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30 Commits

Author SHA1 Message Date
1b1d9dcdac feat: Paddle Data Send 2024-07-14 23:55:06 +03:00
2565617ff9 chore: Cleanup 2024-07-14 23:22:30 +03:00
01668c7be3 feat: Added Networked Inputs to GameObjects 2024-02-13 11:54:01 +03:00
cafbc55780 feat: Networked Keyboard Inputs Finished 2024-02-13 11:16:43 +03:00
ea3c4a2d2a refactor: Removed Network Code From Paddle 2024-02-13 11:15:27 +03:00
89b756a615 refactor: Nullable Keyboard Input Actions 2024-02-13 11:08:53 +03:00
6af84bcb6d feat: Networked Keyboard Inputs 2024-02-12 17:53:51 +03:00
3c1528d879 wip: Network 2024-02-12 16:35:24 +03:00
6f3e7b4ae5 wip: INetworkEntity & INetworkManager 2024-02-09 11:50:16 +03:00
86ef57fb62 refactor: Folder and Namespace Restructure of Network Code 2024-02-09 10:00:59 +03:00
6c326b1fc6 chore: Engine Update 2024-02-09 09:44:25 +03:00
b8b10de08a wip: INetworkBehaviour 2024-02-08 17:59:04 +03:00
edd2dd8511 fix: Network Problems on Ball Synchronization 2024-02-05 13:32:27 +03:00
70ac012a83 refactor: ContentLoaderCacher Action 2024-02-05 13:23:59 +03:00
d5a904fe8f feat: Ball Hit Sound Effect 2024-02-05 13:19:40 +03:00
b1582ab5c2 feat: IMonoGameContentLoader 2024-02-05 13:18:33 +03:00
8a0a0289f9 chore: Engine Update 2024-02-05 12:20:20 +03:00
776d029e7e refactor: Code Readability 2024-02-05 12:09:32 +03:00
5afb8b69bf refactor: Window Title According to Network State 2024-02-04 12:23:41 +03:00
65073ec1ca fix: Pong Manager not Being Able to Send Data Over Network 2024-02-04 12:23:25 +03:00
0d62e5c986 chore: .vscode Location 2024-02-04 12:22:17 +03:00
fe5a08840c feat: Test Network 2024-02-02 17:44:51 +03:00
1c7b1cb78a feat: Entity Messaging 2024-02-02 17:44:20 +03:00
78010c266e feat: NetworkExtensions for Vector2D Communication 2024-02-02 17:44:11 +03:00
ef8b04648c feat: NetworkClient & Server to IBehaviour 2024-02-02 17:44:00 +03:00
d4c57c0153 feat: Network Interfaces 2024-02-02 17:43:49 +03:00
0e198afeab fix: Invalid Namespace 2024-02-02 09:13:51 +03:00
de267a9d0f feat: NetworkServer 2024-02-01 23:38:39 +03:00
977a2abdd7 feat: NetworkClient 2024-02-01 23:38:35 +03:00
91e88bbff8 feat: Added LiteNetLib 2024-02-01 22:14:59 +03:00
55 changed files with 1682 additions and 1040 deletions

27
.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
"args": ["server"],
"cwd": "${workspaceFolder}/Game",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

7
.vscode/settings.json vendored Normal file
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{
"cSpell.words": [
"AABB",
"DAABB",
"Syntriax"
]
}

18
.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"type": "dotnet",
"task": "build",
"problemMatcher": ["$msCompile"],
"group": {
"kind": "build",
"isDefault": true
},
"label": "build",
"options": {
"cwd": "${workspaceFolder}/Game"
}
}
]
}

2
Engine

@ -1 +1 @@
Subproject commit 5c1c025fe3fa6330ff7a9fb4426ad864dca994f7 Subproject commit 2cf6135063b12dfff4d2c8391ad8edde806183f0

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@ -3,31 +3,31 @@
"isRoot": true, "isRoot": true,
"tools": { "tools": {
"dotnet-mgcb": { "dotnet-mgcb": {
"version": "3.8.2.1105", "version": "3.8.1.303",
"commands": [ "commands": [
"mgcb" "mgcb"
] ]
}, },
"dotnet-mgcb-editor": { "dotnet-mgcb-editor": {
"version": "3.8.2.1105", "version": "3.8.1.303",
"commands": [ "commands": [
"mgcb-editor" "mgcb-editor"
] ]
}, },
"dotnet-mgcb-editor-linux": { "dotnet-mgcb-editor-linux": {
"version": "3.8.2.1105", "version": "3.8.1.303",
"commands": [ "commands": [
"mgcb-editor-linux" "mgcb-editor-linux"
] ]
}, },
"dotnet-mgcb-editor-windows": { "dotnet-mgcb-editor-windows": {
"version": "3.8.2.1105", "version": "3.8.1.303",
"commands": [ "commands": [
"mgcb-editor-windows" "mgcb-editor-windows"
] ]
}, },
"dotnet-mgcb-editor-mac": { "dotnet-mgcb-editor-mac": {
"version": "3.8.2.1105", "version": "3.8.1.303",
"commands": [ "commands": [
"mgcb-editor-mac" "mgcb-editor-mac"
] ]

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@ -1,484 +1,484 @@
## Ignore Visual Studio temporary files, build results, and ## Ignore Visual Studio temporary files, build results, and
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# but database connection strings (with potential passwords) will be unencrypted # but database connection strings (with potential passwords) will be unencrypted
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!**/[Pp]ackages/build/ !**/[Pp]ackages/build/
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#!**/[Pp]ackages/repositories.config #!**/[Pp]ackages/repositories.config
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*.nuget.props *.nuget.props
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csx/ csx/
*.build.csdef *.build.csdef
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ecf/ ecf/
rcf/ rcf/
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AppPackages/ AppPackages/
BundleArtifacts/ BundleArtifacts/
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!?*.[Cc]ache/ !?*.[Cc]ache/
# Others # Others
ClientBin/ ClientBin/
~$* ~$*
*~ *~
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#*.snk #*.snk
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/ #bower_components/
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## ##
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## ##
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*.stackdump *.stackdump
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[Dd]esktop.ini [Dd]esktop.ini
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$RECYCLE.BIN/ $RECYCLE.BIN/
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# Vim temporary swap files # Vim temporary swap files
*.swp *.swp

