNetPacker.Write, QuaternionNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(QuaternionNetPacker.Write, QuaternionNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(Ray2DNetPacker.Write, Ray2DNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(Ray3DNetPacker.Write, Ray3DNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(Shape2DNetPacker.Write, Shape2DNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(Shape2DNetPacker.Write, Shape2DNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(TriangleNetPacker.Write, TriangleNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(TriangleNetPacker.Write, TriangleNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(Vector2DNetPacker.Write, Vector2DNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(Vector2DNetPacker.Write, Vector2DNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(Vector2DIntNetPacker.Write, Vector2DIntNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(Vector3DIntNetPacker.Write, Vector3DIntNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(Vector4DNetPacker.Write, Vector4DNetPacker.Read);
|
||||||
}
|
}
|
||||||
|
|
||||||
public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
|
public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
|
||||||
|
@@ -4,19 +4,19 @@ using Engine.Core;
|
|||||||
|
|
||||||
namespace Engine.Systems.Network;
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
internal static class AABBNetPacker
|
internal static class AABB2DNetPacker
|
||||||
{
|
{
|
||||||
internal static void Write(NetDataWriter writer, AABB data)
|
internal static void Write(NetDataWriter writer, AABB2D data)
|
||||||
{
|
{
|
||||||
Vector2DNetPacker.Write(writer, data.LowerBoundary);
|
Vector2DNetPacker.Write(writer, data.LowerBoundary);
|
||||||
Vector2DNetPacker.Write(writer, data.UpperBoundary);
|
Vector2DNetPacker.Write(writer, data.UpperBoundary);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static AABB Read(NetDataReader reader)
|
internal static AABB2D Read(NetDataReader reader)
|
||||||
{
|
{
|
||||||
Vector2D lowerBoundary = Vector2DNetPacker.Read(reader);
|
Vector2D lowerBoundary = Vector2DNetPacker.Read(reader);
|
||||||
Vector2D upperBoundary = Vector2DNetPacker.Read(reader);
|
Vector2D upperBoundary = Vector2DNetPacker.Read(reader);
|
||||||
|
|
||||||
return new AABB(lowerBoundary, upperBoundary);
|
return new AABB2D(lowerBoundary, upperBoundary);
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -0,0 +1,22 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
internal static class AABB3DNetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, AABB3D data)
|
||||||
|
{
|
||||||
|
Vector3DNetPacker.Write(writer, data.LowerBoundary);
|
||||||
|
Vector3DNetPacker.Write(writer, data.UpperBoundary);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static AABB3D Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
Vector3D lowerBoundary = Vector3DNetPacker.Read(reader);
|
||||||
|
Vector3D upperBoundary = Vector3DNetPacker.Read(reader);
|
||||||
|
|
||||||
|
return new AABB3D(lowerBoundary, upperBoundary);
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,26 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
internal static class ColorHSVANetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, ColorHSVA data)
|
||||||
|
{
|
||||||
|
writer.Put(data.Hue);
|
||||||
|
writer.Put(data.Saturation);
|
||||||
|
writer.Put(data.Value);
|
||||||
|
writer.Put(data.Alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static ColorHSVA Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
float hue = reader.GetFloat();
|
||||||
|
float saturation = reader.GetFloat();
|
||||||
|
float value = reader.GetFloat();
|
||||||
|
float alpha = reader.GetFloat();
|
||||||
|
|
||||||
|
return new ColorHSVA(hue, saturation, value, alpha);
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,22 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
internal static class Line3DNetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, Line3D data)
|
||||||
|
{
|
||||||
|
Vector3DNetPacker.Write(writer, data.From);
|
||||||
|
Vector3DNetPacker.Write(writer, data.To);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Line3D Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
Vector3D from = Vector3DNetPacker.Read(reader);
|
||||||
|
Vector3D to = Vector3DNetPacker.Read(reader);
|
||||||
|
|
||||||
|
return new Line3D(from, to);
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,22 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
internal static class Ray2DNetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, Ray2D data)
|
||||||
|
{
|
||||||
|
Vector2DNetPacker.Write(writer, data.Origin);
