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main
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feat/liten
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484
.gitignore
vendored
484
.gitignore
vendored
@ -1,484 +0,0 @@
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
|
||||||
## files generated by popular Visual Studio add-ons.
|
|
||||||
##
|
|
||||||
## Get latest from `dotnet new gitignore`
|
|
||||||
|
|
||||||
# dotenv files
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|
||||||
.env
|
|
||||||
|
|
||||||
# User-specific files
|
|
||||||
*.rsuser
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|
||||||
*.suo
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|
||||||
*.user
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|
||||||
*.userosscache
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|
||||||
*.sln.docstates
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|
||||||
|
|
||||||
# User-specific files (MonoDevelop/Xamarin Studio)
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|
||||||
*.userprefs
|
|
||||||
|
|
||||||
# Mono auto generated files
|
|
||||||
mono_crash.*
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|
||||||
|
|
||||||
# Build results
|
|
||||||
[Dd]ebug/
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|
||||||
[Dd]ebugPublic/
|
|
||||||
[Rr]elease/
|
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||||||
[Rr]eleases/
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||||||
x64/
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||||||
x86/
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|
||||||
[Ww][Ii][Nn]32/
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||||||
[Aa][Rr][Mm]/
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||||||
[Aa][Rr][Mm]64/
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||||||
bld/
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||||||
[Bb]in/
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||||||
[Oo]bj/
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||||||
[Ll]og/
|
|
||||||
[Ll]ogs/
|
|
||||||
|
|
||||||
# Visual Studio 2015/2017 cache/options directory
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|
||||||
.vs/
|
|
||||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
|
||||||
#wwwroot/
|
|
||||||
|
|
||||||
# Visual Studio 2017 auto generated files
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|
||||||
Generated\ Files/
|
|
||||||
|
|
||||||
# MSTest test Results
|
|
||||||
[Tt]est[Rr]esult*/
|
|
||||||
[Bb]uild[Ll]og.*
|
|
||||||
|
|
||||||
# NUnit
|
|
||||||
*.VisualState.xml
|
|
||||||
TestResult.xml
|
|
||||||
nunit-*.xml
|
|
||||||
|
|
||||||
# Build Results of an ATL Project
|
|
||||||
[Dd]ebugPS/
|
|
||||||
[Rr]eleasePS/
|
|
||||||
dlldata.c
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|
||||||
|
|
||||||
# Benchmark Results
|
|
||||||
BenchmarkDotNet.Artifacts/
|
|
||||||
|
|
||||||
# .NET
|
|
||||||
project.lock.json
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|
||||||
project.fragment.lock.json
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|
||||||
artifacts/
|
|
||||||
|
|
||||||
# Tye
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|
||||||
.tye/
|
|
||||||
|
|
||||||
# ASP.NET Scaffolding
|
|
||||||
ScaffoldingReadMe.txt
|
|
||||||
|
|
||||||
# StyleCop
|
|
||||||
StyleCopReport.xml
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|
||||||
|
|
||||||
# Files built by Visual Studio
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|
||||||
*_i.c
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|
||||||
*_p.c
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||||||
*_h.h
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|
||||||
*.ilk
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|
||||||
*.meta
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|
||||||
*.obj
|
|
||||||
*.iobj
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|
||||||
*.pch
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|
||||||
*.pdb
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|
||||||
*.ipdb
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|
||||||
*.pgc
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|
||||||
*.pgd
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|
||||||
*.rsp
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|
||||||
*.sbr
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|
||||||
*.tlb
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|
||||||
*.tli
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|
||||||
*.tlh
|
|
||||||
*.tmp
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|
||||||
*.tmp_proj
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|
||||||
*_wpftmp.csproj
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|
||||||
*.log
|
|
||||||
*.tlog
|
|
||||||
*.vspscc
|
|
||||||
*.vssscc
|
|
||||||
.builds
|
|
||||||
*.pidb
|
|
||||||
*.svclog
|
|
||||||
*.scc
|
|
||||||
|
|
||||||
# Chutzpah Test files
|
|
||||||
_Chutzpah*
|
|
||||||
|
|
||||||
# Visual C++ cache files
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|
||||||
ipch/
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|
||||||
*.aps
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|
||||||
*.ncb
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|
||||||
*.opendb
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|
||||||
*.opensdf
|
|
||||||
*.sdf
|
|
||||||
*.cachefile
|
|
||||||
*.VC.db
|
|
||||||
*.VC.VC.opendb
|
|
||||||
|
|
||||||
# Visual Studio profiler
|
|
||||||
*.psess
|
|
||||||
*.vsp
|
|
||||||
*.vspx
|
|
||||||
*.sap
|
|
||||||
|
|
||||||
# Visual Studio Trace Files
|
|
||||||
*.e2e
|
|
||||||
|
|
||||||
# TFS 2012 Local Workspace
|
|
||||||
$tf/
|
|
||||||
|
|
||||||
# Guidance Automation Toolkit
|
|
||||||
*.gpState
|
|
||||||
|
|
||||||
# ReSharper is a .NET coding add-in
|
|
||||||
_ReSharper*/
|
|
||||||
*.[Rr]e[Ss]harper
|
|
||||||
*.DotSettings.user
|
|
||||||
|
|
||||||
# TeamCity is a build add-in
|
|
||||||
_TeamCity*
|
|
||||||
|
|
||||||
# DotCover is a Code Coverage Tool
|
|
||||||
*.dotCover
|
|
||||||
|
|
||||||
# AxoCover is a Code Coverage Tool
|
|
||||||
.axoCover/*
|
|
||||||
!.axoCover/settings.json
|
|
||||||
|
|
||||||
# Coverlet is a free, cross platform Code Coverage Tool
|
|
||||||
coverage*.json
|
|
||||||
coverage*.xml
|
|
||||||
coverage*.info
|
|
||||||
|
|
||||||
# Visual Studio code coverage results
|
|
||||||
*.coverage
|
|
||||||
*.coveragexml
|
|
||||||
|
|
||||||
# NCrunch
|
|
||||||
_NCrunch_*
|
|
||||||
.*crunch*.local.xml
|
|
||||||
nCrunchTemp_*
|
|
||||||
|
|
||||||
# MightyMoose
|
|
||||||
*.mm.*
|
|
||||||
AutoTest.Net/
|
|
||||||
|
|
||||||
# Web workbench (sass)
|
|
||||||
.sass-cache/
|
|
||||||
|
|
||||||
# Installshield output folder
|
|
||||||
[Ee]xpress/
|
|
||||||
|
|
||||||
# DocProject is a documentation generator add-in
|
|
||||||
DocProject/buildhelp/
|
|
||||||
DocProject/Help/*.HxT
|
|
||||||
DocProject/Help/*.HxC
|
|
||||||
DocProject/Help/*.hhc
|
|
||||||
DocProject/Help/*.hhk
|
|
||||||
DocProject/Help/*.hhp
|
|
||||||
DocProject/Help/Html2
|
|
||||||
DocProject/Help/html
|
|
||||||
|
|
||||||
# Click-Once directory
|
|
||||||
publish/
|
|
||||||
|
|
||||||
# Publish Web Output
|
|
||||||
*.[Pp]ublish.xml
|
|
||||||
*.azurePubxml
|
|
||||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
|
||||||
# but database connection strings (with potential passwords) will be unencrypted
|
|
||||||
*.pubxml
|
|
||||||
*.publishproj
|
|
||||||
|
|
||||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
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|
||||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
|
||||||
# in these scripts will be unencrypted
|
|
||||||
PublishScripts/
|
|
||||||
|
|
||||||
# NuGet Packages
|
|
||||||
*.nupkg
|
|
||||||
# NuGet Symbol Packages
|
|
||||||
*.snupkg
|
|
||||||
# The packages folder can be ignored because of Package Restore
|
|
||||||
**/[Pp]ackages/*
|
|
||||||
# except build/, which is used as an MSBuild target.
|
|
||||||
!**/[Pp]ackages/build/
|
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
|
||||||
#!**/[Pp]ackages/repositories.config
|
|
||||||
# NuGet v3's project.json files produces more ignorable files
|
|
||||||
*.nuget.props
|
|
||||||
*.nuget.targets
|
|
||||||
|
|
||||||
# Microsoft Azure Build Output
|
|
||||||
csx/
|
|
||||||
*.build.csdef
|
|
||||||
|
|
||||||
# Microsoft Azure Emulator
|
|
||||||
ecf/
|
|
||||||
rcf/
|
|
||||||
|
|
||||||
# Windows Store app package directories and files
|
|
||||||
AppPackages/
|
|
||||||
BundleArtifacts/
|
|
||||||
Package.StoreAssociation.xml
|
|
||||||
_pkginfo.txt
|
|
||||||
*.appx
|
|
||||||
*.appxbundle
|
|
||||||
*.appxupload
|
|
||||||
|
|
||||||
# Visual Studio cache files
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|
||||||
# files ending in .cache can be ignored
|
|
||||||
*.[Cc]ache
|
|
||||||
# but keep track of directories ending in .cache
|
|
||||||
!?*.[Cc]ache/
|
|
||||||
|
|
||||||
# Others
|
|
||||||
ClientBin/
|
|
||||||
~$*
|
|
||||||
*~
|
|
||||||
*.dbmdl
|
|
||||||
*.dbproj.schemaview
|
|
||||||
*.jfm
|
|
||||||
*.pfx
|
|
||||||
*.publishsettings
|
|
||||||
orleans.codegen.cs
|
|
||||||
|
|
||||||
# Including strong name files can present a security risk
|
|
||||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
|
||||||
#*.snk
|
|
||||||
|
|
||||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
|
||||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
|
||||||
#bower_components/
|
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
|
||||||
Generated_Code/
|
|
||||||
|
|
||||||
# Backup & report files from converting an old project file
|
|
||||||
# to a newer Visual Studio version. Backup files are not needed,
|
|
||||||
# because we have git ;-)
|
|
||||||
_UpgradeReport_Files/
|
|
||||||
Backup*/
|
|
||||||
UpgradeLog*.XML
|
|
||||||
UpgradeLog*.htm
|
|
||||||
ServiceFabricBackup/
|
|
||||||
*.rptproj.bak
|
|
||||||
|
|
||||||
# SQL Server files
|
|
||||||
*.mdf
|
|
||||||
*.ldf
|
|
||||||
*.ndf
|
|
||||||
|
|
||||||
# Business Intelligence projects
|
|
||||||
*.rdl.data
|
|
||||||
*.bim.layout
|
|
||||||
*.bim_*.settings
|
|
||||||
*.rptproj.rsuser
|
|
||||||
*- [Bb]ackup.rdl
|
|
||||||
*- [Bb]ackup ([0-9]).rdl
|
|
||||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
|
||||||
|
|
||||||
# Microsoft Fakes
|
|
||||||
FakesAssemblies/
|
|
||||||
|
|
||||||
# GhostDoc plugin setting file
|
|
||||||
*.GhostDoc.xml
|
|
||||||
|
|
||||||
# Node.js Tools for Visual Studio
|
|
||||||
.ntvs_analysis.dat
|
|
||||||
node_modules/
|
|
||||||
|
|
||||||
# Visual Studio 6 build log
|
|
||||||
*.plg
|
|
||||||
|
|
||||||
# Visual Studio 6 workspace options file
|
|
||||||
*.opt
|
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
|
||||||
*.vbw
|
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
|
||||||
*.vbp
|
|
||||||
|
|
||||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
|
||||||
*.dsw
|
|
||||||
*.dsp
|
|
||||||
|
|
||||||
# Visual Studio 6 technical files
|
|
||||||
*.ncb
|
|
||||||
*.aps
|
|
||||||
|
|
||||||
# Visual Studio LightSwitch build output
|
|
||||||
**/*.HTMLClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/ModelManifest.xml
|
|
||||||
**/*.Server/GeneratedArtifacts
|
|
||||||
**/*.Server/ModelManifest.xml
|
|
||||||
_Pvt_Extensions
|
|
||||||
|
|
||||||
# Paket dependency manager
|
|
||||||
.paket/paket.exe
|
|
||||||
paket-files/
|
|
||||||
|
|
||||||
# FAKE - F# Make
|
|
||||||
.fake/
|
|
||||||
|
|
||||||
# CodeRush personal settings
|
|
||||||
.cr/personal
|
|
||||||
|
|
||||||
# Python Tools for Visual Studio (PTVS)
|
|
||||||
__pycache__/
|
|
||||||
*.pyc
|
|
||||||
|
|
||||||
# Cake - Uncomment if you are using it
|
|
||||||
# tools/**
|
|
||||||
# !tools/packages.config
|
|
||||||
|
|
||||||
# Tabs Studio
|
|
||||||
*.tss
|
|
||||||
|
|
||||||
# Telerik's JustMock configuration file
|
|
||||||
*.jmconfig
|
|
||||||
|
|
||||||
# BizTalk build output
|
|
||||||
*.btp.cs
|
|
||||||
*.btm.cs
|
|
||||||
*.odx.cs
|
|
||||||
*.xsd.cs
|
|
||||||
|
|
||||||
# OpenCover UI analysis results
|
|
||||||
OpenCover/
|
|
||||||
|
|
||||||
# Azure Stream Analytics local run output
|
|
||||||
ASALocalRun/
|
|
||||||
|
|
||||||
# MSBuild Binary and Structured Log
|
|
||||||
*.binlog
|
|
||||||
|
|
||||||
# NVidia Nsight GPU debugger configuration file
|
|
||||||
*.nvuser
|
|
||||||
|
|
||||||
# MFractors (Xamarin productivity tool) working folder
|
|
||||||
.mfractor/
|
|
||||||
|
|
||||||
# Local History for Visual Studio
|
|
||||||
.localhistory/
|
|
||||||
|
|
||||||
# Visual Studio History (VSHistory) files
|
|
||||||
.vshistory/
|
|
||||||
|
|
||||||
# BeatPulse healthcheck temp database
|
|
||||||
healthchecksdb
|
|
||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
|
||||||
MigrationBackup/
|
|
||||||
|
|
||||||
# Ionide (cross platform F# VS Code tools) working folder
|
|
||||||
.ionide/
|
|
||||||
|
|
||||||
# Fody - auto-generated XML schema
|
|
||||||
FodyWeavers.xsd
|
|
||||||
|
|
||||||
# VS Code files for those working on multiple tools
|
|
||||||
.vscode/*
|
|
||||||
!.vscode/settings.json
|
|
||||||
!.vscode/tasks.json
|
|
||||||
!.vscode/launch.json
|
|
||||||
!.vscode/extensions.json
|
|
||||||
*.code-workspace
|
|
||||||
|
|
||||||
# Local History for Visual Studio Code
|
|
||||||
.history/
|
|
||||||
|
|
||||||
# Windows Installer files from build outputs
|
|
||||||
*.cab
|
|
||||||
*.msi
|
|
||||||
*.msix
|
|
||||||
*.msm
|
|
||||||
*.msp
|
|
||||||
|
|
||||||
# JetBrains Rider
|
|
||||||
*.sln.iml
|
|
||||||
.idea
|
|
||||||
|
|
||||||
##
|
|
||||||
## Visual studio for Mac
|
|
||||||
##
|
|
||||||
|
|
||||||
|
|
||||||
# globs
|
|
||||||
Makefile.in
|
|
||||||
*.userprefs
|
|
||||||
*.usertasks
|
|
||||||
config.make
|
|
||||||
config.status
|
|
||||||
aclocal.m4
|
|
||||||
install-sh
|
|
||||||
autom4te.cache/
|
|
||||||
*.tar.gz
|
|
||||||
tarballs/
|
|
||||||
test-results/
|
|
||||||
|
|
||||||
# Mac bundle stuff
|
|
||||||
*.dmg
|
|
||||||
*.app
|
|
||||||
|
|
||||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
|
||||||
# General
|
|
||||||
.DS_Store
|
|
||||||
.AppleDouble
|
|
||||||
.LSOverride
|
|
||||||
|
|
||||||
# Icon must end with two \r
|
|
||||||
Icon
|
|
||||||
|
|
||||||
|
|
||||||
# Thumbnails
|
|
||||||
._*
|
|
||||||
|
|
||||||
# Files that might appear in the root of a volume
|
|
||||||
.DocumentRevisions-V100
|
|
||||||
.fseventsd
|
|
||||||
.Spotlight-V100
|
|
||||||
.TemporaryItems
|
|
||||||
.Trashes
|
|
||||||
.VolumeIcon.icns
|
|
||||||
.com.apple.timemachine.donotpresent
|
|
||||||
|
|
||||||
# Directories potentially created on remote AFP share
|
|
||||||
.AppleDB
|
|
||||||
.AppleDesktop
|
|
||||||
Network Trash Folder
|
|
||||||
Temporary Items
|
|
||||||
.apdisk
|
|
||||||
|
|
||||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
|
||||||
# Windows thumbnail cache files
|
|
||||||
Thumbs.db
|
|
||||||
ehthumbs.db
|
|
||||||
ehthumbs_vista.db
|
|
||||||
|
|
||||||
# Dump file
|
|
||||||
*.stackdump
|
|
||||||
|
|
||||||
# Folder config file
|
|
||||||
[Dd]esktop.ini
|
|
||||||
|
|
||||||
# Recycle Bin used on file shares
|
|
||||||
$RECYCLE.BIN/
|
|
||||||
|
|
||||||
# Windows Installer files
|
|
||||||
*.cab
|
|
||||||
*.msi
|
|
||||||
*.msix
|
|
||||||
*.msm
|
|
||||||
*.msp
|
|
||||||
|
|
||||||
# Windows shortcuts
|
|
||||||
*.lnk
|
|
||||||
|
|
||||||
# Vim temporary swap files
|
|
||||||
*.swp
|
|
86
.vscode/launch.json
vendored
86
.vscode/launch.json
vendored
@ -1,80 +1,46 @@
|
|||||||
{
|
{
|
||||||
|
// Use IntelliSense to learn about possible attributes.
|
||||||
|
// Hover to view descriptions of existing attributes.
|
||||||
|
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||||
"version": "0.2.0",
|
"version": "0.2.0",
|
||||||
"configurations": [
|
"configurations": [
|
||||||
{
|
{
|
||||||
"name": ".NET Launch (Client) 1",
|
"name": "Start Client",
|
||||||
"type": "coreclr",
|
"type": "coreclr",
|
||||||
"request": "launch",
|
"request": "launch",
|
||||||
"preLaunchTask": "build-client",
|
"preLaunchTask": "build",
|
||||||
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Pong.dll",
|
// If you have changed target frameworks, make sure to update the program path.
