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42 Commits
net8
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c7f63dc638
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3b6a93d37a |
@@ -8,7 +8,7 @@ public interface IAssignable
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/// <summary>
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/// <summary>
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// </summary>
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/// </summary>
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event UnassignEventHandler? OnUnassigned;
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Event<IAssignable>? OnUnassigned { get; }
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/// <summary>
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/// <summary>
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@@ -17,6 +17,4 @@ public interface IAssignable
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/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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/// </returns>
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/// </returns>
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bool Unassign();
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bool Unassign();
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delegate void UnassignEventHandler(IAssignable sender);
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}
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}
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@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
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/// <summary>
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/// <summary>
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// </summary>
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/// </summary>
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event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
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/// <inheritdoc cref="IBehaviourController" />
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/// <inheritdoc cref="IBehaviourController" />
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IBehaviourController BehaviourController { get; }
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IBehaviourController BehaviourController { get; }
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@@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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bool Assign(IBehaviourController behaviourController);
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delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
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}
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}
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@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
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/// <summary>
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// </summary>
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/// </summary>
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event EntityAssignedEventHandler? OnEntityAssigned;
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Event<IHasEntity> OnEntityAssigned { get; }
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/// <inheritdoc cref="IEntity" />
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/// <inheritdoc cref="IEntity" />
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IEntity Entity { get; }
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IEntity Entity { get; }
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@@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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/// </returns>
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bool Assign(IEntity entity);
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bool Assign(IEntity entity);
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delegate void EntityAssignedEventHandler(IHasEntity sender);
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}
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}
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@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
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/// <summary>
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/// <summary>
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// </summary>
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/// </summary>
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event StateEnableAssignedEventHandler? OnStateEnableAssigned;
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Event<IHasStateEnable> OnStateEnableAssigned { get; }
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/// <inheritdoc cref="IStateEnable" />
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/// <inheritdoc cref="IStateEnable" />
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IStateEnable StateEnable { get; }
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IStateEnable StateEnable { get; }
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@@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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bool Assign(IStateEnable stateEnable);
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delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
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}
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}
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@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
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/// <summary>
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/// <summary>
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/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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/// </summary>
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/// </summary>
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event UniverseAssignedEventHandler? OnUniverseAssigned;
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Event<IHasUniverse> OnUniverseAssigned { get; }
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/// <inheritdoc cref="IUniverse" />
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/// <inheritdoc cref="IUniverse" />
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IUniverse Universe { get; }
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IUniverse Universe { get; }
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@@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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/// </returns>
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bool Assign(IUniverse universe);
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bool Assign(IUniverse universe);
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delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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}
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@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
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/// <summary>
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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/// </summary>
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/// </summary>
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event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
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Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
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/// <inheritdoc cref="IUniverseObject" />
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/// <inheritdoc cref="IUniverseObject" />
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IUniverseObject UniverseObject { get; }
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IUniverseObject UniverseObject { get; }
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@@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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/// </returns>
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bool Assign(IUniverseObject universeObject);
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bool Assign(IUniverseObject universeObject);
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delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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}
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@@ -8,12 +8,12 @@ public interface IActive
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/// <summary>
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/// <summary>
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/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
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/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
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/// </summary>
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/// </summary>
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event ActiveChangedEventHandler? OnActiveChanged;
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Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
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/// <summary>
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/// <summary>
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/// The value indicating whether the <see cref="IActive"/> is enabled.
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/// The value indicating whether the <see cref="IActive"/> is enabled.
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/// </summary>
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/// </summary>
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bool IsActive { get; }
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bool IsActive { get; }
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delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
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readonly record struct ActiveChangedArguments(bool PreviousState);
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}
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}
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@@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
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/// <summary>
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/// <summary>
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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/// </summary>
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/// </summary>
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event PriorityChangedEventHandler? OnPriorityChanged;
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Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
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/// <summary>
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/// <summary>
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/// The priority of the <see cref="IBehaviour"/>.
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/// The priority of the <see cref="IBehaviour"/>.
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/// </summary>
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/// </summary>
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int Priority { get; set; }
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int Priority { get; set; }
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delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
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readonly record struct PriorityChangedArguments(int PreviousPriority);
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}
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}
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@@ -1,5 +1,3 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// <summary>
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@@ -7,29 +5,38 @@ namespace Syntriax.Engine.Core;
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
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/// </summary>
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/// </summary>
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/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
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/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
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public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
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public interface IBehaviourCollector<T> : IHasUniverse where T : class
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{
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{
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/// <summary>
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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/// </summary>
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/// </summary>
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event CollectedEventHandler? OnCollected;
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Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
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/// <summary>
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
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/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
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/// </summary>
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/// </summary>
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event RemovedEventHandler? OnRemoved;
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Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
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/// <summary>
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/// Amount of <typeparamref name="T"/> collected.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Get a <typeparamref name="T"/> collected by it's index.
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/// </summary>
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T this[System.Index index] { get; }
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/// <summary>
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/// <summary>
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/// Delegate for handling the <see cref="OnCollected"/> event.
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/// Delegate for handling the <see cref="OnCollected"/> event.
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/// </summary>
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/// </summary>
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
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/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
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delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
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readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
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/// <summary>
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/// <summary>
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/// Delegate for handling the <see cref="OnRemoved"/> event.
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/// Delegate for handling the <see cref="OnRemoved"/> event.
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/// </summary>
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/// </summary>
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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/// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
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delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
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}
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}
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@@ -3,34 +3,29 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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/// </summary>
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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public interface IBehaviourController : IEntity, IHasUniverseObject
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{
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{
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event PreUpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered during the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered before the drawing phase.
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/// </summary>
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event PreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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/// </summary>
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event BehaviourAddedEventHandler? OnBehaviourAdded;
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Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
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/// <summary>
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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/// </summary>
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/// </summary>
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event BehaviourRemovedEventHandler? OnBehaviourRemoved;
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Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
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/// <summary>
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/// Amount of <see cref="IBehaviour"/> collected.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Get a <see cref="IBehaviour"/> collected by it's index.
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/// </summary>
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IBehaviour this[System.Index index] { get; }
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/// <summary>
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/// <summary>
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/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
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/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
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@@ -83,20 +78,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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/// <summary>
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readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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/// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
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readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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/// </summary>
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void Update();
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/// <summary>
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/// Performs pre-draw operations.
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/// </summary>
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void UpdatePreDraw();
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delegate void PreUpdateEventHandler(IBehaviourController sender);
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delegate void UpdateEventHandler(IBehaviourController sender);
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delegate void PreDrawEventHandler(IBehaviourController sender);
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delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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}
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@@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
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/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
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/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
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/// </summary>
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/// </summary>
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event IdChangedEventHandler? OnIdChanged;
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Event<IEntity, IdChangedArguments> OnIdChanged { get; }
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/// <summary>
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/// <summary>
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/// The ID of the <see cref="IEntity"/>.
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/// The ID of the <see cref="IEntity"/>.
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||||||
/// </summary>
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/// </summary>
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string Id { get; set; }
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string Id { get; set; }
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||||||
delegate void IdChangedEventHandler(IEntity sender, string previousId);
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readonly record struct IdChangedArguments(string PreviousId);
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||||||
}
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}
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||||||
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@@ -8,12 +8,12 @@ public interface IInitializable
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|||||||
/// <summary>
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/// <summary>
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||||||
/// Event triggered when the <see cref="Initialize"/> method is called successfully.
|
/// Event triggered when the <see cref="Initialize"/> method is called successfully.
|
||||||
/// </summary>
|
/// </summary>
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||||||
event InitializedEventHandler? OnInitialized;
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Event<IInitializable> OnInitialized { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="IInitializable"/> method is called successfully.
|
/// Event triggered when the <see cref="IInitializable"/> method is called successfully.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event FinalizedEventHandler? OnFinalized;
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Event<IInitializable> OnFinalized { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The value indicating whether the entity has been initialized.
|
/// The value indicating whether the entity has been initialized.
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||||||
@@ -31,7 +31,4 @@ public interface IInitializable
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
|
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
|
||||||
bool Finalize();
|
bool Finalize();
|
||||||
|
|
||||||
delegate void InitializedEventHandler(IInitializable sender);
|
|
||||||
delegate void FinalizedEventHandler(IInitializable sender);
|
|
||||||
}
|
}
|
||||||
|
@@ -8,12 +8,12 @@ public interface INameable
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the name of the entity changes.
|
/// Event triggered when the name of the entity changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event NameChangedEventHandler? OnNameChanged;
|
Event<INameable, NameChangedArguments> OnNameChanged { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The name of the entity.
|
/// The name of the entity.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
string Name { get; set; }
|
string Name { get; set; }
|
||||||
|
|
||||||
delegate void NameChangedEventHandler(INameable sender, string previousName);
|
readonly record struct NameChangedArguments(string PreviousName);
|
||||||
}
|
}
|
||||||
|
@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
|
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event EnabledChangedEventHandler? OnEnabledChanged;
|
Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
|
/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
bool Enabled { get; set; }
|
bool Enabled { get; set; }
|
||||||
|
|
||||||
delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
|
readonly record struct EnabledChangedArguments(bool PreviousState);
|
||||||
}
|
}
|
||||||
|
@@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
|
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event PositionChangedEventHandler? OnPositionChanged;
|
Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
|
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event ScaleChangedEventHandler? OnScaleChanged;
|
Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
|
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event RotationChangedEventHandler? OnRotationChanged;
|
Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The world position of the <see cref="ITransform2D"/> in 2D space.
|
/// The world position of the <see cref="ITransform2D"/> in 2D space.
|
||||||
@@ -51,23 +51,20 @@ public interface ITransform2D : IBehaviour
|
|||||||
float LocalRotation { get; set; }
|
float LocalRotation { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
|
/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
|
||||||
/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
|
readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
|
||||||
delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
|
/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
|
||||||
/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
|
readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
|
||||||
delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
|
/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
|
||||||
/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
|
readonly record struct RotationChangedArguments(float PreviousRotation);
|
||||||
delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
|
|
||||||
}
|
}
|
||||||
|
@@ -10,32 +10,47 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
|
/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event UpdateEventHandler? OnPreUpdate;
|
Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
|
/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event UpdateEventHandler? OnUpdate;
|
Event<IUniverse, UpdateArguments> OnUpdate { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
|
/// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event PreDrawEventHandler? OnPreDraw;
|
Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
|
||||||
|
/// </summary>
|
||||||
|
Event<IUniverse> OnPreDraw { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
|
||||||
|
/// </summary>
|
||||||
|
Event<IUniverse> OnDraw { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
|
||||||
|
/// </summary>
|
||||||
|
Event<IUniverse> OnPostDraw { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
|
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
|
Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
|
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
|
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
|
/// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event TimeScaleChangedEventHandler? OnTimeScaleChanged;
|
Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Current time scale the <see cref="IUniverse"/> operates on.
