11 Commits

Author SHA1 Message Date
05dfb92bab feat: Paddle Transform Over Network 2024-07-29 23:18:48 +03:00
7f169fc788 feat: Working Network Code 2024-07-29 23:01:27 +03:00
376f18c43a fix: Server Connection Count Default 2024-07-19 21:41:57 +03:00
150deaa618 fix: Network Id Zero 2024-07-19 21:39:50 +03:00
d011bf9a7a Test 2024-07-18 23:07:05 +03:00
19124e733c chore: VSCode Launch Tasks for Multiplayer Tests 2024-07-17 18:14:54 +03:00
c28568d0cb feat: Test Network 2024-07-16 22:56:32 +03:00
91d301677f Test 2024-07-15 17:00:04 +03:00
73ae55e1d4 refactor: Actions to Delegates 2024-07-15 01:17:05 +03:00
a35e25eb31 refactor: Renamed Cacher to Collector 2024-02-09 17:52:23 +03:00
775f24c560 chore: Engine Update 2024-02-09 11:53:57 +03:00
27 changed files with 295 additions and 463 deletions

23
.vscode/launch.json vendored
View File

@@ -5,14 +5,33 @@
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"name": "Start Client",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
"args": ["127.0.0.1"],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
},
{
"name": "Start Server",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
"args": ["server"],
"cwd": "${workspaceFolder}/Game",
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false

5
.vscode/tasks.json vendored
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@@ -9,10 +9,7 @@
"kind": "build",
"isDefault": true
},
"label": "build",
"options": {
"cwd": "${workspaceFolder}/Game"
}
"label": "build"
}
]
}

2
Engine

Submodule Engine updated: 2cf6135063...ef21cdf213

View File

@@ -1,8 +0,0 @@
using Microsoft.Xna.Framework.Content;
namespace Pong.Behaviours;
public interface IMonoGameContentLoader
{
void LoadContent(ContentManager content);
}

View File

@@ -1,19 +1,12 @@
using System;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Network.Abstract;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours;
public class BallBehaviour : NetworkBehaviour, IMonoGameContentLoader
public class BallBehaviour : BehaviourOverride
{
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
public float Speed { get; set; } = 500f;
@@ -21,13 +14,6 @@ public class BallBehaviour : NetworkBehaviour, IMonoGameContentLoader
private readonly Random random = new();
private IRigidBody2D rigidBody = null!;
private INetworkCommunicator communicator = null!;
private SoundEffect soundEffect = null!;
public void LoadContent(ContentManager content)
{
soundEffect = content.Load<SoundEffect>("Hit");
}
protected override void OnFirstActiveFrame()
{
@@ -35,13 +21,11 @@ public class BallBehaviour : NetworkBehaviour, IMonoGameContentLoader
throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
foundCollider.OnCollisionDetected += OnCollisionDetected;
rigidBody = foundRigidBody;
communicator = foundCommunicator;
if (GameObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
{
pongManager.OnReset += ResetBall;
@@ -61,8 +45,6 @@ public class BallBehaviour : NetworkBehaviour, IMonoGameContentLoader
StateEnable.Enabled = true;
BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
rigidBody.Velocity = GetRandomDirection() * Speed;
SendBallData();
}
private Vector2D GetRandomDirection()
@@ -88,27 +70,6 @@ public class BallBehaviour : NetworkBehaviour, IMonoGameContentLoader
rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
else
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
soundEffect.Play();
SendBallData();
}
private void SendBallData()
{
if (communicator is not INetworkServer server)
return;
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetMessageWriter(this);
dataWriter.Put(rigidBody.Transform.Position);
dataWriter.Put(rigidBody.Velocity);
server.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
rigidBody.Transform.Position = reader.GetVector2D();
rigidBody.Velocity = reader.GetVector2D();
}
public BallBehaviour() { }

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
@@ -9,8 +10,8 @@ namespace Pong.Behaviours;
public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
{
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>?> OnPressed = new(256);
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>?> OnReleased = new(256);
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnPressed = new(256);
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256];
@@ -68,7 +69,7 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
if (WasPressed(currentlyPressedKey))
continue;
action?.Invoke(this, currentlyPressedKey);
action.Invoke(this, currentlyPressedKey);
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
@@ -81,7 +82,7 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
if (IsPressed(previouslyPressedKey))
continue;
action?.Invoke(this, previouslyPressedKey);
action.Invoke(this, previouslyPressedKey);
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);