|
||||||
"args": [],
|
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
|
||||||
|
"args": ["127.0.0.1"],
|
||||||
"cwd": "${workspaceFolder}",
|
"cwd": "${workspaceFolder}",
|
||||||
"stopAtEntry": false,
|
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
|
||||||
"console": "internalConsole",
|
"console": "internalConsole",
|
||||||
"justMyCode": false,
|
"stopAtEntry": false
|
||||||
"logging": {
|
|
||||||
"moduleLoad": false,
|
|
||||||
"programOutput": true
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": ".NET Launch (Client) 2",
|
"name": ".NET Core Attach",
|
||||||
|
"type": "coreclr",
|
||||||
|
"request": "attach",
|
||||||
|
"processId": "${command:pickProcess}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Start Server",
|
||||||
"type": "coreclr",
|
"type": "coreclr",
|
||||||
"request": "launch",
|
"request": "launch",
|
||||||
"preLaunchTask": "build-client",
|
"preLaunchTask": "build",
|
||||||
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Desktop.dll",
|
// If you have changed target frameworks, make sure to update the program path.
|
||||||
"args": [],
|
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
|
||||||
|
"args": ["server"],
|
||||||
"cwd": "${workspaceFolder}",
|
"cwd": "${workspaceFolder}",
|
||||||
"stopAtEntry": false,
|
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
|
||||||
"console": "internalConsole",
|
"console": "internalConsole",
|
||||||
"justMyCode": false,
|
"stopAtEntry": false
|
||||||
"logging": {
|
|
||||||
"moduleLoad": false,
|
|
||||||
"programOutput": true
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": ".NET Launch (Server)",
|
"name": ".NET Core Attach",
|
||||||
"type": "coreclr",
|
"type": "coreclr",
|
||||||
"request": "launch",
|
"request": "attach",
|
||||||
"preLaunchTask": "build-server",
|
"processId": "${command:pickProcess}"
|
||||||
"program": "${workspaceFolder}/Platforms/Server/bin/Debug/net9.0/Server.dll",
|
|
||||||
"args": [],
|
|
||||||
"env": {
|
|
||||||
"PORT": "8888",
|
|
||||||
},
|
|
||||||
"cwd": "${workspaceFolder}",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "internalConsole",
|
|
||||||
"justMyCode": false,
|
|
||||||
"logging": {
|
|
||||||
"moduleLoad": false,
|
|
||||||
"programOutput": true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"compounds": [
|
|
||||||
{
|
|
||||||
"name": ".NET Launch Client & Server",
|
|
||||||
"configurations": [
|
|
||||||
".NET Launch (Server)",
|
|
||||||
".NET Launch (Client) 1"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": ".NET Launch 2 Client & 1 Server",
|
|
||||||
"configurations": [
|
|
||||||
".NET Launch (Server)",
|
|
||||||
".NET Launch (Client) 1",
|
|
||||||
".NET Launch (Client) 2"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": ".NET Launch 2 Clients",
|
|
||||||
"configurations": [
|
|
||||||
".NET Launch (Client) 1",
|
|
||||||
".NET Launch (Client) 2"
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
7
.vscode/settings.json
vendored
Normal file
7
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"cSpell.words": [
|
||||||
|
"AABB",
|
||||||
|
"DAABB",
|
||||||
|
"Syntriax"
|
||||||
|
]
|
||||||
|
}
|
28
.vscode/tasks.json
vendored
28
.vscode/tasks.json
vendored
@ -2,32 +2,14 @@
|
|||||||
"version": "2.0.0",
|
"version": "2.0.0",
|
||||||
"tasks": [
|
"tasks": [
|
||||||
{
|
{
|
||||||
"label": "build-client",
|
"type": "dotnet",
|
||||||
"command": "dotnet",
|
"task": "build",
|
||||||
"type": "process",
|
"problemMatcher": ["$msCompile"],
|
||||||
"args": [
|
|
||||||
"build",
|
|
||||||
"${workspaceFolder}/Platforms/Desktop"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"group": {
|
"group": {
|
||||||
"kind": "build",
|
"kind": "build",
|
||||||
"isDefault": true
|
"isDefault": true
|
||||||
}
|
},
|
||||||
},
|
"label": "build"
|
||||||
{
|
|
||||||
"label": "build-server",
|
|
||||||
"command": "dotnet",
|
|
||||||
"type": "process",
|
|
||||||
"args": [
|
|
||||||
"build",
|
|
||||||
"${workspaceFolder}/Platforms/Server"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"group": {
|
|
||||||
"kind": "build",
|
|
||||||
"isDefault": true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
16
Dockerfile
16
Dockerfile
@ -1,16 +0,0 @@
|
|||||||
FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build
|
|
||||||
|
|
||||||
WORKDIR /App
|
|
||||||
COPY . ./
|
|
||||||
|
|
||||||
RUN dotnet restore
|
|
||||||
RUN dotnet publish Platforms/Server -c Release -r linux-musl-x64 --self-contained true -o out
|
|
||||||
|
|
||||||
FROM alpine:latest
|
|
||||||
|
|
||||||
WORKDIR /App
|
|
||||||
COPY --from=build /App/out .
|
|
||||||
|
|
||||||
RUN apk add --no-cache icu-libs
|
|
||||||
|
|
||||||
ENTRYPOINT ["./Server"]
|
|
2
Engine
2
Engine
@ -1 +1 @@
|
|||||||
Subproject commit 03232f72e8f045fa3b5731a2b3839425f8ea9721
|
Subproject commit ef21cdf2138a2f5107a628c0fe970b88bc03dcfd
|
@ -3,31 +3,31 @@
|
|||||||
"isRoot": true,
|
"isRoot": true,
|
||||||
"tools": {
|
"tools": {
|
||||||
"dotnet-mgcb": {
|
"dotnet-mgcb": {
|
||||||
"version": "3.8.2.1105",
|
"version": "3.8.1.303",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb"
|
"mgcb"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"dotnet-mgcb-editor": {
|
"dotnet-mgcb-editor": {
|
||||||
"version": "3.8.2.1105",
|
"version": "3.8.1.303",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb-editor"
|
"mgcb-editor"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"dotnet-mgcb-editor-linux": {
|
"dotnet-mgcb-editor-linux": {
|
||||||
"version": "3.8.2.1105",
|
"version": "3.8.1.303",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb-editor-linux"
|
"mgcb-editor-linux"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"dotnet-mgcb-editor-windows": {
|
"dotnet-mgcb-editor-windows": {
|
||||||
"version": "3.8.2.1105",
|
"version": "3.8.1.303",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb-editor-windows"
|
"mgcb-editor-windows"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"dotnet-mgcb-editor-mac": {
|
"dotnet-mgcb-editor-mac": {
|
||||||
"version": "3.8.2.1105",
|
"version": "3.8.1.303",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb-editor-mac"
|
"mgcb-editor-mac"
|
||||||
]
|
]
|
0
.dockerignore → Game/.gitignore
vendored
0
.dockerignore → Game/.gitignore
vendored
8
Game/Abstract/IDisplayableShape.cs
Normal file
8
Game/Abstract/IDisplayableShape.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
using Apos.Shapes;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
|
public interface IDisplayableShape
|
||||||
|
{
|
||||||
|
void Draw(ShapeBatch shapeBatch);
|
||||||
|
}
|
8
Game/Abstract/IDisplayableSprite.cs
Normal file
8
Game/Abstract/IDisplayableSprite.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
|
public interface IDisplayableSprite
|
||||||
|
{
|
||||||
|
public void Draw(SpriteBatch spriteBatch);
|
||||||
|
}
|
81
Game/Behaviours/BallBehaviour.cs
Normal file
81
Game/Behaviours/BallBehaviour.cs
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Physics2D;
|
||||||
|
using Syntriax.Engine.Physics2D.Abstract;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class BallBehaviour : BehaviourOverride
|
||||||
|
{
|
||||||
|
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
|
||||||
|
public float Speed { get; set; } = 500f;
|
||||||
|
public float SpeedUpMultiplier { get; set; } = .0125f;
|
||||||
|
|
||||||
|
private readonly Random random = new();
|
||||||
|
private IRigidBody2D rigidBody = null!;
|
||||||
|
|
||||||
|
protected override void OnFirstActiveFrame()
|
||||||
|
{
|
||||||
|
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
|
||||||
|
throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
|
||||||
|
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
|
||||||
|
throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
|
||||||
|
|
||||||
|
foundCollider.OnCollisionDetected += OnCollisionDetected;
|
||||||
|
|
||||||
|
rigidBody = foundRigidBody;
|
||||||
|
|
||||||
|
if (GameObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
|
||||||
|
{
|
||||||
|
pongManager.OnReset += ResetBall;
|
||||||
|
pongManager.OnScored += ResetBall;
|
||||||
|
pongManager.OnFinished += DisableBall;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisableBall(PongManagerBehaviour pongManager)
|
||||||
|
{
|
||||||
|
BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
|
||||||
|
rigidBody.Velocity = Vector2D.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetBall(PongManagerBehaviour pongManager)
|
||||||
|
{
|
||||||
|
StateEnable.Enabled = true;
|
||||||
|
BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
|
||||||
|
rigidBody.Velocity = GetRandomDirection() * Speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2D GetRandomDirection()
|
||||||
|
{
|
||||||
|
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
|
||||||
|
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
|
||||||
|
bool isBackwards = (random.Next() % 2) == 1;
|
||||||
|
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
|
||||||
|
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
||||||
|
{
|
||||||
|
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
||||||
|
rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
|
||||||
|
else
|
||||||
|
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
public BallBehaviour() { }
|
||||||
|
public BallBehaviour(Vector2D startDirection, float speed)
|
||||||
|
{
|
||||||
|
StartDirection = Vector2D.Normalize(startDirection);
|
||||||
|
Speed = speed;
|
||||||
|
}
|
||||||
|
}
|
@ -1,48 +1,53 @@
|
|||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Integration.MonoGame;
|
using Syntriax.Engine.Input;
|
||||||
using Syntriax.Engine.Systems.Input;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class CameraController : Behaviour, IFirstFrameUpdate, IUpdate
|
public class CameraController : BehaviourOverride
|
||||||
{
|
{
|
||||||
private MonoGameCamera2D cameraBehaviour = null!;
|
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
|
||||||
private IButtonInputs<Keys> buttonInputs = null!;
|
private IButtonInputs<Keys> buttonInputs = null!;
|
||||||
|
|
||||||
private float defaultZoomLevel = 1f;
|
private float defaultZoomLevel = 1f;
|
||||||
|
|
||||||
public void FirstActiveFrame()
|
protected override void OnFirstActiveFrame()
|
||||||
{
|
{
|
||||||
cameraBehaviour = BehaviourController.GetRequiredBehaviour<MonoGameCamera2D>();
|
if (BehaviourController.TryGetBehaviour(out MonoGameCamera2DBehaviour? foundCameraBehaviour))
|
||||||
buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
|
cameraBehaviour = foundCameraBehaviour;
|
||||||
|
|
||||||
|
cameraBehaviour ??= BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
|
||||||
|
|
||||||
|
if (BehaviourController.TryGetBehaviour(out IButtonInputs<Keys>? foundButtonInputs))
|
||||||
|
buttonInputs = foundButtonInputs;
|
||||||
|
|
||||||
|
buttonInputs ??= BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||||
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
|
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
|
||||||
buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
|
buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
protected override void OnUpdate()
|
||||||
{
|
{
|
||||||
if (buttonInputs.IsPressed(Keys.U))
|
if (buttonInputs.IsPressed(Keys.U))
|
||||||
cameraBehaviour.Zoom += Universe.Time.DeltaTime * 5f;
|
cameraBehaviour.Zoom += Time.Elapsed.Nanoseconds * 0.00025f;
|
||||||
if (buttonInputs.IsPressed(Keys.J))
|
if (buttonInputs.IsPressed(Keys.J))
|
||||||
cameraBehaviour.Zoom -= Universe.Time.DeltaTime * 5f;
|
cameraBehaviour.Zoom -= Time.Elapsed.Nanoseconds * 0.00025f;
|
||||||
|
|
||||||
|
|
||||||
if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * Universe.Time.DeltaTime * 500f;
|
if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.BehaviourController.GameObject.Transform.Position += Vector2D.Up.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
|
||||||
if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * Universe.Time.DeltaTime * 500f;
|
if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.BehaviourController.GameObject.Transform.Position -= Vector2D.Up.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
|
||||||
if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * Universe.Time.DeltaTime * 500f;
|
if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.BehaviourController.GameObject.Transform.Position += Vector2D.Right.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
|
||||||
if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * Universe.Time.DeltaTime * 500f;
|
if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.BehaviourController.GameObject.Transform.Position -= Vector2D.Right.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
|
||||||
|
|
||||||
|
|
||||||
if (buttonInputs.IsPressed(Keys.Q))
|
if (buttonInputs.IsPressed(Keys.Q))
|
||||||
cameraBehaviour.Transform.Rotation += Universe.Time.DeltaTime * 45f;
|
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation += Time.Elapsed.Nanoseconds * 0.0025f;
|
||||||
if (buttonInputs.IsPressed(Keys.E))
|
if (buttonInputs.IsPressed(Keys.E))
|
||||||
cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
|
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation -= Time.Elapsed.Nanoseconds * 0.0025f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SwitchToFullScreen(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
|
private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
|
||||||
{
|
{
|
||||||
if (cameraBehaviour.Graphics.IsFullScreen)
|
if (cameraBehaviour.Graphics.IsFullScreen)
|
||||||
return;
|
return;
|
||||||
@ -60,10 +65,10 @@ public class CameraController : Behaviour, IFirstFrameUpdate, IUpdate
|
|||||||
cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
|
cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ResetCamera(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
|
private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
|
||||||
{
|
{
|
||||||
cameraBehaviour.Zoom = defaultZoomLevel;
|
cameraBehaviour.Zoom = defaultZoomLevel;
|
||||||
cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
|
Transform.Position = Vector2D.Zero;
|
||||||
cameraBehaviour.Transform.LocalRotation = 0f;
|
Transform.Rotation = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
29
Game/Behaviours/CircleBehaviour.cs
Normal file
29
Game/Behaviours/CircleBehaviour.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
using Apos.Shapes;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
using Syntriax.Engine.Physics2D.Primitives;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDisplayableShape
|
||||||
|
{
|
||||||
|
public Color Color { get; set; } = Color.White;
|
||||||
|
public float Thickness { get; set; } = .5f;
|
||||||
|
|
||||||
|
public void Draw(ShapeBatch shapeBatch)
|
||||||
|
{
|
||||||
|
if (!IsActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Recalculate();
|
||||||
|
|
||||||
|
shapeBatch.BorderCircle(CircleWorld.Center.ToDisplayVector2(), CircleWorld.Radius, Color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public CircleBehaviour(Circle circle) : base(circle) { }
|
||||||
|
public CircleBehaviour(Circle circle, float thickness) : base(circle) { Thickness = thickness; }
|
||||||
|
public CircleBehaviour(Circle circle, Color color) : base(circle) { Color = color; }
|
||||||
|
public CircleBehaviour(Circle circle, Color color, float thickness) : base(circle) { Thickness = thickness; Color = color; }
|
||||||
|
}
|
107
Game/Behaviours/KeyboardInputsBehaviour.cs
Normal file
107
Game/Behaviours/KeyboardInputsBehaviour.cs
Normal file
@ -0,0 +1,107 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Input;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
|
||||||
|
{
|
||||||
|
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnPressed = new(256);
|
||||||
|
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnReleased = new(256);
|
||||||
|
|
||||||
|
private int cachePressedCurrentlyCount = 0;
|
||||||
|
private readonly Keys[] cachePressedCurrently = new Keys[256];
|
||||||
|
|
||||||
|
private int cachePressedPreviouslyCount = 0;
|
||||||
|
private readonly Keys[] cachePressedPreviously = new Keys[256];
|
||||||
|
|
||||||
|
public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
||||||
|
{
|
||||||
|
if (OnPressed.TryGetValue(key, out var action))
|
||||||
|
{
|
||||||
|
action += callback;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
OnPressed.Add(key, callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
||||||
|
{
|
||||||
|
if (OnPressed.TryGetValue(key, out var action))
|
||||||
|
action -= callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
||||||
|
{
|
||||||
|
if (OnReleased.TryGetValue(key, out var action))
|
||||||
|
{
|
||||||
|
action += callback;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
OnReleased.Add(key, callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
||||||
|
{
|
||||||
|
if (OnReleased.TryGetValue(key, out var action))
|
||||||
|
action -= callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
KeyboardState keyboardState = Keyboard.GetState();
|
||||||
|
keyboardState.GetPressedKeys(cachePressedCurrently);
|
||||||
|
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
|
||||||
|
|
||||||
|
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||||
|
{
|
||||||
|
Keys currentlyPressedKey = cachePressedCurrently[i];
|
||||||
|
|
||||||
|
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (WasPressed(currentlyPressedKey))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
action.Invoke(this, currentlyPressedKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||||
|
{
|
||||||
|
Keys previouslyPressedKey = cachePressedPreviously[i];
|
||||||
|
|
||||||
|
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (IsPressed(previouslyPressedKey))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
action.Invoke(this, previouslyPressedKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
|
||||||
|
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPressed(Keys key)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||||
|
if (cachePressedCurrently[i] == key)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool WasPressed(Keys key)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||||
|
if (cachePressedPreviously[i] == key)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
106
Game/Behaviours/MonoGameCamera2DBehaviour.cs
Normal file
106
