5 Commits

5 changed files with 203 additions and 23 deletions

View File

@@ -6,7 +6,32 @@ namespace Engine.Core;
public interface ICamera3D : IBehaviour3D public interface ICamera3D : IBehaviour3D
{ {
/// <summary> /// <summary>
/// Field of View (FOV) value of the camera /// Event triggered when the near plane of the <see cref="ICamera3D"/> changes.
/// </summary>
Event<ICamera3D, NearPlaneChangedArguments> OnNearPlaneChanged { get; }
/// <summary>
/// Event triggered when the far plane of the <see cref="ICamera3D"/> changes.
/// </summary>
Event<ICamera3D, FarPlaneChangedArguments> OnFarPlaneChanged { get; }
/// <summary>
/// Event triggered when the field of view of the <see cref="ICamera3D"/> changes.
/// </summary>
Event<ICamera3D, FieldOfViewChangedArguments> OnFieldOfViewChanged { get; }
/// <summary>
/// Near plane distance of the camera.
/// </summary>
float NearPlane { get; set; }
/// <summary>
/// Far plane distance of the camera.
/// </summary>
float FarPlane { get; set; }
/// <summary>
/// Field of View (FOV) value of the camera in degrees.
/// </summary> /// </summary>
float FieldOfView { get; set; } float FieldOfView { get; set; }
@@ -23,4 +48,8 @@ public interface ICamera3D : IBehaviour3D
/// <param name="worldPosition">The position in world coordinates.</param> /// <param name="worldPosition">The position in world coordinates.</param>
/// <returns>The position in screen coordinates.</returns> /// <returns>The position in screen coordinates.</returns>
Vector2D WorldToScreenPosition(Vector3D worldPosition); Vector2D WorldToScreenPosition(Vector3D worldPosition);
readonly record struct NearPlaneChangedArguments(float PreviousNearPlane);
readonly record struct FarPlaneChangedArguments(float PreviousFarPlane);
readonly record struct FieldOfViewChangedArguments(float PreviousFieldOfView);
} }

View File

@@ -110,6 +110,13 @@ public static class Math
/// <returns>The sine of <paramref name="x"/>.</returns> /// <returns>The sine of <paramref name="x"/>.</returns>
public static float Sin(float x) => MathF.Sin(x); public static float Sin(float x) => MathF.Sin(x);
/// <summary>
/// Returns the tangent of a number.
/// </summary>
/// <param name="x">The angle, in radians.</param>
/// <returns>The tangent of <paramref name="x"/>.</returns>
public static float Tan(float x) => MathF.Tan(x);
/// <summary> /// <summary>
/// Returns the arccosine of a number. /// Returns the arccosine of a number.
/// </summary> /// </summary>
@@ -124,6 +131,13 @@ public static class Math
/// <returns>The arcsine of <paramref name="x"/>.</returns> /// <returns>The arcsine of <paramref name="x"/>.</returns>
public static float Asin(float x) => MathF.Asin(x); public static float Asin(float x) => MathF.Asin(x);
/// <summary>
/// Returns the angle whose tangent is the specified number.
/// </summary>
/// <param name="x">The tangent value.</param>
/// <returns>The angle, in radians.</returns>
public static float Atan(float x) => MathF.Atan(x);
/// <summary> /// <summary>
/// Returns the angle whose tangent is the quotient of two specified numbers. /// Returns the angle whose tangent is the quotient of two specified numbers.
/// </summary> /// </summary>