|
||||||
|
Vector2DNetPacker.Write(writer, data.Direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Ray2D Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
Vector2D from = Vector2DNetPacker.Read(reader);
|
||||||
|
Vector2D direction = Vector2DNetPacker.Read(reader);
|
||||||
|
|
||||||
|
return new Ray2D(from, direction);
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,22 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
internal static class Ray3DNetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, Ray3D data)
|
||||||
|
{
|
||||||
|
Vector3DNetPacker.Write(writer, data.Origin);
|
||||||
|
Vector3DNetPacker.Write(writer, data.Direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Ray3D Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
Vector3D from = Vector3DNetPacker.Read(reader);
|
||||||
|
Vector3D direction = Vector3DNetPacker.Read(reader);
|
||||||
|
|
||||||
|
return new Ray3D(from, direction);
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,22 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
internal static class Vector2DIntNetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, Vector2DInt data)
|
||||||
|
{
|
||||||
|
writer.Put(data.X);
|
||||||
|
writer.Put(data.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Vector2DInt Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
int x = reader.GetInt();
|
||||||
|
int y = reader.GetInt();
|
||||||
|
|
||||||
|
return new Vector2DInt(x, y);
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,24 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
internal static class Vector3DIntNetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, Vector3DInt data)
|
||||||
|
{
|
||||||
|
writer.Put(data.X);
|
||||||
|
writer.Put(data.Y);
|
||||||
|
writer.Put(data.Z);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Vector3DInt Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
int x = reader.GetInt();
|
||||||
|
int y = reader.GetInt();
|
||||||
|
int z = reader.GetInt();
|
||||||
|
|
||||||
|
return new Vector3DInt(x, y, z);
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,26 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
internal static class Vector4DNetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, Vector4D data)
|
||||||
|
{
|
||||||
|
writer.Put(data.X);
|
||||||
|
writer.Put(data.Y);
|
||||||
|
writer.Put(data.Z);
|
||||||
|
writer.Put(data.W);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Vector4D Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
float x = reader.GetFloat();
|
||||||
|
float y = reader.GetFloat();
|
||||||
|
float z = reader.GetFloat();
|
||||||
|
float w = reader.GetFloat();
|
||||||
|
|
||||||
|
return new Vector4D(x, y, z, w);
|
||||||
|
}
|
||||||
|
}
|
@@ -10,13 +10,13 @@ namespace Engine.Integration.MonoGame;
|
|||||||
public interface ISpriteBatch
|
public interface ISpriteBatch
|
||||||
{
|
{
|
||||||
void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
|
void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
|
||||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||||
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
|
void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
|
||||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
|
void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color);
|
||||||
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
|
void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color);
|
||||||
void Draw(Texture2D texture, Vector2D position, Color color);
|
void Draw(Texture2D texture, Vector2D position, Color color);
|
||||||
void Draw(Texture2D texture, AABB destinationAABB, Color color);
|
void Draw(Texture2D texture, AABB2D destinationAABB, Color color);
|
||||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
|
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
|
||||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||||
|
@@ -7,9 +7,9 @@ namespace Engine.Integration.MonoGame;
|
|||||||
|
|
||||||
public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
|
public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
|
||||||
{
|
{
|
||||||
public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
|
public Event<MonoGameCamera2D> OnMatrixTransformChanged { get; } = new();
|
||||||
public event ViewportChangedArguments? OnViewportChanged = null;
|
public Event<MonoGameCamera2D> OnViewportChanged { get; } = new();
|
||||||
public event ZoomChangedArguments? OnZoomChanged = null;
|
public Event<MonoGameCamera2D> OnZoomChanged { get; } = new();
|
||||||
|
|
||||||
private Matrix _matrixTransform = Matrix.Identity;
|