Game/Behaviours/MonoGameCamera2DBehaviour.cs
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : BehaviourOverride, ICamera2D
|
||||||
|
{
|
||||||
|
public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null;
|
||||||
|
public event OnViewportChangedDelegate? OnViewportChanged = null;
|
||||||
|
public event OnZoomChangedDelegate? OnZoomChanged = null;
|
||||||
|
|
||||||
|
private Matrix _matrixTransform = Matrix.Identity;
|
||||||
|
|
||||||
|
private Viewport _viewport = default;
|
||||||
|
private float _zoom = 1f;
|
||||||
|
|
||||||
|
public GraphicsDeviceManager Graphics { get; } = Graphics;
|
||||||
|
|
||||||
|
public Matrix MatrixTransform
|
||||||
|
{
|
||||||
|
get => _matrixTransform;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_matrixTransform == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_matrixTransform = value;
|
||||||
|
OnMatrixTransformChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2D Position
|
||||||
|
{
|
||||||
|
get => Transform.Position;
|
||||||
|
set => Transform.Position = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Viewport Viewport
|
||||||
|
{
|
||||||
|
get => _viewport;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_viewport.Equals(value))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_viewport = value;
|
||||||
|
OnViewportChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Zoom
|
||||||
|
{
|
||||||
|
get => _zoom;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
float newValue = Math.Max(0.1f, value);
|
||||||
|
|
||||||
|
if (_zoom == newValue)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_zoom = newValue;
|
||||||
|
OnZoomChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Rotation
|
||||||
|
{
|
||||||
|
get => Transform.Rotation;
|
||||||
|
set => Transform.Rotation = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
|
||||||
|
ITransform IAssignableTransform.Transform => GameObject.Transform;
|
||||||
|
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
|
||||||
|
|
||||||
|
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||||
|
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
||||||
|
{
|
||||||
|
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
|
||||||
|
return worldPosition.Scale(EngineConverter.screenScale);
|
||||||
|
}
|
||||||
|
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
|
||||||
|
{
|
||||||
|
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
|
||||||
|
return screenPosition.Scale(EngineConverter.screenScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnFirstActiveFrame()
|
||||||
|
=> Viewport = Graphics.GraphicsDevice.Viewport;
|
||||||
|
|
||||||
|
protected override void OnPreDraw()
|
||||||
|
{
|
||||||
|
MatrixTransform =
|
||||||
|
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
||||||
|
Matrix.CreateRotationZ(Rotation * Math.DegreeToRadian) *
|
||||||
|
Matrix.CreateScale(Zoom) *
|
||||||
|
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public delegate void OnMatrixTransformChangedDelegate(MonoGameCamera2DBehaviour sender);
|
||||||
|
public delegate void OnViewportChangedDelegate(MonoGameCamera2DBehaviour sender);
|
||||||
|
public delegate void OnZoomChangedDelegate(MonoGameCamera2DBehaviour sender);
|
||||||
|
}
|
53
Game/Behaviours/MovementBallBehaviour.cs
Normal file
53
Game/Behaviours/MovementBallBehaviour.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Physics2D;
|
||||||
|
using Syntriax.Engine.Physics2D.Abstract;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class MovementBallBehaviour : BehaviourOverride
|
||||||
|
{
|
||||||
|
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
|
||||||
|
public float Speed { get; set; } = 500f;
|
||||||
|
public float SpeedUpMultiplier { get; set; } = .0125f;
|
||||||
|
|
||||||
|
private IRigidBody2D rigidBody = null!;
|
||||||
|
|
||||||
|
protected override void OnFirstActiveFrame()
|
||||||
|
{
|
||||||
|
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
|
||||||
|
throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
|
||||||
|
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
|
||||||
|
throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
|
||||||
|
|
||||||
|
foundRigidBody.Velocity = StartDirection * Speed;
|
||||||
|
foundCollider.OnCollisionDetected += OnCollisionDetected;
|
||||||
|
|
||||||
|
rigidBody = foundRigidBody;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
|
||||||
|
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
||||||
|
{
|
||||||
|
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
||||||
|
rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
|
||||||
|
else
|
||||||
|
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
public MovementBallBehaviour() { }
|
||||||
|
public MovementBallBehaviour(Vector2D startDirection, float speed)
|
||||||
|
{
|
||||||
|
StartDirection = Vector2D.Normalize(startDirection);
|
||||||
|
Speed = speed;
|
||||||
|
}
|
||||||
|
}
|
99
Game/Behaviours/PaddleBehaviour.cs
Normal file
99
Game/Behaviours/PaddleBehaviour.cs
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
using System;
|
||||||
|
using LiteNetLib.Utils;
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Input;
|
||||||
|
using Syntriax.Engine.Network;
|
||||||
|
using Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : NetworkBehaviour
|
||||||
|
{
|
||||||
|
private Keys Up { get; } = Up;
|
||||||
|
private Keys Down { get; } = Down;
|
||||||
|
public float High { get; } = High;
|
||||||
|
public float Low { get; } = Low;
|
||||||
|
public float Speed { get; set; } = Speed;
|
||||||
|
|
||||||
|
private bool isUpPressed = false;
|
||||||
|
private bool isDownPressed = false;
|
||||||
|
|
||||||
|
private IButtonInputs<Keys> inputs = null!;
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
if (isUpPressed && isDownPressed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (isUpPressed)
|
||||||
|
Move(Vector2D.Up);
|
||||||
|
else if (isDownPressed)
|
||||||
|
Move(-Vector2D.Up);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move(Vector2D vectorToMove)
|
||||||
|
{
|
||||||
|
GameObject.Transform.Position = GameObject.Transform.Position + vectorToMove * (float)Time.Elapsed.TotalSeconds * Speed;
|
||||||
|
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnFirstActiveFrame()
|
||||||
|
{
|
||||||
|
if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult))
|
||||||
|
inputs = behaviourResult ?? BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||||
|
|
||||||
|
inputs.RegisterOnPress(Up, OnUpPressed);
|
||||||
|
inputs.RegisterOnRelease(Up, OnUpReleased);
|
||||||
|
|
||||||
|
inputs.RegisterOnPress(Down, OnDownPressed);
|
||||||
|
inputs.RegisterOnRelease(Down, OnDownReleased);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnFinalize()
|
||||||
|
{
|
||||||
|
inputs.UnregisterOnPress(Up, OnUpPressed);
|
||||||
|
inputs.UnregisterOnRelease(Up, OnUpReleased);
|
||||||
|
|
||||||
|
inputs.UnregisterOnPress(Down, OnDownPressed);
|
||||||
|
inputs.UnregisterOnRelease(Down, OnDownReleased);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
|
||||||
|
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
|
||||||
|
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
|
||||||
|
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
|
||||||
|
|
||||||
|
public override void ReceiveData<T>(T data)
|
||||||
|
{
|
||||||
|
if (data is not PaddleInputs paddleInputs)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Transform.Position = new(Transform.Position.X, paddleInputs.PositionY);
|
||||||
|
isUpPressed = paddleInputs.IsUpPressed;
|
||||||
|
isDownPressed = paddleInputs.IsDownPressed;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct PaddleInputs : INetworkPacket
|
||||||
|
{
|
||||||
|
public float PositionY { get; set; }
|
||||||
|
public bool IsUpPressed { get; set; }
|
||||||
|
public bool IsDownPressed { get; set; }
|
||||||
|
|
||||||
|
public void Deserialize(NetDataReader reader)
|
||||||
|
{
|
||||||
|
PositionY = reader.GetFloat();
|
||||||
|
IsUpPressed = reader.GetBool();
|
||||||
|
IsDownPressed = reader.GetBool();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Serialize(NetDataWriter writer)
|
||||||
|
{
|
||||||
|
writer.Put(PositionY);
|
||||||
|
writer.Put(IsUpPressed);
|
||||||
|
writer.Put(IsDownPressed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
64
Game/Behaviours/PongManagerBehaviour.cs
Normal file
64
Game/Behaviours/PongManagerBehaviour.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class PongManagerBehaviour : BehaviourOverride
|
||||||
|
{
|
||||||
|
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
|
||||||
|
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
|
||||||
|
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
|
||||||
|
|
||||||
|
public int ScoreLeft { get; private set; } = 0;
|
||||||
|
public int ScoreRight { get; private set; } = 0;
|
||||||
|
public int ScoreSum => ScoreLeft + ScoreRight;
|
||||||
|
|
||||||
|
public int WinScore { get; } = 5;
|
||||||
|
|
||||||
|
public PongManagerBehaviour() => WinScore = 5;
|
||||||
|
public PongManagerBehaviour(int winScore) => WinScore = winScore;
|
||||||
|
|
||||||
|
protected override void OnFirstActiveFrame()
|
||||||
|
{
|
||||||
|
KeyboardInputsBehaviour? buttonInputs = null!;
|
||||||
|
|
||||||
|
if (!BehaviourController.TryGetBehaviour(out buttonInputs))
|
||||||
|
buttonInputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||||
|
|
||||||
|
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void ScoreToLeft()
|
||||||
|
{
|
||||||
|
ScoreLeft++;
|
||||||
|
OnScored?.Invoke(this);
|
||||||
|
|
||||||
|
CheckFinish();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScoreToRight()
|
||||||
|
{
|
||||||
|
ScoreRight++;
|
||||||
|
OnScored?.Invoke(this);
|
||||||
|
|
||||||
|
CheckFinish();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
ScoreLeft = ScoreRight = 0;
|
||||||
|
OnReset?.Invoke(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckFinish()
|
||||||
|
{
|
||||||
|
int halfwayScore = (int)(WinScore * .5f);
|
||||||
|
|
||||||
|
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
||||||
|
OnFinished?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
48
Game/Behaviours/ShapeAABBBehaviour.cs
Normal file
48
Game/Behaviours/ShapeAABBBehaviour.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
using Apos.Shapes;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
using Syntriax.Engine.Input;
|
||||||
|
using Syntriax.Engine.Physics2D.Abstract;
|
||||||
|
using Syntriax.Engine.Physics2D.Primitives;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
|
||||||
|
{
|
||||||
|
private IShapeCollider2D? shapeCollider = null;
|
||||||
|
|
||||||
|
public Color Color { get; set; } = Color.White;
|
||||||
|
public float Thickness { get; set; } = .5f;
|
||||||
|
public bool display = true;
|
||||||
|
|
||||||
|
protected override void OnFirstActiveFrame()
|
||||||
|
{
|
||||||
|
BehaviourController.TryGetBehaviour(out shapeCollider);
|
||||||
|
|
||||||
|
if (BehaviourController.TryGetBehaviour(out IButtonInputs<Microsoft.Xna.Framework.Input.Keys>? keys))
|
||||||
|
keys.RegisterOnPress(Microsoft.Xna.Framework.Input.Keys.D, (_1, _2) => display = !display);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(ShapeBatch shapeBatch)
|
||||||
|
{
|
||||||
|
if (!display)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (shapeCollider is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
AABB aabb = AABB.FromVectors(shapeCollider.ShapeWorld);
|
||||||
|
|
||||||
|
shapeBatch.BorderCircle(aabb.Center.ToDisplayVector2(), 7.5f, Color.Beige);
|
||||||
|
|
||||||
|
shapeBatch.DrawRectangle(aabb.Center.ApplyDisplayScale().Subtract(aabb.SizeHalf).ToVector2(), aabb.Size.ToVector2(), Color.Transparent, Color.Blue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ShapeAABBBehaviour() { }
|
||||||
|
public ShapeAABBBehaviour(float Thickness) { this.Thickness = Thickness; }
|
||||||
|
public ShapeAABBBehaviour(Color color) { Color = color; }
|
||||||
|
public ShapeAABBBehaviour(Color color, float Thickness) { this.Thickness = Thickness; Color = color; }
|
||||||
|
}
|
33
Game/Behaviours/ShapeBehaviour.cs
Normal file
33
Game/Behaviours/ShapeBehaviour.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
using Apos.Shapes;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
using Syntriax.Engine.Physics2D.Primitives;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour, IDisplayableShape
|
||||||
|
{
|
||||||
|
public Color Color { get; set; } = Color.White;
|
||||||
|
public float Thickness { get; set; } = .5f;
|
||||||
|
|
||||||
|
public void Draw(ShapeBatch shapeBatch)
|
||||||
|
{
|
||||||
|
if (!IsActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Recalculate();
|
||||||
|
|
||||||
|
int count = ShapeWorld.Vertices.Count;
|
||||||
|
|
||||||
|
for (int i = 0; i < count - 1; i++)
|
||||||
|
shapeBatch.DrawLine(ShapeWorld[i].ToDisplayVector2(), ShapeWorld[i + 1].ToDisplayVector2(), Thickness, Color, Color);
|
||||||
|
shapeBatch.DrawLine(ShapeWorld[0].ToDisplayVector2(), ShapeWorld[^1].ToDisplayVector2(), Thickness, Color, Color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ShapeBehaviour(Shape shape) : base(shape) { }
|
||||||
|
public ShapeBehaviour(Shape shape, float thickness) : base(shape) { Thickness = thickness; }
|
||||||
|
public ShapeBehaviour(Shape shape, Color color) : base(shape) { Color = color; }
|
||||||
|
public ShapeBehaviour(Shape shape, Color color, float thickness) : base(shape) { Thickness = thickness; Color = color; }
|
||||||
|
}
|
25
Game/Behaviours/TextBehaviour.cs
Normal file
25
Game/Behaviours/TextBehaviour.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class TextBehaviour : BehaviourOverride, IDisplayableSprite
|
||||||
|
{
|
||||||
|
public SpriteFont? Font { get; set; } = null;
|
||||||
|
public int Size { get; set; } = 16;
|
||||||
|
public string Text { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
public void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
if (!IsActive || Font is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
spriteBatch.DrawString(Font, Text, Transform.Position.ToDisplayVector2(), Color.White, Transform.Rotation, Vector2.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public TextBehaviour() { }
|
||||||
|
public TextBehaviour(SpriteFont font) => Font = font;
|
||||||
|
}
|
33
Game/Behaviours/TextScoreBehaviour.cs
Normal file
33
Game/Behaviours/TextScoreBehaviour.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
|
public class TextScoreBehaviour : TextBehaviour
|
||||||
|
{
|
||||||
|
public bool IsLeft { get; }
|
||||||
|
|
||||||
|
private PongManagerBehaviour? pongManager = null;
|
||||||
|
|
||||||
|
protected override void OnFirstActiveFrame()
|
||||||
|
{
|
||||||
|
if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
|
||||||
|
return;
|
||||||
|
|
||||||
|
pongManager.OnScored += UpdateScores;
|
||||||
|
pongManager.OnReset += UpdateScores;
|
||||||
|
|
||||||
|
UpdateScores(pongManager);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateScores(PongManagerBehaviour pongManager)
|
||||||
|
{
|
||||||
|
if (IsLeft)
|
||||||
|
Text = pongManager.ScoreLeft.ToString();
|
||||||
|
else
|
||||||
|
Text = pongManager.ScoreRight.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public TextScoreBehaviour(bool IsLeft) => this.IsLeft = IsLeft;
|
||||||
|
public TextScoreBehaviour(bool IsLeft, SpriteFont font) : base(font) => this.IsLeft = IsLeft;
|
||||||
|
}
|
@ -1,19 +1,19 @@
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Physics2D;
|
using Syntriax.Engine.Physics2D.Abstract;
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class ScoreWall(Action OnCollision) : Behaviour2D, IFirstFrameUpdate
|
public class WallScoreBehaviour(Action OnCollision) : BehaviourOverride
|
||||||
{
|
{
|
||||||
private Action OnCollision { get; } = OnCollision;
|
private Action OnCollision { get; } = OnCollision;
|
||||||
|
|
||||||
public void FirstActiveFrame()
|
protected override void OnFirstActiveFrame()
|
||||||
{
|
{
|
||||||
if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
|
if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
collider2D.OnCollisionDetected.AddListener((_, _1) => OnCollision?.Invoke());
|
collider2D.OnCollisionDetected += (_, _1) => OnCollision?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -13,3 +13,10 @@
|
|||||||
|
|
||||||
#---------------------------------- Content ---------------------------------#
|
#---------------------------------- Content ---------------------------------#
|
||||||
|
|
||||||
|
#begin UbuntuMono.spritefont
|
||||||
|
/importer:FontDescriptionImporter
|
||||||
|
/processor:FontDescriptionProcessor
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:TextureFormat=Compressed
|
||||||
|
/build:UbuntuMono.spritefont
|
||||||
|
|
23
Game/EngineConverter.cs
Normal file
23
Game/EngineConverter.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Pong;
|
||||||
|
|
||||||
|
public static class EngineConverter
|
||||||
|
{
|
||||||
|
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static EngineTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
|
||||||
|
}
|
37
Game/Game.csproj
Normal file
37
Game/Game.csproj
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<RollForward>Major</RollForward>
|
||||||
|
<PublishReadyToRun>false</PublishReadyToRun>
|
||||||
|
<TieredCompilation>false</TieredCompilation>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||||
|
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Remove="Icon.ico" />
|
||||||
|
<None Remove="Icon.bmp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="Icon.ico" />
|
||||||
|
<EmbeddedResource Include="Icon.bmp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Apos.Shapes" Version="0.2.3" />
|
||||||
|
<PackageReference Include="LiteNetLib" Version="1.2.0" />
|
||||||
|
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
||||||
|
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" />
|
||||||
|
<ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" />
|
||||||
|
<ProjectReference Include="..\Engine\Engine.Physics2D\Engine.Physics2D.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||||
|
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||||
|
<Exec Command="dotnet tool restore" />
|
||||||
|
</Target>
|
||||||
|
</Project>
|
197
Game/GamePong.cs
Normal file
197
Game/GamePong.cs
Normal file
@ -0,0 +1,197 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
