13 Commits

Author SHA1 Message Date
8d49fb467c fix: sprite batcher not collecting drawables 2025-06-01 18:36:20 +03:00
2caa042317 feat: basic MonoGame integration implementations added 2025-06-01 15:02:25 +03:00
fe8bde855d fix: draw and update call orders being reverted 2025-06-01 14:45:28 +03:00
ac620264b1 refactor: removed unnecessary overrides from Behaviour class 2025-06-01 14:31:05 +03:00
f31b84f519 refactor: renamed sort comparer names to be more readable 2025-06-01 14:18:50 +03:00
efb7cc7452 refactor: moved behaviour shortcut properties to base 2025-06-01 14:18:25 +03:00
7a3202a053 chore: simplified type names on physics engine 2D 2025-06-01 10:26:38 +03:00
86c9ed2ba9 feat: parameterless Event type 2025-05-31 20:24:45 +03:00
56321864fb fix: tween manager not returning the cancelled tweens back into the pool 2025-05-31 12:10:57 +03:00
6adc002f1a chore: renamed tween manager queue to pool for better readability 2025-05-31 12:08:44 +03:00
1acc8bdb8f perf!: improved sorted behaviour collector by using binary insertion to reduce performance impact 2025-05-31 12:00:32 +03:00
61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
996e61d0ad perf: tween manager pooling 2025-05-30 23:53:18 +03:00
74 changed files with 1421 additions and 635 deletions

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@@ -8,7 +8,7 @@ public interface IAssignable
/// <summary>
/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
/// </summary>
event UnassignEventHandler? OnUnassigned;
Event<IAssignable>? OnUnassigned { get; }
/// <summary>
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
@@ -17,6 +17,4 @@ public interface IAssignable
/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
/// </returns>
bool Unassign();
delegate void UnassignEventHandler(IAssignable sender);
}

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@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
/// <summary>
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
/// </summary>
event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
/// <inheritdoc cref="IBehaviourController" />
IBehaviourController BehaviourController { get; }
@@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IBehaviourController behaviourController);
delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
}

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@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
/// <summary>
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
/// </summary>
event EntityAssignedEventHandler? OnEntityAssigned;
Event<IHasEntity> OnEntityAssigned { get; }
/// <inheritdoc cref="IEntity" />
IEntity Entity { get; }
@@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IEntity entity);
delegate void EntityAssignedEventHandler(IHasEntity sender);
}

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@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
/// <summary>
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
/// </summary>
event StateEnableAssignedEventHandler? OnStateEnableAssigned;
Event<IHasStateEnable> OnStateEnableAssigned { get; }
/// <inheritdoc cref="IStateEnable" />
IStateEnable StateEnable { get; }
@@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IStateEnable stateEnable);
delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
}

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@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
/// <summary>
/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
/// </summary>
event UniverseAssignedEventHandler? OnUniverseAssigned;
Event<IHasUniverse> OnUniverseAssigned { get; }
/// <inheritdoc cref="IUniverse" />
IUniverse Universe { get; }
@@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IUniverse universe);
delegate void UniverseAssignedEventHandler(IHasUniverse sender);
}

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@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
/// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
/// </summary>
event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
/// <inheritdoc cref="IUniverseObject" />
IUniverseObject UniverseObject { get; }
@@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IUniverseObject universeObject);
delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
}

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@@ -8,12 +8,12 @@ public interface IActive
/// <summary>
/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
/// </summary>
event ActiveChangedEventHandler? OnActiveChanged;
Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
/// <summary>
/// The value indicating whether the <see cref="IActive"/> is enabled.
/// </summary>
bool IsActive { get; }
delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
readonly record struct ActiveChangedArguments(bool PreviousState);
}

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@@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
/// <summary>
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
/// </summary>
event PriorityChangedEventHandler? OnPriorityChanged;
Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
/// <summary>
/// The priority of the <see cref="IBehaviour"/>.
/// </summary>
int Priority { get; set; }
delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
readonly record struct PriorityChangedArguments(int PreviousPriority);
}

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@@ -10,12 +10,12 @@ public interface IBehaviourCollector<T> : IHasUniverse where T : class
/// <summary>
/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
/// </summary>
event CollectedEventHandler? OnCollected;
Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
/// <summary>
/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
/// </summary>
event RemovedEventHandler? OnRemoved;
Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
/// <summary>
/// Amount of <typeparamref name="T"/> collected.
@@ -32,12 +32,11 @@ public interface IBehaviourCollector<T> : IHasUniverse where T : class
/// </summary>
/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
/// <summary>
/// Delegate for handling the <see cref="OnRemoved"/> event.
/// </summary>
/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
/// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
/// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
}

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@@ -10,12 +10,12 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
/// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
/// </summary>
event BehaviourAddedEventHandler? OnBehaviourAdded;
Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
/// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
/// </summary>
event BehaviourRemovedEventHandler? OnBehaviourRemoved;
Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
/// <summary>
/// Amount of <see cref="IBehaviour"/> collected.
@@ -78,6 +78,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
}

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@@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
/// </summary>
event IdChangedEventHandler? OnIdChanged;
Event<IEntity, IdChangedArguments> OnIdChanged { get; }
/// <summary>
/// The ID of the <see cref="IEntity"/>.
/// </summary>
string Id { get; set; }
delegate void IdChangedEventHandler(IEntity sender, string previousId);
readonly record struct IdChangedArguments(string PreviousId);
}

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@@ -8,12 +8,12 @@ public interface IInitializable
/// <summary>
/// Event triggered when the <see cref="Initialize"/> method is called successfully.
/// </summary>
event InitializedEventHandler? OnInitialized;
Event<IInitializable> OnInitialized { get; }
/// <summary>
/// Event triggered when the <see cref="IInitializable"/> method is called successfully.
/// </summary>
event FinalizedEventHandler? OnFinalized;
Event<IInitializable> OnFinalized { get; }
/// <summary>
/// The value indicating whether the entity has been initialized.
@@ -31,7 +31,4 @@ public interface IInitializable
/// </summary>
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
bool Finalize();
delegate void InitializedEventHandler(IInitializable sender);
delegate void FinalizedEventHandler(IInitializable sender);
}

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@@ -8,12 +8,12 @@ public interface INameable
/// <summary>
/// Event triggered when the name of the entity changes.
/// </summary>
event NameChangedEventHandler? OnNameChanged;
Event<INameable, NameChangedArguments> OnNameChanged { get; }
/// <summary>
/// The name of the entity.
/// </summary>
string Name { get; set; }
delegate void NameChangedEventHandler(INameable sender, string previousName);
readonly record struct NameChangedArguments(string PreviousName);
}

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@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
/// <summary>
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
/// </summary>
event EnabledChangedEventHandler? OnEnabledChanged;
Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
/// <summary>
/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
/// </summary>
bool Enabled { get; set; }
delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
readonly record struct EnabledChangedArguments(bool PreviousState);
}

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@@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
/// <summary>
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
/// </summary>
event PositionChangedEventHandler? OnPositionChanged;
Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
/// <summary>
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
/// </summary>
event ScaleChangedEventHandler? OnScaleChanged;
Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
/// <summary>
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
/// </summary>
event RotationChangedEventHandler? OnRotationChanged;
Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
/// <summary>
/// The world position of the <see cref="ITransform2D"/> in 2D space.
@@ -51,23 +51,20 @@ public interface ITransform2D : IBehaviour
float LocalRotation { get; set; }
/// <summary>
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
/// <summary>
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
/// <summary>
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
readonly record struct RotationChangedArguments(float PreviousRotation);
}

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@@ -10,47 +10,47 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
/// <summary>
/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
/// </summary>
event UpdateEventHandler? OnPreUpdate;
Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
/// <summary>
/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
/// </summary>
event UpdateEventHandler? OnUpdate;
Event<IUniverse, UpdateArguments> OnUpdate { get; }
/// <summary>
/// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
/// </summary>
event UpdateEventHandler? OnPostUpdate;
Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
/// <summary>
/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
/// </summary>
event DrawEventHandler? OnPreDraw;
Event<IUniverse> OnPreDraw { get; }
/// <summary>
/// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
/// </summary>
event DrawEventHandler? OnDraw;
Event<IUniverse> OnDraw { get; }
/// <summary>
/// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
/// </summary>
event DrawEventHandler? OnPostDraw;
Event<IUniverse> OnPostDraw { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
/// </summary>
event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
/// <summary>
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
/// </summary>
event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
/// <summary>
/// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
/// </summary>
event TimeScaleChangedEventHandler? OnTimeScaleChanged;
Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
/// <summary>
/// Current time scale the <see cref="IUniverse"/> operates on.
@@ -103,11 +103,8 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
/// </summary>
void Draw();
delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
delegate void DrawEventHandler(IUniverse sender);
delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
readonly record struct UpdateArguments(UniverseTime EngineTime);
readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
}

