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...

68 Commits

Author SHA1 Message Date
8e314f3269 feat: networking type hasher added 2025-08-19 21:17:47 +03:00
f5a7077570 perf: improved garbage created by tweens slightly
They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
2025-08-14 20:31:46 +03:00
746d29fb7a refactor: shortened IButtonInputs event declaration 2025-08-10 14:42:47 +03:00
cf68f6ca6f fix: first frame updates not calling first, they are now set to be a high priority 2025-08-09 22:29:44 +03:00
a4b83679b1 chore: added todo for a rare bug 2025-08-09 21:41:24 +03:00
a31b39fd1d fix: universe finalize not working properly 2025-08-09 21:36:28 +03:00
0205354202 fix: universe entrance manager using the wrong reference on universe exit 2025-08-09 21:09:36 +03:00
949dfeb3d9 fix: universe reverse for loop index doesn't start with count - 1 2025-08-09 21:03:45 +03:00
620ef911fa fix: parameter name typo 2025-08-09 21:01:25 +03:00
efed24de20 feat: rotating file logger added 2025-08-08 16:28:22 +03:00
3912706d27 chore: force .log extension to log files 2025-08-08 16:27:57 +03:00
d78c42a653 feat: update manager now calls last frames listeners on process exit as well 2025-08-05 20:57:03 +03:00
b04e0f81cd fix: triangle batch not drawing shapes because not setting rasterizer state properly 2025-08-05 20:43:54 +03:00
65dcb0c564 BREAKING CHANGE: moved yaml serialization from Engine.Serialization to Engine.Integration 2025-08-05 20:10:30 +03:00
3d183b21cd BREAKING CHANGE: renamed namespace & assembly names 2025-08-05 19:41:35 +03:00
1644a751bb feat: added LiteNetLib networking integration 2025-08-05 19:27:47 +03:00
6631cae7b0 feat: added networking system 2025-08-05 19:27:27 +03:00
3452194941 BREAKING CHANGE: removed IUniverseObject.SetParent and made Parent property settable 2025-08-05 10:46:25 +03:00
11612ff0db feat: removed IEnumerable from IUniverseObject for intellisense clarity
Use IUniverseObject.Children to access children
2025-08-05 09:11:46 +03:00
63bc94c7a6 fix: some factories not assigning fields correctly 2025-08-04 22:02:48 +03:00
e00319d7ff fix: active checks on behaviour base and universe object not working properly 2025-08-04 22:01:16 +03:00
11719440dc fix: behaviour controller extensions not null checking in case of uninitialized state 2025-08-04 20:26:45 +03:00
f246d68aa7 fix: remove behaviour not starting the reverse for loop from count - 1 2025-08-04 14:56:43 +03:00
6e87c67096 fix: wrong assert messages are corrected 2025-08-04 14:45:00 +03:00
b8217f2106 feat: last active frame interface 2025-08-03 09:43:18 +03:00
9824980cbf chore!: behaviour collector now removes behaviours on pre unregister 2025-08-03 09:23:30 +03:00
93a79cd075 feat: universe pre register and unregister events 2025-08-03 09:22:22 +03:00
f6e52abcc1 feat: testing universe entrance manager 2025-08-02 23:24:59 +03:00
03232f72e8 fix: LogTrace not having an optional stack trace parameter 2025-07-27 19:01:50 +03:00
37aca44e45 feat: monogame premultiplied color extension method added 2025-07-26 12:03:28 +03:00
9f4d95a57b perf: removed unnecessary operations on hsv colors 2025-07-26 11:59:36 +03:00
65eac57fce fix: color lerp methods fixed 2025-07-26 11:59:04 +03:00
08311acc9a chore!: removed FromTo methods from colors 2025-07-26 11:58:23 +03:00
f8fbae6130 feat: added HSVA 2025-07-26 11:56:58 +03:00
df06e8d134 feat: ticker is decoupled from stopwatch and added timer and stopwatch tickers 2025-07-25 23:24:08 +03:00
ad365dc722 feat: monogame content loader interface added 2025-07-25 21:40:57 +03:00
200e8ae7da feat: ILogger WrapWith extension method added 2025-07-21 10:25:33 +03:00
65cfaf1b4a feat: ILogger.Shared for global access 2025-07-21 10:18:00 +03:00
83b155fc5e feat: trace log level added 2025-07-12 18:31:35 +03:00
7db56e7f3e refactor: moved event log calls to a shared method 2025-07-12 17:34:56 +03:00
42064875a0 chore: added extra line for LoggerExtensions.LogException for better clarity 2025-07-12 17:34:23 +03:00
41245c0c1c refactor: added class restriction to generic type for event senders 2025-07-12 17:05:18 +03:00
0e5cc8f898 feat: added loggers to event classes 2025-07-12 16:53:12 +03:00
c8bb991865 refactor!: removed noise from class names
Renamed classes with names XBehaviour to X
2025-07-09 22:20:42 +03:00
bc1c76d746 feat: added priorities to events 2025-07-06 22:22:57 +03:00
8f03628bd6 fix: invocation loop inversed 2025-07-06 22:21:20 +03:00
a1feb0bad3 docs: added documentation for events 2025-07-06 21:04:22 +03:00
978cba96c8 refactor!: event methods renamed for better clarity 2025-07-06 20:39:45 +03:00
7212094a3d chore: updated misleading comment 2025-06-28 14:15:58 +03:00
14843ddeba refactor: removed unnecessary linq call 2025-06-28 12:50:03 +03:00
5315db0077 refactor!: renamed Math.PI to Math.Pi 2025-06-27 14:44:20 +03:00
026f343d43 docs: removed unnecessary comment lines from math constants 2025-06-27 14:42:45 +03:00
da5f31f9d7 refactor: made equality operators consistent in primitives & added missing ones 2025-06-27 12:00:50 +03:00
fa1614f238 feat: added approximately equals methods to projection 1D and ray 2D 2025-06-27 11:44:52 +03:00
0c096d39db docs: line equation XML comments updated 2025-06-27 11:43:54 +03:00
dae6549bad refactor: Equals methods to use equality operators on primitives 2025-06-27 11:37:20 +03:00
767fc28488 refactor: file logger relative path to full path conversion 2025-06-21 00:27:01 +03:00
c3be8f60b7 feat: added logger wrapper class 2025-06-18 17:39:23 +03:00
33cb44bf36 fix: file logger ensure directory exists 2025-06-18 17:39:11 +03:00
4c1018ddec feat: added logger container behaviour 2025-06-18 17:18:08 +03:00
cf7061fd58 fix: shape2D triangulation order changed 2025-06-15 15:14:06 +03:00
e6b7b9953f feat: ensured all primitives have ToString, GetHashCode & Equals methods 2025-06-15 14:44:50 +03:00
4a3775a0de perf: double copy in shape collider's world shape field 2025-06-15 14:34:52 +03:00
4d353662a1 feat: xna color to engine color rgba extension method 2025-06-15 13:32:13 +03:00
ca0b2de917 docs: fixed typo on Shape2D parameter 2025-06-15 13:29:53 +03:00
2335c3ec62 docs: added ray 2d comments 2025-06-13 22:17:39 +03:00
30ccab1b93 refactor: list pool initial count and capacity parameters added 2025-06-09 20:36:39 +03:00
f56d6a7fc8 chore: standalone physics engine not having pooled lists fixed 2025-06-09 20:27:29 +03:00
268 changed files with 3345 additions and 797 deletions

4
.gitmodules vendored
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@ -1,3 +1,3 @@
[submodule "Engine.Serializers/YamlDotNet"] [submodule "Engine.Integration/YamlDotNet"]
path = Engine.Serializers/YamlDotNet path = Engine.Integration/YamlDotNet
url = git@github.com:Syntriax/YamlDotNet.git url = git@github.com:Syntriax/YamlDotNet.git

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Indicates the class implementing it has Assignable fields that are necessary for the engine to work properly. /// Indicates the class implementing it has Assignable fields that are necessary for the engine to work properly.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IBehaviourController"/> field. /// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IBehaviourController"/> field.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IEntity"/> field. /// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IEntity"/> field.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IStateEnable"/> field. /// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IStateEnable"/> field.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field. /// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field. /// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an entity which can be active or not. /// Represents an entity which can be active or not.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects. /// Represents a behaviour that any object in the engine that might use to interact with itself or other objects.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public interface IBehaviour2D : IBehaviour public interface IBehaviour2D : IBehaviour
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a collector for the class type of <typeparamref name="T"/>. /// Represents a collector for the class type of <typeparamref name="T"/>.

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@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>. /// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a 2D camera in the engine. /// Represents a 2D camera in the engine.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public interface ICoroutineYield public interface ICoroutineYield
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a basic entity in the engine. /// Represents a basic entity in the engine.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an entity that can be initialized and finalized. This information is useful for objects we know that are not in use and can be either recycled or dropped for garbage collection. /// Represents an entity that can be initialized and finalized. This information is useful for objects we know that are not in use and can be either recycled or dropped for garbage collection.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an entity with a name. /// Represents an entity with a name.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an entity with an enable state that can be toggled. /// Represents an entity with an enable state that can be toggled.

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents the transformation properties of an object such as position, scale, and rotation in 2D space. /// Represents the transformation properties of an object such as position, scale, and rotation in 2D space.

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@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a universe responsible for managing <see cref="IUniverseObject"/>s. /// Represents a universe responsible for managing <see cref="IUniverseObject"/>s.
@ -37,11 +37,21 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
/// </summary> /// </summary>
Event<IUniverse> OnPostDraw { get; } Event<IUniverse> OnPostDraw { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is about to be registered to the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse, UniverseObjectRegisteredArguments> OnPreUniverseObjectRegistered { get; }
/// <summary> /// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>. /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
/// </summary> /// </summary>
Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is about to be unregistered from the <see cref="IUniverse"/>.
/// </summary>
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnPreUniverseObjectUnRegistered { get; }
/// <summary> /// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>. /// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
/// </summary> /// </summary>

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@ -1,13 +1,13 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an <see cref="IEntity"/> that can enter and exit a universe within the <see cref="IUniverse"/> system. /// Represents an <see cref="IEntity"/> that can enter and exit a universe within the <see cref="IUniverse"/> system.
/// This interface allows for tracking the object's presence in the universe and provides events /// This interface allows for tracking the object's presence in the universe and provides events
/// for notifying when the see enters or exits the universe. /// for notifying when the see enters or exits the universe.
/// </summary> /// </summary>
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IUniverseObject> public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController
{ {
/// <summary> /// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe. /// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
@ -47,7 +47,7 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// <summary> /// <summary>
/// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>. /// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>.
/// </summary> /// </summary>
IUniverseObject? Parent { get; } IUniverseObject? Parent { get; set; }
/// <summary> /// <summary>
/// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>. /// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>.
@ -75,12 +75,6 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// </returns> /// </returns>
internal bool ExitUniverse(); internal bool ExitUniverse();
/// <summary>
/// Sets the parent <see cref="IUniverseObject"/> of this <see cref="IUniverseObject"/>.
/// </summary>
/// <param name="universeObject">The parent <see cref="IUniverseObject"/> to set.</param>
void SetParent(IUniverseObject? universeObject);
/// <summary> /// <summary>
/// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>. /// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>.
/// </summary> /// </summary>

