Compare commits
	
		
			11 Commits
		
	
	
		
			feat/netwo
			...
			feat/liten
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 05dfb92bab | |||
| 7f169fc788 | |||
| 376f18c43a | |||
| 150deaa618 | |||
| d011bf9a7a | |||
| 19124e733c | |||
| c28568d0cb | |||
| 91d301677f | |||
| 73ae55e1d4 | |||
| a35e25eb31 | |||
| 775f24c560 | 
							
								
								
									
										46
									
								
								.vscode/launch.json
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								.vscode/launch.json
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
 | 
			
		||||
{
 | 
			
		||||
  // Use IntelliSense to learn about possible attributes.
 | 
			
		||||
  // Hover to view descriptions of existing attributes.
 | 
			
		||||
  // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
 | 
			
		||||
  "version": "0.2.0",
 | 
			
		||||
  "configurations": [
 | 
			
		||||
    {
 | 
			
		||||
      "name": "Start Client",
 | 
			
		||||
      "type": "coreclr",
 | 
			
		||||
      "request": "launch",
 | 
			
		||||
      "preLaunchTask": "build",
 | 
			
		||||
      // If you have changed target frameworks, make sure to update the program path.
 | 
			
		||||
      "program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
 | 
			
		||||
      "args": ["127.0.0.1"],
 | 
			
		||||
      "cwd": "${workspaceFolder}",
 | 
			
		||||
      // For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
 | 
			
		||||
      "console": "internalConsole",
 | 
			
		||||
      "stopAtEntry": false
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": ".NET Core Attach",
 | 
			
		||||
      "type": "coreclr",
 | 
			
		||||
      "request": "attach",
 | 
			
		||||
      "processId": "${command:pickProcess}"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": "Start Server",
 | 
			
		||||
      "type": "coreclr",
 | 
			
		||||
      "request": "launch",
 | 
			
		||||
      "preLaunchTask": "build",
 | 
			
		||||
      // If you have changed target frameworks, make sure to update the program path.
 | 
			
		||||
      "program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
 | 
			
		||||
      "args": ["server"],
 | 
			
		||||
      "cwd": "${workspaceFolder}",
 | 
			
		||||
      // For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
 | 
			
		||||
      "console": "internalConsole",
 | 
			
		||||
      "stopAtEntry": false
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": ".NET Core Attach",
 | 
			
		||||
      "type": "coreclr",
 | 
			
		||||
      "request": "attach",
 | 
			
		||||
      "processId": "${command:pickProcess}"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										2
									
								
								Engine
									
									
									
									
									
								
							
							
								
								
								
								
								
							
						
						
									
										2
									
								
								Engine
									
									
									
									
									
								
							 Submodule Engine updated: 5d897f2f56...ef21cdf213
									
								
							
							
								
								
									
										27
									
								
								Game/.vscode/launch.json
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										27
									
								
								Game/.vscode/launch.json
									
									
									
									
										vendored
									
									
								
							@@ -1,27 +0,0 @@
 | 
			
		||||
{
 | 
			
		||||
  // Use IntelliSense to learn about possible attributes.
 | 
			
		||||
  // Hover to view descriptions of existing attributes.
 | 
			
		||||
  // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
 | 
			
		||||
  "version": "0.2.0",
 | 
			
		||||
  "configurations": [
 | 
			
		||||
    {
 | 
			
		||||
      "name": ".NET Core Launch (console)",
 | 
			
		||||
      "type": "coreclr",
 | 
			
		||||
      "request": "launch",
 | 
			
		||||
      "preLaunchTask": "build",
 | 
			
		||||
      // If you have changed target frameworks, make sure to update the program path.
 | 
			
		||||
      "program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
 | 
			
		||||
      "args": [],
 | 
			
		||||
      "cwd": "${workspaceFolder}",
 | 
			
		||||
      // For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
 | 
			
		||||
      "console": "internalConsole",
 | 
			
		||||
      "stopAtEntry": false
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": ".NET Core Attach",
 | 
			
