22 Commits

Author SHA1 Message Date
913af2a4a4 fix: added dynamic index updates during event invocation so there are no missing/duplicate invocations
This also makes the events very not ideal for multithreaded applications at the moment.
2026-01-31 00:49:00 +03:00
4e9fda3d7c refactor: auto property on FastListOrdered 2026-01-30 18:33:07 +03:00
7675f9acac chore: added missing Matrix4x4NetPacker 2026-01-30 18:02:34 +03:00
72f86478f2 feat!: added broadcast & routing support for NetworkManager
It used to only route or broadcast, now the same packet can be both routed to it's own behaviour AND at the same time the broadcast listeners can get alerted of the same package such as universe-wide managers
2026-01-30 13:43:48 +03:00
64e7321f0f fix: rotating file logger deleting from the wrong order 2026-01-30 10:54:56 +03:00
c355c666e0 refactor: fixed LiteNetLibServer using events to subscribe to PostUpdate instead of the interface 2026-01-29 22:29:19 +03:00
b9f3227f73 refactor: removed parameters on triangle batch calls on TriangleBatcher for multi window support 2026-01-28 22:19:04 +03:00
c68de39c83 fix: MonoGame view matrix calculation issues 2026-01-28 12:58:25 +03:00
ad444decbb perf: removed old position flipping on MonoGame 2026-01-28 11:16:47 +03:00
297e0eb790 fix: typos in Matrix4x4 methods 2026-01-28 11:14:31 +03:00
efa4da4398 fix: ScreenToWorldPosition & vice versa methods on MonoGameCamera2D fixed 2026-01-28 11:06:15 +03:00
e30280f1f8 fix: missing implicit conversion operators on Vectors 2026-01-28 11:02:07 +03:00
d4437edfbf feat: added Matrix4x4 x Vector4D multiplication 2026-01-28 10:22:36 +03:00
08f32f96e4 BREAKING CHANGE: 4x4 matrices are now column major 2026-01-27 23:45:50 +03:00
9294df8a19 feat: added support for multiple batches 2026-01-27 21:28:31 +03:00
50a0269798 feat: added matrix 4x4 transpose & orthographic view matrix methods 2026-01-27 20:48:39 +03:00
985f898327 refactor: moved drawable triangles into systems project for platform agnosticism 2026-01-27 13:04:04 +03:00
7c9973a5e7 refactor: ICamera interface added with view and projection matrices fields 2026-01-26 23:48:16 +03:00
af6dde84fd fix: universe entrance issues where entering behaviours adding more behaviours causing duplicate/missing calls 2026-01-26 23:23:49 +03:00
e2820670c6 fix: classname x filename inconsistency fixed 2026-01-26 22:01:36 +03:00
5ce5e4eb0b feat: added inverse & float scale methods to 4x4 matrices 2026-01-26 21:48:15 +03:00
ee58e60ef1 fix: universe entrance issues caused by wrong logic 2026-01-26 12:15:42 +03:00
32 changed files with 674 additions and 341 deletions

View File

@@ -0,0 +1,17 @@
namespace Engine.Core;
/// <summary>
/// Represents a camera with view and projections matrices in the engine.
/// </summary>
public interface ICamera
{
/// <summary>
/// View <see cref="Matrix4x4"/> of the <see cref="ICamera"/>.
/// </summary>
Matrix4x4 ViewMatrix { get; }
/// <summary>
/// Projection <see cref="Matrix4x4"/> of the <see cref="ICamera"/>.
/// </summary>
Matrix4x4 ProjectionMatrix { get; }
}

View File

@@ -3,7 +3,7 @@ namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a 2D camera in the engine. /// Represents a 2D camera in the engine.
/// </summary> /// </summary>
public interface ICamera2D : IBehaviour2D public interface ICamera2D : ICamera, IBehaviour2D
{ {
/// <summary> /// <summary>
/// The zoom level of the camera. /// The zoom level of the camera.

View File

@@ -3,7 +3,7 @@ namespace Engine.Core;
/// <summary> /// <summary>
/// Represents a 3D camera in the engine. /// Represents a 3D camera in the engine.
/// </summary> /// </summary>
public interface ICamera3D : IBehaviour3D public interface ICamera3D : ICamera, IBehaviour3D
{ {
/// <summary> /// <summary>
/// Event triggered when the near plane of the <see cref="ICamera3D"/> changes. /// Event triggered when the near plane of the <see cref="ICamera3D"/> changes.

View File

@@ -55,7 +55,7 @@ public class RotatingFileLogger : ILogger
private static void RotateLastLogs(string directory, string prefix, int rotateLength) private static void RotateLastLogs(string directory, string prefix, int rotateLength)
{ {
IOrderedEnumerable<string> logs = System.IO.Directory.GetFiles(directory, $"{prefix}*.log") IOrderedEnumerable<string> logs = System.IO.Directory.GetFiles(directory, $"{prefix}*.log")
.OrderBy(File.GetCreationTime); .OrderByDescending(File.GetCreationTime);
foreach (string file in logs.Skip(rotateLength)) foreach (string file in logs.Skip(rotateLength))
try try

View File

@@ -58,6 +58,9 @@ public class Event
public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared; public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
private int currentOnceCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
private int currentCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
private readonly List<ListenerData> listeners = null!; private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!; private readonly List<ListenerData> onceListeners = null!;
@@ -74,6 +77,9 @@ public class Event
if (insertIndex < 0) if (insertIndex < 0)
insertIndex = ~insertIndex; insertIndex = ~insertIndex;
if (insertIndex < currentCallIndex)
currentCallIndex++;
listeners.Insert(insertIndex, listenerData); listeners.Insert(insertIndex, listenerData);
} }
@@ -90,6 +96,9 @@ public class Event
if (insertIndex < 0) if (insertIndex < 0)
insertIndex = ~insertIndex; insertIndex = ~insertIndex;
if (insertIndex < currentOnceCallIndex)
currentOnceCallIndex++;
onceListeners.Insert(insertIndex, listenerData); onceListeners.Insert(insertIndex, listenerData);
} }
@@ -103,6 +112,8 @@ public class Event
if (listeners[i].Callback == listener) if (listeners[i].Callback == listener)
{ {
listeners.RemoveAt(i); listeners.RemoveAt(i);
if (i < currentCallIndex)
currentCallIndex--;
return; return;
} }
} }
@@ -117,6 +128,8 @@ public class Event
if (onceListeners[i].Callback == listener) if (onceListeners[i].Callback == listener)
{ {
onceListeners.RemoveAt(i); onceListeners.RemoveAt(i);
if (i < currentOnceCallIndex)
currentOnceCallIndex--;
return; return;
} }
} }
@@ -131,23 +144,23 @@ public class Event
/// </summary> /// </summary>
public void Invoke() public void Invoke()
{ {
for (int i = listeners.Count - 1; i >= 0; i--) for (currentCallIndex = listeners.Count - 1; currentCallIndex >= 0; currentCallIndex--)
try { listeners[i].Callback.Invoke(); } try { listeners[currentCallIndex].Callback.Invoke(); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}()"; string methodCallRepresentation = $"{listeners[currentCallIndex].Callback.Method.DeclaringType?.FullName}.{listeners[currentCallIndex].Callback.Method.Name}()";
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation); EventHelpers.LogInvocationException(listeners[currentCallIndex].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
} }
for (int i = onceListeners.Count - 1; i >= 0; i--) for (currentOnceCallIndex = onceListeners.Count - 1; currentOnceCallIndex >= 0; currentOnceCallIndex--)
{ {
try { onceListeners[i].Callback.Invoke(); } try { onceListeners[currentOnceCallIndex].Callback.Invoke(); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}()"; string methodCallRepresentation = $"{onceListeners[currentOnceCallIndex].Callback.Method.DeclaringType?.FullName}.{onceListeners[currentOnceCallIndex].Callback.Method.Name}()";
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation); EventHelpers.LogInvocationException(onceListeners[currentOnceCallIndex].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
} }
onceListeners.RemoveAt(i); onceListeners.RemoveAt(currentOnceCallIndex);
} }
} }
@@ -216,6 +229,9 @@ public class Event<TSender> where TSender : class
public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared; public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
private int currentOnceCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
private int currentCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
private readonly List<ListenerData> listeners = null!; private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!; private readonly List<ListenerData> onceListeners = null!;
@@ -232,6 +248,9 @@ public class Event<TSender> where TSender : class
if (insertIndex < 0) if (insertIndex < 0)
insertIndex = ~insertIndex; insertIndex = ~insertIndex;
if (insertIndex < currentCallIndex)
currentCallIndex++;
listeners.Insert(insertIndex, listenerData); listeners.Insert(insertIndex, listenerData);
} }
@@ -248,6 +267,9 @@ public class Event<TSender> where TSender : class
if (insertIndex < 0) if (insertIndex < 0)
insertIndex = ~insertIndex; insertIndex = ~insertIndex;
if (insertIndex < currentOnceCallIndex)
currentOnceCallIndex++;
onceListeners.Insert(insertIndex, listenerData); onceListeners.Insert(insertIndex, listenerData);
} }
@@ -261,6 +283,8 @@ public class Event<TSender> where TSender : class
if (listeners[i].Callback == listener) if (listeners[i].Callback == listener)
{ {
listeners.RemoveAt(i); listeners.RemoveAt(i);
if (i < currentCallIndex)
currentCallIndex--;
return; return;
} }
} }
@@ -275,6 +299,8 @@ public class Event<TSender> where TSender : class
if (onceListeners[i].Callback == listener) if (onceListeners[i].Callback == listener)
{ {
onceListeners.RemoveAt(i); onceListeners.RemoveAt(i);
if (i < currentOnceCallIndex)
currentOnceCallIndex--;
return; return;
} }
} }
@@ -290,23 +316,23 @@ public class Event<TSender> where TSender : class
/// <param name="sender">The caller that's triggering this event.</param> /// <param name="sender">The caller that's triggering this event.</param>
public void Invoke(TSender sender) public void Invoke(TSender sender)
{ {
for (int i = listeners.Count - 1; i >= 0; i--) for (currentCallIndex = listeners.Count - 1; currentCallIndex >= 0; currentCallIndex--)
try { listeners[i].Callback.Invoke(sender); } try { listeners[currentCallIndex].Callback.Invoke(sender); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender})"; string methodCallRepresentation = $"{listeners[currentCallIndex].Callback.Method.DeclaringType?.FullName}.{listeners[currentCallIndex].Callback.Method.Name}({sender})";
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation); EventHelpers.LogInvocationException(listeners[currentCallIndex].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
} }
for (int i = onceListeners.Count - 1; i >= 0; i--) for (currentOnceCallIndex = onceListeners.Count - 1; currentOnceCallIndex >= 0; currentOnceCallIndex--)
{ {
try { onceListeners[i].Callback.Invoke(sender); } try { onceListeners[currentOnceCallIndex].Callback.Invoke(sender); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender})"; string methodCallRepresentation = $"{onceListeners[currentOnceCallIndex].Callback.Method.DeclaringType?.FullName}.{onceListeners[currentOnceCallIndex].Callback.Method.Name}({sender})";
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation); EventHelpers.LogInvocationException(onceListeners[currentOnceCallIndex].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
} }
onceListeners.RemoveAt(i); onceListeners.RemoveAt(currentOnceCallIndex);
} }
} }
@@ -382,6 +408,9 @@ public class Event<TSender, TArguments> where TSender : class
public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared; public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
private int currentOnceCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
private int currentCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
private readonly List<ListenerData> listeners = null!; private readonly List<ListenerData> listeners = null!;
private readonly List<ListenerData> onceListeners = null!; private readonly List<ListenerData> onceListeners = null!;
@@ -398,6 +427,9 @@ public class Event<TSender, TArguments> where TSender : class
if (insertIndex < 0) if (insertIndex < 0)
insertIndex = ~insertIndex; insertIndex = ~insertIndex;
if (insertIndex < currentCallIndex)
currentCallIndex++;
listeners.Insert(insertIndex, listenerData); listeners.Insert(insertIndex, listenerData);
} }
@@ -414,6 +446,9 @@ public class Event<TSender, TArguments> where TSender : class
if (insertIndex < 0) if (insertIndex < 0)
insertIndex = ~insertIndex; insertIndex = ~insertIndex;
if (insertIndex < currentOnceCallIndex)
currentOnceCallIndex++;
onceListeners.Insert(insertIndex, listenerData); onceListeners.Insert(insertIndex, listenerData);
} }
@@ -427,6 +462,8 @@ public class Event<TSender, TArguments> where TSender : class
if (listeners[i].Callback == listener) if (listeners[i].Callback == listener)
{ {
listeners.RemoveAt(i); listeners.RemoveAt(i);
if (i < currentCallIndex)
currentCallIndex--;
return; return;
} }
} }
@@ -441,6 +478,8 @@ public class Event<TSender, TArguments> where TSender : class
if (onceListeners[i].Callback == listener) if (onceListeners[i].Callback == listener)
{ {
onceListeners.RemoveAt(i); onceListeners.RemoveAt(i);
if (i < currentOnceCallIndex)
currentOnceCallIndex--;
return; return;
} }
} }
@@ -457,23 +496,23 @@ public class Event<TSender, TArguments> where TSender : class
/// <param name="args">The arguments provided for this event.</param> /// <param name="args">The arguments provided for this event.</param>
public void Invoke(TSender sender, TArguments args) public void Invoke(TSender sender, TArguments args)
{ {
for (int i = listeners.Count - 1; i >= 0; i--) for (currentCallIndex = listeners.Count - 1; currentCallIndex >= 0; currentCallIndex--)
try { listeners[i].Callback.Invoke(sender, args); } try { listeners[currentCallIndex].Callback.Invoke(sender, args); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender}, {args})"; string methodCallRepresentation = $"{listeners[currentCallIndex].Callback.Method.DeclaringType?.FullName}.{listeners[currentCallIndex].Callback.Method.Name}({sender}, {args})";
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation); EventHelpers.LogInvocationException(listeners[currentCallIndex].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
} }
for (int i = onceListeners.Count - 1; i >= 0; i--) for (currentOnceCallIndex = onceListeners.Count - 1; currentOnceCallIndex >= 0; currentOnceCallIndex--)
{ {
try { onceListeners[i].Callback.Invoke(sender, args); } try { onceListeners[currentOnceCallIndex].Callback.Invoke(sender, args); }
catch (Exception exception) catch (Exception exception)
{ {
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender}, {args})"; string methodCallRepresentation = $"{onceListeners[currentOnceCallIndex].Callback.Method.DeclaringType?.FullName}.{onceListeners[currentOnceCallIndex].Callback.Method.Name}({sender}, {args})";
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation); EventHelpers.LogInvocationException(onceListeners[currentOnceCallIndex].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
} }
onceListeners.RemoveAt(i); onceListeners.RemoveAt(currentOnceCallIndex);
} }
} }