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
{ {

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public abstract class BaseEntity : IEntity public abstract class BaseEntity : IEntity
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public abstract class Behaviour : BehaviourBase public abstract class Behaviour : BehaviourBase
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public abstract class Behaviour2D : Behaviour, IBehaviour2D public abstract class Behaviour2D : Behaviour, IBehaviour2D
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")] [System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour public abstract class BehaviourBase : BaseEntity, IBehaviour
@ -44,6 +44,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_behaviourController = behaviourController; _behaviourController = behaviourController;
OnAssign(behaviourController); OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned); behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
if (behaviourController.UniverseObject is not null) if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController); OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this); OnBehaviourControllerAssigned?.Invoke(this);
@ -68,6 +69,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged); BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged); StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned); BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
base.UnassignInternal(); base.UnassignInternal();
_behaviourController = null!; _behaviourController = null!;
} }
@ -76,6 +78,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
{ {
Debug.Assert.AssertBehaviourControllerAssigned(this); Debug.Assert.AssertBehaviourControllerAssigned(this);
Debug.Assert.AssertStateEnableAssigned(this); Debug.Assert.AssertStateEnableAssigned(this);
UpdateActive();
} }
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive(); private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
@ -84,7 +88,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
private void UpdateActive() private void UpdateActive()
{ {
bool previousActive = IsActive; bool previousActive = IsActive;
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive; _isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
if (previousActive != IsActive) if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, new(previousActive)); OnActiveChanged?.Invoke(this, new(previousActive));

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{ {
@ -76,7 +76,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
OnUniverseObjectRegistered(universe, new(universeObject)); OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered); universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered); universe.OnPreUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
Universe = universe; Universe = universe;
OnAssign(universe); OnAssign(universe);
@ -94,7 +94,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
OnUniverseObjectUnregistered(Universe, new(universeObject)); OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered); Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered); Universe.OnPreUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe = null!; Universe = null!;
OnUnassigned?.Invoke(this); OnUnassigned?.Invoke(this);

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
{ {

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@ -1,8 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
namespace Syntriax.Engine.Core; namespace Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")] [System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : BaseEntity, IBehaviourController public class BehaviourController : BaseEntity, IBehaviourController
@ -50,17 +49,13 @@ public class BehaviourController : BaseEntity, IBehaviourController
public IReadOnlyList<T> GetBehaviours<T>() public IReadOnlyList<T> GetBehaviours<T>()
{ {
List<T>? behaviours = null; List<T> behaviours = [];
foreach (IBehaviour behaviourItem in this.behaviours) foreach (IBehaviour behaviourItem in this.behaviours)
{ if (behaviourItem is T behaviour)
if (behaviourItem is not T behaviour) behaviours.Add(behaviour);
continue;
behaviours ??= []; return behaviours;
behaviours.Add(behaviour);
}
return behaviours ?? Enumerable.Empty<T>().ToList();
} }
public void GetBehaviours<T>(IList<T> results) public void GetBehaviours<T>(IList<T> results)
@ -77,7 +72,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
public void RemoveBehaviour<T>(bool removeAll = false) where T : class, IBehaviour public void RemoveBehaviour<T>(bool removeAll = false) where T : class, IBehaviour
{ {
for (int i = behaviours.Count; i >= 0; i--) for (int i = behaviours.Count - 1; i >= 0; i--)
{ {
if (behaviours[i] is not T behaviour) if (behaviours[i] is not T behaviour)
continue; continue;

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@ -1,7 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class CoroutineManager : Behaviour, IUpdate public class CoroutineManager : Behaviour, IUpdate
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class CoroutineYield(Func<bool> condition) : ICoroutineYield public class CoroutineYield(Func<bool> condition) : ICoroutineYield
{ {

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@ -1,6 +1,6 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Syntriax.Engine.Core.Debug; namespace Engine.Core.Debug;
public static class Assert public static class Assert
{ {
@ -10,21 +10,21 @@ public static class Assert
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertBehaviourControllerAssigned(IHasBehaviourController assignable) public static void AssertBehaviourControllerAssigned(IHasBehaviourController assignable)
=> System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IBehaviourController)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertEntityAssigned(IHasEntity assignable) public static void AssertEntityAssigned(IHasEntity assignable)
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IEntity)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertUniverseAssigned(IHasUniverse assignable) public static void AssertUniverseAssigned(IHasUniverse assignable)
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverse)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable) public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable)
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverseObject)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertStateEnableAssigned(IHasStateEnable assignable) public static void AssertStateEnableAssigned(IHasStateEnable assignable)
=> System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be initialized"); => System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IStateEnable)}");
} }

View File

@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Debug; namespace Engine.Core.Debug;
public class ConsoleLogger : LoggerBase public class ConsoleLogger : LoggerBase
{ {

View File

@ -1,20 +1,32 @@
using System; using System;
using System.IO; using System.IO;
namespace Syntriax.Engine.Core.Debug; namespace Engine.Core.Debug;
public class FileLogger : LoggerBase public class FileLogger : LoggerBase
{ {
public readonly string FilePath; public readonly string FilePath;
public FileLogger(string filePath)
{
FilePath = filePath;
File.Open(filePath, FileMode.Create).Close();
}
protected override void Write(string message) protected override void Write(string message)
{ {
File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}"); File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}");
} }
public FileLogger(string filePath)
{
if (!filePath.EndsWith(".log"))
filePath += ".log";
FilePath = filePath;
bool isRelativePath = Path.GetFullPath(filePath).CompareTo(filePath) != 0;
if (isRelativePath)
FilePath = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, filePath));
if (Path.GetDirectoryName(FilePath) is string directoryPath)
Directory.CreateDirectory(directoryPath);
File.Open(FilePath, FileMode.Create).Close();
}
} }

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@ -1,13 +1,16 @@
namespace Syntriax.Engine.Core.Debug; namespace Engine.Core.Debug;
public interface ILogger public interface ILogger
{ {
static ILogger Shared { get; set; } = new ConsoleLogger();
Level FilterLevel { get; set; } Level FilterLevel { get; set; }
void Log(string message, Level level = Level.Info, bool force = false); void Log(string message, Level level = Level.Info, bool force = false);
enum Level enum Level
{ {
Trace,
Info, Info,
Warning, Warning,
Error, Error,

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@ -1,10 +1,10 @@
using System; using System;
namespace Syntriax.Engine.Core.Debug; namespace Engine.Core.Debug;
public abstract class LoggerBase : ILogger public abstract class LoggerBase : ILogger
{ {
public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Info; public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Trace;
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
{ {

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@ -0,0 +1,9 @@
namespace Engine.Core.Debug;
public class LoggerContainer : Behaviour, ILogger
{
public ILogger Logger { get; set; } = ILogger.Shared;
public ILogger.Level FilterLevel { get => Logger.FilterLevel; set => Logger.FilterLevel = value; }
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) => Logger.Log(message, level, force);
}

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@ -1,7 +1,7 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
namespace Syntriax.Engine.Core.Debug; namespace Engine.Core.Debug;
public static class LoggerExtensions public static class LoggerExtensions
{ {
@ -16,13 +16,21 @@ public static class LoggerExtensions
public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false) public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
{ {
Log(logger, caller, message, ILogger.Level.Error, force); Log(logger, caller, message, ILogger.Level.Error, force);
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{new StackTrace()}"); LogTrace(logger, caller, new StackTrace(), force);
} }
public static void LogException<T>(this ILogger logger, T caller, Exception exception, bool force = false) public static void LogException<T>(this ILogger logger, T caller, Exception exception, bool force = false)
{ {
Log(logger, caller, $"Exception of type {exception.GetType().Name} occured", ILogger.Level.Error, force);
Log(logger, caller, $"Message: {exception.Message}", ILogger.Level.Error, force); Log(logger, caller, $"Message: {exception.Message}", ILogger.Level.Error, force);
Log(logger, caller, $"InnerException: {exception.InnerException}", ILogger.Level.Error, force); Log(logger, caller, $"InnerException: {exception.InnerException}", ILogger.Level.Error, force);
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}");
// Not using LogTrace because exception.StackTrace is a type of string
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}", ILogger.Level.Trace);
}
public static void LogTrace<T>(this ILogger logger, T caller, StackTrace? stackTrace = null, bool force = false)
{
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{stackTrace ?? new()}", ILogger.Level.Trace, force);
} }
} }

View File

@ -0,0 +1,23 @@
namespace Engine.Core.Debug;
public class LoggerWrapper(ILogger firstLogger, ILogger secondLogger) : ILogger
{
private readonly ILogger firstLogger = firstLogger;
private readonly ILogger secondLogger = secondLogger;
public ILogger.Level FilterLevel
{
get => firstLogger.FilterLevel;
set
{
firstLogger.FilterLevel = value;
secondLogger.FilterLevel = value;
}
}
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
{
firstLogger.Log(message, level, force);
secondLogger.Log(message, level, force);
}
}

View File

@ -0,0 +1,6 @@
namespace Engine.Core.Debug;
public static class LoggerWrapperExtensions
{
public static ILogger WrapWith(this ILogger thisLogger, ILogger logger) => new LoggerWrapper(thisLogger, logger);
}

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@ -0,0 +1,71 @@
using System;
using System.IO;
using System.Linq;
namespace Engine.Core.Debug;
public class RotatingFileLogger : ILogger
{
public readonly FileLogger FileLogger = null!;
public readonly string Directory = string.Empty;
public readonly int RotateLength = 3;
public RotatingFileLogger(string directory, string namePrefix, string nameSuffix = "", int rotateLength = 3)
{
RotateLength = rotateLength;
string fileName = Path.Combine(directory, namePrefix);
if (!string.IsNullOrWhiteSpace(nameSuffix))
fileName += $"_{nameSuffix}";
bool isRelativePath = Path.GetFullPath(fileName).CompareTo(fileName) != 0;
if (isRelativePath)
fileName = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, fileName));
if (File.Exists($"{fileName}.log"))
RenameExistingLogs(fileName, RotateLength);
FileLogger = new(fileName);
Directory = Path.GetDirectoryName(fileName) ?? throw new("Unexpected error on getting directory of logger path");
RotateLastLogs(Directory, namePrefix, RotateLength);
}
private static void RenameExistingLogs(string filePath, int rotateLength)
{
for (int i = rotateLength - 1; i >= 0; i--)
{
string source = i == 0
? $"{filePath}.log"
: $"{filePath}_{i}.log";
string dest = $"{filePath}_{i + 1}.log";
if (!File.Exists(source))
continue;
if (File.Exists(dest))
File.Delete(dest);
File.Move(source, dest);
}
}
private static void RotateLastLogs(string directory, string prefix, int rotateLength)
{
IOrderedEnumerable<string> logs = System.IO.Directory.GetFiles(directory, $"{prefix}*.log")
.OrderBy(File.GetCreationTime);
foreach (string file in logs.Skip(rotateLength))
try
{
ILogger.Shared.Log($"Removing log file located at \"{file}\" during rotation.");
File.Delete(file);
}
catch (Exception e) { ILogger.Shared.LogException($"Failed to rotate log file at \"{file}\"", e); }
}
public ILogger.Level FilterLevel { get => FileLogger.FilterLevel; set => FileLogger.FilterLevel = value; }
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) => FileLogger.Log(message, level, force);
}