|
/// Current time scale the <see cref="IUniverse"/> operates on.
|
||||||
@@ -84,15 +99,12 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
|
|||||||
void Update(UniverseTime universeTime);
|
void Update(UniverseTime universeTime);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs operations that should be done before the draw calls.
|
/// Performs operations that should be done to the draw.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void PreDraw();
|
void Draw();
|
||||||
|
|
||||||
delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
|
readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
|
||||||
|
readonly record struct UpdateArguments(UniverseTime EngineTime);
|
||||||
delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
|
readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
|
||||||
delegate void PreDrawEventHandler(IUniverse sender);
|
readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
|
||||||
|
|
||||||
delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
|
|
||||||
delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
|
|
||||||
}
|
}
|
||||||
|
@@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
|
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event EnteredUniverseEventHandler? OnEnteredUniverse;
|
Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
|
/// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event ExitedUniverseEventHandler? OnExitedUniverse;
|
Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
|
/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event ParentChangedEventHandler? OnParentChanged;
|
Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
|
/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event ChildrenAddedEventHandler? OnChildrenAdded;
|
Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
|
/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event ChildrenRemovedEventHandler? OnChildrenRemoved;
|
Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
|
/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
|
||||||
@@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
|
|||||||
void RemoveChild(IUniverseObject universeObject);
|
void RemoveChild(IUniverseObject universeObject);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
|
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
|
/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
|
||||||
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
|
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
|
||||||
delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
|
readonly record struct EnteredUniverseArguments(IUniverse Universe);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
|
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
|
/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
|
||||||
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
|
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
|
||||||
delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
|
readonly record struct ExitedUniverseArguments(IUniverse Universe);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
|
/// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
|
/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
|
||||||
/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
|
/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
|
||||||
/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
|
/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
|
||||||
delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
|
readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
|
/// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
||||||
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
||||||
delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
|
readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
|
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
||||||
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
||||||
delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
|
readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
|
||||||
}
|
}
|
||||||
|
@@ -1,89 +1,92 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
|
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
|
||||||
{
|
{
|
||||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
|
||||||
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
|
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
|
||||||
|
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
||||||
|
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||||
|
|
||||||
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
||||||
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
||||||
|
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
|
||||||
|
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
|
||||||
|
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
|
||||||
|
|
||||||
private readonly List<T> monitoringBehaviours = new(32);
|
private readonly List<T> monitoringBehaviours = new(32);
|
||||||
protected readonly List<T> activeBehaviours = new(32);
|
protected readonly List<T> activeBehaviours = new(32);
|
||||||
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
|
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
|
||||||
|
|
||||||
public IReadOnlyList<T> Behaviours => activeBehaviours;
|
|
||||||
public IUniverse Universe { get; private set; } = null!;
|
public IUniverse Universe { get; private set; } = null!;
|
||||||
|
|
||||||
public T this[Index index] => activeBehaviours[index];
|
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
|
||||||
|
|
||||||
public ActiveBehaviourCollector() { }
|
|
||||||
public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
|
|
||||||
|
|
||||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
|
||||||
{
|
{
|
||||||
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
IUniverseObject universeObject = args.UniverseObjectRegistered;
|
||||||
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
|
||||||
|
|
||||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
||||||
OnBehaviourAdded(universeObject.BehaviourController, item);
|
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
||||||
|
|
||||||
|
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||||
|
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
|
||||||
{
|
{
|
||||||
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
IUniverseObject universeObject = args.UniverseObjectUnregistered;
|
||||||
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
|
||||||
|
|
||||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
||||||
OnBehaviourRemoved(universeObject.BehaviourController, item);
|
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
||||||
|
|
||||||
|
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||||
|
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviour is not T tBehaviour)
|
if (args.BehaviourAdded is not T tBehaviour)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
monitoringBehaviours.Add(tBehaviour);
|
monitoringBehaviours.Add(tBehaviour);
|
||||||
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
|
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
|
||||||
tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
|
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
|
||||||
OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
|
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBehaviourStateChanged(IActive sender, bool previousState)
|
protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
|
||||||
|
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
|
||||||
{
|
{
|
||||||
T behaviour = monitoringActiveToBehaviour[sender];
|
T behaviour = monitoringActiveToBehaviour[sender];
|
||||||
if (sender.IsActive)
|
if (sender.IsActive)
|
||||||
{
|
{
|
||||||
activeBehaviours.Add(behaviour);
|
AddBehaviour(behaviour);
|
||||||
OnBehaviourAdd(behaviour);
|
OnBehaviourAdd(behaviour);
|
||||||
OnCollected?.InvokeSafe(this, behaviour);
|
OnCollected?.Invoke(this, new(behaviour));
|
||||||
}
|
}
|
||||||
else if (activeBehaviours.Remove(behaviour))
|
else if (activeBehaviours.Remove(behaviour))
|
||||||
{
|
{
|
||||||
OnBehaviourRemove(behaviour);
|
OnBehaviourRemove(behaviour);
|
||||||
OnRemoved?.InvokeSafe(this, behaviour);
|
OnRemoved?.Invoke(this, new(behaviour));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviour is not T tBehaviour)
|
if (args.BehaviourRemoved is not T tBehaviour)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
|
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
|
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
|
||||||
if (activeBehaviours.Remove(tBehaviour))
|
if (activeBehaviours.Remove(tBehaviour))
|
||||||
{
|
{
|
||||||
OnBehaviourRemove(tBehaviour);
|
OnBehaviourRemove(tBehaviour);
|
||||||
OnRemoved?.InvokeSafe(this, tBehaviour);
|
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -93,13 +96,13 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||||
OnUniverseObjectRegistered(universe, universeObject);
|
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||||
|
|
||||||
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
|
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
||||||
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
|
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
|
||||||
|
|
||||||
Universe = universe;
|
Universe = universe;
|
||||||
OnUniverseAssigned?.InvokeSafe(this);
|
OnUniverseAssigned?.Invoke(this);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -110,16 +113,36 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||||
|
|
||||||
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
|
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
||||||
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
|
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
|
||||||
|
|
||||||
Universe = null!;
|
Universe = null!;
|
||||||
OnUnassigned?.InvokeSafe(this);
|
OnUnassigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator();
|
public int Count => activeBehaviours.Count;
|
||||||
IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
|
public T this[Index index] => activeBehaviours[index];
|
||||||
|
|
||||||
|
public ActiveBehaviourCollector()
|
||||||
|
{
|
||||||
|
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||||
|
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||||
|
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
|
||||||
|
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||||
|
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ActiveBehaviourCollector(IUniverse universe)
|
||||||
|
{
|
||||||
|
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||||
|
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||||
|
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
|
||||||
|
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||||
|
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||||
|
|
||||||
|
Assign(universe);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,11 +1,14 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
|
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
|
||||||
{
|
{
|
||||||
private Comparison<T>? _sortBy = null;
|
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
|
||||||
public Comparison<T>? SortBy
|
|
||||||
|
private IComparer<T>? _sortBy = null;
|
||||||
|
public IComparer<T>? SortBy
|
||||||
{
|
{
|
||||||
get => _sortBy;
|
get => _sortBy;
|
||||||
set
|
set
|
||||||
@@ -17,12 +20,48 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnBehaviourAdd(IBehaviour behaviour)
|
protected override void AddBehaviour(T behaviour)
|
||||||
{
|
{
|
||||||
if (SortBy is not null)
|
if (SortBy is null)
|
||||||
activeBehaviours.Sort(SortBy);
|
{
|
||||||
|
activeBehaviours.Add(behaviour);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
|
||||||
|
|
||||||
|
if (insertionIndex < 0)
|
||||||
|
insertionIndex = ~insertionIndex;
|
||||||
|
|
||||||
|
activeBehaviours.Insert(insertionIndex, behaviour);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ActiveBehaviourCollectorSorted() { }
|
protected override void OnBehaviourAdd(IBehaviour behaviour)
|
||||||
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
|
{
|
||||||
|
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnBehaviourRemove(IBehaviour behaviour)
|
||||||
|
{
|
||||||
|
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
||||||
|
{
|
||||||
|
T behaviour = (T)sender;
|
||||||
|
activeBehaviours.Remove(behaviour);
|
||||||
|
AddBehaviour(behaviour);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ActiveBehaviourCollectorSorted()
|
||||||
|
{
|
||||||
|
delegateOnPriorityChanged = OnPriorityChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
|
||||||
|
{
|
||||||
|
delegateOnPriorityChanged = OnPriorityChanged;
|
||||||
|
|
||||||
|
SortBy = Comparer<T>.Create(sortBy);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -4,13 +4,11 @@ namespace Syntriax.Engine.Core;
|
|||||||
|
|
||||||
public abstract class BaseEntity : IEntity
|
public abstract class BaseEntity : IEntity
|
||||||
{
|
{
|
||||||
public event IEntity.IdChangedEventHandler? OnIdChanged = null;
|
public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
|
||||||
|
public Event<IInitializable> OnInitialized { get; } = new();
|
||||||
public event IInitializable.InitializedEventHandler? OnInitialized = null;
|
public Event<IInitializable> OnFinalized { get; } = new();
|
||||||
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
|
public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
|
||||||
|
public Event<IAssignable> OnUnassigned { get; } = new();
|
||||||
public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
|
|
||||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
|
||||||
|
|
||||||
private IStateEnable _stateEnable = null!;
|
private IStateEnable _stateEnable = null!;
|
||||||
|
|
||||||
@@ -33,7 +31,7 @@ public abstract class BaseEntity : IEntity
|
|||||||
string previousId = _id;
|
string previousId = _id;
|
||||||
|
|
||||||
_id = value;
|
_id = value;
|
||||||
OnIdChanged?.InvokeSafe(this, previousId);
|
OnIdChanged?.Invoke(this, new(previousId));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -47,9 +45,9 @@ public abstract class BaseEntity : IEntity
|
|||||||
|
|
||||||
_initialized = value;
|
_initialized = value;
|
||||||
if (value)
|
if (value)
|
||||||
OnInitialized?.InvokeSafe(this);
|
OnInitialized?.Invoke(this);
|
||||||
else
|
else
|
||||||
OnFinalized?.InvokeSafe(this);
|
OnFinalized?.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,7 +60,7 @@ public abstract class BaseEntity : IEntity
|
|||||||
_stateEnable = stateEnable;
|
_stateEnable = stateEnable;
|
||||||
_stateEnable.Assign(this);
|
_stateEnable.Assign(this);
|
||||||
OnAssign(stateEnable);
|
OnAssign(stateEnable);
|
||||||
OnStateEnableAssigned?.InvokeSafe(this);
|
OnStateEnableAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -76,7 +74,7 @@ public abstract class BaseEntity : IEntity
|
|||||||
|
|
||||||
_stateEnable = null!;
|
_stateEnable = null!;
|
||||||
_stateEnable.Unassign();
|
_stateEnable.Unassign();
|
||||||
OnUnassigned?.InvokeSafe(this);
|
OnUnassigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -2,108 +2,49 @@ namespace Syntriax.Engine.Core;
|
|||||||
|
|
||||||
public abstract class Behaviour : BehaviourBase
|
public abstract class Behaviour : BehaviourBase
|
||||||
{
|
{
|
||||||
private bool isInitializedThisFrame = false;
|
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
|
||||||
|
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
|
||||||
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
|
||||||
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
|
||||||
|
|
||||||
public Behaviour()
|
public Behaviour()
|
||||||
{
|
{
|
||||||
OnInitialized += OnInitialize;
|
OnInitialized.AddListener(OnInitialize);
|
||||||
OnFinalized += OnFinalize;
|
OnFinalized.AddListener(OnFinalize);
|
||||||
OnUnassigned += OnUnassign;
|
OnUnassigned.AddListener(OnUnassign);
|
||||||
|
|
||||||
|
delegateEnteredUniverse = EnteredUniverse;
|
||||||
|
delegateExitedUniverse = ExitedUniverse;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnUnassign() { }
|
protected virtual void OnUnassign() { }
|
||||||
protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
|
protected void OnUnassign(IAssignable assignable) => OnUnassign();
|
||||||
|
|
||||||
protected virtual void OnInitialize() { }
|
protected virtual void OnInitialize() { }
|
||||||
protected virtual void OnInitialize(IInitializable _)
|
protected void OnInitialize(IInitializable _)
|
||||||
{
|
{
|
||||||
isInitializedThisFrame = true;
|
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
|
||||||
|
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
|
||||||
BehaviourController.OnPreUpdate += PreUpdate;
|
|
||||||
BehaviourController.OnPreDraw += PreDraw;
|
|
||||||
BehaviourController.OnUpdate += Update;
|
|
||||||
BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
|
|
||||||
BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
|
|
||||||
|
|
||||||
OnInitialize();
|
OnInitialize();
|
||||||
|
|
||||||
if (UniverseObject.IsInUniverse)
|
if (UniverseObject.IsInUniverse)
|
||||||
EnteredUniverse(UniverseObject, Universe);
|
EnteredUniverse(UniverseObject, new(Universe));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnFinalize() { }
|
protected virtual void OnFinalize() { }
|
||||||
protected virtual void OnFinalize(IInitializable _)
|
protected void OnFinalize(IInitializable _)
|
||||||
{
|
{
|
||||||
BehaviourController.OnPreUpdate -= PreUpdate;
|
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
|
||||||
BehaviourController.OnPreDraw -= PreDraw;
|
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
|
||||||
BehaviourController.OnUpdate -= Update;
|
|
||||||
BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
|
|
||||||
BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
|
|
||||||
|
|
||||||
OnFinalize();
|
OnFinalize();
|
||||||
|
|
||||||
if (UniverseObject.IsInUniverse)
|
if (UniverseObject.IsInUniverse)
|
||||||
ExitedUniverse(UniverseObject, Universe);
|
ExitedUniverse(UniverseObject, new(Universe));
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnPreUpdatePreActiveCheck() { }
|
|
||||||
protected virtual void OnPreUpdate() { }
|
|
||||||
protected virtual void PreUpdate(IBehaviourController _)
|
|
||||||
{
|
|
||||||
Debug.Assert.AssertInitialized(this);
|
|
||||||
|
|
||||||
OnPreUpdatePreActiveCheck();
|
|
||||||
|
|
||||||
if (!IsActive)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (isInitializedThisFrame)
|
|
||||||
FirstActiveFrame();
|
|
||||||
|
|
||||||
OnPreUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnFirstActiveFrame() { }
|
|
||||||
protected virtual void FirstActiveFrame()
|
|
||||||
{
|
|
||||||
OnFirstActiveFrame();
|
|
||||||
isInitializedThisFrame = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnUpdatePreActiveCheck() { }
|
|
||||||
protected virtual void OnUpdate() { }
|
|
||||||
protected virtual void Update(IBehaviourController _)
|
|
||||||
{
|
|
||||||
Debug.Assert.AssertInitialized(this);
|
|
||||||
|
|
||||||
OnUpdatePreActiveCheck();
|
|
||||||
|
|
||||||
if (!IsActive)
|
|
||||||
return;
|
|
||||||
|
|
||||||
OnUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnPreDrawPreActiveCheck() { }
|
|
||||||
protected virtual void OnPreDraw() { }
|
|
||||||
protected virtual void PreDraw(IBehaviourController _)
|
|
||||||
{
|
|
||||||
Debug.Assert.AssertInitialized(this);
|
|
||||||
|
|
||||||
OnPreDrawPreActiveCheck();
|
|
||||||
|
|
||||||
if (!StateEnable.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
OnPreDraw();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnEnteredUniverse(IUniverse universe) { }
|
protected virtual void OnEnteredUniverse(IUniverse universe) { }
|
||||||
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
|
protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
|
||||||
|
|
||||||
protected virtual void OnExitedUniverse(IUniverse universe) { }
|
protected virtual void OnExitedUniverse(IUniverse universe) { }
|
||||||
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
|
protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
|
||||||
}
|
}
|
||||||
|
@@ -4,23 +4,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
|
|||||||
{
|
{
|
||||||
public ITransform2D Transform { get; private set; } = null!;
|
public ITransform2D Transform { get; private set; } = null!;
|
||||||
|
|
||||||
protected sealed override void OnInitialize(IInitializable _)
|
protected override void OnInitialize() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
||||||
{
|
protected override void OnFinalize() => Transform = null!;
|
||||||
Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
|
||||||
base.OnInitialize(_);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected sealed override void OnFinalize(IInitializable _)
|
|
||||||
{
|
|
||||||
Transform = null!;
|
|
||||||
base.OnFinalize(_);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
|
|
||||||
protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
|
|
||||||
protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
|
|
||||||
protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
|
|
||||||
protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
|
|
||||||
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
|
|
||||||
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
|
|
||||||
}
|
}
|
||||||
|
@@ -3,9 +3,16 @@ namespace Syntriax.Engine.Core;
|
|||||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
|
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
|
||||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
|
public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||||
{
|
{
|
||||||
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
|
||||||
public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
|
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
|
||||||
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
|
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
||||||
|
|
||||||
|
private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
|
||||||
|
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
|
||||||
|
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
|
||||||
|
|
||||||
|
public IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
||||||
|
public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
||||||
|
|
||||||
private IBehaviourController _behaviourController = null!;
|
private IBehaviourController _behaviourController = null!;
|
||||||
public IBehaviourController BehaviourController => _behaviourController;
|
public IBehaviourController BehaviourController => _behaviourController;
|
||||||
@@ -21,7 +28,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
|
|
||||||
int previousPriority = _priority;
|
int previousPriority = _priority;
|
||||||
_priority = value;
|
_priority = value;
|
||||||
OnPriorityChanged?.InvokeSafe(this, previousPriority);
|
OnPriorityChanged?.Invoke(this, new(previousPriority));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -36,16 +43,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
|
|
||||||
_behaviourController = behaviourController;
|
_behaviourController = behaviourController;
|
||||||
OnAssign(behaviourController);
|
OnAssign(behaviourController);
|
||||||
behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
|
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
|
||||||
if (behaviourController.UniverseObject is not null)
|
if (behaviourController.UniverseObject is not null)
|
||||||
OnUniverseObjectAssigned(behaviourController);
|
OnUniverseObjectAssigned(behaviourController);
|
||||||
OnBehaviourControllerAssigned?.InvokeSafe(this);
|
OnBehaviourControllerAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
|
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
|
||||||
{
|
{
|
||||||
sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
|
sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
|
||||||
UpdateActive();
|
UpdateActive();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -53,13 +60,14 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
{
|
{
|
||||||
base.OnAssign(stateEnable);
|
base.OnAssign(stateEnable);
|
||||||
|
|
||||||
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
|
stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UnassignInternal()
|
protected override void UnassignInternal()
|
||||||
{
|
{
|
||||||
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
|
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
|
||||||
BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
|
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
||||||
|
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
|
||||||
base.UnassignInternal();
|
base.UnassignInternal();
|
||||||
_behaviourController = null!;
|
_behaviourController = null!;
|
||||||
}
|
}
|
||||||
@@ -70,8 +78,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
Debug.Assert.AssertStateEnableAssigned(this);
|
Debug.Assert.AssertStateEnableAssigned(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
|
||||||
private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
|
||||||
|
|
||||||
private void UpdateActive()
|
private void UpdateActive()
|
||||||
{
|
{
|
||||||
@@ -79,6 +87,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
||||||
|
|
||||||
if (previousActive != IsActive)
|
if (previousActive != IsActive)
|
||||||
OnActiveChanged?.InvokeSafe(this, previousActive);
|
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected BehaviourBase()
|
||||||
|
{
|
||||||
|
delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
|
||||||
|
delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
|
||||||
|
delegateOnStateEnabledChanged = OnStateEnabledChanged;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,67 +1,69 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||||
{
|
{
|
||||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
|
||||||
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
|
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
|
||||||
|
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
||||||
|
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||||
|
|
||||||
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
||||||
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
||||||
|
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
|
||||||
|
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
|
||||||
|
|
||||||
protected readonly List<T> behaviours = new(32);
|
protected readonly List<T> behaviours = new(32);
|
||||||
|
|
||||||
public IReadOnlyList<T> Behaviours => behaviours;
|
|
||||||
public IUniverse Universe { get; private set; } = null!;
|
public IUniverse Universe { get; private set; } = null!;
|
||||||
|
|
||||||
public T this[Index index] => behaviours[index];
|
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
|
||||||
|
|
||||||
public BehaviourCollector() { }
|
|
||||||
public BehaviourCollector(IUniverse universe) => Assign(universe);
|
|
||||||
|
|
||||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
|
||||||
{
|
{
|
||||||
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
IUniverseObject universeObject = args.UniverseObjectRegistered;
|
||||||
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
|
||||||
|
|
||||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
||||||
OnBehaviourAdded(universeObject.BehaviourController, item);
|
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
||||||
|
|
||||||
|
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||||
|
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
|
||||||
{
|
{
|
||||||
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
IUniverseObject universeObject = args.UniverseObjectUnregistered;