View File

@@ -16,8 +16,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
private readonly Func<TItem, TIndex> getIndexFunc = null!; private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!; private readonly IComparer<TIndex> sortBy = null!;
private int count = 0; public int Count { get; private set; } = 0;
public int Count => count;
public bool IsReadOnly { get; set; } = false; public bool IsReadOnly { get; set; } = false;
@@ -35,10 +34,10 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
private (TIndex TIndex, int i) GetAt(Index index) private (TIndex TIndex, int i) GetAt(Index index)
{ {
int actualIndex = index.IsFromEnd int actualIndex = index.IsFromEnd
? count - index.Value ? Count - index.Value
: index.Value; : index.Value;
if (actualIndex < 0 || actualIndex >= count) if (actualIndex < 0 || actualIndex >= Count)
throw new IndexOutOfRangeException(); throw new IndexOutOfRangeException();
int leftIndex = actualIndex; int leftIndex = actualIndex;
@@ -75,7 +74,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
items[key] = list = []; items[key] = list = [];
list.Add(item); list.Add(item);
count++; Count++;
} }
public void Insert(int index, TItem item) public void Insert(int index, TItem item)
@@ -88,7 +87,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
items[tIndex] = list = []; items[tIndex] = list = [];
list.Insert(index, item); list.Insert(index, item);
count++; Count++;
} }
public bool Remove(TItem item) public bool Remove(TItem item)
@@ -103,7 +102,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
if (!list.Remove(item)) if (!list.Remove(item))
return false; return false;
count--; Count--;
return true; return true;
} }
@@ -114,7 +113,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
(TIndex tIndex, int i) = GetAt(index); (TIndex tIndex, int i) = GetAt(index);
items[tIndex].RemoveAt(i); items[tIndex].RemoveAt(i);
count--; Count--;
} }
public void Clear() public void Clear()
@@ -125,7 +124,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
foreach ((TIndex index, FastList<TItem> list) in items) foreach ((TIndex index, FastList<TItem> list) in items)
list.Clear(); list.Clear();
count = 0; Count = 0;
} }
public bool Contains(TItem item) public bool Contains(TItem item)