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@@ -8,9 +8,9 @@ namespace Pong.Behaviours;
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : BehaviourOverride, ICamera2D
{
public System.Action<MonoGameCamera2DBehaviour>? OnMatrixTransformChanged { get; set; } = null;
public System.Action<MonoGameCamera2DBehaviour>? OnViewportChanged { get; set; } = null;
public System.Action<MonoGameCamera2DBehaviour>? OnZoomChanged { get; set; } = null;
public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null;
public event OnViewportChangedDelegate? OnViewportChanged = null;
public event OnZoomChangedDelegate? OnZoomChanged = null;
private Matrix _matrixTransform = Matrix.Identity;
@@ -72,7 +72,7 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
set => Transform.Rotation = value;
}
System.Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
ITransform IAssignableTransform.Transform => GameObject.Transform;
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
@@ -99,4 +99,8 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
}
public delegate void OnMatrixTransformChangedDelegate(MonoGameCamera2DBehaviour sender);
public delegate void OnViewportChangedDelegate(MonoGameCamera2DBehaviour sender);
public delegate void OnZoomChangedDelegate(MonoGameCamera2DBehaviour sender);
}

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@@ -1,154 +0,0 @@
using System;
using System.Collections.Generic;
using LiteNetLib;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Input;
using Syntriax.Engine.Network;
namespace Pong.Behaviours;
public class NetworkedKeyboardInputs : NetworkBehaviour, IButtonInputs<Keys>
{
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>?> OnPressed = new(256);
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>?> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256];
private int cachePressedPreviouslyCount = 0;
private readonly Keys[] cachePressedPreviously = new Keys[256];
public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnPressed.TryGetValue(key, out var action))
{
action += callback;
OnPressed.Remove(key);
OnPressed.Add(key, action);
return;
}
OnPressed.Add(key, callback);
}
public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnPressed.TryGetValue(key, out var action))
action -= callback;
}
public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnReleased.TryGetValue(key, out var action))
{
action += callback;
OnReleased.Remove(key);
OnReleased.Add(key, action);
return;
}
OnReleased.Add(key, callback);
}
public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnReleased.TryGetValue(key, out var action))
action -= callback;
}
protected override void OnUpdate()
{
if (!IsServer && !LocalAssigned)
return;
KeyboardState keyboardState = Keyboard.GetState();
keyboardState.GetPressedKeys(cachePressedCurrently);
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
for (int i = 0; i < cachePressedCurrentlyCount; i++)
{
Keys currentlyPressedKey = cachePressedCurrently[i];
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
continue;
if (WasPressed(currentlyPressedKey))
continue;
action?.Invoke(this, currentlyPressedKey);
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
{
Keys previouslyPressedKey = cachePressedPreviously[i];
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
continue;
if (IsPressed(previouslyPressedKey))
continue;
action?.Invoke(this, previouslyPressedKey);
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
}
public bool IsPressed(Keys key)
{
for (int i = 0; i < cachePressedCurrentlyCount; i++)
if (cachePressedCurrently[i] == key)
return true;
return false;
}
public bool WasPressed(Keys key)
{
for (int i = 0; i < cachePressedPreviouslyCount; i++)
if (cachePressedPreviously[i] == key)
return true;
return false;
}
protected override void OnInitialize()
{
base.OnInitialize();
foreach (Keys key in Enum.GetValues(typeof(Keys)))
{
RegisterOnPress(key, (keys, keyVal) =>
{
if (!LocalAssigned && !IsServer)
return;
var netDataWriter = NetworkCommunicator.GetMessageWriter(this);
netDataWriter.Put(true);
netDataWriter.Put((int)key);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
});
RegisterOnRelease(key, (keys, keyVal) =>
{
if (!LocalAssigned && !IsServer)
return;
var netDataWriter = NetworkCommunicator.GetMessageWriter(this);
netDataWriter.Put(false);
netDataWriter.Put((int)key);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
});
}
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
bool isPressed = reader.GetBool();
Keys key = (Keys)reader.GetInt();
if (isPressed)
if (OnPressed.TryGetValue(key, out var action))
action?.Invoke(this, key);
if (!isPressed)
if (OnReleased.TryGetValue(key, out var action))
action?.Invoke(this, key);
}
}

