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@@ -13,7 +13,7 @@ spelling_exclusion_path = SpellingExclusions.dic
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|||||||
[*.{cs,csx,vb,vbx}]
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[*.{cs,csx,vb,vbx}]
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||||||
indent_size = 4
|
indent_size = 4
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||||||
insert_final_newline = true
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insert_final_newline = true
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||||||
charset = utf-8-bom
|
charset = utf-8
|
||||||
|
|
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# XML project files
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# XML project files
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||||||
[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,projitems,shproj}]
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[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,projitems,shproj}]
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||||||
|
|||||||
@@ -62,7 +62,8 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
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||||||
/// <param name="results">The list to store the <see cref="IBehaviour"/>s.</param>
|
/// <param name="results">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||||
void GetBehaviours<T>(IList<T> results);
|
/// <param name="collectionMethod">Whether to clear the <paramref name="results"/> before collection or append the results to the list.</param>
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||||||
|
void GetBehaviours<T>(IList<T> results, CollectionMethod collectionMethod = CollectionMethod.Clear);
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||||||
|
|
||||||
/// <summary>
|
/// <summary>
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||||||
/// Removes <see cref="IBehaviour"/>s of the specified type from the <see cref="IBehaviourController"/>.
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/// Removes <see cref="IBehaviour"/>s of the specified type from the <see cref="IBehaviourController"/>.
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||||||
@@ -78,6 +79,8 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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||||||
|
|
||||||
|
enum CollectionMethod { Clear, Append };
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||||||
|
|
||||||
readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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||||||
}
|
}
|
||||||
|
|||||||
17
Engine.Core/Abstract/ICamera.cs
Normal file
17
Engine.Core/Abstract/ICamera.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
namespace Engine.Core;
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||||||
|
|
||||||
|
/// <summary>
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||||||
|
/// Represents a camera with view and projections matrices in the engine.
|
||||||
|
/// </summary>
|
||||||
|
public interface ICamera
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||||||
|
{
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||||||
|
/// <summary>
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||||||
|
/// View <see cref="Matrix4x4"/> of the <see cref="ICamera"/>.
|
||||||
|
/// </summary>
|
||||||
|
Matrix4x4 ViewMatrix { get; }
|
||||||
|
|
||||||
|
/// <summary>
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||||||
|
/// Projection <see cref="Matrix4x4"/> of the <see cref="ICamera"/>.
|
||||||
|
/// </summary>
|
||||||
|
Matrix4x4 ProjectionMatrix { get; }
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||||||
|
}
|
||||||
@@ -3,7 +3,7 @@ namespace Engine.Core;
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents a 2D camera in the engine.
|
/// Represents a 2D camera in the engine.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface ICamera2D : IBehaviour2D
|
public interface ICamera2D : ICamera, IBehaviour2D
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The zoom level of the camera.
|
/// The zoom level of the camera.
|
||||||
|
|||||||
@@ -3,10 +3,35 @@ namespace Engine.Core;
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents a 3D camera in the engine.
|
/// Represents a 3D camera in the engine.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface ICamera3D : IBehaviour3D
|
public interface ICamera3D : ICamera, IBehaviour3D
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Field of View (FOV) value of the camera
|
/// Event triggered when the near plane of the <see cref="ICamera3D"/> changes.
|
||||||
|
/// </summary>
|
||||||
|
Event<ICamera3D, NearPlaneChangedArguments> OnNearPlaneChanged { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Event triggered when the far plane of the <see cref="ICamera3D"/> changes.
|
||||||
|
/// </summary>
|
||||||
|
Event<ICamera3D, FarPlaneChangedArguments> OnFarPlaneChanged { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Event triggered when the field of view of the <see cref="ICamera3D"/> changes.
|
||||||
|
/// </summary>
|
||||||
|
Event<ICamera3D, FieldOfViewChangedArguments> OnFieldOfViewChanged { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Near plane distance of the camera.
|
||||||
|
/// </summary>
|
||||||
|
float NearPlane { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Far plane distance of the camera.
|
||||||
|
/// </summary>
|
||||||
|
float FarPlane { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Field of View (FOV) value of the camera in degrees.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
float FieldOfView { get; set; }
|
float FieldOfView { get; set; }
|
||||||
|
|
||||||
@@ -23,4 +48,8 @@ public interface ICamera3D : IBehaviour3D
|
|||||||
/// <param name="worldPosition">The position in world coordinates.</param>
|
/// <param name="worldPosition">The position in world coordinates.</param>
|
||||||
/// <returns>The position in screen coordinates.</returns>
|
/// <returns>The position in screen coordinates.</returns>
|
||||||
Vector2D WorldToScreenPosition(Vector3D worldPosition);
|
Vector2D WorldToScreenPosition(Vector3D worldPosition);
|
||||||
|
|
||||||
|
readonly record struct NearPlaneChangedArguments(float PreviousNearPlane);
|
||||||
|
readonly record struct FarPlaneChangedArguments(float PreviousFarPlane);
|
||||||
|
readonly record struct FieldOfViewChangedArguments(float PreviousFieldOfView);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,18 +3,4 @@ namespace Engine.Core;
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents a basic entity in the engine.
|
/// Represents a basic entity in the engine.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IEntity : IInitializable, IHasStateEnable
|
public interface IEntity : IInitializable, IIdentifiable, IHasStateEnable;
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
|
|
||||||
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
|
|
||||||
/// </summary>
|
|
||||||
Event<IEntity, IdChangedArguments> OnIdChanged { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The ID of the <see cref="IEntity"/>.
|
|
||||||
/// </summary>
|
|
||||||
string Id { get; set; }
|
|
||||||
|
|
||||||
readonly record struct IdChangedArguments(string PreviousId);
|
|
||||||
}
|
|
||||||
|
|||||||
20
Engine.Core/Abstract/IIdentifiable.cs
Normal file
20
Engine.Core/Abstract/IIdentifiable.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents any instance in the engine with an id.
|
||||||
|
/// </summary>
|
||||||
|
public interface IIdentifiable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Event triggered when the <see cref="Id"/> of the <see cref="IIdentifiable"/> changes.
|
||||||
|
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IIdentifiable"/>.
|
||||||
|
/// </summary>
|
||||||
|
Event<IIdentifiable, IdChangedArguments> OnIdChanged { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The ID of the <see cref="IIdentifiable"/>.
|
||||||
|
/// </summary>
|
||||||
|
string Id { get; set; }
|
||||||
|
|
||||||
|
readonly record struct IdChangedArguments(string PreviousId);
|
||||||
|
}
|
||||||
@@ -78,9 +78,9 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
|
|||||||
UniverseTime UnscaledTime { get; }
|
UniverseTime UnscaledTime { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets a read-only list of <see cref="IUniverseObject"/>s managed by the <see cref="IUniverse"/>.
|
/// Gets the root <see cref="IUniverseObject"/> of the <see cref="IUniverse"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
IReadOnlyList<IUniverseObject> UniverseObjects { get; }
|
IUniverseObject Root { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Registers an <see cref="IUniverseObject"/> to the <see cref="IUniverse"/>.
|
/// Registers an <see cref="IUniverseObject"/> to the <see cref="IUniverse"/>.
|
||||||
|
|||||||
@@ -4,52 +4,47 @@ namespace Engine.Core;
|
|||||||
|
|
||||||
public abstract class BaseEntity : IEntity
|
public abstract class BaseEntity : IEntity
|
||||||
{
|
{
|
||||||
public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
|
public Event<IIdentifiable, IIdentifiable.IdChangedArguments> OnIdChanged { get; } = new();
|
||||||
public Event<IInitializable> OnInitialized { get; } = new();
|
public Event<IInitializable> OnInitialized { get; } = new();
|
||||||
public Event<IInitializable> OnFinalized { get; } = new();
|
public Event<IInitializable> OnFinalized { get; } = new();
|
||||||
public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
|
public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
|
||||||
public Event<IAssignable> OnUnassigned { get; } = new();
|
public Event<IAssignable> OnUnassigned { get; } = new();
|
||||||
|
|
||||||
private IStateEnable _stateEnable = null!;
|
public virtual IStateEnable StateEnable { get; private set; } = null!;
|
||||||
|
|
||||||
private bool _initialized = false;
|
|
||||||
private string _id = string.Empty;
|
|
||||||
|
|
||||||
public virtual IStateEnable StateEnable => _stateEnable;
|
|
||||||
|
|
||||||
public string Id
|
public string Id
|
||||||
{
|
{
|
||||||
get => _id;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (IsInitialized)
|
if (IsInitialized)
|
||||||
throw new($"Can't change {nameof(Id)} of {_id} because it's initialized");
|
throw new($"Can't change {nameof(Id)} of {field} because it's initialized");
|
||||||
|
|
||||||
if (value == _id)
|
if (value == field)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
string previousId = _id;
|
string previousId = field;
|
||||||
|
|
||||||
_id = value;
|
field = value;
|
||||||
OnIdChanged?.Invoke(this, new(previousId));
|
OnIdChanged?.Invoke(this, new(previousId));
|
||||||
}
|
}
|
||||||
}
|
} = string.Empty;
|
||||||
|
|
||||||
public bool IsInitialized
|
public bool IsInitialized
|
||||||
{
|
{
|
||||||
get => _initialized;
|
get;
|
||||||
private set
|
private set
|
||||||
{
|
{
|
||||||
if (value == _initialized)
|
if (value == field)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_initialized = value;
|
field = value;
|
||||||
if (value)
|
if (value)
|
||||||
OnInitialized?.Invoke(this);
|
OnInitialized?.Invoke(this);
|
||||||
else
|
else
|
||||||
OnFinalized?.Invoke(this);
|
OnFinalized?.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
} = false;
|
||||||
|
|
||||||
protected virtual void OnAssign(IStateEnable stateEnable) { }
|
protected virtual void OnAssign(IStateEnable stateEnable) { }
|
||||||
public bool Assign(IStateEnable stateEnable)
|
public bool Assign(IStateEnable stateEnable)
|
||||||
@@ -57,8 +52,8 @@ public abstract class BaseEntity : IEntity
|
|||||||
if (IsInitialized)
|
if (IsInitialized)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_stateEnable = stateEnable;
|
StateEnable = stateEnable;
|
||||||
_stateEnable.Assign(this);
|
StateEnable.Assign(this);
|
||||||
OnAssign(stateEnable);
|
OnAssign(stateEnable);
|
||||||
OnStateEnableAssigned?.Invoke(this);
|
OnStateEnableAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
@@ -72,8 +67,8 @@ public abstract class BaseEntity : IEntity
|
|||||||
|
|
||||||
UnassignInternal();
|
UnassignInternal();
|
||||||
|
|
||||||
_stateEnable = null!;
|
StateEnable = null!;
|
||||||
_stateEnable.Unassign();
|
StateEnable.Unassign();
|
||||||
OnUnassigned?.Invoke(this);
|
OnUnassigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -84,7 +79,7 @@ public abstract class BaseEntity : IEntity
|
|||||||
if (IsInitialized)
|
if (IsInitialized)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_stateEnable ??= Factory.StateEnableFactory.Instantiate(this);
|
StateEnable ??= Factory.StateEnableFactory.Instantiate(this);
|
||||||
|
|
||||||
InitializeInternal();
|
InitializeInternal();
|
||||||
|
|
||||||
@@ -104,6 +99,6 @@ public abstract class BaseEntity : IEntity
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected BaseEntity() => _id = Guid.NewGuid().ToString("D");
|
protected BaseEntity() => Id = Guid.NewGuid().ToString("D");
|
||||||
protected BaseEntity(string id) => _id = id;
|
protected BaseEntity(string id) => Id = id;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,26 +14,23 @@ public abstract class Behaviour : BaseEntity, IBehaviour
|
|||||||
public IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
public IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
||||||
public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
||||||
|
|
||||||
private IBehaviourController _behaviourController = null!;
|
public IBehaviourController BehaviourController { get; private set; } = null!;
|
||||||
public IBehaviourController BehaviourController => _behaviourController;
|
|
||||||
|
|
||||||
private int _priority = 0;
|
|
||||||
public int Priority
|
public int Priority
|
||||||
{
|
{
|
||||||
get => _priority;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == _priority)
|
if (value == field)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int previousPriority = _priority;
|
int previousPriority = field;
|
||||||
_priority = value;
|
field = value;
|
||||||
OnPriorityChanged?.Invoke(this, new(previousPriority));
|
OnPriorityChanged?.Invoke(this, new(previousPriority));
|
||||||
}
|
}
|
||||||
}
|
} = 0;
|
||||||
|
|
||||||
private bool _isActive = false;
|
public bool IsActive { get; private set; } = false;
|
||||||
public bool IsActive => _isActive;
|
|
||||||
|
|
||||||
protected virtual void OnAssign(IBehaviourController behaviourController) { }
|
protected virtual void OnAssign(IBehaviourController behaviourController) { }
|
||||||
public bool Assign(IBehaviourController behaviourController)
|
public bool Assign(IBehaviourController behaviourController)
|
||||||
@@ -41,7 +38,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
|
|||||||
if (IsInitialized)
|
if (IsInitialized)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_behaviourController = behaviourController;
|
BehaviourController = behaviourController;
|
||||||
OnAssign(behaviourController);
|
OnAssign(behaviourController);
|
||||||
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
|
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
|
||||||
behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
|
behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
|
||||||
@@ -71,7 +68,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
|
|||||||
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
|
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
|
||||||
BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
||||||
base.UnassignInternal();
|
base.UnassignInternal();
|
||||||
_behaviourController = null!;
|
BehaviourController = null!;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void InitializeInternal()
|
protected override void InitializeInternal()
|
||||||
@@ -88,7 +85,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
|
|||||||
private void UpdateActive()
|
private void UpdateActive()
|
||||||
{
|
{
|
||||||
bool previousActive = IsActive;
|
bool previousActive = IsActive;
|
||||||
_isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
IsActive = StateEnable.Enabled && BehaviourController.StateEnable.Enabled && BehaviourController.UniverseObject.IsActive;
|
||||||
|
|
||||||
if (previousActive != IsActive)
|
if (previousActive != IsActive)
|
||||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||||
|
|||||||
@@ -12,9 +12,8 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
|||||||
|
|
||||||
private readonly FastList<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
|
private readonly FastList<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||||
|
|
||||||
private IUniverseObject _universeObject = null!;
|
public IUniverseObject UniverseObject { get; private set; } = null!;
|
||||||
|
|
||||||
public IUniverseObject UniverseObject => _universeObject;
|
|
||||||
public int Count => behaviours.Count;
|
public int Count => behaviours.Count;
|
||||||
public IBehaviour this[Index index] => behaviours[index];
|
public IBehaviour this[Index index] => behaviours[index];
|
||||||
|
|
||||||
@@ -58,9 +57,11 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
|||||||
return behaviours;
|
return behaviours;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GetBehaviours<T>(IList<T> results)
|
public void GetBehaviours<T>(IList<T> results, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear)
|
||||||
{
|
{
|
||||||
|
if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
|
||||||
results.Clear();
|
results.Clear();
|
||||||
|
|
||||||
foreach (IBehaviour behaviourItem in behaviours)
|
foreach (IBehaviour behaviourItem in behaviours)
|
||||||
{
|
{
|
||||||
if (behaviourItem is not T behaviour)
|
if (behaviourItem is not T behaviour)
|
||||||
@@ -101,7 +102,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
|||||||
if (UniverseObject is not null && UniverseObject.IsInitialized)
|
if (UniverseObject is not null && UniverseObject.IsInitialized)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_universeObject = universeObject;
|
UniverseObject = universeObject;
|
||||||
OnAssign(universeObject);
|
OnAssign(universeObject);
|
||||||
OnUniverseObjectAssigned?.Invoke(this);
|
OnUniverseObjectAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> w
|
|||||||
if (Universe is not null)
|
if (Universe is not null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
foreach (IUniverseObject universeObject in universe)
|
||||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||||
|
|
||||||
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
||||||
@@ -46,7 +46,7 @@ public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> w
|
|||||||
if (Universe is null)
|
if (Universe is null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
foreach (IUniverseObject universeObject in Universe)
|
||||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||||
|
|
||||||
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
||||||
|
|||||||
@@ -5,9 +5,8 @@ namespace Engine.Core;
|
|||||||
|
|
||||||
public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCollector<TItem> where TItem : class, IBehaviour where TIndex : IComparable
|
public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCollector<TItem> where TItem : class, IBehaviour where TIndex : IComparable
|
||||||
{
|
{
|
||||||
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
|
|
||||||
|
|
||||||
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
|
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
|
||||||
|
private readonly Dictionary<TItem, TIndex> indexCache = [];
|
||||||
|
|
||||||
private readonly Func<TItem, TIndex> getIndexFunc = null!;
|
private readonly Func<TItem, TIndex> getIndexFunc = null!;
|
||||||
private readonly IComparer<TIndex> sortBy = null!;
|
private readonly IComparer<TIndex> sortBy = null!;
|
||||||
@@ -39,11 +38,10 @@ public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCol
|
|||||||
|
|
||||||
protected override bool RemoveBehaviour(TItem tBehaviour)
|
protected override bool RemoveBehaviour(TItem tBehaviour)
|
||||||
{
|
{
|
||||||
TIndex index = getIndexFunc(tBehaviour);
|
if (!indexCache.TryGetValue(tBehaviour, out TIndex? index) || !behaviours.TryGetValue(index, out FastList<TItem>? list))
|
||||||
if (!behaviours.TryGetValue(index, out FastList<TItem>? list))
|
|
||||||
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
|
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
|
||||||
|
|
||||||
if (!list.Remove(tBehaviour))
|
if (!list.Remove(tBehaviour) || !indexCache.Remove(tBehaviour))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
count--;
|
count--;
|
||||||
@@ -58,21 +56,11 @@ public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCol
|
|||||||
|
|
||||||
count++;
|
count++;
|
||||||
list.Add(behaviour);
|
list.Add(behaviour);
|
||||||
}
|
indexCache.Add(behaviour, key);
|
||||||
|
|
||||||
protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
|
|
||||||
protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
|
|
||||||
|
|
||||||
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
|
||||||
{
|
|
||||||
TItem behaviour = (TItem)sender;
|
|
||||||
RemoveBehaviour(behaviour);
|
|
||||||
AddBehaviour(behaviour);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
|
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
|
||||||
{
|
{
|
||||||
delegateOnPriorityChanged = OnPriorityChanged;
|
|
||||||
this.getIndexFunc = getIndexFunc;
|
this.getIndexFunc = getIndexFunc;
|
||||||
this.sortBy = Comparer<TIndex>.Create(sortBy);
|
this.sortBy = Comparer<TIndex>.Create(sortBy);
|
||||||
behaviours = new(this.sortBy);
|
behaviours = new(this.sortBy);
|
||||||
@@ -80,7 +68,6 @@ public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCol
|
|||||||
|
|
||||||
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
|
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
|
||||||
{
|
{
|
||||||
delegateOnPriorityChanged = OnPriorityChanged;
|
|
||||||
this.getIndexFunc = getIndexFunc;
|
this.getIndexFunc = getIndexFunc;
|
||||||
this.sortBy = Comparer<TIndex>.Create(sortBy);
|
this.sortBy = Comparer<TIndex>.Create(sortBy);
|
||||||
behaviours = new(this.sortBy);
|
behaviours = new(this.sortBy);
|
||||||
@@ -89,14 +76,12 @@ public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCol
|
|||||||
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
|
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
|
||||||
{
|
{
|
||||||
this.getIndexFunc = getIndexFunc;
|
this.getIndexFunc = getIndexFunc;
|
||||||
delegateOnPriorityChanged = OnPriorityChanged;
|
|
||||||
this.sortBy = sortBy;
|
this.sortBy = sortBy;
|
||||||
behaviours = new(sortBy);
|
behaviours = new(sortBy);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
|
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
|
||||||
{
|
{
|
||||||
delegateOnPriorityChanged = OnPriorityChanged;
|
|
||||||
this.getIndexFunc = getIndexFunc;
|
this.getIndexFunc = getIndexFunc;
|
||||||
this.sortBy = sortBy;
|
this.sortBy = sortBy;
|
||||||
behaviours = new(sortBy);
|
behaviours = new(sortBy);
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T
|
|||||||
if (Universe is not null)
|
if (Universe is not null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
foreach (IUniverseObject universeObject in universe)
|
||||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||||
|
|
||||||
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
||||||
@@ -43,7 +43,7 @@ public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T
|
|||||||
if (Universe is null)
|
if (Universe is null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
foreach (IUniverseObject universeObject in Universe)
|
||||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||||
|
|
||||||
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
||||||
|
|||||||
@@ -5,9 +5,8 @@ namespace Engine.Core;
|
|||||||
|
|
||||||
public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<TItem> where TItem : class where TIndex : IComparable
|
public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<TItem> where TItem : class where TIndex : IComparable
|
||||||
{
|
{
|
||||||
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
|
|
||||||
|
|
||||||
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
|
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
|
||||||
|
private readonly Dictionary<TItem, TIndex> indexCache = null!;
|
||||||
|
|
||||||