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using Microsoft.Xna.Framework.Content;
namespace Pong.Behaviours;
public interface IMonoGameContentLoader
{
void LoadContent(ContentManager content);
}

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using System;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Network.Abstract;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours;
public class BallBehaviour : NetworkBehaviour, IMonoGameContentLoader
{
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
public float Speed { get; set; } = 500f;
public float SpeedUpMultiplier { get; set; } = .0125f;
private readonly Random random = new();
private IRigidBody2D rigidBody = null!;
private INetworkCommunicator communicator = null!;
private SoundEffect soundEffect = null!;
public void LoadContent(ContentManager content)
{
soundEffect = content.Load<SoundEffect>("Hit");
}
protected override void OnFirstActiveFrame()
{
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
foundCollider.OnCollisionDetected += OnCollisionDetected;
rigidBody = foundRigidBody;
communicator = foundCommunicator;
if (GameObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
{
pongManager.OnReset += ResetBall;
pongManager.OnScored += ResetBall;
pongManager.OnFinished += DisableBall;
}
}
private void DisableBall(PongManagerBehaviour pongManager)
{
BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
rigidBody.Velocity = Vector2D.Zero;
}
private void ResetBall(PongManagerBehaviour pongManager)
{
StateEnable.Enabled = true;
BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
rigidBody.Velocity = GetRandomDirection() * Speed;
SendBallData();
}
private Vector2D GetRandomDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
}
protected override void OnUpdate()
{
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
return;
Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
}
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
{
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
else
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
soundEffect.Play();
SendBallData();
}
private void SendBallData()
{
if (communicator is not INetworkServer server)
return;
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetMessageWriter(this);
dataWriter.Put(rigidBody.Transform.Position);
dataWriter.Put(rigidBody.Velocity);
server.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
rigidBody.Transform.Position = reader.GetVector2D();
rigidBody.Velocity = reader.GetVector2D();
}
public BallBehaviour() { }
public BallBehaviour(Vector2D startDirection, float speed)
{
StartDirection = Vector2D.Normalize(startDirection);
Speed = speed;
}
}

View File

@ -1,11 +1,11 @@
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Systems.Input; using Syntriax.Engine.Input;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class CameraController : Behaviour public class CameraController : BehaviourOverride
{ {
private MonoGameCamera2DBehaviour cameraBehaviour = null!; private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private IButtonInputs<Keys> buttonInputs = null!; private IButtonInputs<Keys> buttonInputs = null!;
@ -14,9 +14,15 @@ public class CameraController : Behaviour
protected override void OnFirstActiveFrame() protected override void OnFirstActiveFrame()
{ {
cameraBehaviour ??= BehaviourController.GetRequiredBehaviour<MonoGameCamera2DBehaviour>(); if (BehaviourController.TryGetBehaviour(out MonoGameCamera2DBehaviour? foundCameraBehaviour))
buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>(); cameraBehaviour = foundCameraBehaviour;
cameraBehaviour ??= BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
if (BehaviourController.TryGetBehaviour(out IButtonInputs<Keys>? foundButtonInputs))
buttonInputs = foundButtonInputs;
buttonInputs ??= BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen); buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
buttonInputs.RegisterOnPress(Keys.R, ResetCamera); buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
} }
@ -24,21 +30,21 @@ public class CameraController : Behaviour
protected override void OnUpdate() protected override void OnUpdate()
{ {
if (buttonInputs.IsPressed(Keys.U)) if (buttonInputs.IsPressed(Keys.U))
cameraBehaviour.Zoom += Universe.Time.DeltaTime * 5f; cameraBehaviour.Zoom += Time.Elapsed.Nanoseconds * 0.00025f;
if (buttonInputs.IsPressed(Keys.J)) if (buttonInputs.IsPressed(Keys.J))
cameraBehaviour.Zoom -= Universe.Time.DeltaTime * 5f; cameraBehaviour.Zoom -= Time.Elapsed.Nanoseconds * 0.00025f;
if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * Universe.Time.DeltaTime * 500f; if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.BehaviourController.GameObject.Transform.Position += Vector2D.Up.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * Universe.Time.DeltaTime * 500f; if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.BehaviourController.GameObject.Transform.Position -= Vector2D.Up.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * Universe.Time.DeltaTime * 500f; if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.BehaviourController.GameObject.Transform.Position += Vector2D.Right.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * Universe.Time.DeltaTime * 500f; if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.BehaviourController.GameObject.Transform.Position -= Vector2D.Right.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
if (buttonInputs.IsPressed(Keys.Q)) if (buttonInputs.IsPressed(Keys.Q))
cameraBehaviour.Transform.Rotation += Universe.Time.DeltaTime * 45f; cameraBehaviour.BehaviourController.GameObject.Transform.Rotation += Time.Elapsed.Nanoseconds * 0.0025f;
if (buttonInputs.IsPressed(Keys.E)) if (buttonInputs.IsPressed(Keys.E))
cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f; cameraBehaviour.BehaviourController.GameObject.Transform.Rotation -= Time.Elapsed.Nanoseconds * 0.0025f;
} }
private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys) private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
@ -62,7 +68,7 @@ public class CameraController : Behaviour
private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys) private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
{ {
cameraBehaviour.Zoom = defaultZoomLevel; cameraBehaviour.Zoom = defaultZoomLevel;
cameraBehaviour.Transform.LocalPosition = Vector2D.Zero; Transform.Position = Vector2D.Zero;
cameraBehaviour.Transform.LocalRotation = 0f; Transform.Rotation = 0f;
} }
} }

View File

@ -2,8 +2,8 @@ using Microsoft.Xna.Framework;
using Apos.Shapes; using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
namespace Pong.Behaviours; namespace Pong.Behaviours;

