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			net8
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			61e2761580
		
	
	| Author | SHA1 | Date | |
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| 61e2761580 | |||
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| 3b6a93d37a | 
@@ -8,7 +8,7 @@ public interface IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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    /// </summary> 
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    event UnassignEventHandler? OnUnassigned;
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    Event<IAssignable>? OnUnassigned { get; }
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    /// <summary>
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    /// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@@ -17,6 +17,4 @@ public interface IAssignable
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    /// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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    /// </returns>
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    bool Unassign();
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    delegate void UnassignEventHandler(IAssignable sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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    /// </summary>
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    event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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    Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
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    /// <inheritdoc cref="IBehaviourController" />
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    IBehaviourController BehaviourController { get; }
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@@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IBehaviourController behaviourController);
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    delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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    /// </summary>
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    event EntityAssignedEventHandler? OnEntityAssigned;
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    Event<IHasEntity> OnEntityAssigned { get; }
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    /// <inheritdoc cref="IEntity" />
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    IEntity Entity { get; }
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@@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IEntity entity);
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    delegate void EntityAssignedEventHandler(IHasEntity sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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    /// </summary>
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    event StateEnableAssignedEventHandler? OnStateEnableAssigned;
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    Event<IHasStateEnable> OnStateEnableAssigned { get; }
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    /// <inheritdoc cref="IStateEnable" />
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    IStateEnable StateEnable { get; }
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@@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IStateEnable stateEnable);
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    delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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    /// </summary>
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    event UniverseAssignedEventHandler? OnUniverseAssigned;
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    Event<IHasUniverse> OnUniverseAssigned { get; }
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    /// <inheritdoc cref="IUniverse" />
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    IUniverse Universe { get; }
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@@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IUniverse universe);
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    delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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    /// </summary>
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    event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
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    Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
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    /// <inheritdoc cref="IUniverseObject" />
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    IUniverseObject UniverseObject { get; }
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@@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IUniverseObject universeObject);
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    delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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@@ -8,12 +8,12 @@ public interface IActive
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    /// <summary>
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    /// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
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    /// </summary>
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    event ActiveChangedEventHandler? OnActiveChanged;
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    Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
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    /// <summary>
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    /// The value indicating whether the <see cref="IActive"/> is enabled.
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    /// </summary>
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    bool IsActive { get; }
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    delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
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    readonly record struct ActiveChangedArguments(bool PreviousState);
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}
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@@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
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    /// <summary>
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    /// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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    /// </summary>
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    event PriorityChangedEventHandler? OnPriorityChanged;
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    Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
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    /// <summary>
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    /// The priority of the <see cref="IBehaviour"/>.
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    /// </summary>
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    int Priority { get; set; }
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    delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
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    readonly record struct PriorityChangedArguments(int PreviousPriority);
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}
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@@ -1,5 +1,3 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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@@ -7,29 +5,38 @@ namespace Syntriax.Engine.Core;
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
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/// </summary>
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/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
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public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
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public interface IBehaviourCollector<T> : IHasUniverse where T : class
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{
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    /// <summary>
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    /// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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    /// </summary>
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    event CollectedEventHandler? OnCollected;
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    Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
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    /// <summary>
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    /// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
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    /// </summary>
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    event RemovedEventHandler? OnRemoved;
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    Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
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    /// <summary>
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    /// Amount of <typeparamref name="T"/> collected.
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    /// </summary>
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    int Count { get; }
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    /// <summary>
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    /// Get a <typeparamref name="T"/> collected by it's index.
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    /// </summary>
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    T this[System.Index index] { get; }
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    /// <summary>
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    /// Delegate for handling the <see cref="OnCollected"/> event.
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    /// </summary>
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    /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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    /// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
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    delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
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    readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
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    /// <summary>
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    /// Delegate for handling the <see cref="OnRemoved"/> event.
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    /// </summary>
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    /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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    /// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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    delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
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    /// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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    readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
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}
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@@ -3,34 +3,29 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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public interface IBehaviourController : IEntity, IHasUniverseObject
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{
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    /// <summary>
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    /// Event triggered before the update of <see cref="IBehaviour"/>s.
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    /// </summary>
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    event PreUpdateEventHandler? OnPreUpdate;
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    /// <summary>
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    /// Event triggered during the update of <see cref="IBehaviour"/>s.
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    /// </summary>
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    event UpdateEventHandler? OnUpdate;
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    /// <summary>
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    /// Event triggered before the drawing phase.
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    /// </summary>
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    event PreDrawEventHandler? OnPreDraw;
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    /// <summary>
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    /// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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    /// </summary>
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    event BehaviourAddedEventHandler? OnBehaviourAdded;
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    Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
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    /// <summary>
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    /// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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    /// </summary>
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    event BehaviourRemovedEventHandler? OnBehaviourRemoved;
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    Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
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    /// <summary>
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    /// Amount of <see cref="IBehaviour"/> collected.
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    /// </summary>
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    int Count { get; }
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    /// <summary>
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    /// Get a <see cref="IBehaviour"/> collected by it's index.
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    /// </summary>
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    IBehaviour this[System.Index index] { get; }
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    /// <summary>
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    /// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
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@@ -83,20 +78,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable
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    /// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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    void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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    /// <summary>
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    /// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
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    /// </summary>
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    void Update();
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    /// <summary>
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    /// Performs pre-draw operations.
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    /// </summary>
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    void UpdatePreDraw();
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    delegate void PreUpdateEventHandler(IBehaviourController sender);
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    delegate void UpdateEventHandler(IBehaviourController sender);
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    delegate void PreDrawEventHandler(IBehaviourController sender);
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    delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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    delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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    readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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    readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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}
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@@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
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    /// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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    /// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>. 
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    /// </summary>
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    event IdChangedEventHandler? OnIdChanged;
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    Event<IEntity, IdChangedArguments> OnIdChanged { get; }
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    /// <summary>
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    /// The ID of the <see cref="IEntity"/>.
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    /// </summary>
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    string Id { get; set; }
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    delegate void IdChangedEventHandler(IEntity sender, string previousId);
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    readonly record struct IdChangedArguments(string PreviousId);
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}
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@@ -8,12 +8,12 @@ public interface IInitializable
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    /// <summary>
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    /// Event triggered when the <see cref="Initialize"/> method is called successfully.
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    /// </summary>
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    event InitializedEventHandler? OnInitialized;
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    Event<IInitializable> OnInitialized { get; }
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    /// <summary>
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    /// Event triggered when the <see cref="IInitializable"/> method is called successfully.
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    /// </summary>
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    event FinalizedEventHandler? OnFinalized;
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    Event<IInitializable> OnFinalized { get; }
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    /// <summary>
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    /// The value indicating whether the entity has been initialized.
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@@ -31,7 +31,4 @@ public interface IInitializable
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    /// </summary>
 | 
			
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    /// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
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    bool Finalize();
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    delegate void InitializedEventHandler(IInitializable sender);
 | 
			
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    delegate void FinalizedEventHandler(IInitializable sender);
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}
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@@ -8,12 +8,12 @@ public interface INameable
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    /// <summary>
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    /// Event triggered when the name of the entity changes.
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    /// </summary>
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    event NameChangedEventHandler? OnNameChanged;
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    Event<INameable, NameChangedArguments> OnNameChanged { get; }
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    /// <summary>
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    /// The name of the entity.
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    /// </summary>
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    string Name { get; set; }
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 | 
			
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    delegate void NameChangedEventHandler(INameable sender, string previousName);
 | 
			
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    readonly record struct NameChangedArguments(string PreviousName);
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}
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@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
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    /// <summary>
 | 
			
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    /// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
 | 
			
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    /// </summary>
 | 
			
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    event EnabledChangedEventHandler? OnEnabledChanged;
 | 
			
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    Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
 | 
			
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 | 
			
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    /// <summary>
 | 
			
		||||
    /// The value indicating whether the <see cref="IStateEnable"/> is enabled.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    bool Enabled { get; set; }
 | 
			
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 | 
			
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    delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
 | 
			
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    readonly record struct EnabledChangedArguments(bool PreviousState);
 | 
			
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}
 | 
			
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@@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
 | 
			
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    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PositionChangedEventHandler? OnPositionChanged;
 | 
			
		||||
    Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ScaleChangedEventHandler? OnScaleChanged;
 | 
			
		||||
    Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event RotationChangedEventHandler? OnRotationChanged;
 | 
			
		||||
    Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The world position of the <see cref="ITransform2D"/> in 2D space.
 | 
			
		||||
@@ -51,23 +51,20 @@ public interface ITransform2D : IBehaviour
 | 
			
		||||
    float LocalRotation { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
 | 
			
		||||
    /// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
 | 
			
		||||
    /// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
 | 
			
		||||
    /// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct RotationChangedArguments(float PreviousRotation);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,32 +10,47 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnPreUpdate;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnUpdate;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PreDrawEventHandler? OnPreDraw;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<IUniverse> OnPreDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<IUniverse> OnDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<IUniverse> OnPostDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
 | 
			
		||||
    Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
 | 
			
		||||
    Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event TimeScaleChangedEventHandler? OnTimeScaleChanged;
 | 
			
		||||
    Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Current time scale the <see cref="IUniverse"/> operates on.
 | 
			
		||||
@@ -84,15 +99,12 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    void Update(UniverseTime universeTime);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs operations that should be done before the draw calls.
 | 
			
		||||
    /// Performs operations that should be done to the draw.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreDraw();
 | 
			
		||||
    void Draw();
 | 
			
		||||
 | 
			
		||||
    delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
 | 
			
		||||
 | 
			
		||||
    delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
 | 
			
		||||
    delegate void PreDrawEventHandler(IUniverse sender);
 | 
			
		||||
 | 
			
		||||
    delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
 | 
			
		||||
    delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
 | 
			
		||||
    readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
 | 
			
		||||
    readonly record struct UpdateArguments(UniverseTime EngineTime);
 | 
			
		||||
    readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
 | 
			
		||||
    readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event EnteredUniverseEventHandler? OnEnteredUniverse;
 | 
			
		||||
    Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ExitedUniverseEventHandler? OnExitedUniverse;
 | 
			
		||||
    Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ParentChangedEventHandler? OnParentChanged;
 | 
			
		||||
    Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ChildrenAddedEventHandler? OnChildrenAdded;
 | 
			
		||||
    Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ChildrenRemovedEventHandler? OnChildrenRemoved;
 | 
			
		||||
    Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
 | 
			
		||||
@@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
 | 
			
		||||
    void RemoveChild(IUniverseObject universeObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
 | 
			
		||||
    delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
 | 
			
		||||
    readonly record struct EnteredUniverseArguments(IUniverse Universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
 | 
			
		||||
    delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
 | 
			
		||||
    readonly record struct ExitedUniverseArguments(IUniverse Universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
 | 
			
		||||
    /// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
 | 
			
		||||
    delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
 | 
			
		||||
    readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
 | 
			
		||||
    /// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
 | 
			
		||||
    readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
 | 
			
		||||
    readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,89 +1,91 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
 | 
			
		||||
    public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
 | 
			
		||||
    private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<T> monitoringBehaviours = new(32);
 | 
			
		||||
    protected readonly List<T> activeBehaviours = new(32);
 | 
			
		||||
    protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> Behaviours => activeBehaviours;
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public T this[Index index] => activeBehaviours[index];
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector() { }
 | 
			
		||||
    public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = args.UniverseObjectRegistered;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, item);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = args.UniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, item);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (args.BehaviourAdded is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        monitoringBehaviours.Add(tBehaviour);
 | 
			
		||||
        monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
 | 
			
		||||
        tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
 | 
			
		||||
        OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
 | 
			
		||||
        tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
 | 
			
		||||
        OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourStateChanged(IActive sender, bool previousState)
 | 
			