View File

@@ -32,12 +32,18 @@ public static class MathExtensions
/// <inheritdoc cref="Math.Sin(float)" /> /// <inheritdoc cref="Math.Sin(float)" />
public static float Sin(this float x) => Math.Sin(x); public static float Sin(this float x) => Math.Sin(x);
/// <inheritdoc cref="Math.Tan(float)" />
public static float Tan(this float x) => Math.Tan(x);
/// <inheritdoc cref="Math.Acos(float)" /> /// <inheritdoc cref="Math.Acos(float)" />
public static float Acos(this float x) => Math.Acos(x); public static float Acos(this float x) => Math.Acos(x);
/// <inheritdoc cref="Math.Asin(float)" /> /// <inheritdoc cref="Math.Asin(float)" />
public static float Asin(this float x) => Math.Asin(x); public static float Asin(this float x) => Math.Asin(x);
/// <inheritdoc cref="Math.Atan(float)" />
public static float Atan(this float x) => Math.Atan(x);
/// <inheritdoc cref="Math.Atan2(float, float)" /> /// <inheritdoc cref="Math.Atan2(float, float)" />
public static float Atan2(this float y, float x) => Math.Atan2(y, x); public static float Atan2(this float y, float x) => Math.Atan2(y, x);

View File

@@ -156,6 +156,27 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
/// <returns>The normalized <see cref="Quaternion"/>.</returns> /// <returns>The normalized <see cref="Quaternion"/>.</returns>
public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion); public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion);
public static Quaternion LookAt(Vector3D origin, Vector3D target, Vector3D up) => LookAt(target - origin, up);
public static Quaternion LookAt(Vector3D target, Vector3D up)
{
Vector3D forward = target.Normalized;
if (forward.LengthSquared() < 1e-6f)
return Identity;
Vector3D right = up.Cross(forward).Normalized;
Vector3D newUp = forward.Cross(right);
System.Numerics.Matrix4x4 rot = new(
right.X, right.Y, right.Z, 0f,
newUp.X, newUp.Y, newUp.Z, 0f,
forward.X, forward.Y, forward.Z, 0f,
0f, 0f, 0f, 1f
);
return FromRotationMatrix4x4(rot);
}
/// <summary> /// <summary>
/// Rotates a <see cref="Quaternion"/> around a axis by the specified angle (in radians). /// Rotates a <see cref="Quaternion"/> around a axis by the specified angle (in radians).
/// </summary> /// </summary>
@@ -212,8 +233,8 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
dot = -dot; dot = -dot;
} }
if (dot > 0.9995f) if (dot > 0.999999f)
return Lerp(from, to, t); return to;
float angle = Math.Acos(dot); float angle = Math.Acos(dot);
float sinAngle = Math.Sin(angle); float sinAngle = Math.Sin(angle);
@@ -278,8 +299,7 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
/// <summary> /// <summary>
/// Calculates the <see cref="System.Numerics.Matrix4x4"/> from given <see cref="Quaternion"/>. /// Calculates the <see cref="System.Numerics.Matrix4x4"/> from given <see cref="Quaternion"/>.
/// </summary> /// </summary>
/// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param> /// <param name="quaternion">The rotation <see cref="Quaternion"/>.</param>
/// <param name="angle">The angle in radians.</param>
/// <returns>The rotation <see cref="System.Numerics.Matrix4x4"/> calculated by the given <see cref="Quaternion"/>.</returns> /// <returns>The rotation <see cref="System.Numerics.Matrix4x4"/> calculated by the given <see cref="Quaternion"/>.</returns>
public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion) public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion)
{ {
@@ -311,6 +331,52 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
); );
} }
/// <summary>
/// Calculates the <see cref="Quaternion"/> from given <see cref="System.Numerics.Matrix4x4"/>.
/// </summary>
/// <param name="martix">The rotation <see cref="System.Numerics.Matrix4x4"/>.</param>
/// <returns>The rotation <see cref="Quaternion"/> calculated by the given <see cref="System.Numerics.Matrix4x4"/>.</returns>
public static Quaternion FromRotationMatrix4x4(System.Numerics.Matrix4x4 martix)
{
float trace = martix.M11 + martix.M22 + martix.M33;
float w, x, y, z;
if (trace > 0)
{
float s = Math.Sqrt(trace + 1.0f) * 2f;
w = .25f * s;
x = (martix.M23 - martix.M32) / s;
y = (martix.M31 - martix.M13) / s;
z = (martix.M12 - martix.M21) / s;
}
else if ((martix.M11 > martix.M22) && (martix.M11 > martix.M33))
{
float s = Math.Sqrt(1.0f + martix.M11 - martix.M22 - martix.M33) * 2f;
w = (martix.M23 - martix.M32) / s;
x = .25f * s;
y = (martix.M12 + martix.M21) / s;
z = (martix.M31 + martix.M13) / s;
}
else if (martix.M22 > martix.M33)
{
float s = Math.Sqrt(1.0f + martix.M22 - martix.M11 - martix.M33) * 2f;
w = (martix.M31 - martix.M13) / s;
x = (martix.M12 + martix.M21) / s;
y = .25f * s;
z = (martix.M23 + martix.M32) / s;
}
else
{
float s = Math.Sqrt(1.0f + martix.M33 - martix.M11 - martix.M22) * 2f;
w = (martix.M12 - martix.M21) / s;
x = (martix.M31 + martix.M13) / s;
y = (martix.M23 + martix.M32) / s;
z = .25f * s;
}
return new(x, y, z, w);
}
/// <summary> /// <summary>
/// Checks if two <see cref="Quaternion"/>s are approximately equal within a specified epsilon range. /// Checks if two <see cref="Quaternion"/>s are approximately equal within a specified epsilon range.
/// </summary> /// </summary>