		||||
      "type": "coreclr",
 | 
			
		||||
      "request": "attach",
 | 
			
		||||
      "processId": "${command:pickProcess}"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -8,9 +8,9 @@ namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : BehaviourOverride, ICamera2D
 | 
			
		||||
{
 | 
			
		||||
    public System.Action<MonoGameCamera2DBehaviour>? OnMatrixTransformChanged { get; set; } = null;
 | 
			
		||||
    public System.Action<MonoGameCamera2DBehaviour>? OnViewportChanged { get; set; } = null;
 | 
			
		||||
    public System.Action<MonoGameCamera2DBehaviour>? OnZoomChanged { get; set; } = null;
 | 
			
		||||
    public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null;
 | 
			
		||||
    public event OnViewportChangedDelegate? OnViewportChanged = null;
 | 
			
		||||
    public event OnZoomChangedDelegate? OnZoomChanged = null;
 | 
			
		||||
 | 
			
		||||
    private Matrix _matrixTransform = Matrix.Identity;
 | 
			
		||||
 | 
			
		||||
@@ -72,7 +72,7 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
 | 
			
		||||
        set => Transform.Rotation = value;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    System.Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
 | 
			
		||||
    public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
 | 
			
		||||
    ITransform IAssignableTransform.Transform => GameObject.Transform;
 | 
			
		||||
    bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
 | 
			
		||||
 | 
			
		||||
@@ -99,4 +99,8 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
 | 
			
		||||
            Matrix.CreateScale(Zoom) *
 | 
			
		||||
            Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void OnMatrixTransformChangedDelegate(MonoGameCamera2DBehaviour sender);
 | 
			
		||||
    public delegate void OnViewportChangedDelegate(MonoGameCamera2DBehaviour sender);
 | 
			
		||||
    public delegate void OnZoomChangedDelegate(MonoGameCamera2DBehaviour sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,15 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Input;
 | 
			
		||||
using Syntriax.Engine.Network;
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
 | 
			
		||||
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : NetworkBehaviour
 | 
			
		||||
{
 | 
			
		||||
    private Keys Up { get; } = Up;
 | 
			
		||||
    private Keys Down { get; } = Down;
 | 
			
		||||
@@ -26,10 +28,14 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (isUpPressed)
 | 
			
		||||
            GameObject.Transform.Position = GameObject.Transform.Position + Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
 | 
			
		||||
            Move(Vector2D.Up);
 | 
			
		||||
        else if (isDownPressed)
 | 
			
		||||
            GameObject.Transform.Position = GameObject.Transform.Position + -Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
 | 
			
		||||
            Move(-Vector2D.Up);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Move(Vector2D vectorToMove)
 | 
			
		||||
    {
 | 
			
		||||
        GameObject.Transform.Position = GameObject.Transform.Position + vectorToMove * (float)Time.Elapsed.TotalSeconds * Speed;
 | 
			
		||||
        GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -54,8 +60,40 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
 | 
			
		||||
        inputs.UnregisterOnRelease(Down, OnDownReleased);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
 | 
			
		||||
    private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
 | 
			
		||||
    private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
 | 
			
		||||
    private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
 | 
			
		||||
    private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
 | 
			
		||||
    private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
 | 
			
		||||
    private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
 | 
			
		||||
    private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
 | 
			
		||||
 | 
			
		||||
    public override void ReceiveData<T>(T data)
 | 
			
		||||
    {
 | 
			
		||||
        if (data is not PaddleInputs paddleInputs)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        Transform.Position = new(Transform.Position.X, paddleInputs.PositionY);
 | 
			
		||||
        isUpPressed = paddleInputs.IsUpPressed;
 | 
			
		||||
        isDownPressed = paddleInputs.IsDownPressed;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [System.Serializable]
 | 
			