View File

@@ -1,12 +1,11 @@
using System; using System;
using System.Numerics;
namespace Engine.Core; namespace Engine.Core;
// TODO Comments // TODO Comments
/// <summary> /// <summary>
/// Represents a 4D left handed space matrix. /// Represents a 4D left handed space matrix in a Column Major convention.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Initializes a new instance of the <see cref="Matrix4x4"/> struct with the specified values. /// Initializes a new instance of the <see cref="Matrix4x4"/> struct with the specified values.
@@ -62,6 +61,16 @@ public readonly struct Matrix4x4(
0f, 0f, 0f, 1f 0f, 0f, 0f, 1f
); );
/// <summary>
/// Represents the inverted version of this <see cref="Matrix4x4"/>.
/// </summary>
public Matrix4x4 Inverse => Invert(this);
/// <summary>
/// Represents the transposed version of this <see cref="Matrix4x4"/>.
/// </summary>
public Matrix4x4 Transposed => Transpose(this);
public static Matrix4x4 operator *(Matrix4x4 a, Matrix4x4 b) => new( public static Matrix4x4 operator *(Matrix4x4 a, Matrix4x4 b) => new(
a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31 + a.M14 * b.M41, a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31 + a.M14 * b.M41,
a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32 + a.M14 * b.M42, a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32 + a.M14 * b.M42,
@@ -84,6 +93,13 @@ public readonly struct Matrix4x4(
a.M41 * b.M14 + a.M42 * b.M24 + a.M43 * b.M34 + a.M44 * b.M44 a.M41 * b.M14 + a.M42 * b.M24 + a.M43 * b.M34 + a.M44 * b.M44
); );
public static Vector4D operator *(Matrix4x4 m, Vector4D v) => new(
m.M11 * v.X + m.M12 * v.Y + m.M13 * v.Z + m.M14 * v.W,
m.M21 * v.X + m.M22 * v.Y + m.M23 * v.Z + m.M24 * v.W,
m.M31 * v.X + m.M32 * v.Y + m.M33 * v.Z + m.M34 * v.W,
m.M41 * v.X + m.M42 * v.Y + m.M43 * v.Z + m.M44 * v.W
);
public static bool operator ==(Matrix4x4 left, Matrix4x4 right) => public static bool operator ==(Matrix4x4 left, Matrix4x4 right) =>
left.M11 == right.M11 && left.M12 == right.M12 && left.M13 == right.M13 && left.M14 == right.M14 && left.M11 == right.M11 && left.M12 == right.M12 && left.M13 == right.M13 && left.M14 == right.M14 &&
left.M21 == right.M21 && left.M22 == right.M22 && left.M23 == right.M23 && left.M24 == right.M24 && left.M21 == right.M21 && left.M22 == right.M22 && left.M23 == right.M23 && left.M24 == right.M24 &&
@@ -129,11 +145,98 @@ public readonly struct Matrix4x4(
m.M13 * m.M21 * m.M32 * m.M44 - m.M11 * m.M23 * m.M32 * m.M44 - m.M13 * m.M21 * m.M32 * m.M44 - m.M11 * m.M23 * m.M32 * m.M44 -
m.M12 * m.M21 * m.M33 * m.M44 + m.M11 * m.M22 * m.M33 * m.M44; m.M12 * m.M21 * m.M33 * m.M44 + m.M11 * m.M22 * m.M33 * m.M44;
/// <summary>
/// Inverts the given <see cref="Matrix4x4"/>.
/// </summary>
/// <param name="m">The <see cref="Matrix4x4"/>.</param>
/// <returns>The inverted <see cref="Matrix4x4"/> of the given <see cref="Matrix4x4"/>.</returns>
public static Matrix4x4 Invert(Matrix4x4 m)
{
float m1 = m.M11, m2 = m.M12, m3 = m.M13, m4 = m.M14;
float m5 = m.M21, m6 = m.M22, m7 = m.M23, m8 = m.M24;
float m9 = m.M31, m10 = m.M32, m11 = m.M33, m12 = m.M34;
float m13 = m.M41, m14 = m.M42, m15 = m.M43, m16 = m.M44;
float num = m11 * m16 - m12 * m15;
float num2 = m10 * m16 - m12 * m14;
float num3 = m10 * m15 - m11 * m14;
float num4 = m9 * m16 - m12 * m13;
float num5 = m9 * m15 - m11 * m13;
float num6 = m9 * m14 - m10 * m13;
float num7 = m6 * num - m7 * num2 + m8 * num3;
float num8 = -(m5 * num - m7 * num4 + m8 * num5);
float num9 = m5 * num2 - m6 * num4 + m8 * num6;
float num10 = -(m5 * num3 - m6 * num5 + m7 * num6);
float invDet = 1f / (m1 * num7 + m2 * num8 + m3 * num9 + m4 * num10);
float r11 = num7 * invDet;
float r21 = num8 * invDet;
float r31 = num9 * invDet;
float r41 = num10 * invDet;
float r12 = (-(m2 * num - m3 * num2 + m4 * num3)) * invDet;
float r22 = (m1 * num - m3 * num4 + m4 * num5) * invDet;
float r32 = (-(m1 * num2 - m2 * num4 + m4 * num6)) * invDet;
float r42 = (m1 * num3 - m2 * num5 + m3 * num6) * invDet;
float num12 = m7 * m16 - m8 * m15;
float num13 = m6 * m16 - m8 * m14;
float num14 = m6 * m15 - m7 * m14;
float num15 = m5 * m16 - m8 * m13;
float num16 = m5 * m15 - m7 * m13;
float num17 = m5 * m14 - m6 * m13;
float r13 = (m2 * num12 - m3 * num13 + m4 * num14) * invDet;
float r23 = (-(m1 * num12 - m3 * num15 + m4 * num16)) * invDet;
float r33 = (m1 * num13 - m2 * num15 + m4 * num17) * invDet;
float r43 = (-(m1 * num14 - m2 * num16 + m3 * num17)) * invDet;
float num18 = m7 * m12 - m8 * m11;
float num19 = m6 * m12 - m8 * m10;
float num20 = m6 * m11 - m7 * m10;
float num21 = m5 * m12 - m8 * m9;
float num22 = m5 * m11 - m7 * m9;
float num23 = m5 * m10 - m6 * m9;
float r14 = (-(m2 * num18 - m3 * num19 + m4 * num20)) * invDet;
float r24 = (m1 * num18 - m3 * num21 + m4 * num22) * invDet;
float r34 = (-(m1 * num19 - m2 * num21 + m4 * num23)) * invDet;
float r44 = (m1 * num20 - m2 * num22 + m3 * num23) * invDet;
return new(
r11, r12, r13, r14,
r21, r22, r23, r24,
r31, r32, r33, r34,
r41, r42, r43, r44
);
}
/// <summary>
/// Transposes the given <see cref="Matrix4x4"/>.
/// </summary>
/// <param name="m">The <see cref="Matrix4x4"/>.</param>
/// <returns>The transposed <see cref="Matrix4x4"/> of the given <see cref="Matrix4x4"/>.</returns>
public static Matrix4x4 Transpose(Matrix4x4 m) => new(
m.M11, m.M21, m.M31, m.M41,
m.M12, m.M22, m.M32, m.M42,
m.M13, m.M23, m.M33, m.M43,
m.M14, m.M24, m.M34, m.M44
);
public static Matrix4x4 CreateTranslation(Vector3D position) => new( public static Matrix4x4 CreateTranslation(Vector3D position) => new(
1f, 0f, 0f, 0f, 1f, 0f, 0f, position.X,
0f, 1f, 0f, 0f, 0f, 1f, 0f, position.Y,
0f, 0f, 1f, 0f, 0f, 0f, 1f, position.Z,
position.X, position.Y, position.Z, 1 0f, 0f, 0f, 1f
);
public static Matrix4x4 CreateScale(float scale) => new(
scale, 0f, 0f, 0f,
0f, scale, 0f, 0f,
0f, 0f, scale, 0f,
0f, 0f, 0f, 1f
); );
public static Matrix4x4 CreateScale(Vector3D scale) => new( public static Matrix4x4 CreateScale(Vector3D scale) => new(
@@ -148,10 +251,10 @@ public readonly struct Matrix4x4(
float c = Math.Cos(radians); float c = Math.Cos(radians);
float s = Math.Sin(radians); float s = Math.Sin(radians);
return new Matrix4x4( return new(
1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f,
0f, c, s, 0f, 0f, c, -s, 0f,
0f, -s, c, 0f, 0f, s, c, 0f,
0f, 0f, 0f, 1f 0f, 0f, 0f, 1f
); );
} }
@@ -161,10 +264,10 @@ public readonly struct Matrix4x4(
float c = Math.Cos(radians); float c = Math.Cos(radians);
float s = Math.Sin(radians); float s = Math.Sin(radians);
return new Matrix4x4( return new(
c, 0f, -s, 0f, c, 0f, s, 0f,
0f, 1f, 0f, 0f, 0f, 1f, 0f, 0f,
s, 0f, c, 0f, -s, 0f, c, 0f,
0f, 0f, 0f, 1f 0f, 0f, 0f, 1f
); );
} }
@@ -174,9 +277,9 @@ public readonly struct Matrix4x4(
float c = Math.Cos(radians); float c = Math.Cos(radians);
float s = Math.Sin(radians); float s = Math.Sin(radians);
return new Matrix4x4( return new(
c, s, 0f, 0f, c, -s, 0f, 0f,
-s, c, 0f, 0f, s, c, 0f, 0f,
0f, 0f, 1f, 0f, 0f, 0f, 1f, 0f,
0f, 0f, 0f, 1f 0f, 0f, 0f, 1f
); );
@@ -195,7 +298,7 @@ public readonly struct Matrix4x4(
Vector3D x = up.Cross(z).Normalized; Vector3D x = up.Cross(z).Normalized;
Vector3D y = z.Cross(x); Vector3D y = z.Cross(x);
return new Matrix4x4( return new(
x.X, y.X, z.X, 0f, x.X, y.X, z.X, 0f,
x.Y, y.Y, z.Y, 0f, x.Y, y.Y, z.Y, 0f,
x.Z, y.Z, z.Z, 0f, x.Z, y.Z, z.Z, 0f,
@@ -205,28 +308,53 @@ public readonly struct Matrix4x4(
public static Matrix4x4 CreateLookMatrix(Vector3D position, Vector3D target, Vector3D up) public static Matrix4x4 CreateLookMatrix(Vector3D position, Vector3D target, Vector3D up)
{ {
Vector3D z = position.FromTo(target).Normalized; Vector3D f = (target - position).Normalized;
Vector3D x = up.Cross(z).Normalized; Vector3D s = f.Cross(up).Normalized;
Vector3D y = z.Cross(x); Vector3D u = s.Cross(f);
return new Matrix4x4( return new(
x.X, y.X, z.X, 0f, s.X, u.X, -f.X, 0f,
x.Y, y.Y, z.Y, 0f, s.Y, u.Y, -f.Y, 0f,
x.Z, y.Z, z.Z, 0f, s.Z, u.Z, -f.Z, 0f,
-x.Dot(position), -y.Dot(position), -z.Dot(position), 1f -s.Dot(position), -u.Dot(position), f.Dot(position), 1f
); );
} }
public static Matrix4x4 CreatePerspectiveFieldOfView(float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane) public static Matrix4x4 CreateOrthographicView(float width, float height, float nearPlane = -1f, float farPlane = 1f)
{ {
float yScale = 1f / Math.Tan(fieldOfViewInRadians / 2f); float invDepth = 1f / (farPlane - nearPlane);
float xScale = yScale / aspectRatio;
return new Matrix4x4( return new(
2f / width, 0f, 0f, 0f,
0f, -2f / height, 0f, 0f,
0f, 0f, 1f * invDepth, 0f,
-1f, 1f, -nearPlane * invDepth, 1f
);
}
public static Matrix4x4 CreateOrthographicViewCentered(float width, float height, float nearPlane = -1f, float farPlane = 1f)
{
float invDepth = 1f / (farPlane - nearPlane);
return new(
2f / width, 0f, 0f, 0f,
0f, 2f / height, 0f, 0f,
0f, 0f, 1f * invDepth, 0f,
0f, 0f, -nearPlane * invDepth, 1f
);
}
public static Matrix4x4 CreatePerspectiveFieldOfView(float fovRadians, float aspectRatio, float nearPlane, float farPlane)
{
float yScale = 1f / Math.Tan(fovRadians / 2f);
float xScale = yScale / aspectRatio;
float zRange = farPlane - nearPlane;
return new(
xScale, 0f, 0f, 0f, xScale, 0f, 0f, 0f,
0f, yScale, 0f, 0f, 0f, yScale, 0f, 0f,
0f, 0f, farPlane / (farPlane - nearPlane), 1f, 0f, 0f, -(farPlane + nearPlane) / zRange, -1f,
0f, 0f, -nearPlane * farPlane / (farPlane - nearPlane), 0f 0f, 0f, -(2f * nearPlane * farPlane) / zRange, 0f
); );
} }
@@ -261,11 +389,20 @@ public static class Matrix4x4Extensions
/// <inheritdoc cref="Matrix4x4.Determinant(Matrix4x4)" /> /// <inheritdoc cref="Matrix4x4.Determinant(Matrix4x4)" />
public static float Determinant(this Matrix4x4 matrix) => Matrix4x4.Determinant(matrix); public static float Determinant(this Matrix4x4 matrix) => Matrix4x4.Determinant(matrix);
/// <inheritdoc cref="Matrix4x4.Invert(Matrix4x4)" />
public static Matrix4x4 Invert(this Matrix4x4 matrix) => Matrix4x4.Invert(matrix);
/// <inheritdoc cref="Matrix4x4.Transpose(Matrix4x4)" />
public static Matrix4x4 Transpose(this Matrix4x4 matrix) => Matrix4x4.Transpose(matrix);
/// <inheritdoc cref="Matrix4x4.CreateTranslation(Vector3D)" /> /// <inheritdoc cref="Matrix4x4.CreateTranslation(Vector3D)" />
public static Matrix4x4 ApplyTranslation(this Matrix4x4 matrix, Vector3D translation) => matrix * Matrix4x4.CreateTranslation(translation); public static Matrix4x4 ApplyTranslation(this Matrix4x4 matrix, Vector3D translation) => matrix * Matrix4x4.CreateTranslation(translation);
/// <inheritdoc cref="Matrix4x4.CreateScale(Vector3D)" /> /// <inheritdoc cref="Matrix4x4.CreateScale(Vector3D)" />
public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, Vector3 scale) => matrix * Matrix4x4.CreateScale(scale); public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, Vector3D scale) => matrix * Matrix4x4.CreateScale(scale);
/// <inheritdoc cref="Matrix4x4.CreateScale(float)" />
public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, float scale) => matrix * Matrix4x4.CreateScale(scale);
/// <inheritdoc cref="Matrix4x4.CreateRotationZ(float)" /> /// <inheritdoc cref="Matrix4x4.CreateRotationZ(float)" />
public static Matrix4x4 ApplyRotationX(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationX(radians); public static Matrix4x4 ApplyRotationX(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationX(radians);
@@ -280,15 +417,23 @@ public static class Matrix4x4Extensions
public static Matrix4x4 ApplyRotation(this Matrix4x4 matrix, Quaternion quaternion) => matrix * Matrix4x4.CreateRotation(quaternion); public static Matrix4x4 ApplyRotation(this Matrix4x4 matrix, Quaternion quaternion) => matrix * Matrix4x4.CreateRotation(quaternion);
/// <inheritdoc cref="Matrix4x4.CreateLookMatrix( Vector3D, Vector3D)" /> /// <inheritdoc cref="Matrix4x4.CreateLookMatrix( Vector3D, Vector3D)" />
public static Matrix4x4 ApplyLookRotationTo(this Matrix4x4 matrix, Vector3D forward, Vector3 up) => matrix * Matrix4x4.CreateLookMatrix(forward, up); public static Matrix4x4 ApplyLookRotationTo(this Matrix4x4 matrix, Vector3D forward, Vector3D up) => matrix * Matrix4x4.CreateLookMatrix(forward, up);
/// <inheritdoc cref="Matrix4x4.CreateLookMatrix(Vector3D, Vector3D, Vector3D)" /> /// <inheritdoc cref="Matrix4x4.CreateLookMatrix(Vector3D, Vector3D, Vector3D)" />
public static Matrix4x4 CreateLookMatrixTo(this Vector3D from, Vector3D to, Vector3 up) => Matrix4x4.CreateLookMatrix(from, to, up); public static Matrix4x4 CreateLookMatrixTo(this Vector3D from, Vector3D to, Vector3D up) => Matrix4x4.CreateLookMatrix(from, to, up);
/// <inheritdoc cref="Matrix4x4.CreatePerspectiveFieldOfView(float, float, float, float)" /> /// <inheritdoc cref="Matrix4x4.CreatePerspectiveFieldOfView(float, float, float, float)" />
public static Matrix4x4 ApplyPerspectiveFieldOfView(this Matrix4x4 matrix, float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane) public static Matrix4x4 ApplyPerspectiveFieldOfView(this Matrix4x4 matrix, float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane)
=> matrix * Matrix4x4.CreatePerspectiveFieldOfView(fieldOfViewInRadians, aspectRatio, nearPlane, farPlane); => matrix * Matrix4x4.CreatePerspectiveFieldOfView(fieldOfViewInRadians, aspectRatio, nearPlane, farPlane);
/// <inheritdoc cref="Matrix4x4.CreateOrthographicView(float, float, float, float)" />
public static Matrix4x4 ApplyOrthographicView(this Matrix4x4 matrix, float width, float height, float nearPlane = -1f, float farPlane = 1f)
=> matrix * Matrix4x4.CreateOrthographicView(width, height, nearPlane, farPlane);
/// <inheritdoc cref="Matrix4x4.CreateOrthographicViewCentered(float, float, float, float)" />
public static Matrix4x4 ApplyOrthographicViewCentered(this Matrix4x4 matrix, float width, float height, float nearPlane = -1f, float farPlane = 1f)
=> matrix * Matrix4x4.CreateOrthographicViewCentered(width, height, nearPlane, farPlane);
/// <inheritdoc cref="Matrix4x4.ToRightHanded(Matrix4x4) /> /// <inheritdoc cref="Matrix4x4.ToRightHanded(Matrix4x4) />
public static Matrix4x4 ToRightHanded(this Matrix4x4 matrix) => Matrix4x4.ToRightHanded(matrix); public static Matrix4x4 ToRightHanded(this Matrix4x4 matrix) => Matrix4x4.ToRightHanded(matrix);
} }