		||||
    private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = monitoringActiveToBehaviour[sender];
 | 
			
		||||
        if (sender.IsActive)
 | 
			
		||||
        {
 | 
			
		||||
            activeBehaviours.Add(behaviour);
 | 
			
		||||
            OnBehaviourAdd(behaviour);
 | 
			
		||||
            OnCollected?.InvokeSafe(this, behaviour);
 | 
			
		||||
            OnCollected?.Invoke(this, new(behaviour));
 | 
			
		||||
        }
 | 
			
		||||
        else if (activeBehaviours.Remove(behaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(behaviour);
 | 
			
		||||
            OnRemoved?.InvokeSafe(this, behaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, new(behaviour));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (args.BehaviourRemoved is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
 | 
			
		||||
        tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
 | 
			
		||||
        if (activeBehaviours.Remove(tBehaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(tBehaviour);
 | 
			
		||||
            OnRemoved?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, new(tBehaviour));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -93,13 +95,13 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, universeObject);
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnUniverseAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseAssigned?.Invoke(this);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -110,16 +112,36 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, universeObject);
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
        Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
 | 
			
		||||
    public int Count => activeBehaviours.Count;
 | 
			
		||||
    public T this[Index index] => activeBehaviours[index];
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
 | 
			
		||||
        delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
 | 
			
		||||
        delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        Assign(universe);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,13 +4,11 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class BaseEntity : IEntity
 | 
			
		||||
{
 | 
			
		||||
    public event IEntity.IdChangedEventHandler? OnIdChanged = null;
 | 
			
		||||
 | 
			
		||||
    public event IInitializable.InitializedEventHandler? OnInitialized = null;
 | 
			
		||||
    public event IInitializable.FinalizedEventHandler? OnFinalized = null;
 | 
			
		||||
 | 
			
		||||
    public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
 | 
			
		||||
    public Event<IInitializable> OnInitialized { get; } = new();
 | 
			
		||||
    public Event<IInitializable> OnFinalized { get; } = new();
 | 
			
		||||
    public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable> OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private IStateEnable _stateEnable = null!;
 | 
			
		||||
 | 
			
		||||
@@ -33,7 +31,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
            string previousId = _id;
 | 
			
		||||
 | 
			
		||||
            _id = value;
 | 
			
		||||
            OnIdChanged?.InvokeSafe(this, previousId);
 | 
			
		||||
            OnIdChanged?.Invoke(this, new(previousId));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,9 +45,9 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
 | 
			
		||||
            _initialized = value;
 | 
			
		||||
            if (value)
 | 
			
		||||
                OnInitialized?.InvokeSafe(this);
 | 
			
		||||
                OnInitialized?.Invoke(this);
 | 
			
		||||
            else
 | 
			
		||||
                OnFinalized?.InvokeSafe(this);
 | 
			
		||||
                OnFinalized?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -62,7 +60,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
        _stateEnable = stateEnable;
 | 
			
		||||
        _stateEnable.Assign(this);
 | 
			
		||||
        OnAssign(stateEnable);
 | 
			
		||||
        OnStateEnableAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnStateEnableAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +74,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
 | 
			
		||||
        _stateEnable = null!;
 | 
			
		||||
        _stateEnable.Unassign();
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,17 +1,23 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class Behaviour : BehaviourBase
 | 
			
		||||
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
 | 
			
		||||
    IPreUpdate, IUpdate, IPostUpdate,
 | 
			
		||||
    IPreDraw, IDraw, IPostDraw
 | 
			
		||||
{
 | 
			
		||||
    private bool isInitializedThisFrame = false;
 | 
			
		||||
 | 
			
		||||
    protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
 | 
			
		||||
    protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
 | 
			
		||||
 | 
			
		||||
    public Behaviour()
 | 
			
		||||
    {
 | 
			
		||||
        OnInitialized += OnInitialize;
 | 
			
		||||
        OnFinalized += OnFinalize;
 | 
			
		||||
        OnUnassigned += OnUnassign;
 | 
			
		||||
        OnInitialized.AddListener(OnInitialize);
 | 
			
		||||
        OnFinalized.AddListener(OnFinalize);
 | 
			
		||||
        OnUnassigned.AddListener(OnUnassign);
 | 
			
		||||
 | 
			
		||||
        delegateEnteredUniverse = EnteredUniverse;
 | 
			
		||||
        delegateExitedUniverse = ExitedUniverse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUnassign() { }
 | 
			
		||||
@@ -20,38 +26,37 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
    protected virtual void OnInitialize() { }
 | 
			
		||||
    protected virtual void OnInitialize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        isInitializedThisFrame = true;
 | 
			
		||||
 | 
			
		||||
        BehaviourController.OnPreUpdate += PreUpdate;
 | 
			
		||||
        BehaviourController.OnPreDraw += PreDraw;
 | 
			
		||||
        BehaviourController.OnUpdate += Update;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnInitialize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            EnteredUniverse(UniverseObject, Universe);
 | 
			
		||||
            EnteredUniverse(UniverseObject, new(Universe));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFinalize() { }
 | 
			
		||||
    protected virtual void OnFinalize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.OnPreUpdate -= PreUpdate;
 | 
			
		||||
        BehaviourController.OnPreDraw -= PreDraw;
 | 
			
		||||
        BehaviourController.OnUpdate -= Update;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnFinalize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            ExitedUniverse(UniverseObject, Universe);
 | 
			
		||||
            ExitedUniverse(UniverseObject, new(Universe));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFirstActiveFrame() { }
 | 
			
		||||
    void IFirstFrameUpdate.FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
        OnFirstActiveFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreUpdate() { }
 | 
			
		||||
    protected virtual void PreUpdate(IBehaviourController _)
 | 
			
		||||
    void IPreUpdate.PreUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
@@ -60,22 +65,12 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        if (!IsActive)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (isInitializedThisFrame)
 | 
			
		||||
            FirstActiveFrame();
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFirstActiveFrame() { }
 | 
			
		||||
    protected virtual void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        OnFirstActiveFrame();
 | 
			
		||||
        isInitializedThisFrame = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnUpdate() { }
 | 
			
		||||
    protected virtual void Update(IBehaviourController _)
 | 
			
		||||
    void IUpdate.Update()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
@@ -87,9 +82,23 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        OnUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPostUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPostUpdate() { }
 | 
			
		||||
    void IPostUpdate.PostUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPostUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreDraw() { }
 | 
			
		||||
    protected virtual void PreDraw(IBehaviourController _)
 | 
			
		||||
    void IPreDraw.PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
@@ -101,9 +110,37 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        OnPreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnDraw() { }
 | 
			
		||||
    void IDraw.Draw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPostDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPostDraw() { }
 | 
			
		||||
    void IPostDraw.PostDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPostDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnEnteredUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
 | 
			
		||||
    protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnExitedUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
 | 
			
		||||
    protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -17,10 +17,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
 | 
			
		||||
    protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
 | 
			
		||||
    protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
 | 
			
		||||
    protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
 | 
			
		||||
    protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
 | 
			
		||||
    protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
 | 
			
		||||
    protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
 | 
			
		||||
    protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => base.EnteredUniverse(sender, args);
 | 
			
		||||
    protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => base.ExitedUniverse(sender, args);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,9 +3,13 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
 | 
			
		||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
 | 
			
		||||
    public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
 | 
			
		||||
    public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
 | 
			
		||||
    public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
 | 
			
		||||
    public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
 | 
			
		||||
    public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
 | 
			
		||||
    private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
 | 
			
		||||
    private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
 | 
			
		||||
 | 
			
		||||
    private IBehaviourController _behaviourController = null!;
 | 
			
		||||
    public IBehaviourController BehaviourController => _behaviourController;
 | 
			
		||||
@@ -21,7 +25,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
            int previousPriority = _priority;
 | 
			
		||||
            _priority = value;
 | 
			
		||||
            OnPriorityChanged?.InvokeSafe(this, previousPriority);
 | 
			
		||||
            OnPriorityChanged?.Invoke(this, new(previousPriority));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -36,16 +40,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
 | 
			
		||||
        if (behaviourController.UniverseObject is not null)
 | 
			
		||||
            OnUniverseObjectAssigned(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectAssigned(IHasUniverseObject sender)
 | 
			
		||||
    {
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -53,13 +57,14 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        base.OnAssign(stateEnable);
 | 
			
		||||
 | 
			
		||||
        stateEnable.OnEnabledChanged += OnStateEnabledChanged;
 | 
			
		||||
        stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
 | 
			
		||||
        BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
 | 
			
		||||
        StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        _behaviourController = null!;
 | 
			
		||||
    }
 | 
			
		||||
@@ -70,8 +75,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
        Debug.Assert.AssertStateEnableAssigned(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
@@ -79,6 +84,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
        _isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.InvokeSafe(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.Invoke(this, new(previousActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected BehaviourBase()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
 | 
			
		||||
        delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
 | 
			
		||||
        delegateOnStateEnabledChanged = OnStateEnabledChanged;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,67 +1,68 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
 | 
			
		||||
    public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
 | 
			
		||||
 | 
			
		||||
    protected readonly List<T> behaviours = new(32);
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> Behaviours => behaviours;
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public T this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector() { }
 | 
			
		||||
    public BehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = args.UniverseObjectRegistered;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, item);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = args.UniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, item);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (args.BehaviourAdded is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        behaviours.Add(tBehaviour);
 | 
			
		||||
        OnBehaviourAdd(behaviour);
 | 
			
		||||
        OnCollected?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
        OnBehaviourAdd(args.BehaviourAdded);
 | 
			
		||||
        OnCollected?.Invoke(this, new(tBehaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (args.BehaviourRemoved is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!behaviours.Remove(tBehaviour))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnBehaviourRemove(behaviour);
 | 
			
		||||
        OnRemoved?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
        OnBehaviourRemove(args.BehaviourRemoved);
 | 
			
		||||
        OnRemoved?.Invoke(this, new(tBehaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IUniverse universe) { }
 | 
			
		||||
@@ -71,14 +72,14 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, universeObject);
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnAssign(universe);
 | 
			
		||||
        OnUniverseAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseAssigned?.Invoke(this);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -89,16 +90,34 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, universeObject);
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
        Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<T> GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
    public int Count => behaviours.Count;
 | 
			
		||||
    public T this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        Assign(universe);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,4 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
 | 
			
		||||
@@ -8,19 +7,17 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
 | 
			
		||||
public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
{
 | 
			
		||||
    public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new();
 | 
			
		||||
    public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
 | 
			
		||||
    public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
 | 
			
		||||
    public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
 | 
			
		||||
 | 
			
		||||
    private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
 | 
			
		||||
    private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
 | 
			
		||||
 | 
			
		||||
    private IUniverseObject _universeObject = null!;
 | 
			
		||||
 | 
			
		||||
    public IUniverseObject UniverseObject => _universeObject;
 | 
			
		||||
    public int Count => behaviours.Count;
 | 
			
		||||
    public IBehaviour this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
@@ -30,13 +27,17 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            behaviour.Initialize();
 | 
			
		||||
        behaviour.OnPriorityChanged += OnPriorityChange;
 | 
			
		||||
        OnBehaviourAdded?.InvokeSafe(this, behaviour);
 | 
			
		||||
 | 
			
		||||
        behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
 | 
			
		||||
        OnBehaviourAdded?.Invoke(this, new(behaviour));
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
 | 
			
		||||
        return AddBehaviour(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T? GetBehaviour<T>()
 | 
			
		||||
    {
 | 
			
		||||
@@ -93,10 +94,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
        if (!behaviours.Contains(behaviour))
 | 
			
		||||
            throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
 | 
			
		||||
 | 
			
		||||
        behaviour.OnPriorityChanged -= OnPriorityChange;
 | 
			
		||||
        behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
 | 
			
		||||
        behaviour.Finalize();
 | 
			
		||||
        behaviours.Remove(behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.InvokeSafe(this, behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.Invoke(this, new(behaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IUniverseObject universeObject) { }
 | 
			
		||||
@@ -107,7 +108,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
 | 
			
		||||
        _universeObject = universeObject;
 | 
			
		||||
        OnAssign(universeObject);
 | 
			
		||||
        OnUniverseObjectAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseObjectAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -125,27 +126,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
            behaviour.Finalize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this);
 | 
			
		||||
        OnUpdate?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UpdatePreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourController() { }
 | 
			
		||||
    public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
 | 
			
		||||
 | 
			
		||||
@@ -166,12 +146,9 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPriorityChange(IBehaviour sender, int previousPriority)
 | 
			
		||||
    private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Remove(sender);
 | 
			
		||||
        InsertBehaviourByPriority(sender);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -20,15 +20,15 @@ public class CoroutineManager : UniverseObject
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        universe.OnUpdate += OnUpdate;
 | 
			
		||||
        universe.OnUpdate.AddListener(OnUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
        universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime time)
 | 
			
		||||
    private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = enumerators.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class BehaviourNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<TBehaviour>()
 | 
			
		||||
        => new($"{typeof(TBehaviour).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
public class BehaviourNotFoundException(string? message) : NotFoundException(message);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										9
									