		||||
    public struct PaddleInputs : INetworkPacket
 | 
			
		||||
    {
 | 
			
		||||
        public float PositionY { get; set; }
 | 
			
		||||
        public bool IsUpPressed { get; set; }
 | 
			
		||||
        public bool IsDownPressed { get; set; }
 | 
			
		||||
 | 
			
		||||
        public void Deserialize(NetDataReader reader)
 | 
			
		||||
        {
 | 
			
		||||
            PositionY = reader.GetFloat();
 | 
			
		||||
            IsUpPressed = reader.GetBool();
 | 
			
		||||
            IsDownPressed = reader.GetBool();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Serialize(NetDataWriter writer)
 | 
			
		||||
        {
 | 
			
		||||
            writer.Put(PositionY);
 | 
			
		||||
            writer.Put(IsUpPressed);
 | 
			
		||||
            writer.Put(IsDownPressed);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -21,6 +21,7 @@
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <PackageReference Include="Apos.Shapes" Version="0.2.3" />
 | 
			
		||||
    <PackageReference Include="LiteNetLib" Version="1.2.0" />
 | 
			
		||||
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
 | 
			
		||||
    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,16 +1,19 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Pong.Behaviours;
 | 
			
		||||
using Apos.Shapes;
 | 
			
		||||
 | 
			
		||||
using Pong.Behaviours;
 | 
			
		||||
using Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Physics2D;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Primitives;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Primitives;
 | 
			
		||||
 | 
			
		||||
namespace Pong;
 | 
			
		||||
 | 
			
		||||
@@ -22,8 +25,8 @@ public class GamePong : Game
 | 
			
		||||
    private ShapeBatch shapeBatch = null!;
 | 
			
		||||
 | 
			
		||||
    private GameManager gameManager = null!;
 | 
			
		||||
    private BehaviourCacher<IDisplayableSprite> displayableCacher = null!;
 | 
			
		||||
    private BehaviourCacher<IDisplayableShape> displayableShapeCacher = null!;
 | 
			
		||||
    private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
 | 
			
		||||
    private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
 | 
			
		||||
    private MonoGameCamera2DBehaviour cameraBehaviour = null!;
 | 
			
		||||
 | 
			
		||||
    private PongManagerBehaviour pongManager = null!;
 | 
			
		||||
@@ -47,9 +50,9 @@ public class GamePong : Game
 | 
			
		||||
    {
 | 
			
		||||
        // TODO: Add your initialization logic here
 | 
			
		||||
        gameManager = new();
 | 
			
		||||
        displayableCacher = new(gameManager);
 | 
			
		||||
        displayableShapeCacher = new(gameManager);
 | 
			
		||||
        physicsEngine = new PhysicsEngine2DCacher(gameManager) { IterationPerStep = 3 };
 | 
			
		||||
        displayableCollector = new(gameManager);
 | 
			
		||||
        displayableShapeCollector = new(gameManager);
 | 
			
		||||
        physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 };
 | 
			
		||||
 | 
			
		||||
        gameManager.Initialize();
 | 
			
		||||
 | 
			
		||||
@@ -64,58 +67,84 @@ public class GamePong : Game
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Camera"); ;
 | 
			
		||||
        string[] commandLineArguments = Environment.GetCommandLineArgs();
 | 
			
		||||
        if (commandLineArguments.Length != 1)
 | 
			
		||||
        {
 | 
			
		||||
            if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
 | 
			
		||||
            {
 | 
			
		||||
                gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
 | 
			
		||||
                Window.Title = "Pong - Server";
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                Window.Title = $"Pong - Client -> {commandLineArguments[1]}";
 | 
			
		||||
                gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
 | 
			
		||||
            Window.Title = $"Pong - Client -> 127.0.0.1";
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectNetworkManager = gameManager.InstantiateGameObject().SetGameObject("Network Manager"); ;
 | 
			
		||||
        gameObjectNetworkManager.BehaviourController.AddBehaviour<NetworkManager>();
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
 | 
			
		||||
        gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
 | 
			
		||||
        cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Pong Game Manager");
 | 
			
		||||
        IGameObject gameObjectPongManager = gameManager.InstantiateGameObject().SetGameObject("Pong Game Manager");
 | 
			