View File

@ -4,7 +4,8 @@
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>false</ImplicitUsings> <ImplicitUsings>false</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Core</RootNamespace> <RootNamespace>Engine.Core</RootNamespace>
<AssemblyName>Engine.Core</AssemblyName>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Exceptions; namespace Engine.Core.Exceptions;
public class AssignFailedException(string? message) : Exception(message) public class AssignFailedException(string? message) : Exception(message)
{ {

View File

@ -1,3 +1,3 @@
namespace Syntriax.Engine.Core.Exceptions; namespace Engine.Core.Exceptions;
public class BehaviourNotFoundException(string? message) : NotFoundException(message); public class BehaviourNotFoundException(string? message) : NotFoundException(message);

View File

@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Exceptions; namespace Engine.Core.Exceptions;
public class NotAssignedException(string? message) : Exception(message) public class NotAssignedException(string? message) : Exception(message)
{ {

View File

@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Exceptions; namespace Engine.Core.Exceptions;
public class NotFoundException(string? message) : Exception(message) public class NotFoundException(string? message) : Exception(message)
{ {

View File

@ -1,3 +1,3 @@
namespace Syntriax.Engine.Core.Exceptions; namespace Engine.Core.Exceptions;
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message); public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);

View File

@ -1,9 +1,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Syntriax.Engine.Core.Exceptions; using Engine.Core.Exceptions;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public static class BehaviourControllerExtensions public static class BehaviourControllerExtensions
{ {
@ -27,7 +27,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param> /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns> /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}"); => behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
/// <summary> /// <summary>
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist. /// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist.
@ -93,7 +93,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param> /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns> /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent"); => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
/// <summary> /// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list. /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
@ -140,7 +140,7 @@ public static class BehaviourControllerExtensions
if (behaviourController.GetBehaviour<T>() is T localBehaviour) if (behaviourController.GetBehaviour<T>() is T localBehaviour)
return localBehaviour; return localBehaviour;
foreach (IUniverseObject child in behaviourController.UniverseObject) foreach (IUniverseObject child in behaviourController.UniverseObject.Children)
if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour) if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour)
return behaviour; return behaviour;
@ -154,7 +154,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param> /// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns> /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children "); => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
/// <summary> /// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list. /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
@ -176,7 +176,7 @@ public static class BehaviourControllerExtensions
foreach (T behaviour in cache) foreach (T behaviour in cache)
behaviours.Add(behaviour); behaviours.Add(behaviour);
foreach (IUniverseObject child in universeObject) foreach (IUniverseObject child in universeObject.Children)
TraverseChildrenForBehaviour(child, behaviours, cache); TraverseChildrenForBehaviour(child, behaviours, cache);
} }
} }

View File

@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public static class EnumExtensions public static class EnumExtensions
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public static class FloatExtensions public static class FloatExtensions
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public static class TransformExtensions public static class TransformExtensions
{ {

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@ -1,6 +1,6 @@
using Syntriax.Engine.Core.Exceptions; using Engine.Core.Exceptions;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public static class UniverseExtensions public static class UniverseExtensions
{ {

View File

@ -1,9 +1,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Syntriax.Engine.Core.Exceptions; using Engine.Core.Exceptions;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public static class UniverseObjectExtensions public static class UniverseObjectExtensions
{ {
@ -12,7 +12,7 @@ public static class UniverseObjectExtensions
if (!string.IsNullOrWhiteSpace(name)) if (!string.IsNullOrWhiteSpace(name))
universeObject.Name = name; universeObject.Name = name;
if (parent is not null) if (parent is not null)
universeObject.SetParent(parent); universeObject.Parent = parent;
return universeObject; return universeObject;
} }
@ -81,7 +81,7 @@ public static class UniverseObjectExtensions
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns> /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
{ {
if (universeObject.GetUniverseObject<T>() is T localUniverseObject) if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject; return localUniverseObject;
IUniverseObject? parent = universeObject; IUniverseObject? parent = universeObject;
@ -129,10 +129,10 @@ public static class UniverseObjectExtensions
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns> /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
{ {
if (universeObject.GetUniverseObject<T>() is T localUniverseObject) if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject; return localUniverseObject;
foreach (IUniverseObject child in universeObject) foreach (IUniverseObject child in universeObject.Children)
if (GetUniverseObjectInChildren<T>(child) is T behaviour) if (GetUniverseObjectInChildren<T>(child) is T behaviour)
return behaviour; return behaviour;
@ -246,7 +246,7 @@ public static class UniverseObjectExtensions
foreach (IUniverseObject universeObject in universeObjects) foreach (IUniverseObject universeObject in universeObjects)
{ {
universeObject.Find(cache); universeObject.Children.Find(cache);
foreach (T behaviour in cache) foreach (T behaviour in cache)
instances.Add(behaviour); instances.Add(behaviour);
} }

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core.Factory.Abstract; namespace Engine.Core.Factory.Abstract;
public interface IFactory<TInterface> where TInterface : class public interface IFactory<TInterface> where TInterface : class
{ {

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@ -1,13 +1,13 @@
using Syntriax.Engine.Core.Exceptions; using Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Factory; namespace Engine.Core.Factory;
public class BehaviourControllerFactory public class BehaviourControllerFactory
{ {
public static IBehaviourController Instantiate(IUniverseObject universeObject) public static IBehaviourController Instantiate(IUniverseObject universeObject, IStateEnable? stateEnable = null)
=> Instantiate<BehaviourController>(universeObject); => Instantiate<BehaviourController>(universeObject, stateEnable);
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable = null, params object?[]? args)
where T : class, IBehaviourController where T : class, IBehaviourController
{ {
T behaviourController = TypeFactory.Get<T>(args); T behaviourController = TypeFactory.Get<T>(args);
@ -18,6 +18,17 @@ public class BehaviourControllerFactory
if (!behaviourController.Assign(universeObject)) if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject); throw AssignFailedException.From(behaviourController, universeObject);
if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviourController))
throw AssignFailedException.From(stateEnable, behaviourController);
if (!behaviourController.Assign(stateEnable))
throw AssignFailedException.From(behaviourController, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviourController);
return behaviourController; return behaviourController;
} }
} }

View File

@ -1,6 +1,6 @@
using Syntriax.Engine.Core.Exceptions; using Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Factory; namespace Engine.Core.Factory;
public class BehaviourFactory public class BehaviourFactory
{ {
@ -12,12 +12,15 @@ public class BehaviourFactory
{ {
T behaviour = TypeFactory.Get<T>(args); T behaviour = TypeFactory.Get<T>(args);
stateEnable ??= TypeFactory.Get<StateEnable>(); if (stateEnable is not null)
if (!stateEnable.Assign(behaviour)) {
throw AssignFailedException.From(stateEnable, behaviour); if (!stateEnable.Assign(behaviour))
throw AssignFailedException.From(stateEnable, behaviour);
if (!behaviour.Assign(stateEnable)) if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable); throw AssignFailedException.From(behaviour, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviour);
return behaviour; return behaviour;
} }

View File

@ -1,7 +1,7 @@
using System; using System;
using Syntriax.Engine.Core.Factory.Abstract; using Engine.Core.Factory.Abstract;
namespace Syntriax.Engine.Core.Factory; namespace Engine.Core.Factory;
public abstract class FactoryBase<TInterface> : IFactory<TInterface> public abstract class FactoryBase<TInterface> : IFactory<TInterface>
where TInterface : class where TInterface : class

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@ -1,6 +1,6 @@
using Syntriax.Engine.Core.Exceptions; using Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Factory; namespace Engine.Core.Factory;
public class StateEnableFactory public class StateEnableFactory
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core.Factory; namespace Engine.Core.Factory;
public class TransformFactory public class TransformFactory
{ {

View File

@ -3,7 +3,7 @@ using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace Syntriax.Engine.Core.Factory; namespace Engine.Core.Factory;
public static class TypeFactory public static class TypeFactory
{ {

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@ -1,6 +1,6 @@
using Syntriax.Engine.Core.Exceptions; using Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Factory; namespace Engine.Core.Factory;
public class UniverseObjectFactory public class UniverseObjectFactory
{ {
@ -18,18 +18,25 @@ public class UniverseObjectFactory
{ {
T universeObject = TypeFactory.Get<T>(args); T universeObject = TypeFactory.Get<T>(args);
behaviourController ??= TypeFactory.Get<BehaviourController>(); if (behaviourController is not null)
stateEnable ??= TypeFactory.Get<StateEnable>(); {
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (!universeObject.Assign(behaviourController))
throw AssignFailedException.From(universeObject, behaviourController);
}
else
BehaviourControllerFactory.Instantiate(universeObject);
if (!behaviourController.Assign(universeObject)) if (stateEnable is not null)
throw AssignFailedException.From(behaviourController, universeObject); {
if (!stateEnable.Assign(universeObject)) if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject); throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(stateEnable))
if (!universeObject.Assign(behaviourController)) throw AssignFailedException.From(universeObject, stateEnable);
throw AssignFailedException.From(universeObject, behaviourController); }
if (!universeObject.Assign(stateEnable)) else
throw AssignFailedException.From(universeObject, stateEnable); StateEnableFactory.Instantiate(universeObject);
return universeObject; return universeObject;
} }