|
||||||
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
|
||||||
|
|
||||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
||||||
OnBehaviourRemoved(universeObject.BehaviourController, item);
|
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
||||||
|
|
||||||
|
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||||
|
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
|
||||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviour is not T tBehaviour)
|
if (args.BehaviourAdded is not T tBehaviour)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
behaviours.Add(tBehaviour);
|
AddBehaviour(tBehaviour);
|
||||||
OnBehaviourAdd(behaviour);
|
OnBehaviourAdd(args.BehaviourAdded);
|
||||||
OnCollected?.InvokeSafe(this, tBehaviour);
|
OnCollected?.Invoke(this, new(tBehaviour));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviour is not T tBehaviour)
|
if (args.BehaviourRemoved is not T tBehaviour)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!behaviours.Remove(tBehaviour))
|
if (!behaviours.Remove(tBehaviour))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
OnBehaviourRemove(behaviour);
|
OnBehaviourRemove(args.BehaviourRemoved);
|
||||||
OnRemoved?.InvokeSafe(this, tBehaviour);
|
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnAssign(IUniverse universe) { }
|
protected virtual void OnAssign(IUniverse universe) { }
|
||||||
@@ -71,14 +73,14 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||||
OnUniverseObjectRegistered(universe, universeObject);
|
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||||
|
|
||||||
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
|
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
||||||
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
|
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
|
||||||
|
|
||||||
Universe = universe;
|
Universe = universe;
|
||||||
OnAssign(universe);
|
OnAssign(universe);
|
||||||
OnUniverseAssigned?.InvokeSafe(this);
|
OnUniverseAssigned?.Invoke(this);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -89,16 +91,34 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||||
|
|
||||||
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
|
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
||||||
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
|
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
|
||||||
|
|
||||||
Universe = null!;
|
Universe = null!;
|
||||||
OnUnassigned?.InvokeSafe(this);
|
OnUnassigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator<T> GetEnumerator() => behaviours.GetEnumerator();
|
public int Count => behaviours.Count;
|
||||||
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
|
public T this[Index index] => behaviours[index];
|
||||||
|
|
||||||
|
public BehaviourCollector()
|
||||||
|
{
|
||||||
|
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||||
|
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||||
|
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||||
|
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BehaviourCollector(IUniverse universe)
|
||||||
|
{
|
||||||
|
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||||
|
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||||
|
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||||
|
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||||
|
|
||||||
|
Assign(universe);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,11 +1,14 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
||||||
{
|
{
|
||||||
private Comparison<T>? _sortBy = null;
|
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
|
||||||
public Comparison<T>? SortBy
|
|
||||||
|
private IComparer<T>? _sortBy = null;
|
||||||
|
public IComparer<T>? SortBy
|
||||||
{
|
{
|
||||||
get => _sortBy;
|
get => _sortBy;
|
||||||
set
|
set
|
||||||
@@ -17,12 +20,48 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnBehaviourAdd(IBehaviour behaviour)
|
protected override void AddBehaviour(T behaviour)
|
||||||
{
|
{
|
||||||
if (SortBy is not null)
|
if (SortBy is null)
|
||||||
behaviours.Sort(SortBy);
|
{
|
||||||
|
behaviours.Add(behaviour);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
|
||||||
|
|
||||||
|
if (insertionIndex < 0)
|
||||||
|
insertionIndex = ~insertionIndex;
|
||||||
|
|
||||||
|
behaviours.Insert(insertionIndex, behaviour);
|
||||||
}
|
}
|
||||||
|
|
||||||
public BehaviourCollectorSorted() { }
|
protected override void OnBehaviourAdd(IBehaviour behaviour)
|
||||||
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
|
{
|
||||||
|
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnBehaviourRemove(IBehaviour behaviour)
|
||||||
|
{
|
||||||
|
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
||||||
|
{
|
||||||
|
T behaviour = (T)sender;
|
||||||
|
behaviours.Remove(behaviour);
|
||||||
|
AddBehaviour(behaviour);
|
||||||
|
}
|
||||||
|
|
||||||
|
public BehaviourCollectorSorted()
|
||||||
|
{
|
||||||
|
delegateOnPriorityChanged = OnPriorityChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
|
||||||
|
{
|
||||||
|
delegateOnPriorityChanged = OnPriorityChanged;
|
||||||
|
|
||||||
|
SortBy = Comparer<T>.Create(sortBy);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
@@ -8,19 +7,17 @@ namespace Syntriax.Engine.Core;
|
|||||||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
|
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
|
||||||
public class BehaviourController : BaseEntity, IBehaviourController
|
public class BehaviourController : BaseEntity, IBehaviourController
|
||||||
{
|
{
|
||||||
public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
|
public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new();
|
||||||
public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
|
public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
|
||||||
public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
|
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
|
||||||
|
|
||||||
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
|
private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||||
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
|
|
||||||
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
|
|
||||||
|
|
||||||
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
|
|
||||||
|
|
||||||
private IUniverseObject _universeObject = null!;
|
private IUniverseObject _universeObject = null!;
|
||||||
|
|
||||||
public IUniverseObject UniverseObject => _universeObject;
|
public IUniverseObject UniverseObject => _universeObject;
|
||||||
|
public int Count => behaviours.Count;
|
||||||
|
public IBehaviour this[Index index] => behaviours[index];
|
||||||
|
|
||||||
public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
|
public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
|
||||||
{
|
{
|
||||||
@@ -30,13 +27,17 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
|||||||
|
|
||||||
if (IsInitialized)
|
if (IsInitialized)
|
||||||
behaviour.Initialize();
|
behaviour.Initialize();
|
||||||
behaviour.OnPriorityChanged += OnPriorityChange;
|
|
||||||
OnBehaviourAdded?.InvokeSafe(this, behaviour);
|
behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
|
||||||
|
OnBehaviourAdded?.Invoke(this, new(behaviour));
|
||||||
return behaviour;
|
return behaviour;
|
||||||
}
|
}
|
||||||
|
|
||||||
public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
|
public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
|
||||||
=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
|
{
|
||||||
|
T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
|
||||||
|
return AddBehaviour(behaviour);
|
||||||
|
}
|
||||||
|
|
||||||
public T? GetBehaviour<T>()
|
public T? GetBehaviour<T>()
|
||||||
{
|
{
|
||||||
@@ -93,10 +94,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
|||||||
if (!behaviours.Contains(behaviour))
|
if (!behaviours.Contains(behaviour))
|
||||||
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
|
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
|
||||||
|
|
||||||
behaviour.OnPriorityChanged -= OnPriorityChange;
|
behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
|
||||||
behaviour.Finalize();
|
behaviour.Finalize();
|
||||||
behaviours.Remove(behaviour);
|
behaviours.Remove(behaviour);
|
||||||
OnBehaviourRemoved?.InvokeSafe(this, behaviour);
|
OnBehaviourRemoved?.Invoke(this, new(behaviour));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnAssign(IUniverseObject universeObject) { }
|
protected virtual void OnAssign(IUniverseObject universeObject) { }
|
||||||
@@ -107,7 +108,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
|||||||
|
|
||||||
_universeObject = universeObject;
|
_universeObject = universeObject;
|
||||||
OnAssign(universeObject);
|
OnAssign(universeObject);
|
||||||
OnUniverseObjectAssigned?.InvokeSafe(this);
|
OnUniverseObjectAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -125,27 +126,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
|||||||
behaviour.Finalize();
|
behaviour.Finalize();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
Debug.Assert.AssertInitialized(this);
|
|
||||||
|
|
||||||
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
OnPreUpdate?.InvokeSafe(this);
|
|
||||||
OnUpdate?.InvokeSafe(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdatePreDraw()
|
|
||||||
{
|
|
||||||
Debug.Assert.AssertInitialized(this);
|
|
||||||
|
|
||||||
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
OnPreDraw?.InvokeSafe(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public BehaviourController() { }
|
public BehaviourController() { }
|
||||||
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
|
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
|
||||||
|
|
||||||
@@ -166,12 +146,9 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
|||||||
behaviours.Add(behaviour);
|
behaviours.Add(behaviour);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPriorityChange(IBehaviour sender, int previousPriority)
|
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
||||||
{
|
{
|
||||||
behaviours.Remove(sender);
|
behaviours.Remove(sender);
|
||||||
InsertBehaviourByPriority(sender);
|
InsertBehaviourByPriority(sender);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();
|
|
||||||
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
|
|
||||||
}
|
}
|
||||||
|
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public class CoroutineManager : UniverseObject
|
public class CoroutineManager : Behaviour
|
||||||
{
|
{
|
||||||
private readonly List<IEnumerator> enumerators = [];
|
private readonly List<IEnumerator> enumerators = [];
|
||||||
|
|
||||||
@@ -18,17 +18,17 @@ public class CoroutineManager : UniverseObject
|
|||||||
enumerators.Remove(enumerator);
|
enumerators.Remove(enumerator);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnEnteringUniverse(IUniverse universe)
|
protected override void OnEnteredUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
universe.OnUpdate += OnUpdate;
|
universe.OnUpdate.AddListener(OnUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnExitingUniverse(IUniverse universe)
|
protected override void OnExitedUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
universe.OnUpdate -= OnUpdate;
|
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUpdate(IUniverse sender, UniverseTime time)
|
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||||
{
|
{
|
||||||
for (int i = enumerators.Count - 1; i >= 0; i--)
|
for (int i = enumerators.Count - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,3 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Exceptions;
|
namespace Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
public class BehaviourNotFoundException(string? message) : Exception(message)
|
public class BehaviourNotFoundException(string? message) : NotFoundException(message);
|
||||||
{
|
|
||||||
public static NotAssignedException FromType<TBehaviour>()
|
|
||||||
=> new($"{typeof(TBehaviour).FullName} was not found");
|
|
||||||
}
|
|
||||||
|
9
Engine.Core/Exceptions/NotFoundException.cs
Normal file
9
Engine.Core/Exceptions/NotFoundException.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
|
public class NotFoundException(string? message) : Exception(message)
|
||||||
|
{
|
||||||
|
public static NotAssignedException FromType<T>()
|
||||||
|
=> new($"{typeof(T).FullName} was not found");
|
||||||
|
}
|
@@ -1,9 +1,3 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core.Exceptions;
|
namespace Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
|
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
|
||||||
{
|
|
||||||
public static NotAssignedException FromType<TUniverseObject>()
|
|
||||||
=> new($"{typeof(TUniverseObject).FullName} was not found");
|
|
||||||
}
|
|
||||||
|
@@ -1,3 +1,4 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
|
||||||
using Syntriax.Engine.Core.Exceptions;
|
using Syntriax.Engine.Core.Exceptions;
|
||||||
@@ -38,6 +39,19 @@ public static class BehaviourControllerExtensions
|
|||||||
public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
|
public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
|
||||||
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
|
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||||
|
/// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
|
||||||
|
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
|
||||||
|
/// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
|
||||||
|
/// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
|
||||||
|
public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
|
||||||
|
where TOriginal : class
|
||||||
|
where TFallback : class, IBehaviour, TOriginal
|
||||||
|
=> behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
|
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -81,6 +95,27 @@ public static class BehaviourControllerExtensions
|
|||||||
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
|
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
|
||||||
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||||
|
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||||
|
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
|
||||||
|
{
|
||||||
|
IBehaviourController? controller = behaviourController;
|
||||||
|
List<T> cache = [];
|
||||||
|
behavioursInParent.Clear();
|
||||||
|
|
||||||
|
while (controller is not null)
|
||||||
|
{
|
||||||
|
controller.GetBehaviours(cache);
|
||||||
|
foreach (T behaviour in cache)
|
||||||
|
behavioursInParent.Add(behaviour);
|
||||||
|
|
||||||
|
controller = controller.UniverseObject.Parent?.BehaviourController;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
|
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -120,4 +155,28 @@ public static class BehaviourControllerExtensions
|
|||||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||||
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
|
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
|
||||||
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||||
|
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||||
|
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
|
||||||
|
{
|
||||||
|
List<T> cache = [];
|
||||||
|
behavioursInChildren.Clear();
|
||||||
|
|
||||||
|
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
|
||||||
|
{
|
||||||
|
universeObject.BehaviourController.GetBehaviours(cache);
|
||||||
|
|
||||||
|
foreach (T behaviour in cache)
|
||||||
|
behaviours.Add(behaviour);
|
||||||
|
|
||||||
|
foreach (IUniverseObject child in universeObject)
|
||||||
|
TraverseChildrenForBehaviour(child, behaviours, cache);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,34 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics.CodeAnalysis;
|
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
|
||||||
|
|
||||||
public static class BehaviourExtensions
|
|
||||||
{
|
|
||||||
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
|
||||||
{
|
|
||||||
foreach (IUniverseObject universeObject in universeObjects)
|
|
||||||
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
|
||||||
return behaviour;
|
|
||||||
|
|
||||||
return default;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
|
||||||
{
|
|
||||||
behaviour = FindBehaviour<T>(universeObjects);
|
|
||||||
return behaviour is not null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
|
||||||
{
|
|
||||||
behaviours.Clear();
|
|
||||||
List<T> cache = [];
|
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universeObjects)
|
|
||||||
{
|
|
||||||
universeObject.BehaviourController.GetBehaviours(cache);
|
|
||||||
behaviours.AddRange(cache);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -7,9 +7,30 @@ public static class UniverseExtensions
|
|||||||
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
|
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
|
||||||
=> universe.InstantiateUniverseObject<UniverseObject>(args);
|
=> universe.InstantiateUniverseObject<UniverseObject>(args);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||||
|
/// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||||
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
|
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
|
||||||
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
|
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||||
|
/// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||||
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
|
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
|
||||||
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||||
|
/// </remarks>
|
||||||
|
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||||
|
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
|
||||||
|
public static T FindRequired<T>(this IUniverse universe) where T : class
|
||||||
|
=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||||
}
|
}
|
||||||
|
@@ -1,6 +1,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core.Exceptions;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Core;
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
public static class UniverseObjectExtensions
|
public static class UniverseObjectExtensions
|
||||||
@@ -14,6 +16,13 @@ public static class UniverseObjectExtensions
|
|||||||
return universeObject;
|
return universeObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Universe Object Search
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||||
|
/// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
|
||||||
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||||
{
|
{
|
||||||
foreach (IUniverseObject universeObject in universeObjects)
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
@@ -23,17 +32,224 @@ public static class UniverseObjectExtensions
|
|||||||
return default;
|
return default;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
/// <summary>
|
||||||
|
/// Tries to get a <see cref="IUniverseObject"/> of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||||
|
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
|
||||||
{
|
{
|
||||||
behaviour = GetUniverseObject<T>(universeObjects);
|
universeObject = GetUniverseObject<T>(universeObjects);
|
||||||
|
return universeObject is not null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
|
||||||
|
/// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
|
||||||
|
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
|
||||||
|
{
|
||||||
|
foundUniverseObjects.Clear();
|
||||||
|
|
||||||
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
|
if (universeObject is T @object)
|
||||||
|
foundUniverseObjects.Add(@object);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Universe Object Search In Parent
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||||
|
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||||
|
{
|
||||||
|
behaviour = GetUniverseObjectInParent<T>(universeObject);
|
||||||
return behaviour is not null;
|
return behaviour is not null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||||
|
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||||
|
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||||
|
{
|
||||||
|
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
|
||||||
|
return localUniverseObject;
|
||||||
|
|
||||||
|
IUniverseObject? parent = universeObject;
|
||||||
|
|
||||||
|
while (parent is not null)
|
||||||
|
{
|
||||||
|
if (parent is T behaviour)
|
||||||
|
return behaviour;
|
||||||
|
|
||||||
|
parent = universeObject.Parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||||
|
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||||
|
public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||||
|
=> universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Universe Object Search In Children
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||||
|
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||||
|
{
|
||||||
|
behaviour = GetUniverseObjectInChildren<T>(universeObject);
|
||||||
|
return behaviour is not null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||||
|
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||||
|
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||||
|
{
|
||||||
|
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
|
||||||
|
return localUniverseObject;
|
||||||
|
|
||||||
|
foreach (IUniverseObject child in universeObject)
|
||||||
|
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
|
||||||
|
return behaviour;
|
||||||
|
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||||
|
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||||
|
public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||||
|
=> universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Behaviour Search
|
||||||
|
/// <summary>
|
||||||
|
/// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||||
|
/// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
|
||||||
|
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||||
|
{
|
||||||
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
|
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||||
|
return behaviour;
|
||||||
|
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||||
|
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||||
|
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||||
|
{
|
||||||
|
behaviour = FindBehaviour<T>(universeObjects);
|
||||||
|
return behaviour is not null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||||
|
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||||
|
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
|
||||||
{
|
{
|
||||||
behaviours.Clear();
|
behaviours.Clear();
|
||||||
|
List<T> cache = [];
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universeObjects)
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
if (universeObject is T @object)
|
{
|
||||||
behaviours.Add(@object);
|
universeObject.BehaviourController.GetBehaviours(cache);
|
||||||
|
foreach (T behaviour in cache)
|
||||||
|
behaviours.Add(behaviour);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region General Search
|
||||||
|
/// <summary>
|
||||||
|
/// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||||
|
/// </remarks>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||||
|
/// <returns>The first found instance of the specified type; otherwise, null.</returns>
|
||||||
|
public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||||
|
{
|
||||||
|
if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
|
||||||
|
return foundUniverseObject;
|
||||||
|
|
||||||
|
if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
|
||||||
|
return foundBehaviour;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||||
|
/// </remarks>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||||
|
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||||
|
/// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||||
|
public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||||
|
{
|
||||||
|
behaviour = Find<T>(universeObjects);
|
||||||
|
return behaviour is not null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||||
|
/// </remarks>
|
||||||
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||||
|
/// <param name="instances">List of objects found wit the specified type.</param>
|
||||||
|
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||||
|
public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
|
||||||
|
{
|
||||||
|
instances.Clear();
|
||||||
|
List<T> cache = [];
|
||||||
|
|
||||||
|
foreach (IUniverseObject universeObject in universeObjects)
|
||||||
|
{
|
||||||
|
universeObject.Find(cache);
|
||||||
|
foreach (T behaviour in cache)
|
||||||
|
instances.Add(behaviour);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
|
|||||||
|
|
||||||
public class BehaviourFactory
|
public class BehaviourFactory
|
||||||
{
|
{
|
||||||
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
|
public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
|
||||||
=> Instantiate<T>(universeObject, stateEnable: null, args);
|
=> Instantiate<T>(stateEnable: null, args);
|
||||||
|
|
||||||
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
|
public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
|
||||||
where T : class, IBehaviour
|
where T : class, IBehaviour
|
||||||
{
|
{
|
||||||
T behaviour = TypeFactory.Get<T>(args);
|
T behaviour = TypeFactory.Get<T>(args);
|
||||||
@@ -18,8 +18,6 @@ public class BehaviourFactory
|
|||||||
|
|
||||||
if (!behaviour.Assign(stateEnable))
|
if (!behaviour.Assign(stateEnable))
|
||||||
throw AssignFailedException.From(behaviour, stateEnable);
|
throw AssignFailedException.From(behaviour, stateEnable);
|
||||||
if (!behaviour.Assign(universeObject.BehaviourController))
|
|
||||||
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
|
|
||||||
|
|
||||||
return behaviour;
|
return behaviour;
|
||||||
}
|
}
|
||||||
|
@@ -4,9 +4,10 @@ namespace Syntriax.Engine.Core;
|
|||||||
|
|
||||||
public static class DelegateExtensions
|
public static class DelegateExtensions
|
||||||
{
|
{
|
||||||
|
[Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
|
||||||
public static void InvokeSafe(this Delegate @delegate, params object?[] args)
|
public static void InvokeSafe(this Delegate @delegate, params object?[] args)
|
||||||
{
|
{
|
||||||
foreach (Delegate invocation in @delegate.GetInvocationList())
|
foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
|
||||||
try { invocation.DynamicInvoke(args); }
|
try { invocation.DynamicInvoke(args); }
|
||||||
catch (Exception exception)
|
catch (Exception exception)
|
||||||
{
|
{
|
||||||
|
109
Engine.Core/Helpers/Event.cs
Normal file
109
Engine.Core/Helpers/Event.cs
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public class Event
|
||||||
|
{
|
||||||
|
private readonly List<EventHandler> listeners = new(4);
|
||||||
|
private readonly List<EventHandler> onceListeners = new(2);
|
||||||
|
|
||||||
|
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||||
|
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
|
||||||
|
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||||
|
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
|
||||||
|
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||||
|
public void Invoke()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < listeners.Count; i++)
|
||||||
|
try { listeners[i].Invoke(); }
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}()";
|
||||||
|
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
try { onceListeners[i].Invoke(); }
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}()";
|
||||||
|
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||||
|
}
|
||||||
|
onceListeners.RemoveAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public delegate void EventHandler();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Event<TSender>