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@@ -1,9 +1,6 @@
using System;
using Microsoft.Xna.Framework.Input;
using LiteNetLib;
using LiteNetLib.Utils;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Input;
@@ -12,7 +9,7 @@ using Syntriax.Engine.Network.Abstract;
namespace Pong.Behaviours;
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : NetworkBehaviour
{
private Keys Up { get; } = Up;
private Keys Down { get; } = Down;
@@ -24,7 +21,6 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
private bool isDownPressed = false;
private IButtonInputs<Keys> inputs = null!;
private INetworkCommunicator communicator = null!;
protected override void OnUpdate()
{
@@ -32,33 +28,27 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
return;
if (isUpPressed)
MovePaddle(Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed);
Move(Vector2D.Up);
else if (isDownPressed)
MovePaddle(-Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed);
Move(-Vector2D.Up);
}
private void MovePaddle(Vector2D vectorToAdd)
private void Move(Vector2D vectorToMove)
{
GameObject.Transform.Position += vectorToAdd;
GameObject.Transform.Position = GameObject.Transform.Position + vectorToMove * (float)Time.Elapsed.TotalSeconds * Speed;
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
}
protected override void OnFirstActiveFrame()
{
BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult);
inputs = behaviourResult ?? throw new Exception($"{nameof(IButtonInputs<Keys>)} is missing on {GameObject.Name}.");
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult))
inputs = behaviourResult ?? BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);
inputs.RegisterOnPress(Down, OnDownPressed);
inputs.RegisterOnRelease(Down, OnDownReleased);
communicator = foundCommunicator;
communicator.RegisterEntityListener(this, OnDataReceived);
}
protected override void OnFinalize()
@@ -70,32 +60,40 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
inputs.UnregisterOnRelease(Down, OnDownReleased);
}
private void UpdateNetwork()
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
public override void ReceiveData<T>(T data)
{
NetDataWriter netDataWriter = communicator.GetEntityWriter(this);
netDataWriter.Put(isUpPressed);
netDataWriter.Put(isDownPressed);
netDataWriter.Put(Transform.Position);
communicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
if (data is not PaddleInputs paddleInputs)
return;
Transform.Position = new(Transform.Position.X, paddleInputs.PositionY);
isUpPressed = paddleInputs.IsUpPressed;
isDownPressed = paddleInputs.IsDownPressed;
}
private void OnDataReceived(NetPacketReader reader, NetPeer peer)
[System.Serializable]
public struct PaddleInputs : INetworkPacket
{
if (communicator is INetworkServer server)
public float PositionY { get; set; }
public bool IsUpPressed { get; set; }
public bool IsDownPressed { get; set; }
public void Deserialize(NetDataReader reader)
{
reader.Get(out isUpPressed);
reader.Get(out isDownPressed);
}
else
{
reader.Get(out isUpPressed);
reader.Get(out isDownPressed);
Transform.Position = reader.GetVector2D();
}
PositionY = reader.GetFloat();
IsUpPressed = reader.GetBool();
IsDownPressed = reader.GetBool();
}
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; UpdateNetwork(); }
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; UpdateNetwork(); }
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; UpdateNetwork(); }
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; UpdateNetwork(); }
public void Serialize(NetDataWriter writer)
{
writer.Put(PositionY);
writer.Put(IsUpPressed);
writer.Put(IsDownPressed);
}
}
}