private readonly Func<TItem, TIndex> getIndexFunc = null!;
|
private readonly Func<TItem, TIndex> getIndexFunc = null!;
|
||||||
private readonly IComparer<TIndex> sortBy = null!;
|
private readonly IComparer<TIndex> sortBy = null!;
|
||||||
@@ -39,11 +38,10 @@ public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<T
|
|||||||
|
|
||||||
protected override bool RemoveBehaviour(TItem tBehaviour)
|
protected override bool RemoveBehaviour(TItem tBehaviour)
|
||||||
{
|
{
|
||||||
TIndex index = getIndexFunc(tBehaviour);
|
if (!indexCache.TryGetValue(tBehaviour, out TIndex? index) || !behaviours.TryGetValue(index, out FastList<TItem>? list))
|
||||||
if (!behaviours.TryGetValue(index, out FastList<TItem>? list))
|
|
||||||
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
|
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
|
||||||
|
|
||||||
if (!list.Remove(tBehaviour))
|
if (!list.Remove(tBehaviour) || !indexCache.Remove(tBehaviour))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
count--;
|
count--;
|
||||||
@@ -58,21 +56,11 @@ public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<T
|
|||||||
|
|
||||||
count++;
|
count++;
|
||||||
list.Add(behaviour);
|
list.Add(behaviour);
|
||||||
}
|
indexCache.Add(behaviour, key);
|
||||||
|
|
||||||
protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
|
|
||||||
protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
|
|
||||||
|
|
||||||
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
|
||||||
{
|
|
||||||
TItem behaviour = (TItem)sender;
|
|
||||||
RemoveBehaviour(behaviour);
|
|
||||||
AddBehaviour(behaviour);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
|
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
|
||||||
{
|
{
|
||||||
delegateOnPriorityChanged = OnPriorityChanged;
|
|
||||||
this.getIndexFunc = getIndexFunc;
|
this.getIndexFunc = getIndexFunc;
|
||||||
this.sortBy = Comparer<TIndex>.Create(sortBy);
|
this.sortBy = Comparer<TIndex>.Create(sortBy);
|
||||||
behaviours = new(this.sortBy);
|
behaviours = new(this.sortBy);
|
||||||
@@ -80,7 +68,6 @@ public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<T
|
|||||||
|
|
||||||
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
|
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
|
||||||
{
|
{
|
||||||
delegateOnPriorityChanged = OnPriorityChanged;
|
|
||||||
this.getIndexFunc = getIndexFunc;
|
this.getIndexFunc = getIndexFunc;
|
||||||
this.sortBy = Comparer<TIndex>.Create(sortBy);
|
this.sortBy = Comparer<TIndex>.Create(sortBy);
|
||||||
behaviours = new(this.sortBy);
|
behaviours = new(this.sortBy);
|
||||||
@@ -89,14 +76,12 @@ public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<T
|
|||||||
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
|
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
|
||||||
{
|
{
|
||||||
this.getIndexFunc = getIndexFunc;
|
this.getIndexFunc = getIndexFunc;
|
||||||
delegateOnPriorityChanged = OnPriorityChanged;
|
|
||||||
this.sortBy = sortBy;
|
this.sortBy = sortBy;
|
||||||
behaviours = new(sortBy);
|
behaviours = new(sortBy);
|
||||||
}
|
}
|
||||||
|
|
||||||
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
|
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
|
||||||
{
|
{
|
||||||
delegateOnPriorityChanged = OnPriorityChanged;
|
|
||||||
this.getIndexFunc = getIndexFunc;
|
this.getIndexFunc = getIndexFunc;
|
||||||
this.sortBy = sortBy;
|
this.sortBy = sortBy;
|
||||||
behaviours = new(sortBy);
|
behaviours = new(sortBy);
|
||||||
|
|||||||
50
Engine.Core/Config/BasicConfiguration.cs
Normal file
50
Engine.Core/Config/BasicConfiguration.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Engine.Core.Config;
|
||||||
|
|
||||||
|
public class BasicConfiguration : IConfiguration
|
||||||
|
{
|
||||||
|
public Event<IConfiguration, IConfiguration.ConfigUpdateArguments> OnAdded { get; } = new();
|
||||||
|
public Event<IConfiguration, IConfiguration.ConfigUpdateArguments> OnSet { get; } = new();
|
||||||
|
public Event<IConfiguration, IConfiguration.ConfigUpdateArguments> OnRemoved { get; } = new();
|
||||||
|
|
||||||
|
private readonly Dictionary<string, object?> values = [];
|
||||||
|
|
||||||
|
public IReadOnlyDictionary<string, object?> Values => values;
|
||||||
|
|
||||||
|
public T? Get<T>(string key, T? defaultValue = default)
|
||||||
|
{
|
||||||
|
if (!values.TryGetValue(key, out object? value))
|
||||||
|
return defaultValue;
|
||||||
|
|
||||||
|
if (value is T castedObject)
|
||||||
|
return castedObject;
|
||||||
|
|
||||||
|
try { return (T?)System.Convert.ChangeType(value, typeof(T)); } catch { }
|
||||||
|
|
||||||
|
return defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public object? Get(string key)
|
||||||
|
{
|
||||||
|
values.TryGetValue(key, out object? value);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Has(string key) => values.ContainsKey(key);
|
||||||
|
|
||||||
|
public void Remove<T>(string key)
|
||||||
|
{
|
||||||
|
if (values.Remove(key))
|
||||||
|
OnRemoved.Invoke(this, new(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Set<T>(string key, T value)
|
||||||
|
{
|
||||||
|
if (!values.TryAdd(key, value))
|
||||||
|
values[key] = value;
|
||||||
|
else
|
||||||
|
OnAdded.Invoke(this, new(key));
|
||||||
|
OnSet.Invoke(this, new(key));
|
||||||
|
}
|
||||||
|
}
|
||||||
8
Engine.Core/Config/ConfigurationExtensions.cs
Normal file
8
Engine.Core/Config/ConfigurationExtensions.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using Engine.Core.Exceptions;
|
||||||
|
|
||||||
|
namespace Engine.Core.Config;
|
||||||
|
|
||||||
|
public static class ConfigurationExtensions
|
||||||
|
{
|
||||||
|
public static T GetRequired<T>(this IConfiguration configuration, string key) => configuration.Get<T>(key) ?? throw new NotFoundException($"Type of {typeof(T).FullName} with the key {key} was not present in the {configuration.GetType().FullName}");
|
||||||
|
}
|
||||||
23
Engine.Core/Config/IConfiguration.cs
Normal file
23
Engine.Core/Config/IConfiguration.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Engine.Core.Config;
|
||||||
|
|
||||||
|
public interface IConfiguration
|
||||||
|
{
|
||||||
|
static IConfiguration System { get; set; } = new SystemConfiguration();
|
||||||
|
static IConfiguration Shared { get; set; } = new BasicConfiguration();
|
||||||
|
|
||||||
|
Event<IConfiguration, ConfigUpdateArguments> OnAdded { get; }
|
||||||
|
Event<IConfiguration, ConfigUpdateArguments> OnSet { get; }
|
||||||
|
Event<IConfiguration, ConfigUpdateArguments> OnRemoved { get; }
|
||||||
|
|
||||||
|
IReadOnlyDictionary<string, object?> Values { get; }
|
||||||
|
|
||||||
|
bool Has(string key);
|
||||||
|
object? Get(string key);
|
||||||
|
T? Get<T>(string key, T? defaultValue = default);
|
||||||
|
void Set<T>(string key, T value);
|
||||||
|
void Remove<T>(string key);
|
||||||
|
|
||||||
|
readonly record struct ConfigUpdateArguments(string Key);
|
||||||
|
}
|
||||||
11
Engine.Core/Config/SystemConfiguration.cs
Normal file
11
Engine.Core/Config/SystemConfiguration.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
namespace Engine.Core.Config;
|
||||||
|
|
||||||
|
public class SystemConfiguration : BasicConfiguration, IConfiguration
|
||||||
|
{
|
||||||
|
public SystemConfiguration()
|
||||||
|
{
|
||||||
|
foreach (System.Collections.DictionaryEntry entry in System.Environment.GetEnvironmentVariables())
|
||||||
|
if (entry is { Key: string key, Value: not null })
|
||||||
|
Set(key, entry.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -11,7 +11,8 @@ public static class LoggerExtensions
|
|||||||
logger.Log(body, level, force);
|
logger.Log(body, level, force);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void LogWarning<T>(this ILogger logger, T caller, string message, bool force = false) => Log(logger, caller, message, ILogger.Level.Info, force);
|
public static void LogWarning<T>(this ILogger logger, T caller, string message, bool force = false)
|
||||||
|
=> Log(logger, caller, message, ILogger.Level.Info, force);
|
||||||
|
|
||||||
public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
|
public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
|
||||||
{
|
{
|
||||||
@@ -30,7 +31,11 @@ public static class LoggerExtensions
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static void LogTrace<T>(this ILogger logger, T caller, StackTrace? stackTrace = null, bool force = false)
|
public static void LogTrace<T>(this ILogger logger, T caller, StackTrace? stackTrace = null, bool force = false)
|
||||||
|
=> Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{stackTrace ?? new()}", ILogger.Level.Trace, force);
|
||||||
|
|
||||||
|
public static void LogTrace<T>(this ILogger logger, T caller, string message, StackTrace? stackTrace = null, bool force = false)
|
||||||
{
|
{
|
||||||
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{stackTrace ?? new()}", ILogger.Level.Trace, force);
|
Log(logger, caller, message, ILogger.Level.Trace, force);
|
||||||
|
LogTrace(logger, caller, stackTrace, force);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ public class RotatingFileLogger : ILogger
|
|||||||
private static void RotateLastLogs(string directory, string prefix, int rotateLength)
|
private static void RotateLastLogs(string directory, string prefix, int rotateLength)
|
||||||
{
|
{
|
||||||
IOrderedEnumerable<string> logs = System.IO.Directory.GetFiles(directory, $"{prefix}*.log")
|
IOrderedEnumerable<string> logs = System.IO.Directory.GetFiles(directory, $"{prefix}*.log")
|
||||||
.OrderBy(File.GetCreationTime);
|
.OrderByDescending(File.GetCreationTime);
|
||||||
|
|
||||||
foreach (string file in logs.Skip(rotateLength))
|
foreach (string file in logs.Skip(rotateLength))
|
||||||
try
|
try
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>false</ImplicitUsings>
|
<ImplicitUsings>false</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine.Core</RootNamespace>
|
<RootNamespace>Engine.Core</RootNamespace>
|
||||||
|
|||||||
@@ -100,18 +100,16 @@ public static class BehaviourControllerExtensions
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||||
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
|
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||||
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
|
/// <param name="collectionMethod">Whether to clear the <paramref name="behavioursInParent"/> before collection or append the results to the list.</param>
|
||||||
|
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear) where T : class
|
||||||
{
|
{
|
||||||
IBehaviourController? controller = behaviourController;
|
if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
|
||||||
List<T> cache = [];
|
|
||||||
behavioursInParent.Clear();
|
behavioursInParent.Clear();
|
||||||
|
|
||||||
|
IBehaviourController? controller = behaviourController;
|
||||||
while (controller is not null)
|
while (controller is not null)
|
||||||
{
|
{
|
||||||
controller.GetBehaviours(cache);
|
controller.GetBehaviours(behavioursInParent, IBehaviourController.CollectionMethod.Append);
|
||||||
foreach (T behaviour in cache)
|
|
||||||
behavioursInParent.Add(behaviour);
|
|
||||||
|
|
||||||
controller = controller.UniverseObject.Parent?.BehaviourController;
|
controller = controller.UniverseObject.Parent?.BehaviourController;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -161,22 +159,20 @@ public static class BehaviourControllerExtensions
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||||
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
|
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||||
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
|
/// <param name="collectionMethod">Whether to clear the <paramref name="behavioursInChildren"/> before collection or append the results to the list.</param>
|
||||||
|
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear) where T : class
|
||||||
{
|
{
|
||||||
List<T> cache = [];
|
if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
|
||||||
behavioursInChildren.Clear();
|
behavioursInChildren.Clear();
|
||||||
|
|
||||||
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
|
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
|
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours) where T : class
|
||||||
{
|
{
|
||||||
universeObject.BehaviourController.GetBehaviours(cache);
|
universeObject.BehaviourController.GetBehaviours(behaviours, IBehaviourController.CollectionMethod.Append);
|
||||||
|
|
||||||
foreach (T behaviour in cache)
|
|
||||||
behaviours.Add(behaviour);
|
|
||||||
|
|
||||||
foreach (IUniverseObject child in universeObject.Children)
|
foreach (IUniverseObject child in universeObject.Children)
|
||||||
TraverseChildrenForBehaviour(child, behaviours, cache);
|
TraverseChildrenForBehaviour(child, behaviours);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
12
Engine.Core/Extensions/IdentifiableExtensions.cs
Normal file
12
Engine.Core/Extensions/IdentifiableExtensions.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
public static class IdentifiableExtensions
|
||||||
|
{
|
||||||
|
public static bool IsIdentical(this IIdentifiable? left, IIdentifiable? right)
|
||||||
|
{
|
||||||
|
if (left == null || right == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return left?.Id?.CompareTo(right?.Id) == 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -32,5 +32,5 @@ public static class UniverseExtensions
|
|||||||
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||||
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
|
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
|
||||||
public static T FindRequired<T>(this IUniverse universe) where T : class
|
public static T FindRequired<T>(this IUniverse universe) where T : class
|
||||||
=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
=> universe.Root.BehaviourController.GetBehaviourInChildren<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,6 +16,21 @@ public static class UniverseObjectExtensions
|
|||||||
return universeObject;
|
return universeObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static IEnumerator<IUniverseObject> TraverseChildren(this IUniverseObject universeObject)
|
||||||
|
{
|
||||||
|
static IEnumerable<IUniverseObject> Traverse(IUniverseObject obj)
|
||||||
|
{
|
||||||
|
foreach (IUniverseObject child in obj.Children)
|
||||||
|
{
|
||||||
|
yield return child;
|
||||||
|
foreach (IUniverseObject descendant in Traverse(child))
|
||||||
|
yield return descendant;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Traverse(universeObject).GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
#region Universe Object Search
|
#region Universe Object Search
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets a <see cref="IUniverseObject"/> of the specified type.
|
/// Gets a <see cref="IUniverseObject"/> of the specified type.
|
||||||
|
|||||||
@@ -56,8 +56,10 @@ public class Event
|
|||||||
// We use Ascending order because draw calls are running from last to first
|
// We use Ascending order because draw calls are running from last to first
|
||||||
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||||
|
|
||||||
private ILogger _logger = ILogger.Shared;
|
public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
|
||||||
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
|
|
||||||
|
private int currentOnceCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
|
||||||
|
private int currentCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
|
||||||
|
|
||||||
private readonly List<ListenerData> listeners = null!;
|
private readonly List<ListenerData> listeners = null!;
|
||||||
private readonly List<ListenerData> onceListeners = null!;
|
private readonly List<ListenerData> onceListeners = null!;
|
||||||
@@ -75,6 +77,9 @@ public class Event
|
|||||||
if (insertIndex < 0)
|
if (insertIndex < 0)
|
||||||
insertIndex = ~insertIndex;
|
insertIndex = ~insertIndex;
|
||||||
|
|
||||||
|
if (insertIndex < currentCallIndex)
|
||||||
|
currentCallIndex++;
|
||||||
|
|
||||||
listeners.Insert(insertIndex, listenerData);
|
listeners.Insert(insertIndex, listenerData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -91,6 +96,9 @@ public class Event
|
|||||||
if (insertIndex < 0)
|
if (insertIndex < 0)
|
||||||
insertIndex = ~insertIndex;
|
insertIndex = ~insertIndex;
|
||||||
|
|
||||||
|
if (insertIndex < currentOnceCallIndex)
|
||||||
|
currentOnceCallIndex++;
|
||||||
|
|
||||||
onceListeners.Insert(insertIndex, listenerData);
|
onceListeners.Insert(insertIndex, listenerData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -104,6 +112,8 @@ public class Event
|
|||||||
if (listeners[i].Callback == listener)
|
if (listeners[i].Callback == listener)
|
||||||
{
|
{
|
||||||
listeners.RemoveAt(i);
|
listeners.RemoveAt(i);
|
||||||
|
if (i < currentCallIndex)
|
||||||
|
currentCallIndex--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -118,6 +128,8 @@ public class Event
|
|||||||
if (onceListeners[i].Callback == listener)
|
if (onceListeners[i].Callback == listener)
|
||||||
{
|
{
|
||||||
onceListeners.RemoveAt(i);
|
onceListeners.RemoveAt(i);
|
||||||
|
if (i < currentOnceCallIndex)
|
||||||
|
currentOnceCallIndex--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -132,23 +144,23 @@ public class Event
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Invoke()
|
public void Invoke()
|
||||||
{
|
{
|
||||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
for (currentCallIndex = listeners.Count - 1; currentCallIndex >= 0; currentCallIndex--)
|
||||||
try { listeners[i].Callback.Invoke(); }
|
try { listeners[currentCallIndex].Callback.Invoke(); }
|
||||||
catch (Exception exception)
|
catch (Exception exception)
|
||||||
{
|
{
|
||||||
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}()";
|
string methodCallRepresentation = $"{listeners[currentCallIndex].Callback.Method.DeclaringType?.FullName}.{listeners[currentCallIndex].Callback.Method.Name}()";
|
||||||
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
|
EventHelpers.LogInvocationException(listeners[currentCallIndex].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
for (currentOnceCallIndex = onceListeners.Count - 1; currentOnceCallIndex >= 0; currentOnceCallIndex--)
|
||||||
{
|
{
|
||||||
try { onceListeners[i].Callback.Invoke(); }
|
try { onceListeners[currentOnceCallIndex].Callback.Invoke(); }
|
||||||
catch (Exception exception)
|
catch (Exception exception)
|
||||||
{
|
{
|
||||||
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}()";
|
string methodCallRepresentation = $"{onceListeners[currentOnceCallIndex].Callback.Method.DeclaringType?.FullName}.{onceListeners[currentOnceCallIndex].Callback.Method.Name}()";
|
||||||
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
|
EventHelpers.LogInvocationException(onceListeners[currentOnceCallIndex].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
|
||||||
}
|
}
|
||||||
onceListeners.RemoveAt(i);
|
onceListeners.RemoveAt(currentOnceCallIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -215,8 +227,10 @@ public class Event<TSender> where TSender : class
|
|||||||
// We use Ascending order because draw calls are running from last to first
|
// We use Ascending order because draw calls are running from last to first
|
||||||
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||||
|
|
||||||
private ILogger _logger = ILogger.Shared;
|
public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
|
||||||
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
|
|
||||||
|
private int currentOnceCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
|
||||||
|
private int currentCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
|
||||||
|
|
||||||
private readonly List<ListenerData> listeners = null!;
|
private readonly List<ListenerData> listeners = null!;
|
||||||
private readonly List<ListenerData> onceListeners = null!;
|
private readonly List<ListenerData> onceListeners = null!;
|
||||||
@@ -234,6 +248,9 @@ public class Event<TSender> where TSender : class
|
|||||||
if (insertIndex < 0)
|
if (insertIndex < 0)
|
||||||
insertIndex = ~insertIndex;
|
insertIndex = ~insertIndex;
|
||||||
|
|
||||||
|
if (insertIndex < currentCallIndex)
|
||||||
|
currentCallIndex++;
|
||||||
|
|
||||||
listeners.Insert(insertIndex, listenerData);
|
listeners.Insert(insertIndex, listenerData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,6 +267,9 @@ public class Event<TSender> where TSender : class
|
|||||||
if (insertIndex < 0)
|
if (insertIndex < 0)
|
||||||
insertIndex = ~insertIndex;
|
insertIndex = ~insertIndex;
|
||||||
|
|
||||||
|
if (insertIndex < currentOnceCallIndex)
|
||||||
|
currentOnceCallIndex++;
|
||||||
|
|
||||||
onceListeners.Insert(insertIndex, listenerData);
|
onceListeners.Insert(insertIndex, listenerData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -263,6 +283,8 @@ public class Event<TSender> where TSender : class
|
|||||||
if (listeners[i].Callback == listener)
|
if (listeners[i].Callback == listener)
|
||||||
{
|
{
|
||||||
listeners.RemoveAt(i);
|
listeners.RemoveAt(i);
|
||||||
|
if (i < currentCallIndex)
|
||||||
|
currentCallIndex--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -277,6 +299,8 @@ public class Event<TSender> where TSender : class
|
|||||||
if (onceListeners[i].Callback == listener)
|
if (onceListeners[i].Callback == listener)
|
||||||
{
|
{
|
||||||
onceListeners.RemoveAt(i);
|
onceListeners.RemoveAt(i);
|
||||||
|
if (i < currentOnceCallIndex)
|
||||||
|
currentOnceCallIndex--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -292,23 +316,23 @@ public class Event<TSender> where TSender : class
|
|||||||
/// <param name="sender">The caller that's triggering this event.</param>
|
/// <param name="sender">The caller that's triggering this event.</param>
|
||||||
public void Invoke(TSender sender)
|
public void Invoke(TSender sender)
|
||||||
{
|
{
|
||||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
for (currentCallIndex = listeners.Count - 1; currentCallIndex >= 0; currentCallIndex--)
|
||||||
try { listeners[i].Callback.Invoke(sender); }
|
try { listeners[currentCallIndex].Callback.Invoke(sender); }
|
||||||
catch (Exception exception)
|
catch (Exception exception)
|
||||||
{
|
{
|
||||||
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender})";
|
string methodCallRepresentation = $"{listeners[currentCallIndex].Callback.Method.DeclaringType?.FullName}.{listeners[currentCallIndex].Callback.Method.Name}({sender})";
|
||||||
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
EventHelpers.LogInvocationException(listeners[currentCallIndex].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
for (currentOnceCallIndex = onceListeners.Count - 1; currentOnceCallIndex >= 0; currentOnceCallIndex--)
|
||||||
{
|
{
|
||||||
try { onceListeners[i].Callback.Invoke(sender); }
|
try { onceListeners[currentOnceCallIndex].Callback.Invoke(sender); }
|
||||||
catch (Exception exception)
|
catch (Exception exception)
|
||||||
{
|
{
|
||||||
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender})";
|
string methodCallRepresentation = $"{onceListeners[currentOnceCallIndex].Callback.Method.DeclaringType?.FullName}.{onceListeners[currentOnceCallIndex].Callback.Method.Name}({sender})";
|
||||||
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
EventHelpers.LogInvocationException(onceListeners[currentOnceCallIndex].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
||||||
}
|
}
|
||||||
onceListeners.RemoveAt(i);
|
onceListeners.RemoveAt(currentOnceCallIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -382,8 +406,10 @@ public class Event<TSender, TArguments> where TSender : class
|
|||||||
// We use Ascending order because draw calls are running from last to first
|
// We use Ascending order because draw calls are running from last to first
|
||||||
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||||
|
|
||||||
private ILogger _logger = ILogger.Shared;
|
public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
|
||||||
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
|
|
||||||
|
private int currentOnceCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
|
||||||
|
private int currentCallIndex = -1; // These are for the purpose of if a listener is added/removed during invocation the index is dynamically updated so no missing/duplicate invocations happen.
