refactor: Removed Duplicate Interface Declaration
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@@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// <summary>
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/// Represents a behaviour that any object in the game might use to interact with itself or other objects.
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/// Represents a behaviour that any object in the game might use to interact with itself or other objects.
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/// </summary>
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/// </summary>
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public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignableStateEnable, IInitialize
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public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignableStateEnable
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{
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{
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/// <summary>
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/// <summary>
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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