View File

@ -1,35 +1,152 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; using Engine.Core.Debug;
namespace Engine.Core;
// TODO!: every reverse loop has a chance to have more than 1 unsubscription,
// for (int i = listeners.Count - 1; i >= 0; i--)
// can be replaced with
// for (int i = listeners.Count - 1; i >= 0; i = Math.Min(i - 1, listeners.Count - 1))
// but this would causes possible double calls on already called callbacks, find a better method.
/// <summary>
/// Represents a simple event with no parameters.
/// <para>Example usage:</para>
/// <code>
/// public class MyBehaviour : Behaviour, IUpdate
/// {
/// public readonly Event MyEvent = new();
///
/// public MyBehaviour()
/// {
/// MyEvent.AddListener(OnEventTriggered);
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
/// }
///
/// public void Update()
/// {
/// MyEvent.Invoke();
/// }
///
/// private void OnEventTriggered()
/// {
/// Console.WriteLine($"Event occurred!");
/// }
///
/// private static void OnEventTriggeredOneTime()
/// {
/// Console.WriteLine($"Event called once!");
/// }
/// }
/// </code>
/// The output of the example code above would be:
/// <code>
/// Event occurred!
/// Event called once!
/// Event occurred!
/// Event occurred!
/// Event occurred!
/// ...
/// </code>
/// </summary>
public class Event public class Event
{ {
private readonly List<EventHandler> listeners = null!; // We use Ascending order because draw calls are running from last to first
private readonly List<EventHandler> onceListeners = null!; private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
public void AddListener(EventHandler listener) => listeners.Add(listener); private ILogger _logger = ILogger.Shared;
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener); public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener); private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!;
/// <summary>
/// Subscribes the callback to be invoked whenever the event is triggered.
/// </summary>
/// <param name="listener">The callback to be called when the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
listeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
/// </summary>
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddOneTimeListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
onceListeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
public void RemoveListener(EventHandler listener)
{
for (int i = listeners.Count - 1; i >= 0; i--)
if (listeners[i].Callback == listener)
{
listeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
public void RemoveOneTimeListener(EventHandler listener)
{
for (int i = 0; i < onceListeners.Count; i++)
if (onceListeners[i].Callback == listener)
{
onceListeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
public void Clear() { listeners.Clear(); onceListeners.Clear(); } public void Clear() { listeners.Clear(); onceListeners.Clear(); }
/// <summary>
/// Triggers the event.
/// </summary>
public void Invoke() public void Invoke()
{ {
for (int i = 0; i < listeners.Count; i++) for (int i = listeners.Count - 1; i >= 0; i--)
try { listeners[i].Invoke(); } try { listeners[i].Callback.Invoke(); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}()"; string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}()";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}"); EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
} }
for (int i = onceListeners.Count - 1; i >= 0; i--) for (int i = onceListeners.Count - 1; i >= 0; i--)
{ {
try { onceListeners[i].Invoke(); } try { onceListeners[i].Callback.Invoke(); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}()"; string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}()";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}"); EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
} }
onceListeners.RemoveAt(i); onceListeners.RemoveAt(i);
} }
@ -48,35 +165,148 @@ public class Event
} }
public delegate void EventHandler(); public delegate void EventHandler();
private record struct ListenerData(EventHandler Callback, int Priority);
} }
public class Event<TSender> /// <summary>
/// Represents an event with only sender parameters.
/// <para>Example usage:</para>
/// <code>
/// public class MyBehaviour : Behaviour, IUpdate
/// {
/// public readonly Event&lt;MyBehaviour&gt; MyEvent = new();
///
/// public MyBehaviour()
/// {
/// MyEvent.AddListener(OnEventTriggered);
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
/// }
///
/// public void Update()
/// {
/// MyEvent.Invoke(this);
/// }
///
/// private void OnEventTriggered(MyBehaviour sender)
/// {
/// Console.WriteLine($"{sender.Id}'s event occurred!");
/// }
///
/// private static void OnEventTriggeredOneTime(MyBehaviour sender)
/// {
/// Console.WriteLine($"{sender.Id}'s event called once!");
/// }
/// }
/// </code>
/// The output of the example code above would be:
/// <code>
/// [Id]'s event occurred!
/// [Id]'s event called once!
/// [Id]'s event occurred!
/// [Id]'s event occurred!
/// [Id]'s event occurred!
/// ...
/// </code>
///
/// </summary>
/// <typeparam name="TSender">Sender type</typeparam>
public class Event<TSender> where TSender : class
{ {
private readonly List<EventHandler> listeners = null!; // We use Ascending order because draw calls are running from last to first
private readonly List<EventHandler> onceListeners = null!; private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
public void AddListener(EventHandler listener) => listeners.Add(listener); private ILogger _logger = ILogger.Shared;
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener); public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener); private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!;
/// <summary>
/// Subscribes the callback to be invoked whenever the event is triggered.
/// </summary>
/// <param name="listener">The callback to be called when the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
listeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
/// </summary>
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddOneTimeListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
onceListeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
public void RemoveListener(EventHandler listener)
{
for (int i = listeners.Count - 1; i >= 0; i--)
if (listeners[i].Callback == listener)
{
listeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
public void RemoveOneTimeListener(EventHandler listener)
{
for (int i = 0; i < onceListeners.Count; i++)
if (onceListeners[i].Callback == listener)
{
onceListeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
public void Clear() { listeners.Clear(); onceListeners.Clear(); } public void Clear() { listeners.Clear(); onceListeners.Clear(); }
/// <summary>
/// Triggers the event.
/// </summary>
/// <param name="sender">The caller that's triggering this event.</param>
public void Invoke(TSender sender) public void Invoke(TSender sender)
{ {
for (int i = 0; i < listeners.Count; i++) for (int i = listeners.Count - 1; i >= 0; i--)
try { listeners[i].Invoke(sender); } try { listeners[i].Callback.Invoke(sender); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({sender})"; string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}"); EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
} }
for (int i = onceListeners.Count - 1; i >= 0; i--) for (int i = onceListeners.Count - 1; i >= 0; i--)
{ {
try { onceListeners[i].Invoke(sender); } try { onceListeners[i].Callback.Invoke(sender); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({sender})"; string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}"); EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
} }
onceListeners.RemoveAt(i); onceListeners.RemoveAt(i);
} }
@ -95,35 +325,156 @@ public class Event<TSender>
} }
public delegate void EventHandler(TSender sender); public delegate void EventHandler(TSender sender);
private record struct ListenerData(EventHandler Callback, int Priority);
} }
public class Event<TSender, TArguments> /// <summary>
/// Represents an event with sender and argument parameters.
/// <para>Example usage:</para>
/// <code>
/// public class MyBehaviour : Behaviour, IUpdate
/// {
/// public readonly Event&lt;MyBehaviour, MyArguments&gt; MyEvent = new();
///
/// private int myInt = 0;
/// private bool myBool = false;
///
/// public MyBehaviour()
/// {
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
/// MyEvent.AddListener(OnEventTriggered);
/// }
///
/// public void Update()
/// {
/// MyEvent.Invoke(this, new MyArguments(myInt, myBool));
/// myInt++;
/// myBool = !myBool;
/// }
///
/// private void OnEventTriggered(MyBehaviour sender, MyArguments args)
/// {
/// Console.WriteLine($"{sender.Id}'s event occurred with MyInt: {args.MyInt} and MyBool {args.MyBool}!");
/// }
///
/// private static void OnEventTriggeredOneTime(MyBehaviour sender, MyArguments args)
/// {
/// Console.WriteLine($"{sender.Id}'s event called once with MyInt: {args.MyInt} and MyBool {args.MyBool}!");
/// }
///
/// public readonly record struct MyArguments(int MyInt, bool MyBool);
/// }
/// </code>
/// The output of the example code above would be:
/// <code>
/// [Id]'s event occurred with MyInt: 0 and MyBool False!
/// [Id]'s event called once with MyInt: 0 and MyBool False!
/// [Id]'s event occurred with MyInt: 1 and MyBool True!
/// [Id]'s event occurred with MyInt: 2 and MyBool False!
/// [Id]'s event occurred with MyInt: 3 and MyBool True!
/// ...
/// </code>
///
/// </summary>
/// <typeparam name="TSender">Sender type</typeparam>
public class Event<TSender, TArguments> where TSender : class
{ {
private readonly List<EventHandler> listeners = null!; // We use Ascending order because draw calls are running from last to first
private readonly List<EventHandler> onceListeners = null!; private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
public void AddListener(EventHandler listener) => listeners.Add(listener); private ILogger _logger = ILogger.Shared;
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener); public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener); private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!;
/// <summary>
/// Subscribes the callback to be invoked whenever the event is triggered.
/// </summary>
/// <param name="listener">The callback to be called when the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
listeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
/// </summary>
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
/// <param name="priority">Priority of the callback.</param>
public void AddOneTimeListener(EventHandler listener, int priority = 0)
{
ListenerData listenerData = new(listener, priority);
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
if (insertIndex < 0)
insertIndex = ~insertIndex;
onceListeners.Insert(insertIndex, listenerData);
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
public void RemoveListener(EventHandler listener)
{
for (int i = listeners.Count - 1; i >= 0; i--)
if (listeners[i].Callback == listener)
{
listeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
public void RemoveOneTimeListener(EventHandler listener)
{
for (int i = 0; i < onceListeners.Count; i++)
if (onceListeners[i].Callback == listener)
{
onceListeners.RemoveAt(i);
return;
}
}
/// <summary>
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
/// </summary>
public void Clear() { listeners.Clear(); onceListeners.Clear(); } public void Clear() { listeners.Clear(); onceListeners.Clear(); }
/// <summary>
/// Triggers the event.
/// </summary>
/// <param name="sender">The caller that's triggering this event.</param>
/// <param name="args">The arguments provided for this event.</param>
public void Invoke(TSender sender, TArguments args) public void Invoke(TSender sender, TArguments args)
{ {
for (int i = 0; i < listeners.Count; i++) for (int i = listeners.Count - 1; i >= 0; i--)
try { listeners[i].Invoke(sender, args); } try { listeners[i].Callback.Invoke(sender, args); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})"; string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender}, {args})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}"); EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
} }
for (int i = onceListeners.Count - 1; i >= 0; i--) for (int i = onceListeners.Count - 1; i >= 0; i--)
{ {
try { onceListeners[i].Invoke(sender, args); } try { onceListeners[i].Callback.Invoke(sender, args); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({string.Join(", ", sender, args)})"; string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender}, {args})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}"); EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
} }
onceListeners.RemoveAt(i); onceListeners.RemoveAt(i);
} }
@ -142,4 +493,14 @@ public class Event<TSender, TArguments>
} }
public delegate void EventHandler(TSender sender, TArguments args); public delegate void EventHandler(TSender sender, TArguments args);
private record struct ListenerData(EventHandler Callback, int Priority);
}
internal static class EventHelpers
{
public static void LogInvocationException(object sender, ILogger logger, Exception exception, string methodCallRepresentation)
{
logger.LogException(sender, exception);
logger.LogError(sender, $"Unexpected exception on invocation of method {methodCallRepresentation}");
}
} }

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public interface IPool<T> public interface IPool<T>
{ {

View File

@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class ListPool<T> : IPool<List<T>> public class ListPool<T> : IPool<List<T>>
{ {
@ -31,10 +31,10 @@ public class ListPool<T> : IPool<List<T>>
OnReturned?.Invoke(this, list); OnReturned?.Invoke(this, list);
} }
public ListPool(Func<List<T>> generator, int initialCapacity = 1) public ListPool(int initialListCount = 1, int initialListCapacity = 32)
{ {
this.generator = generator; generator = () => new(initialListCapacity);
for (int i = 0; i < initialCapacity; i++) for (int i = 0; i < initialListCount; i++)
queue.Enqueue(generator()); queue.Enqueue(generator());
} }
} }

View File

@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class Pool<T> : IPool<T> public class Pool<T> : IPool<T>
{ {

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public interface IProgressionTracker : IReadOnlyProgressionTracker public interface IProgressionTracker : IReadOnlyProgressionTracker
{ {

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public interface IReadOnlyProgressionTracker public interface IReadOnlyProgressionTracker
{ {