View File

@@ -82,11 +82,19 @@ public readonly struct Vector2D(float x, float y) : IEquatable<Vector2D>
public static bool operator ==(Vector2D left, Vector2D right) => left.X == right.X && left.Y == right.Y; public static bool operator ==(Vector2D left, Vector2D right) => left.X == right.X && left.Y == right.Y;
public static bool operator !=(Vector2D left, Vector2D right) => left.X != right.X || left.Y != right.Y; public static bool operator !=(Vector2D left, Vector2D right) => left.X != right.X || left.Y != right.Y;
public static implicit operator System.Numerics.Vector2(Vector2D vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(Vector2DInt vector) => new(vector.X, vector.Y); public static implicit operator Vector2D(Vector2DInt vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(Vector3D vector) => new(vector.X, vector.Y); public static implicit operator Vector2D(Vector3DInt vector) => new(vector.X, vector.Y);
public static implicit operator System.Numerics.Vector2(Vector2D vector) => new(vector.X, vector.Y);
public static implicit operator System.Numerics.Vector3(Vector2D vector) => new(vector.X, vector.Y, 0f);
public static implicit operator System.Numerics.Vector4(Vector2D vector) => new(vector.X, vector.Y, 0f, 0f);
public static implicit operator Vector2D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y); public static implicit operator Vector2D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(Vector3D vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(Vector4D vector) => new(vector.X, vector.Y);
/// <summary> /// <summary>
/// Calculates the length of the <see cref="Vector2D"/>. /// Calculates the length of the <see cref="Vector2D"/>.

View File

@@ -74,9 +74,12 @@ public readonly struct Vector2DInt(int x, int y) : IEquatable<Vector2DInt>
public static bool operator ==(Vector2DInt left, Vector2DInt right) => left.X == right.X && left.Y == right.Y; public static bool operator ==(Vector2DInt left, Vector2DInt right) => left.X == right.X && left.Y == right.Y;
public static bool operator !=(Vector2DInt left, Vector2DInt right) => left.X != right.X || left.Y != right.Y; public static bool operator !=(Vector2DInt left, Vector2DInt right) => left.X != right.X || left.Y != right.Y;
public static implicit operator Vector2DInt(Vector2D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt());
public static implicit operator Vector2DInt(Vector3DInt vector) => new(vector.X, vector.Y); public static implicit operator Vector2DInt(Vector3DInt vector) => new(vector.X, vector.Y);
public static implicit operator Vector2DInt(Vector2D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt());
public static implicit operator Vector2DInt(Vector3D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt());
public static implicit operator Vector2DInt(Vector4D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt());
/// <summary> /// <summary>
/// Calculates the length of the <see cref="Vector2DInt"/>. /// Calculates the length of the <see cref="Vector2DInt"/>.
/// </summary> /// </summary>

View File

@@ -92,11 +92,19 @@ public readonly struct Vector3D(float x, float y, float z) : IEquatable<Vector3D
public static bool operator ==(Vector3D left, Vector3D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z; public static bool operator ==(Vector3D left, Vector3D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
public static bool operator !=(Vector3D left, Vector3D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z; public static bool operator !=(Vector3D left, Vector3D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
public static implicit operator System.Numerics.Vector3(Vector3D vector) => new(vector.X, vector.Y, vector.Z); public static implicit operator Vector3D(Vector2DInt vector) => new(vector.X, vector.Y, 0f);
public static implicit operator Vector3D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(Vector3DInt vector) => new(vector.X, vector.Y, vector.Z); public static implicit operator Vector3D(Vector3DInt vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(Vector2D vector) => new(vector.X, vector.Y, 0f);
public static implicit operator System.Numerics.Vector2(Vector3D vector) => new(vector.X, vector.Y);
public static implicit operator System.Numerics.Vector3(Vector3D vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator System.Numerics.Vector4(Vector3D vector) => new(vector.X, vector.Y, vector.Z, 0f);
public static implicit operator Vector3D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f); public static implicit operator Vector3D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f);
public static implicit operator Vector3D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(Vector2D vector) => new(vector.X, vector.Y, 0f);
public static implicit operator Vector3D(Vector4D vector) => new(vector.X, vector.Y, vector.Z);
/// <summary> /// <summary>
/// Calculates the length of the <see cref="Vector3D"/>. /// Calculates the length of the <see cref="Vector3D"/>.

View File

@@ -84,9 +84,12 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
public static bool operator ==(Vector3DInt left, Vector3DInt right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z; public static bool operator ==(Vector3DInt left, Vector3DInt right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
public static bool operator !=(Vector3DInt left, Vector3DInt right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z; public static bool operator !=(Vector3DInt left, Vector3DInt right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
public static implicit operator Vector3DInt(Vector3D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), vector.Z.RoundToInt());
public static implicit operator Vector3DInt(Vector2DInt vector) => new(vector.X, vector.Y, 0); public static implicit operator Vector3DInt(Vector2DInt vector) => new(vector.X, vector.Y, 0);
public static implicit operator Vector3DInt(Vector2D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), 0);
public static implicit operator Vector3DInt(Vector3D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), vector.Z.RoundToInt());
public static implicit operator Vector3DInt(Vector4D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), vector.Z.RoundToInt());
/// <summary> /// <summary>
/// Calculates the length of the <see cref="Vector3DInt"/>. /// Calculates the length of the <see cref="Vector3DInt"/>.
/// </summary> /// </summary>

View File

@@ -90,9 +90,20 @@ public readonly struct Vector4D(float x, float y, float z, float w) : IEquatable
public static bool operator ==(Vector4D left, Vector4D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W; public static bool operator ==(Vector4D left, Vector4D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
public static bool operator !=(Vector4D left, Vector4D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W; public static bool operator !=(Vector4D left, Vector4D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
public static implicit operator Vector4D(Vector2DInt vector) => new(vector.X, vector.Y, 0f, 0f);
public static implicit operator Vector4D(Vector3DInt vector) => new(vector.X, vector.Y, vector.Z, 0f);
public static implicit operator System.Numerics.Vector2(Vector4D vector) => new(vector.X, vector.Y);
public static implicit operator System.Numerics.Vector3(Vector4D vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator System.Numerics.Vector4(Vector4D vector) => new(vector.X, vector.Y, vector.Z, vector.W); public static implicit operator System.Numerics.Vector4(Vector4D vector) => new(vector.X, vector.Y, vector.Z, vector.W);
public static implicit operator Vector4D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f, 0f);
public static implicit operator Vector4D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z, 0f);
public static implicit operator Vector4D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z, vector.W); public static implicit operator Vector4D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z, vector.W);
public static implicit operator Vector4D(Vector2D vector) => new(vector.X, vector.Y, 0f, 0f);
public static implicit operator Vector4D(Vector3D vector) => new(vector.X, vector.Y, vector.Z, 0f);
/// <summary> /// <summary>
/// Calculates the length of the <see cref="Vector4D"/>. /// Calculates the length of the <see cref="Vector4D"/>.
/// </summary> /// </summary>