|
||||||
|
{
|
||||||
|
private readonly List<EventHandler> listeners = new(4);
|
||||||
|
private readonly List<EventHandler> onceListeners = new(2);
|
||||||
|
|
||||||
|
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||||
|
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
|
||||||
|
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||||
|
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
|
||||||
|
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||||
|
public void Invoke(TSender sender)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < listeners.Count; i++)
|
||||||
|
try { listeners[i].Invoke(sender); }
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({sender})";
|
||||||
|
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
try { onceListeners[i].Invoke(sender); }
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({sender})";
|
||||||
|
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||||
|
}
|
||||||
|
onceListeners.RemoveAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public delegate void EventHandler(TSender sender);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Event<TSender, TArguments>
|
||||||
|
{
|
||||||
|
private readonly List<EventHandler> listeners = new(4);
|
||||||
|
private readonly List<EventHandler> onceListeners = new(2);
|
||||||
|
|
||||||
|
public void AddListener(EventHandler listener) => listeners.Add(listener);
|
||||||
|
public void AddOnceListener(EventHandler listener) => onceListeners.Add(listener);
|
||||||
|
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
|
||||||
|
public void RemoveOnceListener(EventHandler listener) => onceListeners.Remove(listener);
|
||||||
|
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||||
|
public void Invoke(TSender sender, TArguments args)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < listeners.Count; i++)
|
||||||
|
try { listeners[i].Invoke(sender, args); }
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})";
|
||||||
|
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
try { onceListeners[i].Invoke(sender, args); }
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
string methodCallRepresentation = $"{onceListeners[i].Method.DeclaringType?.FullName}.{onceListeners[i].Method.Name}({string.Join(", ", sender, args)})";
|
||||||
|
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||||
|
}
|
||||||
|
onceListeners.RemoveAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public delegate void EventHandler(TSender sender, TArguments args);
|
||||||
|
}
|
@@ -2,12 +2,11 @@ namespace Syntriax.Engine.Core;
|
|||||||
|
|
||||||
public interface IReadOnlyProgressionTracker
|
public interface IReadOnlyProgressionTracker
|
||||||
{
|
{
|
||||||
event ProgressionUpdatedEventHandler? OnUpdated;
|
Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
|
||||||
event ProgressionEndedEventHandler? OnEnded;
|
Event<IReadOnlyProgressionTracker> OnEnded { get; }
|
||||||
|
|
||||||
float Progression { get; }
|
float Progression { get; }
|
||||||
string Status { get; }
|
string Status { get; }
|
||||||
|
|
||||||
delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
|
readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
|
||||||
delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
|
|
||||||
}
|
}
|
||||||
|
@@ -2,8 +2,8 @@ namespace Syntriax.Engine.Core;
|
|||||||
|
|
||||||
public class ProgressionTracker : IProgressionTracker
|
public class ProgressionTracker : IProgressionTracker
|
||||||
{
|
{
|
||||||
public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
|
public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new();
|
||||||
public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
|
public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new();
|
||||||
|
|
||||||
public float Progression { get; private set; } = 0f;
|
public float Progression { get; private set; } = 0f;
|
||||||
public string Status { get; private set; } = "Default";
|
public string Status { get; private set; } = "Default";
|
||||||
@@ -19,10 +19,10 @@ public class ProgressionTracker : IProgressionTracker
|
|||||||
Progression = progression.Clamp(Progression, 1f);
|
Progression = progression.Clamp(Progression, 1f);
|
||||||
Status = status;
|
Status = status;
|
||||||
|
|
||||||
OnUpdated?.InvokeSafe(this, previousProgression, previousStatus);
|
OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
|
||||||
|
|
||||||
if (progression >= 1f)
|
if (progression >= 1f)
|
||||||
OnEnded?.InvokeSafe(this);
|
OnEnded?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void IProgressionTracker.Reset()
|
void IProgressionTracker.Reset()
|
||||||
@@ -30,7 +30,7 @@ public class ProgressionTracker : IProgressionTracker
|
|||||||
Progression = 0f;
|
Progression = 0f;
|
||||||
Status = "Default";
|
Status = "Default";
|
||||||
|
|
||||||
OnUpdated = null;
|
OnUpdated.Clear();
|
||||||
OnEnded = null;
|
OnEnded.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -18,7 +18,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
|||||||
public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
|
public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
|
||||||
public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
|
public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
|
||||||
|
|
||||||
public event ShapeUpdatedEventHandler? OnShapeUpdated = null;
|
public Event<Shape2D> OnShapeUpdated { get; } = new();
|
||||||
|
|
||||||
private List<Vector2D> _vertices = vertices;
|
private List<Vector2D> _vertices = vertices;
|
||||||
|
|
||||||
@@ -35,7 +35,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
|||||||
foreach (Vector2D vertex in value)
|
foreach (Vector2D vertex in value)
|
||||||
_vertices.Add(vertex);
|
_vertices.Add(vertex);
|
||||||
|
|
||||||
OnShapeUpdated?.InvokeSafe(this);
|
OnShapeUpdated?.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -229,7 +229,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
|||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
to._vertices.Add(transform.Transform(from[i]));
|
to._vertices.Add(transform.Transform(from[i]));
|
||||||
|
|
||||||
to.OnShapeUpdated?.InvokeSafe(to);
|
to.OnShapeUpdated?.Invoke(to);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -256,8 +256,6 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
|||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
|
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
|
||||||
|
|
||||||
public delegate void ShapeUpdatedEventHandler(Shape2D shape2D);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
|
|||||||
|
|
||||||
public class EntityRegistry
|
public class EntityRegistry
|
||||||
{
|
{
|
||||||
public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
|
public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
|
||||||
|
|
||||||
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
|
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
|
||||||
private readonly Dictionary<string, IEntity> registeredEntities = [];
|
private readonly Dictionary<string, IEntity> registeredEntities = [];
|
||||||
@@ -14,7 +14,7 @@ public class EntityRegistry
|
|||||||
public void Add(IEntity entity)
|
public void Add(IEntity entity)
|
||||||
{
|
{
|
||||||
if (registeredEntities.TryAdd(entity.Id, entity))
|
if (registeredEntities.TryAdd(entity.Id, entity))
|
||||||
OnEntityRegistered?.InvokeSafe(this, entity);
|
OnEntityRegistered?.Invoke(this, new(entity));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueueAssign(string id, Action<IEntity> setMethod)
|
public void QueueAssign(string id, Action<IEntity> setMethod)
|
||||||
@@ -26,7 +26,7 @@ public class EntityRegistry
|
|||||||
public void AssignAll()
|
public void AssignAll()
|
||||||
{
|
{
|
||||||
foreach ((string id, Action<IEntity>? action) in assignCallbacks)
|
foreach ((string id, Action<IEntity>? action) in assignCallbacks)
|
||||||
action?.InvokeSafe(registeredEntities[id]);
|
action?.Invoke(registeredEntities[id]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
@@ -35,5 +35,5 @@ public class EntityRegistry
|
|||||||
registeredEntities.Clear();
|
registeredEntities.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
|
public readonly record struct EntityRegisteredArguments(IEntity Entity);
|
||||||
}
|
}
|
||||||
|
@@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
|
|||||||
|
|
||||||
public class StateEnable : IStateEnable
|
public class StateEnable : IStateEnable
|
||||||
{
|
{
|
||||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new();
|
||||||
public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
|
public Event<IHasEntity> OnEntityAssigned { get; } = new();
|
||||||
public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
|
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||||
|
|
||||||
private bool _enabled = true;
|
private bool _enabled = true;
|
||||||
private IEntity _entity = null!;
|
private IEntity _entity = null!;
|
||||||
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
|
|||||||
|
|
||||||
bool previousState = _enabled;
|
bool previousState = _enabled;
|
||||||
_enabled = value;
|
_enabled = value;
|
||||||
OnEnabledChanged?.InvokeSafe(this, previousState);
|
OnEnabledChanged?.Invoke(this, new(previousState));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
|
|||||||
|
|
||||||
_entity = entity;
|
_entity = entity;
|
||||||
OnAssign(entity);
|
OnAssign(entity);
|
||||||
OnEntityAssigned?.InvokeSafe(this);
|
OnEntityAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
_entity = null!;
|
_entity = null!;
|
||||||
OnUnassigned?.InvokeSafe(this);
|
OnUnassigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
12
Engine.Core/Systems/Abstract/IDraw.cs
Normal file
12
Engine.Core/Systems/Abstract/IDraw.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IDraw : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
|
||||||
|
/// </summary>
|
||||||
|
void Draw();
|
||||||
|
}
|
6
Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
Normal file
6
Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public interface IFirstFrameUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
void FirstActiveFrame();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IPostDraw.cs
Normal file
12
Engine.Core/Systems/Abstract/IPostDraw.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPostDraw : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
|
||||||
|
/// </summary>
|
||||||
|
void PostDraw();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IPostUpdate.cs
Normal file
12
Engine.Core/Systems/Abstract/IPostUpdate.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPostUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
|
||||||
|
/// </summary>
|
||||||
|
void PostUpdate();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IPreDraw.cs
Normal file
12
Engine.Core/Systems/Abstract/IPreDraw.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPreDraw : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
|
||||||
|
/// </summary>
|
||||||
|
void PreDraw();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IPreUpdate.cs
Normal file
12
Engine.Core/Systems/Abstract/IPreUpdate.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPreUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
|
||||||
|
/// </summary>
|
||||||
|
void PreUpdate();
|
||||||
|
}
|
12
Engine.Core/Systems/Abstract/IUpdate.cs
Normal file
12
Engine.Core/Systems/Abstract/IUpdate.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
|
||||||
|
/// </summary>
|
||||||
|
public interface IUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the state of the <see cref="IBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void Update();
|
||||||
|
}
|
53
Engine.Core/Systems/DrawManager.cs
Normal file
53
Engine.Core/Systems/DrawManager.cs
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public class DrawManager : Behaviour
|
||||||
|
{
|
||||||
|
// We use Descending order because draw calls are running from last to first
|
||||||
|
private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
|
||||||
|
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||||
|
|
||||||
|
private void OnPreDraw(IUniverse sender)
|
||||||
|
{
|
||||||
|
for (int i = preDrawEntities.Count - 1; i >= 0; i--)
|
||||||
|
preDrawEntities[i].PreDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDraw(IUniverse sender)
|
||||||
|
{
|
||||||
|
for (int i = drawEntities.Count - 1; i >= 0; i--)
|
||||||
|
drawEntities[i].Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPostDraw(IUniverse sender)
|
||||||
|
{
|
||||||
|
for (int i = postDrawEntities.Count - 1; i >= 0; i--)
|
||||||
|
postDrawEntities[i].PostDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnteredUniverse(IUniverse universe)
|
||||||
|
{
|
||||||
|
preDrawEntities.Assign(universe);
|
||||||
|
drawEntities.Assign(universe);
|
||||||
|
postDrawEntities.Assign(universe);
|
||||||
|
|
||||||
|
universe.OnPreDraw.AddListener(OnPreDraw);
|
||||||
|
universe.OnDraw.AddListener(OnDraw);
|
||||||
|
universe.OnPostDraw.AddListener(OnPostDraw);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnExitedUniverse(IUniverse universe)
|
||||||
|
{
|
||||||
|
preDrawEntities.Unassign();
|
||||||
|
drawEntities.Unassign();
|
||||||
|
postDrawEntities.Unassign();
|
||||||
|
|
||||||
|
universe.OnPreDraw.RemoveListener(OnPreDraw);
|
||||||
|
universe.OnDraw.RemoveListener(OnDraw);
|
||||||
|
universe.OnPostDraw.RemoveListener(OnPostDraw);
|
||||||
|
}
|
||||||
|
}
|
74
Engine.Core/Systems/UpdateManager.cs
Normal file
74
Engine.Core/Systems/UpdateManager.cs
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
public class UpdateManager : Behaviour
|
||||||
|
{
|
||||||
|
// We use Ascending order because draw calls are running from last to first
|
||||||
|
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||||
|
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||||
|
|
||||||
|
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
|
||||||
|
|
||||||
|
protected override void OnEnteredUniverse(IUniverse universe)
|
||||||
|
{
|
||||||
|
firstFrameUpdates.Assign(universe);
|
||||||
|
preUpdateEntities.Assign(universe);
|
||||||
|
updateEntities.Assign(universe);
|
||||||
|
postUpdateEntities.Assign(universe);
|
||||||
|
|
||||||
|
universe.OnPreUpdate.AddListener(OnPreUpdate);
|
||||||
|
universe.OnUpdate.AddListener(OnUpdate);
|
||||||
|
universe.OnPostUpdate.AddListener(OnPostUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnExitedUniverse(IUniverse universe)
|
||||||
|
{
|
||||||
|
firstFrameUpdates.Unassign();
|
||||||
|
preUpdateEntities.Unassign();
|
||||||
|
updateEntities.Unassign();
|
||||||
|
postUpdateEntities.Unassign();
|
||||||
|
|
||||||
|
universe.OnPreUpdate.RemoveListener(OnPreUpdate);
|
||||||
|
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||||
|
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||||
|
{
|
||||||
|
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
toCallFirstFrameUpdates[i].FirstActiveFrame();
|
||||||
|
toCallFirstFrameUpdates.RemoveAt(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
|
||||||
|
preUpdateEntities[i].PreUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||||
|
{
|
||||||
|
for (int i = updateEntities.Count - 1; i >= 0; i--)
|
||||||
|
updateEntities[i].Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||||
|
{
|
||||||
|
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
|
||||||
|
postUpdateEntities[i].PostUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
|
||||||
|
{
|
||||||
|
toCallFirstFrameUpdates.Add(args.BehaviourCollected);
|
||||||
|
}
|
||||||
|
|
||||||
|
public UpdateManager()
|
||||||
|
{
|
||||||
|
firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
|
||||||
|
}
|
||||||
|
}
|
@@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
|
|||||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||||
public class Transform2D : Behaviour, ITransform2D
|
public class Transform2D : Behaviour, ITransform2D
|
||||||
{
|
{
|
||||||
public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
|
public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
|
||||||
public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
|
public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
|
||||||
public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
|
public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
|
||||||
|
|
||||||
private Vector2D _position = Vector2D.Zero;
|
private Vector2D _position = Vector2D.Zero;
|
||||||
private Vector2D _scale = Vector2D.One;
|
private Vector2D _scale = Vector2D.One;
|
||||||
@@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_position = value;
|
_position = value;
|
||||||
|
|
||||||
UpdateLocalPosition();
|
UpdateLocalPosition();
|
||||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_scale = value;
|
_scale = value;
|
||||||
|
|
||||||
UpdateLocalScale();
|
UpdateLocalScale();
|
||||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
OnScaleChanged?.Invoke(this, new(previousScale));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_rotation = value;
|
_rotation = value;
|
||||||
|
|
||||||
UpdateLocalRotation();
|
UpdateLocalRotation();
|
||||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
OnRotationChanged?.Invoke(this, new(previousRotation));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_localPosition = value;
|
_localPosition = value;
|
||||||
|
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
|
|
||||||
UpdateScale();
|
UpdateScale();
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
OnScaleChanged?.Invoke(this, new(previousScale));
|
||||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
_localRotation = value;
|
_localRotation = value;
|
||||||
|
|
||||||
UpdateRotation();
|
UpdateRotation();
|
||||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
OnRotationChanged?.Invoke(this, new(previousRotation));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
|
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
|
||||||
{
|
{
|
||||||
if (parentTransform is null)
|
if (parentTransform is null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
|
|
||||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
OnPositionChanged?.Invoke(this, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RecalculateScale(ITransform2D _, Vector2D previousScale)
|
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
|
||||||
{
|
{
|
||||||
if (parentTransform is null)
|
if (parentTransform is null)
|
||||||
return;
|
return;
|
||||||
@@ -138,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
UpdateScale();
|
UpdateScale();
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
|
|
||||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
OnScaleChanged?.Invoke(this, args);
|
||||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RecalculateRotation(ITransform2D _, float previousRotation)
|
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
|
||||||
{
|
{
|
||||||
if (parentTransform is null)
|
if (parentTransform is null)
|
||||||
return;
|
return;
|
||||||
@@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
UpdateRotation();
|
UpdateRotation();
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
|
|
||||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
OnRotationChanged?.Invoke(this, args);
|
||||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateLocalPosition()
|
private void UpdateLocalPosition()
|
||||||
@@ -207,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
protected override void InitializeInternal()
|
protected override void InitializeInternal()
|
||||||
{
|
{
|
||||||
UpdateReferences(UniverseObject.Parent);
|
UpdateReferences(UniverseObject.Parent);
|
||||||
UniverseObject.OnParentChanged += OnParentChanged;
|
UniverseObject.OnParentChanged.AddListener(OnParentChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void FinalizeInternal()
|
protected override void FinalizeInternal()
|
||||||
{
|
{
|
||||||
UniverseObject.OnParentChanged -= OnParentChanged;
|
UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateReferences(IUniverseObject? parent)
|
private void UpdateReferences(IUniverseObject? parent)
|
||||||
@@ -220,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
|
|||||||
ITransform2D? previousParent = parentTransform;
|
ITransform2D? previousParent = parentTransform;
|
||||||
if (previousParent is not null)
|
if (previousParent is not null)
|
||||||
{
|
{
|
||||||
previousParent.OnPositionChanged -= RecalculatePosition;
|
previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
|
||||||
previousParent.OnScaleChanged -= RecalculateScale;
|
previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
|
||||||
previousParent.OnRotationChanged -= RecalculateRotation;
|
previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
|
||||||
previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
|
previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
|
||||||
previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
|
previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
|
parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
|
||||||
|
|
||||||
if (parentTransform is not null)
|
if (parentTransform is not null)
|
||||||
{
|
{
|
||||||
parentTransform.OnPositionChanged += RecalculatePosition;
|
parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
|
||||||
parentTransform.OnScaleChanged += RecalculateScale;
|
parentTransform.OnScaleChanged.AddListener(RecalculateScale);
|
||||||
parentTransform.OnRotationChanged += RecalculateRotation;
|
parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
|
||||||
parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
|
parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
|
||||||
|
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
UpdateScale();
|
UpdateScale();
|
||||||
UpdateRotation();
|
UpdateRotation();
|
||||||
}
|
}
|
||||||
else if (UniverseObject.Parent is not null)
|
else if (UniverseObject.Parent is not null)
|
||||||
UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
|
UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
|
||||||
|
|
||||||
UpdateLocalPosition();
|
UpdateLocalPosition();
|
||||||
UpdateLocalScale();
|
UpdateLocalScale();
|
||||||
UpdateLocalRotation();
|
UpdateLocalRotation();
|
||||||
|
|
||||||
OnPositionChanged?.InvokeSafe(this, Position);
|
OnPositionChanged?.Invoke(this, new(Position));
|
||||||
OnScaleChanged?.InvokeSafe(this, Scale);
|
OnScaleChanged?.Invoke(this, new(Scale));
|
||||||
OnRotationChanged?.InvokeSafe(this, Rotation);
|
OnRotationChanged?.Invoke(this, new(Rotation));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
|
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviourAdded is not ITransform2D transform2D)
|
if (args.BehaviourAdded is not ITransform2D)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
UpdateReferences(UniverseObject.Parent);
|
UpdateReferences(UniverseObject.Parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
|
||||||
{
|
{
|
||||||
UpdateReferences(newParent);
|
UpdateReferences(args.CurrentParent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -7,18 +7,28 @@ namespace Syntriax.Engine.Core;
|
|||||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
|
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
|
||||||
public class Universe : BaseEntity, IUniverse
|
public class Universe : BaseEntity, IUniverse
|
||||||
{
|
{
|
||||||
public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
|
public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new();
|
||||||
public event IUniverse.UpdateEventHandler? OnUpdate = null;
|
public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new();
|
||||||
public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
|
public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new();
|
||||||
|
public Event<IUniverse> OnPreDraw { get; } = new();
|
||||||
|
public Event<IUniverse> OnDraw { get; } = new();
|
||||||
|
public Event<IUniverse> OnPostDraw { get; } = new();
|
||||||
|
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
|
||||||
|
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
|
||||||
|
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
|
||||||
|
|
||||||
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
|
private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!;
|
||||||
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
|
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
|
||||||
|
|
||||||
public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
|
|
||||||
|
|
||||||
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
||||||
private float _timeScale = 1f;
|
private float _timeScale = 1f;
|
||||||
|
|
||||||
|
public Universe()
|
||||||
|
{
|
||||||
|
delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
|
||||||
|
delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
|
||||||
|
}
|
||||||
|
|
||||||
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
|
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
|
||||||
|
|
||||||
public UniverseTime Time { get; private set; } = new();
|
public UniverseTime Time { get; private set; } = new();
|
||||||
@@ -34,7 +44,7 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
|
|
||||||
float previousTimeScale = _timeScale;
|
float previousTimeScale = _timeScale;
|
||||||
_timeScale = value;
|
_timeScale = value;
|
||||||
OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale);
|
OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
if (_universeObjects.Contains(universeObject))
|
if (_universeObjects.Contains(universeObject))
|
||||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
|
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
|
||||||
|
|
||||||
universeObject.OnFinalized += OnUniverseObjectFinalize;
|
universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
|
||||||
universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
|
universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
|
||||||
|
|
||||||
if (!universeObject.Initialize())
|
if (!universeObject.Initialize())
|
||||||
throw new Exception($"{universeObject.Name} can't be initialized");
|
throw new Exception($"{universeObject.Name} can't be initialized");
|
||||||
@@ -57,7 +67,7 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
if (!universeObject.EnterUniverse(this))
|
if (!universeObject.EnterUniverse(this))
|
||||||
throw new Exception($"{universeObject.Name} can't enter the universe");
|
throw new Exception($"{universeObject.Name} can't enter the universe");
|
||||||
|
|
||||||
OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
|
OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
|
||||||
}
|
}
|
||||||
|
|
||||||
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
|
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
|
||||||
@@ -78,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
if (!_universeObjects.Contains(universeObject))
|
if (!_universeObjects.Contains(universeObject))
|
||||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
|
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
|
||||||
|
|
||||||
universeObject.OnFinalized -= OnUniverseObjectFinalize;
|
universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
|
||||||
universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
|
universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);
|
||||||
|
|
||||||
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
|
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
|
||||||
Remove(universeObject.Children[i]);
|
Remove(universeObject.Children[i]);
|
||||||
@@ -92,7 +102,7 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
if (!universeObject.Finalize())
|
if (!universeObject.Finalize())
|
||||||
throw new Exception($"{universeObject.Name} can't be finalized");
|