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class ProgressionTracker : IProgressionTracker public class ProgressionTracker : IProgressionTracker
{ {

View File

@ -1,6 +1,6 @@
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public record struct ProgressiveTask<T>(IReadOnlyProgressionTracker ProgressionTracker, Task<T> Task) public record struct ProgressiveTask<T>(IReadOnlyProgressionTracker ProgressionTracker, Task<T> Task)
{ {

View File

@ -1,34 +1,34 @@
using System; using System;
using System.Numerics; using System.Numerics;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public static class Math public static class Math
{ {
/// <summary> /// <summary>
/// The value of Pi (π), a mathematical constant approximately equal to 3.14159. /// The value of Pi (π).
/// </summary> /// </summary>
public const float PI = 3.1415926535897932f; public const float Pi = 3.1415926535897932f;
/// <summary> /// <summary>
/// The value of Tau (τ), a mathematical constant equal to 2π, approximately equal to 6.28319. /// The value of Tau (τ), mathematical constant equal to 2π.
/// </summary> /// </summary>
public const float Tau = 2f * PI; public const float Tau = 2f * Pi;
/// <summary> /// <summary>
/// The base of the natural logarithm, approximately equal to 2.71828. /// The base of the natural logarithm.
/// </summary> /// </summary>
public const float E = 2.718281828459045f; public const float E = 2.718281828459045f;
/// <summary> /// <summary>
/// The conversion factor from radians to degrees. /// The conversion factor from radians to degrees.
/// </summary> /// </summary>
public const float RadianToDegree = 180f / PI; public const float RadianToDegree = 180f / Pi;
/// <summary> /// <summary>
/// The conversion factor from degrees to radians. /// The conversion factor from degrees to radians.
/// </summary> /// </summary>
public const float DegreeToRadian = PI / 180f; public const float DegreeToRadian = Pi / 180f;
/// <summary> /// <summary>
/// Gets one minus of given <see cref="T"/>. /// Gets one minus of given <see cref="T"/>.

View File

@ -1,7 +1,7 @@
using System; using System;
using System.Numerics; using System.Numerics;
namespace Syntriax.Engine.Core; namespace Engine.Core;
public static class MathExtensions public static class MathExtensions
{ {

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core namespace Engine.Core
{ {
// This is pretty much so the assembly gets loaded automatically because // This is pretty much so the assembly gets loaded automatically because
// the builds include the assembly but sometimes doesn't link load it at startup. // the builds include the assembly but sometimes doesn't link load it at startup.

View File

@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space. /// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
@ -38,6 +38,9 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
/// </summary> /// </summary>
public readonly Vector2D SizeHalf => Size * .5f; public readonly Vector2D SizeHalf => Size * .5f;
public static bool operator ==(AABB left, AABB right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
public static bool operator !=(AABB left, AABB right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
/// <summary> /// <summary>
/// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s. /// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
/// </summary> /// </summary>
@ -63,12 +66,6 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
return new(lowerBoundary, upperBoundary); return new(lowerBoundary, upperBoundary);
} }
/// <summary>
/// Converts the <see cref="AABB"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="AABB"/>.</returns>
public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
/// <summary> /// <summary>
/// Checks if two <see cref="AABB"/>s are approximately equal. /// Checks if two <see cref="AABB"/>s are approximately equal.
/// </summary> /// </summary>
@ -78,6 +75,25 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
/// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon) public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon); => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="AABB"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="AABB"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is AABB aabb && this == aabb;
/// <summary>
/// Generates a hash code for the <see cref="AABB"/>.
/// </summary>
/// <returns>A hash code for the <see cref="AABB"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
/// <summary>
/// Converts the <see cref="AABB"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="AABB"/>.</returns>
public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
} }
/// <summary> /// <summary>

View File

@ -1,6 +1,6 @@
using System.Diagnostics; using System.Diagnostics;
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a 2D circle. /// Represents a 2D circle.
@ -38,6 +38,9 @@ public readonly struct Circle(Vector2D center, float radius)
/// </summary> /// </summary>
public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f); public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f);
public static bool operator ==(Circle left, Circle right) => left.Center == right.Center && left.Radius == right.Radius;
public static bool operator !=(Circle left, Circle right) => left.Center != right.Center || left.Radius != right.Radius;
/// <summary> /// <summary>
/// Sets the center of the <see cref="Circle"/>. /// Sets the center of the <see cref="Circle"/>.
/// </summary> /// </summary>
@ -77,6 +80,25 @@ public readonly struct Circle(Vector2D center, float radius)
/// <returns><see cref="true"/> if the <see cref="Circle"/>s are approximately equal; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the <see cref="Circle"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon) public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon)
=> left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon); => left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Circle"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Circle"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Circle"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Circle circle && this == circle;
/// <summary>
/// Generates a hash code for the <see cref="Circle"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Circle"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
/// <summary>
/// Converts the <see cref="Circle"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Circle"/>.</returns>
public override string ToString() => $"{nameof(Circle)}({Center}, {Radius})";
} }
/// <summary> /// <summary>

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an HSV color. /// Represents an HSV color.
@ -27,49 +27,19 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
/// </summary> /// </summary>
public readonly float Value = value.Clamp(0f, 1f); public readonly float Value = value.Clamp(0f, 1f);
public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus().Clamp(0f, 1f), color.Saturation.OneMinus().Clamp(0f, 1f), color.Value.OneMinus().Clamp(0f, 1f)); public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus(), color.Saturation.OneMinus(), color.Value.OneMinus());
public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new((left.Hue + right.Hue).Clamp(0f, 1f), (left.Saturation + right.Saturation).Clamp(0f, 1f), (left.Value + right.Value).Clamp(0f, 1f)); public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new(left.Hue + right.Hue, left.Saturation + right.Saturation, left.Value + right.Value);
public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new((left.Hue - right.Hue).Clamp(0f, 1f), (left.Saturation - right.Saturation).Clamp(0f, 1f), (left.Value - right.Value).Clamp(0f, 1f)); public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new(left.Hue - right.Hue, left.Saturation - right.Saturation, left.Value - right.Value);
public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new((left.Hue * right.Hue).Clamp(0f, 1f), (left.Saturation * right.Saturation).Clamp(0f, 1f), (left.Value * right.Value).Clamp(0f, 1f)); public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new(left.Hue * right.Hue, left.Saturation * right.Saturation, left.Value * right.Value);
public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f)); public static ColorHSV operator *(ColorHSV color, float value) => new(color.Hue * value, color.Saturation * value, color.Value * value);
public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f)); public static ColorHSV operator *(float value, ColorHSV color) => new(color.Hue * value, color.Saturation * value, color.Value * value);
public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f)); public static ColorHSV operator /(ColorHSV color, float value) => new(color.Hue / value, color.Saturation / value, color.Value / value);
public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue.ApproximatelyEquals(right.Hue) && left.Saturation.ApproximatelyEquals(right.Saturation) && left.Value.ApproximatelyEquals(right.Value); public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
public static bool operator !=(ColorHSV left, ColorHSV right) => !left.Hue.ApproximatelyEquals(right.Hue) || !left.Saturation.ApproximatelyEquals(right.Saturation) || !left.Value.ApproximatelyEquals(right.Value); public static bool operator !=(ColorHSV left, ColorHSV right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba; public static implicit operator ColorHSV(ColorHSVA hsva) => new(hsva.Hue, hsva.Saturation, hsva.Value);
public static implicit operator ColorHSV(ColorRGB rgb) public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorHSVA)rgba;
{ public static implicit operator ColorHSV(ColorRGB rgb) => (ColorHSVA)rgb;
float hue;
float saturation;
float value;
float rd = rgb.R / 255f;
float gd = rgb.G / 255f;
float bd = rgb.B / 255f;
float max = Math.Max(rd, Math.Max(gd, bd));
float min = Math.Min(rd, Math.Min(gd, bd));
float delta = max - min;
if (delta.ApproximatelyEquals(0))
hue = 0f;
else if (max.ApproximatelyEquals(rd))
hue = 60f * ((gd - bd) / delta % 6f);
else if (max.ApproximatelyEquals(gd))
hue = 60f * (((bd - rd) / delta) + 2f);
else
hue = 60f * (((rd - gd) / delta) + 4f);
if (hue < 0f)
hue += 360f;
hue /= 360f;
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
value = max;
return new(hue, saturation, value);
}
/// <summary> /// <summary>
/// Inverts the given <see cref="ColorHSV"/>. /// Inverts the given <see cref="ColorHSV"/>.
@ -110,14 +80,6 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
/// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns> /// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns>
public static ColorHSV Divide(ColorHSV color, float value) => color / value; public static ColorHSV Divide(ColorHSV color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorHSV"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorHSV"/> from the starting point to the ending point.</returns>
public static ColorHSV FromTo(ColorHSV from, ColorHSV to) => to - from;
/// <summary> /// <summary>
/// Performs linear interpolation between two <see cref="ColorHSV"/>s. /// Performs linear interpolation between two <see cref="ColorHSV"/>s.
/// </summary> /// </summary>
@ -125,13 +87,14 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
/// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param> /// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param> /// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorHSV"/>.</returns> /// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t; public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t)
{
float hueDiff = to.Hue - from.Hue;
float saturationDiff = to.Saturation - from.Saturation;
float valueDiff = to.Value - from.Value;
/// <summary> return from + new ColorHSV(hueDiff * t, saturationDiff * t, valueDiff * t);
/// Converts the <see cref="ColorHSV"/> to its string representation. }
/// </summary>
/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
/// <summary> /// <summary>
/// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range. /// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
@ -148,13 +111,19 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
/// </summary> /// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param> /// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value); public override bool Equals(object? obj) => obj is ColorHSV colorHSV && this == colorHSV;
/// <summary> /// <summary>
/// Generates a hash code for the <see cref="ColorHSV"/>. /// Generates a hash code for the <see cref="ColorHSV"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="ColorHSV"/>.</returns> /// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value); public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
/// <summary>
/// Converts the <see cref="ColorHSV"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
} }
/// <summary> /// <summary>
@ -174,9 +143,6 @@ public static class ColorHSVExtensions
/// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" /> /// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" />
public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value); public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value);
/// <inheritdoc cref="ColorHSV.FromTo(ColorHSV, ColorHSV)" />
public static ColorHSV FromTo(this ColorHSV from, ColorHSV to) => ColorHSV.FromTo(from, to);
/// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" /> /// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" />
public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t); public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t);