private Matrix _matrixTransform = Matrix.Identity;
|
||||||
|
|
||||||
@@ -28,7 +28,7 @@ public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPr
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
_matrixTransform = value;
|
_matrixTransform = value;
|
||||||
OnMatrixTransformChanged?.Invoke(this);
|
OnMatrixTransformChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -47,7 +47,7 @@ public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPr
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
_viewport = value;
|
_viewport = value;
|
||||||
OnViewportChanged?.Invoke(this);
|
OnViewportChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,7 +62,7 @@ public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPr
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
_zoom = newValue;
|
_zoom = newValue;
|
||||||
OnZoomChanged?.Invoke(this);
|
OnZoomChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,8 +102,4 @@ public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPr
|
|||||||
|
|
||||||
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
||||||
protected sealed override void FinalizeInternal() => Transform = null!;
|
protected sealed override void FinalizeInternal() => Transform = null!;
|
||||||
|
|
||||||
public delegate void MatrixTransformChangedArguments(MonoGameCamera2D sender);
|
|
||||||
public delegate void ViewportChangedArguments(MonoGameCamera2D sender);
|
|
||||||
public delegate void ZoomChangedArguments(MonoGameCamera2D sender);
|
|
||||||
}
|
}
|
||||||
|
@@ -0,0 +1,131 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class MonoGameCamera3D : BehaviourBase, ICamera3D, IFirstFrameUpdate, IPreDraw
|
||||||
|
{
|
||||||
|
public Event<MonoGameCamera3D, ViewChangedArguments> OnViewChanged { get; } = new();
|
||||||
|
public Event<MonoGameCamera3D, ProjectionChangedArguments> OnProjectionChanged { get; } = new();
|
||||||
|
public Event<MonoGameCamera3D, ViewportChangedArguments> OnViewportChanged { get; } = new();
|
||||||
|
public Event<MonoGameCamera3D, FieldOfViewChangedArguments> OnFieldOfViewChanged { get; } = new();
|
||||||
|
|
||||||
|
private Matrix _view = Matrix.Identity;
|
||||||
|
private Matrix _projection = Matrix.Identity;
|
||||||
|
private Viewport _viewport = default;
|
||||||
|
private float _fieldOfView = 1f;
|
||||||
|
|
||||||
|
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
||||||
|
public ITransform3D Transform { get; private set; } = null!;
|
||||||
|
|
||||||
|
public Matrix View
|
||||||
|
{
|
||||||
|
get => _view;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_view == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Matrix previousView = _view;
|
||||||
|
_view = value;
|
||||||
|
OnViewChanged.Invoke(this, new(previousView));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public Matrix Projection
|
||||||
|
{
|
||||||
|
get => _projection;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_projection == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Matrix previousProjection = _projection;
|
||||||
|
_projection = value;
|
||||||
|
OnProjectionChanged.Invoke(this, new(previousProjection));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3D Position
|
||||||
|
{
|
||||||
|
get => Transform.Position;
|
||||||
|
set => Transform.Position = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Viewport Viewport
|
||||||
|
{
|
||||||
|
get => _viewport;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_viewport.Equals(value))
|
||||||
|
return;
|
||||||
|
|
||||||
|
Viewport previousViewport = _viewport;
|
||||||
|
_viewport = value;
|
||||||
|
OnViewportChanged.Invoke(this, new(previousViewport));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float FieldOfView
|
||||||
|
{
|
||||||
|
get => _fieldOfView;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
float newValue = Math.Max(0.1f, value);
|
||||||
|
|
||||||
|
if (_fieldOfView == newValue)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float previousFieldOfView = _fieldOfView;
|
||||||
|
_fieldOfView = newValue;
|
||||||
|
OnFieldOfViewChanged.Invoke(this, new(previousFieldOfView));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Engine.Core.Quaternion Rotation
|
||||||
|
{
|
||||||
|
get => Transform.Rotation;
|
||||||
|
set => Transform.Rotation = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||||
|
public Ray3D ScreenToWorldRay(Vector2D screenPosition)
|
||||||
|
{
|
||||||
|
Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f);
|
||||||
|
Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f);
|
||||||
|
|
||||||
|
Vector3 worldNear = Viewport.Unproject(nearPoint, _projection, _view, Matrix.Identity);
|
||||||
|