								
								Engine.Core/Exceptions/NotFoundException.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Engine.Core/Exceptions/NotFoundException.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class NotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<T>()
 | 
			
		||||
        => new($"{typeof(T).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
@@ -1,9 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<TUniverseObject>()
 | 
			
		||||
        => new($"{typeof(TUniverseObject).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
@@ -38,6 +39,19 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
 | 
			
		||||
    /// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
 | 
			
		||||
    /// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
 | 
			
		||||
    public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
 | 
			
		||||
            where TOriginal : class
 | 
			
		||||
            where TFallback : class, IBehaviour, TOriginal
 | 
			
		||||
        => behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -81,6 +95,27 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
 | 
			
		||||
    /// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
 | 
			
		||||
    public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        IBehaviourController? controller = behaviourController;
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
        behavioursInParent.Clear();
 | 
			
		||||
 | 
			
		||||
        while (controller is not null)
 | 
			
		||||
        {
 | 
			
		||||
            controller.GetBehaviours(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                behavioursInParent.Add(behaviour);
 | 
			
		||||
 | 
			
		||||
            controller = controller.UniverseObject.Parent?.BehaviourController;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -120,4 +155,28 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
 | 
			
		||||
    /// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
 | 
			
		||||
    public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
        behavioursInChildren.Clear();
 | 
			
		||||
 | 
			
		||||
        TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
 | 
			
		||||
        foreach (T behaviour in cache)
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject child in universeObject)
 | 
			
		||||
            TraverseChildrenForBehaviour(child, behaviours, cache);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,34 +0,0 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class BehaviourExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            behaviours.AddRange(cache);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,9 +7,30 @@ public static class UniverseExtensions
 | 
			
		||||
    public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
 | 
			
		||||
        => universe.InstantiateUniverseObject<UniverseObject>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequired<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class UniverseObjectExtensions
 | 
			
		||||
@@ -14,6 +16,13 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return universeObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    /// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
@@ -23,17 +32,224 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        universeObject = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        return universeObject is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
 | 
			
		||||
    /// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foundUniverseObjects.Clear();
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                foundUniverseObjects.Add(@object);
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search In Parent
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObjectInParent<T>(universeObject);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
 | 
			
		||||
            return localUniverseObject;
 | 
			
		||||
 | 
			
		||||
        IUniverseObject? parent = universeObject;
 | 
			
		||||
 | 
			
		||||
        while (parent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            if (parent is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
            parent = universeObject.Parent;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
        => universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
 | 
			
		||||
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search In Children
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObjectInChildren<T>(universeObject);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
 | 
			
		||||
            return localUniverseObject;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject child in universeObject)
 | 
			
		||||
            if (GetUniverseObjectInChildren<T>(child) is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
        => universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Behaviour Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                behaviours.Add(@object);
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                behaviours.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region General Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <returns>The first found instance of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
 | 
			
		||||
            return foundUniverseObject;
 | 
			
		||||
 | 
			
		||||
        if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
 | 
			
		||||
            return foundBehaviour;
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = Find<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="instances">List of objects found wit the specified type.</param>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        instances.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.Find(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                instances.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public class BehaviourFactory
 | 
			
		||||
{
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(universeObject, stateEnable: null, args);
 | 
			
		||||
    public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(stateEnable: null, args);
 | 
			
		||||
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
    public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
        where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = TypeFactory.Get<T>(args);
 | 
			
		||||
@@ -18,8 +18,6 @@ public class BehaviourFactory
 | 
			
		||||
 | 
			
		||||
        if (!behaviour.Assign(stateEnable))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, stateEnable);
 | 
			
		||||
        if (!behaviour.Assign(universeObject.BehaviourController))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
 | 
			
		||||
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,9 +4,10 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class DelegateExtensions
 | 
			
		||||
{
 | 
			
		||||
    [Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
 | 
			
		||||
    public static void InvokeSafe(this Delegate @delegate, params object?[] args)
 | 
			
		||||
    {
 | 
			
		||||
        foreach (Delegate invocation in @delegate.GetInvocationList())
 | 
			
		||||
        foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
 | 
			
		||||
            try { invocation.DynamicInvoke(args); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										46
									
								
								Engine.Core/Helpers/Event.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								Engine.Core/Helpers/Event.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class Event<TSender>
 | 
			
		||||
{
 | 
			
		||||
    private readonly List<EventHandler> listeners = new(8);
 | 
			
		||||
 | 
			
		||||
    public void AddListener(EventHandler listener) => listeners.Add(listener);
 | 
			
		||||
    public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
 | 
			
		||||
    public void Clear() => listeners.Clear();
 | 
			
		||||
    public void Invoke(TSender argument)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < listeners.Count; i++)
 | 
			
		||||
            try { listeners[i].Invoke(argument); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
 | 
			
		||||
                Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EventHandler(TSender sender);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public class Event<TSender, TArguments>
 | 
			
		||||
{
 | 
			
		||||
    private readonly List<EventHandler> listeners = new(8);
 | 
			
		||||
 | 
			
		||||
    public void AddListener(EventHandler listener) => listeners.Add(listener);
 | 
			
		||||
    public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
 | 
			
		||||
    public void Clear() => listeners.Clear();
 | 
			
		||||
    public void Invoke(TSender sender, TArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < listeners.Count; i++)
 | 
			
		||||
            try { listeners[i].Invoke(sender, args); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})";
 | 
			
		||||
                Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EventHandler(TSender sender, TArguments args);
 | 
			
		||||
}
 | 
			
		||||
@@ -2,12 +2,11 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IReadOnlyProgressionTracker
 | 
			
		||||
{
 | 
			
		||||
    event ProgressionUpdatedEventHandler? OnUpdated;
 | 
			
		||||
    event ProgressionEndedEventHandler? OnEnded;
 | 
			
		||||
    Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
 | 
			
		||||
    Event<IReadOnlyProgressionTracker> OnEnded { get; }
 | 
			
		||||
 | 
			
		||||
    float Progression { get; }
 | 
			
		||||
    string Status { get; }
 | 
			
		||||
 | 
			
		||||
    delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
 | 
			
		||||
    delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
 | 
			
		||||
    readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,8 +2,8 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ProgressionTracker : IProgressionTracker
 | 
			
		||||
{
 | 
			
		||||
    public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
 | 
			
		||||
    public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
 | 
			
		||||
    public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public float Progression { get; private set; } = 0f;
 | 
			
		||||
    public string Status { get; private set; } = "Default";
 | 
			
		||||
@@ -19,10 +19,10 @@ public class ProgressionTracker : IProgressionTracker
 | 
			
		||||
        Progression = progression.Clamp(Progression, 1f);
 | 
			
		||||
        Status = status;
 | 
			
		||||
 | 
			
		||||
        OnUpdated?.InvokeSafe(this, previousProgression, previousStatus);
 | 
			
		||||
        OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
 | 
			
		||||
 | 
			
		||||
        if (progression >= 1f)
 | 
			
		||||
            OnEnded?.InvokeSafe(this);
 | 
			
		||||
            OnEnded?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void IProgressionTracker.Reset()
 | 
			
		||||
@@ -30,7 +30,7 @@ public class ProgressionTracker : IProgressionTracker
 | 
			
		||||
        Progression = 0f;
 | 
			
		||||
        Status = "Default";
 | 
			
		||||
 | 
			
		||||
        OnUpdated = null;
 | 
			
		||||
        OnEnded = null;
 | 
			
		||||
        OnUpdated.Clear();
 | 
			
		||||
        OnEnded.Clear();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
    public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
 | 
			
		||||
    public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
 | 
			
		||||
 | 
			
		||||
    public event ShapeUpdatedEventHandler? OnShapeUpdated = null;
 | 
			
		||||
    public Event<Shape2D> OnShapeUpdated { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private List<Vector2D> _vertices = vertices;
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +35,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
            foreach (Vector2D vertex in value)
 | 
			
		||||
                _vertices.Add(vertex);
 | 
			
		||||
 | 
			
		||||
            OnShapeUpdated?.InvokeSafe(this);
 | 
			
		||||
            OnShapeUpdated?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -229,7 +229,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
        for (int i = 0; i < count; i++)
 | 
			
		||||
            to._vertices.Add(transform.Transform(from[i]));
 | 
			
		||||
 | 
			
		||||
        to.OnShapeUpdated?.InvokeSafe(to);
 | 
			
		||||
        to.OnShapeUpdated?.Invoke(to);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
@@ -256,8 +256,6 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc/>
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
 | 
			
		||||
 | 
			
		||||
    public delegate void ShapeUpdatedEventHandler(Shape2D shape2D);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public class EntityRegistry
 | 
			
		||||
{
 | 
			
		||||
    public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
 | 
			
		||||
    public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
 | 
			
		||||
    private readonly Dictionary<string, IEntity> registeredEntities = [];
 | 
			
		||||
@@ -14,7 +14,7 @@ public class EntityRegistry
 | 
			
		||||
    public void Add(IEntity entity)
 | 
			
		||||
    {
 | 
			
		||||
        if (registeredEntities.TryAdd(entity.Id, entity))
 | 
			
		||||
            OnEntityRegistered?.InvokeSafe(this, entity);
 | 
			
		||||
            OnEntityRegistered?.Invoke(this, new(entity));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void QueueAssign(string id, Action<IEntity> setMethod)
 | 
			
		||||
@@ -26,7 +26,7 @@ public class EntityRegistry
 | 
			
		||||
    public void AssignAll()
 | 
			
		||||
    {
 | 
			
		||||
        foreach ((string id, Action<IEntity>? action) in assignCallbacks)
 | 
			
		||||
            action?.InvokeSafe(registeredEntities[id]);
 | 
			
		||||
            action?.Invoke(registeredEntities[id]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Reset()
 | 
			
		||||
@@ -35,5 +35,5 @@ public class EntityRegistry
 | 
			
		||||
        registeredEntities.Clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
 | 
			
		||||
    public readonly record struct EntityRegisteredArguments(IEntity Entity);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class StateEnable : IStateEnable
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
 | 
			
		||||
    public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
 | 
			
		||||
    public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new();
 | 
			
		||||
    public Event<IHasEntity> OnEntityAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private bool _enabled = true;
 | 
			
		||||
    private IEntity _entity = null!;
 | 
			
		||||
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
            bool previousState = _enabled;
 | 
			
		||||
            _enabled = value;
 | 
			
		||||
            OnEnabledChanged?.InvokeSafe(this, previousState);
 | 
			
		||||
            OnEnabledChanged?.Invoke(this, new(previousState));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
        _entity = entity;
 | 
			
		||||
        OnAssign(entity);
 | 
			
		||||
        OnEntityAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnEntityAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _entity = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Draw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IFirstFrameUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    void FirstActiveFrame();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PostDraw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PostUpdate();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPreDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreDraw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPreUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreUpdate();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Update();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										50
									