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@ -0,0 +1,189 @@
namespace Engine.Core;
/// <summary>
/// Represents an HSV color.
/// </summary>
/// <param name="hue">Hue of the <see cref="ColorHSVA"/>.</param>
/// <param name="saturation">Saturation of the <see cref="ColorHSVA"/>.</param>
/// <param name="value">Value of the <see cref="ColorHSVA"/>.</param>
/// <param name="alpha">Alpha of the <see cref="ColorHSVA"/>.</param>
/// <remarks>
/// Initializes a new instance of the <see cref="ColorHSVA"/> struct with the specified values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
public readonly struct ColorHSVA(float hue, float saturation, float value, float alpha = 1)
{
/// <summary>
/// The Hue value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Hue = hue.Clamp(0f, 1f);
/// <summary>
/// The Saturation value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Saturation = saturation.Clamp(0f, 1f);
/// <summary>
/// The Value value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Value = value.Clamp(0f, 1f);
/// <summary>
/// The Alpha value of the <see cref="ColorHSVA"/>.
/// </summary>
public readonly float Alpha = alpha;
public static ColorHSVA operator -(ColorHSVA color) => new(color.Hue.OneMinus(), color.Saturation.OneMinus(), color.Value.OneMinus(), color.Alpha);
public static ColorHSVA operator +(ColorHSVA left, ColorHSVA right) => new(left.Hue + right.Hue, left.Saturation + right.Saturation, left.Value + right.Value, left.Alpha + right.Alpha);
public static ColorHSVA operator -(ColorHSVA left, ColorHSVA right) => new(left.Hue - right.Hue, left.Saturation - right.Saturation, left.Value - right.Value, left.Alpha - right.Alpha);
public static ColorHSVA operator *(ColorHSVA left, ColorHSVA right) => new(left.Hue * right.Hue, left.Saturation * right.Saturation, left.Value * right.Value, left.Alpha * right.Alpha);
public static ColorHSVA operator *(ColorHSVA color, float value) => new(color.Hue * value, color.Saturation * value, color.Value * value, color.Alpha * value);
public static ColorHSVA operator *(float value, ColorHSVA color) => new(color.Hue * value, color.Saturation * value, color.Value * value, color.Alpha * value);
public static ColorHSVA operator /(ColorHSVA color, float value) => new(color.Hue / value, color.Saturation / value, color.Value / value, color.Alpha / value);
public static bool operator ==(ColorHSVA left, ColorHSVA right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
public static bool operator !=(ColorHSVA left, ColorHSVA right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
public static implicit operator ColorHSVA(ColorHSV hsv) => new(hsv.Hue, hsv.Saturation, hsv.Value, 1f);
public static implicit operator ColorHSVA(ColorRGB rgb) => (ColorRGBA)rgb;
public static implicit operator ColorHSVA(ColorRGBA rgba)
{
float hue;
float saturation;
float value;
float rd = rgba.R / 255f;
float gd = rgba.G / 255f;
float bd = rgba.B / 255f;
float max = Math.Max(rd, Math.Max(gd, bd));
float min = Math.Min(rd, Math.Min(gd, bd));
float delta = max - min;
if (delta.ApproximatelyEquals(0))
hue = 0f;
else if (max.ApproximatelyEquals(rd))
hue = 60f * ((gd - bd) / delta % 6f);
else if (max.ApproximatelyEquals(gd))
hue = 60f * (((bd - rd) / delta) + 2f);
else
hue = 60f * (((rd - gd) / delta) + 4f);
if (hue < 0f)
hue += 360f;
hue /= 360f;
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
value = max;
return new(hue, saturation, value, rgba.A / 255f);
}
/// <summary>
/// Inverts the given <see cref="ColorHSVA"/>.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <returns>The inverted <see cref="ColorHSVA"/>.</returns>
public static ColorHSVA Invert(ColorHSVA color) => -color;
/// <summary>
/// Adds two <see cref="ColorHSVA"/>s.
/// </summary>
/// <param name="left">The first <see cref="ColorHSVA"/>.</param>
/// <param name="right">The second <see cref="ColorHSVA"/>.</param>
/// <returns>The sum of the two <see cref="ColorHSVA"/>s.</returns>
public static ColorHSVA Add(ColorHSVA left, ColorHSVA right) => left + right;
/// <summary>
/// Subtracts one <see cref="ColorHSVA"/> from another.
/// </summary>
/// <param name="left">The <see cref="ColorHSVA"/> to subtract from.</param>
/// <param name="right">The <see cref="ColorHSVA"/> to subtract.</param>
/// <returns>The result of subtracting the second <see cref="ColorHSVA"/> from the first.</returns>
public static ColorHSVA Subtract(ColorHSVA left, ColorHSVA right) => left - right;
/// <summary>
/// Multiplies a <see cref="ColorHSVA"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of multiplying the <see cref="ColorHSVA"/> by the scalar value.</returns>
public static ColorHSVA Multiply(ColorHSVA color, float value) => color * value;
/// <summary>
/// Divides a <see cref="ColorHSVA"/> by a scalar value.
/// </summary>
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
/// <param name="value">The scalar value.</param>
/// <returns>The result of dividing the <see cref="ColorHSVA"/> by the scalar value.</returns>
public static ColorHSVA Divide(ColorHSVA color, float value) => color / value;
/// <summary>
/// Performs linear interpolation between two <see cref="ColorHSVA"/>s.
/// </summary>
/// <param name="from">The starting <see cref="ColorHSVA"/> (t = 0).</param>
/// <param name="to">The ending <see cref="ColorHSVA"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorHSVA"/>.</returns>
public static ColorHSVA Lerp(ColorHSVA from, ColorHSVA to, float t)
{
float hueDiff = to.Hue - from.Hue;
float saturationDiff = to.Saturation - from.Saturation;
float valueDiff = to.Value - from.Value;
float alphaDiff = to.Alpha - from.Alpha;
return from + new ColorHSVA(hueDiff * t, saturationDiff * t, valueDiff * t, alphaDiff * t);
}
/// <summary>
/// Checks if two <see cref="ColorHSVA"/>s are approximately equal within a specified epsilon range.
/// </summary>
/// <param name="left">The first <see cref="ColorHSVA"/>.</param>
/// <param name="right">The second <see cref="ColorHSVA"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="ColorHSVA"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(ColorHSVA left, ColorHSVA right, float epsilon = float.Epsilon)
=> left.Hue.ApproximatelyEquals(right.Hue, epsilon) && left.Saturation.ApproximatelyEquals(right.Saturation, epsilon) && left.Value.ApproximatelyEquals(right.Value, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorHSVA"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorHSVA"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSVA"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorHSVA colorHSVA && this == colorHSVA;
/// <summary>
/// Generates a hash code for the <see cref="ColorHSVA"/>.
/// </summary>
/// <returns>A hash code for the <see cref="ColorHSVA"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
/// <summary>
/// Converts the <see cref="ColorHSVA"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorHSVA"/>.</returns>
public override string ToString() => $"{nameof(ColorHSVA)}({Hue}, {Saturation}, {Value})";
}
/// <summary>
/// Provides extension methods for <see cref="ColorHSVA"/> type.
/// </summary>
public static class ColorHSVAExtensions
{
/// <inheritdoc cref="ColorHSVA.Add(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Add(this ColorHSVA color, ColorHSVA value) => ColorHSVA.Add(color, value);
/// <inheritdoc cref="ColorHSVA.Subtract(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Subtract(this ColorHSVA color, ColorHSVA value) => ColorHSVA.Subtract(color, value);
/// <inheritdoc cref="ColorHSVA.Multiply(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Multiply(this ColorHSVA color, float value) => ColorHSVA.Multiply(color, value);
/// <inheritdoc cref="ColorHSVA.Divide(ColorHSVA, ColorHSVA)" />
public static ColorHSVA Divide(this ColorHSVA color, float value) => ColorHSVA.Divide(color, value);
/// <inheritdoc cref="ColorHSVA.Lerp(ColorHSVA, ColorHSVA, float)" />
public static ColorHSVA Lerp(this ColorHSVA from, ColorHSVA to, float t) => ColorHSVA.Lerp(from, to, t);
/// <inheritdoc cref="ColorHSVA.ApproximatelyEquals(ColorHSVA, ColorHSVA, float) " />
public static bool ApproximatelyEquals(this ColorHSVA left, ColorHSVA right, float epsilon = float.Epsilon) => ColorHSVA.ApproximatelyEquals(left, right, epsilon);
}

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an RGB color. /// Represents an RGB color.
@ -38,30 +38,8 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B; public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B;
public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B); public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B);
public static implicit operator ColorRGB(ColorHSV hsv) public static implicit operator ColorRGB(ColorHSVA hsva) => (ColorRGBA)hsva;
{ public static implicit operator ColorRGB(ColorHSV hsv) => (ColorRGBA)hsv;
float hue = hsv.Hue * 360f;
float chroma = hsv.Value * hsv.Saturation;
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
float m = hsv.Value - chroma;
float r1 = 0f;
float g1 = 0f;
float b1 = 0f;
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
return new(r, g, b);
}
/// <summary> /// <summary>
/// Inverts the given <see cref="ColorRGB"/>. /// Inverts the given <see cref="ColorRGB"/>.
@ -102,14 +80,6 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
/// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns> /// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns>
public static ColorRGB Divide(ColorRGB color, float value) => color / value; public static ColorRGB Divide(ColorRGB color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorRGB"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorRGB"/> from the starting point to the ending point.</returns>
public static ColorRGB FromTo(ColorRGB from, ColorRGB to) => to - from;
/// <summary> /// <summary>
/// Performs linear interpolation between two <see cref="ColorRGB"/>s. /// Performs linear interpolation between two <see cref="ColorRGB"/>s.
/// </summary> /// </summary>
@ -117,26 +87,33 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
/// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param> /// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param> /// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorRGB"/>.</returns> /// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t; public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t)
{
int redDiff = to.R - from.R;
int greenDiff = to.G - from.G;
int blueDiff = to.B - from.B;
/// <summary> return from + new ColorRGB((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t));
/// Converts the <see cref="ColorRGB"/> to its string representation. }
/// </summary>
/// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
/// <summary> /// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>. /// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
/// </summary> /// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param> /// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B); public override bool Equals(object? obj) => obj is ColorRGB colorRGB && this == colorRGB;
/// <summary> /// <summary>
/// Generates a hash code for the <see cref="ColorRGB"/>. /// Generates a hash code for the <see cref="ColorRGB"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="ColorRGB"/>.</returns> /// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(R, G, B); public override int GetHashCode() => System.HashCode.Combine(R, G, B);
/// <summary>
/// Converts the <see cref="ColorRGB"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
} }
/// <summary> /// <summary>
@ -156,9 +133,6 @@ public static class ColorRGBExtensions
/// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" /> /// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" />
public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value); public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value);
/// <inheritdoc cref="ColorRGB.FromTo(ColorRGB, ColorRGB)" />
public static ColorRGB FromTo(this ColorRGB from, ColorRGB to) => ColorRGB.FromTo(from, to);
/// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" /> /// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" />
public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t); public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t);
} }