|
||||||
|
|
||||||
private readonly List<ListenerData> listeners = null!;
|
private readonly List<ListenerData> listeners = null!;
|
||||||
private readonly List<ListenerData> onceListeners = null!;
|
private readonly List<ListenerData> onceListeners = null!;
|
||||||
@@ -401,6 +427,9 @@ public class Event<TSender, TArguments> where TSender : class
|
|||||||
if (insertIndex < 0)
|
if (insertIndex < 0)
|
||||||
insertIndex = ~insertIndex;
|
insertIndex = ~insertIndex;
|
||||||
|
|
||||||
|
if (insertIndex < currentCallIndex)
|
||||||
|
currentCallIndex++;
|
||||||
|
|
||||||
listeners.Insert(insertIndex, listenerData);
|
listeners.Insert(insertIndex, listenerData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -417,6 +446,9 @@ public class Event<TSender, TArguments> where TSender : class
|
|||||||
if (insertIndex < 0)
|
if (insertIndex < 0)
|
||||||
insertIndex = ~insertIndex;
|
insertIndex = ~insertIndex;
|
||||||
|
|
||||||
|
if (insertIndex < currentOnceCallIndex)
|
||||||
|
currentOnceCallIndex++;
|
||||||
|
|
||||||
onceListeners.Insert(insertIndex, listenerData);
|
onceListeners.Insert(insertIndex, listenerData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -430,6 +462,8 @@ public class Event<TSender, TArguments> where TSender : class
|
|||||||
if (listeners[i].Callback == listener)
|
if (listeners[i].Callback == listener)
|
||||||
{
|
{
|
||||||
listeners.RemoveAt(i);
|
listeners.RemoveAt(i);
|
||||||
|
if (i < currentCallIndex)
|
||||||
|
currentCallIndex--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -444,6 +478,8 @@ public class Event<TSender, TArguments> where TSender : class
|
|||||||
if (onceListeners[i].Callback == listener)
|
if (onceListeners[i].Callback == listener)
|
||||||
{
|
{
|
||||||
onceListeners.RemoveAt(i);
|
onceListeners.RemoveAt(i);
|
||||||
|
if (i < currentOnceCallIndex)
|
||||||
|
currentOnceCallIndex--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -460,23 +496,23 @@ public class Event<TSender, TArguments> where TSender : class
|
|||||||
/// <param name="args">The arguments provided for this event.</param>
|
/// <param name="args">The arguments provided for this event.</param>
|
||||||
public void Invoke(TSender sender, TArguments args)
|
public void Invoke(TSender sender, TArguments args)
|
||||||
{
|
{
|
||||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
for (currentCallIndex = listeners.Count - 1; currentCallIndex >= 0; currentCallIndex--)
|
||||||
try { listeners[i].Callback.Invoke(sender, args); }
|
try { listeners[currentCallIndex].Callback.Invoke(sender, args); }
|
||||||
catch (Exception exception)
|
catch (Exception exception)
|
||||||
{
|
{
|
||||||
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender}, {args})";
|
string methodCallRepresentation = $"{listeners[currentCallIndex].Callback.Method.DeclaringType?.FullName}.{listeners[currentCallIndex].Callback.Method.Name}({sender}, {args})";
|
||||||
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
EventHelpers.LogInvocationException(listeners[currentCallIndex].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
for (currentOnceCallIndex = onceListeners.Count - 1; currentOnceCallIndex >= 0; currentOnceCallIndex--)
|
||||||
{
|
{
|
||||||
try { onceListeners[i].Callback.Invoke(sender, args); }
|
try { onceListeners[currentOnceCallIndex].Callback.Invoke(sender, args); }
|
||||||
catch (Exception exception)
|
catch (Exception exception)
|
||||||
{
|
{
|
||||||
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender}, {args})";
|
string methodCallRepresentation = $"{onceListeners[currentOnceCallIndex].Callback.Method.DeclaringType?.FullName}.{onceListeners[currentOnceCallIndex].Callback.Method.Name}({sender}, {args})";
|
||||||
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
EventHelpers.LogInvocationException(onceListeners[currentOnceCallIndex].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
||||||
}
|
}
|
||||||
onceListeners.RemoveAt(i);
|
onceListeners.RemoveAt(currentOnceCallIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -16,8 +16,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
|
|||||||
private readonly Func<TItem, TIndex> getIndexFunc = null!;
|
private readonly Func<TItem, TIndex> getIndexFunc = null!;
|
||||||
private readonly IComparer<TIndex> sortBy = null!;
|
private readonly IComparer<TIndex> sortBy = null!;
|
||||||
|
|
||||||
private int count = 0;
|
public int Count { get; private set; } = 0;
|
||||||
public int Count => count;
|
|
||||||
|
|
||||||
public bool IsReadOnly { get; set; } = false;
|
public bool IsReadOnly { get; set; } = false;
|
||||||
|
|
||||||
@@ -35,10 +34,10 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
|
|||||||
private (TIndex TIndex, int i) GetAt(Index index)
|
private (TIndex TIndex, int i) GetAt(Index index)
|
||||||
{
|
{
|
||||||
int actualIndex = index.IsFromEnd
|
int actualIndex = index.IsFromEnd
|
||||||
? count - index.Value
|
? Count - index.Value
|
||||||
: index.Value;
|
: index.Value;
|
||||||
|
|
||||||
if (actualIndex < 0 || actualIndex >= count)
|
if (actualIndex < 0 || actualIndex >= Count)
|
||||||
throw new IndexOutOfRangeException();
|
throw new IndexOutOfRangeException();
|
||||||
|
|
||||||
int leftIndex = actualIndex;
|
int leftIndex = actualIndex;
|
||||||
@@ -75,7 +74,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
|
|||||||
items[key] = list = [];
|
items[key] = list = [];
|
||||||
|
|
||||||
list.Add(item);
|
list.Add(item);
|
||||||
count++;
|
Count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Insert(int index, TItem item)
|
public void Insert(int index, TItem item)
|
||||||
@@ -88,7 +87,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
|
|||||||
items[tIndex] = list = [];
|
items[tIndex] = list = [];
|
||||||
|
|
||||||
list.Insert(index, item);
|
list.Insert(index, item);
|
||||||
count++;
|
Count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Remove(TItem item)
|
public bool Remove(TItem item)
|
||||||
@@ -103,7 +102,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
|
|||||||
if (!list.Remove(item))
|
if (!list.Remove(item))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
count--;
|
Count--;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,7 +113,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
|
|||||||
|
|
||||||
(TIndex tIndex, int i) = GetAt(index);
|
(TIndex tIndex, int i) = GetAt(index);
|
||||||
items[tIndex].RemoveAt(i);
|
items[tIndex].RemoveAt(i);
|
||||||
count--;
|
Count--;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
@@ -125,7 +124,7 @@ public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>
|
|||||||
foreach ((TIndex index, FastList<TItem> list) in items)
|
foreach ((TIndex index, FastList<TItem> list) in items)
|
||||||
list.Clear();
|
list.Clear();
|
||||||
|
|
||||||
count = 0;
|
Count = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Contains(TItem item)
|
public bool Contains(TItem item)
|
||||||
|
|||||||
@@ -110,6 +110,13 @@ public static class Math
|
|||||||
/// <returns>The sine of <paramref name="x"/>.</returns>
|
/// <returns>The sine of <paramref name="x"/>.</returns>
|
||||||
public static float Sin(float x) => MathF.Sin(x);
|
public static float Sin(float x) => MathF.Sin(x);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the tangent of a number.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">The angle, in radians.</param>
|
||||||
|
/// <returns>The tangent of <paramref name="x"/>.</returns>
|
||||||
|
public static float Tan(float x) => MathF.Tan(x);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the arccosine of a number.
|
/// Returns the arccosine of a number.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -124,6 +131,13 @@ public static class Math
|
|||||||
/// <returns>The arcsine of <paramref name="x"/>.</returns>
|
/// <returns>The arcsine of <paramref name="x"/>.</returns>
|
||||||
public static float Asin(float x) => MathF.Asin(x);
|
public static float Asin(float x) => MathF.Asin(x);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the angle whose tangent is the specified number.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">The tangent value.</param>
|
||||||
|
/// <returns>The angle, in radians.</returns>
|
||||||
|
public static float Atan(float x) => MathF.Atan(x);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the angle whose tangent is the quotient of two specified numbers.
|
/// Returns the angle whose tangent is the quotient of two specified numbers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -32,12 +32,18 @@ public static class MathExtensions
|
|||||||
/// <inheritdoc cref="Math.Sin(float)" />
|
/// <inheritdoc cref="Math.Sin(float)" />
|
||||||
public static float Sin(this float x) => Math.Sin(x);
|
public static float Sin(this float x) => Math.Sin(x);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Math.Tan(float)" />
|
||||||
|
public static float Tan(this float x) => Math.Tan(x);
|
||||||
|
|
||||||
/// <inheritdoc cref="Math.Acos(float)" />
|
/// <inheritdoc cref="Math.Acos(float)" />
|
||||||
public static float Acos(this float x) => Math.Acos(x);
|
public static float Acos(this float x) => Math.Acos(x);
|
||||||
|
|
||||||
/// <inheritdoc cref="Math.Asin(float)" />
|
/// <inheritdoc cref="Math.Asin(float)" />
|
||||||
public static float Asin(this float x) => Math.Asin(x);
|
public static float Asin(this float x) => Math.Asin(x);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Math.Atan(float)" />
|
||||||
|
public static float Atan(this float x) => Math.Atan(x);
|
||||||
|
|
||||||
/// <inheritdoc cref="Math.Atan2(float, float)" />
|
/// <inheritdoc cref="Math.Atan2(float, float)" />
|
||||||
public static float Atan2(this float y, float x) => Math.Atan2(y, x);
|
public static float Atan2(this float y, float x) => Math.Atan2(y, x);
|
||||||
|
|
||||||
|
|||||||
439
Engine.Core/Primitives/Matrix4x4.cs
Normal file
439
Engine.Core/Primitives/Matrix4x4.cs
Normal file
@@ -0,0 +1,439 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
// TODO Comments
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a 4D left handed space matrix in a Column Major convention.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Initializes a new instance of the <see cref="Matrix4x4"/> struct with the specified values.
|
||||||
|
/// </remarks>
|
||||||
|
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
|
||||||
|
public readonly struct Matrix4x4(
|
||||||
|
float m11, float m12, float m13, float m14,
|
||||||
|
float m21, float m22, float m23, float m24,
|
||||||
|
float m31, float m32, float m33, float m34,
|
||||||
|
float m41, float m42, float m43, float m44
|
||||||
|
) : IEquatable<Matrix4x4>
|
||||||
|
{
|
||||||
|
public readonly float M11 = m11, M12 = m12, M13 = m13, M14 = m14;
|
||||||
|
public readonly float M21 = m21, M22 = m22, M23 = m23, M24 = m24;
|
||||||
|
public readonly float M31 = m31, M32 = m32, M33 = m33, M34 = m34;
|
||||||
|
public readonly float M41 = m41, M42 = m42, M43 = m43, M44 = m44;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extracts the position (translation) from the <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D Position => new(M41, M42, M43);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extracts the scale from the <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Vector3D Scale
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
float scaleX = new Vector3D(M11, M12, M13).Length();
|
||||||
|
float scaleY = new Vector3D(M21, M22, M23).Length();
|
||||||
|
float scaleZ = new Vector3D(M31, M32, M33).Length();
|
||||||
|
|
||||||
|
if (Determinant(this) < 0)
|
||||||
|
scaleX *= -1;
|
||||||
|
|
||||||
|
return new(scaleX, scaleY, scaleZ);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extracts the rotation from the <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Quaternion Rotation => Quaternion.FromRotationMatrix4x4(this).Normalized;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the identity <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
public static Matrix4x4 Identity => new(
|
||||||
|
1f, 0f, 0f, 0f,
|
||||||
|
0f, 1f, 0f, 0f,
|
||||||
|
0f, 0f, 1f, 0f,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the inverted version of this <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
public Matrix4x4 Inverse => Invert(this);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the transposed version of this <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
public Matrix4x4 Transposed => Transpose(this);
|
||||||
|
|
||||||
|
public static Matrix4x4 operator *(Matrix4x4 a, Matrix4x4 b) => new(
|
||||||
|
a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31 + a.M14 * b.M41,
|
||||||
|
a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32 + a.M14 * b.M42,
|
||||||
|
a.M11 * b.M13 + a.M12 * b.M23 + a.M13 * b.M33 + a.M14 * b.M43,
|
||||||
|
a.M11 * b.M14 + a.M12 * b.M24 + a.M13 * b.M34 + a.M14 * b.M44,
|
||||||
|
|
||||||
|
a.M21 * b.M11 + a.M22 * b.M21 + a.M23 * b.M31 + a.M24 * b.M41,
|
||||||
|
a.M21 * b.M12 + a.M22 * b.M22 + a.M23 * b.M32 + a.M24 * b.M42,
|
||||||
|
a.M21 * b.M13 + a.M22 * b.M23 + a.M23 * b.M33 + a.M24 * b.M43,
|
||||||
|
a.M21 * b.M14 + a.M22 * b.M24 + a.M23 * b.M34 + a.M24 * b.M44,
|
||||||
|
|
||||||
|
a.M31 * b.M11 + a.M32 * b.M21 + a.M33 * b.M31 + a.M34 * b.M41,
|
||||||
|
a.M31 * b.M12 + a.M32 * b.M22 + a.M33 * b.M32 + a.M34 * b.M42,
|
||||||
|
a.M31 * b.M13 + a.M32 * b.M23 + a.M33 * b.M33 + a.M34 * b.M43,
|
||||||
|
a.M31 * b.M14 + a.M32 * b.M24 + a.M33 * b.M34 + a.M34 * b.M44,
|
||||||
|
|
||||||
|
a.M41 * b.M11 + a.M42 * b.M21 + a.M43 * b.M31 + a.M44 * b.M41,
|
||||||
|
a.M41 * b.M12 + a.M42 * b.M22 + a.M43 * b.M32 + a.M44 * b.M42,
|
||||||
|
a.M41 * b.M13 + a.M42 * b.M23 + a.M43 * b.M33 + a.M44 * b.M43,
|
||||||
|
a.M41 * b.M14 + a.M42 * b.M24 + a.M43 * b.M34 + a.M44 * b.M44
|
||||||
|
);
|
||||||
|
|
||||||
|
public static Vector4D operator *(Matrix4x4 m, Vector4D v) => new(
|
||||||
|
m.M11 * v.X + m.M12 * v.Y + m.M13 * v.Z + m.M14 * v.W,
|
||||||
|
m.M21 * v.X + m.M22 * v.Y + m.M23 * v.Z + m.M24 * v.W,
|
||||||
|
m.M31 * v.X + m.M32 * v.Y + m.M33 * v.Z + m.M34 * v.W,
|
||||||
|
m.M41 * v.X + m.M42 * v.Y + m.M43 * v.Z + m.M44 * v.W
|
||||||
|
);
|
||||||
|
|
||||||
|
public static bool operator ==(Matrix4x4 left, Matrix4x4 right) =>
|
||||||
|
left.M11 == right.M11 && left.M12 == right.M12 && left.M13 == right.M13 && left.M14 == right.M14 &&
|
||||||
|
left.M21 == right.M21 && left.M22 == right.M22 && left.M23 == right.M23 && left.M24 == right.M24 &&
|
||||||
|
left.M31 == right.M31 && left.M32 == right.M32 && left.M33 == right.M33 && left.M34 == right.M34 &&
|
||||||
|
left.M41 == right.M41 && left.M42 == right.M42 && left.M43 == right.M43 && left.M44 == right.M44;
|
||||||
|
|
||||||
|
public static bool operator !=(Matrix4x4 left, Matrix4x4 right) =>
|
||||||
|
left.M11 != right.M11 || left.M12 != right.M12 || left.M13 != right.M13 || left.M14 != right.M14 ||
|
||||||
|
left.M21 != right.M21 || left.M22 != right.M22 || left.M23 != right.M23 || left.M24 != right.M24 ||
|
||||||
|
left.M31 != right.M31 || left.M32 != right.M32 || left.M33 != right.M33 || left.M34 != right.M34 ||
|
||||||
|
left.M41 != right.M41 || left.M42 != right.M42 || left.M43 != right.M43 || left.M44 != right.M44;
|
||||||
|
|
||||||
|
public static implicit operator System.Numerics.Matrix4x4(Matrix4x4 m) => new(
|
||||||
|
m.M11, m.M12, m.M13, m.M14,
|
||||||
|
m.M21, m.M22, m.M23, m.M24,
|
||||||
|
m.M31, m.M32, m.M33, m.M34,
|
||||||
|
m.M41, m.M42, m.M43, m.M44
|
||||||
|
);
|
||||||
|
|
||||||
|
public static implicit operator Matrix4x4(System.Numerics.Matrix4x4 m) => new(
|
||||||
|
m.M11, m.M12, m.M13, m.M14,
|
||||||
|
m.M21, m.M22, m.M23, m.M24,
|
||||||
|
m.M31, m.M32, m.M33, m.M34,
|
||||||
|
m.M41, m.M42, m.M43, m.M44
|
||||||
|
);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the determinant of the <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="m">The <see cref="Matrix4x4"/>.</param>
|
||||||
|
/// <returns>The determinant of the <see cref="Matrix4x4"/>.</returns>
|
||||||
|
public static float Determinant(Matrix4x4 m) => // https://www.euclideanspace.com/maths/algebra/matrix/functions/determinant/fourD/index.htm
|
||||||
|
m.M14 * m.M23 * m.M32 * m.M41 - m.M13 * m.M24 * m.M32 * m.M41 -
|
||||||
|
m.M14 * m.M22 * m.M33 * m.M41 + m.M12 * m.M24 * m.M33 * m.M41 +
|
||||||
|
m.M13 * m.M22 * m.M34 * m.M41 - m.M12 * m.M23 * m.M34 * m.M41 -
|
||||||
|
m.M14 * m.M23 * m.M31 * m.M42 + m.M13 * m.M24 * m.M31 * m.M42 +
|
||||||
|
m.M14 * m.M21 * m.M33 * m.M42 - m.M11 * m.M24 * m.M33 * m.M42 -
|
||||||
|
m.M13 * m.M21 * m.M34 * m.M42 + m.M11 * m.M23 * m.M34 * m.M42 +
|
||||||
|
m.M14 * m.M22 * m.M31 * m.M43 - m.M12 * m.M24 * m.M31 * m.M43 -
|
||||||
|
m.M14 * m.M21 * m.M32 * m.M43 + m.M11 * m.M24 * m.M32 * m.M43 +
|
||||||
|
m.M12 * m.M21 * m.M34 * m.M43 - m.M11 * m.M22 * m.M34 * m.M43 -
|
||||||
|
m.M13 * m.M22 * m.M31 * m.M44 + m.M12 * m.M23 * m.M31 * m.M44 +
|
||||||
|
m.M13 * m.M21 * m.M32 * m.M44 - m.M11 * m.M23 * m.M32 * m.M44 -
|
||||||
|
m.M12 * m.M21 * m.M33 * m.M44 + m.M11 * m.M22 * m.M33 * m.M44;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Inverts the given <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="m">The <see cref="Matrix4x4"/>.</param>
|
||||||
|
/// <returns>The inverted <see cref="Matrix4x4"/> of the given <see cref="Matrix4x4"/>.</returns>
|
||||||
|
public static Matrix4x4 Invert(Matrix4x4 m)
|
||||||
|
{
|
||||||
|
float m1 = m.M11, m2 = m.M12, m3 = m.M13, m4 = m.M14;
|
||||||
|
float m5 = m.M21, m6 = m.M22, m7 = m.M23, m8 = m.M24;
|
||||||
|
float m9 = m.M31, m10 = m.M32, m11 = m.M33, m12 = m.M34;
|
||||||
|
float m13 = m.M41, m14 = m.M42, m15 = m.M43, m16 = m.M44;
|
||||||
|
|
||||||
|
float num = m11 * m16 - m12 * m15;
|
||||||
|
float num2 = m10 * m16 - m12 * m14;
|
||||||
|
float num3 = m10 * m15 - m11 * m14;
|
||||||
|
float num4 = m9 * m16 - m12 * m13;
|
||||||
|
float num5 = m9 * m15 - m11 * m13;
|
||||||
|
float num6 = m9 * m14 - m10 * m13;
|
||||||
|
|
||||||
|
float num7 = m6 * num - m7 * num2 + m8 * num3;
|
||||||
|
float num8 = -(m5 * num - m7 * num4 + m8 * num5);
|
||||||
|
float num9 = m5 * num2 - m6 * num4 + m8 * num6;
|
||||||
|
float num10 = -(m5 * num3 - m6 * num5 + m7 * num6);
|
||||||
|
|
||||||
|
float invDet = 1f / (m1 * num7 + m2 * num8 + m3 * num9 + m4 * num10);
|
||||||
|
|
||||||
|
float r11 = num7 * invDet;
|
||||||
|
float r21 = num8 * invDet;
|
||||||
|
float r31 = num9 * invDet;
|
||||||
|
float r41 = num10 * invDet;
|
||||||
|
|
||||||
|
float r12 = (-(m2 * num - m3 * num2 + m4 * num3)) * invDet;
|
||||||
|
float r22 = (m1 * num - m3 * num4 + m4 * num5) * invDet;
|
||||||
|
float r32 = (-(m1 * num2 - m2 * num4 + m4 * num6)) * invDet;
|
||||||
|
float r42 = (m1 * num3 - m2 * num5 + m3 * num6) * invDet;
|
||||||
|
|
||||||
|
float num12 = m7 * m16 - m8 * m15;
|
||||||
|
float num13 = m6 * m16 - m8 * m14;
|
||||||
|
float num14 = m6 * m15 - m7 * m14;
|
||||||
|
float num15 = m5 * m16 - m8 * m13;
|
||||||
|
float num16 = m5 * m15 - m7 * m13;
|
||||||
|
float num17 = m5 * m14 - m6 * m13;
|
||||||
|
|
||||||
|
float r13 = (m2 * num12 - m3 * num13 + m4 * num14) * invDet;
|
||||||
|
float r23 = (-(m1 * num12 - m3 * num15 + m4 * num16)) * invDet;
|
||||||
|
float r33 = (m1 * num13 - m2 * num15 + m4 * num17) * invDet;
|
||||||
|
float r43 = (-(m1 * num14 - m2 * num16 + m3 * num17)) * invDet;
|
||||||
|
|
||||||
|
float num18 = m7 * m12 - m8 * m11;
|
||||||
|
float num19 = m6 * m12 - m8 * m10;
|
||||||
|
float num20 = m6 * m11 - m7 * m10;
|
||||||
|
float num21 = m5 * m12 - m8 * m9;
|
||||||
|
float num22 = m5 * m11 - m7 * m9;
|
||||||
|
float num23 = m5 * m10 - m6 * m9;
|
||||||
|
|
||||||
|
float r14 = (-(m2 * num18 - m3 * num19 + m4 * num20)) * invDet;
|
||||||
|
float r24 = (m1 * num18 - m3 * num21 + m4 * num22) * invDet;
|
||||||
|
float r34 = (-(m1 * num19 - m2 * num21 + m4 * num23)) * invDet;
|
||||||
|
float r44 = (m1 * num20 - m2 * num22 + m3 * num23) * invDet;
|
||||||
|
|
||||||
|
return new(
|
||||||
|
r11, r12, r13, r14,
|
||||||
|
r21, r22, r23, r24,
|
||||||
|
r31, r32, r33, r34,
|
||||||
|
r41, r42, r43, r44
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Transposes the given <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="m">The <see cref="Matrix4x4"/>.</param>
|
||||||
|
/// <returns>The transposed <see cref="Matrix4x4"/> of the given <see cref="Matrix4x4"/>.</returns>
|
||||||
|
public static Matrix4x4 Transpose(Matrix4x4 m) => new(
|
||||||
|
m.M11, m.M21, m.M31, m.M41,
|
||||||
|
m.M12, m.M22, m.M32, m.M42,
|
||||||
|
m.M13, m.M23, m.M33, m.M43,
|
||||||
|
m.M14, m.M24, m.M34, m.M44
|
||||||
|
);
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateTranslation(Vector3D position) => new(
|
||||||
|
1f, 0f, 0f, position.X,
|
||||||
|
0f, 1f, 0f, position.Y,
|
||||||
|
0f, 0f, 1f, position.Z,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateScale(float scale) => new(
|
||||||
|
scale, 0f, 0f, 0f,
|
||||||
|
0f, scale, 0f, 0f,
|
||||||
|
0f, 0f, scale, 0f,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateScale(Vector3D scale) => new(
|
||||||
|
scale.X, 0f, 0f, 0f,
|
||||||
|
0f, scale.Y, 0f, 0f,
|
||||||
|
0f, 0f, scale.Z, 0f,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateRotationX(float radians)
|
||||||
|
{
|
||||||
|
float c = Math.Cos(radians);
|
||||||
|
float s = Math.Sin(radians);
|
||||||
|
|
||||||
|
return new(
|
||||||
|
1f, 0f, 0f, 0f,
|
||||||
|
0f, c, -s, 0f,
|
||||||
|
0f, s, c, 0f,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateRotationY(float radians)
|
||||||
|
{
|
||||||
|
float c = Math.Cos(radians);
|
||||||
|
float s = Math.Sin(radians);
|
||||||
|
|
||||||
|
return new(
|
||||||
|
c, 0f, s, 0f,
|
||||||
|
0f, 1f, 0f, 0f,
|
||||||
|
-s, 0f, c, 0f,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateRotationZ(float radians)
|
||||||
|
{
|
||||||
|
float c = Math.Cos(radians);
|
||||||
|
float s = Math.Sin(radians);
|
||||||
|
|
||||||
|
return new(
|
||||||
|
c, -s, 0f, 0f,
|
||||||
|
s, c, 0f, 0f,
|
||||||
|
0f, 0f, 1f, 0f,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO Find a better calculation for this
|
||||||
|
public static Matrix4x4 CreateRotation(Quaternion quaternion)
|
||||||
|
{
|
||||||
|
Vector3D angles = quaternion.ToAngles();
|
||||||
|
return Identity * CreateRotationX(angles.X) * CreateRotationY(angles.Y) * CreateRotationZ(angles.Z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateLookMatrix(Vector3D forward, Vector3D up)
|
||||||
|
{
|
||||||
|
Vector3D z = forward.Normalized;
|
||||||
|
Vector3D x = up.Cross(z).Normalized;
|
||||||
|
Vector3D y = z.Cross(x);
|
||||||
|
|
||||||
|
return new(
|
||||||
|
x.X, y.X, z.X, 0f,
|
||||||
|
x.Y, y.Y, z.Y, 0f,
|
||||||
|
x.Z, y.Z, z.Z, 0f,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateLookMatrix(Vector3D position, Vector3D target, Vector3D up)
|
||||||
|
{
|
||||||
|
Vector3D f = (target - position).Normalized;
|
||||||
|
Vector3D s = f.Cross(up).Normalized;
|
||||||
|
Vector3D u = s.Cross(f);
|
||||||
|
|
||||||
|
return new(
|
||||||
|
s.X, u.X, -f.X, 0f,
|
||||||
|
s.Y, u.Y, -f.Y, 0f,
|
||||||
|
s.Z, u.Z, -f.Z, 0f,
|
||||||
|
-s.Dot(position), -u.Dot(position), f.Dot(position), 1f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateOrthographicView(float width, float height, float nearPlane = -1f, float farPlane = 1f)
|
||||||
|
{
|
||||||
|
float invDepth = 1f / (farPlane - nearPlane);
|
||||||
|
|
||||||
|
return new(
|
||||||
|
2f / width, 0f, 0f, 0f,
|
||||||
|
0f, -2f / height, 0f, 0f,
|
||||||
|
0f, 0f, 1f * invDepth, 0f,
|
||||||
|
-1f, 1f, -nearPlane * invDepth, 1f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Matrix4x4 CreateOrthographicViewCentered(float width, float height, float nearPlane = -1f, float farPlane = 1f)
|
||||||
|
{
|
||||||
|
float invDepth = 1f / (farPlane - nearPlane);
|
||||||
|
|
||||||
|
return new(
|
||||||
|
2f / width, 0f, 0f, 0f,
|
||||||
|
0f, 2f / height, 0f, 0f,
|
||||||
|
0f, 0f, 1f * invDepth, 0f,
|
||||||
|
0f, 0f, -nearPlane * invDepth, 1f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Matrix4x4 CreatePerspectiveFieldOfView(float fovRadians, float aspectRatio, float nearPlane, float farPlane)
|
||||||
|
{
|
||||||
|
float yScale = 1f / Math.Tan(fovRadians / 2f);
|
||||||
|
float xScale = yScale / aspectRatio;
|
||||||
|
float zRange = farPlane - nearPlane;
|
||||||
|
|
||||||
|
return new(
|
||||||
|
xScale, 0f, 0f, 0f,
|
||||||
|
0f, yScale, 0f, 0f,
|
||||||
|
0f, 0f, -(farPlane + nearPlane) / zRange, -1f,
|
||||||
|
0f, 0f, -(2f * nearPlane * farPlane) / zRange, 0f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Matrix4x4 ToRightHanded(Matrix4x4 m) => new(
|
||||||
|
m.M11, m.M12, m.M13, m.M14,
|
||||||
|
m.M31, m.M32, m.M33, m.M34,
|
||||||
|
m.M21, m.M22, m.M23, m.M24,
|
||||||
|
m.M41, m.M42, m.M43, m.M44
|
||||||
|
);
|
||||||
|
|
||||||
|
public override bool Equals(object? obj) => obj is Matrix4x4 matrix && this == matrix;
|
||||||
|
public bool Equals(Matrix4x4 other) => this == other;
|
||||||
|
|
||||||
|
public override int GetHashCode()
|
||||||
|
{
|
||||||
|
HashCode hashCode = new();
|
||||||
|
hashCode.Add(M11); hashCode.Add(M12); hashCode.Add(M13); hashCode.Add(M14);
|
||||||
|
hashCode.Add(M21); hashCode.Add(M22); hashCode.Add(M23); hashCode.Add(M24);
|
||||||
|
hashCode.Add(M31); hashCode.Add(M32); hashCode.Add(M33); hashCode.Add(M34);
|
||||||
|
hashCode.Add(M41); hashCode.Add(M42); hashCode.Add(M43); hashCode.Add(M44);
|
||||||
|
return hashCode.ToHashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString() => $"Matrix4x4({M11}, {M12}, {M13}, {M14},{M21}, {M22}, {M23}, {M24},{M31}, {M32}, {M33}, {M34},{M41}, {M42}, {M43}, {M44})";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides extension methods for <see cref="Matrix4x4"/> type.