Vector3 worldFar = Viewport.Unproject(farPoint, _projection, _view, Matrix.Identity);
|
||||||
|
|
||||||
|
Vector3 direction = Vector3.Normalize(worldFar - worldNear);
|
||||||
|
return new(worldNear.ToVector3D(), direction.ToVector3D());
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), _projection, _view, Matrix.Identity).ToVector3D();
|
||||||
|
|
||||||
|
public void FirstActiveFrame()
|
||||||
|
{
|
||||||
|
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
|
||||||
|
Viewport = Graphics.GraphicsDevice.Viewport;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PreDraw()
|
||||||
|
{
|
||||||
|
Vector3 cameraPosition = Position.ToVector3();
|
||||||
|
View = Matrix.CreateLookAt(
|
||||||
|
cameraPosition,
|
||||||
|
Transform.Forward.ToVector3() + cameraPosition,
|
||||||
|
Transform.Up.ToVector3()
|
||||||
|
);
|
||||||
|
Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, Viewport.AspectRatio, 0.1f, 100f);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform3D>();
|
||||||
|
protected sealed override void FinalizeInternal() => Transform = null!;
|
||||||
|
|
||||||
|
public readonly record struct ViewChangedArguments(Matrix PreviousView);
|
||||||
|
public readonly record struct ProjectionChangedArguments(Matrix PreviousProjection);
|
||||||
|
public readonly record struct ViewportChangedArguments(Viewport PreviousViewport);
|
||||||
|
public readonly record struct FieldOfViewChangedArguments(float PreviousFieldOfView);
|
||||||
|
}
|
@@ -14,25 +14,25 @@ public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
|
|||||||
public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
|
public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
|
||||||
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
|
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
|
public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
|
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color)
|
||||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
|
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
|
public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color)
|
||||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, Vector2D position, Color color)
|
public void Draw(Texture2D texture, Vector2D position, Color color)
|
||||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
|
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, AABB destinationAABB, Color color)
|
public void Draw(Texture2D texture, AABB2D destinationAABB, Color color)
|
||||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
|
||||||
|
@@ -35,6 +35,15 @@ public static class EngineConverterExtensions
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
|
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector3D ToVector3D(this Vector3 vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector3 ToVector3(this Vector3D vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Microsoft.Xna.Framework.Quaternion ToXnaQuaternion(this Core.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
|
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
|
||||||
|
|
||||||
@@ -51,7 +60,7 @@ public static class EngineConverterExtensions
|
|||||||
};
|
};
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static Rectangle ToRectangle(this AABB aabb) => new()
|
public static Rectangle ToRectangle(this AABB2D aabb) => new()
|
||||||
{
|
{
|
||||||
X = (int)(aabb.LowerBoundary.X * screenScale.X),
|
X = (int)(aabb.LowerBoundary.X * screenScale.X),
|
||||||
Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
|
Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
|
||||||
|
@@ -8,33 +8,33 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class AABBConverter : EngineTypeYamlSerializerBase<AABB>
|
public class AABB2DConverter : EngineTypeYamlSerializerBase<AABB2D>
|
||||||
{
|
{
|
||||||
public override AABB Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override AABB2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
parser.Consume<MappingStart>();
|
parser.Consume<MappingStart>();
|
||||||
|
|
||||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB.LowerBoundary)) != 0)
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB2D.LowerBoundary)) != 0)
|
||||||
throw new ArgumentException($"{nameof(AABB)} mapping must start with {nameof(AABB.LowerBoundary)}");
|
throw new ArgumentException($"{nameof(AABB2D)} mapping must start with {nameof(AABB2D.LowerBoundary)}");
|
||||||
Vector2D lowerBoundary = (Vector2D)rootDeserializer(typeof(Vector2D))!;
|
Vector2D lowerBoundary = (Vector2D)rootDeserializer(typeof(Vector2D))!;
|
||||||
|
|
||||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB.UpperBoundary)) != 0)