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents an RGBA color. /// Represents an RGBA color.
@ -44,7 +44,31 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A; public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A;
public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255); public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255);
public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorRGB)hsv; public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorHSVA)hsv;
public static implicit operator ColorRGBA(ColorHSVA hsva)
{
float hue = hsva.Hue * 360f;
float chroma = hsva.Value * hsva.Saturation;
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
float m = hsva.Value - chroma;
float r1 = 0f;
float g1 = 0f;
float b1 = 0f;
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
return new(r, g, b, (byte)(hsva.Alpha * 255));
}
/// <summary> /// <summary>
/// Inverts the given <see cref="ColorRGBA"/>. /// Inverts the given <see cref="ColorRGBA"/>.
@ -85,14 +109,6 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
/// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns> /// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns>
public static ColorRGBA Divide(ColorRGBA color, float value) => color / value; public static ColorRGBA Divide(ColorRGBA color, float value) => color / value;
/// <summary>
/// Calculates the <see cref="ColorRGBA"/> from one point to another.
/// </summary>
/// <param name="from">The starting point.</param>
/// <param name="to">The ending point.</param>
/// <returns>The <see cref="ColorRGBA"/> from the starting point to the ending point.</returns>
public static ColorRGBA FromTo(ColorRGBA from, ColorRGBA to) => to - from;
/// <summary> /// <summary>
/// Performs linear interpolation between two <see cref="ColorRGBA"/>s. /// Performs linear interpolation between two <see cref="ColorRGBA"/>s.
/// </summary> /// </summary>
@ -100,26 +116,34 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
/// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param> /// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param>
/// <param name="t">The interpolation parameter.</param> /// <param name="t">The interpolation parameter.</param>
/// <returns>The interpolated <see cref="ColorRGBA"/>.</returns> /// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t; public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t)
{
int redDiff = to.R - from.R;
int greenDiff = to.G - from.G;
int blueDiff = to.B - from.B;
int alphaDiff = to.A - from.A;
/// <summary> return from + new ColorRGBA((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t), (byte)(alphaDiff * t));
/// Converts the <see cref="ColorRGBA"/> to its string representation. }
/// </summary>
/// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
/// <summary> /// <summary>
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>. /// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
/// </summary> /// </summary>
/// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param> /// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A); public override bool Equals(object? obj) => obj is ColorRGBA colorRGBA && this == colorRGBA;
/// <summary> /// <summary>
/// Generates a hash code for the <see cref="ColorRGBA"/>. /// Generates a hash code for the <see cref="ColorRGBA"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns> /// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(R, G, B, A); public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
/// <summary>
/// Converts the <see cref="ColorRGBA"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
} }
/// <summary> /// <summary>
@ -139,9 +163,6 @@ public static class ColorRGBAExtensions
/// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" /> /// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" />
public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value); public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value);
/// <inheritdoc cref="ColorRGBA.FromTo(ColorRGBA, ColorRGBA)" />
public static ColorRGBA FromTo(this ColorRGBA from, ColorRGBA to) => ColorRGBA.FromTo(from, to);
/// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" /> /// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" />
public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t); public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t);
} }

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@ -1,6 +1,6 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a 2D line segment defined by two endpoints. /// Represents a 2D line segment defined by two endpoints.
@ -43,6 +43,9 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
/// </summary> /// </summary>
public readonly float LengthSquared => From.FromTo(To).LengthSquared(); public readonly float LengthSquared => From.FromTo(To).LengthSquared();
public static bool operator ==(Line2D left, Line2D right) => left.From == right.From && left.To == right.To;
public static bool operator !=(Line2D left, Line2D right) => left.From != right.From || left.To != right.To;
/// <summary> /// <summary>
/// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment. /// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
/// </summary> /// </summary>
@ -186,6 +189,25 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
/// <returns><see cref="true"/> if the <see cref="Line2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the <see cref="Line2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon) public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon)
=> left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon); => left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Line2D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Line2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Line2D line2D && this == line2D;
/// <summary>
/// Generates a hash code for the <see cref="Line2D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Line2D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(From, To);
/// <summary>
/// Converts the <see cref="Line2D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Line2D"/>.</returns>
public override string ToString() => $"{nameof(Line2D)}({From}, {To})";
} }
/// <summary> /// <summary>

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@ -1,47 +1,69 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a line equation in the form y = mx + b. /// Represents a <see cref="Line2DEquation"/> in the form y = mx + b.
/// </summary> /// </summary>
/// <param name="slope">The slope of the line.</param> /// <param name="slope">The slope of the line.</param>
/// <param name="offsetY">The y-intercept of the line.</param> /// <param name="offsetY">The Y intercept of the line.</param>
/// <remarks> /// <remarks>
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and y-intercept. /// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and Y intercept.
/// </remarks> /// </remarks>
[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")] [System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
public readonly struct Line2DEquation(float slope, float offsetY) public readonly struct Line2DEquation(float slope, float offsetY)
{ {
/// <summary> /// <summary>
/// The slope of the line equation. /// The slope of the <see cref="Line2DEquation"/>.
/// </summary> /// </summary>
public readonly float Slope = slope; public readonly float Slope = slope;
/// <summary> /// <summary>
/// The y-intercept of the line equation. /// The Y intercept of the <see cref="Line2DEquation"/>.
/// </summary> /// </summary>
public readonly float OffsetY = offsetY; public readonly float OffsetY = offsetY;
public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
/// <summary> /// <summary>
/// Resolves the y-coordinate for a given x-coordinate using the line equation. /// Resolves the Y coordinate for a given X coordinate using the <see cref="Line2DEquation"/>.
/// </summary> /// </summary>
/// <param name="lineEquation">The line equation to resolve.</param> /// <param name="lineEquation">The <see cref="Line2DEquation"/> to resolve.</param>
/// <param name="x">The x-coordinate for which to resolve the y-coordinate.</param> /// <param name="x">The X coordinate for which to resolve the Y coordinate.</param>
/// <returns>The y-coordinate resolved using the line equation.</returns> /// <returns>The Y coordinate resolved using the <see cref="Line2DEquation"/>.</returns>
public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
/// <summary> /// <summary>
/// Checks if two line equations are approximately equal. /// Checks if two <see cref="Line2DEquation"/> are approximately equal.
/// </summary> /// </summary>
/// <param name="left">The first line equation to compare.</param> /// <param name="left">The first <see cref="Line2DEquation"/> to compare.</param>
/// <param name="right">The second line equation to compare.</param> /// <param name="right">The second <see cref="Line2DEquation"/> to compare.</param>
/// <param name="epsilon">The epsilon range.</param> /// <param name="epsilon">The epsilon range.</param>
/// <returns>True if the line equations are approximately equal; otherwise, false.</returns> /// <returns>True if the <see cref="Line2DEquation"/> are approximately equal; otherwise, false.</returns>
public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon) public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
=> left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon); => left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Line2DEquation"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Line2DEquation"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2DEquation"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Line2DEquation lineEquation && this == lineEquation;
/// <summary>
/// Generates a hash code for the <see cref="Line2DEquation"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Line2DEquation"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Slope, OffsetY);
/// <summary>
/// Converts the <see cref="Line2DEquation"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Line2DEquation"/>.</returns>
public override string ToString() => $"{nameof(Line2DEquation)}({Slope}, {OffsetY})";
} }
/// <summary> /// <summary>
/// Provides extension methods for the LineEquation struct. /// Provides extension methods for the <see cref="Line2DEquation"/> struct.
/// </summary> /// </summary>
public static class Line2DEquationExtensions public static class Line2DEquationExtensions
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a range of values along a single axis. /// Represents a range of values along a single axis.
@ -21,6 +21,9 @@ public readonly struct Projection1D(float min, float max)
/// </summary> /// </summary>
public readonly float Max = max; public readonly float Max = max;
public static bool operator ==(Projection1D left, Projection1D right) => left.Min == right.Min && left.Max == right.Max;
public static bool operator !=(Projection1D left, Projection1D right) => left.Min != right.Min || left.Max != right.Max;
/// <summary> /// <summary>
/// Checks if two projections overlap. /// Checks if two projections overlap.
/// </summary> /// </summary>
@ -70,6 +73,35 @@ public readonly struct Projection1D(float min, float max)
depth = 0f; depth = 0f;
return false; return false;
} }
/// <summary>
/// Checks if two <see cref="Projection1D"/>s are approximately equal within a specified epsilon range.
/// </summary>
/// <param name="left">The first <see cref="Projection1D"/>.</param>
/// <param name="right">The second <see cref="Projection1D"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="Projection1D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Projection1D left, Projection1D right, float epsilon = float.Epsilon)
=> left.Min.ApproximatelyEquals(right.Min, epsilon) && left.Max.ApproximatelyEquals(right.Max, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Projection1D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Projection1D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Projection1D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Projection1D projection1D && this == projection1D;
/// <summary>
/// Generates a hash code for the <see cref="Projection1D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Projection1D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Min, Max);
/// <summary>
/// Converts the <see cref="Projection1D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Projection1D"/>.</returns>
public override string ToString() => $"{nameof(Projection1D)}({Min}, {Max})";
} }
/// <summary> /// <summary>
@ -82,4 +114,7 @@ public static class Projection1DExtensions
/// <inheritdoc cref="Projection1D.Overlaps(Projection1D, Projection1D, out float)" /> /// <inheritdoc cref="Projection1D.Overlaps(Projection1D, Projection1D, out float)" />
public static bool Overlaps(this Projection1D left, Projection1D right, out float depth) => Projection1D.Overlaps(left, right, out depth); public static bool Overlaps(this Projection1D left, Projection1D right, out float depth) => Projection1D.Overlaps(left, right, out depth);
/// <inheritdoc cref="Projection1D.ApproximatelyEquals(Projection1D, Projection1D, float)" />
public static bool ApproximatelyEquals(this Projection1D left, Projection1D right, float epsilon = float.Epsilon) => Projection1D.ApproximatelyEquals(left, right, epsilon);
} }

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a 3D space rotation. /// Represents a 3D space rotation.
@ -282,24 +282,24 @@ public readonly struct Quaternion(float x, float y, float z, float w)
public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon) public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon)
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon); => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon);
/// <summary>
/// Converts the <see cref="Quaternion"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
/// <summary> /// <summary>
/// Determines whether the specified object is equal to the current <see cref="Quaternion"/>. /// Determines whether the specified object is equal to the current <see cref="Quaternion"/>.
/// </summary> /// </summary>
/// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param> /// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Quaternion objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z) && W.Equals(objVec.W); public override bool Equals(object? obj) => obj is Quaternion quaternion && this == quaternion;
/// <summary> /// <summary>
/// Generates a hash code for the <see cref="Quaternion"/>. /// Generates a hash code for the <see cref="Quaternion"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="Quaternion"/>.</returns> /// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z); public override int GetHashCode() => System.HashCode.Combine(W, X, Y, Z);
/// <summary>
/// Converts the <see cref="Quaternion"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
} }
/// <summary> /// <summary>

