Commit Graph

200 Commits

Author SHA1 Message Date
Syntriax 55ed8b84f6 Refactor: CollisionDetectionInformation Names 2024-11-03 20:25:28 +03:00
Syntriax 4856800f5f feat: Improved Entering & Exiting of Hierarchy Objects 2024-11-03 20:13:25 +03:00
Syntriax cc44e1ea69 fix: OnEnterHierarchy Not Being Called Correctly 2024-11-03 19:58:57 +03:00
Syntriax cb60c71184 feat: ICoroutineYield for Delaying Coroutines 2024-11-02 22:27:04 +03:00
Syntriax eb445604e8 fix: Math Method Mistakenly Declared as an Extension 2024-11-02 13:53:58 +03:00
Syntriax 8eb34a0a6d fix: Transform Local Fields Being Miscalculated 2024-11-02 13:47:08 +03:00
Syntriax 9f522bdb66 fix: Physics Engine Not Resolving Static Objects Correctly 2024-11-02 09:39:53 +03:00
Syntriax d7f0b76485 fix: Circle Transformation Miscalculation 2024-11-02 09:38:01 +03:00
Syntriax 90370a2b43 feat: Physics Coroutine Manager 2024-10-29 23:14:08 +03:00
Syntriax 0f3f1594d0 refactor: Wrong Accessibility Level On Field 2024-10-29 22:45:08 +03:00
Syntriax 24b50eba12 fix: IGameObjects Not Being Initialized Properly 2024-10-26 22:45:24 +03:00
Syntriax 6bc9043a86 feat: Basic CoroutineManager 2024-10-26 13:47:39 +03:00
Syntriax 43f1749b04 refactor: IHierarchy Integration with Overall Code Base 2024-10-26 13:46:04 +03:00
Syntriax 62e50aefc1 feat: IPhysicsEngine2D Events 2024-10-25 23:10:32 +03:00
Syntriax 9c2b098821 feat: IGameManager Events 2024-10-25 23:10:20 +03:00
Syntriax 91aa26e15a BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit 2024-10-22 22:05:22 +03:00
Syntriax cf8a5de580 fix: Behaviour Collector Not Recognizing Registered GameObjects After Initial Setup 2024-10-22 21:46:26 +03:00
Syntriax 1f8fa78b76 BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized 2024-10-22 20:57:12 +03:00
Syntriax fdc38fc800 feat: Engine.Core.MathExtensions 2024-10-20 15:12:20 +03:00
Syntriax fc34a60f30 chore: Another Code Style Mistake 2024-10-20 15:11:51 +03:00
Syntriax eca23c5b89 feat: Math.Lerp 2024-10-20 14:47:42 +03:00
Syntriax f08f721f52 chore: Fixed Indentation Mistake 2024-10-20 14:40:58 +03:00
Syntriax fb402acc30 fix: BehaviourCollector Skipping Unregistered GameObjects 2024-10-05 23:08:44 +03:00
Syntriax 923b25e26e feat: Missing Line Extension Methods 2024-10-05 22:59:50 +03:00
Syntriax 2bcd1c5a89 fix: BehaviourController Manual AddBehaviour Assign Exceptions 2024-09-30 19:55:14 +03:00
Syntriax 40d1ce7c68 chore: Removed Unnecessary Method from IButtonInputs 2024-09-30 19:24:14 +03:00
Syntriax e7c80871fe refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour 2024-09-30 12:18:51 +03:00
Syntriax c51eda49bf fix: GameManager Instantiation/Deletion during Update causing Array Changed Exception 2024-09-27 18:38:24 +03:00
Syntriax 0f8a7db567 fix: EngineTime DeltaTimeFrame 2024-09-26 22:59:25 +03:00
Syntriax ffa0128813 feat: IPhysicsUpdate 2024-09-26 18:55:15 +03:00
Syntriax 15984bcc06 refactor: IButtonInputs from Actions to Delegate 2024-09-25 14:36:57 +03:00
Syntriax ef21cdf213 refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
Syntriax 2cf6135063 refactor: Renamed BehaviourCacher to BehaviourCollector 2024-02-09 09:43:15 +03:00
Syntriax be06575f91 feat: BehaviourExtensions.FindBehaviour 2024-02-08 17:58:15 +03:00
Syntriax ed6975bf24 fix: Null Reference Error on ITransform.SetParent 2024-02-07 14:24:19 +03:00
Syntriax d9660c08b1 feat: Collider RigidBody Reference Update on Parent Change 2024-02-07 12:33:07 +03:00
Syntriax 3902f1caca feat: Parent Change Propagation to Children 2024-02-07 12:32:55 +03:00
Syntriax 14e3337daa feat: BehaviourControllerExtensions
- TryGetBehaviourInParent
- GetBehaviourInParent
- TryGetBehaviourInChildren
- GetBehaviourInChildren
2024-02-07 11:53:57 +03:00
Syntriax f729cdc0a8 revert: refactor: ITransformWithGameObject
This reverts commit f96c58cbd4.
2024-02-07 11:45:14 +03:00
Syntriax c767e1e856 docs(core): Parent & Child Methods 2024-02-06 17:42:24 +03:00
Syntriax f96c58cbd4 refactor: ITransformWithGameObject 2024-02-06 17:38:11 +03:00
Syntriax fed288859f feat: IAssignableGameObject to ITransform
I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
Syntriax 6e4c9b0ef8 feat: Transform Hierarchy System 2024-02-06 15:55:07 +03:00
Syntriax b931abb735 feat: Shape to Vector2D Overlap 2024-02-06 10:56:54 +03:00
Syntriax 72492a9f5a docs: Basic README.md 2024-02-05 12:20:12 +03:00
Syntriax 2f043c19a6 feat: GameManagerExtensions.InstantiateGameObject 2024-02-05 11:20:15 +03:00
Syntriax dbb263ebed feat: IEntity.Id & BaseEntity 2024-02-02 17:40:46 +03:00
Syntriax 5d897f2f56 feat: EngineTime.DeltaTimeFrame 2024-02-01 18:43:33 +03:00
Syntriax 1dc8f3d272 refactor: Math.AbsMax & AbsMin to Single Liners 2024-02-01 15:36:52 +03:00
Syntriax 0725468f2c feat: Math.AbsMax & AbsMin 2024-02-01 15:35:16 +03:00