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@@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
/// </summary>
event EnteredUniverseEventHandler? OnEnteredUniverse;
Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
/// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
/// </summary>
event ExitedUniverseEventHandler? OnExitedUniverse;
Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
/// <summary>
/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
/// </summary>
event ParentChangedEventHandler? OnParentChanged;
Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
/// <summary>
/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
/// </summary>
event ChildrenAddedEventHandler? OnChildrenAdded;
Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
/// <summary>
/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
/// </summary>
event ChildrenRemovedEventHandler? OnChildrenRemoved;
Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
/// <summary>
/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
@@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
void RemoveChild(IUniverseObject universeObject);
/// <summary>
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
/// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
readonly record struct EnteredUniverseArguments(IUniverse Universe);
/// <summary>
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
/// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
readonly record struct ExitedUniverseArguments(IUniverse Universe);
/// <summary>
/// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
/// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
/// </summary>
/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
/// <summary>
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
/// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
/// </summary>
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
/// <summary>
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
/// </summary>
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
}

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@@ -1,15 +1,20 @@
using System.Collections;
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
{
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
private readonly List<T> monitoringBehaviours = new(32);
protected readonly List<T> activeBehaviours = new(32);
@@ -17,69 +22,71 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
public IUniverse Universe { get; private set; } = null!;
public ActiveBehaviourCollector() { }
public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (behaviour is not T tBehaviour)
if (args.BehaviourAdded is not T tBehaviour)
return;
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
private void OnBehaviourStateChanged(IActive sender, bool previousState)
protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
activeBehaviours.Add(behaviour);
AddBehaviour(behaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, behaviour);
OnCollected?.Invoke(this, new(behaviour));
}
else if (activeBehaviours.Remove(behaviour))
{
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, behaviour);
OnRemoved?.Invoke(this, new(behaviour));
}
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (behaviour is not T tBehaviour)
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
if (activeBehaviours.Remove(tBehaviour))
{
OnBehaviourRemove(tBehaviour);
OnRemoved?.Invoke(this, tBehaviour);
OnRemoved?.Invoke(this, new(tBehaviour));
}
}
@@ -89,10 +96,10 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, universeObject);
OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
Universe = universe;
OnUniverseAssigned?.Invoke(this);
@@ -106,10 +113,10 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, universeObject);
OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
@@ -117,5 +124,25 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
}
public int Count => activeBehaviours.Count;
public T this[System.Index index] => activeBehaviours[index];
public T this[Index index] => activeBehaviours[index];
public ActiveBehaviourCollector()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public ActiveBehaviourCollector(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
Assign(universe);
}
}

View File

@@ -1,11 +1,14 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
{
private Comparison<T>? _sortBy = null;
public Comparison<T>? SortBy
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
{
get => _sortBy;
set
@@ -17,12 +20,48 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
}
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
protected override void AddBehaviour(T behaviour)
{
if (SortBy is not null)
activeBehaviours.Sort(SortBy);
if (SortBy is null)
{
activeBehaviours.Add(behaviour);
return;
}
public ActiveBehaviourCollectorSorted() { }
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
activeBehaviours.Insert(insertionIndex, behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
activeBehaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public ActiveBehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
}
}

View File

@@ -4,13 +4,11 @@ namespace Syntriax.Engine.Core;
public abstract class BaseEntity : IEntity
{
public event IEntity.IdChangedEventHandler? OnIdChanged = null;
public event IInitializable.InitializedEventHandler? OnInitialized = null;
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
public Event<IInitializable> OnInitialized { get; } = new();
public Event<IInitializable> OnFinalized { get; } = new();
public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
public Event<IAssignable> OnUnassigned { get; } = new();
private IStateEnable _stateEnable = null!;
@@ -33,7 +31,7 @@ public abstract class BaseEntity : IEntity
string previousId = _id;
_id = value;
OnIdChanged?.Invoke(this, previousId);
OnIdChanged?.Invoke(this, new(previousId));
}
}

View File

@@ -1,140 +1,50 @@
namespace Syntriax.Engine.Core;
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
IPreUpdate, IUpdate, IPostUpdate,
IPreDraw, IDraw, IPostDraw
public abstract class Behaviour : BehaviourBase
{
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
public Behaviour()
{
OnInitialized += OnInitialize;
OnFinalized += OnFinalize;
OnUnassigned += OnUnassign;
OnInitialized.AddListener(OnInitialize);
OnFinalized.AddListener(OnFinalize);
OnUnassigned.AddListener(OnUnassign);
delegateEnteredUniverse = EnteredUniverse;
delegateExitedUniverse = ExitedUniverse;
}
protected virtual void OnUnassign() { }
protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
protected void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
protected virtual void OnInitialize(IInitializable _)
protected void OnInitialize(IInitializable _)
{
BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
OnInitialize();
if (UniverseObject.IsInUniverse)
EnteredUniverse(UniverseObject, Universe);
EnteredUniverse(UniverseObject, new(Universe));
}
protected virtual void OnFinalize() { }
protected virtual void OnFinalize(IInitializable _)
protected void OnFinalize(IInitializable _)
{
BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
OnFinalize();
if (UniverseObject.IsInUniverse)
ExitedUniverse(UniverseObject, Universe);
}
protected virtual void OnFirstActiveFrame() { }
void IFirstFrameUpdate.FirstActiveFrame()
{
Debug.Assert.AssertInitialized(this);
OnFirstActiveFrame();
}
protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { }
void IPreUpdate.PreUpdate()
{
Debug.Assert.AssertInitialized(this);
OnPreUpdatePreActiveCheck();
if (!IsActive)
return;
OnPreUpdate();
}
protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { }
void IUpdate.Update()
{
Debug.Assert.AssertInitialized(this);
OnUpdatePreActiveCheck();
if (!IsActive)
return;
OnUpdate();
}
protected virtual void OnPostUpdatePreActiveCheck() { }
protected virtual void OnPostUpdate() { }
void IPostUpdate.PostUpdate()
{
Debug.Assert.AssertInitialized(this);
OnPostUpdatePreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostUpdate();
}
protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { }
void IPreDraw.PreDraw()
{
Debug.Assert.AssertInitialized(this);
OnPreDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPreDraw();
}
protected virtual void OnDrawPreActiveCheck() { }
protected virtual void OnDraw() { }
void IDraw.Draw()
{
Debug.Assert.AssertInitialized(this);
OnDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnDraw();
}
protected virtual void OnPostDrawPreActiveCheck() { }
protected virtual void OnPostDraw() { }
void IPostDraw.PostDraw()
{
Debug.Assert.AssertInitialized(this);
OnPostDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostDraw();
ExitedUniverse(UniverseObject, new(Universe));
}
protected virtual void OnEnteredUniverse(IUniverse universe) { }
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
protected virtual void OnExitedUniverse(IUniverse universe) { }
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
}

View File

@@ -4,19 +4,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
{
public ITransform2D Transform { get; private set; } = null!;
protected sealed override void OnInitialize(IInitializable _)
{
Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
base.OnInitialize(_);
}
protected sealed override void OnFinalize(IInitializable _)
{
Transform = null!;
base.OnFinalize(_);
}
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
protected override void OnInitialize() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
protected override void OnFinalize() => Transform = null!;
}

View File

@@ -3,9 +3,16 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour
{
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
public IUniverse Universe => BehaviourController.UniverseObject.Universe;
public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private IBehaviourController _behaviourController = null!;
public IBehaviourController BehaviourController => _behaviourController;
@@ -21,7 +28,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
int previousPriority = _priority;
_priority = value;
OnPriorityChanged?.Invoke(this, previousPriority);
OnPriorityChanged?.Invoke(this, new(previousPriority));
}
}
@@ -36,7 +43,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_behaviourController = behaviourController;
OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this);
@@ -45,7 +52,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
{
sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
UpdateActive();
}
@@ -53,13 +60,14 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
{
base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
}
protected override void UnassignInternal()
{
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
base.UnassignInternal();
_behaviourController = null!;
}
@@ -70,8 +78,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
Debug.Assert.AssertStateEnableAssigned(this);
}
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
private void UpdateActive()
{
@@ -79,6 +87,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, previousActive);
OnActiveChanged?.Invoke(this, new(previousActive));
}
protected BehaviourBase()
{
delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
delegateOnStateEnabledChanged = OnStateEnabledChanged;
}
}

View File

@@ -1,63 +1,69 @@
using System.Collections;
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
protected readonly List<T> behaviours = new(32);
public IUniverse Universe { get; private set; } = null!;
public BehaviourCollector() { }
public BehaviourCollector(IUniverse universe) => Assign(universe);
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (behaviour is not T tBehaviour)
if (args.BehaviourAdded is not T tBehaviour)
return;
behaviours.Add(tBehaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, tBehaviour);
AddBehaviour(tBehaviour);
OnBehaviourAdd(args.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (behaviour is not T tBehaviour)
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!behaviours.Remove(tBehaviour))
return;
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, tBehaviour);
OnBehaviourRemove(args.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
protected virtual void OnAssign(IUniverse universe) { }
@@ -67,10 +73,10 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, universeObject);
OnUniverseObjectRegistered(universe, new(universeObject));
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
Universe = universe;
OnAssign(universe);
@@ -85,10 +91,10 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, universeObject);
OnUniverseObjectUnregistered(Universe, new(universeObject));
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
@@ -96,5 +102,23 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
}
public int Count => behaviours.Count;
public T this[System.Index index] => behaviours[index];
public T this[Index index] => behaviours[index];
public BehaviourCollector()
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
public BehaviourCollector(IUniverse universe)
{
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
Assign(universe);
}
}