|
||||||
|
/// </summary>
|
||||||
|
public static class Matrix4x4Extensions
|
||||||
|
{
|
||||||
|
/// <inheritdoc cref="Matrix4x4.Determinant(Matrix4x4)" />
|
||||||
|
public static float Determinant(this Matrix4x4 matrix) => Matrix4x4.Determinant(matrix);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.Invert(Matrix4x4)" />
|
||||||
|
public static Matrix4x4 Invert(this Matrix4x4 matrix) => Matrix4x4.Invert(matrix);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.Transpose(Matrix4x4)" />
|
||||||
|
public static Matrix4x4 Transpose(this Matrix4x4 matrix) => Matrix4x4.Transpose(matrix);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateTranslation(Vector3D)" />
|
||||||
|
public static Matrix4x4 ApplyTranslation(this Matrix4x4 matrix, Vector3D translation) => matrix * Matrix4x4.CreateTranslation(translation);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateScale(Vector3D)" />
|
||||||
|
public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, Vector3D scale) => matrix * Matrix4x4.CreateScale(scale);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateScale(float)" />
|
||||||
|
public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, float scale) => matrix * Matrix4x4.CreateScale(scale);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateRotationZ(float)" />
|
||||||
|
public static Matrix4x4 ApplyRotationX(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationX(radians);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateRotationY(float)" />
|
||||||
|
public static Matrix4x4 ApplyRotationY(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationY(radians);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateRotationZ(float)" />
|
||||||
|
public static Matrix4x4 ApplyRotationZ(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationZ(radians);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateRotation(Quater)" />
|
||||||
|
public static Matrix4x4 ApplyRotation(this Matrix4x4 matrix, Quaternion quaternion) => matrix * Matrix4x4.CreateRotation(quaternion);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateLookMatrix( Vector3D, Vector3D)" />
|
||||||
|
public static Matrix4x4 ApplyLookRotationTo(this Matrix4x4 matrix, Vector3D forward, Vector3D up) => matrix * Matrix4x4.CreateLookMatrix(forward, up);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateLookMatrix(Vector3D, Vector3D, Vector3D)" />
|
||||||
|
public static Matrix4x4 CreateLookMatrixTo(this Vector3D from, Vector3D to, Vector3D up) => Matrix4x4.CreateLookMatrix(from, to, up);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreatePerspectiveFieldOfView(float, float, float, float)" />
|
||||||
|
public static Matrix4x4 ApplyPerspectiveFieldOfView(this Matrix4x4 matrix, float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane)
|
||||||
|
=> matrix * Matrix4x4.CreatePerspectiveFieldOfView(fieldOfViewInRadians, aspectRatio, nearPlane, farPlane);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateOrthographicView(float, float, float, float)" />
|
||||||
|
public static Matrix4x4 ApplyOrthographicView(this Matrix4x4 matrix, float width, float height, float nearPlane = -1f, float farPlane = 1f)
|
||||||
|
=> matrix * Matrix4x4.CreateOrthographicView(width, height, nearPlane, farPlane);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.CreateOrthographicViewCentered(float, float, float, float)" />
|
||||||
|
public static Matrix4x4 ApplyOrthographicViewCentered(this Matrix4x4 matrix, float width, float height, float nearPlane = -1f, float farPlane = 1f)
|
||||||
|
=> matrix * Matrix4x4.CreateOrthographicViewCentered(width, height, nearPlane, farPlane);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="Matrix4x4.ToRightHanded(Matrix4x4) />
|
||||||
|
public static Matrix4x4 ToRightHanded(this Matrix4x4 matrix) => Matrix4x4.ToRightHanded(matrix);
|
||||||
|
}
|
||||||
@@ -156,6 +156,27 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
/// <returns>The normalized <see cref="Quaternion"/>.</returns>
|
/// <returns>The normalized <see cref="Quaternion"/>.</returns>
|
||||||
public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion);
|
public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion);
|
||||||
|
|
||||||
|
public static Quaternion LookAt(Vector3D origin, Vector3D target, Vector3D up) => LookAt(target - origin, up);
|
||||||
|
public static Quaternion LookAt(Vector3D target, Vector3D up)
|
||||||
|
{
|
||||||
|
Vector3D forward = target.Normalized;
|
||||||
|
|
||||||
|
if (forward.LengthSquared() < 1e-6f)
|
||||||
|
return Identity;
|
||||||
|
|
||||||
|
Vector3D right = up.Cross(forward).Normalized;
|
||||||
|
Vector3D newUp = forward.Cross(right);
|
||||||
|
|
||||||
|
Matrix4x4 rot = new(
|
||||||
|
right.X, right.Y, right.Z, 0f,
|
||||||
|
newUp.X, newUp.Y, newUp.Z, 0f,
|
||||||
|
forward.X, forward.Y, forward.Z, 0f,
|
||||||
|
0f, 0f, 0f, 1f
|
||||||
|
);
|
||||||
|
|
||||||
|
return FromRotationMatrix4x4(rot);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Rotates a <see cref="Quaternion"/> around a axis by the specified angle (in radians).
|
/// Rotates a <see cref="Quaternion"/> around a axis by the specified angle (in radians).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -212,8 +233,8 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
dot = -dot;
|
dot = -dot;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dot > 0.9995f)
|
if (dot > 0.999999f)
|
||||||
return Lerp(from, to, t);
|
return to;
|
||||||
|
|
||||||
float angle = Math.Acos(dot);
|
float angle = Math.Acos(dot);
|
||||||
float sinAngle = Math.Sin(angle);
|
float sinAngle = Math.Sin(angle);
|
||||||
@@ -276,12 +297,11 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the <see cref="System.Numerics.Matrix4x4"/> from given <see cref="Quaternion"/>.
|
/// Calculates the <see cref="Matrix4x4"/> from given <see cref="Quaternion"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
|
/// <param name="quaternion">The rotation <see cref="Quaternion"/>.</param>
|
||||||
/// <param name="angle">The angle in radians.</param>
|
/// <returns>The rotation <see cref="Matrix4x4"/> calculated by the given <see cref="Quaternion"/>.</returns>
|
||||||
/// <returns>The rotation <see cref="System.Numerics.Matrix4x4"/> calculated by the given <see cref="Quaternion"/>.</returns>
|
public static Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion)
|
||||||
public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion)
|
|
||||||
{
|
{
|
||||||
float m00 = 1 - 2 * (quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z);
|
float m00 = 1 - 2 * (quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z);
|
||||||
float m01 = 2 * (quaternion.X * quaternion.Y - quaternion.W * quaternion.Z);
|
float m01 = 2 * (quaternion.X * quaternion.Y - quaternion.W * quaternion.Z);
|
||||||
@@ -311,6 +331,52 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the <see cref="Quaternion"/> from given <see cref="Matrix4x4"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="martix">The rotation <see cref="Matrix4x4"/>.</param>
|
||||||
|
/// <returns>The rotation <see cref="Quaternion"/> calculated by the given <see cref="Matrix4x4"/>.</returns>
|
||||||
|
public static Quaternion FromRotationMatrix4x4(Matrix4x4 martix)
|
||||||
|
{
|
||||||
|
float trace = martix.M11 + martix.M22 + martix.M33;
|
||||||
|
float w, x, y, z;
|
||||||
|
|
||||||
|
if (trace > 0)
|
||||||
|
{
|
||||||
|
float s = Math.Sqrt(trace + 1.0f) * 2f;
|
||||||
|
w = .25f * s;
|
||||||
|
x = (martix.M23 - martix.M32) / s;
|
||||||
|
y = (martix.M31 - martix.M13) / s;
|
||||||
|
z = (martix.M12 - martix.M21) / s;
|
||||||
|
}
|
||||||
|
else if ((martix.M11 > martix.M22) && (martix.M11 > martix.M33))
|
||||||
|
{
|
||||||
|
float s = Math.Sqrt(1.0f + martix.M11 - martix.M22 - martix.M33) * 2f;
|
||||||
|
w = (martix.M23 - martix.M32) / s;
|
||||||
|
x = .25f * s;
|
||||||
|
y = (martix.M12 + martix.M21) / s;
|
||||||
|
z = (martix.M31 + martix.M13) / s;
|
||||||
|
}
|
||||||
|
else if (martix.M22 > martix.M33)
|
||||||
|
{
|
||||||
|
float s = Math.Sqrt(1.0f + martix.M22 - martix.M11 - martix.M33) * 2f;
|
||||||
|
w = (martix.M31 - martix.M13) / s;
|
||||||
|
x = (martix.M12 + martix.M21) / s;
|
||||||
|
y = .25f * s;
|
||||||
|
z = (martix.M23 + martix.M32) / s;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float s = Math.Sqrt(1.0f + martix.M33 - martix.M11 - martix.M22) * 2f;
|
||||||
|
w = (martix.M12 - martix.M21) / s;
|
||||||
|
x = (martix.M31 + martix.M13) / s;
|
||||||
|
y = (martix.M23 + martix.M32) / s;
|
||||||
|
z = .25f * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new(x, y, z, w);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Checks if two <see cref="Quaternion"/>s are approximately equal within a specified epsilon range.
|
/// Checks if two <see cref="Quaternion"/>s are approximately equal within a specified epsilon range.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -333,13 +399,13 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
|
|||||||
/// Generates a hash code for the <see cref="Quaternion"/>.
|
/// Generates a hash code for the <see cref="Quaternion"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
|
/// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
|
||||||
public override int GetHashCode() => System.HashCode.Combine(W, X, Y, Z);
|
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z, W);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Converts the <see cref="Quaternion"/> to its string representation.
|
/// Converts the <see cref="Quaternion"/> to its string representation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
|
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
|
||||||
public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
|
public override string ToString() => $"{nameof(Quaternion)}({X}, {Y}, {Z}, {W})";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -393,7 +459,7 @@ public static class QuaternionExtensions
|
|||||||
public static float Dot(this Quaternion left, Quaternion right) => Quaternion.Dot(left, right);
|
public static float Dot(this Quaternion left, Quaternion right) => Quaternion.Dot(left, right);
|
||||||
|
|
||||||
/// <inheritdoc cref="Quaternion.ToRotationMatrix4x4(Quaternion, Quaternion)" />
|
/// <inheritdoc cref="Quaternion.ToRotationMatrix4x4(Quaternion, Quaternion)" />
|
||||||
public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(this Quaternion quaternion) => Quaternion.ToRotationMatrix4x4(quaternion);
|
public static Matrix4x4 ToRotationMatrix4x4(this Quaternion quaternion) => Quaternion.ToRotationMatrix4x4(quaternion);
|
||||||
|
|
||||||
/// <inheritdoc cref="Quaternion.FromAxisAngle(Vector3D, float)" />
|
/// <inheritdoc cref="Quaternion.FromAxisAngle(Vector3D, float)" />
|
||||||
public static Quaternion CreateRotation(this Vector3D axis, float angle) => Quaternion.FromAxisAngle(axis, angle);
|
public static Quaternion CreateRotation(this Vector3D axis, float angle) => Quaternion.FromAxisAngle(axis, angle);
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
|||||||
|
|
||||||
public Event<Shape2D> OnShapeUpdated { get; } = new();
|
public Event<Shape2D> OnShapeUpdated { get; } = new();
|
||||||
|
|
||||||
private List<Vector2D> _vertices = vertices;
|
private readonly List<Vector2D> _vertices = vertices;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the vertices of the <see cref="Shape2D"/>.
|
/// Gets the vertices of the <see cref="Shape2D"/>.
|
||||||
|
|||||||
@@ -82,11 +82,19 @@ public readonly struct Vector2D(float x, float y) : IEquatable<Vector2D>
|
|||||||
public static bool operator ==(Vector2D left, Vector2D right) => left.X == right.X && left.Y == right.Y;
|
public static bool operator ==(Vector2D left, Vector2D right) => left.X == right.X && left.Y == right.Y;
|
||||||
public static bool operator !=(Vector2D left, Vector2D right) => left.X != right.X || left.Y != right.Y;
|
public static bool operator !=(Vector2D left, Vector2D right) => left.X != right.X || left.Y != right.Y;
|
||||||
|
|
||||||
public static implicit operator System.Numerics.Vector2(Vector2D vector) => new(vector.X, vector.Y);
|
|
||||||
public static implicit operator Vector2D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y);
|
|
||||||
public static implicit operator Vector2D(Vector2DInt vector) => new(vector.X, vector.Y);
|
public static implicit operator Vector2D(Vector2DInt vector) => new(vector.X, vector.Y);
|
||||||
public static implicit operator Vector2D(Vector3D vector) => new(vector.X, vector.Y);
|
public static implicit operator Vector2D(Vector3DInt vector) => new(vector.X, vector.Y);
|
||||||
|
|
||||||
|
public static implicit operator System.Numerics.Vector2(Vector2D vector) => new(vector.X, vector.Y);
|
||||||
|
public static implicit operator System.Numerics.Vector3(Vector2D vector) => new(vector.X, vector.Y, 0f);
|
||||||
|
public static implicit operator System.Numerics.Vector4(Vector2D vector) => new(vector.X, vector.Y, 0f, 0f);
|
||||||
|
|
||||||
|
public static implicit operator Vector2D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y);
|
||||||
public static implicit operator Vector2D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y);
|
public static implicit operator Vector2D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y);
|
||||||
|
public static implicit operator Vector2D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y);
|
||||||
|
|
||||||
|
public static implicit operator Vector2D(Vector3D vector) => new(vector.X, vector.Y);
|
||||||
|
public static implicit operator Vector2D(Vector4D vector) => new(vector.X, vector.Y);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the length of the <see cref="Vector2D"/>.
|
/// Calculates the length of the <see cref="Vector2D"/>.
|
||||||
|
|||||||
@@ -74,9 +74,12 @@ public readonly struct Vector2DInt(int x, int y) : IEquatable<Vector2DInt>
|
|||||||
public static bool operator ==(Vector2DInt left, Vector2DInt right) => left.X == right.X && left.Y == right.Y;
|
public static bool operator ==(Vector2DInt left, Vector2DInt right) => left.X == right.X && left.Y == right.Y;
|
||||||
public static bool operator !=(Vector2DInt left, Vector2DInt right) => left.X != right.X || left.Y != right.Y;
|
public static bool operator !=(Vector2DInt left, Vector2DInt right) => left.X != right.X || left.Y != right.Y;
|
||||||
|
|
||||||
public static implicit operator Vector2DInt(Vector2D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt());
|
|
||||||
public static implicit operator Vector2DInt(Vector3DInt vector) => new(vector.X, vector.Y);
|
public static implicit operator Vector2DInt(Vector3DInt vector) => new(vector.X, vector.Y);
|
||||||
|
|
||||||
|
public static implicit operator Vector2DInt(Vector2D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt());
|
||||||
|
public static implicit operator Vector2DInt(Vector3D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt());
|
||||||
|
public static implicit operator Vector2DInt(Vector4D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt());
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the length of the <see cref="Vector2DInt"/>.
|
/// Calculates the length of the <see cref="Vector2DInt"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -92,11 +92,19 @@ public readonly struct Vector3D(float x, float y, float z) : IEquatable<Vector3D
|
|||||||
public static bool operator ==(Vector3D left, Vector3D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
|
public static bool operator ==(Vector3D left, Vector3D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
|
||||||
public static bool operator !=(Vector3D left, Vector3D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
|
public static bool operator !=(Vector3D left, Vector3D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
|
||||||
|
|
||||||
public static implicit operator System.Numerics.Vector3(Vector3D vector) => new(vector.X, vector.Y, vector.Z);
|
public static implicit operator Vector3D(Vector2DInt vector) => new(vector.X, vector.Y, 0f);
|
||||||
public static implicit operator Vector3D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z);
|
|
||||||
public static implicit operator Vector3D(Vector3DInt vector) => new(vector.X, vector.Y, vector.Z);
|
public static implicit operator Vector3D(Vector3DInt vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
public static implicit operator Vector3D(Vector2D vector) => new(vector.X, vector.Y, 0f);
|
|
||||||
|
public static implicit operator System.Numerics.Vector2(Vector3D vector) => new(vector.X, vector.Y);
|
||||||
|
public static implicit operator System.Numerics.Vector3(Vector3D vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
|
public static implicit operator System.Numerics.Vector4(Vector3D vector) => new(vector.X, vector.Y, vector.Z, 0f);
|
||||||
|
|
||||||
public static implicit operator Vector3D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f);
|
public static implicit operator Vector3D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f);
|
||||||
|
public static implicit operator Vector3D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
|
public static implicit operator Vector3D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
|
|
||||||
|
public static implicit operator Vector3D(Vector2D vector) => new(vector.X, vector.Y, 0f);
|
||||||
|
public static implicit operator Vector3D(Vector4D vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the length of the <see cref="Vector3D"/>.
|
/// Calculates the length of the <see cref="Vector3D"/>.
|
||||||
|
|||||||
@@ -84,9 +84,12 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
|
|||||||
public static bool operator ==(Vector3DInt left, Vector3DInt right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
|
public static bool operator ==(Vector3DInt left, Vector3DInt right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
|
||||||
public static bool operator !=(Vector3DInt left, Vector3DInt right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
|
public static bool operator !=(Vector3DInt left, Vector3DInt right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
|
||||||
|
|
||||||
public static implicit operator Vector3DInt(Vector3D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), vector.Z.RoundToInt());
|
|
||||||
public static implicit operator Vector3DInt(Vector2DInt vector) => new(vector.X, vector.Y, 0);
|
public static implicit operator Vector3DInt(Vector2DInt vector) => new(vector.X, vector.Y, 0);
|
||||||
|
|
||||||
|
public static implicit operator Vector3DInt(Vector2D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), 0);
|
||||||
|
public static implicit operator Vector3DInt(Vector3D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), vector.Z.RoundToInt());
|
||||||
|
public static implicit operator Vector3DInt(Vector4D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), vector.Z.RoundToInt());
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the length of the <see cref="Vector3DInt"/>.
|
/// Calculates the length of the <see cref="Vector3DInt"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -90,9 +90,20 @@ public readonly struct Vector4D(float x, float y, float z, float w) : IEquatable
|
|||||||
public static bool operator ==(Vector4D left, Vector4D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
|
public static bool operator ==(Vector4D left, Vector4D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
|
||||||
public static bool operator !=(Vector4D left, Vector4D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
|
public static bool operator !=(Vector4D left, Vector4D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
|
||||||
|
|
||||||
|
public static implicit operator Vector4D(Vector2DInt vector) => new(vector.X, vector.Y, 0f, 0f);
|
||||||
|
public static implicit operator Vector4D(Vector3DInt vector) => new(vector.X, vector.Y, vector.Z, 0f);
|
||||||
|
|
||||||
|
public static implicit operator System.Numerics.Vector2(Vector4D vector) => new(vector.X, vector.Y);
|
||||||
|
public static implicit operator System.Numerics.Vector3(Vector4D vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
public static implicit operator System.Numerics.Vector4(Vector4D vector) => new(vector.X, vector.Y, vector.Z, vector.W);
|
public static implicit operator System.Numerics.Vector4(Vector4D vector) => new(vector.X, vector.Y, vector.Z, vector.W);
|
||||||
|
|
||||||
|
public static implicit operator Vector4D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f, 0f);
|
||||||
|
public static implicit operator Vector4D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z, 0f);
|
||||||
public static implicit operator Vector4D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z, vector.W);
|
public static implicit operator Vector4D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z, vector.W);
|
||||||
|
|
||||||
|
public static implicit operator Vector4D(Vector2D vector) => new(vector.X, vector.Y, 0f, 0f);
|
||||||
|
public static implicit operator Vector4D(Vector3D vector) => new(vector.X, vector.Y, vector.Z, 0f);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the length of the <see cref="Vector4D"/>.