View File

@ -1,17 +1,16 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Systems.Input; using Syntriax.Engine.Input;
namespace Pong.Platforms.Desktop; namespace Pong.Behaviours;
public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys> public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
{ {
private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnPressed = new(256); private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>?> OnPressed = new(256);
private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnReleased = new(256); private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>?> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0; private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256]; private readonly Keys[] cachePressedCurrently = new Keys[256];
@ -19,10 +18,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
private int cachePressedPreviouslyCount = 0; private int cachePressedPreviouslyCount = 0;
private readonly Keys[] cachePressedPreviously = new Keys[256]; private readonly Keys[] cachePressedPreviously = new Keys[256];
public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonPressed = null; public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonReleased = null;
public void RegisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
{ {
if (OnPressed.TryGetValue(key, out var action)) if (OnPressed.TryGetValue(key, out var action))
{ {
@ -33,13 +29,13 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
OnPressed.Add(key, callback); OnPressed.Add(key, callback);
} }
public void UnregisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback) public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{ {
if (OnPressed.TryGetValue(key, out var action)) if (OnPressed.TryGetValue(key, out var action))
action -= callback; action -= callback;
} }
public void RegisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback) public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{ {
if (OnReleased.TryGetValue(key, out var action)) if (OnReleased.TryGetValue(key, out var action))
{ {
@ -50,7 +46,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
OnReleased.Add(key, callback); OnReleased.Add(key, callback);
} }
public void UnregisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback) public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{ {
if (OnReleased.TryGetValue(key, out var action)) if (OnReleased.TryGetValue(key, out var action))
action -= callback; action -= callback;
@ -72,8 +68,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
if (WasPressed(currentlyPressedKey)) if (WasPressed(currentlyPressedKey))
continue; continue;
action.InvokeSafe(this, currentlyPressedKey); action?.Invoke(this, currentlyPressedKey);
OnAnyButtonPressed?.InvokeSafe(this, currentlyPressedKey);
} }
for (int i = 0; i < cachePressedPreviouslyCount; i++) for (int i = 0; i < cachePressedPreviouslyCount; i++)
@ -86,8 +81,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
if (IsPressed(previouslyPressedKey)) if (IsPressed(previouslyPressedKey))
continue; continue;
action.InvokeSafe(this, previouslyPressedKey); action?.Invoke(this, previouslyPressedKey);
OnAnyButtonReleased?.InvokeSafe(this, previouslyPressedKey);
} }
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount); Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);

View File

@ -6,11 +6,11 @@ using Syntriax.Engine.Core.Abstract;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behaviour2D, ICamera2D public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : BehaviourOverride, ICamera2D
{ {
public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null; public System.Action<MonoGameCamera2DBehaviour>? OnMatrixTransformChanged { get; set; } = null;
public event OnViewportChangedDelegate? OnViewportChanged = null; public System.Action<MonoGameCamera2DBehaviour>? OnViewportChanged { get; set; } = null;
public event OnZoomChangedDelegate? OnZoomChanged = null; public System.Action<MonoGameCamera2DBehaviour>? OnZoomChanged { get; set; } = null;
private Matrix _matrixTransform = Matrix.Identity; private Matrix _matrixTransform = Matrix.Identity;
@ -28,7 +28,7 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
return; return;
_matrixTransform = value; _matrixTransform = value;
OnMatrixTransformChanged?.InvokeSafe(this); OnMatrixTransformChanged?.Invoke(this);
} }
} }
@ -47,7 +47,7 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
return; return;
_viewport = value; _viewport = value;
OnViewportChanged?.InvokeSafe(this); OnViewportChanged?.Invoke(this);
} }
} }
@ -62,7 +62,7 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
return; return;
_zoom = newValue; _zoom = newValue;
OnZoomChanged?.InvokeSafe(this); OnZoomChanged?.Invoke(this);
} }
} }
@ -72,6 +72,10 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
set => Transform.Rotation = value; set => Transform.Rotation = value;
} }
System.Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
ITransform IAssignableTransform.Transform => GameObject.Transform;
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update // TODO This causes delay since OnPreDraw calls assuming this is called in in Update
public Vector2D ScreenToWorldPosition(Vector2D screenPosition) public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
{ {
@ -95,8 +99,4 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
Matrix.CreateScale(Zoom) * Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f)); Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
} }
public delegate void OnMatrixTransformChangedDelegate(MonoGameCamera2DBehaviour sender);
public delegate void OnViewportChangedDelegate(MonoGameCamera2DBehaviour sender);
public delegate void OnZoomChangedDelegate(MonoGameCamera2DBehaviour sender);
} }

View File

@ -6,7 +6,7 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class MovementBallBehaviour : Behaviour2D public class MovementBallBehaviour : BehaviourOverride
{ {
public Vector2D StartDirection { get; private set; } = Vector2D.Zero; public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
public float Speed { get; set; } = 500f; public float Speed { get; set; } = 500f;
@ -16,10 +16,15 @@ public class MovementBallBehaviour : Behaviour2D
protected override void OnFirstActiveFrame() protected override void OnFirstActiveFrame()
{ {
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>(); if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
rigidBody.Velocity = StartDirection * Speed; foundRigidBody.Velocity = StartDirection * Speed;
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected; foundCollider.OnCollisionDetected += OnCollisionDetected;
rigidBody = foundRigidBody;
} }
protected override void OnUpdate() protected override void OnUpdate()
@ -27,14 +32,14 @@ public class MovementBallBehaviour : Behaviour2D
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f) if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
return; return;
Vector2D speedUp = rigidBody.Velocity.Normalized * Universe.Time.DeltaTime; Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
rigidBody.Velocity += speedUp * SpeedUpMultiplier; rigidBody.Velocity += speedUp * SpeedUpMultiplier;
} }
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information) private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
{ {
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25) if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
rigidBody.Velocity = information.Detector.Transform.Position.FromTo(information.Detected.Transform.Position).Normalized * rigidBody.Velocity.Magnitude; rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
else else
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal); rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
} }