View File

@@ -1,11 +1,14 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
{
private Comparison<T>? _sortBy = null;
public Comparison<T>? SortBy
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
{
get => _sortBy;
set
@@ -17,12 +20,48 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
}
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
protected override void AddBehaviour(T behaviour)
{
if (SortBy is not null)
behaviours.Sort(SortBy);
if (SortBy is null)
{
behaviours.Add(behaviour);
return;
}
public BehaviourCollectorSorted() { }
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
behaviours.Insert(insertionIndex, behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
behaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public BehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
}
}

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@@ -8,11 +7,11 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : BaseEntity, IBehaviourController
{
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new();
public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
private IUniverseObject _universeObject = null!;
@@ -28,8 +27,9 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (IsInitialized)
behaviour.Initialize();
behaviour.OnPriorityChanged += OnPriorityChange;
OnBehaviourAdded?.Invoke(this, behaviour);
behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
OnBehaviourAdded?.Invoke(this, new(behaviour));
return behaviour;
}
@@ -94,10 +94,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (!behaviours.Contains(behaviour))
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
behaviour.OnPriorityChanged -= OnPriorityChange;
behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
behaviour.Finalize();
behaviours.Remove(behaviour);
OnBehaviourRemoved?.Invoke(this, behaviour);
OnBehaviourRemoved?.Invoke(this, new(behaviour));
}
protected virtual void OnAssign(IUniverseObject universeObject) { }
@@ -146,7 +146,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviours.Add(behaviour);
}
private void OnPriorityChange(IBehaviour sender, int previousPriority)
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
behaviours.Remove(sender);
InsertBehaviourByPriority(sender);

View File

@@ -20,15 +20,15 @@ public class CoroutineManager : UniverseObject
protected override void OnEnteringUniverse(IUniverse universe)
{
universe.OnUpdate += OnUpdate;
universe.OnUpdate.AddListener(OnUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
{
universe.OnUpdate -= OnUpdate;
universe.OnUpdate.RemoveListener(OnUpdate);
}
private void OnUpdate(IUniverse sender, UniverseTime time)
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
{

View File

@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class Event
{
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke()
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}()";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
public delegate void EventHandler();
}
public class Event<TSender>
{
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke(TSender argument)
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(argument); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
public delegate void EventHandler(TSender sender);
}
public class Event<TSender, TArguments>
{
private readonly List<EventHandler> listeners = new(8);
public void AddListener(EventHandler listener) => listeners.Add(listener);
public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
public void Clear() => listeners.Clear();
public void Invoke(TSender sender, TArguments args)
{
for (int i = 0; i < listeners.Count; i++)
try { listeners[i].Invoke(sender, args); }
catch (Exception exception)
{
string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})";
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
}
}
public delegate void EventHandler(TSender sender, TArguments args);
}

View File

@@ -2,12 +2,11 @@ namespace Syntriax.Engine.Core;
public interface IReadOnlyProgressionTracker
{
event ProgressionUpdatedEventHandler? OnUpdated;
event ProgressionEndedEventHandler? OnEnded;
Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
Event<IReadOnlyProgressionTracker> OnEnded { get; }
float Progression { get; }
string Status { get; }
delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
}

View File

@@ -2,8 +2,8 @@ namespace Syntriax.Engine.Core;
public class ProgressionTracker : IProgressionTracker
{
public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new();
public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new();
public float Progression { get; private set; } = 0f;
public string Status { get; private set; } = "Default";
@@ -19,7 +19,7 @@ public class ProgressionTracker : IProgressionTracker
Progression = progression.Clamp(Progression, 1f);
Status = status;
OnUpdated?.Invoke(this, previousProgression, previousStatus);
OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
if (progression >= 1f)
OnEnded?.Invoke(this);
@@ -30,7 +30,7 @@ public class ProgressionTracker : IProgressionTracker
Progression = 0f;
Status = "Default";
OnUpdated = null;
OnEnded = null;
OnUpdated.Clear();
OnEnded.Clear();
}
}

View File

@@ -18,7 +18,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
public event ShapeUpdatedEventHandler? OnShapeUpdated = null;
public Event<Shape2D> OnShapeUpdated { get; } = new();
private List<Vector2D> _vertices = vertices;
@@ -256,8 +256,6 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
public delegate void ShapeUpdatedEventHandler(Shape2D shape2D);
}
/// <summary>

View File

@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
public class EntityRegistry
{
public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
private readonly Dictionary<string, IEntity> registeredEntities = [];
@@ -14,7 +14,7 @@ public class EntityRegistry
public void Add(IEntity entity)
{
if (registeredEntities.TryAdd(entity.Id, entity))
OnEntityRegistered?.Invoke(this, entity);
OnEntityRegistered?.Invoke(this, new(entity));
}
public void QueueAssign(string id, Action<IEntity> setMethod)
@@ -35,5 +35,5 @@ public class EntityRegistry
registeredEntities.Clear();
}
public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
public readonly record struct EntityRegisteredArguments(IEntity Entity);
}

View File

@@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable
{
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new();
public Event<IHasEntity> OnEntityAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private bool _enabled = true;
private IEntity _entity = null!;
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
bool previousState = _enabled;
_enabled = value;
OnEnabledChanged?.Invoke(this, previousState);
OnEnabledChanged?.Invoke(this, new(previousState));
}
}

View File

@@ -1,13 +1,15 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class DrawManager : UniverseObject
{
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
// We use Descending order because draw calls are running from last to first
private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() };
private void OnPreDraw(IUniverse sender)
{
@@ -33,9 +35,9 @@ public class DrawManager : UniverseObject
drawEntities.Assign(universe);
postDrawEntities.Assign(universe);
universe.OnPreDraw += OnPreDraw;
universe.OnDraw += OnDraw;
universe.OnPostDraw += OnPostDraw;
universe.OnPreDraw.AddListener(OnPreDraw);
universe.OnDraw.AddListener(OnDraw);
universe.OnPostDraw.AddListener(OnPostDraw);
}
protected override void OnExitingUniverse(IUniverse universe)
@@ -44,8 +46,8 @@ public class DrawManager : UniverseObject
drawEntities.Unassign();
postDrawEntities.Unassign();
universe.OnPreDraw -= OnPreDraw;
universe.OnDraw -= OnDraw;
universe.OnPostDraw -= OnPostDraw;
universe.OnPreDraw.RemoveListener(OnPreDraw);
universe.OnDraw.RemoveListener(OnDraw);
universe.OnPostDraw.RemoveListener(OnPostDraw);
}
}

View File

@@ -1,16 +1,16 @@
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class UpdateManager : UniverseObject
{
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
// We use Ascending order because draw calls are running from last to first
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() };
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
@@ -21,9 +21,9 @@ public class UpdateManager : UniverseObject
updateEntities.Assign(universe);
postUpdateEntities.Assign(universe);
universe.OnPreUpdate += OnPreUpdate;
universe.OnUpdate += OnUpdate;
universe.OnPostUpdate += OnPostUpdate;
universe.OnPreUpdate.AddListener(OnPreUpdate);
universe.OnUpdate.AddListener(OnUpdate);
universe.OnPostUpdate.AddListener(OnPostUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
@@ -33,12 +33,12 @@ public class UpdateManager : UniverseObject
updateEntities.Unassign();
postUpdateEntities.Unassign();
universe.OnPreUpdate -= OnPreUpdate;
universe.OnUpdate -= OnUpdate;
universe.OnPostUpdate -= OnPostUpdate;
universe.OnPreUpdate.RemoveListener(OnPreUpdate);
universe.OnUpdate.RemoveListener(OnUpdate);
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
}
private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
{
@@ -50,25 +50,25 @@ public class UpdateManager : UniverseObject
preUpdateEntities[i].PreUpdate();
}
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = updateEntities.Count - 1; i >= 0; i--)
updateEntities[i].Update();
}
private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
postUpdateEntities[i].PostUpdate();
}
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
{
toCallFirstFrameUpdates.Add(behaviourCollected);
toCallFirstFrameUpdates.Add(args.BehaviourCollected);
}
public UpdateManager()
{
firstFrameUpdates.OnCollected += OnFirstFrameCollected;
firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
}
}

