Commit Graph

146 Commits

Author SHA1 Message Date
Syntriax ab0e868d52 style: IterationCount to IterationPerStep 2024-02-01 11:33:23 +03:00
Syntriax 0257911018 docs(physics2d): Primitives 2024-02-01 11:25:30 +03:00
Syntriax 2b19b24a26 docs(physics2d): Abstract 2024-02-01 11:20:40 +03:00
Syntriax 2f4137dae2 docs(core): Abstract 2024-02-01 11:15:49 +03:00
Syntriax 4ce9c8e0d9 docs: Core IAssignable 2024-02-01 11:02:54 +03:00
Syntriax 3e9c393817 style: ICamera2D.WorldToScreenPosition Parameter Name Fixed 2024-02-01 09:06:02 +03:00
Syntriax a1f63d2728 feat: ICamera2D Interface 2024-01-31 17:30:20 +03:00
Syntriax 6c36d4d21d feat: IBehaviourController.GetBehaviour 2024-01-31 17:03:40 +03:00
Syntriax de336d0ee5 refactor: Dependency Injection to PhysicsEngine2Ds 2024-01-31 10:08:13 +03:00
Syntriax 8619778d52 feat: PhysicsEngine2DCacher
This class uses BehaviourCacher to track IGameManager's Rigidbody2D & Collider2Ds
2024-01-31 10:01:50 +03:00
Syntriax 4facfdb6cf fix: Physics Engine Stepping Inactive Rigid Bodies Fixed 2024-01-31 09:59:42 +03:00
Syntriax f61f71dfe0 BREAKING CHANGE: Removed Add & Remove Rigidbody Methods from IPhysicsEngine2D 2024-01-31 09:59:11 +03:00
Syntriax 005c78a26e feat: BehaviourCacher<T> 2024-01-31 09:57:54 +03:00
Syntriax 01a99daf8a feat: IBehaviourController Enumarable<IGameObject> 2024-01-31 09:29:39 +03:00
Syntriax 8269c789a6 fix: IGameManager Action Types 2024-01-31 09:27:24 +03:00
Syntriax 3817ebebfe feat: Transform Extensions 2024-01-30 16:59:43 +03:00
Syntriax fa7eeed267 feat: GameObject Extensions 2024-01-30 16:59:03 +03:00
Syntriax 07666359f2 feat: FindBehaviour/s 2024-01-30 14:11:20 +03:00
Syntriax 514e5b5762 feat: IBehaviourController.GetBehaviours(List) 2024-01-30 13:49:54 +03:00
Syntriax 1438b19e35 feat: GameObjects are now Connected to a Single IGameManager 2024-01-30 13:17:02 +03:00
Syntriax 4000e761a7 Merge branch 'feat/physics2d' into development 2024-01-30 11:58:00 +03:00
Syntriax 9768dbdded refactor(core): Removed ICamera 2024-01-30 11:57:43 +03:00
Syntriax 9853e0af36 feat: IGameManager 2024-01-30 11:51:43 +03:00
Syntriax 0461454793 feat: Math's Abs, Clamp, Max, Min & Sqr Methods Converted to Generics 2024-01-30 10:38:36 +03:00
Syntriax d7d53e467a fix: Vector2D Normal Debugger Display 2024-01-29 17:41:53 +03:00
Syntriax 1c7d941bc1 feat(core): IBehavior.IsActive 2024-01-28 14:56:50 +03:00
Syntriax dc96b93024 feat(physics): Engine Rigidbody2D Static Check 2024-01-28 14:56:13 +03:00
Syntriax 1ffddab2c1 fix: Collider2DShapeBehaviour.ShapeWorld Create Copy of Shape.Box 2024-01-27 21:50:55 +03:00
Syntriax c1c1676b9a feat: Behaviour DebuggerDisplay Displays Behaviour Type Name Now 2024-01-27 21:21:58 +03:00
Syntriax 11483231a5 fix: ShapeExtensions.CreateCopy not having this Keyword 2024-01-27 21:21:35 +03:00
Syntriax 2ca243d79c fix: Shape & Circle Colliders Parametered Constructs Null Transform Error 2024-01-27 21:15:17 +03:00
Syntriax 69eca44dd8 fix: DebuggerDisplay Wrongly Typed Parameters 2024-01-27 21:05:56 +03:00
Syntriax 6a104d8abd fix: Collider2DShapeBehaviour TransformShape ref Requirement 2024-01-27 20:34:58 +03:00
Syntriax affd2bb8c4 feat: ICollider.OnTriggered 2024-01-27 20:31:51 +03:00
Syntriax 15788f2eca refactor: Improved Shape & Circle Code Readability 2024-01-27 20:20:28 +03:00
Syntriax ab2489f6cf feat: Shape & Circle Collider Constructors 2024-01-27 20:19:55 +03:00
Syntriax 574104c224 feat: ICollider IsTrigger 2024-01-27 20:19:00 +03:00
Syntriax 0d4c96a2fc fix: Forgotten Build Errors on Collider2DBehaviourBase Actions 2024-01-27 20:17:46 +03:00
Syntriax 5620f2f1eb feat: Circle.UnitCircle 2024-01-27 20:14:55 +03:00
Syntriax a3c4afb223 refactor: Basic Collision Resolver 2024-01-27 20:08:16 +03:00
Syntriax 4d9121118d refactor: Renamed OnCollisionPreResolve to OnCollisionDetected 2024-01-27 19:59:27 +03:00
Syntriax 05d88f7ca2 refactor: Renamed ICollisionDetector to ICollisionDetector2D 2024-01-27 19:58:55 +03:00
Syntriax 309c8db6e1 feat: ICollider2D Action Calls 2024-01-27 19:22:59 +03:00
Syntriax 0ba6913a61 fix: Static Rigidbodies Moving When Velocity or AngularVelocity Assigned 2024-01-27 19:21:18 +03:00
Syntriax 9556be6f17 feat: Static & Mass Consideration For Rigidbodies 2024-01-27 15:07:40 +03:00
Syntriax bd43d39367 fix: Circles Not Colliding Accurately Fixed 2024-01-27 15:07:07 +03:00
Syntriax 32e2a6e7d3 feat: Rigidbody Mass Restriction 2024-01-27 14:58:50 +03:00
Syntriax 7b47703ba0 refactor: DebuggerDisplays For Basic Types 2024-01-27 00:51:34 +03:00
Syntriax b14d10db0c perf: Drastically Improved Memory Usage
TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
2024-01-27 00:35:12 +03:00
Syntriax c32add40ff fix: Shape to Shape Detection 2024-01-26 20:35:05 +03:00