View File

@ -0,0 +1,154 @@
using System;
using System.Collections.Generic;
using LiteNetLib;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Input;
using Syntriax.Engine.Network;
namespace Pong.Behaviours;
public class NetworkedKeyboardInputs : NetworkBehaviour, IButtonInputs<Keys>
{
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>?> OnPressed = new(256);
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>?> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256];
private int cachePressedPreviouslyCount = 0;
private readonly Keys[] cachePressedPreviously = new Keys[256];
public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnPressed.TryGetValue(key, out var action))
{
action += callback;
OnPressed.Remove(key);
OnPressed.Add(key, action);
return;
}
OnPressed.Add(key, callback);
}
public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnPressed.TryGetValue(key, out var action))
action -= callback;
}
public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnReleased.TryGetValue(key, out var action))
{
action += callback;
OnReleased.Remove(key);
OnReleased.Add(key, action);
return;
}
OnReleased.Add(key, callback);
}
public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnReleased.TryGetValue(key, out var action))
action -= callback;
}
protected override void OnUpdate()
{
if (!IsServer && !LocalAssigned)
return;
KeyboardState keyboardState = Keyboard.GetState();
keyboardState.GetPressedKeys(cachePressedCurrently);
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
for (int i = 0; i < cachePressedCurrentlyCount; i++)
{
Keys currentlyPressedKey = cachePressedCurrently[i];
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
continue;
if (WasPressed(currentlyPressedKey))
continue;
action?.Invoke(this, currentlyPressedKey);
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
{
Keys previouslyPressedKey = cachePressedPreviously[i];
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
continue;
if (IsPressed(previouslyPressedKey))
continue;
action?.Invoke(this, previouslyPressedKey);
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
}
public bool IsPressed(Keys key)
{
for (int i = 0; i < cachePressedCurrentlyCount; i++)
if (cachePressedCurrently[i] == key)
return true;
return false;
}
public bool WasPressed(Keys key)
{
for (int i = 0; i < cachePressedPreviouslyCount; i++)
if (cachePressedPreviously[i] == key)
return true;
return false;
}
protected override void OnInitialize()
{
base.OnInitialize();
foreach (Keys key in Enum.GetValues(typeof(Keys)))
{
RegisterOnPress(key, (keys, keyVal) =>
{
if (!LocalAssigned && !IsServer)
return;
var netDataWriter = NetworkCommunicator.GetMessageWriter(this);
netDataWriter.Put(true);
netDataWriter.Put((int)key);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
});
RegisterOnRelease(key, (keys, keyVal) =>
{
if (!LocalAssigned && !IsServer)
return;
var netDataWriter = NetworkCommunicator.GetMessageWriter(this);
netDataWriter.Put(false);
netDataWriter.Put((int)key);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
});
}
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
bool isPressed = reader.GetBool();
Keys key = (Keys)reader.GetInt();
if (isPressed)
if (OnPressed.TryGetValue(key, out var action))
action?.Invoke(this, key);
if (!isPressed)
if (OnReleased.TryGetValue(key, out var action))
action?.Invoke(this, key);
}
}

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@ -0,0 +1,101 @@
using System;
using Microsoft.Xna.Framework.Input;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
using Syntriax.Engine.Input;
using Syntriax.Engine.Network;
using Syntriax.Engine.Network.Abstract;
namespace Pong.Behaviours;
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
{
private Keys Up { get; } = Up;
private Keys Down { get; } = Down;
public float High { get; } = High;
public float Low { get; } = Low;
public float Speed { get; set; } = Speed;
private bool isUpPressed = false;
private bool isDownPressed = false;
private IButtonInputs<Keys> inputs = null!;
private INetworkCommunicator communicator = null!;
protected override void OnUpdate()
{
if (isUpPressed && isDownPressed)
return;
if (isUpPressed)
MovePaddle(Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed);
else if (isDownPressed)
MovePaddle(-Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed);
}
private void MovePaddle(Vector2D vectorToAdd)
{
GameObject.Transform.Position += vectorToAdd;
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
}
protected override void OnFirstActiveFrame()
{
BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult);
inputs = behaviourResult ?? throw new Exception($"{nameof(IButtonInputs<Keys>)} is missing on {GameObject.Name}.");
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);
inputs.RegisterOnPress(Down, OnDownPressed);
inputs.RegisterOnRelease(Down, OnDownReleased);
communicator = foundCommunicator;
communicator.RegisterEntityListener(this, OnDataReceived);
}
protected override void OnFinalize()
{
inputs.UnregisterOnPress(Up, OnUpPressed);
inputs.UnregisterOnRelease(Up, OnUpReleased);
inputs.UnregisterOnPress(Down, OnDownPressed);
inputs.UnregisterOnRelease(Down, OnDownReleased);
}
private void UpdateNetwork()
{
NetDataWriter netDataWriter = communicator.GetEntityWriter(this);
netDataWriter.Put(isUpPressed);
netDataWriter.Put(isDownPressed);
netDataWriter.Put(Transform.Position);
communicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
private void OnDataReceived(NetPacketReader reader, NetPeer peer)
{
if (communicator is INetworkServer server)
{
reader.Get(out isUpPressed);
reader.Get(out isDownPressed);
}
else
{
reader.Get(out isUpPressed);
reader.Get(out isDownPressed);
Transform.Position = reader.GetVector2D();
}
}
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; UpdateNetwork(); }
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; UpdateNetwork(); }
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; UpdateNetwork(); }
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; UpdateNetwork(); }
}

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@ -0,0 +1,104 @@
using System;
using Microsoft.Xna.Framework.Input;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Network.Abstract;
namespace Pong.Behaviours;
public class PongManagerBehaviour : NetworkBehaviour
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScoresUpdated { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
private INetworkCommunicator communicator = null!;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
public int WinScore { get; } = 5;
public PongManagerBehaviour() => WinScore = 5;
public PongManagerBehaviour(int winScore) => WinScore = winScore;
protected override void OnFirstActiveFrame()
{
KeyboardInputsBehaviour? buttonInputs = null!;
if (!BehaviourController.TryGetBehaviour(out buttonInputs))
buttonInputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
communicator = foundCommunicator;
}
public void ScoreToLeft()
{
ScoreLeft++;
OnScoresUpdated?.Invoke(this);
OnScored?.Invoke(this);
SendData();
CheckFinish();
}
public void ScoreToRight()
{
ScoreRight++;
OnScoresUpdated?.Invoke(this);
OnScored?.Invoke(this);
SendData();
CheckFinish();
}
public void Reset()
{
ScoreLeft = ScoreRight = 0;
OnScoresUpdated?.Invoke(this);
OnReset?.Invoke(this);
SendData();
}
private void CheckFinish()
{
int halfwayScore = (int)(WinScore * .5f);
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
OnFinished?.Invoke(this);
}
private void SendData()
{
if (communicator is not INetworkServer server)
return;
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetMessageWriter(this);
dataWriter.Put(ScoreLeft);
dataWriter.Put(ScoreRight);
server.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer)
{
ScoreLeft = reader.GetInt();
ScoreRight = reader.GetInt();
OnScoresUpdated?.Invoke(this);
CheckFinish();
}
}