View File

@@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
public class Transform2D : Behaviour, ITransform2D
{
public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
private Vector2D _position = Vector2D.Zero;
private Vector2D _scale = Vector2D.One;
@@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
_position = value;
UpdateLocalPosition();
OnPositionChanged?.Invoke(this, previousPosition);
OnPositionChanged?.Invoke(this, new(previousPosition));
}
}
@@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
_scale = value;
UpdateLocalScale();
OnScaleChanged?.Invoke(this, previousScale);
OnScaleChanged?.Invoke(this, new(previousScale));
}
}
@@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
_rotation = value;
UpdateLocalRotation();
OnRotationChanged?.Invoke(this, previousRotation);
OnRotationChanged?.Invoke(this, new(previousRotation));
}
}
@@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
_localPosition = value;
UpdatePosition();
OnPositionChanged?.Invoke(this, previousPosition);
OnPositionChanged?.Invoke(this, new(previousPosition));
}
}
@@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale();
UpdatePosition();
OnScaleChanged?.Invoke(this, previousScale);
OnPositionChanged?.Invoke(this, previousPosition);
OnScaleChanged?.Invoke(this, new(previousScale));
OnPositionChanged?.Invoke(this, new(previousPosition));
}
}
@@ -114,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
_localRotation = value;
UpdateRotation();
OnRotationChanged?.Invoke(this, previousRotation);
OnRotationChanged?.Invoke(this, new(previousRotation));
}
}
private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
{
if (parentTransform is null)
return;
UpdatePosition();
OnPositionChanged?.Invoke(this, previousPosition);
OnPositionChanged?.Invoke(this, args);
}
private void RecalculateScale(ITransform2D _, Vector2D previousScale)
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
{
if (parentTransform is null)
return;
@@ -138,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale();
UpdatePosition();
OnScaleChanged?.Invoke(this, previousScale);
OnPositionChanged?.Invoke(this, previousPosition);
OnScaleChanged?.Invoke(this, args);
OnPositionChanged?.Invoke(this, new(previousPosition));
}
private void RecalculateRotation(ITransform2D _, float previousRotation)
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
{
if (parentTransform is null)
return;
@@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
UpdateRotation();
UpdatePosition();
OnRotationChanged?.Invoke(this, previousRotation);
OnPositionChanged?.Invoke(this, previousPosition);
OnRotationChanged?.Invoke(this, args);
OnPositionChanged?.Invoke(this, new(previousPosition));
}
private void UpdateLocalPosition()
@@ -207,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
protected override void InitializeInternal()
{
UpdateReferences(UniverseObject.Parent);
UniverseObject.OnParentChanged += OnParentChanged;
UniverseObject.OnParentChanged.AddListener(OnParentChanged);
}
protected override void FinalizeInternal()
{
UniverseObject.OnParentChanged -= OnParentChanged;
UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
}
private void UpdateReferences(IUniverseObject? parent)
@@ -220,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
ITransform2D? previousParent = parentTransform;
if (previousParent is not null)
{
previousParent.OnPositionChanged -= RecalculatePosition;
previousParent.OnScaleChanged -= RecalculateScale;
previousParent.OnRotationChanged -= RecalculateRotation;
previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
}
parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
if (parentTransform is not null)
{
parentTransform.OnPositionChanged += RecalculatePosition;
parentTransform.OnScaleChanged += RecalculateScale;
parentTransform.OnRotationChanged += RecalculateRotation;
parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
parentTransform.OnScaleChanged.AddListener(RecalculateScale);
parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
UpdatePosition();
UpdateScale();
UpdateRotation();
}
else if (UniverseObject.Parent is not null)
UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
UpdateLocalPosition();
UpdateLocalScale();
UpdateLocalRotation();
OnPositionChanged?.Invoke(this, Position);
OnScaleChanged?.Invoke(this, Scale);
OnRotationChanged?.Invoke(this, Rotation);
OnPositionChanged?.Invoke(this, new(Position));
OnScaleChanged?.Invoke(this, new(Scale));
OnRotationChanged?.Invoke(this, new(Rotation));
}
private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
{
if (behaviourAdded is not ITransform2D transform2D)
if (args.BehaviourAdded is not ITransform2D)
return;
UpdateReferences(UniverseObject.Parent);
}
private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
{
UpdateReferences(newParent);
UpdateReferences(args.CurrentParent);
}
}

View File

@@ -7,21 +7,28 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
public class Universe : BaseEntity, IUniverse
{
public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
public event IUniverse.UpdateEventHandler? OnUpdate = null;
public event IUniverse.UpdateEventHandler? OnPostUpdate = null;
public event IUniverse.DrawEventHandler? OnPreDraw = null;
public event IUniverse.DrawEventHandler? OnDraw = null;
public event IUniverse.DrawEventHandler? OnPostDraw = null;
public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new();
public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new();
public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new();
public Event<IUniverse> OnPreDraw { get; } = new();
public Event<IUniverse> OnDraw { get; } = new();
public Event<IUniverse> OnPostDraw { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
private float _timeScale = 1f;
public Universe()
{
delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
}
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
public UniverseTime Time { get; private set; } = new();
@@ -37,7 +44,7 @@ public class Universe : BaseEntity, IUniverse
float previousTimeScale = _timeScale;
_timeScale = value;
OnTimeScaleChanged?.Invoke(this, previousTimeScale);
OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
}
}
@@ -46,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
if (_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
universeObject.OnFinalized += OnUniverseObjectFinalize;
universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
if (!universeObject.Initialize())
throw new Exception($"{universeObject.Name} can't be initialized");
@@ -60,7 +67,7 @@ public class Universe : BaseEntity, IUniverse
if (!universeObject.EnterUniverse(this))
throw new Exception($"{universeObject.Name} can't enter the universe");
OnUniverseObjectRegistered?.Invoke(this, universeObject);
OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
}
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
@@ -81,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
if (!_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
universeObject.OnFinalized -= OnUniverseObjectFinalize;
universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
Remove(universeObject.Children[i]);
@@ -95,7 +102,7 @@ public class Universe : BaseEntity, IUniverse
if (!universeObject.Finalize())
throw new Exception($"{universeObject.Name} can't be finalized");
OnUniverseObjectUnRegistered?.Invoke(this, universeObject);
OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
}
protected override void InitializeInternal()
@@ -118,9 +125,9 @@ public class Universe : BaseEntity, IUniverse
UnscaledTime = engineTime;
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
OnPreUpdate?.Invoke(this, Time);
OnUpdate?.Invoke(this, Time);
OnPostUpdate?.Invoke(this, Time);
OnPreUpdate?.Invoke(this, new(Time));
OnUpdate?.Invoke(this, new(Time));
OnPostUpdate?.Invoke(this, new(Time));
}
public void Draw()
@@ -138,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
Remove(universeObject);
}
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args)
{
if (sender is IUniverseObject universeObject)
Remove(universeObject);

View File

@@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class UniverseObject : BaseEntity, IUniverseObject
{
public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public event INameable.NameChangedEventHandler? OnNameChanged = null;
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private string _name = nameof(UniverseObject);
private IUniverse _universe = null!;
@@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
string previousName = _name;
_name = value;
OnNameChanged?.Invoke(this, previousName);
OnNameChanged?.Invoke(this, new(previousName));
}
}
@@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_universe = universe;
UpdateActive();
OnEnteringUniverse(universe);
OnEnteredUniverse?.Invoke(this, universe);
OnEnteredUniverse?.Invoke(this, new(universe));
return true;
}
@@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
OnExitingUniverse(universe);
_universe = null!;
OnExitedUniverse?.Invoke(this, universe);
OnExitedUniverse?.Invoke(this, new(universe));
return true;
}
@@ -78,7 +79,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
if (previousParent is not null)
{
previousParent.RemoveChild(this);
previousParent.OnActiveChanged -= OnParentActiveChanged;
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
}
Parent = parent;
@@ -89,11 +90,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
parent.Universe.Register(this);
parent.AddChild(this);
parent.OnActiveChanged += OnParentActiveChanged;
parent.OnActiveChanged.AddListener(OnParentActiveChanged);
}
UpdateActive();
OnParentChanged?.Invoke(this, previousParent, parent);
OnParentChanged?.Invoke(this, new(previousParent, parent));
}
public void AddChild(IUniverseObject parent)
@@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_children.Add(parent);
parent.SetParent(this);
OnChildrenAdded?.Invoke(this, parent);
OnChildrenAdded?.Invoke(this, new(parent));
}
public void RemoveChild(IUniverseObject child)
@@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
return;
child.SetParent(null);
OnChildrenRemoved?.Invoke(this, child);
OnChildrenRemoved?.Invoke(this, new(child));
}
protected virtual void OnAssign(IBehaviourController behaviourController) { }
@@ -131,11 +132,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
{
base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
}
private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
private void UpdateActive()
{
@@ -143,13 +144,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, previousActive);
OnActiveChanged?.Invoke(this, new(previousActive));
}
protected override void UnassignInternal()
{
base.UnassignInternal();
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
}
protected override void InitializeInternal()

View File

@@ -0,0 +1,10 @@
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public interface IDrawableSprite : IBehaviour
{
void Draw(SpriteBatch spriteBatch);
}

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@@ -0,0 +1,8 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public interface IDrawableTriangle : IBehaviour
{
void Draw(ITriangleBatch triangleBatch);
}

View File

@@ -0,0 +1,12 @@
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public interface ITriangleBatch
{
void Begin(Matrix? view = null, Matrix? projection = null);
void Draw(Triangle triangle, ColorRGBA colorRGBA);
void End();
}

