Syntriax
c0c48c7d51
Since in a typical use case of these classes they are already in the hierarchy and it bloats the behaviour code with lots of null checks |
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Assignable | ||
BaseEntity.cs | ||
IBehaviour.cs | ||
IBehaviourController.cs | ||
ICamera2D.cs | ||
ICoroutineYield.cs | ||
IEntity.cs | ||
IGameManager.cs | ||
IGameObject.cs | ||
IInitialize.cs | ||
INameable.cs | ||
IStateEnable.cs | ||
ITransform.cs |