View File

@ -4,12 +4,13 @@ using Apos.Shapes;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Input;
using Syntriax.Engine.Physics2D.Abstract; using Syntriax.Engine.Physics2D.Abstract;
using Syntriax.Engine.Systems.Input; using Syntriax.Engine.Physics2D.Primitives;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class ShapeAABBBehaviour : Behaviour2D, IDisplayableShape public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
{ {
private IShapeCollider2D? shapeCollider = null; private IShapeCollider2D? shapeCollider = null;

View File

@ -2,8 +2,8 @@ using Microsoft.Xna.Framework;
using Apos.Shapes; using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
namespace Pong.Behaviours; namespace Pong.Behaviours;
@ -26,8 +26,8 @@ public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour
shapeBatch.DrawLine(ShapeWorld[0].ToDisplayVector2(), ShapeWorld[^1].ToDisplayVector2(), Thickness, Color, Color); shapeBatch.DrawLine(ShapeWorld[0].ToDisplayVector2(), ShapeWorld[^1].ToDisplayVector2(), Thickness, Color, Color);
} }
public ShapeBehaviour(Shape2D shape) : base(shape) { } public ShapeBehaviour(Shape shape) : base(shape) { }
public ShapeBehaviour(Shape2D shape, float thickness) : base(shape) { Thickness = thickness; } public ShapeBehaviour(Shape shape, float thickness) : base(shape) { Thickness = thickness; }
public ShapeBehaviour(Shape2D shape, Color color) : base(shape) { Color = color; } public ShapeBehaviour(Shape shape, Color color) : base(shape) { Color = color; }
public ShapeBehaviour(Shape2D shape, Color color, float thickness) : base(shape) { Thickness = thickness; Color = color; } public ShapeBehaviour(Shape shape, Color color, float thickness) : base(shape) { Thickness = thickness; Color = color; }
} }

View File

@ -6,7 +6,7 @@ using Syntriax.Engine.Core.Abstract;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class TextBehaviour : Behaviour2D, IDisplayableSprite public class TextBehaviour : BehaviourOverride, IDisplayableSprite
{ {
public SpriteFont? Font { get; set; } = null; public SpriteFont? Font { get; set; } = null;
public int Size { get; set; } = 16; public int Size { get; set; } = 16;

View File

@ -11,11 +11,10 @@ public class TextScoreBehaviour : TextBehaviour
protected override void OnFirstActiveFrame() protected override void OnFirstActiveFrame()
{ {
if (!UniverseObject.Universe.TryFindBehaviour(out pongManager)) if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
return; return;
pongManager.OnScored += UpdateScores; pongManager.OnScoresUpdated += UpdateScores;
pongManager.OnReset += UpdateScores;
UpdateScores(pongManager); UpdateScores(pongManager);
} }

View File

@ -5,7 +5,7 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class WallScoreBehaviour(Action OnCollision) : Behaviour2D public class WallScoreBehaviour(Action OnCollision) : BehaviourOverride
{ {
private Action OnCollision { get; } = OnCollision; private Action OnCollision { get; } = OnCollision;
@ -14,6 +14,6 @@ public class WallScoreBehaviour(Action OnCollision) : Behaviour2D
if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D)) if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
return; return;
collider2D.OnCollisionDetected += (_, _1) => OnCollision?.InvokeSafe(); collider2D.OnCollisionDetected += (_, _1) => OnCollision?.Invoke();
} }
} }

View File

@ -13,6 +13,12 @@
#---------------------------------- Content ---------------------------------# #---------------------------------- Content ---------------------------------#
#begin Hit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Hit.wav
#begin UbuntuMono.spritefont #begin UbuntuMono.spritefont
/importer:FontDescriptionImporter /importer:FontDescriptionImporter
/processor:FontDescriptionProcessor /processor:FontDescriptionProcessor

BIN
Game/Content/Hit.wav Normal file

Binary file not shown.

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@ -9,7 +9,7 @@ public static class EngineConverter
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right; public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static UniverseTime ToUniverseTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime); public static EngineTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y); public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]

View File

@ -6,7 +6,6 @@
<PublishReadyToRun>false</PublishReadyToRun> <PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation> <TieredCompilation>false</TieredCompilation>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Pong.Platforms.Desktop</RootNamespace>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest> <ApplicationManifest>app.manifest</ApplicationManifest>
@ -17,28 +16,19 @@
<None Remove="Icon.bmp" /> <None Remove="Icon.bmp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="Icon.ico"> <EmbeddedResource Include="Icon.ico" />
<LogicalName>Icon.ico</LogicalName> <EmbeddedResource Include="Icon.bmp" />
</EmbeddedResource>
<EmbeddedResource Include="Icon.bmp">
<LogicalName>Icon.bmp</LogicalName>
</EmbeddedResource>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" /> <PackageReference Include="Apos.Shapes" Version="0.2.3" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" /> <PackageReference Include="LiteNetLib" Version="1.2.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="../../Shared/Shared.csproj" /> <ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" />
</ItemGroup> <ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" />
<ProjectReference Include="..\Engine\Engine.Physics2D\Engine.Physics2D.csproj" />
<ItemGroup>
<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
<Link>Content/Content.mgcb</Link>
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../Shared/Shared.csproj" />
</ItemGroup> </ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore"> <Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High" /> <Message Text="Restoring dotnet tools" Importance="High" />