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@ -1,5 +1,10 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary>
/// Represents an infinite ray in 2D space.
/// </summary>
/// <param name="Origin">The <see cref="Vector2D"/> in 2D space where the ray starts from.</param>
/// <param name="Direction">Normalized <see cref="Vector2D"/> indicating the ray's is direction.</param>
public readonly struct Ray2D(Vector2D Origin, Vector2D Direction) public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
{ {
/// <summary> /// <summary>
@ -17,6 +22,8 @@ public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
/// </summary> /// </summary>
public readonly Ray2D Reversed => new(Origin, -Direction); public readonly Ray2D Reversed => new(Origin, -Direction);
public static bool operator ==(Ray2D left, Ray2D right) => left.Origin == right.Origin && left.Direction == right.Direction;
public static bool operator !=(Ray2D left, Ray2D right) => left.Origin != right.Origin || left.Direction != right.Direction;
public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized); public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized);
/// <summary> /// <summary>
@ -48,6 +55,35 @@ public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
return ray.Origin + ray.Direction * dot; return ray.Origin + ray.Direction * dot;
} }
/// <summary>
/// Checks if two <see cref="Ray2D"/>s are approximately equal within a specified epsilon range.
/// </summary>
/// <param name="left">The first <see cref="Ray2D"/>.</param>
/// <param name="right">The second <see cref="Ray2D"/>.</param>
/// <param name="epsilon">The epsilon range.</param>
/// <returns><see cref="true"/> if the <see cref="Ray2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
public static bool ApproximatelyEquals(Ray2D left, Ray2D right, float epsilon = float.Epsilon)
=> left.Origin.ApproximatelyEquals(right.Origin, epsilon) && left.Direction.ApproximatelyEquals(right.Direction, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Ray2D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Ray2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Ray2D ray2D && this == ray2D;
/// <summary>
/// Generates a hash code for the <see cref="Ray2D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Ray2D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
/// <summary>
/// Converts the <see cref="Ray2D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Ray2D"/>.</returns>
public override string ToString() => $"{nameof(Ray2D)}({Origin}, {Direction})";
} }
/// <summary> /// <summary>
@ -63,4 +99,7 @@ public static class Ray2DExtensions
/// <inheritdoc cref="Ray2D.ClosestPointTo(Ray2D, Vector2D) /> /// <inheritdoc cref="Ray2D.ClosestPointTo(Ray2D, Vector2D) />
public static Vector2D ClosestPointTo(this Ray2D ray, Vector2D point) => Ray2D.ClosestPointTo(ray, point); public static Vector2D ClosestPointTo(this Ray2D ray, Vector2D point) => Ray2D.ClosestPointTo(ray, point);
/// <inheritdoc cref="Ray2D.ApproximatelyEquals(Ray2D, Ray2D, float)" />
public static bool ApproximatelyEquals(this Ray2D left, Ray2D right, float epsilon = float.Epsilon) => Ray2D.ApproximatelyEquals(left, right, epsilon);
} }

View File

@ -1,7 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a shape defined by a collection of vertices. /// Represents a shape defined by a collection of vertices.
@ -122,7 +122,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
triangles.Clear(); triangles.Clear();
for (int i = 2; i < shape.Vertices.Count; i++) for (int i = 2; i < shape.Vertices.Count; i++)
triangles.Add(new Triangle(shape[0], shape[i - 1], shape[i])); triangles.Add(new Triangle(shape[0], shape[i], shape[i - 1]));
} }
/// <summary> /// <summary>
@ -251,6 +251,34 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
return true; return true;
} }
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Shape2D"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Shape2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Shape2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Shape2D shape2D && _vertices.Equals(shape2D._vertices);
/// <summary>
/// Generates a hash code for the <see cref="Shape2D"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Shape2D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(Vertices);
/// <summary>
/// Converts the <see cref="Shape2D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Shape2D"/>.</returns>
public override string ToString()
{
System.Text.StringBuilder stringBuilder = new(Vertices[0].ToString());
for (int i = 1; i < Vertices.Count; i++)
{
stringBuilder.Append(", ");
stringBuilder.Append(Vertices[i].ToString());
}
return $"{nameof(Shape2D)}({stringBuilder})";
}
/// <inheritdoc/> /// <inheritdoc/>
public IEnumerator<Vector2D> GetEnumerator() => Vertices.GetEnumerator(); public IEnumerator<Vector2D> GetEnumerator() => Vertices.GetEnumerator();
@ -270,7 +298,7 @@ public static class Shape2DExtensions
public static Triangle ToSuperTriangle(this Shape2D shape) => Shape2D.GetSuperTriangle(shape); public static Triangle ToSuperTriangle(this Shape2D shape) => Shape2D.GetSuperTriangle(shape);
/// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D, IList{Triangle})" /> /// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D, IList{Triangle})" />
public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> lines) => Shape2D.TriangulateConvex(shape, lines); public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> triangles) => Shape2D.TriangulateConvex(shape, triangles);
/// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D)" /> /// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D)" />
public static List<Triangle> ToTrianglesConvex(this Shape2D shape) => Shape2D.TriangulateConvex(shape); public static List<Triangle> ToTrianglesConvex(this Shape2D shape) => Shape2D.TriangulateConvex(shape);

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
[System.Diagnostics.DebuggerDisplay("A: {A.ToString(), nq}, B: {B.ToString(), nq}, B: {C.ToString(), nq}")] [System.Diagnostics.DebuggerDisplay("A: {A.ToString(), nq}, B: {B.ToString(), nq}, B: {C.ToString(), nq}")]
public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C) public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
@ -7,6 +7,9 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
public readonly Vector2D B { get; init; } = B; public readonly Vector2D B { get; init; } = B;
public readonly Vector2D C { get; init; } = C; public readonly Vector2D C { get; init; } = C;
public static bool operator ==(Triangle left, Triangle right) => left.A == right.A && left.B == right.B && left.C == right.C;
public static bool operator !=(Triangle left, Triangle right) => left.A != right.A || left.B != right.B || left.C != right.C;
public readonly float Area public readonly float Area
=> .5f * Math.Abs( => .5f * Math.Abs(
A.X * (B.Y - C.Y) + A.X * (B.Y - C.Y) +
@ -44,6 +47,25 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
/// <returns><c>true</c> if the <see cref="Triangle"/>s are approximately equal; otherwise, <c>false</c>.</returns> /// <returns><c>true</c> if the <see cref="Triangle"/>s are approximately equal; otherwise, <c>false</c>.</returns>
public static bool ApproximatelyEquals(Triangle left, Triangle right, float epsilon = float.Epsilon) public static bool ApproximatelyEquals(Triangle left, Triangle right, float epsilon = float.Epsilon)
=> left.A.ApproximatelyEquals(right.A, epsilon) && left.B.ApproximatelyEquals(right.B, epsilon) && left.C.ApproximatelyEquals(right.C, epsilon); => left.A.ApproximatelyEquals(right.A, epsilon) && left.B.ApproximatelyEquals(right.B, epsilon) && left.C.ApproximatelyEquals(right.C, epsilon);
/// <summary>
/// Determines whether the specified object is equal to the current <see cref="Triangle"/>.
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Triangle"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Triangle"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Triangle triangle && this == triangle;
/// <summary>
/// Generates a hash code for the <see cref="Triangle"/>.
/// </summary>
/// <returns>A hash code for the <see cref="Triangle"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(A, B, C);
/// <summary>
/// Converts the <see cref="Triangle"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Triangle"/>.</returns>
public override string ToString() => $"{nameof(Triangle)}({A}, {B}, {C})";
} }
public static class TriangleExtensions public static class TriangleExtensions

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a two-dimensional vector. /// Represents a two-dimensional vector.
@ -302,24 +302,24 @@ public readonly struct Vector2D(float x, float y)
public static bool ApproximatelyEquals(Vector2D left, Vector2D right, float epsilon = float.Epsilon) public static bool ApproximatelyEquals(Vector2D left, Vector2D right, float epsilon = float.Epsilon)
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon); => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon);
/// <summary>
/// Converts the <see cref="Vector2D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
/// <summary> /// <summary>
/// Determines whether the specified object is equal to the current <see cref="Vector2D"/>. /// Determines whether the specified object is equal to the current <see cref="Vector2D"/>.
/// </summary> /// </summary>
/// <param name="obj">The object to compare with the current <see cref="Vector2D"/>.</param> /// <param name="obj">The object to compare with the current <see cref="Vector2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector2D"/>; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Vector2D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y); public override bool Equals(object? obj) => obj is Vector2D vector2D && this == vector2D;
/// <summary> /// <summary>
/// Generates a hash code for the <see cref="Vector2D"/>. /// Generates a hash code for the <see cref="Vector2D"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="Vector2D"/>.</returns> /// <returns>A hash code for the <see cref="Vector2D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(X, Y); public override int GetHashCode() => System.HashCode.Combine(X, Y);
/// <summary>
/// Converts the <see cref="Vector2D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
} }
/// <summary> /// <summary>

View File

@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a three-dimensional vector. /// Represents a three-dimensional vector.
@ -271,24 +271,24 @@ public readonly struct Vector3D(float x, float y, float z)
public static bool ApproximatelyEquals(Vector3D left, Vector3D right, float epsilon = float.Epsilon) public static bool ApproximatelyEquals(Vector3D left, Vector3D right, float epsilon = float.Epsilon)
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon); => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon);
/// <summary>
/// Converts the <see cref="Vector3D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
/// <summary> /// <summary>
/// Determines whether the specified object is equal to the current <see cref="Vector3D"/>. /// Determines whether the specified object is equal to the current <see cref="Vector3D"/>.
/// </summary> /// </summary>
/// <param name="obj">The object to compare with the current <see cref="Vector3D"/>.</param> /// <param name="obj">The object to compare with the current <see cref="Vector3D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector3D"/>; otherwise, <see cref="false"/>.</returns> /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector3D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Vector3D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z); public override bool Equals(object? obj) => obj is Vector3D vector3D && this == vector3D;
/// <summary> /// <summary>
/// Generates a hash code for the <see cref="Vector3D"/>. /// Generates a hash code for the <see cref="Vector3D"/>.
/// </summary> /// </summary>
/// <returns>A hash code for the <see cref="Vector3D"/>.</returns> /// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z); public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
/// <summary>
/// Converts the <see cref="Vector3D"/> to its string representation.
/// </summary>
/// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
} }
/// <summary> /// <summary>

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@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Class)] [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Class)]
public class IgnoreSerializationAttribute : Attribute; public class IgnoreSerializationAttribute : Attribute;

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@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
public class SerializeAllAttribute : Attribute; public class SerializeAllAttribute : Attribute;

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@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class SerializeAttribute : Attribute; public class SerializeAttribute : Attribute;

View File

@ -1,3 +1,3 @@
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
public record class EntityReference(string? Id = null); public record class EntityReference(string? Id = null);

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
public class EntityRegistry public class EntityRegistry
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
public interface ISerializer public interface ISerializer
{ {

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@ -2,9 +2,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using Syntriax.Engine.Core.Factory; using Engine.Core.Factory;
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
public class SerializedClass public class SerializedClass
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
public class TypeContainer public class TypeContainer
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
namespace Syntriax.Engine.Core.Serialization; namespace Engine.Core.Serialization;
public static class Utils public static class Utils
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
public class StateEnable : IStateEnable public class StateEnable : IStateEnable
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
internal static class Constants internal static class Constants
{ {

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@ -1,4 +1,4 @@
namespace Syntriax.Engine.Core; namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs. /// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.

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