61e2761580
perf!: events refactored throughout all the project to use Event<> class
...
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
f9785462b0
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
e725a4e89c
refactor: Renamed Delegate Declarations as EventHandler
2024-11-23 23:14:44 +03:00
c0c48c7d51
refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
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Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
2024-11-17 22:05:22 +03:00
4856800f5f
feat: Improved Entering & Exiting of Hierarchy Objects
2024-11-03 20:13:25 +03:00
43f1749b04
refactor: IHierarchy Integration with Overall Code Base
2024-10-26 13:46:04 +03:00
91aa26e15a
BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
2024-10-22 22:05:22 +03:00
ef21cdf213
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
4ce9c8e0d9
docs: Core IAssignable
2024-02-01 11:02:54 +03:00
1438b19e35
feat: GameObjects are now Connected to a Single IGameManager
2024-01-30 13:17:02 +03:00
81f9ef10bf
BREAKING CHANGE: Removed MonoGame Package
2024-01-22 22:45:40 +03:00
5a01b01215
feat: Added IAssignable.Unassign()
2023-11-24 17:03:21 +03:00
5fcf63c5a7
chore: Added Initial Engine Code
2023-11-23 23:54:19 +03:00