throw new Exception($"{universeObject.Name} can't be finalized");
|
||||||
|
|
||||||
OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
|
OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void InitializeInternal()
|
protected override void InitializeInternal()
|
||||||
@@ -115,22 +125,18 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
UnscaledTime = engineTime;
|
UnscaledTime = engineTime;
|
||||||
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
||||||
|
|
||||||
OnPreUpdate?.InvokeSafe(this, Time);
|
OnPreUpdate?.Invoke(this, new(Time));
|
||||||
|
OnUpdate?.Invoke(this, new(Time));
|
||||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
OnPostUpdate?.Invoke(this, new(Time));
|
||||||
UniverseObjects[i].BehaviourController.Update();
|
|
||||||
|
|
||||||
OnUpdate?.InvokeSafe(this, Time);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PreDraw()
|
public void Draw()
|
||||||
{
|
{
|
||||||
Debug.Assert.AssertInitialized(this);
|
Debug.Assert.AssertInitialized(this);
|
||||||
|
|
||||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
OnPreDraw?.Invoke(this);
|
||||||
UniverseObjects[i].BehaviourController.UpdatePreDraw();
|
OnDraw?.Invoke(this);
|
||||||
|
OnPostDraw?.Invoke(this);
|
||||||
OnPreDraw?.InvokeSafe(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUniverseObjectFinalize(IInitializable initializable)
|
private void OnUniverseObjectFinalize(IInitializable initializable)
|
||||||
@@ -139,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
Remove(universeObject);
|
Remove(universeObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
|
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args)
|
||||||
{
|
{
|
||||||
if (sender is IUniverseObject universeObject)
|
if (sender is IUniverseObject universeObject)
|
||||||
Remove(universeObject);
|
Remove(universeObject);
|
||||||
|
@@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
|
|||||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
|
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
|
||||||
public class UniverseObject : BaseEntity, IUniverseObject
|
public class UniverseObject : BaseEntity, IUniverseObject
|
||||||
{
|
{
|
||||||
public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
|
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
|
||||||
public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
|
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
|
||||||
public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
|
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
|
||||||
public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
|
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
|
||||||
public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
|
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
|
||||||
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
|
||||||
public event INameable.NameChangedEventHandler? OnNameChanged = null;
|
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
|
||||||
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
|
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
||||||
|
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
||||||
|
|
||||||
private string _name = nameof(UniverseObject);
|
private string _name = nameof(UniverseObject);
|
||||||
private IUniverse _universe = null!;
|
private IUniverse _universe = null!;
|
||||||
@@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
|
|
||||||
string previousName = _name;
|
string previousName = _name;
|
||||||
_name = value;
|
_name = value;
|
||||||
OnNameChanged?.InvokeSafe(this, previousName);
|
OnNameChanged?.Invoke(this, new(previousName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
_universe = universe;
|
_universe = universe;
|
||||||
UpdateActive();
|
UpdateActive();
|
||||||
OnEnteringUniverse(universe);
|
OnEnteringUniverse(universe);
|
||||||
OnEnteredUniverse?.InvokeSafe(this, universe);
|
OnEnteredUniverse?.Invoke(this, new(universe));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
|
|
||||||
OnExitingUniverse(universe);
|
OnExitingUniverse(universe);
|
||||||
_universe = null!;
|
_universe = null!;
|
||||||
OnExitedUniverse?.InvokeSafe(this, universe);
|
OnExitedUniverse?.Invoke(this, new(universe));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -78,7 +79,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
if (previousParent is not null)
|
if (previousParent is not null)
|
||||||
{
|
{
|
||||||
previousParent.RemoveChild(this);
|
previousParent.RemoveChild(this);
|
||||||
previousParent.OnActiveChanged -= OnParentActiveChanged;
|
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
Parent = parent;
|
Parent = parent;
|
||||||
@@ -89,11 +90,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
parent.Universe.Register(this);
|
parent.Universe.Register(this);
|
||||||
|
|
||||||
parent.AddChild(this);
|
parent.AddChild(this);
|
||||||
parent.OnActiveChanged += OnParentActiveChanged;
|
parent.OnActiveChanged.AddListener(OnParentActiveChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateActive();
|
UpdateActive();
|
||||||
OnParentChanged?.InvokeSafe(this, previousParent, parent);
|
OnParentChanged?.Invoke(this, new(previousParent, parent));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddChild(IUniverseObject parent)
|
public void AddChild(IUniverseObject parent)
|
||||||
@@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
|
|
||||||
_children.Add(parent);
|
_children.Add(parent);
|
||||||
parent.SetParent(this);
|
parent.SetParent(this);
|
||||||
OnChildrenAdded?.InvokeSafe(this, parent);
|
OnChildrenAdded?.Invoke(this, new(parent));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveChild(IUniverseObject child)
|
public void RemoveChild(IUniverseObject child)
|
||||||
@@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
child.SetParent(null);
|
child.SetParent(null);
|
||||||
OnChildrenRemoved?.InvokeSafe(this, child);
|
OnChildrenRemoved?.Invoke(this, new(child));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnAssign(IBehaviourController behaviourController) { }
|
protected virtual void OnAssign(IBehaviourController behaviourController) { }
|
||||||
@@ -123,7 +124,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
|
|
||||||
_behaviourController = behaviourController;
|
_behaviourController = behaviourController;
|
||||||
OnAssign(behaviourController);
|
OnAssign(behaviourController);
|
||||||
OnBehaviourControllerAssigned?.InvokeSafe(this);
|
OnBehaviourControllerAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -131,11 +132,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
{
|
{
|
||||||
base.OnAssign(stateEnable);
|
base.OnAssign(stateEnable);
|
||||||
|
|
||||||
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
|
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
|
||||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
|
||||||
|
|
||||||
private void UpdateActive()
|
private void UpdateActive()
|
||||||
{
|
{
|
||||||
@@ -143,13 +144,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
||||||
|
|
||||||
if (previousActive != IsActive)
|
if (previousActive != IsActive)
|
||||||
OnActiveChanged?.InvokeSafe(this, previousActive);
|
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UnassignInternal()
|
protected override void UnassignInternal()
|
||||||
{
|
{
|
||||||
base.UnassignInternal();
|
base.UnassignInternal();
|
||||||
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
|
StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void InitializeInternal()
|
protected override void InitializeInternal()
|
||||||
|
@@ -0,0 +1,8 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public interface IDrawableSprite : IBehaviour
|
||||||
|
{
|
||||||
|
void Draw(ISpriteBatch spriteBatch);
|
||||||
|
}
|
@@ -0,0 +1,8 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public interface IDrawableTriangle : IBehaviour
|
||||||
|
{
|
||||||
|
void Draw(ITriangleBatch triangleBatch);
|
||||||
|
}
|
@@ -0,0 +1,29 @@
|
|||||||
|
using System.Text;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public interface ISpriteBatch
|
||||||
|
{
|
||||||
|
void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
|
||||||
|
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||||
|
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||||
|
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
|
||||||
|
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
|
||||||
|
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
|
||||||
|
void Draw(Texture2D texture, Vector2D position, Color color);
|
||||||
|
void Draw(Texture2D texture, AABB destinationAABB, Color color);
|
||||||
|
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
|
||||||
|
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||||
|
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||||
|
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
|
||||||
|
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color);
|
||||||
|
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||||
|
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||||
|
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
|
||||||
|
void End();
|
||||||
|
}
|
@@ -0,0 +1,12 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public interface ITriangleBatch
|
||||||
|
{
|
||||||
|
void Begin(Matrix? view = null, Matrix? projection = null);
|
||||||
|
void Draw(Triangle triangle, ColorRGBA colorRGBA);
|
||||||
|
void End();
|
||||||
|
}
|
@@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class DrawableShapeBehaviour : Behaviour2D, IDrawableTriangle, IPreDraw
|
||||||
|
{
|
||||||
|
private readonly Shape2D shape = new([]);
|
||||||
|
private readonly List<Triangle> worldTriangles = [];
|
||||||
|
private readonly Shape2D worldShape = new([]);
|
||||||
|
protected ColorRGB color = new(255, 255, 255);
|
||||||
|
|
||||||
|
public void PreDraw() => UpdateWorldShape();
|
||||||
|
|
||||||
|
public void Draw(ITriangleBatch triangleBatch)
|
||||||
|
{
|
||||||
|
worldShape.ToTrianglesConvex(worldTriangles);
|
||||||
|
|
||||||
|
foreach (Triangle triangle in worldTriangles)
|
||||||
|
triangleBatch.Draw(new(triangle.C, triangle.B, triangle.A), color);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void UpdateWorldShape() => shape.Transform(Transform, worldShape);
|
||||||
|
|
||||||
|
public DrawableShapeBehaviour() => shape = Shape2D.Triangle;
|
||||||
|
public DrawableShapeBehaviour(Shape2D shape) => this.shape = shape;
|
||||||
|
public DrawableShapeBehaviour(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
|
||||||
|
}
|
@@ -0,0 +1,110 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Systems.Input;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>, IUpdate
|
||||||
|
{
|
||||||
|
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
|
||||||
|
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
|
||||||
|
|
||||||
|
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnPressed = new(256);
|
||||||
|
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnReleased = new(256);
|
||||||
|
|
||||||
|
private int cachePressedCurrentlyCount = 0;
|
||||||
|
private readonly Keys[] cachePressedCurrently = new Keys[256];
|
||||||
|
|
||||||
|
private int cachePressedPreviouslyCount = 0;
|
||||||
|
private readonly Keys[] cachePressedPreviously = new Keys[256];
|
||||||
|
|
||||||
|
public void RegisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||||
|
{
|
||||||
|
if (!OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||||
|
{
|
||||||
|
delegateCallback = new();
|
||||||
|
OnPressed.Add(key, delegateCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
delegateCallback.AddListener(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnregisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||||
|
{
|
||||||
|
if (OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||||
|
delegateCallback.RemoveListener(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||||
|
{
|
||||||
|
if (!OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||||
|
{
|
||||||
|
delegateCallback = new();
|
||||||
|
OnReleased.Add(key, delegateCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
delegateCallback.AddListener(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnregisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||||
|
{
|
||||||
|
if (OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||||
|
delegateCallback.RemoveListener(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
KeyboardState keyboardState = Keyboard.GetState();
|
||||||
|
keyboardState.GetPressedKeys(cachePressedCurrently);
|
||||||
|
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
|
||||||
|
|
||||||
|
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||||
|
{
|
||||||
|
Keys currentlyPressedKey = cachePressedCurrently[i];
|
||||||
|
|
||||||
|
if (WasPressed(currentlyPressedKey))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (OnPressed.TryGetValue(currentlyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
|
||||||
|
callback?.Invoke(this, new(currentlyPressedKey));
|
||||||
|
|
||||||
|
OnAnyButtonPressed?.Invoke(this, new(currentlyPressedKey));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||||
|
{
|
||||||
|
Keys previouslyPressedKey = cachePressedPreviously[i];
|
||||||
|
|
||||||
|
if (IsPressed(previouslyPressedKey))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (OnReleased.TryGetValue(previouslyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
|
||||||
|
callback?.Invoke(this, new(previouslyPressedKey));
|
||||||
|
|
||||||
|
OnAnyButtonReleased?.Invoke(this, new(previouslyPressedKey));
|
||||||
|
}
|
||||||
|
|
||||||
|
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
|
||||||
|
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPressed(Keys key)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||||
|
if (cachePressedCurrently[i] == key)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool WasPressed(Keys key)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||||
|
if (cachePressedPreviously[i] == key)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,109 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class MonoGameCamera2DBehaviour : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
|
||||||
|
{
|
||||||
|
public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
|
||||||
|
public event ViewportChangedArguments? OnViewportChanged = null;
|
||||||
|
public event ZoomChangedArguments? OnZoomChanged = null;
|
||||||
|
|
||||||
|
private Matrix _matrixTransform = Matrix.Identity;
|
||||||
|
|
||||||
|
private Viewport _viewport = default;
|
||||||
|
private float _zoom = 1f;
|
||||||
|
|
||||||
|
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
||||||
|
public ITransform2D Transform { get; private set; } = null!;
|
||||||
|
|
||||||
|
public Matrix MatrixTransform
|
||||||
|
{
|
||||||
|
get => _matrixTransform;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_matrixTransform == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_matrixTransform = value;
|
||||||
|
OnMatrixTransformChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2D Position
|
||||||
|
{
|
||||||
|
get => Transform.Position;
|
||||||
|
set => Transform.Position = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Viewport Viewport
|
||||||
|
{
|
||||||
|
get => _viewport;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_viewport.Equals(value))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_viewport = value;
|
||||||
|
OnViewportChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Zoom
|
||||||
|
{
|
||||||
|
get => _zoom;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
float newValue = Syntriax.Engine.Core.Math.Max(0.1f, value);
|
||||||
|
|
||||||
|
if (_zoom == newValue)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_zoom = newValue;
|
||||||
|
OnZoomChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Rotation
|
||||||
|
{
|
||||||
|
get => Transform.Rotation;
|
||||||
|
set => Transform.Rotation = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||||
|
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
||||||
|
{
|
||||||
|
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
|
||||||
|
return worldPosition.Scale(EngineConverterExtensions.screenScale);
|
||||||
|
}
|
||||||
|
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
|
||||||
|
{
|
||||||
|
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
|
||||||
|
return screenPosition.Scale(EngineConverterExtensions.screenScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FirstActiveFrame()
|
||||||
|
{
|
||||||
|
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
|
||||||
|
Viewport = Graphics.GraphicsDevice.Viewport;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PreDraw()
|
||||||
|
{
|
||||||
|
MatrixTransform =
|
||||||
|
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
||||||
|
Matrix.CreateRotationZ(Rotation * Syntriax.Engine.Core.Math.DegreeToRadian) *
|
||||||
|
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
|
||||||
|
Matrix.CreateScale(Zoom) *
|
||||||
|
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
||||||
|
protected sealed override void FinalizeInternal() => Transform = null!;
|
||||||
|
|
||||||
|
public delegate void MatrixTransformChangedArguments(MonoGameCamera2DBehaviour sender);
|
||||||
|
public delegate void ViewportChangedArguments(MonoGameCamera2DBehaviour sender);
|
||||||
|
public delegate void ZoomChangedArguments(MonoGameCamera2DBehaviour sender);
|
||||||
|
}
|
@@ -0,0 +1,64 @@
|
|||||||
|
using System.Text;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
|
||||||
|
{
|
||||||
|
private readonly SpriteBatch spriteBatch = new(graphicsDevice);
|
||||||
|
|
||||||
|
public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
|
||||||
|
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
|
||||||
|
|
||||||
|
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||||
|
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||||
|
|
||||||
|
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||||
|
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||||
|
|
||||||
|
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
|
||||||
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
|
||||||
|
|
||||||
|
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
|
||||||
|
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
|
||||||
|
|
||||||
|
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
|
||||||
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
|
||||||
|
|
||||||
|
public void Draw(Texture2D texture, Vector2D position, Color color)
|
||||||
|
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
|
||||||
|
|
||||||
|
public void Draw(Texture2D texture, AABB destinationAABB, Color color)
|
||||||
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
|
||||||
|
|
||||||
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
|
||||||
|
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
|
||||||
|
|
||||||
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||||
|
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||||
|
|
||||||
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||||
|
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||||
|
|
||||||
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
||||||
|
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
|
||||||
|
|
||||||
|
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
|
||||||
|
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
|
||||||
|
|
||||||
|
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||||
|
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||||
|
|
||||||
|
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||||
|
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||||
|
|
||||||
|
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
||||||
|
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
|
||||||
|
|
||||||
|
public void End()
|
||||||
|
=> spriteBatch.End();
|
||||||
|
}
|
@@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
|
||||||
|
{
|
||||||
|
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
|
||||||
|
|
||||||
|
private ISpriteBatch spriteBatch = null!;
|
||||||
|
private MonoGameCamera2DBehaviour camera2D = null!;
|
||||||
|
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
|
||||||
|
|
||||||
|
public void FirstActiveFrame()
|
||||||
|
{
|
||||||
|
MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
|
||||||
|
camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
|
||||||
|
|
||||||
|
spriteBatch = new SpriteBatchWrapper(windowContainer.Window.GraphicsDevice);
|
||||||
|
drawableSprites.Unassign();
|
||||||
|
drawableSprites.Assign(Universe);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw()
|
||||||
|
{
|
||||||
|
spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
|
||||||
|
for (int i = 0; i < drawableSprites.Count; i++)
|
||||||
|
drawableSprites[i].Draw(spriteBatch);
|
||||||
|
spriteBatch.End();
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw
|
||||||
|
{
|
||||||
|
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||||
|
|
||||||
|
private TriangleBatch triangleBatch = null!;
|
||||||
|
private MonoGameCamera2DBehaviour camera2D = null!;
|
||||||
|
private readonly ActiveBehaviourCollectorSorted<IDrawableTriangle> drawableShapes = new() { SortBy = SortByAscendingPriority() };
|
||||||
|
|
||||||
|
public void FirstActiveFrame()
|
||||||
|
{
|
||||||
|
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
|
||||||
|
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
|
||||||
|
|
||||||
|
triangleBatch = new(windowContainer.Window.GraphicsDevice);
|
||||||
|
drawableShapes.Unassign();
|
||||||
|
drawableShapes.Assign(BehaviourController.UniverseObject.Universe);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw()
|
||||||
|
{
|
||||||
|
triangleBatch.Begin(camera2D.MatrixTransform);
|
||||||
|
for (int i = 0; i < drawableShapes.Count; i++)
|
||||||
|
drawableShapes[i].Draw(triangleBatch);
|
||||||
|
triangleBatch.End();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Begin(Matrix? view = null, Matrix? projection = null) => triangleBatch.Begin(view, projection);
|
||||||
|
public void Draw(Triangle triangle, ColorRGBA colorRGBA) => triangleBatch.Draw(triangle, colorRGBA);
|
||||||
|
public void End() => triangleBatch.End();
|
||||||
|
}
|
@@ -0,0 +1,16 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<RootNamespace>Syntriax.Engine.Integration.MonoGame</RootNamespace>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
|
||||||
|
<PrivateAssets>All</PrivateAssets>
|
||||||
|
</PackageReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\Engine\Engine.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
@@ -0,0 +1,52 @@
|
|||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public static class EngineConverterExtensions
|
||||||
|
{
|
||||||
|
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Color ToColor(this ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B, rgba.A);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
|
||||||
|
{
|
||||||
|
X = rectangle.X,
|
||||||
|
Y = displayMode.Height - rectangle.Y - rectangle.Height,
|
||||||
|
Width = rectangle.Width,
|
||||||
|
Height = rectangle.Height
|
||||||
|
};
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Rectangle ToRectangle(this AABB aabb) => new()
|
||||||
|
{
|
||||||
|
X = (int)(aabb.LowerBoundary.X * screenScale.X),
|
||||||
|
Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
|
||||||
|
Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X),
|
||||||
|
Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y)
|
||||||
|
};
|
||||||
|
}
|
@@ -0,0 +1,48 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class MonoGameWindow : Game
|
||||||
|
{
|
||||||
|
public GraphicsDeviceManager Graphics { get; protected set; } = null!;
|
||||||
|
public IUniverse Universe { get; protected set; } = null!;
|
||||||
|
public ColorRGB BackgroundColor { get; set; } = new ColorRGB(35, 20, 35);
|
||||||
|
|
||||||
|
public MonoGameWindow(IUniverse? universe = null)
|
||||||
|
{
|
||||||
|
Preserver.Preserve();
|
||||||
|
Graphics = new GraphicsDeviceManager(this);
|
||||||
|
Content.RootDirectory = "Content";
|
||||||
|
IsMouseVisible = true;
|
||||||
|
Universe = universe ?? new Universe();
|
||||||
|
|
||||||
|
Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
|
||||||
|
.BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Initialize()
|
||||||
|
{
|
||||||
|
Universe.Initialize();
|
||||||
|
|
||||||
|
base.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
Universe.Update(gameTime.ToEngineTime());
|
||||||
|
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Draw(GameTime gameTime)
|
||||||
|
{
|
||||||
|
GraphicsDevice.Clear(((ColorRGBA)BackgroundColor).ToColor());
|
||||||
|
|
||||||
|
Universe.Draw();
|
||||||
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,74 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
public class TriangleBatch : ITriangleBatch
|
||||||
|
{
|
||||||
|
private readonly GraphicsDevice graphicsDevice;
|
||||||
|
private VertexBuffer vertexBuffer = default!;
|
||||||
|
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
|
||||||
|
private int verticesIndex = 0;
|
||||||
|
private Matrix _view;
|
||||||
|
private Matrix _projection;
|
||||||
|
private readonly BasicEffect basicEffect;
|
||||||
|
|
||||||
|
public TriangleBatch(GraphicsDevice graphicsDevice)
|
||||||
|
{
|
||||||
|
this.graphicsDevice = graphicsDevice;
|
||||||
|
this.graphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.None };
|
||||||
|
basicEffect = new(graphicsDevice);
|
||||||
|
basicEffect.VertexColorEnabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(Triangle triangle, ColorRGBA colorRGBA)
|
||||||
|
{
|
||||||
|
if (verticesIndex + 3 >= vertices.Length)
|
||||||
|
Flush();
|
||||||
|
|
||||||
|
Vector2 A = triangle.A.ToDisplayVector2();
|
||||||
|
Vector2 B = triangle.B.ToDisplayVector2();
|
||||||
|
Vector2 C = triangle.C.ToDisplayVector2();
|
||||||
|
Color color = colorRGBA.ToColor();
|
||||||
|
|
||||||
|
vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
|
||||||
|
vertices[verticesIndex++] = new(new(B.X, B.Y, 0f), color);
|
||||||
|
vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Begin(Matrix? view = null, Matrix? projection = null)
|
||||||
|
{
|
||||||
|
if (view != null)
|
||||||
|
_view = view.Value;
|
||||||
|
else
|
||||||
|
_view = Matrix.Identity;
|
||||||
|
|
||||||
|
if (projection != null)
|
||||||
|
_projection = projection.Value;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Viewport viewport = graphicsDevice.Viewport;
|
||||||
|
_projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void End() => Flush();
|
||||||
|
|
||||||
|
private void Flush()
|
||||||
|
{
|
||||||
|
basicEffect.Projection = _projection;
|
||||||
|
basicEffect.View = _view;
|
||||||
|
vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionColor), 1024, BufferUsage.WriteOnly);
|
||||||
|
vertexBuffer.SetData(vertices);
|
||||||
|
|
||||||
|
graphicsDevice.SetVertexBuffer(vertexBuffer);
|
||||||
|
|
||||||
|
foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
|
||||||
|
pass.Apply();
|
||||||
|
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, verticesIndex / 3);
|
||||||
|
|
||||||
|
verticesIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,10 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Serialization;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Integration.MonoGame;
|
||||||
|
|
||||||
|
[IgnoreSerialization]
|
||||||
|
public class MonoGameWindowContainer(MonoGameWindow GameWindow) : BehaviourBase
|
||||||
|
{
|
||||||
|
public MonoGameWindow Window { get; } = GameWindow;
|
||||||
|
}
|
@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when a collision is detected.