View File

@@ -9,65 +9,56 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority; private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private readonly ActiveBehaviourCollectorOrdered<int, IEnterUniverse> enterUniverses = new(GetPriority(), SortByAscendingPriority()); private readonly ActiveBehaviourCollectorOrdered<int, IEnterUniverse> enterUniverses = new(GetPriority(), SortByAscendingPriority());
private readonly ActiveBehaviourCollectorOrdered<int, IExitUniverse> exitUniverses = new(GetPriority(), SortByAscendingPriority());
private readonly List<IEnterUniverse> toCallEnterUniverses = new(32); private bool isInitialCollectionDone = false;
private readonly List<IExitUniverse> toCallExitUniverses = new(32); private readonly FastListOrdered<int, IEnterUniverse> toCallEnterUniverses = new(GetPriority(), SortByAscendingPriority());
protected override void OnEnteredUniverse(IUniverse universe) protected override void OnEnteredUniverse(IUniverse universe)
{ {
// FIXME: This causes an issue when the UniverseEntranceManager is already attached to a UniverseObject then registered into a Universe, exitUniverses.Assign(universe);
// the enter/exit universe collectors call OnUniverseObjectRegistered internally on Assign, but since the Universe calls the OnUniverseObjectRegistered
// event it tries to call OnUniverseObjectRegistered again on the same object, causing a duplicate entry error. // FIXME: the isInitialCollectionDone is for the sole reason of some behaviours
Debug.Assert.AssertTrue(BehaviourController.Count == 1, $"{nameof(UniverseEntranceManager)} must be in it's own {nameof(IUniverseObject)} with no other {nameof(IBehaviour)}s attached at the moment. Failing to do so might cause instantiation or serialization issues."); // adding more behaviours during entrance calls and the internal workings of
// behaviour collector not being able to tell which behaviour was already called
// (because it just runs a for loop with the behaviour count, and priority ordering doesn't help as well)
// so it sometimes double processes or misses behaviours. A more elegant way of
// handling this would be nice but for now it works good enough.
//
// SIDE NOTE: This same issue has the potential to occur on exitUniverses as well, but I've yet to run
// into an instance of it actually happening so... I'm not gonna touch it until the edge case happens.
isInitialCollectionDone = false;
enterUniverses.Assign(universe); enterUniverses.Assign(universe);
isInitialCollectionDone = true;
foreach (IUniverseObject universeObject in universe) for (int i = toCallEnterUniverses.Count - 1; i >= 0; i--)
OnUniverseObjectRegistered(universe, new(universeObject)); toCallEnterUniverses[i].EnterUniverse(universe);
toCallEnterUniverses.Clear();
universe.OnUniverseObjectRegistered.AddListener(OnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(OnUniverseObjectUnRegistered);
} }
protected override void OnExitedUniverse(IUniverse universe) protected override void OnExitedUniverse(IUniverse universe)
{ {
enterUniverses.Unassign(); enterUniverses.Unassign();
exitUniverses.Unassign();
foreach (IUniverseObject universeObject in universe)
OnUniverseObjectUnRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered.RemoveListener(OnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.RemoveListener(OnUniverseObjectUnRegistered);
}
private void OnUniverseObjectUnRegistered(IUniverse sender, IUniverse.UniverseObjectUnRegisteredArguments args)
{
args.UniverseObjectUnregistered.BehaviourController.GetBehavioursInChildren(toCallExitUniverses);
for (int i = toCallExitUniverses.Count - 1; i >= 0; i--)
{
IExitUniverse exitUniverse = toCallExitUniverses[i];
toCallExitUniverses.RemoveAt(i);
exitUniverse.ExitUniverse(Universe);
}
}
private void OnUniverseObjectRegistered(IUniverse sender, IUniverse.UniverseObjectRegisteredArguments args)
{
for (int i = toCallEnterUniverses.Count - 1; i >= 0; i--)
{
IEnterUniverse enterUniverse = toCallEnterUniverses[i];
toCallEnterUniverses.RemoveAt(i);
enterUniverse.EnterUniverse(Universe);
}
} }
private void OnEnterUniverseCollected(IBehaviourCollector<IEnterUniverse> sender, IBehaviourCollector<IEnterUniverse>.BehaviourCollectedArguments args) private void OnEnterUniverseCollected(IBehaviourCollector<IEnterUniverse> sender, IBehaviourCollector<IEnterUniverse>.BehaviourCollectedArguments args)
{
if (!isInitialCollectionDone)
{ {
toCallEnterUniverses.Add(args.BehaviourCollected); toCallEnterUniverses.Add(args.BehaviourCollected);
return;
} }
args.BehaviourCollected.EnterUniverse(Universe);
}
private void OnExitUniverseRemoved(IBehaviourCollector<IExitUniverse> sender, IBehaviourCollector<IExitUniverse>.BehaviourRemovedArguments args)
=> args.BehaviourRemoved.ExitUniverse(Universe);
public UniverseEntranceManager() public UniverseEntranceManager()
{ {
enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected); enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected);
exitUniverses.OnRemoved.AddListener(OnExitUniverseRemoved);
} }
} }

View File

@@ -178,6 +178,7 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, IEnterUniverse, IE
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read); netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
netPacketProcessor.RegisterNestedType(Vector3DIntNetPacker.Write, Vector3DIntNetPacker.Read); netPacketProcessor.RegisterNestedType(Vector3DIntNetPacker.Write, Vector3DIntNetPacker.Read);
netPacketProcessor.RegisterNestedType(Vector4DNetPacker.Write, Vector4DNetPacker.Read); netPacketProcessor.RegisterNestedType(Vector4DNetPacker.Write, Vector4DNetPacker.Read);
netPacketProcessor.RegisterNestedType(Matrix4x4NetPacker.Write, Matrix4x4NetPacker.Read);
} }
public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback) public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)

View File

@@ -6,7 +6,7 @@ using Engine.Core.Debug;
namespace Engine.Systems.Network; namespace Engine.Systems.Network;
public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer, IPostUpdate
{ {
public string Password { get; private set; } = string.Empty; public string Password { get; private set; } = string.Empty;
public int MaxConnectionCount { get; private set; } = 2; public int MaxConnectionCount { get; private set; } = 2;
@@ -104,17 +104,8 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
} }
} }
private void PollEvents(IUniverse sender, IUniverse.UpdateArguments args) => Manager.PollEvents(); public void PostUpdate()
public override void EnterUniverse(IUniverse universe)
{ {
base.EnterUniverse(universe); Manager.PollEvents();
universe.OnPostUpdate.AddListener(PollEvents);
}
public override void ExitUniverse(IUniverse universe)
{
base.ExitUniverse(universe);
universe.OnPostUpdate.RemoveListener(PollEvents);
} }
} }

View File

@@ -0,0 +1,61 @@
using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network.Packers;
internal static class Matrix4x4NetPacker
{
internal static void Write(NetDataWriter writer, Matrix4x4 data)
{
writer.Put(data.M11);
writer.Put(data.M12);
writer.Put(data.M13);
writer.Put(data.M14);
writer.Put(data.M21);
writer.Put(data.M22);
writer.Put(data.M23);
writer.Put(data.M24);
writer.Put(data.M31);
writer.Put(data.M32);
writer.Put(data.M33);
writer.Put(data.M34);
writer.Put(data.M41);
writer.Put(data.M42);
writer.Put(data.M43);
writer.Put(data.M44);
}
internal static Matrix4x4 Read(NetDataReader reader)
{
float m11 = reader.GetFloat();
float m12 = reader.GetFloat();
float m13 = reader.GetFloat();
float m14 = reader.GetFloat();
float m21 = reader.GetFloat();
float m22 = reader.GetFloat();
float m23 = reader.GetFloat();
float m24 = reader.GetFloat();
float m31 = reader.GetFloat();
float m32 = reader.GetFloat();
float m33 = reader.GetFloat();
float m34 = reader.GetFloat();
float m41 = reader.GetFloat();
float m42 = reader.GetFloat();
float m43 = reader.GetFloat();
float m44 = reader.GetFloat();
return new Matrix4x4(
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44
);
}
}

View File

@@ -1,12 +0,0 @@
using Microsoft.Xna.Framework;
using Engine.Core;
namespace Engine.Integration.MonoGame;
public interface ITriangleBatch
{
void Begin(Matrix? view = null, Matrix? projection = null);
void Draw(Triangle triangle, ColorRGBA colorRGBA);
void End();
}

View File

@@ -7,31 +7,39 @@ namespace Engine.Integration.MonoGame;
public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFrameUpdate, IPreDraw public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFrameUpdate, IPreDraw
{ {
public Event<MonoGameCamera2D> OnMatrixTransformChanged { get; } = new(); public Event<MonoGameCamera2D> OnViewMatrixChanged { get; } = new();
public Event<MonoGameCamera2D> OnProjectionMatrixChanged { get; } = new();
public Event<MonoGameCamera2D> OnViewportChanged { get; } = new(); public Event<MonoGameCamera2D> OnViewportChanged { get; } = new();
public Event<MonoGameCamera2D> OnZoomChanged { get; } = new(); public Event<MonoGameCamera2D> OnZoomChanged { get; } = new();
public GraphicsDeviceManager Graphics { get; private set; } = null!; public GraphicsDeviceManager Graphics { get; private set; } = null!;
public ITransform2D Transform { get; private set; } = null!; public ITransform2D Transform { get; private set; } = null!;
public Matrix MatrixTransform public Matrix4x4 ProjectionMatrix
{ {
get; get;
set private set
{ {
if (field == value) if (field == value)
return; return;
field = value; field = value;
OnMatrixTransformChanged.Invoke(this); OnProjectionMatrixChanged.Invoke(this);
} }
} = Matrix.Identity; } = Matrix4x4.Identity;
public Vector2D Position public Matrix4x4 ViewMatrix
{ {
get => Transform.Position; get;
set => Transform.Position = value; private set
{
if (field == value)
return;
field = value;
OnViewMatrixChanged.Invoke(this);
} }
} = Matrix4x4.Identity;
public Viewport Viewport public Viewport Viewport
{ {
@@ -61,22 +69,37 @@ public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFr
} }
} = 1f; } = 1f;
public float Rotation
{
get => Transform.Rotation;
set => Transform.Rotation = value;
}
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update // TODO This causes delay since OnPreDraw calls assuming this is called in in Update
public Vector2D ScreenToWorldPosition(Vector2D screenPosition) public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
{ {
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D(); float x = 2f * screenPosition.X / Viewport.Width - 1f;
return worldPosition.Scale(EngineConverterExtensions.screenScale); float y = 1f - 2f * screenPosition.Y / Viewport.Height;
Vector4D normalizedCoordinates = new(x, y, 0f, 1f);
Matrix4x4 invertedViewProjectionMatrix = (ProjectionMatrix * ViewMatrix).Inverse;
Vector4D worldPosition = invertedViewProjectionMatrix * normalizedCoordinates;
if (worldPosition.W != 0f)
worldPosition /= worldPosition.W;
return new(worldPosition.X, worldPosition.Y);
} }
public Vector2D WorldToScreenPosition(Vector2D worldPosition) public Vector2D WorldToScreenPosition(Vector2D worldPosition)
{ {
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D(); Vector4D worldPosition4D = new(worldPosition.X, worldPosition.Y, 0f, 1f);
return screenPosition.Scale(EngineConverterExtensions.screenScale);
Matrix4x4 viewProjection = ProjectionMatrix * ViewMatrix;
Vector4D clip = viewProjection * worldPosition4D;
if (clip.W != 0f)
clip /= clip.W;
float screenX = (clip.X + 1f) * .5f * Viewport.Width;
float screenY = (1f - clip.Y) * .5f * Viewport.Height;
return new(screenX, screenY);
} }
public void LastActiveFrame() => Transform = null!; public void LastActiveFrame() => Transform = null!;
@@ -89,11 +112,11 @@ public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFr
public void PreDraw() public void PreDraw()
{ {
MatrixTransform = ProjectionMatrix = Matrix4x4.CreateOrthographicViewCentered(Viewport.Width, Viewport.Height);
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) * ViewMatrix = Matrix4x4.Identity
Matrix.CreateRotationZ(Rotation * Math.DegreeToRadian) * .ApplyScale(Transform.Scale.X.Max(Transform.Scale.Y))
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) * .ApplyScale(Zoom)
Matrix.CreateScale(Zoom) * .ApplyRotationZ(-Transform.Rotation * Math.DegreeToRadian)
Matrix.CreateTranslation(new Vector3(Viewport.Width * .5f, Viewport.Height * .5f, 0f)); .ApplyTranslation(new Vector3D(-Transform.Position.X, -Transform.Position.Y, 0f));
} }
} }