View File

@@ -5,17 +5,23 @@ using Engine.Core;
namespace Engine.Integration.MonoGame; namespace Engine.Integration.MonoGame;
public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, IPreDraw public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFrameUpdate, IPreDraw
{ {
public Event<MonoGameCamera3D, ViewChangedArguments> OnViewChanged { get; } = new(); public Event<MonoGameCamera3D, ViewChangedArguments> OnViewChanged { get; } = new();
public Event<MonoGameCamera3D, ProjectionChangedArguments> OnProjectionChanged { get; } = new(); public Event<MonoGameCamera3D, ProjectionChangedArguments> OnProjectionChanged { get; } = new();
public Event<MonoGameCamera3D, ViewportChangedArguments> OnViewportChanged { get; } = new(); public Event<MonoGameCamera3D, ViewportChangedArguments> OnViewportChanged { get; } = new();
public Event<MonoGameCamera3D, FieldOfViewChangedArguments> OnFieldOfViewChanged { get; } = new();
public Event<ICamera3D, ICamera3D.NearPlaneChangedArguments> OnNearPlaneChanged { get; } = new();
public Event<ICamera3D, ICamera3D.FarPlaneChangedArguments> OnFarPlaneChanged { get; } = new();
public Event<ICamera3D, ICamera3D.FieldOfViewChangedArguments> OnFieldOfViewChanged { get; } = new();
private Matrix _view = Matrix.Identity; private Matrix _view = Matrix.Identity;
private Matrix _projection = Matrix.Identity; private Matrix _projection = Matrix.Identity;
private Viewport _viewport = default; private Viewport _viewport = default;
private float _fieldOfView = 1f; private float _nearPlane = 0.01f;
private float _farPlane = 100f;
private float _fieldOfView = Math.DegreeToRadian * 70f;
private bool isRecalculationNeeded = true;
public GraphicsDeviceManager Graphics { get; private set; } = null!; public GraphicsDeviceManager Graphics { get; private set; } = null!;
public ITransform3D Transform { get; private set; } = null!; public ITransform3D Transform { get; private set; } = null!;
@@ -63,27 +69,53 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, IPreDra
Viewport previousViewport = _viewport; Viewport previousViewport = _viewport;
_viewport = value; _viewport = value;
SetForRecalculation();
OnViewportChanged.Invoke(this, new(previousViewport)); OnViewportChanged.Invoke(this, new(previousViewport));
} }
} }
public float NearPlane
{
get => _nearPlane;
set
{
float previousNearPlane = _nearPlane;
_nearPlane = value.Max(0.0001f);
SetForRecalculation();
OnNearPlaneChanged.Invoke(this, new(previousNearPlane));
}
}
public float FarPlane
{
get => _farPlane;
set
{
float previousFarPlane = _farPlane;
_farPlane = value.Max(NearPlane);
SetForRecalculation();
OnFarPlaneChanged.Invoke(this, new(previousFarPlane));
}
}
public float FieldOfView public float FieldOfView
{ {
get => _fieldOfView; get => _fieldOfView * Math.RadianToDegree;
set set
{ {
float newValue = Math.Max(0.1f, value); value = value.Max(0.1f) * Math.DegreeToRadian;
if (_fieldOfView == newValue) if (_fieldOfView == value)
return; return;
float previousFieldOfView = _fieldOfView; float previousFieldOfView = _fieldOfView;
_fieldOfView = newValue; _fieldOfView = value;
SetForRecalculation();