|
/// Calculates the length of the <see cref="Vector4D"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -1,39 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Engine.Core.Serialization;
|
|
||||||
|
|
||||||
public class EntityRegistry
|
|
||||||
{
|
|
||||||
public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
|
|
||||||
|
|
||||||
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
|
|
||||||
private readonly Dictionary<string, IEntity> registeredEntities = [];
|
|
||||||
public IReadOnlyDictionary<string, IEntity> RegisteredEntities => registeredEntities;
|
|
||||||
|
|
||||||
public void Add(IEntity entity)
|
|
||||||
{
|
|
||||||
if (registeredEntities.TryAdd(entity.Id, entity))
|
|
||||||
OnEntityRegistered?.Invoke(this, new(entity));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void QueueAssign(string id, Action<IEntity> setMethod)
|
|
||||||
{
|
|
||||||
assignCallbacks.TryAdd(id, null);
|
|
||||||
assignCallbacks[id] = assignCallbacks[id] + setMethod;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AssignAll()
|
|
||||||
{
|
|
||||||
foreach ((string id, Action<IEntity>? action) in assignCallbacks)
|
|
||||||
action?.Invoke(registeredEntities[id]);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
{
|
|
||||||
assignCallbacks.Clear();
|
|
||||||
registeredEntities.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public readonly record struct EntityRegisteredArguments(IEntity Entity);
|
|
||||||
}
|
|
||||||
@@ -4,15 +4,15 @@ namespace Engine.Core.Serialization;
|
|||||||
|
|
||||||
public interface ISerializer
|
public interface ISerializer
|
||||||
{
|
{
|
||||||
object Deserialize(string configuration);
|
object Deserialize(string content);
|
||||||
object Deserialize(string configuration, Type type);
|
object Deserialize(string content, Type type);
|
||||||
T Deserialize<T>(string configuration);
|
T Deserialize<T>(string content);
|
||||||
|
|
||||||
string Serialize(object instance);
|
string Serialize(object instance);
|
||||||
|
|
||||||
ProgressiveTask<object> DeserializeAsync(string configuration);
|
ProgressiveTask<object> DeserializeAsync(string content);
|
||||||
ProgressiveTask<object> DeserializeAsync(string configuration, Type type);
|
ProgressiveTask<object> DeserializeAsync(string content, Type type);
|
||||||
ProgressiveTask<T> DeserializeAsync<T>(string configuration);
|
ProgressiveTask<T> DeserializeAsync<T>(string content);
|
||||||
|
|
||||||
ProgressiveTask<string> SerializeAsync(object instance);
|
ProgressiveTask<string> SerializeAsync(object instance);
|
||||||
}
|
}
|
||||||
|
|||||||
39
Engine.Core/Serialization/IdentifiableRegistry.cs
Normal file
39
Engine.Core/Serialization/IdentifiableRegistry.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Engine.Core.Serialization;
|
||||||
|
|
||||||
|
public class IdentifiableRegistry
|
||||||
|
{
|
||||||
|
public Event<IdentifiableRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
|
||||||
|
|
||||||
|
private readonly Dictionary<string, Action<IIdentifiable>?> assignCallbacks = [];
|
||||||
|
private readonly Dictionary<string, IIdentifiable> registeredEntities = [];
|
||||||
|
public IReadOnlyDictionary<string, IIdentifiable> RegisteredEntities => registeredEntities;
|
||||||
|
|
||||||
|
public void Add(IIdentifiable identifiable)
|
||||||
|
{
|
||||||
|
if (registeredEntities.TryAdd(identifiable.Id, identifiable))
|
||||||
|
OnEntityRegistered?.Invoke(this, new(identifiable));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QueueAssign(string id, Action<IIdentifiable> setMethod)
|
||||||
|
{
|
||||||
|
assignCallbacks.TryAdd(id, null);
|
||||||
|
assignCallbacks[id] = assignCallbacks[id] + setMethod;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AssignAll()
|
||||||
|
{
|
||||||
|
foreach ((string id, Action<IIdentifiable>? action) in assignCallbacks)
|
||||||
|
action?.Invoke(registeredEntities[id]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
assignCallbacks.Clear();
|
||||||
|
registeredEntities.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly record struct EntityRegisteredArguments(IIdentifiable Entity);
|
||||||
|
}
|
||||||
@@ -43,8 +43,8 @@ public class SerializedClass
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
object? value = privatePropertyInfo.GetValue(@class);
|
object? value = privatePropertyInfo.GetValue(@class);
|
||||||
if (value is IEntity entity)
|
if (value is IIdentifiable identifiable)
|
||||||
Private.Add(privatePropertyInfo.Name, entity.Id);
|
Private.Add(privatePropertyInfo.Name, identifiable.Id);
|
||||||
else
|
else
|
||||||
Private.Add(privatePropertyInfo.Name, value);
|
Private.Add(privatePropertyInfo.Name, value);
|
||||||
}
|
}
|
||||||
@@ -61,8 +61,8 @@ public class SerializedClass
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
object? value = publicPropertyInfo.GetValue(@class);
|
object? value = publicPropertyInfo.GetValue(@class);
|
||||||
if (value is IEntity entity)
|
if (value is IIdentifiable identifiable)
|
||||||
Public.Add(publicPropertyInfo.Name, entity.Id);
|
Public.Add(publicPropertyInfo.Name, identifiable.Id);
|
||||||
else
|
else
|
||||||
Public.Add(publicPropertyInfo.Name, value);
|
Public.Add(publicPropertyInfo.Name, value);
|
||||||
}
|
}
|
||||||
@@ -76,8 +76,8 @@ public class SerializedClass
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
object? value = privateFieldInfo.GetValue(@class);
|
object? value = privateFieldInfo.GetValue(@class);
|
||||||
if (value is IEntity entity)
|
if (value is IIdentifiable identifiable)
|
||||||
Private.Add(privateFieldInfo.Name, entity.Id);
|
Private.Add(privateFieldInfo.Name, identifiable.Id);
|
||||||
else
|
else
|
||||||
Private.Add(privateFieldInfo.Name, value);
|
Private.Add(privateFieldInfo.Name, value);
|
||||||
}
|
}
|
||||||
@@ -91,8 +91,8 @@ public class SerializedClass
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
object? value = publicFieldInfo.GetValue(@class);
|
object? value = publicFieldInfo.GetValue(@class);
|
||||||
if (value is IEntity entity)
|
if (value is IIdentifiable identifiable)
|
||||||
Public.Add(publicFieldInfo.Name, entity.Id);
|
Public.Add(publicFieldInfo.Name, identifiable.Id);
|
||||||
else
|
else
|
||||||
Public.Add(publicFieldInfo.Name, value);
|
Public.Add(publicFieldInfo.Name, value);
|
||||||
}
|
}
|
||||||
@@ -112,36 +112,36 @@ public class SerializedClass
|
|||||||
return instance;
|
return instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
public object CreateInstance(EntityRegistry? entityRegistry)
|
public object CreateInstance(IdentifiableRegistry? identifiableRegistry)
|
||||||
{
|
{
|
||||||
if (entityRegistry is null)
|
if (identifiableRegistry is null)
|
||||||
return CreateInstance();
|
return CreateInstance();
|
||||||
|
|
||||||
Type type = TypeFactory.GetType(Type);
|
Type type = TypeFactory.GetType(Type);
|
||||||
object instance = TypeFactory.Get(type);
|
object instance = TypeFactory.Get(type);
|
||||||
|
|
||||||
foreach ((string key, object? value) in Private)
|
foreach ((string key, object? value) in Private)
|
||||||
AssignVariable(key, type, instance, value, PRIVATE_BINDING_FLAGS, entityRegistry);
|
AssignVariable(key, type, instance, value, PRIVATE_BINDING_FLAGS, identifiableRegistry);
|
||||||
|
|
||||||
foreach ((string key, object? value) in Public)
|
foreach ((string key, object? value) in Public)
|
||||||
AssignVariable(key, type, instance, value, PUBLIC_BINDING_FLAGS, entityRegistry);
|
AssignVariable(key, type, instance, value, PUBLIC_BINDING_FLAGS, identifiableRegistry);
|
||||||
|
|
||||||
return instance;
|
return instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AssignVariable(string key, Type type, object instance, object? value, BindingFlags bindingFlags, EntityRegistry entityRegistry)
|
private static void AssignVariable(string key, Type type, object instance, object? value, BindingFlags bindingFlags, IdentifiableRegistry identifiableRegistry)
|
||||||
{
|
{
|
||||||
if (type.GetField(key, bindingFlags) is FieldInfo fieldInfo)
|
if (type.GetField(key, bindingFlags) is FieldInfo fieldInfo)
|
||||||
{
|
{
|
||||||
if (typeof(IEntity).IsAssignableFrom(fieldInfo.FieldType))
|
if (typeof(IIdentifiable).IsAssignableFrom(fieldInfo.FieldType))
|
||||||
entityRegistry.QueueAssign(value?.ToString() ?? "", (entity) => fieldInfo.SetValue(instance, entity));
|
identifiableRegistry.QueueAssign(value?.ToString() ?? "", (entity) => fieldInfo.SetValue(instance, entity));
|
||||||
else
|
else
|
||||||
fieldInfo.SetValue(instance, value);
|
fieldInfo.SetValue(instance, value);
|
||||||
}
|
}
|
||||||
else if (type.GetProperty(key, bindingFlags) is PropertyInfo propertyInfo)
|
else if (type.GetProperty(key, bindingFlags) is PropertyInfo propertyInfo)
|
||||||
{
|
{
|
||||||
if (typeof(IEntity).IsAssignableFrom(propertyInfo.PropertyType))
|
if (typeof(IIdentifiable).IsAssignableFrom(propertyInfo.PropertyType))
|
||||||
entityRegistry.QueueAssign(value?.ToString() ?? "", (entity) => propertyInfo.SetValue(instance, entity));
|
identifiableRegistry.QueueAssign(value?.ToString() ?? "", (entity) => propertyInfo.SetValue(instance, entity));
|
||||||
else
|
else
|
||||||
propertyInfo.SetValue(instance, value);
|
propertyInfo.SetValue(instance, value);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,32 +6,29 @@ public class StateEnable : IStateEnable
|
|||||||
public Event<IHasEntity> OnEntityAssigned { get; } = new();
|
public Event<IHasEntity> OnEntityAssigned { get; } = new();
|
||||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||||
|
|
||||||
private bool _enabled = true;
|
public IEntity Entity { get; private set; } = null!;
|
||||||
private IEntity _entity = null!;
|
|
||||||
|
|
||||||
public IEntity Entity => _entity;
|
|
||||||
|
|
||||||
public bool Enabled
|
public bool Enabled
|
||||||
{
|
{
|
||||||
get => _enabled;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == _enabled)
|
if (value == field)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
bool previousState = _enabled;
|
bool previousState = field;
|
||||||
_enabled = value;
|
field = value;
|
||||||
OnEnabledChanged?.Invoke(this, new(previousState));
|
OnEnabledChanged?.Invoke(this, new(previousState));
|
||||||
}
|
}
|
||||||
}
|
} = true;
|
||||||
|
|
||||||
protected virtual void OnAssign(IEntity entity) { }
|
protected virtual void OnAssign(IEntity entity) { }
|
||||||
public bool Assign(IEntity entity)
|
public bool Assign(IEntity entity)
|
||||||
{
|
{
|
||||||
if (_entity is not null && _entity.IsInitialized)
|
if (Entity is not null && Entity.IsInitialized)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_entity = entity;
|
Entity = entity;
|
||||||
OnAssign(entity);
|
OnAssign(entity);
|
||||||
OnEntityAssigned?.Invoke(this);
|
OnEntityAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
@@ -39,10 +36,10 @@ public class StateEnable : IStateEnable
|
|||||||
|
|
||||||
public bool Unassign()
|
public bool Unassign()
|
||||||
{
|
{
|
||||||
if (_entity is null)
|
if (Entity is null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_entity = null!;
|
Entity = null!;
|
||||||
OnUnassigned?.Invoke(this);
|
OnUnassigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,64 +11,54 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent
|
|||||||
private readonly ActiveBehaviourCollectorOrdered<int, IEnterUniverse> enterUniverses = new(GetPriority(), SortByAscendingPriority());
|
private readonly ActiveBehaviourCollectorOrdered<int, IEnterUniverse> enterUniverses = new(GetPriority(), SortByAscendingPriority());
|
||||||
private readonly ActiveBehaviourCollectorOrdered<int, IExitUniverse> exitUniverses = new(GetPriority(), SortByAscendingPriority());
|
private readonly ActiveBehaviourCollectorOrdered<int, IExitUniverse> exitUniverses = new(GetPriority(), SortByAscendingPriority());
|
||||||
|
|
||||||
private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
|
private bool isInitialCollectionDone = false;
|
||||||
private readonly List<IExitUniverse> toCallExitUniverses = new(32);
|
private readonly FastListOrdered<int, IEnterUniverse> toCallEnterUniverses = new(GetPriority(), SortByAscendingPriority());
|
||||||
|
|
||||||
protected override void OnEnteredUniverse(IUniverse universe)
|
protected override void OnEnteredUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
|
exitUniverses.Assign(universe);
|
||||||
|
|
||||||
|
// FIXME: the isInitialCollectionDone is for the sole reason of some behaviours
|
||||||
|
// adding more behaviours during entrance calls and the internal workings of
|
||||||
|
// behaviour collector not being able to tell which behaviour was already called
|
||||||
|
// (because it just runs a for loop with the behaviour count, and priority ordering doesn't help as well)
|
||||||
|
// so it sometimes double processes or misses behaviours. A more elegant way of
|
||||||
|
// handling this would be nice but for now it works good enough.
|
||||||
|
//
|
||||||
|
// SIDE NOTE: This same issue has the potential to occur on exitUniverses as well, but I've yet to run
|
||||||
|
// into an instance of it actually happening so... I'm not gonna touch it until the edge case happens.
|
||||||
|
isInitialCollectionDone = false;
|
||||||
enterUniverses.Assign(universe);
|
enterUniverses.Assign(universe);
|
||||||
|
isInitialCollectionDone = true;
|
||||||
|
|
||||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
for (int i = toCallEnterUniverses.Count - 1; i >= 0; i--)
|
||||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
toCallEnterUniverses[i].EnterUniverse(universe);
|
||||||
|
toCallEnterUniverses.Clear();
|
||||||
universe.OnUniverseObjectRegistered.AddListener(OnUniverseObjectRegistered);
|
|
||||||
universe.OnUniverseObjectUnRegistered.AddListener(OnUniverseObjectUnRegistered);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnExitedUniverse(IUniverse universe)
|
protected override void OnExitedUniverse(IUniverse universe)
|
||||||
{
|
{
|
||||||
enterUniverses.Unassign();
|
enterUniverses.Unassign();
|
||||||
|
exitUniverses.Unassign();
|
||||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
|
||||||
OnUniverseObjectUnRegistered(universe, new(universeObject));
|
|
||||||
|
|
||||||
universe.OnUniverseObjectRegistered.RemoveListener(OnUniverseObjectRegistered);
|
|
||||||
universe.OnUniverseObjectUnRegistered.RemoveListener(OnUniverseObjectUnRegistered);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnUniverseObjectUnRegistered(IUniverse sender, IUniverse.UniverseObjectUnRegisteredArguments args)
|
|
||||||
{
|
|
||||||
for (int i = toCallExitUniverses.Count - 1; i >= 0; i--)
|
|
||||||
{
|
|
||||||
IExitUniverse exitUniverse = toCallExitUniverses[i];
|
|
||||||
toCallExitUniverses.RemoveAt(i);
|
|
||||||
exitUniverse.ExitUniverse(Universe);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnUniverseObjectRegistered(IUniverse sender, IUniverse.UniverseObjectRegisteredArguments args)
|
|
||||||
{
|
|
||||||
for (int i = toCallEnterUniverses.Count - 1; i >= 0; i--)
|
|
||||||
{
|
|
||||||
IEnterUniverse enterUniverse = toCallEnterUniverses[i];
|
|
||||||
toCallEnterUniverses.RemoveAt(i);
|
|
||||||
enterUniverse.EnterUniverse(Universe);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnterUniverseCollected(IBehaviourCollector<IEnterUniverse> sender, IBehaviourCollector<IEnterUniverse>.BehaviourCollectedArguments args)
|
private void OnEnterUniverseCollected(IBehaviourCollector<IEnterUniverse> sender, IBehaviourCollector<IEnterUniverse>.BehaviourCollectedArguments args)
|
||||||
|
{
|
||||||
|
if (!isInitialCollectionDone)
|
||||||
{
|
{
|
||||||
toCallEnterUniverses.Add(args.BehaviourCollected);
|
toCallEnterUniverses.Add(args.BehaviourCollected);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnExitUniverseCollected(IBehaviourCollector<IExitUniverse> sender, IBehaviourCollector<IExitUniverse>.BehaviourCollectedArguments args)
|
args.BehaviourCollected.EnterUniverse(Universe);
|
||||||
{
|
|
||||||
toCallExitUniverses.Add(args.BehaviourCollected);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnExitUniverseRemoved(IBehaviourCollector<IExitUniverse> sender, IBehaviourCollector<IExitUniverse>.BehaviourRemovedArguments args)
|
||||||
|
=> args.BehaviourRemoved.ExitUniverse(Universe);
|
||||||
|
|
||||||
public UniverseEntranceManager()
|
public UniverseEntranceManager()
|
||||||
{
|
{
|
||||||
enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected);
|
enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected);
|
||||||
exitUniverses.OnCollected.AddListener(OnExitUniverseCollected);
|
exitUniverses.OnRemoved.AddListener(OnExitUniverseRemoved);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -44,6 +44,17 @@ public class UpdateManager : Behaviour, IEnterUniverse, IExitUniverse
|
|||||||
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
|
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Call the <see cref="IFirstFrameUpdate"/> early if it's in queue to be called by this the <see cref="UpdateManager"/>.