View File

@@ -21,7 +21,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
public GraphicsDeviceManager Graphics { get; private set; } = null!; public GraphicsDeviceManager Graphics { get; private set; } = null!;
public ITransform3D Transform { get; private set; } = null!; public ITransform3D Transform { get; private set; } = null!;
public Matrix View public Matrix4x4 ViewMatrix
{ {
get; get;
set set
@@ -29,13 +29,13 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
if (field == value) if (field == value)
return; return;
Matrix previousView = field; Matrix4x4 previousView = field;
field = value; field = value;
OnViewChanged.Invoke(this, new(previousView)); OnViewChanged.Invoke(this, new(previousView));
} }
} = Matrix.Identity; } = Matrix4x4.Identity;
public Matrix Projection public Matrix4x4 ProjectionMatrix
{ {
get; get;
set set
@@ -43,11 +43,11 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
if (field == value) if (field == value)
return; return;
Matrix previousProjection = field; Matrix4x4 previousProjection = field;
field = value; field = value;
OnProjectionChanged.Invoke(this, new(previousProjection)); OnProjectionChanged.Invoke(this, new(previousProjection));
} }
} = Matrix.Identity; } = Matrix4x4.Identity;
public Viewport Viewport public Viewport Viewport
{ {
@@ -111,14 +111,17 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f); Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f);
Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f); Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f);
Vector3 worldNear = Viewport.Unproject(nearPoint, Projection, View, Matrix.Identity); Matrix projection = ProjectionMatrix.ToXnaMatrix();
Vector3 worldFar = Viewport.Unproject(farPoint, Projection, View, Matrix.Identity); Matrix view = ViewMatrix.ToXnaMatrix();
Vector3 worldNear = Viewport.Unproject(nearPoint, projection, view, Matrix.Identity);
Vector3 worldFar = Viewport.Unproject(farPoint, projection, view, Matrix.Identity);
Vector3 direction = Vector3.Normalize(worldFar - worldNear); Vector3 direction = Vector3.Normalize(worldFar - worldNear);
return new(worldNear.ToVector3D(), direction.ToVector3D()); return new(worldNear.ToVector3D(), direction.ToVector3D());
} }
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), Projection, View, Matrix.Identity).ToVector3D(); public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), ProjectionMatrix.ToXnaMatrix(), ViewMatrix.ToXnaMatrix(), Matrix.Identity).ToVector3D();
public void LastActiveFrame() => Transform.OnTransformUpdated.RemoveListener(SetDirtyOnTransformUpdate); public void LastActiveFrame() => Transform.OnTransformUpdated.RemoveListener(SetDirtyOnTransformUpdate);
public void FirstActiveFrame() public void FirstActiveFrame()
@@ -150,7 +153,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
Vector3 right = Vector3.Normalize(Transform.Right.ToVector3()); Vector3 right = Vector3.Normalize(Transform.Right.ToVector3());
Vector3 position = Transform.Position.ToVector3(); Vector3 position = Transform.Position.ToVector3();
View = new Matrix( ViewMatrix = new Matrix4x4(
right.X, up.X, forward.X, 0, right.X, up.X, forward.X, 0,
right.Y, up.Y, forward.Y, 0, right.Y, up.Y, forward.Y, 0,
right.Z, up.Z, forward.Z, 0, right.Z, up.Z, forward.Z, 0,
@@ -166,7 +169,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
float yScale = 1f / (float)Math.Tan(fieldOfView / 2f); float yScale = 1f / (float)Math.Tan(fieldOfView / 2f);
float xScale = yScale / Viewport.AspectRatio; float xScale = yScale / Viewport.AspectRatio;
Projection = new Matrix( ProjectionMatrix = new Matrix4x4(
xScale, 0, 0, 0, xScale, 0, 0, 0,
0, yScale, 0, 0, 0, yScale, 0, 0,
0, 0, FarPlane / (FarPlane - NearPlane), 1, 0, 0, FarPlane / (FarPlane - NearPlane), 1,
@@ -174,7 +177,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
); );
} }
public readonly record struct ViewChangedArguments(Matrix PreviousView); public readonly record struct ViewChangedArguments(Matrix4x4 PreviousView);
public readonly record struct ProjectionChangedArguments(Matrix PreviousProjection); public readonly record struct ProjectionChangedArguments(Matrix4x4 PreviousProjection);
public readonly record struct ViewportChangedArguments(Viewport PreviousViewport); public readonly record struct ViewportChangedArguments(Viewport PreviousViewport);
} }

View File

@@ -15,49 +15,49 @@ public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); => spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth) public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth); => spriteBatch.Draw(texture, position.ToVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth);
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth) public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth); => spriteBatch.Draw(texture, position.ToVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToVector2(), scale, effects, layerDepth);
public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth) public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth); => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToVector2(), effects, layerDepth);
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color) public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color)
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color); => spriteBatch.Draw(texture, position.ToVector2(), sourceAABB?.ToRectangle(), color);
public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color) public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color)
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color); => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
public void Draw(Texture2D texture, Vector2D position, Color color) public void Draw(Texture2D texture, Vector2D position, Color color)
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color); => spriteBatch.Draw(texture, position.ToVector2(), color);
public void Draw(Texture2D texture, AABB2D destinationAABB, Color color) public void Draw(Texture2D texture, AABB2D destinationAABB, Color color)
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color); => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color) public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color); => spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color);
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth) public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth); => spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale, effects, layerDepth);
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth) public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth); => spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth);
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl) public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl); => spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth, rtl);
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color) public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color); => spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color);
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth) public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth); => spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale, effects, layerDepth);
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth) public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth); => spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth);
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl) public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl); => spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth, rtl);
public void End() public void End()
=> spriteBatch.End(); => spriteBatch.End();

View File

@@ -26,7 +26,7 @@ public class SpriteBatcher : Behaviour, IFirstFrameUpdate, IDraw
public void Draw() public void Draw()
{ {
spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform); spriteBatch.Begin(transformMatrix: camera2D.ViewMatrix.ToXnaMatrix());
for (int i = 0; i < drawableSprites.Count; i++) for (int i = 0; i < drawableSprites.Count; i++)
drawableSprites[i].Draw(spriteBatch); drawableSprites[i].Draw(spriteBatch);
spriteBatch.End(); spriteBatch.End();

View File

@@ -1,40 +0,0 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Engine.Core;
namespace Engine.Integration.MonoGame;
public class TriangleBatcher : Behaviour, ITriangleBatch, IFirstFrameUpdate, IDraw
{
private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private TriangleBatch triangleBatch = null!;
private MonoGameCamera2D camera2D = null!;
private readonly ActiveBehaviourCollectorOrdered<int, IDrawableTriangle> drawableShapes = new(GetPriority(), SortByAscendingPriority());
public void FirstActiveFrame()
{
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2D>();
triangleBatch = new(windowContainer.Window.GraphicsDevice);
drawableShapes.Unassign();
drawableShapes.Assign(BehaviourController.UniverseObject.Universe);
}
public void Draw()
{
triangleBatch.Begin(camera2D.MatrixTransform);
for (int i = 0; i < drawableShapes.Count; i++)
drawableShapes[i].Draw(triangleBatch);
triangleBatch.End();
}
public void Begin(Matrix? view = null, Matrix? projection = null) => triangleBatch.Begin(view, projection);
public void Draw(Triangle triangle, ColorRGBA colorRGBA) => triangleBatch.Draw(triangle, colorRGBA);
public void End() => triangleBatch.End();
}

View File

@@ -9,8 +9,6 @@ namespace Engine.Integration.MonoGame;
public static class EngineConverterExtensions public static class EngineConverterExtensions
{ {
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime); public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
@@ -49,15 +47,17 @@ public static class EngineConverterExtensions
m.M41, m.M42, m.M43, m.M44 m.M41, m.M42, m.M43, m.M44
); );
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x4 FromXnaMatrix(this Matrix m) => new(
m.M11, m.M12, m.M13, m.M14,
m.M21, m.M22, m.M23, m.M24,
m.M31, m.M32, m.M33, m.M34,
m.M41, m.M42, m.M43, m.M44
);
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Microsoft.Xna.Framework.Quaternion ToXnaQuaternion(this Core.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W); public static Microsoft.Xna.Framework.Quaternion ToXnaQuaternion(this Core.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new() public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
{ {
@@ -70,8 +70,8 @@ public static class EngineConverterExtensions
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Rectangle ToRectangle(this AABB2D aabb) => new() public static Rectangle ToRectangle(this AABB2D aabb) => new()
{ {
X = (int)(aabb.LowerBoundary.X * screenScale.X), X = (int)aabb.LowerBoundary.X,
Y = (int)(aabb.LowerBoundary.Y * screenScale.Y), Y = (int)aabb.LowerBoundary.Y,
Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X), Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X),
Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y) Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y)
}; };

View File

@@ -2,24 +2,29 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Engine.Core; using Engine.Core;
using Engine.Systems.Graphics;
namespace Engine.Integration.MonoGame; namespace Engine.Integration.MonoGame;
public class TriangleBatch : ITriangleBatch public class MonoGameTriangleBatch : Behaviour, ITriangleBatch, IFirstFrameUpdate
{ {
private readonly GraphicsDevice graphicsDevice; private GraphicsDevice graphicsDevice = null!;
private readonly VertexBuffer vertexBuffer = default!; private VertexBuffer vertexBuffer = default!;
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024]; private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
private int verticesIndex = 0; private int verticesIndex = 0;
private Matrix view = Matrix.Identity; private Matrix view = Matrix.Identity;
private Matrix projection = Matrix.Identity; private Matrix projection = Matrix.Identity;
private readonly BasicEffect basicEffect = null!; private BasicEffect basicEffect = null!;
private readonly RasterizerState rasterizerState = new() { CullMode = CullMode.None }; private readonly RasterizerState rasterizerState = new() { CullMode = CullMode.None };
public TriangleBatch(GraphicsDevice graphicsDevice) private ICamera camera = null!;
public void FirstActiveFrame()
{ {
camera = Universe.FindRequiredBehaviour<ICamera>();
GraphicsDevice graphicsDevice = Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.GraphicsDevice;
this.graphicsDevice = graphicsDevice; this.graphicsDevice = graphicsDevice;
basicEffect = new(graphicsDevice); basicEffect = new(graphicsDevice);
basicEffect.VertexColorEnabled = true; basicEffect.VertexColorEnabled = true;
@@ -31,9 +36,9 @@ public class TriangleBatch : ITriangleBatch
if (verticesIndex + 3 >= vertices.Length) if (verticesIndex + 3 >= vertices.Length)
Flush(); Flush();
Vector2 A = triangle.A.ToDisplayVector2(); Vector2 A = triangle.A.ToVector2();
Vector2 B = triangle.B.ToDisplayVector2(); Vector2 B = triangle.B.ToVector2();
Vector2 C = triangle.C.ToDisplayVector2(); Vector2 C = triangle.C.ToVector2();
Color color = colorRGBA.ToColor(); Color color = colorRGBA.ToColor();
vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color); vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
@@ -41,20 +46,12 @@ public class TriangleBatch : ITriangleBatch
vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color); vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color);
} }
public void Begin(Matrix? view = null, Matrix? projection = null) public void Begin(Matrix4x4? view = null, Matrix4x4? projection = null)
{
if (view != null)
this.view = view.Value;
else
this.view = Matrix.Identity;
if (projection != null)
this.projection = projection.Value;
else
{ {
Viewport viewport = graphicsDevice.Viewport; Viewport viewport = graphicsDevice.Viewport;
this.projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
} this.view = (view ?? camera.ViewMatrix).Transposed.ToXnaMatrix();
this.projection = (projection ?? camera.ProjectionMatrix).Transposed.ToXnaMatrix();
} }
public void End() => Flush(); public void End() => Flush();