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@@ -2,23 +2,16 @@ using System;
using Microsoft.Xna.Framework.Input;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Network.Abstract;
namespace Pong.Behaviours;
public class PongManagerBehaviour : NetworkBehaviour
public class PongManagerBehaviour : BehaviourOverride
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScoresUpdated { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
private INetworkCommunicator communicator = null!;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
@@ -35,43 +28,30 @@ public class PongManagerBehaviour : NetworkBehaviour
if (!BehaviourController.TryGetBehaviour(out buttonInputs))
buttonInputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
communicator = foundCommunicator;
}
public void ScoreToLeft()
{
ScoreLeft++;
OnScoresUpdated?.Invoke(this);
OnScored?.Invoke(this);
SendData();
CheckFinish();
}
public void ScoreToRight()
{
ScoreRight++;
OnScoresUpdated?.Invoke(this);
OnScored?.Invoke(this);
SendData();
CheckFinish();
}
public void Reset()
{
ScoreLeft = ScoreRight = 0;
OnScoresUpdated?.Invoke(this);
OnReset?.Invoke(this);
SendData();
}
private void CheckFinish()
@@ -81,24 +61,4 @@ public class PongManagerBehaviour : NetworkBehaviour
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
OnFinished?.Invoke(this);
}
private void SendData()
{
if (communicator is not INetworkServer server)
return;
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetMessageWriter(this);
dataWriter.Put(ScoreLeft);
dataWriter.Put(ScoreRight);
server.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
ScoreLeft = reader.GetInt();
ScoreRight = reader.GetInt();
OnScoresUpdated?.Invoke(this);
CheckFinish();
}
}

View File

@@ -14,7 +14,8 @@ public class TextScoreBehaviour : TextBehaviour
if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
return;
pongManager.OnScoresUpdated += UpdateScores;
pongManager.OnScored += UpdateScores;
pongManager.OnReset += UpdateScores;
UpdateScores(pongManager);
}

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@@ -13,12 +13,6 @@
#---------------------------------- Content ---------------------------------#
#begin Hit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Hit.wav
#begin UbuntuMono.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor

Binary file not shown.

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@@ -27,7 +27,6 @@ public class GamePong : Game
private GameManager gameManager = null!;
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
private BehaviourCollector<IMonoGameContentLoader> monoGameContentLoaderCollector = null!;
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private PongManagerBehaviour pongManager = null!;
@@ -53,11 +52,8 @@ public class GamePong : Game
gameManager = new();
displayableCollector = new(gameManager);
displayableShapeCollector = new(gameManager);
monoGameContentLoaderCollector = new(gameManager);
physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 };
monoGameContentLoaderCollector.OnCollected += (_, cached) => cached.LoadContent(Content);
gameManager.Initialize();
base.Initialize();
@@ -91,6 +87,9 @@ public class GamePong : Game
Window.Title = $"Pong - Client -> 127.0.0.1";
}
IGameObject gameObjectNetworkManager = gameManager.InstantiateGameObject().SetGameObject("Network Manager"); ;
gameObjectNetworkManager.BehaviourController.AddBehaviour<NetworkManager>();
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
@@ -117,14 +116,12 @@ public class GamePong : Game
IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject().SetGameObject("Left Paddle");
gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
gameObjectLeftPaddle.BehaviourController.AddBehaviour<NetworkedKeyboardInputs>().Id = "leftPaddleInput";
gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle";
gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject().SetGameObject("Right Paddle");
gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
gameObjectRightPaddle.BehaviourController.AddBehaviour<NetworkedKeyboardInputs>().Id = "rightPaddleInput";
gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle";
gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;

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@@ -2,17 +2,10 @@ using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkBehaviour : IBehaviour
public interface INetworkBehaviour : IBehaviour, INetworkEntity
{
int NetworkId { get; }
bool LocalAssigned { get; }
bool IsServer { get; }
bool IsClient { get; }
INetworkCommunicator NetworkCommunicator { get; }
public void RequestAssignment();
public void ReleaseAssignment();
}

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@@ -1,22 +1,18 @@
using System;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkCommunicator
{
event OnPacketReceivedDelegate? OnPacketReceived;
EventBasedNetListener Listener { get; }
NetManager Manager { get; }
void PollEvents();
void Stop();
void RegisterEntityListener(IEntity entity, Action<NetPacketReader, NetPeer> onDataReceived);
void UnregisterEntityListener(IEntity entity);
NetDataWriter GetEntityWriter(IEntity entity);
NetDataWriter GetMessageWriter(IEntity entity);
void Send<T>(NetworkPacket<T> Data);
delegate void OnPacketReceivedDelegate(INetworkCommunicator sender, object packet);
}