								
								Engine.Core/Systems/DrawManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								Engine.Core/Systems/DrawManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,50 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class DrawManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    private void OnPreDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = preDrawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            preDrawEntities[i].PreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = drawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            drawEntities[i].Draw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postDrawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            postDrawEntities[i].PostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Assign(universe);
 | 
			
		||||
        drawEntities.Assign(universe);
 | 
			
		||||
        postDrawEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw.AddListener(OnPreDraw);
 | 
			
		||||
        universe.OnDraw.AddListener(OnDraw);
 | 
			
		||||
        universe.OnPostDraw.AddListener(OnPostDraw);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Unassign();
 | 
			
		||||
        drawEntities.Unassign();
 | 
			
		||||
        postDrawEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw.RemoveListener(OnPreDraw);
 | 
			
		||||
        universe.OnDraw.RemoveListener(OnDraw);
 | 
			
		||||
        universe.OnPostDraw.RemoveListener(OnPostDraw);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										73
									
								
								Engine.Core/Systems/UpdateManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										73
									
								
								Engine.Core/Systems/UpdateManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,73 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class UpdateManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Assign(universe);
 | 
			
		||||
        preUpdateEntities.Assign(universe);
 | 
			
		||||
        updateEntities.Assign(universe);
 | 
			
		||||
        postUpdateEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate.AddListener(OnPreUpdate);
 | 
			
		||||
        universe.OnUpdate.AddListener(OnUpdate);
 | 
			
		||||
        universe.OnPostUpdate.AddListener(OnPostUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Unassign();
 | 
			
		||||
        preUpdateEntities.Unassign();
 | 
			
		||||
        updateEntities.Unassign();
 | 
			
		||||
        postUpdateEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate.RemoveListener(OnPreUpdate);
 | 
			
		||||
        universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
        universe.OnPostUpdate.RemoveListener(OnPostUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            toCallFirstFrameUpdates[i].FirstActiveFrame();
 | 
			
		||||
            toCallFirstFrameUpdates.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            preUpdateEntities[i].PreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = updateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            updateEntities[i].Update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            postUpdateEntities[i].PostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        toCallFirstFrameUpdates.Add(args.BehaviourCollected);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public UpdateManager()
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
 | 
			
		||||
public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
{
 | 
			
		||||
    public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
 | 
			
		||||
    public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
 | 
			
		||||
    public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private Vector2D _position = Vector2D.Zero;
 | 
			
		||||
    private Vector2D _scale = Vector2D.One;
 | 
			
		||||
@@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _position = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalPosition();
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _scale = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalScale();
 | 
			
		||||
            OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
            OnScaleChanged?.Invoke(this, new(previousScale));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _rotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalRotation();
 | 
			
		||||
            OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.Invoke(this, new(previousRotation));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localPosition = value;
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
            OnScaleChanged?.Invoke(this, new(previousScale));
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -114,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localRotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
            OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.Invoke(this, new(previousRotation));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
 | 
			
		||||
    private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, args);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, Vector2D previousScale)
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -138,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateScale();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnScaleChanged?.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, float previousRotation)
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateRotation();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnRotationChanged?.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalPosition()
 | 
			
		||||
@@ -207,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
        UniverseObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
        UniverseObject.OnParentChanged.AddListener(OnParentChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UniverseObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
        UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateReferences(IUniverseObject? parent)
 | 
			
		||||
@@ -220,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        ITransform2D? previousParent = parentTransform;
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            previousParent.OnPositionChanged -= RecalculatePosition;
 | 
			
		||||
            previousParent.OnScaleChanged -= RecalculateScale;
 | 
			
		||||
            previousParent.OnRotationChanged -= RecalculateRotation;
 | 
			
		||||
            previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
            previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
 | 
			
		||||
            previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
 | 
			
		||||
            previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
 | 
			
		||||
            previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
 | 
			
		||||
            previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
 | 
			
		||||
            previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
 | 
			
		||||
 | 
			
		||||
        if (parentTransform is not null)
 | 
			
		||||
        {
 | 
			
		||||
            parentTransform.OnPositionChanged += RecalculatePosition;
 | 
			
		||||
            parentTransform.OnScaleChanged += RecalculateScale;
 | 
			
		||||
            parentTransform.OnRotationChanged += RecalculateRotation;
 | 
			
		||||
            parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
            parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
 | 
			
		||||
            parentTransform.OnScaleChanged.AddListener(RecalculateScale);
 | 
			
		||||
            parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
 | 
			
		||||
            parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
        }
 | 
			
		||||
        else if (UniverseObject.Parent is not null)
 | 
			
		||||
            UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
 | 
			
		||||
            UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
 | 
			
		||||
 | 
			
		||||
        UpdateLocalPosition();
 | 
			
		||||
        UpdateLocalScale();
 | 
			
		||||
        UpdateLocalRotation();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, Position);
 | 
			
		||||
        OnScaleChanged?.InvokeSafe(this, Scale);
 | 
			
		||||
        OnRotationChanged?.InvokeSafe(this, Rotation);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(Position));
 | 
			
		||||
        OnScaleChanged?.Invoke(this, new(Scale));
 | 
			
		||||
        OnRotationChanged?.Invoke(this, new(Rotation));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviourAdded is not ITransform2D transform2D)
 | 
			
		||||
        if (args.BehaviourAdded is not ITransform2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
 | 
			
		||||
    private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(newParent);
 | 
			
		||||
        UpdateReferences(args.CurrentParent);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,18 +7,28 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
 | 
			
		||||
public class Universe : BaseEntity, IUniverse
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnPreDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnPostDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
 | 
			
		||||
    public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
 | 
			
		||||
    private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
 | 
			
		||||
    private float _timeScale = 1f;
 | 
			
		||||
 | 
			
		||||
    public Universe()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
 | 
			
		||||
        delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
 | 
			
		||||
 | 
			
		||||
    public UniverseTime Time { get; private set; } = new();
 | 
			
		||||
@@ -34,7 +44,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
 | 
			
		||||
            float previousTimeScale = _timeScale;
 | 
			
		||||
            _timeScale = value;
 | 
			
		||||
            OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale);
 | 
			
		||||
            OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -43,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (_universeObjects.Contains(universeObject))
 | 
			
		||||
            throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
 | 
			
		||||
 | 
			
		||||
        universeObject.OnFinalized += OnUniverseObjectFinalize;
 | 
			
		||||
        universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
 | 
			
		||||
        universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
 | 
			
		||||
        universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.Initialize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be initialized");
 | 
			
		||||
@@ -57,7 +67,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.EnterUniverse(this))
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't enter the universe");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
 | 
			
		||||
        OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
 | 
			
		||||
@@ -78,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!_universeObjects.Contains(universeObject))
 | 
			
		||||
            throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
 | 
			
		||||
 | 
			
		||||
        universeObject.OnFinalized -= OnUniverseObjectFinalize;
 | 
			
		||||
        universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
 | 
			
		||||
        universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
 | 
			
		||||
        universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        for (int i = universeObject.Children.Count - 1; i >= 0; i--)
 | 
			
		||||
            Remove(universeObject.Children[i]);
 | 
			
		||||
@@ -92,7 +102,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.Finalize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be finalized");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
 | 
			
		||||
        OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
@@ -115,22 +125,18 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        UnscaledTime = engineTime;
 | 
			
		||||
        Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.Update();
 | 
			
		||||
 | 
			
		||||
        OnUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
        OnPreUpdate?.Invoke(this, new(Time));
 | 
			
		||||
        OnUpdate?.Invoke(this, new(Time));
 | 
			
		||||
        OnPostUpdate?.Invoke(this, new(Time));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    public void Draw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.UpdatePreDraw();
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
        OnPreDraw?.Invoke(this);
 | 
			
		||||
        OnDraw?.Invoke(this);
 | 
			
		||||
        OnPostDraw?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectFinalize(IInitializable initializable)
 | 
			
		||||
@@ -139,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
 | 
			
		||||
    private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (sender is IUniverseObject universeObject)
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
 
 | 
			
		||||
@@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
 | 
			
		||||
public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
 | 
			
		||||
    public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
 | 
			
		||||
    public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
 | 
			
		||||
    public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
 | 
			
		||||
    public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
 | 
			
		||||
    public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
 | 
			
		||||
    public event INameable.NameChangedEventHandler? OnNameChanged = null;
 | 
			
		||||
    public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
 | 
			
		||||
    public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
 | 
			
		||||
    public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private string _name = nameof(UniverseObject);
 | 
			
		||||
    private IUniverse _universe = null!;
 | 
			
		||||
@@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.InvokeSafe(this, previousName);
 | 
			
		||||
            OnNameChanged?.Invoke(this, new(previousName));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        _universe = universe;
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnEnteringUniverse(universe);
 | 
			
		||||
        OnEnteredUniverse?.InvokeSafe(this, universe);
 | 
			
		||||
        OnEnteredUniverse?.Invoke(this, new(universe));
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        OnExitingUniverse(universe);
 | 
			
		||||
        _universe = null!;
 | 
			
		||||
        OnExitedUniverse?.InvokeSafe(this, universe);
 | 
			
		||||
        OnExitedUniverse?.Invoke(this, new(universe));
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -78,7 +79,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            previousParent.RemoveChild(this);
 | 
			
		||||
            previousParent.OnActiveChanged -= OnParentActiveChanged;
 | 
			
		||||
            previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Parent = parent;
 | 
			
		||||
@@ -89,11 +90,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
                parent.Universe.Register(this);
 | 
			
		||||
 | 
			
		||||
            parent.AddChild(this);
 | 
			
		||||
            parent.OnActiveChanged += OnParentActiveChanged;
 | 
			
		||||
            parent.OnActiveChanged.AddListener(OnParentActiveChanged);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnParentChanged?.InvokeSafe(this, previousParent, parent);
 | 
			
		||||
        OnParentChanged?.Invoke(this, new(previousParent, parent));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddChild(IUniverseObject parent)
 | 
			
		||||
@@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        _children.Add(parent);
 | 
			
		||||
        parent.SetParent(this);
 | 
			
		||||
        OnChildrenAdded?.InvokeSafe(this, parent);
 | 
			
		||||
        OnChildrenAdded?.Invoke(this, new(parent));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveChild(IUniverseObject child)
 | 
			
		||||
@@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        child.SetParent(null);
 | 
			
		||||
        OnChildrenRemoved?.InvokeSafe(this, child);
 | 
			
		||||
        OnChildrenRemoved?.Invoke(this, new(child));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IBehaviourController behaviourController) { }
 | 
			
		||||
@@ -123,7 +124,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -131,11 +132,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
    {
 | 
			
		||||
        base.OnAssign(stateEnable);
 | 
			
		||||
 | 
			
		||||
        stateEnable.OnEnabledChanged += OnStateEnabledChanged;
 | 
			
		||||
        stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
@@ -143,13 +144,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.InvokeSafe(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.Invoke(this, new(previousActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
 | 
			
