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5fc8c012b3
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feat: quaternion to matrix4x4 methods
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2025-03-26 13:57:46 +03:00 |
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95ddba0230
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docs: updated extension methods to inherit the original method's documentation
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2025-03-21 23:01:47 +03:00 |
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30caa202dc
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refactor: added forgotten epsilon for Shape2D.ApproximatelyEquals
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2025-03-21 22:57:00 +03:00 |
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b2a286b5e5
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feat: added quaternion struct
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2025-03-21 22:04:00 +03:00 |
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5c542039ed
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chore: added more implicit conversions on Vector2D and Vector3D
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2025-03-21 21:53:53 +03:00 |
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25043bbcde
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docs: fixed typo on Vector3D
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2025-03-18 22:10:59 +03:00 |
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183966d239
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refactor: moved 2D primitives from Physics2D to Core
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2025-03-17 21:57:09 +03:00 |
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9ecf0b900f
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refactor: renamed primitives
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2025-03-17 21:54:43 +03:00 |
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62b43025b9
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chore: improved exception messages
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2025-03-17 21:38:26 +03:00 |
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9af44d48b3
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refactor: code styles enforced with .editorconfig
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2025-03-17 21:32:37 +03:00 |
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d71c135491
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feat: added 3D vectors
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2025-03-17 21:15:31 +03:00 |
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e73c076243
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refactor: removed wrong library calls for math functions from Vector2D
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2025-03-17 21:03:53 +03:00 |
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7743ccadbf
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fix: Typo on Namespace
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2025-01-22 22:06:00 +03:00 |
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d0ab442f7f
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chore: AABB ToString() Method
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2024-12-08 16:18:49 +03:00 |
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cdfe655ac4
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refactor: Added IButtonInput Events for Any Button
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2024-11-29 21:41:43 +03:00 |
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b4659def55
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chore: Removed Unused Editor Config
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2024-11-26 23:07:37 +03:00 |
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58a9ada345
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refactor: IBehaviourController & Sorted Collector
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2024-11-24 22:20:11 +03:00 |
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eb5345dc77
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refactor: CreateCoroutine to StartCoroutine
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2024-11-24 21:44:10 +03:00 |
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4416f64287
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refactor: IBehaviourController.TryGetBehaviour to Extension Method
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2024-11-24 11:34:36 +03:00 |
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1b3f40be5f
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refactor: Removed Duplicate Interface Declaration
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2024-11-24 11:20:00 +03:00 |
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e725a4e89c
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refactor: Renamed Delegate Declarations as EventHandler
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2024-11-23 23:14:44 +03:00 |
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981db0190f
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feat: GetOrAddBehaviour Extension for IBehaviourController
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2024-11-23 22:25:45 +03:00 |
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c0c48c7d51
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refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
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2024-11-17 22:05:22 +03:00 |
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cc4068fa2e
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refactor: Removed IEnumerable<GameObjects> from IGameManager
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2024-11-16 22:44:45 +03:00 |
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4d59dcb9ab
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fix: IBehaviour.GetBehaviours<T>(List)
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2024-11-13 15:30:22 +03:00 |
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1b3b999a95
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chore: .editorconfig file for Code Style
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2024-11-10 20:34:55 +03:00 |
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1545291942
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fix: Issues With Behaviours Entering / Leaving the Hierarchy Callbacks Not Firing
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2024-11-10 20:21:53 +03:00 |
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81625abd25
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refactor: Improved & Fixed Issues with Transforms with Parents
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2024-11-10 19:18:44 +03:00 |
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ea94bed00d
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fix: Transform Rotation Miscalculation
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2024-11-09 17:15:57 +03:00 |
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12cb144688
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feat: Math.Sin & Math.Cos
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2024-11-06 23:00:10 +03:00 |
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85f0555c59
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fix: Duplicate Values on Behaviour Collector
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2024-11-03 20:31:51 +03:00 |
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55ed8b84f6
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Refactor: CollisionDetectionInformation Names
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2024-11-03 20:25:28 +03:00 |
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4856800f5f
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feat: Improved Entering & Exiting of Hierarchy Objects
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2024-11-03 20:13:25 +03:00 |
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cc44e1ea69
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fix: OnEnterHierarchy Not Being Called Correctly
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2024-11-03 19:58:57 +03:00 |
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cb60c71184
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feat: ICoroutineYield for Delaying Coroutines
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2024-11-02 22:27:04 +03:00 |
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eb445604e8
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fix: Math Method Mistakenly Declared as an Extension
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2024-11-02 13:53:58 +03:00 |
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8eb34a0a6d
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fix: Transform Local Fields Being Miscalculated
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2024-11-02 13:47:08 +03:00 |
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9f522bdb66
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fix: Physics Engine Not Resolving Static Objects Correctly
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2024-11-02 09:39:53 +03:00 |
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d7f0b76485
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fix: Circle Transformation Miscalculation
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2024-11-02 09:38:01 +03:00 |
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90370a2b43
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feat: Physics Coroutine Manager
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2024-10-29 23:14:08 +03:00 |
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0f3f1594d0
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refactor: Wrong Accessibility Level On Field
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2024-10-29 22:45:08 +03:00 |
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24b50eba12
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fix: IGameObjects Not Being Initialized Properly
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2024-10-26 22:45:24 +03:00 |
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6bc9043a86
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feat: Basic CoroutineManager
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2024-10-26 13:47:39 +03:00 |
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43f1749b04
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refactor: IHierarchy Integration with Overall Code Base
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2024-10-26 13:46:04 +03:00 |
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62e50aefc1
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feat: IPhysicsEngine2D Events
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2024-10-25 23:10:32 +03:00 |
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9c2b098821
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feat: IGameManager Events
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2024-10-25 23:10:20 +03:00 |
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91aa26e15a
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BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
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2024-10-22 22:05:22 +03:00 |
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cf8a5de580
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fix: Behaviour Collector Not Recognizing Registered GameObjects After Initial Setup
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2024-10-22 21:46:26 +03:00 |
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1f8fa78b76
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BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized
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2024-10-22 20:57:12 +03:00 |
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fdc38fc800
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feat: Engine.Core.MathExtensions
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2024-10-20 15:12:20 +03:00 |
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