200
Game/GamePong.cs Normal file
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@ -0,0 +1,200 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Apos.Shapes;
using Pong.Behaviours;
using Syntriax.Engine.Network;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Physics2D.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
namespace Pong;
public class GamePong : Game
{
private readonly GraphicsDeviceManager graphics = null!;
private IPhysicsEngine2D physicsEngine = null!;
private SpriteBatch spriteBatch = null!;
private ShapeBatch shapeBatch = null!;
private GameManager gameManager = null!;
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
private BehaviourCollector<IMonoGameContentLoader> monoGameContentLoaderCollector = null!;
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private PongManagerBehaviour pongManager = null!;
private float physicsTimer = 0f;
public GamePong()
{
graphics = new GraphicsDeviceManager(this)
{
PreferredBackBufferWidth = 1024,
PreferredBackBufferHeight = 576,
GraphicsProfile = GraphicsProfile.HiDef
};
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
gameManager = new();
displayableCollector = new(gameManager);
displayableShapeCollector = new(gameManager);
monoGameContentLoaderCollector = new(gameManager);
physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 };
monoGameContentLoaderCollector.OnCollected += (_, cached) => cached.LoadContent(Content);
gameManager.Initialize();
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
shapeBatch = new ShapeBatch(GraphicsDevice, Content);
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
////////////////////////////////////////////////////////////////////////////////////
string[] commandLineArguments = Environment.GetCommandLineArgs();
if (commandLineArguments.Length != 1)
{
if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
{
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
Window.Title = "Pong - Server";
}
else
{
Window.Title = $"Pong - Client -> {commandLineArguments[1]}";
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
}
}
else
{
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
Window.Title = $"Pong - Client -> 127.0.0.1";
}
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectPongManager = gameManager.InstantiateGameObject().SetGameObject("Pong Game Manager");
pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
pongManager.Id = "pongManager";
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectBall = gameManager.InstantiateGameObject().SetGameObject("Ball");
gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>().Id = "ball";
gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject().SetGameObject("Left Paddle");
gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
gameObjectLeftPaddle.BehaviourController.AddBehaviour<NetworkedKeyboardInputs>().Id = "leftPaddleInput";
gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle";
gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject().SetGameObject("Right Paddle");
gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
gameObjectRightPaddle.BehaviourController.AddBehaviour<NetworkedKeyboardInputs>().Id = "rightPaddleInput";
gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle";
gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectWallTop = gameManager.InstantiateGameObject().SetGameObject("Wall Top");
gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject().SetGameObject("Wall Bottom");
gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallRight = gameManager.InstantiateGameObject().SetGameObject("Wall Right");
gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject().SetGameObject("Wall Left");
gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Left");
gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Right");
gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
gameManager.Update(gameTime.ToEngineTime());
while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
{
physicsTimer += 0.01f;
physicsEngine.Step(.01f);
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
// TODO: Add your drawing code here
gameManager.PreDraw();
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
foreach (var displayable in displayableCollector)
displayable.Draw(spriteBatch);
spriteBatch.End();
shapeBatch.Begin(cameraBehaviour.MatrixTransform);
foreach (var displayableShape in displayableShapeCollector)
displayableShape.Draw(shapeBatch);
shapeBatch.End();
base.Draw(gameTime);
}
}

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@ -0,0 +1,18 @@
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkBehaviour : IBehaviour
{
int NetworkId { get; }
bool LocalAssigned { get; }
bool IsServer { get; }
bool IsClient { get; }
INetworkCommunicator NetworkCommunicator { get; }
public void RequestAssignment();
public void ReleaseAssignment();
}

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@ -0,0 +1,6 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkClient : INetworkCommunicator
{
void Connect(string address, int port, string? password = null);
}

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@ -0,0 +1,22 @@
using System;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkCommunicator
{
EventBasedNetListener Listener { get; }
NetManager Manager { get; }
void PollEvents();
void Stop();
void RegisterEntityListener(IEntity entity, Action<NetPacketReader, NetPeer> onDataReceived);
void UnregisterEntityListener(IEntity entity);
NetDataWriter GetEntityWriter(IEntity entity);
NetDataWriter GetMessageWriter(IEntity entity);
}

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@ -0,0 +1,11 @@
using System;
namespace Syntriax.Engine.Network.Abstract;
internal interface INetworkEntity
{
Action<INetworkEntity, int> OnNetworkIdChanged { get; set; }
int NetworkId { get; set; }
void SetNetworkId(int id);
}

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@ -0,0 +1,10 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkManager
{
// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
INetworkCommunicator NetworkCommunicator { get; }
// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
}

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@ -0,0 +1,10 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkServer : INetworkCommunicator
{
string Password { get; }
int MaxConnectionCount { get; }
int Port { get; }
void Start(int port, int maxConnectionCount, string? password = null);
}

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@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
{
public EventBasedNetListener Listener { get; private set; } = null!;
public NetManager Manager { get; private set; } = null!;
public NetworkBase()
{
Priority = 10;
Listener = new EventBasedNetListener();
Manager = new NetManager(Listener);
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
}
public void PollEvents() => Manager.PollEvents();
public void Stop() => Manager.Stop();
protected override void OnUpdate() => PollEvents();
protected override void OnFinalize() => Stop();
private readonly Dictionary<string, Action<NetPacketReader, NetPeer>> callbacks = new(32);
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
if (callbacks.TryGetValue(reader.GetString(), out var action))
action?.Invoke(reader, peer);
reader.Recycle();
}
public void RegisterEntityListener(IEntity entity, Action<NetPacketReader, NetPeer> onDataReceived)
{
if (callbacks.ContainsKey(entity.Id))
return;
callbacks.Add(entity.Id, onDataReceived);
entity.OnIdChanged += OnEntityIdChanged;
}
public void UnregisterEntityListener(IEntity entity)
{
if (!callbacks.Remove(entity.Id))
return;
entity.OnIdChanged -= OnEntityIdChanged;
}
public NetDataWriter GetMessageWriter(IEntity entity)
{
NetDataWriter netDataWriter = GetEntityWriter(entity);
netDataWriter.Put((int)MessageType.Message);
return netDataWriter;
}
public NetDataWriter GetEntityWriter(IEntity entity)
{
NetDataWriter netDataWriter = new();
netDataWriter.Put(entity.Id);
return netDataWriter;
}
private void OnEntityIdChanged(IEntity entity, string previousId)
{
var action = callbacks[previousId];
callbacks.Remove(previousId);
callbacks.Add(entity.Id, action);
}
}

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@ -0,0 +1,99 @@
using System;
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
{
public int NetworkId { get; private set; } = 0;
public bool LocalAssigned { get; private set; } = false;
public bool IsServer { get; private set; } = false;
public bool IsClient { get; private set; } = false;
public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
protected override void OnInitialize()
{
NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
NetworkCommunicator.RegisterEntityListener(this, OnMessageReceivedInternal);
if (NetworkCommunicator is INetworkClient client)
{
IsClient = true;
return;
}
IsServer = true;
LocalAssigned = true;
}
public void ReleaseAssignment()
{
if (IsServer)
return;
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)MessageType.AssignmentRelease);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
public void RequestAssignment()
{
if (IsServer)
return;
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)MessageType.AssignmentRequest);
NetworkCommunicator.Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
}
protected abstract void OnMessageReceived(NetPacketReader reader, NetPeer peer);
private void OnMessageReceivedInternal(NetPacketReader reader, NetPeer peer)
{
MessageType messageType = (MessageType)reader.GetInt();
if (IsServer)
{
switch (messageType)
{
case MessageType.Message: OnMessageReceived(reader, peer); break;
case MessageType.AssignmentRequest:
case MessageType.AssignmentRelease:
var netDataWriter = NetworkCommunicator.GetEntityWriter(this);
netDataWriter.Put((int)(messageType == MessageType.AssignmentRequest ? MessageType.Assigned : MessageType.Unassigned));
peer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
break;
default:
break;
}
return;
}
switch (messageType)
{
case MessageType.Message: OnMessageReceived(reader, peer); break;
case MessageType.Assigned: LocalAssigned = true; break;
case MessageType.Unassigned: LocalAssigned = false; break;
default:
break;
}
}
}
internal enum MessageType
{
Message,
AssignmentRequest,
AssignmentRelease,
Assigned,
Unassigned,
}