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB2D.UpperBoundary)) != 0)
|
||||||
throw new ArgumentException($"{nameof(AABB)} mapping must end with {nameof(AABB.UpperBoundary)}");
|
throw new ArgumentException($"{nameof(AABB2D)} mapping must end with {nameof(AABB2D.UpperBoundary)}");
|
||||||
Vector2D upperBoundary = (Vector2D)rootDeserializer(typeof(Vector2D))!;
|
Vector2D upperBoundary = (Vector2D)rootDeserializer(typeof(Vector2D))!;
|
||||||
|
|
||||||
parser.Consume<MappingEnd>();
|
parser.Consume<MappingEnd>();
|
||||||
|
|
||||||
return new AABB(lowerBoundary, upperBoundary);
|
return new AABB2D(lowerBoundary, upperBoundary);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
AABB aabb = (AABB)value!;
|
AABB2D aabb = (AABB2D)value!;
|
||||||
|
|
||||||
emitter.Emit(new MappingStart());
|
emitter.Emit(new MappingStart());
|
||||||
emitter.Emit(new Scalar(nameof(AABB.LowerBoundary)));
|
emitter.Emit(new Scalar(nameof(AABB2D.LowerBoundary)));
|
||||||
serializer(aabb.LowerBoundary, typeof(Vector2D));
|
serializer(aabb.LowerBoundary, typeof(Vector2D));
|
||||||
emitter.Emit(new Scalar(nameof(AABB.UpperBoundary)));
|
emitter.Emit(new Scalar(nameof(AABB2D.UpperBoundary)));
|
||||||
serializer(aabb.UpperBoundary, typeof(Vector2D));
|
serializer(aabb.UpperBoundary, typeof(Vector2D));
|
||||||
emitter.Emit(new MappingEnd());
|
emitter.Emit(new MappingEnd());
|
||||||
}
|
}
|
@@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class AABB3DConverter : EngineTypeYamlSerializerBase<AABB3D>
|
||||||
|
{
|
||||||
|
public override AABB3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
parser.Consume<MappingStart>();
|
||||||
|
|
||||||
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB3D.LowerBoundary)) != 0)
|
||||||
|
throw new ArgumentException($"{nameof(AABB3D)} mapping must start with {nameof(AABB3D.LowerBoundary)}");
|
||||||
|
Vector3D lowerBoundary = (Vector3D)rootDeserializer(typeof(Vector3D))!;
|
||||||
|
|
||||||
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB3D.UpperBoundary)) != 0)
|
||||||
|
throw new ArgumentException($"{nameof(AABB3D)} mapping must end with {nameof(AABB3D.UpperBoundary)}");
|
||||||
|
Vector3D upperBoundary = (Vector3D)rootDeserializer(typeof(Vector3D))!;
|
||||||
|
|
||||||
|
parser.Consume<MappingEnd>();
|
||||||
|
|
||||||
|
return new AABB3D(lowerBoundary, upperBoundary);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
AABB3D aabb = (AABB3D)value!;
|
||||||
|
|
||||||
|
emitter.Emit(new MappingStart());
|
||||||
|
emitter.Emit(new Scalar(nameof(AABB3D.LowerBoundary)));
|
||||||
|
serializer(aabb.LowerBoundary, typeof(Vector3D));
|
||||||
|
emitter.Emit(new Scalar(nameof(AABB3D.UpperBoundary)));
|
||||||
|
serializer(aabb.UpperBoundary, typeof(Vector3D));
|
||||||
|
emitter.Emit(new MappingEnd());
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class ColorHSVAConverter : EngineTypeYamlSerializerBase<ColorHSVA>
|
||||||
|
{
|
||||||
|
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorHSVA).Length + 1;
|
||||||
|
|
||||||
|
public override ColorHSVA Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
string value = parser.Consume<Scalar>().Value;
|
||||||
|
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
|
||||||
|
string[] values = insideParenthesis.Split(", ");
|
||||||
|
return new ColorHSVA(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]), float.Parse(values[3]));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
ColorHSVA hsva = (ColorHSVA)value!;
|
||||||
|
emitter.Emit(new Scalar($"{nameof(ColorHSVA)}({hsva.Hue}, {hsva.Saturation}, {hsva.Value}, {hsva.Alpha})"));
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class Line3DConverter : EngineTypeYamlSerializerBase<Line3D>
|
||||||
|
{
|
||||||
|
public override Line3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
parser.Consume<MappingStart>();
|
||||||
|
|
||||||
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(Line3D.From)) != 0)
|
||||||
|
throw new ArgumentException($"{nameof(Line3D)} mapping must start with {nameof(Line3D.From)}");
|
||||||
|
Vector3D from = (Vector3D)rootDeserializer(typeof(Vector3D))!;
|
||||||
|
|
||||||
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(Line3D.To)) != 0)
|
||||||
|
throw new ArgumentException($"{nameof(Line3D)} mapping must end with {nameof(Line3D.To)}");
|
||||||
|
Vector3D to = (Vector3D)rootDeserializer(typeof(Vector3D))!;
|
||||||
|
|
||||||
|
parser.Consume<MappingEnd>();
|
||||||
|
|
||||||
|
return new Line3D(from, to);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
Line3D line3D = (Line3D)value!;
|
||||||
|
|
||||||
|
emitter.Emit(new MappingStart());
|
||||||
|