		||||
        pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
 | 
			
		||||
        pongManager.Id = "pongManager";
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Ball");
 | 
			
		||||
        IGameObject gameObjectBall = gameManager.InstantiateGameObject().SetGameObject("Ball");
 | 
			
		||||
        gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
 | 
			
		||||
 | 
			
		||||
        gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
 | 
			
		||||
        gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
 | 
			
		||||
        gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>().Id = "ball";
 | 
			
		||||
        gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Left Paddle");
 | 
			
		||||
        IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject().SetGameObject("Left Paddle");
 | 
			
		||||
        gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
 | 
			
		||||
 | 
			
		||||
        gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
 | 
			
		||||
        gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle";
 | 
			
		||||
        gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Right Paddle");
 | 
			
		||||
        IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject().SetGameObject("Right Paddle");
 | 
			
		||||
        gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
 | 
			
		||||
        gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
 | 
			
		||||
        gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle";
 | 
			
		||||
        gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Top");
 | 
			
		||||
        IGameObject gameObjectWallTop = gameManager.InstantiateGameObject().SetGameObject("Wall Top");
 | 
			
		||||
        gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
 | 
			
		||||
        gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Bottom");
 | 
			
		||||
        IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject().SetGameObject("Wall Bottom");
 | 
			
		||||
        gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
 | 
			
		||||
        gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Right");
 | 
			
		||||
        IGameObject gameObjectWallRight = gameManager.InstantiateGameObject().SetGameObject("Wall Right");
 | 
			
		||||
        gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
 | 
			
		||||
        gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
 | 
			
		||||
        gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Left");
 | 
			
		||||
        IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject().SetGameObject("Wall Left");
 | 
			
		||||
        gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
 | 
			
		||||
        gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
 | 
			
		||||
        gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
@@ -123,11 +152,11 @@ public class GamePong : Game
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left");
 | 
			
		||||
        IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Left");
 | 
			
		||||
        gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
 | 
			
		||||
        gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right");
 | 
			
		||||
        IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Right");
 | 
			
		||||
        gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
 | 
			
		||||
        gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
 | 
			
		||||
    }
 | 
			
		||||
@@ -154,12 +183,12 @@ public class GamePong : Game
 | 
			
		||||
        gameManager.PreDraw();
 | 
			
		||||
 | 
			
		||||
        spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
 | 
			
		||||
        foreach (var displayable in displayableCacher)
 | 
			
		||||
        foreach (var displayable in displayableCollector)
 | 
			
		||||
            displayable.Draw(spriteBatch);
 | 
			
		||||
        spriteBatch.End();
 | 
			
		||||
 | 
			
		||||
        shapeBatch.Begin(cameraBehaviour.MatrixTransform);
 | 
			
		||||
        foreach (var displayableShape in displayableShapeCacher)
 | 
			
		||||
        foreach (var displayableShape in displayableShapeCollector)
 | 
			
		||||
            displayableShape.Draw(shapeBatch);
 | 
			
		||||
        shapeBatch.End();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										11
									
								
								Game/Network/Abstract/INetworkBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Game/Network/Abstract/INetworkBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
public interface INetworkBehaviour : IBehaviour, INetworkEntity
 | 
			
		||||
{
 | 
			
		||||
    bool IsServer { get; }
 | 
			
		||||
    bool IsClient { get; }
 | 
			
		||||
 | 
			
		||||
    INetworkCommunicator NetworkCommunicator { get; }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										18
									
								
								Game/Network/Abstract/INetworkCommunicator.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								Game/Network/Abstract/INetworkCommunicator.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
using LiteNetLib;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
public interface INetworkCommunicator
 | 
			
		||||
{
 | 
			
		||||
    event OnPacketReceivedDelegate? OnPacketReceived;
 | 
			
		||||
 | 
			
		||||
    EventBasedNetListener Listener { get; }
 | 
			
		||||
    NetManager Manager { get; }
 | 
			
		||||
 | 
			
		||||
    void PollEvents();
 | 
			
		||||
    void Stop();
 | 
			
		||||
 | 
			
		||||
    void Send<T>(NetworkPacket<T> Data);
 | 
			
		||||
 | 
			
		||||
    delegate void OnPacketReceivedDelegate(INetworkCommunicator sender, object packet);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								Game/Network/Abstract/INetworkCommunicatorClient.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Game/Network/Abstract/INetworkCommunicatorClient.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
namespace Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
public interface INetworkCommunicatorClient : INetworkCommunicator
 | 
			
		||||
{
 | 
			
		||||
    void Connect(string address, int port, string? password = null);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										10
									