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@ -0,0 +1,12 @@
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkClient : NetworkBase, INetworkClient
{
public void Connect(string address, int port, string? password = null)
{
Manager.Start();
Manager.Connect(address, port, password ?? string.Empty);
}
}

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@ -0,0 +1,20 @@
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public static class NetworkExtensions
{
public static Vector2D GetVector2D(this NetPacketReader reader)
=> new(reader.GetFloat(), reader.GetFloat());
public static void GetVector2D(this NetPacketReader reader, out Vector2D vector2D)
=> vector2D = new(reader.GetFloat(), reader.GetFloat());
public static void Put(this NetDataWriter writer, Vector2D vector)
{
writer.Put(vector.X);
writer.Put(vector.Y);
}
}

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@ -0,0 +1,31 @@
using LiteNetLib;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkManager : NetworkBehaviour, INetworkManager
{
private BehaviourCollector<INetworkEntity> entities = null!;
private static int networkIdIndex = 0;
protected override void OnInitialize()
{
base.OnInitialize();
((INetworkEntity)this).SetNetworkId(networkIdIndex++);
entities = new(GameObject.GameManager);
foreach (var entity in entities)
entity.SetNetworkId(networkIdIndex++);
entities.OnCollected += OnCollected;
}
private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
=> entity.SetNetworkId(networkIdIndex++);
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer) { }
}

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@ -0,0 +1,30 @@
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkServer : NetworkBase, INetworkServer
{
public string Password { get; private set; } = string.Empty;
public int MaxConnectionCount { get; private set; } = 0;
public int Port { get; private set; } = 8888;
public NetworkServer() : base()
{
Listener.ConnectionRequestEvent += request =>
{
if (Manager.ConnectedPeersCount < MaxConnectionCount)
request.AcceptIfKey(Password);
else
request.Reject();
};
}
public void Start(int port, int maxConnectionCount, string? password = null)
{
Password = password ?? string.Empty;
MaxConnectionCount = maxConnectionCount;
Port = port;
Manager.Start(port);
}
}

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Game/Program.cs Normal file
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@ -0,0 +1,3 @@

using var game = new Pong.GamePong();
game.Run();

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1"> <assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="Desktop"/> <assemblyIdentity version="1.0.0.0" name="Game"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security> <security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

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@ -1,15 +0,0 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#

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@ -1,7 +0,0 @@
using Pong.Platforms.Desktop;
using Syntriax.Engine.Core;
Syntriax.Engine.Core.Abstract.IUniverseObject universeObject = Syntriax.Engine.Core.Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Desktop HO");
universeObject.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
using var game = new Pong.GamePong(universeObject);
game.Run();

View File

@ -7,57 +7,41 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F7F626
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game", "Game\Game.csproj", "{500E1B05-39D7-4232-8051-E7351D745306}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine\Engine.Input\Engine.Input.csproj", "{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine", "Engine\Engine\Engine.csproj", "{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{FECFFD54-338F-4060-9161-1E5770D1DC33}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Platforms\Desktop\Desktop.csproj", "{2B627F66-5A61-4F69-B479-62EEAB603D01}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Systems", "Engine\Engine.Systems\Engine.Systems.csproj", "{8863A1BA-2E83-419F-BACB-D4A4156EC71C}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.Build.0 = Debug|Any CPU {990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.ActiveCfg = Release|Any CPU {990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.Build.0 = Release|Any CPU {990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.Build.0 = Release|Any CPU
{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.Build.0 = Debug|Any CPU
{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.ActiveCfg = Release|Any CPU
{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.Build.0 = Release|Any CPU
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.Build.0 = Release|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.Build.0 = Debug|Any CPU {0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.ActiveCfg = Release|Any CPU {0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.Build.0 = Release|Any CPU {0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.Build.0 = Release|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.Build.0 = Release|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.Build.0 = Release|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.Build.0 = Release|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(NestedProjects) = preSolution GlobalSection(NestedProjects) = preSolution
{990CA10C-1EBB-4395-A43A-456B7029D8C9} = {F7F62670-237A-4C93-A30E-CE661C6FC401} {990CA10C-1EBB-4395-A43A-456B7029D8C9} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
{0D97F83C-B043-48B1-B155-7354C4E84FC0} = {F7F62670-237A-4C93-A30E-CE661C6FC401} {0D97F83C-B043-48B1-B155-7354C4E84FC0} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
{2B627F66-5A61-4F69-B479-62EEAB603D01} = {FECFFD54-338F-4060-9161-1E5770D1DC33}
{8863A1BA-2E83-419F-BACB-D4A4156EC71C} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

View File

@ -1,36 +0,0 @@
{
"version": 1,
"isRoot": true,
"tools": {
"dotnet-mgcb": {
"version": "3.8.2.1105",
"commands": [
"mgcb"
]
},
"dotnet-mgcb-editor": {
"version": "3.8.2.1105",
"commands": [
"mgcb-editor"
]
},
"dotnet-mgcb-editor-linux": {
"version": "3.8.2.1105",
"commands": [
"mgcb-editor-linux"
]
},
"dotnet-mgcb-editor-windows": {
"version": "3.8.2.1105",
"commands": [
"mgcb-editor-windows"
]
},
"dotnet-mgcb-editor-mac": {
"version": "3.8.2.1105",
"commands": [
"mgcb-editor-mac"
]
}
}
}