emitter.Emit(new Scalar(nameof(Line3D.From)));
|
||||||
|
serializer(line3D.From, typeof(Vector3D));
|
||||||
|
emitter.Emit(new Scalar(nameof(Line3D.To)));
|
||||||
|
serializer(line3D.To, typeof(Vector3D));
|
||||||
|
emitter.Emit(new MappingEnd());
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class Ray2DConverter : EngineTypeYamlSerializerBase<Ray2D>
|
||||||
|
{
|
||||||
|
public override Ray2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
parser.Consume<MappingStart>();
|
||||||
|
|
||||||
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(Ray2D.Origin)) != 0)
|
||||||
|
throw new ArgumentException($"{nameof(Ray2D)} mapping must start with {nameof(Ray2D.Origin)}");
|
||||||
|
Vector2D origin = (Vector2D)rootDeserializer(typeof(Vector2D))!;
|
||||||
|
|
||||||
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(Ray2D.Direction)) != 0)
|
||||||
|
throw new ArgumentException($"{nameof(Ray2D)} mapping must end with {nameof(Ray2D.Direction)}");
|
||||||
|
Vector2D direction = (Vector2D)rootDeserializer(typeof(Vector2D))!;
|
||||||
|
|
||||||
|
parser.Consume<MappingEnd>();
|
||||||
|
|
||||||
|
return new Ray2D(origin, direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
Ray2D ray2D = (Ray2D)value!;
|
||||||
|
|
||||||
|
emitter.Emit(new MappingStart());
|
||||||
|
emitter.Emit(new Scalar(nameof(ray2D.Origin)));
|
||||||
|
serializer(ray2D.Origin, typeof(Vector2D));
|
||||||
|
emitter.Emit(new Scalar(nameof(ray2D.Direction)));
|
||||||
|
serializer(ray2D.Direction, typeof(Vector2D));
|
||||||
|
emitter.Emit(new MappingEnd());
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class Ray3DConverter : EngineTypeYamlSerializerBase<Ray3D>
|
||||||
|
{
|
||||||
|
public override Ray3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
parser.Consume<MappingStart>();
|
||||||
|
|
||||||
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(Ray3D.Origin)) != 0)
|
||||||
|
throw new ArgumentException($"{nameof(Ray3D)} mapping must start with {nameof(Ray3D.Origin)}");
|
||||||
|
Vector3D origin = (Vector3D)rootDeserializer(typeof(Vector3D))!;
|
||||||
|
|
||||||
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(Ray3D.Direction)) != 0)
|
||||||
|
throw new ArgumentException($"{nameof(Ray3D)} mapping must end with {nameof(Ray3D.Direction)}");
|
||||||
|
Vector3D direction = (Vector3D)rootDeserializer(typeof(Vector3D))!;
|
||||||
|
|
||||||
|
parser.Consume<MappingEnd>();
|
||||||
|
|
||||||
|
return new Ray3D(origin, direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
Ray3D ray3D = (Ray3D)value!;
|
||||||
|
|
||||||
|
emitter.Emit(new MappingStart());
|
||||||
|
emitter.Emit(new Scalar(nameof(ray3D.Origin)));
|
||||||
|
serializer(ray3D.Origin, typeof(Vector3D));
|
||||||
|
emitter.Emit(new Scalar(nameof(ray3D.Direction)));
|
||||||
|
serializer(ray3D.Direction, typeof(Vector3D));
|
||||||
|
emitter.Emit(new MappingEnd());
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class Vector2DIntConverter : EngineTypeYamlSerializerBase<Vector2DInt>
|
||||||
|
{
|
||||||
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector2DInt).Length + 1;
|
||||||
|
|
||||||
|
public override Vector2DInt Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
string value = parser.Consume<Scalar>().Value;
|
||||||
|
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
|
||||||
|
string[] values = insideParenthesis.Split(", ");
|
||||||
|
return new Vector2DInt(int.Parse(values[0]), int.Parse(values[1]));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
Vector2DInt vector2DInt = (Vector2DInt)value!;
|
||||||
|
emitter.Emit(new Scalar($"{nameof(Vector2DInt)}({vector2DInt.X}, {vector2DInt.Y})"));
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class Vector3DIntConverter : EngineTypeYamlSerializerBase<Vector3DInt>
|
||||||
|
{
|
||||||
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector3DInt).Length + 1;
|
||||||
|
|
||||||
|
public override Vector3DInt Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
string value = parser.Consume<Scalar>().Value;
|
||||||
|
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
|
||||||
|
string[] values = insideParenthesis.Split(", ");
|
||||||
|
return new Vector3DInt(int.Parse(values[0]), int.Parse(values[1]), int.Parse(values[2]));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
Vector3DInt vector3DInt = (Vector3DInt)value!;
|
||||||
|
emitter.Emit(new Scalar($"{nameof(Vector3DInt)}({vector3DInt.X}, {vector3DInt.Y}, {vector3DInt.Z})"));
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class Vector4DConverter : EngineTypeYamlSerializerBase<Vector4D>
|
||||||
|
{
|
||||||
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector4D).Length + 1;