using Apos.Shapes;
|
||||||
|
|
||||||
|
using Pong.Behaviours;
|
||||||
|
using Syntriax.Engine.Network;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
using Syntriax.Engine.Physics2D;
|
||||||
|
using Syntriax.Engine.Physics2D.Abstract;
|
||||||
|
using Syntriax.Engine.Physics2D.Primitives;
|
||||||
|
|
||||||
|
namespace Pong;
|
||||||
|
|
||||||
|
public class GamePong : Game
|
||||||
|
{
|
||||||
|
private readonly GraphicsDeviceManager graphics = null!;
|
||||||
|
private IPhysicsEngine2D physicsEngine = null!;
|
||||||
|
private SpriteBatch spriteBatch = null!;
|
||||||
|
private ShapeBatch shapeBatch = null!;
|
||||||
|
|
||||||
|
private GameManager gameManager = null!;
|
||||||
|
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
|
||||||
|
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
|
||||||
|
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
|
||||||
|
|
||||||
|
private PongManagerBehaviour pongManager = null!;
|
||||||
|
|
||||||
|
private float physicsTimer = 0f;
|
||||||
|
|
||||||
|
public GamePong()
|
||||||
|
{
|
||||||
|
graphics = new GraphicsDeviceManager(this)
|
||||||
|
{
|
||||||
|
PreferredBackBufferWidth = 1024,
|
||||||
|
PreferredBackBufferHeight = 576,
|
||||||
|
GraphicsProfile = GraphicsProfile.HiDef
|
||||||
|
};
|
||||||
|
|
||||||
|
Content.RootDirectory = "Content";
|
||||||
|
IsMouseVisible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Initialize()
|
||||||
|
{
|
||||||
|
// TODO: Add your initialization logic here
|
||||||
|
gameManager = new();
|
||||||
|
displayableCollector = new(gameManager);
|
||||||
|
displayableShapeCollector = new(gameManager);
|
||||||
|
physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 };
|
||||||
|
|
||||||
|
gameManager.Initialize();
|
||||||
|
|
||||||
|
base.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadContent()
|
||||||
|
{
|
||||||
|
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
shapeBatch = new ShapeBatch(GraphicsDevice, Content);
|
||||||
|
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
string[] commandLineArguments = Environment.GetCommandLineArgs();
|
||||||
|
if (commandLineArguments.Length != 1)
|
||||||
|
{
|
||||||
|
if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
|
||||||
|
Window.Title = "Pong - Server";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Window.Title = $"Pong - Client -> {commandLineArguments[1]}";
|
||||||
|
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
|
||||||
|
Window.Title = $"Pong - Client -> 127.0.0.1";
|
||||||
|
}
|
||||||
|
|
||||||
|
IGameObject gameObjectNetworkManager = gameManager.InstantiateGameObject().SetGameObject("Network Manager"); ;
|
||||||
|
gameObjectNetworkManager.BehaviourController.AddBehaviour<NetworkManager>();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
|
||||||
|
gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
|
||||||
|
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IGameObject gameObjectPongManager = gameManager.InstantiateGameObject().SetGameObject("Pong Game Manager");
|
||||||
|
pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
|
||||||
|
pongManager.Id = "pongManager";
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IGameObject gameObjectBall = gameManager.InstantiateGameObject().SetGameObject("Ball");
|
||||||
|
gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
|
||||||
|
|
||||||
|
gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
|
||||||
|
gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>().Id = "ball";
|
||||||
|
gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject().SetGameObject("Left Paddle");
|
||||||
|
gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
|
||||||
|
|
||||||
|
gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle";
|
||||||
|
gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||||
|
gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject().SetGameObject("Right Paddle");
|
||||||
|
gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
|
||||||
|
gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle";
|
||||||
|
gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||||
|
gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IGameObject gameObjectWallTop = gameManager.InstantiateGameObject().SetGameObject("Wall Top");
|
||||||
|
gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
|
||||||
|
gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||||
|
gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject().SetGameObject("Wall Bottom");
|
||||||
|
gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
|
||||||
|
gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||||
|
gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
IGameObject gameObjectWallRight = gameManager.InstantiateGameObject().SetGameObject("Wall Right");
|
||||||
|
gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
|
||||||
|
gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
|
||||||
|
gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||||
|
gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject().SetGameObject("Wall Left");
|
||||||
|
gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
|
||||||
|
gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
|
||||||
|
gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||||
|
gameObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Left");
|
||||||
|
gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
|
||||||
|
gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
|
||||||
|
|
||||||
|
IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Right");
|
||||||
|
gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
|
||||||
|
gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||||
|
Exit();
|
||||||
|
|
||||||
|
gameManager.Update(gameTime.ToEngineTime());
|
||||||
|
while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
|
||||||
|
{
|
||||||
|
physicsTimer += 0.01f;
|
||||||
|
physicsEngine.Step(.01f);
|
||||||
|
}
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Draw(GameTime gameTime)
|
||||||
|
{
|
||||||
|
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
|
||||||
|
|
||||||
|
// TODO: Add your drawing code here
|
||||||
|
gameManager.PreDraw();
|
||||||
|
|
||||||
|
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
|
||||||
|
foreach (var displayable in displayableCollector)
|
||||||
|
displayable.Draw(spriteBatch);
|
||||||
|
spriteBatch.End();
|
||||||
|
|
||||||
|
shapeBatch.Begin(cameraBehaviour.MatrixTransform);
|
||||||
|
foreach (var displayableShape in displayableShapeCollector)
|
||||||
|
displayableShape.Draw(shapeBatch);
|
||||||
|
shapeBatch.End();
|
||||||
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
}
|
BIN
Game/Icon.bmp
Normal file
BIN
Game/Icon.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 256 KiB |
BIN
Game/Icon.ico
Normal file
BIN
Game/Icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 144 KiB |
11
Game/Network/Abstract/INetworkBehaviour.cs
Normal file
11
Game/Network/Abstract/INetworkBehaviour.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
public interface INetworkBehaviour : IBehaviour, INetworkEntity
|
||||||
|
{
|
||||||
|
bool IsServer { get; }
|
||||||
|
bool IsClient { get; }
|
||||||
|
|
||||||
|
INetworkCommunicator NetworkCommunicator { get; }
|
||||||
|
}
|
18
Game/Network/Abstract/INetworkCommunicator.cs
Normal file
18
Game/Network/Abstract/INetworkCommunicator.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using LiteNetLib;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
public interface INetworkCommunicator
|
||||||
|
{
|
||||||
|
event OnPacketReceivedDelegate? OnPacketReceived;
|
||||||
|
|
||||||
|
EventBasedNetListener Listener { get; }
|
||||||
|
NetManager Manager { get; }
|
||||||
|
|
||||||
|
void PollEvents();
|
||||||
|
void Stop();
|
||||||
|
|
||||||
|
void Send<T>(NetworkPacket<T> Data);
|
||||||
|
|
||||||
|
delegate void OnPacketReceivedDelegate(INetworkCommunicator sender, object packet);
|
||||||
|
}
|
6
Game/Network/Abstract/INetworkCommunicatorClient.cs
Normal file
6
Game/Network/Abstract/INetworkCommunicatorClient.cs
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
namespace Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
public interface INetworkCommunicatorClient : INetworkCommunicator
|
||||||
|
{
|
||||||
|
void Connect(string address, int port, string? password = null);
|
||||||
|
}
|
10
Game/Network/Abstract/INetworkCommunicatorServer.cs
Normal file
10
Game/Network/Abstract/INetworkCommunicatorServer.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
public interface INetworkCommunicatorServer : INetworkCommunicator
|
||||||
|
{
|
||||||
|
string Password { get; }
|
||||||
|
int MaxConnectionCount { get; }
|
||||||
|
int Port { get; }
|
||||||
|
|
||||||
|
void Start(int port, int maxConnectionCount, string? password = null);
|
||||||
|
}
|
12
Game/Network/Abstract/INetworkEntity.cs
Normal file
12
Game/Network/Abstract/INetworkEntity.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
public interface INetworkEntity
|
||||||
|
{
|
||||||
|
event OnNetworkIdChangedDelegate? OnNetworkIdChanged;
|
||||||
|
|
||||||
|
uint NetworkId { get; set; }
|
||||||
|
|
||||||
|
void ReceiveData<T>(T data);
|
||||||
|
|
||||||
|
delegate void OnNetworkIdChangedDelegate(INetworkEntity sender, uint previousId);
|
||||||
|
}
|
10
Game/Network/Abstract/INetworkManager.cs
Normal file
10
Game/Network/Abstract/INetworkManager.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
public interface INetworkManager
|
||||||
|
{
|
||||||
|
// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
|
||||||
|
|
||||||
|
INetworkCommunicator NetworkCommunicator { get; }
|
||||||
|
|
||||||
|
// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
|
||||||
|
}
|
5
Game/Network/Abstract/INetworkPacket.cs
Normal file
5
Game/Network/Abstract/INetworkPacket.cs
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
public interface INetworkPacket : INetSerializable;
|
7
Game/Network/Abstract/NetworkPacket.cs
Normal file
7
Game/Network/Abstract/NetworkPacket.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
namespace Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
public class NetworkPacket<T>
|
||||||
|
{
|
||||||
|
public uint NetworkId { get; set; } = 0;
|
||||||
|
public T Data { get; set; } = default!;
|
||||||
|
}
|
140
Game/Network/NetworkBase.cs
Normal file
140
Game/Network/NetworkBase.cs
Normal file
@ -0,0 +1,140 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using LiteNetLib;
|
||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network;
|
||||||
|
|
||||||
|
public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
|
||||||
|
{
|
||||||
|
public event INetworkCommunicator.OnPacketReceivedDelegate? OnPacketReceived = null;
|
||||||
|
|
||||||
|
protected readonly NetPacketProcessor netPacketProcessor = new();
|
||||||
|
|
||||||
|
protected readonly Dictionary<uint, INetworkEntity> networkEntities = [];
|
||||||
|
|
||||||
|
protected BehaviourCollector<INetworkEntity> networkEntityCollector = null!;
|
||||||
|
|
||||||
|
public EventBasedNetListener Listener { get; private set; } = null!;
|
||||||
|
public NetManager Manager { get; private set; } = null!;
|
||||||
|
|
||||||
|
public NetworkBase()
|
||||||
|
{
|
||||||
|
Priority = 10;
|
||||||
|
|
||||||
|
Listener = new EventBasedNetListener();
|
||||||
|
Manager = new NetManager(Listener);
|
||||||
|
|
||||||
|
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
|
||||||
|
|
||||||
|
netPacketProcessor.RegisterNestedType<Pong.Behaviours.PaddleBehaviour.PaddleInputs>();
|
||||||
|
RegisterPackets();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterPackets()
|
||||||
|
{
|
||||||
|
var packetTypes = Assembly.GetExecutingAssembly().GetTypes()
|
||||||
|
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
MethodInfo[] subscribeMethods = netPacketProcessor.GetType()
|
||||||
|
.GetMethods()
|
||||||
|
.Where(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable))
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
MethodInfo subscribeMethod = subscribeMethods
|
||||||
|
.FirstOrDefault(m =>
|
||||||
|
m.GetParameters().Length == 1 &&
|
||||||
|
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
|
||||||
|
) ?? throw new Exception();
|
||||||
|
|
||||||
|
MethodInfo[] methodInfos = typeof(NetworkBase)
|
||||||
|
.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
|
|
||||||
|
MethodInfo method = methodInfos
|
||||||
|
.FirstOrDefault(
|
||||||
|
m => m.Name == nameof(OnPacketArrived) &&
|
||||||
|
m.IsGenericMethodDefinition
|
||||||
|
) ?? throw new Exception();
|
||||||
|
|
||||||
|
foreach (var packetType in packetTypes)
|
||||||
|
{
|
||||||
|
var networkPacketType = typeof(NetworkPacket<>).MakeGenericType(packetType);
|
||||||
|
MethodInfo genericSubscribe = subscribeMethod.MakeGenericMethod(networkPacketType, typeof(NetPeer));
|
||||||
|
|
||||||
|
Action<object, NetPeer> handler = (packet, peer) =>
|
||||||
|
{
|
||||||
|
MethodInfo handlerMethod = method.MakeGenericMethod(packetType);
|
||||||
|
handlerMethod.Invoke(this, [packet, peer]);
|
||||||
|
};
|
||||||
|
genericSubscribe.Invoke(netPacketProcessor, [handler]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPacketArrived<T>(NetworkPacket<T> packet, NetPeer peer) where T : INetworkPacket
|
||||||
|
{
|
||||||
|
if (networkEntities.TryGetValue(packet.NetworkId, out INetworkEntity? entity))
|
||||||
|
entity.ReceiveData(packet.Data);
|
||||||
|
|
||||||
|
OnPacketReceived?.Invoke(this, packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnInitialize()
|
||||||
|
{
|
||||||
|
base.OnInitialize();
|
||||||
|
|
||||||
|
networkEntityCollector = new(GameObject.GameManager);
|
||||||
|
networkEntityCollector.OnCollected += OnNetworkEntityCollected;
|
||||||
|
networkEntityCollector.OnRemoved += OnNetworkEntityRemoved;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnFinalize()
|
||||||
|
{
|
||||||
|
networkEntityCollector.OnCollected -= OnNetworkEntityCollected;
|
||||||
|
networkEntityCollector.OnRemoved -= OnNetworkEntityRemoved;
|
||||||
|
Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnNetworkEntityCollected(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
|
||||||
|
{
|
||||||
|
if (behaviourCollected.NetworkId != 0)
|
||||||
|
networkEntities.Add(behaviourCollected.NetworkId, behaviourCollected);
|
||||||
|
|
||||||
|
behaviourCollected.OnNetworkIdChanged += OnNetworkIdChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnNetworkIdChanged(INetworkEntity sender, uint previousId)
|
||||||
|
{
|
||||||
|
if (networkEntities.TryGetValue(previousId, out INetworkEntity? networkEntity) && sender == networkEntity)
|
||||||
|
networkEntities.Remove(previousId);
|
||||||
|
|
||||||
|
networkEntities.Add(sender.NetworkId, sender);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnNetworkEntityRemoved(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
|
||||||
|
{
|
||||||
|
networkEntities.Remove(behaviourRemoved.NetworkId);
|
||||||
|
behaviourRemoved.OnNetworkIdChanged -= OnNetworkIdChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
netPacketProcessor.ReadAllPackets(reader, peer);
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PollEvents() => Manager.PollEvents();
|
||||||
|
public void Stop() => Manager.Stop();
|
||||||
|
|
||||||
|
protected override void OnUpdate() => PollEvents();
|
||||||
|
|
||||||
|
public abstract void Send<T>(NetworkPacket<T> packet);
|
||||||
|
}
|
52
Game/Network/NetworkBehaviour.cs
Normal file
52
Game/Network/NetworkBehaviour.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network;
|
||||||
|
|
||||||
|
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
|
||||||
|
{
|
||||||
|
public event INetworkEntity.OnNetworkIdChangedDelegate? OnNetworkIdChanged = null;
|
||||||
|
|
||||||
|
private uint _networkId = 0;
|
||||||
|
public uint NetworkId
|
||||||
|
{
|
||||||
|
get => _networkId;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == _networkId)
|
||||||
|
return;
|
||||||
|
|
||||||
|
uint previousNetworkId = _networkId;
|
||||||
|
_networkId = value;
|
||||||
|
OnNetworkIdChanged?.Invoke(this, previousNetworkId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsServer { get; private set; } = false;
|
||||||
|
public bool IsClient { get; private set; } = false;
|
||||||
|
|
||||||
|
public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
|
||||||
|
|
||||||
|
|
||||||
|
protected override void OnInitialize()
|
||||||
|
{
|
||||||
|
NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
|
||||||
|
?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
|
||||||
|
?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
|
||||||
|
|
||||||
|
if (NetworkCommunicator is INetworkCommunicatorClient client)
|
||||||
|
{
|
||||||
|
IsClient = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
IsServer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendData<T>(T data)
|
||||||
|
=> NetworkCommunicator.Send(new NetworkPacket<T>() { NetworkId = _networkId, Data = data });
|
||||||
|
|
||||||
|
public abstract void ReceiveData<T>(T data);
|
||||||
|
}
|
23
Game/Network/NetworkClient.cs
Normal file
23
Game/Network/NetworkClient.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network;
|
||||||
|
|
||||||
|
public class NetworkClient : NetworkBase, INetworkCommunicatorClient
|
||||||
|
{
|
||||||
|
private readonly NetDataWriter netDataWriter = new();
|
||||||
|
|
||||||
|
public void Connect(string address, int port, string? password = null)
|
||||||
|
{
|
||||||
|
Manager.Start();
|
||||||
|
Manager.Connect(address, port, password ?? string.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Send<T>(NetworkPacket<T> packet)
|
||||||
|
{
|
||||||
|
netDataWriter.Reset();
|
||||||
|
netPacketProcessor.Write(netDataWriter, packet);
|
||||||
|
Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
|
||||||
|
}
|
||||||
|
}
|
21
Game/Network/NetworkExtensions.cs
Normal file
21
Game/Network/NetworkExtensions.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using LiteNetLib;
|
||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network;
|
||||||
|
|
||||||
|
public static class NetworkExtensions
|
||||||
|
{
|
||||||
|
public static Vector2D GetVector2D(this NetPacketReader reader)
|
||||||
|
=> new(reader.GetFloat(), reader.GetFloat());
|
||||||
|
|
||||||
|
public static void GetVector2D(this NetPacketReader reader, out Vector2D vector2D)
|
||||||
|