|
||||||
|
/// It will not be called in the next natural cycle.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="instance">The instance that will be called now rather than later.</param>
|
||||||
|
public void CallFirstActiveFrameImmediately(IFirstFrameUpdate instance)
|
||||||
|
{
|
||||||
|
if (toCallFirstFrameUpdates.Remove(instance))
|
||||||
|
instance.FirstActiveFrame();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnFirstUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
private void OnFirstUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||||
{
|
{
|
||||||
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
||||||
|
|||||||
35
Engine.Core/Systems/Yields/WaitForTaskYield.cs
Normal file
35
Engine.Core/Systems/Yields/WaitForTaskYield.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
using static Engine.Core.WaitForTaskYield;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
public class WaitForTaskYield(Task task, TaskCompletionStatus completionStatus = TaskCompletionStatus.Either) : ICoroutineYield
|
||||||
|
{
|
||||||
|
public bool Yield()
|
||||||
|
{
|
||||||
|
switch (completionStatus)
|
||||||
|
{
|
||||||
|
case TaskCompletionStatus.Successful:
|
||||||
|
if (task.IsCanceled)
|
||||||
|
throw new("Task has been canceled.");
|
||||||
|
if (task.IsFaulted)
|
||||||
|
throw new("Task has faulted.");
|
||||||
|
return task.IsCompletedSuccessfully;
|
||||||
|
|
||||||
|
case TaskCompletionStatus.Failed:
|
||||||
|
if (task.IsCompletedSuccessfully)
|
||||||
|
throw new("Task was completed successfully.");
|
||||||
|
return task.IsFaulted;
|
||||||
|
}
|
||||||
|
|
||||||
|
return task.IsCompleted;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TaskCompletionStatus
|
||||||
|
{
|
||||||
|
Either,
|
||||||
|
Successful,
|
||||||
|
Failed
|
||||||
|
}
|
||||||
|
}
|
||||||
14
Engine.Core/Systems/Yields/WaitForTimeYield.cs
Normal file
14
Engine.Core/Systems/Yields/WaitForTimeYield.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
public class WaitForTimeYield(float seconds = 0f, float milliseconds = 0f, float minutes = 0f, float hours = 0f) : ICoroutineYield
|
||||||
|
{
|
||||||
|
private readonly DateTime triggerTime = DateTime.UtcNow
|
||||||
|
.AddHours(hours)
|
||||||
|
.AddMinutes(minutes)
|
||||||
|
.AddSeconds(seconds)
|
||||||
|
.AddMilliseconds(milliseconds);
|
||||||
|
|
||||||
|
public bool Yield() => DateTime.UtcNow < triggerTime;
|
||||||
|
}
|
||||||
10
Engine.Core/Systems/Yields/WaitUntilYield.cs
Normal file
10
Engine.Core/Systems/Yields/WaitUntilYield.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Engine.Core;
|
||||||
|
|
||||||
|
public class WaitUntilYield(Func<bool> condition) : ICoroutineYield
|
||||||
|
{
|
||||||
|
private readonly Func<bool> condition = condition;
|
||||||
|
|
||||||
|
public bool Yield() => !condition.Invoke();
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@ using System;
|
|||||||
|
|
||||||
namespace Engine.Core;
|
namespace Engine.Core;
|
||||||
|
|
||||||
public class CoroutineYield(Func<bool> condition) : ICoroutineYield
|
public class WaitWhileYield(Func<bool> condition) : ICoroutineYield
|
||||||
{
|
{
|
||||||
private readonly Func<bool> condition = condition;
|
private readonly Func<bool> condition = condition;
|
||||||
|
|
||||||
@@ -23,7 +23,6 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
|
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
|
||||||
|
|
||||||
private readonly FastList<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
private readonly FastList<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
||||||
private float _timeScale = 1f;
|
|
||||||
|
|
||||||
public Universe()
|
public Universe()
|
||||||
{
|
{
|
||||||
@@ -31,24 +30,24 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
|
delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
|
public IUniverseObject Root { get; private set; } = Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Root");
|
||||||
|
|
||||||
public UniverseTime Time { get; private set; } = new();
|
public UniverseTime Time { get; private set; } = new();
|
||||||
public UniverseTime UnscaledTime { get; private set; } = new();
|
public UniverseTime UnscaledTime { get; private set; } = new();
|
||||||
public float TimeScale
|
public float TimeScale
|
||||||
{
|
{
|
||||||
get => _timeScale;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
value = value.Max(0f);
|
value = value.Max(0f);
|
||||||
if (value == _timeScale)
|
if (value == field)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float previousTimeScale = _timeScale;
|
float previousTimeScale = field;
|
||||||
_timeScale = value;
|
field = value;
|
||||||
OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
|
OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
|
||||||
}
|
}
|
||||||
}
|
} = 1f;
|
||||||
|
|
||||||
public void Register(IUniverseObject universeObject)
|
public void Register(IUniverseObject universeObject)
|
||||||
{
|
{
|
||||||
@@ -63,14 +62,17 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
if (!universeObject.Initialize())
|
if (!universeObject.Initialize())
|
||||||
throw new Exception($"{universeObject.Name} can't be initialized");
|
throw new Exception($"{universeObject.Name} can't be initialized");
|
||||||
|
|
||||||
for (int i = 0; i < universeObject.Children.Count; i++)
|
if (universeObject.Parent == null)
|
||||||
Register(universeObject.Children[i]);
|
universeObject.Parent = Root;
|
||||||
|
|
||||||
_universeObjects.Add(universeObject);
|
_universeObjects.Add(universeObject);
|
||||||
|
|
||||||
if (!universeObject.EnterUniverse(this))
|
if (!universeObject.EnterUniverse(this))
|
||||||
throw new Exception($"{universeObject.Name} can't enter the universe");
|
throw new Exception($"{universeObject.Name} can't enter the universe");
|
||||||
|
|
||||||
|
for (int i = 0; i < universeObject.Children.Count; i++)
|
||||||
|
Register(universeObject.Children[i]);
|
||||||
|
|
||||||
OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
|
OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -113,15 +115,15 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
|
|
||||||
protected override void InitializeInternal()
|
protected override void InitializeInternal()
|
||||||
{
|
{
|
||||||
foreach (IUniverseObject universeObject in UniverseObjects)
|
foreach (IUniverseObject universeObject in _universeObjects)
|
||||||
universeObject.Initialize();
|
universeObject.Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void FinalizeInternal()
|
protected override void FinalizeInternal()
|
||||||
{
|
{
|
||||||
base.FinalizeInternal();
|
base.FinalizeInternal();
|
||||||
for (int i = UniverseObjects.Count - 1; i >= 0; i--)
|
for (int i = _universeObjects.Count - 1; i >= 0; i--)
|
||||||
Remove(UniverseObjects[i]);
|
Remove(_universeObjects[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(UniverseTime engineTime)
|
public void Update(UniverseTime engineTime)
|
||||||
@@ -158,6 +160,6 @@ public class Universe : BaseEntity, IUniverse
|
|||||||
Remove(universeObject);
|
Remove(universeObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator<IUniverseObject> GetEnumerator() => _universeObjects.GetEnumerator();
|
public IEnumerator<IUniverseObject> GetEnumerator() => Root.TraverseChildren();
|
||||||
IEnumerator IEnumerable.GetEnumerator() => _universeObjects.GetEnumerator();
|
IEnumerator IEnumerable.GetEnumerator() => Root.TraverseChildren();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,41 +15,37 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
||||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
||||||
|
|
||||||
private string _name = nameof(UniverseObject);
|
|
||||||
private IUniverse _universe = null!;
|
|
||||||
private IBehaviourController _behaviourController = null!;
|
|
||||||
private bool _isActive = false;
|
|
||||||
private readonly FastList<IUniverseObject> _children = [];
|
private readonly FastList<IUniverseObject> _children = [];
|
||||||
private IUniverseObject? _parent = null;
|
|
||||||
|
public IBehaviourController BehaviourController { get; private set; } = null!;
|
||||||
|
public IUniverse Universe { get; private set; } = null!;
|
||||||
|
public bool IsActive { get; private set; } = false;
|
||||||
|
|
||||||
public IReadOnlyList<IUniverseObject> Children => _children;
|
public IReadOnlyList<IUniverseObject> Children => _children;
|
||||||
public IBehaviourController BehaviourController => _behaviourController;
|
public bool IsInUniverse => Universe is not null;
|
||||||
public IUniverse Universe => _universe;
|
|
||||||
public bool IsInUniverse => _universe is not null;
|
|
||||||
public bool IsActive => _isActive;
|
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get => _name;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == _name) return;
|
if (value == field) return;
|
||||||
|
|
||||||
string previousName = _name;
|
string previousName = field;
|
||||||
_name = value;
|
field = value;
|
||||||
OnNameChanged?.Invoke(this, new(previousName));
|
OnNameChanged?.Invoke(this, new(previousName));
|
||||||
}
|
}
|
||||||
}
|
} = nameof(UniverseObject);
|
||||||
|
|
||||||
public IUniverseObject? Parent
|
public IUniverseObject? Parent
|
||||||
{
|
{
|
||||||
get => _parent;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == this)
|
if (value == this)
|
||||||
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
|
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
|
||||||
|
|
||||||
if (_parent == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
IUniverseObject? previousParent = Parent;
|
IUniverseObject? previousParent = Parent;
|
||||||
@@ -59,7 +55,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
|
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
_parent = value;
|
field = value;
|
||||||
|
|
||||||
if (value is not null)
|
if (value is not null)
|
||||||
{
|
{
|
||||||
@@ -73,7 +69,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
UpdateActive();
|
UpdateActive();
|
||||||
OnParentChanged?.Invoke(this, new(previousParent, value));
|
OnParentChanged?.Invoke(this, new(previousParent, value));
|
||||||
}
|
}
|
||||||
}
|
} = null;
|
||||||
|
|
||||||
protected virtual void OnEnteringUniverse(IUniverse universe) { }
|
protected virtual void OnEnteringUniverse(IUniverse universe) { }
|
||||||
bool IUniverseObject.EnterUniverse(IUniverse universe)
|
bool IUniverseObject.EnterUniverse(IUniverse universe)
|
||||||
@@ -81,7 +77,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
if (IsInUniverse)
|
if (IsInUniverse)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_universe = universe;
|
Universe = universe;
|
||||||
UpdateActive();
|
UpdateActive();
|
||||||
OnEnteringUniverse(universe);
|
OnEnteringUniverse(universe);
|
||||||
OnEnteredUniverse?.Invoke(this, new(universe));
|
OnEnteredUniverse?.Invoke(this, new(universe));
|
||||||
@@ -91,11 +87,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
protected virtual void OnExitingUniverse(IUniverse universe) { }
|
protected virtual void OnExitingUniverse(IUniverse universe) { }
|
||||||
bool IUniverseObject.ExitUniverse()
|
bool IUniverseObject.ExitUniverse()
|
||||||
{
|
{
|
||||||
if (!IsInUniverse || _universe is not IUniverse universe)
|
if (!IsInUniverse || Universe is not IUniverse universe)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
OnExitingUniverse(universe);
|
OnExitingUniverse(universe);
|
||||||
_universe = null!;
|
Universe = null!;
|
||||||
OnExitedUniverse?.Invoke(this, new(universe));
|
OnExitedUniverse?.Invoke(this, new(universe));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -125,7 +121,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
if (IsInitialized)
|
if (IsInitialized)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_behaviourController = behaviourController;
|
BehaviourController = behaviourController;
|
||||||
OnAssign(behaviourController);
|
OnAssign(behaviourController);
|
||||||
OnBehaviourControllerAssigned?.Invoke(this);
|
OnBehaviourControllerAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
@@ -145,7 +141,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
private void UpdateActive()
|
private void UpdateActive()
|
||||||
{
|
{
|
||||||
bool previousActive = IsActive;
|
bool previousActive = IsActive;
|
||||||
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
IsActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
||||||
|
|
||||||
if (previousActive != IsActive)
|
if (previousActive != IsActive)
|
||||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||||
@@ -160,12 +156,12 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
protected override void InitializeInternal()
|
protected override void InitializeInternal()
|
||||||
{
|
{
|
||||||
base.InitializeInternal();
|
base.InitializeInternal();
|
||||||
_behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
|
BehaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
|
||||||
_behaviourController.Initialize();
|
BehaviourController.Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
public UniverseObject()
|
public UniverseObject()
|
||||||
{
|
{
|
||||||
_name = GetType().Name;
|
Name = GetType().Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine.Systems.Network</RootNamespace>
|
<RootNamespace>Engine.Systems.Network</RootNamespace>
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace Engine.Systems.Network;
|
|||||||
public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
|
public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
|
||||||
{
|
{
|
||||||
private readonly NetDataWriter netDataWriter = new();
|
private readonly NetDataWriter netDataWriter = new();
|
||||||
|
private readonly NetDataWriter netDataWriterEncrypted = new();
|
||||||
|
|
||||||
private CancellationTokenSource? cancellationTokenSource = null;
|
private CancellationTokenSource? cancellationTokenSource = null;
|
||||||
|
|
||||||
@@ -42,7 +43,20 @@ public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicator
|
|||||||
public INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
|
public INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
|
||||||
{
|
{
|
||||||
netDataWriter.Reset();
|
netDataWriter.Reset();
|
||||||
|
netDataWriterEncrypted.Reset();
|
||||||
|
|
||||||
|
if (packet is INetworkPacketEncrypted)
|
||||||
|
{
|
||||||
|
netPacketProcessor.Write(netDataWriterEncrypted, packet);
|
||||||
|
byte[] encryptedData = cryptor.Encrypt(netDataWriterEncrypted.CopyData());
|
||||||
|
netDataWriter.Put(true);
|
||||||
|
netDataWriter.PutBytesWithLength(encryptedData);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
netDataWriter.Put(false);
|
||||||
netPacketProcessor.Write(netDataWriter, packet);
|
netPacketProcessor.Write(netDataWriter, packet);
|
||||||
|
}
|
||||||
|
|
||||||
switch (packetDelivery)
|
switch (packetDelivery)
|
||||||
{
|
{
|
||||||
@@ -78,8 +92,9 @@ public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicator
|
|||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
Manager.PollEvents();
|
|
||||||
Thread.Sleep(1);
|
Thread.Sleep(1);
|
||||||
|
try { Manager.PollEvents(); }
|
||||||
|
catch (Exception e) { logger?.LogException(this, e, force: true); }
|
||||||
}
|
}
|
||||||
}, cancellationToken);
|
}, cancellationToken);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ namespace Engine.Systems.Network;
|
|||||||
public abstract class LiteNetLibCommunicatorBase : Behaviour, IEnterUniverse, IExitUniverse, INetworkCommunicator
|
public abstract class LiteNetLibCommunicatorBase : Behaviour, IEnterUniverse, IExitUniverse, INetworkCommunicator
|
||||||
{
|
{
|
||||||
protected readonly NetPacketProcessor netPacketProcessor = new();
|
protected readonly NetPacketProcessor netPacketProcessor = new();
|
||||||
|
protected readonly PacketCryptor cryptor = new("At4ywW9PGoWH3g==", "NmpMFTvd3pvUbA=="); // TODO implement public key exchange
|
||||||
|
|
||||||
private readonly Dictionary<Type, Event<IConnection, object>> listeners = [];
|
private readonly Dictionary<Type, Event<IConnection, object>> listeners = [];
|
||||||
private readonly Dictionary<string, IConnection> _connections = [];
|
private readonly Dictionary<string, IConnection> _connections = [];
|
||||||
@@ -54,7 +55,20 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, IEnterUniverse, IE
|
|||||||
|
|
||||||
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
|
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
|
||||||
{
|
{
|
||||||
try { netPacketProcessor.ReadAllPackets(reader, peer); }
|
try
|
||||||
|
{
|
||||||
|
bool isEncrypted = reader.GetBool();
|
||||||
|
if (isEncrypted) // TODO performance improvements
|
||||||
|
{
|
||||||
|
byte[] encryptedData = reader.GetBytesWithLength();
|
||||||
|
byte[] decryptedData = cryptor.Decrypt(encryptedData);
|
||||||
|
NetDataReader innerReader = new(decryptedData);
|
||||||
|
netPacketProcessor.ReadAllPackets(innerReader, peer);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
netPacketProcessor.ReadAllPackets(reader, peer);
|
||||||
|
}
|
||||||
catch (Exception exception) { logger?.LogException(this, exception, force: true); }
|
catch (Exception exception) { logger?.LogException(this, exception, force: true); }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -164,6 +178,7 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, IEnterUniverse, IE
|
|||||||
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(Vector3DIntNetPacker.Write, Vector3DIntNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(Vector3DIntNetPacker.Write, Vector3DIntNetPacker.Read);
|
||||||
netPacketProcessor.RegisterNestedType(Vector4DNetPacker.Write, Vector4DNetPacker.Read);
|
netPacketProcessor.RegisterNestedType(Vector4DNetPacker.Write, Vector4DNetPacker.Read);
|
||||||
|
netPacketProcessor.RegisterNestedType(Matrix4x4NetPacker.Write, Matrix4x4NetPacker.Read);
|
||||||
}
|
}
|
||||||
|
|
||||||
public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
|
public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
|
||||||
|
|||||||
@@ -6,13 +6,14 @@ using Engine.Core.Debug;
|
|||||||
|
|
||||||
namespace Engine.Systems.Network;
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer
|
public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer, IPostUpdate
|
||||||
{
|
{
|
||||||
public string Password { get; private set; } = string.Empty;
|
public string Password { get; private set; } = string.Empty;
|
||||||
public int MaxConnectionCount { get; private set; } = 2;
|
public int MaxConnectionCount { get; private set; } = 2;
|
||||||
public int Port { get; private set; } = 8888;
|
public int Port { get; private set; } = 8888;
|
||||||
|
|
||||||
private readonly NetDataWriter netDataWriter = new();
|
private readonly NetDataWriter netDataWriter = new();
|
||||||
|
private readonly NetDataWriter netDataWriterEncrypted = new();
|
||||||
|
|
||||||
public LiteNetLibServer() : this(8888, 2) { }
|
public LiteNetLibServer() : this(8888, 2) { }
|
||||||
public LiteNetLibServer(int port, int maxConnectionCount) : base()
|
public LiteNetLibServer(int port, int maxConnectionCount) : base()
|
||||||
@@ -52,12 +53,11 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
|
|||||||
|
|
||||||
public INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery) where T : class, new()
|
public INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery) where T : class, new()
|
||||||
{
|
{
|
||||||
netDataWriter.Reset();
|
if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.ToString().CompareTo(connection.Id) == 0) is not NetPeer netPeer)
|
||||||
netPacketProcessor.Write(netDataWriter, packet);
|
|
||||||
|
|
||||||
if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.CompareTo(connection.Id) == 0) is not NetPeer netPeer)
|
|
||||||
throw new($"Peer {connection} couldn't be found.");
|
throw new($"Peer {connection} couldn't be found.");
|
||||||
|
|
||||||
|
WritePacket(packet);
|
||||||
|
|
||||||
switch (packetDelivery)
|
switch (packetDelivery)
|
||||||
{
|
{
|
||||||
case PacketDelivery.ReliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
case PacketDelivery.ReliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
|
||||||
@@ -72,8 +72,7 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
|
|||||||
|
|
||||||
public INetworkCommunicatorServer SendToAll<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
|
public INetworkCommunicatorServer SendToAll<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
|
||||||
{
|
{
|
||||||
netDataWriter.Reset();
|
WritePacket(packet);
|
||||||
netPacketProcessor.Write(netDataWriter, packet);
|
|
||||||
|
|
||||||
switch (packetDelivery)
|
switch (packetDelivery)
|
||||||
{
|
{
|
||||||
@@ -86,17 +85,27 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PollEvents(IUniverse sender, IUniverse.UpdateArguments args) => Manager.PollEvents();
|
private void WritePacket<T>(T packet) where T : class, new()
|
||||||
|
|
||||||
public override void EnterUniverse(IUniverse universe)
|
|
||||||
{
|
{
|
||||||
base.EnterUniverse(universe);
|
netDataWriter.Reset();
|
||||||
universe.OnPostUpdate.AddListener(PollEvents);
|
netDataWriterEncrypted.Reset();
|
||||||
|
|
||||||
|
if (packet is INetworkPacketEncrypted)
|
||||||
|
{
|
||||||
|
netPacketProcessor.Write(netDataWriterEncrypted, packet);
|
||||||
|
byte[] encryptedData = cryptor.Encrypt(netDataWriterEncrypted.CopyData());
|
||||||
|
netDataWriter.Put(true);
|
||||||
|
netDataWriter.PutBytesWithLength(encryptedData);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
netDataWriter.Put(false);
|
||||||
|
netPacketProcessor.Write(netDataWriter, packet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ExitUniverse(IUniverse universe)
|
public void PostUpdate()
|
||||||
{
|
{
|
||||||
base.ExitUniverse(universe);
|
Manager.PollEvents();
|
||||||
universe.OnPostUpdate.RemoveListener(PollEvents);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,61 @@
|
|||||||
|
using LiteNetLib.Utils;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network.Packers;
|
||||||
|
|
||||||
|
internal static class Matrix4x4NetPacker
|
||||||
|
{
|
||||||
|
internal static void Write(NetDataWriter writer, Matrix4x4 data)
|
||||||
|
{
|
||||||
|
writer.Put(data.M11);
|
||||||
|
writer.Put(data.M12);
|
||||||
|
writer.Put(data.M13);
|
||||||
|
writer.Put(data.M14);
|
||||||
|
|
||||||
|
writer.Put(data.M21);
|
||||||
|
writer.Put(data.M22);
|
||||||
|
writer.Put(data.M23);
|
||||||
|
writer.Put(data.M24);
|
||||||
|
|
||||||
|
writer.Put(data.M31);
|
||||||
|
writer.Put(data.M32);
|
||||||
|
writer.Put(data.M33);
|
||||||
|
writer.Put(data.M34);
|
||||||
|
|
||||||
|
writer.Put(data.M41);
|
||||||
|
writer.Put(data.M42);
|
||||||
|
writer.Put(data.M43);
|
||||||
|
writer.Put(data.M44);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Matrix4x4 Read(NetDataReader reader)
|
||||||
|
{
|
||||||
|
float m11 = reader.GetFloat();
|
||||||
|
float m12 = reader.GetFloat();
|
||||||
|
float m13 = reader.GetFloat();
|
||||||
|
float m14 = reader.GetFloat();
|
||||||
|
|
||||||
|
float m21 = reader.GetFloat();
|
||||||
|
float m22 = reader.GetFloat();
|
||||||
|
float m23 = reader.GetFloat();
|
||||||
|
float m24 = reader.GetFloat();
|
||||||
|
|
||||||
|
float m31 = reader.GetFloat();
|
||||||
|
float m32 = reader.GetFloat();
|
||||||
|
float m33 = reader.GetFloat();
|
||||||
|
float m34 = reader.GetFloat();
|
||||||
|
|
||||||
|
float m41 = reader.GetFloat();
|
||||||
|
float m42 = reader.GetFloat();
|
||||||
|
float m43 = reader.GetFloat();
|
||||||
|
float m44 = reader.GetFloat();
|
||||||
|
|
||||||
|
return new Matrix4x4(
|
||||||
|
m11, m12, m13, m14,
|
||||||
|
m21, m22, m23, m24,
|
||||||
|
m31, m32, m33, m34,
|
||||||
|
m41, m42, m43, m44
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System.Security.Cryptography;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Engine.Systems.Network;
|
||||||
|
|
||||||
|
public class PacketCryptor // TODO performance improvements
|
||||||
|
{
|
||||||
|
private readonly Aes aes = null!;
|
||||||
|
|
||||||
|
private readonly ICryptoTransform encrpytor = null!;
|
||||||
|
private readonly ICryptoTransform decryptor = null!;
|
||||||
|
|
||||||
|
public byte[] Encrypt(byte[] data) => encrpytor.TransformFinalBlock(data, 0, data.Length);
|
||||||
|
public byte[] Decrypt(byte[] data) => decryptor.TransformFinalBlock(data, 0, data.Length);
|
||||||
|
|
||||||
|
public PacketCryptor(string key, string initializationVector)
|
||||||
|
{
|
||||||
|
aes = Aes.Create();
|
||||||
|
|
||||||
|
aes.Key = Encoding.UTF8.GetBytes(key);
|
||||||
|
aes.IV = Encoding.UTF8.GetBytes(initializationVector);
|
||||||
|
|
||||||
|
encrpytor = aes.CreateEncryptor();
|
||||||
|
decryptor = aes.CreateDecryptor();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
using Engine.Core;
|
|
||||||
|
|
||||||
namespace Engine.Integration.MonoGame;
|
|
||||||
|
|
||||||
public interface ITriangleBatch
|
|
||||||
{
|
|
||||||
void Begin(Matrix? view = null, Matrix? projection = null);
|
|
||||||
void Draw(Triangle triangle, ColorRGBA colorRGBA);
|
|
||||||
void End();
|
|
||||||
}
|
|
||||||
@@ -5,101 +5,118 @@ using Engine.Core;
|
|||||||
|
|
||||||
namespace Engine.Integration.MonoGame;
|
namespace Engine.Integration.MonoGame;
|
||||||
|
|
||||||
public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, IPreDraw
|
public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFrameUpdate, IPreDraw
|
||||||
{
|
{
|
||||||
public Event<MonoGameCamera2D> OnMatrixTransformChanged { get; } = new();
|
public Event<MonoGameCamera2D> OnViewMatrixChanged { get; } = new();
|
||||||
|
public Event<MonoGameCamera2D> OnProjectionMatrixChanged { get; } = new();
|
||||||
public Event<MonoGameCamera2D> OnViewportChanged { get; } = new();
|
public Event<MonoGameCamera2D> OnViewportChanged { get; } = new();
|
||||||
public Event<MonoGameCamera2D> OnZoomChanged { get; } = new();
|
public Event<MonoGameCamera2D> OnZoomChanged { get; } = new();
|
||||||
|
|
||||||
private Matrix _matrixTransform = Matrix.Identity;
|
|
||||||
|
|
||||||