|
||||||
|
|
||||||
|
public override Vector4D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
string value = parser.Consume<Scalar>().Value;
|
||||||
|
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
|
||||||
|
string[] values = insideParenthesis.Split(", ");
|
||||||
|
return new Vector4D(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]), float.Parse(values[3]));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
Vector4D vector4D = (Vector4D)value!;
|
||||||
|
emitter.Emit(new Scalar($"{nameof(Vector4D)}({vector4D.X}, {vector4D.Y}, {vector4D.Z}, {vector4D.W})"));
|
||||||
|
}
|
||||||
|
}
|
Submodule Engine.Integration/YamlDotNet updated: b8ac2a98ff...62048d7abe
@@ -68,11 +68,11 @@ public static class Physics2D
|
|||||||
return isOverlapping;
|
return isOverlapping;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool Overlaps(this AABB aabb, Vector2D point)
|
public static bool Overlaps(this AABB2D aabb, Vector2D point)
|
||||||
=> point.X >= aabb.LowerBoundary.X && point.X <= aabb.UpperBoundary.X &&
|
=> point.X >= aabb.LowerBoundary.X && point.X <= aabb.UpperBoundary.X &&
|
||||||
point.Y >= aabb.LowerBoundary.Y && point.Y <= aabb.UpperBoundary.Y;
|
point.Y >= aabb.LowerBoundary.Y && point.Y <= aabb.UpperBoundary.Y;
|
||||||
|
|
||||||
public static bool Overlaps(this AABB left, AABB right)
|
public static bool Overlaps(this AABB2D left, AABB2D right)
|
||||||
=> left.LowerBoundary.X <= right.UpperBoundary.X && left.UpperBoundary.X >= right.LowerBoundary.X &&
|
=> left.LowerBoundary.X <= right.UpperBoundary.X && left.UpperBoundary.X >= right.LowerBoundary.X &&
|
||||||
left.LowerBoundary.Y <= right.UpperBoundary.Y && left.UpperBoundary.Y >= right.LowerBoundary.Y;
|
left.LowerBoundary.Y <= right.UpperBoundary.Y && left.UpperBoundary.Y >= right.LowerBoundary.Y;
|
||||||
|
|
||||||
|
@@ -0,0 +1,24 @@
|
|||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Tween;
|
||||||
|
|
||||||
|
public static class TweenAABB2DExtensions
|
||||||
|
{
|
||||||
|
private static readonly BoxedPool<AABB2D> boxedAABBPool = new(2);
|
||||||
|
|
||||||
|
public static ITween TweenAABB(this AABB2D initialAABB, ITweenManager tweenManager, float duration, AABB2D targetAABB, System.Action<AABB2D> setMethod)
|
||||||
|
{
|
||||||
|
Boxed<AABB2D> boxedInitial = boxedAABBPool.Get(initialAABB);
|
||||||
|
Boxed<AABB2D> boxedTarget = boxedAABBPool.Get(targetAABB);
|
||||||
|
|
||||||
|
ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB2D(boxedInitial.Value.LowerBoundary.Lerp(boxedTarget.Value.LowerBoundary, t), boxedInitial.Value.UpperBoundary.Lerp(boxedTarget.Value.UpperBoundary, t))));
|
||||||
|
|
||||||
|
tween.OnComplete(() =>
|
||||||
|
{
|
||||||
|
boxedAABBPool.Return(boxedInitial);
|
||||||
|
boxedAABBPool.Return(boxedTarget);
|
||||||
|
});
|
||||||
|
|
||||||
|
return tween;
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,24 @@
|
|||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Tween;
|
||||||
|
|
||||||
|
public static class TweenAABB3DExtensions
|
||||||
|
{
|
||||||
|
private static readonly BoxedPool<AABB3D> boxedAABBPool = new(2);
|
||||||
|
|
||||||
|
public static ITween TweenAABB(this AABB3D initialAABB, ITweenManager tweenManager, float duration, AABB3D targetAABB, System.Action<AABB3D> setMethod)
|
||||||
|
{
|
||||||
|
Boxed<AABB3D> boxedInitial = boxedAABBPool.Get(initialAABB);
|
||||||
|
Boxed<AABB3D> boxedTarget = boxedAABBPool.Get(targetAABB);
|
||||||
|
|
||||||
|
ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB3D(boxedInitial.Value.LowerBoundary.Lerp(boxedTarget.Value.LowerBoundary, t), boxedInitial.Value.UpperBoundary.Lerp(boxedTarget.Value.UpperBoundary, t))));
|
||||||
|
|
||||||
|
tween.OnComplete(() =>
|
||||||
|
{
|
||||||
|
boxedAABBPool.Return(boxedInitial);
|
||||||
|
boxedAABBPool.Return(boxedTarget);
|
||||||
|
});
|
||||||
|
|
||||||
|
return tween;
|
||||||
|
}
|
||||||
|
}
|
@@ -1,24 +0,0 @@
|
|||||||
using Engine.Core;
|
|
||||||
|
|
||||||
namespace Engine.Systems.Tween;
|
|
||||||
|
|
||||||
public static class TweenAABBExtensions
|
|
||||||
{
|
|
||||||
private static readonly BoxedPool<AABB> boxedAABBPool = new(2);
|
|
||||||
|
|
||||||
public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, System.Action<AABB> setMethod)
|
|
||||||
{
|
|
||||||
Boxed<AABB> boxedInitial = boxedAABBPool.Get(initialAABB);
|
|
||||||
Boxed<AABB> boxedTarget = boxedAABBPool.Get(targetAABB);
|
|
||||||
|
|
||||||
ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB(boxedInitial.Value.LowerBoundary.Lerp(boxedTarget.Value.LowerBoundary, t), boxedInitial.Value.UpperBoundary.Lerp(boxedTarget.Value.UpperBoundary, t))));