|
/// Event triggered when a collision is detected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event CollisionDetectedEventHandler? OnCollisionDetected;
|
Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when a collision is resolved.
|
/// Event triggered when a collision is resolved.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event CollisionResolvedEventHandler? OnCollisionResolved;
|
Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
|
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event TriggeredEventHandler? OnTriggered;
|
Event<ICollider2D, ICollider2D> OnTriggered { get; }
|
||||||
|
|
||||||
/// <inheritdoc cref="ITransform2D" />
|
/// <inheritdoc cref="ITransform2D" />
|
||||||
ITransform2D Transform { get; }
|
ITransform2D Transform { get; }
|
||||||
@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
|
|||||||
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
|
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
|
||||||
void Trigger(ICollider2D initiator);
|
void Trigger(ICollider2D initiator);
|
||||||
|
|
||||||
delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||||
delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||||
delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
|
readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
|
||||||
}
|
}
|
||||||
|
@@ -1,3 +1,5 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Physics2D;
|
namespace Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -8,12 +10,12 @@ public interface IPhysicsEngine2D
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
|
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event PhysicsIterationEventHandler? OnPhysicsIteration;
|
Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
|
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event PhysicsStepEventHandler? OnPhysicsStep;
|
Event<IPhysicsEngine2D, float> OnPhysicsStep { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
|
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
|
||||||
@@ -26,6 +28,13 @@ public interface IPhysicsEngine2D
|
|||||||
/// <param name="deltaTime">The time step.</param>
|
/// <param name="deltaTime">The time step.</param>
|
||||||
void Step(float deltaTime);
|
void Step(float deltaTime);
|
||||||
|
|
||||||
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
|
/// <summary>
|
||||||
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
|
/// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
|
||||||
|
/// <param name="deltaTime">The time step.</param>
|
||||||
|
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
|
||||||
|
|
||||||
|
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||||
|
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||||
}
|
}
|
||||||
|
15
Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
Normal file
15
Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPostPhysicsUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Execute logic that should occur after the physics simulation has been updated.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||||
|
void PostPhysicsUpdate(float delta);
|
||||||
|
}
|
15
Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
Normal file
15
Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
|
||||||
|
/// </summary>
|
||||||
|
public interface IPrePhysicsUpdate : IBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Execute logic that should occur before the physics simulation is updated.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||||
|
void PrePhysicsUpdate(float delta);
|
||||||
|
}
|
@@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
|
|||||||
|
|
||||||
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
||||||
{
|
{
|
||||||
public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
|
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
|
||||||
public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
|
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
|
||||||
public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
|
public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
|
||||||
|
|
||||||
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAddedToController = null!;
|
||||||
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemovedFromController = null!;
|
||||||
|
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
|
||||||
|
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
|
||||||
|
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler delegateSetNeedsRecalculationFromScale = null!;
|
||||||
|
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
|
||||||
|
|
||||||
protected bool NeedsRecalculation { get; set; } = true;
|
protected bool NeedsRecalculation { get; set; } = true;
|
||||||
protected IRigidBody2D? _rigidBody2D = null;
|
protected IRigidBody2D? _rigidBody2D = null;
|
||||||
|
|
||||||
|
protected Collider2DBehaviourBase()
|
||||||
|
{
|
||||||
|
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
|
||||||
|
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
|
||||||
|
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
|
||||||
|
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
|
||||||
|
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
|
||||||
|
delegateUpdateRigidBody2D = UpdateRigidBody2D;
|
||||||
|
}
|
||||||
|
|
||||||
public IRigidBody2D? RigidBody2D => _rigidBody2D;
|
public IRigidBody2D? RigidBody2D => _rigidBody2D;
|
||||||
public bool IsTrigger { get; set; } = false;
|
public bool IsTrigger { get; set; } = false;
|
||||||
|
|
||||||
@@ -27,49 +44,53 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
|||||||
|
|
||||||
protected override void OnInitialize()
|
protected override void OnInitialize()
|
||||||
{
|
{
|
||||||
|
base.OnInitialize();
|
||||||
|
|
||||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||||
|
|
||||||
BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
|
BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
|
||||||
BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
|
BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
|
||||||
|
|
||||||
Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
|
Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition);
|
||||||
Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
|
Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation);
|
||||||
Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
|
Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale);
|
||||||
UniverseObject.OnParentChanged += UpdateRigidBody2D;
|
UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
|
||||||
{
|
{
|
||||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
|
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviour is IRigidBody2D rigidBody)
|
if (args.BehaviourAdded is IRigidBody2D rigidBody)
|
||||||
_rigidBody2D = rigidBody;
|
_rigidBody2D = rigidBody;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
|
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviour is IRigidBody2D _)
|
if (args.BehaviourRemoved is IRigidBody2D)
|
||||||
_rigidBody2D = null;
|
_rigidBody2D = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
|
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
|
||||||
private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
|
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true;
|
||||||
private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
|
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true;
|
||||||
|
|
||||||
protected override void OnFinalize()
|
protected override void OnFinalize()
|
||||||
{
|
{
|
||||||
BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
|
base.OnFinalize();
|
||||||
BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
|
|
||||||
Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
|
|
||||||
|
|
||||||
Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
|
BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
|
||||||
Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
|
BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
|
||||||
|
Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
|
||||||
|
|
||||||
|
Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition);
|
||||||
|
Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation);
|
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
|
||||||
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation);
|
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
|
||||||
public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator);
|
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
|
||||||
}
|
}
|
||||||
|
@@ -5,8 +5,10 @@ using Syntriax.Engine.Core;
|
|||||||
|
|
||||||
namespace Syntriax.Engine.Physics2D;
|
namespace Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
public class PhysicsCoroutineManager : UniverseObject
|
public class PhysicsCoroutineManager : Behaviour
|
||||||
{
|
{
|
||||||
|
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnUpdate = null!;
|
||||||
|
|
||||||
private readonly List<IEnumerator> enumerators = [];
|
private readonly List<IEnumerator> enumerators = [];
|
||||||
private IPhysicsEngine2D? physicsEngine = null;
|
private IPhysicsEngine2D? physicsEngine = null;
|
||||||
|
|
||||||
@@ -21,13 +23,13 @@ public class PhysicsCoroutineManager : UniverseObject
|
|||||||
enumerators.Remove(enumerator);
|
enumerators.Remove(enumerator);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnEnteringUniverse(IUniverse universe)
|
protected override void OnEnteredUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
physicsEngine = universe.FindRequiredBehaviour<IPhysicsEngine2D>();
|
||||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||||
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
|
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
|
||||||
else
|
else
|
||||||
universe.OnUpdate += OnUpdate;
|
universe.OnUpdate.AddListener(OnUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
|
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
|
||||||
@@ -42,23 +44,28 @@ public class PhysicsCoroutineManager : UniverseObject
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnExitingUniverse(IUniverse universe)
|
protected override void OnExitedUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
|
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
|
||||||
existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
|
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
|
||||||
universe.OnUpdate -= OnUpdate;
|
universe.OnUpdate.RemoveListener(delegateOnUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
|
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||||
{
|
{
|
||||||
if (Universe is not IUniverse universe)
|
if (Universe is not IUniverse universe)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
physicsEngine = universe.FindRequiredBehaviour<IPhysicsEngine2D>();
|
||||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||||
{
|
{
|
||||||
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
|
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
|
||||||
universe.OnUpdate -= OnUpdate;
|
universe.OnUpdate.RemoveListener(delegateOnUpdate);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public PhysicsCoroutineManager()
|
||||||
|
{
|
||||||
|
delegateOnUpdate = OnUpdate;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,11 +1,15 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Physics2D;
|
namespace Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
public class PhysicsEngine2D : Behaviour, IPhysicsEngine2D
|
||||||
{
|
{
|
||||||
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
|
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
|
||||||
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
|
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
||||||
|
|
||||||
|
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnPreUpdate = null!;
|
||||||
|
|
||||||
private float physicsTicker = 0f;
|
private float physicsTicker = 0f;
|
||||||
private int _iterationPerStep = 1;
|
private int _iterationPerStep = 1;
|
||||||
@@ -14,9 +18,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
protected readonly ICollisionDetector2D collisionDetector = null!;
|
protected readonly ICollisionDetector2D collisionDetector = null!;
|
||||||
protected readonly ICollisionResolver2D collisionResolver = null!;
|
protected readonly ICollisionResolver2D collisionResolver = null!;
|
||||||
|
|
||||||
|
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
|
||||||
|
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
|
||||||
|
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
|
||||||
|
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
|
||||||
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
||||||
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
||||||
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
|
|
||||||
|
|
||||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
||||||
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
||||||
@@ -25,77 +32,137 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
{
|
{
|
||||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||||
|
|
||||||
|
for (int i = physicsPreUpdateCollector.Count - 1; i >= 0; i--)
|
||||||
|
physicsPreUpdateCollector[i].PrePhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
for (int i = physicsUpdateCollector.Count - 1; i >= 0; i--)
|
||||||
|
physicsUpdateCollector[i].PhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||||
{
|
{
|
||||||
// Can Parallel
|
// Can Parallel
|
||||||
foreach (IRigidBody2D rigidBody in rigidBodyCollector)
|
for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
|
||||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
|
||||||
|
|
||||||
// Can Parallel
|
// Can Parallel
|
||||||
foreach (ICollider2D collider in colliderCollector)
|
for (int i = colliderCollector.Count - 1; i >= 0; i--)
|
||||||
collider.Recalculate();
|
colliderCollector[i].Recalculate();
|
||||||
|
|
||||||
// Can Parallel
|
// Can Parallel
|
||||||
for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
|
for (int x = 0; x < colliderCollector.Count; x++)
|
||||||
{
|
{
|
||||||
ICollider2D? colliderX = colliderCollector.Behaviours[x];
|
ICollider2D? colliderX = colliderCollector[x];
|
||||||
if (!colliderX.IsActive)
|
if (!colliderX.IsActive)
|
||||||
return;
|
continue;
|
||||||
|
|
||||||
for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
|
for (int y = x + 1; y < colliderCollector.Count; y++)
|
||||||
{
|
{
|
||||||
ICollider2D? colliderY = colliderCollector.Behaviours[y];
|
ICollider2D? colliderY = colliderCollector[y];
|
||||||
|
|
||||||
if (!colliderY.IsActive)
|
if (!colliderY.IsActive)
|
||||||
return;
|
|
||||||
|
|
||||||
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
ResolveColliders(colliderX, colliderY);
|
||||||
if (bothCollidersAreTriggers)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
|
||||||
if (bothCollidersAreStatic)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
|
||||||
{
|
|
||||||
if (colliderX.IsTrigger)
|
|
||||||
{
|
|
||||||
colliderX.Trigger(colliderY);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else if (colliderY.IsTrigger)
|
|
||||||
{
|
|
||||||
colliderY.Trigger(colliderX);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (information.Detector == colliderX)
|
|
||||||
{
|
|
||||||
colliderX.Detect(information);
|
|
||||||
colliderY.Detect(information.Reverse());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
colliderX.Detect(information.Reverse());
|
|
||||||
colliderY.Detect(information);
|
|
||||||
}
|
|
||||||
|
|
||||||
collisionResolver?.Resolve(information);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
|
for (int i = physicsPostUpdateCollector.Count - 1; i >= 0; i--)
|
||||||
|
physicsPostUpdateCollector[i].PostPhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
OnPhysicsStep?.Invoke(this, deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
|
||||||
|
{
|
||||||
|
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||||
|
|
||||||
|
List<ICollider2D> childColliders = [];
|
||||||
|
List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||||
|
List<IPhysicsUpdate> physicsUpdates = [];
|
||||||
|
List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||||
|
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
|
||||||
|
|
||||||
|
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
|
||||||
|
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
|
||||||
physicsUpdate.PhysicsUpdate(deltaTime);
|
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||||
|
{
|
||||||
|
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||||
|
|
||||||
|
for (int i = childColliders.Count - 1; i >= 0; i--)
|
||||||
|
childColliders[i].Recalculate();
|
||||||
|
|
||||||
|
for (int x = 0; x < childColliders.Count; x++)
|
||||||
|
{
|
||||||
|
ICollider2D? colliderX = childColliders[x];
|
||||||
|
if (!colliderX.IsActive)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int y = 0; y < colliderCollector.Count; y++)
|
||||||
|
{
|
||||||
|
ICollider2D? colliderY = colliderCollector[y];
|
||||||
|
|
||||||
|
if (!colliderY.IsActive)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
ResolveColliders(colliderX, colliderY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
|
||||||
|
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||||
|
{
|
||||||
|
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
||||||
|
if (bothCollidersAreTriggers)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
||||||
|
if (bothCollidersAreStatic)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (colliderX.IsTrigger)
|
||||||
|
{
|
||||||
|
colliderX.Trigger(colliderY);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (colliderY.IsTrigger)
|
||||||
|
{
|
||||||
|
colliderY.Trigger(colliderX);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (information.Detector == colliderX)
|
||||||
|
{
|
||||||
|
colliderX.Detect(information);
|
||||||
|
colliderY.Detect(information.Reverse());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
colliderX.Detect(information.Reverse());
|
||||||
|
colliderY.Detect(information);
|
||||||
|
}
|
||||||
|
|
||||||
|
collisionResolver?.Resolve(information);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
||||||
@@ -107,27 +174,31 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnEnteringUniverse(IUniverse universe)
|
protected override void OnEnteredUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
|
physicsPreUpdateCollector.Assign(universe);
|
||||||
physicsUpdateCollector.Assign(universe);
|
physicsUpdateCollector.Assign(universe);
|
||||||
|
physicsPostUpdateCollector.Assign(universe);
|
||||||
colliderCollector.Assign(universe);
|
colliderCollector.Assign(universe);
|
||||||
rigidBodyCollector.Assign(universe);
|
rigidBodyCollector.Assign(universe);
|
||||||
|
|
||||||
universe.OnPreUpdate += OnEnginePreUpdate;
|
universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnExitingUniverse(IUniverse universe)
|
protected override void OnExitedUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
|
physicsPreUpdateCollector.Unassign();
|
||||||
physicsUpdateCollector.Unassign();
|
physicsUpdateCollector.Unassign();
|
||||||
|
physicsPostUpdateCollector.Unassign();
|
||||||
colliderCollector.Unassign();
|
colliderCollector.Unassign();
|
||||||
rigidBodyCollector.Unassign();
|
rigidBodyCollector.Unassign();
|
||||||
|
|
||||||
universe.OnPreUpdate -= OnEnginePreUpdate;
|
universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
|
private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||||
{
|
{
|
||||||
physicsTicker += engineTime.DeltaTime;
|
physicsTicker += args.EngineTime.DeltaTime;
|
||||||
|
|
||||||
while (physicsTicker >= IterationPeriod)
|
while (physicsTicker >= IterationPeriod)
|
||||||
{
|
{
|
||||||
@@ -140,11 +211,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
