988a6f67f2 
					 
					
						
						
							
							BREAKING CHANGE: renamed original Behaviour class to BehaviourInternal, and replaced it with BehaviourBase  
						
						 
						
						... 
						
						
						
						Original Behaviour was using old methods for detecting entering/exiting universe,
they are now all under the same hood and the original is kept for UniverseEntranceManager
because it needs to enter the universe without itself. The internal behaviour kept under
a subnamespace of "Core.Internal" for the purpose that it might come in handy for other use cases. 
						
						
					 
					
						2025-10-22 16:50:19 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						c7d170fad9 
					 
					
						
						
							
							perf: significant performance optimizations on ordered behaviour collectors by using a sorted dictionary  
						
						 
						
						
						
						
					 
					
						2025-10-13 09:58:58 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e3d4899112 
					 
					
						
						
							
							refactor: renamed behaviour collectors from sorted to ordered  
						
						 
						
						
						
						
					 
					
						2025-10-11 16:05:47 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3d183b21cd 
					 
					
						
						
							
							BREAKING CHANGE: renamed namespace & assembly names  
						
						 
						
						
						
						
					 
					
						2025-08-05 19:41:35 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						30ccab1b93 
					 
					
						
						
							
							refactor: list pool initial count and capacity parameters added  
						
						 
						
						
						
						
					 
					
						2025-06-09 20:36:39 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						152b0e93db 
					 
					
						
						
							
							feat: added list pools  
						
						 
						
						
						
						
					 
					
						2025-06-09 18:33:47 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						6a41407005 
					 
					
						
						
							
							feat: added raycasting support for physics engine 2D  
						
						 
						
						
						
						
					 
					
						2025-06-09 18:11:20 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						45524e474e 
					 
					
						
						
							
							refactor: updated systems to use the update interfaces  
						
						 
						
						
						
						
					 
					
						2025-06-06 20:26:19 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						fbdea47dc7 
					 
					
						
						
							
							docs: updated physics interface delta parameter comment  
						
						 
						
						
						
						
					 
					
						2025-06-05 23:28:08 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f5fbd4e5ef 
					 
					
						
						
							
							feat: IPhysicsIteration interface added  
						
						 
						
						
						
						
					 
					
						2025-06-05 23:23:34 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						beecefec1c 
					 
					
						
						
							
							refactor: switched from universe objects to behaviours on all managers like update, draw & physics etc.  
						
						 
						
						
						
						
					 
					
						2025-06-03 23:59:40 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7a3202a053 
					 
					
						
						
							
							chore: simplified type names on physics engine 2D  
						
						 
						
						
						
						
					 
					
						2025-06-01 10:26:38 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1acc8bdb8f 
					 
					
						
						
							
							perf!: improved sorted behaviour collector by using binary insertion to reduce performance impact  
						
						 
						
						
						
						
					 
					
						2025-05-31 12:00:32 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						61e2761580 
					 
					
						
						
							
							perf!: events refactored throughout all the project to use Event<> class  
						
						 
						
						... 
						
						
						
						All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke 
						
						
					 
					
						2025-05-31 00:32:58 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b0f8b0dad6 
					 
					
						
						
							
							refactor: behaviour collector Count and indexer accessors added  
						
						 
						
						
						
						
					 
					
						2025-05-29 23:17:11 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9bf17cc191 
					 
					
						
						
							
							perf: physics engine memory leaks fixed  
						
						 
						
						
						
						
					 
					
						2025-05-29 22:33:47 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						bf8fbebae3 
					 
					
						
						
							
							perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed  
						
						 
						
						
						
						
					 
					
						2025-05-29 21:48:08 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a3b03efd47 
					 
					
						
						
							
							feat: IPhysicsEngine2D.StepIndividual method for individual object simulation  
						
						 
						
						
						
						
					 
					
						2025-05-27 15:54:07 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4213b3f8b5 
					 
					
						
						
							
							fix: fixed an issue where when there is an inactive collider in the universe messing up the physics engine  
						
						 
						
						
						
						
					 
					
						2025-05-27 13:52:53 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						877a004a13 
					 
					
						
						
							
							refactor: added pre, regular & post physics update interfaces  
						
						 
						
						
						
						
					 
					
						2025-05-24 13:59:07 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8293c58f9f 
					 
					
						
						
							
							refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace  
						
						 
						
						
						
						
					 
					
						2025-04-15 23:33:58 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						70c884acfe 
					 
					
						
						
							
							refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject  
						
						 
						
						
						
						
					 
					
						2025-04-13 21:57:05 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						58eb373c79 
					 
					
						
						
							
							feat: safe delegate invocation helper added  
						
						 
						
						
						
						
					 
					
						2025-04-13 19:08:47 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						48710b0a7f 
					 
					
						
						
							
							fix: physics engine not progressing properly due to wrong delta time parameter  
						
						 
						
						
						
						
					 
					
						2025-04-09 23:19:20 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3f7a646bf0 
					 