								
								Game/Network/Abstract/INetworkCommunicatorServer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Game/Network/Abstract/INetworkCommunicatorServer.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
namespace Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
public interface INetworkCommunicatorServer : INetworkCommunicator
 | 
			
		||||
{
 | 
			
		||||
    string Password { get; }
 | 
			
		||||
    int MaxConnectionCount { get; }
 | 
			
		||||
    int Port { get; }
 | 
			
		||||
 | 
			
		||||
    void Start(int port, int maxConnectionCount, string? password = null);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Game/Network/Abstract/INetworkEntity.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Game/Network/Abstract/INetworkEntity.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
public interface INetworkEntity
 | 
			
		||||
{
 | 
			
		||||
    event OnNetworkIdChangedDelegate? OnNetworkIdChanged;
 | 
			
		||||
 | 
			
		||||
    uint NetworkId { get; set; }
 | 
			
		||||
 | 
			
		||||
    void ReceiveData<T>(T data);
 | 
			
		||||
 | 
			
		||||
    delegate void OnNetworkIdChangedDelegate(INetworkEntity sender, uint previousId);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										10
									
								
								Game/Network/Abstract/INetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Game/Network/Abstract/INetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
namespace Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
public interface INetworkManager
 | 
			
		||||
{
 | 
			
		||||
    // Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
 | 
			
		||||
 | 
			
		||||
    INetworkCommunicator NetworkCommunicator { get; }
 | 
			
		||||
 | 
			
		||||
    // Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										5
									
								
								Game/Network/Abstract/INetworkPacket.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								Game/Network/Abstract/INetworkPacket.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
public interface INetworkPacket : INetSerializable;
 | 
			
		||||
							
								
								
									
										7
									
								
								Game/Network/Abstract/NetworkPacket.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Game/Network/Abstract/NetworkPacket.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
namespace Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
public class NetworkPacket<T>
 | 
			
		||||
{
 | 
			
		||||
    public uint NetworkId { get; set; } = 0;
 | 
			
		||||
    public T Data { get; set; } = default!;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										140
									
								
								Game/Network/NetworkBase.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										140
									
								
								Game/Network/NetworkBase.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,140 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using LiteNetLib;
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
 | 
			
		||||
{
 | 
			
		||||
    public event INetworkCommunicator.OnPacketReceivedDelegate? OnPacketReceived = null;
 | 
			
		||||
 | 
			
		||||
    protected readonly NetPacketProcessor netPacketProcessor = new();
 | 
			
		||||
 | 
			
		||||
    protected readonly Dictionary<uint, INetworkEntity> networkEntities = [];
 | 
			
		||||
 | 
			
		||||
    protected BehaviourCollector<INetworkEntity> networkEntityCollector = null!;
 | 
			
		||||
 | 
			
		||||
    public EventBasedNetListener Listener { get; private set; } = null!;
 | 
			
		||||
    public NetManager Manager { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public NetworkBase()
 | 
			
		||||
    {
 | 
			
		||||
        Priority = 10;
 | 
			
		||||
 | 
			
		||||
        Listener = new EventBasedNetListener();
 | 
			
		||||
        Manager = new NetManager(Listener);
 | 
			
		||||
 | 
			
		||||
        Listener.NetworkReceiveEvent += NetworkReceiveEvent;
 | 
			
		||||
 | 
			
		||||
        netPacketProcessor.RegisterNestedType<Pong.Behaviours.PaddleBehaviour.PaddleInputs>();
 | 
			