=> vector2D = new(reader.GetFloat(), reader.GetFloat());
|
||||||
|
|
||||||
|
public static void Put(this NetDataWriter writer, Vector2D vector)
|
||||||
|
{
|
||||||
|
writer.Put(vector.X);
|
||||||
|
writer.Put(vector.Y);
|
||||||
|
}
|
||||||
|
}
|
30
Game/Network/NetworkManager.cs
Normal file
30
Game/Network/NetworkManager.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network;
|
||||||
|
|
||||||
|
public class NetworkManager : NetworkBehaviour, INetworkManager
|
||||||
|
{
|
||||||
|
private BehaviourCollector<INetworkEntity> entities = null!;
|
||||||
|
|
||||||
|
private static uint networkIdIndex = 0;
|
||||||
|
|
||||||
|
protected override void OnInitialize()
|
||||||
|
{
|
||||||
|
base.OnInitialize();
|
||||||
|
|
||||||
|
NetworkId = networkIdIndex++;
|
||||||
|
|
||||||
|
entities = new(GameObject.GameManager);
|
||||||
|
foreach (var entity in entities)
|
||||||
|
entity.NetworkId = networkIdIndex++;
|
||||||
|
|
||||||
|
entities.OnCollected += OnCollected;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
|
||||||
|
=> entity.NetworkId = networkIdIndex++;
|
||||||
|
|
||||||
|
public override void ReceiveData<T>(T data) { }
|
||||||
|
}
|
67
Game/Network/NetworkServer.cs
Normal file
67
Game/Network/NetworkServer.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Network.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Network;
|
||||||
|
|
||||||
|
public class NetworkServer : NetworkBase, INetworkCommunicatorServer
|
||||||
|
{
|
||||||
|
public string Password { get; private set; } = string.Empty;
|
||||||
|
public int MaxConnectionCount { get; private set; } = 2;
|
||||||
|
public int Port { get; private set; } = 8888;
|
||||||
|
|
||||||
|
private readonly NetDataWriter netDataWriter = new();
|
||||||
|
|
||||||
|
public NetworkServer() : this(8888, 2) { }
|
||||||
|
public NetworkServer(int port, int maxConnectionCount) : base()
|
||||||
|
{
|
||||||
|
MaxConnectionCount = maxConnectionCount;
|
||||||
|
Port = port;
|
||||||
|
|
||||||
|
Listener.ConnectionRequestEvent += request =>
|
||||||
|
{
|
||||||
|
if (Manager.ConnectedPeersCount < maxConnectionCount)
|
||||||
|
request.AcceptIfKey(Password);
|
||||||
|
else
|
||||||
|
request.Reject();
|
||||||
|
};
|
||||||
|
|
||||||
|
OnPacketReceived += ServerOnPacketReceived;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start(int port, int maxConnectionCount, string? password = null)
|
||||||
|
{
|
||||||
|
Password = password ?? string.Empty;
|
||||||
|
MaxConnectionCount = maxConnectionCount;
|
||||||
|
Port = port;
|
||||||
|
|
||||||
|
Manager.Start(port);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Send<T>(NetworkPacket<T> packet)
|
||||||
|
{
|
||||||
|
netDataWriter.Reset();
|
||||||
|
netPacketProcessor.Write(netDataWriter, packet);
|
||||||
|
Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ServerOnPacketReceived(INetworkCommunicator sender, object packet)
|
||||||
|
{
|
||||||
|
MethodInfo[] methodInfos = GetType()
|
||||||
|
.GetMethods(BindingFlags.Public | BindingFlags.Instance);
|
||||||
|
|
||||||
|
MethodInfo method = methodInfos
|
||||||
|
.FirstOrDefault(
|
||||||
|
m => m.Name == nameof(Send) && m.IsGenericMethod
|
||||||
|
) ?? throw new Exception();
|
||||||
|
|
||||||
|
Type typeArguments = packet.GetType().GetGenericArguments()[0];
|
||||||
|
|
||||||
|
MethodInfo methodInfo = method.MakeGenericMethod(typeArguments);
|
||||||
|
|
||||||
|
methodInfo.Invoke(this, [packet]);
|
||||||
|
}
|
||||||
|
}
|
3
Game/Program.cs
Normal file
3
Game/Program.cs
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
|
||||||
|
using var game = new Pong.GamePong();
|
||||||
|
game.Run();
|
@ -1,6 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||||
<assemblyIdentity version="1.0.0.0" name="Desktop"/>
|
<assemblyIdentity version="1.0.0.0" name="Game"/>
|
||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
@ -1,11 +0,0 @@
|
|||||||
public class ClientConfiguration
|
|
||||||
{
|
|
||||||
public bool Host = false;
|
|
||||||
public int HostPort = 8888;
|
|
||||||
|
|
||||||
public string ServerAddress = "localhost";
|
|
||||||
public int ServerPort = 8888;
|
|
||||||
|
|
||||||
public int windowWidth = 1024;
|
|
||||||
public int windowHeight = 576;
|
|
||||||
}
|
|
@ -1,90 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
|
||||||
<RollForward>Major</RollForward>
|
|
||||||
<PublishReadyToRun>false</PublishReadyToRun>
|
|
||||||
<TieredCompilation>false</TieredCompilation>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<RootNamespace>Pong.Platforms.Desktop</RootNamespace>
|
|
||||||
<AssemblyName>Pong</AssemblyName>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
|
||||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Remove="Icon.ico" />
|
|
||||||
<None Remove="Icon.bmp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Include="Icon.ico">
|
|
||||||
<LogicalName>Icon.ico</LogicalName>
|
|
||||||
</EmbeddedResource>
|
|
||||||
<EmbeddedResource Include="Icon.bmp">
|
|
||||||
<LogicalName>Icon.bmp</LogicalName>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
|
|
||||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
|
|
||||||
<PackageReference Include="nulastudio.NetBeauty" Version="2.1.5" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="../../Shared/Shared.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
|
|
||||||
<Link>Content/Content.mgcb</Link>
|
|
||||||
</MonoGameContentReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="../../Shared/Shared.csproj" />
|
|
||||||
<ProjectReference Include="..\..\Engine\Engine.Serializers\Engine.Serializers.Yaml\Engine.Serializers.Yaml.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
|
||||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
|
||||||
<Exec Command="dotnet tool restore" />
|
|
||||||
</Target>
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<BeautySharedRuntimeMode>False</BeautySharedRuntimeMode>
|
|
||||||
<!-- beauty into sub-directory, default is libs, quote with "" if contains space -->
|
|
||||||
<BeautyLibsDir Condition="$(BeautySharedRuntimeMode) == 'True'">../Libraries</BeautyLibsDir>
|
|
||||||
<BeautyLibsDir Condition="$(BeautySharedRuntimeMode) != 'True'">./Libraries</BeautyLibsDir>
|
|
||||||
<!-- dlls that you don't want to be moved or can not be moved -->
|
|
||||||
<!-- <BeautyExcludes>dll1.dll;lib*;...</BeautyExcludes> -->
|
|
||||||
<BeautyExcludes>SDL2.dll</BeautyExcludes>
|
|
||||||
<!-- dlls that end users never needed, so hide them -->
|
|
||||||
<BeautyHiddens>hostfxr;hostpolicy;*.deps.json;*.runtimeconfig*.json</BeautyHiddens>
|
|
||||||
<!-- set to True if you want to disable -->
|
|
||||||
<DisableBeauty>False</DisableBeauty>
|
|
||||||
<!-- set to False if you want to beauty on build -->
|
|
||||||
<BeautyOnPublishOnly>False</BeautyOnPublishOnly>
|
|
||||||
<!-- DO NOT TOUCH THIS OPTION -->
|
|
||||||
<BeautyNoRuntimeInfo>False</BeautyNoRuntimeInfo>
|
|
||||||
<!-- valid values: auto|with|without -->
|
|
||||||
<BeautyNBLoaderVerPolicy>auto</BeautyNBLoaderVerPolicy>
|
|
||||||
<!-- set to True if you want to allow 3rd debuggers(like dnSpy) debugs the app -->
|
|
||||||
<BeautyEnableDebugging>False</BeautyEnableDebugging>
|
|
||||||
<!-- the patch can reduce the file count -->
|
|
||||||
<!-- set to False if you want to disable -->
|
|
||||||
<!-- SCD Mode Feature Only -->
|
|
||||||
<BeautyUsePatch>True</BeautyUsePatch>
|
|
||||||
<!-- App Entry Dll = BeautyDir + BeautyAppHostDir + BeautyAppHostEntry -->
|
|
||||||
<!-- see https://github.com/nulastudio/NetBeauty2#customize-apphost for more details -->
|
|
||||||
<!-- relative path based on AppHostDir -->
|
|
||||||
<!-- .NET Core Non Single-File Only -->
|
|
||||||
<!-- <BeautyAppHostEntry>bin/MyApp.dll</BeautyAppHostEntry> -->
|
|
||||||
<!-- relative path based on BeautyDir -->
|
|
||||||
<!-- .NET Core Non Single-File Only -->
|
|
||||||
<!-- <BeautyAppHostDir>..</BeautyAppHostDir> -->
|
|
||||||
<!-- <BeautyAfterTasks></BeautyAfterTasks> -->
|
|
||||||
<!-- valid values: Error|Detail|Info -->
|
|
||||||
<BeautyLogLevel>Info</BeautyLogLevel>
|
|
||||||
<!-- set to a repo mirror if you have troble in connecting github -->
|
|
||||||
<!-- <BeautyGitCDN>https://gitee.com/liesauer/HostFXRPatcher</BeautyGitCDN> -->
|
|
||||||
<!-- <BeautyGitTree>master</BeautyGitTree> -->
|
|
||||||
</PropertyGroup>
|
|
||||||
</Project>
|
|
Binary file not shown.
Before Width: | Height: | Size: 192 KiB |
Binary file not shown.
Before Width: | Height: | Size: 7.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 7.2 KiB |
@ -1,74 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Debug;
|
|
||||||
using Syntriax.Engine.Core.Serialization;
|
|
||||||
using Syntriax.Engine.Integration.MonoGame;
|
|
||||||
using Syntriax.Engine.Serializers.Yaml;
|
|
||||||
|
|
||||||
Universe universe = new();
|
|
||||||
|
|
||||||
ISerializer serializer = new YamlSerializer();
|
|
||||||
|
|
||||||
ILogger logger = new FileLogger($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
logger = new LoggerWrapper(logger, new ConsoleLogger());
|
|
||||||
#endif
|
|
||||||
|
|
||||||
universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = logger;
|
|
||||||
|
|
||||||
string settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "settings.yaml");
|
|
||||||
ClientConfiguration clientConfiguration = GetOrCreateConfiguration(serializer, logger, settingsPath);
|
|
||||||
|
|
||||||
if (clientConfiguration.Host)
|
|
||||||
Pong.PongUniverse.ApplyPongServer(universe, clientConfiguration.HostPort);
|
|
||||||
|
|
||||||
Pong.PongUniverse.ApplyPongClient(universe, clientConfiguration.ServerAddress, clientConfiguration.ServerPort);
|
|
||||||
Pong.PongUniverse.ApplyPongUniverse(universe);
|
|
||||||
|
|
||||||
universe.InstantiateUniverseObject().SetUniverseObject("Desktop HO")
|
|
||||||
.BehaviourController.AddBehaviour<KeyboardInputs>();
|
|
||||||
|
|
||||||
using MonoGameWindow monoGameWindow = new(universe);
|
|
||||||
|
|
||||||
monoGameWindow.Graphics.PreferredBackBufferWidth = clientConfiguration.windowWidth;
|
|
||||||
monoGameWindow.Graphics.PreferredBackBufferHeight = clientConfiguration.windowHeight;
|
|
||||||
monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef;
|
|
||||||
|
|
||||||
universe.FindBehaviour<Syntriax.Engine.Network.INetworkCommunicatorClient>()?
|
|
||||||
.OnConnectionEstablished.AddOneTimeListener(
|
|
||||||
(sender, connection) => monoGameWindow.Window.Title = $"Client {connection.Id}"
|
|
||||||
);
|
|
||||||
|
|
||||||
monoGameWindow.Run();
|
|
||||||
|
|
||||||
static ClientConfiguration GetOrCreateConfiguration(ISerializer serializer, ILogger logger, string settingsPath)
|
|
||||||
{
|
|
||||||
ClientConfiguration clientConfiguration;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
clientConfiguration = serializer.Deserialize<ClientConfiguration>(File.ReadAllText(settingsPath));
|
|
||||||
logger.Log(clientConfiguration, $"Configuration is successfully read");
|
|
||||||
}
|
|
||||||
catch (FileNotFoundException)
|
|
||||||
{
|
|
||||||
clientConfiguration = new();
|
|
||||||
logger.Log(clientConfiguration, $"Configuration does not exist");
|
|
||||||
File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
|
|
||||||
}
|
|
||||||
catch (Exception exception)
|
|
||||||
{
|
|
||||||
clientConfiguration = new();
|
|
||||||
logger.LogError(clientConfiguration, $"Error loading configuration");
|
|
||||||
logger.LogException(clientConfiguration, exception);
|
|
||||||
File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
|
|
||||||
}
|
|
||||||
|
|
||||||
logger.Log(clientConfiguration, $"Creating new configuration file at {settingsPath}");
|
|
||||||
return clientConfiguration;
|
|
||||||
}
|
|
@ -1,131 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
|
||||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
|
||||||
|
|
||||||
<svg
|
|
||||||
width="100mm"
|
|
||||||
height="100mm"
|
|
||||||
viewBox="0 0 100 100"
|
|
||||||
version="1.1"
|
|
||||||
id="svg5"
|
|
||||||
inkscape:version="1.2.2 (b0a8486541, 2022-12-01)"
|
|
||||||
sodipodi:docname="icon.svg"
|
|
||||||
inkscape:export-filename="Icon.png"
|
|
||||||
inkscape:export-xdpi="65.024002"
|
|
||||||
inkscape:export-ydpi="65.024002"
|
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
|
||||||
xmlns:svg="http://www.w3.org/2000/svg">
|
|
||||||
<sodipodi:namedview
|
|
||||||
id="namedview7"
|
|
||||||
pagecolor="#505050"
|
|
||||||
bordercolor="#eeeeee"
|
|
||||||
borderopacity="1"
|
|
||||||
inkscape:showpageshadow="0"
|
|
||||||
inkscape:pageopacity="0"
|
|
||||||
inkscape:pagecheckerboard="0"
|
|
||||||
inkscape:deskcolor="#505050"
|
|
||||||
inkscape:document-units="mm"
|
|
||||||
showgrid="false"
|
|
||||||
inkscape:zoom="0.76791526"
|
|
||||||
inkscape:cx="-14.975611"
|
|
||||||
inkscape:cy="272.16545"
|
|
||||||
inkscape:window-width="1920"
|
|
||||||
inkscape:window-height="1008"
|
|
||||||
inkscape:window-x="0"
|
|
||||||
inkscape:window-y="36"
|
|
||||||
inkscape:window-maximized="1"
|
|
||||||
inkscape:current-layer="layer1" />
|
|
||||||
<defs
|
|
||||||
id="defs2">
|
|
||||||
<inkscape:path-effect
|
|
||||||
effect="taper_stroke"
|
|
||||||
id="path-effect1965"
|
|
||||||
is_visible="true"
|
|
||||||
lpeversion="1"
|
|
||||||
stroke_width="14.57"
|
|
||||||
attach_start="0.99999"
|
|
||||||
end_offset="1e-07"
|
|
||||||
start_smoothing="0"
|
|
||||||
end_smoothing="0"
|
|
||||||
jointype="extrapolated"
|
|
||||||
start_shape="center"
|
|
||||||
end_shape="center"
|
|
||||||
miter_limit="1000.5" />
|
|
||||||
<inkscape:path-effect
|
|
||||||
effect="join_type"
|
|
||||||
id="path-effect1959"
|
|
||||||
is_visible="true"
|
|
||||||
lpeversion="1"
|
|
||||||
linecap_type="square"
|
|
||||||
line_width="0.26458299"
|
|
||||||
linejoin_type="extrp_arc"
|
|
||||||
miter_limit="100"
|
|
||||||
attempt_force_join="true" />
|
|
||||||
<inkscape:path-effect
|
|
||||||
effect="powerstroke"
|
|
||||||
id="path-effect1957"
|
|
||||||
is_visible="true"
|
|
||||||
lpeversion="1"
|
|
||||||
offset_points="0.2,0.1322915 | 1,0.1322915 | 1.8,0.1322915"
|
|
||||||
not_jump="false"
|
|
||||||
sort_points="true"
|
|
||||||
interpolator_type="Linear"
|
|
||||||
interpolator_beta="1"
|
|
||||||
start_linecap_type="zerowidth"
|
|
||||||
linejoin_type="miter"
|
|
||||||
miter_limit="11100"
|
|
||||||
scale_width="20"
|
|
||||||
end_linecap_type="butt" />
|
|
||||||
<inkscape:path-effect
|
|
||||||
effect="fill_between_many"
|
|
||||||
method="bsplinespiro"
|
|
||||||
linkedpaths="#path1175,0,1"
|
|
||||||
id="path-effect1961"
|
|
||||||
is_visible="true"
|
|
||||||
lpeversion="0"
|
|
||||||
join="true"
|
|
||||||
close="true"
|
|
||||||
autoreverse="true" />
|
|
||||||
<inkscape:path-effect
|
|
||||||
effect="fill_between_many"
|
|
||||||
method="bsplinespiro"
|
|
||||||
linkedpaths="#path1175,0,1"
|
|
||||||
id="path-effect1967"
|
|
||||||
is_visible="true"
|
|
||||||
lpeversion="0"
|
|
||||||
join="true"
|
|
||||||
close="true"
|
|
||||||
autoreverse="true" />
|
|
||||||
</defs>
|
|
||||||
<g
|
|
||||||
inkscape:label="Layer 1"
|
|
||||||
inkscape:groupmode="layer"
|
|
||||||
id="layer1">
|
|
||||||
<rect
|
|
||||||
style="fill:#25202c;fill-opacity:1;stroke:none;stroke-width:0.264583;stroke-linecap:square;stroke-linejoin:bevel;stroke-opacity:1;paint-order:fill markers stroke"
|
|
||||||
id="rect4712"
|
|
||||||
width="100"
|
|
||||||
height="100"
|
|
||||||
x="0"
|
|
||||||
y="0"
|
|
||||||
ry="24.342688" />
|
|
||||||
<circle
|
|
||||||
style="fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.296213;stroke-linecap:square;stroke-linejoin:bevel;paint-order:fill markers stroke"
|
|
||||||
id="path234"
|
|
||||||
cx="32.183838"
|
|
||||||
cy="37.277283"
|
|
||||||
r="11.198684" />
|
|
||||||
<rect
|
|
||||||
style="fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.296213;stroke-linecap:square;stroke-linejoin:bevel;paint-order:fill markers stroke"
|
|
||||||
id="rect1054"
|
|
||||||
width="19.398724"
|
|
||||||
height="71.576004"
|
|
||||||
x="59.616123"
|
|
||||||
y="14.211996" />
|
|
||||||
<path
|
|
||||||
id="path1175"
|
|
||||||
style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:4.31583;stroke-linecap:square;stroke-linejoin:bevel;stroke-opacity:1;paint-order:fill markers stroke"
|
|
||||||
d="m 45.710924,37.909235 c -0.08308,1.7843 -0.506133,3.552079 -1.278577,5.16464 -1.067261,2.404981 -2.906892,4.366553 -5.129349,5.714834 l 10.696654,4.40096 -13.418115,24.765056 21.254461,-19.595787 c 5.44e-4,-4.297076 -4.96e-4,-8.593943 5.78e-4,-12.891057 z" />
|
|
||||||
</g>
|
|
||||||
</svg>
|
|
Before Width: | Height: | Size: 4.2 KiB |
@ -1,39 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
using Microsoft.AspNetCore.Builder;
|
|
||||||
using Microsoft.AspNetCore.Http;
|
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
namespace Server;
|
|
||||||
|
|
||||||
public class PongEndpoints : Behaviour, IFirstFrameUpdate
|
|
||||||
{
|
|
||||||
private INetworkCommunicatorServer? server = null!;
|
|
||||||
|
|
||||||
public PongEndpoints()
|
|
||||||
{
|
|
||||||
Task.Run(() =>
|
|
||||||
{
|
|
||||||
WebApplicationBuilder builder = WebApplication.CreateBuilder();
|
|
||||||
|
|
||||||
builder.Services.AddHealthChecks();
|
|
||||||
|
|
||||||
WebApplication app = builder.Build();
|
|
||||||
|
|
||||||
app.MapHealthChecks("/health");
|
|
||||||
|
|
||||||
app.MapGet("/stats", GetStats);
|
|
||||||
|
|
||||||
app.Run($"http://0.0.0.0:{Environment.GetEnvironmentVariable("PORT") ?? "8888"}");
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private IResult GetStats() => Results.Json(new { Count = server?.Connections.Count ?? 0 });
|
|
||||||
|
|
||||||
public void FirstActiveFrame() => server = Universe.FindRequiredBehaviour<INetworkCommunicatorServer>();
|
|
||||||
protected override void OnExitedUniverse(IUniverse universe) => server = null;
|
|
||||||
}
|
|
@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Threading;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Debug;
|
|
||||||
|
|
||||||
Universe universe = new();
|
|
||||||
|
|
||||||
FileLogger fileLogger = new($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
|
|
||||||
universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController
|
|
||||||
.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = new LoggerWrapper(fileLogger, new ConsoleLogger());
|
|
||||||
|
|
||||||
Pong.PongUniverse.ApplyPongServer(universe, int.Parse(Environment.GetEnvironmentVariable("PORT") ?? "8888"));
|
|