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@@ -1,6 +1,6 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkClient : INetworkCommunicator
public interface INetworkCommunicatorClient : INetworkCommunicator
{
void Connect(string address, int port, string? password = null);
}

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@@ -1,6 +1,6 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkServer : INetworkCommunicator
public interface INetworkCommunicatorServer : INetworkCommunicator
{
string Password { get; }
int MaxConnectionCount { get; }

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@@ -1,11 +1,12 @@
using System;
namespace Syntriax.Engine.Network.Abstract;
internal interface INetworkEntity
public interface INetworkEntity
{
Action<INetworkEntity, int> OnNetworkIdChanged { get; set; }
int NetworkId { get; set; }
event OnNetworkIdChangedDelegate? OnNetworkIdChanged;
void SetNetworkId(int id);
uint NetworkId { get; set; }
void ReceiveData<T>(T data);
delegate void OnNetworkIdChangedDelegate(INetworkEntity sender, uint previousId);
}

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@@ -0,0 +1,5 @@
using LiteNetLib.Utils;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkPacket : INetSerializable;

View File

@@ -0,0 +1,7 @@
namespace Syntriax.Engine.Network.Abstract;
public class NetworkPacket<T>
{
public uint NetworkId { get; set; } = 0;
public T Data { get; set; } = default!;
}

View File

@@ -1,17 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
{
public event INetworkCommunicator.OnPacketReceivedDelegate? OnPacketReceived = null;
protected readonly NetPacketProcessor netPacketProcessor = new();
protected readonly Dictionary<uint, INetworkEntity> networkEntities = [];
protected BehaviourCollector<INetworkEntity> networkEntityCollector = null!;
public EventBasedNetListener Listener { get; private set; } = null!;
public NetManager Manager { get; private set; } = null!;
@@ -23,59 +31,110 @@ public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
Manager = new NetManager(Listener);
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
netPacketProcessor.RegisterNestedType<Pong.Behaviours.PaddleBehaviour.PaddleInputs>();
RegisterPackets();
}
public void RegisterPackets()
{
var packetTypes = Assembly.GetExecutingAssembly().GetTypes()
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface)
.ToList();
MethodInfo[] subscribeMethods = netPacketProcessor.GetType()
.GetMethods()
.Where(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable))
.ToArray();
MethodInfo subscribeMethod = subscribeMethods
.FirstOrDefault(m =>
m.GetParameters().Length == 1 &&
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
) ?? throw new Exception();
MethodInfo[] methodInfos = typeof(NetworkBase)
.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance);
MethodInfo method = methodInfos
.FirstOrDefault(
m => m.Name == nameof(OnPacketArrived) &&
m.IsGenericMethodDefinition
) ?? throw new Exception();
foreach (var packetType in packetTypes)
{
var networkPacketType = typeof(NetworkPacket<>).MakeGenericType(packetType);
MethodInfo genericSubscribe = subscribeMethod.MakeGenericMethod(networkPacketType, typeof(NetPeer));
Action<object, NetPeer> handler = (packet, peer) =>
{
MethodInfo handlerMethod = method.MakeGenericMethod(packetType);
handlerMethod.Invoke(this, [packet, peer]);
};
genericSubscribe.Invoke(netPacketProcessor, [handler]);
}
}
private void OnPacketArrived<T>(NetworkPacket<T> packet, NetPeer peer) where T : INetworkPacket
{
if (networkEntities.TryGetValue(packet.NetworkId, out INetworkEntity? entity))
entity.ReceiveData(packet.Data);
OnPacketReceived?.Invoke(this, packet);
}
protected override void OnInitialize()
{
base.OnInitialize();
networkEntityCollector = new(GameObject.GameManager);
networkEntityCollector.OnCollected += OnNetworkEntityCollected;
networkEntityCollector.OnRemoved += OnNetworkEntityRemoved;
}
protected override void OnFinalize()
{
networkEntityCollector.OnCollected -= OnNetworkEntityCollected;
networkEntityCollector.OnRemoved -= OnNetworkEntityRemoved;
Stop();
}
private void OnNetworkEntityCollected(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
{
if (behaviourCollected.NetworkId != 0)
networkEntities.Add(behaviourCollected.NetworkId, behaviourCollected);
behaviourCollected.OnNetworkIdChanged += OnNetworkIdChanged;
}
private void OnNetworkIdChanged(INetworkEntity sender, uint previousId)
{
if (networkEntities.TryGetValue(previousId, out INetworkEntity? networkEntity) && sender == networkEntity)
networkEntities.Remove(previousId);
networkEntities.Add(sender.NetworkId, sender);
}
private void OnNetworkEntityRemoved(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
{
networkEntities.Remove(behaviourRemoved.NetworkId);
behaviourRemoved.OnNetworkIdChanged -= OnNetworkIdChanged;
}
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
try
{
netPacketProcessor.ReadAllPackets(reader, peer);
}
catch { }
}
public void PollEvents() => Manager.PollEvents();
public void Stop() => Manager.Stop();
protected override void OnUpdate() => PollEvents();
protected override void OnFinalize() => Stop();
private readonly Dictionary<string, Action<NetPacketReader, NetPeer>> callbacks = new(32);
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
if (callbacks.TryGetValue(reader.GetString(), out var action))
action?.Invoke(reader, peer);
reader.Recycle();
}
public void RegisterEntityListener(IEntity entity, Action<NetPacketReader, NetPeer> onDataReceived)
{
if (callbacks.ContainsKey(entity.Id))
return;
callbacks.Add(entity.Id, onDataReceived);
entity.OnIdChanged += OnEntityIdChanged;
}
public void UnregisterEntityListener(IEntity entity)
{
if (!callbacks.Remove(entity.Id))
return;
entity.OnIdChanged -= OnEntityIdChanged;
}
public NetDataWriter GetMessageWriter(IEntity entity)
{
NetDataWriter netDataWriter = GetEntityWriter(entity);
netDataWriter.Put((int)MessageType.Message);
return netDataWriter;
}
public NetDataWriter GetEntityWriter(IEntity entity)
{
NetDataWriter netDataWriter = new();
netDataWriter.Put(entity.Id);
return netDataWriter;
}
private void OnEntityIdChanged(IEntity entity, string previousId)
{
var action = callbacks[previousId];
callbacks.Remove(previousId);
callbacks.Add(entity.Id, action);
}
public abstract void Send<T>(NetworkPacket<T> packet);
}