					
						
						
							
							refactor: updated PhysicsEngine2D to be plug & play  
						
						 
						
						
						
						
					 
					
						2025-04-08 20:30:32 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						61488aa0e5 
					 
					
						
						
							
							fix: physics engines not triggering with correct parameters  
						
						 
						
						
						
						
					 
					
						2025-04-08 18:22:29 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f9785462b0 
					 
					
						
						
							
							refactor: delegate names updated to have no "On" prefix  
						
						 
						
						
						
						
					 
					
						2025-03-29 21:51:51 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9af44d48b3 
					 
					
						
						
							
							refactor: code styles enforced with .editorconfig  
						
						 
						
						
						
						
					 
					
						2025-03-17 21:32:37 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e725a4e89c 
					 
					
						
						
							
							refactor: Renamed Delegate Declarations as EventHandler  
						
						 
						
						
						
						
					 
					
						2024-11-23 23:14:44 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						55ed8b84f6 
					 
					
						
						
							
							Refactor: CollisionDetectionInformation Names  
						
						 
						
						
						
						
					 
					
						2024-11-03 20:25:28 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9f522bdb66 
					 
					
						
						
							
							fix: Physics Engine Not Resolving Static Objects Correctly  
						
						 
						
						
						
						
					 
					
						2024-11-02 09:39:53 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						62e50aefc1 
					 
					
						
						
							
							feat: IPhysicsEngine2D Events  
						
						 
						
						
						
						
					 
					
						2024-10-25 23:10:32 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ef21cdf213 
					 
					
						
						
							
							refactor: Actions to Delegates  
						
						 
						
						
						
						
					 
					
						2024-07-15 01:13:39 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ab0e868d52 
					 
					
						
						
							
							style: IterationCount to IterationPerStep  
						
						 
						
						
						
						
					 
					
						2024-02-01 11:33:23 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						de336d0ee5 
					 
					
						
						
							
							refactor: Dependency Injection to PhysicsEngine2Ds  
						
						 
						
						
						
						
					 
					
						2024-01-31 10:08:13 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4facfdb6cf 
					 
					
						
						
							
							fix: Physics Engine Stepping Inactive Rigid Bodies Fixed  
						
						 
						
						
						
						
					 
					
						2024-01-31 09:59:42 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						1c7d941bc1 
					 
					
						
						
							
							feat(core): IBehavior.IsActive  
						
						 
						
						
						
						
					 
					
						2024-01-28 14:56:50 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						dc96b93024 
					 
					
						
						
							
							feat(physics): Engine Rigidbody2D Static Check  
						
						 
						
						
						
						
					 
					
						2024-01-28 14:56:13 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						affd2bb8c4 
					 
					
						
						
							
							feat: ICollider.OnTriggered  
						
						 
						
						
						
						
					 
					
						2024-01-27 20:31:51 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a3c4afb223 
					 
					
						
						
							
							refactor: Basic Collision Resolver  
						
						 
						
						
						
						
					 
					
						2024-01-27 20:08:16 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4d9121118d 
					 
					
						
						
							
							refactor: Renamed OnCollisionPreResolve to OnCollisionDetected  
						
						 
						
						
						
						
					 
					
						2024-01-27 19:59:27 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						05d88f7ca2 
					 
					
						
						
							
							refactor: Renamed ICollisionDetector to ICollisionDetector2D  
						
						 
						
						
						
						
					 
					
						2024-01-27 19:58:55 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						309c8db6e1 
					 
					
						
						
							
							feat: ICollider2D Action Calls  
						
						 
						
						
						
						
					 
					
						2024-01-27 19:22:59 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0ba6913a61 
					 
					
						
						
							
							fix: Static Rigidbodies Moving When Velocity or AngularVelocity Assigned  
						
						 
						
						
						
						
					 
					
						2024-01-27 19:21:18 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9556be6f17 
					 
					
						
						
							
							feat: Static & Mass Consideration For Rigidbodies  
						
						 
						
						
						
						
					 
					
						2024-01-27 15:07:40 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						b14d10db0c 
					 
					
						
						
							
							perf: Drastically Improved Memory Usage  
						
						 
						
						... 
						
						
						
						TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be. 
						
						
					 
					
						2024-01-27 00:35:12 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						058c6dafe3 
					 
					
						
						
							
							refactor: Removed Unused Methods  
						
						 
						
						
						
						
					 
					
						2024-01-26 17:09:21 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						266443504f 
					 
					
						
						
							
							feat: Improved Test Collision Resolving  
						
						 
						
						
						
						
					 
					
						2024-01-25 21:54:23 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						0af1b11396 
					 
					
						
						
							
							feat: Test Collision Detection & Move  
						
						 
						
						
						
						
					 
					
						2024-01-25 17:45:22 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a9485475c7 
					 
					
						
						
							
							feat: Initial Physics Code From Previous Repo  
						
						 
						
						
						
						
					 
					
						2024-01-23 15:40:04 +03:00