||||||
Pong.PongUniverse.ApplyPongUniverse(universe);
|
|
||||||
|
|
||||||
universe.InstantiateUniverseObject().SetUniverseObject("Endpoints").BehaviourController
|
|
||||||
.AddBehaviour<Server.PongEndpoints>();
|
|
||||||
|
|
||||||
DateTime lastRun = DateTime.UtcNow;
|
|
||||||
TimeSpan interval = new(0, 0, 0, 0, 16);
|
|
||||||
TimeSpan timeSinceStart = new(0);
|
|
||||||
|
|
||||||
universe.Initialize();
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
if (lastRun + interval <= DateTime.UtcNow)
|
|
||||||
{
|
|
||||||
lastRun += interval;
|
|
||||||
timeSinceStart += interval;
|
|
||||||
universe.Update(new(timeSinceStart, interval));
|
|
||||||
}
|
|
||||||
Thread.Sleep(1);
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk.Web">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>Exe</OutputType>
|
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="../../Shared/Shared.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Microsoft.AspNetCore" Version="2.3.0" />
|
|
||||||
<PackageReference Include="Microsoft.Extensions.Diagnostics.HealthChecks" Version="10.0.0-preview.5.25277.114" />
|
|
||||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
165
Pong.sln
165
Pong.sln
@ -7,160 +7,41 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F7F626
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game", "Game\Game.csproj", "{500E1B05-39D7-4232-8051-E7351D745306}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine\Engine.Input\Engine.Input.csproj", "{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}"
|
||||||
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine", "Engine\Engine\Engine.csproj", "{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}"
|
|
||||||
EndProject
|
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{FECFFD54-338F-4060-9161-1E5770D1DC33}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Platforms\Desktop\Desktop.csproj", "{2B627F66-5A61-4F69-B479-62EEAB603D01}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Systems", "Engine\Engine.Systems\Engine.Systems.csproj", "{8863A1BA-2E83-419F-BACB-D4A4156EC71C}"
|
|
||||||
EndProject
|
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine.Integration", "Engine.Integration", "{9059393F-4073-9273-0EEC-2B1BA61B620B}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Integration.MonoGame", "Engine\Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Server", "Platforms\Server\Server.csproj", "{A15263DB-DF65-4A07-8CA1-33A2919501A0}"
|
|
||||||
EndProject
|
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine.Serializers", "Engine.Serializers", "{F1257AE1-A8BC-DE44-CB86-406F1335A1D0}"
|
|
||||||
EndProject
|
|
||||||
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@ -1,36 +0,0 @@
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|
||||||
"commands": [
|
|
||||||
"mgcb-editor-linux"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"dotnet-mgcb-editor-windows": {
|
|
||||||
"version": "3.8.2.1105",
|
|
||||||
"commands": [
|
|
||||||
"mgcb-editor-windows"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"dotnet-mgcb-editor-mac": {
|
|
||||||
"version": "3.8.2.1105",
|
|
||||||
"commands": [
|
|
||||||
"mgcb-editor-mac"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,110 +0,0 @@
|
|||||||
using Microsoft.Xna.Framework.Audio;
|
|
||||||
using Microsoft.Xna.Framework.Content;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Integration.MonoGame;
|
|
||||||
using Syntriax.Engine.Network;
|
|
||||||
using Syntriax.Engine.Physics2D;
|
|
||||||
using Syntriax.Engine.Systems.Tween;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
|
||||||
|
|
||||||
public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate, INetworkEntity,
|
|
||||||
IPacketListenerClient<Ball.BallUpdatePacket>,
|
|
||||||
IPacketListenerClient<Ball.BallResetPacket>
|
|
||||||
{
|
|
||||||
public float Speed { get; set; } = 500f;
|
|
||||||
public float SpeedUpMultiplier { get; set; } = .025f;
|
|
||||||
|
|
||||||
public IRigidBody2D RigidBody { get; private set; } = null!;
|
|
||||||
|
|
||||||
private IPhysicsEngine2D physicsEngine2D = null!;
|
|
||||||
private ITweenManager tweenManager = null!;
|
|
||||||
private INetworkCommunicatorServer? networkServer = null;
|
|
||||||
private ITween? networkTween = null;
|
|
||||||
|
|
||||||
private SoundEffect? bounceSoundEffect = null;
|
|
||||||
|
|
||||||
public void FirstActiveFrame()
|
|
||||||
{
|
|
||||||
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
|
|
||||||
physicsEngine2D = Universe.FindRequiredBehaviour<IPhysicsEngine2D>();
|
|
||||||
tweenManager = Universe.FindRequiredBehaviour<ITweenManager>();
|
|
||||||
RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
|
|
||||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadContent(ContentManager content)
|
|
||||||
{
|
|
||||||
bounceSoundEffect = content.Load<SoundEffect>("Audio/Bounce");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LaunchBall(Vector2D launchDirection)
|
|
||||||
{
|
|
||||||
ResetBall();
|
|
||||||
RigidBody.Velocity = launchDirection * Speed;
|
|
||||||
networkServer?.SendToAll(new BallUpdatePacket(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetBall()
|
|
||||||
{
|
|
||||||
if (networkTween is not null)
|
|
||||||
tweenManager.CancelTween(networkTween);
|
|
||||||
Transform.Position = Vector2D.Zero;
|
|
||||||
RigidBody.Velocity = Vector2D.Zero;
|
|
||||||
networkServer?.SendToAll(new BallResetPacket());
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PhysicsUpdate(float delta)
|
|
||||||
{
|
|
||||||
if (RigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Vector2D direction = RigidBody.Velocity.Normalized;
|
|
||||||
RigidBody.Velocity += direction * delta * SpeedUpMultiplier;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
|
||||||
{
|
|
||||||
if (Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
|
||||||
RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
|
|
||||||
else
|
|
||||||
RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
|
|
||||||
|
|
||||||
if (information.Detected.Transform.BehaviourController.GetBehaviour<ScoreWall>() is null)
|
|
||||||
networkServer?.SendToAll(new BallUpdatePacket(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
public Ball() { }
|
|
||||||
public Ball(float speed) => Speed = speed;
|
|
||||||
|
|
||||||
void IPacketListenerClient<BallResetPacket>.OnClientPacketArrived(IConnection sender, BallResetPacket packet) => ResetBall();
|
|
||||||
void IPacketListenerClient<BallUpdatePacket>.OnClientPacketArrived(IConnection sender, BallUpdatePacket packet)
|
|
||||||
{
|
|
||||||
Vector2D localToServerPosition = Transform.Position.FromTo(packet.Position);
|
|
||||||
if (localToServerPosition.MagnitudeSquared < 4f)
|
|
||||||
networkTween = Transform.TweenPositionAdditive(tweenManager, .25f, localToServerPosition);
|
|
||||||
else
|
|
||||||
Transform.Position = packet.Position;
|
|
||||||
|
|
||||||
if (RigidBody.Velocity.MagnitudeSquared >= .01f)
|
|
||||||
bounceSoundEffect?.Play();
|
|
||||||
|
|
||||||
RigidBody.Velocity = packet.Velocity;
|
|
||||||
physicsEngine2D.StepIndividual(RigidBody, sender.Ping);
|
|
||||||
}
|
|
||||||
|
|
||||||
private class BallResetPacket : INetworkPacket;
|
|
||||||
private class BallUpdatePacket : INetworkPacket
|
|
||||||
{
|
|
||||||
public Vector2D Position { get; set; } = Vector2D.Zero;
|
|
||||||
public Vector2D Velocity { get; set; } = Vector2D.Zero;
|
|
||||||
|
|
||||||
public BallUpdatePacket() { }
|
|
||||||
public BallUpdatePacket(Ball ballBehaviour)
|
|
||||||
{
|
|
||||||
Position = ballBehaviour.Transform.Position;
|
|
||||||
Velocity = ballBehaviour.RigidBody.Velocity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,29 +0,0 @@
|
|||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Integration.MonoGame;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
|
||||||
|
|
||||||
public class DrawableColliderCircle : Syntriax.Engine.Physics2D.Collider2DCircle, IDrawableTriangle
|
|
||||||
{
|
|
||||||
private const float CIRCLE_SEGMENT_COUNT = 32f;
|
|
||||||
|
|
||||||
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255);
|
|
||||||
|
|
||||||
public void Draw(ITriangleBatch triangleBatch)
|
|
||||||
{
|
|
||||||
Recalculate();
|
|
||||||
|
|
||||||
for (int i = 0; i < CIRCLE_SEGMENT_COUNT; i++)
|
|
||||||
{
|
|
||||||
float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
|
|
||||||
float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
|
|
||||||
|
|
||||||
Vector2D firstVertex = new Vector2D(Math.Sin(iPi1), Math.Cos(iPi1)) * CircleWorld.Radius;
|
|
||||||
Vector2D secondVertex = new Vector2D(Math.Sin(iPi2), Math.Cos(iPi2)) * CircleWorld.Radius;
|
|
||||||
triangleBatch.Draw(new(CircleWorld.Center, CircleWorld.Center + firstVertex, CircleWorld.Center + secondVertex), Color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public DrawableColliderCircle(Circle circle) : base(circle) { }
|
|
||||||
public DrawableColliderCircle(Circle circle, ColorRGBA color) : base(circle) { Color = color; }
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Integration.MonoGame;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
|
||||||
|
|
||||||
public class DrawableColliderShape : Syntriax.Engine.Physics2D.Collider2DShape, IDrawableTriangle
|
|
||||||
{
|
|
||||||
private readonly IList<Triangle> triangles = [];
|
|
||||||
|
|
||||||
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255);
|
|
||||||
|
|
||||||
public void Draw(ITriangleBatch triangleBatch)
|
|
||||||
{
|
|
||||||
Recalculate();
|
|
||||||
|
|
||||||
ShapeWorld.ToTrianglesConvex(triangles);
|
|
||||||
|
|
||||||
foreach (Triangle triangle in triangles)
|
|
||||||
triangleBatch.Draw(triangle, Color);
|
|
||||||
}
|
|
||||||
|
|
||||||
public DrawableColliderShape(Shape2D shape) : base(shape) { }
|
|
||||||
public DrawableColliderShape(Shape2D shape, ColorRGBA color) : base(shape) { Color = color; }
|
|
||||||
}
|
|
@ -1,31 +0,0 @@
|
|||||||
using Microsoft.Xna.Framework.Content;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Integration.MonoGame;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
|
||||||
|
|
||||||
public class Label : Behaviour2D, IDrawableSprite, ILoadContent
|
|
||||||
{
|
|
||||||
public SpriteFont? Font { get; set; } = null;
|
|
||||||
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255, 255);
|
|
||||||
public int Size { get; set; } = 16;
|
|
||||||
public string Text { get; set; } = string.Empty;
|
|
||||||
|
|
||||||
public void Draw(ISpriteBatch spriteBatch)
|
|
||||||
{
|
|
||||||
if (Font is null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
spriteBatch.DrawString(Font, Text, Transform.Position, Color.ToPreMultipliedColor(), Transform.Rotation, Vector2D.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadContent(ContentManager content)
|
|
||||||
{
|
|
||||||
Font ??= content.Load<SpriteFont>("UbuntuMono");
|
|
||||||
}
|
|
||||||
|
|
||||||
public Label() { }
|
|
||||||
public Label(SpriteFont font) => Font = font;
|
|
||||||
}
|
|
@ -1,126 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework.Input;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Network;
|
|
||||||
using Syntriax.Engine.Physics2D;
|
|
||||||
using Syntriax.Engine.Systems.Input;
|
|
||||||
using Syntriax.Engine.Systems.Tween;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
|
||||||
|
|
||||||
public class Paddle(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D,
|
|
||||||
IFirstFrameUpdate, IPhysicsIteration, IPostPhysicsUpdate,
|
|
||||||
IPacketListenerServer<Paddle.PaddleKeyStatePacket>, IPacketListenerClient<Paddle.PaddleKeyStatePacket>
|
|
||||||
{
|
|
||||||
private Keys Up { get; } = Up;
|
|
||||||
private Keys Down { get; } = Down;
|
|
||||||
public float High { get; } = High;
|
|
||||||
public float Low { get; } = Low;
|
|
||||||
public float Speed { get; set; } = Speed;
|
|
||||||
|
|
||||||
private bool isUpPressed = false;
|
|
||||||
private bool isDownPressed = false;
|
|
||||||
|
|
||||||
private IButtonInputs<Keys>? inputs = null;
|
|
||||||
private INetworkCommunicatorClient? networkClient = null!;
|
|
||||||
private INetworkCommunicatorServer? networkServer = null;
|
|
||||||
private IRigidBody2D rigidBody = null!;
|
|
||||||
private IPhysicsEngine2D physicsEngine2D = null!;
|
|
||||||
|
|
||||||
private ITween? networkTween = null;
|
|
||||||
private ITweenManager tweenManager = null!;
|
|
||||||
|
|
||||||
public void PhysicsIterate(float delta)
|
|
||||||
{
|
|
||||||
if (isUpPressed)
|
|
||||||
rigidBody.Transform.Position += Vector2D.Up * Speed * delta;
|
|
||||||
else if (isDownPressed)
|
|
||||||
rigidBody.Transform.Position -= Vector2D.Up * Speed * delta;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PostPhysicsUpdate(float delta)
|
|
||||||
{
|
|
||||||
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FirstActiveFrame()
|
|
||||||
{
|
|
||||||
physicsEngine2D = Universe.FindRequiredBehaviour<IPhysicsEngine2D>();
|
|
||||||
inputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
|
|
||||||
networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
|
|
||||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
|
||||||
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
|
|
||||||
tweenManager = Universe.FindRequiredBehaviour<ITweenManager>();
|
|
||||||
|
|
||||||
inputs?.RegisterOnPress(Up, OnUpPressed);
|
|
||||||
inputs?.RegisterOnRelease(Up, OnUpReleased);
|
|
||||||
|
|
||||||
inputs?.RegisterOnPress(Down, OnDownPressed);
|
|
||||||
inputs?.RegisterOnRelease(Down, OnDownReleased);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnFinalize()
|
|
||||||
{
|
|
||||||
inputs?.UnregisterOnPress(Up, OnUpPressed);
|
|
||||||
inputs?.UnregisterOnRelease(Up, OnUpReleased);
|
|
||||||
|
|
||||||
inputs?.UnregisterOnPress(Down, OnDownPressed);
|
|
||||||
inputs?.UnregisterOnRelease(Down, OnDownReleased);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnUpPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
|
|
||||||
private void OnUpReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
|
|
||||||
private void OnDownPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
|
|
||||||
private void OnDownReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
|
|
||||||
|
|
||||||
public void OnServerPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
|
|
||||||
{
|
|
||||||
physicsEngine2D.StepIndividual(rigidBody, -sender.Ping.Min(.05f));
|
|
||||||
|
|
||||||
isUpPressed = packet.IsUpPressed;
|
|
||||||
isDownPressed = packet.IsDownPressed;
|
|
||||||
|
|
||||||
physicsEngine2D.StepIndividual(rigidBody, sender.Ping.Min(.05f));
|
|
||||||
networkServer?.SendToAll(new PaddleKeyStatePacket(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnClientPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
|
|
||||||
{
|
|
||||||
if (packet.IsDownPressed || packet.IsUpPressed) // Check if the server paddle is moving
|
|
||||||
if (isDownPressed == packet.IsDownPressed && isUpPressed == packet.IsUpPressed) // Check if we are the ones giving the inputs
|
|
||||||
return;
|
|
||||||
|
|
||||||
physicsEngine2D.StepIndividual(rigidBody, -sender.Ping);
|
|
||||||
|
|
||||||
isUpPressed = packet.IsUpPressed;
|
|
||||||
isDownPressed = packet.IsDownPressed;
|
|
||||||
|
|
||||||
physicsEngine2D.StepIndividual(rigidBody, sender.Ping);
|
|
||||||
|
|
||||||
Vector2D localToServerPosition = Transform.Position.FromTo(packet.Position);
|
|
||||||
networkTween = Transform.TweenPositionAdditive(tweenManager, .1f, localToServerPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class PaddleKeyStatePacket : IEntityNetworkPacket
|
|
||||||
{
|
|
||||||
public string EntityId { get; set; } = default!;
|
|
||||||
public Vector2D Position { get; set; } = default!;
|
|
||||||
public bool IsUpPressed { get; set; } = default!;
|
|
||||||
public bool IsDownPressed { get; set; } = default!;
|
|
||||||
|
|
||||||
public PaddleKeyStatePacket Set(Paddle paddleBehaviour)
|
|
||||||
{
|
|
||||||
EntityId = paddleBehaviour.Id;
|
|
||||||
Position = paddleBehaviour.Transform.Position;
|
|
||||||
IsUpPressed = paddleBehaviour.isUpPressed;
|
|
||||||
IsDownPressed = paddleBehaviour.isDownPressed;
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public PaddleKeyStatePacket() { }
|
|
||||||
public PaddleKeyStatePacket(Paddle paddleBehaviour) => Set(paddleBehaviour);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,107 +0,0 @@
|
|||||||
using Microsoft.Xna.Framework.Audio;
|
|
||||||
using Microsoft.Xna.Framework.Content;
|
|
||||||
using Microsoft.Xna.Framework.Input;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Debug;
|
|
||||||
using Syntriax.Engine.Integration.MonoGame;
|
|
||||||
using Syntriax.Engine.Network;
|
|
||||||
using Syntriax.Engine.Systems.Input;
|
|
||||||
using Syntriax.Engine.Systems.Time;
|
|
||||||
using Syntriax.Engine.Systems.Tween;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
|
||||||
|
|
||||||
public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
|
|
||||||
IPacketListenerServer<PongGameStarter.RequestStartPacket>,
|
|
||||||
IPacketListenerClient<PongGameStarter.RequestStartPacket>
|
|
||||||
{
|
|
||||||
private const float START_COUNTDOWN = 3f;
|
|
||||||
|
|
||||||
private INetworkCommunicatorServer? networkServer = null;
|
|
||||||
private INetworkCommunicatorClient? networkClient = null;
|
|
||||||
private ITweenManager? tweenManager = null;
|
|
||||||
private PongManager pongManager = null!;
|
|
||||||
|
|
||||||
private ILogger? logger = null;
|
|
||||||
|
|
||||||
private Label? label = null;
|
|
||||||
private TickerTimer timer = null!;
|
|
||||||
|
|
||||||
private SoundEffectInstance? tickSoundEffect = null;
|
|
||||||
private SoundEffectInstance? startSoundEffect = null;
|
|
||||||
|
|
||||||
public void FirstActiveFrame()
|
|
||||||
{
|
|
||||||
IButtonInputs<Keys>? buttonInputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
|
|
||||||
buttonInputs?.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
|
|
||||||
|
|
||||||
networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
|
|
||||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
|
||||||
tweenManager = Universe.FindBehaviour<ITweenManager>();
|
|
||||||
pongManager = BehaviourController.GetRequiredBehaviourInParent<PongManager>();
|
|
||||||
label = BehaviourController.GetRequiredBehaviour<Label>();
|
|
||||||
logger = Universe.FindBehaviour<ILogger>();
|
|
||||||
|
|
||||||
if (!BehaviourController.TryGetBehaviour(out timer!))