OnFieldOfViewChanged.Invoke(this, new(previousFieldOfView)); OnFieldOfViewChanged.Invoke(this, new(previousFieldOfView));
} }
} }
public Engine.Core.Quaternion Rotation public Core.Quaternion Rotation
{ {
get => Transform.Rotation; get => Transform.Rotation;
set => Transform.Rotation = value; set => Transform.Rotation = value;
@@ -104,28 +136,61 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, IPreDra
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), _projection, _view, Matrix.Identity).ToVector3D(); public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), _projection, _view, Matrix.Identity).ToVector3D();
public void LastActiveFrame() => Transform.OnTransformUpdated.RemoveListener(SetDirtyOnTransformUpdate);
public void FirstActiveFrame() public void FirstActiveFrame()
{ {
Transform = BehaviourController.GetRequiredBehaviour<ITransform3D>();
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics; Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
Viewport = Graphics.GraphicsDevice.Viewport; Viewport = Graphics.GraphicsDevice.Viewport;
Transform.OnTransformUpdated.AddListener(SetDirtyOnTransformUpdate);
} }
private void SetDirtyOnTransformUpdate(ITransform3D sender) => SetForRecalculation();
private void SetForRecalculation() => isRecalculationNeeded = true;
public void PreDraw() public void PreDraw()
{ {
Vector3 cameraPosition = Position.ToVector3(); if (!isRecalculationNeeded)
View = Matrix.CreateLookAt( return;
cameraPosition,
Transform.Forward.ToVector3() + cameraPosition, CalculateView();
Transform.Up.ToVector3() CalculateProjection();
); isRecalculationNeeded = false;
Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, Viewport.AspectRatio, 0.1f, 100f);
} }
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform3D>(); private void CalculateView()
protected sealed override void FinalizeInternal() => Transform = null!; {
Vector3 forward = Vector3.Normalize(Transform.Forward.ToVector3());
Vector3 up = Vector3.Normalize(Transform.Up.ToVector3());
Vector3 right = Vector3.Normalize(Transform.Right.ToVector3());
Vector3 position = Position.ToVector3();
View = new Matrix(
right.X, up.X, forward.X, 0,
right.Y, up.Y, forward.Y, 0,
right.Z, up.Z, forward.Z, 0,
-Vector3.Dot(right, position),
-Vector3.Dot(up, position),
-Vector3.Dot(forward, position),
1
);
}
private void CalculateProjection()
{
float yScale = 1f / (float)Math.Tan(_fieldOfView / 2f);
float xScale = yScale / Viewport.AspectRatio;
Projection = new Matrix(
xScale, 0, 0, 0,
0, yScale, 0, 0,
0, 0, _farPlane / (_farPlane - _nearPlane), 1,
0, 0, -_nearPlane * _farPlane / (_farPlane - _nearPlane), 0
);
}
public readonly record struct ViewChangedArguments(Matrix PreviousView); public readonly record struct ViewChangedArguments(Matrix PreviousView);
public readonly record struct ProjectionChangedArguments(Matrix PreviousProjection); public readonly record struct ProjectionChangedArguments(Matrix PreviousProjection);
public readonly record struct ViewportChangedArguments(Viewport PreviousViewport); public readonly record struct ViewportChangedArguments(Viewport PreviousViewport);
public readonly record struct FieldOfViewChangedArguments(float PreviousFieldOfView);
} }