View File

@ -1,75 +0,0 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours;
public class BallBehaviour : Behaviour2D
{
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
public float Speed { get; set; } = 500f;
public float SpeedUpMultiplier { get; set; } = .0125f;
private readonly Random random = new();
private IRigidBody2D rigidBody = null!;
protected override void OnFirstActiveFrame()
{
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
if (UniverseObject.Universe.TryFindBehaviour(out PongManagerBehaviour? pongManager))
{
pongManager.OnReset += ResetBall;
pongManager.OnScored += ResetBall;
pongManager.OnFinished += DisableBall;
}
}
private void DisableBall(PongManagerBehaviour pongManager)
{
Transform.Position = Vector2D.Zero;
rigidBody.Velocity = Vector2D.Zero;
}
private void ResetBall(PongManagerBehaviour pongManager)
{
StateEnable.Enabled = true;
Transform.Position = Vector2D.Zero;
rigidBody.Velocity = GetRandomDirection() * Speed;
}
private Vector2D GetRandomDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
}
protected override void OnUpdate()
{
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
return;
Vector2D speedUp = rigidBody.Velocity.Normalized * Universe.Time.DeltaTime;
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
}
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
{
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
rigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
else
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
}
public BallBehaviour() { }
public BallBehaviour(Vector2D startDirection, float speed)
{
StartDirection = Vector2D.Normalize(startDirection);
Speed = speed;
}
}

View File

@ -1,60 +0,0 @@
using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D
{
private Keys Up { get; } = Up;
private Keys Down { get; } = Down;
public float High { get; } = High;
public float Low { get; } = Low;
public float Speed { get; set; } = Speed;
private bool isUpPressed = false;
private bool isDownPressed = false;
private IButtonInputs<Keys> inputs = null!;
protected override void OnUpdate()
{
if (isUpPressed && isDownPressed)
return;
if (isUpPressed)
Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed;
else if (isDownPressed)
Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed;
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
}
protected override void OnFirstActiveFrame()
{
inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);
inputs.RegisterOnPress(Down, OnDownPressed);
inputs.RegisterOnRelease(Down, OnDownReleased);
}
protected override void OnFinalize()
{
inputs.UnregisterOnPress(Up, OnUpPressed);
inputs.UnregisterOnRelease(Up, OnUpReleased);
inputs.UnregisterOnPress(Down, OnDownPressed);
inputs.UnregisterOnRelease(Down, OnDownReleased);
}
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
}

View File

@ -1,61 +0,0 @@
using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class PongManagerBehaviour : Behaviour
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
public int WinScore { get; } = 5;
public PongManagerBehaviour() => WinScore = 5;
public PongManagerBehaviour(int winScore) => WinScore = winScore;
protected override void OnFirstActiveFrame()
{
var buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
}
public void ScoreToLeft()
{
ScoreLeft++;
OnScored?.InvokeSafe(this);
CheckFinish();
}
public void ScoreToRight()
{
ScoreRight++;
OnScored?.InvokeSafe(this);
CheckFinish();
}
public void Reset()
{
ScoreLeft = ScoreRight = 0;
OnReset?.InvokeSafe(this);
}
private void CheckFinish()
{
int halfwayScore = (int)(WinScore * .5f);
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
OnFinished?.InvokeSafe(this);
}
}

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@ -1,165 +0,0 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Pong.Behaviours;
using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D;
namespace Pong;
public class GamePong : Game
{
private readonly IUniverseObject platformSpecificUniverseObject = null!;
private readonly GraphicsDeviceManager graphics = null!;
private SpriteBatch spriteBatch = null!;
private ShapeBatch shapeBatch = null!;
private Universe universe = null!;
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private PongManagerBehaviour pongManager = null!;
public GamePong(IUniverseObject platformSpecificUniverseObject)
{
this.platformSpecificUniverseObject = platformSpecificUniverseObject;
graphics = new GraphicsDeviceManager(this)
{
PreferredBackBufferWidth = 1024,
PreferredBackBufferHeight = 576,
GraphicsProfile = GraphicsProfile.HiDef
};
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
universe = new();
displayableCollector = new(universe);
displayableShapeCollector = new(universe);
universe.Initialize();
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
shapeBatch = new ShapeBatch(GraphicsDevice, Content);
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
universe.Register(platformSpecificUniverseObject);
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject UniverseObjectCamera = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Camera"); ;
UniverseObjectCamera.BehaviourController.AddBehaviour<Transform2D>();
UniverseObjectCamera.BehaviourController.AddBehaviour<CameraController>();
cameraBehaviour = UniverseObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject UniverseObjectPongManager = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Pong Game Manager");
pongManager = UniverseObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject UniverseObjectBall = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Ball");
UniverseObjectBall.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
UniverseObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
UniverseObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
UniverseObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject UniverseObjectLeftPaddle = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Left Paddle");
UniverseObjectLeftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
UniverseObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
UniverseObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
UniverseObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IUniverseObject UniverseObjectRightPaddle = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Right Paddle");
UniverseObjectRightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
UniverseObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
UniverseObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
UniverseObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject UniverseObjectWallTop = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Wall Top");
UniverseObjectWallTop.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
UniverseObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
UniverseObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IUniverseObject UniverseObjectWallBottom = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Wall Bottom");
UniverseObjectWallBottom.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
UniverseObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
UniverseObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IUniverseObject UniverseObjectWallRight = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Wall Right");
UniverseObjectWallRight.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
UniverseObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
UniverseObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
UniverseObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IUniverseObject UniverseObjectWallLeft = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Wall Left");
UniverseObjectWallLeft.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
UniverseObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
UniverseObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
UniverseObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject UniverseObjectLeftScoreText = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Score Left");
UniverseObjectLeftScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
UniverseObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
IUniverseObject UniverseObjectRightScoreText = universe.InstantiateUniverseObject<UniverseObject>().SetUniverseObject("Score Right");
UniverseObjectRightScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
UniverseObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
universe.Update(gameTime.ToUniverseTime());
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
// TODO: Add your drawing code here
universe.PreDraw();
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
foreach (var displayable in displayableCollector)
displayable.Draw(spriteBatch);
spriteBatch.End();
shapeBatch.Begin(cameraBehaviour.MatrixTransform);
foreach (var displayableShape in displayableShapeCollector)
displayableShape.Draw(shapeBatch);
shapeBatch.End();
base.Draw(gameTime);
}
}

View File

@ -1,16 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Apos.Shapes" Version="0.2.3" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../Engine/Engine/Engine.csproj" />
</ItemGroup>
</Project>