|
|
||||||
{
|
|
||||||
timer = BehaviourController.AddBehaviour<TickerTimer>();
|
|
||||||
timer.OnStarted.AddListener(OnCountdownStart);
|
|
||||||
timer.OnTick.AddListener(DisplayCountdown);
|
|
||||||
timer.OnStopped.AddListener(StartPong);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadContent(ContentManager content)
|
|
||||||
{
|
|
||||||
tickSoundEffect = content.Load<SoundEffect>("Audio/TimerTick").CreateInstance();
|
|
||||||
startSoundEffect = content.Load<SoundEffect>("Audio/TimerEnd").CreateInstance();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCountdownStart(IReadOnlyTimer sender)
|
|
||||||
{
|
|
||||||
pongManager.Reset();
|
|
||||||
DisplayCountdown(timer);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DisplayCountdown(ITicker sender)
|
|
||||||
{
|
|
||||||
tickSoundEffect?.Play();
|
|
||||||
|
|
||||||
if (label != null)
|
|
||||||
{
|
|
||||||
label.Text = $"{START_COUNTDOWN - timer.TickCounter}";
|
|
||||||
label.Color = new ColorRGBA(255, 255, 255, 255);
|
|
||||||
if (tweenManager is not null)
|
|
||||||
label.Color.TweenColor(tweenManager, 1f, new ColorRGBA(255, 255, 255, 0), (x) => label.Color = x);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void StartPong(IReadOnlyTimer sender)
|
|
||||||
{
|
|
||||||
startSoundEffect?.Play();
|
|
||||||
pongManager.Start();
|
|
||||||
}
|
|
||||||
|
|
||||||
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
|
|
||||||
{
|
|
||||||
logger?.Log(this, $"{sender} requested start");
|
|
||||||
|
|
||||||
if (pongManager.IsGameInProgress)
|
|
||||||
{
|
|
||||||
logger?.Log(this, $"The game is already in progress");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
timer.Start(START_COUNTDOWN);
|
|
||||||
networkServer?.SendToAll(packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IPacketListenerClient<RequestStartPacket>.OnClientPacketArrived(IConnection sender, RequestStartPacket packet)
|
|
||||||
{
|
|
||||||
logger?.Log(this, $"Server is starting the game");
|
|
||||||
timer.Start(START_COUNTDOWN - sender.Ping);
|
|
||||||
}
|
|
||||||
|
|
||||||
private class RequestStartPacket : INetworkPacket;
|
|
||||||
}
|
|
@ -1,154 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework.Audio;
|
|
||||||
using Microsoft.Xna.Framework.Content;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Debug;
|
|
||||||
using Syntriax.Engine.Integration.MonoGame;
|
|
||||||
using Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
|
||||||
|
|
||||||
public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
|
|
||||||
IPacketListenerClient<PongManager.StartPacket>,
|
|
||||||
IPacketListenerClient<PongManager.ScorePacket>
|
|
||||||
{
|
|
||||||
public Action<PongManager>? OnReset { get; set; } = null;
|
|
||||||
public Action<PongManager>? OnFinished { get; set; } = null;
|
|
||||||
public Action<PongManager>? OnScoreUpdated { get; set; } = null;
|
|
||||||
|
|
||||||
private Random random = new();
|
|
||||||
|
|
||||||
private INetworkCommunicatorServer? networkServer = null;
|
|
||||||
private ILogger? logger = null;
|
|
||||||
private SoundEffectInstance? scoreSoundEffect = null;
|
|
||||||
private SoundEffectInstance? gameEndSoundEffect = null;
|
|
||||||
|
|
||||||
public int ScoreLeft { get; private set; } = 0;
|
|
||||||
public int ScoreRight { get; private set; } = 0;
|
|
||||||
public int ScoreSum => ScoreLeft + ScoreRight;
|
|
||||||
|
|
||||||
public int WinScore { get; } = 5;
|
|
||||||
public Ball Ball { get; private set; } = null!;
|
|
||||||
public bool IsGameInProgress { get; private set; } = false;
|
|
||||||
|
|
||||||
public PongManager() => WinScore = 5;
|
|
||||||
public PongManager(int winScore) => WinScore = winScore;
|
|
||||||
|
|
||||||
public void FirstActiveFrame()
|
|
||||||
{
|
|
||||||
Ball = Universe.FindRequiredBehaviour<Ball>();
|
|
||||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
|
||||||
logger = Universe.FindBehaviour<ILogger>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadContent(ContentManager content)
|
|
||||||
{
|
|
||||||
gameEndSoundEffect = content.Load<SoundEffect>("Audio/Win").CreateInstance();
|
|
||||||
scoreSoundEffect = content.Load<SoundEffect>("Audio/Score").CreateInstance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ScoreToLeft()
|
|
||||||
{
|
|
||||||
ScoreLeft++;
|
|
||||||
PostScoreUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ScoreToRight()
|
|
||||||
{
|
|
||||||
ScoreRight++;
|
|
||||||
PostScoreUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Start()
|
|
||||||
{
|
|
||||||
if (networkServer is null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (Ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
Reset();
|
|
||||||
IsGameInProgress = true;
|
|
||||||
PostScoreUpdate();
|
|
||||||
networkServer.SendToAll(new StartPacket());
|
|
||||||
logger?.Log(this, $"Game started");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
{
|
|
||||||
ScoreLeft = ScoreRight = 0;
|
|
||||||
IsGameInProgress = false;
|
|
||||||
|
|
||||||
Ball.ResetBall();
|
|
||||||
|
|
||||||
OnReset?.Invoke(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PostScoreUpdate()
|
|
||||||
{
|
|
||||||
OnScoreUpdated?.Invoke(this);
|
|
||||||
Ball.ResetBall();
|
|
||||||
|
|
||||||
if (networkServer is not null)
|
|
||||||
{
|
|
||||||
networkServer.SendToAll(new ScorePacket(this));
|
|
||||||
logger?.Log(this, $"Sending score update packet to all: {ScoreLeft} - {ScoreRight}");
|
|
||||||
}
|
|
||||||
|
|
||||||
int halfwayScore = (int)(WinScore * .5f);
|
|
||||||
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
|
||||||
{
|
|
||||||
IsGameInProgress = false;
|
|
||||||
gameEndSoundEffect?.Play();
|
|
||||||
OnFinished?.Invoke(this);
|
|
||||||
logger?.Log(this, $"Game finished: {ScoreLeft} - {ScoreRight}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Ball.LaunchBall(GetBallLaunchDirection());
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector2D GetBallLaunchDirection()
|
|
||||||
{
|
|
||||||
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
|
|
||||||
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
|
|
||||||
bool isBackwards = (random.Next() % 2) == 1;
|
|
||||||
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.Pi : rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IPacketListenerClient<ScorePacket>.OnClientPacketArrived(IConnection sender, ScorePacket packet)
|
|
||||||
{
|
|
||||||
ScoreLeft = packet.Left;
|
|
||||||
ScoreRight = packet.Right;
|
|
||||||
|
|
||||||
PostScoreUpdate();
|
|
||||||
|
|
||||||
if (IsGameInProgress && (ScoreLeft != 0 || ScoreRight != 0))
|
|
||||||
scoreSoundEffect?.Play();
|
|
||||||
|
|
||||||
logger?.Log(this, $"Client score update packet arrived: {packet.Left} - {packet.Right}");
|
|
||||||
}
|
|
||||||
|
|
||||||
void IPacketListenerClient<StartPacket>.OnClientPacketArrived(IConnection sender, StartPacket packet)
|
|
||||||
{
|
|
||||||
IsGameInProgress = true;
|
|
||||||
logger?.Log(this, $"Game started");
|
|
||||||
}
|
|
||||||
|
|
||||||
private class StartPacket : INetworkPacket;
|
|
||||||
private class ScorePacket : INetworkPacket
|
|
||||||
{
|
|
||||||
public int Left { get; set; }
|
|
||||||
public int Right { get; set; }
|
|
||||||
|
|
||||||
public ScorePacket() { }
|
|
||||||
public ScorePacket(PongManager pongManagerBehaviour)
|
|
||||||
{
|
|
||||||
Left = pongManagerBehaviour.ScoreLeft;
|
|
||||||
Right = pongManagerBehaviour.ScoreRight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,28 +0,0 @@
|
|||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
|
||||||
|
|
||||||
public class ScoreLabel(bool IsLeft) : Label, IFirstFrameUpdate
|
|
||||||
{
|
|
||||||
public readonly bool IsLeft = IsLeft;
|
|
||||||
|
|
||||||
private PongManager pongManager = null!;
|
|
||||||
|
|
||||||
public void FirstActiveFrame()
|
|
||||||
{
|
|
||||||
pongManager = Universe.FindRequiredBehaviour<PongManager>();
|
|
||||||
|
|
||||||
pongManager.OnScoreUpdated += UpdateScores;
|
|
||||||
pongManager.OnReset += UpdateScores;
|
|
||||||
|
|
||||||
UpdateScores(pongManager);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateScores(PongManager pongManager)
|
|
||||||
{
|
|
||||||
if (IsLeft)
|
|
||||||
Text = pongManager.ScoreLeft.ToString();
|
|
||||||
else
|
|
||||||
Text = pongManager.ScoreRight.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,52 +0,0 @@
|
|||||||
|
|
||||||
#----------------------------- Global Properties ----------------------------#
|
|
||||||
|
|
||||||
/outputDir:bin/$(Platform)
|
|
||||||
/intermediateDir:obj/$(Platform)
|
|
||||||
/platform:DesktopGL
|
|
||||||
/config:
|
|
||||||
/profile:Reach
|
|
||||||
/compress:False
|
|
||||||
|
|
||||||
#-------------------------------- References --------------------------------#
|
|
||||||
|
|
||||||
|
|
||||||
#---------------------------------- Content ---------------------------------#
|
|
||||||
|
|
||||||
#begin Audio/Bounce.wav
|
|
||||||
/importer:WavImporter
|
|
||||||
/processor:SoundEffectProcessor
|
|
||||||
/processorParam:Quality=Best
|
|
||||||
/build:Audio/Bounce.wav
|
|
||||||
|
|
||||||
#begin Audio/Score.wav
|
|
||||||
/importer:WavImporter
|
|
||||||
/processor:SoundEffectProcessor
|
|
||||||
/processorParam:Quality=Best
|
|
||||||
/build:Audio/Score.wav
|
|
||||||
|
|
||||||
#begin Audio/Win.wav
|
|
||||||
/importer:WavImporter
|
|
||||||
/processor:SoundEffectProcessor
|
|
||||||
/processorParam:Quality=Best
|
|
||||||
/build:Audio/Win.wav
|
|
||||||
|
|
||||||
#begin Audio/TimerTick.wav
|
|
||||||
/importer:WavImporter
|
|
||||||
/processor:SoundEffectProcessor
|
|
||||||
/processorParam:Quality=Best
|
|
||||||
/build:Audio/TimerTick.wav
|
|
||||||
|
|
||||||
#begin Audio/TimerEnd.wav
|
|
||||||
/importer:WavImporter
|
|
||||||
/processor:SoundEffectProcessor
|
|
||||||
/processorParam:Quality=Best
|
|
||||||
/build:Audio/TimerEnd.wav
|
|
||||||
|
|
||||||
#begin UbuntuMono.spritefont
|
|
||||||
/importer:FontDescriptionImporter
|
|
||||||
/processor:FontDescriptionProcessor
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:TextureFormat=Compressed
|
|
||||||
/build:UbuntuMono.spritefont
|
|
||||||
|
|
Binary file not shown.
@ -1,12 +0,0 @@
|
|||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public interface IConnection
|
|
||||||
{
|
|
||||||
string Id { get; }
|
|
||||||
|
|
||||||
float Ping { get; }
|
|
||||||
float RoundTrip { get; }
|
|
||||||
|
|
||||||
int PingMs { get; }
|
|
||||||
int RoundTripMs { get; }
|
|
||||||
}
|
|
@ -1,6 +0,0 @@
|
|||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public interface IEntityNetworkPacket : INetworkPacket
|
|
||||||
{
|
|
||||||
string EntityId { get; }
|
|
||||||
}
|
|
@ -1,37 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public interface INetworkCommunicator
|
|
||||||
{
|
|
||||||
Event<INetworkCommunicator, IConnection> OnConnectionEstablished { get; }
|
|
||||||
Event<INetworkCommunicator, IConnection> OnConnectionAbolished { get; }
|
|
||||||
|
|
||||||
IReadOnlyDictionary<string, IConnection> Connections { get; }
|
|
||||||
|
|
||||||
INetworkCommunicator Stop();
|
|
||||||
|
|
||||||
INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback);
|
|
||||||
INetworkCommunicator UnsubscribeFromPackets<T>(Event<IConnection, T>.EventHandler callback);
|
|
||||||
}
|
|
||||||
|
|
||||||
public interface INetworkCommunicatorClient : INetworkCommunicator
|
|
||||||
{
|
|
||||||
INetworkCommunicatorClient Connect(string address, int port, string? password = null);
|
|
||||||
|
|
||||||
INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
|
|
||||||
}
|
|
||||||
|
|
||||||
public interface INetworkCommunicatorServer : INetworkCommunicator
|
|
||||||
{
|
|
||||||
string Password { get; }
|
|
||||||
int MaxConnectionCount { get; }
|
|
||||||
int Port { get; }
|
|
||||||
|
|
||||||
INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null);
|
|
||||||
|
|
||||||
INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
|
|
||||||
INetworkCommunicatorServer SendToAll<T>(T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
|
|
||||||
}
|
|
@ -1,5 +0,0 @@
|
|||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public interface INetworkEntity : IEntity;
|
|
@ -1,11 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public interface INetworkManager
|
|
||||||
{
|
|
||||||
IReadOnlyDictionary<string, INetworkEntity> NetworkEntities { get; }
|
|
||||||
IBehaviourCollector<INetworkEntity> NetworkEntityCollector { get; }
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public interface INetworkPacket;
|
|
@ -1,6 +0,0 @@
|
|||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public interface IPacketListenerClient<T> : INetworkEntity
|
|
||||||
{
|
|
||||||
void OnClientPacketArrived(IConnection sender, T packet);
|
|
||||||
}
|
|
@ -1,6 +0,0 @@
|
|||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public interface IPacketListenerServer<T> : INetworkEntity
|
|
||||||
{
|
|
||||||
void OnServerPacketArrived(IConnection sender, T packet);
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public enum PacketDelivery
|
|
||||||
{
|
|
||||||
ReliableInOrder,
|
|
||||||
ReliableOutOfOrder,
|
|
||||||
UnreliableInOrder,
|
|
||||||
UnreliableOutOfOrder,
|
|
||||||
};
|
|
@ -1,89 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net.Sockets;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
using LiteNetLib;
|
|
||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Debug;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
|
|
||||||
{
|
|
||||||
private readonly NetDataWriter netDataWriter = new();
|
|
||||||
|
|
||||||
private CancellationTokenSource? cancellationTokenSource = null;
|
|
||||||
|
|
||||||
protected override IConnection GetConnection(NetPeer peer) => new LiteNetLibServerConnection(peer);
|
|
||||||
|
|
||||||
public INetworkCommunicatorClient Connect(string address, int port, string? password = null)
|
|
||||||
{
|
|
||||||
if (!UniverseObject.IsInUniverse)
|
|
||||||
throw new($"{nameof(LiteNetLibClient)} must be in an universe to connect");
|
|
||||||
|
|
||||||
password ??= string.Empty;
|
|
||||||
|
|
||||||
// Okay, for some reason sometimes LiteNetLib goes dumb when the server hostname has IPv6 address as well as IPv4
|
|
||||||
// but the client doesn't support IPv6, it still tries to use the v6 unless we explicitly tell the ip to connect to,
|
|
||||||
// which fails to connect... So for the time being I am preferring IPv4 below over IPv6 for clients.
|
|
||||||
// TODO: I think this is something that happens on Linux only? I need to check on Windows as well just to be sure.