		||||
        StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
 
 | 
			
		||||
@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a collision is detected.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event CollisionDetectedEventHandler? OnCollisionDetected;
 | 
			
		||||
    Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a collision is resolved.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event CollisionResolvedEventHandler? OnCollisionResolved;
 | 
			
		||||
    Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event TriggeredEventHandler? OnTriggered;
 | 
			
		||||
    Event<ICollider2D, ICollider2D> OnTriggered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ITransform2D" />
 | 
			
		||||
    ITransform2D Transform { get; }
 | 
			
		||||
@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
 | 
			
		||||
    void Resolve(CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    void Trigger(ICollider2D initiator);
 | 
			
		||||
 | 
			
		||||
    delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
 | 
			
		||||
    readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,5 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -8,12 +10,12 @@ public interface IPhysicsEngine2D
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PhysicsIterationEventHandler? OnPhysicsIteration;
 | 
			
		||||
    Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PhysicsStepEventHandler? OnPhysicsStep;
 | 
			
		||||
    Event<IPhysicsEngine2D, float> OnPhysicsStep { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
 | 
			
		||||
@@ -26,6 +28,13 @@ public interface IPhysicsEngine2D
 | 
			
		||||
    /// <param name="deltaTime">The time step.</param>
 | 
			
		||||
    void Step(float deltaTime);
 | 
			
		||||
 | 
			
		||||
    delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
 | 
			
		||||
    delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
 | 
			
		||||
    /// <param name="deltaTime">The time step.</param>
 | 
			
		||||
    void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
 | 
			
		||||
 | 
			
		||||
    readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
 | 
			
		||||
    readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostPhysicsUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur after the physics simulation has been updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    void PostPhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPrePhysicsUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur before the physics simulation is updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    void PrePhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
@@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
 | 
			
		||||
{
 | 
			
		||||
    public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
 | 
			
		||||
    public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
 | 
			
		||||
    public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
 | 
			
		||||
    public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
 | 
			
		||||
    public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
 | 
			
		||||
    public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAddedToController = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemovedFromController = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler delegateSetNeedsRecalculationFromScale = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
 | 
			
		||||
 | 
			
		||||
    protected bool NeedsRecalculation { get; set; } = true;
 | 
			
		||||
    protected IRigidBody2D? _rigidBody2D = null;
 | 
			
		||||
 | 
			
		||||
    protected Collider2DBehaviourBase()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
 | 
			
		||||
        delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
 | 
			
		||||
        delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
 | 
			
		||||
        delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
 | 
			
		||||
        delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
 | 
			
		||||
        delegateUpdateRigidBody2D = UpdateRigidBody2D;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IRigidBody2D? RigidBody2D => _rigidBody2D;
 | 
			
		||||
    public bool IsTrigger { get; set; } = false;
 | 
			
		||||
 | 
			
		||||
@@ -29,47 +46,47 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
 | 
			
		||||
        BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
 | 
			
		||||
        BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
 | 
			
		||||
 | 
			
		||||
        Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
 | 
			
		||||
        Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
 | 
			
		||||
        Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
 | 
			
		||||
        UniverseObject.OnParentChanged += UpdateRigidBody2D;
 | 
			
		||||
        Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition);
 | 
			
		||||
        Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation);
 | 
			
		||||
        Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale);
 | 
			
		||||
        UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
 | 
			
		||||
    private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is IRigidBody2D rigidBody)
 | 
			
		||||
        if (args.BehaviourAdded is IRigidBody2D rigidBody)
 | 
			
		||||
            _rigidBody2D = rigidBody;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is IRigidBody2D _)
 | 
			
		||||
        if (args.BehaviourRemoved is IRigidBody2D)
 | 
			
		||||
            _rigidBody2D = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true;
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
 | 
			
		||||
        Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
 | 
			
		||||
        BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
 | 
			
		||||
        Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
 | 
			
		||||
 | 
			
		||||
        Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
 | 
			
		||||
        Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
 | 
			
		||||
        Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition);
 | 
			
		||||
        Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator);
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,8 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnUpdate = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IEnumerator> enumerators = [];
 | 
			
		||||
    private IPhysicsEngine2D? physicsEngine = null;
 | 
			
		||||
 | 
			
		||||
@@ -25,9 +27,9 @@ public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
    {
 | 
			
		||||
        physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
 | 
			
		||||
        else
 | 
			
		||||
            universe.OnUpdate += OnUpdate;
 | 
			
		||||
            universe.OnUpdate.AddListener(OnUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
 | 
			
		||||
@@ -45,11 +47,11 @@ public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
 | 
			
		||||
            existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
            existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
 | 
			
		||||
        universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (Universe is not IUniverse universe)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -57,8 +59,13 @@ public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
        physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
 | 
			
		||||
        {
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
 | 
			
		||||
            universe.OnUpdate -= OnUpdate;
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
 | 
			
		||||
            universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PhysicsCoroutineManager()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnUpdate = OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,8 +4,10 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
{
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnPreUpdate = null!;
 | 
			
		||||
 | 
			
		||||
    private float physicsTicker = 0f;
 | 
			
		||||
    private int _iterationPerStep = 1;
 | 
			
		||||
@@ -14,9 +16,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    protected readonly ICollisionDetector2D collisionDetector = null!;
 | 
			
		||||
    protected readonly ICollisionResolver2D collisionResolver = null!;
 | 
			
		||||
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
 | 
			
		||||
    protected BehaviourCollector<ICollider2D> colliderCollector = new();
 | 
			
		||||
    protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
 | 
			
		||||
 | 
			
		||||
    public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
 | 
			
		||||
    public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
 | 
			
		||||
@@ -25,77 +30,137 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        for (int i = physicsPreUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPreUpdateCollector[i].PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int i = physicsUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsUpdateCollector[i].PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (IRigidBody2D rigidBody in rigidBodyCollector)
 | 
			
		||||
                StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
            for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
                StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (ICollider2D collider in colliderCollector)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
            for (int i = colliderCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
                colliderCollector[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
 | 
			
		||||
            for (int x = 0; x < colliderCollector.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = colliderCollector.Behaviours[x];
 | 
			
		||||
                ICollider2D? colliderX = colliderCollector[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    return;
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
 | 
			
		||||
                for (int y = x + 1; y < colliderCollector.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector.Behaviours[y];
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        return;
 | 
			
		||||
 | 
			
		||||
                    if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
                    if (bothCollidersAreTriggers)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
                    if (bothCollidersAreStatic)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
                    {
 | 
			
		||||
                        if (colliderX.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Trigger(colliderY);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        else if (colliderY.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderY.Trigger(colliderX);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (information.Detector == colliderX)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information);
 | 
			
		||||
                            colliderY.Detect(information.Reverse());
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information.Reverse());
 | 
			
		||||
                            colliderY.Detect(information);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        collisionResolver?.Resolve(information);
 | 
			
		||||
                    }
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
            OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
 | 
			
		||||
        for (int i = physicsPostUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPostUpdateCollector[i].PostPhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        OnPhysicsStep?.Invoke(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        System.Collections.Generic.List<ICollider2D> childColliders = [];
 | 
			
		||||
        System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
 | 
			
		||||
        System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
 | 
			
		||||
        System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            for (int i = childColliders.Count - 1; i >= 0; i--)
 | 
			
		||||
                childColliders[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            for (int x = 0; x < childColliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = childColliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = 0; y < colliderCollector.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
 | 
			
		||||
    {
 | 
			
		||||
        if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
        if (bothCollidersAreTriggers)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
        if (bothCollidersAreStatic)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (colliderX.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Trigger(colliderY);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        else if (colliderY.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderY.Trigger(colliderX);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (information.Detector == colliderX)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information);
 | 
			
		||||
            colliderY.Detect(information.Reverse());
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information.Reverse());
 | 
			
		||||
            colliderY.Detect(information);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        collisionResolver?.Resolve(information);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
 | 
			
		||||
@@ -109,25 +174,29 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsPostUpdateCollector.Assign(universe);
 | 
			
		||||
        colliderCollector.Assign(universe);
 | 
			
		||||
        rigidBodyCollector.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate += OnEnginePreUpdate;
 | 
			
		||||
        universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Unassign();
 | 
			
		||||
        physicsUpdateCollector.Unassign();
 | 
			
		||||
        physicsPostUpdateCollector.Unassign();
 | 
			
		||||
        colliderCollector.Unassign();
 | 
			
		||||
        rigidBodyCollector.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate -= OnEnginePreUpdate;
 | 
			
		||||
        universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        physicsTicker += engineTime.DeltaTime;
 | 
			
		||||
        physicsTicker += args.EngineTime.DeltaTime;
 | 
			
		||||
 | 
			
		||||
        while (physicsTicker >= IterationPeriod)
 | 
			
		||||
        {
 | 
			
		||||
@@ -140,11 +209,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        collisionDetector = new CollisionDetector2D();
 | 
			
		||||
        collisionResolver = new CollisionResolver2D();
 | 
			
		||||
 | 
			
		||||
        delegateOnPreUpdate = OnEnginePreUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
 | 
			
		||||
    {
 | 
			
		||||
        this.collisionDetector = collisionDetector;
 | 
			
		||||
        this.collisionResolver = collisionResolver;
 | 
			
		||||
 | 
			
		||||
        delegateOnPreUpdate = OnEnginePreUpdate;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
{
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IRigidBody2D> rigidBodies = new(32);
 | 
			
		||||
    private readonly List<ICollider2D> colliders = new(64);
 | 
			
		||||
@@ -29,13 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
 | 
			
		||||
            colliders.Add(collider2D);
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveRigidBody(IRigidBody2D rigidBody)
 | 
			
		||||
    {
 | 
			
		||||
        rigidBodies.Remove(rigidBody);
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Step(float deltaTime)
 | 
			
		||||
@@ -45,69 +51,122 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int i = 0; i < rigidBodies.Count; i++)
 | 
			
		||||
            for (int i = rigidBodies.Count - 1; i >= 0; i--)
 | 
			
		||||
                StepRigidBody(rigidBodies[i], intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (ICollider2D collider in colliders)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
            for (int i = colliders.Count - 1; i >= 0; i--)
 | 
			
		||||
                colliders[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int x = 0; x < colliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = colliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    return;
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = x + 1; y < colliders.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliders[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        return;
 | 
			
		||||
 | 
			
		||||
                    if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
                    if (bothCollidersAreTriggers)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
                    if (bothCollidersAreStatic)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
                    {
 | 
			
		||||
                        if (colliderX.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Trigger(colliderY);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        else if (colliderY.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderY.Trigger(colliderX);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (information.Detector == colliderX)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information);
 | 
			
		||||
                            colliderY.Detect(information.Reverse());
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information.Reverse());
 | 
			
		||||
                            colliderY.Detect(information);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        collisionResolver?.Resolve(information);
 | 
			
		||||
                    }
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
            OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
        OnPhysicsStep?.Invoke(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        List<ICollider2D> childColliders = [];
 | 
			
		||||
        List<IPrePhysicsUpdate> physicsPreUpdates = [];
 | 
			
		||||
        List<IPhysicsUpdate> physicsUpdates = [];
 | 
			
		||||
        List<IPostPhysicsUpdate> physicsPostUpdates = [];
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            foreach (ICollider2D collider in childColliders)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
 | 
			
		||||
            for (int x = 0; x < childColliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = childColliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = 0; y < colliders.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliders[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
 | 
			
		||||
    {
 | 
			
		||||
        if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
        if (bothCollidersAreTriggers)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
        if (bothCollidersAreStatic)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (colliderX.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Trigger(colliderY);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        else if (colliderY.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderY.Trigger(colliderX);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (information.Detector == colliderX)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information);
 | 
			