View File

@@ -2,9 +2,9 @@ using System.Collections.Generic;
using Engine.Core; using Engine.Core;
namespace Engine.Integration.MonoGame; namespace Engine.Systems.Graphics;
public class DrawableShape : Behaviour2D, IDrawableTriangle, IPreDraw public class DrawableShape2D : Behaviour2D, IDrawableTriangle, IPreDraw
{ {
private readonly Shape2D shape = new([]); private readonly Shape2D shape = new([]);
private readonly List<Triangle> worldTriangles = []; private readonly List<Triangle> worldTriangles = [];
@@ -23,7 +23,7 @@ public class DrawableShape : Behaviour2D, IDrawableTriangle, IPreDraw
protected void UpdateWorldShape() => shape.Transform(Transform, worldShape); protected void UpdateWorldShape() => shape.Transform(Transform, worldShape);
public DrawableShape() => shape = Shape2D.Triangle; public DrawableShape2D() => shape = Shape2D.Triangle;
public DrawableShape(Shape2D shape) => this.shape = shape; public DrawableShape2D(Shape2D shape) => this.shape = shape;
public DrawableShape(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; } public DrawableShape2D(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
} }

View File

@@ -1,6 +1,6 @@
using Engine.Core; using Engine.Core;
namespace Engine.Integration.MonoGame; namespace Engine.Systems.Graphics;
public interface IDrawableTriangle : IBehaviour public interface IDrawableTriangle : IBehaviour
{ {

View File

@@ -0,0 +1,10 @@
using Engine.Core;
namespace Engine.Systems.Graphics;
public interface ITriangleBatch
{
void Begin(Matrix4x4? view = null, Matrix4x4? projection = null);
void Draw(Triangle triangle, ColorRGBA colorRGBA);
void End();
}

View File

@@ -0,0 +1,38 @@
using System.Collections.Generic;
using Engine.Core;
namespace Engine.Systems.Graphics;
public class TriangleBatcher : Behaviour, IFirstFrameUpdate, ILastFrameUpdate, IDraw
{
private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private readonly BehaviourCollector<ITriangleBatch> triangleBatches = new();
private readonly ActiveBehaviourCollectorOrdered<int, IDrawableTriangle> drawableShapes = new(GetPriority(), SortByAscendingPriority());
public void FirstActiveFrame()
{
drawableShapes.Assign(Universe);
triangleBatches.Assign(Universe);
}
public void Draw()
{
for (int i = 0; i < triangleBatches.Count; i++)
{
ITriangleBatch triangleBatch = triangleBatches[i];
triangleBatch.Begin();
for (int j = 0; j < drawableShapes.Count; j++)
drawableShapes[j].Draw(triangleBatch);
triangleBatch.End();
}
}
public void LastActiveFrame()
{
triangleBatches.Unassign();
drawableShapes.Unassign();
}
}

View File

@@ -0,0 +1,6 @@
namespace Engine.Systems.Network;
public interface IPacketListenerClientEntity<T> : INetworkEntity where T : IEntityNetworkPacket
{
void OnEntityClientPacketArrived(IConnection sender, T packet);
}

View File

@@ -0,0 +1,6 @@
namespace Engine.Systems.Network;
public interface IPacketListenerServerEntity<T> : INetworkEntity where T : IEntityNetworkPacket
{
void OnEntityServerPacketArrived(IConnection sender, T packet);
}