View File

@@ -0,0 +1,29 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class DrawableShapeBehaviour : Behaviour2D, IDrawableTriangle, IPreDraw
{
private readonly Shape2D shape = new([]);
private readonly List<Triangle> worldTriangles = [];
private readonly Shape2D worldShape = new([]);
protected ColorRGB color = new(255, 255, 255);
public void PreDraw() => UpdateWorldShape();
public void Draw(ITriangleBatch triangleBatch)
{
worldShape.ToTrianglesConvex(worldTriangles);
foreach (Triangle triangle in worldTriangles)
triangleBatch.Draw(new(triangle.C, triangle.B, triangle.A), color);
}
protected void UpdateWorldShape() => shape.Transform(Transform, worldShape);
public DrawableShapeBehaviour() => shape = Shape2D.Triangle;
public DrawableShapeBehaviour(Shape2D shape) => this.shape = shape;
public DrawableShapeBehaviour(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
}

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@@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Systems.Input;
namespace Syntriax.Engine.Integration.MonoGame;
public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>, IUpdate
{
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnPressed = new(256);
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256];
private int cachePressedPreviouslyCount = 0;
private readonly Keys[] cachePressedPreviously = new Keys[256];
public void RegisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
{
if (!OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
{
delegateCallback = new();
OnPressed.Add(key, delegateCallback);
}
delegateCallback.AddListener(callback);
}
public void UnregisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
{
if (OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
delegateCallback.RemoveListener(callback);
}
public void RegisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
{
if (!OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
{
delegateCallback = new();
OnReleased.Add(key, delegateCallback);
}
delegateCallback.AddListener(callback);
}
public void UnregisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
{
if (OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
delegateCallback.RemoveListener(callback);
}
public void Update()
{
KeyboardState keyboardState = Keyboard.GetState();
keyboardState.GetPressedKeys(cachePressedCurrently);
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
for (int i = 0; i < cachePressedCurrentlyCount; i++)
{
Keys currentlyPressedKey = cachePressedCurrently[i];
if (WasPressed(currentlyPressedKey))
continue;
if (OnPressed.TryGetValue(currentlyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
callback?.Invoke(this, new(currentlyPressedKey));
OnAnyButtonPressed?.Invoke(this, new(currentlyPressedKey));
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
{
Keys previouslyPressedKey = cachePressedPreviously[i];
if (IsPressed(previouslyPressedKey))
continue;
if (OnReleased.TryGetValue(previouslyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
callback?.Invoke(this, new(previouslyPressedKey));
OnAnyButtonReleased?.Invoke(this, new(previouslyPressedKey));
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
}
public bool IsPressed(Keys key)
{
for (int i = 0; i < cachePressedCurrentlyCount; i++)
if (cachePressedCurrently[i] == key)
return true;
return false;
}
private bool WasPressed(Keys key)
{
for (int i = 0; i < cachePressedPreviouslyCount; i++)
if (cachePressedPreviously[i] == key)
return true;
return false;
}
}

View File

@@ -0,0 +1,109 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class MonoGameCamera2DBehaviour : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
{
public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
public event ViewportChangedArguments? OnViewportChanged = null;
public event ZoomChangedArguments? OnZoomChanged = null;
private Matrix _matrixTransform = Matrix.Identity;
private Viewport _viewport = default;
private float _zoom = 1f;
public GraphicsDeviceManager Graphics { get; private set; } = null!;
public ITransform2D Transform { get; private set; } = null!;
public Matrix MatrixTransform
{
get => _matrixTransform;
set
{
if (_matrixTransform == value)
return;
_matrixTransform = value;
OnMatrixTransformChanged?.Invoke(this);
}
}
public Vector2D Position
{
get => Transform.Position;
set => Transform.Position = value;
}
public Viewport Viewport
{
get => _viewport;
set
{
if (_viewport.Equals(value))
return;
_viewport = value;
OnViewportChanged?.Invoke(this);
}
}
public float Zoom
{
get => _zoom;
set
{
float newValue = Syntriax.Engine.Core.Math.Max(0.1f, value);
if (_zoom == newValue)
return;
_zoom = newValue;
OnZoomChanged?.Invoke(this);
}
}
public float Rotation
{
get => Transform.Rotation;
set => Transform.Rotation = value;
}
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
{
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
return worldPosition.Scale(EngineConverterExtensions.screenScale);
}
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
{
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
return screenPosition.Scale(EngineConverterExtensions.screenScale);
}
public void FirstActiveFrame()
{
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
Viewport = Graphics.GraphicsDevice.Viewport;
}
public void PreDraw()
{
MatrixTransform =
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
Matrix.CreateRotationZ(Rotation * Syntriax.Engine.Core.Math.DegreeToRadian) *
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
}
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
protected sealed override void FinalizeInternal() => Transform = null!;
public delegate void MatrixTransformChangedArguments(MonoGameCamera2DBehaviour sender);
public delegate void ViewportChangedArguments(MonoGameCamera2DBehaviour sender);
public delegate void ZoomChangedArguments(MonoGameCamera2DBehaviour sender);
}

View File

@@ -0,0 +1,33 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
{
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
private SpriteBatch spriteBatch = null!;
private MonoGameCamera2DBehaviour camera2D = null!;
private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
public void FirstActiveFrame()
{
MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
spriteBatch = new(windowContainer.Window.GraphicsDevice);
drawableSprites.Unassign();
drawableSprites.Assign(Universe);
}
public void Draw()
{
spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
for (int i = 0; i < drawableSprites.Count; i++)
drawableSprites[i].Draw(spriteBatch);
spriteBatch.End();
}
}

View File

@@ -0,0 +1,38 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw
{
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private TriangleBatch triangleBatch = null!;
private MonoGameCamera2DBehaviour camera2D = null!;
private readonly ActiveBehaviourCollectorSorted<IDrawableTriangle> drawableShapes = new() { SortBy = SortByAscendingPriority() };
public void FirstActiveFrame()
{
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
triangleBatch = new(windowContainer.Window.GraphicsDevice);
drawableShapes.Unassign();
drawableShapes.Assign(BehaviourController.UniverseObject.Universe);
}
public void Draw()
{
triangleBatch.Begin(camera2D.MatrixTransform);
for (int i = 0; i < drawableShapes.Count; i++)
drawableShapes[i].Draw(triangleBatch);
triangleBatch.End();
}
public void Begin(Matrix? view = null, Matrix? projection = null) => triangleBatch.Begin(view, projection);
public void Draw(Triangle triangle, ColorRGBA colorRGBA) => triangleBatch.Draw(triangle, colorRGBA);
public void End() => triangleBatch.End();
}

View File

@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Syntriax.Engine.Integration.MonoGame</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Engine\Engine.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,36 @@
using System.Runtime.CompilerServices;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public static class EngineConverterExtensions
{
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Color ToColor(this ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B, rgba.A);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
{
X = rectangle.X,
Y = displayMode.Height - rectangle.Y - rectangle.Height,
Width = rectangle.Width,
Height = rectangle.Height
};
}

View File

@@ -0,0 +1,55 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public abstract class MonoGameWindow : Game
{
public GraphicsDeviceManager Graphics { get; protected set; } = null!;
public IUniverse Universe { get; protected set; } = null!;
public ColorRGB BackgroundColor { get; set; } = new ColorRGB(35, 20, 35);
public MonoGameWindow()
{
Preserver.Preserve();
Graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
Universe = new Universe();
}
protected abstract void PopulateUniverse(IUniverse universe);
protected override void Initialize()
{
Universe.Initialize();
Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
.BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
PopulateUniverse(Universe);
base.Initialize();
}
protected override void LoadContent()
{
// TODO: use this.Content to load your game content here
}
protected override void Update(GameTime gameTime)
{
Universe.Update(gameTime.ToEngineTime());
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(((ColorRGBA)BackgroundColor).ToColor());
Universe.Draw();
base.Draw(gameTime);
}
}

View File

@@ -0,0 +1,74 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Integration.MonoGame;
public class TriangleBatch : ITriangleBatch
{
private readonly GraphicsDevice graphicsDevice;
private VertexBuffer vertexBuffer = default!;
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
private int verticesIndex = 0;
private Matrix _view;
private Matrix _projection;
private readonly BasicEffect basicEffect;
public TriangleBatch(GraphicsDevice graphicsDevice)
{
this.graphicsDevice = graphicsDevice;
this.graphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.None };
basicEffect = new(graphicsDevice);
basicEffect.VertexColorEnabled = true;
}
public void Draw(Triangle triangle, ColorRGBA colorRGBA)
{
if (verticesIndex + 3 >= vertices.Length)
Flush();
Vector2 A = triangle.A.ToDisplayVector2();
Vector2 B = triangle.B.ToDisplayVector2();
Vector2 C = triangle.C.ToDisplayVector2();
Color color = colorRGBA.ToColor();
vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
vertices[verticesIndex++] = new(new(B.X, B.Y, 0f), color);
vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color);
}
public void Begin(Matrix? view = null, Matrix? projection = null)
{
if (view != null)
_view = view.Value;
else
_view = Matrix.Identity;
if (projection != null)
_projection = projection.Value;
else
{
Viewport viewport = graphicsDevice.Viewport;
_projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
}
}
public void End() => Flush();
private void Flush()
{
basicEffect.Projection = _projection;
basicEffect.View = _view;
vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionColor), 1024, BufferUsage.WriteOnly);
vertexBuffer.SetData(vertices);
graphicsDevice.SetVertexBuffer(vertexBuffer);
foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
pass.Apply();
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, verticesIndex / 3);
verticesIndex = 0;
}
}