		||||
            colliderY.Detect(information.Reverse());
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information.Reverse());
 | 
			
		||||
            colliderY.Detect(information);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        collisionResolver?.Resolve(information);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
 | 
			
		||||
@@ -119,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not ICollider2D collider2D)
 | 
			
		||||
        if (args.BehaviourAdded is not ICollider2D collider2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        colliders.Add(collider2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not ICollider2D collider2D)
 | 
			
		||||
        if (args.BehaviourRemoved is not ICollider2D collider2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        colliders.Remove(collider2D);
 | 
			
		||||
@@ -139,11 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        collisionDetector = new CollisionDetector2D();
 | 
			
		||||
        collisionResolver = new CollisionResolver2D();
 | 
			
		||||
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
 | 
			
		||||
    {
 | 
			
		||||
        this.collisionDetector = collisionDetector;
 | 
			
		||||
        this.collisionResolver = collisionResolver;
 | 
			
		||||
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
 | 
			
		||||
 | 
			
		||||
public interface IButtonInputs<T> : IHasStateEnable
 | 
			
		||||
{
 | 
			
		||||
    event ButtonCallbackEventHandler? OnAnyButtonPressed;
 | 
			
		||||
    event ButtonCallbackEventHandler? OnAnyButtonReleased;
 | 
			
		||||
    Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
 | 
			
		||||
    Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
 | 
			
		||||
 | 
			
		||||
    void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
 | 
			
		||||
    void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
 | 
			
		||||
    void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
 | 
			
		||||
    void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
 | 
			
		||||
    void RegisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
 | 
			
		||||
    void UnregisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
 | 
			
		||||
    void RegisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
 | 
			
		||||
    void UnregisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
 | 
			
		||||
 | 
			
		||||
    bool IsPressed(T button);
 | 
			
		||||
 | 
			
		||||
    delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
 | 
			
		||||
    readonly record struct ButtonCallbackArguments(T Button);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Systems.StateMachine;
 | 
			
		||||
 | 
			
		||||
public interface IState : IEntity, INameable
 | 
			
		||||
{
 | 
			
		||||
    event StateUpdateEventHandler? OnStateUpdate;
 | 
			
		||||
    event StateTransitionedFromEventHandler? OnStateTransitionedFrom;
 | 
			
		||||
    event StateTransitionedToEventHandler? OnStateTransitionedTo;
 | 
			
		||||
    event StateTransitionReadyEventHandler? OnStateTransitionReady;
 | 
			
		||||
    Event<IState> OnStateUpdate { get; }
 | 
			
		||||
    Event<IState, StateTransitionedFromArguments> OnStateTransitionedFrom { get; }
 | 
			
		||||
    Event<IState, StateTransitionedToArguments> OnStateTransitionedTo { get; }
 | 
			
		||||
    Event<IState, StateTransitionReadyArguments> OnStateTransitionReady { get; }
 | 
			
		||||
 | 
			
		||||
    IState? GetNextState();
 | 
			
		||||
 | 
			
		||||
@@ -15,8 +15,7 @@ public interface IState : IEntity, INameable
 | 
			
		||||
    void TransitionTo(IState from);
 | 
			
		||||
    void TransitionFrom(IState to);
 | 
			
		||||
 | 
			
		||||
    delegate void StateUpdateEventHandler(IState sender);
 | 
			
		||||
    delegate void StateTransitionedFromEventHandler(IState sender, IState toState);
 | 
			
		||||
    delegate void StateTransitionedToEventHandler(IState sender, IState fromState);
 | 
			
		||||
    delegate void StateTransitionReadyEventHandler(IState sender, IState toState);
 | 
			
		||||
    readonly record struct StateTransitionedFromArguments(IState ToState);
 | 
			
		||||
    readonly record struct StateTransitionedToArguments(IState FromState);
 | 
			
		||||
    readonly record struct StateTransitionReadyArguments(IState ToState);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
 | 
			
		||||
 | 
			
		||||
public class State : BaseEntity, IState
 | 
			
		||||
{
 | 
			
		||||
    public event IState.StateUpdateEventHandler? OnStateUpdate = null;
 | 
			
		||||
    public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
 | 
			
		||||
    public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
 | 
			
		||||
    public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
 | 
			
		||||
    public event INameable.NameChangedEventHandler? OnNameChanged = null;
 | 
			
		||||
    public Event<IState> OnStateUpdate { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
 | 
			
		||||
    public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly List<StateTransition> transitions = [];
 | 
			
		||||
    private readonly Dictionary<string, StateTransition> possibleTransitions = [];
 | 
			
		||||
@@ -28,7 +28,7 @@ public class State : BaseEntity, IState
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.Invoke(this, previousName);
 | 
			
		||||
            OnNameChanged?.Invoke(this, new(previousName));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -53,12 +53,12 @@ public class State : BaseEntity, IState
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (GetNextState() is IState transitionState)
 | 
			
		||||
            OnStateTransitionReady?.InvokeSafe(this, transitionState);
 | 
			
		||||
        OnStateUpdate?.InvokeSafe(this);
 | 
			
		||||
            OnStateTransitionReady?.Invoke(this, new(transitionState));
 | 
			
		||||
        OnStateUpdate?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void TransitionTo(IState from) => OnStateTransitionedTo?.InvokeSafe(this, from);
 | 
			
		||||
    public void TransitionFrom(IState to) => OnStateTransitionedFrom?.InvokeSafe(this, to);
 | 
			
		||||
    public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, new(from));
 | 
			
		||||
    public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, new(to));
 | 
			
		||||
 | 
			
		||||
    public IState? GetNextState()
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -4,12 +4,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
 | 
			
		||||
 | 
			
		||||
public abstract class StateBehaviourBase : Behaviour, IState
 | 
			
		||||
{
 | 
			
		||||
    public event IState.StateUpdateEventHandler? OnStateUpdate = null;
 | 
			
		||||
    public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
 | 
			
		||||
    public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
 | 
			
		||||
    public event INameable.NameChangedEventHandler? OnNameChanged = null;
 | 
			
		||||
 | 
			
		||||
    public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
 | 
			
		||||
    public Event<IState> OnStateUpdate { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
 | 
			
		||||
    public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private string _name = string.Empty;
 | 
			
		||||
    public string Name
 | 
			
		||||
@@ -22,7 +21,7 @@ public abstract class StateBehaviourBase : Behaviour, IState
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.Invoke(this, previousName);
 | 
			
		||||
            OnNameChanged?.Invoke(this, new(previousName));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -30,21 +29,21 @@ public abstract class StateBehaviourBase : Behaviour, IState
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        OnUpdateState();
 | 
			
		||||
        OnStateUpdate?.InvokeSafe(this);
 | 
			
		||||
        OnStateUpdate?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnTransitionedToState(IState from) { }
 | 
			
		||||
    public void TransitionTo(IState from)
 | 
			
		||||
    {
 | 
			
		||||
        OnTransitionedToState(from);
 | 
			
		||||
        OnStateTransitionedTo?.InvokeSafe(this, from);
 | 
			
		||||
        OnStateTransitionedTo?.Invoke(this, new(from));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnTransitionedFromState(IState to) { }
 | 
			
		||||
    public void TransitionFrom(IState to)
 | 
			
		||||
    {
 | 
			
		||||
        OnTransitionedFromState(to);
 | 
			
		||||
        OnStateTransitionedFrom?.InvokeSafe(this, to);
 | 
			
		||||
        OnStateTransitionedFrom?.Invoke(this, new(to));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public abstract IState? GetNextState();
 | 
			
		||||
 
 | 
			
		||||
@@ -5,9 +5,17 @@ namespace Syntriax.Engine.Systems.StateMachine;
 | 
			
		||||
 | 
			
		||||
public class StateMachine : Behaviour
 | 
			
		||||
{
 | 
			
		||||
    public event StateChangedEventHandler? OnStateChanged = null;
 | 
			
		||||
    public Event<StateMachine, StateChangedArguments> OnStateChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler delegateOnStateTransitionReady = null!;
 | 
			
		||||
 | 
			
		||||
    private IState _state = new State();
 | 
			
		||||
 | 
			
		||||
    public StateMachine()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnStateTransitionReady = OnStateTransitionReady;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [Serialize]
 | 
			
		||||
    public IState State
 | 
			
		||||
    {
 | 
			
		||||
@@ -18,20 +26,20 @@ public class StateMachine : Behaviour
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            IState previousState = _state;
 | 
			
		||||
            previousState.OnStateTransitionReady -= OnStateTransitionReady;
 | 
			
		||||
            previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady);
 | 
			
		||||
 | 
			
		||||
            _state = value;
 | 
			
		||||
            previousState.TransitionFrom(value);
 | 
			
		||||
            value.TransitionTo(_state);
 | 
			
		||||
            OnStateChanged?.InvokeSafe(this, previousState, value);
 | 
			
		||||
            OnStateChanged?.Invoke(this, new(value, previousState));
 | 
			
		||||
 | 
			
		||||
            value.OnStateTransitionReady += OnStateTransitionReady;
 | 
			
		||||
            value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnStateTransitionReady(IState sender, IState toState)
 | 
			
		||||
    private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        State = toState;
 | 
			
		||||
        State = args.ToState;
 | 
			
		||||
        while (State.GetNextState() is IState nextState)
 | 
			
		||||
            State = nextState;
 | 
			
		||||
    }
 | 
			
		||||
@@ -47,5 +55,5 @@ public class StateMachine : Behaviour
 | 
			
		||||
        State.Update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void StateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
 | 
			
		||||
    public readonly record struct StateChangedArguments(IState CurrentState, IState PreviousState);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,18 +1,19 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Time;
 | 
			
		||||
 | 
			
		||||
public interface IReadOnlyStopwatch
 | 
			
		||||
{
 | 
			
		||||
    event StopwatchEventHandler? OnStarted;
 | 
			
		||||
    event StopwatchDeltaEventHandler? OnDelta;
 | 
			
		||||
    event StopwatchEventHandler? OnStopped;
 | 
			
		||||
    Event<IReadOnlyStopwatch> OnStarted { get; }
 | 
			
		||||
    Event<IReadOnlyStopwatch, StopwatchDeltaArguments> OnDelta { get; }
 | 
			
		||||
    Event<IReadOnlyStopwatch> OnStopped { get; }
 | 
			
		||||
 | 
			
		||||
    double Time { get; }
 | 
			
		||||
 | 
			
		||||
    TimerState State { get; }
 | 
			
		||||
 | 
			
		||||
    event StopwatchEventHandler? OnPaused;
 | 
			
		||||
    event StopwatchEventHandler? OnResumed;
 | 
			
		||||
    Event<IReadOnlyStopwatch> OnPaused { get; }
 | 
			
		||||
    Event<IReadOnlyStopwatch> OnResumed { get; }
 | 
			
		||||
 | 
			
		||||
    delegate void StopwatchEventHandler(IReadOnlyStopwatch sender);
 | 
			
		||||
    delegate void StopwatchDeltaEventHandler(IReadOnlyStopwatch sender, double delta);
 | 
			
		||||
    readonly record struct StopwatchDeltaArguments(double Delta);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,11 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Time;
 | 
			
		||||
 | 
			
		||||
public interface IReadOnlyTicker : IReadOnlyStopwatch
 | 
			
		||||
{
 | 
			
		||||
    event TickerTickEventHandler? OnTick;
 | 
			
		||||
    Event<IReadOnlyTicker> OnTick { get; }
 | 
			
		||||
 | 
			
		||||
    int TickCounter { get; }
 | 
			
		||||
    double TickPeriod { get; set; }
 | 
			
		||||
 | 
			
		||||
    delegate void TickerTickEventHandler(IReadOnlyTicker sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Time;
 | 
			