View File

@@ -10,18 +10,28 @@ namespace Engine.Systems.Network;
/// <summary> /// <summary>
/// Intermediary manager that looks up in it's hierarchy for a <see cref="INetworkCommunicator"/> to route/broadcast it's received packets to their destinations. /// Intermediary manager that looks up in it's hierarchy for a <see cref="INetworkCommunicator"/> to route/broadcast it's received packets to their destinations.
/// </summary> /// </summary>
/// TODO: I urgently need to add proper comments on this manager, I don't exactly remember the state I was in when I was writing it.
/// It's a fairly complex manager that relies heavily on Reflection and lots of generic method delegation which is making it very hard to read back.
public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetworkManager public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetworkManager
{ {
private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> clientPacketArrivalMethods = []; private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> clientBroadcastPacketArrivalMethods = [];
private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> serverPacketArrivalMethods = []; private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> serverBroadcastPacketArrivalMethods = [];
private readonly Dictionary<Type, Dictionary<string, object>> clientPacketRouters = []; private readonly Dictionary<Type, Dictionary<string, object>> clientBroadcastPacketRouters = [];
private readonly Dictionary<Type, Dictionary<string, object>> serverPacketRouters = []; private readonly Dictionary<Type, Dictionary<string, object>> serverBroadcastPacketRouters = [];
private readonly List<(Type packetType, Delegate @delegate)> packetRetrievalDelegates = []; private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> clientEntityPacketArrivalMethods = [];
private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> serverEntityPacketArrivalMethods = [];
private readonly Dictionary<Type, Dictionary<string, object>> clientEntityPacketRouters = [];
private readonly Dictionary<Type, Dictionary<string, object>> serverEntityPacketRouters = [];
private readonly List<(Type packetType, Delegate @delegate)> broadcastPacketRetrievalDelegates = [];
private readonly List<(Type packetType, Delegate @delegate)> entityPacketRetrievalDelegates = [];
private readonly Dictionary<Type, MethodInfo> clearRoutesMethods = []; private readonly Dictionary<Type, MethodInfo> clearRoutesMethods = [];
private readonly Dictionary<Type, MethodInfo> registerPacketListenersMethods = []; private readonly Dictionary<Type, MethodInfo> registerBroadcastPacketListenersMethods = [];
private readonly Dictionary<Type, MethodInfo> registerEntityPacketListenersMethods = [];
private readonly Dictionary<string, INetworkEntity> _networkEntities = []; private readonly Dictionary<string, INetworkEntity> _networkEntities = [];
public IReadOnlyDictionary<string, INetworkEntity> NetworkEntities => _networkEntities; public IReadOnlyDictionary<string, INetworkEntity> NetworkEntities => _networkEntities;
@@ -40,63 +50,55 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
INetworkCommunicator? previousCommunicator = field; INetworkCommunicator? previousCommunicator = field;
field = value; field = value;
if (previousCommunicator is not null) UnsubscribeCommunicatorMethods(previousCommunicator); if (previousCommunicator is not null) InvokeCommunicatorMethods(previousCommunicator, nameof(INetworkCommunicator.UnsubscribeFromPackets));
if (field is not null) SubscribeCommunicatorMethods(field); if (field is not null) InvokeCommunicatorMethods(field, nameof(INetworkCommunicator.SubscribeToPackets));
} }
} = null!; } = null!;
#region Communicator Subscriptions /// Used to delegate subscription and unsubscription methods on the <see cref="INetworkCommunicator"/> to <see cref="OnPacketReceived{T}(IConnection, T)"/>.
private void SubscribeCommunicatorMethods(INetworkCommunicator networkCommunicator) private void InvokeCommunicatorMethods(INetworkCommunicator networkCommunicator, string name)
{
MethodInfo subscribeToPacketsMethod = typeof(INetworkCommunicator)
.GetMethod(nameof(INetworkCommunicator.SubscribeToPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates)
{
MethodInfo genericSubscribeMethod = subscribeToPacketsMethod.MakeGenericMethod(packetType);
genericSubscribeMethod.Invoke(networkCommunicator, [@delegate]);
}
}
private void UnsubscribeCommunicatorMethods(INetworkCommunicator networkCommunicator)
{ {
MethodInfo unsubscribeFromPacketsMethod = typeof(INetworkCommunicator) MethodInfo unsubscribeFromPacketsMethod = typeof(INetworkCommunicator)
.GetMethod(nameof(INetworkCommunicator.UnsubscribeFromPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!; .GetMethod(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates) /// Get unique entries by the packetType so we don't get duplicate calls to <see cref="OnPacketReceived{T}(IConnection, T)"/>
/// Because a class might have both <see cref="IPacketListenerClient{T}"/> and <see cref="IPacketListenerClientEntity{T}"/>
/// or <see cref="IPacketListenerServer{T}"/> and <see cref="IPacketListenerServerEntity{T}"/> together.
IEnumerable<(Type packetType, Delegate @delegate)> distinctRetrievalSubscriptionDelegates =
broadcastPacketRetrievalDelegates.Concat(entityPacketRetrievalDelegates).DistinctBy(pair => pair.packetType);
foreach ((Type packetType, Delegate @delegate) in distinctRetrievalSubscriptionDelegates)
{ {
MethodInfo genericUnsubscribeMethod = unsubscribeFromPacketsMethod.MakeGenericMethod(packetType); MethodInfo genericMethod = unsubscribeFromPacketsMethod.MakeGenericMethod(packetType);
genericUnsubscribeMethod.Invoke(networkCommunicator, [@delegate]); genericMethod.Invoke(networkCommunicator, [@delegate]);
} }
} }
#endregion
#region Packet Routing #region Packet Routing/Broadcasting
private void OnPacketReceived<T>(IConnection sender, T entityDataPacket) private void OnPacketReceived<T>(IConnection sender, T entityDataPacket)
{ {
BroadcastPacket(sender, entityDataPacket);
if (entityDataPacket is IEntityNetworkPacket entityPacket) if (entityDataPacket is IEntityNetworkPacket entityPacket)
RoutePacket(sender, entityDataPacket, entityPacket); RoutePacket(sender, entityDataPacket, entityPacket);
else
BroadcastPacket(sender, entityDataPacket);
} }
private void RoutePacket<T>(IConnection sender, T entityDataPacket, IEntityNetworkPacket entityPacket) private void RoutePacket<T>(IConnection sender, T entityDataPacket, IEntityNetworkPacket entityPacket)
{ {
if (NetworkCommunicator is INetworkCommunicatorClient) if (NetworkCommunicator is INetworkCommunicatorClient)
RoutePacket(clientPacketRouters, entityPacket.EntityId, sender, entityDataPacket); RoutePacket(clientEntityPacketRouters, entityPacket.EntityId, sender, entityDataPacket);
if (NetworkCommunicator is INetworkCommunicatorServer) if (NetworkCommunicator is INetworkCommunicatorServer)
RoutePacket(serverPacketRouters, entityPacket.EntityId, sender, entityDataPacket); RoutePacket(serverEntityPacketRouters, entityPacket.EntityId, sender, entityDataPacket);
} }
private void BroadcastPacket<T>(IConnection sender, T entityDataPacket) private void BroadcastPacket<T>(IConnection sender, T entityDataPacket)
{ {
if (NetworkCommunicator is INetworkCommunicatorClient) if (NetworkCommunicator is INetworkCommunicatorClient)
BroadcastPacket(clientPacketRouters, sender, entityDataPacket); BroadcastPacket(clientBroadcastPacketRouters, sender, entityDataPacket);
if (NetworkCommunicator is INetworkCommunicatorServer) if (NetworkCommunicator is INetworkCommunicatorServer)
BroadcastPacket(serverPacketRouters, sender, entityDataPacket); BroadcastPacket(serverBroadcastPacketRouters, sender, entityDataPacket);
} }
private static void BroadcastPacket<T>( private void BroadcastPacket<T>(
Dictionary<Type, Dictionary<string, object>> packetRouters, Dictionary<Type, Dictionary<string, object>> packetRouters,
IConnection sender, IConnection sender,
T entityDataPacket) T entityDataPacket)
@@ -111,7 +113,7 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
} }
} }
private static void RoutePacket<T>( private void RoutePacket<T>(
Dictionary<Type, Dictionary<string, object>> packetRouters, Dictionary<Type, Dictionary<string, object>> packetRouters,
string entityId, string entityId,
IConnection sender, IConnection sender,
@@ -133,13 +135,12 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
INetworkEntity behaviour, INetworkEntity behaviour,
Dictionary<Type, Dictionary<string, object>> packetRouters, Dictionary<Type, Dictionary<string, object>> packetRouters,
Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods, Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods,
NetworkType networkType) NetworkType networkType, Dictionary<Type, MethodInfo> registerPacketListenersMethods)
{ {
if (!packetArrivalMethods.TryGetValue(behaviour.GetType(), out Dictionary<Type, List<MethodInfo>>? arrivalMethods)) if (!packetArrivalMethods.TryGetValue(behaviour.GetType(), out Dictionary<Type, List<MethodInfo>>? arrivalMethods))
return; return;
foreach ((Type packetType, List<MethodInfo> methods) in arrivalMethods) foreach (Type packetType in arrivalMethods.Keys)
foreach (MethodInfo receiveMethod in methods)
{ {
if (!packetRouters.TryGetValue(packetType, out Dictionary<string, object>? routers)) if (!packetRouters.TryGetValue(packetType, out Dictionary<string, object>? routers))
{ {
@@ -147,18 +148,20 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
packetRouters.Add(packetType, routers); packetRouters.Add(packetType, routers);
} }
object packetListenerEvent = CreateEventAndRegister(packetType, behaviour, networkType); object packetListenerEvent =
CreateEventAndRegister(packetType, behaviour, networkType, registerPacketListenersMethods);
routers.Add(behaviour.Id, packetListenerEvent); routers.Add(behaviour.Id, packetListenerEvent);
} }
} }
private object CreateEventAndRegister(Type packetType, INetworkEntity behaviour, NetworkType networkType) private object CreateEventAndRegister(Type packetType, INetworkEntity behaviour, NetworkType networkType, Dictionary<Type, MethodInfo> registerPacketListenersMethods)
{ {
Type genericEventType = typeof(Event<,>).MakeGenericType(typeof(IConnection), packetType); Type genericEventType = typeof(Event<,>).MakeGenericType(typeof(IConnection), packetType);
object packetListenerEvent = Activator.CreateInstance(genericEventType)!; object packetListenerEvent = Activator.CreateInstance(genericEventType)!;
if (!registerPacketListenersMethods.TryGetValue(packetType, out MethodInfo? registerPacketListenerMethod)) if (!registerPacketListenersMethods.TryGetValue(packetType, out MethodInfo? registerPacketListenerMethod))
throw new($"{nameof(RegisterPacketListenerEvent)} for {packetType.Name} has not been cached."); throw new($"Packet Listener Events for {packetType.Name} has not been cached.");
registerPacketListenerMethod.Invoke(this, [behaviour, packetListenerEvent, networkType]); registerPacketListenerMethod.Invoke(this, [behaviour, packetListenerEvent, networkType]);
return packetListenerEvent; return packetListenerEvent;
@@ -176,6 +179,19 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
} }
} }
private static void RegisterEntityPacketListenerEvent<T>(
INetworkEntity behaviour,
Event<IConnection, T> packetListenerEvent,
NetworkType networkType
) where T : IEntityNetworkPacket
{
switch (networkType)
{
case NetworkType.Client: packetListenerEvent.AddListener((sender, packet) => ((IPacketListenerClientEntity<T>)behaviour).OnEntityClientPacketArrived(sender, packet)); break;
case NetworkType.Server: packetListenerEvent.AddListener((sender, packet) => ((IPacketListenerServerEntity<T>)behaviour).OnEntityServerPacketArrived(sender, packet)); break;
}
}
private void UnregisterPacketRoutersFor( private void UnregisterPacketRoutersFor(
INetworkEntity behaviour, INetworkEntity behaviour,
Dictionary<Type, Dictionary<string, object>> packetRouters, Dictionary<Type, Dictionary<string, object>> packetRouters,
@@ -215,8 +231,11 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
if (!_networkEntities.TryAdd(collectedBehaviour.Id, collectedBehaviour)) if (!_networkEntities.TryAdd(collectedBehaviour.Id, collectedBehaviour))
throw new($"Unable to add {collectedBehaviour.Id} to {nameof(NetworkManager)}"); throw new($"Unable to add {collectedBehaviour.Id} to {nameof(NetworkManager)}");
RegisterPacketRoutersFor(collectedBehaviour, clientPacketRouters, clientPacketArrivalMethods, NetworkType.Client); RegisterPacketRoutersFor(collectedBehaviour, clientBroadcastPacketRouters, clientBroadcastPacketArrivalMethods, NetworkType.Client, registerBroadcastPacketListenersMethods);
RegisterPacketRoutersFor(collectedBehaviour, serverPacketRouters, serverPacketArrivalMethods, NetworkType.Server); RegisterPacketRoutersFor(collectedBehaviour, clientEntityPacketRouters, clientEntityPacketArrivalMethods, NetworkType.Client, registerEntityPacketListenersMethods);
RegisterPacketRoutersFor(collectedBehaviour, serverBroadcastPacketRouters, serverBroadcastPacketArrivalMethods, NetworkType.Server, registerBroadcastPacketListenersMethods);
RegisterPacketRoutersFor(collectedBehaviour, serverEntityPacketRouters, serverEntityPacketArrivalMethods, NetworkType.Server, registerEntityPacketListenersMethods);
} }
private void OnRemoved(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourRemovedArguments args) private void OnRemoved(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourRemovedArguments args)
@@ -225,8 +244,11 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
if (!_networkEntities.Remove(args.BehaviourRemoved.Id)) if (!_networkEntities.Remove(args.BehaviourRemoved.Id))
return; return;
UnregisterPacketRoutersFor(removedBehaviour, clientPacketRouters, clientPacketArrivalMethods); UnregisterPacketRoutersFor(removedBehaviour, clientBroadcastPacketRouters, clientBroadcastPacketArrivalMethods);
UnregisterPacketRoutersFor(removedBehaviour, serverPacketRouters, serverPacketArrivalMethods); UnregisterPacketRoutersFor(removedBehaviour, clientEntityPacketRouters, clientEntityPacketArrivalMethods);
UnregisterPacketRoutersFor(removedBehaviour, serverBroadcastPacketRouters, serverBroadcastPacketArrivalMethods);
UnregisterPacketRoutersFor(removedBehaviour, serverEntityPacketRouters, serverEntityPacketArrivalMethods);
} }
public void ExitUniverse(IUniverse universe) => _networkEntityCollector.Unassign(); public void ExitUniverse(IUniverse universe) => _networkEntityCollector.Unassign();
@@ -240,7 +262,8 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
#region Initialization #region Initialization
public NetworkManager() public NetworkManager()
{ {
CachePacketRetrievalDelegates(); CachePacketRetrievalDelegates(typeof(INetworkPacket), broadcastPacketRetrievalDelegates);
CachePacketRetrievalDelegates(typeof(IEntityNetworkPacket), entityPacketRetrievalDelegates);
CacheRegistrationMethods(); CacheRegistrationMethods();
CachePacketArrivalMethods(); CachePacketArrivalMethods();
@@ -248,45 +271,47 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
_networkEntityCollector.OnRemoved.AddListener(OnRemoved); _networkEntityCollector.OnRemoved.AddListener(OnRemoved);
} }
private void CachePacketRetrievalDelegates() private void CachePacketRetrievalDelegates(Type packetType, List<(Type packetType, Delegate @delegate)> retrievalDelegates)
{ {
IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes()) IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType); .Where(t => packetType.IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
MethodInfo onPacketArrivedMethod = GetType() MethodInfo onPacketArrivedMethod = GetType()
.GetMethod(nameof(OnPacketReceived), BindingFlags.NonPublic | BindingFlags.Instance)!; .GetMethod(nameof(OnPacketReceived), BindingFlags.NonPublic | BindingFlags.Instance)!;
foreach (Type packetType in packetTypes) foreach (Type pType in packetTypes)
{ {
MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType); MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(pType);
Type genericDelegateType = typeof(Event<,>.EventHandler).MakeGenericType(typeof(IConnection), packetType); Type genericDelegateType = typeof(Event<,>.EventHandler).MakeGenericType(typeof(IConnection), pType);
Delegate genericPacketReceivedDelegate = Delegate.CreateDelegate(genericDelegateType, this, genericOnPacketArrivedMethod); Delegate genericPacketReceivedDelegate = Delegate.CreateDelegate(genericDelegateType, this, genericOnPacketArrivedMethod);
retrievalDelegates.Add((pType, genericPacketReceivedDelegate));
packetRetrievalDelegates.Add((packetType, genericPacketReceivedDelegate));
} }
} }
private void CacheRegistrationMethods() private void CacheRegistrationMethods()
{ {
CacheRegistrationMethods(registerPacketListenersMethods, nameof(RegisterPacketListenerEvent)); CacheRegistrationMethods(registerBroadcastPacketListenersMethods, nameof(RegisterPacketListenerEvent), broadcastPacketRetrievalDelegates);
CacheRegistrationMethods(clearRoutesMethods, nameof(ClearRouter)); CacheRegistrationMethods(registerEntityPacketListenersMethods, nameof(RegisterEntityPacketListenerEvent), entityPacketRetrievalDelegates);
CacheRegistrationMethods(clearRoutesMethods, nameof(ClearRouter), broadcastPacketRetrievalDelegates);
} }
private void CacheRegistrationMethods(Dictionary<Type, MethodInfo> registrationMethods, string methodName) private void CacheRegistrationMethods(Dictionary<Type, MethodInfo> registrationMethods, string methodName, List<(Type packetType, Delegate @delegate)> packetRetrievalDelegates)
{ {
MethodInfo registerPacketMethod = typeof(NetworkManager).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Static)!; MethodInfo registerPacketMethod = typeof(NetworkManager).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Static)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates) foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates)
{ {
MethodInfo genericMethod = registerPacketMethod.MakeGenericMethod(packetType); MethodInfo genericMethod = registerPacketMethod.MakeGenericMethod(packetType);
registrationMethods.Add(packetType, genericMethod); registrationMethods.TryAdd(packetType, genericMethod);
} }
} }
private void CachePacketArrivalMethods() private void CachePacketArrivalMethods()
{ {
CachePacketArrivalMethods(clientPacketArrivalMethods, typeof(IPacketListenerClient<>), nameof(IPacketListenerClient<INetworkEntity>.OnClientPacketArrived)); CachePacketArrivalMethods(clientBroadcastPacketArrivalMethods, typeof(IPacketListenerClient<>), nameof(IPacketListenerClient<>.OnClientPacketArrived));
CachePacketArrivalMethods(serverPacketArrivalMethods, typeof(IPacketListenerServer<>), nameof(IPacketListenerServer<INetworkEntity>.OnServerPacketArrived)); CachePacketArrivalMethods(serverBroadcastPacketArrivalMethods, typeof(IPacketListenerServer<>), nameof(IPacketListenerServer<>.OnServerPacketArrived));
CachePacketArrivalMethods(clientEntityPacketArrivalMethods, typeof(IPacketListenerClientEntity<>), nameof(IPacketListenerClientEntity<>.OnEntityClientPacketArrived));
CachePacketArrivalMethods(serverEntityPacketArrivalMethods, typeof(IPacketListenerServerEntity<>), nameof(IPacketListenerServerEntity<>.OnEntityServerPacketArrived));
} }
private static void CachePacketArrivalMethods(Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods, Type listenerType, string packetArrivalMethodName) private static void CachePacketArrivalMethods(Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods, Type listenerType, string packetArrivalMethodName)