View File

@@ -0,0 +1,10 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Serialization;
namespace Syntriax.Engine.Integration.MonoGame;
[IgnoreSerialization]
public class MonoGameWindowContainer(MonoGameWindow GameWindow) : BehaviourBase
{
public MonoGameWindow Window { get; } = GameWindow;
}

View File

@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
/// <summary>
/// Event triggered when a collision is detected.
/// </summary>
event CollisionDetectedEventHandler? OnCollisionDetected;
Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; }
/// <summary>
/// Event triggered when a collision is resolved.
/// </summary>
event CollisionResolvedEventHandler? OnCollisionResolved;
Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; }
/// <summary>
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
/// </summary>
event TriggeredEventHandler? OnTriggered;
Event<ICollider2D, ICollider2D> OnTriggered { get; }
/// <inheritdoc cref="ITransform2D" />
ITransform2D Transform { get; }
@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
}

View File

@@ -1,3 +1,5 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
/// <summary>
@@ -8,12 +10,12 @@ public interface IPhysicsEngine2D
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
/// </summary>
event PhysicsIterationEventHandler? OnPhysicsIteration;
Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; }
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
/// </summary>
event PhysicsStepEventHandler? OnPhysicsStep;
Event<IPhysicsEngine2D, float> OnPhysicsStep { get; }
/// <summary>
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
@@ -33,6 +35,6 @@ public interface IPhysicsEngine2D
/// <param name="deltaTime">The time step.</param>
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
}

View File

@@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{
public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAddedToController = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemovedFromController = null!;
private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler delegateSetNeedsRecalculationFromScale = null!;
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
protected bool NeedsRecalculation { get; set; } = true;
protected IRigidBody2D? _rigidBody2D = null;
protected Collider2DBehaviourBase()
{
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
delegateUpdateRigidBody2D = UpdateRigidBody2D;
}
public IRigidBody2D? RigidBody2D => _rigidBody2D;
public bool IsTrigger { get; set; } = false;
@@ -27,46 +44,50 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
protected override void OnInitialize()
{
base.OnInitialize();
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
UniverseObject.OnParentChanged += UpdateRigidBody2D;
Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition);
Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation);
Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale);
UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D);
}
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
}
private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
{
if (behaviour is IRigidBody2D rigidBody)
if (args.BehaviourAdded is IRigidBody2D rigidBody)
_rigidBody2D = rigidBody;
}
private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
{
if (behaviour is IRigidBody2D _)
if (args.BehaviourRemoved is IRigidBody2D)
_rigidBody2D = null;
}
private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true;
private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true;
protected override void OnFinalize()
{
BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
base.OnFinalize();
Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition);
Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation);
}
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);

View File

@@ -7,6 +7,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsCoroutineManager : UniverseObject
{
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnUpdate = null!;
private readonly List<IEnumerator> enumerators = [];
private IPhysicsEngine2D? physicsEngine = null;
@@ -25,9 +27,9 @@ public class PhysicsCoroutineManager : UniverseObject
{
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
else
universe.OnUpdate += OnUpdate;
universe.OnUpdate.AddListener(OnUpdate);
}
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
@@ -45,11 +47,11 @@ public class PhysicsCoroutineManager : UniverseObject
protected override void OnExitingUniverse(IUniverse universe)
{
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
universe.OnUpdate -= OnUpdate;
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
universe.OnUpdate.RemoveListener(OnUpdate);
}
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
if (Universe is not IUniverse universe)
return;
@@ -57,8 +59,13 @@ public class PhysicsCoroutineManager : UniverseObject
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
universe.OnUpdate -= OnUpdate;
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
universe.OnUpdate.RemoveListener(OnUpdate);
}
}
public PhysicsCoroutineManager()
{
delegateOnUpdate = OnUpdate;
}
}

View File

@@ -1,11 +1,15 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnPreUpdate = null!;
private float physicsTicker = 0f;
private int _iterationPerStep = 1;
@@ -14,7 +18,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
protected readonly ICollisionDetector2D collisionDetector = null!;
protected readonly ICollisionResolver2D collisionResolver = null!;
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
@@ -75,10 +79,10 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
float intervalDeltaTime = deltaTime / IterationPerStep;
System.Collections.Generic.List<ICollider2D> childColliders = [];
System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
List<ICollider2D> childColliders = [];
List<IPrePhysicsUpdate> physicsPreUpdates = [];
List<IPhysicsUpdate> physicsUpdates = [];
List<IPostPhysicsUpdate> physicsPostUpdates = [];
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
@@ -178,7 +182,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
colliderCollector.Assign(universe);
rigidBodyCollector.Assign(universe);
universe.OnPreUpdate += OnEnginePreUpdate;
universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
@@ -189,12 +193,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
colliderCollector.Unassign();
rigidBodyCollector.Unassign();
universe.OnPreUpdate -= OnEnginePreUpdate;
universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
}
private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
physicsTicker += engineTime.DeltaTime;
physicsTicker += args.EngineTime.DeltaTime;
while (physicsTicker >= IterationPeriod)
{
@@ -207,11 +211,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D();
delegateOnPreUpdate = OnEnginePreUpdate;
}
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{
this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver;
delegateOnPreUpdate = OnEnginePreUpdate;
}
}

View File

@@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly List<IRigidBody2D> rigidBodies = new(32);
private readonly List<ICollider2D> colliders = new(64);
@@ -29,13 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
colliders.Add(collider2D);
rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
rigidBody.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
}
public void RemoveRigidBody(IRigidBody2D rigidBody)
{
rigidBodies.Remove(rigidBody);
rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
}
public void Step(float deltaTime)
@@ -172,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
}
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
{
if (behaviour is not ICollider2D collider2D)
if (args.BehaviourAdded is not ICollider2D collider2D)
return;
colliders.Add(collider2D);
}
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
{
if (behaviour is not ICollider2D collider2D)
if (args.BehaviourRemoved is not ICollider2D collider2D)
return;
colliders.Remove(collider2D);
@@ -192,11 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{
collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D();
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
}
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{
this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver;
delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved;
}
}

View File

@@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
public interface IButtonInputs<T> : IHasStateEnable
{
event ButtonCallbackEventHandler? OnAnyButtonPressed;
event ButtonCallbackEventHandler? OnAnyButtonReleased;
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
void RegisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
void UnregisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
void RegisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
void UnregisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
bool IsPressed(T button);
delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
readonly record struct ButtonCallbackArguments(T Button);
}

View File

@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Systems.StateMachine;
public interface IState : IEntity, INameable
{
event StateUpdateEventHandler? OnStateUpdate;
event StateTransitionedFromEventHandler? OnStateTransitionedFrom;
event StateTransitionedToEventHandler? OnStateTransitionedTo;
event StateTransitionReadyEventHandler? OnStateTransitionReady;
Event<IState> OnStateUpdate { get; }
Event<IState, StateTransitionedFromArguments> OnStateTransitionedFrom { get; }
Event<IState, StateTransitionedToArguments> OnStateTransitionedTo { get; }
Event<IState, StateTransitionReadyArguments> OnStateTransitionReady { get; }
IState? GetNextState();
@@ -15,8 +15,7 @@ public interface IState : IEntity, INameable
void TransitionTo(IState from);
void TransitionFrom(IState to);
delegate void StateUpdateEventHandler(IState sender);
delegate void StateTransitionedFromEventHandler(IState sender, IState toState);
delegate void StateTransitionedToEventHandler(IState sender, IState fromState);
delegate void StateTransitionReadyEventHandler(IState sender, IState toState);
readonly record struct StateTransitionedFromArguments(IState ToState);
readonly record struct StateTransitionedToArguments(IState FromState);
readonly record struct StateTransitionReadyArguments(IState ToState);
}

View File

@@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
public class State : BaseEntity, IState
{
public event IState.StateUpdateEventHandler? OnStateUpdate = null;
public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
public event INameable.NameChangedEventHandler? OnNameChanged = null;
public Event<IState> OnStateUpdate { get; } = new();
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
private readonly List<StateTransition> transitions = [];
private readonly Dictionary<string, StateTransition> possibleTransitions = [];
@@ -28,7 +28,7 @@ public class State : BaseEntity, IState
string previousName = _name;
_name = value;
OnNameChanged?.Invoke(this, previousName);
OnNameChanged?.Invoke(this, new(previousName));
}
}
@@ -53,12 +53,12 @@ public class State : BaseEntity, IState
public void Update()
{
if (GetNextState() is IState transitionState)
OnStateTransitionReady?.Invoke(this, transitionState);
OnStateTransitionReady?.Invoke(this, new(transitionState));
OnStateUpdate?.Invoke(this);
}
public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, new(from));
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, new(to));
public IState? GetNextState()
{