		||||
 | 
			
		||||
public interface IReadOnlyTimer
 | 
			
		||||
{
 | 
			
		||||
    event TimerEventHandler? OnStarted;
 | 
			
		||||
    event TimerDeltaEventHandler? OnDelta;
 | 
			
		||||
    event TimerEventHandler? OnStopped;
 | 
			
		||||
    Event<IReadOnlyTimer> OnStarted { get; }
 | 
			
		||||
    Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; }
 | 
			
		||||
    Event<IReadOnlyTimer> OnStopped { get; }
 | 
			
		||||
 | 
			
		||||
    event TimerEventHandler? OnPaused;
 | 
			
		||||
    event TimerEventHandler? OnResumed;
 | 
			
		||||
    Event<IReadOnlyTimer> OnPaused { get; }
 | 
			
		||||
    Event<IReadOnlyTimer> OnResumed { get; }
 | 
			
		||||
 | 
			
		||||
    double StartTime { get; }
 | 
			
		||||
    double Remaining { get; }
 | 
			
		||||
@@ -16,7 +18,6 @@ public interface IReadOnlyTimer
 | 
			
		||||
 | 
			
		||||
    TimerState State { get; }
 | 
			
		||||
 | 
			
		||||
    delegate void TimerEventHandler(IReadOnlyTimer sender);
 | 
			
		||||
    delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
 | 
			
		||||
    readonly record struct TimerDeltaArguments(double delta);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,11 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Time;
 | 
			
		||||
 | 
			
		||||
public interface ITicker : IStopwatch
 | 
			
		||||
{
 | 
			
		||||
    event TickerTickEventHandler? OnTick;
 | 
			
		||||
    Event<ITicker> OnTick { get; }
 | 
			
		||||
 | 
			
		||||
    int TickCounter { get; }
 | 
			
		||||
    double Period { get; set; }
 | 
			
		||||
 | 
			
		||||
    delegate void TickerTickEventHandler(ITicker sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
 | 
			
		||||
 | 
			
		||||
public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
{
 | 
			
		||||
    public event IReadOnlyStopwatch.StopwatchEventHandler? OnStarted = null;
 | 
			
		||||
    public event IReadOnlyStopwatch.StopwatchDeltaEventHandler? OnDelta = null;
 | 
			
		||||
    public event IReadOnlyStopwatch.StopwatchEventHandler? OnStopped = null;
 | 
			
		||||
    public event IReadOnlyStopwatch.StopwatchEventHandler? OnPaused = null;
 | 
			
		||||
    public event IReadOnlyStopwatch.StopwatchEventHandler? OnResumed = null;
 | 
			
		||||
    public Event<IReadOnlyStopwatch> OnStarted { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyStopwatch> OnStopped { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyStopwatch> OnPaused { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyStopwatch> OnResumed { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public double Time { get; protected set; } = 0f;
 | 
			
		||||
    public TimerState State { get; protected set; } = TimerState.Idle;
 | 
			
		||||
@@ -35,7 +35,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        shouldBeTicking = false;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Stopped;
 | 
			
		||||
        OnStopped?.InvokeSafe(this);
 | 
			
		||||
        OnStopped?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate()
 | 
			
		||||
@@ -46,7 +46,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        double delta = Universe.Time.DeltaSpan.TotalSeconds;
 | 
			
		||||
 | 
			
		||||
        Time += delta;
 | 
			
		||||
        OnDelta?.InvokeSafe(this, delta);
 | 
			
		||||
        OnDelta?.Invoke(this, new(delta));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
@@ -71,13 +71,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
    public virtual void Pause()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Paused;
 | 
			
		||||
        OnPaused?.InvokeSafe(this);
 | 
			
		||||
        OnPaused?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public virtual void Resume()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnResumed?.InvokeSafe(this);
 | 
			
		||||
        OnResumed?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void StartStopwatch()
 | 
			
		||||
@@ -85,7 +85,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
 | 
			
		||||
        hasStartedTickingBefore = true;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnStarted?.InvokeSafe(this);
 | 
			
		||||
        OnStarted?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Systems.Time;
 | 
			
		||||
 | 
			
		||||
public class TickerBehaviour : StopwatchBehaviour, ITicker
 | 
			
		||||
{
 | 
			
		||||
    public event ITicker.TickerTickEventHandler? OnTick = null;
 | 
			
		||||
    public Event<ITicker> OnTick { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public double Period { get; set; } = 1f;
 | 
			
		||||
    public int TickCounter { get; private set; } = 0;
 | 
			
		||||
@@ -26,7 +26,7 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
 | 
			
		||||
        {
 | 
			
		||||
            nextTick += Period;
 | 
			
		||||
            TickCounter++;
 | 
			
		||||
            OnTick?.InvokeSafe(this);
 | 
			
		||||
            OnTick?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
 | 
			
		||||
 | 
			
		||||
public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
{
 | 
			
		||||
    public event IReadOnlyTimer.TimerEventHandler? OnStarted = null;
 | 
			
		||||
    public event IReadOnlyTimer.TimerDeltaEventHandler? OnDelta = null;
 | 
			
		||||
    public event IReadOnlyTimer.TimerEventHandler? OnStopped = null;
 | 
			
		||||
    public event IReadOnlyTimer.TimerEventHandler? OnPaused = null;
 | 
			
		||||
    public event IReadOnlyTimer.TimerEventHandler? OnResumed = null;
 | 
			
		||||
    public Event<IReadOnlyTimer> OnStarted { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyTimer> OnStopped { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyTimer> OnPaused { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyTimer> OnResumed { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public TimerState State { get; protected set; } = TimerState.Idle;
 | 
			
		||||
    public double StartTime { get; protected set; } = 0f;
 | 
			
		||||
@@ -50,7 +50,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        shouldBeTicking = false;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Stopped;
 | 
			
		||||
        OnStopped?.InvokeSafe(this);
 | 
			
		||||
        OnStopped?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate()
 | 
			
		||||
@@ -61,7 +61,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        double delta = Universe.Time.DeltaSpan.TotalSeconds;
 | 
			
		||||
 | 
			
		||||
        Remaining -= delta;
 | 
			
		||||
        OnDelta?.InvokeSafe(this, delta);
 | 
			
		||||
        OnDelta?.Invoke(this, new(delta));
 | 
			
		||||
 | 
			
		||||
        if (Remaining <= .0f)
 | 
			
		||||
            Stop();
 | 
			
		||||
@@ -89,13 +89,13 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
    public virtual void Pause()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Paused;
 | 
			
		||||
        OnPaused?.InvokeSafe(this);
 | 
			
		||||
        OnPaused?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public virtual void Resume()
 | 
			
		||||
    {
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnResumed?.InvokeSafe(this);
 | 
			
		||||
        OnResumed?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void StartTimer()
 | 
			
		||||
@@ -103,7 +103,7 @@ public class TimerBehaviour : Behaviour, ITimer
 | 
			
		||||
        hasStartedTickingBefore = true;
 | 
			
		||||
 | 
			
		||||
        State = TimerState.Ticking;
 | 
			
		||||
        OnStarted?.InvokeSafe(this);
 | 
			
		||||
        OnStarted?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
 
 | 
			
		||||
@@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenAABBExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, Action<AABB> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ public static class TweenCircleExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenCircle(this Circle initialCircle, ITweenManager tweenManager, float duration, Circle targetCircle, System.Action<Circle> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Circle(
 | 
			
		||||
                    initialCircle.Center.Lerp(targetCircle.Center, t),
 | 
			
		||||
                    initialCircle.Diameter.Lerp(targetCircle.Diameter, t)
 | 
			
		||||
 
 | 
			
		||||
@@ -5,11 +5,11 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenColorExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGB.Lerp(targetColorRGB, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGB.Lerp(targetColorRGB, t)));
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGBA.Lerp(targetColorRGBA, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGBA.Lerp(targetColorRGBA, t)));
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorHSV.Lerp(targetColorHSV, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorHSV.Lerp(targetColorHSV, t)));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ public static class TweenLine2DEquationExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenLine2DEquation(this Line2DEquation initialLine2DEquation, ITweenManager tweenManager, float duration, Line2DEquation targetLine2DEquation, System.Action<Line2DEquation> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Line2DEquation(
 | 
			
		||||
                    initialLine2DEquation.Slope.Lerp(targetLine2DEquation.Slope, t),
 | 
			
		||||
                    initialLine2DEquation.OffsetY.Lerp(targetLine2DEquation.OffsetY, t)
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ public static class TweenLine2DExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenLine2D(this Line2D initialLine2D, ITweenManager tweenManager, float duration, Line2D targetLine2D, System.Action<Line2D> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Line2D(
 | 
			
		||||
                    initialLine2D.From.Lerp(targetLine2D.From, t),
 | 
			
		||||
                    initialLine2D.To.Lerp(targetLine2D.To, t)
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ public static class TweenProjection1DExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, Action<Projection1D> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Projection1D(
 | 
			
		||||
                    initialProjection1D.Min.Lerp(targetProjection1D.Min, t),
 | 
			
		||||
                    initialProjection1D.Max.Lerp(targetProjection1D.Max, t)
 | 
			
		||||
 
 | 
			
		||||
@@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenQuaternionExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenQuaternion(this Quaternion initialQuaternion, ITweenManager tweenManager, float duration, Quaternion targetQuaternion, Action<Quaternion> setMethod)
 | 
			
		||||
       => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialQuaternion.SLerp(targetQuaternion, t)));
 | 
			
		||||
       => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialQuaternion.SLerp(targetQuaternion, t)));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -39,4 +39,69 @@ public static class TweenTransform2DExtensions
 | 
			
		||||
        float initialLocalRotation = transform2D.LocalRotation;
 | 
			
		||||
        return tweenManager.StartTween(duration, t => transform2D.LocalRotation = initialLocalRotation.Lerp(targetLocalRotation, t));
 | 
			
		||||
    }
 | 
			
		||||
    public static ITween TweenPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additivePosition)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D progressedPosition = Vector2D.Zero;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D displacement = Vector2D.Zero.Lerp(additivePosition, t) - progressedPosition;
 | 
			
		||||
            transform2D.Position += displacement;
 | 
			
		||||
            progressedPosition += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveScale)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D progressedScale = Vector2D.Zero;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D displacement = Vector2D.Zero.Lerp(additiveScale, t) - progressedScale;
 | 
			
		||||
            transform2D.Scale += displacement;
 | 
			
		||||
            progressedScale += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveRotation)
 | 
			
		||||
    {
 | 
			
		||||
        float progressedRotation = 0f;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            float displacement = 0f.Lerp(additiveRotation, t) - progressedRotation;
 | 
			
		||||
            transform2D.Rotation += displacement;
 | 
			
		||||
            progressedRotation += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenLocalPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalPosition)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D progressedLocalPosition = Vector2D.Zero;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalPosition, t) - progressedLocalPosition;
 | 
			
		||||
            transform2D.LocalPosition += displacement;
 | 
			
		||||
            progressedLocalPosition += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenLocalScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalScale)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D progressedLocalScale = Vector2D.Zero;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalScale, t) - progressedLocalScale;
 | 
			
		||||
            transform2D.LocalScale += displacement;
 | 
			
		||||
            progressedLocalScale += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween TweenLocalRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveLocalRotation)
 | 
			
		||||
    {
 | 
			
		||||
        float progressedLocalRotation = 0f;
 | 
			
		||||
        return tweenManager.StartTween(duration, t =>
 | 
			
		||||
        {
 | 
			
		||||
            float displacement = 0f.Lerp(additiveLocalRotation, t) - progressedLocalRotation;
 | 
			