		||||
        RegisterPackets();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RegisterPackets()
 | 
			
		||||
    {
 | 
			
		||||
        var packetTypes = Assembly.GetExecutingAssembly().GetTypes()
 | 
			
		||||
            .Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface)
 | 
			
		||||
            .ToList();
 | 
			
		||||
 | 
			
		||||
        MethodInfo[] subscribeMethods = netPacketProcessor.GetType()
 | 
			
		||||
            .GetMethods()
 | 
			
		||||
            .Where(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable))
 | 
			
		||||
            .ToArray();
 | 
			
		||||
 | 
			
		||||
        MethodInfo subscribeMethod = subscribeMethods
 | 
			
		||||
            .FirstOrDefault(m =>
 | 
			
		||||
                m.GetParameters().Length == 1 &&
 | 
			
		||||
                m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
 | 
			
		||||
            ) ?? throw new Exception();
 | 
			
		||||
 | 
			
		||||
        MethodInfo[] methodInfos = typeof(NetworkBase)
 | 
			
		||||
            .GetMethods(BindingFlags.NonPublic | BindingFlags.Instance);
 | 
			
		||||
 | 
			
		||||
        MethodInfo method = methodInfos
 | 
			
		||||
            .FirstOrDefault(
 | 
			
		||||
                m => m.Name == nameof(OnPacketArrived) &&
 | 
			
		||||
                m.IsGenericMethodDefinition
 | 
			
		||||
            ) ?? throw new Exception();
 | 
			
		||||
 | 
			
		||||
        foreach (var packetType in packetTypes)
 | 
			
		||||
        {
 | 
			
		||||
            var networkPacketType = typeof(NetworkPacket<>).MakeGenericType(packetType);
 | 
			
		||||
            MethodInfo genericSubscribe = subscribeMethod.MakeGenericMethod(networkPacketType, typeof(NetPeer));
 | 
			
		||||
 | 
			
		||||
            Action<object, NetPeer> handler = (packet, peer) =>
 | 
			
		||||
            {
 | 
			
		||||
                MethodInfo handlerMethod = method.MakeGenericMethod(packetType);
 | 
			
		||||
                handlerMethod.Invoke(this, [packet, peer]);
 | 
			
		||||
            };
 | 
			
		||||
            genericSubscribe.Invoke(netPacketProcessor, [handler]);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPacketArrived<T>(NetworkPacket<T> packet, NetPeer peer) where T : INetworkPacket
 | 
			
		||||
    {
 | 
			
		||||
        if (networkEntities.TryGetValue(packet.NetworkId, out INetworkEntity? entity))
 | 
			
		||||
            entity.ReceiveData(packet.Data);
 | 
			
		||||
 | 
			
		||||
        OnPacketReceived?.Invoke(this, packet);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnInitialize()
 | 
			
		||||
    {
 | 
			
		||||
        base.OnInitialize();
 | 
			
		||||
 | 
			
		||||
        networkEntityCollector = new(GameObject.GameManager);
 | 
			
		||||
        networkEntityCollector.OnCollected += OnNetworkEntityCollected;
 | 
			
		||||
        networkEntityCollector.OnRemoved += OnNetworkEntityRemoved;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
    {
 | 
			
		||||
        networkEntityCollector.OnCollected -= OnNetworkEntityCollected;
 | 
			
		||||
        networkEntityCollector.OnRemoved -= OnNetworkEntityRemoved;
 | 
			
		||||
        Stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnNetworkEntityCollected(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviourCollected.NetworkId != 0)
 | 
			
		||||
            networkEntities.Add(behaviourCollected.NetworkId, behaviourCollected);
 | 
			
		||||
 | 
			
		||||
        behaviourCollected.OnNetworkIdChanged += OnNetworkIdChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnNetworkIdChanged(INetworkEntity sender, uint previousId)
 | 
			
		||||
    {
 | 
			
		||||
        if (networkEntities.TryGetValue(previousId, out INetworkEntity? networkEntity) && sender == networkEntity)
 | 
			
