61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
417ddca972
feat: IActive interface added for hierarchy active state
2025-04-01 13:22:14 +03:00
f9785462b0
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
1b3f40be5f
refactor: Removed Duplicate Interface Declaration
2024-11-24 11:20:00 +03:00
e725a4e89c
refactor: Renamed Delegate Declarations as EventHandler
2024-11-23 23:14:44 +03:00
ef21cdf213
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
2f4137dae2
docs(core): Abstract
2024-02-01 11:15:49 +03:00
1c7d941bc1
feat(core): IBehavior.IsActive
2024-01-28 14:56:50 +03:00
5fcf63c5a7
chore: Added Initial Engine Code
2023-11-23 23:54:19 +03:00