View File

@@ -4,12 +4,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
public abstract class StateBehaviourBase : Behaviour, IState
{
public event IState.StateUpdateEventHandler? OnStateUpdate = null;
public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
public event INameable.NameChangedEventHandler? OnNameChanged = null;
public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
public Event<IState> OnStateUpdate { get; } = new();
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
private string _name = string.Empty;
public string Name
@@ -22,7 +21,7 @@ public abstract class StateBehaviourBase : Behaviour, IState
string previousName = _name;
_name = value;
OnNameChanged?.Invoke(this, previousName);
OnNameChanged?.Invoke(this, new(previousName));
}
}
@@ -37,14 +36,14 @@ public abstract class StateBehaviourBase : Behaviour, IState
public void TransitionTo(IState from)
{
OnTransitionedToState(from);
OnStateTransitionedTo?.Invoke(this, from);
OnStateTransitionedTo?.Invoke(this, new(from));
}
protected virtual void OnTransitionedFromState(IState to) { }
public void TransitionFrom(IState to)
{
OnTransitionedFromState(to);
OnStateTransitionedFrom?.Invoke(this, to);
OnStateTransitionedFrom?.Invoke(this, new(to));
}
public abstract IState? GetNextState();

View File

@@ -3,11 +3,19 @@ using Syntriax.Engine.Core.Serialization;
namespace Syntriax.Engine.Systems.StateMachine;
public class StateMachine : Behaviour
public class StateMachine : Behaviour, IUpdate
{
public event StateChangedEventHandler? OnStateChanged = null;
public Event<StateMachine, StateChangedArguments> OnStateChanged { get; } = new();
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler delegateOnStateTransitionReady = null!;
private IState _state = new State();
public StateMachine()
{
delegateOnStateTransitionReady = OnStateTransitionReady;
}
[Serialize]
public IState State
{
@@ -18,25 +26,25 @@ public class StateMachine : Behaviour
return;
IState previousState = _state;
previousState.OnStateTransitionReady -= OnStateTransitionReady;
previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady);
_state = value;
previousState.TransitionFrom(value);
value.TransitionTo(_state);
OnStateChanged?.Invoke(this, previousState, value);
OnStateChanged?.Invoke(this, new(value, previousState));
value.OnStateTransitionReady += OnStateTransitionReady;
value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady);
}
}
private void OnStateTransitionReady(IState sender, IState toState)
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args)
{
State = toState;
State = args.ToState;
while (State.GetNextState() is IState nextState)
State = nextState;
}
protected override void OnUpdate()
public void Update()
{
if (State is null)
return;
@@ -47,5 +55,5 @@ public class StateMachine : Behaviour
State.Update();
}
public delegate void StateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
public readonly record struct StateChangedArguments(IState CurrentState, IState PreviousState);
}

View File

@@ -1,18 +1,19 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyStopwatch
{
event StopwatchEventHandler? OnStarted;
event StopwatchDeltaEventHandler? OnDelta;
event StopwatchEventHandler? OnStopped;
Event<IReadOnlyStopwatch> OnStarted { get; }
Event<IReadOnlyStopwatch, StopwatchDeltaArguments> OnDelta { get; }
Event<IReadOnlyStopwatch> OnStopped { get; }
double Time { get; }
TimerState State { get; }
event StopwatchEventHandler? OnPaused;
event StopwatchEventHandler? OnResumed;
Event<IReadOnlyStopwatch> OnPaused { get; }
Event<IReadOnlyStopwatch> OnResumed { get; }
delegate void StopwatchEventHandler(IReadOnlyStopwatch sender);
delegate void StopwatchDeltaEventHandler(IReadOnlyStopwatch sender, double delta);
readonly record struct StopwatchDeltaArguments(double Delta);
}

View File

@@ -1,11 +1,11 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyTicker : IReadOnlyStopwatch
{
event TickerTickEventHandler? OnTick;
Event<IReadOnlyTicker> OnTick { get; }
int TickCounter { get; }
double TickPeriod { get; set; }
delegate void TickerTickEventHandler(IReadOnlyTicker sender);
}

View File

@@ -1,13 +1,15 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyTimer
{
event TimerEventHandler? OnStarted;
event TimerDeltaEventHandler? OnDelta;
event TimerEventHandler? OnStopped;
Event<IReadOnlyTimer> OnStarted { get; }
Event<IReadOnlyTimer, TimerDeltaArguments> OnDelta { get; }
Event<IReadOnlyTimer> OnStopped { get; }
event TimerEventHandler? OnPaused;
event TimerEventHandler? OnResumed;
Event<IReadOnlyTimer> OnPaused { get; }
Event<IReadOnlyTimer> OnResumed { get; }
double StartTime { get; }
double Remaining { get; }
@@ -16,7 +18,6 @@ public interface IReadOnlyTimer
TimerState State { get; }
delegate void TimerEventHandler(IReadOnlyTimer sender);
delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
readonly record struct TimerDeltaArguments(double delta);
}

View File

@@ -1,11 +1,11 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public interface ITicker : IStopwatch
{
event TickerTickEventHandler? OnTick;
Event<ITicker> OnTick { get; }
int TickCounter { get; }
double Period { get; set; }
delegate void TickerTickEventHandler(ITicker sender);
}

View File

@@ -2,13 +2,13 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public class StopwatchBehaviour : Behaviour, IStopwatch
public class StopwatchBehaviour : Behaviour, IUpdate, IStopwatch
{
public event IReadOnlyStopwatch.StopwatchEventHandler? OnStarted = null;
public event IReadOnlyStopwatch.StopwatchDeltaEventHandler? OnDelta = null;
public event IReadOnlyStopwatch.StopwatchEventHandler? OnStopped = null;
public event IReadOnlyStopwatch.StopwatchEventHandler? OnPaused = null;
public event IReadOnlyStopwatch.StopwatchEventHandler? OnResumed = null;
public Event<IReadOnlyStopwatch> OnStarted { get; } = new();
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new();
public Event<IReadOnlyStopwatch> OnStopped { get; } = new();
public Event<IReadOnlyStopwatch> OnPaused { get; } = new();
public Event<IReadOnlyStopwatch> OnResumed { get; } = new();
public double Time { get; protected set; } = 0f;
public TimerState State { get; protected set; } = TimerState.Idle;
@@ -38,7 +38,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
OnStopped?.Invoke(this);
}
protected override void OnUpdate()
public virtual void Update()
{
if (State is not TimerState.Ticking)
return;
@@ -46,7 +46,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
double delta = Universe.Time.DeltaSpan.TotalSeconds;
Time += delta;
OnDelta?.Invoke(this, delta);
OnDelta?.Invoke(this, new(delta));
}
protected override void OnEnteredUniverse(IUniverse universe)

View File

@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Systems.Time;
public class TickerBehaviour : StopwatchBehaviour, ITicker
{
public event ITicker.TickerTickEventHandler? OnTick = null;
public Event<ITicker> OnTick { get; } = new();
public double Period { get; set; } = 1f;
public int TickCounter { get; private set; } = 0;
@@ -18,9 +18,9 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
nextTick = Time + Period;
}
protected override void OnUpdate()
public override void Update()
{
base.OnUpdate();
base.Update();
while (Time > nextTick)
{

View File

@@ -2,13 +2,13 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Time;
public class TimerBehaviour : Behaviour, ITimer
public class TimerBehaviour : Behaviour, IUpdate, ITimer
{
public event IReadOnlyTimer.TimerEventHandler? OnStarted = null;
public event IReadOnlyTimer.TimerDeltaEventHandler? OnDelta = null;
public event IReadOnlyTimer.TimerEventHandler? OnStopped = null;
public event IReadOnlyTimer.TimerEventHandler? OnPaused = null;
public event IReadOnlyTimer.TimerEventHandler? OnResumed = null;
public Event<IReadOnlyTimer> OnStarted { get; } = new();
public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new();
public Event<IReadOnlyTimer> OnStopped { get; } = new();
public Event<IReadOnlyTimer> OnPaused { get; } = new();
public Event<IReadOnlyTimer> OnResumed { get; } = new();
public TimerState State { get; protected set; } = TimerState.Idle;
public double StartTime { get; protected set; } = 0f;
@@ -53,7 +53,7 @@ public class TimerBehaviour : Behaviour, ITimer
OnStopped?.Invoke(this);
}
protected override void OnUpdate()
public void Update()
{
if (State is not TimerState.Ticking)
return;
@@ -61,7 +61,7 @@ public class TimerBehaviour : Behaviour, ITimer
double delta = Universe.Time.DeltaSpan.TotalSeconds;
Remaining -= delta;
OnDelta?.Invoke(this, delta);
OnDelta?.Invoke(this, new(delta));
if (Remaining <= .0f)
Stop();