		||||
            networkEntities.Remove(previousId);
 | 
			
		||||
 | 
			
		||||
        networkEntities.Add(sender.NetworkId, sender);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnNetworkEntityRemoved(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
 | 
			
		||||
    {
 | 
			
		||||
        networkEntities.Remove(behaviourRemoved.NetworkId);
 | 
			
		||||
        behaviourRemoved.OnNetworkIdChanged -= OnNetworkIdChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
 | 
			
		||||
    {
 | 
			
		||||
        try
 | 
			
		||||
        {
 | 
			
		||||
            netPacketProcessor.ReadAllPackets(reader, peer);
 | 
			
		||||
        }
 | 
			
		||||
        catch { }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PollEvents() => Manager.PollEvents();
 | 
			
		||||
    public void Stop() => Manager.Stop();
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate() => PollEvents();
 | 
			
		||||
 | 
			
		||||
    public abstract void Send<T>(NetworkPacket<T> packet);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										52
									
								
								Game/Network/NetworkBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								Game/Network/NetworkBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,52 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event INetworkEntity.OnNetworkIdChangedDelegate? OnNetworkIdChanged = null;
 | 
			
		||||
 | 
			
		||||
    private uint _networkId = 0;
 | 
			
		||||
    public uint NetworkId
 | 
			
		||||
    {
 | 
			
		||||
        get => _networkId;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _networkId)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            uint previousNetworkId = _networkId;
 | 
			
		||||
            _networkId = value;
 | 
			
		||||
            OnNetworkIdChanged?.Invoke(this, previousNetworkId);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool IsServer { get; private set; } = false;
 | 
			
		||||
    public bool IsClient { get; private set; } = false;
 | 
			
		||||
 | 
			
		||||
    public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    protected override void OnInitialize()
 | 
			
		||||
    {
 | 
			
		||||
        NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
 | 
			
		||||
                              ?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
 | 
			
		||||
                              ?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
 | 
			
		||||
 | 
			
		||||
        if (NetworkCommunicator is INetworkCommunicatorClient client)
 | 
			
		||||
        {
 | 
			
		||||
            IsClient = true;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        IsServer = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SendData<T>(T data)
 | 
			
		||||
        => NetworkCommunicator.Send(new NetworkPacket<T>() { NetworkId = _networkId, Data = data });
 | 
			
		||||
 | 
			
		||||
    public abstract void ReceiveData<T>(T data);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										23
									
								
								Game/Network/NetworkClient.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								Game/Network/NetworkClient.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public class NetworkClient : NetworkBase, INetworkCommunicatorClient
 | 
			
		||||
{
 | 
			
		||||
    private readonly NetDataWriter netDataWriter = new();
 | 
			
		||||
 | 
			
		||||
    public void Connect(string address, int port, string? password = null)
 | 
			
		||||
    {
 | 
			
		||||
        Manager.Start();
 | 
			
		||||
        Manager.Connect(address, port, password ?? string.Empty);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void Send<T>(NetworkPacket<T> packet)
 | 
			
		||||
    {
 | 
			
		||||
        netDataWriter.Reset();
 | 
			
		||||
        netPacketProcessor.Write(netDataWriter, packet);
 | 
			
		||||
        Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										21
									
								
								Game/Network/NetworkExtensions.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								Game/Network/NetworkExtensions.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
			
		||||
using LiteNetLib;
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public static class NetworkExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static Vector2D GetVector2D(this NetPacketReader reader)
 | 
			
		||||
        => new(reader.GetFloat(), reader.GetFloat());
 | 
			
		||||
 | 
			
		||||
    public static void GetVector2D(this NetPacketReader reader, out Vector2D vector2D)
 | 
			
		||||
        => vector2D = new(reader.GetFloat(), reader.GetFloat());
 | 
			
		||||
 | 
			
		||||
    public static void Put(this NetDataWriter writer, Vector2D vector)
 | 
			
		||||
    {
 | 
			
		||||
        writer.Put(vector.X);
 | 
			
		||||
        writer.Put(vector.Y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										30
									