		||||
            transform2D.LocalRotation += displacement;
 | 
			
		||||
            progressedLocalRotation += displacement;
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ public static class TweenTriangleExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod)
 | 
			
		||||
       => tweenManager.StartTween(duration,
 | 
			
		||||
            t => setMethod?.InvokeSafe(
 | 
			
		||||
            t => setMethod?.Invoke(
 | 
			
		||||
                new Triangle(
 | 
			
		||||
                    initialTriangle.A.Lerp(targetTriangle.A, t),
 | 
			
		||||
                    initialTriangle.B.Lerp(targetTriangle.B, t),
 | 
			
		||||
 
 | 
			
		||||
@@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenVector2DExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenVector2D(this Vector2D initialVector2D, ITweenManager tweenManager, float duration, Vector2D targetVector2D, System.Action<Vector2D> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector2D.Lerp(targetVector2D, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector2D.Lerp(targetVector2D, t)));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public static class TweenVector3DExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ITween TweenVector3D(this Vector3D initialVector3D, ITweenManager tweenManager, float duration, Vector3D targetVector3D, System.Action<Vector3D> setMethod)
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector3D.Lerp(targetVector3D, t)));
 | 
			
		||||
        => tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector3D.Lerp(targetVector3D, t)));
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,16 +1,18 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
 | 
			
		||||
public interface ITween
 | 
			
		||||
{
 | 
			
		||||
    event TweenEventHandler? OnStarted;
 | 
			
		||||
    event TweenEventHandler? OnPaused;
 | 
			
		||||
    event TweenEventHandler? OnResumed;
 | 
			
		||||
    event TweenEventHandler? OnCancelled;
 | 
			
		||||
    event TweenEventHandler? OnCompleted;
 | 
			
		||||
    event TweenEventHandler? OnEnded;
 | 
			
		||||
    Event<ITween> OnStarted { get; }
 | 
			
		||||
    Event<ITween> OnPaused { get; }
 | 
			
		||||
    Event<ITween> OnResumed { get; }
 | 
			
		||||
    Event<ITween> OnCancelled { get; }
 | 
			
		||||
    Event<ITween> OnCompleted { get; }
 | 
			
		||||
    Event<ITween> OnEnded { get; }
 | 
			
		||||
 | 
			
		||||
    event TweenEventHandler? OnUpdated;
 | 
			
		||||
    event TweenDeltaEventHandler? OnDeltaUpdated;
 | 
			
		||||
    Event<ITween> OnUpdated { get; }
 | 
			
		||||
    Event<ITween, TweenDeltaArguments> OnDeltaUpdated { get; }
 | 
			
		||||
 | 
			
		||||
    TweenState State { get; set; }
 | 
			
		||||
 | 
			
		||||
@@ -19,7 +21,6 @@ public interface ITween
 | 
			
		||||
    float Progress { get; }
 | 
			
		||||
    float Value { get; }
 | 
			
		||||
 | 
			
		||||
    delegate void TweenEventHandler(ITween sender);
 | 
			
		||||
    delegate void TweenDeltaEventHandler(ITween sender, float delta);
 | 
			
		||||
    readonly record struct TweenDeltaArguments(float Delta);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
 | 
			
		||||
internal class Tween : ITween
 | 
			
		||||
{
 | 
			
		||||
    public event ITween.TweenEventHandler? OnStarted = null;
 | 
			
		||||
    public event ITween.TweenEventHandler? OnPaused = null;
 | 
			
		||||
    public event ITween.TweenEventHandler? OnResumed = null;
 | 
			
		||||
    public event ITween.TweenEventHandler? OnCancelled = null;
 | 
			
		||||
    public event ITween.TweenEventHandler? OnCompleted = null;
 | 
			
		||||
    public event ITween.TweenEventHandler? OnEnded = null;
 | 
			
		||||
    public event ITween.TweenEventHandler? OnUpdated = null;
 | 
			
		||||
    public event ITween.TweenDeltaEventHandler? OnDeltaUpdated = null;
 | 
			
		||||
    public Event<ITween> OnStarted { get; } = new();
 | 
			
		||||
    public Event<ITween> OnPaused { get; } = new();
 | 
			
		||||
    public Event<ITween> OnResumed { get; } = new();
 | 
			
		||||
    public Event<ITween> OnCancelled { get; } = new();
 | 
			
		||||
    public Event<ITween> OnCompleted { get; } = new();
 | 
			
		||||
    public Event<ITween> OnEnded { get; } = new();
 | 
			
		||||
    public Event<ITween> OnUpdated { get; } = new();
 | 
			
		||||
    public Event<ITween, ITween.TweenDeltaArguments> OnDeltaUpdated { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private TweenState _state = TweenState.Idle;
 | 
			
		||||
    public TweenState State
 | 
			
		||||
@@ -26,14 +26,14 @@ internal class Tween : ITween
 | 
			
		||||
            _state = value;
 | 
			
		||||
            switch (value)
 | 
			
		||||
            {
 | 
			
		||||
                case TweenState.Completed: OnCompleted?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Cancelled: OnCancelled?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Paused: OnPaused?.InvokeSafe(this); break;
 | 
			
		||||
                case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Cancelled: OnCancelled?.Invoke(this); OnEnded?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Paused: OnPaused?.Invoke(this); break;
 | 
			
		||||
                case TweenState.Playing:
 | 
			
		||||
                    if (previousState == TweenState.Idle)
 | 
			
		||||
                        OnStarted?.InvokeSafe(this);
 | 
			
		||||
                        OnStarted?.Invoke(this);
 | 
			
		||||
                    else
 | 
			
		||||
                        OnResumed?.InvokeSafe(this);
 | 
			
		||||
                        OnResumed?.Invoke(this);
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -58,9 +58,9 @@ internal class Tween : ITween
 | 
			
		||||
 | 
			
		||||
            _counter = value.Min(Duration).Max(0f);
 | 
			
		||||
            Progress = Counter / Duration;
 | 
			
		||||
            OnUpdated?.InvokeSafe(this);
 | 
			
		||||
            OnUpdated?.Invoke(this);
 | 
			
		||||
 | 
			
		||||
            OnDeltaUpdated?.InvokeSafe(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
 | 
			
		||||
            OnDeltaUpdated?.Invoke(this, new(Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress)));
 | 
			
		||||
 | 
			
		||||
            if (_counter >= Duration)
 | 
			
		||||
                State = TweenState.Completed;
 | 
			
		||||
@@ -74,6 +74,22 @@ internal class Tween : ITween
 | 
			
		||||
        State = TweenState.Idle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal void Wipe()
 | 
			
		||||
    {
 | 
			
		||||
        OnStarted.Clear();
 | 
			
		||||
        OnPaused.Clear();
 | 
			
		||||
        OnResumed.Clear();
 | 
			
		||||
        OnCancelled.Clear();
 | 
			
		||||
        OnCompleted.Clear();
 | 
			
		||||
        OnEnded.Clear();
 | 
			
		||||
        OnUpdated.Clear();
 | 
			
		||||
        OnDeltaUpdated.Clear();
 | 
			
		||||
 | 
			
		||||
        Easing = EaseLinear.Instance;
 | 
			
		||||
 | 
			
		||||
        Reset();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Tween() { }
 | 
			
		||||
    public Tween(float duration)
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,5 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
 | 
			
		||||
public static class TweenExtensions
 | 
			
		||||
@@ -11,14 +9,14 @@ public static class TweenExtensions
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        int counter = count;
 | 
			
		||||
 | 
			
		||||
        tweenConcrete.OnCompleted += _ =>
 | 
			
		||||
        tweenConcrete.OnCompleted.AddListener(_ =>
 | 
			
		||||
        {
 | 
			
		||||
            if (counter-- <= 0)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            tweenConcrete.Reset();
 | 
			
		||||
            tweenConcrete.State = TweenState.Playing;
 | 
			
		||||
        };
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
@@ -26,11 +24,11 @@ public static class TweenExtensions
 | 
			
		||||
    public static ITween LoopInfinitely(this ITween tween)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnCompleted += _ =>
 | 
			
		||||
        tweenConcrete.OnCompleted.AddListener(_ =>
 | 
			
		||||
        {
 | 
			
		||||
            tweenConcrete.Reset();
 | 
			
		||||
            tweenConcrete.State = TweenState.Playing;
 | 
			
		||||
        };
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
@@ -45,57 +43,49 @@ public static class TweenExtensions
 | 
			
		||||
 | 
			
		||||
    public static ITween OnStart(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnStarted += _ => callback.InvokeSafe();
 | 
			
		||||
        tween.OnStarted.AddListener(_ => callback.Invoke());
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnPause(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnPaused += _ => callback.InvokeSafe();
 | 
			
		||||
        tween.OnPaused.AddListener(_ => callback.Invoke());
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnResume(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnResumed += _ => callback.InvokeSafe();
 | 
			
		||||
        tween.OnResumed.AddListener(_ => callback.Invoke());
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnCancel(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnCancelled += _ => callback.InvokeSafe();
 | 
			
		||||
        tween.OnCancelled.AddListener(_ => callback.Invoke());
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnComplete(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnCompleted += _ => callback.InvokeSafe();
 | 
			
		||||
        tween.OnCompleted.AddListener(_ => callback.Invoke());
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnEnd(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnEnded += _ => callback.InvokeSafe();
 | 
			
		||||
        tween.OnEnded.AddListener(_ => callback.Invoke());
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnUpdate(this ITween tween, Action callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnUpdated += _ => callback.InvokeSafe();
 | 
			
		||||
        tween.OnUpdated.AddListener(_ => callback.Invoke());
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tweenConcrete = (Tween)tween;
 | 
			
		||||
        tweenConcrete.OnDeltaUpdated += (_, delta) => callback.InvokeSafe(delta);
 | 
			
		||||
        tween.OnDeltaUpdated.AddListener((_, arguments) => callback.Invoke(arguments.Delta));
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,17 +8,36 @@ namespace Syntriax.Engine.Systems.Tween;
 | 
			
		||||
public class TweenManager : UniverseObject, ITweenManager
 | 
			
		||||
{
 | 
			
		||||
    private CoroutineManager coroutineManager = null!;
 | 
			
		||||
    private readonly Queue<Tween> queue = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<ITween, IEnumerator> runningCoroutines = [];
 | 
			
		||||
 | 
			
		||||
    public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
 | 
			
		||||
    {
 | 
			
		||||
        Tween tween = new(duration);
 | 
			
		||||
        tween.OnUpdated += tween => setCallback?.InvokeSafe(tween.Value);
 | 
			
		||||
        Tween tween = Get(duration);
 | 
			
		||||
        tween.OnUpdated.AddListener(tween => setCallback?.Invoke(tween.Value));
 | 
			
		||||
        runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
 | 
			
		||||
        return tween;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Tween Get(float duration)
 | 
			
		||||
    {
 | 
			
		||||
        if (!queue.TryDequeue(out Tween? result))
 | 
			
		||||
            result = new(duration);
 | 
			
		||||
 | 
			
		||||
        result.Duration = duration;
 | 
			
		||||
        return result;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Return(Tween tween)
 | 
			
		||||
    {
 | 
			
		||||
        if (queue.Contains(tween))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        tween.Wipe();
 | 
			
		||||
        queue.Enqueue(tween);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private IEnumerator RunTween(Tween tween)
 | 
			
		||||
    {
 | 
			
		||||
        tween.State = TweenState.Playing;
 | 
			
		||||
@@ -40,6 +59,7 @@ public class TweenManager : UniverseObject, ITweenManager
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        runningCoroutines.Remove(tween);
 | 
			
		||||
        Return(tween);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void CancelTween(ITween tween)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user