View File

@@ -1,16 +1,18 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
public interface ITween
{
event TweenEventHandler? OnStarted;
event TweenEventHandler? OnPaused;
event TweenEventHandler? OnResumed;
event TweenEventHandler? OnCancelled;
event TweenEventHandler? OnCompleted;
event TweenEventHandler? OnEnded;
Event<ITween> OnStarted { get; }
Event<ITween> OnPaused { get; }
Event<ITween> OnResumed { get; }
Event<ITween> OnCancelled { get; }
Event<ITween> OnCompleted { get; }
Event<ITween> OnEnded { get; }
event TweenEventHandler? OnUpdated;
event TweenDeltaEventHandler? OnDeltaUpdated;
Event<ITween> OnUpdated { get; }
Event<ITween, TweenDeltaArguments> OnDeltaUpdated { get; }
TweenState State { get; set; }
@@ -19,7 +21,6 @@ public interface ITween
float Progress { get; }
float Value { get; }
delegate void TweenEventHandler(ITween sender);
delegate void TweenDeltaEventHandler(ITween sender, float delta);
readonly record struct TweenDeltaArguments(float Delta);
}

View File

@@ -4,14 +4,14 @@ namespace Syntriax.Engine.Systems.Tween;
internal class Tween : ITween
{
public event ITween.TweenEventHandler? OnStarted = null;
public event ITween.TweenEventHandler? OnPaused = null;
public event ITween.TweenEventHandler? OnResumed = null;
public event ITween.TweenEventHandler? OnCancelled = null;
public event ITween.TweenEventHandler? OnCompleted = null;
public event ITween.TweenEventHandler? OnEnded = null;
public event ITween.TweenEventHandler? OnUpdated = null;
public event ITween.TweenDeltaEventHandler? OnDeltaUpdated = null;
public Event<ITween> OnStarted { get; } = new();
public Event<ITween> OnPaused { get; } = new();
public Event<ITween> OnResumed { get; } = new();
public Event<ITween> OnCancelled { get; } = new();
public Event<ITween> OnCompleted { get; } = new();
public Event<ITween> OnEnded { get; } = new();
public Event<ITween> OnUpdated { get; } = new();
public Event<ITween, ITween.TweenDeltaArguments> OnDeltaUpdated { get; } = new();
private TweenState _state = TweenState.Idle;
public TweenState State
@@ -60,7 +60,7 @@ internal class Tween : ITween
Progress = Counter / Duration;
OnUpdated?.Invoke(this);
OnDeltaUpdated?.Invoke(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
OnDeltaUpdated?.Invoke(this, new(Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress)));
if (_counter >= Duration)
State = TweenState.Completed;
@@ -74,6 +74,22 @@ internal class Tween : ITween
State = TweenState.Idle;
}
internal void Wipe()
{
OnStarted.Clear();
OnPaused.Clear();
OnResumed.Clear();
OnCancelled.Clear();
OnCompleted.Clear();
OnEnded.Clear();
OnUpdated.Clear();
OnDeltaUpdated.Clear();
Easing = EaseLinear.Instance;
Reset();
}
public Tween() { }
public Tween(float duration)
{

View File

@@ -1,7 +1,5 @@
using System;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
public static class TweenExtensions
@@ -11,14 +9,14 @@ public static class TweenExtensions
Tween tweenConcrete = (Tween)tween;
int counter = count;
tweenConcrete.OnCompleted += _ =>
tweenConcrete.OnCompleted.AddListener(_ =>
{
if (counter-- <= 0)
return;
tweenConcrete.Reset();
tweenConcrete.State = TweenState.Playing;
};
});
return tween;
}
@@ -26,11 +24,11 @@ public static class TweenExtensions
public static ITween LoopInfinitely(this ITween tween)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCompleted += _ =>
tweenConcrete.OnCompleted.AddListener(_ =>
{
tweenConcrete.Reset();
tweenConcrete.State = TweenState.Playing;
};
});
return tween;
}
@@ -45,57 +43,49 @@ public static class TweenExtensions
public static ITween OnStart(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnStarted += _ => callback.Invoke();
tween.OnStarted.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnPause(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnPaused += _ => callback.Invoke();
tween.OnPaused.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnResume(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnResumed += _ => callback.Invoke();
tween.OnResumed.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnCancel(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCancelled += _ => callback.Invoke();
tween.OnCancelled.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnComplete(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCompleted += _ => callback.Invoke();
tween.OnCompleted.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnEnd(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnEnded += _ => callback.Invoke();
tween.OnEnded.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnUpdate(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnUpdated += _ => callback.Invoke();
tween.OnUpdated.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnDeltaUpdated += (_, delta) => callback.Invoke(delta);
tween.OnDeltaUpdated.AddListener((_, arguments) => callback.Invoke(arguments.Delta));
return tween;
}
}

View File

@@ -10,15 +10,34 @@ public class TweenManager : UniverseObject, ITweenManager
private CoroutineManager coroutineManager = null!;
private readonly Dictionary<ITween, IEnumerator> runningCoroutines = [];
private readonly Queue<Tween> pool = new();
public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
{
Tween tween = new(duration);
tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
Tween tween = Get(duration);
tween.OnUpdated.AddListener(tween => setCallback?.Invoke(tween.Value));
runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
return tween;
}
private Tween Get(float duration)
{
if (!pool.TryDequeue(out Tween? result))
result = new(duration);
result.Duration = duration;
return result;
}
private void Return(Tween tween)
{
if (pool.Contains(tween))
return;
tween.Wipe();
pool.Enqueue(tween);
}
private IEnumerator RunTween(Tween tween)
{
tween.State = TweenState.Playing;
@@ -40,6 +59,7 @@ public class TweenManager : UniverseObject, ITweenManager
}
runningCoroutines.Remove(tween);
Return(tween);
}
public void CancelTween(ITween tween)
@@ -50,6 +70,7 @@ public class TweenManager : UniverseObject, ITweenManager
tween.State = TweenState.Cancelled;
coroutineManager.StopCoroutine(runningCoroutine);
runningCoroutines.Remove(tween);
Return((Tween)tween);
}
protected override void OnEnteringUniverse(IUniverse universe)

View File

@@ -17,36 +17,104 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Serializers.Yaml", "
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YamlDotNet", "Engine.Serializers\YamlDotNet\YamlDotNet\YamlDotNet.csproj", "{3D852C92-BC14-4893-AEF2-50612DAFCD8F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Integration", "Integration", "{823D4020-332D-2C13-F261-6F510F11A57E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x64.ActiveCfg = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x64.Build.0 = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x86.ActiveCfg = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|x86.Build.0 = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.Build.0 = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x64.ActiveCfg = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x64.Build.0 = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x86.ActiveCfg = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|x86.Build.0 = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x64.ActiveCfg = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x64.Build.0 = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x86.ActiveCfg = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|x86.Build.0 = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|Any CPU.Build.0 = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x64.ActiveCfg = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x64.Build.0 = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x86.ActiveCfg = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|x86.Build.0 = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x64.ActiveCfg = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x64.Build.0 = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x86.ActiveCfg = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Debug|x86.Build.0 = Debug|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|Any CPU.Build.0 = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x64.ActiveCfg = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x64.Build.0 = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x86.ActiveCfg = Release|Any CPU
{8452323D-99EF-43B1-8E7B-123E02279674}.Release|x86.Build.0 = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x64.ActiveCfg = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x64.Build.0 = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x86.ActiveCfg = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|x86.Build.0 = Debug|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|Any CPU.Build.0 = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x64.ActiveCfg = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x64.Build.0 = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x86.ActiveCfg = Release|Any CPU
{58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|x86.Build.0 = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x64.ActiveCfg = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x64.Build.0 = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x86.ActiveCfg = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Debug|x86.Build.0 = Debug|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|Any CPU.Build.0 = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x64.ActiveCfg = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x64.Build.0 = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x86.ActiveCfg = Release|Any CPU
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176}.Release|x86.Build.0 = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x64.ActiveCfg = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x64.Build.0 = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x86.ActiveCfg = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Debug|x86.Build.0 = Debug|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|Any CPU.Build.0 = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x64.ActiveCfg = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x64.Build.0 = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x86.ActiveCfg = Release|Any CPU
{3D852C92-BC14-4893-AEF2-50612DAFCD8F}.Release|x86.Build.0 = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x64.ActiveCfg = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x64.Build.0 = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x86.ActiveCfg = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Debug|x86.Build.0 = Debug|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|Any CPU.Build.0 = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.ActiveCfg = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.Build.0 = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.ActiveCfg = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -54,5 +122,6 @@ Global
GlobalSection(NestedProjects) = preSolution
{E9D1CDC3-5BFF-4C87-AFEB-6CE372709176} = {F88E129A-9A47-4D27-96EE-6EC02F79594B}
{3D852C92-BC14-4893-AEF2-50612DAFCD8F} = {F88E129A-9A47-4D27-96EE-6EC02F79594B}
{C3438D33-0879-44E4-9DF0-D29F5621C44C} = {823D4020-332D-2C13-F261-6F510F11A57E}
EndGlobalSection
EndGlobal