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Syntriax.Engine/Engine.Core/Abstract
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Syntriax c0c48c7d51 refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
2024-11-17 22:05:22 +03:00
..
Assignable
refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
2024-11-17 22:05:22 +03:00
BaseEntity.cs
fix: IGameObjects Not Being Initialized Properly
2024-10-26 22:45:24 +03:00
IBehaviour.cs
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
IBehaviourController.cs
fix: IBehaviour.GetBehaviours<T>(List)
2024-11-13 15:30:22 +03:00
ICamera2D.cs
docs(core): Abstract
2024-02-01 11:15:49 +03:00
ICoroutineYield.cs
feat: ICoroutineYield for Delaying Coroutines
2024-11-02 22:27:04 +03:00
IEntity.cs
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
IGameManager.cs
refactor: Removed IEnumerable<GameObjects> from IGameManager
2024-11-16 22:44:45 +03:00
IGameObject.cs
BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
2024-10-22 22:05:22 +03:00
IInitialize.cs
BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized
2024-10-22 20:57:12 +03:00
INameable.cs
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
IStateEnable.cs
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
ITransform.cs
refactor: Improved & Fixed Issues with Transforms with Parents
2024-11-10 19:18:44 +03:00
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