|
|
||||||
System.Net.IPAddress[] addresses = System.Net.Dns.GetHostAddresses(address);
|
|
||||||
string connectionAddress = addresses.FirstOrDefault(a => a.AddressFamily == AddressFamily.InterNetwork, addresses[0]).ToString();
|
|
||||||
|
|
||||||
logger?.Log(this, $"Connecting to server at '{address}:{port}' with password '{password}'");
|
|
||||||
logger?.Log(this, $"Resolved address for {address}: {connectionAddress}");
|
|
||||||
|
|
||||||
Manager.Start();
|
|
||||||
Manager.Connect(connectionAddress, port, password);
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
|
|
||||||
{
|
|
||||||
netDataWriter.Reset();
|
|
||||||
netPacketProcessor.Write(netDataWriter, packet);
|
|
||||||
|
|
||||||
switch (packetDelivery)
|
|
||||||
{
|
|
||||||
case PacketDelivery.ReliableInOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
|
||||||
case PacketDelivery.UnreliableInOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.Sequenced); break;
|
|
||||||
case PacketDelivery.ReliableOutOfOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableUnordered); break;
|
|
||||||
case PacketDelivery.UnreliableOutOfOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.Unreliable); break;
|
|
||||||
default: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnEnteredUniverse(IUniverse universe)
|
|
||||||
{
|
|
||||||
base.OnEnteredUniverse(universe);
|
|
||||||
|
|
||||||
cancellationTokenSource = new CancellationTokenSource();
|
|
||||||
PollEvents(cancellationTokenSource.Token);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnExitedUniverse(IUniverse universe)
|
|
||||||
{
|
|
||||||
base.OnExitedUniverse(universe);
|
|
||||||
cancellationTokenSource?.Cancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Client needs to send everything as soon as possible so
|
|
||||||
/// the events are polled a separate thread running constantly
|
|
||||||
/// </summary>
|
|
||||||
private async void PollEvents(CancellationToken cancellationToken) => await Task.Run(() =>
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
Manager.PollEvents();
|
|
||||||
Thread.Sleep(1);
|
|
||||||
}
|
|
||||||
}, cancellationToken);
|
|
||||||
}
|
|
@ -1,16 +0,0 @@
|
|||||||
using LiteNetLib;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public record class LiteNetLibClientConnection(NetPeer NetPeer) : IConnection
|
|
||||||
{
|
|
||||||
public string Id { get; } = NetPeer.Id.ToString();
|
|
||||||
|
|
||||||
public float Ping => NetPeer.Ping * .001f;
|
|
||||||
public float RoundTrip => NetPeer.RoundTripTime * .001f;
|
|
||||||
|
|
||||||
public int PingMs => NetPeer.Ping;
|
|
||||||
public int RoundTripMs => NetPeer.RoundTripTime;
|
|
||||||
|
|
||||||
public override string ToString() => $"Connection({Id})";
|
|
||||||
}
|
|
@ -1,189 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
using LiteNetLib;
|
|
||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Debug;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicator
|
|
||||||
{
|
|
||||||
protected readonly NetPacketProcessor netPacketProcessor = new();
|
|
||||||
|
|
||||||
private readonly Dictionary<Type, Event<IConnection, object>> listeners = [];
|
|
||||||
private readonly Dictionary<string, IConnection> _connections = [];
|
|
||||||
|
|
||||||
private readonly Dictionary<int, IConnection> localPeerIdToConnectionDictionary = [];
|
|
||||||
|
|
||||||
protected ILogger? logger = null;
|
|
||||||
|
|
||||||
public IReadOnlyDictionary<string, IConnection> Connections => _connections;
|
|
||||||
public EventBasedNetListener Listener { get; private set; } = null!;
|
|
||||||
public NetManager Manager { get; private set; } = null!;
|
|
||||||
|
|
||||||
public Event<INetworkCommunicator, IConnection> OnConnectionEstablished { get; } = new();
|
|
||||||
public Event<INetworkCommunicator, IConnection> OnConnectionAbolished { get; } = new();
|
|
||||||
|
|
||||||
public INetworkCommunicator Stop()
|
|
||||||
{
|
|
||||||
Manager.Stop();
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnEnteredUniverse(IUniverse universe)
|
|
||||||
{
|
|
||||||
base.OnEnteredUniverse(universe);
|
|
||||||
logger = universe.FindBehaviour<ILogger>();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnExitedUniverse(IUniverse universe)
|
|
||||||
{
|
|
||||||
base.OnExitedUniverse(universe);
|
|
||||||
logger = null;
|
|
||||||
Stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnPacketArrived<T>(T packet, NetPeer peer) where T : INetworkPacket
|
|
||||||
{
|
|
||||||
if (!listeners.TryGetValue(typeof(T), out Event<IConnection, object>? @event))
|
|
||||||
return;
|
|
||||||
|
|
||||||
@event.Invoke(localPeerIdToConnectionDictionary[peer.Id], packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
|
|
||||||
{
|
|
||||||
try { netPacketProcessor.ReadAllPackets(reader, peer); }
|
|
||||||
catch (Exception exception) { logger?.LogException(this, exception, force: true); }
|
|
||||||
}
|
|
||||||
|
|
||||||
protected abstract IConnection GetConnection(NetPeer peer);
|
|
||||||
private void ConnectionEstablished(NetPeer peer)
|
|
||||||
{
|
|
||||||
IConnection connection = GetConnection(peer);
|
|
||||||
|
|
||||||
localPeerIdToConnectionDictionary.Add(peer.Id, connection);
|
|
||||||
_connections.Add(connection.Id, connection);
|
|
||||||
|
|
||||||
logger?.Log(this, $"Connection established with ip '{peer.Address}' and id '{connection.Id}'");
|
|
||||||
OnConnectionEstablished.Invoke(this, connection);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void ConnectionAbolished(NetPeer peer, DisconnectInfo disconnectInfo)
|
|
||||||
{
|
|
||||||
if (!localPeerIdToConnectionDictionary.TryGetValue(peer.Id, out var connection))
|
|
||||||
return;
|
|
||||||
|
|
||||||
localPeerIdToConnectionDictionary.Remove(peer.Id);
|
|
||||||
_connections.Remove(connection.Id);
|
|
||||||
|
|
||||||
logger?.Log(this, $"Connection abolished with ip '{peer.Address}' and id '{connection.Id}'");
|
|
||||||
OnConnectionAbolished.Invoke(this, connection);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetupPackets()
|
|
||||||
{
|
|
||||||
// Find network packets implementing INetworkPacket
|
|
||||||
IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
|
|
||||||
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
|
|
||||||
|
|
||||||
MethodInfo subscribeReusableMethod = typeof(NetPacketProcessor)
|
|
||||||
.GetMethods()
|
|
||||||
.FirstOrDefault(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable) &&
|
|
||||||
m.GetParameters().Length == 1 &&
|
|
||||||
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
|
|
||||||
)!;
|
|
||||||
|
|
||||||
MethodInfo registerNestedTypeMethod = typeof(NetPacketProcessor)
|
|
||||||
.GetMethods()
|
|
||||||
.FirstOrDefault(m => m.Name == nameof(NetPacketProcessor.RegisterNestedType) &&
|
|
||||||
m.GetParameters().Length == 0
|
|
||||||
)!;
|
|
||||||
|
|
||||||
MethodInfo onPacketArrivedMethod = typeof(LiteNetLibCommunicatorBase)
|
|
||||||
.GetMethod(nameof(OnPacketArrived), BindingFlags.NonPublic | BindingFlags.Instance)!;
|
|
||||||
|
|
||||||
// Register all network packets by calling the methods bellow where T is our found network packet type
|
|
||||||
// NetPacketProcessor.SubscribeReusable<T, NetPeer>(Action<T, NetPeer> onReceive)
|
|
||||||
// NetPacketProcessor.RegisterNestedType<T>()
|
|
||||||
foreach (Type packetType in packetTypes)
|
|
||||||
{
|
|
||||||
if (!packetType.IsClass)
|
|
||||||
{
|
|
||||||
MethodInfo genericRegisterNestedTypeMethod = registerNestedTypeMethod.MakeGenericMethod(packetType);
|
|
||||||
genericRegisterNestedTypeMethod.Invoke(netPacketProcessor, []);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
|
|
||||||
|
|
||||||
Type delegateType = typeof(Action<,>).MakeGenericType(packetType, typeof(NetPeer));
|
|
||||||
Delegate delegateHandler = Delegate.CreateDelegate(delegateType, this, genericOnPacketArrivedMethod);
|
|
||||||
|
|
||||||
var genericSubscribeReusableMethod = subscribeReusableMethod.MakeGenericMethod(packetType, typeof(NetPeer));
|
|
||||||
genericSubscribeReusableMethod.Invoke(netPacketProcessor, [delegateHandler]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public LiteNetLibCommunicatorBase()
|
|
||||||
{
|
|
||||||
Listener = new EventBasedNetListener();
|
|
||||||
Manager = new NetManager(Listener);
|
|
||||||
|
|
||||||
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
|
|
||||||
Listener.PeerConnectedEvent += ConnectionEstablished;
|
|
||||||
Listener.PeerDisconnectedEvent += ConnectionAbolished;
|
|
||||||
|
|
||||||
SetupEnginePackets();
|
|
||||||
SetupPackets();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetupEnginePackets()
|
|
||||||
{
|
|
||||||
// I know, ugly af. I need to find a better way
|
|
||||||
netPacketProcessor.RegisterNestedType(AABBNetPacker.Write, AABBNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(CircleNetPacker.Write, CircleNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(ColorHSVNetPacker.Write, ColorHSVNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(ColorRGBNetPacker.Write, ColorRGBNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(Line2DNetPacker.Write, Line2DNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(Projection1DNetPacker.Write, Projection1DNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(QuaternionNetPacker.Write, QuaternionNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(Shape2DNetPacker.Write, Shape2DNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(TriangleNetPacker.Write, TriangleNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(Vector2DNetPacker.Write, Vector2DNetPacker.Read);
|
|
||||||
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
|
|
||||||
}
|
|
||||||
|
|
||||||
public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
|
|
||||||
{
|
|
||||||
Type type = typeof(T);
|
|
||||||
if (!listeners.TryGetValue(type, out Event<IConnection, object>? @event))
|
|
||||||
{
|
|
||||||
@event = new();
|
|
||||||
listeners.Add(type, @event);
|
|
||||||
}
|
|
||||||
|
|
||||||
@event.AddListener(EventDelegateWrapper(callback));
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public INetworkCommunicator UnsubscribeFromPackets<T>(Event<IConnection, T>.EventHandler callback)
|
|
||||||
{
|
|
||||||
Type type = typeof(T);
|
|
||||||
if (!listeners.TryGetValue(type, out Event<IConnection, object>? @event))
|
|
||||||
return this;
|
|
||||||
|
|
||||||
@event.RemoveListener(EventDelegateWrapper(callback));
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Event<IConnection, object>.EventHandler EventDelegateWrapper<T>(Event<IConnection, T>.EventHandler callback) => (sender, @object) => callback.Invoke(sender, (T)@object);
|
|
||||||
}
|
|
@ -1,104 +0,0 @@
|
|||||||
using System.Linq;
|
|
||||||
|
|
||||||
using LiteNetLib;
|
|
||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Debug;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer
|
|
||||||
{
|
|
||||||
public string Password { get; private set; } = string.Empty;
|
|
||||||
public int MaxConnectionCount { get; private set; } = 2;
|
|
||||||
public int Port { get; private set; } = 8888;
|
|
||||||
|
|
||||||
private readonly NetDataWriter netDataWriter = new();
|
|
||||||
|
|
||||||
public LiteNetLibServer() : this(8888, 2) { }
|
|
||||||
public LiteNetLibServer(int port, int maxConnectionCount) : base()
|
|
||||||
{
|
|
||||||
MaxConnectionCount = maxConnectionCount;
|
|
||||||
Port = port;
|
|
||||||
|
|
||||||
Listener.ConnectionRequestEvent += OnConnectionRequest;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override IConnection GetConnection(NetPeer peer) => new LiteNetLibClientConnection(peer);
|
|
||||||
|
|
||||||
private void OnConnectionRequest(ConnectionRequest request)
|
|
||||||
{
|
|
||||||
logger?.Log(this, $"Connection request from ip {request.RemoteEndPoint}");
|
|
||||||
logger?.Log(this, $"Current connection count: {Connections.Count}");
|
|
||||||
if (Manager.ConnectedPeersCount < MaxConnectionCount)
|
|
||||||
request.AcceptIfKey(Password);
|
|
||||||
else
|
|
||||||
request.Reject();
|
|
||||||
}
|
|
||||||
|
|
||||||
public INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null)
|
|
||||||
{
|
|
||||||
if (!UniverseObject.IsInUniverse)
|
|
||||||
throw new($"{nameof(LiteNetLibServer)} must be in an universe to start");
|
|
||||||
|
|
||||||
Password = password ?? string.Empty;
|
|
||||||
MaxConnectionCount = maxConnectionCount;
|
|
||||||
Port = port;
|
|
||||||
|
|
||||||
logger?.Log(this, $"Starting server on port '{port}' with password '{Password}' and max connection count '{maxConnectionCount}'");
|
|
||||||
logger?.Log(this, $"Server status: {(Manager.Start(port) ? "Active" : "Failed")}");
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery) where T : class, new()
|
|
||||||
{
|
|
||||||
netDataWriter.Reset();
|
|
||||||
netPacketProcessor.Write(netDataWriter, packet);
|
|
||||||
|
|
||||||
if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.CompareTo(connection.Id) == 0) is not NetPeer netPeer)
|
|
||||||
throw new($"Peer {connection} couldn't be found.");
|
|
||||||
|
|
||||||
switch (packetDelivery)
|
|
||||||
{
|
|
||||||
case PacketDelivery.ReliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
|
||||||
case PacketDelivery.UnreliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.Sequenced); break;
|
|
||||||
case PacketDelivery.ReliableOutOfOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableUnordered); break;
|
|
||||||
case PacketDelivery.UnreliableOutOfOrder: netPeer.Send(netDataWriter, DeliveryMethod.Unreliable); break;
|
|
||||||
default: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public INetworkCommunicatorServer SendToAll<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
|
|
||||||
{
|
|
||||||
netDataWriter.Reset();
|
|
||||||
netPacketProcessor.Write(netDataWriter, packet);
|
|
||||||
|
|
||||||
switch (packetDelivery)
|
|
||||||
{
|
|
||||||
case PacketDelivery.ReliableInOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
|
||||||
case PacketDelivery.UnreliableInOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.Sequenced); break;
|
|
||||||
case PacketDelivery.ReliableOutOfOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableUnordered); break;
|
|
||||||
case PacketDelivery.UnreliableOutOfOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.Unreliable); break;
|
|
||||||
default: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
|
||||||
}
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PollEvents(IUniverse sender, IUniverse.UpdateArguments args) => Manager.PollEvents();
|
|
||||||
|
|
||||||
protected override void OnEnteredUniverse(IUniverse universe)
|
|
||||||
{
|
|
||||||
base.OnEnteredUniverse(universe);
|
|
||||||
universe.OnPostUpdate.AddListener(PollEvents);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnExitedUniverse(IUniverse universe)
|
|
||||||
{
|
|
||||||
base.OnExitedUniverse(universe);
|
|
||||||
universe.OnPostUpdate.RemoveListener(PollEvents);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,16 +0,0 @@
|
|||||||
using LiteNetLib;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
public record class LiteNetLibServerConnection(NetPeer NetPeer) : IConnection
|
|
||||||
{
|
|
||||||
public string Id => NetPeer.RemoteId.ToString();
|
|
||||||
|
|
||||||
public float Ping => NetPeer.Ping * .001f;
|
|
||||||
public float RoundTrip => NetPeer.RoundTripTime * .001f;
|
|
||||||
|
|
||||||
public int PingMs => NetPeer.Ping;
|
|
||||||
public int RoundTripMs => NetPeer.RoundTripTime;
|
|
||||||
|
|
||||||
public override string ToString() => $"Connection({Id})";
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class AABBNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, AABB data)
|
|
||||||
{
|
|
||||||
Vector2DNetPacker.Write(writer, data.LowerBoundary);
|
|
||||||
Vector2DNetPacker.Write(writer, data.UpperBoundary);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static AABB Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
Vector2D lowerBoundary = Vector2DNetPacker.Read(reader);
|
|
||||||
Vector2D upperBoundary = Vector2DNetPacker.Read(reader);
|
|
||||||
|
|
||||||
return new AABB(lowerBoundary, upperBoundary);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class CircleNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Circle data)
|
|
||||||
{
|
|
||||||
Vector2DNetPacker.Write(writer, data.Center);
|
|
||||||
writer.Put(data.Radius);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Circle Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
Vector2D center = Vector2DNetPacker.Read(reader);
|
|
||||||
float radius = reader.GetFloat();
|
|
||||||
|
|
||||||
return new Circle(center, radius);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class ColorHSVNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, ColorHSV data)
|
|
||||||
{
|
|
||||||
writer.Put(data.Hue);
|
|
||||||
writer.Put(data.Saturation);
|
|
||||||
writer.Put(data.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static ColorHSV Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
float hue = reader.GetFloat();
|
|
||||||
float saturation = reader.GetFloat();
|
|
||||||
float value = reader.GetFloat();
|
|
||||||
|
|
||||||
return new ColorHSV(hue, saturation, value);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class ColorRGBANetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, ColorRGBA data)
|
|
||||||
{
|
|
||||||
writer.Put(data.R);
|
|
||||||
writer.Put(data.G);
|
|
||||||
writer.Put(data.B);
|
|
||||||
writer.Put(data.A);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static ColorRGBA Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
byte red = reader.GetByte();
|
|
||||||
byte green = reader.GetByte();
|
|
||||||
byte blue = reader.GetByte();
|
|
||||||
byte alpha = reader.GetByte();
|
|
||||||
|
|
||||||
return new ColorRGBA(red, green, blue, alpha);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class ColorRGBNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, ColorRGB data)
|
|
||||||
{
|
|
||||||
writer.Put(data.R);
|
|
||||||
writer.Put(data.G);
|
|
||||||
writer.Put(data.B);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static ColorRGB Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
byte red = reader.GetByte();
|
|
||||||
byte green = reader.GetByte();
|
|
||||||
byte blue = reader.GetByte();
|
|
||||||
|
|
||||||
return new ColorRGB(red, green, blue);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class Line2DEquationNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Line2DEquation data)
|
|
||||||
{
|
|
||||||
writer.Put(data.Slope);
|
|
||||||
writer.Put(data.OffsetY);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Line2DEquation Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
float slope = reader.GetFloat();
|
|
||||||
float offsetY = reader.GetFloat();
|
|
||||||
|
|
||||||
return new Line2DEquation(slope, offsetY);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class Line2DNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Line2D data)
|
|
||||||
{
|
|
||||||
Vector2DNetPacker.Write(writer, data.From);
|
|
||||||
Vector2DNetPacker.Write(writer, data.To);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Line2D Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
Vector2D from = Vector2DNetPacker.Read(reader);
|
|
||||||
Vector2D to = Vector2DNetPacker.Read(reader);
|
|
||||||
|
|
||||||
return new Line2D(from, to);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class Projection1DNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Projection1D data)
|
|
||||||
{
|
|
||||||
writer.Put(data.Min);
|
|
||||||
writer.Put(data.Max);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Projection1D Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
float min = reader.GetFloat();
|
|
||||||
float max = reader.GetFloat();
|
|
||||||
|
|
||||||
return new Projection1D(min, max);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class QuaternionNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Quaternion data)
|
|
||||||
{
|
|
||||||
writer.Put(data.X);
|
|
||||||
writer.Put(data.Y);
|
|
||||||
writer.Put(data.Z);
|
|
||||||
writer.Put(data.W);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Quaternion Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
float x = reader.GetFloat();
|
|
||||||
float y = reader.GetFloat();
|
|
||||||
float z = reader.GetFloat();
|
|
||||||
float w = reader.GetFloat();
|
|
||||||
|
|
||||||
return new Quaternion(x, y, z, w);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,28 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class Shape2DNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Shape2D data)
|
|
||||||
{
|
|
||||||
writer.Put(data.Vertices.Count);
|
|
||||||
foreach (Vector2D vertex in data.Vertices)
|
|
||||||
Vector2DNetPacker.Write(writer, vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Shape2D Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
int verticesCount = reader.GetInt();
|
|
||||||
List<Vector2D> vertices = new(verticesCount);
|
|
||||||
|
|
||||||
for (int i = 0; i < verticesCount; i++)
|
|
||||||
vertices.Add(Vector2DNetPacker.Read(reader));
|
|
||||||
|
|
||||||
return new Shape2D(vertices);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class TriangleNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Triangle data)
|
|
||||||
{
|
|
||||||
Vector2DNetPacker.Write(writer, data.A);
|
|
||||||
Vector2DNetPacker.Write(writer, data.B);
|
|
||||||
Vector2DNetPacker.Write(writer, data.C);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Triangle Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
Vector2D a = Vector2DNetPacker.Read(reader);
|
|
||||||
Vector2D b = Vector2DNetPacker.Read(reader);
|
|
||||||
Vector2D c = Vector2DNetPacker.Read(reader);
|
|
||||||
|
|
||||||
return new Triangle(a, b, c);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class Vector2DNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Vector2D data)
|
|
||||||
{
|
|
||||||
writer.Put(data.X);
|
|
||||||
writer.Put(data.Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Vector2D Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
float x = reader.GetFloat();
|
|
||||||
float y = reader.GetFloat();
|
|
||||||
|
|
||||||
return new Vector2D(x, y);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
using LiteNetLib.Utils;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Network;
|
|
||||||
|
|
||||||
internal static class Vector3DNetPacker
|
|
||||||
{
|
|
||||||
internal static void Write(NetDataWriter writer, Vector3D data)
|
|
||||||
{
|
|
||||||
writer.Put(data.X);
|
|
||||||
writer.Put(data.Y);
|
|
||||||
writer.Put(data.Z);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static Vector3D Read(NetDataReader reader)
|
|
||||||
{
|
|
||||||
float x = reader.GetFloat();
|
|
||||||
float y = reader.GetFloat();
|
|
||||||
float z = reader.GetFloat();
|
|
||||||
|
|
||||||
return new Vector3D(x, y, z);
|
|
||||||
}
|
|
||||||
}
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user