|||||||
{
|
{
|
||||||
collisionDetector = new CollisionDetector2D();
|
collisionDetector = new CollisionDetector2D();
|
||||||
collisionResolver = new CollisionResolver2D();
|
collisionResolver = new CollisionResolver2D();
|
||||||
|
|
||||||
|
delegateOnPreUpdate = OnEnginePreUpdate;
|
||||||
}
|
}
|
||||||
|
|
||||||
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||||
{
|
{
|
||||||
this.collisionDetector = collisionDetector;
|
this.collisionDetector = collisionDetector;
|
||||||
this.collisionResolver = collisionResolver;
|
this.collisionResolver = collisionResolver;
|
||||||
|
|
||||||
|
delegateOnPreUpdate = OnEnginePreUpdate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
|
|||||||
|
|
||||||
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||||
{
|
{
|
||||||
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
|
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
|
||||||
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
|
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
||||||
|
|
||||||
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
||||||
|
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
||||||
|
|
||||||
private readonly List<IRigidBody2D> rigidBodies = new(32);
|
private readonly List<IRigidBody2D> rigidBodies = new(32);
|
||||||
private readonly List<ICollider2D> colliders = new(64);
|
private readonly List<ICollider2D> colliders = new(64);
|
||||||
@@ -29,13 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
|||||||
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
|
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
|
||||||
colliders.Add(collider2D);
|
colliders.Add(collider2D);
|
||||||
|
|
||||||
rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
||||||
rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRigidBody(IRigidBody2D rigidBody)
|
public void RemoveRigidBody(IRigidBody2D rigidBody)
|
||||||
{
|
{
|
||||||
rigidBodies.Remove(rigidBody);
|
rigidBodies.Remove(rigidBody);
|
||||||
|
|
||||||
|
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
||||||
|
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Step(float deltaTime)
|
public void Step(float deltaTime)
|
||||||
@@ -45,69 +51,122 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
|||||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||||
{
|
{
|
||||||
// Can Parallel
|
// Can Parallel
|
||||||
for (int i = 0; i < rigidBodies.Count; i++)
|
for (int i = rigidBodies.Count - 1; i >= 0; i--)
|
||||||
StepRigidBody(rigidBodies[i], intervalDeltaTime);
|
StepRigidBody(rigidBodies[i], intervalDeltaTime);
|
||||||
|
|
||||||
// Can Parallel
|
// Can Parallel
|
||||||
foreach (ICollider2D collider in colliders)
|
for (int i = colliders.Count - 1; i >= 0; i--)
|
||||||
collider.Recalculate();
|
colliders[i].Recalculate();
|
||||||
|
|
||||||
// Can Parallel
|
// Can Parallel
|
||||||
for (int x = 0; x < colliders.Count; x++)
|
for (int x = 0; x < colliders.Count; x++)
|
||||||
{
|
{
|
||||||
ICollider2D? colliderX = colliders[x];
|
ICollider2D? colliderX = colliders[x];
|
||||||
if (!colliderX.IsActive)
|
if (!colliderX.IsActive)
|
||||||
return;
|
continue;
|
||||||
|
|
||||||
for (int y = x + 1; y < colliders.Count; y++)
|
for (int y = x + 1; y < colliders.Count; y++)
|
||||||
{
|
{
|
||||||
ICollider2D? colliderY = colliders[y];
|
ICollider2D? colliderY = colliders[y];
|
||||||
|
|
||||||
if (!colliderY.IsActive)
|
if (!colliderY.IsActive)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
ResolveColliders(colliderX, colliderY);
|
||||||
continue;
|
|
||||||
|
|
||||||
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
|
||||||
if (bothCollidersAreTriggers)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
|
||||||
if (bothCollidersAreStatic)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
|
||||||
{
|
|
||||||
if (colliderX.IsTrigger)
|
|
||||||
{
|
|
||||||
colliderX.Trigger(colliderY);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else if (colliderY.IsTrigger)
|
|
||||||
{
|
|
||||||
colliderY.Trigger(colliderX);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (information.Detector == colliderX)
|
|
||||||
{
|
|
||||||
colliderX.Detect(information);
|
|
||||||
colliderY.Detect(information.Reverse());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
colliderX.Detect(information.Reverse());
|
|
||||||
colliderY.Detect(information);
|
|
||||||
}
|
|
||||||
|
|
||||||
collisionResolver?.Resolve(information);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
|
||||||
}
|
}
|
||||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
OnPhysicsStep?.Invoke(this, deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
|
||||||
|
{
|
||||||
|
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||||
|
|
||||||
|
List<ICollider2D> childColliders = [];
|
||||||
|
List<IPrePhysicsUpdate> physicsPreUpdates = [];
|
||||||
|
List<IPhysicsUpdate> physicsUpdates = [];
|
||||||
|
List<IPostPhysicsUpdate> physicsPostUpdates = [];
|
||||||
|
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
|
||||||
|
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
|
||||||
|
|
||||||
|
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
|
||||||
|
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
|
||||||
|
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||||
|
|
||||||
|
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||||
|
{
|
||||||
|
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||||
|
|
||||||
|
foreach (ICollider2D collider in childColliders)
|
||||||
|
collider.Recalculate();
|
||||||
|
|
||||||
|
for (int x = 0; x < childColliders.Count; x++)
|
||||||
|
{
|
||||||
|
ICollider2D? colliderX = childColliders[x];
|
||||||
|
if (!colliderX.IsActive)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int y = 0; y < colliders.Count; y++)
|
||||||
|
{
|
||||||
|
ICollider2D? colliderY = colliders[y];
|
||||||
|
|
||||||
|
if (!colliderY.IsActive)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
ResolveColliders(colliderX, colliderY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
|
||||||
|
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
|
||||||
|
{
|
||||||
|
if (colliderX.RigidBody2D == colliderY.RigidBody2D)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
|
||||||
|
if (bothCollidersAreTriggers)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
|
||||||
|
if (bothCollidersAreStatic)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (colliderX.IsTrigger)
|
||||||
|
{
|
||||||
|
colliderX.Trigger(colliderY);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (colliderY.IsTrigger)
|
||||||
|
{
|
||||||
|
colliderY.Trigger(colliderX);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (information.Detector == colliderX)
|
||||||
|
{
|
||||||
|
colliderX.Detect(information);
|
||||||
|
colliderY.Detect(information.Reverse());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
colliderX.Detect(information.Reverse());
|
||||||
|
colliderY.Detect(information);
|
||||||
|
}
|
||||||
|
|
||||||
|
collisionResolver?.Resolve(information);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
|
||||||
@@ -119,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
|||||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviour is not ICollider2D collider2D)
|
if (args.BehaviourAdded is not ICollider2D collider2D)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
colliders.Add(collider2D);
|
colliders.Add(collider2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
|
||||||
{
|
{
|
||||||
if (behaviour is not ICollider2D collider2D)
|
if (args.BehaviourRemoved is not ICollider2D collider2D)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
colliders.Remove(collider2D);
|
colliders.Remove(collider2D);
|
||||||
@@ -139,11 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
|||||||
{
|
{
|
||||||
collisionDetector = new CollisionDetector2D();
|
collisionDetector = new CollisionDetector2D();
|
||||||
collisionResolver = new CollisionResolver2D();
|
collisionResolver = new CollisionResolver2D();
|
||||||
|
|
||||||
|
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||||
|
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||||
}
|
}
|
||||||
|
|
||||||
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||||
{
|
{
|
||||||
this.collisionDetector = collisionDetector;
|
this.collisionDetector = collisionDetector;
|
||||||
this.collisionResolver = collisionResolver;
|
this.collisionResolver = collisionResolver;
|
||||||
|
|
||||||
|
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||||
|
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
|
|||||||
|
|
||||||
public interface IButtonInputs<T> : IHasStateEnable
|
public interface IButtonInputs<T> : IHasStateEnable
|
||||||
{
|
{
|
||||||
event ButtonCallbackEventHandler? OnAnyButtonPressed;
|
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
|
||||||
event ButtonCallbackEventHandler? OnAnyButtonReleased;
|
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
|
||||||
|
|
||||||
void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
|
void RegisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
|
||||||
void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
|
void UnregisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
|
||||||
void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
|
void RegisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
|
||||||
void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
|
void UnregisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
|
||||||
|
|
||||||
bool IsPressed(T button);
|
bool IsPressed(T button);
|
||||||
|
|
||||||
delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
|
readonly record struct ButtonCallbackArguments(T Button);
|
||||||
}
|
}
|
||||||
|
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Systems.StateMachine;
|
|||||||
|
|
||||||
public interface IState : IEntity, INameable
|
public interface IState : IEntity, INameable
|
||||||
{
|
{
|
||||||
event StateUpdateEventHandler? OnStateUpdate;
|
Event<IState> OnStateUpdate { get; }
|
||||||
event StateTransitionedFromEventHandler? OnStateTransitionedFrom;
|
Event<IState, StateTransitionedFromArguments> OnStateTransitionedFrom { get; }
|
||||||
event StateTransitionedToEventHandler? OnStateTransitionedTo;
|
Event<IState, StateTransitionedToArguments> OnStateTransitionedTo { get; }
|
||||||
event StateTransitionReadyEventHandler? OnStateTransitionReady;
|
Event<IState, StateTransitionReadyArguments> OnStateTransitionReady { get; }
|
||||||
|
|
||||||
IState? GetNextState();
|
IState? GetNextState();
|
||||||
|
|
||||||
@@ -15,8 +15,7 @@ public interface IState : IEntity, INameable
|
|||||||
void TransitionTo(IState from);
|
void TransitionTo(IState from);
|
||||||
void TransitionFrom(IState to);
|
void TransitionFrom(IState to);
|
||||||
|
|
||||||
delegate void StateUpdateEventHandler(IState sender);
|
readonly record struct StateTransitionedFromArguments(IState ToState);
|
||||||
delegate void StateTransitionedFromEventHandler(IState sender, IState toState);
|
readonly record struct StateTransitionedToArguments(IState FromState);
|
||||||
delegate void StateTransitionedToEventHandler(IState sender, IState fromState);
|
readonly record struct StateTransitionReadyArguments(IState ToState);
|
||||||
delegate void StateTransitionReadyEventHandler(IState sender, IState toState);
|
|
||||||
}
|
}
|
||||||
|
@@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
|
|||||||
|
|
||||||
public class State : BaseEntity, IState
|
public class State : BaseEntity, IState
|
||||||
{
|
{
|
||||||
public event IState.StateUpdateEventHandler? OnStateUpdate = null;
|
public Event<IState> OnStateUpdate { get; } = new();
|
||||||
public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
|
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
|
||||||
public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
|
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
|
||||||
public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
|
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
|
||||||
public event INameable.NameChangedEventHandler? OnNameChanged = null;
|
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
||||||
|
|
||||||
private readonly List<StateTransition> transitions = [];
|
private readonly List<StateTransition> transitions = [];
|
||||||
private readonly Dictionary<string, StateTransition> possibleTransitions = [];
|
private readonly Dictionary<string, StateTransition> possibleTransitions = [];
|
||||||
@@ -28,7 +28,7 @@ public class State : BaseEntity, IState
|
|||||||
|
|
||||||
string previousName = _name;
|
string previousName = _name;
|
||||||
_name = value;
|
_name = value;
|
||||||
OnNameChanged?.Invoke(this, previousName);
|
OnNameChanged?.Invoke(this, new(previousName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -53,12 +53,12 @@ public class State : BaseEntity, IState
|
|||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (GetNextState() is IState transitionState)
|
if (GetNextState() is IState transitionState)
|
||||||
OnStateTransitionReady?.InvokeSafe(this, transitionState);
|
OnStateTransitionReady?.Invoke(this, new(transitionState));
|
||||||
OnStateUpdate?.InvokeSafe(this);
|
OnStateUpdate?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TransitionTo(IState from) => OnStateTransitionedTo?.InvokeSafe(this, from);
|
public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, new(from));
|
||||||
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.InvokeSafe(this, to);
|
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, new(to));
|
||||||
|
|
||||||
public IState? GetNextState()
|
public IState? GetNextState()
|
||||||
{
|
{
|
||||||
|
@@ -4,12 +4,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
|
|||||||
|
|
||||||
public abstract class StateBehaviourBase : Behaviour, IState
|
public abstract class StateBehaviourBase : Behaviour, IState
|
||||||
{
|
{
|
||||||
public event IState.StateUpdateEventHandler? OnStateUpdate = null;
|
public Event<IState> OnStateUpdate { get; } = new();
|
||||||
public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
|
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
|
||||||
public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
|
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
|
||||||
public event INameable.NameChangedEventHandler? OnNameChanged = null;
|
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
|
||||||
|
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
||||||
public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
|
|
||||||
|
|
||||||
private string _name = string.Empty;
|
private string _name = string.Empty;
|
||||||
public string Name
|
public string Name
|
||||||
@@ -22,7 +21,7 @@ public abstract class StateBehaviourBase : Behaviour, IState
|
|||||||
|
|
||||||
string previousName = _name;
|
string previousName = _name;
|
||||||
_name = value;
|
_name = value;
|
||||||
OnNameChanged?.Invoke(this, previousName);
|
OnNameChanged?.Invoke(this, new(previousName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,21 +29,21 @@ public abstract class StateBehaviourBase : Behaviour, IState
|
|||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
OnUpdateState();
|
OnUpdateState();
|
||||||
OnStateUpdate?.InvokeSafe(this);
|
OnStateUpdate?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnTransitionedToState(IState from) { }
|
protected virtual void OnTransitionedToState(IState from) { }
|
||||||
public void TransitionTo(IState from)
|
public void TransitionTo(IState from)
|
||||||
{
|
{
|
||||||
OnTransitionedToState(from);
|
OnTransitionedToState(from);
|
||||||
OnStateTransitionedTo?.InvokeSafe(this, from);
|
OnStateTransitionedTo?.Invoke(this, new(from));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnTransitionedFromState(IState to) { }
|
protected virtual void OnTransitionedFromState(IState to) { }
|
||||||
public void TransitionFrom(IState to)
|
public void TransitionFrom(IState to)
|
||||||
{
|
{
|
||||||
OnTransitionedFromState(to);
|
OnTransitionedFromState(to);
|
||||||
OnStateTransitionedFrom?.InvokeSafe(this, to);
|
OnStateTransitionedFrom?.Invoke(this, new(to));
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract IState? GetNextState();
|
public abstract IState? GetNextState();
|
||||||
|
@@ -3,11 +3,19 @@ using Syntriax.Engine.Core.Serialization;
|
|||||||
|
|
||||||
namespace Syntriax.Engine.Systems.StateMachine;
|
namespace Syntriax.Engine.Systems.StateMachine;
|
||||||
|
|
||||||
public class StateMachine : Behaviour
|
public class StateMachine : Behaviour, IUpdate
|
||||||
{
|
{
|
||||||
public event StateChangedEventHandler? OnStateChanged = null;
|
public Event<StateMachine, StateChangedArguments> OnStateChanged { get; } = new();
|
||||||
|
|
||||||
|
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler delegateOnStateTransitionReady = null!;
|
||||||
|
|
||||||
private IState _state = new State();
|
private IState _state = new State();
|
||||||
|
|
||||||
|
public StateMachine()
|
||||||
|
{
|
||||||
|
delegateOnStateTransitionReady = OnStateTransitionReady;
|
||||||
|
}
|
||||||
|
|
||||||
[Serialize]
|
[Serialize]
|
||||||
public IState State
|
public IState State
|
||||||
{
|
{
|
||||||
@@ -18,25 +26,25 @@ public class StateMachine : Behaviour
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
IState previousState = _state;
|
IState previousState = _state;
|
||||||
previousState.OnStateTransitionReady -= OnStateTransitionReady;
|
previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady);
|
||||||
|
|
||||||
_state = value;
|
_state = value;
|
||||||
previousState.TransitionFrom(value);
|
previousState.TransitionFrom(value);
|
||||||
value.TransitionTo(_state);
|
value.TransitionTo(_state);
|
||||||
OnStateChanged?.InvokeSafe(this, previousState, value);
|
OnStateChanged?.Invoke(this, new(value, previousState));
|
||||||
|
|
||||||
value.OnStateTransitionReady += OnStateTransitionReady;
|
value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnStateTransitionReady(IState sender, IState toState)
|
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args)
|
||||||
{
|
{
|
||||||
State = toState;
|
State = args.ToState;
|
||||||
while (State.GetNextState() is IState nextState)
|
while (State.GetNextState() is IState nextState)
|
||||||
State = nextState;
|
State = nextState;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdate()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (State is null)
|
if (State is null)
|
||||||
return;
|
return;
|
||||||
@@ -47,5 +55,5 @@ public class StateMachine : Behaviour
|
|||||||
State.Update();
|
State.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
public delegate void StateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
|
public readonly record struct StateChangedArguments(IState CurrentState, IState PreviousState);
|
||||||
}
|
}
|
||||||
|
@@ -1,18 +1,19 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Systems.Time;
|
namespace Syntriax.Engine.Systems.Time;
|
||||||
|
|
||||||
public interface IReadOnlyStopwatch
|
public interface IReadOnlyStopwatch
|
||||||
{
|
{
|
||||||
event StopwatchEventHandler? OnStarted;
|
Event<IReadOnlyStopwatch> OnStarted { get; }
|
||||||
event StopwatchDeltaEventHandler? OnDelta;
|
Event<IReadOnlyStopwatch, StopwatchDeltaArguments> OnDelta { get; }
|
||||||
event StopwatchEventHandler? OnStopped;
|
Event<IReadOnlyStopwatch> OnStopped { get; }
|
||||||
|
|
||||||
double Time { get; }
|
double Time { get; }
|
||||||
|
|
||||||
TimerState State { get; }
|
TimerState State { get; }
|
||||||
|
|
||||||
event StopwatchEventHandler? OnPaused;
|
Event<IReadOnlyStopwatch> OnPaused { get; }
|
||||||
event StopwatchEventHandler? OnResumed;
|
Event<IReadOnlyStopwatch> OnResumed { get; }
|
||||||
|
|
||||||
delegate void StopwatchEventHandler(IReadOnlyStopwatch sender);