								
								Game/Network/NetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								Game/Network/NetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public class NetworkManager : NetworkBehaviour, INetworkManager
 | 
			
		||||
{
 | 
			
		||||
    private BehaviourCollector<INetworkEntity> entities = null!;
 | 
			
		||||
 | 
			
		||||
    private static uint networkIdIndex = 0;
 | 
			
		||||
 | 
			
		||||
    protected override void OnInitialize()
 | 
			
		||||
    {
 | 
			
		||||
        base.OnInitialize();
 | 
			
		||||
 | 
			
		||||
        NetworkId = networkIdIndex++;
 | 
			
		||||
 | 
			
		||||
        entities = new(GameObject.GameManager);
 | 
			
		||||
        foreach (var entity in entities)
 | 
			
		||||
            entity.NetworkId = networkIdIndex++;
 | 
			
		||||
 | 
			
		||||
        entities.OnCollected += OnCollected;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
 | 
			
		||||
        => entity.NetworkId = networkIdIndex++;
 | 
			
		||||
 | 
			
		||||
    public override void ReceiveData<T>(T data) { }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										67
									
								
								Game/Network/NetworkServer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										67
									
								
								Game/Network/NetworkServer.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,67 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public class NetworkServer : NetworkBase, INetworkCommunicatorServer
 | 
			
		||||
{
 | 
			
		||||
    public string Password { get; private set; } = string.Empty;
 | 
			
		||||
    public int MaxConnectionCount { get; private set; } = 2;
 | 
			
		||||
    public int Port { get; private set; } = 8888;
 | 
			
		||||
 | 
			
		||||
    private readonly NetDataWriter netDataWriter = new();
 | 
			
		||||
 | 
			
		||||
    public NetworkServer() : this(8888, 2) { }
 | 
			
		||||
    public NetworkServer(int port, int maxConnectionCount) : base()
 | 
			
		||||
    {
 | 
			
		||||
        MaxConnectionCount = maxConnectionCount;
 | 
			
		||||
        Port = port;
 | 
			
		||||
 | 
			
		||||
        Listener.ConnectionRequestEvent += request =>
 | 
			
		||||
        {
 | 
			
		||||
            if (Manager.ConnectedPeersCount < maxConnectionCount)
 | 
			
		||||
                request.AcceptIfKey(Password);
 | 
			
		||||
            else
 | 
			
		||||
                request.Reject();
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        OnPacketReceived += ServerOnPacketReceived;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Start(int port, int maxConnectionCount, string? password = null)
 | 
			
		||||
    {
 | 
			
		||||
        Password = password ?? string.Empty;
 | 
			
		||||
        MaxConnectionCount = maxConnectionCount;
 | 
			
		||||
        Port = port;
 | 
			
		||||
 | 
			
		||||
        Manager.Start(port);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void Send<T>(NetworkPacket<T> packet)
 | 
			
		||||
    {
 | 
			
		||||
        netDataWriter.Reset();
 | 
			
		||||
        netPacketProcessor.Write(netDataWriter, packet);
 | 
			
		||||
        Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ServerOnPacketReceived(INetworkCommunicator sender, object packet)
 | 
			
		||||
    {
 | 
			
		||||
        MethodInfo[] methodInfos = GetType()
 | 
			
		||||
            .GetMethods(BindingFlags.Public | BindingFlags.Instance);
 | 
			
		||||
 | 
			
		||||
        MethodInfo method = methodInfos
 | 
			
		||||
            .FirstOrDefault(
 | 
			
		||||
                m => m.Name == nameof(Send) && m.IsGenericMethod
 | 
			
		||||
            ) ?? throw new Exception();
 | 
			
		||||
 | 
			
		||||
        Type typeArguments = packet.GetType().GetGenericArguments()[0];
 | 
			
		||||
 | 
			
		||||
        MethodInfo methodInfo = method.MakeGenericMethod(typeArguments);
 | 
			
		||||
 | 
			
		||||
        methodInfo.Invoke(this, [packet]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user