|
|
||||||
|
|
||||||
tween.OnComplete(() =>
|
|
||||||
{
|
|
||||||
boxedAABBPool.Return(boxedInitial);
|
|
||||||
boxedAABBPool.Return(boxedTarget);
|
|
||||||
});
|
|
||||||
|
|
||||||
return tween;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -0,0 +1,31 @@
|
|||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Tween;
|
||||||
|
|
||||||
|
public static class TweenLine3DExtensions
|
||||||
|
{
|
||||||
|
private static readonly BoxedPool<Line3D> boxedLine3DPool = new(2);
|
||||||
|
|
||||||
|
public static ITween TweenLine3D(this Line3D initialLine3D, ITweenManager tweenManager, float duration, Line3D targetLine3D, System.Action<Line3D> setMethod)
|
||||||
|
{
|
||||||
|
Boxed<Line3D> boxedInitial = boxedLine3DPool.Get(initialLine3D);
|
||||||
|
Boxed<Line3D> boxedTarget = boxedLine3DPool.Get(targetLine3D);
|
||||||
|
|
||||||
|
ITween tween = tweenManager.StartTween(duration,
|
||||||
|
t => setMethod?.Invoke(
|
||||||
|
new Line3D(
|
||||||
|
boxedInitial.Value.From.Lerp(boxedTarget.Value.From, t),
|
||||||
|
boxedInitial.Value.To.Lerp(boxedTarget.Value.To, t)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
tween.OnComplete(() =>
|
||||||
|
{
|
||||||
|
boxedLine3DPool.Return(boxedInitial);
|
||||||
|
boxedLine3DPool.Return(boxedTarget);
|
||||||
|
});
|
||||||
|
|
||||||
|
return tween;
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,31 @@
|
|||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Tween;
|
||||||
|
|
||||||
|
public static class TweenRay2DExtensions
|
||||||
|
{
|
||||||
|
private static readonly BoxedPool<Ray2D> boxedRay2DPool = new(2);
|
||||||
|
|
||||||
|
public static ITween TweenRay2D(this Ray2D initialRay2D, ITweenManager tweenManager, float duration, Ray2D targetRay2D, System.Action<Ray2D> setMethod)
|
||||||
|
{
|
||||||
|
Boxed<Ray2D> boxedInitial = boxedRay2DPool.Get(initialRay2D);
|
||||||
|
Boxed<Ray2D> boxedTarget = boxedRay2DPool.Get(targetRay2D);
|
||||||
|
|
||||||
|
ITween tween = tweenManager.StartTween(duration,
|
||||||
|
t => setMethod?.Invoke(
|
||||||
|
new Ray2D(
|
||||||
|
boxedInitial.Value.Origin.Lerp(boxedTarget.Value.Origin, t),
|
||||||
|
boxedInitial.Value.Direction.Lerp(boxedTarget.Value.Direction, t).Normalized
|
||||||
|
)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
tween.OnComplete(() =>
|
||||||
|
{
|
||||||
|
boxedRay2DPool.Return(boxedInitial);
|
||||||
|
boxedRay2DPool.Return(boxedTarget);
|
||||||
|
});
|
||||||
|
|
||||||
|
return tween;
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,31 @@
|
|||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Tween;
|
||||||
|
|
||||||
|
public static class TweenRay3DExtensions
|
||||||
|
{
|
||||||
|
private static readonly BoxedPool<Ray3D> boxedRay3DPool = new(2);
|
||||||
|
|
||||||
|
public static ITween TweenRay3D(this Ray3D initialRay3D, ITweenManager tweenManager, float duration, Ray3D targetRay3D, System.Action<Ray3D> setMethod)
|
||||||
|
{
|
||||||
|
Boxed<Ray3D> boxedInitial = boxedRay3DPool.Get(initialRay3D);
|
||||||
|
Boxed<Ray3D> boxedTarget = boxedRay3DPool.Get(targetRay3D);
|
||||||
|
|
||||||
|
ITween tween = tweenManager.StartTween(duration,
|
||||||
|
t => setMethod?.Invoke(
|
||||||
|
new Ray3D(
|
||||||
|
boxedInitial.Value.Origin.Lerp(boxedTarget.Value.Origin, t),
|
||||||
|
boxedInitial.Value.Direction.Lerp(boxedTarget.Value.Direction, t).Normalized
|
||||||
|
)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
tween.OnComplete(() =>
|
||||||
|
{
|
||||||
|
boxedRay3DPool.Return(boxedInitial);
|
||||||
|
boxedRay3DPool.Return(boxedTarget);
|
||||||
|
});
|
||||||
|
|
||||||
|
return tween;
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,24 @@
|
|||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Tween;
|
||||||
|
|
||||||
|
public static class TweenVector4DExtensions
|
||||||
|
{
|
||||||
|
private static readonly BoxedPool<Vector4D> boxedVector4DPool = new(2);
|
||||||
|
|
||||||
|
public static ITween TweenVector4D(this Vector4D initialVector4D, ITweenManager tweenManager, float duration, Vector4D targetVector4D, System.Action<Vector4D> setMethod)
|
||||||
|
{
|
||||||
|
Boxed<Vector4D> boxedInitial = boxedVector4DPool.Get(initialVector4D);
|
||||||
|
Boxed<Vector4D> boxedTarget = boxedVector4DPool.Get(targetVector4D);
|
||||||
|
|
||||||
|
ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(boxedInitial.Value.Lerp(boxedTarget.Value, t)));
|
||||||
|
|
||||||
|
tween.OnComplete(() =>
|
||||||
|
{
|
||||||
|
boxedVector4DPool.Return(boxedInitial);
|
||||||
|
boxedVector4DPool.Return(boxedTarget);
|
||||||
|
});
|
||||||
|
|
||||||
|
return tween;
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user