private Viewport _viewport = default;
|
|
||||||
private float _zoom = 1f;
|
|
||||||
|
|
||||||
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
||||||
public ITransform2D Transform { get; private set; } = null!;
|
public ITransform2D Transform { get; private set; } = null!;
|
||||||
|
|
||||||
public Matrix MatrixTransform
|
public Matrix4x4 ProjectionMatrix
|
||||||
{
|
{
|
||||||
get => _matrixTransform;
|
get;
|
||||||
set
|
private set
|
||||||
{
|
{
|
||||||
if (_matrixTransform == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_matrixTransform = value;
|
field = value;
|
||||||
OnMatrixTransformChanged.Invoke(this);
|
OnProjectionMatrixChanged.Invoke(this);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
} = Matrix4x4.Identity;
|
||||||
|
|
||||||
public Vector2D Position
|
public Matrix4x4 ViewMatrix
|
||||||
{
|
{
|
||||||
get => Transform.Position;
|
get;
|
||||||
set => Transform.Position = value;
|
private set
|
||||||
|
{
|
||||||
|
if (field == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
field = value;
|
||||||
|
OnViewMatrixChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
|
} = Matrix4x4.Identity;
|
||||||
|
|
||||||
public Viewport Viewport
|
public Viewport Viewport
|
||||||
{
|
{
|
||||||
get => _viewport;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_viewport.Equals(value))
|
if (field.Equals(value))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_viewport = value;
|
field = value;
|
||||||
OnViewportChanged.Invoke(this);
|
OnViewportChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
} = default;
|
||||||
|
|
||||||
public float Zoom
|
public float Zoom
|
||||||
{
|
{
|
||||||
get => _zoom;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
float newValue = Engine.Core.Math.Max(0.1f, value);
|
float newValue = Math.Max(0.1f, value);
|
||||||
|
|
||||||
if (_zoom == newValue)
|
if (field == newValue)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_zoom = newValue;
|
field = newValue;
|
||||||
OnZoomChanged.Invoke(this);
|
OnZoomChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
} = 1f;
|
||||||
|
|
||||||
public float Rotation
|
|
||||||
{
|
|
||||||
get => Transform.Rotation;
|
|
||||||
set => Transform.Rotation = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||||
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
||||||
{
|
{
|
||||||
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
|
float x = 2f * screenPosition.X / Viewport.Width - 1f;
|
||||||
return worldPosition.Scale(EngineConverterExtensions.screenScale);
|
float y = 1f - 2f * screenPosition.Y / Viewport.Height;
|
||||||
}
|
Vector4D normalizedCoordinates = new(x, y, 0f, 1f);
|
||||||
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
|
|
||||||
{
|
Matrix4x4 invertedViewProjectionMatrix = (ProjectionMatrix * ViewMatrix).Inverse;
|
||||||
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
|
|
||||||
return screenPosition.Scale(EngineConverterExtensions.screenScale);
|
Vector4D worldPosition = invertedViewProjectionMatrix * normalizedCoordinates;
|
||||||
|
|
||||||
|
if (worldPosition.W != 0f)
|
||||||
|
worldPosition /= worldPosition.W;
|
||||||
|
|
||||||
|
return new(worldPosition.X, worldPosition.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
|
||||||
|
{
|
||||||
|
Vector4D worldPosition4D = new(worldPosition.X, worldPosition.Y, 0f, 1f);
|
||||||
|
|
||||||
|
Matrix4x4 viewProjection = ProjectionMatrix * ViewMatrix;
|
||||||
|
Vector4D clip = viewProjection * worldPosition4D;
|
||||||
|
|
||||||
|
if (clip.W != 0f)
|
||||||
|
clip /= clip.W;
|
||||||
|
|
||||||
|
float screenX = (clip.X + 1f) * .5f * Viewport.Width;
|
||||||
|
float screenY = (1f - clip.Y) * .5f * Viewport.Height;
|
||||||
|
|
||||||
|
return new(screenX, screenY);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LastActiveFrame() => Transform = null!;
|
||||||
public void FirstActiveFrame()
|
public void FirstActiveFrame()
|
||||||
{
|
{
|
||||||
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
|
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
|
||||||
Viewport = Graphics.GraphicsDevice.Viewport;
|
Viewport = Graphics.GraphicsDevice.Viewport;
|
||||||
|
Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PreDraw()
|
public void PreDraw()
|
||||||
{
|
{
|
||||||
MatrixTransform =
|
ProjectionMatrix = Matrix4x4.CreateOrthographicViewCentered(Viewport.Width, Viewport.Height);
|
||||||
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
ViewMatrix = Matrix4x4.Identity
|
||||||
Matrix.CreateRotationZ(Rotation * Engine.Core.Math.DegreeToRadian) *
|
.ApplyScale(Transform.Scale.X.Max(Transform.Scale.Y))
|
||||||
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
|
.ApplyScale(Zoom)
|
||||||
Matrix.CreateScale(Zoom) *
|
.ApplyRotationZ(-Transform.Rotation * Math.DegreeToRadian)
|
||||||
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
.ApplyTranslation(new Vector3D(-Transform.Position.X, -Transform.Position.Y, 0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
|
||||||
protected sealed override void FinalizeInternal() => Transform = null!;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,127 +5,179 @@ using Engine.Core;
|
|||||||
|
|
||||||
namespace Engine.Integration.MonoGame;
|
namespace Engine.Integration.MonoGame;
|
||||||
|
|
||||||
public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, IPreDraw
|
public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFrameUpdate, IPreDraw
|
||||||
{
|
{
|
||||||
public Event<MonoGameCamera3D, ViewChangedArguments> OnViewChanged { get; } = new();
|
public Event<MonoGameCamera3D, ViewChangedArguments> OnViewChanged { get; } = new();
|
||||||
public Event<MonoGameCamera3D, ProjectionChangedArguments> OnProjectionChanged { get; } = new();
|
public Event<MonoGameCamera3D, ProjectionChangedArguments> OnProjectionChanged { get; } = new();
|
||||||
public Event<MonoGameCamera3D, ViewportChangedArguments> OnViewportChanged { get; } = new();
|
public Event<MonoGameCamera3D, ViewportChangedArguments> OnViewportChanged { get; } = new();
|
||||||
public Event<MonoGameCamera3D, FieldOfViewChangedArguments> OnFieldOfViewChanged { get; } = new();
|
|
||||||
|
|
||||||
private Matrix _view = Matrix.Identity;
|
public Event<ICamera3D, ICamera3D.NearPlaneChangedArguments> OnNearPlaneChanged { get; } = new();
|
||||||
private Matrix _projection = Matrix.Identity;
|
public Event<ICamera3D, ICamera3D.FarPlaneChangedArguments> OnFarPlaneChanged { get; } = new();
|
||||||
private Viewport _viewport = default;
|
public Event<ICamera3D, ICamera3D.FieldOfViewChangedArguments> OnFieldOfViewChanged { get; } = new();
|
||||||
private float _fieldOfView = 1f;
|
|
||||||
|
private float fieldOfView = Math.DegreeToRadian * 70f;
|
||||||
|
private bool isRecalculationNeeded = true;
|
||||||
|
|
||||||
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
||||||
public ITransform3D Transform { get; private set; } = null!;
|
public ITransform3D Transform { get; private set; } = null!;
|
||||||
|
|
||||||
public Matrix View
|
public Matrix4x4 ViewMatrix
|
||||||
{
|
{
|
||||||
get => _view;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_view == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Matrix previousView = _view;
|
Matrix4x4 previousView = field;
|
||||||
_view = value;
|
field = value;
|
||||||
OnViewChanged.Invoke(this, new(previousView));
|
OnViewChanged.Invoke(this, new(previousView));
|
||||||
}
|
}
|
||||||
}
|
} = Matrix4x4.Identity;
|
||||||
public Matrix Projection
|
|
||||||
|
public Matrix4x4 ProjectionMatrix
|
||||||
{
|
{
|
||||||
get => _projection;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_projection == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Matrix previousProjection = _projection;
|
Matrix4x4 previousProjection = field;
|
||||||
_projection = value;
|
field = value;
|
||||||
OnProjectionChanged.Invoke(this, new(previousProjection));
|
OnProjectionChanged.Invoke(this, new(previousProjection));
|
||||||
}
|
}
|
||||||
}
|
} = Matrix4x4.Identity;
|
||||||
|
|
||||||
public Vector3D Position
|
|
||||||
{
|
|
||||||
get => Transform.Position;
|
|
||||||
set => Transform.Position = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Viewport Viewport
|
public Viewport Viewport
|
||||||
{
|
{
|
||||||
get => _viewport;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_viewport.Equals(value))
|
if (field.Equals(value))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Viewport previousViewport = _viewport;
|
Viewport previousViewport = field;
|
||||||
_viewport = value;
|
field = value;
|
||||||
|
SetForRecalculation();
|
||||||
OnViewportChanged.Invoke(this, new(previousViewport));
|
OnViewportChanged.Invoke(this, new(previousViewport));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public float FieldOfView
|
public float NearPlane
|
||||||
{
|
{
|
||||||
get => _fieldOfView;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
float newValue = Math.Max(0.1f, value);
|
float previousNearPlane = field;
|
||||||
|
field = value.Max(0.0001f);
|
||||||
|
SetForRecalculation();
|
||||||
|
OnNearPlaneChanged.Invoke(this, new(previousNearPlane));
|
||||||
|
}
|
||||||
|
} = 0.01f;
|
||||||
|
|
||||||
if (_fieldOfView == newValue)
|
public float FarPlane
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
float previousFarPlane = field;
|
||||||
|
field = value.Max(NearPlane);
|
||||||
|
SetForRecalculation();
|
||||||
|
OnFarPlaneChanged.Invoke(this, new(previousFarPlane));
|
||||||
|
}
|
||||||
|
} = 100f;
|
||||||
|
|
||||||
|
public float FieldOfView
|
||||||
|
{
|
||||||
|
get => fieldOfView * Math.RadianToDegree;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
value = value.Max(0.1f) * Math.DegreeToRadian;
|
||||||
|
|
||||||
|
if (fieldOfView == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float previousFieldOfView = _fieldOfView;
|
float previousFieldOfView = fieldOfView;
|
||||||
_fieldOfView = newValue;
|
fieldOfView = value;
|
||||||
|
SetForRecalculation();
|
||||||
OnFieldOfViewChanged.Invoke(this, new(previousFieldOfView));
|
OnFieldOfViewChanged.Invoke(this, new(previousFieldOfView));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Engine.Core.Quaternion Rotation
|
|
||||||
{
|
|
||||||
get => Transform.Rotation;
|
|
||||||
set => Transform.Rotation = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||||
public Ray3D ScreenToWorldRay(Vector2D screenPosition)
|
public Ray3D ScreenToWorldRay(Vector2D screenPosition)
|
||||||
{
|
{
|
||||||
Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f);
|
Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f);
|
||||||
Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f);
|
Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f);
|
||||||
|
|
||||||
Vector3 worldNear = Viewport.Unproject(nearPoint, _projection, _view, Matrix.Identity);
|
Matrix projection = ProjectionMatrix.ToXnaMatrix();
|
||||||
Vector3 worldFar = Viewport.Unproject(farPoint, _projection, _view, Matrix.Identity);
|
Matrix view = ViewMatrix.ToXnaMatrix();
|
||||||
|
|
||||||
|
Vector3 worldNear = Viewport.Unproject(nearPoint, projection, view, Matrix.Identity);
|
||||||
|
Vector3 worldFar = Viewport.Unproject(farPoint, projection, view, Matrix.Identity);
|
||||||
|
|
||||||
Vector3 direction = Vector3.Normalize(worldFar - worldNear);
|
Vector3 direction = Vector3.Normalize(worldFar - worldNear);
|
||||||
return new(worldNear.ToVector3D(), direction.ToVector3D());
|
return new(worldNear.ToVector3D(), direction.ToVector3D());
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), _projection, _view, Matrix.Identity).ToVector3D();
|
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), ProjectionMatrix.ToXnaMatrix(), ViewMatrix.ToXnaMatrix(), Matrix.Identity).ToVector3D();
|
||||||
|
|
||||||
|
public void LastActiveFrame() => Transform.OnTransformUpdated.RemoveListener(SetDirtyOnTransformUpdate);
|
||||||
public void FirstActiveFrame()
|
public void FirstActiveFrame()
|
||||||
{
|
{
|
||||||
|
Transform = BehaviourController.GetRequiredBehaviour<ITransform3D>();
|
||||||
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
|
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
|
||||||
Viewport = Graphics.GraphicsDevice.Viewport;
|
Viewport = Graphics.GraphicsDevice.Viewport;
|
||||||
|
|
||||||
|
Transform.OnTransformUpdated.AddListener(SetDirtyOnTransformUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SetDirtyOnTransformUpdate(ITransform3D sender) => SetForRecalculation();
|
||||||
|
private void SetForRecalculation() => isRecalculationNeeded = true;
|
||||||
|
|
||||||
public void PreDraw()
|
public void PreDraw()
|
||||||
{
|
{
|
||||||
Vector3 cameraPosition = Position.ToVector3();
|
if (!isRecalculationNeeded)
|
||||||
View = Matrix.CreateLookAt(
|
return;
|
||||||
cameraPosition,
|
|
||||||
Transform.Forward.ToVector3() + cameraPosition,
|
CalculateView();
|
||||||
Transform.Up.ToVector3()
|
CalculateProjection();
|
||||||
);
|
isRecalculationNeeded = false;
|
||||||
Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, Viewport.AspectRatio, 0.1f, 100f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform3D>();
|
private void CalculateView()
|
||||||
protected sealed override void FinalizeInternal() => Transform = null!;
|
{
|
||||||
|
Vector3 forward = Vector3.Normalize(Transform.Forward.ToVector3());
|
||||||
|
Vector3 up = Vector3.Normalize(Transform.Up.ToVector3());
|
||||||
|
Vector3 right = Vector3.Normalize(Transform.Right.ToVector3());
|
||||||
|
Vector3 position = Transform.Position.ToVector3();
|
||||||
|
|
||||||
public readonly record struct ViewChangedArguments(Matrix PreviousView);
|
ViewMatrix = new Matrix4x4(
|
||||||
public readonly record struct ProjectionChangedArguments(Matrix PreviousProjection);
|
right.X, up.X, forward.X, 0,
|
||||||
|
right.Y, up.Y, forward.Y, 0,
|
||||||
|
right.Z, up.Z, forward.Z, 0,
|
||||||
|
-Vector3.Dot(right, position),
|
||||||
|
-Vector3.Dot(up, position),
|
||||||
|
-Vector3.Dot(forward, position),
|
||||||
|
1
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateProjection()
|
||||||
|
{
|
||||||
|
float yScale = 1f / (float)Math.Tan(fieldOfView / 2f);
|
||||||
|
float xScale = yScale / Viewport.AspectRatio;
|
||||||
|
|
||||||
|
ProjectionMatrix = new Matrix4x4(
|
||||||
|
xScale, 0, 0, 0,
|
||||||
|
0, yScale, 0, 0,
|
||||||
|
0, 0, FarPlane / (FarPlane - NearPlane), 1,
|
||||||
|
0, 0, -NearPlane * FarPlane / (FarPlane - NearPlane), 0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly record struct ViewChangedArguments(Matrix4x4 PreviousView);
|
||||||
|
public readonly record struct ProjectionChangedArguments(Matrix4x4 PreviousProjection);
|
||||||
public readonly record struct ViewportChangedArguments(Viewport PreviousViewport);
|
public readonly record struct ViewportChangedArguments(Viewport PreviousViewport);
|
||||||
public readonly record struct FieldOfViewChangedArguments(float PreviousFieldOfView);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,49 +15,49 @@ public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
|
|||||||
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
|
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
=> spriteBatch.Draw(texture, position.ToVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
=> spriteBatch.Draw(texture, position.ToVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToVector2(), scale, effects, layerDepth);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
|
public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToVector2(), effects, layerDepth);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color)
|
public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color)
|
||||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
|
=> spriteBatch.Draw(texture, position.ToVector2(), sourceAABB?.ToRectangle(), color);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color)
|
public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color)
|
||||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, Vector2D position, Color color)
|
public void Draw(Texture2D texture, Vector2D position, Color color)
|
||||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
|
=> spriteBatch.Draw(texture, position.ToVector2(), color);
|
||||||
|
|
||||||
public void Draw(Texture2D texture, AABB2D destinationAABB, Color color)
|
public void Draw(Texture2D texture, AABB2D destinationAABB, Color color)
|
||||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
|
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
|
||||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
|
=> spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
=> spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale, effects, layerDepth);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
=> spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
||||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
|
=> spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth, rtl);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
|
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
|
||||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
|
=> spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
=> spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale, effects, layerDepth);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
=> spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth);
|
||||||
|
|
||||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
||||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
|
=> spriteBatch.DrawString(spriteFont, text, position.ToVector2(), color, rotation, origin.ToVector2(), scale.ToVector2(), effects, layerDepth, rtl);
|
||||||
|
|
||||||
public void End()
|
public void End()
|
||||||
=> spriteBatch.End();
|
=> spriteBatch.End();
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public class SpriteBatcher : Behaviour, IFirstFrameUpdate, IDraw
|
|||||||
|
|
||||||
public void Draw()
|
public void Draw()
|
||||||
{
|
{
|
||||||
spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
|
spriteBatch.Begin(transformMatrix: camera2D.ViewMatrix.ToXnaMatrix());
|
||||||
for (int i = 0; i < drawableSprites.Count; i++)
|
for (int i = 0; i < drawableSprites.Count; i++)
|
||||||
drawableSprites[i].Draw(spriteBatch);
|
drawableSprites[i].Draw(spriteBatch);
|
||||||
spriteBatch.End();
|
spriteBatch.End();
|
||||||
|
|||||||
@@ -1,40 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
|
|
||||||
using Engine.Core;
|
|
||||||
|
|
||||||
namespace Engine.Integration.MonoGame;
|
|
||||||
|
|
||||||
public class TriangleBatcher : Behaviour, ITriangleBatch, IFirstFrameUpdate, IDraw
|
|
||||||
{
|
|
||||||
private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
|
|
||||||
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
|
|
||||||
|
|
||||||
private TriangleBatch triangleBatch = null!;
|
|
||||||
private MonoGameCamera2D camera2D = null!;
|
|
||||||
|
|
||||||
private readonly ActiveBehaviourCollectorOrdered<int, IDrawableTriangle> drawableShapes = new(GetPriority(), SortByAscendingPriority());
|
|
||||||
|
|
||||||
public void FirstActiveFrame()
|
|
||||||
{
|
|
||||||
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
|
|
||||||
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2D>();
|
|
||||||
|
|
||||||
triangleBatch = new(windowContainer.Window.GraphicsDevice);
|
|
||||||
drawableShapes.Unassign();
|
|
||||||
drawableShapes.Assign(BehaviourController.UniverseObject.Universe);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw()
|
|
||||||
{
|
|
||||||
triangleBatch.Begin(camera2D.MatrixTransform);
|
|
||||||
for (int i = 0; i < drawableShapes.Count; i++)
|
|
||||||
drawableShapes[i].Draw(triangleBatch);
|
|
||||||
triangleBatch.End();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Begin(Matrix? view = null, Matrix? projection = null) => triangleBatch.Begin(view, projection);
|
|
||||||
public void Draw(Triangle triangle, ColorRGBA colorRGBA) => triangleBatch.Draw(triangle, colorRGBA);
|
|
||||||
public void End() => triangleBatch.End();
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine.Integration.MonoGame</RootNamespace>
|
<RootNamespace>Engine.Integration.MonoGame</RootNamespace>
|
||||||
|
|||||||
@@ -9,8 +9,6 @@ namespace Engine.Integration.MonoGame;
|
|||||||
|
|
||||||
public static class EngineConverterExtensions
|
public static class EngineConverterExtensions
|
||||||
{
|
{
|
||||||
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
|
public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
|
||||||
|
|
||||||
@@ -41,15 +39,25 @@ public static class EngineConverterExtensions
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static Vector3 ToVector3(this Vector3D vector) => new(vector.X, vector.Y, vector.Z);
|
public static Vector3 ToVector3(this Vector3D vector) => new(vector.X, vector.Y, vector.Z);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Matrix ToXnaMatrix(this Matrix4x4 m) => new(
|
||||||
|
m.M11, m.M12, m.M13, m.M14,
|
||||||
|
m.M21, m.M22, m.M23, m.M24,
|
||||||
|
m.M31, m.M32, m.M33, m.M34,
|
||||||
|
m.M41, m.M42, m.M43, m.M44
|
||||||
|
);
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Matrix4x4 FromXnaMatrix(this Matrix m) => new(
|
||||||
|
m.M11, m.M12, m.M13, m.M14,
|
||||||
|
m.M21, m.M22, m.M23, m.M24,
|
||||||
|
m.M31, m.M32, m.M33, m.M34,
|
||||||
|
m.M41, m.M42, m.M43, m.M44
|
||||||
|
);
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static Microsoft.Xna.Framework.Quaternion ToXnaQuaternion(this Core.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
public static Microsoft.Xna.Framework.Quaternion ToXnaQuaternion(this Core.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
|
public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
|
||||||
{
|
{
|
||||||
@@ -62,8 +70,8 @@ public static class EngineConverterExtensions
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static Rectangle ToRectangle(this AABB2D aabb) => new()
|
public static Rectangle ToRectangle(this AABB2D aabb) => new()
|
||||||
{
|
{
|
||||||
X = (int)(aabb.LowerBoundary.X * screenScale.X),
|
X = (int)aabb.LowerBoundary.X,
|
||||||
Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
|
Y = (int)aabb.LowerBoundary.Y,
|
||||||
Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X),
|
Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X),
|
||||||
Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y)
|
Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y)
|
||||||
};
|
};
|
||||||
@@ -2,22 +2,29 @@ using Microsoft.Xna.Framework;
|
|||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
using Engine.Core;
|
using Engine.Core;
|
||||||
|
using Engine.Systems.Graphics;
|
||||||
|
|
||||||
namespace Engine.Integration.MonoGame;
|
namespace Engine.Integration.MonoGame;
|
||||||
|
|
||||||
public class TriangleBatch : ITriangleBatch
|
public class MonoGameTriangleBatch : Behaviour, ITriangleBatch, IFirstFrameUpdate
|
||||||
{
|
{
|
||||||
private readonly GraphicsDevice graphicsDevice;
|
private GraphicsDevice graphicsDevice = null!;
|
||||||
private VertexBuffer vertexBuffer = default!;
|
private VertexBuffer vertexBuffer = default!;
|
||||||
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
|
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
|
||||||
|
|
||||||
private int verticesIndex = 0;
|
private int verticesIndex = 0;
|
||||||
private Matrix _view;
|
private Matrix view = Matrix.Identity;
|
||||||
private Matrix _projection;
|
private Matrix projection = Matrix.Identity;
|
||||||
private readonly BasicEffect basicEffect;
|
|
||||||
|
private BasicEffect basicEffect = null!;
|
||||||
private readonly RasterizerState rasterizerState = new() { CullMode = CullMode.None };
|
private readonly RasterizerState rasterizerState = new() { CullMode = CullMode.None };
|
||||||
|
|
||||||
public TriangleBatch(GraphicsDevice graphicsDevice)
|
private ICamera camera = null!;
|
||||||
|
|
||||||
|
public void FirstActiveFrame()
|
||||||
{
|
{
|
||||||
|
camera = Universe.FindRequiredBehaviour<ICamera>();
|
||||||
|
GraphicsDevice graphicsDevice = Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.GraphicsDevice;
|
||||||
this.graphicsDevice = graphicsDevice;
|
this.graphicsDevice = graphicsDevice;
|
||||||
basicEffect = new(graphicsDevice);
|
basicEffect = new(graphicsDevice);
|
||||||
basicEffect.VertexColorEnabled = true;
|
basicEffect.VertexColorEnabled = true;
|
||||||
@@ -29,9 +36,9 @@ public class TriangleBatch : ITriangleBatch
|
|||||||
if (verticesIndex + 3 >= vertices.Length)
|
if (verticesIndex + 3 >= vertices.Length)
|
||||||
Flush();
|
Flush();
|
||||||
|
|
||||||
Vector2 A = triangle.A.ToDisplayVector2();
|
Vector2 A = triangle.A.ToVector2();
|
||||||
Vector2 B = triangle.B.ToDisplayVector2();
|
Vector2 B = triangle.B.ToVector2();
|
||||||
Vector2 C = triangle.C.ToDisplayVector2();
|
Vector2 C = triangle.C.ToVector2();
|
||||||
Color color = colorRGBA.ToColor();
|
Color color = colorRGBA.ToColor();
|
||||||
|
|
||||||
vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
|
vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
|
||||||
@@ -39,20 +46,10 @@ public class TriangleBatch : ITriangleBatch
|
|||||||
vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color);
|
vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Begin(Matrix? view = null, Matrix? projection = null)
|
public void Begin(Matrix4x4? view = null, Matrix4x4? projection = null)
|
||||||
{
|
{
|
||||||
if (view != null)
|
this.view = (view ?? camera.ViewMatrix).Transposed.ToXnaMatrix();
|
||||||
_view = view.Value;
|
this.projection = (projection ?? camera.ProjectionMatrix).Transposed.ToXnaMatrix();
|
||||||
else
|
|
||||||
_view = Matrix.Identity;
|
|
||||||
|
|
||||||
if (projection != null)
|
|
||||||
_projection = projection.Value;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Viewport viewport = graphicsDevice.Viewport;
|
|
||||||
_projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void End() => Flush();
|
public void End() => Flush();
|
||||||