View File

@@ -1,7 +1,5 @@
using System;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
@@ -9,91 +7,46 @@ namespace Syntriax.Engine.Network;
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
{
public int NetworkId { get; private set; } = 0;
public event INetworkEntity.OnNetworkIdChangedDelegate? OnNetworkIdChanged = null;
public bool LocalAssigned { get; private set; } = false;
private uint _networkId = 0;
public uint NetworkId
{
get => _networkId;
set
{
if (value == _networkId)
return;
uint previousNetworkId = _networkId;
_networkId = value;
OnNetworkIdChanged?.Invoke(this, previousNetworkId);
}
}
public bool IsServer { get; private set; } = false;
public bool IsClient { get; private set; } = false;
public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
protected override void OnInitialize()
{
NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
NetworkCommunicator.RegisterEntityListener(this, OnMessageReceivedInternal);
if (NetworkCommunicator is INetworkClient client)
if (NetworkCommunicator is INetworkCommunicatorClient client)
{
IsClient = true;
return;
}
IsServer = true;
LocalAssigned = true;
}
public void ReleaseAssignment()
{
if (IsServer)
return;
public void SendData<T>(T data)
=> NetworkCommunicator.Send(new NetworkPacket<T>() { NetworkId = _networkId, Data = data });
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)MessageType.AssignmentRelease);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
public void RequestAssignment()
{
if (IsServer)
return;
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)MessageType.AssignmentRequest);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
protected abstract void OnMessageReceived(NetPacketReader reader, NetPeer peer);
private void OnMessageReceivedInternal(NetPacketReader reader, NetPeer peer)
{
MessageType messageType = (MessageType)reader.GetInt();
if (IsServer)
{
switch (messageType)
{
case MessageType.Message: OnMessageReceived(reader, peer); break;
case MessageType.AssignmentRequest:
case MessageType.AssignmentRelease:
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)(messageType == MessageType.AssignmentRequest ? MessageType.Assigned : MessageType.Unassigned));
peer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
break;
default:
break;
}
return;
}
switch (messageType)
{
case MessageType.Message: OnMessageReceived(reader, peer); break;
case MessageType.Assigned: LocalAssigned = true; break;
case MessageType.Unassigned: LocalAssigned = false; break;
default:
break;
}
}
}
internal enum MessageType
{
Message,
AssignmentRequest,
AssignmentRelease,
Assigned,
Unassigned,
public abstract void ReceiveData<T>(T data);
}