|
readonly record struct StopwatchDeltaArguments(double Delta);
|
||||||
delegate void StopwatchDeltaEventHandler(IReadOnlyStopwatch sender, double delta);
|
|
||||||
}
|
}
|
||||||
|
@@ -1,11 +1,11 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Systems.Time;
|
namespace Syntriax.Engine.Systems.Time;
|
||||||
|
|
||||||
public interface IReadOnlyTicker : IReadOnlyStopwatch
|
public interface IReadOnlyTicker : IReadOnlyStopwatch
|
||||||
{
|
{
|
||||||
event TickerTickEventHandler? OnTick;
|
Event<IReadOnlyTicker> OnTick { get; }
|
||||||
|
|
||||||
int TickCounter { get; }
|
int TickCounter { get; }
|
||||||
double TickPeriod { get; set; }
|
double TickPeriod { get; set; }
|
||||||
|
|
||||||
delegate void TickerTickEventHandler(IReadOnlyTicker sender);
|
|
||||||
}
|
}
|
||||||
|
@@ -1,13 +1,15 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Systems.Time;
|
namespace Syntriax.Engine.Systems.Time;
|
||||||
|
|
||||||
public interface IReadOnlyTimer
|
public interface IReadOnlyTimer
|
||||||
{
|
{
|
||||||
event TimerEventHandler? OnStarted;
|
Event<IReadOnlyTimer> OnStarted { get; }
|
||||||
event TimerDeltaEventHandler? OnDelta;
|
Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; }
|
||||||
event TimerEventHandler? OnStopped;
|
Event<IReadOnlyTimer> OnStopped { get; }
|
||||||
|
|
||||||
event TimerEventHandler? OnPaused;
|
Event<IReadOnlyTimer> OnPaused { get; }
|
||||||
event TimerEventHandler? OnResumed;
|
Event<IReadOnlyTimer> OnResumed { get; }
|
||||||
|
|
||||||
double StartTime { get; }
|
double StartTime { get; }
|
||||||
double Remaining { get; }
|
double Remaining { get; }
|
||||||
@@ -16,7 +18,6 @@ public interface IReadOnlyTimer
|
|||||||
|
|
||||||
TimerState State { get; }
|
TimerState State { get; }
|
||||||
|
|
||||||
delegate void TimerEventHandler(IReadOnlyTimer sender);
|
readonly record struct TimerDeltaArguments(double delta);
|
||||||
delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -1,11 +1,11 @@
|
|||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
namespace Syntriax.Engine.Systems.Time;
|
namespace Syntriax.Engine.Systems.Time;
|
||||||
|
|
||||||
public interface ITicker : IStopwatch
|
public interface ITicker : IStopwatch
|
||||||
{
|
{
|
||||||
event TickerTickEventHandler? OnTick;
|
Event<ITicker> OnTick { get; }
|
||||||
|
|
||||||
int TickCounter { get; }
|
int TickCounter { get; }
|
||||||
double Period { get; set; }
|
double Period { get; set; }
|
||||||
|
|
||||||
delegate void TickerTickEventHandler(ITicker sender);
|
|
||||||
}
|
}
|
||||||
|
@@ -2,13 +2,13 @@ using Syntriax.Engine.Core;
|
|||||||
|
|
||||||
namespace Syntriax.Engine.Systems.Time;
|
namespace Syntriax.Engine.Systems.Time;
|
||||||
|
|
||||||
public class StopwatchBehaviour : Behaviour, IStopwatch
|
public class StopwatchBehaviour : Behaviour, IUpdate, IStopwatch
|
||||||
{
|
{
|
||||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnStarted = null;
|
public Event<IReadOnlyStopwatch> OnStarted { get; } = new();
|
||||||
public event IReadOnlyStopwatch.StopwatchDeltaEventHandler? OnDelta = null;
|
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new();
|
||||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnStopped = null;
|
public Event<IReadOnlyStopwatch> OnStopped { get; } = new();
|
||||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnPaused = null;
|
public Event<IReadOnlyStopwatch> OnPaused { get; } = new();
|
||||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnResumed = null;
|
public Event<IReadOnlyStopwatch> OnResumed { get; } = new();
|
||||||
|
|
||||||
public double Time { get; protected set; } = 0f;
|
public double Time { get; protected set; } = 0f;
|
||||||
public TimerState State { get; protected set; } = TimerState.Idle;
|
public TimerState State { get; protected set; } = TimerState.Idle;
|
||||||
@@ -35,10 +35,10 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
|||||||
shouldBeTicking = false;
|
shouldBeTicking = false;
|
||||||
|
|
||||||
State = TimerState.Stopped;
|
State = TimerState.Stopped;
|
||||||
OnStopped?.InvokeSafe(this);
|
OnStopped?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdate()
|
public virtual void Update()
|
||||||
{
|
{
|
||||||
if (State is not TimerState.Ticking)
|
if (State is not TimerState.Ticking)
|
||||||
return;
|
return;
|
||||||
@@ -46,7 +46,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
|||||||
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
||||||
|
|
||||||
Time += delta;
|
Time += delta;
|
||||||
OnDelta?.InvokeSafe(this, delta);
|
OnDelta?.Invoke(this, new(delta));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnEnteredUniverse(IUniverse universe)
|
protected override void OnEnteredUniverse(IUniverse universe)
|
||||||
@@ -71,13 +71,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
|||||||
public virtual void Pause()
|
public virtual void Pause()
|
||||||
{
|
{
|
||||||
State = TimerState.Paused;
|
State = TimerState.Paused;
|
||||||
OnPaused?.InvokeSafe(this);
|
OnPaused?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Resume()
|
public virtual void Resume()
|
||||||
{
|
{
|
||||||
State = TimerState.Ticking;
|
State = TimerState.Ticking;
|
||||||
OnResumed?.InvokeSafe(this);
|
OnResumed?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StartStopwatch()
|
private void StartStopwatch()
|
||||||
@@ -85,7 +85,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
|||||||
hasStartedTickingBefore = true;
|
hasStartedTickingBefore = true;
|
||||||
|
|
||||||
State = TimerState.Ticking;
|
State = TimerState.Ticking;
|
||||||
OnStarted?.InvokeSafe(this);
|
OnStarted?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnFinalize()
|
protected override void OnFinalize()
|
||||||
|
@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Systems.Time;
|
|||||||
|
|
||||||
public class TickerBehaviour : StopwatchBehaviour, ITicker
|
public class TickerBehaviour : StopwatchBehaviour, ITicker
|
||||||
{
|
{
|
||||||
public event ITicker.TickerTickEventHandler? OnTick = null;
|
public Event<ITicker> OnTick { get; } = new();
|
||||||
|
|
||||||
public double Period { get; set; } = 1f;
|
public double Period { get; set; } = 1f;
|
||||||
public int TickCounter { get; private set; } = 0;
|
public int TickCounter { get; private set; } = 0;
|
||||||
@@ -18,15 +18,15 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
|
|||||||
nextTick = Time + Period;
|
nextTick = Time + Period;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdate()
|
public override void Update()
|
||||||
{
|
{
|
||||||
base.OnUpdate();
|
base.Update();
|
||||||
|
|
||||||
while (Time > nextTick)
|
while (Time > nextTick)
|
||||||
{
|
{
|
||||||
nextTick += Period;
|
nextTick += Period;
|
||||||
TickCounter++;
|
TickCounter++;
|
||||||
OnTick?.InvokeSafe(this);
|
OnTick?.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -2,13 +2,13 @@ using Syntriax.Engine.Core;
|
|||||||
|
|
||||||
namespace Syntriax.Engine.Systems.Time;
|
namespace Syntriax.Engine.Systems.Time;
|
||||||
|
|
||||||
public class TimerBehaviour : Behaviour, ITimer
|
public class TimerBehaviour : Behaviour, IUpdate, ITimer
|
||||||
{
|
{
|
||||||
public event IReadOnlyTimer.TimerEventHandler? OnStarted = null;
|
public Event<IReadOnlyTimer> OnStarted { get; } = new();
|
||||||
public event IReadOnlyTimer.TimerDeltaEventHandler? OnDelta = null;
|
public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new();
|
||||||
public event IReadOnlyTimer.TimerEventHandler? OnStopped = null;
|
public Event<IReadOnlyTimer> OnStopped { get; } = new();
|
||||||
public event IReadOnlyTimer.TimerEventHandler? OnPaused = null;
|
public Event<IReadOnlyTimer> OnPaused { get; } = new();
|
||||||
public event IReadOnlyTimer.TimerEventHandler? OnResumed = null;
|
public Event<IReadOnlyTimer> OnResumed { get; } = new();
|
||||||
|
|
||||||
public TimerState State { get; protected set; } = TimerState.Idle;
|
public TimerState State { get; protected set; } = TimerState.Idle;
|
||||||
public double StartTime { get; protected set; } = 0f;
|
public double StartTime { get; protected set; } = 0f;
|
||||||
@@ -50,10 +50,10 @@ public class TimerBehaviour : Behaviour, ITimer
|
|||||||
shouldBeTicking = false;
|
shouldBeTicking = false;
|
||||||
|
|
||||||
State = TimerState.Stopped;
|
State = TimerState.Stopped;
|
||||||
OnStopped?.InvokeSafe(this);
|
OnStopped?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdate()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (State is not TimerState.Ticking)
|
if (State is not TimerState.Ticking)
|
||||||
return;
|
return;
|
||||||
@@ -61,7 +61,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
|||||||
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
||||||
|
|
||||||
Remaining -= delta;
|
Remaining -= delta;
|
||||||
OnDelta?.InvokeSafe(this, delta);
|
OnDelta?.Invoke(this, new(delta));
|
||||||
|
|
||||||
if (Remaining <= .0f)
|
if (Remaining <= .0f)
|
||||||
Stop();
|
Stop();
|
||||||
@@ -89,13 +89,13 @@ public class TimerBehaviour : Behaviour, ITimer
|
|||||||
public virtual void Pause()
|
public virtual void Pause()
|
||||||
{
|
{
|
||||||
State = TimerState.Paused;
|
State = TimerState.Paused;
|
||||||
OnPaused?.InvokeSafe(this);
|
OnPaused?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Resume()
|
public virtual void Resume()
|
||||||
{
|
{
|
||||||
State = TimerState.Ticking;
|
State = TimerState.Ticking;
|
||||||
OnResumed?.InvokeSafe(this);
|
OnResumed?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StartTimer()
|
private void StartTimer()
|
||||||
@@ -103,7 +103,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
|||||||
hasStartedTickingBefore = true;
|
hasStartedTickingBefore = true;
|
||||||
|
|
||||||
State = TimerState.Ticking;
|
State = TimerState.Ticking;
|
||||||
OnStarted?.InvokeSafe(this);
|
OnStarted?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnFinalize()
|
protected override void OnFinalize()
|
||||||
|
@@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
|
|||||||
public static class TweenAABBExtensions
|
public static class TweenAABBExtensions
|
||||||
{
|
{
|
||||||
public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, Action<AABB> setMethod)
|
public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, Action<AABB> setMethod)
|
||||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
|
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
|
||||||
}
|
}
|
||||||
|
@@ -6,7 +6,7 @@ public static class TweenCircleExtensions
|
|||||||
{
|
{
|
||||||
public static ITween TweenCircle(this Circle initialCircle, ITweenManager tweenManager, float duration, Circle targetCircle, System.Action<Circle> setMethod)
|
public static ITween TweenCircle(this Circle initialCircle, ITweenManager tweenManager, float duration, Circle targetCircle, System.Action<Circle> setMethod)
|
||||||
=> tweenManager.StartTween(duration,
|
=> tweenManager.StartTween(duration,
|
||||||
t => setMethod?.InvokeSafe(
|
t => setMethod?.Invoke(
|
||||||
new Circle(
|
new Circle(
|
||||||
initialCircle.Center.Lerp(targetCircle.Center, t),
|
initialCircle.Center.Lerp(targetCircle.Center, t),
|
||||||
initialCircle.Diameter.Lerp(targetCircle.Diameter, t)
|
initialCircle.Diameter.Lerp(targetCircle.Diameter, t)
|
||||||
|
@@ -5,11 +5,11 @@ namespace Syntriax.Engine.Systems.Tween;
|
|||||||
public static class TweenColorExtensions
|
public static class TweenColorExtensions
|
||||||
{
|
{
|
||||||
public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod)
|
public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod)
|
||||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGB.Lerp(targetColorRGB, t)));
|
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGB.Lerp(targetColorRGB, t)));
|
||||||
|
|
||||||
public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod)
|
public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod)
|
||||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGBA.Lerp(targetColorRGBA, t)));
|
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGBA.Lerp(targetColorRGBA, t)));
|
||||||
|
|
||||||
public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod)
|
public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod)
|
||||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorHSV.Lerp(targetColorHSV, t)));
|
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorHSV.Lerp(targetColorHSV, t)));
|
||||||
}
|
}
|
||||||
|
@@ -6,7 +6,7 @@ public static class TweenLine2DEquationExtensions
|
|||||||
{
|
{
|
||||||
public static ITween TweenLine2DEquation(this Line2DEquation initialLine2DEquation, ITweenManager tweenManager, float duration, Line2DEquation targetLine2DEquation, System.Action<Line2DEquation> setMethod)
|
public static ITween TweenLine2DEquation(this Line2DEquation initialLine2DEquation, ITweenManager tweenManager, float duration, Line2DEquation targetLine2DEquation, System.Action<Line2DEquation> setMethod)
|
||||||
=> tweenManager.StartTween(duration,
|
=> tweenManager.StartTween(duration,
|
||||||
t => setMethod?.InvokeSafe(
|
t => setMethod?.Invoke(
|
||||||
new Line2DEquation(
|
new Line2DEquation(
|
||||||
initialLine2DEquation.Slope.Lerp(targetLine2DEquation.Slope, t),
|
initialLine2DEquation.Slope.Lerp(targetLine2DEquation.Slope, t),
|
||||||
initialLine2DEquation.OffsetY.Lerp(targetLine2DEquation.OffsetY, t)
|
initialLine2DEquation.OffsetY.Lerp(targetLine2DEquation.OffsetY, t)
|
||||||
|
@@ -6,7 +6,7 @@ public static class TweenLine2DExtensions
|
|||||||
{
|
{
|
||||||
public static ITween TweenLine2D(this Line2D initialLine2D, ITweenManager tweenManager, float duration, Line2D targetLine2D, System.Action<Line2D> setMethod)
|
public static ITween TweenLine2D(this Line2D initialLine2D, ITweenManager tweenManager, float duration, Line2D targetLine2D, System.Action<Line2D> setMethod)
|
||||||
=> tweenManager.StartTween(duration,
|
=> tweenManager.StartTween(duration,
|
||||||
t => setMethod?.InvokeSafe(
|
t => setMethod?.Invoke(
|
||||||
new Line2D(
|
new Line2D(
|
||||||
initialLine2D.From.Lerp(targetLine2D.From, t),
|
initialLine2D.From.Lerp(targetLine2D.From, t),
|
||||||
initialLine2D.To.Lerp(targetLine2D.To, t)
|
initialLine2D.To.Lerp(targetLine2D.To, t)
|
||||||
|
@@ -7,7 +7,7 @@ public static class TweenProjection1DExtensions
|
|||||||
{
|
{
|
||||||
public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, Action<Projection1D> setMethod)
|
public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, Action<Projection1D> setMethod)
|
||||||
=> tweenManager.StartTween(duration,
|
=> tweenManager.StartTween(duration,
|
||||||
t => setMethod?.InvokeSafe(
|
t => setMethod?.Invoke(
|
||||||
new Projection1D(
|
new Projection1D(
|
||||||
initialProjection1D.Min.Lerp(targetProjection1D.Min, t),
|
initialProjection1D.Min.Lerp(targetProjection1D.Min, t),
|
||||||
initialProjection1D.Max.Lerp(targetProjection1D.Max, t)
|
initialProjection1D.Max.Lerp(targetProjection1D.Max, t)
|
||||||
|
@@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
|
|||||||
public static class TweenQuaternionExtensions
|
public static class TweenQuaternionExtensions
|
||||||
{
|
{
|
||||||
public static ITween TweenQuaternion(this Quaternion initialQuaternion, ITweenManager tweenManager, float duration, Quaternion targetQuaternion, Action<Quaternion> setMethod)
|
public static ITween TweenQuaternion(this Quaternion initialQuaternion, ITweenManager tweenManager, float duration, Quaternion targetQuaternion, Action<Quaternion> setMethod)
|
||||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialQuaternion.SLerp(targetQuaternion, t)));
|
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialQuaternion.SLerp(targetQuaternion, t)));
|
||||||
}
|
}
|
||||||
|
@@ -39,4 +39,69 @@ public static class TweenTransform2DExtensions
|
|||||||
float initialLocalRotation = transform2D.LocalRotation;
|
float initialLocalRotation = transform2D.LocalRotation;
|
||||||
return tweenManager.StartTween(duration, t => transform2D.LocalRotation = initialLocalRotation.Lerp(targetLocalRotation, t));
|
return tweenManager.StartTween(duration, t => transform2D.LocalRotation = initialLocalRotation.Lerp(targetLocalRotation, t));
|
||||||
}
|
}
|
||||||
|
public static ITween TweenPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additivePosition)
|
||||||
|
{
|
||||||
|
Vector2D progressedPosition = Vector2D.Zero;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
Vector2D displacement = Vector2D.Zero.Lerp(additivePosition, t) - progressedPosition;
|
||||||
|
transform2D.Position += displacement;
|
||||||
|
progressedPosition += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveScale)
|
||||||
|
{
|
||||||
|
Vector2D progressedScale = Vector2D.Zero;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
Vector2D displacement = Vector2D.Zero.Lerp(additiveScale, t) - progressedScale;
|
||||||
|
transform2D.Scale += displacement;
|
||||||
|
progressedScale += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveRotation)
|
||||||
|
{
|
||||||
|
float progressedRotation = 0f;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
float displacement = 0f.Lerp(additiveRotation, t) - progressedRotation;
|
||||||
|
transform2D.Rotation += displacement;
|
||||||
|
progressedRotation += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenLocalPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalPosition)
|
||||||
|
{
|
||||||
|
Vector2D progressedLocalPosition = Vector2D.Zero;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalPosition, t) - progressedLocalPosition;
|
||||||
|
transform2D.LocalPosition += displacement;
|
||||||
|
progressedLocalPosition += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenLocalScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalScale)
|
||||||
|
{
|
||||||
|
Vector2D progressedLocalScale = Vector2D.Zero;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalScale, t) - progressedLocalScale;
|
||||||
|
transform2D.LocalScale += displacement;
|
||||||
|
progressedLocalScale += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ITween TweenLocalRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveLocalRotation)
|
||||||
|
{
|
||||||
|
float progressedLocalRotation = 0f;
|
||||||
|
return tweenManager.StartTween(duration, t =>
|
||||||
|
{
|
||||||
|
float displacement = 0f.Lerp(additiveLocalRotation, t) - progressedLocalRotation;
|
||||||
|
transform2D.LocalRotation += displacement;
|
||||||
|
progressedLocalRotation += displacement;
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -7,7 +7,7 @@ public static class TweenTriangleExtensions
|
|||||||
{
|
{
|
||||||
public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod)
|
public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod)
|
||||||
=> tweenManager.StartTween(duration,
|
=> tweenManager.StartTween(duration,
|
||||||
t => setMethod?.InvokeSafe(
|
t => setMethod?.Invoke(
|
||||||
new Triangle(
|
new Triangle(
|
||||||
initialTriangle.A.Lerp(targetTriangle.A, t),
|
initialTriangle.A.Lerp(targetTriangle.A, t),
|
||||||
initialTriangle.B.Lerp(targetTriangle.B, t),
|
initialTriangle.B.Lerp(targetTriangle.B, t),
|
||||||
|
@@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
|
|||||||
public static class TweenVector2DExtensions
|
public static class TweenVector2DExtensions
|
||||||
{
|
{
|
||||||
public static ITween TweenVector2D(this Vector2D initialVector2D, ITweenManager tweenManager, float duration, Vector2D targetVector2D, System.Action<Vector2D> setMethod)
|
public static ITween TweenVector2D(this Vector2D initialVector2D, ITweenManager tweenManager, float duration, Vector2D targetVector2D, System.Action<Vector2D> setMethod)
|
||||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector2D.Lerp(targetVector2D, t)));
|
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector2D.Lerp(targetVector2D, t)));
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user