@@ -63,8 +60,8 @@ public class TriangleBatch : ITriangleBatch
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
graphicsDevice.RasterizerState = rasterizerState;
|
graphicsDevice.RasterizerState = rasterizerState;
|
||||||
basicEffect.Projection = _projection;
|
basicEffect.Projection = projection;
|
||||||
basicEffect.View = _view;
|
basicEffect.View = view;
|
||||||
vertexBuffer.SetData(vertices);
|
vertexBuffer.SetData(vertices);
|
||||||
|
|
||||||
graphicsDevice.SetVertexBuffer(vertexBuffer);
|
graphicsDevice.SetVertexBuffer(vertexBuffer);
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
using Engine.Core;
|
using Engine.Core;
|
||||||
@@ -19,10 +19,12 @@ public class MonoGameWindow : Game
|
|||||||
IsMouseVisible = true;
|
IsMouseVisible = true;
|
||||||
Universe = universe ?? new Universe();
|
Universe = universe ?? new Universe();
|
||||||
|
|
||||||
Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
|
IUniverseObject monogameParent = Universe.InstantiateUniverseObject().SetUniverseObject("MonoGame");
|
||||||
|
|
||||||
|
Universe.InstantiateUniverseObject().SetUniverseObject("Window Container", monogameParent)
|
||||||
.BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
|
.BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
|
||||||
|
|
||||||
Universe.InstantiateUniverseObject().SetUniverseObject("Content Loader")
|
Universe.InstantiateUniverseObject().SetUniverseObject("Content Loader", monogameParent)
|
||||||
.BehaviourController.AddBehaviour<LoadContentManager>();
|
.BehaviourController.AddBehaviour<LoadContentManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,6 @@ namespace Engine.Serializers.Yaml;
|
|||||||
public interface IEngineTypeYamlConverter : IYamlTypeConverter
|
public interface IEngineTypeYamlConverter : IYamlTypeConverter
|
||||||
{
|
{
|
||||||
YamlSerializer Serializer { get; set; }
|
YamlSerializer Serializer { get; set; }
|
||||||
EntityRegistry EntityRegistry { get; set; }
|
IdentifiableRegistry IdentifiableRegistry { get; set; }
|
||||||
IProgressionTracker ProgressionTracker { get; set; }
|
IProgressionTracker ProgressionTracker { get; set; }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehaviourController>
|
public class BehaviourControllerConverter : EngineTypeYamlConverterBase<IBehaviourController>
|
||||||
{
|
{
|
||||||
private const string BEHAVIOURS_SCALAR_NAME = "Behaviours";
|
private const string BEHAVIOURS_SCALAR_NAME = "Behaviours";
|
||||||
|
|
||||||
@@ -36,7 +36,7 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
|
|||||||
throw new();
|
throw new();
|
||||||
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
||||||
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
||||||
behaviourController = (IBehaviourController)instanceSerializedClass.CreateInstance(EntityRegistry);
|
behaviourController = (IBehaviourController)instanceSerializedClass.CreateInstance(IdentifiableRegistry);
|
||||||
|
|
||||||
string value = parser.Consume<Scalar>().Value;
|
string value = parser.Consume<Scalar>().Value;
|
||||||
if (value.CompareTo(nameof(IBehaviourController.StateEnable)) != 0)
|
if (value.CompareTo(nameof(IBehaviourController.StateEnable)) != 0)
|
||||||
@@ -80,7 +80,7 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
|
|||||||
serializer(behaviourController.StateEnable);
|
serializer(behaviourController.StateEnable);
|
||||||
|
|
||||||
emitter.Emit(new Scalar(BEHAVIOURS_SCALAR_NAME));
|
emitter.Emit(new Scalar(BEHAVIOURS_SCALAR_NAME));
|
||||||
serializer(behaviourController.GetBehaviours<IBehaviour>().Where(b => !b.GetType().HasAttribute<IgnoreSerializationAttribute>()));
|
serializer(behaviourController.GetBehaviours<IBehaviour>().Where(b => !b.GetType().HasAttribute<IgnoreSerializationAttribute>()).Reverse());
|
||||||
|
|
||||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized behaviour controller");
|
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized behaviour controller");
|
||||||
emitter.Emit(new MappingEnd());
|
emitter.Emit(new MappingEnd());
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
|
public class BehaviourConverter : EngineTypeYamlConverterBase<IBehaviour>
|
||||||
{
|
{
|
||||||
public override IBehaviour? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override IBehaviour? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
@@ -36,7 +36,7 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
|
|||||||
throw new();
|
throw new();
|
||||||
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
||||||
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
||||||
behaviour = (IBehaviour)instanceSerializedClass.CreateInstance(EntityRegistry);
|
behaviour = (IBehaviour)instanceSerializedClass.CreateInstance(IdentifiableRegistry);
|
||||||
|
|
||||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IBehaviour.StateEnable)) != 0)
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IBehaviour.StateEnable)) != 0)
|
||||||
throw new();
|
throw new();
|
||||||
|
|||||||
@@ -8,11 +8,11 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public abstract class EngineTypeYamlSerializerBase<T> : IEngineTypeYamlConverter
|
public abstract class EngineTypeYamlConverterBase<T> : IEngineTypeYamlConverter
|
||||||
{
|
{
|
||||||
protected const string SERIALIZED_SCALAR_NAME = "Properties";
|
protected const string SERIALIZED_SCALAR_NAME = "Properties";
|
||||||
|
|
||||||
public EntityRegistry EntityRegistry { get; set; } = null!;
|
public IdentifiableRegistry IdentifiableRegistry { get; set; } = null!;
|
||||||
public YamlSerializer Serializer { get; set; } = null!;
|
public YamlSerializer Serializer { get; set; } = null!;
|
||||||
public IProgressionTracker ProgressionTracker { get; set; } = null!;
|
public IProgressionTracker ProgressionTracker { get; set; } = null!;
|
||||||
|
|
||||||
@@ -24,7 +24,7 @@ public abstract class EngineTypeYamlSerializerBase<T> : IEngineTypeYamlConverter
|
|||||||
T? result = Read(parser, type, rootDeserializer);
|
T? result = Read(parser, type, rootDeserializer);
|
||||||
|
|
||||||
if (result is IEntity entity)
|
if (result is IEntity entity)
|
||||||
EntityRegistry.Add(entity);
|
IdentifiableRegistry.Add(entity);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class AABB2DConverter : EngineTypeYamlSerializerBase<AABB2D>
|
public class AABB2DConverter : EngineTypeYamlConverterBase<AABB2D>
|
||||||
{
|
{
|
||||||
public override AABB2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override AABB2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class AABB3DConverter : EngineTypeYamlSerializerBase<AABB3D>
|
public class AABB3DConverter : EngineTypeYamlConverterBase<AABB3D>
|
||||||
{
|
{
|
||||||
public override AABB3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override AABB3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class CircleConverter : EngineTypeYamlSerializerBase<Circle>
|
public class CircleConverter : EngineTypeYamlConverterBase<Circle>
|
||||||
{
|
{
|
||||||
public override Circle Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Circle Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class ColorHSVAConverter : EngineTypeYamlSerializerBase<ColorHSVA>
|
public class ColorHSVAConverter : EngineTypeYamlConverterBase<ColorHSVA>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorHSVA).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorHSVA).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class ColorHSVConverter : EngineTypeYamlSerializerBase<ColorHSV>
|
public class ColorHSVConverter : EngineTypeYamlConverterBase<ColorHSV>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorHSV).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorHSV).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class ColorRGBAConverter : EngineTypeYamlSerializerBase<ColorRGBA>
|
public class ColorRGBAConverter : EngineTypeYamlConverterBase<ColorRGBA>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorRGBA).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorRGBA).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class ColorRGBConverter : EngineTypeYamlSerializerBase<ColorRGB>
|
public class ColorRGBConverter : EngineTypeYamlConverterBase<ColorRGB>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorRGB).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(ColorRGB).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Line2DConverter : EngineTypeYamlSerializerBase<Line2D>
|
public class Line2DConverter : EngineTypeYamlConverterBase<Line2D>
|
||||||
{
|
{
|
||||||
public override Line2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Line2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Line2DEquationConverter : EngineTypeYamlSerializerBase<Line2DEquation>
|
public class Line2DEquationConverter : EngineTypeYamlConverterBase<Line2DEquation>
|
||||||
{
|
{
|
||||||
public override Line2DEquation Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Line2DEquation Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Line3DConverter : EngineTypeYamlSerializerBase<Line3D>
|
public class Line3DConverter : EngineTypeYamlConverterBase<Line3D>
|
||||||
{
|
{
|
||||||
public override Line3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Line3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using Engine.Core;
|
||||||
|
|
||||||
|
using YamlDotNet.Core;
|
||||||
|
using YamlDotNet.Core.Events;
|
||||||
|
using YamlDotNet.Serialization;
|
||||||
|
|
||||||
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
|
public class Matrix4x4Converter : EngineTypeYamlConverterBase<Matrix4x4>
|
||||||
|
{
|
||||||
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Matrix4x4).Length + 1;
|
||||||
|
|
||||||
|
public override Matrix4x4 Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
|
{
|
||||||
|
string value = parser.Consume<Scalar>().Value;
|
||||||
|
string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
|
||||||
|
string[] values = insideParenthesis.Split(", ");
|
||||||
|
return new Matrix4x4(
|
||||||
|
float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]), float.Parse(values[3]),
|
||||||
|
float.Parse(values[4]), float.Parse(values[5]), float.Parse(values[6]), float.Parse(values[7]),
|
||||||
|
float.Parse(values[8]), float.Parse(values[9]), float.Parse(values[10]), float.Parse(values[11]),
|
||||||
|
float.Parse(values[12]), float.Parse(values[13]), float.Parse(values[14]), float.Parse(values[15])
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
Matrix4x4 m = (Matrix4x4)value!;
|
||||||
|
emitter.Emit(new Scalar($"{nameof(Matrix4x4)}({m.M11}, {m.M12}, {m.M13}, {m.M14},{m.M21}, {m.M22}, {m.M23}, {m.M24},{m.M31}, {m.M32}, {m.M33}, {m.M34},{m.M41}, {m.M42}, {m.M43}, {m.M44})"));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Projection1DConverter : EngineTypeYamlSerializerBase<Projection1D>
|
public class Projection1DConverter : EngineTypeYamlConverterBase<Projection1D>
|
||||||
{
|
{
|
||||||
public override Projection1D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Projection1D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class QuaternionConverter : EngineTypeYamlSerializerBase<Quaternion>
|
public class QuaternionConverter : EngineTypeYamlConverterBase<Quaternion>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(Quaternion).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Quaternion).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Ray2DConverter : EngineTypeYamlSerializerBase<Ray2D>
|
public class Ray2DConverter : EngineTypeYamlConverterBase<Ray2D>
|
||||||
{
|
{
|
||||||
public override Ray2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Ray2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Ray3DConverter : EngineTypeYamlSerializerBase<Ray3D>
|
public class Ray3DConverter : EngineTypeYamlConverterBase<Ray3D>
|
||||||
{
|
{
|
||||||
public override Ray3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Ray3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Shape2DConverter : EngineTypeYamlSerializerBase<Shape2D>
|
public class Shape2DConverter : EngineTypeYamlConverterBase<Shape2D>
|
||||||
{
|
{
|
||||||
public override Shape2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Shape2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Sphere3DConverter : EngineTypeYamlSerializerBase<Sphere3D>
|
public class Sphere3DConverter : EngineTypeYamlConverterBase<Sphere3D>
|
||||||
{
|
{
|
||||||
public override Sphere3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Sphere3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class TriangleConverter : EngineTypeYamlSerializerBase<Triangle>
|
public class TriangleConverter : EngineTypeYamlConverterBase<Triangle>
|
||||||
{
|
{
|
||||||
public override Triangle Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override Triangle Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Vector2DConverter : EngineTypeYamlSerializerBase<Vector2D>
|
public class Vector2DConverter : EngineTypeYamlConverterBase<Vector2D>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector2D).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector2D).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Vector2DIntConverter : EngineTypeYamlSerializerBase<Vector2DInt>
|
public class Vector2DIntConverter : EngineTypeYamlConverterBase<Vector2DInt>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector2DInt).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector2DInt).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Vector3DConverter : EngineTypeYamlSerializerBase<Vector3D>
|
public class Vector3DConverter : EngineTypeYamlConverterBase<Vector3D>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector3D).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector3D).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Vector3DIntConverter : EngineTypeYamlSerializerBase<Vector3DInt>
|
public class Vector3DIntConverter : EngineTypeYamlConverterBase<Vector3DInt>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector3DInt).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector3DInt).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class Vector4DConverter : EngineTypeYamlSerializerBase<Vector4D>
|
public class Vector4DConverter : EngineTypeYamlConverterBase<Vector4D>
|
||||||
{
|
{
|
||||||
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector4D).Length + 1;
|
private static readonly int SUBSTRING_START_LENGTH = nameof(Vector4D).Length + 1;
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedClass>
|
public class SerializedClassConverter : EngineTypeYamlConverterBase<SerializedClass>
|
||||||
{
|
{
|
||||||
public override SerializedClass? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override SerializedClass? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
@@ -20,8 +20,8 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
|
|||||||
ProgressionTracker.Set(isTrackingController ? .1f : ProgressionTracker.Progression, $"Reading class");
|
ProgressionTracker.Set(isTrackingController ? .1f : ProgressionTracker.Progression, $"Reading class");
|
||||||
|
|
||||||
SerializedClass serializedClass = new();
|
SerializedClass serializedClass = new();
|
||||||
Dictionary<string, TypeContainer> publicDictionary = [];
|
Dictionary<string, object> publicDictionary = [];
|
||||||
Dictionary<string, TypeContainer> privateDictionary = [];
|
Dictionary<string, object> privateDictionary = [];
|
||||||
|
|
||||||
parser.Consume<MappingStart>();
|
parser.Consume<MappingStart>();
|
||||||
|
|
||||||
@@ -32,16 +32,24 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
|
|||||||
switch (key)
|
switch (key)
|
||||||
{
|
{
|
||||||
case nameof(SerializedClass.Type): serializedClass.Type = parser.Consume<Scalar>().Value; break;
|
case nameof(SerializedClass.Type): serializedClass.Type = parser.Consume<Scalar>().Value; break;
|
||||||
case nameof(SerializedClass.Public): publicDictionary = (Dictionary<string, TypeContainer>)rootDeserializer(typeof(Dictionary<string, TypeContainer>))!; break;
|
case nameof(SerializedClass.Public): publicDictionary = (Dictionary<string, object>)rootDeserializer(typeof(Dictionary<string, object>))!; break;
|
||||||
case nameof(SerializedClass.Private): privateDictionary = (Dictionary<string, TypeContainer>)rootDeserializer(typeof(Dictionary<string, TypeContainer>))!; break;
|
case nameof(SerializedClass.Private): privateDictionary = (Dictionary<string, object>)rootDeserializer(typeof(Dictionary<string, object>))!; break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach ((string key, TypeContainer typeContainer) in publicDictionary)
|
Type classType = TypeFactory.GetType(serializedClass.Type);
|
||||||
|
|
||||||
|
foreach ((string key, object @object) in publicDictionary)
|
||||||
|
if (@object is TypeContainer typeContainer)
|
||||||
serializedClass.Public.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
|
serializedClass.Public.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
|
||||||
|
else
|
||||||
|
serializedClass.Public.Add(key, Serializer.InternalDeserialize(@object.ToString()!, (classType.GetProperty(key, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)?.PropertyType ?? classType.GetField(key, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)?.FieldType)!));
|
||||||
|
|
||||||
foreach ((string key, TypeContainer typeContainer) in privateDictionary)
|
foreach ((string key, object @object) in privateDictionary)
|
||||||
|
if (@object is TypeContainer typeContainer)
|
||||||
serializedClass.Private.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
|
serializedClass.Private.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
|
||||||
|
else
|
||||||
|
serializedClass.Private.Add(key, Serializer.InternalDeserialize(@object.ToString()!, (classType.GetProperty(key, System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Default)?.PropertyType ?? classType.GetField(key, System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Default)?.FieldType)!));
|
||||||
|
|
||||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Read {serializedClass.Type}");
|
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Read {serializedClass.Type}");
|
||||||
return serializedClass;
|
return serializedClass;
|
||||||
@@ -54,13 +62,19 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
|
|||||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing {serializedClass.Type}");
|
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing {serializedClass.Type}");
|
||||||
|
|
||||||
Dictionary<string, TypeContainer> publics = [];
|
Dictionary<string, object> publics = [];
|
||||||
Dictionary<string, TypeContainer> privates = [];
|
Dictionary<string, object> privates = [];
|
||||||
|
|
||||||
foreach ((string key, object? @object) in serializedClass.Public.Where(v => !v.GetType().HasAttribute<IgnoreSerializationAttribute>()))
|
foreach ((string key, object? @object) in serializedClass.Public.Where(v => !v.GetType().HasAttribute<IgnoreSerializationAttribute>()))
|
||||||
|
if (@object?.GetType().IsClass == false)
|
||||||
|
publics.Add(key, @object!);
|
||||||
|
else
|
||||||
publics.Add(key, new TypeContainer(@object));
|
publics.Add(key, new TypeContainer(@object));
|
||||||
|
|
||||||
foreach ((string key, object? @object) in serializedClass.Private.Where(v => !v.GetType().HasAttribute<IgnoreSerializationAttribute>()))
|
foreach ((string key, object? @object) in serializedClass.Private.Where(v => !v.GetType().HasAttribute<IgnoreSerializationAttribute>()))
|
||||||
|
if (@object?.GetType().IsClass == false)
|
||||||
|
privates.Add(key, @object!);
|
||||||
|
else
|
||||||
privates.Add(key, new TypeContainer(@object));
|
privates.Add(key, new TypeContainer(@object));
|
||||||
|
|
||||||
emitter.Emit(new MappingStart());
|
emitter.Emit(new MappingStart());
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
|
public class StateEnableConverter : EngineTypeYamlConverterBase<IStateEnable>
|
||||||
{
|
{
|
||||||
public override IStateEnable? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override IStateEnable? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
@@ -29,7 +29,7 @@ public class StateEnableConverter : EngineTypeYamlSerializerBase<IStateEnable>
|
|||||||
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
|
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
|
||||||
throw new();
|
throw new();
|
||||||
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
||||||
stateEnable = (IStateEnable)instanceSerializedClass.CreateInstance(EntityRegistry);
|
stateEnable = (IStateEnable)instanceSerializedClass.CreateInstance(IdentifiableRegistry);
|
||||||
|
|
||||||
parser.Consume<MappingEnd>();
|
parser.Consume<MappingEnd>();
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class TypeContainerConverter : EngineTypeYamlSerializerBase<TypeContainer>
|
public class TypeContainerConverter : EngineTypeYamlConverterBase<TypeContainer>
|
||||||
{
|
{
|
||||||
public override TypeContainer Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override TypeContainer Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ using YamlDotNet.Serialization;
|
|||||||
|
|
||||||
namespace Engine.Serializers.Yaml;
|
namespace Engine.Serializers.Yaml;
|
||||||
|
|
||||||
public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
public class UniverseConverter : EngineTypeYamlConverterBase<IUniverse>
|
||||||
{
|
{
|
||||||
public override IUniverse? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
public override IUniverse? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
|
||||||
{
|
{
|
||||||
@@ -22,7 +22,7 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
|||||||
|
|
||||||
IUniverse universe;
|
IUniverse universe;
|
||||||
IStateEnable stateEnable;
|
IStateEnable stateEnable;
|
||||||
List<IUniverseObject> universeObjects;
|
IUniverseObject rootUniverseObject;
|
||||||
|
|
||||||
parser.Consume<MappingStart>();
|
parser.Consume<MappingStart>();
|
||||||
|
|
||||||
@@ -34,16 +34,16 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
|||||||
throw new();
|
throw new();
|
||||||
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
|
||||||
ProgressionTracker.Set(isTrackingController ? .2f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
ProgressionTracker.Set(isTrackingController ? .2f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
|
||||||
universe = (IUniverse)instanceSerializedClass.CreateInstance(EntityRegistry);
|
universe = (IUniverse)instanceSerializedClass.CreateInstance(IdentifiableRegistry);
|
||||||
|
|
||||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.StateEnable)) != 0)
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.StateEnable)) != 0)
|
||||||
throw new();
|
throw new();
|
||||||
stateEnable = (IStateEnable)rootDeserializer(typeof(IStateEnable))!;
|
stateEnable = (IStateEnable)rootDeserializer(typeof(IStateEnable))!;
|
||||||
|
|
||||||
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Reading universe objects");
|
ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Reading universe objects");
|
||||||
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.UniverseObjects)) != 0)
|
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverse.Root)) != 0)
|
||||||
throw new();
|
throw new();
|
||||||
universeObjects = (List<IUniverseObject>)rootDeserializer(typeof(List<IUniverseObject>))!;
|
rootUniverseObject = (IUniverseObject)rootDeserializer(typeof(IUniverseObject))!;
|
||||||
|
|
||||||
parser.Consume<MappingEnd>();
|
parser.Consume<MappingEnd>();
|
||||||
|
|
||||||
@@ -52,13 +52,12 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
|||||||
stateEnable.Assign(universe);
|
stateEnable.Assign(universe);
|
||||||
universe.Assign(stateEnable);
|
universe.Assign(stateEnable);
|
||||||
|
|
||||||
ProgressionTracker.Set(isTrackingController ? .9f : ProgressionTracker.Progression, "Registering universe objects");
|
ProgressionTracker.Set(isTrackingController ? .9f : ProgressionTracker.Progression, "Registering root universe object");
|
||||||
for (int i = 0; i < universeObjects.Count; i++)
|
for (int i = rootUniverseObject.Children.Count - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
IUniverseObject uo = universeObjects[i];
|
IUniverseObject uo = rootUniverseObject.Children[i];
|
||||||
ProgressionTracker.Set(isTrackingController ? .9f + .1f * ((float)i / universeObjects.Count) : ProgressionTracker.Progression, $"Registering {uo.Name}");
|
ProgressionTracker.Set(isTrackingController ? .9f + .1f * ((float)i / rootUniverseObject.Children.Count) : ProgressionTracker.Progression, $"Registering {uo.Name}");
|
||||||
|
universe.Root.AddChild(uo);
|
||||||
universe.Register(uo);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
|
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
|
||||||
@@ -72,7 +71,7 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
|||||||
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
|
||||||
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing universe");
|
ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing universe");
|
||||||
|
|
||||||
IEnumerable<IUniverseObject> rootUniverseObjects = universe.UniverseObjects.Where(uo => uo.Parent is null);
|
IUniverseObject rootUniverseObject = universe.Root;
|
||||||
|
|
||||||
emitter.Emit(new MappingStart());
|
emitter.Emit(new MappingStart());
|
||||||
|
|
||||||
@@ -85,8 +84,8 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
|
|||||||
emitter.Emit(new Scalar(nameof(IUniverse.StateEnable)));
|
emitter.Emit(new Scalar(nameof(IUniverse.StateEnable)));
|
||||||
serializer(universe.StateEnable);
|
serializer(universe.StateEnable);
|
||||||
|
|
||||||
emitter.Emit(new Scalar(nameof(IUniverse.UniverseObjects)));
|
emitter.Emit(new Scalar(nameof(IUniverse.Root)));
|
||||||
serializer(rootUniverseObjects);
|
serializer(rootUniverseObject);
|
||||||
|
|
||||||
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized universe");
|
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized universe");
|
||||||
emitter.Emit(new MappingEnd());
|
emitter.Emit(new MappingEnd());
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user