View File

@@ -1,12 +1,23 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkClient : NetworkBase, INetworkClient
public class NetworkClient : NetworkBase, INetworkCommunicatorClient
{
private readonly NetDataWriter netDataWriter = new();
public void Connect(string address, int port, string? password = null)
{
Manager.Start();
Manager.Connect(address, port, password ?? string.Empty);
}
public override void Send<T>(NetworkPacket<T> packet)
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
}

View File

@@ -9,6 +9,7 @@ public static class NetworkExtensions
{
public static Vector2D GetVector2D(this NetPacketReader reader)
=> new(reader.GetFloat(), reader.GetFloat());
public static void GetVector2D(this NetPacketReader reader, out Vector2D vector2D)
=> vector2D = new(reader.GetFloat(), reader.GetFloat());

View File

@@ -1,4 +1,3 @@
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
@@ -9,23 +8,23 @@ public class NetworkManager : NetworkBehaviour, INetworkManager
{
private BehaviourCollector<INetworkEntity> entities = null!;
private static int networkIdIndex = 0;
private static uint networkIdIndex = 0;
protected override void OnInitialize()
{
base.OnInitialize();
((INetworkEntity)this).SetNetworkId(networkIdIndex++);
NetworkId = networkIdIndex++;
entities = new(GameObject.GameManager);
foreach (var entity in entities)
entity.SetNetworkId(networkIdIndex++);
entity.NetworkId = networkIdIndex++;
entities.OnCollected += OnCollected;
}
private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
=> entity.SetNetworkId(networkIdIndex++);
=> entity.NetworkId = networkIdIndex++;
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer) { }
public override void ReceiveData<T>(T data) { }
}

View File

@@ -1,22 +1,35 @@
using System;
using System.Linq;
using System.Reflection;
using LiteNetLib.Utils;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkServer : NetworkBase, INetworkServer
public class NetworkServer : NetworkBase, INetworkCommunicatorServer
{
public string Password { get; private set; } = string.Empty;
public int MaxConnectionCount { get; private set; } = 0;
public int MaxConnectionCount { get; private set; } = 2;
public int Port { get; private set; } = 8888;
public NetworkServer() : base()
private readonly NetDataWriter netDataWriter = new();
public NetworkServer() : this(8888, 2) { }
public NetworkServer(int port, int maxConnectionCount) : base()
{
MaxConnectionCount = maxConnectionCount;
Port = port;
Listener.ConnectionRequestEvent += request =>
{
if (Manager.ConnectedPeersCount < MaxConnectionCount)
if (Manager.ConnectedPeersCount < maxConnectionCount)
request.AcceptIfKey(Password);
else
request.Reject();
};
OnPacketReceived += ServerOnPacketReceived;
}
public void Start(int port, int maxConnectionCount, string? password = null)
@@ -27,4 +40,28 @@ public class NetworkServer : NetworkBase, INetworkServer
Manager.Start(port);
}
public override void Send<T>(NetworkPacket<T> packet)
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
private void ServerOnPacketReceived(INetworkCommunicator sender, object packet)
{
MethodInfo[] methodInfos = GetType()
.GetMethods(BindingFlags.Public | BindingFlags.Instance);
MethodInfo method = methodInfos
.FirstOrDefault(
m => m.Name == nameof(Send) && m.IsGenericMethod
) ?? throw new Exception();
Type typeArguments = packet.GetType().GetGenericArguments()[0];
MethodInfo methodInfo = method.MakeGenericMethod(typeArguments);
methodInfo.Invoke(this, [packet]);
}
}